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Automated Marquise de Cat (v3)

1. Place Wood
Place one wood at each sawmill.

2. Recruit
Place 1 warrior at each Recruiter.

3. Move (from each clearing)


The number of warriors is the minimum (negative amounts become zero) of:
Half of your warriors: Your Warriors – Strongest Enemy: Your Warriors – Building Spaces:
Your warriors in the origin clearing The number of your warriors minus the The number of your warriors minus the
(rounded up) strength of the strongest enemy faction in the number of non-ruin-filled building spaces
origin clearing (empty or occupied) in the origin clearing

Destination is the adjacent clearing satisfying the first criteria from left to right, break ties top to bottom:
Protect Threatened Support Vulnerable
1
Buildings Buildings 2 Expansionism 3 Reinforcements 4
Clearing that contains at Clearing that contains fewer Clearing that contains none Clearing whose
Destination

least one of your buildings of your warriors than your of your buildings. neighborhood contains the
AND more enemy buildings. most enemy pieces.
warriors of any single
faction than your own.

1. Fewest of your warriors 1. Closest to an enemy piece


Tiebreak

Neighborhood contains the


most of your buildings. 2. Neighborhood contains 2. Fewest of your warriors
the most enemy warriors

4. Battle (in each clearing)


The defender is the faction for whom buildings minus warriors is greatest. If dice sum is even, then utilize
Field Hospitals: place all Marquise warriors lost in battle in the clearing with the Keep token.

5. Build
Spend Wood Tokens From Place Buildings At
Clearing

Clearing whose neighborhood contains the Clearing you rule whose neighborhood
most enemy warriors contains the fewest enemy warriors

1. Neighborhood of clearing contains the 1. Neighborhood of clearing contains the


Tiebreak

fewest of your warriors most of your warriors


2. Clearing contains the most of your
2. Clearing contains the most wood
warriors

6. Craft Items and Pay Riverfolk


Draw cards and craft available items using workshops as crafting pieces in the wild suit.
Discard all drawn cards.
If the Riverfolk are in play and have fewer than three of your warriors on their faction
board, then contribute a warrior from your supply into their payments box if possible.

If any of the stipulations above are not sufficient to break a tie for clearing choice, then use the
clearing priority of the Mechanical Marquise board, shown to the right.

When choosing among several tokens to remove from a clearing, use the priority:
(i) Workshop, (ii) Saw Mill, (iii) Wood Token, (iv) Recruiter, (v) Keep

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