Documente Academic
Documente Profesional
Documente Cultură
Topics
Page ‹#›
Perception
The relative radiance values of the marked pixels, clockwise from lower left:
1.0, 46.2, 1907.1, 15116.0, and 18.0.
Page ‹#›
Perception of Intensities
S en se Ex pon ent
B rig ht ne ss
S mel l
0.33
0.55 B = I 1/ 3
Lo udn ess 0.60
T aste 0.80
Le ngt h 1.00
H e avin ess 1.45
Perception of Intensities
I
JND = 0.01
I
10%
Page ‹#›
Contrast
Contrast: Max:Min
10000 candela/m2
1. World:
1000 100
Possible: 100,000,000,000:1 Sun
100 Eye
Typical: 100,000:1 10 1
2. People: 100:1 1
3. Media: Moon .1
Printed page: 10:1 .01
Stars .001
Displays: 80:1 (400:1)
Typical viewing conditions: 5:1 .0001
Exposure
Page ‹#›
Relative Aperture or F-Stop
a f
a=
f
N
Camera Exposure
Exposure H = E T
Exposure overdetermined
Aperture: f-stop - 1 stop doubles H
Decreases depth of field
Shutter: Doubling the open time doubles H
Increases motion blur
Page ‹#›
Aperture vs Shutter
Page ‹#›
Correcting Exposure
Demonstration
CS148 Lecture 12 Pat Hanrahan, Winter 2007
Page ‹#›
Multiple Exposures
Algorithm
2. Merge results
Page ‹#›
Single Floating Point HDR Image
Page ‹#›
Gamma
I = g (V Vb )
Monitor: =2.5
CS148 Lecture 12 Pat Hanrahan, Winter 2007
Estimating Gamma
Demonstration
Page ‹#›
Monitor + Perception = Linear
FB =
Monitor Perception
Amazing coincidence!
Perceptual Space
+ good distribution of values
more perceivable intensities and saturated colors
+ optimal compression
bits used more effectively
less sensitivity to noise
Intensity Space
- bad distribution of values
fewer perceivable intensities and colors
+ Easier to simulate physical effects
blending, dithering, antialiasing, lighting, ...
CS148 Lecture 12 Pat Hanrahan, Winter 2007
Page ‹#›
HDR and Tone Reproduction
3. Log L
1. L = L/Lave (Lave = average value)
2. C = L / (1 + L)
4. Fancy techniques!
See Chapter 22, Shirley
CS148 Lecture 12 Pat Hanrahan, Winter 2007
Page ‹#›
Tone Reproduction Algorithms
Page ‹#›
Brightside Display Technology
Page ‹#›