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Credits
D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original game created by
Rules Development: Rodney Thompson, Peter Lee with Brian Blume, Rob Kuntz, James Ward, and Don Kaye
Writing: James Wyatt, Robert J. Schwalb, Bruce R. Cordell Drawing from further development by
Editing: Michele Carter, Chris Sims, Scott Fitzgerald Gray,
Christopher Perkins Harold Johnson, Roger E. Moore, David “Zeb” Cook, Ed
Producer: Greg Bilsland Greenwood, Tracy Hickman, Margaret Weis, Douglas Niles,
Project Management: Neil Shinkle, Kim Graham, John Hay Disclaimer: Wizards of the Coast is not responsible for the consequences of splitting up the
party, sticking appendages in the mouth of a leering green devil face, accepting a dinner
Production Services: Cynda Callaway, Brian Dumas, invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon
of any variety, or saying yes when the DM asks, “Are you really sure?”
distinctive likenesses are property of Wizards of the Coast. This material is protected
unauthorized use of the material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.
arched entrance to the castle courtyard. The chains of the drawbridge gives way? Or cast a spell to carry them
over the chasm?
straining with the weight. From atop the high strong
walls, stone gargoyles stare at you from hollow sockets
cannibals, and the elves are desert nomads. Some a task. In those cases, the DM decides what happens,
of an action.
3. The DM narrates the results of the adventurers’
by one great story, like the War of the Lance that plays actions.
back to step 1.
create a character and play in any one of them.
Using These Rules verbal descriptions to set the scene. Some DMs like to
three parts.
Part 1
characters they play in the game. Sometimes, a DM
Part 2
Game Dice
in many bookstores.
and describes the three broad categories of activity in
Part 3
How to Play
according to this basic pattern.
1. The DM describes the environment.
the roll of 1d2, roll any die and assign a 1 or 2 to the roll
The D20
abilities, and other game elements break the general
ability scores
Round Down
and the derived from them, are the
Adventures
3. Compare the total to a target number. If the total complement each other and cover the weaknesses of
throw is called a
Armor Class
Combat
2. Choose a Class
class
character features
sheet
Building Bruenor
Level
experience points
1. Choose a Race
subraces
ability scores
Proficiency Bonus
Quick Build
Each class description in chapter 3 includes a section
Dexterity
Measures:
Important for: Rogue
Racial Increases:
Elf (+2) Human (+1) character concept.
Constitution
Measures: Health, stamina, vital force information, along with the personality information
Important for: Everyone
Racial Increases:
Dwarf (+2) Your Character’s Abilities
Human (+1)
Intelligence
from a very smart character with low Strength.
Measures: Mental acuity, information recall, analytical skill
Important for: Wizard
Racial Increases:
High elf (+1)
Human (+1)
Wisdom
Measures:
Important for: Cleric
Racial Increases:
Hill dwarf (+1) Human (+1)
Intelligence might speak simply or easily forget details.
Wood elf (+1)
Charisma
Measures:
Important for: Leaders and diplomatic characters
Racial Increases:
Human (+1)
Weapons
show mercy even when it might not be warranted.
5. Choose Equipment
starting equipment
6. Come Together
plays a role within a party