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Paladin 5 Realindo

CLASS & LEVEL PLAYER NAME


Realindo's Character
Variant Aasimar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 19 34 --
+0 +1 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
11
• +5 Charisma
Total 5d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+0 +3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

11 P +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common
+2 Deception CHA
+1 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
13 +3 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+2 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+3 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 3 times per long
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 25 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+3 Survival WIS
fuel magical effects. When you use your Channel 25 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
15 === SPECIAL ===
Divine Sense • 3 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Javelin +3 1d6 Piercing Simple, Thrown, Range (30/120)

Unarmed Strike +3 1 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 5 Realindo
CLASS & LEVEL PLAYER NAME
Realindo's Character
Variant Aasimar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | Special


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Sacred Oath • PHB 85 === VARIANT AASIMAR RACIAL TRAITS ===
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long | Oath of Devotion * Celestial Resistance • PHB
rest. You have resistance to necrotic damage and radiant
| Channel Divinity: 1 / Short Rest • 1 Action damage.
| 3 / Long Rest • 1 Action
* Channel Divinity • PHB 86 * Alignment • VGtM
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 25 * Languages • VGtM
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the * Ability Score Increase • PHB
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +2 to attack
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft * Size • PHB
beyond that. You can end the effect as part of any
| Lay on Hands Pool: 25 / Long Rest • 1 Action other action, if you are no longer holding the weapon, * Speed • PHB
or if you fall unconscious.
* Fighting Style • PHB 84 * Darkvision • PHB
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or * Celestial Legacy • PHB
| Defense • PHB hear you within 30 ft. must make a WIS saving throw You know the light cantrip. [3rd] You can cast lesser
While you are wearing armor, you gain a +1 bonus to (DC 13). On failure, it is turned for 1 minute or until it restoration once per long rest. [5th] You can cast
AC. takes damage. daylight once per long rest. CHA is your spellcasting
ability.
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 13, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+5). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Javelin 5 10 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

130 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Holy Symbol 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Realindo's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Variant Aasimar DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Lesser Restoration Variant Aasimar -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

=== 3rd LEVEL ===

O Daylight Variant Aasimar -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S

SPELLS

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