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star level to
obtain their stats and threat at the selected XP level and star level. Additionally you can also provide other parameters
which have an impact on your character's offensive and defensive capabilities and calculate the final stats. Please do not
Each row has unique validation ranges for the stats that affect threat (columns K through AC). There are some stats like defense, crit chance, crit damage, lethal chance or resistance that have varying base values from one character to another. Additionally value ranges of stats like passive and ability levels depend on the XP and star level of the character. These are not to be copied from another row.
create copies of this sheet or modify the data in the sheets that list the base stats of the cards or add any new sheets to
this document.
Important Note (PLEASE READ): THE VALIDATIONS PUT IN PLACE ARE DESIGNED TO FUNCTION AS PER THE GAME LOGIC. CROSS ROW CELL COPYING WILL SPOIL THE SPREADSHEET AND LEAD TO INCORRECT CALCULATIONS. PLEASE READ THE VALIDATION MESSAGE AND RECTIFY ANY ERRORS ACCORDINGLY.
Last Updated - 24 APR 2019 Game Version - 3.0
Changes: Darkseid has been added to the sheet.
Classic Batman will be added soon.
Google Sheets download links for iOS/Android: Google Sheets app on Google Store. Google Sheets app on Apple Store
Credits:
Ashwin Cowsik (acowsik / Nerdanator) : Calculator design, development, character stats calculations and hero multiplier analysis.
Jessica Cruz : Original threat formula
Bobolla: Simplified team threat formula
intruder: Specials and supermove damage calculation analysis and testing
1 STAR CATEGORY - SILVER
Base stats Base values of offense and defense parameters Gear Set Bonus %age (health) Gear Set Bonus %age (attack)
Name Class Hero multiplier Armor Piercing
Crit Attack Resist
Health Attack Defense (%) Blocking (%) DOT Resist (%) Stun Resist (%) Critical Chance (%) Critical Damage (%) Fast Chance (%) Fast Attack Hits Lethal Chance (%) Chance on Basic < 3 pieces 3/5 pieces 5/5 pieces < 3 pieces 3/5 pieces 5/5 pieces
(%)
Attacks (%)
Bane Might 1150 210 1 0 25 0 0 0 1 150 1 2 1 0 0 0 8 0 4 4
Catwoman Agility 750 185 1 0 25 0 0 0 1 150 1 2 1 0 0 0 0 0 4 12
Robin Agility 1050 225 1 0 25 0 0 0 1 150 1 2 1 0 0 0 0 0 4 12
Superman Might 1200 200 1 0 25 0 0 0 1 150 1 2 1 0 0 4 12 0 0 0
Swamp Thing Metahuman 1300 155 1 0 25 0 0 0 1 150 1 2 1 0 0 4 12 0 0 0
The Flash Metahuman 950 215 1 0 25 0 0 0 1 150 1 2 1 0 0 4 4 0 0 8
Aquaman Might 1050 210 1 0 25 0 0 0 1 150 1 2 1 0 0 0 8 0 4 4
Batman Tech 1000 190 1 0 25 0 0 0 1 150 1 2 1 0 0 4 4 0 0 8
Cyborg Tech 1050 190 1 0 25 0 0 0 1 150 1 2 1 0 0 4 12 0 0 0
Green Lantern Arcane 1100 240 1 0 25 0 0 0 1 150 1 2 1 0 0 4 12 0 0 0
Deadshot Tech 900 190 1 0 25 0 0 0 1 150 1 2 1 0 0 0 0 0 4 12
Harley Quinn Agility 800 180 1 0 25 0 0 0 1 150 1 2 1 0 0 4 4 0 0 8
Gorilla Grodd Might 1050 170 1 0 25 0 0 0 1 150 1 2 1 0 0 4 12 0 0 0
Wonder Woman Might 850 200 1 0 25 0 0 0 1 150 1 2 1 0 0 4 4 0 0 8
LEGENDARY
Base stats Base values of offense and defense parameters Gear Set Bonus %age (health) Gear Set Bonus %age (attack)
Name Class Hero multiplier Armor Piercing
Crit Attack Resist
Health Attack Defense (%) Blocking (%) DOT Resist (%) Stun Resist (%) Critical Chance (%) Critical Damage Fast Chance (%) Fast Attack Hits Lethal Chance (%) Chance on Basic < 3 pieces 3/5 pieces 5/5 pieces < 3 pieces 3/5 pieces 5/5 pieces
(%)
Attacks (%)
Batman - Arkham Knight Agility 2000 320 1.2 0 25 0 0 0 1 175 1 2 1 0 0 6 6 0 0 12
Darkseid Arcane 2300 300 1.2 15 25 0 0 0 1 150 1 2 15 0 0 6 18 0 0 0
Note: To understand the factors below, the base damage number of a special attack at a given level is calculated as
Attack x Scaling Factor x [Default Base + Default Increment x (Ability lvl - 1)]
The default base and increment values for each special are as follows:
Character Name 1 2 3 4 5
The Joker - Last Laugh 5 8 10 12 15
Power Girl 15 13 12 11 10
Grid Passive 1 N 0 N
Y 1 Y
Character Name 1 2 3 4 5
Harley Quinn - Heartbreaker 50 75 150 200 300
[1] If the ability is locked (when star rating is less than 3), the default value will be 1.
[2] If the ability is locked (when star rating is less than 3), the default value will be 1.
[3] If the ability is locked (when star rating is less than 3), the default value will be 1.
[4] If the ability is locked (when star rating is less than 3), the default value will be 1.
[5] If the ability is locked (when star rating is less than 3), the default value will be 1.
[6] If the ability is locked (when star rating is less than 3), the default value will be 1.
[7] If the ability is locked (when star rating is less than 3), the default value will be 1.
[8] If the ability is locked (when star rating is less than 3), the default value will be 1.
[9] If the ability is locked (when star rating is less than 3), the default value will be 1.
[10] If unlocked, the stats used are based on BNHQ's XP level, star level and passive level as defined in
row 48.