Documente Academic
Documente Profesional
Documente Cultură
Group Member
BCS-F13-A-014 Dawood Bin Sadaqat
BCS-F13-A-043 Ayesha Riaz
BCS-F13-M-017 Mehtab Aslam Khan
BCS-F13-M-055 Muhammad Hamza Altaf
1. Unity is ____ ?
a. Game engine
b. Photo Editor
c. Gimp
d. ProBuilder
11. When an application is close the correct order of execution of event function is:
a. Awake() , start(), onEnable()
b. onEnable(), awake(), start()
c. Awake() , onEnable() , start()
d. None
25. The panel contains references to the objects that exist, or will exist, when the application is ____.
a. Created
b. Executed
c. Runs in debug
d. None
33. Pixel shader is a script that runs for each ___ after three vertexes are processed in a mesh’s
triangle.
a. Fragments
b. Coordinates
c. Panel
d. Script
34. ____ makes the scene render all pixels without illumination
a. Highly lighting
b. Deferred Lighting
c. Flame attribute
d. None
35. The “overdrawn” mode helps the user to profile the number of pixels being rendered in the
____.
a. Different area
b. Current section
c. Whole project
d. Same area
36. _____ should be used to make things that depend on time operate correctly.
a. Time.deltaTime
b. Time.metaTime
c. configure.Time
d. Any of the above
38. The ____ allows users to modify numeric values (such as position, rotation and scale), drag
and drop references of scene objects.
a. Render panel
b. Inspection Pannel
c. Scripts
d. None
Refrences:
https://www.toptal.com/unity-unity3d/interview-questions
http://www.makeuseof.com/tag/programming- game- unity-beginners- guide/
http://catlikecoding.com/unity/tutorials/
http://answers.unity3d.com/questions/477678/where-can- i-find-c-tutorials- for-a-absolute-
beginn.html
http://answers.unity3d.com/questions/1179416/unity-c-question-1.html
http://stackoverflow.com/questions/35378891/move-a-gameobject-to-another-object-after-
entering-collision-unity-c-sharp