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Oldhammer 40,000 Mini-Tournament

What is this tournament? Why might I enjoy playing 2E?

This is a Warhammer 40,000 (“40K”) First, it’s our hobby’s history. Playing 2E
tournament, using the Warhammer 40,000 Second takes you back in time to earlier 40K canon and its
Edition rules (“2E”). This tournament uses the rules rich fluff. It’s a time when Orks weren’t fungi and
of the 40K Tournament from the 1996 Gencon, the dwarves (squats) had a playable army list.
first year of official 40K tournaments in America.
The only changes we have made are to make the Second, the focus on individual models
tournament “oldhammer” and we discuss those gives a different emphasis to games. 2E games focus
changes below. on maneuvering individual models like later editions
focus on maneuvering entire units. It’s not combat
patrol or skirmish level, but something in between
that was fun. It’s a different tactical challenge.
Why a 2E tournament?

We want to offer people an opportunity to


experience our hobby’s past and its characterful I’ve never played 2E, could I enter this
games of 40K. 2E is the most characterful edition of tournament?
40K for which GW established tournament rules.
One could argue that 40K’s original rules (“Rogue Yes! The entry barrier in figures is low. If
Trader”) are more characterful than 2E, but Rogue you have any kind of existing 40K army, then you
Trader never had official tournament rules. GW held have more than enough models to form a playable
the first official 40K tournament ever in 1995 in force. And we are trying to keep this friendly, so just
England, the Grand Tournament using 2E rules. In come, bring an army and have some fun. If you lack
1998, GW abandoned characterful 40K for the profit- 2E special dice or templates, don’t worry the event
driven mass armies of 40K 3rd and subsequent staff have a set and hopefully some of your fellow
editions. players do too.

How is 2E different from later editions of 40K? So what makes this tournament “oldhammer”?
Isn’t “oldhammer tournament” an oxymoron?
Like Rogue Trader, 2E is more characterful.
This means that individual models matter more than From an “orthodox” oldhammer perspective,
in later editions. For example, units can go into an oldhammer tournament is an oxymoron.
overwatch. Models can throw individual grenades, Oldhammer games are supposed to be story-driven,
each with their own blast markers. not competitive. But we feel that a mini-tournament
with the proper structure and emphasis can also be a
Character models’ statistics and gear raise great way to meet fellow 2E enthusiasts. And the
them higher above rank-and-file models. Special simple fact is that 2E uses point-based lists and
weapons, other wargear and psychic powers have structured play. If you want to experience 2E, then
more characterful and extensive rules modeling their you have to engage with that play structure.
effects. Detailed faction-specific rules like Tyranid
total warfare and Sisters of Battle prayers also give To make this tournament “oldhammer”, we:
each faction greater individuality and character. • changed the tournament from a 1,500 point 1v1
2E accordingly has a lower model count and tournament (which it was in 1996) to a 1,000 point +
is more complex. For most factions a tournament 1,000 point 2v2 team tournament. This will allow
army is less than 50 models and can be less than 40. each player to play with most of the other 2E fans in
Even model-heavy factions like Imperial Guard and the limited time available.
Tyranids top out below 75 models.

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• dropped the requirements for only official models • cameleoline • frenzon
and only painted models, which requirements are • jump pack • medi-pack
anathema to oldhammer • scanner • seeking ammo
• targeter • haywire grenade
• changed tournament scoring • refractor field • auto launchers
• combi-weapon • photon beam searchlight
• servo arm • bright lance
Tournament rules • seer runes • spirit stone
• firepike • lasblaster
1. Army composition rules
• web of skulls • doc’s tools
• build your army up to a maximum 1,000 points, • kustom blasta • kustom shoota
using the point values in the relevant codex or other • mekboy’s tools • steel skull
army list • weirdboy staff

• you may not use the optional Chaos cult army or D) Tyranid biomorphs are not wargear and are
daemon world army lists in Codex Chaos restricted only as set forth in Codex Tyranids, p.
66.
• no special (named) characters. But, you may use a
special character model to represent a “regular” army • a model can only have one fixed saving throw
commander or other non-special character (comes from White Dwarf #196)

• you may ignore your codex’s or other army list’s • no allies, except that Space Marine and Imperial
requirement for an army commander, e.g. an Eldar Guard armies may have Imperial agents. For
army doesn’t have to be led by an Avatar or Farseer, Imperial agents with their own codex (e.g. Imperial
a Chaos army doesn’t have to be led by a Chaos assassins, Sisters of Battle, etc.), use that codex for
Lord, etc. that portion of your army.

• wargear cards are limited per White Dwarf #195, • you may only take one of each vehicle, with
pp. 46-47. The ruling in White Dwarf #195 resolved “vehicle” meaning anything that uses a datafax
the issue of multiple printings of some wargear cards (vehicle card). You may not upgrade, exchange or
(e.g. Dark Millennium duplicating codexes) that replace the vehicle’s weapons, i.e. you must take the
arguably increased the number of a given wargear vehicle with its basic weapons.
card available to an army. To summarize:
• you may not purchase bunkers or fortifications
A) You may not use a wargear card normally
2. Psykers
carried by a special character, e.g. no Rune Staff
Stormcaller (carried by Njal Stormcaller), There is no limit on taking psykers, but you
Maugatar (carried by Maugan Ra), etc. cannot take a psychic power that requires three force
cards to cast. Remove all such cards from force
B) If a wargear card is not normally carried by a decks before the game. Pychic powers that have
special character and does not appear on the list variable strength up to three force cards are fine, but
below, then you may have one of that card in no variable psychic power may be cast with three
your army. force cards. To prevent one side from obtaining all
of the cards from a particular power deck, each
C) If a wargear card appears on the list below, then player will draw powers from a separate deck.
you may take as many of it as you like within the
other restrictions of your codex or other army list 3. WYSIWYG
and the wargear card itself. For example some Each model must be of the troop type that it
wargear cards are restricted to certain factions, represents. You should be able to see on the model
e.g. only Eldar can take the firepike. the weapons, wargear and other equipment that it is
• ammo feed • armour piercing ammo carrying, except knives and grenades.
• aux. grenade launcher • bionic arm
• bionic eye • bionic leg

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4. Acceptable models the opposing team includes at least one Tyranid
army and your team does not
Models should be painted, but if you don’t engage & destroy; the assassins; witch hunt;
have painted models then OK just come and play take & hold
with unpainted models. Convert and paint your
models however you like, they are your models and it no Tyranid army on either team
is your army. Your models should be Citadel or engage & destroy; dawn raid; take & hold;
Games Workshop models, but if you don’t have them the assassins; witch hunt; guerilla war
then OK just come and play with the models you do
have. [This is the oldhammer version of the original 7. In-game events
rules, which even back in 1996 required you to use
only painted, official Citadel and GW models.] This tournament uses strategy cards, as well
as the Tyranid event tables from Codex Tyranids.
5. Acceptable rules and army lists Remove the virus outbreak, malfunction and traitor
strategy cards from the deck when playing against
This tournament will use the following Tyranids.
sources of 2E rules and army lists.
8. Time limit
• 2E Rulebook
Due to limited playing time, each game has
• Dark Millennium a limit of four turns or one hour and 45 minutes,
• the Wargear book whichever comes first.

• 2E codexes 9. Target selection

• Warhammer 40,000 Battles This tournament uses the “choosing a target”


clarifications from Codex Chaos and Codex
• vehicle datafaxes (vehicle cards), including Tyranids, which classify models into vehicle,
ForgeWorld’s datafaxes for Forge World models monstrous-sized, man-sized and smaller. This
tournament also uses the “choosing a target” rule for
• White Dwarf issues, for army lists or units not
sustained fire and flamers.
appearing in a 2E codex (e.g., Necrons, Legion of the
Damned, etc.)

• Warhammer 40,000 Second Edition Battle Bible, What should I bring to the tournament?
version 1.5.1 (“Battle Bible”). Where an official GW
publication disagrees with the Battle Bible, we will • your models; a pile of D6; measuring sticks or tape
go with the GW publication since that is the original measure; the usual
source. • scatter, artillery and sustained fire dice, if your army
You must bring a copy of the rules includes weapons that use them; 2E templates, if your
materials governing your army, e.g. the codex or army includes weapons that use them
other army list; datafaxes (vehicle cards); wargear • three copies of your army list
rules or cards; etc. Let the opposing team see your
rules materials whenever they want. • 2E rulebook, or the Battle Bible

6. Missions • as stated above, a hard copy of the rules materials


governing your army. Generally this will just be 1)
Each team will be assigned a random the applicable codex; and 2) a few datafaxes, if you
mission as normal, to succeed or fail at as a team. are fielding vehicles. However if you have a 2E
Due to time limits and the lack of bunkers and Forge World model (e.g., a Tyranid vehicle, etc.),
fortifications, teams will receive a mission from the then you will need the Forge World datafax for that
following selections: model. If you are using something whose rules
your team includes at least one Tyranid army appear in White Dwarf (e.g. Necrons, Legion of the
engage & destroy; dawn raid; terrorize; trap Damned, etc.), then you will need any White Dwarf

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articles containing those rules. And so on. Legible C) Troop selection: Does the army spam one troop
photocopies or screen-shot printouts of the above type, or does it have a broad selection of troop
sources are acceptable types? Are there “basic” units in the army, (e.g.,
tactical Marines, Eldar Guardians, gretchin) or
• deck of strategy cards are they all “elite” units (e.g., Death Company,
• if your army contains any pyskers, a deck of Wraithguard, nobz in mega-armour)?
psychic power cards and a force card deck
D) Character equipment: Are army characters
packed to the gills with energy fields, vortex
grenades and other expensive unlikely
What is the tournament structure? equipment? Or are they “realistically”
We have eight players, all of whom will play two equipped?
team games of 2v2. Tournament staff will assign
At the end of the tournament you will also
teams for the first game. For the second game, you
vote for Best Looking Army. The two criteria for
will team up with one of your opponents against two
this award are:
players from the other first round game. So in the
course of two games, you will play with or against • the oldhammer factor (50%)
five of the seven other tournament participants.
A) percentage of your models that date from the 2E
and Rogue Trader era
So how do you win this tournament?
B) presence of 2E and Rogue Trader era model
This is an oldhammer event and we see it accessories, e.g., decals, paper banners, etc.
primarily as a way for 2E fans to meet each other.
• appearance factors, from the 1996 tournament
Accordingly, this tournament de-emphasizes game
(50%)
victory conditions as a way to select the tournament
“winner”. At the end of the tournament you will vote A) Painting quality, e.g. smooth coats, strong colors,
to elect the Oldhammer Emperor, the living shading and highlighting, “staying in the lines”,
embodiment of All Things Oldhammer. Criteria for etc.
your voting will be:
B) Base “finish”, e.g., flock, texture, sand, paint,
• good sport (33%), however you define that --
etc.
gracious, fair, good-natured, generous with rulings,
patient, etc.
C) Does the army look like an army from the 40K
• fun to play with (33%), for whatever reason – universe? Paint schemes from 2E-era GW
relaxed, funny, friendly, good trash talk, 2E publications are unnecessary and you get no
knowledge extra points for using them. The question is
whether your Space Marines look like Space
• army composition factors, from the 1996 Marines, or did you paint them all to look like
tournament (33%). Overall these factors ask Ronald McDonald?
whether an army is “realistic”, balanced or
characterful, instead of min-maxed for a tournament D) Awesomeness of any conversions. Ignore this
win. factor if the army does not contain conversions.

A) Army theme: Is there an idea behind the army?


Does it have character?

B) Army balance: Are points distributed evenly


between characters and troops, or are you just
scraping by on units so that you can max out on
characters and vehicles?

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