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1. Title: Vocabulary
2. Context: High School English classes or any classes with specific vocabulary to teach
3. Target Learners: high school students
4. Subjects/Topics Covered: Greek roots, literary terms, vocabulary
5. Duration: a 3-week unit
6. Game Design Task: Students will design a vocabulary game. The end goal is that
students should be able to play their game, as well as classmates’ games, to practice and
learn their vocabulary for class. Students will use Greek roots, a provided list of literary
terms, and a grade specific vocabulary list to create their games. Students will work with
one partner to draft their game idea, learn how to use Kodu, and then create the game.
The minimum components for the task are that every game must include a narrative,
creativity, learning new vocabulary, learning collaboration, taking ownership for their
learning
8. Software Section and Justification:
Software
Link https://www.kodugamelab.com/
Description Kodu uses “simple visual programming language” to design
games.
Justification We chose Kodu for two primary reasons: cost and aesthetics.
9. Individual vs. Collaborative Game Design: Collaborative work. Students will want to
work with a partner for feedback, testing, and creativity. Plus, game design is so new for
many students, that working with a partner will help build confidence in problem solving,
Week 1: 3 hours
Monday, 1 hour:
game to include the components for the assignment, as well as any other
document, and basic instructions for using Kodu. Students will have about 5-10
minutes to download Kodu, preview the program, and watch some tutorial videos
to gain an understanding of what they will have to use to design their game.
25min: Students will draft their game design using the game design document.
15 min: Students will share their ideas with the class. Classmates will ask
Wednesday, 1 hour:
10 min: Students will pair up and review their designs.
15 min: Students will then write out a set of directions for themselves of all the
Friday, 1 hour:
60 min: Students will pair up, review their directions, and work on creating their
game.
Week 2, 3 hours:
20 min: Students will pair up, find another pair to collaborate with, and sit
together. The group will share with each other their ideas, their game creation so
with the class what pairs on working on, what challenges they are facing, and ask
any questions for the group. This is also the time to remind students of the
Week 3, 3 hours:
Monday, 1 hour:
60 min: Students will have the full time to complete their games for sharing
60 min: Students will take turns sharing their game link with the class for playing.
Friday, 1 hour:
40 min: Students will continue to take turns sharing their games for play and
11. Research Questions: If we used this lesson as a research study, we would be interested
in what students feel they learned through game design compared to the intended goals of
the lesson. Also, it might be interesting to see how designing and then playing the game
teaching vocabulary.
12. Research Design: We would implement a mix-method design. For the quantitative
portion, we would provide a survey about their learning experience. For the qualitative
process. For the second question, we would use vocabulary pre-tests and post-tests to
capture quantitative data. The tests would be definitions and words. We would have a
control group who uses traditional methods for vocabulary practice and a second group
who use the game design lesson. We would follow the pre and post-tests with interviews