Sunteți pe pagina 1din 4

Osred Patrick Gorum None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Gunslinger 1 Human / Humanoid Medium / 5 ft. 6' 5" / 180 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
dark brown, top
1 (1/2) 0 / 2000 25 Male Brown knot 25
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 12 +1 12 +1 HP 12 Walk 20 ft.


hit points
Strength

DEX 15 +2 15 +2 AC 14 : 12 : 12 = 10 + 2 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 15 +2
ARMOR TION

15 +2
BONUS BONUS

Constitution INITIATIVE +2 =
+2 +
+0 10 -3 0
INT 13 +1 13 +1
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 13 +1 13 +1 Encumbrance Medium TOTAL SKILLPOINTS: 6
SKILLS MAX RANKS: 1/1
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 15 +2 15 +2 (rules applied) MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX -1 = 2 + -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= +
SAVE ✓ Acrobatics (Jump) DEX -5 2 -7
FORTITUDE +4 =
+2 +
+2 +
+0 +
+0 +
+0 + ✓ Appraise INT 1 = 1
(constitution)
✓ Bluff CHA 2 = 2
REFLEX +4 =
+2 +
+2 +
+0 +
+0 +
+0 +
✓ Climb STR -2 = 1 + -3
(dexterity)
✓ Craft (Untrained) INT 1 = 1
WILL +2 =
+0 +
+1 +
+0 +
+1 +
+0 +
✓ Diplomacy CHA 2 = 2
(wisdom)
✓ Disguise CHA 2 = 2
✓ Escape Artist DEX -1 = 2 + -3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE +2 = +1 + +1 + +0 + +0 + 0 + ✓ Fly DEX -1 = 2 + -3


attack bonus Handle Animal CHA 6 = 2 + 1 + 3
RANGED +3 = +1 + +2 + +0 + +0 + 0 + ✓ Heal WIS 1 = 1
attack bonus
✓ Intimidate CHA 6 = 2 + 1 + 3
CMB +2 = +1 + +1 + +0 + + +
✓ Perception WIS 5 = 1 + 1 + 3
attack bonus
BULL ✓ Perform (Untrained) CHA 2 = 2
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Ride DEX 3 = 2 + 1
CMB +2 +2 +2 +2 +2 +2
✓ Sense Motive WIS 1 = 1
CMD 14 14 14 14 14 14 Sleight of Hand DEX 3 = 2 + 1
DIRTY TRICK DRAG REPOSITION STEAL
Stealth DEX -1 = 2 + -3
CMB +2 +2 +2 +2 ✓
✓ Survival WIS 5 = 1 + 1 + 3
CMD 14 14 14 14 = +
✓ Swim STR -2 1 -3
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +2 1d3+1 20/x2 5 ft. = + +
Special Properties: ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

*Battered Musket HAND TYPE SIZE CRITICAL REACH Conditional Skill Modifiers:
Both BP M 20/x4 5 ft. +2 trait bonus on Diplomacy, Intimidate, and Sense Motive
Range: 30 ft. To Hit: +5 Damage: 1d12+1
40 ft. 80 ft. 120 ft. 160 ft. 200 ft.
checks made while negotiating payment for a quest or a service
TH +4 +2 +0 -2 -4 that you provide.
Dam 1d12 1d12 1d12 1d12 1d12
240 ft. 280 ft. 320 ft. 360 ft. 400 ft. Grit
TH -6 -8 -10 -12 -14
Points ❏
Dam 1d12 1d12 1d12 1d12 1d12
Special Properties: Misfire 1-2 (5 ft) [Paizo Inc. - Ultimate Combat]

Sap HAND TYPE SIZE CRITICAL REACH


Carried B M 20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P +2 1d6+1 2W-P-(OH) -4 1d6+1
1H-O -2 1d6 2W-P-(OL) -2 1d6+1
2H +2 1d6+1 2W-OH -6 1d6
Special Properties: nonlethal

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Leather Armor Light +2 +6 +0 10

Character: Osred PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Patrick Created using PCGen v6.08.00 RC6 on Jul 3, 2019 at 1:22:18 AM Page 1
EQUIPMENT At 1st level, a gunslinger gains one of the following firearms of her choice:
ITEM LOCATION QTY WT / COST blunderbuss, musket, or pistol. Her starting weapon is battered, and only she
Battle Mask Equipped 1 2 / 50 knows how to use it properly. All other creatures treat her gun as if it had the
The wearer gains a +1 bonus on Intimidate checks made to demoralize an opponent. broken condition. If the weapon already has the broken condition, it does not
Battered Musket Equipped 1 9 / 40 work at all for anyone else trying to use it. This starting weapon can only be sold
Misfire 1-2 (5 ft) for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing
Falconry Gauntlet Equipped 1 1 / 10 as a bonus feat.
Leather Armor Equipped 1 15 / 10 Grit (Ex) [Paizo Inc. - Ultimate
Combat, p.9]
Chain Belt Equipped 1 0.2 / 15
A gunslinger makes her mark upon the world with daring deeds. Some
If worn properly, the belt can hold up to 30 pounds of small items. A swimming undine can unwrap the belt as
swift action if she needs to remove it to decrease her weight load. gunslingers claim they belong to a mystical way of the gun, but it's more likely
Artisan's Outfit Equipped 1 4/0 that the volatile nature of firearms simply prunes the unlucky and careless from
their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit
Falcon Equipped 1 2 / 40
is a fluctuating measure of a gunslinger's ability to perform amazing actions in
Pouch, Belt Equipped 1 0.5 / 1 combat. At the start of each day, a gunslinger gains 1 grit points. Her grit goes
Backpack Carried 1 2/2 up or down throughout the day, but usually cannot go higher than 1, though
37 lbs., 1 Bedroll, 1 Flint and Steel, 1 Gunsmith's Kit, 1 Pot, 1 Mess Kit, 1 Rope (50 ft.), 10 Torch, 5 Rations, Trail, 1 some feats and magic items may affect this maximum. A gunslinger spends grit
Waterskin
to accomplish deeds, and regains grit in the following ways.
Bedroll Backpack 1 5 / 0.1 Critical Hit with a Firearm ~ Each time the gunslinger confirms a critical hit with
Flint and Steel Backpack 1 0/1 a firearm attack while in the heat of combat, she regains 1 grit point. Confirming
Plural: No a critical hit on a helpless or unaware creature or on a creature that has fewer Hit
Gunsmith's Kit Backpack 1 2 / 15 Dice than half the gunslinger's character level does not restore grit.
Pot Backpack 1 4 / 0.8 Killing Blow with a Firearm ~ When the gunslinger reduces a creature to 0 or
fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit
Mess Kit Backpack 1 1 / 0.2
point. Destroying an unattended object, reducing a helpless or unaware creature
Rope (50 ft.) Backpack 1 10 / 1 to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half
Plural: No
the gunslinger's character level to 0 or fewer hit points does not restore any grit.
Torch Backpack 10 1 (10) / 0 (0.1)
Deeds [Paizo Inc. - Ultimate
❏❏❏❏❏ ❏❏❏❏❏ Combat, p.10]
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.
Gunslingers spend grit points to accomplish deeds. Most deeds grant the
Rations, Trail Backpack 5 1 (5) / 0.5 (2.5)
gunslinger some momentary bonus or effect, but there are some that provide
❏❏❏❏❏ longerlasting effects. Some deeds stay in effect as long as the gunslinger has at
Waterskin Backpack 1 0/1 least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger
Sap Carried 2 2 (4) / 1 (2) can only perform deeds of her level or lower. Unless otherwise noted, a deed can
nonlethal be performed multiple successive times, as long as the appropriate amount of
Powder Horn Carried 1 1/3 grit is spent to perform the deed.
TOTAL WEIGHT CARRIED/VALUE 77.75 lbs. 194.7gp Deadeye (Ex) [Paizo Inc. - Ultimate
Combat, p.10]
WEIGHT ALLOWANCE At 1st level, the gunslinger can resolve an attack against touch AC instead of
Light 43 Medium 86 Heavy 130 normal AC when firing beyond her firearm's first range increment. Performing
Lift over head 130 Lift off ground 260 Push / Drag 650 this deed costs 1 grit point per range increment beyond the first. The gunslinger
still takes the -2 penalty on attack rolls for each range increment beyond the first
MONEY when she performs this deed.
Total= 0 gp [Unspent Funds = 147 gp]
Gunslinger's Dodge (Ex) [Paizo Inc. - Ultimate
MAGIC Combat, p.10]
At 1st level, the gunslinger gains an uncanny knack for getting out of the way
Languages of ranged attacks. When a ranged attack is made against the gunslinger, she can
Common, Drow Sign Language, Read Lips spend 1 grit point to move 5 feet as an immediate action; doing so grants the
gunslinger a +2 bonus to AC against the triggering attack. This movement is not a
Other Companions
5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can
drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger
Traits can only perform this deed while wearing medium or light armor, and while
Indomitable Faith [Paizo Publishing - carrying no more than a light load.
Ultimate Campaign]
Quick Clear (Ex) [Paizo Inc. - Ultimate
You were born in a region where your faith was not popular, but you still Combat, p.10]
have never abandoned it. Your constant struggle to maintain your own faith has
At 1st level, as a standard action, the gunslinger can remove the broken
bolstered your drive. You gain a +1 trait bonus on Will saves.
condition from a single firearm she is currently wielding, as long as that condition
Killer [Paizo Inc. - Advanced was gained by a firearm misfire. The gunslinger must have at least 1 grit point to
Player's Guide, p.328] perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform
You made your first kill at a very young age and found the task of war or murder this deed, she can perform quick clear as a move-equivalent action instead of a
to your liking. You deal additional damage equal to your weapon's critical hit standard action.
modifier when you score a successful critical hit with a weapon; this additional Skilled [Paizo Inc. - Core
damage is added to the final total, and is not multiplied by the critical hit multiple Rulebook, p.27]
itself. This extra damage is a trait bonus.
Humans gain an additional skill rank at first level and one additional rank
Mercenary [Paizo Publishing - whenever they gain a level.
Ultimate Campaign,
p.60]
Feats
For everything there is a price, and you are a negotiator at heart. You gain a
Deadly Aim [Paizo Inc. - Core
+2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while
Rulebook, p.121]
negotiating payment for a quest or a service that you provide.
You can make exceptionally deadly ranged attacks by pinpointing a foe's weak
spot, at the expense of making the attack less likely to succeed.
Drawbacks
Xenophobic [Paizo Publishing - You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus
Ultimate Campaign, on all ranged damage rolls. You must choose to use this feat before making an
p.65] attack roll and its effects last until your next turn. The bonus damage does not
apply to touch attacks or effects that do not deal hit point damage.
You have a hard time understanding and trusting those with unfamiliar ways
and appearances. You take a -2 penalty on Diplomacy and Sense Motive checks Point-Blank Shot [Paizo Inc. - Core
made against creatures of a different race or from a different culture. Rulebook, p.131]
You are especially accurate when making ranged attacks against close target.
Special Qualities You get a +1 bonus on attack and damage rolls with ranged weapons at ranges
Bonus Feat [Paizo Inc. - Core of up to 30 feet.
Rulebook, p.27] Rapid Reload (Musket) [Paizo Inc. - Ultimate
Humans select one extra feat at 1st level. Combat, p.115]
Gunslinger Battered Gun (Battered Musket) [Paizo Inc. - Ultimate Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or
Combat] two-handed firearm that you are proficient with. You can reload such a weapon
quickly.
Gunsmith [Paizo Inc. - Ultimate
Combat, p.9]

Character: Osred PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Patrick Created using PCGen v6.08.00 RC6 on Jul 3, 2019 at 1:22:18 AM Page 2
The time required for you to reload your chosen type of weapon is reduced to
a free action (for a hand or light crossbow), a move action (for heavy crossbow
or one-handed firearm), or a standard action (two-handed firearm). Reloading a
crossbow or firearm still provokes attacks of opportunity.
If you have selected this feat for a hand crossbow or light crossbow, you may
fire that weapon as many times in a full-attack action as you could attack if you
were using a bow.
Rapid Shot [Paizo Inc. - Core
Rulebook, p.132]
You can make an additional ranged attack.
When making a full-attack action with a ranged weapon, you can fire one
additional time this round. All of your attack rolls take a -2 penalty when using
Rapid Shot.
Weapon Focus (Musket) [Paizo Inc. - Core
Rulebook, p.136]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Gunsmithing [Paizo Inc. - Ultimate
Combat, p.103]
You know the secrets of repairing and restoring firearms.
If you have access to a gunsmith's kit, you can create and restore firearms, craft
bullets, and mix black powder for all types of firearms. You do not need to make
a Craft check to create firearms and ammunition or to restore firearms.
Crafting Firearms - You can craft any early firearm for a cost in raw materials
equal to half the price of the firearm. At your GM's discretion, you can craft
advanced firearms for a cost in raw materials equal to half the price of the firearm.
Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm's
price (minimum 1 day).
Crafting Ammunition - You can craft bullets, pellets, and black powder for a
cost in raw materials equal to 10% of the price. If you have at least 1 rank in
Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials
equal to half the price of the cartridge. At your GM's discretion, you can craft
metal cartridges for a cost in raw materials equal to half the cost of the cartridge.
Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000
gp of ammunition (minimum 1 day).
Restoring a Broken Firearm - Each day, with an hour's worth of work, you can
use this feat to repair a single firearm with the broken condition. You can take
time during a rest period to restore a broken firearm with this feat.
[Special]If you are a gunslinger, this feat grants the following additional benefit.
You can use this feat to repair and restore your initial, battered weapon. It costs
300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

Proficiencies
Amentum, Atlatl, Throwing Axe, Bardiche, Battle Aspergillum, Battleaxe, Bayonet,
Bec de Corbin, Bill, Blowgun, Blunderbuss, Boar Spear, Heavy Bombard, Light
Bombard, Bombard, Brass Knuckles, Nine Ring Broadsword, Buckler Gun,
Butterfly Sword, Cannon, Fiend's Mouth Cannon, Cestus, Chakram, Club, Heavy
Crossbow, Light Crossbow, Culverin, Dagger, Punching Dagger, Dart, Dogslicer,
Double Chicken Saber, Double Hackbut, Earth Breaker, Falchion, Fire Lance, Light
Flail, Heavy Flail, Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme,
Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Light Hammer,
Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword,
Lucerne Hammer, Lungchuan Tamo, Heavy Mace, Light Mace, Mattock, Mere
Club, Monk's Spade, Morningstar, Musket, Axe Musket, Double-Barreled Musket,
Warhammer Musket, Naginata, Nodachi, Ogre Hook, Pepperbox, Heavy Pick,
Light Pick, Pilum, Pistol, Coat Pistol, Dagger Pistol, Double-Barreled Pistol,
Dragon Pistol, Sword Cane Pistol, Poisoned Sand Tube, Quarterstaff, Ranseur,
Rapier, Revolver, Rhomphaia, Rifle, Rock, Sansetsukon, Sap, Scimitar, Scizore,
Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Shotgun, Sibat,
Sickle, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked Armor, Splash
Weapon, Stake, Starknife, Bastard Sword, Short Sword, Tri-Point Double-Edged
Sword, Sword Cane, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa,
Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow,
Underwater Light Crossbow, Dwarven Waraxe, Warhammer, Wushu Dart

Character: Osred PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Patrick Created using PCGen v6.08.00 RC6 on Jul 3, 2019 at 1:22:18 AM Page 3
Osred
Human
RACE
25
AGE
Male
GENDER

VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
6' 5"
HEIGHT
180 lbs.
WEIGHT
Brown
EYE COLOUR
tan
SKIN COLOUR
dark brown, top knot
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Gorum
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Osred PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Patrick Created using PCGen v6.08.00 RC6 on Jul 3, 2019 at 1:22:18 AM Page 4

S-ar putea să vă placă și