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2019 Catalog

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Table of Contents
INTRODUCTION 06

MI S SION 06

EDUC ATION A L PHILOSOPH Y 07

HI S TORY 08

CAMPUS & FACILITIES 10

FULL S A IL S TUDIOS 11

COMPUTER L A B S 12

FILM / V IDEO EDITING SUITE S & L A B S 15

THE BACK LOT 16

FILM CENTER 18

FILM / V IDEO SOUNDS TAGE S


& EQUIPMENT 19

R ECOR DING L A B S & S TUDIOS 20

V IRTUA L SE T 22

DUBBING S TAGE 23

LI V E PER FOR M A NCE V ENUE S & L A B S 24

ENTERTA INMENT/ MUSIC


BUSINE S S CENTER 26

FULL S A IL S TUDIOS:
R ECOR DING S TUDIO 27

3D A RT S CENTER 28

FULL S A IL S TUDIOS:
G A ME PRODUC TION S TUDIO 29

3
Table of Contents (Cont.)

DEGREE PROGRAMS 31 DEGREE PROGRAMS (Cont.) COURSE DESCRIPTIONS 125


AUDIO PRODUCTION 32 MUSIC BUSINESS 75
Undergraduate Degree Program Undergraduate Degree Program
BUSINESS INTELLIGENCE 34 MUSIC PRODUCTION 77
Graduate Degree Program Undergraduate Degree Program
FACULTY ROSTER 185
CLOUD TECHNOLOGIES 35 NEW MEDIA JOURNALISM 79
Undergraduate Degree Program Graduate Degree Program
COMPUTER ANIMATION 37 PUBLIC RELATIONS 80
Undergraduate Degree Program Graduate Degree Program
COMPUTER SCIENCE 39 RECORDING ARTS 81
Undergraduate Degree Program Undergraduate Degree Program GENERAL INFORMATION 199
CREATIVE WRITING 41 SHOW PRODUCTION 83
Graduate Degree Program Undergraduate Degree Program
ADMISSIONS 20 0
CREATIVE WRITING FOR ENTERTAINMENT 42 SIMULATION & VISUALIZATION 85
Undergraduate Degree Program Undergraduate Degree Program
FINANCIAL AID 203
DIGITAL ARTS & DESIGN 44 SPORTSCASTING 87
Undergraduate Degree Program Undergraduate Degree Program
CAREER DEVELOPMENT DEPARTMENT 205
DIGITAL CINEMATOGRAPHY 46 SPORTS MARKETING & MEDIA 89
Undergraduate Degree Program Undergraduate Degree Program
GENER AL INFORMATION 205
DIGITAL MARKETING 48 WEB DESIGN & DEVELOPMENT 91
Undergraduate Degree Program Undergraduate Degree Program
DIGITAL MARKETING 50 Extended Studies 93 TUITION BREAKDOWN 206
Graduate Degree Program Internship Program
ENTERTAINMENT BUSINESS 51 CL ASS SCHEDULES 210
Undergraduate Degree Program
ENTERTAINMENT BUSINESS 53 COURSES OF STUDY & ONLINE EDUCATION 211
Graduate Degree Program
CERTIFICATE PROGRAMS 95 STUDENT SERVICES 211
ENTERTAINMENT BUSINESS 54
WITH A SPORTS MANAGEMENT ELECTIVE TRACK
Graduate Degree Program AUDIO PRODUCTION 96 POLICIES & PROCEDURES 212
Undergraduate Certificate
FILM 55
DIGITAL MARKETING 97
Undergraduate Degree Program
Graduate Certificate LICENSES & ACCREDITATION 222
FILM PRODUCTION 57
Graduate Degree Program INSTRUCTIONAL DESIGN & TECHNOLOGY 98
Graduate Certificate ADMINISTR ATION 223
GAME ART 58
Undergraduate Degree Program INTENSIVE ENGLISH 99
Courses of Study
GAME DESIGN 60
Undergraduate Degree Program MEDIA COMMUNICATIONS 100
Undergraduate Certificate
GAME DESIGN 62
Graduate Degree Program
GAME DEVELOPMENT 63
Undergraduate Degree Program ACTIVE DUTY MILITARY TRACKS 103
GRAPHIC DESIGN 65
Undergraduate Degree Program GAME DESIGN 104
INNOVATION & ENTREPRENEURSHIP 67 MEDIA COMMUNICATIONS 106
Graduate Degree Program SPORTS MARKETING & MEDIA 108
INSTRUCTIONAL DESIGN & TECHNOLOGY 68
Graduate Degree Program
MEDIA COMMUNICATIONS 69 COMPLETION PROGRAMS 111
Undergraduate Degree Program
MEDIA DESIGN 71 AUDIO ARTS 112
Graduate Degree Program
BUSINESS 114
MOBILE DEVELOPMENT 72 COMMUNICATIONS 116
Undergraduate Degree Program
COMPUTER SCIENCE 118
MOBILE GAMING 74
Graduate Degree Program INTERACTIVE TECHNOLOGY 120
VISUAL ARTS 122
4 5
Introduction Introduction
MISSION EDUCATIONAL PHILOSOPHY

People from around the world come to Full Sail to Empower our students through Provide learning environments
pursue their educational goals, and they share one an active relationship with the that are real world
thing in common – a passion for creative careers in entertainment and media industry Full Sail’s campus is designed to provide students with
the entertainment and media industry. Full Sail is dedicated to serving the needs and careers of our educational environments that are on par with some of the
students and graduates by actively engaging the companies best production facilities in the world. In these studios, labs,
Full Sail’s mission is to provide students with an
that make up the entertainment and media industry, both and classrooms, students gain real-world experience with
innovative style of education, delivered by a staff in the United States and around the world. At Full Sail, every the creative and technical tools employed at all levels of the
of dedicated individuals, that addresses the career degree program goes through ongoing assessment and industry. At the same time, they learn the same production
opportunities available in an ever-growing, constantly evolution, ensuring that students receive an education that is workflow used in film productions, recording sessions,
evolving industry. We do this by developing unique current and relevant. This is accomplished through industry live events, animation and design projects, and in the
curricula that combine elements of creativity, art, feedback and insight, and the specific guidance of groups development of video games, websites, and entertainment
business and life skills, technical prowess, and of entertainment and media professionals who make up business strategies.
academic achievement. Our education is delivered Program Advisory Committees for each of our degrees. In
Full Sail’s online courses and degrees are driven by a real-
addition, our commitment to a close relationship with the
via immersive teaching methods, both in Full Sail’s world approach that uses current technology to educate
industry allows employers to easily recruit qualified talent,
real-world production studios and classrooms, and inspire. Through the capabilities of today’s Internet,
and also allows our Career Development Department to
as well as through our online learning environment. traditional assignments are complemented by videos,
promote our graduates to the widest possible audience.
animations, and interactive exercises. Our online learning
Every one of our degree programs is designed to environment is also built around the concept of connecting
provide students with knowledge and real-world Connect students with educators you with people – from accessible instructors, to exclusive
experience that will help them realize their career
and industry guests who inspire guest lecturers, to collaboration tools that enable you to
and challenge meet, share, and receive feedback from your peers.
goals in the entertainment and media industry.
The core of Full Sail is our staff, many of whom bring years Whether on campus or online, Full Sail’s goal is to deliver
of industry credentials and educational experience to our a real-world educational experience that is engaging
campus. Because many of our educators and guests are and exceptional.
active in the professional community through conventions,
industry affiliations, and professional projects, they are able
Promote professionalism throughout
to inspire students with current knowledge that speaks to
the educational experience
how entertainment and media companies create exceptional
If you’re serious about your dream, professional product. We believe that students should approach their education
like professionals because it will increase their chance for
we’ll take your dream seriously.
®
success throughout their careers. There are initiatives
woven throughout a student’s educational journey designed
to instill professional protocol, attitude, and a mindset
for creativity and success. These elements are integral to
our real-world educational formula, alongside up-to-date
curricula, professional settings, immersive projects, and
experienced educators.

6 FUL L SA I L U NI VE R SI T Y I NTRO D U C TI O N 7
1994 1996
TODAY

2019
3 Graduate credits on Graduate credits on
The Rolling Stones Kiss 2005
Voodoo Lounge Tour Reunion Tour “One of the Top 5 Film Schools in the Country”
Top Grossing World Tour 1994 Top Grossing World Tour ‘96 – UNleashed Magazine (2005)

Our
2007
1996 2005 Full Sail’s redesigned
First “One of the 5 Best Music Programs in the Country” website receives
– Rolling Stone Magazine multiple nominations
GRAMMY-

HISTORY
in the Webby Awards
WINNING
You can get there from here

1995 for Best Home/


Graduate credit on Graduate 2005 Welcome Page and
“One of the 3 Best Music Business Departments” Best Website - School
1991
Braveheart – Schools That Rock
OSCAR Winner for “Best Picture” The Rolling Stone College Guide
Graduate credit on 1997
Nirvana’s Nevermind 8 Graduate credits 2007
#1 Album (Billboard 200) “Full Sail is the Harvard
Titanic of Game Schools”
Top Grossing Film of All Time - – Tips & Tricks Magazine
OSCAR Winner for “Best Picture”
SOME HIGHLIGHTS 2008 & 2011
Full Sail University
named School/
College of the
Since Full Sail’s inception in 1979, over 36,800 graduates have March 1998 witnessed the introduction of the Game Design In June 2007, Full Sail launched its first Master of Science Degree in Throughout the world, Full Sail graduates are employed Year by the Florida
prepared for careers in the entertainment and media industry. Specialized Associate’s Degree as well as the Show Production & Entertainment Business, and in July 2007, Full Sail launched a new in music recording, film production, video production, Association of
Postsecondary
The following features some of the highlights of Full Sail’s history Touring Specialized Associate’s Degree. In January of that same Associate of Science Degree in Graphic Design. animation, sound design, web development, concert Schools & Colleges
as well as that of our graduates. year, Full Sail achieved additional accreditation and licensing sound, concert lighting, postproduction, game design, (FAPSC)
October 2007 was a historic month, with the introduction of
enabling students to earn Associate of Science Degrees in music, interactive title development, graphic design,
In 1980, Full Sail moved from its original home in Dayton, Ohio Full Sail’s first online degree program — an online version of 2014
Recording Arts, Film and Video Production, and Digital Media. virtual reality and simulation, entertainment companies,
to Orlando, Florida. During the six years that followed, new the school’s existing Entertainment Business Master of Science Full Sail University
In February of 1999, a new accredited program was introduced and worldwide corporations. Hundreds of media celebrates its
audio courses were added to the original recording arts offering Degree Program. The launch of this first online degree was years 35th Anniversary
— the Computer Animation Associate of Science Degree. businesses have been built and GRAMMY, Emmy, Addy,
until, in 1986, the Recording Arts Comprehensive Program was in the making and saw the school build a proprietary online & 5th Annual
Additionally, the Game Design and Show Production & Touring and Recording Industry Association of America (Gold and Hall of Fame
introduced. In 1988, a new curriculum with a focus on the visual learning platform from the ground up. Celebration
Programs were modified and approved to be offered as Associate Platinum Records) awards have been earned by numerous
arts was born — the Video and Film Production Comprehensive
of Science Degrees. In December 2007, Full Sail launched a new on-campus degree alumni. In addition, 2005 marked the first graduate to ever
Program. In July 1989, Full Sail moved into its current home
program — the Game Art Bachelor of Science Degree — designed be nominated for an OSCAR.
in Winter Park, Florida (a suburb of Orlando) which has since In November 2003, Full Sail offered its first Bachelor’s Degree - the
to meet the growing demand for game-specific artists. In January 2003
expanded into a 110+ studio multimedia campus. Entertainment Business Bachelor of Science Degree Program. In
2008, Full Sail launched two additional online degree programs “One of the Top 5 Game Degree
addition, the Game Development Degree Program was revised 2006

111
August 1990 marked a milestone in history when Full Sail received — the Education Media Design & Technology Master of Science Programs in the World”
and expanded to become a Bachelor of Science Degree Program. – Electronic Gaming Monthly
accreditation allowing students to earn Specialized Associate’s Degree and the Entertainment Business Bachelor of Science
Degrees upon successful completion of the curricula in the Degree, and a new on-campus degree program — the Web Design 2003
Another milestone was achieved in August 2005 when three
Graduate credit on Graduates
Recording Arts and/or Film and Video Production Programs. A & Development Bachelor of Science Degree.
of Full Sail’s Associate of Science Degrees were revised and PIXAR’S The Incredibles involved with

est. GRAMMY-
third Specialized Associate’s Degree in Digital Media was launched expanded to become Bachelor of Science Degrees – Computer OSCAR Winner for
In March 2008, Full Sail was granted University status and nominated
in March 1995 – this addition marked Full Sail’s entrance into Animation, Digital Arts & Design (formerly Digital Media), and Film. “Best Animated Feature Film”
1979

became known as Full Sail University. Since then, the school has projects
training for the vast, emerging field of interactive media. In April of 2006, the Entertainment Business Bachelor’s Degree 1998
continued to expand its online and campus degree offerings into 2005
Program changed focus slightly and was renamed Music Business. EMMY-
new fields, including Game Design, Graphic Design, and more, First Graduate
while also revising and expanding its flagship Recording Arts
and Show Production programs to be offered as Bachelor of
WINNING
Graduate
XVIII Olympic Games
OSCAR
Nomination
1989 1990 “Most Outstanding Technical Team”
Full Sail moves into Graduate credit on Science Degrees. 2003 2005-2007
its current home in LL Cool J 1989-1991 Graduate Directs
1979 Graduate credit on
Founded in
Winter Park, Florida
Mama Said Knock You Out For three years in
Lord of the Rings: Saw 2,3,4
Dayton, Ohio succession, Full Sail 1996 #1 Box Office Film
#1 Billboard Rap Single wins the prestigious Full Sail earns the 1997
Return of the King
1980 TEC Award (Technical Florida-based OSCAR Winner for on Halloween
Lycos presents
Moved to Excellence and Creativity) 1995 Educational Award Full Sail with their “Best Picture” 2004 3 Years in a Row
Orlando, Florida for Best Recording Graduate credit on for Most Innovative Top Five Percent 2003 Full Sail’s website
1987 School/Program, Program as well as is awarded a
Graduate credit on presented annually PIXAR’S Toy Story Educator of the Year
Award for the GRAMMY “Album of the Year”
National Gold
Michael Jackson’s Bad by Mix Magazine #1 Box Office Film -
school’s website Outkast Speakerboxxx/ ADDY in the Flash
8 million copies sold OSCAR Nominated The Love Below Website category
3 Graduates Win
8 FUL L SA I L U NI VE R SI T Y HI S TO RY 9
Campus & Facilities

The Campus, The Facilities, The Equipment


The Full Sail Campus is located in Winter Park, Florida (a suburb of
Orlando). A number of multimedia complexes specifically designed
to house 110+ studios/production suites as well as classrooms,
administrative offices, conference rooms, a media center, and
other support facilities are located on a 210-acre campus.

Campus Landmarks

1. Full Sail Live


2. Welcome Center
3. The HangR - Campus Store 12. Live Venue
4. Dubbing Stage 20. Soundstages & Labs
13. Blackmoor Game Studio &
5. Studios A & B Audio Temple Recording Studio 21. Web Design & Development Building
6. The Virtual Set 14. EB Center/Hall of Fame 22. Fab Lab & VR/AR Lab
7. Digital Arts & Graphic Design Facilities 15. The Backlot 23. Film Center
8. Soundstages 1A, 1B, & 1C 16. Game Development Building 24. 3D Arts Center Full Sail Studios
The custom-built, 2.2-acre Full Sail Studios encompass
9. Park/Walkway 17. Mix Palace 25. The Treehouse
the multipurpose Full Sail Live venue, a flagship
10. FSNET Message Center 18. Water Tower 26. Career Development
recording studio, a complete game production studio,
11. Full Sail Studios Gateway 19. Library 27. Full Sail Live 3
and an outdoor plaza courtyard.

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Campus & Facilities

Computer Labs
The Mac Pro Lab Game Development Labs/ The Final Project Lab
This lab features a total of 25 quad-core Apple Mac Pro Final Project Labs In this lab, students execute their final animation
workstations equipped with 12GB RAM and running These labs are specifically designed to provide projects on some of the school’s most powerful graphic
professional software, including Adobe Creative Suite a focused and flexible environment for Game workstations – quad-core Apple Mac Pros connected
5 Design Premium, After Effects, Final Cut Pro, Motion, Development students as they plan, program, and to network storage and equipped with DVD burners,
and DVD Studio Pro. Students in this lab focus on a wide produce their custom-designed video game projects. Wacom tablets, and dual Samsung 24” LED backlit LCD
range of digital content creation, including digital video screens, as well as software including Autodesk Maya,
The Gaming Lab
production, 2D motion graphics, photo manipulation, Quicktime Pro, Adobe Photoshop CS5, and Adobe
This room houses 44 workstations, each equipped with
3D graphic creation, and CD-ROM/DVD authoring. After Effects.
QTY 44 HP Z210 workstations w/ 22” LCDs. Students
Peripherals include digital video decks and professional
use these machines to further their knowledge of Motion Capture Studio
video cameras for the capture, creation, and output of
workstation architecture, system performance, and This impressive lab features 24 Motion Analysis Eagle
digital video imagery.
configurations, as they develop, test, and refine their RealTime motion capture cameras, linked to two high-
HP z600 Labs final video game projects. end Hewlett-Packard workstations used to capture and
These labs features 24 powerful Hewlett-Packard render actor movement in real time, with the output
The Mac Animation Labs
workstations running professional software packages projected onto a 28’ curved screen. Students in this
These five dedicated animation labs feature a total of
such as Adobe Creative Suite 5 Design Premium lab create real-time motion capture movements by
72 Apple Mac Pro quad-core workstations, connected
(including Photoshop and After Effects), 3D Studio Max, using a bodysuit with sensors, then view a rendering
to network storage and paired with high-definition
Unreal, Sound Forge, and Acid Pro. Students in this lab of those motions applied to a character designed in
displays. The key software packages utilized are
create a wide variety of digital art projects, including 2D a 3D application.
Autodesk Maya and The Foundry Nuke, as instructors
and 3D graphics, digital audio and video, web design,
introduce students to 3D modeling, animation The Mac Audio Lab
digital publishing, motion graphics, and interactive
concepts, compositing, and demo reel assembly. The Mac Audio Lab is a multi-station environment
application development.
where students take part in 100-level Avid Pro Tools
The Hewlett-Packard xw6400 Lab
Mac Pro HD Editing Lab Operator Certification training, software synthesis,
This lab features 24 Hewlett-Packard xw6400 dual-Xeon
This room is home to 26 powerful Apple Mac Pro and other digital audio techniques. Each Apple Mac Pro
processor workstations optimal for high-level visual
workstations running Final Cut HD. Students in this lab workstation features Avid Pro Tools 002, Korg and EMU
effects animation and rendering. Each workstation
edit projects that were shot in HDV and on Full Sail’s sound module systems, a M-Audio Radium 49 MIDI
is equipped with DVD burning capabilities, a Wacom
Virtual Set. All computers are connected to an Apple controller, a Lexicon sound processor, and an array of
tablet, 20” LCD display, and is connected to a 50-node
XSAN server that streams the necessary HD footage to industry-standard plug-ins.
Boxx rendering system. Each station is also outfitted
each student’s workstation.
with industry-standard software including Autodesk
Cintiq Lab Maya, and Adobe Photoshop CS5.
This lab features 24 Cintiq monitors for the use of
students in a number of courses in the Digital Arts
& Design program. By using the Cintiq monitors in
conjunction with their laptops, students are able to
perform a variety of tasks, including digital painting
and photo retouching.
12 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 13
Campus & Facilities

Suites & Labs


The Avid Media Composer Lab
This lab houses eighteen Hewlett-Packard Z400
digital editing workstations equipped with Avid Media
Composer 6. They are capable of compression choices
from 20:1 to 1:1 using high-quality Avid codecs, known
in the industry for stunning image quality even at high
compression settings. Each Avid system has a powerful
set of titling, graphics, compositing, and audio features,
and is equipped with dual 22” HP LCD screens.

The Avid Media Composer Nitris DX Labs


Each of these two labs features six digital editing
systems that allow students to edit 35mm film footage
with a full array of unsurpassed professional editing
tools. Media Composer 6 features high performance
real-time capabilities including 3D effects, titles, and
graphics. Each Hewlett-Packard Z800 workstation
is equipped with a Blu-Ray burner, dual 22” HP LCD
screens, and a 24” JVC reference monitor. Students also
utilize graphic software like Adobe After Effects and
Photoshop to finish their projects.

The Avid DS Nitris Labs


Avid DS Nitris is the ultra high-performance standard
definition and high-definition finishing and mastering
system. Each of these six-station labs offers students
the chance to experience the highest standard of non-
linear editing, special effects, and image treatment.

The Pro Tools Post-production Lab


This Pro Tools lab supports workstations and mastering
labs for the Recording Arts Department, and trains
students in professional post-production techniques
and tools, using Pro Tools LE with the Avid 003
interface. The systems are driven by 2.66 Ghz Dual-
Core Mac Pro workstations with 4GB RAM, and the lab
features extensive sound effects libraries for students
to build their projects.

14 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 15
Campus & Facilities

The Backlot
Full Sail’s professional Hollywood-style Backlot is
comprised of multiple outdoor locations designed to
expand students’ storytelling capabilities, giving them
flexibility and creative range for student projects. The
Backlot features such iconic locations as the Seattle Fish
Market, New Orleans’ French Quarter, and New York
City’s brownstones, as well as general locations like a
gas station, multiple urban and suburban storefronts,
and even a studio water tower.

16 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 17
Campus & Facilities

Film/Video Soundstages & Equipment


HD Studio
The High-definition (HD) Studio features a complete
HD environment for Full Sail Film students. This lab
features Sony HDC-1000 TV Studio cameras, Sony
HDW-F730 HD field cameras, a Sony MFS-2000 HD
switcher, and Sony HDW-M2000 HD decks. Students
in this lab learn television lighting and sound,
teleprompter operation, jib control, and more.

The Soundstages
Full Sail’s 10 soundstages are professionally equipped
for film and digital production and are complemented
by working scenic/carpentry shops, prop areas, and
lighting and grip departments.

Film & Digital Cameras


The cameras used for production in the soundstages
and on location include an Arricam Studio 35mm
camera, two Arricam 235 35mm cameras, Arricam
Lite 35mm film camera, four Arrifl ex SR3 16mm film
cameras, Arri 416 16mm cameras, the Sony NXFS100,
20 Panasonic AG-HVX200 HD camcorders, and 10 Sony
PMWEX1 HD camcorders.

Lighting/Grip Equipment
The lighting and grip department features a full
complement of equipment for soundstage and location
shoots, including Matthews and American Grip lighting/
grip equipment, HMI Daylight instruments, and Mole-
Richardson, Arri, and LTM quartz lighting packages.
The Film Center Additional grip equipment includes 14’ extendable
Full Sail’s Film Center is designed to be a complete The Film Center also features amenities like a green Chapman Nike cranes, and Super Pee-Wee dollys and
motion picture production facility, giving students room and casting areas for talent as well as student dolly track systems.
the tools and space to turn scripts and storyboards areas for relaxing and networking during downtime.
into feature films. The building houses workshops
for constructing sets as well as a complete array of
lighting and grip equipment, and thousands of feet
of open soundstages for building sets of varying size
and complexity.

18 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 19
Campus & Facilities

Recording Labs & Studios


The Analog Mix Lab The MIDI Lab The PC Audio lab Studio C
This unique 12-station learning environment allows The MIDI Lab is home to quad-core Mac Pro This room supports the Music Theory, Songwriting Another 72-Channel, 144-input Amek 908i console
students to work one on one with a 32-input Audient workstations which are equipped with M-Audio Profire and Producing and Arrangement classes. It runs Avid resides in this room. Designed by the legendary Rupert
ASP8024 analog recording console, using a Mac 2626 interfaces. The facility also features Korg Triton Sibelius plus other apps for teaching students about Neve, this console is a technical marvel. Outfitted like
computer running Logic Pro as the record and playback modules, Roland Fantom X6 keyboards, Proteus 2000 theory, composition and arrangement. Studios A and B, with multiple recording and processing
device for the lab. Each station includes a patchbay, modules, and AKAI MPC 2500 beat production stations options, this room allows students to learn signal flow
Posting Suites 3, 4, 5, & 6
CD recorder, and a full complement of outboard signal – plus Logic Pro, Korg Legacy software, Steinberg Halion and automation in an environment that is the equal of
Suites 3, 4, 5, and 6 are identical quadruplets, with
processors from Lexicon, TC Electronic, dbx, and other software, and more. many professional recording studios. Record to and
each room featuring new Hewlett Packard Z800
respected manufacturers. playback from Apple Logic Pro or Pro Tools on Mac Pro
The Mix Palace workstations, a 32-fader Avid ICON digital work surface
workstations with Apogee DA16x and AD16x converters.
The Avid Pro Tools Labs This unique recording environment, equipped with with AV Option installed. The ICONs are interfaced to
These two multi-workstation environments each feature quad-core Mac Pro workstations, provides students networked Pro Tools HD digital audio workstations Studio D
12 Pro Tools|HD-2 Accel digital audio workstations with 24 individual one-on-one audio production suites and paired with JBL LSR Series 5.1 speaker systems, Studio D is home to another SSL SL9000J recording
paired with Avid Control 24 digital work surfaces. consisting of: isolation booths, and HP 24” LCD screens – making console, a longtime industry standard for large format
Each workstation is built around quad-core Mac Pro these suites ideal for audio post-production work. console technology. Outfitted like Studios A and B
12 Post-production Suites
computers and a PreSonus processor, and includes with multiple recording and processing options, this
This multi-room lab allows students to work with the Studio A
peripheral equipment from manufacturers such as room allows students to learn the operation of the
same gear found in Full Sail’s Posting Suites. In this lab, A network of several professionally designed recording
Korg. In these labs, students explore digital hard-disk console and its automation system. Record to and play
each student commands their own 5.1 Surround Pro areas, Studio A is a world-class recording facility built
recording, editing, mixing, and MIDI integration. back from Apple Logic Pro or Pro Tools on Mac Pro
Tools ICON System, with a host of industry standard around a 72-channel, 144+ input Amek 9098i console
workstations with Apogee DA16x and AD16x converters.
The Digital Mix Labs plug-ins. Each suite is networked to an Avid Unity media with Supertrue 4 automation and Recall. This studio is
These advanced learning environments allow students server, allowing for streamlined media management equipped with a networked Avid Pro Tools|HD digital Suites 1 and 2
to work one-on-one with the SSL Matrix analog/digital during post-production sessions. audio workstation, and a Studer A827 analog multitrack Suites 1 and 2 provide students with a professional
audio console using 24 tracks of audio from Apple Logic machine. Studio A is also home to an extensive production environment built around fully featured
12 Music Suites
Pro with Apogee DA16x converters. Each station includes collection of signal processing equipment from TC 36-channel, 80-input Audient ASP8024 analog consoles.
This section of the Mix Palace features 12 mini-mix
a CD burner and a full complement of outboard signal Electronic, Lexicon, Tube-Tech, dbx, and others. The consoles will also feature 24-track routing and
suites, allowing students to get one-on-one in a
processors from Sony, TC Electronic, PreSonus, Eventide, 14 auxiliary buses, making these suites idea for
professional studio environment. Each suite features Studio B
and other respected manufacturers. overdubbing, mixing, recall, and computer automations.
a SSL AWS900+ console and X-Rack Dynamics Rack Studio B is another of Full Sail’s exceptional recording
The Mastering Suites with Pro Tools HD, a 22” LCD screen, a Dynaudio facilities, featuring an 80-channel, 160-input Solid
Three Mastering Suites support the Recording Arts speaker system, Apogee converters, and a full State Logic (SSL) SL9000J console with Total Recall
Department and feature an SPL console, B&W and patchbay connected to outboard audio processors and the Ultimation moving fader automation system.
Dynaudio speakers, Tube Tech, Manley, Massalec and from companies like dbx, UA, Manley, Aphex, Drawmer, Boasting a Studer A827 analog multi-track recorder
GML outboard processors plus Magix Sequoia, Waves Summit Audio, TC Electronic, Lexicon, Yamaha, and a networked 48-input Avid Pro Tools HD digital
Mastering Software, and Pro Tools. and Eventide. audio workstation, Studio B is capable of more than 100
tracks of recording.

20 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 21
Campus & Facilities

Virtual Set The Dubbing Stage


This unique lab allows students to combine live Full Sail’s Dubbing Stage is Dolby® certified, and With high-definition video and 35mm projectors, a
footage with virtual sets previously created in a 3D is a fully functional, professionally designed post- Harrison MPC3-D mixing desk, multiple Pro Tools HD
application, all while working in real time with Sony HD production facility where student interns work systems, theater seats for private screenings, and an
video cameras, a Telemetrics camera control system, with instructors to learn the intricacies of the post- Oscar®-winning JBL theater surround sound system,
Ultimatte digital keying/compositing system, and production process. It’s in this environment that all of a this room is fully capable of handling the re-recording
Final Cut Pro. film’s audio – from dialogue and sound effects to music mixing for a major motion picture.
– meets the final cut of the film.

22 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 23
Campus & Facilities

Live Performance Venues & Labs


Full Sail Live Venues The Simulcast Suite The Audio Workstation Lab
These four performance venues are optimized The Simulcast Suite functions as the digital multitrack This lab features six individually networked mobile
for teaching virtually every aspect of modern-day record room for capturing live performances and event digital audio workstations along with the instructor
live production, including sound reinforcement, presentations from the main hall of Full Sail Live. The master control station, with each station employing a
computerized and conventional lighting systems, suite is outfitted with a Avid VENUE D-Show digital Yamaha M7CL digital console. The stations are capable
acoustical measurement, equipment maintenance, mixing console and a host of outboard processors. of performing multiple functions – students can access
installation for home theater and corporate boardrooms, Digital audio recording and file management is audio from the main performance stage via a CobraNet
and video production. Students working in these rooms accomplished by utilizing Avid Pro Tools and a 7TB Apple network or mix down previously recorded tracks via a
utilize audio consoles from Digico, Midas, Yamaha, XServe RAID system. Pro Tools digital audio system locked to a Grass Valley
Soundcraft, and Avid; sound systems from JBL, EV, iDDR containing performance video. The lab can also be
Video Switching & Broadcast Audio Suites
Dynacord, EAW, and Meyer Sound; computerized lighting used to emulate an on-location sporting event mixdown
The Video Switching & Broadcast Audio Suites function
systems from Martin, Vari*Lite, High End Systems, experience, including video playback, audio from color
as the main control center for all in-house productions
and MA Lighting; acoustical measurement systems commentator, and producer tracks.
at Full Sail Live, such as live labs and special events. The
from Meyer Sound, TEF, SMAART, and EASE; and video
Video Switching Suite employs a 16-input Sony MFS2000 The Virtual Programming Lighting Lab
equipment from Sony, Ross, Christie, JVC, and Pioneer.
switcher, SONY DXC D50 broadcast camera package, In this lab, students bring virtual lighting design and
The Show Production CAD Classrooms Leitch NEO Suite View LCD display system, and multiple- programming to life using six workstations. Students
Full Sail Live 1 and 2 each feature an independent CAD format Sony and Pioneer record and playback machines, learn automated light programming while working
classroom designed for maximum flexibility. Full Sail with a Grass Valley iDDR digital video recorder that toward their final solo demo project. ESP Vision
Live’s CAD classroom is outfitted with 30 computer enables video file storage and transfer. software provides photo-realistic, render-quality
workstations, each featuring software including SMAART lighting simulation in real time viewed on large screen
The Broadcast Audio Suite includes a Midas Legend 3000
Live V6, WinSpeakers, EZ edit, EASE, and Vectorworks – displays, while six MA Lighting ultra-light consoles with
audio console, outboard processors including Lexicon,
as well as Microsoft Office, Adobe Photoshop, and Adobe flat panel LCD monitors provide virtual control.
DBX and TC Electronic, as well as a JBL LSR audio monitor
Illustrator for students’ general layout demands. Full
system. Guest lectures and events are supported by The Home Theater Lab
Sail Live 2 features a CAD classroom featuring another
Christie DW6K and JVC D-ILA GA20 projectors and JVC This lab is designed to train students in home theater
18 computer workstations with much of the same
plasma displays, giving each production a professional and corporate-style installation training, using a variety
software – this classroom is often open to students for
approach. In addition, this suite provides for RTS of related equipment including gear from AMX, BSS,
independent study and research.
broadcast-style communications training. Krell, Sharp, Crown, and JBL.

The Digital Audio Lab


This lab allows students to learn digital audio console
engineering using the Digico SD7 and SD8, as well as Avid
VENUE digital consoles. The lab is networked to the main
performance stage at Full Sail Live and can be used for
live tracking and mixdown.

24 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 25
Campus & Facilities

Entertainment/Music Business Center Full Sail Studios: Recording Studio


As the central hub for Full Sail’s business degree The Entertainment/Music Business Center also features With its carefully crafted acoustical environment, this
programs, the Entertainment/Music Business Center is a wireless Internet access, several common areas for flagship recording studio serves as a full-featured audio
unique and creative atmosphere for future professionals impromptu business meetings, and a café. recording environment for students and professionals
and entrepreneurs. The building was designed to alike. Guests are able to view the recording process
meet the needs of our business students with multiple through the oversized, acoustically treated windows
classrooms, boardrooms for group meetings, and an that line the hallways of the building.
auditorium for professional presentations.

26 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 27
Campus & Facilities

3D Arts Center Full Sail Studios: Game Production Studio


The 3D Arts Center provides a creative environment for The collaborative atmosphere is ideal for artists The Game Production Studio is a primary environment
Full Sail’s visual artists and animators. With traditional to work together on projects, trade animation tips, for game development teams at Full Sail. This dedicated
art studios and labs that feature powerful computer or simply build relationships with like-minded people. facility features areas specifically designed for audio,
workstations, this building allows students to develop In addition, the walls of the 3D Arts Center are covered graphics, and technical development, a game console
their animation projects in an inspirational and with student-created artwork and sculptures, as well as timeline (complete with vintage hardware), and a
welcoming environment. framed examples of professional projects created by VIP graffiti wall. The building also features student
Full Sail graduates. amenities like common areas and game testing rooms
for unwinding between classes.

28 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 29
Degree
PROGRAMS

30 FU LL
FUL L SA I L U NI VER
VE R SIT
SI T Y D E G RE E PRO G RA M S 31
Audio Production Audio Production
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
Recent developments in the recording industry have created new opportunities to The goal of the Audio Production Associate of Science degree program is to Chronological Course Schedule by Months
build upon Full Sail University’s foundational recording curriculum. Audio production prepare you for entry-level industry positions in the recording and audiovisual
MONTH CODE COURSES CREDIT HOURS
is now often the domain of independent recording engineers, editors, vocal communications industry, such as remote recording engineer, sound effects editor,
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
specialists, and other craftspeople who work in small facilities and project studios. assistant engineer, sound designer, and mix engineer. With a focus on computer-
2 DEP1013 Psychology of Play 3.0
As such, the Audio Production degree programs provide you with the knowledge, based, project-studio production, you will gain the ability to record and mix audio
3 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
skills, and attitudes necessary to conduct business as an independent audio creator. for music projects, games, new media, video, television, and film. Upon completion
of the program, you will also be equipped with the knowledge and skills necessary to 4 ENC1101 English Composition I 4.0
The Audio Production curriculum features courses that encompass listening skills,
become an independent audio professional. 5 AUD1923 Recording Principles 4.0
production and vocal techniques, audio postproduction, and advanced editing and
6 APR1355 Fundamentals of Music 3.0
mixing skills. The Audio Production degree program also has foundational courses The curriculum of this program was also designed to develop your critical-thinking
7 REC1732 Sequencing Technology 4.0
focusing on college mathematics, professional writing, and art history. Project and and listening skills as well as creative problem-solving abilities to support lifelong
8 AUD119 Project and Portfolio I: Audio Arts 3.0
portfolio courses are threaded throughout each program and provide you with a learning and to help you sustain a long and productive professional career in the
relevant and comprehensive project-based learning experience that is developed recording industry. CAR1011 Career Module I: Personal Branding 1.0

throughout your academic journey. Career-development modules are also woven 9 MGF1213 College Mathematics 4.0

throughout the curriculum to provide you with systematic opportunities to prepare 10 REC3414 Audio Workstations 4.0
BACHELOR’S OBJECTIVE
for your future career. These modules focus on strengthening different career 11 AUD3425 Sound Design for Games 4.0
skills and professional strategies that will assist you with your transition into the The goal of the Audio Production Bachelor of Science degree program is to
12 APB229 Project and Portfolio II: Audio Production 3.0
entertainment and media industries. prepare you for entry-level industry positions in the recording and audiovisual
CAR2011 Career Module II: Career Research 1.0
communications industry, such as remote recording engineer, location audio
In addition, a team of Career Development professionals will be available to help 13 APR3570 Musical Structure and Analysis 4.0
recordist, project studio engineer, music editor, and mix engineer. With a focus on
you polish your interviewing skills and résumé and get you ready to enter the job computer-based, project-studio production, you will gain the ability to record and
14 APR3466 Mixing Techniques 4.0

market. Not only will our Career Development advisors and services be available to mix audio for music projects, games, new media, video, television, and film. Upon
15 HUM1505 Popular Culture in Media 4.0
you while you are a student, but they will also for support and assist you throughout completion of this program, you will also be equipped with the knowledge and skills 16 APB239 Project and Portfolio III: Audio Production 3.0
your career. necessary to become an independent audio professional. CAR2012 Career Module III: Résumé Fundamentals 1.0
17 APR3211 Listening Skills for Audio Professionals 4.0
In addition to these academic aims, the curriculum of this program was designed to
PHY1020 Fundamentals of Physical Science 4.0
develop your critical-thinking and listening skills as well as creative problem-solving
18 APR2703 Contemporary Production Techniques 4.0
abilities to support lifelong learning and to help you sustain a long and productive
professional career in the recording industry. 19 APB349 Project and Portfolio IV: Audio Production 3.0
CAR3011 Career Module IV: Career Strategy and Planning 1.0
20 AUD3011 Fundamentals of Music Business 3.0
21 AUD3311 History of Recorded Music 3.0
ENC326 Professional Writing 4.0
22 APB359 Project and Portfolio V: Audio Production 3.0
23 REC3805 Audio Postproduction 4.0
24 APR4316 Game Audio Production Techniques 3.0
25 APB469 Project and Portfolio VI: Audio Production 3.0
26 APR4111 Advanced Audio Editing Techniques 4.0
ART2006 Art History 4.0
27 APR4404 Vocal Techniques 3.0
28 APR4703 Advanced Mixing Techniques 4.0
29 APB479 Project and Portfolio VII: Audio Production 3.0
CAR3012 Career Module V: Networking 1.0
CAR4011 Career Module VI: Résumé Writing 1.0
CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 64

32 FUL L SA I L U NI VE R SI T Y †
This specific course uses the Florida Statewide Course Numbering System (SCNS).
D E G RE E PRO G RA M S 33
Business Intelligence Cloud Technologies
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Business Intelligence master of science degree program prepares students for Chronological Course Schedule by Months The Cloud Technologies curriculum introduces you to concepts surrounding the Today’s information-technology professionals require a significant depth and breadth
careers in Big Data, including business analysts, data warehouse administrators, virtualization of systems and networks as well as the emerging technologies used to of both knowledge and skills to compete in the growing and dynamic field of cloud
MONTH CODE COURSES CREDIT HOURS
and consultants. Business Intelligence master of science students receive graduate- handle and deliver media-rich information to individuals, businesses, and institutions computing. In addition to gaining a foundational understanding of virtualizing
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
level instruction that develops the technical, business, and analytic competencies around the globe. systems, networks, and storage, you will understand how to create software-defined
2 BIN520 Foundations of Business Intelligence 3.0
necessary to inform effective organizational decision-making. Graduate courses data centers that leverage this technology. The goal of the Cloud Technologies
3 BIN530 Enterprise Data Management 3.0 This program provides you with a comprehensive understanding of cloud
in data management, qualitative analysis, and business intelligence technologies Associate of Science degree program is to prepare you for this field by developing
architecture, the communication and storage of information, and how to manage
introduce core knowledge and skills through a series of interconnected learning 4 BIN550 Business Intelligence Technologies 3.0 your ability to virtualize information via distributed networks and the cloud.
systems through project plans and industry best-practices. You will study computing
experiences. Students further develop key technical and analytical skills in courses 5 BIN560 Business Intelligence Analytics 3.0
architecture, information storage, and systems administration, and then implement Upon completion of this program, you will be prepared for entry-level positions
that address topics such as data mining methodologies, pattern recognition and 6 BIN580 Data Mining 3.0
these concepts through comprehensive, hands-on projects where you will design and as server administrators, network administrators, application-systems specialists,
analysis, and process modeling. As they complete the program, students will refine 7 BIN610 Patterns and Recognition 3.0
build solutions in a collaborative environment modeled on real industry workflows. hardware technicians, technical trainers, and a variety of other positions in the
their critical thinking and communication skills by examining a variety of real-world 8 BIN630 Data Visualization and Creative Reporting 3.0
As a result, you will learn how to implement private, public, and hybrid clouds, how to entertainment, media, and information technology industries.
business challenges, through advanced lessons in data visualization, creative 9 BIN620 Process Modeling and Analysis 3.0 securely interconnect and distribute information through various networks, and how
reporting, case studies, project management, and leadership development. Each 10 BIN650 Business Intelligence Leadership & Communication Skills 3.0 to scale, administer, and manage systems.
course will develop the student’s academic research skills, tools, and methodologies BACHELOR’S OBJECTIVE
11 BIN660 Business Intelligence Case Studies 3.0
as students learn how to utilize academic research for a variety of contexts and In the Cloud Technologies curriculum, hands-on projects are implemented through a Today’s information-technology professionals require a significant depth and breadth
12 BIN680 Business Intelligence Capstone 3.0
learning activities. Throughout the program, students will develop their capstone series of project and portfolio courses that are threaded throughout the program’s of both knowledge and skills to compete in the growing and dynamic field of cloud
TOTAL CREDIT HOURS: 36 curriculum. These courses are dedicated to providing you with an extensive and
thesis project focusing on building a data warehouse, which they will deliver in the computing. In addition to gaining a foundational understanding of virtualizing
TOTAL WEEKS: 48
final month of the degree. comprehensive project-based learning experience throughout your academic journey. systems, networks, and storage, you will understand how to create software-defined
With career development modules woven throughout the curriculum, the Cloud data centers that leverage this technology. The goal of the Cloud Technologies
Technologies curriculum also provides you with systematic opportunities to prepare Bachelor of Science degree program is to prepare you for this field by developing your
MASTER’S OBJECTIVE
for your future career. These modules focus on strengthening different career ability to virtualize information via distributed networks and the cloud.
Today’s businesses have access to a vast amount of information that can be utilized
skills and professional strategies that will assist you with the transition into the The mission of the Cloud Technologies Bachelor of Science degree program is to
to improve their products and services, make their companies run more effectively,
entertainment and media industries. prepare you for entry-level positions in the information technology field with the
and transform their business. As such, utilizing data to make informed business
decisions is a rapidly growing trend for businesses around the world. The objective To help you move toward your desired career, the Career Development department expertise to define and develop the virtualization and interconnection of data, media.
of the Business Intelligence master of science degree program is to prepare students has a team of professionals who will help you polish your interviewing skills and
to collect, manage, prepare, analyze, interpret, and communicate this information résumé. In addition, our Career Development advisors and services will be available
for the improvement of specific business processes and to inform business for support and assistance throughout your career—not just while you are a student.
decisions. This goal will be accomplished by providing students with the knowledge,
skills, and abilities necessary to effectively utilize data for the improvement of
business results. It will also be accomplished through project-based learning
activities and guided academic research applications, which will enable students
to use the appropriate tools and technologies for data management, analysis,
visualization, and communication.

34 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 35
Cloud Technologies Computer Animation
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online‡ OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months The Computer Animation curriculum is centered on real-world production Our goal is to provide you with the focused knowledge and understanding of 3-D
processes. From storyboarding, sketching, and visual development to modeling, modeling and digital animation needed to qualify for such entry-level industry
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
character animation, and final compositing, this Computer Animation curriculum positions as scene builders, environmental and prop modelers, texture artists,
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
takes you through the entire production pipeline. Our programs start by and renderers. Besides the program’s strong 3-D computer-graphics focus, you
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
familiarizing you with the art concepts behind animation, drawing, sculpting, and will build other skills in peripheral media and digital courses that will enhance your
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0
other traditional forms of expression, which are essential parts of getting your art opportunities in related fields.
ENC1101 English Composition I†* 4.0 4 ENC1101 English Composition I 4.0
onto the computer. You will also learn the foundational principles behind computer-
3 CTI1105 Computer Operating Systems 3.0 5 CTI1105 Computer Operating Systems 3.0 In addition to technical proficiency and creative development, your education will
generated models, characters, animation, and compositing. Then you will apply
CTI2006 Networking Technologies 3.0 6 CTI2111 System Scripting Fundamentals 3.0 help you develop critical-thinking, problem-solving, and analytical skills that will
those principles when developing films, TV shows, commercials, and games. By
4 CTI1301 Virtual Computing 4.0 7 CTI2006 Networking Technologies 3.0 contribute to lifelong learning and provide you with tools to help sustain a long and
using the same hardware and software as professional animation studios, you will
CTI2111 System Scripting Fundamentals 3.0 8 ENG119 Project and Portfolio I: Engineering 3.0 productive professional career in the entertainment and media industries.
gain the skills you will need when you embark on your career. You will also have
5 CTI2318 Introduction to Information Security 3.0 CAR1011 Career Module I: Personal Branding 1.0
courses focusing on physical science, mythology, communication skills, and how to
PHY1020 Fundamentals of Physical Science†* 4.0 9 CTI1301 Virtual Computing 4.0
prepare yourself for the animation industry. BACHELOR’S OBJECTIVE
6 ENG119 Project and Portfolio I: Engineering 3.0 10 CTI2318 Introduction to Information Security 3.0
The Computer Animation curriculum offers project and portfolio courses that are Our goal is to provide you with the focused knowledge and understanding of 3-D
CAR1001 Career Module I: Personal Branding 1.0 PHY1020 Fundamentals of Physical Science 4.0
threaded throughout each program’s curriculum. Project and portfolio courses are modeling and digital animation needed to qualify for such entry-level industry
7 CTI3001 Introduction to Application Servers 4.0 11 CTI3001 Introduction to Application Servers 4.0
threaded throughout each program’s curriculum and provide you with a relevant positions as scene builders, character artists, technical directors, motion animators,
8 CTI2511 Cloud Networking 3.0 12 ENG229 Project and Portfolio II: Engineering 3.0
and comprehensive project-based learning experience that is developed throughout texture artists, lighters, and renderers. Besides the program’s strong 3-D computer-
ENG229 Project and Portfolio II: Engineering 3.0 CAR2011 Career Module II: Career Research 1.0
your academic journey. Career-development modules are also woven throughout graphics focus, you will build other skills in peripheral media and complete digital
CAR2001 Career Module II: Career Research 1.0 13 CTI2511 Cloud Networking 3.0
the curriculum to provide you with systematic opportunities to prepare for your courses that will enhance your opportunities in related fields.
9 CTI2701 Configuration Management Programming 4.0 14 CTI2701 Configuration Management Programming 4.0
10 MGF1213 College Mathematics† 4.0 15 MGF1213 College Mathematics 4.0
future career. These modules focus on strengthening different career skills and In addition to technical proficiency and creative development, your education will
professional strategies that will assist you with the transition into the entertainment help you develop critical-thinking, problem-solving, and analytical skills that will
CTB239 Project and Portfolio III: Cloud Technologies 3.0 16 CTB239 Project and Portfolio III: Cloud Technologies 3.0
and media industries. contribute to lifelong learning and provide you with tools to help sustain a long and
CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
11 CTI3007 Virtualization Technologies 3.0 17 CTI3007 Virtualization Technologies 3.0 To help you move toward your desired career, our Career Development department productive professional career in the entertainment and media industries.
CTI3111 Automating Resource Deployment 3.0 CTI3111 Automating Resource Deployment 3.0 has a team of professionals who will help you polish your interviewing skills and
12 CTI4001 Network Security and Software 4.0 18 CTI4001 Network Security and Software 4.0 résumé. In addition, our Career Development advisors and services will be available
13 CTI3622 Database Systems 3.0 19 CTI3323 Cloud Management Platforms 3.0 for support and assistance throughout your career—not just while you are a student.
CTI3323 Cloud Management Platforms 3.0 CTI3622 Database Systems 3.0
14 STA3026 Statistics 4.0 20 CTB349 Project and Portfolio IV: Cloud Technologies 3.0
CTB349 Project and Portfolio IV: Cloud Technologies 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 21 CTI3561 Systems Performance and Capacity Management 3.0
15 CTI3561 Systems Performance and Capacity Management 3.0 22 CTI3231 Data Storage Systems 3.0
CTI3231 Data Storage Systems 3.0 ENC2110 Technical Writing 4.0
16 CTI3933 Securing Systems and Data 3.0 23 CTI3933 Securing Systems and Data 3.0
CTB359 Project and Portfolio V: Cloud Technologies 3.0 24 CTB359 Project and Portfolio V: Cloud Technologies 3.0
CAR3002 Career Module V: Networking 1.0 25 CTI4751 Software-Driven Data Centers 4.0
17 CTI4751 Software-Driven Data Centers 4.0 26 STA3026 Statistics 4.0
18 ENC2110 Technical Writing* 4.0 27 CTI4421 Distributed Data 3.0
CTB469 Project and Portfolio VI: Cloud Technologies 3.0 IMK302 Cultural Studies and the Web 4.0
CAR4001 Career Module VI: Résumé Writing 1.0 28 CTB469 Project and Portfolio VI: Cloud Technologies 3.0
19 CTI4421 Distributed Data 3.0 29 CTB479 Project and Portfolio VII: Cloud Technologies 3.0
IMK302 Cultural Studies and the Web* 4.0 CAR3012 Career Module V: Networking 1.0
20 CTB479 Project and Portfolio VII: Cloud Technologies 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

36 The Cloud Technologies AS degree is not currently approved for distance education.
37

FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details. D E G RE E PRO G RA M S

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Computer Animation Computer Science
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months The Computer Science curriculum familiarizes you with the complex and ever- In addition to a foundational understanding of programming skills, today’s computer
changing world of today’s software developers and software engineers. The scientists require a breadth of knowledge and skills to compete in this dynamic
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
goal of this curriculum is to educate you on the design, development, and industry. The goal of the Computer Science Associate of Science degree program is
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
implementation of software-based solutions and other software products for to develop your coding and production capabilities and prepare you for entry-level
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
the business, entertainment, and consumer markets. To achieve this goal, the programming positions in this field, such as programmer, junior software developer,
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0
curriculum is designed to provide you with a comprehensive understanding of tool programmer, quality assurance tester, and a variety of others. Through
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I 4.0 programming languages and skills, software-design skills, and various computer project-based learning, you will be able to create your own coding and computer
3 CGA121 3-D Foundations 4.0 5 CGA121 3-D Foundations 4.0 science methodologies. You will engage in application creation by participating in science projects and articulate and deliver these projects through appropriate
CGA101 Fundamentals of Art I 3.0 6 CGA101 Fundamentals of Art I 3.0 various computer science projects throughout the degree program that will equip communication strategies.
4 DIG1301 Model Creation 4.0 7 DIG1301 Model Creation 4.0 you to understand the differences between small programming projects and large-
5 CGA103 Fundamentals of Art II 4.0 8 3DA119 Project and Portfolio I: 3-D Arts 3.0 enterprise software-systems projects. Through this hands-on curriculum, you will also
BACHELOR’S OBJECTIVE
GRA1161 Shading and Lighting† 4.0 CAR1011 Career Module I: Personal Branding 1.0 be able to design and develop your own software project for emerging technologies.
Furthermore, you will gain the critical-thinking and professional skills necessary for In addition to a foundational understanding of programming skills, today’s computer
6 CGA2112 3-D Animation I 4.0 9 CGA103 Fundamentals of Art II 4.0
effective software development. scientists require a breadth of knowledge and skills to compete in this dynamic
3DA119 Project and Portfolio I: 3-D Arts 3.0 10 CGA2112 3-D Animation I 4.0
industry. The goal of the Computer Science Bachelor of Science degree program is to
CAR1001 Career Module I: Personal Branding 1.0 11 CGA3112 3-D Animation II 4.0
develop your software design and production capabilities to prepare you for entry-
7 CGA3112 3-D Animation II 4.0 12 3DA229 Project and Portfolio II: 3-D Arts 3.0 level positions in this field, such as software engineer, software architect, computer
8 ART2006 Art History 4.0 CAR2011 Career Module II: Career Research 1.0 applications engineer, UI developer, software quality engineer, and a variety of
3DA229 Project and Portfolio II: 3-D Arts 3.0 13 GRA1161 Shading and Lighting 4.0 others. It is also a goal of the program to encourage lifelong learning and critical-
CAR2001 Career Module II: Career Research 1.0 14 ART2006 Art History 4.0 thinking skills through threaded research, analysis, and professional development.
9 MGF1213 College Mathematics† 4.0 15 MGF1213 College Mathematics 4.0 Through project-based learning, you will be able to create your own software-
10 CAB239 Project and Portfolio III: Computer Animation 3.0 16 CAB239 Project and Portfolio III: Computer Animation 3.0 application project and articulate and deliver this project through appropriate
CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 communication strategies and business models.
11 CGA343 Character Modeling Fundamentals 4.0 17 CGA343 Character Modeling Fundamentals 4.0
12 CGA366 Visual Development 4.0 PHY1020 Fundamentals of Physical Science 4.0
CGA3312 Character Rigging 3.0 18 CGA3312 Character Rigging 3.0
13 PHY1020 Fundamentals of Physical Science*† 4.0 19 CGA4014 Character Animation 4.0
CGA365 Compositing Fundamentals 3.0 20 CAB349 Project and Portfolio IV: Computer Animation 3.0
14 CGA4014 Character Animation 4.0 21 CGA366 Visual Development 4.0
CAB349 Project and Portfolio IV: Computer Animation 3.0 VIC3003 History of Visual Communications† 4.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 22 CGA365 Compositing Fundamentals 3.0
15 VIC3003 History of Visual Communications† 4.0 23 CGA356 Compositing and Scene Finishing 4.0
16 CGA356 Compositing and Scene Finishing 4.0 24 CAB359 Project and Portfolio V: Computer Animation 3.0
CAB359 Project and Portfolio V: Computer Animation 3.0 25 CGA462 Animation Production 3.0
CAR3002 Career Module V: Networking 1.0 HIS3320 Historical Archetypes and Mythology† 4.0
17 HIS3320 Historical Archetypes and Mythology† 4.0 26 CGA352 Production Modeling 4.0
18 CGA462 Animation Production 3.0 27 CGA4631 Technical Animation 3.0
CAB469 Project and Portfolio VI: Computer Animation 3.0 28 CAB469 Project and Portfolio VI: Computer Animation 3.0
CAR4001 Career Module VI: Résumé Writing 1.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
19 CGA352 Production Modeling 4.0 29 CAB479 Project and Portfolio VII: Computer Animation 3.0
DIG3395 Motion Capture 3.0 CAR3012 Career Module V: Networking 1.0
20 CAB479 Project and Portfolio VII: Computer Animation 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

38 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 39

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Computer Science Creative Writing
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The demand for creative writers in all types of entertainment media genres has Chronological Course Schedule by Months
never been so high. The ability to tell a story through the use of words and images
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
and distribute narratives through a variety of media formats are now standard
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
skills required of creative writers in production companies in the entertainment
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 CWM510 The Art of Visual Storytelling 4.0
media industry. Professional writers are needed to craft compelling stories and
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 CWM540 Character Creation and Development 4.0
writing elements that will captivate today’s demanding media clients, consumers,
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I 4.0 4 CWM550 Script Analysis and Criticism 4.0
and audiences.
3 MAD1100 Discrete Mathematics 4.0 5 MAD1100 Discrete Mathematics 4.0
5 CWM570 Episodic and Serial Writing 4.0
4 COP1000 Programming I 4.0 6 COP1000 Programming I 4.0 There are tremendous opportunities for creative writers, and the Creative Writing
6 CWM640 Creative Writing Portfolio I 4.0
5 COP2334 Programming II 4.0 7 COP2334 Programming II 4.0 Master of Fine Arts Degree Program will provide students the opportunity to not
7 CWM621 Writing for Film and Animation 4.0
6 SDV3111 Systems Programming 4.0 8 SDV3111 Systems Programming 4.0 only perfect their script, screen, and story writing abilities but also to incorporate
8 CWM610 Writing for Games 4.0
CAR1001 Career Module I: Personal Branding 1.0 9 COS119 Project and Portfolio I: Computer Science 3.0 visual storytelling, narrative structures, character creation and development,
and storyboarding elements into their writing projects. In addition, students will 9 CWM670 Multimedia Adaptation 4.0
COS119 Project and Portfolio I: Computer Science 3.0 CAR1011 Career Module I: Personal Branding 1.0
further develop leadership, project-management, and research skills; sharpen their 10 CWM680 Advanced Visual Storytelling 4.0
7 SDV2213 Data Structures and Algorithms 4.0 10 SDV2213 Data Structures and Algorithms 4.0
GEN242 Linear Algebra 4.0 11 GEN242 Linear Algebra 4.0 technical prowess; conduct and utilize industry research; and ultimately market their 11 CWM650 Creative Writing Portfolio II 4.0

8 GDD258 Software Engineering 4.0 12 GDD258 Software Engineering 4.0 final creative writing masterpiece. The degree program equips students with the 12 CWM690 The Business of Creative Writing 4.0

SDV3012 Applied Human-Computer Interaction 3.0 13 GEN262 Physics 4.0 knowledge and tools necessary to be successful creative writing professionals in the TOTAL CREDIT HOURS: 47
9 GEN262 Physics 4.0 14 SDV3012 Applied Human-Computer Interaction 3.0
fast-paced world of the entertainment media industry. TOTAL WEEKS: 48
COS229 Project and Portfolio II: Computer Science 3.0 15 COS229 Project and Portfolio II: Computer Science 3.0 Full Sail University’s Career Development department will be on hand to provide
CAR2001 Career Module II: Career Research 1.0 CAR2011 Career Module II: Career Research 1.0 support and guidance as students launch their career searches in the field of
10 COS239 Project and Portfolio III: Computer Science 3.0 16 COS239 Project and Portfolio III: Computer Science 3.0 creative writing. The assistance of this department is extended to Full Sail graduates
CAR2002 Career Module III: Resume Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 for the length of their careers.
11 COD3412 Digital Logic 4.0 17 COD3412 Digital Logic 4.0
GDD291 Operating Systems 3.0 18 COD3511 Computer Organization and Architecture 3.0
MASTER’S OBJECTIVE
12 COD3511 Computer Organization and Architecture 3.0 19 GDD291 Operating Systems 3.0
SDV4733 Software Test and Quality Assurance 4.0 20 COD3622 Information and Database Systems 3.0 The objective of the Creative Writing Master of Fine Arts Degree Program is to
13 COD3622 Information and Database Systems 3.0 SDV4116 Wearable Computing 3.0
provide students with a focused knowledge and clear understanding of visual
SDV4116 Wearable Computing 3.0 21 SDV4733 Software Test and Quality Assurance 4.0
storytelling, narrative structures, multimedia terms and genres, character
14 GEN3322 Probability 4.0 22 COS349 Project and Portfolio IV: Computer Science 3.0
creation and development, screenwriting and storyboarding, script analysis and

COS349 Project and Portfolio IV: Computer Science 3.0 GEN3322 Probability 4.0
criticism, and script editing for a variety of niches and distribution methods in the
entertainment media industry. This knowledge will equip students with editorial
CAR3001 Career Module IV: Career Strategy and Planning 1.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
skills, enhance their ability to create compelling stories and writing elements, and
15 COD3721 Computer Networks 3.0 23 COD3721 Computer Networks 3.0
enable them to ultimately market their creative masterpieces. The Creative Writing
SIM3032 Data Visualization and Modeling 3.0 SIM3032 Data Visualization and Modeling 3.0
Master of Fine Arts Degree Program will also further develop and strengthen
16 SDV4102 Machine Intelligence Systems 4.0 24 SDV4102 Machine Intelligence Systems 4.0
students’ leadership, project-management, and research skills necessary for the
COS359 Project and Portfolio V: Computer Science 3.0 25 COS359 Project and Portfolio V: Computer Science 3.0
development and execution of creative writing projects. Completion of the Creative
CAR3002 Career Module V: Networking 1.0 26 SDV4327 Software Architecture 3.0
Writing Master of Fine Arts Degree Program will enable graduates to meet today’s
17 SDV4327 Software Architecture 3.0 HIS3320 Historical Archetypes and Mythology 4.0
high demand for creative writers and qualify them for professional creative writing
HIS3320 Historical Archetypes and Mythology †
4.0 27 COS469 Project and Portfolio VI: Computer Science 3.0
careers in the entertainment media industry.
18 COS469 Project and Portfolio VI: Computer Science 3.0 28 SDV4719 Software Integration 3.0
CAR4001 Career Module VI: Resume Writing 1.0 29 COS479 Project and Portfolio VII: Computer Science 3.0
19 SDV4719 Software Integration 3.0 CAR3012 Career Module V: Networking 1.0
20 COS479 Project and Portfolio VII: Computer Science 3.0 CAR4001 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4002 Career Module VII: Job Interview 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

40 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 41

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Creative Writing for Entertainment Creative Writing for Entertainment
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online
As new distribution channels for media emerge in the entertainment industry, The objective of the Creative Writing for Entertainment Associate of Science degree Chronological Course Schedule by Months Chronological Course Schedule by Months
there is an increasing demand for creative writers who can extend a compelling program is to provide you with a focused knowledge and clear understanding of
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
story across multiple platforms. The Creative Writing for Entertainment curriculum visual storytelling, narrative structures, multimedia terms and genres, character
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
provides you with the opportunity to not only perfect your story-writing abilities creation and development, screenwriting and storyboarding, script analysis,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
but also allows you to understand and implement the transmedia approach that criticism, and editing for a variety of niches and distribution methods in the
2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0
is necessary in today’s entertainment industry. Whether the final delivery channel entertainment and media industries. This program is designed to equip you
is a movie theater, television screen, computer monitor, game console, website, or with editorial skills, enhance your ability to create compelling stories and writing ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I 4.0

mobile device, you will learn to develop compelling and well-crafted stories that elements, and enable you to pursue entry-level careers in creative writing. 3 ECW1224 Creative Skills Development 3.0 5 ECW1224 Creative Skills Development 3.0

will captivate consumers on multiple platforms. A growing collection of digital 4 ENC1102 English Composition II*† 4.0 6 ECW1410 Visual Thinking and Writing 4.0
The Creative Writing for Entertainment Associate of Science degree program
tools is available to today’s writers, and the Creative Writing for Entertainment ECW1410 Visual Thinking and Writing 4.0 7 ECW3055 Scriptwriting Techniques 4.0
will also further strengthen the communication, creative thinking, and research
curriculum teaches the most effective way to utilize those tools. You will explore 5 ECW2123 Literary Techniques and Story Development 4.0 8 STO119 Project and Portfolio I: Storytelling 3.0
skills necessary for the development and execution of creative writing projects.
multiple literary genres along with techniques for writing for different audiences ECW3055 Scriptwriting Techniques 4.0 CAR1011 Career Module I: Personal Branding 1.0
Completing the program will enable you to take full advantage of today’s high
and mediums. In addition, you will develop leadership, project-management, 6 STO119 Project and Portfolio I: Storytelling 3.0 9 ENC1102 English Composition II 4.0
demand for creative writers and prepare you for entry-level positions as writers
and research skills, sharpen your technical prowess, conduct and utilize industry
in the entertainment and media industries. CAR1001 Career Module I: Personal Branding 1.0 10 ECW2123 Literary Techniques and Story Development 4.0
research, and learn how to revise your own work and collaborate with others to Developing New Worlds: Environment and
7 MGF1213 College Mathematics 4.0 11 ECW2841 4.0
Historical Research
enhance your creative works. Developing New Worlds:
ECW2841 4.0 12 STO229 Project and Portfolio II: Storytelling 3.0
BACHELOR’S OBJECTIVE Environment and Historical Research
You will also participate in workshops where you will be writing in a variety of 8 STO229 Project and Portfolio II: Storytelling 3.0 CAR2011 Career Module II: Career Research 1.0
formats and genres to build a strong portfolio of original pieces. In addition to these The objective of the Creative Writing for Entertainment Bachelor of Fine Arts degree
CAR2001 Career Module II: Career Research 1.0 13 HIS3320 Historical Archetypes and Mythology 4.0
workshops, project and portfolio courses are threaded throughout the curriculum. program is to provide you with a focused knowledge and clear understanding
9 ECW2953 Publishing and Distribution 4.0 14 MGF1213 College Mathematics 4.0
These courses are dedicated to providing you with a relevant and comprehensive of visual storytelling, narrative structures, literary genres, multimedia terms
HIS3320 Historical Archetypes and Mythology† 4.0 15 ECW2953 Publishing and Distribution 4.0
project-based learning experience throughout your academic journey. and delivery methods, character creation and development, screenwriting and
Project and Portfolio III: Project and Portfolio III:
10 CWB239 3.0 16 CWB239 3.0
storyboarding, script analysis, criticism, and editing for a variety of niches and Creative Writing for Entertainment Creative Writing for Entertainment
Furthermore, the Creative Writing degree programs help to equip you with the distribution methods in the entertainment and media industries. This program is CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
knowledge and tools necessary to be a successful creative writing professional in the designed to equip you with editorial skills, enhance your ability to create compelling 11 PHY1020 Fundamentals of Physical Science*† 4.0 17 ECW3111 Literary Genre I: Comedy and Tragedy 4.0
fast-paced world of the entertainment industry. Career-development modules are stories and writing elements, and enable you to pursue careers in creative writing. ECW4101 Writing Workshop I: Film 4.0 PHY1020 Fundamentals of Physical Science 4.0
woven throughout the curriculum, providing students with systematic opportunities
12 ECW3702 Television Writing 3.0 18 ECW3702 Television Writing 3.0
to prepare for their future career. These modules focus on strengthening different The Creative Writing for Entertainment Bachelor of Fine Arts degree program
ECW3722 Children’s Entertainment 3.0 19 ECW4101 Writing Workshop I: Film 4.0
career skills and professional strategies that will assist students with their transition will also further strengthen the leadership, project-management, and research
13 ECW3111 Literary Genre I: Comedy and Tragedy 4.0 Project and Portfolio IV:
skills necessary for the development and execution of creative writing projects. 20 CWB349 3.0
into the entertainment and media industries. Creative Writing for Entertainment
Completion of the program will enable you to take full advantage of today’s high ECW4220 Writing Workshop II: Television 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
To help you move toward your desired career, the Career Development department demand for creative writers and prepare you for entry-level positions as writers in 14 CWB349 Project and Portfolio IV: 3.0 21 ECW3722 Childrens Entertainment 3.0
Creative Writing for Entertainment
has a team of professionals who will help you polish your interviewing skills and the entertainment and media industries. CAR3001 Career Module IV: Career Strategy and Planning 1.0 22 ECW3311 Literary Genre III: Science Fiction and Fantasy 4.0
résumé. In addition, our Career Development advisors and services will be available
15 ECW3211 Literary Genre II: Horror, Mystery, and Suspense 4.0 ECW3211 Literary Genre II: Horror, Mystery, and Suspense 4.0
for support and assistance throughout your career—not just while you are a student.
ECW3311 Literary Genre III: Science Fiction and Fantasy 4.0 23 ECW4220 Writing Workshop II: Television 4.0
Project and Portfolio V: Project and Portfolio V:
16 CWB359 3.0 24 CWB359 3.0
Creative Writing for Entertainment Creative Writing for Entertainment
CAR3002 Career Module V: Networking 1.0 25 ECW3521 Game Writing 3.0
17 ECW4321 Writing Workshop III: Comics 4.0 ECW3652 Transmedia Writing 3.0
ECW3521 Game Writing 3.0 26 ECW4321 Writing Workshop III: Comics 4.0
Project and Portfolio VI: Writing Workshop IV:
18 CWB469 3.0 27 ECW4421 4.0
Creative Writing for Entertainment Video Games and Interactive Formats
CAR4001 Career Module VI: Résumé Writing 1.0 Project and Portfolio VI:
28 CWB469 3.0
Creative Writing for Entertainment
Writing Workshop IV: Project and Portfolio VII:
19 ECW4421 4.0 29 CWB479 3.0
Video Games and Interactive Formats Creative Writing for Entertainment
ECW3652 Transmedia Writing 3.0 CAR3012 Career Module V: Networking 1.0
Project and Portfolio VII:
20 CWB479 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
Creative Writing for Entertainment
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

42 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 43

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Digital Arts & Design Digital Arts & Design
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus
OVERVIEW ASSOCIATE’S OBJECTIVE Campus
The Digital Arts & Design curriculum is specifically designed to pair art and Our goal is to provide you with the focused knowledge and understanding of digital Chronological Course Schedule by Months
technology to inspire and help you create groundbreaking designs for motion production needed to qualify for entry-level industry positions as production
MONTH CODE COURSES CREDIT HOURS
graphics. Throughout the curriculum, you will explore the entire design process— artists, graphic artists, photo editors, and various other positions in motion-graphic
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
from concept to creation and from presentation to implementation. In these production. Additional skills that you will acquire in digital video production and sound
DEP1013 Psychology of Play 3.0
courses, you will learn the ins and outs of the current hardware and software used design will broaden your opportunities for a variety of positions in the industry.
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
by professionals in the design world. As you master these concepts, you will be
In addition to technical proficiency and creative development, your education
challenged to think about design in a new way—first understanding the intended ENC1101 English Composition I*† 4.0
will help you develop critical-thinking, problem-solving, and analytical skills that
audience for a project, then using that knowledge to direct the design of your 3 ART2006 Art History 4.0
contribute to life learning, providing you with the tools needed to help sustain a
message. You will apply this process across a wide spectrum of design projects, 4 ART1201 Design and Art Theory† 4.0
long and productive professional career in the entertainment and media industries.
including 2-D and 3-D art, typography, video, and motion graphics. Learning MGF1213 College Mathematics† 4.0
the essential design and technology elements of this field is just one part of the 5 DGT101 Graphic Principles I 4.0
Digital Arts & Design degree program. You will also have courses focusing on BACHELOR’S OBJECTIVE 6 DGT201 Graphic Principles II 4.0
communication, physical science, and popular culture that will prepare you for your Our goal is to provide you with the focused knowledge and understanding of DES119 Project and Portfolio I: Design 3.0
career in the motion-graphics industry. digital production needed to qualify for entry-level industry positions as graphic CAR1001 Career Module I: Personal Branding 1.0
The Digital Arts & Design curriculum offers threaded project and portfolio courses designers, motion-graphic designers, animators, digital-media authors, video 7 GRD162 Concepts in Photography 4.0
that provide students with a relevant and comprehensive project-based learning editors, and various other positions in motion-graphic production. Additional skills
DGT346 Digital Audio and Video 3.0
experience throughout their academic journey. Career-development modules are that you will acquire in digital video production and sound design will broaden your
8 GRD324 Color Theory 4.0
also woven throughout the curriculum, providing systematic opportunities for you opportunities for a variety of positions in the industry.
DES229 Project and Portfolio II: Design 3.0
to prepare for your future career. These modules focus on strengthening different In addition to technical proficiency and creative development, your education will help CAR2001 Career Module II: Career Research 1.0
career skills and professional strategies that will help you with your transition into you develop critical-thinking, problem-solving, and analytical skills that contribute 9 DGT332 Typography and Page Layout 4.0
the entertainment and media industries. to lifelong learning, providing you with the tools needed to help sustain a long and
10 DAD239 Project and Portfolio III: Digital Arts and Design 3.0
To help you move toward your desired career, the Career Development department productive professional career in the entertainment and media industries.
CAR2002 Career Module III: Résumé Fundamentals 1.0
has a team of professionals who will help you polish your interviewing skills and 11 DGT341 Motion Graphics 4.0
résumé. In addition, our Career Development advisors and services will be available 12 DGT441 Advanced Motion Graphics 4.0
for support and assistance throughout your career—not just while you are a student.
13 VIC3003 History of Visual Communications† 4.0
DGT363 Editing Digital Video 3.0
14 DGT312 3-D Arts 4.0
DAD349 Project and Portfolio IV: Digital Arts and Design 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 PHY1020 Fundamentals of Physical Science*† 4.0
DGT333 3-D for Motion Design 3.0
16 DGT432 Broadcast Design 3.0
DAD359 Project and Portfolio V: Digital Arts and Design 3.0
CAR3002 Career Module V: Networking 1.0
17 DGT461 Motion Graphics Production 4.0
HUM1505 Popular Culture in Media 4.0
18 DAD464 Live Event Design 4.0
DAD469 Project and Portfolio VI: Digital Arts and Design 3.0
CAR4001 Career Module VI: Résumé Writing 1.0
19 DGT466 Digital Studio 3.0
20 DAD479 Project and Portfolio VII: Digital Arts and Design 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

44 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 45

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Digital Cinematography Digital Cinematography
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Digital Cinematography curriculum immerses you in the art of digital video The Digital Cinematography Associate of Science degree program provides you with Chronological Course Schedule by Months
and film production for a variety of outlets. By utilizing the latest tools available a focused knowledge and understanding of digital video and filmmaking production
MONTH CODE COURSES CREDIT HOURS
to today’s media developers, you will learn how to create professional content for as they relate to current technology and media formats. Courses in the program
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
broadcast television, online media, mobile applications, and independent films. address digital filmmaking, scriptwriting, visual storytelling, motion-picture history,
2 DEP1013 Psychology of Play 3.0
and the fundamentals of production. The program is designed to provide you
Throughout each program, you will take courses that help you build a 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0
with the tools you need to qualify for entry-level industry positions in the fields of
comprehensive understanding of digital content creation and storytelling with a
broadcast television, web video, independent film, and more. 4 ENC1101 English Composition I 4.0
curriculum that strikes a balance between traditional film foundations and the latest
5 ART2006 Art History 4.0
production and postproduction techniques. In addition to technical proficiency and creative development, your education
6 FLM1423 Visual Storytelling I 4.0
will help you develop critical-thinking, problem-solving, and analytical skills that
You will learn how to master essential visual communication and video production 7 FIL1036 History of Motion Picture Arts 3.0
contribute to lifelong learning and help sustain a long and productive professional
methods for digital photography, HD video production, lighting, audio mixing, and 8 FAV119 Project and Portfolio I: Film and Video 3.0
career in the entertainment and media industries.
nonlinear editing. Additional courses also cover complementary career skills in
CAR1011 Career Module I: Personal Branding 1.0
leadership, popular culture, production budgeting, and web design.
9 ECW3055 Scriptwriting Techniques 4.0
Class projects will help you apply the knowledge you gain as you craft your own BACHELOR’S OBJECTIVE
10 DCN1107 Composition and Visual Design 4.0
visual and narrative pieces for different media. You will learn to take a story through The Digital Cinematography Bachelor of Science degree program provides you with 11 FLM2427 Visual Storytelling II 4.0
the entire creative process, including developing a script, planning the logistics of a focused knowledge and understanding of digital video and filmmaking production
12 FAV229 Project and Portfolio II: Film and Video 3.0
production, and working on location to capture your story on camera, as well as as they relate to current technology and media formats. Courses in the program
CAR2011 Career Module II: Career Research 1.0
workflow essentials such as file management, editing, and distribution. address digital filmmaking, directing, lighting, audio postproduction, digital editing,
13 FLM280 Fundamentals of Production I 4.0
film criticism, storyboarding, team management, streaming video, and mobile
The Digital Cinematography curriculum supports hands-on projects and a real-world 14 MGF1213 College Mathematics 4.0
technology. The program is designed to provide you with the tools you need to
education through a series of threaded project and portfolio courses. These courses 15 FLM378 Fundamentals of Production II 4.0
qualify for entry-level industry positions in the fields of broadcast television, web
are dedicated to providing you with a relevant and comprehensive project-based 16 DCB239 Project and Portfolio III: Digital Cinematography 3.0
video, independent film, and more.
learning experience throughout your academic journey. CAR2012 Career Module III: Résumé Fundamentals 1.0
In addition to technical proficiency and creative development, your education
With career-development modules also woven throughout the curriculum, the 17 DCN3317 Location Lighting 3.0
will help you develop critical-thinking, problem-solving, and analytical skills that
Digital Cinematography curriculum also provides you with systematic opportunities PHY1020 Fundamentals of Physical Science 4.0
contribute to lifelong learning and help sustain a long and productive professional
to prepare for your future careers. These modules focus on strengthening different 18 DCN3656 Art Design and Location Shooting 3.0
career in the entertainment and media industries.
career skills and professional strategies that will help you with your transition into 19 DCN3435 Electronic Field Production 4.0
the entertainment and media industries. 20 DCB349 Project and Portfolio IV: Digital Cinematography 3.0
To help you move toward your desired career, the Career Development department CAR3011 Career Module IV: Career Strategy and Planning 1.0
has a team of professionals who will help you polish your interviewing skills and 21 FLM368 Directing 3.0
résumé. In addition, our Career Development advisors and services will be available 22 DCN4365 Advanced Post and Story Development 4.0
for support and assistance throughout your career—not just while you are a student. 23 DCN4111 Film Criticism 3.0
MAN3152 Leadership and Organizational Behavior 4.0
24 DCB359 Project and Portfolio V: Digital Cinematography 3.0
25 FLM464 Producing 4.0
26 DCN4421 Mobility and Data Management 4.0
27 DCB469 Project and Portfolio VI: Digital Cinematography 3.0
28 WEB4550 Web Design 4.0
HUM1505 Popular Culture in Media 4.0
29 DCB479 Project and Portfolio VII: Digital Cinematography 3.0
CAR3012 Career Module V: Networking 1.0
CAR4011 Career Module VI: Résumé Writing 1.0
CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 64

46 FUL L SA I L U NI VE R SI T Y †
This specific course uses the Florida Statewide Course Numbering System (SCNS).
D E G RE E PRO G RA M S 47
Digital Marketing Digital Marketing
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Digital Marketing curriculum prepares you for work in the ever-changing The goal of the Digital Marketing Associate of Science degree program is to provide Chronological Course Schedule by Months
digital marketing industry and addresses the complex worlds of marketing, you with the focused knowledge and understanding needed to pursue entry-level
MONTH CODE COURSES CREDIT HOURS
emerging technology, and digital entrepreneurship. You will graduate with the positions such as marketing coordinator, marketing analyst, marketing assistant,
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
skills you need to meet the challenges of an industry affected by rapid advances and a variety of others. This program is designed to develop professionals who can
2 DEP1013 Psychology of Play 3.0
and changes in technology. In this program, you will learn how to create a viable adapt to the ever-changing nature of the marketing industry and who understand
3 BEM1000 Business in the Entertainment and Media Industries 3.0
marketing and strategic plan for selling products or services, develop and cultivate how its fluidity affects consumer behavior.
a brand, and protect that entity within the digital community. You will study a full 4 ENC1101 English Composition I† 4.0
In addition to technical proficiency and theoretical knowledge, the program helps
range of digital marketing subjects, including search engine optimization, content 5 MKT210 Introduction to Marketing 4.0
you develop critical-thinking, problem-solving, and analytical skills that contribute to
strategy, campaign development, and display advertising. In addition to courses 6 MKT1414 Marketing Research 4.0
a lifetime of learning and a productive career path in the world of marketing.
developing your marketing-specific skills, you will also have courses focused on 7 MKT163 Storytelling 3.0
statistics, physical science, cultural studies, and how to prepare yourself for a 8 ENT119 Project and Portfolio I: Business & Marketing 3.0
career in the industry. BACHELOR’S OBJECTIVE CAR1011 Career Module I: Personal Branding 1.0

The Digital Marketing curriculum offers threaded project and portfolio courses that The goal of the Digital Marketing Bachelor of Science degree program is to provide 9 IMK241 Fundamentals of Web Design 4.0

provide you with a relevant and comprehensive project-based learning experience you with the focused knowledge and understanding needed to pursue entry-level 10 MGF1213 College Mathematics† 4.0
throughout your academic journey. Career-development modules are also woven positions in marketing. This program is designed to develop leaders who can adapt 11 ENC326 Professional Writing 4.0
throughout the curriculum, providing systematic opportunities for you to prepare to the ever-changing nature of the marketing industry and who understand how its
12 ENT229 Project and Portfolio II: Business & Marketing 3.0
for your future career. These modules focus on strengthening different career fluidity affects consumer behavior.
CAR2011 Career Module II: Career Research 1.0
skills and professional strategies that will help you with your transition into the Upon completion of the Digital Marketing Bachelor of Science degree program, you 13 MKT2418 Fundamentals of Public Relations 4.0
entertainment and media industries. will have the ability to develop and implement a cohesive digital marketing strategy. 14 MKT3014 Marketing Law and Contracts 4.0

To help you move toward your desired career, the Career Development In addition to technical proficiency and theoretical knowledge, the program helps you 15 ACG3223 Business Accounting 4.0
department has a team of professionals who will help you polish your interviewing develop critical-thinking, problem-solving, and analytical skills that contribute to a
16 MAR239 Project and Portfolio III: Marketing 3.0
skills and résumé. In addition, our Career Development advisors and services will lifetime of learning and a productive career path in the world of marketing.
CAR2012 Career Module III: Résumé Fundamentals 1.0
be available for support and assistance throughout your career—not just while you 17 IMK322 Content Strategy, Development, and Marketing 3.0
are a student. 18 DMK473 Digital Analytics and Reporting 4.0
STA3026 Statistics 4.0
19 IMK345 Social Media Marketing 3.0
20 DMK349 Project and Portfolio IV: Digital Marketing 3.0
CAR3011 Career Module IV: Career Strategy and Planning 1.0
21 IMK481 Search Engine Optimization 4.0
22 IMK484 Principles of Online Campaign Development 4.0
23 IMK444 Affiliate Marketing 4.0
PHY1020 Fundamentals of Physical Science† 4.0
24 DMK359 Project and Portfolio V: Digital Marketing 3.0
25 IMK4317 Display Advertising and Email Marketing 3.0
26 IMK4410 Mobile and Emerging Technology Marketing 4.0
IMK302 Cultural Studies and the Web 4.0
27 IMK4311 Digital Entrepreneurship 3.0
28 DMK469 Project and Portfolio VI: Digital Marketing 3.0
29 DMK479 Project and Portfolio VII: Digital Marketing 3.0
CAR3012 Career Module V: Networking 1.0
CAR4011 Career Module VI: Résumé Writing 1.0
CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 64

48 FUL L SA I L U NI VE R SI T Y †
This specific course uses the Florida Statewide Course Numbering System (SCNS).
D E G RE E PRO G RA M S 49
Digital Marketing Entertainment Business
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Digital Marketing Master of Science degree program addresses the concepts Chronological Course Schedule by Months In the Entertainment Business programs, you will make your way through a Our goal is to provide you with a focused knowledge and understanding of essential
of digital marketing, search engine optimization, new media marketing, branding, challenging curriculum that combines essential business and management business and management skills to enhance your ability to qualify for entry-level
MONTH CODE COURSES CREDIT HOURS
technology, and psychology. The demands on the digital marketing professional are knowledge and skills, including business models, marketing, global media industry positions, including marketing assistant, sales assistant, promotions
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
more intense than ever due to rapid advances in technology, the complexities of management, business technology and design, event management, and assistant, project coordinator, and a variety of other entertainment business
2 MAR512 Digital Marketing Fundamentals 3.5
web design, digital marketing campaign development, social media networks, public professional selling. This curriculum will focus on developing both personal and positions in the fields of film, music, digital media, broadcasting, and gaming.
3 MAR632 Digital Storytelling and Branding 3.5
relations, advertising, and sales. professional skills, and the program’s project-based environment models the same
In addition to technical proficiency and creative development, your education
4 IMK592 Consumer Behavior and Analysis 3.0 kinds of professional scenarios you will encounter in today’s business world. The
This program addresses advanced marketing topics that will help give you the will help you develop critical-thinking, problem-solving, and analytical skills that
5 DMK542 Digital Design and Usability 3.0 combination of business and entertainment topics is designed to give you the full
tools to create powerful marketing and strategic plans for selling products or contribute to lifelong learning, providing you with tools to help sustain a long and
6 IMK522 New Media Marketing 3.0 range of knowledge you will need to begin a career within an existing entertainment
services, develop and cultivate a brand, and protect a company’s reputation within productive professional career in the entertainment and media industry.
7 DMK512 Advanced Digital Marketing Strategies 3.0 company or to get your own entrepreneurial idea off the ground. In addition to
the digital community.
8 IMK622 Advanced Search Engine Optimization 3.0 business-specific managerial and entrepreneurial skills, you will also have courses
The program’s curriculum focuses on a variety of advanced principles, including focusing on leadership, professional writing, physical science, communication skills, BACHELOR’S OBJECTIVE
9 IMK642 Strategic Internet Public Relations 3.0
digital marketing theories, search engine optimization, interactive advertising design and how to prepare yourself for your career in the entertainment industry. Our goal is to provide you with a focused knowledge and understanding of essential
10 DMK662 Digital Analytics and Optimization 3.0
principles, legal issues, web design, digital metrics, public relations, and global/ business and management skills to enhance your ability to qualify for entry-
11 DMK672 Digital Marketing and the Law 3.0 The Entertainment Business curriculum offers threaded project and portfolio
cultural issues. Your education culminates in the final capstone project, where you’ll level industry positions, including brand ambassador, social media coordinator,
12 DMK691 Digital Marketing Campaign Development 3.0 courses that provide you with a relevant and comprehensive project-based learning
be tasked with creating and producing a complete integrated marketing campaign. promotions manager, public relations assistant, digital marketing strategist, and a
TOTAL CREDIT HOURS: 37 experience throughout your academic journey. Career-development modules are
This well-rounded education will help you advance your marketing and strategic also woven throughout the curriculum, providing systematic opportunities for you variety of other entertainment business positions in the fields of film, music, digital
TOTAL WEEKS: 48
skills in preparation for entering or advancing through the digital marketing to prepare for your future career. These modules focus on strengthening different media, broadcasting, and gaming.
industry. To help you make that transition, our team of Career Development career skills and professional strategies that will help you with your transition into In addition to technical proficiency and creative development, your education
professionals will be available to help you polish your interviewing skills and résumé the entertainment and media industries. will help you develop critical-thinking, problem-solving, and analytical skills that
and get you ready for your next steps. In addition, our Career Development services contribute to lifelong learning, providing you with tools to help sustain a long and
To help you move toward your desired career, the Career Development department
and advisors will be available for support and assistance throughout your career – productive professional career in the entertainment and media industry.
has a team of professionals who will help you polish your interviewing skills and
not just during your education.
résumé. In addition, our Career Development advisors and services will be available
for support and assistance throughout your career—not just while you are a student.
MASTER’S OBJECTIVE
The goal of the Digital Marketing Master of Science degree program is to develop
leaders who can adapt to the ever-changing nature of the marketing industry
and who understand how its fluidity affects consumer behavior. The program’s
advanced academic phases provide students with a focused knowledge and
understanding of digital marketing, search engine optimization, e-commerce,
and the psychology of the online consumer. Completion of this degree program
will greatly enhance your ability to develop and implement a cohesive digital
marketing strategy.

This program is designed to foster the development of highly trained individuals


who want to develop careers in the field of digital marketing. The instruction
received in this program provides students with the tools to help sustain a
productive career path in the world of marketing.

50 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 51
Entertainment Business Entertainment Business
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Campus & Online

Campus Online OVERVIEW Campus & Online


Chronological Course Schedule by Months Chronological Course Schedule by Months Our Entertainment Business Master of Science Degree Program is an advanced Chronological Course Schedule by Months
exploration of the specific business and management skills you need to excel and
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
lead in the entertainment world. This balanced and in-depth curriculum will take
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
you through courses such as Executive Leadership, Advanced Entertainment Law,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 MAN630 Executive Leadership 3.5
Entertainment Business Finance, Media Literacy and Research Methodologies,
2 BEM1000 Business in the Entertainment and Media Industries 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0 3 MAN603 Project and Team Management 3.5
Business Storytelling and Brand Development, and Negotiation and Deal-Making as
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0 you expand your knowledge of the way the business world works. 4 MAR630 Business Storytelling and Brand Development 3.5
3 MAN2021 Business Management 4.0 5 MAN2021 Business Management 4.0 5 GEB6508 Entertainment Business Finance† 3.5
Through this specialized education, you’ll learn the strategies of top executives and
4 MKT210 Introduction to Marketing 4.0 6 MKT210 Introduction to Marketing 4.0 6 MAR681 Digital Marketing 3.5
apply those to exercises that develop your own leadership abilities. As a conclusion
5 ENTB2714 Data Analysis and Reporting 3.0 7 ENTB2714 Data Analysis and Reporting 3.0 7 MAN6447 Negotiation and Deal-Making 3.5
to the program, you’ll be responsible for a comprehensive capstone project – a
HUM1505 Popular Culture in Media 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3.0 8 EBM591 Product and Artist Management 3.5
formal business plan – which will require you to make practical use of important
6 ECO2005 Introduction to Economics 4.0 CAR1011 Career Module I: Personal Branding 1.0 entertainment business concepts like project management, financial planning, 9 BUL5629 Advanced Entertainment Law† 3.5
ENT119 Project and Portfolio I: Business & Marketing 3.0 9 ECO2005 Introduction to Economics 4.0 publishing and distribution, contract negotiation, branding and digital marketing. 10 MMC6257 Entertainment Media Publishing and Distribution† 3.5
CAR1001 Career Module I: Personal Branding* 1.0 10 BUL2100 Business Law †
4.0 11 GEB612 Business Plan Development 3.5
This well-rounded education will help to hone your leadership and business skills in
7 BUL2100 Business Law† 4.0 11 STA3026 Statistics 4.0 12 EBM692 Final Project: Business Plan 3.5
preparation for entering or advancing through the entertainment industry. To help
STA3026 Statistics 4.0 12 ENT229 Project and Portfolio II: Business and Marketing 3.0
you make that transition, we’ve got a team of Career Development professionals TOTAL CREDIT HOURS: 41.5
8 ACG3223 Business Accounting 4.0 CAR2011 Career Module II: Career Research 1.0 TOTAL WEEKS: 48
that will help you polish your interviewing skills and résumé and get you ready to
ENT229 Project and Portfolio II: Business & Marketing 3.0 13 ACG3223 Business Accounting 4.0 enter the industry. In addition, our Career Development services and advisors will
CAR2001 Career Module II: Career Research* 1.0 14 HUM1505 Popular Culture in Media 4.0 be available for support and assistance throughout your career – not just during
9 MCM1203 New Media Tools 4.0 15 MCM1203 New Media Tools 4.0 your education.
10 ENT239 Project and Portfolio III: Entertainment Business 3.0 16 ENT239 Project and Portfolio III: Entertainment Business 3.0
CAR2002 Career Module III: Résumé Fundamentals* 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
MASTER’S OBJECTIVE
11 ENTB4485 Entertainment Business Models 3.0 17 ENTB4485 Entertainment Business Models 3.0
Our goal is to provide you with the focused knowledge and understanding of
ENC326 Professional Writing* 4.0 ENC326 Professional Writing 4.0
essential business skills necessary to be successful in a variety of entertainment
12 MAR3111 Principles of Digital Marketing 4.0 18 MAR3111 Principles of Digital Marketing 4.0
business industries such as recording arts, show production and touring, digital
BUL3514 Intellectual Property† 4.0 19 ENTB4525 Professional Selling 4.0 media and web, game design and development, computer animation, and film
13 ENTB4525 Professional Selling 4.0 20 EBB349 Project and Portfolio IV: Entertainment Business 3.0 & television. The curriculum in this degree program encompasses courses that
14 ENTB3314 Global Media Management 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 address media literacy, research methodologies, executive leadership skills, project
EBB349 Project and Portfolio IV: Entertainment Business 3.0 21 ENTB3314 Global Media Management 3.0 and team management, entertainment business finance, negotiation techniques,
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 22 ENTB3013 Principles of Business Finance 4.0 product and artist management, entertainment law, media publishing, media
15 ENTB3013 Principles of Business Finance 4.0 PHY1020 Fundamentals of Physical Science 4.0 distribution, digital marketing and business plan development.
PHY1020 Fundamentals of Physical Science* †
4.0 23 EBB359 Project and Portfolio V: Entertainment Business 3.0 This program is designed to foster the development of highly trained individuals
16 MAN3152 Leadership and Organizational Behavior† 4.0 24 BUL3514 Intellectual Property 4.0 who want to develop careers in the business side of the entertainment field. The
EBB359 Project and Portfolio V: Entertainment Business 3.0 25 ENTB410 Event Management 4.0 training you receive in this program will provide you with the tools to help sustain
CAR3002 Career Module V: Networking* 1.0 MAN3152 Leadership and Organizational Behavior 4.0 a long and productive career in the entertainment and media industry.
17 ENTB410 Event Management 4.0 26 EBB469 Project and Portfolio VI: Entertainment Business 3.0

18 ENTB4212 Audience Metrics 3.0 27 ENTB4212 Audience Metrics 3.0

EBB469 Project and Portfolio VI: Entertainment Business 3.0 28 ENTB4623 Entrepreneurship In The Entertainment Business 3.0

CAR4001 Career Module VI: Résumé Writing* 1.0 29 ENT479 Project and Portfolio VII: Business and Marketing 3.0

19 ENTB4623 Entrepreneurship in the Entertainment Business 3.0 CAR3012 Career Module V: Networking 1.0

20 ENT479 Project and Portfolio VII: Business and Marketing 3.0 CAR4011 Career Module VI: Résumé Writing 1.0

CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

52 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details. †
This specific course uses the Florida Statewide Course Numbering System (SCNS).
D E G RE E PRO G RA M S 53

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Entertainment Business with a Sports Management Elective Track Film
Graduate Degree Program - Campus & Online Undergraduate Degree Program - Campus
OVERVIEW Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Entertainment Business Master of Science Degree with a Sports Management Chronological Course Schedule by Months Our Film curriculum is built around actual industry workflow, so you will navigate Our goal is to provide you with the focused knowledge and understanding of film
Elective Track is an advanced exploration of the specific sports management your way around a set while you are in school. It also includes a variety of projects theory and craft you will need to qualify for entry-level industry positions in the film
MONTH CODE COURSES CREDIT HOURS
and business skills you need to excel in the entertainment and sports business that span from preproduction to post, teaching you the basics of all the various and television video industries, including as independent filmmakers, production
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
industry. This balanced and in-depth curriculum includes courses such as Executive departments that make up a production crew. You will have the opportunity to assistants, assistant editors, videographers, and digital photographers. The Film
2 MAN630 Executive Leadership 3.5
Leadership, Sports Management and Operations, Project and Team Management, specialize in your area of interest—whether it is writing, directing, producing, Associate of Science degree program will also help you develop the team-building
3 MAN603 Project and Team Management 3.5
Legal Issues in Sports, Negotiation and Deal-making, Sports Marketing and cinematography, art direction, sound, editing, or makeup. During your education, skills needed in the film industry and instruct you in the professional presentation of
Sponsorships, Entertainment Business Finance, and Business Plan Development. 4 MAR630 Business Storytelling and Brand Development 3.5 you will gain first-hand experience in planning productions, writing scripts, creating your film projects.
5 GEB6508 Entertainment Business Finance† 3.5 storyboards, and using a variety of cameras—16 mm, 35 mm, HD, and more—and
Throughout this specialized education, you’ll learn the strategies of top executives In addition to technical proficiency and creative development, your education will
6 MAR681 Digital Marketing 3.5 doing all of this in a variety of styles.
and apply those exercises to develop your own leadership abilities. You’ll also help you nurture the critical-thinking, problem-solving, and analytical skills that will
7 MAN6447 Negotiation and Deal-Making 3.5
complete two capstone projects – a leadership portfolio and a business plan thesis You will build sets and break them down with access to our spacious soundstages contribute to your lifelong learning, providing you with tools to help sustain a long
8 MAN6224 Sports Management and Operations 3.5
– which will require you to make practical use of important business concepts like and studio backlot. You will also hold casting calls, work on actors’ makeup, and and productive professional career in the entertainment and media industries.
project management, contract negotiation, sports marketing, financial planning, 9 BUL5582 Legal Issues in Sports 3.5 create special effects to enhance your films. Furthermore, you will be able to edit,
and business plan development. 10 MAR6112 Sports Marketing and Sponsorship Sales 3.5 add visual effects, and polish sound in post to prepare your original work for viewing
BACHELOR’S OBJECTIVE
11 GEB612 Business Plan Development 3.5 on the big screen with the mentoring of our faculty team.
This well-rounded education will help to hone your leadership and business Our goal is to provide you with the focused knowledge and understanding of film
12 EBM692 Final Project: Business Plan 3.5
skills in preparation for entering or advancing through the entertainment and In addition to film production, you will also learn the ins and outs of shooting for theory and craft needed to qualify for entry-level industry positions as independent
sports industry. To help you make that transition, Full Sail University has a team TOTAL CREDIT HOURS: 41.5 photography, HD-broadcast production, the world of new media, and reality and filmmakers, camera operators, production assistants, editors, sound designers,
TOTAL WEEKS: 48
of Career Development professionals that can help you polish your interviewing documentary film and television. Additional courses will focus on helping you learn assistant directors, unit production managers, art directors, editors, lighting
skills and résumé and get you ready to enter the industry. In addition, our Career production budgeting, lighting, computer-business applications, personal finance technicians, director’s assistants, and dialogue editors, as well as a variety of other
Development services and advisors are available for support and assistance management, communication skills, and how to prepare yourself for the film industry. positions in the film and television video industries. This program will also help you
throughout your career – not just during your education. develop the team-building skills needed in the film industry and instruct you in the
The Film curriculum supports hands-on projects and a real-world education through
a series of project and portfolio courses that are threaded throughout each program. professional presentation of your film projects.
MASTER’S OBJECTIVE These courses are dedicated to providing you with a relevant and comprehensive In addition to technical proficiency and creative development, your education will
Our goal is to provide you with the focused knowledge and understanding of project-based learning experience throughout your academic journey. help you nurture the critical-thinking, problem-solving, and analytical skills that will
essential business skills necessary to be successful in the entertainment and sports With career-development modules woven throughout the curriculum, the Film contribute to your lifelong learning, providing you with tools to help sustain a long
industry. This program is designed to foster the development of highly trained degree programs also provide you with systematic opportunities to prepare for your and productive professional career in the entertainment and media industry.
individuals who want to develop careers in the sports and entertainment business future careers. These modules focus on strengthening different career skills and
fields. The curriculum in this degree program encompasses courses that address professional strategies that will help you with your transition into the entertainment
executive leadership skills, project and team management, sports management and and media industries.
operations, legal issues in sports, negotiation and deal-making, sports marketing,
To help you move toward your desired career, the Career Development department
and business plan development.
has a team of professionals who will help you polish your interviewing skills and
In addition to business proficiency, your education will help you develop critical- résumé. In addition, our Career Development advisors and services will be available
thinking, problem-solving, and analytical skills that contribute to lifelong learning, for support and assistance throughout your career—not just while you are a student.
providing you with tools to help sustain a long and productive professional career.

54 FUL L SA I L U NI VE R SI T Y †
This specific course uses the Florida Statewide Course Numbering System (SCNS).
D E G RE E PRO G RA M S 55
Film Film Production
Undergraduate Degree Program - Campus Graduate Degree Program - Campus

Campus OVERVIEW Campus


Chronological Course Schedule by Months In the Film Production master of fine arts degree program, students will master the Chronological Course Schedule by Months
artistic, technical, professional, and academic aspects of filmmaking. The program
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
provides aspiring filmmakers with the advanced creative, technical, and aesthetic
1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Master’s Program
knowledge and skills required to produce, crew, and package a professional feature-
DEP1013 Psychology of Play 3.0 2 FPR520 Filmmaking Concepts and Practices 5.0
length or short film. This comprehensive program integrates the study of numerous
2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 3 FPR530 Script Production and Analysis 5.0
filmmaking disciplines, including screenwriting, visual storytelling, directing, editing,
ENC1101 English Composition I*† 4.0 and producing. Students master these concepts through project-based learning 4 FPR550 Directing Talent 5.0
3 FIL1036 History of Motion Picture Arts† 3.0 in a program that mirrors the real-world, professional filmmaking environment. 5 FPR631 Story Development for Film 5.0
FLM1423 Visual Storytelling I 4.0 Students will also be trained on current filmmaking technologies and will learn how 6 FPR560 Experimental Filmmaking 5.0
4 ART2006 Art History 4.0 to utilize academic research methodologies in their work. Graduates of the Film 7 FPR580 Visual Storytelling Techniques and Technology 5.0
ECW3055 Scriptwriting Techniques 4.0 Production master of fine arts degree program leave prepared for the professional 8 FPR610 Film Production Thesis I: Pre-Production 5.0
5 DCN1107 Composition and Visual Design 4.0 film industry and are equipped with a range of technical and creative skills needed 9 FPR620 Film Production Thesis II: Production 5.0
6 FAV119 Project and Portfolio I: Film and Video 3.0 for career success. 10 FPR650 Film Production Thesis III: Post-Production 5.0
CAR1001 Career Module I: Personal Branding 1.0 11 FPR660 Film Production Thesis IV: Film Assembly 5.0
7 MGF1213 College Mathematics† 4.0 MASTER’S OBJECTIVE 12 FPR680 Business of Film 5.0
FLM2427 Visual Storytelling II 4.0 Successful filmmaking requires a comprehensive and holistic understanding of TOTAL CREDIT HOURS: 58
8 FLM280 Fundamentals of Production I 4.0 the processes, practices, and technologies of film production. The objective of Full TOTAL WEEKS: 48
FAV229 Project and Portfolio II: Film and Video 3.0 Sail University’s Film Production master of fine arts degree program is to provide
CAR2001 Career Module II: Career Research 1.0 students with the knowledge, skills, and abilities required to make a film from
9 FLM378 Fundamentals of Production II 4.0 concept to completion. This will be accomplished through project-based learning
10 FBS239 Project and Portfolio III: Film 3.0 activities that are aligned with the real-world film production cycle. These learning
CAR2002 Career Module III: Résumé Fundamentals 1.0 activities will help the student assess the dramatic and commercial viability of a
11 HIS3320 Historical Archetypes and Mythology †
4.0
film script, develop the necessary planning required for film production, manage
talent and produce a film, and understand the legal and business considerations
FLM3421 Film Positions I 4.0
of filmmaking. Each course will also develop the student’s academic research skills,
12 PHY1020 Fundamentals of Physical Science*† 4.0
tools, and methodologies, as students will learn how to utilize academic research
FLM3422 Film Positions II 4.0
for a variety of contexts and learning activities. Upon completion of the program,
13 FLM3413 Broadcast Production I 4.0
students will have developed their own comprehensive graduate-level portfolio.
DCN3435 Electronic Field Production 4.0
14 FBS349 Project and Portfolio IV: Film 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 FLM3415 Broadcast Production II 4.0
16 FBS359 Project and Portfolio V: Film 3.0
CAR3002 Career Module V: Networking 1.0
17 HUM1505 Popular Culture in Media 4.0
MCM4429 New Media Formats 4.0
18 FLM4418 Advanced Production I 4.0
FBS469 Project and Portfolio VI: Film 3.0
CAR4001 Career Module VI: Résumé Writing 1.0
19 FLM4419 Advanced Production II 4.0
20 FBS479 Project and Portfolio VII: Film 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

56 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 57

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Game Art Game Art
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online
The Game Art curriculum is designed to develop artists well versed in 3-D asset Our goal is to provide you with the focused knowledge and foundational Chronological Course Schedule by Months Chronological Course Schedule by Months
creation for game development. With a focus on 3-D content for consoles and understanding of art and design, 2-D and 3-D animation, modeling, and shading
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
computers, you will work your way through project-based classes that follow a and lighting needed to qualify for such entry-level positions in the game industry
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
clear, dynamic curriculum structure using the latest techniques and tools. Our as prop artists, environment artists, renderers, and texture artists. Besides the
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
courses will help you gain the skills necessary to move and improve content degree program’s strong 3-D computer-graphics focus, you will build other skills in
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0
through the production pipeline. Each specialized class is based upon the same peripheral media and complete digital courses that will enhance your opportunities
workflow processes found at professional game studios and covers such core in related fields. ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0

concepts as animation, art creation, environment art, material sculpting, and texture 3 CGA121 3-D Foundations 4.0 5 CGA121 3-D Foundations 4.0
In addition to technical proficiency and creative development, your education
painting. Supporting these industry-specific foundations are classes focusing on CGA101 Fundamentals of Art I 3.0 6 CGA101 Fundamentals of Art I 3.0
will help you develop critical-thinking, problem-solving, and analytical skills that
the traditional art foundations of game-content development as well as courses 4 DIG1301 Model Creation† 4.0 7 DIG1301 Model Creation† 4.0
contribute to lifelong learning and will provide you with tools to help sustain a long
focusing on career exploration, communication skills, and how to prepare for the 5 CGA103 Fundamentals of Art II 4.0 8 3DA119 Project and Portfolio I: 3-D Arts 3.0
and productive professional career in the entertainment and media industries.
gaming industry. GRA1161 Shading and Lighting† 4.0 CAR1011 Career Module I: Personal Branding 1.0

The Game Art curriculum offers threaded project and portfolio courses that 6 CGA2112 3-D Animation I 4.0 9 CGA103 Fundamentals of Art II 4.0
BACHELOR’S OBJECTIVE
provide you with a relevant and comprehensive project-based learning experience 3DA119 Project and Portfolio I: 3-D Arts 3.0 10 CGA2112 3-D Animation I 4.0
throughout your academic journey. Career-development modules are also woven Our goal is to provide you with the focused knowledge and understanding of CAR1001 Career Module I: Personal Branding 1.0 11 CGA3112 3-D Animation II 4.0
throughout the curriculum, providing systematic opportunities for you to prepare 3-D modeling, materials and textures, engine integration, and animation needed
7 CGA3112 3-D Animation II 4.0 12 3DA229 Project and Portfolio II: 3-D Arts 3.0
for your future career. These modules focus on strengthening different career to qualify for such entry-level positions in the game industry as prop artists,
8 ART2006 Art History 4.0 CAR2011 Career Module II: Career Research 1.0
skills and professional strategies that will help you with your transition into the environment artists, character artists, and animators. Besides the degree program’s
3DA229 Project and Portfolio II: 3-D Arts 3.0 13 GRA1161 Shading and Lighting† 4.0
entertainment and media industries. strong 3-D computer-graphics focus, you will build other skills in peripheral media
CAR2001 Career Module II: Career Research 1.0 14 ART2006 Art History 4.0
and complete digital courses that will enhance your opportunities in related fields.
To help you move toward your desired career, our Career Development department 9 MGF1213 College Mathematics† 4.0 15 MGF1213 College Mathematics† 4.0
has a team of professionals who will help you polish your interviewing skills and In addition to technical proficiency and creative development, your education
10 GAB239 Project and Portfolio III: Game Art 3.0 16 GAB239 Project and Portfolio III: Game Art 3.0
résumé. In addition, our Career Development advisors and services will be available will help you develop critical-thinking, problem-solving, and analytical skills that
CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
for support and assistance throughout your career—not just while you are a student. contribute to lifelong learning and will provide you with tools to help sustain a long
11 CGG351 Art Creation for Games 4.0 17 CGG351 Art Creation for Games 4.0
and productive professional career in the entertainment and media industries.
12 CGG3447 Game Characters 4.0 PHY1020 Fundamentals of Physical Science† 4.0
CGG432 Texture Painting and Sculpting 3.0 18 CGG432 Texture Painting and Sculpting 3.0
13 PHY1020 Fundamentals of Physical Science* 4.0 19 CGG3447 Game Characters 4.0
CGG4555 Environment Art 4.0 20 GAB349 Project and Portfolio IV: Game Art 3.0
14 CGG333 Game Animation I 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
GAB349 Project and Portfolio IV: Game Art 3.0 21 CGG333 Game Animation I 4.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 VIC3003 History of Visual Communications† 4.0
15 VIC3003 History of Visual Communications† 4.0 22 CGG4316 Game Animation II 3.0
16 CGG4316 Game Animation II 3.0 23 CGG4555 Environment Art 4.0
GAB359 Project and Portfolio V: Game Art 3.0 24 GAB359 Project and Portfolio V: Game Art 3.0
CAR3002 Career Module V: Networking 1.0 25 CGG443 Advanced Game Characters 3.0
17 HIS3320 Historical Archetypes and Mythology† 4.0 HIS3320 Historical Archetypes and Mythology† 4.0
18 CGG452 Level Assembly and Lighting 4.0 26 CGG452 Level Assembly and Lighting 4.0
GAB469 Project and Portfolio VI: Game Art 3.0 27 CGG382 Game Production 3.0
CAR4001 Career Module VI: Résumé Writing 1.0 28 GAB469 Project and Portfolio VI: Game Art 3.0
19 CGG443 Advanced Game Characters 3.0 29 GAB479 Project and Portfolio VII: Game Art 3.0
DIG3395 Motion Capture 3.0 CAR3012 Career Module V: Networking 1.0
20 GAB479 Project and Portfolio VII: Game Art 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

58 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 59

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Game Design Game Design
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online
The Game Design curriculum is comprised of high-level game design and production The Game Design Associate of Science degree program will focus on the knowledge Chronological Course Schedule by Months Chronological Course Schedule by Months
courses that will take you deep into the game development pipeline. You will and understanding of game development necessary to be successful in qualifying
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
develop and expand your project and design skills through hands-on exercises for entry-level design and production positions. Completion of this degree program
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
in leadership, team management, game design, and marketing, while learning will greatly enhance your ability to work in the fast-paced environment of a game
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
skills required to advance a career in the game production industry. In addition to studio in an entry-level production role. The curriculum in this program develops
2 GDN1231 Game Design I 4.0 3 GDN12318 Game Design I 4.0
strengthening these skills, the Game Design curriculum has foundational courses your project and team-management abilities, production skills, and game design
focusing on professional writing and mythology. This well-rounded education will knowledge. In addition, this program will give you the mathematical foundations for 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 4 TEM1000 Technology in the Entertainment and Media Industries 3.0

help you hone leadership, design, and project-management skills in preparation for successful programming and game development. PHY1020 Fundamentals of Physical Science†* 4.0 5 MAD1100 Discrete Mathematics 4.0

advancing through the game industry. 4 MAD1100 Discrete Mathematics 4.0 6 GDN1151 Design Tools 4.0
Upon completion of the Game Design Associate of Science degree program, you
GDN1151 Design Tools 4.0 7 GDN20018 Programming Foundations I 4.0
Project and portfolio courses are threaded throughout the Game Design curriculum will be prepared to qualify for entry-level industry positions in game design,
5 GDN2001 Programming Foundations I 4.0 8 PHY10208 Fundamentals of Physical Science 4.0
and are dedicated to providing you with a relevant and comprehensive project- game testing, interactive design, and a variety of other fields in the game and
based learning experience throughout your academic journey. Furthermore, career- entertainment industries. 6 ENC1101 English Composition I†* 4.0 9 IND1198 Project and Portfolio I: Interactive Design 3.0

development modules are also woven throughout the curriculum that provide you IND119 Project and Portfolio I: Interactive Design 3.0 9 CAR1011 Career Module I: Personal Branding 1.0

with systematic opportunities to prepare for your future career. These modules CAR1001 Career Module I: Personal Branding 1.0 10 ENC11018 English Composition I† 4.0
BACHELOR’S OBJECTIVE
focus on strengthening different career skills and professional strategies that will 7 GDN2130 Design and Development Analysis 3.0 11 GDN2130 Design and Development Analysis 3.0
assist you with the transition into the entertainment and media industries. The Game Design Bachelor of Science degree program will focus on the knowledge
GDN3232 Building Functional Groups 4.0 12 IND229 Project and Portfolio II: Interactive Design 3.0
and understanding of game development necessary to be successful in qualifying
A team of Career Development professionals will be available to help you polish 8 STA3026 Statistics 4.0 12 CAR2011 Career Module II: Career Research 1.0
for entry-level design and production positions. Completion of this degree program
your interviewing skills and résumé and get you ready to enter the job market. In IND229 Project and Portfolio II: Interactive Design 3.0 13 STA3026 Statistics 4.0
will greatly enhance your ability to work in a production role in the fast-paced
addition, our Career Development advisors and services will be available for support environment of a game studio. The curriculum in this program develops your
CAR2001 Career Module II: Career Research 1.0 14 GDN3632 Level Design 4.0

and assistance throughout your career—not just while you are a student. executive leadership skills and project and team-management abilities, and teaches
9 GDN3632 Level Design 4.0 15 GDN3232 Building Functional Groups 4.0

the production methodologies and creative- and analytical-thinking skills required 10 GDN239 Project and Portfolio III: Game Design 3.0 16 GDN239 Project and Portfolio III: Game Design 3.0

for game design. CAR2002 Career Module III: Résumé Fundamentals 1.0 16 CAR2012 Career Module III: Résumé Fundamentals 1.0
11 GDN3242 Programming Foundations II 4.0 17 GDN3242 Programming Foundations II 4.0
The Game Design Bachelor of Science degree program was designed to prepare
12 GDN3341 Game Mechanics 3.0 18 GDN3341 Game Mechanics 3.0
students to qualify for entry-level industry positions in the fields of game design,
ENC326 Professional Writing 4.0 ENC326 Professional Writing 4.0
quality-assurance testing, level design, game scripting, and a variety of others in the
13 GDN3741 World Building 4.0 19 GDN3741 World Building 4.0
game and entertainment industries.
GDN4241 Game Design II 3.0 20 GDN349 Project and Portfolio IV: Game Design 3.0
14 GDN3842 Game Development 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
GDN349 Project and Portfolio IV: Game Design 3.0 21 GDN3842 Game Development 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 22 GDN4241 Game Design II 3.0
15 GDN4002 Systems Thinking 3.0 23 GDN4002 Systems Thinking 3.0
HIS3320 Historical Archetypes and Mythology† 4.0 23 HIS3320 Historical Archetypes and Mythology† 4.0
16 GDN4141 Prototyping 4.0 24 GDN359 Project and Portfolio V: Game Design 3.0
GDN359 Project and Portfolio V: Game Design 3.0 25 GDN4141 Prototyping 4.0
CAR3002 Career Module V: Networking 1.0 26 GDN4542 Game Design Preproduction 4.0
17 GDN4542 Game Design Preproduction 4.0 27 GDN469 Project and Portfolio VI: Game Design 3.0
18 GDN4920 Game Systems Integration 4.0 GDN4920 Game Systems Integration 4.0
GDN469 Project and Portfolio VI: Game Design 3.0 28 GDN4319 Game Balancing 4.0
CAR4001 Career Module VI: Résumé Writing 1.0 29 GDN479 Project and Portfolio VII: Game Design 3.0
19 GDN4319 Game Balancing 4.0 CAR3012 Career Module V: Networking 1.0
20 GDN479 Project and Portfolio VII: Game Design 3.0 CAR4001 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4002 Career Module VII: Job Interview 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

60 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 61

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Game Design Game Development
Graduate Degree Program - Campus Undergraduate Degree Program - Campus
OVERVIEW Campus OVERVIEW ASSOCIATE’S OBJECTIVE
The curriculum in the Game Design master of science degree program is comprised Chronological Course Schedule by Months The Game Development curriculum is designed to give you the programming skills The goal of the Game Development Associate of Science degree program is to
of high-level production, game design, quality assurance, usability, and leadership and theory needed to excel in the world of game development. First, you will learn provide you with the focused knowledge and understanding of game development
MONTH CODE COURSES CREDIT HOURS
courses that take you deep into the game development pipeline. You’ll expand and the details of a game development cycle from preproduction to finished product and useful in qualifying for entry-level industry positions as game programmers,
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
advance your project and design skills through hands-on exercises in leadership, begin to create simple games that will help to develop your programming and design tool programmers, and interface programmers. In addition to a strong coding
2 GDM512 Research in Team Dynamics 3.5
team management, game design, usability, and more as you learn the skills you’ll skills. Then you will move into more complex and detailed tasks in courses such as foundation, skills developed in this program include creative presentation, as well as
3 MAN603 Project and Team Management 3.5
need to advance your career in the game industry. Computer Graphics, Computer Architecture, Artificial Intelligence, and Software the math and physics required to model a realistic game world.
4 GDM541 Game Design 3.5 Engineering. Finally, you will focus these skills on a complete, playable game that
During the course of the program you will be responsible for creating a variety of In addition to technical proficiency and creative development, your education
5 GDM551 Methods and the User Experience 3.5 you will design, develop, and produce from start to finish. This is part of a complete
documentation types related to design, marketing, quality and usability testing, and will help you develop critical-thinking, problem-solving, and analytical skills that
6 GDM615 Game Production Tools 3.5 game development education that will get you ready to face the demands of the
production, which will be practically applied in team game development processes. contribute to lifelong learning, providing you with tools to help sustain a long and
7 GDM570 Prototyping and Content Creation 3.5 professional game world. In addition to learning the game development process,
Along with development and documentation responsibilities, students will prepare productive professional career in the entertainment and media industries.
8 GDM635 Quality Assurance 3.5 you will have courses focusing on probability, digital logic, and game architecture.
and present a postmortem of their academic and development experiences in the
program through their Capstone project. 9 GDM625 Asset Management 3.5 The Game Development curriculum offers threaded project and portfolio courses
10 GDM670 Game Usability and Testing 3.5
BACHELOR’S OBJECTIVE
that provide you with a relevant and comprehensive project-based learning
The program in Game Design has been crafted to help you develop the skills The goal of the Game Development Bachelor of Science degree program is to
11 GDM680 Game Project Practicum 3.5 experience throughout your academic journey. Career-development modules are
you’ll need to succeed in the game development field. From the very beginning of provide you with the focused knowledge and understanding of game development
12 GDM691 Production Research Capstone 3.5 also woven throughout the curriculum, providing systematic opportunities for you
your time in the program, you will have the opportunity to observe, evaluate, and useful in qualifying for entry-level industry positions as game programmers, tool
TOTAL CREDIT HOURS: 41.5 to prepare for your future career. These modules focus on strengthening different
participate in the game development process, culminating in the opportunity to builders, network programmers, I/O programmers, collision-detection developers,
TOTAL WEEKS: 48 career skills and professional strategies that will help you with your transition into
explore core development roles, working within and leading teams in an immersive artificial-intelligence programmers, engine builders, and interface programmers.
the entertainment and media industries.
game development experience. Completing this degree program will enhance your ability to create program code
To help you move toward your desired career, the Career Development department for 3-D graphic display, multiplayer gaming, artificially intelligent opponents, and
This well-rounded education will hone your leadership, design, and management skills
has a team of professionals who will help you polish your interviewing skills and real-time virtual environments. Additional skills developed in this program include
in preparation for entering or advancing through the game industry. To help you make
résumé. In addition, our Career Development advisors and services will be available the proper presentation of game docs as well as the math and physics required to
that transition, our Career Development team can help you work on skills related
for support and assistance throughout your career—not just while you are a student. model a realistic game world.
to your entrance into the industry. These services and advisors will be available for
support and assistance throughout your career – not just during your education. In addition to technical proficiency and creative development, your education
will help you develop critical-thinking, problem-solving, and analytical skills that
MASTER’S OBJECTIVE contribute to lifelong learning, providing you with tools to help sustain a long and
productive professional career in the entertainment and media industries.
Our goal is to provide you with the focused knowledge and understanding of
game development necessary to be successful in qualifying for entry-level design,
production, and user-experience positions. Completion of this degree program will
greatly enhance your ability to work in the fast-paced environment of a game studio.

The curriculum in this program develops your executive leadership skills, design
skills, project and team management abilities, quality and usability testing
competence, and teaches the production methodologies used by game studios.

62 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 63
Game Development Graphic Design
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus & Online

Campus OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months The Graphic Design curriculum gives you hands-on experience that will prepare Our goal is to provide you with the focused knowledge and understanding of
you for an entry-level career in the field of design. You will create projects for graphic-arts production needed for you to qualify for entry-level industry positions
MONTH CODE COURSES CREDIT HOURS
assignments in which no two submissions are alike—from print publishing to as production artists, graphic artists, photo editors, and various other positions
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

package design to interface design and more. In addition to art and design skills, in graphic-arts production. Additional skills acquired in design, digital audio and
DEP1013 Psychology of Play 3.0
you will also have courses in real-world topics such as digital publishing, interactive video, and branding will broaden your opportunities for a variety of positions in
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
media design, graphic web design, and how to give and receive work critique, as well the industry.
ENC1101 English Composition I*† 4.0
as courses focusing on communication skills, popular culture, and how to prepare
3 MAD1100 Discrete Mathematics 4.0 In addition to technical proficiency and creative development, your education will help
yourself for your first step into the design industry.
4 COP1000 Programming I† 4.0 you develop critical-thinking, problem-solving, and analytical skills that contribute to
5 COP2334 Programming II† 4.0 The Graphic Design curriculum offers threaded project and portfolio courses that lifelong learning, providing you with the tools needed to help you sustain a long and
6 SDV3111 Systems Programming 4.0 provide you with a relevant and comprehensive project-based learning experience productive professional career in the entertainment and media industries.
COD119 Project and Portfolio I: Code 3.0 throughout your academic journey. Your diverse and stylized portfolio will become a
CAR1001 Career Module I: Personal Branding 1.0 valuable reference tool as you develop your skills and abilities.
BACHELOR’S OBJECTIVE
7 SDV2213 Data Structures and Algorithms 4.0 Career-development modules are also woven throughout the curriculum, providing Our goal is to provide you with the focused knowledge and understanding of
GEN242 Linear Algebra 4.0 systematic opportunities for you to prepare for your future career. These modules graphic-arts production needed for you to qualify for entry-level industry positions
8 GDD258 Software Engineering 4.0 focus on strengthening different career skills and professional strategies that will in graphic-arts production, including graphic designers, media designers, web
SDV3012 Applied Human-Computer Interaction 3.0 help you with your transition into the entertainment and media industries. designers, digital-image processors, and art directors. Additional skills acquired
9 GEN262 Physics 4.0
To help you move toward your desired career, the Career Development department in media integration, advertising, and branding will broaden your opportunities
COD229 Project and Portfolio II: Code 3.0
has a team of professionals who will help you polish your interviewing skills and for a variety of positions in the industry.
CAR2001 Career Module II: Career Research 1.0
résumé. In addition, our Career Development advisors and services will be available In addition to technical proficiency and creative development, your education will help
10 GDB239 Project and Portfolio III: Game Development 3.0
for support and assistance throughout your career—not just while you are a student. you develop critical-thinking, problem-solving, and analytical skills that contribute to
CAR2002 Career Module III: Résumé Fundamentals 1.0
11 COD3412 Digital Logic 4.0 lifelong learning, providing you with the tools needed to help you sustain a long and
GDD291 Operating Systems 3.0 productive professional career in the entertainment and media industries.
12 COD3511 Computer Organization and Architecture 3.0
COD3315 Computer Graphics 3.0
13 COD3622 Information and Database Systems 3.0
GDD245 3-D Content Creation 3.0
14 GEN3322 Probability 4.0
GDB349 Project and Portfolio IV: Game Development 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 COD3721 Computer Networks 3.0
GDD379 Engine Development 4.0
16 CAP4053 Artificial Intelligence 4.0
GDB359 Project and Portfolio V: Game Development 3.0
CAR3002 Career Module V: Networking 1.0
17 GDD483 Game Architecture 3.0
HIS3320 Historical Archetypes and Mythology† 4.0
18 GDB469 Project and Portfolio VI: Game Development 3.0
CAR4001 Career Module VI: Résumé Writing 1.0
19 GDD4319 Game Integration 3.0
20 GDB479 Project and Portfolio VII: Game Development 3.0
CAR4002 Career Module VII: Job Interview 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

64 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 65

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Graphic Design Innovation & Entrepreneurship
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The Innovation & Entrepreneurship master of science degree program will provide Chronological Course Schedule by Months
students with a solid foundation in the concepts and disciplines essential for the
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
creation of innovative ideas, products, services, and businesses that respond to the
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
needs of a rapidly changing global marketplace. Whether launching a new creative
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 IEN515 Creativity and Innovation 3.0
or technology-based venture or using entrepreneurial talent within a successful
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 IEN551 Business Venture Research 3.0
business, this online master’s program is designed for students with a passion for
ENC1101 English Composition I†* 4.0 4 ENC1101 English Composition I† 4.0 4 IEN540 Product Design and Development 3.0
innovation and entrepreneurship who seek to use their creativity and vision to
3 ART2006 Art History 4.0
5 ART2006 Art History 4.0 contribute to the success of the organization. 5 IEN535 Business Feasibility 3.0
4 ART1201 Design and Art Theory† 4.0
6 ART1201 Design and Art Theory† 4.0 6 IEN555 Business Model Development 3.0
MGF1213 College Mathematics† 4.0
7 DGT101 Graphic Principles I 4.0 7 IEN560 Legal Issues for Entrepreneurs 3.0
5 DGT101 Graphic Principles I 4.0 MASTER’S OBJECTIVE
8 DES119 Project and Portfolio I: Design 3.0 8 IEN630 Entrepreneurial Finance 3.0
6 DGT201 Graphic Principles II 4.0 The Innovation and Entrepreneurship master of science degree program is designed
CAR1011 Career Module I: Personal Branding 1.0 9 IEN620 Marketing Strategies for Entrepreneurs 3.0
DES119 Project and Portfolio I: Design 3.0 for students interested in creating technology-based entrepreneurial projects and
9 DGT201 Graphic Principles II 4.0 10 IEN670 Innovative Work Environments 3.0
CAR1001 Career Module I: Personal Branding 1.0 companies, as well as those who seek leadership roles in established companies
10 GRD162 Concepts in Photography 4.0 11 IEN680 Business Model Implementation and Management 3.0
7 GRD162 Concepts in Photography 4.0 with a goal of creating new visionary opportunities within those organizations.
DGT346 Digital Audio and Video 3.0 11 DGT346 Digital Audio and Video 3.0 12 IEN699 Business Model Presentation and Thesis 3.0
The program supports the goals and aspirations of traditional entrepreneurs, as well
8 GRD324 Color Theory 4.0 12 DES229 Project and Portfolio II: Design 3.0 TOTAL CREDIT HOURS: 36
as “intrapreneurs” who will promote innovation and change within companies (or
DES229 Project and Portfolio II: Design 3.0 CAR2011 Career Module II: Career Research 1.0 TOTAL WEEKS: 48
even “inventrepreneurs” who create new products for handoff to others). Whether
CAR2001 Career Module II: Career Research 1.0 13 MGF1213 College Mathematics† 4.0
innovating within companies or creating new business ventures powered by unique
9 DGT332 Typography and Page Layout 4.0 14 GRD324 Color Theory 4.0
ideas, entrepreneurs understand that the only true constant is change – and that
10 GRD239 Project and Portfolio III: Graphic Design 3.0 15 DGT332 Typography and Page Layout 4.0
creativity and innovation are the key to sustainable and successful businesses.
CAR2002 Career Module III: Résumé Fundamentals 1.0 16 GRD239 Project and Portfolio III: Graphic Design 3.0
11 GRD344 Digital Publishing 4.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
12 GRD356 Logos and Symbols 3.0 17 GRD344 Digital Publishing 4.0
13 VIC3003 History of Visual Communications† 4.0
18 GRD356 Logos and Symbols 3.0
GRD354 Creating Brand Experience 3.0
19 GRD354 Creating Brand Experience 3.0
14 DGT372 Interactive Media Design and Usability 4.0
VIC3003 History of Visual Communications† 4.0
GRD349 Project and Portfolio IV: Graphic Design 3.0
20 GRD349 Project and Portfolio IV: Graphic Design 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
CAR3011 Career Module IV: Career Strategy and Planning 1.0
15 GRD4411 Interactive Editorial Design 4.0
21 DGT372 Interactive Media Design and Usability 4.0
PHY1020 Fundamentals of Physical Science†* 4.0
22 GRD4411 Interactive Editorial Design 4.0
16 DIG3100 Graphic Web Design 4.0
GRD359 Project and Portfolio V: Graphic Design 3.0 23 GRD359 Project and Portfolio V: Graphic Design 3.0

CAR3002 Career Module V: Networking 1.0 PHY1020 Fundamentals of Physical Science† 4.0

17 DGT375 Media Integration 4.0 24 DIG3100 Graphic Web Design 4.0

HUM1505 Popular Culture in Media 4.0 25 DGT375 Media Integration 4.0


18 GRD473 Concepts in Advertising 3.0 26 GRD469 Project and Portfolio VI: Graphic Design 3.0
GRD469 Project and Portfolio VI: Graphic Design 3.0 HUM1505 Popular Culture in Media 4.0
CAR4001 Career Module VI: Résumé Writing 1.0 27 GRD473 Concepts in Advertising 3.0
19 DGT466 Digital Studio 3.0 28 DGT466 Digital Studio 3.0
20 GRD479 Project and Portfolio VII: Graphic Design 3.0
29 GRD479 Project and Portfolio VII: Graphic Design 3.0
CAR4002 Career Module VII: Job Interview 1.0
CAR3012 Career Module V: Networking 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120
CAR4011 Career Module VI: Résumé Writing 1.0
BACHELOR’S TOTAL WEEKS: 80
CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 64

66 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details. D E G RE E PRO G RA M S 67

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Instructional Design & Technology Media Communications
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The curriculum for the Instructional Design & Technology Master of Science Degree Chronological Course Schedule by Months The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technology have influenced every aspect
Program is based on a simple concept: providing new tools and methods to improve with extensive knowledge to understand and contribute to the field of media of human culture, including family life, politics, business, international relations,
MONTH CODE COURSES CREDIT HOURS
instruction. Many of today’s learners have embraced technology’s role in their day- communications and to use new media communication technologies. You will survey religion, education, entertainment, and recreation. The Media Communications
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
to-day lives, but few conventional instructional practices have taken advantage critical approaches to contemporary media-related issues and communication Associate of Science degree program prepares you to recognize, embrace, and
2 IDT520 Strategies for Learner Engagement 3.0
of this reality. The innovative approach of the Instructional Design & Technology theory while working within a project-based learning curriculum. You will be strategically manage the inevitable changes in the media landscape. You will acquire
3 EDM533 Visual and Verbal Communication in Instructional Design 3.0
program is designed to give you hands-on experience with the type of dynamic immersed in a supportive environment that fosters the development of the the skills you need to best utilize today’s media, share knowledge and information,
media that can transform a traditional instructional setting into an inspirational and 4 IDT552 Corporate Training and Motivational Development 3.0 strategies and skills necessary to succeed in today’s dynamic media industries. and maximize audience response. You will practice proper research methods, learn
interactive atmosphere. It’s about crafting an environment where media skills and 5 IDT562 Instructional Design and Evaluation 3.0 The courses in the Media Communications curriculum are designed to prepare you the theories and practices of communication, and learn how to edit for the web.
technology form the language of the learning environment. 6 IDT574 Digital Media and Learning Applications 3.0 for a wide variety of careers in media and associated fields where media knowledge Changes in the media industry are contemplated and reflected throughout the
7 MUS6018 Music and Audio for Instructional Design 3.0 and skills are an integral part of their operations. degree program’s curriculum.
Throughout the program, you’ll discover how to incorporate interactive instructional
8 IDT610 Filmmaking Principles for Instructional Design 3.0
tools to enrich the learning experience. Some of these methods include the use of The Media Communications curriculum offers threaded project and portfolio
tools like Apple’s professional media creation applications and other digital media 9 EME6227 Game Strategies and Motivation 3.0 courses that provide you with a relevant and comprehensive project-based learning BACHELOR’S OBJECTIVE
concepts, and even techniques like storytelling methods and game strategies. 10 EME6630 Learning Management Systems and Organization 3.0 experience throughout your academic journey. With career-development modules Dramatic changes in communication and technology have influenced every aspect of
You’ll also explore different theories about how people learn, discover how to take 11 IDT680 Media Asset Creation 3.0 woven throughout the curriculum, the Media Communications programs also human culture, including family life, politics, business, international relations, religion,
advantage of different motivational techniques, and learn how to create compelling 12 IDT690 Instructional Design and Technology Final Project 3.0 provide you with systematic opportunities to prepare for your future career. These education, entertainment, and recreation. The Media Communications Bachelor
and inspirational content for online curricula. TOTAL CREDIT HOURS: 36 modules focus on strengthening different career skills and professional strategies of Science degree program prepares you to recognize, embrace, and strategically
TOTAL WEEKS: 48 that will assist you with the transition into the entertainment and media industries. manage the inevitable changes in the media landscape. You will acquire the skills you
This well-rounded education will help you enhance your content creation skills in
preparation for entering or advancing through the career fields of corporate training, To help you move toward your desired career, the Career Development department need to best utilize today’s media, share knowledge and information, and maximize
instructional design, education, and online learning. To help you make a desired has a team of professionals who will help you polish your interviewing skills and audience response. You will practice proper research and storytelling methods,
transition or further develop your current career, our experienced team of Career résumé. In addition, our Career Development advisors and services will be available articulate abstract concepts, and demonstrate your media communication skills
Development professionals will help you strengthen your interviewing skills and for support and assistance throughout your career—not just while you are student. through progressive projects in a variety of courses. Changes in the media industry
résumé. In addition, our Career Development services and advisors will be available are contemplated and reflected throughout the degree program’s curriculum.
for support and assistance throughout your career – not just during your education.

MASTER’S OBJECTIVE
Our goal is to provide you with focused knowledge and understanding of learning
and instructional design theories, curriculum development, media design elements,
and technology applications, allowing you to be successful in the corporate training,
instructional design, and education fields. Upon completion of this master’s degree
program, you will have an enhanced ability to create, develop, design, and produce
instructional content using a variety of technology applications for corporate or
academic environments.

This program will also help develop your writing, time-management, and team
building skills to assist you in the development and dissemination of engaging
instructional content, innovative media design, and technology projects that
captivate and inspire today’s learner.

68 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 69
Media Communications Media Design
Undergraduate Degree Program Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail’s Media Design Master of Fine Arts Degree Program (MDMFA) provides you Chronological Course Schedule by Months
with an in-depth look at design and the role that it plays in bridging the gap between
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
the design studio and the boardroom. As today’s successful companies rely heavily
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
on strong visual representation to deliver their message to the public, the ability to
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 MDM525 Defining Client Needs 5.0
direct those visuals is an increasingly vital asset to employers everywhere.
2 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 3 VEM1000 Visual Arts in the Entertainment and Media Industries 3.0 3 MDM530 Brand Development 5.0
The program begins with focusing on the theory behind effective media design.
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0 4 MDM555 Effective Copywriting 5.0
Introduction to Media Communications Introduction to Media Communications and You’ll study concepts that drive successful design campaigns, including research,
3 MCM1002 3.0 5 MCM1002 3.0 5 MDM565 Design Research 5.0
and Technologies Technologies
client communications, and team dynamics. You’ll also get hands-on experience
MCM1203 New Media Tools 4.0 6 MCM1203 New Media Tools 4.0 6 MDM570 Organizational Structures 5.0
with design production while learning the steps of the production process used
4 MCM1401 Aesthetics and Theory of Communications* 4.0 7 MCM1401 Aesthetics and Theory of Communications 4.0 7 MDM615 Design Strategies and Motivation 5.0
by companies worldwide. Along the way, you’ll gather your work into a Design
ART2006 Art History 4.0 8 COM119 Project and Portfolio I: Communications 3.0 8 MDM620 Design Integration 5.0
Document that represents everything you’ve learned.
5 MCM2416 Digital Video and Audio Production 4.0 CAR1011 Career Module I: Personal Branding 1.0 9 MDM650 Multi-Platform Delivery 5.0
Finally, you’ll be responsible for creating a Design Solution Project that makes use of
6 COM119 Project and Portfolio I: Communications 3.0 9 ART2006 Art History 4.0 10 MDM640 Measuring Design Effectiveness 5.0
your knowledge of branding, strategy, and workflow, then presenting that project
CAR1001 Career Module I: Personal Branding 1.0 10 MCM2416 Digital Video and Audio Production 4.0 11 MDM690 Thesis: Presentation of Design Solution 5.0
to a panel of professionals and peers. By channeling your artistic skills into a vision
7 MGF1213 College Mathematics† 4.0 11 MCM2651 Research in Media Communications 4.0 12 MDM691 Professional Practice 5.0
that’s both creative and professional, you’ll be prepared to handle whatever key
MCM2651 Research in Media Communications 4.0 12 COM229 Project and Portfolio II: Communications 3.0
projects you encounter in the fast-paced world of media design. TOTAL CREDIT HOURS: 58
8 COM229 Project and Portfolio II: Communications 3.0 CAR2011 Career Module II: Career Research 1.0 TOTAL WEEKS: 48
To help you make the transition into the design industry or further develop your
CAR2001 Career Module II: Career Research 1.0 13 MGF1213 College Mathematics† 4.0
current career, we’ve got a team of Career Development professionals that will help
9 MCM3855 Graphic Design and Communications 4.0 14 MCM3855 Graphic Design and Communications 4.0
you polish your interviewing skills and résumé. In addition, our Career Development
MCM2429 Editing for the Web 4.0 15 MCM2429 Editing for the Web 4.0
services and advisors will be available for support and assistance throughout your
10 MCB239 Project and Portfolio III: Media Communications 3.0 16 MCB239 Project and Portfolio III: Media Communications 3.0
career – not just during your education.
CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
11 PHY1020 Fundamentals of Physical Science*† 4.0 17 MCM3333 Gaming and Transmedia Storytelling 4.0
MASTER’S OBJECTIVE
MCM3333 Gaming and Transmedia Storytelling 4.0 PHY1020 Fundamentals of Physical Science† 4.0
12 MCM3312 Advanced Video 3.0 18 MCM3312 Advanced Video 3.0 Our goal is to provide you with a focused knowledge and understanding of design

13 MAN3151 Leadership and Organizational Behavior †


4.0 19 MCM3323 Advanced Audio 3.0
research, psychological and motivational theories, ethics of design, media design
elements, and technology applications to enhance your ability to solve complex
MCM3323 Advanced Audio 3.0 20 MCB349 Project and Portfolio IV: Media Communications 3.0
design problems in academic, entertainment, and corporate environments.
14 MCB349 Project and Portfolio IV: Media Communications 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 21 MCM4441 Media Entrepreneurship 4.0 Upon completion of this master’s degree program, you’ll also have writing, time
15 MCM4441 Media Entrepreneurship 4.0 MAN3152 Leadership and Organizational Behavior† 4.0 management, and team-building skills that you can use in the development and

MCM3425 Integrated Marketing 3.0 22 MCM3425 Integrated Marketing 3.0


execution of compelling design solutions. This combination of skills and knowledge
can be used to propel your career in the multiple fields of the media design industry.
16 IMK302 Cultural Studies and the Web* 4.0 23 MCB359 Project and Portfolio V: Media Communications 3.0
MCB359 Project and Portfolio V: Media Communications 3.0 24 WEB4550 Web Design 4.0
CAR3002 Career Module V: Networking 1.0 25 BUL3514 Intellectual Property 4.0
17 WEB4550 Web Design 4.0 IMK302 Cultural Studies and the Web 4.0
BUL3514 Intellectual Property† 4.0 26 MCB469 Project and Portfolio VI: Media Communications 3.0
18 MCB469 Project and Portfolio VI: Media Communications 3.0 27 MCM4429 New Media Formats 4.0
CAR4001 Career Module VI: Résumé Writing 1.0 28 MCM4319 Media Sociology 3.0
19 MCM4319 Media Sociology 3.0 29 MCB479 Project and Portfolio VII: Media Communications 3.0
MCM4429 New Media Formats 4.0 CAR3012 Career Module V: Networking 1.0
20 MCB479 Project and Portfolio VII: Media Communications 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

70 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 71

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Mobile Development Mobile Development
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online
The Mobile Development curriculum addresses the need for professional software The objective of the Mobile Development Associate of Science degree program is to Chronological Course Schedule by Months Chronological Course Schedule by Months
developers who can create innovative mobile applications for today’s cell phones, provide you with the focused knowledge and understanding of mobile design and
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
tablet computers, and other portable devices. As a student in the program, you will development and the usability concepts needed to qualify for entry-level industry
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
be presented with a thorough, evolving curriculum that provides a complete study positions in mobile-app support, enterprise software support, web development,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
of the processes used in professional application production. You will be taught and mobile development.
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0
how to locate potential industry needs, research your user base, design the visual
In addition to technical proficiency and creative development, your education
aesthetics and interactivity of your application, and use your research to create a ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0
will help you develop critical-thinking, problem-solving, and analytical skills that
comprehensive software plan. Technical courses cover the actual production of 3 MAD1100 Discrete Mathematics 4.0 5 MAD1100 Discrete Mathematics 4.0
contribute to lifelong learning and will provide you with tools to help sustain a long
that concept, and you will learn standard programming languages for the Android 4 MDV2330 Scalable Data Infrastructures 4.0 6 MDV2330 Scalable Data Infrastructures 4.0
and productive professional career in the technology industry.
and Apple mobile operating systems. You will expand on that architecture by 5 ART2006 Art History 4.0 7 ART2006 Art History 4.0
learning how to implement audio and visual assets and balance the usability of your DEV1425 Emerging Interface Design 4.0 8 DEV119 Project and Portfolio I: Development 3.0
interface—whether it’s for a business application or a game—to create the perfect BACHELOR’S OBJECTIVE 6 DEV231 Database Structures 4.0 CAR1011 Career Module I: Personal Branding 1.0
user experience. You will also benefit from foundational courses that cover topics The objective of the Mobile Development Bachelor of Science degree program is to DEV119 Project and Portfolio I: Development 3.0 9 PHY1020 Fundamentals of Physical Science† 4.0
in statistics and leadership. The combination of this material will help you build a provide you with the focused knowledge and understanding of mobile design and CAR1001 Career Module I: Personal Branding* 1.0 10 DEV231 Database Structures 4.0
foundation as a well-rounded software developer capable of working on a variety of development and the usability concepts needed to qualify for entry-level industry 7 MDV2430 Advanced Scalable Data Infrastructures 4.0 11 MDV2430 Advanced Scalable Data Infrastructures 4.0
mobile content. positions as Apple and Android mobile-application designers and developers.
8 DEV2318 Interfaces and Usability 3.0 12 MDV229 Project and Portfolio II: Mobile Development 3.0
The Mobile Development curriculum offers threaded project and portfolio courses In addition to technical proficiency and creative development, your education MDV229 Project and Portfolio II: Mobile Development 3.0 CAR2011 Career Module II: Career Research 1.0
that provide you with a relevant and comprehensive project-based learning will help you develop critical-thinking, problem-solving, and analytical skills that CAR2001 Career Module II: Career Research* 1.0 13 DEV1425 Emerging Interface Design 4.0
experience throughout your academic journey. Career-development modules are contribute to lifelong learning, providing you with tools to help sustain a long and 9 MDV1830 Visual Frameworks 4.0 14 DEV2318 Interfaces and Usability 3.0
also woven throughout the curriculum, providing systematic opportunities for you productive professional career in the technology industry. 10 PHY1020 Fundamentals of Physical Science*† 4.0 15 MDV1830 Visual Frameworks 4.0
to prepare for your future career. These modules focus on strengthening different
MDV239 Project and Portfolio III: Mobile Development 3.0 16 MDV239 Project and Portfolio III: Mobile Development 3.0
career skills and professional strategies that will help you with your transition into
CAR2002 Career Module III: Résumé Fundamentals* 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
the entertainment and media industries.
11 MDV3550 Apple Programming Language 4.0 17 MDV3550 Apple Programming Language 4.0
To help you move toward your desired career, our Career Development department 12 MDV3630 Mobile Development Frameworks I 4.0 STA3026 Statistics 4.0
has a team of professionals who will help you polish your interviewing skills and
MDV3111 Mobile User Experience 3.0 18 MDV3630 Mobile Development Frameworks I 4.0
résumé. In addition, our Career Development services and advisors will be available
13 MDV3730 Mobile Development Frameworks II 4.0 MDV3111 Mobile User Experience 3.0
for support and assistance throughout your career—not just while you are a student.
14 STA3026 Statistics 4.0 19 MDV3730 Mobile Development Frameworks II 4.0
MDV349 Project and Portfolio IV: Mobile Development 3.0 20 MDV349 Project and Portfolio IV: Mobile Development 3.0
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
15 MDV3810 Java I 4.0 21 MDV3810 Java I 4.0
MDV3325 Advanced Interface Design 3.0 MAN3152 Leadership and Organizational Behavior† 4.0
16 MDV3830 Java II 4.0 22 MDV3325 Advanced Interface Design 3.0
MDV359 Project and Portfolio V: Mobile Development 3.0 23 MDV3830 Java II 4.0
CAR3002 Career Module V: Networking* 1.0 24 MDV359 Project and Portfolio V: Mobile Development 3.0
17 MDV3851 Mobile Development Frameworks III 3.0 25 MDV3851 Mobile Development Frameworks III 3.0
18 MAN3152 Leadership and Organizational Behavior† 4.0 26 MDV469 Project and Portfolio VI: Mobile Development 3.0
MDV469 Project and Portfolio VI: Mobile Development 3.0 27 MDV4910 Integrated Product Development 4.0
CAR4001 Career Module VI: Résumé Writing* 1.0 28 MDV4921 Integrated Product Deployment 3.0
19 MDV4910 Integrated Product Development 4.0 29 MDV479 Project and Portfolio VII: Mobile Development 3.0
20 MDV4921 Integrated Product Deployment 3.0 CAR3012 Career Module V: Networking 1.0
MDV479 Project and Portfolio VII: Mobile Development 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

72 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 73

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Mobile Gaming Music Business
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Mobile Gaming master of science degree program enables students to develop Chronological Course Schedule by Months To maximize an artist’s potential, every job in the music industry needs to work The goal of the Music Business Associate of Science degree program is to provide
advanced project management, development, and production skills related to in harmony. By applying a real-world approach and utilizing authentic scenarios, you with focused knowledge and understanding of essential business and
MONTH CODE COURSES CREDIT HOURS
games that are featured on mobile devices such as smartphones, PDAs, tablet the Music Business curriculum prepares students to become music business management skills to enhance your ability to become successful music business
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
computers, and portable media players. During this 12-month program, students professionals working with major record labels, online streaming sites, music professionals. Entry-level positions such as executive assistants, sales assistants,
2 MBG521 Computer Science for Engineers 3.0
will expand upon previous programming knowledge by developing their own publishers, booking agencies, concert promoters, artist management firms, and marketing assistants, promotions assistants, or project coordinators are some of the
3 MBG531 Approaches to Game Design 3.0
mobile game through a project-based curriculum that is structured around the more. To be an effective player in music business, it’s not just important to be good career opportunities you will be prepared for with record labels, music publishers,
real-world mobile game development life cycle. Students will conduct graduate- 4 MBG541 Game Development Frameworks 3.0 at what you do but also to be well versed in the many different roles within the artist-management firms, concert promoters, and music-technology companies.
level mobile gaming research, apply theoretical concepts to game design, explore 5 MBG551 Agile Software Engineering 3.0 industry. For example, a band’s publicist may not need to book a tour, but being
Completing the Music Business Associate of Science degree program will provide
emerging technologies, and develop their own mobile game. Through real-world 6 MBG581 Usability Engineering 3.0 aware of how and why that tour is routed a certain way is invaluable knowledge
you with a portfolio of real-world projects to further your career as an entrepreneur
learning and a culminating thesis, students will have a firm understanding of mobile 7 MBG610 Mobile Gaming Business 3.0 when it comes to forming a media strategy. By teaching you about the many
and leader in the music industry.
game development, including the communication and professional skills required 8 MBG620 Storyboard and Game Design 3.0 different roles in the business, the Music Business curriculum allows you to not
for successful game delivery and monetization. Each course will also develop the 9 MBG630 Mobile Game Development I 3.0 only focus on what you do best but also to ensure that your contributions to the
student’s academic research skills, tools, and methodologies as students will learn 10 MBG650 Mobile Game Development II 3.0 big picture are as effective as possible. You will learn these roles through courses in BACHELOR’S OBJECTIVE
how to utilize academic research for a variety of contexts and learning activities. 11 MBG660 Mobile Game Testing 3.0
music-specific business subjects such as artist management, music copyright and The goal of the Music Business Bachelor of Science degree program is to provide you
Mobile Gaming Thesis: publishing, concert management and touring, and music evaluation for artists and with focused knowledge and understanding of essential business and management
12 MBG680 3.0
Technical Writing & Professional Presentation
repertoire, as well as general business concepts such as finance, leadership, and skills to enhance your ability to become a successful music business professional in
MASTER’S OBJECTIVE TOTAL CREDIT HOURS: 36
marketing. In addition to business-specific topics, you will also have courses focusing a variety of fields, including recording, artist management, concert management,
Mobile gaming represents a rapidly growing industry with as many challenges as TOTAL WEEKS: 48
on communication skills, physical science, professional writing, and how to prepare music publishing, music marketing, music supervision, retail, and distribution.
there are opportunities. The goal of the Mobile Gaming master of science degree for a career in the music industry.
program is to prepare students to address and overcome these challenges through Completing the Music Business Bachelor of Science degree program will provide you
a project-based curriculum that will enable students to be successful mobile The Music Business curriculum offers project and portfolio courses that are with a portfolio of real-world projects to further your careers as an entrepreneur
game developers. This goal will be accomplished by providing students with the threaded throughout each program. These courses are dedicated to providing you and leader in the music industry. It will prepare you for entry-level positions with
knowledge and skills necessary for effective and creative mobile game design, with a relevant and comprehensive project-based learning experience throughout record labels, music publishers, artist-management firms, concert promoters, and
production, and delivery. Through project-based learning and guided academic your academic journey. Career-development modules are also woven throughout music-technology companies.
research, the Mobile Gaming master of science degree program curriculum will the curriculum, providing systematic opportunities for you to prepare for your

enable students to master the discipline and apply appropriate knowledge, skills, future career. These modules focus on strengthening different career skills and

and abilities to all phases of mobile game development. professional strategies that will help you with the transition into the entertainment
and media industries.

To help you move toward your desired career, the Career Development department
has a team of professionals who will help polish your interviewing skills and résumé.
In addition, our Career Development advisors and services will be available for
support and assistance throughout your career—not just while you are a student.

74 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 75
Music Business Music Production
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months With the music industry’s growing use of the Internet and the collaborative aspects Our goal is to provide you with the focused knowledge and understanding of music
of the music production environment, the demand for original music content has production technology and concepts needed to qualify for entry-level industry
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
increased. Full Sail University’s Music Production curriculum encompasses music positions as audio and sound-effects technicians, independent audio engineers,
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
theory and composition, digital recording, and music production. Whether you’re remote-recording engineers, location audio recordists, project-studio engineers,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
a novice or a veteran musician, this degree program provides you with a formal beat programmers, music editors, mix engineers, songwriters, and a variety of other
2 BEM1000 Business in the Entertainment and Media Industries 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0
education that can help prepare you for a variety of career paths in the world of positions in the audio and entertainment industries.
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0 music creation and production.
In addition to gaining technical proficiency and creative development, your
3 MAN2021 Business Management 4.0 5 MAN2021 Business Management 4.0
From digital audio principles, digital workstation technology, and digital signal flow education will help you develop critical-thinking, problem-solving, and analytical
4 MKT210 Introduction to Marketing 4.0 6 MKT210 Introduction to Marketing 4.0
to advanced audio production and engineering techniques, music theory, and music skills that contribute to lifelong learning, providing you with tools to help sustain a
5 ENTB2714 Data Analysis and Reporting 3.0 7 ENTB2714 Data Analysis and Reporting 3.0
history, the curriculum covers many different procedures and applications found long and productive professional career in the entertainment and media industries.
HUM1505 Popular Culture in Media 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3.0
in the music production world. Through coursework utilizing a personal production
6 ECO2005 Introduction to Economics 4.0 CAR1011 Career Module I: Personal Branding 1.0 studio consisting of a laptop computer and a variety of professional audio-software
ENT119 Project and Portfolio I: Business and Marketing 3.0 9 ECO2005 Introduction to Economics 4.0
BACHELOR’S OBJECTIVE
programs, you will gain the confidence and skills to help you succeed in a variety of
CAR1001 Career Module I: Personal Branding* 1.0 10 BUL2100 Business Law †
4.0 music production environments after graduation. Our goal is to provide you with the focused knowledge and understanding of
7 BUL2100 Business Law †
4.0 11 STA3026 Statistics 4.0 music production technology and concepts needed to qualify for entry-level
In addition to music production skills and techniques, you will also develop industry positions as multimedia music composers and producers, audio and
STA3026 Statistics 4.0 12 ENT229 Project and Portfolio II: Business and Marketing 3.0
communication and critical-thinking skills while taking courses in physics, cultural sound-effects technicians, music supervisors, music editors, project-studio
8 ACG3223 Business Accounting 4.0 CAR2011 Career Module II: Career Research 1.0 studies, and professional writing. The Music Production curriculum also offers engineers, beat programmers, music arrangers, songwriters, digital-music
ENT229 Project and Portfolio II: Business and Marketing 3.0 13 ACG3223 Business Accounting 4.0 threaded project and portfolio courses that provide you with a relevant and recording engineers, postproduction audio engineers, MIDI/digital audio
CAR2001 Career Module II: Career Research* 1.0 14 HUM1505 Popular Culture in Media 4.0 comprehensive project-based learning experience throughout your academic workstation operators and programmers, and a variety of other positions in
9 MCM1203 New Media Tools 4.0 15 MCM1203 New Media Tools 4.0 journey. Furthermore, with career-development modules woven throughout the the audio and entertainment industries.
10 ENT239 Project and Portfolio III: Entertainment Business 3.0 16 ENT239 Project and Portfolio III: Entertainment Business 3.0 curriculum, you are also provided with systematic opportunities to prepare for your
future career. These modules focus on strengthening different career skills and In addition to gaining technical proficiency and creative development, your
CAR2002 Career Module III: Résumé Fundamentals* 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
professional strategies that will assist you with the transition into the entertainment education will help you develop critical-thinking, problem-solving, and analytical
11 MUB3311 Music Business Models 3.0 17 MUB3311 Music Business Models 3.0
and media industries. skills that contribute to lifelong learning, providing you with tools to help sustain a
ENC326 Professional Writing* 4.0 ENC326 Professional Writing 4.0
long and productive professional career in the entertainment and media industries.
12 MUB481 Artist Management 4.0 18 MUB481 Artist Management 4.0 A team of Career Development professionals will be available to help you polish
13 MUB3513 Music Evaluation for Artists and Repertoire 3.0 19 MUB3513 Music Evaluation for Artists and Repertoire 3.0 your interviewing skills and résumé and get you ready to enter the job market. In
MAN3152 Leadership and Organizational Behavior† 4.0 20 MBB349 Project and Portfolio IV: Music Business 3.0 addition, our Career Development advisors and services will be available for support
14 MUM3308 Music Copyright and Publishing 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 and assistance throughout your career—not just while you are a student.
MBB349 Project and Portfolio IV: Music Business 3.0 21 MUM3308 Music Copyright and Publishing† 4.0
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 MAN3152 Leadership and Organizational Behavior† 4.0
15 MUM3733 Music Business Marketing 4.0 22 MUM3733 Music Business Marketing† 4.0
16 MUB4361 Music Retail and Distribution 3.0 23 MBB359 Project and Portfolio V: Music Business 3.0
MBB359 Project and Portfolio V: Music Business 3.0 24 MUB4361 Music Retail and Distribution 3.0
CAR3002 Career Module V: Networking* 1.0 25 ENTB3013 Principles of Business Finance 4.0
17 ENTB3013 Principles of Business Finance 4.0 PHY1020 Fundamentals of Physical Science† 4.0
MUB4716 Music Supervision 3.0 26 MBB469 Project and Portfolio VI: Music Business 3.0
18 PHY1020 Fundamentals of Physical Science*† 4.0 27 MUB4716 Music Supervision 3.0
MBB469 Project and Portfolio VI: Music Business 3.0 28 MUB461 Concert Management and Touring 4.0
CAR4001 Career Module VI: Résumé Writing* 1.0 29 ENT479 Project and Portfolio VII: Business and Marketing 3.0
19 MUB461 Concert Management and Touring 4.0 CAR3012 Career Module V: Networking 1.0
20 ENT479 Project and Portfolio VII: Business and Marketing 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

76 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 77

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Music Production New Media Journalism
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The New Media Journalism Master of Arts degree program addresses the Chronological Course Schedule by Months
opportunities for communication in today’s media industry, with a focus on the
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
mechanics of current technologies and how they enhance both narrative structure
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
and visual storytelling. As a student in the program, you’ll explore methods of
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 NMJ510 New Media and Communications 4.0
research, reporting, and publishing on a variety of multimedia platforms while
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0 3 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0 3 NMJ520 Writing for Interactive Media 4.0
taking into account different approaches that each platform requires.
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0 4 NMJ642 Legal Aspects of Media 4.0
Specialized courses teach you how to apply methods of traditional journalism to
3 AUD1923 Recording Principles 4.0 5 AUD1923 Recording Principles 4.0 5 NMJ540 Research and Investigation Skills Development 4.0
writing for interactive media, including reporting using online resources and social
4 APR1355 Fundamentals of Music 3.0 6 APR1355 Fundamentals of Music 3.0 6 NMJ550 Multimedia Development and Editing 4.0
media, public relations, and addressing and resolving legal issues in the digital
5 REC1732 Sequencing Technology 4.0 7 REC1732 Sequencing Technology 4.0 7 NMJ570 Digital News Production 4.0
domain. You’ll also learn how to produce visual and text-based content for multimedia
MGF1213 College Mathematics† 4.0 8 AUD119 Project and Portfolio I: Audio Arts 3.0 8 NMJ590 Multimedia Reporting 4.0
platforms, and publish that content through different digital delivery systems.
6 REC3414 Audio Workstations 4.0 CAR1011 Career Module I: Personal Branding 1.0 9 NMJ620 Social Media and Online Community Engagement 4.0
You’ll apply this collected knowledge to a final capstone project that will consist
AUD119 Project and Portfolio I: Audio Arts 3.0 9 MGF1213 College Mathematics† 4.0 10 NMJ650 Public Relations and Reputation Management 4.0
of a sustained study of a journalistic topic that will be published to a website or
CAR1001 Career Module I: Personal Branding 1.0 10 APR3570 Musical Structure and Analysis 4.0 11 NMJ670 New Media Publishing and Distribution 4.0
blog, and incorporate text, photography, video, graphics, and other storytelling
7 APR3570 Musical Structure and Analysis 4.0 11 MPR1202 Musicianship 4.0 12 NMJ690 New Media Journalism Final Project 4.0
elements. You’ll also document the evolution of the project with a supporting
8 MPR1202 Musicianship 4.0 12 MPB229 Project and Portfolio II: Music Production 3.0
thesis paper, giving you a comprehensive communications project to showcase TOTAL CREDIT HOURS: 47
MPB229 Project and Portfolio II: Music Production 3.0 CAR2011 Career Module II: Career Research 1.0 TOTAL WEEKS: 48
your abilities as a media journalist.
CAR2001 Career Module II: Career Research 1.0 13 REC3414 Audio Workstations 4.0
Full Sail University’s Career Development department will be on hand to provide
9 HUM1505 Popular Culture in Media 4.0 14 MUH2429 History of Popular Music 4.0
support and guidance as you launch your career search in the field of journalism.
MUH2429 History of Popular Music 4.0 15 HUM1505 Popular Culture in Media 4.0
The assistance of this department is extended to Full Sail graduates for the length
10 MPB239 Project and Portfolio III: Music Production 3.0 16 MPB239 Project and Portfolio III: Music Production 3.0
of their careers.
CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
11 AUD3311 History of Recorded Music 3.0 17 AUD3311 History of Recorded Music 3.0
MASTER’S OBJECTIVE
12 MPR3113 Music Genres 4.0 PHY1020 Fundamentals of Physical Science† 4.0
13 PHY1020 Fundamentals of Physical Science* †
4.0 18 MPR3113 Music Genres 4.0 The New Media Journalism Master of Arts degree program teaches students how

MPR3311 Musical Arrangement 4.0 19 MPB349 Project and Portfolio IV: Music Production 3.0
new media technology shapes contemporary journalism in philosophy, practice,
and delivery. The curriculum addresses the concepts, processes, and tools utilized
14 MPB349 Project and Portfolio IV: Music Production 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
in digital news production, digital newsroom management, multimedia reporting,
CAR3001 Career Module IV: Career Strategy and Planning 1.0 20 MPR3311 Musical Arrangement 4.0
and social media writing, as well as the legal and ethical aspects of new media
15 ENC326 Professional Writing 4.0 21 MPR3925 Topics in Music Theory 3.0
journalism. Completion of the program will enable graduates to take advantage
MPR3925 Topics in Music Theory 3.0 ENC326 Professional Writing 4.0
of growing career opportunities for multimedia writers, reporters, producers,
16 MPR4416 Audio Engineering Techniques 4.0 22 MPB359 Project and Portfolio V: Music Production 3.0 managers, and editors.
MPB359 Project and Portfolio V: Music Production 3.0 23 MPR4416 Audio Engineering Techniques 4.0
In addition to technical proficiency and creative development, your education
CAR3002 Career Module V: Networking 1.0 24 MPR3701 Music Production for Media 4.0
will help you develop critical thinking, problem solving, and analytical skills that
17 IMK302 Cultural Studies and the Web* 4.0 25 MPB469 Project and Portfolio VI: Music Production 3.0
contribute to lifelong learning, providing you with tools to help sustain a long and
MPR3701 Music Production for Media 4.0 26 AUD3011 Fundamentals of Music Business 3.0
productive professional career in the entertainment and media industry.
18 MPR4418 Audio Production for Media 4.0 IMK302 Cultural Studies and the Web 4.0
MPB469 Project and Portfolio VI: Music Production 3.0 27 MPR4418 Audio Production for Media 4.0
CAR4001 Career Module VI: Résumé Writing 1.0 28 MPR3452 Game Music Composition 3.0
19 AUD3011 Fundamentals of Music Business 3.0 29 MPB479 Project and Portfolio VII: Music Production 3.0
MPR3452 Game Music Composition 3.0 CAR3012 Career Module V: Networking 1.0
20 MPB479 Project and Portfolio VII: Music Production 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

78 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 79

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Public Relations Recording Arts
Graduate Degree Program - Online Undergraduate Degree Program - Campus
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
Throughout the Public Relations master of arts degree program, students will Chronological Course Schedule by Months Full Sail University began in 1979 as a recording school. Since then, developments in The goal of the Recording Arts Associate of Science degree program is to provide
examine how new social tools and communication channels have changed the idea the recording industry have created new opportunities to build upon the university’s you with the focused skills and knowledge of audio engineering needed to qualify
MONTH CODE COURSES CREDIT HOURS
of what it means to be a public relations professional. Students will learn how to foundational recording curriculum. Beyond just teaching you how to capture for entry-level industry positions as recording engineers, audio editors, assistant mix
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
leverage social media in order to launch powerful dialogues with an organization’s an artist’s sound in the studio, Full Sail University’s Recording Arts curriculum engineers, music supervisors, audio tools developers, presentation media assistants,
2 PBR510 Public Relations in a Digital World 3.0
consumers and advocates. Along with learning the new digital tools, the Public encompasses analog and digital recording, live music production, and audio technical consultants, and a variety of other positions in the audio industry.
3 NMJ520 Writing for Interactive Media 4.0
Relations master’s program will give students a solid foundation in traditional PR. postproduction for film, television, and video games.
In addition to technical proficiency and creative development, your education
Students will gain a solid grasp of how to plan, research, execute, and evaluate 4 NMJ642 Legal Aspects of Media 4.0
From acoustic principles, amplification technology, and signal flow to interactive will help you develop critical-thinking, problem-solving, and analytical skills that
effective PR media plans. During the course of the program and in preparation for 5 PBR540 Innovative Public Relations Tools and Resources 3.0
audio, sequencing techniques, and sound-effect design, this program covers the contribute to lifelong learning, providing you with tools to help sustain a long and
their final thesis project, students will build a website and social channels from the 6 PBR550 Social Media Metrics and ROI 3.0
many different procedures, formats, and applications found in the recording arts productive professional career in the entertainment and media industries.
ground up, fostering their own professional reputation and audience throughout the 7 PBR560 Market and Consumer Research Analysis 3.0
world. By working with the same gear found in some of the finest professional
degree program. 8 PBR610 Media Relations 3.0
studios, you will gain the confidence and skills needed to succeed in these
9 PBR620 Events Marketing and Production 3.0 BACHELOR’S OBJECTIVE
environments after graduation.
10 PBR650 Reputation Management Strategies 3.0 The goal of the Recording Arts Bachelor of Science degree program is to provide you
MASTER’S OBJECTIVE In addition to music production skills and techniques, you will also learn physical
11 PBR640 The Online Media Room 3.0 with the focused skills and knowledge of audio engineering needed to qualify for
The Internet and new media channels have had a profound impact on the field of science, professional writing, critical listening, art history, and how to prepare
12 PBR699 Public Relations Final Project and Thesis 3.0 entry-level industry positions as recording engineers, mix engineers, postproduction
public relations. The rise of participatory media such as blogs, Twitter, and content- yourself for the music industry. The Recording Arts curriculum also offers threaded and game audio engineers, digital audio workstation operators and programmers,
sharing sites has challenged the traditional ideal of who is a journalist – dramatically TOTAL CREDIT HOURS: 38 project and portfolio courses that provide you with a relevant and comprehensive music/effects/dialogue editors, live-production engineers, and a variety of other
altering how publicists and PR professionals engage to share their stories. In TOTAL WEEKS: 48
project-based learning experience throughout your academic journey. Furthermore, positions in the audio industry.
addition to traditional news media, today’s PR professionals must also identify and with career-development modules woven throughout the curriculum, the Recording
develop credible and lasting relationships with influential voices throughout the Arts programs provide you with systematic opportunities to prepare for your In addition to technical proficiency and creative development, your education
social media world. future career. These modules focus on strengthening different career skills and will help you develop critical-thinking, problem-solving, and analytical skills that
professional strategies that will assist you with the transition into the entertainment contribute to lifelong learning, providing you with tools to help sustain a long and
Effective PR messages are informative, newsworthy, and interesting – but not to
and media industries. productive professional career in the entertainment and media industries.
everyone and not all the time. Online PR professionals must compete with a broad
spectrum of challenges and with a variety of social media participants, who all have A team of Career Development professionals will be available to help you polish
their individual perspective of public relations and digital marketing strategies. your interviewing skills and résumé and get you ready to enter the job market. In

The Public Relations master of arts degree program is designed to provide students addition, our Career Development advisors and services will be available for support

with a practical working knowledge of traditional PR methods and a hands-on and assistance throughout your career—not just while you are a student.

understanding of the latest new social tools, communication channels, technologies,


trends, and best practices. The 12-month program is focused on developing new
media PR professionals with a solid understanding of traditional PR tradecraft,
digital media expertise, and technical skills.

80 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 81
Recording Arts Show Production
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Our Show Production curriculum provides you with practical and technical skills to The goal of the Show Production Associate of Science degree program is to provide
prepare for a career in the live-event field of your choice—whether it is the concert you with the focused knowledge and understanding of live-event production needed
MONTH CODE COURSES CREDIT HOURS
and touring market, corporate productions, conventions, audio/visual installations, to qualify for entry-level industry positions as presentation setup technicians,
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

or other disciplines. You will become immersed in the world of contemporary audio, theme park technicians, stage hands, recording engineers, audio editors, assistant
DEP1013 Psychology of Play 3.0
lighting, video, and concert media design while learning the theories and principles mix engineers, audio editors, technical consultants, music supervisors, audio tools
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
behind these components and getting an extensive and immersive experience with developers, and a variety of other positions in the audio and entertainment industries.
ENC1101 English Composition I*† 4.0 a wide assortment of gear used by professionals in the industry.
In addition to technical proficiency and creative development, your education
3 AUD1923 Recording Principles 4.0
Once you are comfortable with production concepts in a classroom setting, you will will help you develop critical-thinking, problem-solving, and analytical skills that
4 APR1355 Fundamentals of Music 3.0
be able to put your skills to the test in real-world scenarios by collaborating with contribute to lifelong learning, providing you with tools to help sustain a long and
5 REC1732 Sequencing Technology 4.0
a live band to design, produce, and manage a full-scale show. You will be able to productive professional career in the entertainment and media industries.
MGF1213 College Mathematics† 4.0
maintain order when both technical and creative issues arise and ensure that things
6 REC3414 Audio Workstations 4.0 run smoothly. In addition to show production–specific skills, you will also have
AUD119 Project and Portfolio I: Audio Arts 3.0
BACHELOR’S OBJECTIVE
courses focusing on physical science, professional writing, leadership, and how to
CAR1001 Career Module I: Personal Branding 1.0 prepare yourself for a career in live-event production. The goal of the Show Production Bachelor of Science degree program is to provide
7 SHP2033 Introduction to Show Production Systems 4.0 you with the focused knowledge and understanding of live-event production needed
The Show Production curriculum offers threaded project and portfolio courses that to qualify for entry-level industry positions in sound reinforcement, lighting, live
8 REC2132 Principles of Electronics 4.0
provide you with a relevant and comprehensive project-based learning experience video and multimedia, automated lighting, concert touring, and audio measurement
AUD229 Project and Portfolio II: Audio Arts 3.0 throughout your academic journey. Career-development modules are also woven system analysis. Additional skills you acquire in live-event production will broaden
CAR2001 Career Module II: Career Research 1.0 throughout the curriculum, providing systematic opportunities for you to prepare your opportunities in related media fields.
9 HUM1505 Popular Culture in Media* 4.0 for your future career. These modules focus on strengthening different career
APR3466 Mixing Techniques 4.0 skills and professional strategies that will help you with the transition into the In addition to technical proficiency and creative development, your education
entertainment and media industries. will help you develop critical-thinking, problem-solving, and analytical skills that
10 RAB239 Project and Portfolio III: Recording Arts 3.0
contribute to lifelong learning, providing you with tools to help sustain a long and
CAR2002 Career Module III: Résumé Fundamentals 1.0 A team of Career Development professionals will be available to help you polish productive professional career in the entertainment and media industries.
11 REC3514 Critical Listening 3.0 your interviewing skills and résumé and get you ready to enter the job market. In
AUD3311 History of Recorded Music 3.0 addition, our Career Development advisors and services will be available for support
12 REC3901 Session Recording 4.0 and assistance throughout your career—not just while you are a student.
13 AUD3011 Fundamentals of Music Business 3.0
REC3125 Vocal Production 3.0
14 PHY1020 Fundamentals of Physical Science* 4.0
RAB349 Project and Portfolio IV: Recording Arts 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0
15 ENC326 Professional Writing* 4.0
REC3805 Audio Postproduction 4.0
16 REC4414 Advanced Audio Workstations 4.0
RAB358 Project and Portfolio V: Recording Arts 3.0
CAR3002 Career Module V: Networking 1.0
17 ART2006 Art History* 4.0
AUD3425 Sound Design for Games 4.0
18 RAB468 Project and Portfolio VI: Recording Arts 3.0
CAR4001 Career Module VI: Resume Writing 1.0
19 REC4735 Advanced Session Recording 4.0
20 RAB479 Project and Portfolio VII: Recording Arts 3.0
CAR4002 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

82 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 83

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Show Production Simulation & Visualization
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months In today’s digital world, simulation and visualization technologies have become The goal of the Simulation & Visualization Associate of Science degree program is to
widespread throughout many industries for education, science, training, and develop programmers and future engineers with the creative and critical-thinking
MONTH CODE COURSES CREDIT HOURS
entertainment purposes. From creating computerized models for understanding skills and technical expertise required to produce simulations and visualizations
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

complex data to developing virtual environments for gaming, simulation and based on real-world needs and applications. In addition to coding skills and a
DEP1013 Psychology of Play 3.0
visualization technologies solve challenging problems, enable learning, and provide computer-science foundation, this program helps you develop an applicable
2 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0
visual insight into abstract problems and ideas. The Simulation & Visualization knowledge of discrete mathematics, linear algebra, object-oriented programming,
ENC1101 English Composition I*† 4.0
curriculum was designed to create future engineers who will develop simulation and and physics. The curriculum in this degree program also encompasses courses that
3 AUD1923 Recording Principles 4.0
visualization systems for the twenty-first century. It was also designed to provide address data structures and algorithms, software engineering, applied human-
4 APR1355 Fundamentals of Music 3.0
you with the technical and critical-thinking skills needed to study, design, develop, computer interaction, and mythology. The Simulation & Visualization Associate of
5 REC1732 Sequencing Technology 4.0
and test simulation and visualization systems. Science degree is designed to prepare you to engage in constructive simulations
MGF1213 College Mathematics† 4.0
and visualizations for training and entertainment applications. Graduates of the
6 REC3414 Audio Workstations 4.0 Furthermore, the curriculum allows you to develop your programming skills with
Simulation & Visualization Associate of Science degree program will be prepared to
AUD119 Project and Portfolio I: Audio Arts 3.0 hands-on experience in the engineering of simulation and visualization systems.
enter the workforce as entry-level programmers, developers, scripters, and quality-
CAR1001 Career Module I: Personal Branding* 1.0 You are trained using real-world approaches and emerging technologies to keep
assurance testers.
7 SHP2033 Introduction to Show Production Systems 4.0 pace with this dynamic industry and prepare you for success in the twenty-first
8 REC2132 Principles of Electronics 4.0 century. In addition to developing your technical expertise and subject knowledge,
AUD229 Project and Portfolio II: Audio Arts 3.0 the Simulation & Visualization curriculum is designed to develop your creativity. You BACHELOR’S OBJECTIVE
CAR2001 Career Module II: Career Research* 1.0
will learn strategies for engineering simulations and visualizations and apply those The goal of the Simulation & Visualization Bachelor of Science degree program
9 HUM1505 Popular Culture in Media 4.0
methods to develop unique engineering projects of your own. is to develop engineers with the creative and critical-thinking skills and technical
APR3466 Mixing Techniques 4.0 The Simulation & Visualization curriculum offers threaded project and portfolio expertise required to produce simulations and visualizations based on real-world
10 SPB239 Project and Portfolio III: Show Production 3.0 courses that provide you with a relevant and comprehensive project-based learning needs and applications. You will learn how to test and validate these simulations
CAR2002 Career Module III: Résumé Fundamentals* 1.0 experience throughout your academic journey. Career-development modules are and visualizations, allowing you to display the skills needed to work in this new and
11 SHP3425 Show Production Systems 3.0 also woven throughout the curriculum, providing systematic opportunities for you growing industry. The curriculum in this degree program encompasses courses
TPA3013 Lighting Concepts and Design 3.0 to prepare for your future career. These modules focus on strengthening different that address programming, simulation electronics, visualization software, artificial
12 SHP3215 Audio and Visual Technologies 4.0 career skills and professional strategies that will help you with the transition into the intelligence, 3-D rendering, behavior modeling, mission-critical systems, analysis
13 PHY1020 Fundamentals of Physical Science*† 4.0 entertainment and media industries. methods, leveraging content libraries, and simulation environments. This program is
SHP3635 Automated Lighting Technology 3.0 designed to prepare you to engage in constructive simulations and visualizations for
To help you move toward your desired career, the Career Development department
14 SHP4125 Advanced Show Production Systems 4.0 training and entertainment applications. Graduates of the Simulation & Visualization
has a team of professionals who will help you polish your interviewing skills and
SPB349 Project and Portfolio IV: Show Production 3.0 Bachelor of Science degree program will be prepared to enter the workforce as
résumé. In addition, our Career Development advisors and services will be available
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 entry-level simulation and visualization engineers.
for support and assistance throughout your career—not just while you are a student.
15 MAN3152 Leadership and Organizational Behavior† 4.0
SHP3712 Live Production Management* 3.0
16 SHP4785 Advanced Video Production 4.0
SPB359 Project and Portfolio V: Show Production 3.0
CAR3002 Career Module V: Networking* 1.0
17 ENC326 Professional Writing* 4.0
SHP4726 Concert Media Design 2.0
18 SHP4822 Sports Broadcast Production 3.0
SPB469 Project and Portfolio VI: Show Production 3.0
CAR4001 Career Module VI: Résumé Writing* 1.0
19 SHP4565 Audio Measurement Systems 3.0
20 SPB479 Project and Portfolio VII: Show Production 3.0
CAR4002 Career Module VII: Job Interview* 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

84 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 85

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Simulation & Visualization Sportscasting
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus & Online

Campus OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months The Sportscasting curriculum presents how new communication technologies are The central goal of the Sportscasting Associate of Science degree program is
altering the way audiences consume content. By promoting responsiveness and to provide you a fundamental basis in the core elements of sports and media
MONTH CODE COURSES CREDIT HOURS
distinction as a sportscaster, this degree equips you to grow within this arena and storytelling. You will develop and refine your skills in basic sports communication—
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

connect with modern sports fans. Sports media companies have expanded to reach including writing, presentation, and vocal performance. The degree program helps
DEP1013 Psychology of Play 3.0
their audiences through a wider array of communication platforms—social, mobile, you focus on ways you can maximize your ability to connect with different audiences
2 TEM1000 Technology in the Entertainment and Media Industries 3.0
digital, and virtual. Sports audiences that used to share only a few traditional that would consume your content. You will learn how to utilize the principles of
ENC1101 English Composition I*† 4.0
platforms are becoming more varied and specific across the available methods communication in a sports-specific context while implementing original content on
3 MAD1100 Discrete Mathematics 4.0
for consuming media. Because of this changing landscape of the sports industry, multiple technology platforms.
4 COP1000 Programming I† 4.0
creative professionals are in growing demand who understand new communication
5 COP2334 Programming II† 4.0 Completing this program will enable you to pursue new and emerging entry-
technologies and the communities who utilize them.
6 SDV3111 Systems Programming 4.0 level pathways in the field of sportscasting, sports communication, and sports
COD119 Project and Portfolio I: Code 3.0 The evolving demands of the sports-content presentation field require you to journalism, including positions such as sports producer, sports journalist, and digital
CAR1001 Career Module I: Personal Branding 1.0 first have a firm grasp of the core elements of great storytelling. These elements sports content creator.
7 SDV2213 Data Structures and Algorithms 4.0 remain applicable to sports media across the board, whether it is among twenty-
GEN242 Linear Algebra 4.0 first-century platforms such as virtual reality experiences, game systems, and
BACHELOR’S OBJECTIVE
8 GDD258 Software Engineering 4.0 mobile devices or traditional platforms such as radio and television. You will
explore the fundamentals of understanding audiences, multimedia storytelling, The central goal of the Sportscasting Bachelor of Science degree program is to
SDV3012 Applied Human-Computer Interaction 3.0
studio production, and broadcasting for advanced technology. The curriculum provide you a comprehensive grasp of the core elements of sports and media
9 GEN262 Physics 4.0
also provides you with practical opportunities to develop your personal style in storytelling. You will develop refined skills in sports communication and sports
COD229 Project and Portfolio II: Code 3.0
processing, creating, and delivering content. This project-based curriculum will journalism for presenting content through various media platforms. The degree
CAR2001 Career Module II: Career Research 1.0
culminate with the creation and production of your own demo reel to position you program outlines the traits that have defined successful sportscasters and leaders
10 SVB239 Project and Portfolio III: Simulation and Visualization 3.0
for your entrance into the industry. throughout the radio, television, and digital eras of sports presentation and
CAR2002 Career Module III: Résumé Fundamentals 1.0
translates these characteristics for sportscasters across twenty-first-century sports-
11 SIM313 Microcontrollers 4.0 The Sportscasting curriculum offers threaded project and portfolio courses that media outlets. You will learn the fundamentals of traditional sports storytelling,
GDD291 Operating Systems 3.0 provide you with a relevant and comprehensive project-based learning experience such as clear writing and vocal communication, as well as more advanced content-
12 SIM3073 Simulation and Visualization Software 3.0 throughout your academic journey. Career-development modules are also woven creation and studio-production techniques and their applications to emerging
COD3721 Computer Networks 3.0 throughout the curriculum, providing systematic opportunities for you to develop technologies and communication channels.
13 SIM3321 Digital Fabrication 4.0 your talents and practice your delivery for your future career. These modules focus
14 GEN3322 Probability 4.0 on strengthening a variety of relevant career skills and professional strategies Completing this program will enable you to pursue career opportunities in sports
SVB349 Project and Portfolio IV: Simulation and Visualization 3.0 that will help you with the transition into the world of professional sports-content media and sports presentation, including on-air and production positions for

CAR3001 Career Module IV: Career Strategy and Planning 1.0 presentation. traditional news networks, digital sports channels, and new and developing
platforms such as video game systems and virtual reality productions.
15 COD3315 Computer Graphics 3.0
To help you move toward your desired career, our industry experts serving as
SIM3032 Data Visualization and Modeling 3.0
associate faculty will help guide you in the development and review of your demo
16 CAP4053 Artificial Intelligence 4.0
reel. Our Career Development department also has a team of professionals who
SIM4319 Virtual and Augmented Reality 3.0
will help you polish your interviewing skills and résumé. In addition, our Career
CAR3002 Career Module V: Networking 1.0
Development advisors and services will be available for support and assistance
17 SIM4175 Simulation and Visualization Environments 3.0 throughout your career—not just while you are a student.
HIS3320 Historical Archetypes and Mythology† 4.0
.
18 SVB359 Project and Portfolio V: Simulation and Visualization 3.0
SVB469 Project and Portfolio VI: Simulation and Visualization 3.0
CAR4001 Career Module VI: Résumé Writing 1.0
19 SIM4819 Simulation Production 3.0
20 SVB479 Project and Portfolio VII: Simulation and Visualization 3.0
CAR4002 Career Module VII: Job Interview 1.0
BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

86 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 87

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Sportscasting Sports Marketing & Media
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months Teams, companies, and organizations in the field of sports business are rapidly The objective of the Sports Marketing & Media Associate of Science degree program
moving into social, mobile, and digital spaces while targeting opportunities to create is to help you develop and refine skills in marketing and technology, which will
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
content, control their messages, generate revenue, and create fan branding. These be valuable for all forms of engagement—communication, revenue generation,
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
businesses are realizing that as the digital universe expands, they can connect with event operations, marketing, and business development—within the field of
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
their respective clients and fan bases in a much more intimate way than has ever sports business. The degree program focuses on ways that you can maximize the
2 BEM1000 Business in the Entertainment and Media Industries 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0
been possible. Because of this, the sports-business industry has a universal need connection between fans, teams, brands, and athletes, and you will learn how to
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0 for creative professionals who understand and utilize technology and are able to utilize the principles of marketing in a sports-specific context while implementing
3 SCS1101 Introduction to Sportscasting 3.0 5 SCS1101 Introduction to Sportscasting 3.0 communicate the information derived from it. original content on multiple platforms.
4 HUM1505 Popular Culture in Media 4.0 6 HUM1505 Popular Culture in Media 4.0
The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program
5 MCM1203 New Media Tools 4.0 7 MCM1203 New Media Tools 4.0
contribute to the new demands of the evolving field of sports business, particularly will enable you to pursue new and emerging entry-level professional pathways
6 SMM3411 Sports Digital Production 4.0 8 ENT119 Project and Portfolio I: Business & Marketing 3.0
from a position where digital art, design, communication, distribution, and marketing in the field of sports business, including positions such as marketing coordinator,
ENT119 Project and Portfolio I: Business & Marketing 3.0 CAR1011 Career Module I: Personal Branding 1.0 intersect. This curriculum will also provide you with a fundamental understanding marketing analyst, marketing specialist, branding associate, and many others.
CAR1001 Career Module I: Personal Branding 1.0 9 SMM3411 Sports Digital Production 4.0 of how marketing and content creation are becoming more integrated into the
7 SCS2501 Broadcast Writing 4.0 10 SCS2501 Broadcast Writing 4.0 everyday operations of sports businesses. Furthermore, the curriculum provides
BACHELOR’S OBJECTIVE
PHY1020 Fundamentals of Physical Science*† 4.0 11 PHY1020 Fundamentals of Physical Science† 4.0 practical, real-time opportunities for you to create, distribute, and market content,
and includes topics such as social-media marketing, sports-business models, mobile The objective of the Sports Marketing & Media Bachelor of Science degree program
8 MCM2651 Research in Media Communications 4.0 12 SCB228 Project and Portfolio II: Sportscasting 3.0
technology, sports sales and sponsorships, intellectual property, and leadership and is to help you develop and refine skills in marketing and technology, which will
SCB228 Project and Portfolio II: Sportscasting 3.0 CAR2011 Career Module II: Career Research 1.0
organizational behavior. This collaborative, project-based curriculum culminates with be valuable for all forms of engagement—communication, revenue generation,
CAR2001 Career Module II: Career Research 1.0 13 MGF1213 College Mathematics †
4.0
you creating and producing a targeted sports-business proposal for a self-selected event operations, marketing, and business development—within the field of
9 SCS3201 Vocal Training for Sportscasting I 4.0 14 MCM2651 Research in Media Communications 4.0
company such as a team, league, university, or marketer. sports business. The degree program focuses on ways that you can maximize the
MGF1213 College Mathematics† 4.0 15 SCS3201 Vocal Training for Sportscasting I 4.0
connection between fans, teams, brands, and athletes, and you will learn how to
10 SCB239 Project and Portfolio III: Sportscasting 3.0 16 SCB239 Project and Portfolio III: Sportscasting 3.0 The Sports Marketing & Media curriculum offers threaded project and portfolio utilize the principles of marketing in a sports-specific context while implementing
CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0 courses that provide you with a relevant and comprehensive project-based learning original content on multiple platforms. Completing the Sports Marketing & Media
11 ENC326 Professional Writing* 4.0 17 MKT2418 Fundamentals of Public Relations 4.0 experience throughout your academic journey. Career-development modules are Bachelor of Science degree program will enable you to pursue new and emerging
SCS3351 Diversity in Modern Media 3.0 ENC326 Professional Writing 4.0
also woven throughout the curriculum, providing systematic opportunities for you entry-level professional pathways in the field of sports business, including positions
to prepare for your future career. These modules focus on strengthening different such as sports event coordinator, sports sales associate, client relations supervisor,
12 MKT2418 Fundamentals of Public Relations 4.0 18 SCS3401 Vocal Training for Sportscasting II 3.0
career skills and professional strategies that will help you with the transition into the live events marketing manager, media content producer, and many more.
13 SCS3401 Vocal Training for Sportscasting II 3.0 19 SCS4621 Broadcast for Advanced Technology I 3.0
entertainment and media industries.
SCS4621 Broadcast for Advanced Technology I 3.0 20 SCB348 Project and Portfolio IV: Sportscasting 3.0
14 SCB348 Project and Portfolio IV: Sportscasting 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0 To help you move toward your desired career, the Career Development department
CAR3001 Career Module IV: Career Strategy and Planning 1.0 21 SCS3351 Diversity in Modern Media 3.0
has a team of professionals who will help you polish your interviewing skills and
résumé. In addition, our Career Development advisors and services will be available
15 MAN3152 Leadership and Organizational Behavior† 4.0 22 SCS3521 Advanced Interviewing for Sportscasting 4.0
for support and assistance throughout your career—not just while you are a student.
SCS3521 Advanced Interviewing for Sportscasting 4.0 MAN3152 Leadership and Organizational Behavior† 4.0
16 SCB359 Project and Portfolio V: Sportscasting 3.0 23 MCM4429 New Media Formats 4.0
CAR3002 Career Module V: Networking 1.0 24 SCB359 Project and Portfolio V: Sportscasting 3.0
17 MCM4429 New Media Formats 4.0 25 SCS4111 Advanced Reporting and Practice 4.0
BUL3514 Intellectual Property† 4.0 26 BUL3514 Intellectual Property† 4.0
18 SCS4111 Advanced Reporting and Practice 4.0 27 SCB469 Project and Portfolio VI: Sportscasting 3.0
SCB469 Project and Portfolio VI: Sportscasting 3.0 28 SCS4761 Broadcast for Advanced Technology II 4.0
CAR4001 Career Module VI: Résumé Writing 1.0 SMM3112 Sports Business Models 3.0
19 SMM3112 Sports Business Models 3.0 29 SCB479 Project and Portfolio VII:Sportscasting 3.0
SCS4761 Broadcast for Advanced Technology II 4.0 CAR3012 Career Module V: Networking 1.0
20 SCB479 Project and Portfolio VII:Sportscasting 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

88 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 89

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Sports Marketing & Media Web Design & Development
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail University’s Web Design & Development curriculum focuses on the design, The goal of the Web Design & Development Associate of Science degree program is
usability, coding, and programming needed to integrate and deploy modern to provide you with the focused knowledge and understanding of web development
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
websites and web applications. You will begin to unlock the secrets of effective and production needed to qualify for entry-level industry positions such as web
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
web design and development in all of their forms by designing, coding, and designer, developer, and scripter. Additional skills you will acquire in customer
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0
publishing standards-based web content for a variety of formats. To develop web- relations will broaden your opportunities for a variety of positions in the industry.
2 BEM1000 Business in the Entertainment and Media Industries 3.0 3 BEM1000 Business in the Entertainment and Media Industries 3.0
based solutions that are dynamic and engaging, you will use industry-standard
In addition to technical proficiency and creative development, your education
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0 tools, including modern client-side and server-side languages, relational and
will help you develop critical-thinking, problem-solving, and analytical skills that
3 MKT210 Introduction to Marketing 4.0 5 MKT210 Introduction to Marketing 4.0 nonrelational database structures, and frameworks used in modern web stacks.
contribute to lifelong learning, providing you with tools to help sustain a long and
MKT163 Storytelling 3.0 6 MKT1414 Marketing Research 4.0 You will learn to develop content for a wide range of devices, including desktops,
productive professional career in the entertainment and media industries.
4 MKT1414 Marketing Research 4.0 7 MKT163 Storytelling 3.0 laptops, smartphones, tablets, and other branches of the expanding realm of mobile
IMK241 Fundamentals of Web Design 4.0 8 ENT119 Project and Portfolio I: Business and Marketing 3.0 devices. Each of your acquired skills will be used to create real-world projects and
5 MGF1213 College Mathematics† 4.0 CAR1011 Career Module I: Personal Branding 1.0 develop a well-rounded portfolio. In addition to gaining experience and completing BACHELOR’S OBJECTIVE
6 ENC326 Professional Writing* 4.0 9 IMK241 Fundamentals of Web Design 4.0 assignments aimed at making you a well-rounded web designer and developer, The goal of the Web Design & Development Bachelor of Science degree program is
ENT119 Project and Portfolio I: Business and Marketing 3.0 10 MGF1213 College Mathematics† 4.0
you will also have courses focusing on communication skills, English composition, to provide you with the focused knowledge and understanding of web development
professional presentation, art history, and how to prepare yourself to enter the web and production needed to qualify for industry positions such as web designer,
CAR1001 Career Module I: Personal Branding 1.0 11 ENC326 Professional Writing 4.0
design and development industry. developer, and programmer. Additional skills you will acquire in customer relations,
7 ACG3223 Business Accounting 4.0 12 ENT229 Project and Portfolio II: Business and Marketing 3.0
The Web Design & Development curriculum offers threaded project and portfolio copyright law, and corporate branding will broaden your opportunities for a variety
8 MKT2418 Fundamentals of Public Relations 4.0 CAR2011 Career Module II: Career Research 1.0
courses that provide you with a relevant and comprehensive project-based learning of positions in the industry.
ENT229 Project and Portfolio II: Business and Marketing 3.0 13 MKT2418 Fundamentals of Public Relations 4.0
CAR2001 Career Module II: Career Research 1.0 14 MKT3014 Marketing Law and Contracts 4.0
experience throughout your academic journey. Career-development modules are In addition to technical proficiency and creative development, your education
also woven throughout the curriculum, providing systematic opportunities for you will help you develop critical-thinking, problem-solving, and analytical skills that
9 MKT3014 Marketing Law and Contracts 4.0 15 ACG3223 Business Accounting 4.0
to prepare for your future career. These modules focus on strengthening different contribute to lifelong learning, providing you with tools to help sustain a long and
10 MAR239 Project and Portfolio III: Marketing 3.0 16 MAR239 Project and Portfolio III: Marketing 3.0
career skills and professional strategies that will help you with the transition into the productive professional career in the entertainment and media industries.
CAR2002 Career Module III: Résumé Fundamentals 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
entertainment and media industries.
11 SMM3411 Sports Digital Production 4.0 17 SMM3411 Sports Digital Production 4.0
12 SMM3112 Sports Business Models 3.0 18 SMM3112 Sports Business Models 3.0
To help you move toward your desired career, our Career Development department
has a team of professionals who will help you polish your interviewing skills and
HUM1505 Popular Culture in Media 4.0 HUM1505 Popular Culture in Media 4.0
résumé. In addition, our Career Development services and advisors will be available
13 SMM3563 Social Media Methods 3.0 19 SMM3563 Social Media Methods 3.0
for support and assistance throughout your career—not just while you are a student.
PHY1020 Fundamentals of Physical Science*† 4.0 20 SMM349 Project and Portfolio IV: Sports Marketing and Media 3.0
14 SMM3622 Sports Events and Entertainment 3.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
SMM349 Project and Portfolio IV: Sports Marketing and Media 3.0 21 SMM3622 Sports Events and Entertainment 3.0
CAR3001 Career Module IV: Career Strategy and Planning 1.0 22 SMM4111 Business Project Management 4.0
15 BUL3514 Intellectual Property† 4.0 PHY1020 Fundamentals of Physical Science† 4.0
SMM4111 Business Project Management 4.0 23 SMM359 Project and Portfolio V: Sports Marketing and Media 3.0
16 SMM3934 Mobility Technology and Marketing 3.0 24 SMM3934 Mobility Technology and Marketing 3.0
SMM359 Project and Portfolio V: Sports Marketing and Media 3.0 25 SMM4561 Sports Sales and Sponsorship 4.0
CAR3002 Career Module V: Networking 1.0 26 SMM469 Project and Portfolio VI: Sports Marketing and Media 3.0
17 SMM4561 Sports Sales and Sponsorship 4.0 MAN3152 Leadership and Organizational Behavior 4.0
18 MAN3152 Leadership and Organizational Behavior† 4.0 27 BUL3514 Intellectual Property 4.0
SMM469 Project and Portfolio VI: Sports Marketing and Media 3.0 28 SMM4833 Marketing Plans and Campaign Development 4.0
CAR4001 Career Module VI: Résumé Writing 1.0 29 ENT479 Project and Portfolio VII: Business and Marketing 3.0
19 SMM4833 Marketing Plans and Campaign Development 4.0 CAR3012 Career Module V: Networking 1.0
20 ENT479 Project and Portfolio VII: Business and Marketing 3.0 CAR4011 Career Module VI: Résumé Writing 1.0
CAR4002 Career Module VII: Job Interview 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

90 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 91

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Web Design & Development Extended Studies
Undergraduate Degree Program - Campus & Online Internship Program - Campus & Online

Campus Online OVERVIEW Campus & Online


Chronological Course Schedule by Months Chronological Course Schedule by Months This program is offered as a free, optional service to qualified students and is Chronological Course Schedule by Weeks
available to any Full Sail University graduate in good standing. Upon successful
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS WEEKS COURSES CREDIT HOURS
completion of the Extended Studies Internship program, a certificate of completion
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 6-24 Internship 3-12
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
is issued. This optional, no-cost internship opportunity represents Full Sail’s effort to
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 TOTAL CREDIT HOURS: 3-12
continue the expansion of educational services to our students and the industry.
2 TEM1000 Technology in the Entertainment and Media Industries 3.0 3 TEM1000 Technology in the Entertainment and Media Industries 3.0 TOTAL WEEKS: 6-24
ENC1101 English Composition I*† 4.0 4 ENC1101 English Composition I† 4.0
3 MAD1100 Discrete Mathematics 4.0 5 MAD1100 Discrete Mathematics 4.0
OBJECTIVE
4 MDV2330 Scalable Data Infrastructures 4.0 6 MDV2330 Scalable Data Infrastructures 4.0 The Extended Studies Internship Program is designed to give students an
5 ART2006 Art History 4.0 7 ART2006 Art History 4.0
opportunity to apply what they learned during a comprehensive, hands-on working
experience in a real-world environment. Participants will gain a solid understanding
DEV1425 Emerging Interface Design 4.0 8 DEV119 Project and Portfolio I: Development 3.0
of their chosen field.
6 DEV231 Database Structures 4.0 CAR1011 Career Module I: Personal Branding 1.0
DEV119 Project and Portfolio I: Development 3.0 9 PHY1020 Fundamentals of Physical Science †
4.0
CAR1001 Career Module I: Personal Branding* 1.0 10 DEV231 Database Structures 4.0
7 MDV2430 Advanced Scalable Data Infrastructures 4.0 11 MDV2430 Advanced Scalable Data Infrastructures 4.0
8 DEV2318 Interfaces and Usability 3.0 12 WDD229 Project and Portfolio II: Web Design and Development 3.0
WDD229 Project and Portfolio II: Web Design and Development 3.0 CAR2011 Career Module II: Career Research 1.0
CAR2001 Career Module II: Career Research* 1.0 13 DEV1425 Emerging Interface Design 4.0
9 MDV1830 Visual Frameworks 4.0 14 DEV2318 Interfaces and Usability 3.0
10 PHY1020 Fundamentals of Physical Science*† 4.0 15 MDV1830 Visual Frameworks 4.0
WDD239 Project and Portfolio III: Web Design and Development 3.0 16 WDD239 Project and Portfolio III: Web Design and Development 3.0
CAR2002 Career Module III: Résumé Fundamentals* 1.0 CAR2012 Career Module III: Résumé Fundamentals 1.0
11 WDD311 Applied Design Tools and Interfaces 3.0 17 WDD311 Applied Design Tools and Interfaces 3.0
12 WDD301 Designing for Web Standards I 3.0 18 WDD301 Designing for Web Standards I 3.0
STA3026 Statistics 4.0 19 WDD322 Designing for Web Standards II 3.0
13 WDD322 Designing for Web Standards II 3.0 20 WDD349 Project and Portfolio IV: Web Design and Development 3.0
14 WDD3322 Programming for Web Applications 4.0 CAR3011 Career Module IV: Career Strategy and Planning 1.0
WDD349 Project and Portfolio IV: Web Design and Development 3.0 21 WDD312 Programming for Web Applications 4.0
CAR3001 Career Module IV: Career Strategy and Planning* 1.0 STA3026 Statistics 4.0
15 WDD434 Advanced Database Structures 4.0 22 WDD312 Design Patterns for Web Programming 3.0
WDD312 Design Patterns for Web Programming 3.0 23 WDD359 Project and Portfolio V: Web Design and Development 3.0
16 WDD353 Server-Side Languages 4.0 24 WDD434 Advanced Database Structures 4.0
WDD359 Project and Portfolio V: Web Design and Development 3.0 25 WDD353 Server-Side Languages 4.0
CAR3002 Career Module V: Networking 1.0 26 WDD442 Advanced Server-Side Languages 4.0
17 WDD442 Advanced Server-Side Languages 4.0 MAN3152 Leadership and Organizational Behavior† 4.0
18 MAN3152 Leadership and Organizational Behavior† 4.0 27 WDD4416 Web Application Integration 4.0
WDD469 Project and Portfolio VI: Web Design and Development 3.0 28 WDD463 Deployment of Web Applications 4.0
CAR4001 Career Module VI: Résumé Writing* 1.0 WDD469 Project and Portfolio VI: Web Design and Development 3.0

19 WDD4416 Web Application Integration 4.0 29 WDD479 Project and Portfolio VII: Web Design and Development 3.0

20 WDD463 Deployment of Web Applications 4.0 CAR3012 Career Module V: Networking 1.0

WDD479 Project and Portfolio VII: Web Design and Development 3.0 CAR4011 Career Module VI: Résumé Writing 1.0

CAR4002 Career Module VII: Job Interview* 1.0 CAR4012 Career Module VII: Job Interview 1.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
Note: Students must graduate from a Full Sail University degree program before applying for an Internship. Consideration will
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 be granted to Active Students who have successfully completed 50% of their degree program and are in Good Standing
(both academically and financially) with the University. A certificate is awarded upon successful completion of the Extended
Studies Internship Program.

92 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 93

This specific course uses the Florida Statewide Course Numbering System (SCNS).
Courses
OF STUDY
&
Certificate
PROGRAMS
94 FU LL
FUL L SA I L U NI VER
VE R SIT
SI T Y C O U RS E S O F S TU D Y & C E RTI F I C A TE PRO G RA M S 95
Audio Production Digital Marketing
Undergraduate Certificate Program - Online Graduate Certificate Program - Online
OVERVIEW Online OVERVIEW Online
Recent developments in the recording industry have created new opportunities Chronological Course Schedule by Months Full Sail University’s Digital Marketing Graduate Certificate provides specific Chronological Course Schedule by Months
to build upon Full Sail University’s foundational recording curriculum. Changes in knowledge that can help you excel in competitive job fields. The certificate is
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
technology have restructured the industry, making audio production the domain comprised of several courses taken from our Digital Marketing master’s degree
1 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0 1 MAR512 Digital Marketing Fundamentals 3.5

Certificate

Certificate
of independent recording engineers, editors, vocal specialists, and other program and is offered online to fit the schedule of working industry professionals.
2 AUD1923 Recording Principles 4.0 2 IMK522 New Media Marketing 3.0
craftspeople who work in small facilities and project studios. A bachelor’s degree is a prerequisite for any of Full Sail’s Graduate Certificates.
3 APR1355 Fundamentals of Music 3.0 3 DMK512 Advanced Digital Marketing Strategies 3.0
The Audio Production undergraduate certificate program introduces students to It’s more important than ever for a marketing professional to understand the
4 REC1732 Sequencing Technology 4.0 4 DMK662 Digital Analytics and Optimization 3.0
the knowledge, skills, and attitudes necessary to conduct business as independent possibilities and limitations of digital media and how to best employ sound
5 REC3414 Audio Workstations 4.0 TOTAL CREDIT HOURS: 12.5
audio creators. The certificate’s curriculum encompasses audio basics, listening marketing fundamentals in this rapidly changing technological landscape. The
TOTAL CREDIT HOURS: 18 TOTAL WEEKS: 16
skills, recording technology, and sequencing. The program focuses on providing courses in the Digital Marketing Graduate Certificate provide an introductory
TOTAL WEEKS: 20
professional development training for active audio professionals who seek to exploration of digital marketing methodologies, analytics, marketing analysis,
enhance their capabilities and credentials as well as aspiring audio professionals and new media.
looking to enter the discipline.
Through the courses in this Graduate Certificate, you’ll gain the necessary
foundation to strategically market products and raise brand awareness, giving
OBJECTIVE you tools that are crucial to becoming a twenty-first century marketing leader.

The Audio Production undergraduate certificate program will provide students


with a foundational knowledge of the audio production process. Students will be
equipped with basic skills in recording and sequencing as well as an understanding
of computer-based, project-studio production—a rapidly emerging field in the
professional audio industry. Upon completion of this certificate program, the
knowledge and skills gained will enhance the craft and marketability of existing
and aspiring audio professionals alike.

96 FUL L SA I L U NI VE R SI T Y C E RTI F I CATE PRO G RA M S 97


Instructional Design & Technology Intensive English
Graduate Certificate Program - Online Courses of Study - Campus
OVERVIEW Online MISSION STATEMENT Campus
Full Sail University’s Instructional Design & Technology Graduate Certificate will Chronological Course Schedule by Months The mission of Intensive English is to provide a unique, entertainment centered, Chronological Course Schedule by Months
give you specific knowledge that can help you excel in competitive job fields. The mobile-learning environment that prepares students for whom English is an
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
certificate is comprised of several courses taken from our Instructional Design & additional language for success in postsecondary academic settings and future
1 EDM533 Visual and Verbal Communication in Instructional Design 3.0 1 IEP082 Fundamentals of English Writing 2.0

Certificate

Courses of Study
Technology Master’s Degree Program and is offered online to fit the schedule of careers in their chosen industry.
2 IDT574 Digital Media and Learning Applications 3.0 IEP083 Fundamentals of Conversational English 2.0
working industry professionals. A bachelor’s degree is a prerequisite for any of
3 IDT610 Filmmaking Principles for Instructional Design 3.0 2 IEP084 Reading 1 2.0
Full Sail’s Graduate Certificates.
4 EME6226 Game Strategies and Motivation 3.0 OVERVIEW IEP085 Listening and Speaking 1 2.0
Today’s students are digital natives born at a time where technology is integrated Full Sail University’s Intensive English courses of study focus on the language skills
TOTAL CREDIT HOURS: 12 3 IEP086 Writing 1 2.0
into every aspect of their lives. To connect with them, teachers need to create tested in university-recognized, language proficiency exams. They also introduce
TOTAL WEEKS: 16 IEP087 Grammar 1 2.0
innovative and inspirational environments that bridge the gap between traditional students to the entertainment and media industry. Students do not need to be 4 IEP088 Listening and Speaking 2 2.0
education and the ever-expanding realm of technology and media, to allow students proficient in the English language to participate.
IEP089 Writing 2 2.0
to learn and grow.
If you are seeking a way to build your English language skills while preparing for an 5 IEP090 Reading 2 2.0
You’ll learn to utilize media creation tools and technology to create video educational path in entertainment and media, Full Sail’s Intensive English courses can IEP091 Grammar 2 2.0
presentations, media assets, and more, and you’ll study how to incorporate video teach you English in a creative, immersive way that fits in with your academic goals. 6 IEP095 Reading 3 2.0
games, music, and educational multimedia in your classroom. By engaging today’s
Over an intensive nine-month period, you’ll build your skills in reading, writing, IEP093 Grammar 3 2.0
digital natives using the technology they use every day outside the classroom, you’ll
be able to create a more collaborative atmosphere inside your classroom. listening, and speaking using rich multimedia learning tools. You’ll demonstrate your 7 IEP094 Listening and Speaking 3 2.0
abilities through creative projects and exercises – including movies, songwriting, IEP092 Writing 3 2.0
blogging, podcasts, art, and more. 8 IEP096 Grammar 4 2.0

As you learn and create within Full Sail’s diverse facilities, you’ll explore various IEP099 Writing 4 2.0

industry branches such as entertainment, art, video games, and business. You will 9 IEP098 Reading 4 2.0

have opportunities to interact with faculty and students, as well as industry guests IEP097 Listening and Speaking 4 2.0
and graduates, which will enhance your English fluency and comprehension. TOTAL CREDIT HOURS: 36
You’ll also learn strategies that will enable you to confidently participate in further TOTAL WEEKS: 36
university programs and academic study. The creative, interdisciplinary approach of
the Intensive English courses will allow you to become immersed in Full Sail’s culture
from day one, giving you a comfortable transition into your next educational journey.

* This curriculum is tailored for students who want to pursue studies in entertainment and media.
It is not a stand-alone English language program.

** The Commission for Independent Education does not license the Intensive English courses of study.

98 C OUR SES OF ST UDY FUL L SA I L UN I VER SI T Y 99


Media Communications
Undergraduate Certificate Program - Online
OVERVIEW Online
Skilled communicators are needed within every industry – and especially within Chronological Course Schedule by Months
the world of entertainment and media. Communications professionals can wear
MONTH CODE COURSES CREDIT HOURS
many hats – from creating a social media presence to creating a compelling brand
1

Certificate
aesthetic – but their common thread is a deep understanding of how to interpret, MCM1001 Introduction to Media Communications and Technologies 4.0
craft, and relay messages for different audiences. 2

3
In the Media Communications undergraduate certificate, your coursework will begin MCM1203 New Media Tools 4.0
with an introduction to digital media, as well as the fundamentals of communication. 4

You’ll familiarize yourself with new media technology and theories of aesthetics 5
MCM1401 Aesthetics and Theory of Communications 4.0
and communication, and learn the workflow processes involved in creating your 6
personal brand.  
7
At the heart of good media communications is good storytelling. This program will MCM3003 Career Development Skills: Media Communications 4.0
8
introduce you to the several narratives found throughout the media industry. You’ll
TOTAL CREDIT HOURS: 16
learn to appreciate and create an appealing media aesthetic for a variety of digital
TOTAL WEEKS: 32
formats. Using digital media creation tools, you’ll develop your personal brand and
professional digital presence that will make you stand out to prospective employers.

100 FUL L SA I L U NI VE R SI T Y C E RTI F I CATE PRO G RA M S 101


Active Duty
Military
TRACKS

102 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 103


Game Design Game Design
Associate’s Degree Program - Online Associate’s Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Game Design curriculum is comprised of high-level game design and production The Game Design Associate of Science degree program will focus on the knowledge Chronological Course Schedule by Months
courses that will take you deep into the game development pipeline. You will and understanding of game development necessary to be successful in qualifying
MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
develop and expand your project and design skills through hands-on exercises for entry-level design and production positions. Completion of this degree program
1
in leadership, team management, game design, and marketing, while learning will greatly enhance your ability to work in the fast-paced environment of a game GEN1011 Creative Presentation 3.0
2
skills required to advance a career in the game production industry. In addition to studio in an entry-level production role. The curriculum in this program develops
3
strengthening these skills, the Game Design curriculum has foundational courses your project and team-management abilities, production skills, and game design DEP1013 Psychology of Play 3.0
4
focusing on professional writing and mythology. This well-rounded education will knowledge. In addition, this program will give you the mathematical foundations for 5
TEM1000 Technology in the Entertainment and Media Industries 3.0
help you hone leadership, design, and project-management skills in preparation for successful programming and game development. 6
advancing through the game industry. 7
Upon completion of the Game Design Associate of Science degree program, you ENC1101 English Composition I† 4.0
8
Project and portfolio courses are threaded throughout the Game Design curriculum will be prepared to qualify for entry-level industry positions in game design,
9
and are dedicated to providing you with a relevant and comprehensive project- game testing, interactive design, and a variety of other fields in the game and OFF
10
based learning experience throughout your academic journey. Furthermore, career- entertainment industries.
11
development modules are also woven throughout the curriculum that provide you OFF
12
with systematic opportunities to prepare for your future career. These modules
13
focus on strengthening different career skills and professional strategies that will MAD1100 Discrete Mathematics 4.0
14
assist you with the transition into the entertainment and media industries. 15
GDN1151 Design Tools 4.0
16
A team of Career Development professionals will be available to help you polish
your interviewing skills and résumé and get you ready to enter the job market. In 17
PHY1020 Fundamentals of Physical Science† 4.0
18
addition, our Career Development advisors and services will be available for support
19
and assistance throughout your career—not just while you are a student. IND119 Project and Portfolio I: Interactive Design 3.0 CAR1011 Career Module I 1.0
20
21
OFF
22
23
OFF
24
25
GDN1231 Game Design I 4.0
26
27
GDN2001 Programming Foundations I 4.0
28
29
GDN2130 Design and Development Analysis 3.0
30
31
IND229 Project and Portfolio II: Interactive Design 3.0 CAR2011 Career Module II 1.0
32
33
OFF 3.0
34
35
OFF
36
37
STA3026 Statistics 4.0
38
39
GDN3632 Level Design 4.0
40
41
GDN3232 Building Functional Groups 4.0
42
43
GDN239 Project and Portfolio III: Game Design 3.0 CAR2012 Career Module III 1.0
44

TOTAL CREDIT HOURS: 60


TOTAL WEEKS: 176


This specific course uses the Florida Statewide Course Numbering System (SCNS).

104 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 105


Media Communications Media Communications
Associate’s Degree Program - Online Associate’s Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technology have influenced every aspect Chronological Course Schedule by Months
with extensive knowledge to understand and contribute to the field of media of human culture, including family life, politics, business, international relations,
MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
communications and to use new media communication technologies. You will survey religion, education, entertainment, and recreation. The Media Communications
1
critical approaches to contemporary media-related issues and communication Associate of Science degree program prepares you to recognize, embrace, and GEN1011 Creative Presentation 3.0
2
theory while working within a project-based learning curriculum. You will be strategically manage the inevitable changes in the media landscape. You will acquire
3
immersed in a supportive environment that fosters the development of the the skills you need to best utilize today’s media, share knowledge and information, DEP1013 Psychology of Play 3.0
4
strategies and skills necessary to succeed in today’s dynamic media industries. and maximize audience response. You will practice proper research methods, learn 5 Visual Arts in the Entertainment
VEM1000 3.0
The courses in the Media Communications curriculum are designed to prepare you the theories and practices of communication, and learn how to edit for the web. 6 and Media Industries
for a wide variety of careers in media and associated fields where media knowledge Changes in the media industry are contemplated and reflected throughout the 7
ENC1101 English Composition I† 4.0
and skills are an integral part of their operations. degree program’s curriculum. 8
9
The Media Communications curriculum offers threaded project and portfolio OFF
10
courses that provide you with a relevant and comprehensive project-based learning
11
experience throughout your academic journey. With career-development modules OFF
12
woven throughout the curriculum, the Media Communications programs also
13 Introduction to Media Communications
provide you with systematic opportunities to prepare for your future career. These MCM1002 3.0
14 and Technologies
modules focus on strengthening different career skills and professional strategies 15
MCM1203 New Media Tools 4.0
that will assist you with the transition into the entertainment and media industries. 16

To help you move toward your desired career, the Career Development department 17
MCM1401 Aesthetics and Theory of Communications 4.0
18
has a team of professionals who will help you polish your interviewing skills and
19
résumé. In addition, our Career Development advisors and services will be available COM119 Project and Portfolio I: Communications 3.0 CAR1011 Career Module I 1.0
20
for support and assistance throughout your career—not just while you are student.
21
OFF
22
23
OFF
24
25
ART2006 Art History 4.0
26
27
MCM2416 Digital Video and Audio Production 4.0
28
29
MCM2651 Research in Media Communications 4.0
30
31
COM229 Project and Portfolio II: Communications 3.0 CAR2011 Career Module II 1.0
32
33
OFF 3.0
34
35
OFF
36
37
MGF1213 College Mathematics† 4.0
38
39
MCM3855 Graphic Design and Communications 4.0
40
41
MCM2429 Editing for the Web 4.0
42
43
MCB239 Project and Portfolio III: Media Communications 3.0 CAR2012 Career Module III 1.0
44

TOTAL CREDIT HOURS: 60


TOTAL WEEKS: 176


This specific course uses the Florida Statewide Course Numbering System (SCNS).

106 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 107


Sports Media & Marketing Sports Media & Marketing
Associate’s Degree Program - Online Associate’s Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
Teams, companies, and organizations in the field of sports business are rapidly The objective of the Sports Marketing & Media Associate of Science degree program Chronological Course Schedule by Months
moving into social, mobile, and digital spaces while targeting opportunities to create is to help you develop and refine skills in marketing and technology, which will
MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
content, control their messages, generate revenue, and create fan branding. These be valuable for all forms of engagement—communication, revenue generation,
1
businesses are realizing that as the digital universe expands, they can connect with event operations, marketing, and business development—within the field of GEN1011 Creative Presentation 3.0
2
their respective clients and fan bases in a much more intimate way than has ever sports business. The degree program focuses on ways that you can maximize the
3
been possible. Because of this, the sports-business industry has a universal need connection between fans, teams, brands, and athletes, and you will learn how to DEP1013 Psychology of Play 3.0
4
for creative professionals who understand and utilize technology and are able to utilize the principles of marketing in a sports-specific context while implementing 5
BEM1000 Business in the Entertainment and Media Industries 3.0
communicate the information derived from it. original content on multiple platforms. 6

The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program 7
ENC1101 English Composition I† 4.0
8
contribute to the new demands of the evolving field of sports business, particularly will enable you to pursue new and emerging entry-level professional pathways
9
from a position where digital art, design, communication, distribution, and marketing in the field of sports business, including positions such as marketing coordinator, OFF
10
intersect. This curriculum will also provide you with a fundamental understanding of marketing analyst, marketing specialist, branding associate, and many others.
11
how marketing and content creation are becoming more integrated into the everyday OFF
12
operations of sports businesses. Furthermore, the curriculum provides practical,
13
real-time opportunities for you to create, distribute, and market content, and includes MKT210 Introduction to Marketing 4.0
14
topics such as social-media marketing, sports-business models, mobile technology, 15
MKT1414 Marketing Research 4.0
sports sales and sponsorships, intellectual property, and cultural studies. This 16
collaborative, project-based curriculum culminates with you creating and producing a 17
MKT163 Storytelling 3.0
targeted sports-business marketing campaign for a self-selected company such as a 18
team, league, university, or marketer. 19
MAR119 Project and Portfolio I: Marketing 3.0 CAR1011 Career Module I 1.0
20
The Sports Marketing & Media curriculum offers threaded project and portfolio
21
courses that provide you with a relevant and comprehensive project-based learning OFF
22
experience throughout your academic journey. Career-development modules are
23
also woven throughout the curriculum, providing systematic opportunities for you OFF
24
to prepare for your future career. These modules focus on strengthening different 25
IMK241 Fundamentals of Web Design 4.0
career skills and professional strategies that will help you with the transition into the 26
entertainment and media industries. 27
MGF1213 College Mathematics† 4.0
28
To help you move toward your desired career, the Career Development department
29
has a team of professionals who will help you polish your interviewing skills and ENC326 Professional Writing 4.0
30
résumé. In addition, our Career Development advisors and services will be available
31
for support and assistance throughout your career—not just while you are a student. MAR229 Project and Portfolio II: Marketing 3.0 CAR2011 Career Module II 1.0
32
33
OFF 3.0
34
35
OFF
36
37
MKT2418 Fundamentals of Public Relations 4.0
38
39
MKT3014 Marketing Law and Contracts 4.0
40
41
ACG3223 Business Accounting 4.0
42
43
SMM239 Project and Portfolio III: Sports Marketing and Media 3.0 CAR2012 Career Module III 1.0
44

TOTAL CREDIT HOURS: 60


TOTAL WEEKS: 176


This specific course uses the Florida Statewide Course Numbering System (SCNS).

108 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 109


Completion
PROGRAMS

110 FUL L SA I L U NI VE R SI T Y C O M PLE TI O N PRO G RA M S 111


Audio Arts Audio Arts
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Audio Arts Bachelor of Science program is designed to develop the knowledge Our goal is to provide you with a focused knowledge and understanding of essential
and skills of audio professionals in the entertainment and media industries. The recording arts and audio production skills to enhance your ability to qualify for
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
program focuses on recording arts, music business, and audio production and entry-level industry positions, including audio recordist, project studio engineer,
AUD3011 Fundamentals of Music Business 3.0 APR4111 Advanced Audio Editing Techniques 4.0

Bachelor’s Program

Audio Production
provides students with a strong foundation of academic and hands-on coursework. music editor, digital audio workstation operator, music supervisor, and more. In
ART3006 Art History 4.0 APR3703 Advanced Mixing Techniques 3.0
After you complete the core Audio Arts curriculum, you will have the opportunity addition to academic mastery, technical proficiency, and creative development, it is
APR3211 Listening Skills for Audio Professionals 4.0 REC4805 Audio Postproduction 4.0
to choose a concentration in Music Production, Audio Production, Show Production, our goal to help you develop critical-thinking, problem-solving, and analytical skills
or Recording Arts. that contribute to lifelong learning, providing you with tools to help sustain a long APR3703 Contemporary Production Techniques 4.0 APR4316 Game Audio Production Techniques 4.0

and productive professional career in the entertainment and media industries. ENC326 Professional Writing 4.0 APR3466 Mixing Techniques 3.0
The Audio Arts curriculum offers threaded project and portfolio courses that
Concentration Course 3.0 AUD3425 Sound Design for Games 3.0
provide you with a relevant and comprehensive project-based learning experience
AUD349 Project and Portfolio IV: Audio Arts 3.0 APR3404 Vocal Techniques 3.0
throughout your academic journey. Career-development modules are also woven
CAR3001 Career Module IV 1.0
throughout the curriculum, providing systematic opportunities for you to prepare
for your future career. These modules focus on strengthening different career skills Concentration Course 3.0
CODE COURSES CREDIT HOURS
and professional strategies that will help you transition into the entertainment and Concentration Course 3.0
MPR4416 Audio Engineering Techniques 4.0

Music Production
media industries. Concentration Course 3.0
MUH3429 History of Popular Music 3.0
AUD359 Project and Portfolio V: Audio Arts 3.0
MPR4113 Music Genres 4.0
CAR3002 Career Module V 1.0
MPR4701 Music Production for Media 4.0
Concentration Course 4.0
MPR3311 Musical Arrangement 3.0
Concentration Course 4.0
MPR3202 Musicianship 3.0
AUD469 Project and Portfolio VI: Audio Arts 3.0
MPR3925 Topics in Music Theory 3.0
CAR4001 Career Module VI 1.0
Concentration Course 4.0
AUD479 Project and Portfolio VII: Audio Arts 3.0 CODE COURSES CREDIT HOURS

CAR4002 Career Module VII 1.0 REC4414 Advanced Audio Workstations 4.0

Recording Arts
REC4805 Audio Postproduction 4.0
**TOTAL CREDIT HOURS: 120
REC3514 Critical Listening 3.0
TOTAL WEEKS: 40
APR3466 Mixing Techniques 3.0
REC3132 Principles of Electronics 3.0
REC4901 Session Recording 4.0
REC3125 Vocal Production 3.0

CODE COURSES CREDIT HOURS

SHP4215 Audio and Visual Technologies 4.0

Show Production
SHP4565 Audio Measurement Systems 4.0
SHP3635 Automated Lighting Technology 3.0
SHP3726 Concert Media Design 3.0
TPA3013 Lighting Concepts and Design 3.0
SHP3712 Live Production Management 3.0
SHP4425 Show Production Systems 4.0

112 FUL L SA I L U NI VE R SI T Y C O M PLE TI O N PRO G RA M S 113


Business Business
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Business Bachelor of Science program is designed to develop the knowledge Our goal is to provide you with a focused knowledge and understanding of essential
and skills of business professionals in the entertainment and media industries. business and management skills to enhance your ability to qualify for entry-level
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
The program focuses on business management, marketing, and public relations industry positions, including marketing analyst, brand ambassador, promotions
ENC326 Professional Writing 4.0 BUL4300 Business Law 4.0

Bachelor’s Program

Entertainment Business
and provides students with a strong foundation of academic and hands-on manager, public relations assistant, digital marketing strategist, and a variety of
ENTB3033 Data Analysis and Reporting 3.0 MUM3309 Business Technology and Design 3.0
coursework. After you complete the core Business curriculum, you will have the other entertainment business positions in the fields of film, music, digital media,
DMK473 Digital Analytics and Reporting 4.0 ENTB3485 Entertainment Business Models 3.0
opportunity to choose a concentration in Entertainment Business, Music Business, broadcasting, and gaming. In addition to academic mastery, technical proficiency,
Sports Marketing and Media, or Digital Marketing. and creative development, it is our goal to help you develop critical-thinking, ACG3223 Business Accounting 4.0 BUL3514 Intellectual Property 3.0

problem-solving, and analytical skills that contribute to lifelong learning, providing MAN3152 Leadership and Organizational Behavior 4.0 ENTB4013 Principles of Business Finance 4.0
The Business curriculum offers threaded project and portfolio courses that provide
you with tools to help sustain a long and productive professional career in the Concentration Course 3.0 ENTB4623 Principles of Entrepreneurship 4.0
you with a relevant and comprehensive project-based learning experience through-
entertainment and media industries. EBB349 Project and Portfolio IV: Business 3.0 ENTB3525 Professional Selling 3.0
out your academic journey. Career-development modules are also woven CAR3001 Career Module IV 1.0
throughout the curriculum, providing systematic opportunities for you to prepare
Concentration Course 3.0
for your future career. These modules focus on strengthening different career skills CODE COURSES CREDIT HOURS
Concentration Course 3.0
and professional strategies that will help you transition into the entertainment and IMK322 Content Strategy, Development, and Marketing 3.0

Digital Marketing
Concentration Course 3.0
media industries. IMK3317 Display Advertising and Email Marketing 3.0
EBB359 Project and Portfolio V: Business 3.0
MKT4014 Marketing Law and Contracts 4.0
CAR3002 Career Module V 1.0
IMK4410 Mobile and Emerging Technology Marketing 4.0
Concentration Course 4.0
IMK484 Principles of Online Campaign Development 4.0
Concentration Course 4.0
IMK381 Search Engine Optimization 3.0
EBB469 Project and Portfolio VI: Business 3.0
IMK345 Social Media Marketing 3.0
CAR4001 Career Module VI 1.0
Concentration Course 4.0
EBB479 Project and Portfolio VII: Business 3.0 CODE COURSES CREDIT HOURS

CAR4002 Career Module VII 1.0 MUB481 Artist Management 4.0

Music Business
MUB361 Concert Management and Touring 3.0
**TOTAL CREDIT HOURS: 120
MUM4733 Music Business Marketing 4.0
TOTAL WEEKS: 40
MUB3311 Music Business Models 3.0
MUM4308 Music Copyright and Publishing 4.0
MUB3513 Music Evaluation for Artists and Repertoire 3.0
MUB3361 Music Retail and Distribution 3.0

CODE COURSES CREDIT HOURS

MKT4014 Marketing Law and Contracts 4.0

Sports Marketing & Media


SMM4833 Marketing Plans and Campaign Development 4.0
SMM3934 Mobility Technology and Marketing 3.0
SMM3562 Social Media and Sports Marketing 3.0
SMM3112 Sports Business Models 3.0
SMM3622 Sports Events and Entertainment 3.0
SMM4561 Sports Sales and Sponsorship 4.0

114 FUL L SA I L U NI VE R SI T Y C O M PLE TI O N PRO G RA M S 115


Communications Communications
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Communications Bachelor of Arts program is designed to develop the Our goal is to provide you with a focused knowledge and understanding of essential
knowledge and skills of communications professionals in the entertainment writing and communication skills to enhance your ability to qualify for entry-
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
and media industries. The program focuses on transmedia writing, creative level industry positions, including new media strategist, social media manager,
MCM3133 New Media Tools 4.0 ECW3722 Children’s Entertainment 3.0

Bachelor’s Program

Creative Writing for


Entertainment
development, and storytelling and provides students with a strong foundation of copywriter, editor, communications specialist, scriptwriter, comic writer, and a Developing New Worlds:
MCM3439 Editing for the Web 4.0 ECW4831 4.0
academic and hands-on coursework. After you complete the core Communications variety of other careers in the communications field. In addition to academic Environment and Historical Research
ART3006 Art History 4.0 ECW3521 Game Writing 3.0
curriculum, you will have the opportunity to choose a concentration in Media mastery, technical proficiency, and creative development, it is our goal to help you
Communications or Creative Writing. develop critical-thinking, problem-solving, and analytical skills that contribute to MCM4429 New Media Formats 4.0 ECW3933 Publishing and Distribution 3.0

lifelong learning, providing you with tools to help sustain a long and productive HIS3320 Historical Archetypes and Mythology 4.0 ECW4055 Scriptwriting Techniques 4.0
The Communications curriculum offers threaded project and portfolio courses that
professional career in the entertainment and media industries. Concentration Course 3.0 ECW3652 Transmedia Writing 3.0
provide you with a relevant and comprehensive project-based learning experience
COM349 Project and Portfolio IV: Communications 3.0 ECW4101 Writing Workshop 4.0
throughout your academic journey. Career-development modules are also woven
CAR3001 Career Module IV 1.0
throughout the curriculum, providing systematic opportunities for you to prepare
for your future career. These modules focus on strengthening different career skills Concentration Course 3.0
CODE COURSES CREDIT HOURS
and professional strategies that will help you transition into the entertainment and Concentration Course 3.0
MCM3312 Advanced Video 3.0

Media Communications
media industries. Concentration Course 3.0
MCM4431 Aesthetics and Theory of Communications 4.0
COM359 Project and Portfolio V: Communications 3.0
MCM4436 Digital Video and Audio Production 4.0
CAR3002 Career Module V 1.0
MCM3425 Integrated Marketing 3.0
Concentration Course 4.0 Introduction to Media
MCM3032 3.0
Concentration Course 4.0 Communications and Technologies
MCM3319 Media Sociology 3.0
COM469 Project and Portfolio VI: Communications 3.0
WEB4550 Web Design 4.0
CAR4001 Career Module VI 1.0
Concentration Course 4.0
COM479 Project and Portfolio VII: Communications 3.0
CAR4002 Career Module VII 1.0

**TOTAL CREDIT HOURS: 120


TOTAL WEEKS: 40

116 FUL L SA I L U NI VE R SI T Y C O M PLE TI O N PRO G RA M S 117


Computer Science Computer Science
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Computer Science Bachelor of Science program is designed to develop the Our goal is to provide you with a focused knowledge and understanding of essential
knowledge and skills of technologists in the entertainment and media industries. information technology and computing skills to enhance your ability to qualify for
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
The program focuses on database structures, database systems, and networking entry-level industry positions. Depending on your concentration, these may include
WDD434 Advanced Database Structures 4.0 CTI3323 Cloud Management Platforms 3.0

Bachelor’s Program

Cloud Technologies
technologies and provides students with a strong foundation of academic and server administrator, application-systems specialist, hardware technician, mobile
CTI3622 Database Systems 3.0 CTI4201 Information Management and History 4.0
hands-on coursework. After you complete the core Computer Science curriculum, application designer, mobile application developer, web designer, web developer,
STA3026 Statistics 4.0 CTI4021 Information Storage Fundamentals 4.0
you will have the opportunity to choose a concentration in Mobile Development, and a variety of other positions in the entertainment, media, and information
Web Design and Development, or Cloud Technologies. technology industries. In addition to academic mastery, technical proficiency, and CTI3231 Data Storage Systems 3.0 CTI3318 Introduction to Information Security 3.0

creative development, it is our goal to help you develop critical-thinking, problem- ART3006 Art History 4.0 CTI4751 Software-Driven Data Centers 4.0
The Computer Science curriculum offers threaded project and portfolio courses that
solving, and analytical skills that contribute to lifelong learning, providing you with Concentration Course 3.0 CTI3561 Systems Performance and Capacity Management 3.0
provide you with a relevant and comprehensive project-based learning experience
tools to help sustain a long and productive professional career in the entertainment TEC349 Project and Portfolio IV: Computer Science 3.0 CTI3007 Virtualization Technologies 3.0
throughout your academic journey. Career-development modules are also woven
and media industries. CAR3001 Career Module IV 1.0
throughout the curriculum, providing systematic opportunities for you to prepare
for your future career. These modules focus on strengthening different career skills Concentration Course 3.0
CODE COURSES CREDIT HOURS
and professional strategies that will help you transition into the entertainment and Concentration Course 3.0
MDV3550 Apple Programming Language 3.0

Mobile Development
media industries. Concentration Course 3.0
DEV3328 Interfaces and Usability 3.0
TEC359 Project and Portfolio V: Computer Science 3.0
MDV4810 Java 4.0
CAR3002 Career Module V 1.0
MDV4630 Mobile Development Frameworks I 4.0
Concentration Course 4.0
MDV4730 Mobile Development Frameworks II 4.0
Concentration Course 4.0
MDV3851 Mobile Development Frameworks III 3.0
TEC469 Project and Portfolio VI: Computer Science 3.0
MDV3111 Mobile User Experience 3.0
CAR4001 Career Module VI - Campus 1.0
Concentration Course 4.0
TEC479 Project and Portfolio VII: Computer Science 3.0 CODE COURSES CREDIT HOURS

CAR4002 Career Module VII - Campus 1.0 WDD411 Applied Design Tools and Interfaces 4.0

Web Design &


Development
WDD312 Design Patterns for Web Programming 3.0
**TOTAL CREDIT HOURS: 120
WDD301 Designing for Web Standards I 3.0
TOTAL WEEKS: 40
WDD322 Designing for Web Standards II 3.0
DEV3328 Interfaces and Usability 3.0
WDD4322 Programming for Web Applications 4.0
WDD453 Server-Side Languages 4.0

118 FUL L SA I L U NI VE R SI T Y C O M PLE TI O N PRO G RA M S 119


Interactive Technology Interactive Technology
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Interactive Technology Bachelor of Science program is designed to develop Our goal is to provide you with a focused knowledge and understanding of essential
the knowledge and skills of coding professionals in the entertainment and media programming, engineering, and development skills to enhance your ability to qualify
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
industries. The program focuses on programming, human-computer interaction, for entry-level industry positions. Depending on your concentration, these may
GEN3322 Probability 4.0 SDV4213 Data Structures and Algorithms 4.0

Bachelor’s Program

Computer Science
and various engineering concepts and provides students with a strong foundation include simulation and visualization engineer, software engineer, UI developer,
COD3412 Digital Logic 4.0 COD3622 Information and Database Systems 3.0
of academic and hands-on coursework. After you complete the core Interactive computer applications engineer, game programmer, tool builder, engine builder,
GDD393 Operating Systems 3.0 SDV3102 Machine Intelligence Systems 3.0
Technology curriculum, you will have the opportunity to choose a concentration artificial-intelligence programmer, interface programmer, network programmer, and
in Computer Science, Game Development, Game Design, or Simulation and a variety of other positions in the entertainment and media industries. In addition COD3511 Computer Organization and Architecture 3.0 SDV3327 Software Architecture 3.0

Visualization. to academic mastery, technical proficiency, and creative development, it is our goal CTI3622 Database Systems 3.0 SDV4719 Software Integration 4.0

to help you develop critical-thinking, problem-solving, and analytical skills that Concentration Course 3.0 SDV4617 Software Prototyping 4.0
The Interactive Technology curriculum offers threaded project and portfolio
contribute to lifelong learning, providing you with tools to help sustain a long and COD349 Project and Portfolio IV: Interactive Technology 3.0 SDV3733 Software Test and Quality Assurance 3.0
courses that provide you with a relevant and comprehensive project-based learning
productive professional career in the entertainment and media industries. CAR3001 Career Module IV 1.0
experience throughout your academic journey. Career-development modules are
also woven throughout the curriculum, providing systematic opportunities for you Concentration Course 3.0
CODE COURSES CREDIT HOURS
to prepare for your future career. These modules focus on strengthening different Concentration Course 3.0
GDN4331 Game Design I 4.0

Game Design
career skills and professional strategies that will help you transition into the Concentration Course 3.0
GDN3241 Game Design II 3.0
entertainment and media industries. COD359 Project and Portfolio V: Interactive Technology 3.0
GDN3842 Game Development 3.0
CAR3002 Career Module V 1.0
GDN3341 Game Mechanics 3.0
Concentration Course 4.0
GDN3920 Game Systems Integration 3.0
Concentration Course 4.0
GDN4632 Level Design 4.0
COD469 Project and Portfolio VI: Interactive Technology 3.0
GDN4741 World Building 4.0
CAR4001 Career Module VI 1.0
Concentration Course 4.0
COD479 Project and Portfolio VII: Interactive Technology 3.0 CODE COURSES CREDIT HOURS

CAR4002 Career Module VII 1.0 CAP4053 Artificial Intelligence 4.0

Game Development
COD3511 Computer Organization and Architecture 3.0
**TOTAL CREDIT HOURS: 120
SDV4213 Data Structures and Algorithms 4.0
TOTAL WEEKS: 40
GDD479 Engine Development 4.0
GDD383 Game Architecture 3.0
GDD3319 Game Integration 3.0
GDD3317 Game Prototyping 3.0

CODE COURSES CREDIT HOURS

SIM3032 Data Visualization and Modeling 3.0

Simulation &
Visualization
SIM3321 Digital Fabrication 3.0
SIM4318 Discrete and Continuous Simulation 4.0
SIM412 Microcontrollers 4.0
SIM4175 Simulation and Visualization Environments 4.0
SIM3002 Simulation and Visualization Software 3.0
SIM3819 Simulation Production 3.0

120 FUL L SA I L U NI VE R SI T Y C O M PLE TI O N PRO G RA M S 121


Visual Arts Visual Arts
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Visual Arts Bachelor of Arts program is designed to develop the knowledge Our goal is to provide you with a focused knowledge and understanding of essential
and skills of visual art professionals in the entertainment and media industries. design and media production skills to enhance your ability to qualify for entry-level
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
The program focuses on design and art theory, storytelling, and various aspects of industry positions. Depending on your concentration, these may include graphic
FIL3334 History of Motion Picture Arts 3.0 DGT412 3-D Arts 4.0

Bachelor’s Program

Digital Arts & Design


media production and provides students with a strong foundation of academic and designer, animator, independent filmmaker, cinematographer, art director, assistant
DGT346 Digital Audio and Video 3.0 DGT333 3-D for Motion Design 3.0
hands-on coursework. After you complete the core Visual Arts curriculum, you will director, production manager, and other various positions in the visual arts. In
VIC3003 History of Visual Communication 4.0 DGT363 Editing Digital Video 3.0
have the opportunity to choose a concentration in Computer Animation, Graphic addition to academic mastery, technical proficiency, and creative development, it is
Design, Game Art, Digital Arts and Design, Digital Cinematography, or Film. our goal to help you develop critical-thinking, problem-solving, and analytical skills GRA3116 Shading and Lighting 4.0 DGT301 Graphic Principles I 3.0

that contribute to lifelong learning, providing you with tools to help sustain a long HIS3320 Historical Archetypes and Mythology 4.0 DGT3371 Graphic Principles II 3.0
The Visual Arts curriculum offers threaded project and portfolio courses that
and productive professional career in the entertainment and media industries. Concentration Course 3.0 DGT441 Motion Graphics 4.0
provide you with a relevant and comprehensive project-based learning experience
3DA349 Project and Portfolio IV: Visual Arts 3.0 DGT432 Typography and Page Layout 4.0
throughout your academic journey. Career-development modules are also woven
CAR3001 Career Module IV 1.0
throughout the curriculum, providing systematic opportunities for you to prepare
CODE COURSES CREDIT HOURS
for your future career. These modules focus on strengthening different career skills Concentration Course 3.0
DCN3656 Art Design and Location Shooting 3.0
Concentration Course 3.0

Digital Cinematography
and professional strategies that will help you transition into the entertainment and
DCN4107 Composition and Visual Design 4.0
media industries. Concentration Course 3.0
FLM368 Directing 3.0
3DA359 Project and Portfolio V: Visual Arts 3.0
DCN3111 Film Criticism 3.0
CAR3002 Career Module V 1.0
FLM377 Fundamentals of Production I 3.0
Concentration Course 4.0
FLM478 Fundamentals of Production II 4.0
Concentration Course 4.0
DCN4317 Location Lighting 4.0
3DA469 Project and Portfolio VI: Visual Arts 3.0
CAR4001 Career Module VI 1.0
CODE COURSES CREDIT HOURS
Concentration Course 4.0
DCN4107 Composition and Visual Design 4.0

Film
3DA479 Project and Portfolio VII: Visual Arts 3.0
DCN3111 Film Criticism 3.0
CAR4002 Career Module VII 1.0
FLM3421 Film Positions I 3.0

**TOTAL CREDIT HOURS: 120 FLM3422 Film Positions II 3.0

TOTAL WEEKS: 40 FLM377 Fundamentals of Production I 3.0


FLM478 Fundamentals of Production II 4.0
ECW4055 Scriptwriting Techniques 4.0

CODE COURSES CREDIT HOURS

CGA333 2-D Animation 3.0

Game Art
CGA4111 3-D Animation 4.0
CGG451 Art Creation for Games 4.0
CGG3555 Environment Art 3.0
CGG333 Game Animation 3.0
DIG4301 Model Creation 4.0
Program Concentrations DIG3395 Motion Capture 3.0

CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS

CGA333 2-D Animation 3.0 GRD354 Creating Brand Experience 3.0

Computer Animation

Graphic Design
CGA4111 3-D Animation 4.0 DGT301 Graphic Principles I 3.0
CGA362 Animation Production 3.0 DGT3371 Graphic Principles II 3.0
CGA442 Character Design and Creation 4.0 GRD4411 Interactive Editorial Design 4.0
CGA365 Compositing Fundamentals 3.0 DGT472 Interactive Media Design and Usability 4.0
DIG4301 Model Creation 4.0 GRD356 Logos and Symbols 3.0
DIG3395 Motion Capture 3.0 DGT432 Typography and Page Layout 4.0

122 FUL L SA I L U NI VE R SI T Y C O M PLE TI O N PRO G RA M S 123


Course
DESCRIPTIONS

124 FUL
FU LL
L SA I L U NI VER
VE R SIT
SI T Y C O U RS E D E S C RI PTI O NS 125
Course Descriptions

CGA221 GDD245 MCM3323 WDD434 BUL5629 SCS3521 DGT441 FLM4418


2-D Animation 3-D Content Creation Advanced Audio Advanced Advanced Entertainment Law Advanced Interviewing Advanced Motion Graphics Advanced Production I
The 2-D Animation course develops The 3-D Content Creation course explores In the Advanced Audio course, students will Database Structures This course explores advanced topics related for Sportscasting The Advanced Motion Graphics course The Advanced Production I course is
students’ appreciation of the technique and techniques used in the professional game explore technologies and techniques for to entertainment law, with an emphasis on teaches students advanced techniques of an intensive workshop course in which
The Advanced Database Structures course The Advanced Interviewing for Sportscasting
craft involved in hand-drawn 2-D animation industry to create and render content for producing and manipulating digital audio entertainment contracts and intellectual motion-graphics creation by building on students will form a crew in their area of
continues instruction in database table course presents the vital elements and
and promotes the understanding and real-time 3-D games. Topics covered include for a variety of digital media applications. property protection. Students explore, concepts learned in the Motion Graphics specialization. Each crew will then create and
structures and expands on the concepts professional practices needed to conduct
successful application of the fundamental geometry, lighting, shading, texturing, the The course covers desktop digital audio through lectures and case studies, how course. This course emphasizes problem complete the development, preproduction,
taught in the Database Structures course. insightful and successful interviews.
principles of animation. Using traditional rendering pipeline, the content-creation asset creation, editing and restoration, the digital revolution has impacted the solving and continues to examine the and production processes of their individual
Students will examine advanced database Interview preparation and execution
methodologies to explore this art form, pipeline, animation, and level editors. and the application of digital audio to entertainment industry and learn strategies production-timeline and graphical projects with mentorship and support from
design in order to gain a full understanding strategies are broken down through step-
students are physically responsible for Student assignments include creating multimedia, broadcast, and other forms of for protecting and exploiting rights within requirements of a motion-graphics project film faculty.
of its nature and scope. This course by-step instruction, preparing students
controlling and manipulating a subject’s and animating content with 3-D modeling interactive media. Students will combine the digital domain, with a focus on the by demonstrating the manipulation of Total credit hours 4.0
emphasizes designing databases to create to thrive in any interview situation—from
volume, weight, proportion, acting, software and using a level editor to create digital audio asset production skills with role that entertainment law has played designed assets in a studio environment. Course length 4 weeks
web applications that are frequently used sit-down, long-form interviews to short,
and movement, thus gaining a more environments for use in a commercial effective storytelling to produce captivating in the industry’s evolution. Students also Students will gain a thorough understanding
within the industry. three-question sideline formats. Through
thorough understanding of the animation game engine. audio media. have the opportunity to understand the of advanced techniques as they continue to
Total credit hours 4.0 analyzing real-world examples, students
process. The foundation of traditional Total credit hours 3.0 Total credit hours 3.0 impact of entertainment law on their explore special effects, image compositing,
Course length 4 weeks will identify critical strategies used in FLM4419
animation broadens students’ skills as Course length 4 weeks Course length 4 weeks specific entertainment field and examine and motion graphics.
the industry. Students will be challenged
computer animators and enhances their how evolving trends are affecting the
to practice and hone their skills and Total credit hours 4.0 Advanced Production II
creative ability. way contracts are structured within their Course length 4 weeks
adaptability in various simulated and The Advanced Production II course is an
Total credit hours 4.0 DMK512 respective industry sector.
DGT333 APR4111 authentic interviewing scenarios. intensive workshop course in which students
Course length 4 weeks Advanced Digital Total credit hours 3.5
Total credit hours 4.0 will complete their individual projects within
3-D for Motion Design Advanced Audio Course length 4 weeks CTI3411 their areas of specialization. Each assembled
Marketing Strategies Course length 4 weeks
The 3-D for Motion Design course leads Editing Techniques crew will continue to work together on their
CGA3111 students through the methods and The Advanced Digital Marketing Strategies Advanced individual projects with the support and
Nonlinear editing and DSP-based effects
techniques of animating virtual objects Course addresses all of the marketing CGG443 Networking Technologies mentorship of film faculty.
3-D Animation processing are essential components APR4703
and environments using industry-leading strategies that are particular to this
of contemporary audio production. The The Advanced Networking Technologies Total credit hours 4.0
The 3-D Animation course provides software and hardware. In this course, extremely competitive digital arena. The Advanced Game Characters Advanced
Advanced Audio Editing Techniques course course examines the design, deployment, Course length 4 weeks
students with the animation tools required students will be introduced to the principles goal of this course is to identify the many The Advanced Game Characters course
to create, manipulate, and refine any of animating three-dimensional computer
covers sophisticated computer-based audio
components of digital marketing and to expands on sculpting techniques to
Mixing Techniques and management of modern network
editing as used by top artists and engineers. architectures. This course expands upon
computer-animated sequence. Building on graphics. Their rendered 3-D animations will examine each one of these component’s complete a full game character. Students In the Advanced Mixing Techniques course,
Building on prior knowledge of digital audio students’ basic knowledge of networking SCS4111
the traditional animation fundamentals be incorporated with 2-D assets in students’ unique marketing approach. This course will create production-ready characters that students will refine their mixing skills as
recording, students will learn to apply and examines converged data, storage and
of motion and timing, the course teaches motion-graphics projects. explores the following: affiliate marketing, include cloth, gear, and other elements that they work with more complex material, Advanced Reporting
their workstation skills in larger and more media networks, prioritizing and shaping
students computer animation techniques email marketing, global marketing, social make game characters unique. Students higher track counts, and a wide range of
and applies them to the process of
Total credit hours 3.0 complex projects in editing.
media marketing, and search engine will focus on realism while adhering to styles. The course examines optimizing the
traffic, and design considerations for and Practice
Course length 4 weeks multiple tiers of networks. Students will
animating modeled projects. The course Total credit hours 4.0 marketing. A thorough understanding of game-engine constraints by building correct mixing environment, mixing styles, mixing In the Advanced Reporting and Practice
Course length 4 weeks learn how to build distributed networks that
focuses on positional animation and control each one of these aspects is necessary topology and materials. strategies, aesthetics, and advanced signal course, students will utilize audio and
are reliable and highly available to transport
with the use of keyframing, timing curves, to cultivate a successful digital marketing processing. Common problems encountered video equipment to gather and report
CGA121 Total credit hours 3.0 multiple types of traffic utilizing virtual and
dope sheets, and dependency graphs, as campaign. Advanced topics are discussed by mix engineers will be discussed, along news for radio, television, and digital
Course length 4 weeks physical devices.
well as the tools to manipulate them. 3-D Foundations REC4414 within each type of marketing strategy, with creative solutions. outlets. Students will produce and edit
and companion case studies align with the Total credit hours 4.0 television and web news reports under the
Total credit hours 4.0 The 3-D Foundations course familiarizes Advanced Total credit hours 4.0
course content. Course length 4 weeks pressure of deadlines, both for taped and
Course length 4 weeks students with the fundamentals of creating Course length 4 weeks
Audio Workstations MDV3325 live performances.
2-D and 3-D computer graphics. Students Total credit hours 3.0
will learn the interface and controls of The Advanced Audio Workstations course Course length 4 weeks Advanced Interface Design Total credit hours 3.0
provides students with an opportunity to DCN4365 Course length 4 weeks
DGT312 industry-standard software applications The Advanced Interface Design course
as they develop basic animation skills expand their knowledge and skills in digital explores the design philosophies of Advanced Post and
3-D Arts that prepare them for the more advanced audio-workstation theory and techniques. modern mobile applications with a focus on
The 3-D Arts course introduces students courses later in their program. Within this course, students will apply their navigational constructs and visual language.
Story Development MDV2430
to the principles of three-dimensional workstation skills to highly specialized This course challenges students to consider The Advanced Post and Story Development
computer graphics and design. Students
Total credit hours 4.0
concepts and procedures such as advanced the design process from both functional and course introduces students to advanced Advanced Scalable
Course length 4 weeks
will explore the methods and techniques synchronization, surround production, data visual points of view to deliver immersive editing techniques that can have a profound Data Infrastructures
of modeling and texturing using industry- compression and encoding used for DVDs, experiences for the end user. effect upon the mood and pacing of a story.
In the Advanced Scalable Data
leading software and hardware. The and multichannel feature films. Students will learn how asset considerations,
Total credit hours 3.0 Infrastructures course, students will learn
rendered 3-D models can be further Total credit hours 4.0 nesting video, unique transition creation,
Course length 4 weeks intermediate programming concepts with an
used to enhance the students’ motion- Course length 4 weeks compositing, and timeline management
introduction to objects and modular design.
graphics projects. along with proper audio placement play key
Students will gain a deeper knowledge base
roles in visual storytelling.
Total credit hours 4.0 for developing interactive dynamic content.
Course length 4 weeks Total credit hours 4.0
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

126 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 127


Course Descriptions

IMK622 SHP4125 CWM680 MBG551 WDD311 MBG531 ART2006 GDM625


Advanced Search Advanced Show Advanced Visual Storytelling Agile Software Engineering Applied Design Tools Approaches to Game Design Art History Asset Management
Engine Optimization Production Systems In the Advanced Visual Storytelling course, Students in the Agile Software and Interfaces Students in the Approaches to Game Design The Art History course surveys influential Game projects typically have thousands
students will create visual representations Engineering Course will demonstrate their Course will use the theoretical background works of art and architecture in the of assets that are created for every game.
The Advanced Search Engine Optimization In the Advanced Show Production Systems The Applied Design Tools and Interfaces
of their stories and scripts. The course understanding of the software process drawn from a wide variety of arts and Western tradition, from the prehistoric Managing the people and the content they
Course builds on previous course content course, sound-reinforcement concepts course focuses on combining the knowledge
exposes students to all stages of the structure, scheduling, risk management, sciences disciplines to define and refine to the postmodern. Students will study produce requires management strategies
and expands into strategic approaches for and technical skills related to live-event of graphic-design software with the theories
production process—from development process models, and benefits of Agile their capstone game idea using techniques architecture, painting, sculpture, and that encompass foresight, a clear current
search engine optimization (SEO). Organic production are fine-tuned. This course also of web usability and interface creation.
to preproduction, production, and Development with an emphasis on for fostering interactivity and player- other media in their cultural and historical view, and how to get or stay on track. In
search methods, directory listings, and paid opens new career paths to students by Students will use industry-standard graphic-
postproduction. Students will construct a mobile applications. Students will apply centered game play. Students will also apply contexts. They will understand and discuss the Asset Management course, students
placement tactics are analyzed for their exposing them to opportunities in audio- design applications and prototype interface
production treatment of a previous creative the principles of software engineering to their knowledge of design frameworks, these works from various social perspectives will learn how to plan and organize their
effectiveness in attaining search-marketing system design, system gain structure, designs while adhering to interface-usability
work and draft the final production script. design and to satisfy the requirements of motivational strategies, decision-making, to recognize, analyze, and value artistic game assets by evaluating a variety of asset
goals. New trends in search engine networking, and installation. Students will guidelines. This course explores functional
They will then move into the next stages stakeholders and synthesize these concepts flow theory, community building, game expressions, functions, and effects. Works management strategies. Course applications
marketing and search engine optimization learn in-ear monitor system setup and interface theory and design principles for
of production and prepare a call sheet, with emerging technology and trends in theory, mechanics and balancing and of art will be explored as aesthetic and building from this foundation include
are explored through course curriculum mixing techniques and develop listening the web.
produce the visual creative work, and edit software engineering for innovation and emergent phenomena to course-related material objects as well as cultural artifacts planning the production of assets to ensure
and case studies. Additional inherent skills for engineering. Students will then Total credit hours 3.0
the final project. process improvement. programming projects. and forces. This course provides a solid they are on schedule and tracking assets as
complexities of the Internet are examined apply these skills in labs by mixing live Course length 4 weeks
Total credit hours 4.0 Total credit hours 3.0 Total credit hours 3.0 foundation in art and design, allowing they move through the development process
that impact the development of effective multitrack recordings made by previous
Course length 4 weeks Course length 4 weeks Course length 4 weeks students to think critically about the visual and into the final game.
search engine optimization practices, program students. Students will also interact
arts, media, and architecture. Total credit hours 3.5
for example, websites with abundant with performers during live performance
SDV3012 Total credit hours 4.0 Course length 4 weeks
content, advanced technology, and more labs scheduled throughout the course.
personalization capabilities. Total credit hours 4.0 MCM1401 CGA462 Applied Human- CGG351 Course length 4 weeks
Total credit hours 3.0 Course length 4 weeks Aesthetics and Theory Animation Production Computer Interaction Art Creation for Games
Course length 4 weeks ENTB4212
of Communications The Animation Production course develops The Applied Human-Computer Interaction The Art Creation for Games course CAP4053
students’ ability to plan, coordinate, and course explores human-computer introduces students to the process of Audience Metrics
MCM3312 In the Aesthetics and Theory of Artificial Intelligence
study assets, using traditional methods to interaction (HCI) from an interdisciplinary modeling and texturing real-time 3-D The Audience Metrics course examines how
WDD442 Communications course, students will
Advanced Video demonstrate their learned strengths as 3-D perspective, utilizing concepts from content. Students will develop gaming In the Artificial Intelligence course, students companies in the entertainment industry
consider the important role aesthetics
Advanced Server- artists. Working from photograph and video computer science, design, and psychology. models of simple and complex props will learn techniques for designing and use key measurements and data sources
The Advanced Video course covers plays in engaging and appealing to an
reference, students will explore and develop Topics covered will include input/output and various game environments. Special creating lifelike and intelligent behaviors to make business decisions. Students
Side Languages techniques and concepts of producing and audience. The course examines the theories
characters, environments, vehicles, rigs, and devices, mobile-device constraints, universal attention will be paid to the creation of clean in characters. These techniques will be will assess how audience data is used for
editing digital video. The concept of visual of sight, sound, and motion as applied to
The Advanced Server-Side Languages animation ideas. Students will learn to use design, interaction styles, cognitive load, and optimized models for use in games. used in games and simulations to provide content development and media buying.
storytelling will be explored and analyzed the design of communication products for
course reinforces and builds upon concepts high-quality references and artistic studies and information processing. Students realism and computer opponents that Students will also learn how companies
within various media applications to different media formats. Students will learn Total credit hours 4.0
and principles outlined in the Server-Side to create production blueprints. will discover emergent technologies in challenge users even after repeated use. collect, analyze, summarize, and interpret
demonstrate the importance of constructing strategies for creative composition and will Course length 4 weeks
Languages course. Students will expand on HCI research, learn how to conduct HCI Such character behaviors include searching, real-world data related to media.
a fully developed idea using images. This consider the psychological and physiological Total credit hours 3.0
the foundation concepts taught in that class research and analyze human-computer game playing, decision making, and learning.
course reviews the process of video editing implications of images. The course also Course length 4 weeks Total credit hours 3.0
by developing even more robust dynamic informatics, and be able to apply derived Various techniques for modeling realistic
throughout the entire development of a examines the differences in aesthetics DCN3656 Course length 4 weeks
content and applications. This course recommendations to software development behaviors are also studied.
media project. There is an emphasis on across cultures and how these differences
teaches students how to write advanced through appropriate user-interface design. Art Design and
image sequencing and story continuity and impact professional media projects. MDV3550 Total credit hours 4.0
code that will be used to create dynamic web By the end of the course, students will
applications that are frequently used within
the use of visual effects, color correction, Total credit hours 4.0 learn how to build accessible and efficient Location Shooting Course length 4 weeks SHP3215
media management, narration, and industry Apple
the industry. Course length 4 weeks interfaces through the application of The Art Design and Location Shooting Audio and
terminology. Students will apply these Programming Language HCI principles. course introduces students to the artistic
Total credit hours 4.0 concepts to a digital video project using Visual Technologies
The Apple Programming Language course considerations of using location venues for MUB481
Course length 4 weeks technical skills that promote production Total credit hours 3.0
IMK444 focuses on application development utilizing Course length 4 weeks production. This course challenges students Artist Management In the Audio and Visual Technologies
value and showcase effective storytelling.
Apple mobile operating-system standards. to look at set choices and production venues course, students will be introduced to
Total credit hours 3.0 Affiliate Marketing In this course, students will investigate core through the logistical needs of the camera.
The Artist Management course explores the
the rapidly growing field of audio and
REC4735 Course length 4 weeks career path of the manager. This position
In the Affiliate Marketing course, students object-oriented programming concepts Students will focus on the decision-making visual technologies for the live-production
plays a significant role in the entertainment
Advanced Session Recording will examine this powerful and longstanding such as encapsulation, inheritance, process to align a script with location
business community and in the career of
field. This course is dedicated to building
marketing method. The course explores and polymorphism. scouting and art direction. confidence in the area of multimedia-
The Advanced Session Recording course the artist or band. Course topics include the
SHP4785 how this type of marketing rewards Total credit hours 4.0 Total credit hours 3.0 conference meetings and corporate-
provides extensive education in the theory, artist/manager relationship, launching an
affiliates of Internet businesses for every Course length 4 weeks Course length 4 weeks presentation skills. The course familiarizes
philosophy, and practice of contemporary Advanced Video Production artist’s career, management contracts, the
visitor, subscriber, customer, and/or sale students with basic audio, lighting, and video
music production in world-class studio development of an artist’s career path, and
The Advanced Video Production course provided by their efforts. Students will technology used by today’s audiovisual
facilities. Emphasis is placed on how to sustaining an artist’s career.
employs technologies used to produce high- examine processes that assist the affiliate (A/V) event technician. Areas of study
conduct a music session and work with
definition live-concert video productions. marketing structure including search Total credit hours 4.0 include breakout-room setups, video display
a band in a studio setting. Students
Students will hone their proficiency with engine optimization (SEO), paid search Course length 4 weeks systems, intercom communications, and
will expand their knowledge of studio
broadcast-quality HD production equipment. engine marketing, email marketing, and video-switching procedures. Students will
signal flow, recording techniques, and
The course addresses lighting for video, display advertising. Students will be able to apply these skills in lab while setting up a
synchronization. Students will utilize
advanced camera operation, directing, and determine if affiliate marketing is a suitable simulated corporate multimedia event.
current audio recording technology to gain
advanced switching. Students will focus on route for their product or service and Total credit hours 4.0
further expertise in the art and science of
proper lighting procedure, shot composition, will also create financial overviews for an Course length 4 weeks
music production.
and switching techniques to prepare them to affiliate marketing campaign.
Total credit hours 4.0 direct and produce their concert series labs. Total credit hours 4.0
Course length 4 weeks
Total credit hours 4.0 Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

128 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 129


Course Descriptions

AEM1000 REC3805 SHP3635 SCS4621 FLM3413 GDN3232 BEM1000 BIN680


Audio Arts in the Audio Postproduction Automated Broadcast for Advanced Broadcast Production I Building Functional Groups Business in the Entertainment Business
Entertainment and The Audio Postproduction course Lighting Technology Technology I In the Broadcast Production I course, The Building Functional Groups course and Media Industries Intelligence Capstone
provides students with an overview students will examine the techniques and investigates the collaborative techniques
Media Industries of production sound and audio
In the Automated Lighting Technology The Broadcast for Advanced Technology
technologies involved in creating multi- and communication skills critical to today’s
The Business in the Entertainment and The Business Intelligence Capstone Course
course, students will be immersed in I course teaches new and progressive Media Industries course explores the will provide students with an opportunity to
The Audio Arts in the Entertainment and postproduction sound design for film and camera shoots for the news and narrative game design teams. Functional teams
the virtual world of lighting design and technologies, such as virtual reality and evolving infrastructures across various demonstrate mastery of program curriculum
Media Industries course examines the television. Subjects include the history broadcast television genres. Students will are the basis of all game-development
programming. The course focuses on augmented reality, and their applications for industry sectors. Students will examine as they deliver their data warehouse and
various and interrelated sectors of the of the audio postproduction process, the explore the unique logistical, structural, and environments. Building these groups
meeting the needs of current industry audience engagement. The course focuses emerging innovative business strategies present key findings to colleagues and
industry, enabling students to develop recording of production sound, timecode aesthetic methodologies that distinguish requires the understanding of the elements
trends with an emphasis on programming, on strategic journalism and broadcast within these creative industries as well as project stakeholders. Students will present
a view of it from the perspective of a and synchronization, the film-audio broadcast production from other types necessary for successful construction
design layouts, and control of automated presentation possibilities for emerging current business trends. Students will also a final thesis document that summarizes
professional. Students will explore terms postproduction process, and the television- of production. and the process agility to maintain
lighting systems. Multiple lighting systems technology platforms. Students will learn identify the variety of careers available for the project, methodologies, key results,
common across the audio arts industries audio postproduction process. them. Students will learn how to survey,
ranging from stationary lighting to moving the fundamentals of new technology Total credit hours 4.0 business professionals in these industries and recommendations. In addition to
as a means of studying the discipline from develop, and employ unique, team-specific
Total credit hours 4.0 fixtures are covered in lectures and labs. applications along with the history of Course length 4 weeks and their respective skill sets, with an eye presenting a functional data warehouse and
a wide-angle view. In addition, students will communication, decision-making, problem-
Course length 4 weeks Students will learn to operate programmable their development. toward developing the abilities are vital to executive dashboard, students will deliver a
examine current industry trends and the solving, and conflict-resolution techniques.
fixtures and design lighting cues while Total credit hours 3.0 their chosen fields. presentation that summarizes their project,
variety of careers available in the audio arts, The objective of this course is to expose
working at consoles and computer Course length 4 weeks FLM3415 Total credit hours 3.0 results, and recommendations through the
with an eye toward developing the requisite student groups to the foundational basics
MPR4418 programming workstations. The cues they Course length 4 weeks effective use appropriate data visualization
skills for their discipline of study. Broadcast Production II needed to act as functional group organizers
design may be loaded and used during and infographics. The final presentation
Total credit hours 3.0 Audio Production for Media future live labs. In the Broadcast Production II course,
and team members in any environment.
will emphasize professional communication
Course length 4 weeks SCS4761 Total credit hours 4.0
The Audio Production for Media course Total credit hours 3.0 students will use the skills acquired in and critical thinking skills as much as
BIN560
introduces the advanced skills required to Course length 4 weeks Broadcast for Advanced Broadcast Production I to explore the Course length 4 weeks technical competence.
produce audio content for specialized media
Technology II various roles through work performed in Business Total credit hours 3.0
MPR4416 contexts. Students will explore the tools practical labs. Students will expand their
and techniques of professional workflows The Broadcast for Advanced Technology understanding of preproduction, location
Intelligence Analytics Course length 4 weeks
Audio ACG3223
CTI3111 II course instructs students in creating The Business Intelligence Analytics Course
in audio mastering, game sound, and shooting, editing, graphics, and writing for
Engineering Techniques audio postproduction. Automating broadcast opportunities for new and these modes of production. Business Accounting provides an overview of fundamental
progressive technologies, such as virtual concepts, tools, and techniques used to BIN660
The Audio Engineering Techniques course Total credit hours 4.0 Total credit hours 4.0 In the Business Accounting course, students
Resource Deployment reality and augmented reality. The course extract meaningful information from an
focuses on professional audio recording, Course length 4 weeks Course length 4 weeks will examine the accounting cycle and the Business Intelligence
In the Automating Resource Deployment explores the audience-engagement preparation and interpretation of basic organization’s data in order to support
mixing, and editing. Students will develop Case Studies
course, students will apply their scripting potential of these advanced communication financial statements. Students will learn effective decision making. The course will
workflows and strategies for producing
skills to create processes that automate data technologies. Students will apply their the concept of profitability, principles of further develop students’ understanding The Business Intelligence Case Studies
the highest-quality results in their music- REC3414 SCS2501
and resource deployment on a server. This knowledge and skill base from previous cost models and controls, and various of statistical and analytic techniques used Course will synthesize student learning
production projects.
Audio Workstations is a key concept in information technology courses in reporting, presentation, Broadcast Writing operational planning techniques used to in forecasting and predictive analysis. through case analysis and the practical
Total credit hours 4.0 and a necessary skill for an industry storytelling, and hosting to design and Special emphasis will be placed on application of business intelligence (BI)
evaluate the performance of a company. The
Course length 4 weeks The Audio Workstations course explores The Broadcast Writing course introduces
professional virtualizing data for worldwide generate these new opportunities. role of accountants in the entertainment and probability and an introduction to the analytic processes to a range of business
the digital audio workstation environment the writing and reporting skills essential
use. Students will create scripts that control Total credit hours 4.0 media industries is examined through the Bayesian Paradigm and Bayesian statistical problems. Throughout the course, students
through an overview of digital audio to sports journalism, broadcasting, and
the automation of distributed data. Course length 4 weeks use of real-world accounting software. methods. Lessons will cover topics including will use a series of case studies to address
concepts and practices. Students will receive broadcast storytelling. Students will
SHP4565 Total credit hours 3.0 statistical inference, decision making under a variety of real-world problems involving
instruction and practical experience with learn how news is gathered, evaluated, Total credit hours 4.0
uncertainty, predictive modeling, and enterprise level business analysis. The
Audio Measurement Systems powerful computer-based recording systems Course length 4 weeks and distributed. They will also further Course length 4 weeks
modeling of random processes. Assignments course will focus use of BI processes,
The Audio Measurement Systems course typically found in the modern recording and DGT432 explore the role that sports journalism
will emphasize the role of business process tools, and techniques to generate viable
provides students with training in the show production industry. and broadcasting play in the progressive
MDM530
Broadcast Design media landscape. Focus will be placed
analysis and critical thinking in the planning solutions to complex problems in a
analysis of room acoustics. Visualization Total credit hours 4.0 IEN535 of BI projects and data warehouse projects. variety of domains. Activities will focus on
The Broadcast Design course builds upon on understanding the dynamic that
programs for real-time audio analysis are Course length 4 weeks Brand Development developing the creative problem solving
the 3-D skills taught in previous courses and exists between reporters, hosts, and Business Feasibility Total credit hours 3.0
studied. The course covers topics such as and critical thinking skills to support the
Understanding a company or institution’s teaches students how to create sequential sports organizations. Students in the Business Feasibility Course Course length 4 weeks
sound-system tuning, diagnostics-interface range of BI decision-making processes from
brand and knowing how to research, animations that incorporate 2-D and 3-D will assess the viability of opportunities
programs, and computer-aided analysis. Total credit hours 4.0 identification and analysis of problems to
analyze, and promote its core values is assets. Students will follow a professional by understanding key industry factors,
Students will use software and hardware Course length 4 weeks the presentation of results. Students will
essential in developing effective marketing workflow by creating storyboards and market conditions, competitive forces,
for real-time sound-system measurement, practice virtual meetings, interviews, and
communications. In the Brand Development design compositions and then delivering a and customers’ needs. Students will utilize
optimization, and control to analyze audio presentation skills in a variety of group and
Course, students will explore the history and motion-graphics project that is designed for previous research-based coursework and
in real-time, enabling them to maximize individual exercises.
processes of brand development in media delivery across multiple media platforms. refine a customer-centric solution that
the quality of sound across different
design through case studies and learn how addresses a problem that exists in the Total credit hours 3.0
engineering environments. Total credit hours 3.0
to utilize some of the basic tools used in current marketplace. Development of a Course length 4 weeks
Course length 4 weeks
Total credit hours 3.0 the marketing profession. In applying this viable and feasible venture will form the
Course length 4 weeks knowledge to creative projects, students will basis for the student’s business model.
gain additional insight into their research
Total credit hours 3.0
that they can then utilize in future projects.
Course length 4 weeks
Total credit hours 5.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

130 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 131


Course Descriptions

BIN650 BIN550 MAN2021 IEN699 GEB612 MAR630 MCC3003 CAR2002 CAR2012


Business Intelligence Business Business Management Business Model Presentation Business Plan Development Business Storytelling and Career Development Skills: Career Module III:
Leadership & Intelligence Technologies The Business Management course analyzes and Thesis The Business Plan Development Course Brand Development Media Communications Résumé Fundamentals
the management principles that sustain requires students to incorporate the
Communication Skills The Business Intelligence Technologies
a successful company. Students will learn
Students in the Business Model Presentation
business skills students have developed over
This course covers the two main aspects to The Career Development Skills: Media In Career Module III: Résumé Fundamentals,
Course develops students’ understanding and Thesis Course will complete their building a strong presence in the business Communications Course will assist the students will assess their skills in the context
The Business Intelligence Leadership and about performance management, team their course of study into research for their
of data management technologies business model. Students will tell the and consumer market: storytelling and student in understanding all of the various of their career goals and learn strategies for
Communication Skills Course will refine management, and leadership in a business own business plan. In this course, students
and processes that support successful story of their proposed model through a brand development. In this course, students career fields available to today’s media developing career skills. Through structured
students’ abilities to listen, ask questions, environment. This course examines various draw on their business, management, and
business intelligence (BI) systems with series of written proposals and a formal learn how to implement brand development communications professional. The course learning activities, students will understand
and explain complex processes, policies, types of organizational structures and technical knowledge to create and develop
an emphasis on the design and creation live presentation. Students will consider strategies that help companies become will review career sources and various types the importance of developing these skills to
and results to variety of audiences across corporate cultures. Students will also gain a formal business plan. Throughout the
of a data warehouse. Lessons cover the sources and uses of funds, working capital icons within their industry. Students also of employment information that students remain globally competitive and successful
an organization. Students will match insight on the importance of creativity and course, students receive feedback from
practical planning and management of data requirements, and the launch timetable. learn how to use storytelling principles to can use to research their desired career in the workplace.
visualizations and infographics with text innovation in making business decisions. their instructors and peers concerning
warehouse projects including architecture During the course, students will target the strengthen a business and deliver a superior field. Along with this course, the student Total credit hours 1.0
and motion graphics to create effective, Other business topics include human the viability of their business plan in the
and physical design. Topics include the various audiences to which they will present customer experience. Finally, students will begin to work with Full Sail’s Career Course length 4 weeks
informative, and engaging presentations in resources, time management, effective entertainment industry.
basics of extract, transform, and load (ETL) the details regarding their company and its develop their own personal brand identity Development Department. The Career
a range of media. Lessons cover a variety communication, productive meetings, and
processes as well as the implementation products and services. Total credit hours 3.5 and create tools for real-world business use. Development Department specializes in
of operational topics including vendor role reviews.
and management of data warehouses. Course length 4 weeks providing specific career support skills
selection, management reporting, and legal Total credit hours 3.0 Total credit hours 3.5 CAR3001 CAR3011
Students will explore common BI systems Total credit hours 4.0 and assists the student with the job-
issues that affect business intelligence (BI) Course length 4 weeks Course length 4 weeks
policy and implementation. Exercises will
architecture and the operational dimensions Course length 4 weeks seeking process. Career Module IV: Career
of BI technology including database SMM4111
emphasize skills necessary for successful
administration, data warehousing, and data
Total credit hours 3.50 Strategy and Planning
BI professionals including listening, FPR680 Business Project Management MUM4309 Course length 8 weeks
mining. The course will also examine the IEN555 In Career Module IV: Career Strategy and
negotiation, and meeting management.
role of transactional databases and online Business of Film The Business Project Management Business Technology Planning, students will plan and prepare
Students will also work to finalize their Business Model Development
transactional processing (OLTP) and explore course directs students through business for their short-term and long-term career
capstone project presentation.
common BI tasks including reporting, Students in the Business Model
The Business of Film Course integrates
management organizational structures. The
and Design CAR1001 CAR1011 goals. Through structured learning
Total credit hours 3.0 a student’s technical and conceptual
performance monitoring, and forecasting. Development Course will explore the course presents an interactive examination The Business Technology and Design Career Module I: activities, students will create a career-
Course length 4 weeks understanding of filmmaking with the
Students will learn how technologies such range and diversity of successful business of the principles of organizing, operating, course explores how emerging technologies strategy map that identifies opportunities,
as data warehouses, data cubes, data models for customer-centric companies,
practical dimensions of a managing career
financing, and employing single- and mixed- impact business management within the Personal Branding establishes goals, and create a strategy
in the film industry. Students will examine
marts, and online analytic processing with a focus on the key elements that use projects from a business executive’s entertainment industry. In this course, In Career Module I: Personal Branding, for achieving those goals. Students will
current industry business models and
(OLAP) are used to access, analyze, and contribute most to the success of the perspective. Students will construct strategic students study the proliferation of new students will learn foundational practices also establish a professional relationship
develop plans to advance their careers in
distribute organizational information. business. Students will be exposed to the plans in the selection and development technologies and how they are utilized to for marketing themselves, their work, their with a career mentor and learn how to
filmmaking. The course curriculum will help
Case analysis and real-world examples wide array of skills, perspectives, tools and of sports business initiatives and will achieve business goals. Students will create skills, and their careers. Through structured best utilize the services of the Career
students understand the marketing of films
will provide students with an introduction concepts necessary to identify and create strengthen their understanding of analytical multimedia assets using software commonly learning activities, this module explores how Development department.
through film festivals and the preparation
to basic statistical and analytic tools used new revenue streams. Topics include the tools and the industry at large. Students used in the industry to optimize a company’s to build a brand and an online presence, Total credit hours 1.0
of supporting materials, including press
by BI to solve problems and improve elements of strategic research, maintaining will also begin developing their individual brand. Students will learn how to evaluate as well as the importance of personal Course length 4 weeks
kits, film trailers, and film art. The course
decision making in a variety of industries a customer-centric focus, and positioning for business proposals, gleaning ideas from design strategies to achieve business goals brand awareness.
will also examine sale licenses, the role
and contexts. competitive advantage. their program of study and exploring their and will explore creative resources online Total credit hours 1.0
of sales agents, and the process of
businesses’ potential viability. to help them stay current with emerging Course length 4 weeks
Total credit hours 3.0 Total credit hours 3.0 negotiating a deal to represent a film. CAR3002 CAR3012
technologies and software.
Course length 4 weeks Course length 4 weeks Upon completion of this course, students Total credit hours 4.0
will have created a trailer for their film and Course length 4 weeks Total credit hours 3.0 Career Module V: Networking
presented an effective marketing strategy. Course length 4 weeks CAR2001 CAR2011 In Career Module V: Networking, students
BUL2100 IEN680 Topics include networking, negotiation, will learn various networking strategies for
film festivals, marketing, financing, and
Career Module II: accessing resources and opportunities, such
Business Law† Business Model international markets. IEN551 Career Research as funding, customers, partners, mentors,
The Business Law course provides an Implementation and professional advice. Through structured
Total credit hours 5.0 Business Venture Research In Career Module II: Career Research,
overview of general business practices, learning activities, students will establish
and Management Course length 4 weeks students will have the opportunity to
including entity formation, insurance, taxes, Students in the Business Venture Research a professional social-media presence and
conduct guided career research and explore
and accounting. Students will study the laws Students in the Business Model Course will build their understanding of learn innovative approaches to developing a
their career interests. Through structured
protecting intellectual property in relation Implementation and Management Course various available research methods and powerful professional network.
learning activities, students will acquire an
to protecting their own work and legally learn about the process of bringing a tools. Students will utilize qualitative and Total credit hours 1.0
understanding of their chosen industry,
incorporating the works of others. Students business model to life, launching a new quantitative research data, as well as Course length 4 weeks
career-development resources, job-search
will also study the law and practices of business, and confronting the reality of primary and secondary sources. Students
engines, and their personal career goals.
contracts and negotiations. All concepts are day-to-day management . Drawing from will understand the benefits and drawbacks
prior coursework, students will refine their of the major types of research such as Total credit hours 1.0
explored through legal case studies and
business model, including sections on interviews, surveys, and direct observation. Course length 4 weeks
applied business projects.
market research, industry trends analysis, Students will finalize the ideation process to
Total credit hours 4.0
competitive analysis, strategic positioning, move forward with their business concepts.
Course length 4 weeks
and demonstration of financial viability. Total credit hours 3.0
Total credit hours 3.0 Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

132 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 133


Course Descriptions

CAR4001 CAR4011 CWM540 ECW3722 MGF1213 CGA365 COD3315 COD3511 GRD473


Career Module VI: Character Creation Children’s Entertainment College Mathematics† Compositing Fundamentals Computer Graphics Computer Organization Concepts in Advertising
Résumé Writing and Development In the Children’s Entertainment course, The College Mathematics course introduces The Compositing Fundamentals course In the Computer Graphics course, students and Architecture The Concepts in Advertising course provides
students will learn about both classic and students to fundamental concepts in math introduces students to both beginning will learn the foundations required for an in-depth, foundation-based exploration
In Career Module VI: Résumé Writing, In the Character Creation and Development The Computer Organization and
contemporary children’s literature and its and algebra through real-world learning and intermediate compositing techniques using modern software and hardware 3-D of advertising—from the conceptual phase
students will learn strategies for crafting a course, students are introduced to tools Architecture course explores computing
place within the context of writing for print, activities in personal finance, business, commonly used in games, film, video, and rendering systems. Students will learn to the release to the customer—through the
résumé and writing professionally. Through to develop the psychological foundation hardware components, organization,
television, film, and animation. Students will and quantitative reasoning. Through the image editing. The course focuses on the core computer-graphics concepts such as creation of multiformat media campaigns.
structured learning activities, students will for characters and will utilize the character and architecture. In addition to exploring
also explore different avenues of publication simulation of practical situations, students art of observation and core techniques, rasterization, interpolation, and the 3-D Students will assume the role of creative
write a résumé that is tailored toward their need and want to develop solid character the relationship between high-level
and distribution. will master basic operations with whole concepts, and workflows for the seamless transformation pipeline. Students will director as they create content for all
chosen field. They will also write, review, and motivation. Character backstory and programming languages and the hardware
Total credit hours 3.0 numbers and integers and be able to integration of computer-generated apply these concepts within the framework aspects of their campaigns.
critique original cover letters. Students will influences are analyzed and used to create they compile and run on, this course also
Course length 4 weeks perform operations with decimals, fractions, elements. Students will work in an of a modern hardware-based rendering Total credit hours 3.0
also explore creative and unconventional character dossiers, dialogue, and short examines techniques for system evaluation
and geometric figures. Students will also industry-proven, node-based compositing application-program interface (API). Course length 4 weeks
methods for résumé building and delivery scenes that demonstrate three-dimensional, and selection. Students will learn how to
be able to use measurements and solve environment. Additionally, students will Total credit hours 3.0
for demonstrating skills in a tangible way. well-rooted characters. utilize hardware and software tools for
mathematical equations. learn the art of research and problem Course length 4 weeks
Total credit hours 1.0 Total credit hours 4.0 CTI3323 digital system analysis and synthesis. Topics
Total credit hours 4.0 solving for a visual effects (VFX) compositing
Course length 4 weeks Course length 4 weeks covered include memory operations, bitwise GRD162
Cloud Management Platforms Course length 4 weeks pipeline that deals with the digital
manipulation, performance calculation,
The Cloud Management Platforms course
manipulation of images, layering operations,
COD3721 processor datapath, clock cycles, pipelining, Concepts in Photography
and 2-D/3-D compositing workflows to
explores the concepts and architecture and memory hierarchy. In the Concepts in Photography course,
CAR4002 CAR4012 CGA342
of public, private, and hybrid cloud- GRD324
achieve a final image that is believable to the Computer Networks students will learn basic camera operation
audience and delivers the director’s vision. Total credit hours 3.0
Career Module VII: Character Design management stacks and software; how The Computer Networks course explores Course length 4 weeks while focusing on postproduction
to design and deploy a multilayered and Color Theory Total credit hours 3.0 the design and analysis of computer techniques to improve the quality of their
Job Interview and Creation partitioned system; and the principles The Color Theory course exposes students Course length 4 weeks networks and the issues and structures images. Students will learn strategies in file
In Career Module VII: Job Interview, students In the Character Design and Creation course, of managing these systems. Students to the theories and application of color as it common in the construction of distributed management and metadata that will build
will learn how to prepare for a job interview, students will learn how purpose dictates MBG521
will apply the virtualization, networking, relates to both print and screen. Historical computing systems. Students will examine their professional production workflow. In
effective methods for following up after process while developing organic models storage, and scripting skills they have gained and geographical perspectives will be DCN1107 the concepts, principles, and practices of Computer Science this course, students will be asked to shoot
an interview, and interviewing tips and for a 3-D pipeline. Students will enhance using proprietary and open-source cloud discussed. Students will review methods computer-communication networks and and present their work over various delivery
techniques for face-to-face, online, and their modeling skills while examining and software. Knowledge of the architecture of and techniques for using color to create Composition and learn how to evaluate distributed system
for Engineers platforms. The design concepts reinforced
phone interviews. Through structured practicing techniques used by current cloud-management platforms will be further impact as well as necessary color-correction Visual Design technologies through an exploration of Students in the Computer Science for in this course can be applied across all types
learning activities, students will practice industry professionals. implemented in advanced courses. practices for the various delivery options. architectures, protocols, and standards. Engineers Course will demonstrate of media.
In the Composition and Visual Design course,
answering interview questions, collect Total credit hours 4.0 In this course, students will learn how color Topics covered include interprocess proficiency in programming and computer
Total credit hours 3.0 students will examine how images are Total credit hours 4.0
reference letters, and research a company Course length 4 weeks can impact original design concepts across communication, distributed file systems, science fundamentals. Students will also
Course length 4 weeks designed, framed, composed, and arranged Course length 4 weeks
and position of interest in preparation for multiple media types. internetworking, remote invocation, analyze graduate level algorithm design
to tell and enhance visual stories. Students
an interview. data replication, distributed transaction and analysis, meta-algorithms, optimization
Total credit hours 4.0 will explore composition, the framing of
Total credit hours 1.0 mechanisms, and middleware. techniques, and application development.
CGA3312 CTI2511 Course length 4 weeks elements and principles of design, and the MUB461
Course length 4 weeks impact of designing with light, movement, Total credit hours 3.0 Total credit hours 3.0
Character Rigging Cloud Networking and space. Additionally, they will learn to Course length 4 weeks Course length 4 weeks Concert Management
The Character Rigging course introduces The Cloud Networking course explores CGA356 recognize and engage the visual qualities of and Touring
CGA4014 students to the process of adding joints and network services in addition to principles of the lens through an understanding of depth
Compositing and The Concert Management and Touring
controls to a character to allow the animator network addressing and interconnection. of field, lens selection, and exposure control. CTI1105 CTI1120
Character Animation to make the character move in a realistic
course covers a variety of topics that
Students will route data through various Scene Finishing Emphasis will be placed on integrating
Computer Systems are specific to concert production and
The Character Animation course focuses on manner. Students will also explore the types of networks and connect cloud classical design fundamentals into their Computer Operating Systems
The Compositing and Scene Finishing the touring industry. This course takes a
strengthening students’ animation skills by process of binding and weighting the skin services through virtual private networks student work. The Computer Operating Systems course The Computer Systems course introduces
course broadens the base of students’ ground-level approach to concert-promotion
exploring methods for creating movement on models to deform in an organic manner by interconnecting services at different explores the concepts of operating systems students to the principles of computer
knowledge by offering insight into Total credit hours 4.0 basics, including production management
that is entertaining, appealing, and clearly based on preproduction research. Similar locations. They will create reliable networks and how they interface with hardware and architecture and exhibits how to apply
the process of combining computer- Course length 4 weeks and how to develop and execute an artist’s
driven by the characters’ emotions and to making a puppet, rigging gives the artist across regions that meet data performance application software. Principles of kernels, these principles to current technologies.
generated imagery (CGI) with video and tour. Students will explore public-safety
personality. Students will also analyze the ability to control a computer-generated needs by utilizing common industry processes, device drivers, file systems, and Fundamentals of processing, storage, and
film elements. By learning what happens guidelines, contract riders, unions, staff and
methods for creating solid acting choices (CG) character, making it a pivotal step in the protocols and services. user permissions are examined. Students input/output are explored as well as how
when rendered imagery is integrated into equipment booking, and the daily execution
that are unique and interesting. Through animation process. will understand how to install and configure those apply to past, current, and emerging
Total credit hours 3.0 the postproduction process, students will of tour schedules.
discussion and analysis, students will be Total credit hours 3.0 various types of operating systems and how technologies. Students will learn about
Course length 4 weeks better understand the core principles of
introduced to the importance of evaluating to use this knowledge to restrict access to various types of processor architecture and Total credit hours 4.0
Course length 4 weeks proper compositing and finishing practices.
their own work as well as the work of their certain users. how to utilize this knowledge when working Course length 4 weeks
Students will be introduced to node-based
peers. This will enable them to critique with computers to store and distribute data.
compositing systems, 3-D camera tracking Total credit hours 3.0
each others projects with the intent of Total credit hours 3.0
tools, and common rendering methods used Course length 4 weeks
implementing what they have learned into Course length 4 weeks
in current postproduction pipelines. The
their own animation, preparing them for
course also introduces rendering techniques
situations encountered in the real world.
employed to properly composite both
Total credit hours 4.0 render layers and render buffers derived
Course length 4 weeks from professional 3-D software.
Total credit hours 4.0
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

134 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 135


Course Descriptions

SHP4726 APR2703 GRD354 CWM640 IEN515 ENTB2714 SDV2213 SIM3032


Concert Media Design Contemporary Creating Brand Experience Creative Writing Portfolio I Creativity and Innovation Data Analysis and Reporting Data Structures Data Visualization
The Concert Media Design course teaches Production Techniques The Creating Brand Experience course builds The Creative Writing Portfolio I Course Students in the Creativity and Innovation The Data Analysis and Reporting course and Algorithms and Modeling
students visual media server concepts, upon concepts learned in prior courses and requires students to select an entertainment Course will review relevant theories and teaches students to use Microsoft Excel
Contemporary music production integrates The Data Structures and Algorithms The Data Visualization and Modeling course
integration, programming, and operation focuses on what makes an effective brand. media genre and distribution method and identify opportunities for customer-centric for common business purposes, including
sampling, loops, MIDI, and live recording course covers the organization of data covers techniques that allow developers
for live productions. The course covers Students will explore branding as they begin the development of a concept script new ventures and a process for talking to analysis and reporting. Course topics
to craft modern hits. In the Contemporary and the algorithms that are used for to integrate large data sets from disparate
media servers, technical systems interface, discover how users experience brands and for their final thesis project. The final thesis potential customers and stakeholders. This include working with formulas and
Production Techniques course, students sorting, searching, and problem solving. sources and create visualizations of
and content development. Students will how businesses manage their brands across project will consist of a Creative Writing will provide a framework for understanding functions, formatting spreadsheets for
will learn to use industry-standard tools for Students will learn how fundamental data sample data. Data collection is a key part
design and prepare content for upcoming multiple media types. Portfolio that includes a professional, and applying theoretical principles based effective analysis, creating charts, selecting
computer-based music creation. structures and algorithms function and of simulation, but accurate use of that
live productions using integrated media- Total credit hours 3.0 viable script with evidence of incorporated on academic and practical research, appropriate chart types, and analyzing
Total credit hours 4.0 are implemented. Topics addressed in data is equally important. Developing
server technology. Course length 4 weeks culminating components of the degree while exploring the relationship between entertainment-business data. Students will
Course length 4 weeks this course include managing complexity, good statistical models and understanding
Total credit hours 2.0 program including visual storytelling, innovation and economic growth. Students identify trends in data and leverage data to
linked structures, abstraction, analysis, probabilistic distributions can help an
Course length 4 weeks narrative structures, character creation, will develop an understanding of the process convey various business messages.
vectors, lists, stacks, queues, trees, heaps, engineer build a more accurate simulation.
and storyboarding. In addition, the Creative through which innovation benefits from Total credit hours 3.0
GEN1011 and graphs. Total credit hours 3.0
IMK322 Writing Portfolio will document research academic and applied research. Course length 4 weeks
Creative Presentation students conducted to develop and expand Total credit hours 4.0 Course length 4 weeks
CTI2701 Content Strategy, authentic and compelling storylines.
Total credit hours 3.0
Course length 4 weeks
In the Creative Presentation course, Course length 4 weeks
Configuration Development, and Marketing students will learn the foundations of oral
Students will “pitch” their concept scripts
BIN580
The Content Strategy, Development, and to faculty and peers and justify selected DEV231
Management Programming communication by building and delivering
Marketing course examines the life cycle presentations of their own. Through
writing elements based on the specific
REC3514
Data Mining BIN630
Database Structures
The Configuration Management entertainment media genre and distribution
of content creation and delivery, from the this guided process, students will learn The Data Mining Course will examine Data Visualization and
Programming course introduces concepts method of choice. Feedback will be provided Critical Listening In the Database Structures course,
development of strategies and processes to to effectively utilize visual storytelling how data mining tools, techniques, and
of configuration management software,
the evaluation of results. Students will learn techniques, create meaningful content,
within these contexts as well as application
The Critical Listening course focuses on intelligent processes are used to identify
Creative Reporting students will learn how to access and
web protocol standards, and API access. of current writing trends, authenticity, process stored data and become familiar
how to create and distribute relevant and and apply lessons from myths and movies developing listening skills to enhance audio patterns in data that yield information, The Data Visualization and Creative
Students will employ programming compelling qualities, and feasibility. with the benefits that creating database
valuable content to defined target audiences to shape the audience’s journey. Multiple engineering and production through the insight, and enterprise intelligence. Students Reporting Course will sharpen students’
principles using configuration management structures can provide in regard to such
in order to achieve specific marketing goals. learning activities will allow students to Total credit hours 4.0 analysis of sound, recorded signals, signal will explore data mining concepts and abilities to present complex results to
software in order to manage systems and concepts as data optimization and table
By examining a variety of content-marketing creatively develop and analyze the core Course length 4 weeks processing, sonic environments, music, practical techniques and methodologies a wide range of audiences across an
states within a standardized environment. normalization. Students will also explore
techniques, students will learn how to create aspects of presentation, including audience, and film. Course topics include the physics for extracting information from large data organization. Students will learn about
Web communication protocols and data the differences between relational and
editorial calendars, assess which distribution delivery, message, and the visual story. of sound, acoustics and psychoacoustics, sets using algorithms. Lessons will cover a practical techniques and the latest tools for
structures will be applied to manage nonrelational databases.
channels will best help them reach their CWM650 sound analysis, the identification of various variety of data mining and machine-learning developing impactful data visualizations
external systems through API calls. Total credit hours 3.0
audiences, and evaluate the success of each production techniques, and application of processes and concepts including clustering, and infographics. The course will address Total credit hours 4.0
Deployment of resources, operating Course length 4 weeks Creative Writing Portfolio II
type of content-marketing strategy. those techniques. Students will also hone association, classification, and outlier concepts and design considerations for Course length 4 weeks
systems, and software packages will be
Total credit hours 3.0 In the Creative Writing Portfolio II Course, their critical listening skills through project- analysis. Students will apply course concepts dashboards, user interface, and web-based
explored using common configuration
Course length 4 weeks students will reevaluate the writing based assignments that allow them to as they use professional data-mining tools reporting and examine how each supports
management and automation tools. ECW1224
elements, authenticity, compelling qualities, develop a connection between sound waves, on large data sets. This course will also a variety of knowledge management CTI3622
Total credit hours 4.0 Creative Skills Development and feasibility of their concept scripts audio signals, the acoustic environment and address estimating the value of data mining requirements. The course will address the
Course length 4 weeks for their chosen entertainment media individual perceptions of sound. insights and examine project management use of dashboards, including web-based Database Systems
IDT552 The Creative Skills Development course
genres and distribution methods based and reporting issues specific to data mining. and desktop widgets and stand-alone In the Database Systems course, students
introduces students to the tools for Total credit hours 3.0
Corporate Training and developing a creative method. Through
on the feedback received from faculty Course length 4 weeks Total credit hours 3.0
software applications. Students will also will exercise their knowledge of database
IMK592 and peers in the Creative Writing Portfolio explore current technical and user interface software to build scalable, secure, and
Motivational Development building brainstorming techniques, Course length 4 weeks
considerations of responsive web design reliable systems. This course explores topics
I course. Students will then implement
Consumer Behavior and The Corporate Training and Motivational discovering methods for overcoming writer’s
their project plans and begin the writing as well as data-fusion techniques and the such as replication and data distribution,
Development Course examines instruction block, and drawing inspiration from the IMK302
Analysis world around them, students learn how to
process. Final scripts will be properly presentation of real-time, location-based, security practices, performance, capacity
methodologies and media design techniques CTI3231 and social network data. management, essential backup, and
The Consumer Behavior and Analysis spark and maintain their creative flow.
formatted to meet the expectations of Cultural Studies and the Web
used in training environments. In this recovery skills. Commercial cloud-based
Course explores consumer behavior and the chosen entertainment media genres
The Cultural Studies and the Web course Data Storage Systems Total credit hours 3.0
course, students will learn to create and Total credit hours 3.0 and distribution methods within the database services are investigated as well
analyzes methods that motivate consumers emphasizes the relationship between In the Data Storage Systems course, Course length 4 weeks
evaluate their presentation style and Course length 4 weeks entertainment media industry and will be as integrating local and remote software
to purchase products and/or services. cultural context and promotional content students will learn how data is stored and
content in order to motivate learners ready to be pitched to potential employers and systems.
The emphasis of this course is to identify on the web. Students will examine the accessed locally and remotely. Students
and staff. Students will also learn how to upon graduation.
specific digital marketing campaigns significance of cultural variation to consumer will learn the workflow and strategies used Total credit hours 3.0
evaluate return on investment for training
and gauge their success and/or failure in Total credit hours 4.0 segmentation, targeted marketing, and by the industry to distribute data across Course length 4 weeks
and how to develop and use assessments
inspiring the consumer to purchase the Course length 4 weeks consumer receptivity. Case studies and a network. Students will be able to apply
and surveys.
product or service. One approach studied is empirical research will be evaluated to redundancy and security concepts to
personalized marketing—a valuable tactic Total credit hours 3.0
explore the costs and benefits of cultural storage systems.
which allows a marketer to track specific Course length 4 weeks
relevance as a component of strategic Total credit hours 3.0
consumer interests and make suggestions planning practices. Course length 4 weeks
on future purchases. This course examines
Total credit hours 4.0
how to develop digital marketing plans that
Course length 4 weeks
incorporate a consumer behavioral analysis.
Total credit hours 3.0
Course length 4 weeks
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

136 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 137


Course Descriptions

MDM525 GDN2130 MDM565 WDD301 DMK662 DMK542 COD3412 MAR512


Defining Client Needs Design and Design Research Designing for Web Digital Analytics Digital Design and Usability Digital Logic Digital
Successful media designers understand Development Analysis Translating concepts into visual Standards I and Optimization Students in the Digital Design and Usability The Digital Logic course presents an Marketing Fundamentals
their clients’ industries and can implement communications requires the ability to Course will demonstrate their understanding overview of logic design and symbolic logic
The Design and Development Analysis The Designing for Web Standards I course The goal of analyzing web metrics is to Students in the Digital Marketing
design strategies that can elevate their research information, explore options, of web design and user interface principles to support the fundamentals of computer
course teaches students techniques used examines the process of creating functional, create and provide a measuring system that Fundamentals Course will analyze the
brand in a competitive marketplace. In the and apply critical thinking skills to find the that will help them achieve their marketing organization and architecture. Students
to deconstruct, reproduce, and improve standards-based content for the Internet. defines a trend or a characteristic within growing influence of digital marketing and
Defining Client Needs Course, students most appropriate solutions. In the Design goals. Students will also analyze web will apply knowledge of binary systems and
existing games based on a thorough Students will learn how to use HTML along a company’s digital marketing structure. how to harness the power of the Internet
explore the designer-client relationship Research Course, students learn the process standards, web design fundamentals, web Boolean logic to engineer the fundamental
analytical process. The ability to critically with other standards to develop websites. As presented in the Digital Analytics and and technology to help an organization
and investigate research strategies and of exploring and evaluating design options interface and usability, and web design elements of modern computing systems.
analyze others’ work is essential to the They will also explore the correct usage Optimization Course, metrics can be used to become a strategic force on the web.
methods for developing effective multi- as they investigate many of the research issues that influence search engine rankings. Total credit hours 4.0
design phase of any project, and video- of semantic markup elements to ensure explain an outcome, correct a problem, chart Students will also analyze the best strategic
media campaigns. Assignments address methods and tools used in the profession. Total credit hours 3.0 Course length 4 weeks
game projects are no exception. By playing that web-page content is well-formed and a future trend, and/or gauge the success of a methods for success in the ever-changing
target markets and methods for testing Application of these strategies leads to more Course length 4 weeks
and deconstructing games, students will easily understood. marketing endeavor. Understanding metrics digital realm.
prototypical design solutions. informed design decisions.
learn the complicated design systems Total credit hours 3.0 and being able to craft reporting structures Total credit hours 3.5
Total credit hours 5.0 running behind the scenes in games Total credit hours 5.0 that meaningfully analyze this data will MAR681
Course length 4 weeks Course length 4 weeks
Course length 4 weeks and will compose documents to support Course length 4 weeks assist a marketing team to make productive IMK4311
their findings. decisions that facilitate growth and Digital Marketing
strengthen the company’s marketing goals. Digital Entrepreneurship The Digital Marketing Course focuses on
Total credit hours 3.0 WDD322 DMK672
WDD463 Course length 4 weeks MDM615 Total credit hours 3.0 The Digital Entrepreneurship course the development of effective marketing
Designing for Web Course length 4 weeks examines methodologies and strategies plans that promote entertainment within Digital Marketing and
Deployment of Design Strategies to launch new businesses, products, and a dynamic digital environment. The course
Standards II the Law
Web Applications MDM620
and Motivation services. Students will learn how to research takes an integrated approach to digital
The Designing for Web Standards II course business ideas, design a business model, marketing through a combination of hands- The Digital Marketing and the Law Course
In the Deployment of Web Applications In the Design Strategies and Motivation DMK473
Design Integration continues the process of creating functional, identify target audiences, collect and analyze on exercises, case analysis, and current addresses emerging topics relating to the
course, students will learn the processes Course, students refine the concepts
standards-based content for the Internet. Digital Analytics customer feedback, and differentiate their industry research. Students will explore how legal aspects of digital marketing. Topics
involved in deploying an interactive In the Design Integration Course, research, developed in previous courses with
Students will learn how to use CSS and other business from those of their competitors. to coordinate marketing initiatives across covered include intellectual property,
solution for final distribution. This course critical thinking, discussion, and critique help the objective of maximizing the impact
standards to enhance web pages easily and and Reporting The course will also examine and analyze online and offline channels and between copyright, domain names, trademark
demonstrates current operational methods to provide students with a solid foundation and effect of their communications. By
effectively. This course explores standards- The Digital Analytics and Reporting course the key characteristics of successful Desktop and Mobile audiences. In addition issues, and the First Amendment. From a
for moving web-based applications from which to proceed in exploring combining research and online creative
based design for a slimmer, faster, and shows students how to evaluate whether entrepreneurs and the importance of to understanding the tools and techniques marketing approach, legal considerations
from development environments to new directions in their design projects. resources with 21st century skills, students
more responsive approach to designing for they are accomplishing their marketing entrepreneurialism in the economy. required to create a digital marketing plan, are presented that can potentially affect
production environments. Techniques of incorporating innovation create a range of professional visualizations
the web. objectives and how to report the results to students will develop the skills to manage the development of a marketing campaign.
and methods of developing creativity are of their concepts and ideas. The exploration Total credit hours 3.0
Total credit hours 4.0 a company or client. This data is critical for their own professional presence online. Students explore, through the course
explored as students further expand their of various design options and strategies Total credit hours 3.0 Course length 4 weeks
Course length 4 weeks securing financial investment in marketing content and case studies, the impact of
capabilities and refine their work. Through along with an understanding of how best Course length 4 weeks Total credit hours 3.5
efforts and is also vital to forecasting how the Internet and technology on the legal
the integration of new ideas and methods to implement and apply them, teaches the Course length 4 weeks
future investments should be made. This arena. The course traces regulatory issues
of utilizing media, students prepare for critical skills necessary for success in the SIM3321
ART1201 course shows students how to identify concerning the Federal Trade Commission
the ever-changing landscape of the media design industry. ECW2841
and resolve issues that might affect a Digital Fabrication and the Federal Communications
Design and Art Theory † design profession. Total credit hours 5.0 Developing New Worlds: marketing campaign. DMK691 Commission, among others.
Total credit hours 5.0 Course length 4 weeks Digital fabrication is the process of using
The Design and Art Theory course provides Digital Marketing
an understanding of composition, design, Course length 4 weeks
Environment and Total credit hours 3.0 rapid prototyping and CAD/CAM software Total credit hours 3.0
Course length 4 weeks and equipment to convert CAD drawings Campaign Development Course length 4 weeks
art, basic color, and graphics through a study Historical Research
into objects. This rapidly evolving field is
of varied artistic styles and their sociological GDN1151 In the Developing New Worlds: Environment The Digital Marketing Campaign
transforming the manufacturing industry,
and psychological effects throughout WDD312 and Historical Research course, students Development Course addresses how to
history. This course is essential in the world Design Tools DGT346 and many companies are developing
analyze the best campaign strategies
IDT574
will conduct research specifically tailored
of design, where traditional art forms are Design Patterns for In the Design Tools course, students will Digital Audio and Video prototypes by providing greater flexibility
and how to create these campaigns. The Digital Media and
for building the worlds in which their stories and enhanced capabilities. Students in the
often blended with current imagery to create Web Programming gain exposure to the tools used by game take place. In addition to researching The Digital Audio and Video course is a Digital Fabrication course will be introduced
goals of this course are to understand
Learning Applications
new and significant artistic genres. designers in the industry. Students will environments, students will explore cultures the strategic value of all types of digital
The Design Patterns for Web Programming production course that introduces the to the process of digital fabrication using 3-D
learn the structure of game-industry teams marketing campaigns and to be able to The Digital Media and Learning Applications
Total credit hours 4.0 course explores development techniques and the sets of tools through which cultures concepts of timeline-based editing for audio design software and computer-aided design/
and how different tools are used in team create a successful campaign. Along with Course examines digital media and how
Course length 4 weeks that transcend procedural programming, communicate, maps, and histories. Students and video. Students will be introduced computer-aided manufacturing (CAD/CAM)
environments. Students will also learn how understanding the various campaign it can be used in learning applications.
such as object-oriented programming will also hone their critical-thinking skills to the primary concepts of storytelling, equipment.
to create game design documentation, models, the psychology of the consumer is The curriculum provides learners with
(OOP). Students will be introduced as they apply their findings to create the sound design, imaging, and editing while
simulate using spreadsheets, brainstorm Total credit hours 4.0 analyzed to determine if a campaign will be a microcosm of the instructional design
to concepts including composition, time period and environment within their adhering to the process of a professional
effectively, and present ideas in a group Course length 4 weeks effective with its target market. A variety process and software that explores digital
aggregation, encapsulation, abstraction, writing, be it the past, present, or future, production workflow.
setting. The intent of the course is to provide of marketing campaign case studies also media techniques. Along with understanding
and refactoring. Students will also learn and whether it is historically accurate
a solid foundation of the basic tools that Total credit hours 3.0 reinforce the concepts of the course. the mechanisms of digital art, students
object-model implementation of industry- or anachronistic.
game designers use. Course length 4 weeks will learn how to support their design
standard techniques such as reusability Total credit hours 4.0 Total credit hours 3.0
approaches with established learning
and efficiency. Total credit hours 4.0 Course length 4 weeks Course length 4 weeks
theories. They will also explore how to
Total credit hours 3.0 Course length 4 weeks
engage today’s digitally savvy learner within
Course length 4 weeks an online learning community.
Total credit hours 3.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

138 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 139


Course Descriptions

NMJ570 DGT466 FPR550 CTI4421 MCM2429 DCN3435 ENC1101 BIN530


Digital News Production Digital Studio Directing Talent Distributed Data Editing for the Web Electronic Field Production English Composition I† Enterprise Data Management
The Digital News Production Course The Digital Studio course introduces In the Directing Talent Course, students In the Distributed Data course, students The Editing for the Web course is designed In the Electronic Field Production course, The English Composition I course introduces The Enterprise Data Management Course
prepares students to work in the evolving students to working in a studio environment. investigate the unique roles and will learn how to utilize cloud storage and for students to learn the best practices students will be introduced to the genres students to the principles of writing. explores the “big picture” of enterprise
media environment by introducing them Students will learn techniques in art responsibilities of the film director. The APIs, replicate data through remote storage, for developing content for the interactive of documentary film/television and Within the context of academic writing, data systems and sources, taking a holistic
to the theories, techniques, and skills used direction while creating a series of design course curriculum will examine the scope of and utilize federated systems. Students will web. In addition to analyzing a wide variety reality television. Students will explore students will learn how to develop ideas, approach to knowledge management
in online newsrooms and for news-related concepts. They will work together to a director’s creative and operational tasks conduct industry analysis to understand of websites, students will explore blogs, the unique logistical, structural, and control the voice and style of their writing, within organizations. This course will
websites. The goal of the course is for develop client-based campaigns across from pre-production, to the set, and through current best practices for the use and web series, podcasts, and more to learn aesthetic methodologies that distinguish and formulate a thesis. Students will also introduce enterprise and management-level
students to develop the fundamental skills multiple mediums. post-production. The course will address the performance of distributed systems, APIs, content-optimization techniques—both in field production from other types of learn to compose logical sentences and information systems that support business
necessary to take assembled journalistic Total credit hours 3.0 art of collaborating with actors and writers and federated identity systems. Students terms of the message and the media—while production. Students will focus on research, paragraphs in order to represent ideas and processes including enterprise resource
content and distribute the content across Course length 4 weeks to achieve dramatic goals. Students will will learn how to solve and manage data- also learning techniques for incorporating interviewing, and other specific logistical create rhetorical cohesion. Special attention planning (ERP), decision support systems
integrated platforms in the format of a also evaluate working with technical crew distribution problems across multiple multipage integration. Students will also be and technical requirements. An emphasis is given to selecting and refining topics, (DSS), supply chain management (SCM),
newscast or news report. The course and producers to craft scenes that must platforms and determine the effectiveness introduced to the concepts of usability and will be placed on the philosophy of ethics identifying the audience, developing a knowledge management systems (KMS),
provides students the conceptual skills often meet dynamic artistic, budgetary, and of their solutions. user experience and how they guide web and exploration as it pertains to the creation purpose, and revising written work. customer relationship management (CRM),
MCM2416
necessary to integrate interactive content scheduling constraints. This course explores Total credit hours 3.0 content–development strategies. of nonfiction visual storytelling. Total credit hours 4.0 and human resources information systems
and to present online journalism holistically. Digital Video and these topics through the lens of production Course length 4 weeks Total credit hours 4.0 Total credit hours 4.0 Course length 4 weeks (HRIS). Students will explore the impact
management and emphasizes hand-on, of the Internet on traditional IT systems
Total credit hours 4.0 Audio Production collaborative teamwork.
Course length 4 weeks Course length 4 weeks
management with particular focus on the
Course length 4 weeks
The Digital Video and Audio Production technical and policy impact personal smart
Total credit hours 5.0 SCS3351 ENC1102
course covers the fundamental techniques devices and the unique security issues
Course length 4 weeks MDM555 DEV1425
and concepts of the preproduction and Diversity in Modern Media English Composition II† raised by mobile applications, social media,
GRD344 production processes. Students will explore
The Diversity in Modern Media course Effective Copywriting Emerging Interface Design The English Composition II course builds
and cloud-based systems. The course will
Digital Publishing the aesthetics of bringing video and audio also introduce students to the fundamentals
MAD1100 focuses on the importance of discovering Successful media designers are visual The Emerging Interface Design course upon the competencies acquired in English
together to create a dynamic presentation of logical data models and database design.
The Digital Publishing course offers students and telling stories across race, religion, and verbal communicators. The Effective focuses on the industry-standard tools Composition I and further refines students’
for a variety of media communications Discrete Mathematics Assignments focus on the communication
a progressive approach to advanced design gender, class, and diverse cultural Copywriting Course prepares students for used to create the visual elements of writing process. Students will develop
applications. The course examines scripting, and presentation of complex technical
through a hybrid of print fundamentals, The Discrete Mathematics course provides backgrounds. Students will explore the roles the profession by teaching the nuances user interfaces for varying screen sizes proficiency in academic writing, information
treatments, visual and audio storytelling, information to a range of non-technical
breakthrough digital technology, and an introduction to basic concepts of of journalists and broadcasters as agents of of writing for advertising, corporate and devices. Students in this course will literacy, and critical thinking. Through the
storyboarding, editing, sound, media audiences. Students will receive their
inspired research. Students will develop mathematics and mathematical reasoning. social change and responsibility. The impact communications, and presentations. identify common design elements and the study of argument and persuasive appeals
management, narration and industry Capstone business case that they’ll use to
their understanding of form, function, and Students will explore propositional of diversity on media and media access will Students complete a series of projects techniques used to create these elements. and by learning to identify and avoid logical
terminology, and application. develop a project plan, data warehouse, final
structure through context and technique. and symbolic logic, sets and relations, also be examined. Students will consider that help to develop their skills in writing Applying the concepts and techniques fallacies, students will learn to generate
Total credit hours 4.0 report, and presentation to be delivered at
Students will embrace the creative process sequences, functions, algorithms, matrices, the range of cultural settings navigated persuasively while explaining and defending learned in this course will increase sophisticated written arguments.
Course length 4 weeks the completion of their degree Month 12.
through curated discussions and relevant number theory, combinatorics, probability, by journalists and broadcasters and the the rationale behind their decisions students’ ability to design intuitive, user- Total credit hours 4.0
case studies. Students will follow practical and Boolean algebra. Students will also use necessity of reaching audiences from based on research. Throughout the friendly interfaces. Total credit hours 3.0
Course length 4 weeks
approaches to creative organization, sets, truth tables, and other data structures various backgrounds. course, students are required to polish Total credit hours 4.0 Course length 4 weeks
preproduction, time management, and FLM368 to recognize and express mathematical Total credit hours 3.0 their writing skills in order to extend Course length 4 weeks
other workflows that are commonly used in ideas graphically, numerically, symbolically, the power of their design and to craft
professional practice.
Directing and in writing.
Course length 4 weeks
effective communications. GEB6508
The Directing course utilizes a collaborative
Total credit hours 4.0 Total credit hours 4.0 Total credit hours 5.0
learning environment to introduce basic and GDD379 Entertainment
Course length 4 weeks Course length 4 weeks DGT363 Course length 4 weeks
advanced directing techniques. Students Engine Development Business Finance†
will learn theoretical considerations and Editing Digital Video The Engine Development course focuses on The Entertainment Business Finance Course
techniques for directing, acting, casting,
MAR632 IMK4317 The Editing Digital Video course covers rendering and animation in a game engine. focuses on the financial decisions and
and composition. Directing is examined
the art and science of nonlinear editing. Students will explore and implement an issues facing the entertainment industry
Digital Storytelling through the phases of preproduction to Display Advertising and In this course, students will learn how optimized rendering system. The course professional. During this course, students
postproduction delivery. An emphasis is
and Branding placed on critical evaluation as part of the Email Marketing editing choices impact the way a project also covers advanced rendering topics, identify and evaluate entertainment
will be perceived and ultimately influence including postprocessing, shadows, and business opportunities and projects using
Students in the Digital Storytelling and directing process. Display Advertising and Email Marketing
its success. Students will be introduced normal mapping. financial principles, while also learning
Branding Course will learn how to define Total credit hours 3.0 allow brands to directly reach consumers
to the advanced concepts of imaging and Total credit hours 4.0 how to raise the necessary finances to
a brand’s voice to ensure consistent and Course length 4 weeks with targeted messaging. In the Display
editing, as well as the production model of Course length 4 weeks fund an entertainment company and/
meaningful customer experiences at every Advertising and Email Marketing course,
editing video in the industry. Students will or project. Students develop financial
brand touch point. Students also learn how students will explore the advantages of
also participate in group discussions about projections including startup funds and
to use storytelling principles to strengthen a understanding these concepts and the
editing choices and audience considerations. pro forma income statements for their
business and make deeper connections with potential impact they may have on an
Total credit hours 3.0 chosen business. Additional topics in the
their customers. Finally, students develop organization. Students will also learn the
Course length 4 weeks course include the development of financial
and articulate their own personal brand best strategic methods for positioning a
decision-making skills, financial planning,
identities for real-world business use. product or service for success. Students
capital management, operations expense
Total credit hours 3.5 will be able to determine if these marketing
management and personal finance.
Course length 4 weeks routes are good fits for their brands and
will understand how to produce effective Total credit hours 3.5
campaigns that facilitate sales and Course length 4 weeks
customer loyalty.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 3.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

140 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 141


Course Descriptions

ENTB4485 IEN630 CWM570 MAN630 FLM3421 FPR620 FPR660 IDT610


Entertainment Entrepreneurial Finance Episodic and Serial Writing Executive Leadership Film Positions I Film Production Thesis II: Film Production Thesis IV: Filmmaking Principles for
Business Models Students in the Entrepreneurial Finance The Episodic and Serial Writing Course will This course examines the qualities In the Film Positions I course, students Production Film Assembly Instructional Design
Course will review the unique financial teach students the elements of structure, necessary to be an executive leader in will explore the various roles above and
The Entertainment Business Models course The Film Production Thesis II: Production The Film Production Thesis IV: Film Assembly This course explores the components of
issues facing creative entrepreneurial character, and formatting specific to today’s entertainment business field. below the line and the technical skills
provides students with an overview of Course allows students to further develop Course will focus on editing and sound. In filmmaking, video creation, and the concept
enterprises. Students will learn how to episodic and serial stories for television, Various industries are examined to ensure and techniques synonymous with each
the entertainment business. It examines their final film project. This course this first part of this course, students will of visual literacy. Students will learn a
quantify sales and expense estimates and comics and the web. Students will gain an understanding of a given industry’s department. The production, camera,
the various ways that entertainment represents the production phase of the focus on editing their film using appropriate variety of video techniques that can enhance
create pro forma financial projections. experience developing original episodic and leadership styles and traits. Students sound, grip, electrical, and art departments
organizations operate and generate profit student’s film project. In this course, technologies, color correction tools, and their instructional modules. Along with
Students will also examine short-term and serial stories, as well as with writing spec explore effective decision-making processes, will be examined. Emphasis is placed on
from operations. Students will analyze students will apply the skills and knowledge techniques for generating high-quality understanding how video is developed,
long-term financial planning, business episode ideas of existing series. Students power and influence, mentoring, leading developing the critical and interpretive skills
traditional and emerging business models in gained from previous courses to the films. This part of the editing process will students examine the importance of
valuation, exit strategies, and other will learn the process of breaking episode organizational change, and investing in necessary for serving and understanding
various segments of the industry. Students production of their own film. They will prepare the student’s film to be in audio visual literacy, visual learning, and how
issues relating to the creation of a viable storylines, planning multi-episode plot and and managing relationships to achieve the roles within the realms of film, television,
will also explore career opportunities based also practice techniques of directing and post-production. In the second part of this to create and communicate with visual
financial plan as part of a comprehensive character arcs, and the collaborative process business goals. and new media genres.
on current and evolving models. cinematography as they create their film course, students will examine sound design, images. This course also explores visionary
business model. Topics include debt of working as part of a writing team. Total credit hours 3.5 Total credit hours 4.0
Total credit hours 3.0 through project-based learning. Leadership as well as utilize sound-editing strategies filmmakers and how their approaches can
versus equity financing, how businesses Total credit hours 4.0 Course length 4 weeks Course length 4 weeks
Course length 4 weeks skills will be developed as students manage and technologies. Students will design be applied to create a compelling learning or
are valued, the decision to go public or Course length 4 weeks and work collaboratively with members of and sound-edit their films and integrate training product.
remain private, methods for alternative
their production team. Topics include mise- various audio elements into a final mixed Total credit hours 3.0
financing, and personal financial issues
FPR560 FLM3422 en-scène, continuity, lighting, uses of lenses, soundtrack. Upon completion of this course, Course length 4 weeks
MMC6257 facing entrepreneurs.
ENTB410 and camera operation. students will have finished their student film
Entertainment Media Total credit hours 3.0 Experimental Filmmaking Film Positions II and be prepared for presentation.
Event Management Total credit hours 5.0
Course length 4 weeks The Experimental Filmmaking Course The Film Positions II course expands and
Publishing and Distribution† The Event Management course examines provides students with an overview of nurtures the student’s individual and unique
Course length 4 weeks Total credit hours 5.0 EBM692
Course length 4 weeks
The Entertainment Media Publishing and the business of event management, which traditional and independent film production voice by allowing students to select specific Final Project: Business Plan
Distribution Course focuses on issues ENTB4623 has developed into a vital marketing tool methods, but will focus on the nontraditional departments for further examination.
FPR650 The Business Plan is a comprehensive
currently affecting media publishing and for a variety of organizations. Students will methods to visual storytelling. Students Students will hone in on mastering the
Entrepreneurship In The FPR520 academic examination of a topic selected
distribution. Students will study traditional examine what is involved in researching a will research and explore experimental key techniques of their departmental Film Production Thesis III: by the student. The project encompasses
as well as new digital publishing and Entertainment Business product and company brand, identifying a approaches to content, structure, style, choice, thus gaining more expertise in Filmmaking Concepts
distribution models. The course also target audience, creating an event concept, and technology in filmmaking. Students will visual storytelling.
Post-Production academic objectives and concepts learned
addresses issues within the industry
The Entrepreneurship In The Entertainment
and developing a project-management plan. create concept scripts that must be shot with In the Film Production Thesis III: Post- and Practices from each course in the degree program.
Business course examines the role of Total credit hours 4.0 In their final course, students complete the
such as piracy, social media, digital rights This course covers the application of project- iPads, smartphones, still cameras, or any Production Course, students will master In the Filmmaking Concepts and Practices
entrepreneurs in the entertainment Course length 4 weeks written business plan and present the plan
management and legislation. Students management tools for successful event other recording device. By understanding the post-production phase of filmmaking. Course, students will explore the theory and
industry and their effect on the global to faculty and peers. The completion of the
will explore strategies for protecting and planning and management. these experimental methods of filmmaking, Hands-on exercises will enable the student practice of film production. Students will
economy. The behaviors and motivations Final Project Business Plan is a requirement
monetizing their creative content and will students will gain a deeper knowledge to leverage the appropriate tools and learn how to apply filmmaking concepts and
of entrepreneurs are explored. Students Total credit hours 4.0 FPR610 of graduation for the Entertainment
utilize traditional as well as new distribution of visual storytelling, as well as how to technologies for editing their film project. theory to the practice of film production in
will learn the steps required to launch a Course length 4 weeks Business Master of Science Degree Program.
models to develop a publishing and utilize emerging technologies for the art of Film Production Thesis I: Pre- Faculty-led reviews and discussions will terms of production design, cinematography,
start-up company. Other topics covered Total credit hours 3.5
distribution plan for their chosen business. filmmaking. The use of mobile devices and direct students toward using the most and film aesthetics. The course will also
include types of business entities and tax
mobile applications will be emphasized.
Production effective editing strategies and assist in cover production planning techniques and Course length 4 weeks
Total credit hours 3.5 implications, business licenses, competitive PBR620 The Film Production Thesis I: Pre- understanding aesthetic choices. Through professional practices in film production,
Course length 4 weeks advantage, and operations. This course Total credit hours 5.0
Events Marketing Production Course provides students with project-based learning activities, students with special attention given to the roles
provides an examination of the challenges Course length 4 weeks
the conceptual and practical foundations will learn both aesthetic and practical of the filmmaking team. Topics include
and benefits of choosing entrepreneurship and Production required to produce their own film project. approaches to edit rough cuts of their creating images for film, psychology of film,
MMC6257 as a career path.
Today’s public relations professionals Students will consider the creative direction film. These edits will then be used to gain film research methodologies, advanced
Entertainment Media Total credit hours 3.0 often create thematic events to generate DCN4111 for their projects as they review production feedback from mentors and the instructor. composition, and performance design.
Course length 4 weeks buzz, build excitement, and stir interest for Film Criticism phases and begin the pre-production phase High-end digital post-production approaches
Publishing and Distribution their professional community. From press of their final project. Project-based learning will be emphasized.
Total credit hours 5.0
The Film Criticism course explores critical Course length 4 weeks
The Entertainment Media Publishing and conferences to flash mobs, digital media will encourage students to consider the role
approaches to the study of film through an Total credit hours 5.0
Distribution Course focuses on issues CGG4555 plays a critical role in ensuring that events collaboration plays in the creative process
introduction to classical and contemporary Course length 4 weeks
currently affecting media publishing and are well publicized and organized. In the of filmmaking and implications on their
distribution. Students will study traditional Environment Art Events Marketing and Production Course,
film and media theory. Students will gain
own project as they begin to select team
as well as new digital publishing and an appreciation for how filmmakers create
The Environment Art course trains students students will explore the role of public and members. The course will also reinforce film
distribution models. The course also meaningful experiences for their audiences.
in the techniques involved in modern digital events that support PR efforts and production skills as students begin to turn
addresses issues within the industry Issues relating to production, audience
game-environment creation. Students will how these events generate awareness for their scripts into a film.
such as piracy, social media, digital rights reaction, aesthetics, and ethics will be
gain a deeper technical understanding their clients and/or company. Students Total credit hours 5.0
management and legislation. Students explored. The course will also analyze
and will develop assets for use in a will examine how PR is used to support Course length 4 weeks
will explore strategies for protecting and films that have sparked critical debate and
game engine. The course focuses on the and enhance events such as trade shows,
monetizing their creative content and will challenged the theoretical suppositions
modularity of materials and meshes that product launches, and press conferences.
utilize traditional as well as new distribution of their time. The course navigates how
adhere to industry standards, both visually Students will also consider the roll of meet-
models to develop a publishing and the aesthetics of audiovisual images both
and technically. ups, digital presentations, mobile apps, and
distribution plan for their chosen business. draw context from and add context to their
Total credit hours 4.0 other initiatives that enhance the effect of
contemporary cultural, social, and political
Total credit hours 3.5 Course length 4 weeks both digital and real-world interactions.
climate. Students will develop skills in
Course length 4 weeks Total credit hours 3.0 critiquing others’ works and in managing * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks critiques with clients. which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.
Total credit hours 3.0
Course length 4 weeks † This specific course uses the Florida Statewide Course Numbering System (SCNS).

142 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 143


Course Descriptions

BIN520 IEP083 AUD3011 FLM378 CGG333 APR4316 GDM541 GDN4542


Foundations of Fundamentals of Fundamentals of Fundamentals of Game Animation I Game Audio Game Design Game Design Preproduction
Business Intelligence Conversational English Music Business Production II The Game Animation I course provides Production Techniques Design is the foundation of the development The Game Design Preproduction course
students with their first opportunity to process, encompassing the creation of the requires students to collaborate as they
The Foundations of Business Intelligence Fundamentals of Conversational English The Fundamentals of Music Business course The Fundamentals of Production II course The Game Audio Production Techniques
produce animated sequences and cycles elements that shape a player’s interactions would in a professional game-development
Course introduces students to the provides practice in basic listening, speaking, examines the structures of various types continues examining the production process course provides students with an advanced
for gameplay. Students will develop an within a game. This includes crafting environment, working in teams to document
core concepts, processes, and tools vocabulary, and introductory grammar of music businesses. The music industry is by engaging students in the postproduction view of the process of creating sound for
overall understanding of animation as it systems of rules, environments, narratives, and develop a gameplay prototype. Each
of Business Intelligence. Lessons will as students are exposed to the attitudes, composed of various players: companies, workflow. Students will focus on editing video games. The course focuses on creative
applies to the game industry with a focus on and aesthetics to evoke the intended moods team will learn how to balance a demanding
introduce business process analysis (BPA) lifestyles, values, and themes common in the unions, not-for-profit associations, and other theory, including pacing, cut choices, design and addresses the considerations
game-engine constraints and requirements. and communicate the themes that express workload in which multiple deliverables
and cover the core business processes United States. Activities include role plays, entities that influence the music production conveying emotion, transitions, dialogue of audio behavior for games. Video games
Students will pay special attention to a game’s meaning. To this end, the course must be managed concurrently. The
that business intelligence (BI) systems oral presentations, and basic video creation. and live-event fields. Students will examine editing, sound effects, and editing. Students require a unique understanding of the
character anatomy, rigging constraints, and covers a variety of topics, including game students’ work will be further developed
seek to address including finance and Total credit hours 2.0 these different components as they relate will learn how to apply editing theory to various sound elements as well as the
reusability within all aspects of a game. history, projected future tracks, genre – from a concept into a comprehensive
accounting, marketing, operations, and Course length 4 weeks to the music industry. The course also projects to complete a compelling visual specific tool sets that govern them. Students
Total credit hours 4.0 including genre creation and genre blending portfolio piece.
human resources. Students will explore the addresses the topics of copyright collectives, story. Emphasis will be placed on examining will produce documentation relevant to the
Course length 4 weeks – world building, mechanics, and audience Total credit hours 4.0
basics of common network, Internet, and performance-rights organizations, music the role of editor as visual storyteller. game-development industry and learn how
demographics. Students will conduct Course length 4 weeks
BI architecture and technologies including business deal structures, music distribution, Total credit hours 4.0 game-audio professionals network in this
IEP082 research on a variety of design topics, and
data warehouses, data marts, and reporting and the tour-industry model. Course length 4 weeks expanding field.
then apply their knowledge through the
tools and dashboard. Students will also Fundamentals of Total credit hours 3.0 CGG4316 Total credit hours 3.0 creation of documentation and prototypes
develop a foundational knowledge of GDN3842
project management considerations for the
English Writing Course length 4 weeks Game Animation II Course length 4 weeks based upon both client and student
design, development, and implementation Fundamentals of English Writing provides MKT2418
The Game Animation II course introduces
design concepts. Game Development
of effective BI systems. Case study and practice in foundational English writing Fundamentals of the process of incorporating in-game Total credit hours 3.5 The Game Development course provides
skills including basic sentence structure, PHY1020 GDN4319 Course length 4 weeks
interactive assignments will illustrate how cinematic animated sequences. Students a practical approach to design and
capitalization, punctuation, and vocabulary Public Relations
elements of an effective BI system are used Fundamentals of will develop their characters through acting Game Balancing implementation across multiple phases of
to solve a variety of real-world business development. Basic grammar tenses The Fundamentals of Public Relations course and performance while adhering to game- development. Simplified versions of video
problems. Finally, students will explore will be reviewed. Students will learn the Physical Science† focuses on the use of technology, created engine constraints.
The Game Balancing course teaches
games, referred to as prototypes, will be
students how to use level-design and GDN1231
the structure of a formal literature review importance of academic skills such as time The Fundamentals of Physical Science content, distribution, and new media in developed as students become experts at
Total credit hours 3.0 gameplay-design fundamentals to create
as they contrast business and academic management, academic integrity, and course teaches students how to interpret the contemporary public relations. Students Game Design I game scripting. Upon successful completion
Course length 4 weeks levels that capitalize on the strengths of
research methods in preparation for the communication etiquette. world through a variety of scientific concepts will learn how companies, organizations, The Game Design I course examines the of this course, students will possess the
their own designs. Students will also learn
selection of their Capstone Thesis topic. Total credit hours 2.0 such as Newtonian mechanics, properties and brands use traditional and new media active role of game designers by breaking abilities, tools, and research methods
about communicating to the player through
Course length 4 weeks of matter, electromagnetism, the nature to align their business objectives with their down game ideas into discrete, functional, necessary to deliver a game from concept
Total credit hours 3.0 GDD483 a user interface. In addition, students will
of waves and sound, and cosmological communications strategies. The course and logical systems. Since designers are to completion.
Course length 4 weeks learn how to call certain design elements
phenomena. Application of physical theories examines organizations’ ways of managing Game Architecture responsible for all features of any given
final and when to cut features that are Total credit hours 3.0
and mathematical formulas are explored various forms of media to communicate game, such as player goals, choices,
APR1355 In the Game Architecture course, students deprecated or not synergistic with the Course length 4 weeks
through the interpretation of real and specific messages to distinct audiences. and game rules, students will observe
CGA101 will plan and pitch the genre and scope of overall design direction.
Fundamentals of Music dramatized events. Students will develop a listening process
their game, considering factors such as
and analyze different game designs to
to understand how the public perceives Total credit hours 4.0
Fundamentals of Art I The Fundamentals of Music course explores Total credit hours 4.0 design, interactivity, theme, art style, and
understand how these elements interact.
MBG541
brands in the online community. This course Course length 4 weeks They will further hone their design and
The Fundamentals of Art I course introduces harmony, melody, rhythm, and form with Course length 4 weeks potential project issues. Students will decide
will also present new technologies to reach technical-writing skills by creating game Game
students to the language of visual arts. This an introduction to music notation and on the game’s features, design the story,
consumers creatively and show students prototypes and revising and editing
class includes discussions, peer critiques, ear training. Relevant musical structures determine the needed assets, and designate Development Frameworks
how to become the creative bridges between CGG3447 flowcharts, outlines, and research data
mentoring, specialized workshops, and are examined and discussed in the FLM280 the roles of team members for the project.
a business or brand and its consumers. through multiple iterations of analog games. Students in the Game Development
small-group collaboration. Students will use context of popular music using common Game Characters
Fundamentals of Production I Total credit hours 3.0 Frameworks Course will connect mobile
a variety of media to complete exercises and industry terms. Total credit hours 4.0 Total credit hours 4.0
Course length 4 weeks The Game Characters course focuses on and micro-console technologies to various
projects based on their industry interests Total credit hours 3.0 The Fundamentals of Production I course Course length 4 weeks Course length 4 weeks
the elements of accurate high-resolution platforms and operating systems to analyze
and their artistic skill level. Course length 4 weeks introduces students to the production
character sculpting. The course material how they influence the design, functionality,
process, including preproduction and
Total credit hours 3.0 covers proper anatomy, proportion, and and delivery of a game. Students will also
production workflows. In the preproduction IMK241 GDN4241
Course length 4 weeks fine details. Students will create assets evaluate the limits various technologies
phase of the course, elements of planning,
scheduling, and logistics are explored as Fundamentals of Web Design implementing advanced techniques while Game Design II place on game design, with special attention
maintaining realistic surface quality and given to hardware resource contention and
they relate to various types of production In the Fundamentals of Web Design The Game Design II course allows students
CGA103 likeness of reference. Students completing software stack limitations.
formats and individual project needs. In the course, students will learn the importance to mature their game design skills. Students
this course will develop a deeper Total credit hours 3.0
Fundamentals of Art II production phase, students will focus on of facilitating an organization’s success will read some of the top writing in game
understanding of digital sculpting, topology, Course length 4 weeks
completion of a shoot with an emphasis on through the process of website creation. studies, on topics related to both theory
The Fundamentals of Art II course builds texturing, and the use of generated maps.
set etiquette, safety, and collaboration. Students will be introduced to information and practice. Students will also play games
on the skills and knowledge developed in Total credit hours 4.0
Total credit hours 4.0 architecture, HTML, and CSS and will that illustrate various design principles and
Fundamentals of Art I and prepares students Course length 4 weeks
Course length 4 weeks analyze best practices in design to enhance prepare them for project tasks. Ultimately,
for subject matter essential to artists in
the entity’s marketing message and to students will be tasked with creating their
the 3-D arts industry. This class includes
promote consumer sales. This course covers own games, playtesting them, and analyzing
discussions, peer critiques, mentoring,
advertising principles, website design and their own work as well as the work of
specialized workshops, and small-group
functionality, consumer experience, and other students.
collaboration. Students will use a variety of
branding, as well as the evolution of the web
media to complete projects based on their Total credit hours 3.0
from the 1990s and into the future.
industry interests and their artistic skill level. Course length 4 weeks
Total credit hours 4.0
Total credit hours 4.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

144 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 145


Course Descriptions

GDD4319 CGG382 EME6227 ECW3521 ENTB3314 IEP093 MCM3855 DIG3100


Game Integration Game Production Game Strategies Game Writing Global Media Management Grammar 3 Graphic Design Graphic Web Design
The Game Integration course involves The Game Production course allows and Motivation The Game Writing course introduces The Global Media Management course In Grammar 3, students will improve and Communications The Graphic Web Design course examines
the maintenance of technical-design students to use tools, techniques, students to special demands and concerns addresses the complexity and diversity their lexicogrammatical accuracy and the process of creating exciting, functional
The Game Strategies and Motivation In the Graphic Design and Communications
documentation, the implementation of workflows, and artistic skills and apply involved in writing for games and the of business practices in the global media fluency in various contexts as they learn content for the web. Students will expand
course teaches educators and staff trainers course, students will examine principles,
game technology, and the preparation and them to the creation of portfolio assets. techniques used to address these needs. marketplace. This course explores topics grammar for effective communication on the design skills that they have learned
game design techniques and strategies concepts, and applications that will
presentation of alpha and beta milestones. Students will develop skills in time Game writing is the foundation for and such as consumer differences across key in everyday academic and nonacademic throughout the degree program. They
that will motivate learners to engage in an strengthen communication efforts within
Students will continue working on their management, production workflow, and paragon of interactive writing and usually international markets, global marketing domains. The course offers interactive, will gain understanding of HTML and web
instructional activity. A variety of gaming graphic-design projects. The course guides
game projects and integrating assets toward portfolio presentation. After successfully takes place in a highly collaborative strategies, economic policies, as well as personalized learning using mobile standards as they learn how to create,
models and methods are examined, along students through the process of creating,
final milestones. completing this course, students will possess environment. Students in this course will political and cultural environments and their applications and multimedia activities and edit, manage, and design a professional
with academic theories and psychological producing, and distributing compelling
Total credit hours 3.0 a high-quality game-art portfolio piece and practice the techniques of game writing and effect on media. Students will also examine enables students to continue to generate website within a web-authoring tool and
methods to support the game design still and animated visual communication.
Course length 4 weeks presentation images and/or a movie for use the cooperative skills needed to succeed in the impact of geography on business more comprehensible spoken and written complementary software applications.
applications. Students will then design Students will review how words and images
in portfolio assembly. this atmosphere. They will use these skills to transactions and media distribution and the communication. Students will participate Total credit hours 4.0
games to take learners from the beginning are coupled to convey data, concepts,
Total credit hours 3.0 form collaboration teams that will produce a laws, treaties, and international labor issues in events both on and off campus to enrich Course length 4 weeks
of a complex topic and carefully navigate and emotions. In addition, students will
Course length 4 weeks gaming script and story. that affect global business. their cultural experience and gain a deeper
GDN3341 them through to academic mastery. In explore the developmental phases of
Total credit hours 3.0 Total credit hours 3.0 understanding of various degree programs
addition, students will explore how games the graphic communications process
Game Mechanics can be evaluated for assessment goals. Course length 4 weeks Course length 4 weeks offered at Full Sail University.
from the origination of the idea to the HIS3320
The Game Mechanics course explores the GDM615 Total credit hours 2.0 reproduction, finishing, and distribution of
Total credit hours 3.0 Historical Archetypes
theories and principles employed in game Course length 4 weeks multimedia products.
Game Production Tools Course length 4 weeks
rule–based systems. Students will learn how MCM3333 IEP087 Total credit hours 4.0 and Mythology
pacing and thematic structures incorporate Building on the skills from the Production Course length 4 weeks
Gaming and Grammar 1 The Historical Archetypes and Mythology
conflict resolution and generate a plausible Management Principles course, the Game IEP096
GDN4920 course introduces students to the
challenge-and-reward system. Students will Production Tools Course equips students Transmedia Storytelling Grammar 1 expands student competencies
connections between history, mythology,
understand the use of feedback mechanisms with tools used in the processes of software Game Systems Integration in verb tenses, gerunds, regular and Grammar 4
The Gaming and Transmedia Storytelling DGT101 and iconic archetypes and the influence
by employing a heuristic testing process. production and project management. irregular verb use, common phrasal verbs, Grammar 4 further develops students’
In the Game Systems Integration course, course explores the impact of transmedia on these relationships have had on classical
After completing this course, students will Students in this course will be familiarized
students will work in teams to take an audience behavior and media culture as well
and prepositions. Students will continue capacities in English grammar as they Graphic Principles I and contemporary cultures of the world.
have a better idea of how to sync gameplay with and conduct applied research related to build vocabulary as they experience learn techniques for improving language
existing game that is near completion and as its relevance as a media communication The Graphic Principles I course is designed Color symbolism is also explored in order
decisions to a specified target audience. to project management software that increased exposure to authentic American fluency. This course covers topics such as
learn how to perform testing, improve tool. Students will survey the history of to teach students basic levels of graphics to better appreciate folklores, heroes,
Total credit hours 3.0 aids in the management, workflow, and English via various forms of American gerund phrases, conditionals, and noun
existing mechanics, add visual and transmedia, theories of industry pioneers, creation through the use of software and monsters of various cultures. In
Course length 4 weeks documentation of projects – including media. Activities include journaling and oral and adjective clauses while supporting
audio player feedback, and more. Upon and trends created by current leaders in programs employed by design, animation, addition to composing original myths and
Microsoft Project, Visio, asset management presentations that allow students to put new student capacities in essential verb tenses
completion of this course, teams will have the field. Students will also examine how and interactive-media companies worldwide. stories, students will complete a personal
systems, defect tracking systems, and more. knowledge into practice. and academic vocabulary. Activities
concrete examples of their design decisions gaming influences transmedia marketing This course emphasizes vector graphic assessment that identifies characteristics
Total credit hours 3.5 Total credit hours 2.0 include poetry analysis, journaling, and
MPR3452 that are polished, professionally formatted, and audience engagement. Students will design from a production point of view, as of their individual archetypes. They will use
Course length 4 weeks Course length 4 weeks multimedia presentations.
and ready to be presented and shared. also learn how to use a variety of media students gain a thorough understanding of this knowledge to identify, understand,
Game Music Composition metrics to measure a transmedia story’s Total credit hours 2.0 input/output techniques, color theory, and and relate to mythological characters and
Total credit hours 4.0
Creating music for game audio requires a impact. Additionally, students will be able Course length 4 weeks tools for graphic design and image creation. characters of their own creation. The course
Course length 4 weeks
radical shift in production strategy because GDM680 to differentiate between transmedia and IEP091 Total credit hours 4.0 also enhances students’ ability to analyze
of the conditional-access design of games. cross media campaigns and entertainment Course length 4 weeks and evaluate information.
In the Game Music Composition course, Game Project Practicum franchises. Finally, students will be able Grammar 2
GDM670 Total credit hours 4.0
students will study game music and design, The Game Project Practicum Course is to delineate between passive transmedia In Grammar 2, students build on English Course length 4 weeks
analyze design approaches, and synthesize designed to allow students the opportunity Game Usability and Testing narratives and interactive alternate grammar knowledge (e.g. reviewing irregular
DGT201
and use a toolbox of production strategies. to apply the game design and production reality games. verb conjugation, past and present perfect
The Game Usability and Testing Course is
Students will continue to develop their music knowledge, skills, and techniques gained
a blend of academic and applied science, Total credit hours 4.0 tenses, and phrasal verbs), basic idiomatic Graphic Principles II FIL1036
skills through group collaboration and the throughout the program toward their Course length 4 weeks expressions, and vocabulary (e.g. informal
targeting core design principles through The Graphic Principles II course is
construction and production of a game capstone efforts. Group critiques and
scholarly research methods and applied
and academic). Students will apply new
designed to teach students advanced History of Motion Picture Arts†
music project. progress reporting will be integral to this knowledge through conversation, visual
usability techniques. Building upon the levels of graphics creation through the The History of Motion Picture Arts course
Total credit hours 3.0 course, helping students to continue to hone resume development, on-camera interviews,
core principles of applied research (validity) use of software programs employed by explores the motion picture as an art
Course length 4 weeks the communication, analysis, and critical and writing activities.
learned in the first months of the program, design, animation, and interactive-media form, a business, and a representation of
thinking skills that are so vital in the game Total credit hours 2.0
this course will allow the student to companies. This course emphasizes raster society. Students will examine how film
development process. Course length 4 weeks
understand the core principles of applied graphic design from a production point has become a dominant force in American
Total credit hours 3.5 design (usability). A human design approach of view and expands students’ knowledge culture through study of the birth of film,
Course length 4 weeks will allow students to test commercial of digital color models and image- the golden age of silent films, World War II,
products and video games. Students will compositing techniques. non-Hollywood films, the New Cinema of the
move past surface level references to game Total credit hours 4.0 1960s era, and the Hollywood Renaissance.
design mechanics, endeavoring to explore Course length 4 weeks Total credit hours 3.0
complex game mechanic constructs such Course length 4 weeks
as reward systems, timing, skills, rules,
immersion, mental models, knowledge
structures, and more.
Total credit hours 3.5 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

146 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 147


Course Descriptions

MUH2429 COD3622 CTI3021 IEN670 IDT690 MDV4921 BUL3514 DEV2318


History of Popular Music Information and Information Innovative Instructional Design and Integrated Intellectual Property† Interfaces and Usability
The American music industry has generated Database Systems Storage Fundamentals Work Environments Technology Final Project Product Deployment The Intellectual Property course examines The Interfaces and Usability course focuses
hits and new styles throughout every how artists, athletes, game creators, on designing intuitive, usable interfaces for
In the Information and Database Systems The Information Storage Fundamentals Students in the Innovative Work In the final course in the Instructional Design The Integrated Product Deployment course
decade. The History of Popular Music course filmmakers, and businesses use trademarks, varying screen sizes and devices. Students
course, students will gain essential skills course introduces concepts of database Environments Course will establish & Technology degree program, students will builds upon the planning and research
surveys this rich evolution from its roots copyrights, publicity rights, trade secrets, will learn fundamental interaction-design
in databases and database management management systems and data storage a work environment that supports reflect on their personal and professional previously completed within the degree
through the 1960s, establishing major and patents to enhance goodwill and and usability principles coupled with
systems. This course focuses on relational systems. Principles of database storage, constant innovation, by communicating evolution throughout their program and program. This course allows students
musical milestones that have become the generate revenue from ideas and properties. proven user interface–design patterns.
databases, tables, normalizations, indexing, retrieval, and security are explored and the entrepreneurial vision, developing create a final instructional project based to execute their plans by simulating the
precedents of today’s industry genres. Students will explore the ownership, Applying the concepts learned in this course
and relationships among tables. Students implemented within popular relational and collaborative teams, and creating a culture on their current or future career paths. In conditions of a professional environment in
By examining the development of each licensing, and transfer of rights as well as will increase students’ ability to create
will learn the purposes of functions, stored nonrelational database systems. Students of creativity and innovation. Students will addition to the project, students will develop which students will be required to develop
musical style through a sociological and infringement, prevention, and enforcement effective user experiences optimized for the
procedures, triggers, backups, tuning, and will also learn the concepts and architecture learn strategies that successful companies a research component that describes and deploy their mobile applications for
technological lens, students will gain insight measures. Students will also explore targeted device.
programming interfaces as well as security of data storage systems, storage networks, use for managing innovation, design, the methodologies that were required to targeted devices.
into the conditions that have made American the impact of technological and cultural Total credit hours 3.0
and authorization. Through database and storage protocols used in the industry. concept creation, and workflow. They will complete the project. Students will draw Total credit hours 3.0
music distinctly unique. evolution and privacy restraints on the Course length 4 weeks
design and manipulation using Structured The use of role-based access control is explore how the workplace environment from previous assignments and projects to Course length 4 weeks
Total credit hours 4.0 creation, ownership, and spread of content
Query Language (SQL), students will gain applied to control permissions to data supports creativity, profitability, innovation, create a media-rich final project that will be
Course length 4 weeks in the sports and entertainment industries.
experience with these systems. Students and databases. communication, and collaboration, and evaluated by both peers and faculty.
will also explore the database-management fosters the development of new products, Total credit hours 4.0 CTI3001
Total credit hours 4.0 Total credit hours 3.0 MDV4910
and design tools used to implement a client- services, and revenue streams. Course length 4 weeks
Course length 4 weeks Course length 4 weeks Introduction to
AUD3311 sever relational database management Total credit hours 3.0 Integrated
system (RDBMS). Course length 4 weeks Product Development Application Servers
History of Recorded Music GRD4411
Total credit hours 3.0 PBR540 MCM3425 The Introduction to Application Servers
The History of Recorded Music course The Integrated Product Development course
Course length 4 weeks Interactive Editorial Design course presents the concepts of server
illustrates how the music industry evolved Innovative Public Relations Integrated Marketing provides an opportunity for students to
IDT562 virtualization, application server software,
under the transformative catalysts of music identify and plan the most effective and The Interactive Editorial Design course
Tools and Resources The Integrated Marketing course examines
highest-quality professional products
and enterprise distributed authentication
technology and the media. Beginning with
CTI1201
Instructional Design the applications of a consistent brand
teaches students to combine theories
systems. Popular web-server, email, and
the popular music revolution of the late Like the tools in a toolbox, different media possible by targeting specific users and and skills taught in previous courses with
techniques and technologies can solve and Evaluation message across both traditional and
approaching application development
network application services are installed,
1960s, the course covers how Bob Dylan, Information Management nontraditional marketing channels.
usability concepts in order to lay out
configured, and secured on open-source
the Beatles, and James Brown expanded the different communication problems. In In the Instructional Design and Evaluation from a needs-based perspective. To information across multiple types of media.
subject matter of popular lyrics to include
and History the Innovative Public Relations Tools and Course, students will explore various design
Students will explore promotional methods
capture a holistic perspective of the mobile Students will explore how designs translate
and proprietary operating systems.
strategically designed to reinforce Students will learn how to integrate
political awareness. Students will examine In the Information Management and History Resources Course, students will examine strategies to effectively communicate development process, outside research between print and interactive media.
brand contact with target markets and multiple server applications and apply
how technical innovations in the recording course, students will learn about the history the unique characteristics of popular learning objectives within instructional and critical thinking are encouraged within
stakeholders. In this course, students Total credit hours 4.0 authentication models to control access to
studio, concert staging, and delivery formats of computing, including the current state of technologies such as social networks settings. In addition to learning a variety of assignments and discussions. Basic concepts
will examine the integration of marketing Course length 4 weeks server resources.
multiplied the palette of available sounds the industry, human-computer interaction, (Facebook), real-time media (Twitter), and instructional design approaches, students regarding metrics are introduced, such
channels and public relations by using digital Total credit hours 4.0
and presentation methods. The course also business-technology use cases, and how content sharing (YouTube, Flickr). Students will learn how to evaluate a design strategy as return on investment (ROI) usage and
media to develop strategies and creative Course length 4 weeks
explores how record labels’ saturation of to manage technology projects. Students will also investigate behaviors including and examine which approach is best for their mobile application–marketing strategies,
campaigns. Students will work with relevant DGT372
the media converged with film, magazines, will investigate and research how different crowd sourcing, feed aggregation, and academic or staff training environments. which frame the potential success of
case histories and survey contemporary
broadcasting technology, cable television, solutions have been deployed and why content curation. The role of technologies Along with traditional learning theories, an application. Interactive Media Design
topics. This course incorporates multiple
and the Internet for increased sales. in the realm of information technology, such as RSS, HTML5, and emerging mobile the multiple learning theory and emotional Total credit hours 4.0 ECO2005
providing insight into choices to implement platforms will also be explored. The course intelligence theory will be examined and
disciplines such as advertising, public and Usability
Total credit hours 3.0 relations, promotion, and social media. Course length 4 weeks Introduction to Economics
particular solutions. This course will will offer students a deeper understanding evaluated for design and implementation in The Interactive Media Design and Usability
Course length 4 weeks Total credit hours 3.0
provide a clear understanding of both of the unique properties of each platform various learning environments. Students will course introduces students to the tools The Introduction to Economics course
the human and technological aspects of as well as examine the kinds of tactical also learn how to manage an education or a Course length 4 weeks and concepts of user-interface (UI) design examines the principles of economics that
selecting and executing an information and strategic problems each technology training project utilizing media through the combined with a method of project influence decision makers, both consumers
VIC3003 technology solution. addresses in the context of a PR campaign. entire process. development that utilizes an industry- and producers, within the global economic
History of Total credit hours 4.0 Total credit hours 3.0 Total credit hours 3.0 proven production process. The course system. Students will examine the features
Course length 4 weeks Course length 4 weeks Course length 4 weeks explores both behavioral and structural of and reasons for different economic
Visual Communications patterns of UI design along with information systems throughout the world. Supply
The History of Visual Communications architecture (IA) for interactive deployment, and demand, fiscal and monetary policies,
course surveys how people have used the user navigation techniques, and page layout and international trade benefits and costs
visual arts to communicate stories and for the interactive medium. Students will are discussed. The course provides a solid
concepts throughout history and across gain an extensive knowledge of usability understanding of economics and how it
disciplines. From cave paintings to digital patterns and production methodologies as affects various industries.
media, students will explore how visual they implement project documentation for Total credit hours 4.0
techniques have been used to communicate the milestones of a user-interface design. Course length 4 weeks
emotions, break sociocultural boundaries, Total credit hours 4.0
and share new ideas. Special attention will Course length 4 weeks
be given to the emerging forms of art and
media that have developed through the
workings of human-computer interaction
and the implications of these new forms on
the future of visual communication.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 4.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

148 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 149


Course Descriptions

CTI2318 MCM1002 MDV3810 EME6630 BUL5582 TPA3013 IEP085 IEP097


Introduction to Introduction to Media Java I Learning Management Legal Issues in Sports Lighting Concepts Listening and Speaking 1 Listening and Speaking 4
Information Security Communications The Java I course helps students transfer Systems and Organization This course provides an overview of the legal and Design Listening and Speaking 1 emphasizes the In Listening and Speaking level 4,
existing programming knowledge to the issues that impact the sports industry, with development of speaking skills and listening students learn and discuss the role of art,
The Introduction to Information Security and Technologies Java language. Students in this course will
In the Learning Management Systems and
an emphasis on contracts, licensing, and
The Lighting Concepts and Design course
comprehension. This course focuses on communication, and media in American
course presents the concepts of network Organization Course, students explore is dedicated to conventional lighting-
The Introduction to Media Communications explore the fundamentals of the language risk management. Students in this course tools such as basic interviewing practice, society, building upon the English language
security, encryption, and security policies. how to present and deliver instructional system concepts and introduces students
and Technologies course provides and existing Java and Android application- explore how the digital revolution has speech development, presentation, and listening, speaking, vocabulary, and writing
Students will learn security principles and content through a variety of content to color theory, photometrics, truss
students with a brief history and an program interfaces (APIs) as they apply to impacted the industry and learn strategies improvisation to improve students’ ability skills learned in prior courses. This course
how to apply this knowledge throughout delivery methodologies. Students will systems, conventional fixtures, dimmers,
overview of contemporary forms of media the Android platform. for protecting and exploiting rights in the to clearly communicate basic information examines the core components of creative
future courses. Role-based access control, examine the tools that enable synchronous and terminology. Emphasis is placed on
communication. Students will examine digital domain. Students also analyze case in English. Topic areas include American expression, offering students insight and
trusted parties, risk assessment, and Total credit hours 4.0 and asynchronous learning, and explore defining live lighting components and
a variety of analytical and strategic studies to understand how the sports broadcast media, authentic news, and instruction on listening and speaking through
incident response management practices Course length 4 weeks which curriculum is more suitable for each system interfaces.
perspectives while being introduced to industry has evolved in light of changing entertainment interviews. presentations, class debate, and critical
are applied to business policies and delivery method. Total credit hours 3.0
industry-production tools and techniques. technologies and the law. Finally, students in thinking. Students also exercise advanced
technology systems to protect data and Total credit hours 2.0
Areas of study highlight the many roles of Total credit hours 3.0 this course have the opportunity to focus on Course length 4 weeks listening, writing, and vocabulary skills in
preserve records. The use of encryption in MDV3830 Course length 4 weeks
media professionals, the media-campaign Course length 4 weeks the impact of the law on sports and examine preparation for the online-based Accuplacer
computer, network, and storage systems is
creation process, and the impact of new- Java II how evolving trends are affecting the way exam, taken at the conclusion of the program.
studied and applied.
media technologies. Students will learn how sports agreements are structured. GEN242
The Java II course builds upon the IEP088 Total credit hours 2.0
Total credit hours 3.0 to make sense of the dynamic field of media NMJ642
Course length 4 weeks communications through a critical analysis
fundamentals covered in Java I to enable Total credit hours 3.5 Linear Algebra Course length 4 weeks
students to construct applications that Legal Aspects of Media Course length 4 weeks Listening and Speaking 2
of real-world media campaigns, which will The Linear Algebra course covers
utilize the Android software-development Listening and Speaking 2 teaches strategies
serve as a foundation to build their own The Legal Aspects of Media Course selected topics in geometry, algebra, and
kit (SDK) to create feature-rich mobile for developing and improving academic ECW3111
MKT210 media strategies. identifies complex media legal issues trigonometry. Students will complete
experiences. The course focuses on code CGG452 listening comprehension. Students will
Total credit hours 3.0 presented by the expansion of digital and learning activities that address collision Literary Genre I: Comedy
Introduction to Marketing optimization and extensibility as well as
mobile technologies, and helps students detection and the motion of objects to
actively engage with peers in discussion
Course length 4 weeks application scalability within a diverse Level Assembly and Lighting groups and participate in activities such as and Tragedy
The Introduction to Marketing course think critically about how to resolve these increase their ability to visualize and
mobile landscape. The Level Assembly and Lighting course listening to and orally interpreting products
explores foundational marketing concepts, issues. The course explores whether or not understand multidimensional concepts. The Literary Genre I: Comedy and
Total credit hours 4.0 builds on students’ understanding of game of creative expression and media. Special
including target-market segmentation, traditional media laws and regulations apply The course introduces students to vectors, Tragedy course introduces students to
SHP2033 Course length 4 weeks requirements to construct a playable level. attention is given to introduction and
product distribution, and promotion. to the Internet, and if so, which laws and in matrices, and quaternions, which are utilized two fundamental traditions in media and
Students will design, build, texture, light, and practice of basic note-taking skills, learning
Students will examine traditional marketing Introduction to Show what application. Students will discuss First
add effects for a level. Students will learn to
to predict and control the way objects move
strategies, and the development of personal
literature. Through the study of a variety
avenues, such as print, television, and Amendment rights and media law, including and interact in computer applications. Using of modern works of comedy and tragedy,
radio, as well as newer practices in modern
Production Systems libel and slander, privacy, as well as ethical
develop content for game environments.
these concepts of linear algebra, students
educational goals.
students will learn what moves an audience
MAN3152
technology. In this course, students will The Introduction to Show Production dilemmas faced by media professionals. Total credit hours 4.0 will develop their programming skills by Total credit hours 2.0 to laughter or tears. Character psychology
construct strategic plans for the selection Systems course introduces students to the Leadership and Finally, students will examine these legal Course length 4 weeks creating libraries of code functions. Course length 4 weeks and narrative structure are emphasized as
and development of goods and services. basic concepts of live-event terminology and Organizational Behavior† issues in the context of current technologies students learn how humorous and tragic
Total credit hours 4.0
Consumer behavior and its effects on technical systems. Production equipment and future trends. stories are developed. Students will work in
The Leadership and Organizational Course length 4 weeks
the success of marketing efforts will be overviews and basic interfacing are GDN3632 IEP094 teams, as well as directly with the instructor,
Behavior course consists of an inquiry Total credit hours 4.0
inspected and evaluated by students to introduced in preparation for future lab to incorporate elements associated with
into the leadership characteristics that Course length 4 weeks Level Design Listening and Speaking 3
introduce the human aspect within the sessions, and additional emphasis is placed comedy and tragedy in their own writing.
inspire others to take action. Students will APR3211
business field. on defining live-production components and The Level Design course teaches students Listening and Speaking 3 will improve
learn how leadership and organizational Total credit hours 4.0
system interfaces. how to analyze game levels and break Listening Skills for students’ listening and speaking skills as
Total credit hours 4.0 structures affect human behavior within IEN560 Course length 4 weeks
Total credit hours 4.0 them down into their basic components. they develop competency in everyday
Course length 4 weeks organizations. This course includes an Audio Professionals
Course length 4 weeks in-depth self-assessment that allows Legal Issues Students will learn to ask the right questions and formal discourses. Students will learn
when designing a level: What purpose does In the Listening Skills for Audio Professionals effective strategies for presenting in English
students to identify their personal strengths for Entrepreneurs a particular object in a level serve? Is it course, students will be challenged to and will have the opportunity to develop
ECW3211
and weaknesses and understand how these
Students in the Legal Issues for functional, or is it there for purely aesthetic develop their listening skills and acquire the their skills through public speaking, role- Literary Genre II: Horror,
SCS1101 qualities affect other individuals as well as
Entrepreneurs Course will examine legal reasons? What sort of guidance (if any) knowledge, skills, and discipline to continue playing, and podcast exercises.
Introduction to Sportscasting group behavior. This course also provides
challenges entrepreneurs face as they should a player receive? Does this level a lifelong process of growth. They will Mystery, and Suspense
strategies for decision making and building Total credit hours 2.0
launch their business ventures. Students will have any ties to previous or future levels? learn to distinguish frequencies, dynamics, The Literary Genre II: Horror, Mystery,
The Introduction to Sportscasting course effective teams and encourages students to Course length 4 weeks
learn how the location of their venture will Students will also learn about such concepts common audio processes, and various types and Suspense course introduces students
will expose students to the fundamentals explore the difficulties, compromises, and
affect many business decisions, as the laws as level pacing and flow, setting clear goals of noise and distortion. to the conventions and techniques of
of sportscasting, including basic television rewards of collaboration and of different
of the states and municipalities vary. They for a player, and the importance of visuals. Total credit hours 4.0 horror, mystery, and suspense writing and
and production terminology. Students will leadership models.
will also learn how to efficiently interact with The ever-elusive fun factor will also be Course length 4 weeks the relevance of these styles to all forms
learn the art of creating and executing a
Total credit hours 4.0 attorneys in order to keep their legal costs covered as a way of tying the individual of writing. Students will examine what
sportscast and gain experience writing
Course length 4 weeks as affordable as possible. Students will use components together. drives mysteries, the tension that defines
their own material, appearing on camera,
the information from this course to develop suspense, and the fear of death, failure, and
and recording voice-over. They will build Total credit hours 4.0
their own individual legal plan. the unknown that makes horror piquant.
their essential skill set for functioning in Course length 4 weeks
Total credit hours 3.0 This course presents the works of key
any newsroom, including the ability to read
Course length 4 weeks creators of these genres in media from the
a rundown, run a teleprompter, and edit
short story to the monster movie to survival-
simple audio.
themed games.
Total credit hours 3.0
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

150 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 151


Course Descriptions

ECW3311 SHP3712 SDV4102 MKT3014 MKT1414 MDL501 IDT680 SCS3833


Literary Genre III: Science Live Production Management Machine Intelligence Systems Marketing Law and Contracts Marketing Research Mastery: Personal Media Asset Creation Media Law and Ethics
Fiction and Fantasy The Live Production Management course In the Machine Intelligence Systems course, The Marketing Law and Contracts course The Marketing Research course explores Development and Leadership The Media Asset Creation Course explores The Media Law and Ethics course examines
explores the principles, personnel, students will explore the technical aspects provides an overview of legal practices how vital it is to know how to extract the power of a variety of media assets that legal practices common to the realm of
The Literary Genre III: Science Fiction The Mastery: Personal Development and
and skills needed to plan and execute of the applications and technologies that are typically encountered within marketing data that will provide information about are available to instructors and corporate media. This course presents the logistics
and Fantasy course introduces students Leadership course allows students to
various live events. Students will focus on used for gathering, storing, analyzing, and businesses. This course examines legal products and services in relation to trainers in developing online learning of entity formation, media rights and
to the specific appeal and techniques of map their own path toward achievement
technology implementation, systems design, accessing information to help make better terminology, the role of contracts in consumer behavior. A marketing vision products, in-class presentations, and acquisition, liability, and contracts and
science fiction and fantasy, including hard by providing a holistic understanding of
documentation, and techniques used in business decisions. Students will investigate marketing, and drafting a basic contract. must be constructed and substantiated corporate learning modules. Students will negotiations. Students will explore theories
science fiction, space opera, epic fantasy, success, personal motivation, resiliency,
developing preproduction strategies and how to model, design, and utilize business- Students will explore theories of negotiation based on data and facts to validate the examine specific techniques regarding how of negotiation and strategy in developing
speculative fiction, and alternative history. and intellectual commitment. Through
post-event evaluations. intelligence systems by using both online and strategy in developing solution-oriented financial investment of a company. This to create the best media for a project, while solutions-oriented processes
Students in this course will learn about the historical and contemporary case studies
Total credit hours 3.0 transaction processing (OLTP) and online processes for achieving results in business. course compares and contrasts research also taking into account the limitations for the business of media. Students will
appeal of escapist fiction and how these that demonstrate a wide range of individual
Course length 4 weeks analytical processing (OLAP) systems for They will investigate the legal relationships methodologies; explores marketing of delivery methods and the learners’ investigate the relationships between
speculative genres often shed light on potential, graduate students will explore
operational data and data warehousing. between companies, organizations, strategies and tactics; and examines the technical ability. networks and other distribution outlets,
human nature and the human condition in the psychology and strategy behind lifelong
Topics include systems-requirement sponsors, vendors, and consumers. Students roles that design, implementation, analysis, Total credit hours 3.0 rights holders, organizations, sponsors,
ways that are difficult to accomplish in more learning and personal fulfillment. Students
gathering, data-integration frameworks will also explore topics such as content interpretation, and reporting of research Course length 4 weeks vendors, and fans and consumers.
realistic genres. The tendency for games and DCN3317 will apply this insight to steer their personal
(DIF), data-warehouse modeling, creation, intellectual property protection, play in influencing marketing decisions. Additional topics include content
comics to fall under the sci-fi and fantasy and professional progress throughout their
realm will also be examined. Location Lighting independent data marts, architectural and risk management. Students will learn to exercise appropriate
academic journey and beyond. creation, conflict and dispute resolution
approaches, and systems support. Total credit hours 4.0 research design, conduct research, and and remedy, journalistic integrity and
Total credit hours 4.0 The Location Lighting course emphasizes Total credit hours 3.0 MCM4441
Total credit hours 4.0 Course length 4 weeks interpret data for conclusions. credibility, creativity in contract writing, and
Course length 4 weeks professional techniques and protocol Course length 4 weeks
relevant to lighting in the world of digital Course length 4 weeks Total credit hours 4.0 Media Entrepreneurship enforcement of terms.
production. Emphasis is placed on creative Course length 4 weeks The Media Entrepreneurship course Total credit hours 4.0
lighting design while working within a SMM4833 introduces students to the basics of Course length 4 weeks
ECW2123 MDM640
fixed budget. Students will employ color PBR560 entrepreneurship and the evolving business
Literary Techniques and correction, camera filtration, and lighting Marketing Plans and IEN620 Measuring models for media. The course investigates
techniques to shape and emotionally impact Market and Consumer Campaign Development general concepts of entrepreneurship and
Story Development Marketing Strategies Design Effectiveness PBR610
a scene. Research Analysis The Marketing Plans and Campaign
how digital technologies and the Internet are
The Literary Techniques and Story for Entrepreneurs By exploring the various ways to measure transforming media economics. Students Media Relations
Total credit hours 3.0 In the Market and Consumer Research Development course is designed to give
Development course provides a broad the success of design solutions, students will use recent news and communication
Course length 4 weeks Analysis Course, students will learn how students an interactive opportunity to Students in the Marketing Strategies for Journalists have traditionally provided
spectrum and intensive study of authorial gain a better understanding of how design start-ups as case studies for applying
to examine various professional public develop a client marketing plan and/ Entrepreneurs Course will explore the PR professionals with an opportunity to
choices and literary techniques that work is perceived and interpreted by target entrepreneurial principles.
relations and marketing resources to or business activation campaign from development of marketing strategies, have their story told to a large audience
bring meaning and direction to stories. audiences. To capture a holistic perspective
GRD356 identify their market, competition, and start to finish. Students will research and branding and positioning, pricing, and Total credit hours 4.0 by a trusted source. In the Media Relations
By employing literary devices, authors of the media design experience, students
consumer. After learning how to research analyze case studies, both domestic and promotion strategies including digital and Course length 4 weeks Course, students will consider who the
play upon their readers’ conscious and Logos and Symbols in the Measuring Design Effectiveness
for this information, the student will international, and will formulate a project direct selling. Students will also learn about journalist is in the digital space and how
unconscious experiences and archetypes, Course examine multiple points of view,
The Logos and Symbols course builds upon learn how to target their public relations that enables them to create their own customer development and the importance the traditional objective for a journalist
which in turn shapes the interpretation by further their research, and apply higher-
the concepts learned in previous courses. campaigns to attract their desired client. campaigns. Students will begin with the of establishing relationships. The course DGT375 has changed as a result of the Internet and
and impact on the audience. level critical thinking skills through a variety
Students will be exposed to the work of In support of this objective, students will creative process and then move into the stresses the importance of differentiation participatory media. Students will explore
Total credit hours 4.0 of assignments and discussions. Basic Media Integration
notable graphic designers and will learn examine how to capture and retrieve managerial and process-defining role and brand development in presenting how a public relations professional must
Course length 4 weeks concepts regarding metrics and marketing
the advanced techniques used in creating demographic and industry data using a involved in developing communication and communicating the story of a new The Media Integration course focuses understand their media community and
strategies and how they are implemented in
these pieces of visual poetry. Students will variety of tools ranging from surveys and and marketing plans. This course presents venture’s offerings. on the implementation of engaging and the best way to engage with the media in a
the industry are also discussed as students
also explore what makes a logo or symbol focus groups to public data, third-party students with the design, technology, Total credit hours 3.0 interactive content for web-based designs. professional manner to achieve their public
refine their presentation skills.
DAD464 effective and instantly recognizable. The web metrics. Students will then investigate and presentation tools for developing Course length 4 weeks Students will learn how to integrate this relations goals. Students will examine how to
design concepts reinforced in this course can how to analyze, evaluate, and present messaging and branding for any type of Total credit hours 5.0 content by utilizing various industry- engage both the advocates and skeptics of
Live Event Design be applied across all types of media. industry data within a professional context. sports business. Course length 4 weeks standard programming languages and their organization with the media; they will
In the Live Event Design course, students Finally, students will consider how to select authoring tools. Students will study how also learn how to leverage their community’s
Total credit hours 3.0 Total credit hours 4.0
take the graphic and motion-design the appropriate digital medium/channel to troubleshoot and employ a variety of subject matter experts to represent their
Course length 4 weeks Course length 4 weeks
concepts taught in previous courses and mix for their campaign by matching the programming languages. They will build mission with authority.
combine them to create graphics and right communication tool to both the upon many of the concepts learned in Total credit hours 3.0
animations for live-event production. right organizational objective and the the previous web courses in order to Course length 4 weeks
Concepts in experiential design and right audience. add interactivity and rich media to their
projection mapping are used to extend web designs.
Total credit hours 3.0
their work beyond the screen. Students will
Course length 4 weeks Total credit hours 4.0
incorporate 2-D, 3-D, and video assets into a
Course length 4 weeks
unified multiscreen experience.
Total credit hours 4.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

152 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 153


Course Descriptions

MCM4319 APR3466 MDV3730 MBG650 MBG680 DCN4421 DIG1301 DGT461


Media Sociology Mixing Techniques Mobile Development Mobile Game Development II Mobile Gaming Thesis: Mobility and Model Creation† Motion Graphics Production
The Media Sociology course teaches The Mixing Techniques course explores Frameworks II The Mobile Game Development II Course Technical Writing & Data Management The Model Creation course teaches The Motion Graphics Production course
students how to evaluate the psychological the use of audio processors and mixers to is the second of two courses in the computer modeling with polygon surfaces. trains students in advanced techniques of
and cultural aspects of media. The field shape high-quality mixes, building on the
In the Mobile Development Frameworks II
Mobile Gaming Master of Science degree
Professional Presentation The Mobility and Data Management course
Students will focus on developing their skills motion-graphics creation through the use
course, students will continue to explore surveys the tools students will need to
of media sociology encompasses both students’ gear knowledge and listening skills. program that focus exclusively on the In the Mobile Gaming Thesis: Technical as computer-graphic (CG) artists, leveraging of software programs utilized by design and
the benefits of using Apple frameworks effectively manage their video and other
the individual and societal experiences Students will learn to use principles of blend, development of the students’ own mobile Writing and Professional Presentation the traditional fine-arts principles of shape animation companies worldwide. This course
that enable deep-system integration to assets during the production process and
of media from affective, cognitive, and contrast, space, and dynamics to build game. In this course, students will further Course, students will complete their mobile and silhouette, scale and proportion, and emphasizes design from a problem-solving
build immersive mobile applications that upon delivery to multiple end platforms.
behavioral perspectives. These studies will listener interest. the development of their mobile game game projects by developing the element of edge quality and integrating them with point of view as well as the production-
take full advantage of the Apple mobile Students will learn backup and archive
cover two important angles, including how by completing directed engineering and formal presentation. Students will expand strategies to build better CG models. timeline and graphical requirements of
Total credit hours 4.0 platform. Students will be challenged to strategies, metadata logging, container
people impact the media and how media programming exercises. Topics will include upon the creative and technical assets they Students are introduced to a variety of a motion-graphics campaign project.
Course length 4 weeks research and implement advanced features codecs and formats, and industry-accepted
impacts individuals and society as a whole. object-oriented programming, merging created in previous courses as they write modeling tools, the capabilities of each tool, Students will work on their own projects,
and functionality to take advantage workflows for video data management.
During this course, students will explore classes, memory limitations, screen and present the specifications of their and the results of interactions between demonstrating competence in the areas of
of device integration and modern Students will learn how to configure
historical media formats such as pictures, limitations, obtaining resources, solo testing, mobile game. In doing so, students will tools. Students will develop techniques and image compositing and motion graphics.
IMK4410 complementary frameworks. their end product to broadcast and web
sound, graphics, and content. They will also and improved performance. develop their game-writing skills and clearly strategies for efficiently creating virtual
specifications, allowing their videos to be Total credit hours 4.0
investigate diverse types of contemporary Mobile and Emerging Total credit hours 4.0 demonstrate their technical proficiency models for animation, film, and games.
Total credit hours 3.0 viewable from any device or medium. Course length 4 weeks
media including emerging technologies Course length 4 weeks through written and oral communication.
and communications.
Technology Marketing Course length 4 weeks
Students will also learn how to present Total credit hours 4.0
Total credit hours 4.0
Course length 4 weeks
The Mobile and Emerging Technology to various professional audiences of Course length 4 weeks
Total credit hours 3.0 MDM650
Marketing course covers all aspects of MDV3851 the mobile gaming industry through
Course length 4 weeks MBG660
mobile-consumer interaction through multiple modalities. Multi-Platform Delivery
SMS, MMS, email, apps, and other mobile Mobile Development DIG3395
Mobile Game Testing Total credit hours 3.0 SMM3934
Today’s professional media designer is
technologies. Students will learn how mobile Frameworks III Course length 4 weeks Motion Capture†
GDM551 apps and other mobile technologies are
The Mobile Game Testing Course focuses Mobility Technology knowledgeable in the various types of media
The Mobile Development Frameworks on the testing of students’ mobile game. The Motion Capture course teaches available for communicating information. In
Methods and the strategically used to raise brand awareness
III course explores the deep-device Students will address issues of quality
and Marketing students techniques to digitize motion, edit the Multi-Platform Delivery Course, students
and to create effective calls to action.
User Experience integration required to develop mobile assurance and attend to detected MDV3111 The Mobility Technology and Marketing sequences, and develop an understanding develop a plan for creating professional-
Students will also delve into mobile websites
applications on the Android platform. program errors, bug fixes, and overall course introduces students to mobility of simulated motion. Students will explore quality deliverables from the research and
The Methods and the User Experience and responsive web design elements. The
Students will utilize device hardware, game improvement. Students will work
Mobile User Experience technology through the eye of strategic motion-capture setup, shooting, data exploration completed in the previous
course provides a scientific framework for course also places focus on the changes in
advanced operating-system integration, and collaboratively as game testers to provide The Mobile User Experience course sports marketing, including mobile tracking, skeleton retargeting, and animation courses. Emphasis is placed on designing
defining and testing variables that exist consumer behavior brought about by new
platform conventions to build immersive game play feedback on each other’s games. investigates heuristics guidelines and applications and their use, activation, correction and enhancement. This course for a variety of possible platforms with the
within the sometimes-ambiguous process and emerging technologies.
mobile applications. Students will also learn to write analytical usability standards for mobile applications and revenue-generating opportunities. provides students with an in-depth goal of developing a unified multi-media
of game design. The design of video games Total credit hours 4.0
Total credit hours 3.0 reports based on the comprehensive on a given platform. This course explores Students will also explore the fundamentals understanding of film and game motion- campaign. The work is evaluated through
involves a variety of creative as well as Course length 4 weeks
Course length 4 weeks testing strategies and tools utilized during platform guidelines and the means to of mobile-phone content development. capture pipelines. critique and refined through iteration in
technical tasks and behaviors, spanning the
this course. Testing types and tools include apply standards to achieve highly usable Students will apply their knowledge of preparation for its presentation.
concepts of gameplay, game design, game Total credit hours 3.0
functionality testing, environmental interfaces that consider user preferences as design, research, entrepreneurship, and
art, genre, and player experience. In order to Course length 4 weeks Total credit hours 5.0
MDV3630 testing, performance testing, OTA testing, well as functional requirements. In addition, business development to the mobile arena.
create an engaging game, user engagement MBG630 Course length 4 weeks
simulators, and mobile emulators. to facilitate user-centric design, this course Total credit hours 3.0
must first be defined, allowing for valid Mobile Development Mobile Game Development I explores user definitions and profiles and
measures to be developed to evaluate its Total credit hours 3.0 Course length 4 weeks
Frameworks I audience-identification methods. DGT341
success. This course will equip the game The Mobile Game Development I Course Course length 4 weeks CWM670
designer with the scientific design tools and The Mobile Development Frameworks is the first of two courses in the Mobile Total credit hours 3.0 Motion Graphics
research skills required for defining and I course focuses on mobile-application Gaming Master of Science degree program Course length 4 weeks The Motion Graphics course trains Multimedia Adaptation
evaluating games for success. development by exploring Apple software- that focus exclusively on the development MBG610 students in basic techniques of motion- In the Multimedia Adaptation course,
development kits (SDKs). In this course, of the students’ own mobile game. In this graphics creation through the use of students will learn how to adapt their stories
Total credit hours 3.5 Mobile Gaming Business
students will explore the basic techniques course, students will work on the production software programs employed by design and scripts into other written and visual
Course length 4 weeks
and concepts involved in developing mobile of their mobile game through directed The Mobile Gaming Business Course and animation companies. This course mediums, considering the parameters of
applications using mobile user-interface engineering and programming exercises. introduces students to the business of emphasizes design from a problem-solving each format. Students will write a beat sheet,
(UI) frameworks. By using these techniques, Topics will include development life cycles, mobile gaming, with an emphasis on point of view and explores the production- a short adapted screenplay or comic script,
SIM313 students will develop mobile applications issues of reverse engineering, and utilizing publishing, marketing, distribution, and timeline and graphical requirements of a a promotional plan, and two promotional
Microcontrollers that incorporate mobile frameworks to meet the appropriate programming language. monetization. Students will learn how motion-graphics project by demonstrating pieces to publicize their adaptation.
functional requirements that adhere to Total credit hours 3.0 mobile games are distributed and priced, the manipulation of designed assets. In
The Microcontrollers course is a practical Total credit hours 4.0
industry best practices. Course length 4 weeks looking at how these various modes of this course, students will gain a thorough
electronics course for any engineer Course length 4 weeks
Total credit hours 4.0 distribution and pricing structures affect understanding of animation techniques,
developing peripherals for simulation. The
Course length 4 weeks downloads and purchases. Students will special effects, image compositing, and
course presents an understanding of basic
also look at options for cross-platform motion graphics.
electronics and covers theory, history,
deployment and how to utilize social media Total credit hours 4.0
soldering, and components for USB sensing
to draw attention to their mobile games. Course length 4 weeks
and control from a PC.
Issues of game cloning, copyright, and
Total credit hours 4.0 patents will also be explored.
Course length 4 weeks
Total credit hours 3.0
Course length 4 weeks
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

154 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 155


Course Descriptions

NMJ550 MUS6018 MUM3308 MPR3701 MPR3311 MAN6447 NMJ510 NMJ690


Multimedia Development Music and Audio for Music Copyright Music Production for Media Musical Arrangement Negotiation and New Media New Media Journalism
and Editing Instructional Design and Publishing† Students in the Music Production for Media The Musical Arrangement course addresses Deal-Making† and Communications Final Project
course will create music to fit within typical instrumentation and arranging techniques.
The Multimedia Development and Editing The Music and Audio for Instructional Design The Music Copyright and Publishing course Negotiation and deal-making are essential In preparing graduate level students to work In the New Media Journalism Master of Arts
modern broadcast branding and advertising. This course focuses on developing an
Course is an introduction to the multimedia Course teaches students how to produce teaches students how to protect their business skills that enable entertainment in the changing media universe, the New Degree Program, students must complete
Students will explore music in branding understanding of the nature and limitations
news production process focusing on news media with proper auditory stimulation creative works and provides an overview of business professionals to grow companies, Media and Communications Course aims a capstone New Media Journalism Final
and marketing as they learn to discern of acoustic and electronic instruments,
communication technologies that have for various learning environments. Areas the business mechanisms that can affect the establish a strong business presence, to foster effective communication in digital Project as a requirement for graduation.
the elements that constitute standards in as well as effective formulaic techniques
created new media, new language, and new of emphasis include music for personal use of their songs and those of their clients. and enhance product development. In and online environments. Students gain an To complete this project, students utilize
professional commercial music production. for successful arrangement. Instrument
video interfaces, and how the principles branding, recording professional-quality Along with the global topics of copyright this course, students explore the skills understanding of the unique possibilities what they have learned about the mission,
Students will expand their music skills while families explored in the course include
and concepts of visual communication voiceovers, the connections among music, and music publishing, the course also needed to become a strong negotiator and and limitations of new media by learning methods, and experience of multimedia
constructing and producing advertisement bowed strings, woodwinds, and brass,
are employed in digital media. Students language, and memory in a learning covers the history of the music-publishing dealmaker, through instruction in topics the technology, techniques, and methods reporting to undertake a comprehensive,
and jingle campaign packages as well as a and arranging techniques include pads,
in this course learn best practices of environment, producing original music for industry, royalties, the songwriter’s contract, like deal-structuring skills, self-awareness of storytelling on multimedia platforms. sustained study of a single subject. The final
website-branding project. two-part melodic harmonization, and
photography, photo management, video various learning applications, music and publishing options, and an overview of and negotiation skill development, tools The course introduces students to the project consists of a journalistic package
Total credit hours 4.0 mechanical voicings. The course also
production, audio production, web skills, audio in video, and reaching aural and publishing companies. and concepts for negotiation preparation, concepts of how individual journalists that combines the elements of text, photos,
Course length 4 weeks surveys creating a musical score, exporting
and advanced postproduction techniques, kinesthetic learning styles through music. Total credit hours 4.0 development of deal memos and contracts, can use new media presentation tools video, graphics, and other elements to
MIDI data from Sibelius, and mixing tracks
and then apply these visual information Total credit hours 3.0 Course length 4 weeks negotiation and deal-making role-playing to make sure important work reaches its tell that story. Each student publishes a
in Apple’s Logic Pro software to create a
skills to upload content to a website, Course length 4 weeks and critiquing the role-playing scenarios. intended audiences. blog and/or establishes a website that
synthesized performance.
mobile device, or application. Students also MUB4361 Total credit hours 3.5 Total credit hours 4.0 includes multimedia pieces that document
learn how to deploy these technologies to Total credit hours 4.0 his or her project in evolution and writes a
MUB3513 Music Retail and Distribution Course length 4 weeks Course length 4 weeks
produce and edit sophisticated multimedia Course length 4 weeks research-based and supported thesis paper
MUM3733
content for multiple platforms, including Music Evaluation for Artists The Music Retail and Distribution course that serves as an in-depth exploration of
converged environments. Music Business Marketing† and Repertoire focuses on the retail process and the
CTI2006 MCM4429
the project.
Total credit hours 4.0 various distribution channels available APR3570 Total credit hours 4.0
The Music Business Marketing course
The Music Evaluation for Artists and amid the music industry. Students will Networking Technologies New Media Formats
Course length 4 weeks explores marketing concepts as they relate Musical Structure Course length 4 weeks
Repertoire course focuses on developing examine the importance of branding and
to the nuances of the music business. The Networking Technologies course In the New Media Formats course, students
listening skills through critically evaluating how it relates to product presentation at the and Analysis
Students will construct strategic plans in introduces students to the principles of will break from the conventions of traditional
recorded music and live concert material as retail level, explore the timeline of product
NMJ590 the selection and development of music The Musical Structure and Analysis course network architecture, network protocols, modes of visual storytelling to explore short- IMK522
the basis for talent scouting and artists and development, and learn how to distribute
business products and integrate traditional builds on previously learned concepts to application protocols, and Internet design. form, web-based, interactive, and digital-
Multimedia Reporting repertoire (A&R) in the music industry. For their product to a retail environment. All New Media Marketing
and nontraditional promotional avenues. enhance and develop musical-production Students will learn how to identify local- media creation methods. Primary focus
students with little or no formal training in types of distribution channels are examined
In the Multimedia Reporting Course, In addition, students will strengthen their skills. Advanced harmonic, melodic, and and wide-area networks and their specific will be on the formats of web production, Students in the New Media Marketing
music, this course explores the elements of in this course, from traditional big-box
students learn how to access, transfer and understanding of the analytical tools and rhythmic concepts are identified and standards as well as how Internet data music videos, commercials, and short films. Course will learn how an organization
music, music terminology, song structure, retailers to digital retail and the mobile
process electronic information, and how strategic analysis of the music business, explored in a popular music format. The is delivered. In addition, the course will also explore the determines which new media approaches
the acoustic environment, and individual platform. In addition, this course examines
to gain ownership of a story by presenting providing them with real-world marketing course places emphasis on practical Total credit hours 3.0 innovative ways these formats have diverged will accomplish its marketing goals and
perceptions of sound in a nontechnical way. the exploitation of a music product for
that information in a visual, useful, and knowledge that will facilitate the success of application in a project-studio environment. Course length 4 weeks and grown from the more conventional further its success. Students will analyze
The course also delves into the historical optimal monetization and the new business
factual way. Students become proficient in their creative work. Total credit hours 4.0 approaches to visual storytelling. the ways in which organizations identify
significance of genres and styles with the models for creating revenue streams.
conceiving stories and packages that will Total credit hours 4.0 Course length 4 weeks Total credit hours 4.0 and engage influencers in its target
intent to isolate musical origins and discuss
work well on the web, practice on-camera Total credit hours 3.0 market using mobile, social media, content
Course length 4 weeks evolving trends. CTI4001 Course length 4 weeks
presentation for Web and multimedia Course length 4 weeks marketing, online video, and location-
stories, and learn how to organize raw Total credit hours 3.0 Network Security based technologies.
Course length 4 weeks MPR1202
material into a news-oriented narrative. The
MUB3311 and Software Total credit hours 3.0
course provides instruction towards visual MUB4716 Musicianship Course length 4 weeks
storytelling and story advancement and Music Business Models The Network Security and Software course
Music Supervision The Musicianship course continues an
evolution, with guidance regarding hardware MPR3113 examines network security and software-
The Music Business Models course provides in-depth exploration of the workings of
and software that journalists must know for In the Music Supervision course, students defined networks. This course builds upon
multimedia reporting.
students with an overview of music business Music Genres will learn how to serve as a creative liaison
musical structure with an increased focus
the networking knowledge students have
corporate structure and the support on applied skills. The course explores
The Music Genres course studies the stylistic between the music industry and the visual- gained and tasks them to build virtual
Total credit hours 4.0 companies that assist in the development, topics such as compound meter, functional
traits of various historical genres and the media industries, including film, television, software-defined networks through
Course length 4 weeks distribution, and sale of music. The course harmony in major and minor keys,
programming skills vital to their successful video games, and advertising. Students software automation and cloud-based
also covers management configuration for music notation, and an introduction to
realization. Composers who can produce will develop their ability to determine the systems. Students will learn how to secure
each type of entity, from the organizational composition. Students will also develop their
music in many styles have more variety and musical vision, tone, and style that best and validate networks against threats and
structure to the specific job responsibilities musical skills through efforts in vocal and
potential to offer their clients. Students will suit a given multimedia project. Students attacks, identify and respond to instances
of various positions within these companies. keyboard performance, ear training, score
build these foundational competencies by will learn to identify, secure, and supervise of malicious network access, and operate
Total credit hours 3.0 analysis, and sequencing projects.
arranging and producing song fragments music-related talent, including composers, the tools and software used to maintain
Course length 4 weeks that make use of specific genre attributes. songwriters, recording artists, musicians, Total credit hours 4.0 network integrity.
Total credit hours 4.0 and producers. They will also learn how Course length 4 weeks
Total credit hours 4.0
Course length 4 weeks to effectively communicate and negotiate Course length 4 weeks
with talent representation to obtain
necessary clearances.
Total credit hours 3.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

156 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 157


Course Descriptions

NMJ670 GDD291 GEN262 MAR3111 IMK484 BIN620 EBM591 GDM691


New Media Publishing Operating Systems Physics Principles of Principles of Online Process Modeling Product and Production
and Distribution In the Operating Systems course, students The Physics course explores fundamental Digital Marketing Campaign Development and Analysis Artist Management Research Capstone
will learn the functions of modern operating physics concepts using calculus-based
The New Media Publishing and Distribution The Principles of Digital Marketing course In the Principles of Online Campaign The Process Modeling and Analysis The Product and Artist Management As the final course in the Game Design
systems and how they impact the code mathematical models that describe real-
Course examines the broad economic examines the role of marketing in the Development course, students will examine Course will address how business Course addresses management issues and master’s degree program, Production
they create. Students will also learn how to world phenomena. Students will learn the
issues facing the field of journalism twenty-first century. Students will explore pay per click as an online advertising model. intelligence systems are used to support scenarios that apply to artist management Research Capstone requires students
construct multithreaded applications that physical formulas for motion, forces, energy,
in the digital age: global competition, digital and mobile marketing, discussing In this model, advertisers bid against one the analysis and improvement of business and gives students tools and strategies to to create a final portfolio containing a
are critical for utilizing modern multicore electromagnetism, and circuits that they
multiple distribution platforms, evolving the most prevalent types of tools, their another for ad space and positioning and processes. In addition to an exploration help resolve these issues. Students in this postmortem of their capstone experience,
processors to their fullest extent. Students can later apply to predict real-life outcomes.
technology and consumer behaviors, and purposes, and their effectiveness in only pay when their ad is clicked. Google of business process modeling (BPM), course also address product management along with an article that will be submitted
will learn to better design code that With this mathematical understanding of
fractionalized revenue streams. Students relation to the entertainment industry. AdWords is the dominant platform in the process simulation modeling (PSIM), and and its unique issues including the to a game-industry publication. In addition,
efficiently utilizes the operating systems and physics, students will evaluate computer
explore the concepts of interactive Traditional marketing tactics and examples pay-per-click arena, and students will work enterprise risk modeling the course will interconnectivity of artist and product students will deliver a presentation of
CPU hardware of almost any arrangement. simulations and perform several hands-
publishing and management by learning of current marketing mixes are also toward becoming an AdWords Certified examine a variety of statistical simulation management activities. Finally, students their postmortem, which will be evaluated
Various APIs for multithreading are on activities and experiments that include
how to marry journalism fundamentals addressed. In addition, this course builds Partner throughout the course. Significant and modeling concepts including model have the opportunity to apply these by faculty, graduates and peers. This
examined as well as a more “learning- building and analyzing an electric motor to
with the technologies of interactive students’ understanding of search- focus is placed on crucial elements of pay- validation, sensitivity estimation, and advanced management techniques to their culminating project will showcase the
friendly” API. strengthen their problem-solving skills.
publishing. Course instruction addresses engine optimization and social-media per-click advertising including Quality Score, Monte Carlo simulation. Lessons will also specific entertainment field and examine students’ understanding of research
issues of newsroom organization, content Total credit hours 3.0 Total credit hours 4.0 marketing tools. ad-copy writing, keyword relevance, and bid cover AB testing and optimization through how these principles can be applied to their and application of the skills developed
development, budgeting, responsibilities, Course length 4 weeks Course length 4 weeks amounts across both the search and content simulation, including the use of Bayesian business projects. throughout the program. Students will
Total credit hours 4.0
and standards in a 24-hour multimedia Course length 4 weeks networks. Students will also be exposed statistics in simulations used to support Total credit hours 3.5 also provide documentation of the game
news environment. to relevant industry software to build optimization processes. Selected cases Course length 4 weeks capstone project and produce a game
Total credit hours 4.0 MDM570 HUM1505 their expertise. and assignments will explore practical conference-style presentation. This course
Course length 4 weeks Total credit hours 4.0 application of business-process analytics allows students to compose a collection of
Organizational Structures Popular Culture in Media REC2132
in solving real-world quality control, user- literature that demonstrates their ability
Course length 4 weeks IEN540
In the Organizational Structures Course, The Popular Culture in Media course Principles of Electronics experience, and process-improvement to synthesize the theoretical and practical

MCM1203
students learn to organize, process, and examines the role and importance of
The Principles of Electronics course
problems. Students will also explore the Product Design concepts of the program.
evaluate information obtained from their popular culture, providing a rich background application of course concepts in decision
teaches the fundamentals of electricity GEN3322 and Development Total credit hours 3.5
New Media Tools research. By creating media applications for students to appreciate the historical and
as it relates to the professional needs
support systems (DSS) and the selection of Course length 4 weeks
derived from earlier investigations, students social impact of popular culture. Students Probability key performance indicators (KPIs), including Students in the Product Design and
In the New Media Tools course, students will of the entertainment industry. With an
utilize processes and workflow consistent will be introduced to media milestones the use of balanced scorecards to monitor Development Course will focus on the
evaluate new-media tools along with past emphasis placed on safety procedures, The Probability course explores probability
with professional practice in many of today’s in popular culture history, and they will organization performance. design, development, and introduction
methods and media outlets. Students will students will gain knowledge of electrical theory and statistical methods, particularly MDM691
top design firms. Emphasis is placed on explore the influence of popular culture of new products and services. Students
examine these communication avenues and systems as they apply to studio and live- through engineering and programming Total credit hours 3.0
creativity, innovation, and bringing work to on social trends. Course topics include will address the design process and how Professional Practice
their effectiveness. Students will explore event production. The course covers Ohm’s applications. Students will understand and Course length 4 weeks
a professional level of execution. Students genre studies, the uses of celebrity, the to develop products and services that
a variety of media used in digital and law, AC power, test equipment, soldering, discuss the rules of probability and will be Today’s Media Designer works in a highly
receive feedback on their work in a way power of the audience, and the effects of customers need and want. Students will
online environments to accomplish course troubleshooting, and grounding schemes, as able to solve problems using probability. competitive field. To achieve success,
that promotes teamwork and collaboration new technology and media. Students will analyze case studies and create plans to
projects and further their understanding well as the fundamental concepts required Students will also learn how to classify and FLM464 designers must articulate and manage
with peers. develop a critical approach to analyzing launch new products or services for their
of new-media tools, including images, text, to understand the electronic circuits found collect data, make hypothesis statements, processes, understand legal and ethical
broadcasts, advertisements, films, print, Producing new or existing business.
and streaming video and audio. Students Total credit hours 5.0 within audio, video, and lighting equipment. perform appropriate hypothesis testing, issues on a global scale, and be able to
Course length 4 weeks audio recordings, games, and websites that Total credit hours 3.0
will gain an understanding of the unique Students will be challenged to solve a variety and interpret results in context. Students The Producing course explores the world present themselves and their capabilities
make up and shape popular culture. Course length 4 weeks
possibilities and challenges of new media of real-world technical problems that often will also be able to conduct regression of line producing, from preproduction to at the highest level of professionalism. The
by learning the technology, techniques, Total credit hours 4.0 arise in the audio industry. and correlation studies in order to make final deliverable. Focus will be placed on Professional Practice course provides the
and methods of storytelling on multimedia BIN610 Course length 4 weeks estimations and predictions. the many responsibilities of the producer, platform and the tools to achieve these
Total credit hours 4.0
platforms. By studying examples of existing Course length 4 weeks Total credit hours 4.0 including script supervision, cast and crew CGA352 goals, and helps the designer find and
interactive programs, students will develop Patterns and Recognition selection, location logistics, budgeting, navigate the pathways to success in the
strategies to solve real-world problems, The Patterns and Recognition Course will
Course length 4 weeks
and scheduling. Students will be tasked to
Production Modeling media design profession.
ENTB3013
which will assist them in their future examine advanced data-mining concepts generate a variety of industry-accepted The Production Modeling course develops
Principles of ENTB3623 Total credit hours 5.0
media careers. and techniques used to identify meaningful documentation for a project. students’ understanding of model
Course length 4 weeks
statistical patterns and relationships in Business Finance Principles development as it applies to production in
Total credit hours 4.0 Total credit hours 4.0
data. Students will explore the use of the animation industry. The course builds
Course length 4 weeks
algorithms in a variety of BI processes from
The Principles of Business Finance course of Entrepreneurship Course length 4 weeks
on the computer animation foundation
provides students with the skills needed
basic pattern recognition to search engines The Principles of Entrepreneurship course courses that precede it and parallels the
to make financial decisions in a business
and real-time analysis (RTA). Assignments examines the role of entrepreneurs in the industry workflow for developing portfolio
environment. Students will examine the
will use case studies to emphasize the entertainment industry and their effect models. Students will explore a variety
process of financial analysis, financing
role of data mining in supporting effective on the global economy. The behaviors and of topics including developing surface
operations and growth, and the concept of
organizational decision making. Students motivations of entrepreneurs are explored. flow, anatomically correct models, and
risk versus return. In addition, fundamental
will also examine how algorithms are used Students will learn the steps required to pipeline techniques.
financial topics are covered, such as the
to support social network analysis as well launch a start-up company. Other topics Total credit hours 4.0
time value of money, capital budgeting,
as speech and image recognition. Students covered include types of business entities Course length 4 weeks
business valuation, risk management, and
will apply course concepts using data-mining and tax implications, business licenses,
personal finance.
tools to examine live data sets that support competitive advantage, and operations.
development of their capstone project. Total credit hours 4.0 This course provides an examination of
Course length 4 weeks the challenges and benefits of choosing
Total credit hours 3.0
entrepreneurship as a career path. * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Total credit hours 4.0
Completion of the course is based on participation and successful completion of assignments.
Course length 4 weeks
† This specific course uses the Florida Statewide Course Numbering System (SCNS).

158 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 159


Course Descriptions

ENTB4525 GDN2001 COP2334 ENT119 COS119 ENG119 IND119 3DA229


Professional Selling Programming Foundations I Programming II† Project and Portfolio I: Project and Portfolio I: Project and Portfolio I: Project and Portfolio I: Project and Portfolio II:
The Professional Selling course teaches The Programming Foundations I course The Programming II course teaches Business and Marketing Computer Science Engineering Interactive Design 3-D Arts
students the importance of the business- teaches the JavaScript programming advanced object-oriented programming
The Project and Portfolio I: Business and The Project and Portfolio I: Computer The Project and Portfolio I: Engineering The Project and Portfolio I: Interactive The Project and Portfolio II: 3-D Arts course
development and client-relationship language using the Perlenspiel engine as concepts, focusing on inheritance and events
Marketing course combines hands-on Science course combines hands-on learning course combines hands-on learning Design course combines hands-on combines hands-on learning experiences
management roles in both large and small a foundation for creating games through as tools for creating programs. Students in
learning experiences with summative and experiences with summative and formative experiences with summative and formative learning experiences with summative and with summative and formative portfolio
companies. Students learn best practices scripting. Students will learn basic JavaScript this course will also learn file input/output
formative portfolio assessments. In this portfolio assessments. In this course, portfolio assessments. In this course, formative portfolio assessments. In this assessments. In this course, students
in a professional sales environment and coding syntax and grammar and the (I/O) as well as several abstract data types
course, students will explore, build, and students will build a project using the C-style students will apply their knowledge of course, students will construct their first will use the principles of animation to
develop methods to overcome common fundamental skills needed for designing that will be useful in designing and building
assess their professional brand identity, Win32 API. The Win32 API is examined in business use cases, project management, computer instructions to demonstrate their create animated sequences based on
hurdles in meeting sales objectives. This and building programs. These skills will help larger programs. Students will also be
points of differentiation, and areas of order to gain a full understanding of its network design, server operating systems knowledge of the building blocks of games. reference material they have compiled.
course explores topics such as building the designers break down the aspects of a game introduced to additional foundational skills
expertise to highlight online. Students will nature and scope, with particular attention and hardware to build a department Students will create their first programs Using reflection and independent study to
customer relationship, distinguishing types into core components and provide a better such as sorting algorithms and recursion.
create a digital portfolio website to serve paid to message-driven architecture and network project. Through this course, using a game engine and computer scripting reinforce discipline topics, students will work
of sales, the relationship and differences understanding of how data and interaction Total credit hours 4.0 as the foundation for all portfolio pieces how programming with the Win32 API is students will demonstrate the design, language. Throughout this process, students through practical exercises and refine their
between sales and marketing, and methods mesh together to create a game. Course length 4 weeks throughout the program. By the end of different from console techniques. Students installation, and configuration of a client- will demonstrate an understanding of work for presentation in a student portfolio.
of sales forecasting and reporting. Students Total credit hours 4.0 the course, students will have a digital will also explore dialog boxes, Windows server network system with user access procedural logic and linear thinking. This course prepares students to work with
will also learn how to deliver an effective Course length 4 weeks platform to showcase their future work and common controls, the Win32 GDI, dynamic- rights. Students will also create a written Total credit hours 3.0 production deadlines and constraints.
sales presentation and will survey the
3DA119 continually enhance their appeal to future link libraries, and multitasking. project plan documenting the system and Course length 4 weeks Total credit hours 3.0
array of related career opportunities within
employers and industry professionals. Total credit hours 3.0 justifying their design decisions based on Course length 4 weeks
the industry.
GDN3242
Project and Portfolio I: client use case research.
Total credit hours 3.0 Course length 4 weeks
Total credit hours 4.0 3-D Arts Course length 4 weeks Total credit hours 3.0
Course length 4 weeks Programming Foundations II MAR119
The Project and Portfolio I: 3-D Arts course Course length 4 weeks AUD229
The Programming Foundations II course
combines hands-on learning experiences DES119
Project and Portfolio I:
focuses on architecture and problem
with summative and formative portfolio COD119 Marketing Project and Portfolio II:
ENC326 solving, which are useful during the process
assessments. In this course, students will Project and Portfolio I: Design FAV119 Audio Arts
of crafting a game. Students will learn how to Project and Portfolio I: Code The Project and Portfolio I: Marketing course
Professional Writing use artistic skills and technical knowledge The Project and Portfolio I: Design course
decide which programming components to Project and Portfolio I: Film combines hands-on learning experiences The Project and Portfolio II: Audio Arts
to create hard-surface models and quality The Project and Portfolio I: Code course combines hands-on learning experiences
The Professional Writing course prepares use and how to arrange them in useful ways. with summative and formative portfolio course combines hands-on learning
students to write effectively and apply Students will also learn additional advanced
texture maps based on reference material combines hands-on learning experiences with summative and formative portfolio and Video assessments. In this course, students will experiences with summative and formative
they have compiled. Using reflection and with summative and formative portfolio assessments. This course builds upon
contemporary technologies in today’s programming techniques in JavaScript, The Project and Portfolio I: Film and be introduced to the concept of personal portfolio assessments. In this course,
independent study to reinforce discipline assessments. In this course, students will skills taught in previous courses and gives
world. Students will learn to recognize the including object prototyping, algorithms, Video course combines hands-on learning branding. Every person has a personal students will apply the basic concepts of
topics, students will work through practical build a project using the C-style Win32 API. students the opportunity to review and
connection between the development of and simple finite-state machines. experiences with summative and formative brand that is projected to their audience, audiovisual production for live events and
exercises and refine their work for The Win32 API is examined in order to gain assess their abilities. Students will develop
their writing skills and their career success. portfolio assessments. In this course, whether that audience is made up of friends, meetings, including the practical application
Total credit hours 4.0 presentation in a student portfolio. This a full understanding of its nature and scope, research and preproduction techniques
With a focus on persuasion, students students will write an outline that will later fans, employers, customers, or strangers. of video equipment, projectors and
Course length 4 weeks course prepares students to experience with particular attention paid to message- that will become the foundation of their
will discover best practices for conveying be crafted into a short and also create a By better understanding the unique voice displays, and lighting and the integration
production deadlines and constraints. driven architecture and how programming design portfolio.
messages through their writing. From trailer for their short. During the process of of their personal brands, students will of audio for corporate-style presentations
Total credit hours 3.0 with the Win32 API is different from console Total credit hours 3.0
concept to practice, students will learn creation, the technical basics of cinematic be able to connect with their audiences and events. Students will document
COP1000 Course length 4 weeks techniques. Students will also explore Course length 4 weeks
and apply different writing formats, direction, art direction, sound, and editing while infusing personality into their system requirements as well as record
dialog boxes, Windows common controls,
styles, and techniques in writing letters, Programming I† will be woven into the students’ activities. communication efforts. Throughout the presentations for evaluation and critique.
the Win32 GDI, dynamic-link libraries,
negative messages, positive messages, Students will build an understanding of how course, students will evaluate their current Total credit hours 3.0
The Programming I course covers and multitasking.
and proposals. AUD119 DEV119 cinematic, audio, and editing principles work brand, identify their goals, and develop a Course length 4 weeks
fundamental computer science and Total credit hours 3.0 together to tell a story. plan for cultivating a strong brand that will
Total credit hours 4.0 programming topics such as algorithms, Project and Portfolio I: Course length 4 weeks Project and Portfolio I: align them with achieving those goals.
Course length 4 weeks software problem solving, input/output, Total credit hours 3.0
control flow, functions, object-oriented
Audio Arts Development Course length 4 weeks Total credit hours 3.0 APB229
programming, and references. Students will The Project and Portfolio I: Audio Arts course The Project and Portfolio I: Development Course length 4 weeks
learn how to program software in a modern combines hands-on learning experiences COM119 course combines hands-on learning Project and Portfolio II:
WDD3322
high-level programming language. with summative and formative portfolio Project and Portfolio I: experiences with summative and formative Audio Production
Programming for assessments. In this course, students will portfolio assessments. This course STO119
Total credit hours 4.0 Communications The Project and Portfolio II: Audio
Web Applications begin the development of a portfolio that explores the various production workflows,
Course length 4 weeks Project and Portfolio I: Production course combines hands-on
will showcase their accomplishments as The Project and Portfolio I: Communications programming methodologies, and logical
The Programming for Web Applications learning experiences with summative and
course continues teaching client-side
aspiring audio professionals. This first course combines hands-on learning approaches to business solutions for Storytelling formative portfolio assessments. In this
project will demonstrate the ability to experiences with summative and formative planning and executing technical projects.
technologies used for creating dynamic The Project and Portfolio I: Storytelling course, students will develop portfolio-
integrate learned skills in sequencing, audio portfolio assessments. This course will lay Total credit hours 3.0
content for the web. Students in this course combines hands-on learning ready work to demonstrate their audio
recording, and music theory to construct the foundation for student professional Course length 4 weeks
course will expand upon their knowledge experiences with summative and formative editing and processing abilities. Through an
cohesive musical content. development throughout the program.
by learning more advanced concepts of portfolio assessments. In this course, iterative model of critique and improvement,
Total credit hours 3.0 Students will analyze and identify historical
scripting languages such as JavaScript. They students will create a collection of short students will develop their creative and
Course length 4 weeks trends and strategies of various media
will explore new behavioral technologies fiction and a film script by using their technical skills while priming themselves
campaigns. Using this information, students
to circumvent redundancy and latency knowledge of word economy, visual for the professional production workflow in
will conceptualize and plan a future-focused
associated with client requests or hosting storytelling, screenplay format, character the industry.
media campaign utilizing current media-
server interaction. development, and story structure. Total credit hours 3.0
relevant tools and strategies.
Total credit hours 4.0 Total credit hours 3.0 Course length 4 weeks
Total credit hours 3.0
Course length 4 weeks Course length 4 weeks
Course length 4 weeks
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

160 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 161


Course Descriptions

ENT229 COS229 FAV229 MDV229 STO229 CTB239 COS239 DCB239


Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Film Project and Portfolio II: Project and Portfolio II: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III:
Business and Marketing Computer Science and Video Mobile Development Storytelling Cloud Technologies Computer Science Digital Cinematography
The Project and Portfolio II: Business and The Project and Portfolio II: Computer The Project and Portfolio II: Film and The Project and Portfolio II: Mobile The Project and Portfolio II: Storytelling The Project and Portfolio III: Cloud The Project and Portfolio III: Computer The Project and Portfolio III: Digital
Marketing course combines hands-on Science course combines hands-on learning Video course combines hands-on learning Development course combines hands- course combines hands-on learning Technologies course combines hands-on Science course combines hands-on Cinematography course combines hands-
learning experiences with summative experiences with summative and formative experiences with summative and formative on learning experiences with summative experiences with summative and formative learning experiences with summative and learning experiences with summative and on learning experiences with summative
and formative portfolio assessments. portfolio assessments. Students will learn portfolio assessments. In this course, and formative portfolio assessments. portfolio assessments. In this course, formative portfolio assessments. In this formative portfolio assessments. This and formative portfolio assessments.
In this course, students will analyze an to recognize usability and design concerns students will write a short script based This course identifies usability and design students will utilize authorial choices and course, students will extend their existing course revolves around a development In this course, students will complete a
entertainment company to explore the present in a project’s scope in order to on their previous story idea and generate concerns present in the project scope to world-building research skills to apply project by applying their knowledge of project with an emphasis on teamwork three- to five-minute short project based
various departments and operations of facilitate the delivery of dynamic content storyboards and a preproduction plan facilitate the delivery of dynamic content concepts ranging from allegory to unreliable enterprise authentication, network security, and project planning and documentation. on the script, storyboard, trailer, and
a business. This includes an analysis of for an interactive application. This course to support it. Students will also be given for an interactive application. This course narrators to their short creative works of and risk assessment to create a project of Students are also introduced to a software outline created in previous project and
the organization’s strengths, weaknesses, explores the requirements for presenting footage that they will use to demonstrate explores the requirements for presenting fiction. Students will also demonstrate multiple integrated servers that have been quality-assurance cycle with an emphasis portfolio courses. A résumé and reel will
opportunities, and threats (SWOT); content to users on a targeted device. basic editing skills, including shot selection content to users on a targeted device. accuracy with characters, locations, social secured. Upon completion of this course, on peer review and proper defect-reporting also be presented and reviewed as part
competitor research; and financial Total credit hours 3.0 and placement, timing and pacing, audio Total credit hours 3.0 conventions, and eras garnered through students will have demonstrated the design, mechanisms. Student assignments include of the student portfolio. Students will
information. By understanding the Course length 4 weeks mixing, and graphics application. Students Course length 4 weeks research and collected into a story bible. installation, configuration, and validation milestone planning, implementing features, complete twenty-four hours of documented
fundamentals of what makes a business will expand their understanding of Total credit hours 3.0 of a properly secured system using shared and designing and implementing a quality- production work and will gain perspective
successful, students will be better storytelling by employing editing, sound Course length 4 weeks authentication and network security assurance cycle. on what goes into completing a project.
positioned to make informed decisions in design, and graphics to help tell a story. rules. They will also complete a written Total credit hours 3.0 Total credit hours 3.0
DES229 MPB229
their careers. Total credit hours 3.0 project plan documenting the system and Course length 4 weeks Course length 4 weeks
Total credit hours 3.0 Project and Portfolio II: Course length 4 weeks Project and Portfolio II: WDD229
design decisions that were made based on
research of risk-management and security
Course length 4 weeks Design Music Production
Project and Portfolio II: Web best practices.
CWB239 ENT239
The Project and Portfolio II: Design course The Project and Portfolio II: Music
combines hands-on learning experiences IND229 Production course combines hands-on Design and Development Total credit hours 3.0
COD229 Course length 4 weeks Project and Portfolio Project and Portfolio III:
with summative and formative portfolio Project and Portfolio II: learning experiences with summative The Project and Portfolio II: Web Design
assessments. This course builds upon skills and formative portfolio assessments. In and Development course combines hands- III: Creative Writing Entertainment Business
Project and Portfolio II: Code Interactive Design
The Project and Portfolio II: Code course
taught in previous courses and assesses this course, students will demonstrate on learning experiences with summative for Entertainment The Project and Portfolio III: Entertainment
the students’ graphic design skill set. The Project and Portfolio II: Interactive increased mastery of musical structures and and formative portfolio assessments. CAB239 Business course combines hands-on
combines hands-on learning experiences The Project and Portfolio III: Creative Writing
Students will learn strategies to help develop Design course combines hands-on learning production techniques. They will compose This course identifies usability and design Project and Portfolio III: learning experiences with summative and
with summative and formative portfolio for Entertainment course combines hands-
design concepts that will be applied to experiences with summative and formative and program original loop-based sequences concerns present in the project scope to formative portfolio assessments. In this
assessments. This course is designed to Computer Animation on learning experiences with summative
future projects. portfolio assessments. In this course, using digital audio workstation software. facilitate the delivery of dynamic content course, students will create a prospectus
communicate the important techniques and formative portfolio assessments. In this
Total credit hours 3.0 students will use knowledge gained from Special emphasis is given to current trends for an interactive application. This course The Project and Portfolio III: Computer for a music video or feature film. They
used by programmers and designers course, students will utilize their knowledge
Course length 4 weeks previous classes to research, document, in hip-hop, electronic, and other relevant explores the requirements for presenting Animation course combines hands-on will draft a summary that highlights the
during a typical production cycle. Student of formatting conventions and proper
design, implement, and playtest an styles of popular music. content to users on a targeted device. learning experiences with summative and points of differentiation for their product
assignments include implementing reusable submission guidelines to write and publish
original analog game. Focus is placed on Total credit hours 3.0 Total credit hours 3.0 formative portfolio assessments. In this to attract potential partners. Students will
application technology, performing an e-book and write a professional press
the mechanics, flow, fun, and unique play Course length 4 weeks Course length 4 weeks course, students will use higher-order also compile portfolio assets developed
algorithm analysis, using industry tools and ENG229 release. Students will also be expected to
aesthetics of student projects. Students thinking skills and project-based learning throughout the program for their
platforms, and completing projects. create a sample writing portfolio as well as
Project and Portfolio II: will learn to appreciate the design process to create a hard-surface project and an
a résumé .
digital portfolio.
Total credit hours 3.0 through the hands-on application of animated sequence. The course prepares
Course length 4 weeks
Engineering design principles.
SCB228 APB239
students for project deadlines and pipeline Total credit hours 3.0
Total credit hours 3.0
Course length 4 weeks
The Project and Portfolio II: Engineering Project and Portfolio II: Project and Portfolio III: procedures as well as for creating assets for Course length 4 weeks
Total credit hours 3.0
course combines hands-on learning use in a student portfolio.
experiences with summative and formative
Course length 4 weeks Sportscasting Audio Production
COM229 Total credit hours 3.0
portfolio assessments. In this course, The Project and Portfolio II: Sportscasting The Project and Portfolio III: Audio FBS239
Course length 4 weeks DAD239
Project and Portfolio II: students will extend their existing project course combines hands-on learning Production course combines hands-on Project and Portfolio III: Film
by applying their knowledge of system MAR229 experiences with summative and formative learning experiences with summative and Project and Portfolio III:
Communications The Project and Portfolio III: Film course
The Project and Portfolio II: Communications
scripting, application servers, and storage Project and Portfolio II: portfolio assessments. This course prepares formative portfolio assessments. In this Digital Arts and Design combines hands-on learning experiences
systems to build a networked multiple- students for a working sports newsroom course, students will create a recording
course combines hands-on learning Marketing The Project and Portfolio III: Digital Arts and with summative and formative portfolio
server project. Students will demonstrate environment. Students will develop comparable to a songwriter’s demo. This
experiences with summative and formative Design course combines hands-on learning assessments. In this course, students will
the design, installation, and configuration The Project and Portfolio II: Marketing multimedia production and editing skills. course will draw on previous topics such
portfolio assessments. Building on the experiences with summative and formative complete a three- to five-minute short
of a web- and database-server system using course combines hands-on learning They will also understand the value of story as recording, editing, mixing, and musical
media campaign conceptualized in Portfolio portfolio assessments. This course teaches project based on the script, storyboard,
scripting automation and network storage. experiences with summative and formative packaging and distribution and grasp the structure. Students will be required to
I, students will develop and record a students how to build upon previous design trailer, and outline created in previous
They will also complete a written project portfolio assessments. In this course, importance of developing and telling stories create and adhere to a production plan that
presentation that demonstrates how to use skills and develop projects that demonstrate project and portfolio courses. A résumé and
plan documenting the system and design students will create a comprehensive on a digital platform. Students will expand emulates highly compressed real-world
research to establish a working social-media mastery of design theory and technique. reel will also be presented and reviewed as
decisions that were made based on research business analysis, which will include an their ability to write for the web, produce deadlines. The finished product will be a
strategy. The project will challenge students Total credit hours 3.0 part of the student portfolio. Students will
of industry best practices. analysis of the organization’s strengths, content for a website, and curate content. portfolio-ready recording.
to synthesize concepts and techniques Course length 4 weeks complete twenty-four hours of documented
Total credit hours 3.0 weaknesses, opportunities, and threats Emphasis will be placed on best practices for Total credit hours 3.0
introduced in previous coursework and the production work and will gain perspective
Course length 4 weeks (SWOT); competitor research; and financial digital sports journalism and webcasting. Course length 4 weeks
introductory portfolio course. on what goes into completing a project.
information. By understanding the tenets of Total credit hours 3.0
Total credit hours 3.0 what makes a business successful, students Total credit hours 3.0
Course length 4 weeks
Course length 4 weeks will be better positioned to make informed Course length 4 weeks
decisions in their careers.
Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

162 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 163


Course Descriptions

GAB239 GRD239 MDV239 SPB239 WDD239 CAB349 DAD349 EBB349


Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Web Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV:
Game Art Graphic Design Mobile Development Show Production Design and Development Computer Animation Digital Arts and Design Entertainment Business
The Project and Portfolio III: Game Art The Project and Portfolio III: Graphic The Project and Portfolio III: Mobile In the Project and Portfolio III: Show The Project and Portfolio III: Web Design The Project and Portfolio IV: Computer The Project and Portfolio IV: Digital Arts The Project and Portfolio IV: Entertainment
course combines hands-on learning Design course combines hands-on learning Development course combines hands-on Production course, students will utilize the and Development course combines hands- Animation course combines hands-on and Design course combines hands-on Business course combines hands-on
experiences with summative and formative experiences with summative and formative learning experiences with summative and production techniques they have learned on learning experiences with summative learning experiences with summative learning experiences with summative and learning experiences with summative
portfolio assessments. In this course, portfolio assessments. This course teaches formative portfolio assessments. This to produce a basic “songwriter’s night” live and formative portfolio assessments. This and formative portfolio assessments. formative portfolio assessments. In this and formative portfolio assessments. In
students will apply higher-order thinking students how to build upon previous design course synthesizes usability, programming, event. Students in this course will draw course synthesizes usability, programming, This course uses progress monitoring to course, students will apply the skills learned this course, students will develop original
skills and project-based learning to generate skills and develop projects that demonstrate and design techniques to enable students to on their audio, video, and lighting skills to and design techniques to enable students to evaluate discipline topics by reinforcing in previous courses to the development and content geared toward promoting their
a hard-surface project and an animated mastery of design theory and technique. design and build an interactive application. produce a video and audio recording of a design and build an interactive application. production deadlines and constraints. The assessment of students’ portfolio projects. personal brand or an external company.
sequence. The course prepares students for Total credit hours 3.0 These applications will allow users to solo or duo live performance. These applications will allow users to course encourages students to use higher- In this stage of the portfolio process, Students will practice building an organic
working with project deadlines, following Course length 4 weeks traverse and display dynamic content Total credit hours 3.0 traverse and display dynamic content order thinking to create quality assets. This students will implement design research, audience through a directed social-media
pipeline procedures, and creating assets for deployed to a targeted device. Course length 4 weeks deployed to a targeted device. course emphasizes modeling based on project management, and techniques to strategy using multiple platforms and an
use in a student portfolio. Total credit hours 3.0 Total credit hours 3.0 compiled reference material for use in a manage client interactions. editorial calendar. Students may choose to
Total credit hours 3.0 Course length 4 weeks Course length 4 weeks student portfolio. Total credit hours 3.0 develop a podcast, blog, video, photo series,
MAR239
Course length 4 weeks Total credit hours 3.0 Course length 4 weeks or other content to promote their own
SVB239
Project and Portfolio III: Course length 4 weeks client for the portfolio, which could include
Marketing MPB239
Project and Portfolio III: APB349
a nonprofit company, a small business, or
their own business idea.
GDN239 The Project and Portfolio III: Marketing Simulation and Visualization DCB349
Project and Portfolio III: Project and Portfolio IV: COS349 Total credit hours 3.0
Project and Portfolio III: course combines hands-on learning The Project and Portfolio III: Simulation and Project and Portfolio IV:
experiences with summative and formative Music Production Visualization course combines hands-on Audio Production Course length 4 weeks
Game Design Project and Portfolio IV: Digital Cinematography
portfolio assessments. In this course, The Project and Portfolio III: Music learning experiences with summative and The Project and Portfolio IV: Audio
The Project and Portfolio III: Game Design students will be introduced to the practice Production course combines hands-on formative portfolio assessments. In this Production course combines hands-on Computer Science The Project and Portfolio IV: Digital
course combines hands-on learning of intrapreneurship. Students will learn learning experiences with summative and course, students will work on a development learning experiences with summative and The Project and Portfolio IV: Computer Cinematography course combines hands-on FBS349
experiences with summative and formative how to analyze and present a compelling formative portfolio assessments. In this project with emphasis on teamwork as well formative portfolio assessments. In this Science course combines hands-on learning experiences with summative and Project and Portfolio IV: Film
portfolio assessments. In this course, innovation or process change within an course, students will showcase their musical as project planning and documentation. course, students will develop a musical work learning experiences with summative and formative portfolio assessments. In this
The Project and Portfolio IV: Film course
students will conduct rigorous documented organization while considering how to sensibilities and engineering skills through Students are also introduced to a software in multiple versions and genres. Through an formative portfolio assessments. In this course, students will shoot and edit a four-
combines hands-on learning experiences
playtests; revise their work based on diplomatically introduce the solution to the writing and production of an original quality-assurance cycle with an emphasis iterative model of critique and improvement, course, students will apply knowledge of to six-minute video. In this video, students
with summative and formative portfolio
peer, playtest, and industry feedback; peers and decision makers. Students will song. Informed by popular music history and on peer review and proper defect-reporting students will continue to develop their human-centered development to create a will demonstrate the proper use of color
assessments. In this course, students will
and work toward the goal of publishing then produce an internal business proposal culture, this industry-standard demo project mechanisms. Student assignments include creative and technical skills and their data-visualization tool. Students will apply and mood in lighting, location selection, art
declare an area of specialization and will
their titles. The focus in this course is on and visual presentation. will capture each student’s unique talents milestone planning, implementation of readiness for professional production . knowledge of data integration, visualization design, and camera techniques in relevance
meet with a mentor to plan their goals
iteration and bringing project work up to Total credit hours 3.0 and perspective. features, and design and implementation Total credit hours 3.0 approaches, software testing, and usability to their story. During this process, students
for either a demo reel or final portfolio.
releasable standards. Course length 4 weeks Total credit hours 3.0 of a quality-assurance cycle. These Course length 4 weeks to build a coherent and user-friendly will submit location-scouting photos, lighting
Students will complete seventy-two hours
Total credit hours 3.0 Course length 4 weeks activities are designed to provide a strong application that makes data more accessible plots, legal documents, and storyboards
of documented production work within
Course length 4 weeks foundation for delivering milestones in to the user. to demonstrate their understanding of
their area of specialization, which must be
subsequent courses. Total credit hours 3.0 production and storytelling process.
MCB239 CTB349 above the role level of Production Assistant.
RAB239 Total credit hours 3.0 Course length 4 weeks Total credit hours 3.0 Students will be assessed on their ability to
GDB239
Project and Portfolio III: Course length 4 weeks Project and Portfolio IV: Course length 4 weeks grasp and implement the higher concepts
Media Communications Project and Portfolio III: Cloud Technologies of their specialization as well as their
Project and Portfolio III: Recording Arts CWB349 collaborative and professional skills.
The Project and Portfolio III: Media The Project and Portfolio IV: Cloud
Game Development Communications course combines hands-on The Project and Portfolio III: Recording SCB239 Technologies course combines hands-on DMK349
Project and Portfolio Total credit hours 3.0
The Project and Portfolio III: Game learning experiences with summative and Arts course combines hands-on learning Project and Portfolio III: learning experiences with summative and Project and Portfolio IV: Course length 4 weeks
Development course combines hands-on formative portfolio assessment. Students experiences with summative and formative formative portfolio assessments. In this IV: Creative Writing
learning experiences with summative and will create a branded one-page website portfolio assessments. In this course, Sportscasting course, students will extend their existing for Entertainment Digital Marketing
formative portfolio assessments. This showcasing the media campaign planning students will combine the knowledge The Project and Portfolio III: Sportscasting project by applying their knowledge of The Project and Portfolio IV: Digital
The Project and Portfolio IV: Creative Writing
course revolves around a development and research completed in their previous and skills they have developed to create course combines hands-on learning distributed networks, enterprise compute Marketing course combines hands-on
for Entertainment course combines hands-
project with an emphasis on teamwork as portfolio courses. Students will create a recording comparable to a songwriter’s experiences with summative and formative virtualization, data storage systems, and learning experiences with summative and
on learning experiences with summative
well as project planning and documentation. additional graphics and web-based assets to demo. This course draws on previous topics, portfolio assessments. The course surveys private cloud-management platforms. formative portfolio assessments. In this
and formative portfolio assessments. In
Students will be introduced to a software further support their media campaign and including recording, editing, mixing, and the nature of modern media audiences. Students will design and create a working course, students will demonstrate expertise
this course, students will utilize film- or
quality-assurance cycle with a focus on highlight their emerging personal brand. The musical structure. Students will be required Students will learn how the media measures proof-of-concept, private cloud-based in understanding and utilizing online analytic
television-script formatting, children’s
peer review and proper defect-reporting one-page website will serve as both portfolio to create and adhere to a production plan audience size and engagement levels. system accompanied by a written project tools to make effective strategic decisions.
picture-book conventions, or young-adult
mechanisms. Student assignments include and visual résumé . emulating highly compressed real-world In addition, they will examine the tools plan documenting their design decisions Students will apply their understanding of
story writing to create a comic or tragic
milestone planning, implementation of Total credit hours 3.0 deadlines. The finished product will be a used to conduct those measurements. based on research of private cloud systems analytics and statistics to prepare to take
script or story.
features, and design and implementation of Course length 4 weeks portfolio-ready recording. The course explores how the behavior used in the industry. the Google Analytics Individual Qualification
a quality-assurance cycle. of modern audiences can vary based on Total credit hours 3.0 exam, a valued accreditation in the industry.
Total credit hours 3.0 Total credit hours 3.0
the platform through which an audience Course length 4 weeks
Total credit hours 3.0 Course length 4 weeks Course length 4 weeks Total credit hours 3.0
Course length 4 weeks experiences content. Applying their Course length 4 weeks
knowledge of audience behavior, students
will pitch story ideas and develop effective
content strategies.
Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

164 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 165


Course Descriptions

GAB349 GRD349 MBB349 SPB349 SCB348 WDD349 CTB359 CWB359


Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Web Project and Portfolio V: Project and Portfolio
Game Art Graphic Design Music Business Show Production Sportscasting Design and Development Cloud Technologies V: Creative Writing
The Project and Portfolio IV: Game Art The Project and Portfolio IV: Graphic The Project and Portfolio IV: Music Business The Project and Portfolio IV: Show The Project and Portfolio IV: Sportscasting The Project and Portfolio IV: Web Design The Project and Portfolio V: Cloud for Entertainment
course combines hands-on learning Design course combines hands-on learning course combines hands-on learning Production course combines hands-on course combines hands-on learning and Development course combines hands- Technologies course combines hands-on
The Project and Portfolio V: Creative Writing
experiences with summative and formative experiences with summative and formative experiences with summative and formative learning experiences with summative experiences with summative and formative on learning experiences with summative learning experiences with summative and
for Entertainment course combines hands-
portfolio assessments. This course gives portfolio assessments. This course applies portfolio assessments. In this course, and formative portfolio assessments. portfolio assessments. The course provides and formative portfolio assessments. formative portfolio assessments. In this
on learning experiences with summative
students the opportunity to create full, the skills learned in previous courses to the students will develop an artist pitch for a In this course, students will continue to an overview of the philosophy and practice This course examines the process of course, students will extend their existing
and formative portfolio assessments.
production-ready props, including meshes development and assessment of students’ record label or music company using talent- apply their knowledge of audio-, video-, of modern sports journalism, including its implementing web technologies to create project by applying their knowledge
In this course, students will utilize the
and materials. Building on the skills and portfolio projects. In this stage of the evaluation skills and analysis. Students and lighting-production techniques. With influences, significant players, and events. a functional, standards-based project. of database performance, distributed
formatting, structure, and techniques used
techniques from previous courses, students portfolio process, students will implement will find an unsigned artist, conduct an their knowledge of production concepts By studying relevant theories of human Students will leverage the knowledge databases, and scripting configuration-
within the genres of science fiction, fantasy,
will create high-resolution meshes, in-game design research, project management, and interview, and use research methods to and technique, students will research behavior and media consumption, students gained from previous courses to utilize web management tools to deploy a cloud-based
horror, mystery, and suspense to create a
meshes, materials, and in-game renders techniques to manage client interactions. gather the information for the pitch. By the and complete production documentation will be able to critically analyze current standards–based methodologies coupled system on multiple nodes. Students will
television script.
for presentation. Assets created for this Total credit hours 3.0 end of the course, students will create a one- with an emphasis on lighting design methods and technology used for audience with a professional web development– deploy a private cloud-based system with
course will be used in students’ presentation sheet as well as a short presentation that and programming. engagement. They will also begin to develop workflow model to create a web application. optimized database servers accompanied Total credit hours 3.0
Course length 4 weeks
images for their digital portfolios. represents the selected artist from both a creative content-development skills and by a written project plan documenting the Course length 4 weeks
Total credit hours 3.0 Total credit hours 3.0
Total credit hours 3.0 musical and business perspective. Course length 4 weeks define the personal presentation styles they Course length 4 weeks implementation and their design rationale.
Course length 4 weeks Total credit hours 3.0 will adopt in this evolving setting. In addition, Total credit hours 3.0
MCB349
Course length 4 weeks students will explore the relationship Course length 4 weeks DAD359
Project and Portfolio IV: SVB349
between sports, sports businesses, and
APB359 Project and Portfolio V: Digital
society, including consumers and fans.
GDN349 Media Communications Arts and Design
MPB349
Project and Portfolio IV: Total credit hours 3.0 Project and Portfolio V: CAB359
Project and Portfolio IV: The Project and Portfolio IV: Media
Simulation and Visualization Course length 4 weeks Audio Production The Project and Portfolio V: Digital Arts and
Communications course combines hands-on Project and Portfolio IV: Project and Portfolio V:
Game Design Design course combines hands-on learning
learning experiences with summative and The Project and Portfolio IV: Simulation The Project and Portfolio V: Audio
Music Production Computer Animation experiences with summative and formative
The Project and Portfolio IV: Game Design formative portfolio assessment. Building and Visualization course combines hands- Production course combines hands-on
SMM349 portfolio assessments. This course builds
course combines hands-on learning on concepts introduced in Digital Video The Project and Portfolio IV: Music on learning experiences with summative learning experiences with summative and The Project and Portfolio V: Computer
upon skills taught in previous courses and
experiences with summative and formative and Audio Production, Advanced Video and Production course combines hands-on and formative portfolio assessments. In Project and Portfolio IV: formative portfolio assessments. In this Animation course combines hands-on
gives students the opportunity to research
portfolio assessments. This course allows Advanced Audio, students will complete learning experiences with summative and this course, students will define the basic course, students will create a business learning experiences with summative and
Sports Marketing and Media and apply new technologies to their portfolio
students to customize their digital projects a video/audio portfolio component which formative portfolio assessments. In this concepts of modeling and simulation plan that incorporates an array of relevant formative portfolio assessments. This
projects. Students will develop prototypes
created in previous technical classes by they can add to their portfolio website that course, students will integrate historical and build the basic framework for The Project and Portfolio IV: Sports supporting documents. Students will course uses progress monitoring to evaluate
that demonstrate the application of new
adding new and interesting mechanics includes personal branding assets, such as perspectives of recorded music with solving problems using models. They will Marketing and Media course combines integrate their knowledge of recording discipline topics by reinforcing production
technologies or techniques.
in order to make the game unique and infographics and rich media, to feed multiple relevant style traits to produce an original also identify and perform the practical hands-on learning experiences with industry history with effective writing skills deadlines and constraints. This course
personal. This allows students to show outputs including video résumés, project composition in a chosen genre. Students’ components of problem formation and summative and formative portfolio to build an entrepreneurial business plan for encourages students to use higher-order Total credit hours 3.0
mastery of the technical aspects of recent proposals, and product branding campaigns. projects will demonstrate instrumentation model building. The course culminates in the assessments. In this course, students iterative review and critique. thinking to create quality assets, with a focus Course length 4 weeks
classes along with the design aspects of Total credit hours 3.0 and music-programming techniques development of a physical model. will develop a revenue model for created Total credit hours 3.0 in animation, based on compiled reference
earlier coursework. Course length 4 weeks appropriate to the authentic realization of Total credit hours 3.0 content. Over the course of the program, Course length 4 weeks material for use in a student portfolio.
Total credit hours 3.0 the specific style. Course length 4 weeks students will learn skills in both content Total credit hours 3.0 DCB359
creation and revenue generation. They
Course length 4 weeks Total credit hours 3.0
will develop their own created content for
Course length 4 weeks Project and Portfolio V:
MDV349 Course length 4 weeks
a sports business initiative and will then Digital Cinematography
GDB349
Project and Portfolio IV: take a strategic marketing approach for the
COS359 The Project and Portfolio V: Digital
deployment of that content. The marketing Cinematography course combines hands-on
Mobile Development RAB349
Project and Portfolio IV: approach students will devise will outline Project and Portfolio V: learning experiences with summative and
The Project and Portfolio IV: Mobile Project and Portfolio IV: revenue models and additional projects that
Game Development Computer Science formative portfolio assessments. In this
Development course combines hands-on can be developed from their content.
Recording Arts course, students will direct, shoot, and edit,
The Project and Portfolio IV: Game learning experiences with summative and The Project and Portfolio V: Computer
Total credit hours 3.0 a two- to four-minute narrative. Students
Development course combines hands- formative portfolio assessments. This The Project and Portfolio IV: Recording Science course combines hands-on learning
Course length 4 weeks will also plan and record a casting session
on learning experiences with summative course enables students to synthesize their Arts course combines hands-on learning experiences with summative and formative
in preparation for the shoot. The narrative
and formative portfolio assessments. In development and design skills for the Apple experiences with summative and formative portfolio assessments. In this course,
will demonstrate their ability to direct
this course, students will apply graphical mobile platform to plan, develop, and deploy portfolio assessments. This course focuses students will develop an application for
talent for performance, show adequate and
features and techniques available on an interactive mobile application for use on on mixing. Students will engage in a mobile and/or wearable devices. Students
well-composed camera coverage, select
modern 3-D hardware to build a rendering Apple devices. simulated scenario where they have been will concentrate on the integration of
suitable and relevant art and sound design,
module. Students will be exposed to a broad Total credit hours 3.0 contracted by a label to mix a new artist’s networking, database, and mobile platform
and make effective editing choices for their
variety of techniques used in the video-game Course length 4 weeks first single. Using knowledge, skills, and technology. Special attention will be paid to
chosen genre. The videos submitted will be
and simulation industries to create attractive assets developed in prior courses, students the functionality, usability, and practicality of
reviewed by faculty and peers.
3-D visuals. will create a professional-level mix that the final product. By the end of this course,
showcases their abilities. students will have an application ready for Total credit hours 3.0
Total credit hours 3.0
deployment on standard mobile devices. Course length 4 weeks
Course length 4 weeks Total credit hours 3.0
Course length 4 weeks Total credit hours 3.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

166 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 167


Course Descriptions

DMK359 FBS359 GDB359 MCB359 MBB359 RAB358 SCB359 WDD359


Project and Portfolio V: Project and Portfolio V: Film Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Web
Digital Marketing The Project and Portfolio V: Film course Game Development Media Communications Music Business Recording Arts Sportscasting Design and Development
combines hands-on learning experiences
The Project and Portfolio V: Digital The Project and Portfolio V: Game The Project and Portfolio V: Media The Project and Portfolio V: Music Business The Project and Portfolio V: Recording The Project and Portfolio V: Sportscasting The Project and Portfolio V: Web Design
with summative and formative portfolio
Marketing course combines hands-on Development course combines hands-on Communications course combines hands-on course combines hands-on learning Arts course combines hands-on learning course combines hands-on learning and Development course combines hands-
assessments. In this course, students
learning experiences with summative learning experiences with summative and learning experiences with summative and experiences with summative and formative experiences with summative and formative experiences with summative and on learning experiences with summative
will complete a documented production
and formative portfolio assessments. In formative portfolio assessments. This formative portfolio assessment. Building on portfolio assessments. In this course, portfolio assessments. In this course, formative portfolio assessments. This is and formative portfolio assessments. This
experience in a key role capacity within
this course, students will prepare for the course focuses on game-engine systems for research conducted in Portfolio II, students students will develop an idea for a new students will be granted an advanced a production course in which students course mirrors workflow models used in
their area of specialization. Students will be
Google Ads certification, an industry- handling dynamic interaction between 3-D will review a related industry business and record company, including a company view of the audio postproduction process will study the various techniques and professional web development. Students
assessed by their mentors on their grasp of
standard accreditation offered by Google objects. Students will extend and apply their analyze its current marketing strategy for name, logo, value proposition, competitive for producing a final mix of a film or practices involved in studio production. will define the scope of a project, including
the advanced concepts and mastery of skill
to demonstrate expertise as an online knowledge of game engines to build systems cohesiveness of brand messaging. Students advantages, potential roster, and budget. television soundtrack. This course focuses Students will become familiar with all usability concerns, asset development,
in their respective area of specialization.
advertising professional. The course for detecting and reacting to collision will suggest improvements through a Students will explain the story of their on the creative development of audio aspects of television production in its three the technologies that will be used, and
Students will begin a rough-cut assembly
begins with preparation for the Google between objects. Students will also develop marketing project proposal, which will focus proposed record label in a creative way. postproduction elements, such as sound- stages: preproduction, production, and the time required to develop the project
of their final reel under the tutelage of
Ads Fundamentals exam and also includes acceleration structures to reduce pairwise on employing traditional and nontraditional They will also apply lessons learned from effect design, music editing, dialogue postproduction. Students will work both through completion. This course presents
their mentors.
preparation for either the Search or tests for collision detection and the building marketing channels. Students will apply other record labels’ past mistakes in striving editing, and the final mixing process. individually and in groups to complete the framework for a cohesive web-workflow
Display Advertising exams. Optionally, Total credit hours 3.0 of the visible set for rendering. Approaches their previous portfolio course knowledge to achieve success when starting their own various studio and field projects throughout plan to ensure the efficient and effective
Total credit hours 3.0
students may also prepare for the Shopping Course length 4 weeks for physics simulations are also applied, of research, graphic design, digital branding, record label. this course. Students will also gain an delivery of web-application projects.
Course length 4 weeks
Advertising certification and/or the Video allowing for more believable dynamic and business principles. Self-directed Total credit hours 3.0 understanding of the ethical issues faced Total credit hours 3.0
Advertising certification. movement of 3-D objects in games. students may also explore relevant personal Course length 4 weeks when creating media. Course length 4 weeks
Total credit hours 3.0 GAB359 Total credit hours 3.0 projects or internships during the course. Total credit hours 3.0
SPB359
Course length 4 weeks Project and Portfolio V: Course length 4 weeks Total credit hours 3.0 Course length 4 weeks
Course length 4 weeks MPB359
Project and Portfolio V: APB469
Game Art Show Production
EBB359 The Project and Portfolio V: Game Art course GRD359
Project and Portfolio V: SMM359
Project and Portfolio VI:
The Project and Portfolio V: Show
combines hands-on learning experiences MDV359 Music Production Production course combines hands-on Audio Production
Project and Portfolio V: with summative and formative portfolio Project and Portfolio V: Project and Portfolio V: Sports
Project and Portfolio V: The Project and Portfolio V: Music learning experiences with summative and The Project and Portfolio VI: Audio
Entertainment Business assessments. This course provides students Graphic Design Production course combines hands-on formative portfolio assessments. In this Marketing and Media Production course combines hands-on
The Project and Portfolio V: Entertainment
the opportunity to create full, production-
The Project and Portfolio V: Graphic Design Mobile Development learning experiences with summative course, students will continue to apply The Project and Portfolio V: Sports learning experiences with summative
ready animated sequences. Building on the
Business course combines hands-on course combines hands-on learning The Project and Portfolio V: Mobile and formative portfolio assessments. production techniques learned in previous Marketing and Media course combines and formative portfolio assessments. In
skills and techniques from previous courses,
learning experiences with summative and experiences with summative and formative Development course combines hands-on In this course, students will compose courses. Additionally, students will apply hands-on learning experiences with this course, students will focus on audio
students will create animated sequences
formative portfolio assessments. In this portfolio assessments. This course builds learning experiences with summative and an instrumental piece of music that management and leadership concepts while summative and formative portfolio production for visual media. Students
that adhere to game-engine requirements.
course, students will develop a premise upon skills taught in previous courses and formative portfolio assessments. This demonstrates their synthesis of advanced working as part of a live event–production assessments. In this course, students will will apply their understanding of audio
Assets created for this course will be used
for a unique piece of entertainment media gives students the opportunity to research course provides students the opportunity concepts of harmony, meter, rhythm, and team. Students will also begin to prepare complete a clearly defined plan for one of a development for both linear and nonlinear
in students’ presentation images for their
and create a distribution plan to connect and apply new technologies to their portfolio to investigate and explore the Android and melody with the production techniques video content for use in later courses. variety of types of sports business projects media to yield a functional and polished
digital portfolios.
with potential consumers. Students will projects. Students will develop prototypes Apple mobile ecosystems and philosophies unique to the sequencing environment. Total credit hours 3.0 from development to delivery. Students will portfolio piece. In creating audio for visual
explore the steps involved in publishing and/ Total credit hours 3.0 that demonstrate the application of new to gain a more complete understanding Digital tools for the modern composer are identify how their projects will add value to media, students will demonstrate their
Course length 4 weeks
or distributing a physical or digital media Course length 4 weeks technologies or techniques. of the mobile industry and application leveraged to enhance the dynamism and a proposed organization and the possible grasp of dialogue, foley, game engines, and
product. They will also research actual Total credit hours 3.0 development as a whole. Students will musicality of each student’s project. reception of its stakeholders. Students will appropriate sound design in their projects.
publishers, distributors, and aggregators Course length 4 weeks explore the Android and Apple markets, Total credit hours 3.0 outline their project’s objectives, overview, Total credit hours 3.0
SVB359
who can help distribute an entertainment GDN359 application trends, user demographics, Course length 4 weeks budgeting, event planning, timeline, and Course length 4 weeks
media product and write an original and other nondevelopment factors in the Project and Portfolio V: criteria for evaluation.
distribution plan for their selected film, Project and Portfolio V: mobile industry.
Simulation and Visualization Total credit hours 3.0
television pilot, music release, or other Game Design Total credit hours 3.0 Course length 4 weeks
media product. The Project and Portfolio V: Simulation
The Project and Portfolio V: Game Design Course length 4 weeks
and Visualization course combines hands-
Total credit hours 3.0 course combines hands-on learning
on learning experiences with summative
Course length 4 weeks experiences with summative and formative
and formative portfolio assessments. This
portfolio assessments. This course allows
course will define the practical aspects of
students to iterate upon a digital game
mathematical modeling for solving problems
project using concepts and content from the
using mathematical models. Armed with an
previous courses. In this course, students
understanding of computational modeling
will customize an existing project in order
approaches, students will apply real-time
to add new mechanics and create new
mathematical models to prototype and
designed experiences while simultaneously
iterate a working continuous simulation of a
showcasing technical ability to achieve these
real-world process or system.
new features.
Total credit hours 3.0
Total credit hours 3.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

168 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 169


Course Descriptions

CTB469 CWB469 DMK469 GAB469 GRD469 MDV469 RAB468 SCB469


Project and Portfolio VI: Project and Portfolio Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI:
Cloud Technologies VI: Creative Writing Digital Marketing Game Art Graphic Design Mobile Development Recording Arts Sportscasting
The Project and Portfolio VI: Cloud for Entertainment The Project and Portfolio VI: Digital The Project and Portfolio VI: Game Art The Project and Portfolio VI: Graphic The Project and Portfolio VI: Mobile The Project and Portfolio VI: Recording The Project and Portfolio VI: Sportscasting
Technologies course combines hands-on Marketing course combines hands-on course combines hands-on learning Design course combines hands-on learning Development course combines hands-on Arts course combines hands-on learning course combines hands-on learning
The Project and Portfolio VI: Creative Writing
learning experiences with summative and learning experiences with summative and experiences with summative and formative experiences with summative and formative learning experiences with summative and experiences with summative and formative experiences with summative and formative
for Entertainment course combines hands-
formative portfolio assessments. In this formative portfolio assessments. In this portfolio assessments. This course gives portfolio assessments. This course assesses formative portfolio assessments. This portfolio assessments. This course provides portfolio assessments. Students will be
on learning experiences with summative
course, students will extend their existing course, students will begin to use their students the opportunity to create full, students on the development of their design course enables students to synthesize an advanced view of the process of creating challenged to consider content creation and
and formative portfolio assessments. In
project by applying their knowledge of marketing skills, knowledge, and expertise production-ready assets that fit within objectives as they create a personal brand their development and design skills for the sound for video games. Students will build organization from the viewpoint of a twenty-
this course, students will choose to employ
cloud storage, APIs, system capacity, to conceptualize and build a business their chosen industry discipline. Building on that will extend across all aspects of their Android mobile platform to plan, develop, upon their knowledge base to produce first-century producer or executive. Through
either the comic-book or game-script format
and performance management to scale prototype and then launch and evaluate the skills and techniques from all previous professional portfolio. Students are required and deploy an interactive mobile application sound for a video-game project. In addition, lessons, case studies, and projects, students
or children’s picture-book or young-adult
their cloud-based system for greater the performance of a microbusiness. In this courses, students will create animations, to explain their research, techniques, for use on Android devices. students will produce deliverables relevant will learn creative strategies for content
story conventions to create a short story,
performance. Students will learn to course, students will define a product or props and environments, or characters and methodologies in group and one-on- Total credit hours 3.0 to the industry and gain exposure to how production. They will explore audience
script, or game cutscene script.
implement a system using performance- service to be offered by their microbusiness, while adhering to current game-engine one settings. Course length 4 weeks game-audio professionals network in this development, programming distribution,
monitoring tools. They will be able to quickly Total credit hours 3.0 outline the business strategy, identify requirements and visual quality standards. expanding field. and content strategy for evolving
Total credit hours 3.0
scale systems up and down using APIs and Course length 4 weeks methods for generating leads, and build a Assets created for this course will be used distribution channels. Students will apply
Course length 4 weeks Total credit hours 3.0
automation tools and will be able to provide business prototype. in students’ presentation images for their Course length 4 weeks knowledge from this and previous courses
MBB469
technical documentation about the system. Total credit hours 3.0 digital portfolios. to devise a content plan for a digital channel
Total credit hours 3.0 DAD469 Course length 4 weeks Total credit hours 3.0 MCB469
Project and Portfolio VI: with an emphasis on strategic creativity.
Course length 4 weeks Project and Portfolio VI: Course length 4 weeks Music Business SPB469 Total credit hours 3.0
Project and Portfolio VI: Course length 4 weeks
Digital Arts and Design The Project and Portfolio VI: Music Business Project and Portfolio VI:
EBB469 Media Communications course combines hands-on learning
CAB469 The Project and Portfolio VI: Digital Arts and GDN469 Show Production
Project and Portfolio VI: The Project and Portfolio VI: Media experiences with summative and formative
Design course combines hands-on learning SMM469
Project and Portfolio VI: Project and Portfolio VI: Communications course combines hands-on portfolio assessments. In this course, The Project and Portfolio VI: Show
experiences with summative and formative Entertainment Business learning experiences with summative and students will create a distribution plan Production course combines hands-on Project and Portfolio VI:
Computer Animation portfolio assessments. This course assesses Game Design
The Project and Portfolio VI: Entertainment formative portfolio assessment. Students for a musical product of their choosing. learning experiences with summative and
students on the development of their Sports Marketing and Media
The Project and Portfolio VI: Computer Business course combines hands-on The Project and Portfolio VI: Game Design will plan, create, and distribute a transmedia Students will use their creativity to delve formative portfolio assessments. In this
design objectives as they create a personal
Animation course combines hands-on learning experiences with summative course combines hands-on learning narrative by applying the technical into both physical and digital distribution course, students will continue developing The Project and Portfolio VI: Sports
brand that will extend across all aspects
learning experiences with summative and and formative portfolio assessments. In experiences with summative and formative proficiencies gained in previous courses. The opportunities for their chosen single, album, video content and apply video field- Marketing and Media course combines
of their professional portfolio. Students
formative portfolio assessments. This this course, students will use multimedia portfolio assessments. In this course, transmedia narrative will highlight their work compilation, or other product. Students will production techniques as a part of the hands-on learning experiences with
will be required to explain their research,
course uses progress monitoring to evaluate and design skills to create assets such as students will work iteratively on ideas as media strategists and content creators explore developing a social-media strategy, content-creation process. Students will summative and formative portfolio
techniques, and methodologies in group and
discipline topics by reinforcing production brochures, posters, videos, photos, and that will become the focus of the work as well as demonstrate the delivery of a building a fan base, soliciting reviews, also begin creating media-server assets for assessments. In this course, students will
one-on-one settings.
deadlines and constraints. This course marketing materials in support of a brand. in their final portfolio. The mechanism message to a specific audience. All media releasing the product, and maintaining and application in later courses. develop a complete sponsorship activation
encourages students to use higher-order Total credit hours 3.0 Students will showcase their creativity by of this iteration will be a project pitch content will be aesthetically appropriate and increasing a fan base. plan. Students will base their plan around
Total credit hours 3.0
thinking to create quality assets, with a focus Course length 4 weeks enhancing their evolving digital portfolio in which students cultivate an idea and genre specific, in addition to being screened an aspect of created content, be it a new
Total credit hours 3.0 Course length 4 weeks
in compositing, based on compiled reference website with multimedia assets and effective work to answer questions suggested by for rights of use. Students will write an Course length 4 weeks application, distribution channel, or other
material for use in a student portfolio. design strategy. the idea under the guidance of peers and assessment of current adherence to legal development, and then integrate that
Total credit hours 3.0 DCB469 Total credit hours 3.0 professional staff. intellectual-property rules and will make any content into a larger sponsorship initiative.
SVB469
necessary changes to stay within rights of Students will learn how to expand the scope
Course length 4 weeks Project and Portfolio VI: Course length 4 weeks Total credit hours 3.0 MPB469
Course length 4 weeks use. Self-directed students may also explore Project and Portfolio VI: of sponsorships to new platforms and
Digital Cinematography relevant personal projects or internships Project and Portfolio VI: technology and will recognize the potential
during the course.
Simulation and Visualization revenue opportunities that this opens up.
COS469 The Project and Portfolio VI: Digital FBS469 Music Production The Project and Portfolio VI: Simulation
Cinematography course combines hands-on GDB469 Total credit hours 3.0 Total credit hours 3.0
Project and Portfolio VI: Project and Portfolio VI: Film The Project and Portfolio VI: Music and Visualization course combines hands-
learning experiences with summative and Course length 4 weeks Course length 4 weeks
Project and Portfolio VI: Production course combines hands-on on learning experiences with summative
Computer Science formative portfolio assessments. In this The Project and Portfolio VI: Film course
learning experiences with summative and formative portfolio assessments. In
course, students will submit a video pitch/ combines hands-on learning experiences Game Development
The Project and Portfolio VI: Computer and formative portfolio assessments. In this course, students will be assigned to
proposal detailing their selected project with summative and formative portfolio
Science course combines hands-on The Project and Portfolio VI: Game this course, students will apply their prior a simulation project, and depending on
to a faculty mentor committee. Students assessments. In this course, students will
learning experiences with summative and Development course combines hands-on commercial music experience with advanced the scope and progress of the project,
will create and submit a business plan for continue assembly of their final reel with
formative portfolio assessments. This learning experiences with summative and audio-engineering skills. As they score to will be designing, developing, fabricating,
either an independent production or a guidance from their mentors. Students
course focuses on the design of students’ formative portfolio assessments. This course locked picture, students will compose music and assembling elements of the
development using a commercial production will gain insight on how to take their skills
software applications. Students will design immerses students in a game development for dramatic settings and interact with the working deliverable.
house. They will create a budget, develop to the next level through mentor and peer
a storyboard for their software and create project with an emphasis on teamwork. instructor in a way that closely simulates Total credit hours 3.0
a cast and crew list, plan a marketing assessments and experiences. Students
product wireframes and analysis. By the end The project is composed of two milestones. real-world collaboration between a producer Course length 4 weeks
strategy, and propose assets for their reel will complete documented production
of this course, students will determine the Students will apply the skills developed in and client.
and website. experience in a key role capacity within their
purpose of their software and outline a set previous classes and begin work on their Total credit hours 3.0
Total credit hours 3.0 area of specialization and will be assessed
of definite requirements for development. project by coding their core gameplay and Course length 4 weeks
Course length 4 weeks by their mentors on their grasp of advanced
Total credit hours 3.0 major features for their game.
concepts and mastery of skill.
Course length 4 weeks Total credit hours 3.0
Total credit hours 3.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

170 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 171


Course Descriptions

WDD469 CTB479 CWB479 DMK479 GAB479 GDB479 MCB479 MBB479


Project and Portfolio VI: Web Project and Portfolio VII: Project and Portfolio Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII:
Design and Development Cloud Technologies VII: Creative Writing Digital Marketing Game Art Game Development Media Communications Music Business
The Project and Portfolio VI: Web Design and The Project and Portfolio VII: Cloud for Entertainment The Project and Portfolio VII: Digital The Project and Portfolio VII: Game Art The Project and Portfolio VII: Game The Project and Portfolio VII: Media The Project and Portfolio VII: Music Business
Development course combines hands-on Technologies course combines hands-on Marketing course combines hands-on course combines hands-on learning Development course combines hands-on Communications course combines hands-on course combines hands-on learning
The Project and Portfolio VII: Creative
learning experiences with summative and learning experiences with summative and learning experiences with summative experiences with summative and formative learning experiences with summative and learning experiences with summative and experiences with summative and formative
Writing for Entertainment course
formative portfolio assessments. In this formative portfolio assessments. In this and formative portfolio assessments. In portfolio assessments. This course provides formative portfolio assessments. In this formative portfolio assessment. Students portfolio assessments. In this course,
combines hands-on learning experiences
course, students will identify and plan the course, students will extend their existing this course, students will expand upon students an opportunity to create full, course, students will begin their software will implement the technical and creative students will select a current business
with summative and formative portfolio
scope of a project, including the concept, project by applying their knowledge of their defined microbusiness concept. production-ready assets that fit within quality-assurance cycle, emphasizing competencies mastered along the program problem related to the music industry,
assessments. Students will utilize the
design, and production pace. Students will software-defined data centers and reflecting They will launch the business, establish a their chosen industry discipline. Building on proper defect-reporting mechanisms and combined with new brain-based strategies assess potential action steps, and develop
formatting conventions of game design,
expand on the preproduction methods upon the process of creating an entire cloud- monitoring plan, and measure the business’s the skills and techniques from all previous correction. Student assignments include to demonstrate their ability to design and strategic plans to propose a solution.
transmedia, or film to create a film or game
learned in the Project and Portfolio V: Web based project. Students will also validate the performance. Through this project, students courses, students will create animations, the maintenance of technical-design execute an effective media campaign. Through this process, students will evaluate
script or a transmedia campaign. Students
Design and Development course by creating security of their system and plan and test will demonstrate the comprehensive suite props and environments, or characters documentation, the implementation of game Focusing on themselves as the product, the management, marketing, financial, legal,
will also revise and add polish to selected
the necessary preproduction documentation strategies for disaster recovery. Students of skills and knowledge they will have gained while adhering to current game-engine technology, the implementation of a quality- students will leverage new media formats by and ethical decisions that affect real-world
works for their final portfolio submission.
to ensure the successful delivery of will demonstrate a complete cloud-based throughout their program of study. requirements and visual quality standards. assurance cycle, and continued work on and deciding how to deliver their self-promotion business decisions. Students will also assess
their project. By the end of the course, system and will provide a written report Total credit hours 3.0 Assets created for this course will be used completion of game projects. media piece. Students will exercise the external entrepreneurial opportunities that
Total credit hours 3.0
students will have an intimate knowledge on their experience and how they plan to Course length 4 weeks in students’ presentation images for their diverse proficiencies gained throughout the these scenarios may generate.
Course length 4 weeks Total credit hours 3.0
of the requirements needed to complete improve the design. Students will also learn digital portfolios. Course length 4 weeks portfolio series to support their successful Total credit hours 3.0
their project. how to revise a program proposal to meet a Total credit hours 3.0 transition from the academic environment to Course length 4 weeks
Total credit hours 3.0 client’s needs. DAD479 Course length 4 weeks a professional arena. Self-directed students
EBB479
may also explore relevant personal projects
Course length 4 weeks Total credit hours 3.0 Project and Portfolio VII: GRD479
Course length 4 weeks Project and Portfolio VII: or internships during the course.
MPB479
Digital Arts and Design Project and Portfolio VII:
Entertainment Business GDN479 Total credit hours 3.0
APB479 The Project and Portfolio VII: Digital Arts Graphic Design Course length 4 weeks Project and Portfolio VII:
The Project and Portfolio VII: Entertainment Project and Portfolio VII:
CAB479 and Design course combines hands-on Music Production
Project and Portfolio VII: Business course combines hands-on The Project and Portfolio VII: Graphic
learning experiences with summative and Game Design
Project and Portfolio VII: learning experiences with summative Design course combines hands-on learning The Project and Portfolio VII: Music
Audio Production formative portfolio assessments. This MDV479
and formative portfolio assessments. The Project and Portfolio VII: Game Design experiences with summative and formative Production course combines hands-on
Computer Animation course assesses all aspects of the students’
The Project and Portfolio VII: Audio In this course, students will select a course combines hands-on learning portfolio assessments. This course Project and Portfolio VII: learning experiences with summative and
graphic design portfolio. Students will
Production course combines hands-on The Project and Portfolio VII: Computer current business problem related to the experiences with summative and formative assesses all aspects of the students’ graphic formative portfolio assessments. In this
distribute their portfolios as both print and Mobile Development
learning experiences with summative and Animation course combines hands-on entertainment industry, assess potential portfolio assessments. This course serves design portfolio. Students will distribute course, students will conceptualize, produce,
interactive media.
formative portfolio assessments. In this learning experiences with summative and action steps, and develop strategic plans to as the final checkpoint for students’ their portfolio through both print and The Project and Portfolio VII: Mobile document, and notate a project focus of
course, students will develop a professional- formative portfolio assessments. This Total credit hours 3.0 propose a solution. Through this process, culminating work in the program. In this interactive media. Development course combines hands- their choice to demonstrate their artistry
quality portfolio piece while working against course uses progress monitoring to evaluate Course length 4 weeks students will evaluate the management, course, students will put the finishing on learning experiences with summative and technical abilities in their desired career
Total credit hours 3.0
a deadline. Students will apply knowledge discipline topics by reinforcing production marketing, financial, legal, and ethical touches on their digital project, preparing it Course length 4 weeks and formative portfolio assessments. path. Project options include producing a
acquired in their degree to improve their deadlines and constraints. The course factors that influence real-world business for submission to festivals and release to the This course simulates the conditions of a song as an independent artist, composing
artistic sensibilities, workflow, technical encourages students to use higher-order DCB479 decisions. Students will also assess external general public. professional environment in which students and submitting library tracks, composing
knowledge, and personal time management. thinking to create quality assets based on entrepreneurial opportunities that these will be required to deploy their mobile music for a game by collaborating with
Students will work through a critique and compiled reference material for use in their
Project and Portfolio VII: scenarios may generate.
Total credit hours 3.0
applications for multiple devices. In addition, a game-design team, composing a film
Course length 4 weeks
review process with the faculty to develop student portfolio. Digital Cinematography Total credit hours 3.0 students will deliver all of their design work soundtrack, and composing music for an
high-quality content. Their experiences Total credit hours 3.0 The Project and Portfolio VII: Digital Course length 4 weeks and process pieces, academic research, and advertising campaign.
in this course will help prepare them for Course length 4 weeks Cinematography course combines hands- code for review. The Mobile Development Total credit hours 3.0
the methods, demands, and conditions on learning experiences with summative team will then critique students’ work for Course length 4 weeks
they will encounter in a professional and formative portfolio assessments. In product functionality and design.
FBS479
production workflow. this course, students will create their own Total credit hours 3.0
COS479
Total credit hours 3.0 personal branded website to either promote Project and Portfolio VII: Film Course length 4 weeks
Course length 4 weeks Project and Portfolio VII: themselves as an independent production In the Project and Portfolio VII: Film course,
Computer Science company or promote a specific project. This students will complete and assemble their
website will include the properly transcoded portfolio work. Guided by their specialization
The Project and Portfolio VII: Computer
final edit of their selected project in mentor, students will identify their specialty
Science course combines hands-on learning
addition to showcasing different styles of skill levels and assemble an industry résumé
experiences with summative and formative
their work. The student’s personal design , reel, and/or selection of work examples.
portfolio assessments. This course focuses
aesthetic will be clearly evident throughout Students’ work will be assessed on their
on polishing, packaging, and distributing
the site, and a personal introduction video ability to grasp and implement the higher
an application. Students will address and
and employment résumé appropriate to concepts of their chosen specialization.
correct all remaining software defects in
the independent contract industry will
their applications and prepare the software Total credit hours 3.0
be developed.
for standard distribution channels according Course length 4 weeks
to industry practices. Total credit hours 3.0
Course length 4 weeks
Total credit hours 3.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

172 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 173


Course Descriptions

RAB479 SVB479 SMM479 MAN603 DEP1013 PBR699 ECW2953 IEP090


Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Psychology of Play Public Relations Final Project Publishing and Distribution Reading 2
Recording Arts Simulation and Visualization Sports Marketing and Media Team Management In the Psychology of Play course, students and Thesis Students in the Publishing and Distribution In Reading 2, students develop reading
will explore how the field of psychology course will learn how to publish and techniques, expand vocabulary, and build
The Project and Portfolio VII: Recording The Project and Portfolio VII: Simulation The Project and Portfolio VII: Sports Students in the Project and Team Students in the Public Relations Final
values the concept of play as a mechanism distribute their screenplays, television grammar skills to help increase their English
Arts course combines hands-on learning and Visualization course combines hands- Marketing and Media course combines Management Course are responsible for two Project and Thesis Course will deliver a
that allows a person to apply game shows, comic books, videogame scripts, comprehension. Students are presented
experiences with summative and formative on learning experiences with summative hands-on learning experiences with main objectives. The first involves learning capstone project as a requirement for the
strategies to accomplish life goals. Students and novels. Students will demonstrate with materials from American Pop culture
portfolio assessments. In this course, and formative portfolio assessments. In summative and formative portfolio the principles of project management, completion of their graduate education.
will examine how the action of play shapes their understanding of the evolution of (e.g. magazine and newspaper headlines,
students will focus on the delivery of a final this course, students will be assigned to assessments. In this course, students including: creating a project management This project will consist of a detailed public
the brain, develops critical-thinking skills, the entertainment industry, including comics, and product labels) for analysis.
master recording. Utilizing assets created in a simulation project, and depending on are presented with complex, real-world plan, correctly ordering tasks, understanding relations plan that demonstrates an in-depth
and strengthens the ability to collaborate the process through which projects are Class activities incorporate live journals,
preceding courses, students will be tasked the scope and progress of the project, scenarios related to the sports business and considering all factors that contribute understanding of the knowledge and
with others in social and professional developed, produced, and distributed. student-developed news stories, and oral
with delivering a release-ready, single for an will be tasked with designing, developing, industry. Students will analyze the scenarios, to a successful project, and staying within concepts across the Public Relations Master
settings. By exploring the key works of Total credit hours 4.0 presentations based on independent reading.
artist. This course focuses on mix delivery fabricating, and assembling. Many assess potential action steps, and further budget. The second objective requires of Arts Degree Program curriculum. In
historical and current researchers and Course length 4 weeks Total credit hours 2.0
and advanced music mastering, editing, and simulators have critical components that, if cultivate their strategic plans for resolution. students to explore the various factors of addition to the digital media public relations
theorists, students will learn about the Course length 4 weeks
delivery requirements. The finished product improperly implemented, can cause failure Students will develop their complete team management and creating a productive plan, students will prepare a website that
value of play and how to apply techniques
will exemplify students’ ability to build a in sensitive systems. The final module strategic marketing plan for a sports team, including: matching project objectives includes multimedia assets and a channel
of play in developing cognitive strategies to
comprehensive recording arts portfolio. of this course covers the identification, business and present it live, both verbally to team member skill sets, motivating a team mix that support the public relations plan GDM635
complete creative, professional, and social
Total credit hours 3.0 implementation, and testing of these and with supporting visuals. to accomplish project goals, empowering criteria and demonstrate a competency IEP095
mission-critical systems. team members to take ownership of a
tasks. This course enables students to utilize
in the technical skills, research skills, and Quality Assurance
Course length 4 weeks Total credit hours 3.0 perspectives in psychology to examine how Reading 3
Total credit hours 3.0 Course length 4 weeks project’s success, and providing mentorship writing skills students have acquired in the Quality assurance is an integral component
play relates to their life, education, and
Course length 4 weeks to aid the team’s success. degree. Students will also deliver a final of the game design process, as the In this course, students acquire reading
chosen creative field.
Total credit hours 3.5 thesis, which presents an examination of the successful delivery of a game is dependent comprehension skills (e.g., implied and
SPB479 Total credit hours 3.0
Course length 4 weeks plan and an analysis of key topics. on an effective QA system that covers stated main idea, supporting details,
WDD479
Project and Portfolio VII: SCB479
Course length 4 weeks
Total credit hours 3.0 both the verification and validation of the purpose and audience, inference) by
Show Production Project and Portfolio VII: Web Course length 4 weeks product. Topics in the Quality Assurance applying metacognitive reading strategies to
Project and Portfolio VII: Design and Development GDN4141
Course include requirements generation, high-intermediate texts, relating key details
The Project and Portfolio VII: Show NMJ650 test plan planning and development, through multimedia presentation tools, and
Production course combines hands-on Sportscasting The Project and Portfolio VII: Web Design Prototyping defect tracking, and user experience by engaging the writing process. Topics,
learning experiences with summative and The Project and Portfolio VII: Sportscasting and Development course combines hands- Public Relations and PBR510
and playtest assessments. Students will assignments and projects are designed
In the Prototyping course, students will
formative portfolio assessments. In this course combines hands-on learning on learning experiences with summative Reputation Management Public Relations in a research available theory and case studies to develop self-aware and self-regulated
create their first team-based digital game
course, students will produce a live concert experiences with summative and formative and formative portfolio assessments. In in this field to develop a continuous learners. Grammar mini-lessons may also be
event with a full band in a professional portfolio assessments. This course this course, students will synthesize all of
prototype. Each student will apply what The Public Relations and Reputation Digital World process improvement program for their included and tailored to the needs of each
he or she has learned individually in order Management Course addresses the ethical
performance venue. Students will design, focuses on advanced studio production the skills they have developed over the In the Public Relations in a Digital World capstone project and utilize current tools class as appropriate.
to create a small prototype of a game responsibilities of multimedia journalists as
manage, and engineer all elements of for broadcast, podcast, and digital sports course of the degree program. Students Course, students will examine the to identify, classify, and track bugs in real-
mechanic. Students will then team up to they apply to story development, audience Total credit hours 2.0
the show. Student production team programming. Students will experience will produce a project that demonstrates dramatic impact of the Internet and a world game development projects. This
create a prototype of a much larger scope reaction, story evolution, and personal and Course length 4 weeks
members will be responsible for show the elements of a live sports programming all components of a functioning web-based 24/7 media environment on the public course provides students with the skills to
using disciplines learned throughout the organizational message control. Students
marketing, production management, stage environment. They will enterprise their application, including the methods and relations (PR) process. Students will design and implement an effective QA and
program to devise a unique concept design. learn how consumers absorb, act, and react
management, visual media, and all audio, own stories and write, edit, and deliver techniques used to integrate and deploy examine how the Internet and digital testing program from the beginning of the
They will then prototype this concept over upon news based on media format and IEP098
video, and lighting of the event. In addition, content at the level required to succeed their project. During this course, faculty media have influenced not only the development cycle to the end.
the course of two milestones. Throughout content emphasized in that format. The
students will produce an audio and video in the professional world. Students will will evaluate the completeness of students’ development of the PR profession but Reading 4
this project, students will refine the course also provides an overview of the Total credit hours 3.5
recording of the event. work primarily in their areas of focus and progress. Students will be evaluated based how PR is planned, distributed, and
skills learned in previous classes while media industry landscape, examining how Course length 4 weeks In Reading 4, students will develop strategies
Total credit hours 3.0 collaborate to present different types of on milestones, solution integration and controlled. Through the development
working in a team environment during the the different players interact and how they in advanced reading comprehension, such
Course length 4 weeks structured, informative, studio-based deployment methods and techniques, and of the course, students will explore the
development process. balance being news gatherers and content as skimming, scanning, and previewing.
programming while under the deadlines of a corresponding documentation. role of PR across various departments
Total credit hours 4.0 creators for the purpose of generating IEP084 Students’ academic and professional
working newsroom. Total credit hours 3.0 within an organization and how a public
Course length 4 weeks revenue from the content. vocabulary will be expanded through
Total credit hours 3.0 Course length 4 weeks relations team responds to a range of Reading 1
Total credit hours 4.0 practicing the use of synonyms, antonyms,
Course length 4 weeks circumstances and priorities. By examining
Course length 4 weeks In Reading 1, students will learn practical and contextualization. The course also
how PR is used to address a variety of
skills for developing reading comprehension, addresses marketing concepts, advertising
GDM570 strategic communication requirements and
including identification of main ideas, use of and promotional tools, and the local and
organizational goals, students will leave
Prototyping and the course with a foundation for further
prefixes and suffixes, expansion of critical international forces that drive innovation
vocabulary, and basic analysis of simple in various spheres of American life.
Content Creation exploration of these initiatives in a dynamic
academic texts. Students will be presented Activities include song-lyric analysis,
business environment.
Building upon concepts from the Game with authentic materials such as magazines, summarizing peer-reviewed articles, and
Design course, the Prototyping and Content Total credit hours 3.0 newspapers, and comics and engage in résumé development.
Creation course focuses on providing Course length 4 weeks vocabulary note-taking, journaling, and Total credit hours 2.0
students with the tools and techniques group work. Course length 4 weeks
required for the development of functional
Total credit hours 2.0
prototypes, allowing them to test and refine
Course length 4 weeks
their design concepts. As a part of this
process, students will become familiar with
the utilization of game development tools
for a variety of distribution platforms.
Total credit hours 3.5
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

174 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 175


Course Descriptions

AUD1923 NMJ540 GDM512 FPR530 CTI3933 WDD353 SHP3425 SIM4819


Recording Principles Research and Investigation Research in Team Dynamics Script Production Securing Systems and Data Server-Side Languages Show Production Systems Simulation Production
The Recording Principles course introduces Skills Development The process of producing video games and Analysis In the Securing Systems and Data course, The Server-Side Languages course examines The Show Production Systems course covers The Simulation Production course
students to the theory and operation involves a team of highly technical students will explore the differences the benefits of a server-side scripting intermediate technical concepts as well as incorporates the math and programming
The Research and Investigative Skills The Script Production and Analysis
of essential audio tools ranging from individuals, and the effectiveness of game between securing data and applications language to heighten human-computer the skills required of today’s live event– concepts of earlier courses with the
Development Course examines the massive Course explores the tools, techniques,
microphones to mixers. Primary topics projects depends very much on the extent on one network and securing data across interaction with web content. In this course, production teams. Classroom overviews fabrication, electronic, and simulation
shifts in the media environment and and tradecraft used to write film scripts
include audio basics, signal flow, basic to which the team can work together. multiple networks. They will examine the students will learn how to take their existing of the equipment and of the signal flow software skills to enable students to
challenges students to re-imagine how and develop engaging stories. Learning
microphone techniques, gain staging, The Research in Team Dynamics course challenges and professional workflows that knowledge of static-based web content within systems prepare students for future participate in the development of a
they can uncover, research, and produce activities will investigate the components
audio processors, and basic file and examines the theoretical basis for assessing each requires to successfully safeguard data and implement a server-side scripting labs and production work. With a focus on simulation project.
investigative stories in that environment. of dramatic storytelling such as character,
session management. team motivation, as well as several effective from malicious sources, respond to threats, language to develop a more robust web the construction and interface of show- Total credit hours 3.0
Students will study the fundamentals theme, tension, and conflict. The course will
Total credit hours 4.0 approaches to influencing behavior and and recover from disasters. Students will be application. By implementing server-side production systems, the course reveals the Course length 4 weeks
of research, examine the relationship address how these elements are developed
Course length 4 weeks facilitating high performance for individuals able to identify and assess risks and create languages within standards-compliant wiring and internal mechanisms of each
between research and theory, and explore through the creation of effective scenes.
and the team as a whole. Students will be a security plan for both cloud and intercloud HTML web pages, students will be able major system component. Understanding
research ethics. The course also helps Throughout the course curriculum, students
introduced to the scientific method and will security issues. to deploy dynamic content to further the these inner workings of industry gear will
students experience the process of online will be working on their own film scripts in NMJ620
develop critical thinking skills necessary for Total credit hours 3.0 level of interaction between client and provide students great insight throughout
PBR650 research and how to build credible sourcing this comprehensive writing course. A final
to substantiate their work. The course
both research and effective performance in
script will be achieved through engagement Course length 4 weeks server communication. their education and career. Social Media and Online
Reputation addresses topics that require students to
production teams.
with the course instructor, in-class Total credit hours 4.0 Total credit hours 3.0 Community Engagement
Management Strategies contemplate the validity of conclusions Total credit hours 3.5 readings, collaborative reading exercises, Course length 4 weeks Course length 4 weeks
The Social Media and Online Community
formed from online research and to Course length 4 weeks and formal processes of oral and written REC1732
In the Reputation Management Strategies Engagement Course is an examination
consider alternative strategic approaches for feedback. Topics will include narrative
Course, students will learn how to monitor Sequencing Technology of how information is shared outside
comprehensive completed projects. structures, storytelling principles, and REC3901 SIM4175
and respond to changes in sentiment and professional journalism, how journalists can
Total credit hours 4.0 MDV2330 scriptwriting techniques. The Sequencing Technology course
conditions that impact organizational Session Recording Simulation and interact with communities, and the ways in
Course length 4 weeks Total credit hours 5.0 explores the use of MIDI-based hardware
initiatives and long-term strategic Scalable Data Infrastructures which social technology shapes cultures,
communication objectives. In addition to Course length 4 weeks and software in music production, live The Session Recording course walks Visualization Environments governments, and communications.
The Scalable Data Infrastructures course performance, and studio control. Musical students through the theory, philosophy,
monitoring conversations, sentiment, and There are many and varied elements Students learn theoretical and practical
teaches students the fundamental concepts Instrument Digital Interface (MIDI) is the and practice of contemporary music
search ranking, students will also examine MCM2651 involved in the way a simulation approaches to understanding, designing,
and strategies needed for programming. electronic marriage of music and computer production in a world-class studio facility.
how to report social metrics and web ECW3055 environment or modeled data is visualized. building, and using virtual communities,
analytics – translating this information into Research in In this course, students will examine the technology that revolutionized music The course introduces the theory and
The Simulation and Visualization and how user-generated content within
effective planning and decision-making. Media Communications foundations of programming, including Scriptwriting Techniques composition, recording, performance, and operation of large-format audio consoles.
Environments course will touch on the those communities expands the definition
syntax, structures, and data. arrangement. Students will be introduced Emphasis is placed on the means to conduct
Students will also examine options for The Scriptwriting Techniques course fundamental elements of the environmental of news. The course also helps journalists
The Research in Media Communications to the history, principles, and varied uses a music session and work with a band in
defending and repairing reputations, as well Total credit hours 4.0 introduces students to the foundation of aspect of a simulation and visualization, understand how to leverage social media
course introduces students to the theories of MIDI, as well as sequencing techniques, a studio setting. Studio signal flow and
as addressing social threats such as dated Course length 4 weeks successful writing for film and television. including the differences between various to find story ideas, engage audiences, and
and practices used for research in media synchronization, troubleshooting, and MIDI recording techniques will be studied and
and inaccurate information in the press, Students will learn the fundamentals implementation approaches such as virtual promote their work.
communications. Students will compare system design. Students will survey the practiced. Students will utilize modern
misinformation, and critics on the web. of formatting using industry-standard reality and augmented reality. Total credit hours 4.0
research methodologies and communication effect of MIDI on the modern recording- audio-recording technology to gain expertise
Finally, students will consider how they can CWM550 software, structural techniques, Total credit hours 3.0 Course length 4 weeks
theories while learning to differentiate studio environment and examine live in the art and science of music production.
use these same strategies to monitor and character development, conflict, and Course length 4 weeks
between topics of study. Students will Script Analysis and Criticism MIDI applications.
manage their own online reputations as they scene construction. The similarities and Total credit hours 4.0
conduct qualitative and quantitative
develop their careers. In the Script Analysis and Criticism Course, differences among formats will be evaluated, Total credit hours 4.0 Course length 4 weeks
research through the development of basic SMM3562
students will learn to recognize elements enabling students to make successful writing Course length 4 weeks
Total credit hours 3.0 data-gathering tools, literature review SIM3073
Course length 4 weeks creation and analysis, and data visualization.
that create powerful narratives and how choices for each platform. Social Media and
Students will also be introduced to basic
they can be best integrated in various Total credit hours 4.0 GRA1161 Simulation and Sports Marketing
multimedia formats. Students will analyze
search engine optimization (SEO) methods,
films, TV, animation, and games for
Course length 4 weeks Shading and Lighting† Visualization Software The Social Media and Sports Marketing
using analytics and data analysis to drive
structure, style, and content and identify The Shading and Lighting course investigates Software plays a critical role in simulating course examines the methodology
choices that maximize audience and
how traditional scripts differ across how mood and lighting, look and feel, and visualizing processes, whether in inherent in marketing through social-media
customer response. IMK481
multimedia formats and are transformed shadows and shading, and reflections and simulating accurate analogs of dynamic applications and applies social media to
Total credit hours 4.0 into visual narratives. An objective of Search Engine Optimization atmospheres bring scenes and models entities/processes or in visualizing situations for revenue generation and brand
Course length 4 weeks the course is for students to learn the to life. Students will develop an eye for the process of using models to derive awareness in the sports industry. Students
The Search Engine Optimization course
correct questions to ask themselves when texturing and lighting modeled objects and predictions about real-world events. The will explore the avenues by which teams
introduces students to the complex topic
preparing scripts for production in different scenes that parallel the real world. This Simulation and Visualization Software and organizations can use social and digital
of search engine optimization (SEO), which
visual contexts. course builds on the concepts established in course introduces students to available media to grow brand awareness and fan/
is the process of improving the volume and
previous courses, including surface lighting software applications and the art of building consumer loyalty. They will also learn to
Total credit hours 4.0 quality of consumer traffic to a website
and shadow observations and techniques. simulation software. utilize these methods to engage consumers
Course length 4 weeks from search engines through search results.
Total credit hours 3.0 and inspire them to tell others about the
This course addresses topics such as link Total credit hours 4.0
Course length 4 weeks products or services being marketed.
building, site structure improvements, Course length 4 weeks
Students will learn how to evaluate if
conversion tracking, strategic keyword
and when specific marketing approaches
development, and understanding the
are appropriate for their product and/or
barriers to SEO. Students will examine SEO
brand—they will also be tasked with creating
strategies and develop methods to increase
and producing their own social media and
quality website traffic.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform viral-marketing campaign.
Total credit hours 4.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Total credit hours 3.0
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.
Course length 4 weeks
† This specific course uses the Florida Statewide Course Numbering System (SCNS).

176 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 177


Course Descriptions

IMK345 PBR550 SDV4719 AUD3425 SMM3411 MAN6224 MAR6112 MBG620


Social Media Marketing Social Media Metrics and ROI Software Integration Sound Design for Games Sports Digital Production Sports Management Sports Marketing and Storyboard and Game Design
In the Social Media Marketing course, The ability to measure and evaluate the The Software Integration course focuses The Sound Design for Games course The Sports Digital Production course and Operations Sponsorship Sales The Storyboard and Game Design Course
students will explore how social media is impact of public relations efforts is critical on application testing, release, and provides students with the fundamental introduces students to the foundational focuses exclusively on the development
This course addresses management This course explores topics and concepts
an integral part of a successful marketing to ensuring the success of any marketing maintenance. Students will utilize various tools and techniques required to create elements of still photography and video of the students’ own mobile game design.
practices within the sports and pertaining to sports marketing and the
campaign. A progressive aim of any social and/or public relations campaign. In the tools and methodologies to test their and implement sound for video games. production for the purpose of content Building upon the knowledge and research
entertainment industry, with an emphasis role of sports sponsorships and the media.
media effort is to add value to the online Social Media Metrics and ROI Course, software applications, including static and Among the topics covered are nonlinear creation. Students will learn the skills conducted in the previous courses, students
on sports management practices and Student are placed in real-world scenarios
community experience and to strengthen students will learn how to track, report, dynamic analysis. Students will also beta test and event-based audio triggering, digital required of professional photographers and will be able to effectively design and develop
operational scenarios. Students in this requiring the application of problem-solving
the brand’s presence within these and analyze a variety of metrics that real-world usability and practice response audio processing and manipulation, and picture editors in creating photographic their mobile game. Students will begin this
course explore professional and amateur techniques to resolve sports marketing
communities. Evaluating the consumer’s describe audience behavior and attitudes. execution. Attention will be focused on synthesis. In addition, students will gain an and multimedia packages. By studying process by creating game storyboards and
athletics, organizational structures, sports and sponsorship issues. Student also
mindset and altering the marketing efforts In the course, students will learn how to product security, usability, assessment, understanding of game engines and their field-producing techniques and methods scripts that clearly illustrate their visions and
operations and logistics, and sports business examine sports organizations, advertisers,
to match these demands completes this use numeric information to describe and debugging, and increased functionality. role in audio implementation. for reporting, messaging, and storytelling ideas. Wireframes and mock-ups will also be
models. Students also formulate a sports and the media and each one’s approach to
complicated task. Throughout this course, explain performance in relation to campaign Total credit hours 3.0 Total credit hours 4.0 through video, students will practice created to demonstrate the game’s design
management plan for their Business Plan marketing, promotions, and sponsorship
students will learn how to incorporate goals and objectives. Students will examine Course length 4 weeks Course length 4 weeks learning still and video camera functions and and architecture. Students will collaborate
Thesis project. sales. Students then apply their knowledge
these methodologies into their marketing quantitative and qualitative measurements begin to train their critical eye. with one another to provide constructive
Total credit hours 3.5 to develop a sports marketing plan for their
campaign to create a strong presence in to help provide context for audience search Total credit hours 4.0 criticism on each game’s design and will
Course length 4 weeks Business Plan Thesis project.
online communities. trends, website traffic, and social behavior Course length 4 weeks learn how to apply this feedback to make
SDV4733 SHP4822 Total credit hours 3.5
Total credit hours 3.0 such as sharing content. In addition to improvements to their own mobile games.
exploring these metrics, students will also Software Test and Sports Broadcast Production Course length 4 weeks Topics include game level design, game
Course length 4 weeks
learn how to integrate these measures into MAR6112 environments, and character development.
their professional planning. The course will
Quality Assurance The Sports Broadcast Production course SMM3622
The Software Test and Quality Assurance
focuses on the technical fundamentals of Sports Marketing and Total credit hours 3.0
SMM3563
provide students with an understanding
audio, video and communications systems Sports Events SMM4561 Course length 4 weeks
of both traditional and contemporary course explores software-project integration Sponsorship Sales
and testing and teaches students how
needed for the production of live broadcast and Entertainment Sports Sales and Sponsorship
Social Media Methods metrics and reporting tools for analyzing
events. Areas of study include intercom- This course explores topics and concepts
data. Ultimately, students will learn how to define and assess software quality. The Sports Events and Entertainment course The Sports Sales and Sponsorship course
The Social Media Methods course examines communications systems, radio frequency pertaining to sports marketing and the FPR630
to develop and create reports, which will Students will analyze how a developed serves as an examination of sports business provides students with an overview of
the methodology inherent in marketing (RF) systems and coordination, broadcast role of sports sponsorships and the media.
develop a stakeholder’s understanding and system conforms to specific requirements event management and the strategies current factors and issues related to sports Story Development for Film
through social-media applications and systems signal flow, and record/playback Student are placed in real-world scenarios
confidence in the public relations process. by utilizing various tools and techniques used to market conferences, meetings, and sponsorship, including planning, sales and
applies social media to situations for systems. Additionally, microphone and requiring the application of problem-solving The Story Development for Film course
for software-quality assessment, special events. This course will also examine negotiations, proposals, and evaluations.
revenue generation and brand awareness. Total credit hours 3.0 camera types and proper operation and techniques to resolve sports marketing prepares students for work within the
including review/inspection techniques for the marketing and packaging of sports and Students will explore sports organizations’
Students will explore the avenues by which Course length 4 weeks techniques will be examined. and sponsorship issues. Student also development stage of production. Students
nonexecutable software, black-box and entertainment events. Students will explore relationships with businesses, universities,
teams and organizations can use social and examine sports organizations, advertisers, will evolve their understanding of visual
white-box testing techniques for executable Total credit hours 3.0 event planning, promotion, and production corporate sponsors, advertising agencies,
digital media to grow brand awareness and and the media and each one’s approach to storytelling by focusing on how the various
software, and test-result analysis. Students Course length 4 weeks for a variety of events and conferences with and individual ticket consumers. This
fan/consumer loyalty. They will also learn to SDV4327 marketing, promotions, and sponsorship elements of imagery and sound expand
will apply testing standards and strategies a targeted emphasis on the roles technology course concentrates on the notions of
utilize these methods to engage consumers sales. Students then apply their knowledge and enrich the narrative structure of their
Software Architecture to their own software projects and write a and design play in their success. This communication and branding through sales,
and inspire them to tell others about the to develop a sports marketing plan for their script. To do this, students will research
test-analysis report. Topics include quality SMM3112 course guides students through budgeting, the value of sponsorship, and the alignment
products or services being marketed. The Software Architecture course focuses Business Plan Thesis project. character building, including backstory
assurance, boundary value, equivalence planning, staff and equipment management, of marketing concepts for each respective
Students will learn how to evaluate if on software construction. Students will work
class, control paths, data-flow paths, Sports Business Models video and graphics production, interactive Total credit hours 3.5 client base.
and motivation, along with world building
and when specific marketing approaches on engineering and writing an application. Course length 4 weeks such as location design and time frame.
traceability matrix, functional testing, unit In the Sports Business Models course, marketing, signage, and the development of Total credit hours 4.0
are appropriate for their product and/ By the end of this course, students will be Additionally, students will learn tools of
testing, compatibility testing, component students will develop an understanding of strategic partnerships. Students will also be Course length 4 weeks
or brand—they will also be tasked with able to move on to the testing phase of the pre-visualization including packaging,
and system/regression tests, and the defect the principles of economics that influence presented with project management tools
creating and producing their own social- software-development life cycle. storyboards, shot lists and preparing for
life cycle (DLC). individual decision makers, both consumers used in event planning and development.
media campaign. Total credit hours 3.0 production. Lastly, students will learn to
Total credit hours 4.0 and producers, within an economic system. Total credit hours 3.0
Total credit hours 3.0 Course length 4 weeks STA3026 professionally convey their story concepts
Course length 4 weeks They will also explore the function of Course length 4 weeks through the pitching process; practicing with
Course length 4 weeks product markets as they relate to sports. Statistics elevator and longer pitches.
Students will examine the different types
The Statistics course provides students
GDD258 of relationships forged between sports Total credit hours 5.0
CTI4751 with an introduction to basic statistics.
organizations, their consumers, and their Course length 4 weeks
Software Engineering Students will learn data collection methods,
Software-Driven Data Centers business partners and how industry
organization of data, descriptive analysis,
In the Software Engineering course, businesses develop and nurture streams of
In the Software-Driven Data Centers course, and visual representation of data. Students
students will learn commonly used design revenue through those relationships.
students will finish building a network will also examine counting rules, sample
patterns, practices, and principles involved Total credit hours 3.0
system. Students will create and measure spaces, and probability rules. Students will
in the process of constructing software. Course length 4 weeks
the performance of virtualized data to apply concepts associated with statistics and
Students will be working inside a prebuilt
complete a software-driven data center, probability together to perform statistical
software solution wherein they will find
providing insight on the critical issues analyses in order to make informed
and fix various kinds of software bugs,
concerning virtualized distributed data. decisions. The course culminates with
add new features to the software, and
Total credit hours 4.0 students presenting a small-scale research
track the changes made by using version-
Course length 4 weeks study. Students will use Microsoft Excel to
control tools.
organize, analyze, and present data.
Total credit hours 4.0
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

178 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 179


Course Descriptions

MKT163 CTI2111 GDN4002 TEM1000 CWM510 PBR640 MPR3925 MBG581


Storytelling System Systems Thinking Technology in the The Art of Visual Storytelling The Online Media Room Topics in Music Theory Usability Engineering
The Storytelling course introduces branding Scripting Fundamentals The Systems Thinking course examines Entertainment and In The Art of Visual Storytelling Course, The traditional pressroom or media room is Students in the Topics in Music Theory Students in the Usability Engineering
and examines the keys to creating a the holistic impact of systems within students study the universal themes of the hub of an organization’s media outreach course will build upon their prior theory Course will learn how to use qualitative
sustainable and effective brand utilizing
In the System Scripting Fundamentals
games. Considering player choice, resource
Media Industries traditional storytelling as well as their and engagement efforts to their consumer training toward a more comprehensive and quantitative research techniques for
course, students will learn the fundamentals
digital storytelling concepts. Students acquisition and allocation, game economies, The Technology in the Entertainment and applications to visual narrative design and/or client. In the online environment, knowledge of musical structure. The course evaluating the user experience including
of using programming languages to make
will explore the mechanics of storytelling and more, this course focuses on the Media Industries course examines the and new nonlinear and interactive forms this effort is typically reflected within a will cover chromatic harmony, diatonic talk-aloud methods, coding schemes,
logic decisions, control the operating system,
and identify how marketers and content integrity of complex ecosystems within impact of technology and technological of media. Students will analyze historical portion of the organization’s webpage. In modes, counterpoint, and advanced measurement scales and surveys. Students
and automate systems management. The
developers convey themes through their games. Additional exploration into internal innovations across various industries. examples of visual narratives and then The Online Media Room Course, students rhythmic techniques. Students will also will also complete a usability analysis,
use of libraries and user-defined functions
writing. Techniques and methods for discrete-monetization schemas and their Students will explore a variety of interactive convey ideas and emotions through the will examine how to develop, integrate, continue to develop their musicianship develop a capstone game prototype, review
will be applied to scripts. Operating system
researching, reporting, messaging, and relationships with external economic factors forms, media types, programming use of images and traditional storytelling and manage online media assets within through vocal and keyboard performance, existing usability reports of mobile games,
shell scripts and interpreted scripting
storytelling will be explored to help students will develop students’ analytical prowess languages, and organizational structures techniques in order to design new narratives the organization’s webpage to support ear training, and score analysis. and complete their capstone game proposal.
languages will be explored. This course
learn how to best structure stories for their in designing game systems to achieve and will also learn how these various in a variety of entertainment media formats. both external and internal public relations
clarifies the types of languages used in Total credit hours 3.0 Total credit hours 3.0
audiences via different delivery systems. desired outcomes. components can be combined to create messages. Students will review topics
this industry and outlines their successful Total credit hours 4.0 Course length 4 weeks Course length 4 weeks
professional technology-based projects. In ranging from the development and usability
Total credit hours 3.0 application in controlling servers. Total credit hours 3.0 Course length 4 weeks
addition, students will learn how emerging of digital media assets to the incorporation
Course length 4 weeks Course length 4 weeks
Total credit hours 3.0 technologies are shaping entertainment and of progressive online media methods to
Course length 4 weeks media industries and how to prepare for ECW3652 CTI1301
strengthen a corporate web presence.
careers in this dynamic field. CWM690
IMK642 CGA4631
Students will also examine how to integrate Transmedia Writing Virtual Computing
Total credit hours 3.0 The Business of digital media assets with existing third-party
The Transmedia Writing course examines In the Virtual Computing course, students
Strategic Internet CTI3561 Technical Animation Course length 4 weeks Creative Writing social platforms such as Facebook and
the full range of media landscape and will learn about computer hardware
Twitter. Finally, students will explore best
Public Relations Systems Performance and The Technical Animation course moves
In The Business of Creative Writing Course, practices for managing and updating online
charts the progress of a story across virtualization, container technologies, and
beyond traditional keyframe animation to multiple platforms. Television shows are virtualization software. Students will deploy
When a bad product review arises on a Capacity Management explore systems that allow for the creation ECW3702
students will learn about the business of media assets to encourage participation
often no longer an isolated experience, and Linux and Windows operating systems using
blogger’s website, how can a company creative writing as well as similarities and from across an organization.
In the Systems Performance and Capacity of more complex animation tasks such the storyline frequently continues after virtualization software and will apply these
reach out to this consumer and correct
Management course, students will be as cloth, hair, water, and other physics-
Television Writing differences among different entertainment
Total credit hours 3.0 the credits roll each week. Driven by the technologies throughout future courses
the problem? How do you combat this media genres and distribution methods.
introduced to techniques to measure and based motion. The Television Writing course provides a Course length 4 weeks audience’s appetite for more, this cross- as they build more complex systems. This
potentially harmful issue in a proactive way This course will complement students’
thereby improve system performance. challenging opportunity for students to platform approach provides a strategic course will provide a clear understanding of
that will strengthen your brand and protect Total credit hours 3.0 writing skills with the marketing, publishing,
Topics such as cloud and virtualization adapt principles and concepts gleaned marketing plan and solid entertainment. virtual machines and containers and how
your company? Internet public relations Course length 4 weeks and legal basics necessary to be successful
performance and capacity management from previous writing courses to develop MDM690 each are managed and implemented.
requires an individual who understands creative writers in the entertainment media Total credit hours 3.0
will be explored. Industry-standard proficiency with the creative process used
the open community of the Internet and industry. In addition, current issues, topics, Course length 4 weeks Total credit hours 4.0
tools to measure such performance will by professional television writers. Students Thesis: Presentation of
how to initiate positive public relations ENC2110 and trends that may impact the careers of Course length 4 weeks
be introduced as well as the means to are required to think visually in order to Design Solution
strategies. The Strategic Internet Public graduates will be addressed, such as the
successfully utilize them. Students will Technical Writing develop a workable premise for an episode
Relations Course examines proactive public roles of literary agents and unions, new This course simulates the conditions of a DGT332
be able to identify which metrics are vital of a current television series that will later be
relations methods that are unique to the The Technical Writing course teaches technologies, and new opportunities. professional working environment in which CTI3007
and how to leverage them to increase the converted into a working script. Typography and Page Layout
Internet. In addition, the course addresses students to write and organize effective Total credit hours 4.0 each student is required to make an online
performance and capacity of a data system. Total credit hours 3.0 Virtualization Technologies
how a publicist can become an integral part technical documents for specialized Course length 4 weeks presentation of their thesis project to a The Typography and Page Layout course
of protecting the image of a company and Total credit hours 3.0 audiences. The ability to clearly put Course length 4 weeks panel of professionals. Using established introduces students to the world of The Virtualization Technologies course
how relationship management must be Course length 4 weeks into words how products are installed, criteria and guidelines, students in the professional typography. Students will learn explores the virtualization of resources and
aggressive in this highly accessible medium. configured, customized, and deployed Thesis: Presentation of Design Solution how to use typography as a critical part of their implementation. Various virtualization
Total credit hours 3.0 is essential in launching new products. CGG432 Course will present their projects and page layout as they continue to build upon models, hypervisor types, resource
SDV3111 Careful consideration must be taken to explain how their research, preliminary their knowledge of design concepts. This pools, and virtual machine migrations
Course length 4 weeks
identify specific audiences and develop
Texture Painting investigations, and applications contributed course also trains students to perceive the are introduced using open-source and
Systems Programming documentation to meet their individual and Sculpting to the process used to arrive at their final printed or viewed page as an integrated proprietary software utilized by the
The Systems Programming course needs. This course covers various styles of design solutions. graphic element. Students will participate industry. This course prepares students to
IDT520 The Texture Painting and Sculpting course
explores techniques and methods used technical writing as well as their associated in group discussions and critiques as they apply different virtualization methods and
instructs students in techniques for creating Total credit hours 5.0
Strategies for in object-oriented programming (OOP) drafting and revising techniques. work through projects using the latest demonstrate problem-solving skills while
textures and materials for video games by Course length 4 weeks
languages through an architecture-focused publishing software. integrating disparate systems.
Learner Engagement Total credit hours 4.0 utilizing traditional art skills and industry-
approach. Students will be introduced
Course length 4 weeks standard tools. Using digital sculpting, Total credit hours 4.0 Total credit hours 3.0
In this course, students explore cognitive, to the core OOP concepts of inheritance,
painting, and photo-sourcing techniques, Course length 4 weeks Course length 4 weeks
learning, and motivation theories as a encapsulation, interfaces, abstract classes,
students will create and apply textures and
first step toward understanding how to and polymorphism. Students will also learn
materials for use in current game engines.
create engaging curriculum for a variety to apply industry-standard techniques such
of learning styles and settings. Students as reusability and efficiency in object-model Total credit hours 3.0
explore design strategies that enhance implementation. This course also looks at Course length 4 weeks
learner engagement, including the use of the principal advantages of OOP compared
media, games, interactive technologies, and to procedural programming techniques.
collaboration. Students are introduced to Total credit hours 4.0
and begin to explore ideas for their capstone Course length 4 weeks
research project.
Total credit hours 3.0
Course length 4 weeks
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

180 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 181


Course Descriptions

SIM4319 VEM1000 FLM1423 FPR580 APR4404 SDV4116 GDN3741 IEP092


Virtual and Visual Arts in the Visual Storytelling I Visual Storytelling Vocal Techniques Wearable Computing World Building Writing 3
Augmented Reality Entertainment and The Visual Storytelling I course examines Techniques and Technology In the Vocal Techniques course, students The Wearable Computing course covers The World Building course teaches students In Writing 3, students will learn how to
the fundamental disciplines and principles will learn to time and tune vocals as they the basics of usability, user experience, and how to create a level based on game move from the standard paragraph to well-
The Virtual and Augmented Reality course Media Industries inherent within the world of film, television,
The Visual Storytelling Techniques and
refine their editing skills. This course human-factors science. The course focuses interactions and features. Designing a level organized, basic academic essays in various
will introduce students to the concepts and Technology Course examines the processes
The Visual Arts in the Entertainment and digital media production. During the explores dedicated software tools used on wearable technology such as smart by interaction allows the game designer to genres. Topics include identifying purpose
technology at the forefront of development and tools used by filmmakers to evoke
and Media Industries course examines course, students will learn how writing, in contemporary vocal production to watches and headsets to prepare students map out the perfect game scenarios to give and audience awareness, developing
in virtual reality and augmented reality. specific emotional responses in an
the various industries that utilize visual directing, producing, cinematography, art manipulate pitch and timing, along with to work in a multidisciplinary environment to the player. Since games allow a degree of grammar and academic vocabulary, and
Students will study the incorporation of audience. The course curriculum will build
storytelling, including film, digital direction, makeup, and sound function as the creative and aesthetic ramifications that integrates programming and design. free will, it is the designer’s responsibility to understanding organization patterns.
current consumer-grade equipment and upon themes from introductory courses
cinematography, creative writing, and media elements of the filmmaking process as well of such tools. Topics include techniques Students will develop and execute usability present the player with optimal situations
peripherals as well as the development to illustrate how directors enhance the Total credit hours 2.0
communications. The course familiarizes as how these specializations intersect during and strategies for enabling and capturing and user-experience tests using the to utilize and master game features. This
of new devices. This course will expand dramatic effect of scenes through lighting, Course length 4 weeks
students with the different types of visual preproduction and production. Students outstanding vocal performances, creating principles of human-computer interaction is achieved by linking well-thought-out
students’ knowledge of the various elements location, blocking, movement, and other
art forms, genres, scripting styles, and will learn aspects of theory related to each background vocals, and recording voice- and human-factors studies, evaluating the interactive scenarios. Advanced concepts
involved in designing the way a simulation techniques. Students will explore a variety
organizational structures that each discipline department. An emphasis will be placed on overs and dialogue. results and developing reports that inform such as interaction-driven level, modularity,
environment or modeled data is visualized. of interdisciplinary topics that inform the IEP099
utilizes, as well as how formatting of visual the study of filmmaking as an artistic and the software-development process. and combat scenarios are also covered in
selection and use of filmmaking methods Total credit hours 3.0
Total credit hours 3.0 art might be redesigned for transmedia technical industry, and students will hone this course. Writing 4
from fields such as physics, neuroscience, Course length 4 weeks Total credit hours 3.0
Course length 4 weeks impact. Students will also build a firm important skills of collaboration, artistic
psychology, and the humanities. Students Course length 4 weeks Total credit hours 4.0 In Writing 4, students will apply critical-
understanding of the various skill sets expression, and technique.
will also learn advanced camera techniques, Course length 4 weeks thinking and storytelling skills to develop
common in the visual arts industries in order
Total credit hours 4.0 from camera operation to visual composition SCS3351 original compositions and expand their
EDM533 to develop the skills most sought after in
Course length 4 weeks and cinematography. Topics include film WDD4416 vocabulary. Emphasis on APA citation,
their prospective careers. Vocal Training for
Visual and Verbal aesthetics, visual image design, staging, and IEP086 research, and the writing process, from
Total credit hours 3.0 technical operations. Sportscasting I Web Application Integration prewriting to proofreading, is designed
Communication in Course length 4 weeks In the Web Application Integration course, Writing 1 to transition students into writing
FLM2427 Total credit hours 5.0 Vocal presentation impacts every aspect
Instructional Design Course length 4 weeks of broadcasting and communication. The
all of the elements of web development Writing 1 emphasizes the development of responsibilities at the university level.
Visual Storytelling II come together with an emphasis on the basic competencies in written English. This Activities include blog writing, academic
Students in the Visual and Verbal Vocal Training for Sportscasting I course
Communication in Instructional Design CGA366 In the Visual Storytelling II course, students integration of complex, interactive solutions course focuses on vocabulary and paragraph essay development, and journaling, as
demonstrates how to recognize and
course will develop their knowledge and will build upon the specializations within being prepared for deployment. Students development (e.g. self- and peer-editing, well as working with Full Sail’s Library and
Visual Development visual storytelling to learn how sound
ECW1410 develop vocal richness and authenticity at
will complete the process of integrating audience awareness, and mind mapping) to Writing Center.
skills in writing manuscript for course an introductory level. Students will explore
The Visual Development course provides and editing function as parts of the Visual Thinking and Writing and optimizing a web-based solution that improve students’ ability to communicate
content that is appropriate for the selected the philosophy of communicating with Total credit hours 2.0
students with further knowledge of texture filmmaking process during the production is compatible with various platforms and basic information clearly in American
medium, the subject matter, and the The Visual Thinking and Writing course audiences and study the pillars of vocal Course length 4 weeks
painting, lighting and rendering, and and postproduction stages. Focus will targeted devices. This course teaches skills English. Topic areas include American
intended target audience. Students will introduces students to the creative structure communication. Students will also perform
effects. Students will continue to develop be on postproduction theory. Students required to produce web solutions within literature and songwriting. Students will also
study visual design theories, including of the visual medium. Students learn the basic vocal exercises and drills to start
texturing skills by reviewing real-world visual will learn problem-solving techniques to modern production environments. have the opportunity to create their own
the use of color, typography, images, building blocks of visual storytelling, such developing their vocal instrument. CWM621
references and studying lighting as it applies apply to logistical, aesthetic, and technical poems, songs, and simple, short narratives.
composition, and sequence. Students will as how to communicate moods, emotions, Total credit hours 4.0
to mood and rendering. components of telling a story. Total credit hours 4.0 Writing for Film
apply these theories in the development ideas, sounds, and scenery through props. In Course length 4 weeks Total credit hours 2.0
Total credit hours 4.0 Course length 4 weeks
of presentations, written instructions, and Total credit hours 4.0 this course, students learn how to translate Course length 4 weeks and Animation
online training modules.” Course length 4 weeks Course length 4 weeks the four-dimensional world into clear and
In the Writing for Film and Animation course,
Total credit hours 3.0 evocative writing. WEB4550
SCS3401 students will apply what they learned in
Course length 4 weeks Total credit hours 4.0 IEP089 previous courses by writing their own
MDV1830 Vocal Training for Web Design
Course length 4 weeks Writing 2 short screenplays. The course will focus
In the Web Design course, students will
Visual Frameworks Sportscasting II explore the multifaceted discipline of web In Writing 2, students will learn to write basic
on reinforcing student knowledge of film
structure, character types, and plot points.
The Visual Frameworks course introduces Skill in vocal performance is crucial for design from a strategic media perspective. academic compositions. Skill development
REC3125 Students will create original material utilizing
application architecting as it relates any successful sports broadcaster and Students will gain a basic understanding areas include strategies for idea
these skills and write a short script using
to programmatic theories and visual Vocal Production communicator. The Vocal Training for of website wireframes, information organization, simple essay structure, English
proper formatting. The course will also
constructs of mobile platforms. This Sportscasting II course continues to train architecture, and target audience analysis. grammar review, and effective construction
The Vocal Production course specifically emphasize the development of professional
course explores how to identify specific students in voice control and quality at The web will be examined as a platform for of sentences expressing the main idea.
addresses the production of vocal tracks and habits when rewriting and editing work
use cases for mobile applications and an advanced level. Students will begin to the production, promotion, and distribution Students will also learn basic writing
voice-overs for various media and musical based on creative and technical critique.
how to create an appropriate application develop their personal vocal brand and of media and personal branding; as an mechanics and techniques for editing.
applications. The creative component of this Total credit hours 4.0
flow that supports programming logic, philosophy for connecting with audiences. interactive medium of communication; and Activities include campus exploration,
course explores techniques and strategies Course length 4 weeks
usability, and overall user experience. Students will also perform advanced vocal as an art form. journal writing, and song critiques.
for capturing the best vocal performance
Students will research and compare current exercises and drills to progress in developing
from an artist. The course also examines Total credit hours 4.0 Total credit hours 2.0
mobile applications to explore the range of their vocal instrument.
preproduction with vocalists, establishing Course length 4 weeks Course length 4 weeks
strengths and weaknesses among various Total credit hours 3.0
producer/vocalist rapport, conducting
implementations. Students will also design Course length 4 weeks
a vocal session, vocal compilation and
user interfaces (UI) that employ proper
background vocals, microphone selection,
visual components and maintain consistency
and signal processing and mixing for vocals
across UIs, thus building a more cohesive
and voice-overs.
and intuitive experience for the user.
Total credit hours 3.0
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

182 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 183


FACULTY
ROSTER

184 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 185


Faculty Roster

Acosta, Keyvan Bahin, Richard Beaulieu, Noel Branzei, Laura Burnum, Jeremy Carson, Catherine Clark, Stacie Cook, Aaron Brent
Course Director, Game Design BS Course Director, Math Course Director, Sports Marketing and Course Director, Art History Course Director, Recording Arts BS Course Director, English Course Director, Math Course Director, Game Design BS
Media BS
BS Universidad de Puerto Rico MS & BS Herbert H. Lehman College MA University of South Florida BA Bethany College MFA & BA University of Central Florida MEd William Carey University MBA & BS Liberty University
AS Full Sail University MBA University of Florida BA University of Florida AS Full Sail University BS The University of Southern Mississippi
BA University of Toronto
Baker, Randell Carstens, James Corinella, Michael
Adkins, Steven Course Director, Film BS Brehm, Alexia Butler, David Course Director, New Media Journalism MA Clavan, Michael Course Director, Game Art BS
Course Director, Entertainment BS Ball State University Beaumont, Kenneth Course Director, Entertainment Course Director, Digital Marketing MS Ph.D The University of North Carolina at Course Director, Computer Animation BS BS & AS Full Sail University
Business MS Course Director, Film BS Business BS Chapel Hill
Ph.D & MA University of South Florida BS & AS Full Sail University
DBA Nova Southeastern University BA University of Central Florida MBA & BA Rollins College BA University of Central Florida MA University of South Florida AA Miami-Dade Community College
MBA & BS Western Illinois University
Baldowski, William BA Colorado State University
Corlew, Nathan
Course Director, Media Design MFA Course Director, Recording Arts BS
MFA & BFA Savannah College of Art Becker, Theresa Brook, Eric Buzbee, Thompson Clemens, Brent BS Oral Roberts University
Albershardt, Susan and Design Course Director, Mobile Gaming MS Course Director, Music Production BS Course Director, Digital Arts and Design BS Caruso, Scott Course Director, Sports Marketing and
Course Director, Creative Writing BFA MA Feilding Graduate University Ph.D & MS University of Central Florida MA University of Minnesota Course Director, Mobile Development BS Media BS
MFA The University of Alabama
MFA Full Sail University BA University of Arizona BM Oberlin College BS Full Sail University MFA & AS Full Sail University
Cornell, Timothea
BFA Temple University
Course Director, Digital Marketing MS
MBA & BA Rollins College BA Muhlenberg College
Barbey, Brad MBA Regis University
Course Director, Recording Arts BS Begley, Joshua Brown, Malyn Cabibbo, John Cavagna, Joseph BS University of South Florida
Arbuckle, Heather BA Ohio University Course Director, Creative Writing BFA Course Director, Game Design MS Course Director, Web Design and Course Director, Mobile Development BS Cleveland, Colleen
Course Director, Web Design and Ph.D Indiana University of Pennsylvania MFA & BA University of Central Florida Development BS BS Full Sail University Course Director, Media Design MFA
Development BS
MA Eastern Kentucky University MS Full Sail University Ph.D & MA Fielding Graduate University
Cortez, Oscar
BS The Art Institute of Pittsburgh
Barran, Rishi Course Director, Web Design and
BA Alice Lloyd College BS University of Central Florida MS & BA University of Central Florida
Course Director, Sportscasting BS Brown, Brandon Chapman, Christopher Development BS
BA University of Maryland Course Director, Web Design and Course Director, Web Design and BS Full Sail University
Argo, Bartley Benningfield, Aaron Development BS
Campos Dao, Alejandro Development BS
Cochie, Meredith AA Florida Christian College
Course Director, Media Design MFA Course Director, Creative Writing BFA BS Full Sail University Course Director, Web Design and AS The Art Institute of Pittsburgh Course Director, New Media Journalism MA
MFA Savannah College of Art and Design
Barrett, Charles Development BS
MFA & BS Full Sail University MA & BS University of Florida
BA Rollins College
Course Director, Creative Writing BFA
MFA, BS, & AS Full Sail University
Cossin, Kenneth
MFA American Film Institute Brown, Mark Charlton, Erin Course Director, Digital Marketing BS
Course Director, Game Design BS Course Director, Sports Marketing and
BA Indiana University Bernath, Sean Coffey, Corin MA Rollins College
Media BS
Arlen, Philip Course Director, Web Design and BS Full Sail University Canacari, Elizabeth Course Director, Math BS University of Central Florida
Course Director, Digital Marketing MS Development BS Course Director, Mobile Development BS JD University of Florida
MS Florida Institute of Technology
Ph.D University of California
Bartels, Eric BS & AS Full Sail University MS & BS Full Sail University BA Florida Southern College
Course Director, Sports Marketing and Buchanan, Seth BS Clarion University
Coup, Chad
BS Cornell University Media BS Course Director, Simulation and Course Director, Creative Writing BFA
MSA Ohio University Berzins, Eric Visualization BS
Canton, Daniel Chiodini, Carol
Compel, Corbett BA Florida State University
MS & BS University of Central Florida Course Director, Creative Writing BFA
Arley, Douglas BS East Carolina University Course Director, Audio Production BS Course Director, Film BS Course Director, Show Production BS
Course Director, Mobile Development BS MFA, MA & BFA Savannah College of Art BFA School of Visual Arts BA University of Central Florida
BS University of Miami
and Design Cox, Carol
BS Full Sail University
Bathke, Nicole Burhoe, Steven
Course Director, Digital Marketing BS
Course Director, Entertainment Course Director, Entertainment
Carlisle, Kimberly Choi, Soo
Business MS Conley, Benjamin MA Emory University
Arndt, Richard Business BS Bissett, Michael Course Director, Film BS Course Director, Intensive English Program
Course Director, Recording Arts BS BA University of Florida
MBA Rollins College Course Director, Film BS Ph.D University of Missouri MEd Boston University
Course Director, Simulation BA State University of New York at Oswego
MS & BS Virginia Polytechnic Institute and BS & AS Full Sail University
Visualization BS BS University of Missouri BS & AS Full Sail University BA University of Florida
State University
BS University of Central Florida AAS Brown Mackie College-Cincinnati Cox, Margaret
Caroti, Simone Cook, Scott Course Director, Entertainment
Bawathneh, Zyad Course Director, Creative Writing BFA Chu, Jenn-Luen Business BS
Burkholder, Matthew Course Director, Digital Arts and Design BS
Austin, Grover Course Director, Math Bowman, Stanley Ph.D & MA Purdue University
Course Director, Mobile Gaming MS
MBA Florida Institute of Technology
Course Director, Show Production BS BS Full Sail University
Course Director, Creative Writing BFA Ph.D University of Central Florida Course Director, Computer Ph.D University of Central Florida
BA Huntington University MA University of Trieste BA Middlebury College
MFA Full Sail University MS & BS Brooklyn College Animation BS MA Wayne State University
AS Full Sail University
BA University of South Florida BFA Ringling School of Art and Design MA York University
BS Chung Yuan Christian University

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Faculty Roster

Craft, Kimberly DeGillio, Kenneth Dobry, Diane Enger, Ryan Ferrer, Jenelle Frederick, Lester Gibson, Chad Greenlee, Abby
Course Director, Entertainment Course Director, Entertainment Course Director, New Media Journalism MA Course Director, Intensive English Program Course Director, Media Communications BS Course Director, Entertainment Course Director, Mobile Development BS Course Director, Media Communications BS
Business MS Business MS Business MS
Ed.D Teachers College Columbia University ME University of Central Florida MS Full Sail University BS & AS The Art Institute of Pittsburgh MFA & BS Full Sail University
JD John Marshall Law School MS Florida State University MA Columbia University MA Florida International University BA Southern University Ed.D Nova Southeastern University
MM & BM DePaul University MS Full Sail University BA Suny-College at Old Westbury BA Flagler College MBA Liberty University
BS University of Florida MA Luther Rice University
Gibson, Meagan Greenwood Ericksen, Adams
Fleming, Daniel BA Trinity Baptist College
Course Director, Media Communications BS Course Director, Game Design MS
Crespo, Alfonso Donets, Vitaly Episcopo, Peter Course Director, Show Production BS BA Purdue University Ph.D & MS University of Central Florida
Course Director, Game Design BS Dela Cerna, Kevin Course Director, Cloud Technologies BS Course Director, Media Communications BS BA Virginia Tech University BS Washington and Lee University
BS The Art Institute of Fort Lauderdale Course Director, Media Communications BS
BS Full Sail University MS Full Sail University Funk, Edward
MA & BA University of Central Florida Course Director, Digital Cinematography BS Gillett, Jason
AS Daytona State College BA Seton Hall University
Flores, Pedro MFA, BS & AS Full Sail University
Course Director, Media Communications BS Griffin, Charles
Czaban, John Course Director, Recording Arts BS MS Full Sail University Course Director, Music Production BS
Course Director, Simulation and DeLeon, Roxanne Dowhen, Garrick Erickson, Marjorie BA University of Puerto Rico in Carolina BA St. Leo University Ph.D University of Minnesota
Visualization BS Course Director, Media Communications BS Course Director, Creative Writing BFA Course Director, Music Business BS Galbreath, William MA & BA Queens College City University of
BS & AS Full Sail University MS Full Sail University Course Director, Digital Arts and Design BS New York
BS University of Maryland MS Full Sail University
BA University of Central Florida
Foley, Christy MEd American Intercontinental University
Gillett, Shannon
ABJ University of Georgia
Course Director, New Media Journalism MA Course Director, Media Communications BS
Dacosta, Patricia BA University of Central Florida
Groff Alarcon, Robin
Downey, Gregory JD Cuny School of Law MS Full Sail University
Course Director, Mobile Development BS
Dennis, Thomas Course Director, Digital Marketing MS Fairchild, John BS Boston University BA St. Leo University
Course Director, Mobile Development BS
BS Full Sail University Course Director, Digital Cinematography BS Gallina, Dino Ed.S & MS Nova Southeastern University
JD State University of New York at Buffalo Course Director, Game Design BS
BS Full Sail University Course Director, Film Production MFA BS Florida Atlantic University
BS The Pennsylvania State University BS & AS Full Sail University
Fonseca, Vidal Ginzo, Alejandro
Dammen, Brian MFA & BA University of Central Florida
Course Director, Digital Marketing MS Course Director, Digital Cinematography BS
Course Director, Game Design BS
Diaz, Diane Duda, Derek Faria, Isabel MBA Webster University BS Full Sail University
Gunshanan, James
BS & AS Full Sail University Course Director, Digital Marketing MS Gallo, Justin Course Director, Creative Writing BFA
Course Director, Recording Arts BS Course Director, Media Communications BS BA The City College of New York
MBA University of Central Florida Course Director, Game Design BS BA University of Central Florida
BS & AS Full Sail University MS Full Sail University
Gold, Stephen
Daniel, Laura BS The University of West Florida BA University of Central Florida MS, BS & AS Full Sail University
Forsyth, Stephen Course Director, Computer Animation BS
Course Director, Art History
Dunn, Michael Course Director, Game Art BS BA The Pennsylvania State University
Hall, Bryan
MFA Full Sail University Dickinson, Scott Garlic, Jessica Course Director, Audio Production BS
Course Director, Media Communications BS Fatka, Adam BS Full Sail University AS Full Sail University
BFA University of Central Florida Course Director, Music Production BS Course Director, Web Design and MS, BS & AS Full Sail University
MS Full Sail University Course Director, Computer Animation BS BFA University of Delaware
Development BS
Ph.D University of Miami BA University of Central Florida BS & AS Full Sail University
MS New York University Gordon, Peter
De La Cruz, Miguel MM DePaul University
Hancock, David
BM University of North Florida
Fox, Rachelle BS Florida State University Course Director, Film Production MFA
Course Director, Game Development BS Course Director, Sports Marketing and
Durlin, Henry Ferrara, Edward Course Director, English MFA Carnegie-Mellon University
BS Full Sail University Media BS
Course Director, Recording Arts BS Course Director, Creative Writing BFA MA University of Southern Mississippi BA Yale University
DiGiacomo, Grace Garraway, Andrew MS Saint Thomas University
MS & BS Full Sail University MFA Full Sail University BFA Savannah College of Art and Design
Course Director, Intensive English Program Course Director, COR4 BA Rollins College
De La Cruz, Fernando BA Drew University
MA Teachers College Columbia University BA University of Southern Mississippi Gorney, Allen
Course Director, Game Design BS
Eason, Jonathan Frank, Troy AS Full Sail University Course Director, Film Production MFA
BS & AS Full Sail University BS University of Santo Tomas Hanly, Michael
Course Director, Film Production MFA Ferrari, Neal Course Director, Recording Arts BS MA & BA University of Central Florida
Course Director, Digital Cinematography,
MA American University Course Director, Entertainment BA Florida Atlantic University BS
Diltz, Ronald Business BS Gazaway, Dax
Dean, David BA Florida State University
Course Director, Digital Cinematography BS BA & BS University of Central Florida
Course Director, Game Design BS Graves, Charles MS Full Sail University
Course Director, Show Production BS
MFA, MS & BS Full Sail University
Frazer, Kyle BS Kansas State University Course Director, Game Development BS BA Columbia College
BS & AS Full Sail University
BA University of Florida
Edwards, Jared Course Director, Digital Cinematography BS MS & BS Webster University
Course Director, Computer Animation BS Ferraro, Michael BS & AS Full Sail University
Geimer, Andrew Harvin, Derrick
Deason, Christopher Course Director, Creative Writing BFA
BS & AS Full Sail University Course Director, Audio Production BS
Dinsmore, Brian MS Florida State University
Course Director, COR4 Green, Aaron
Course Director, Instruction Design &
MFA, MS & BS Full Sail University Course Director, Compute BS & AS Full Sail University
Technology MS Course Director, Computer Animation BS BA University of Central Florida
Animation BS
Ed.D & MEd Texas Tech University BS & AS Full Sail University
BA Angelo State University BS Full Sail University

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Faculty Roster

Havrilesko, Kyle Imhoff, Kevin Juras, Ted Kinchlow, Sean Landon, Cara Lipham, Donald Maras, Tami McClung, Ryan
Course Director, Game Art BS Course Director, Web Design and Course Director, Film BS Course Director, Film BS Course Director, Digital Cinematography BS Course Director, Innovation & Course Director, Public Relations MA Course Director, Media Design MFA
Development BS Entrepreneurship MS
BS Full Sail University BAA Central Michigan University BS Full Sail University BS & AS Full Sail University JD Pepperdine University MFA & BS Full Sail University
BS Full Sail University MS Troy University BS Westmont College
BS Florida Southern College
Hayek, Thomas Kalis, Andrea Knight, Alexander Lang, Jeffrey McDaniel, Darren
Course Director, Film BS Jackson, Erik Course Director, Art History Course Director, Music Business BS Course Director, Digital Arts and Design BS Marcus, Gregory Course Director, Graphic Design BS
BFA School of Visual Arts
Course Director, Audio Production BS
MA & BFA University of Florida BA Faulkner University MFA Full Sail University Lomas, Kimberly Course Director, Digital Arts and Design BS MA Vanderbilt University
MS & BS Full Sail University Course Director, Digital Arts and Design BS
BFA Virginia Commonwealth University BS University of Florida MA The University of Mississippi
MA George Washington University AS Full Sail University BS Northwestern University
Hayes, Bruce Kaplan, Jacob Kost, Jonathan BA Furman University
Course Director, Music Production BS Jackson, Milena Course Director, Media Communications BS Course Director, Show Production BS Latham, Christopher
Course Director, Digital Arts and Design BS
BS Full Sail University BA University of Central Florida MS Full Sail University Course Director, Music Production BS Marron, Heather McGlinchy, April
MFA Full Sail University BS Kutztown University BS Middle Tennessee State University Mack, Justin Course Director, Sports Marketing and Course Director, Entertainment
BFA Georgia State University Course Director, Sports Marketing and Media BS Business BS
AS Northampton Community College
Haynes, William Kegel, Paul Media BS
MA University of Central Florida MS Full Sail University
Course Director, Film BS Course Director, Innovation & Lawrence, Robert MS,BS & AS Full Sail University BS University of Wisconsin-Parkside MBA & BS University of Phoenix
BS Full Sail University Jacques, Lionel Entrepreneurship MS
Kovaleski, Lindsey Course Director, Film BS
Course Director, COR4 DBA Rollins College Course Director, Sports Marketing and BS Full Sail University
MS Full Sail University MIM American Graduate School of Media BS Makki, Houssein Martinez, Billy McKenna, Elizabeth
Higashiguchi, Helena BA Rollins College International Management MS University of Texas Austin
Course Director, Cloud Technologies BS Course Director, Cloud Technologies BS Course Director, English
Course Director, Intensive English Program BA University of Florida BS University of Florida
Lebo, Michael MGA University of Maryland BS & AS Full Sail University MA University of Central Florida
MA University of London Course Director, Game Development BS University College
BA University of Florida
BA University of Illinois Jarvis, Jennifer BS & AS Full Sail University BS Geneva College
Course Director, Film Production MFA Kelland, Matthew Kratz, Andrea Marunowski, Derek
Course Director, Mobile Development BS
MFA Queens University of Charlotte Course Director, Media Design MFA Course Director, Game Design BS McNeilly, George
Higley, Rachel MA & BA Cambridge University Lee, Latoya Malcomb, Darryl
MA University of North Florida MFA Full Sail University BS & AS Full Sail University Course Director, Sports Marketing and
Course Director, Web Design and Course Director, Public Relations MA Course Director, Game Design BS Media BS
BFA Florida State University BFA Rochester Institute of Technology
Development BS MS, BS & AS Full Sail University
MA Norfolk State University MS Troy University
BS Full Sail University
Kelleher, Susan Mason, Monika
BS Florida A&M BA University of Central Florida
Course Director, Show Production BS
Johnson, Suzanne Kropf, David Course Director, Recording Arts BS
MFA Virginia Tech University Mandigo, Gregg
Course Director, Graphic Design BS Course Director, Music Production BS BA University of Pittsburgh
Hofmann, Robin BS Siena College Leonard, Luke Course Director, Show Production BS
Merritt, Gerard
BFA & BA University of Central Florida MM & BM The University of Memphis
Course Director, Math Course Director, Film BS MS & BS Full Sail University Course Director, Game Design MS
MA & BS University of Central Florida MFA Full Sail University Matthias, Andy MBA Rollins College
Johnston, Muara Kelly, Patrick Kropf, Shannon Course Director, Media Communications BS
BS Full Sail University Mann, Brian BS University of Central Florida
Course Director, Creative Writing BFA Course Director, Game Development BS Course Director, Music Production BS BS & AS Full Sail University
Hosie, Justin MS Full Sail University
Course Director, Creative Writing BFA
MFA American Film Institute MM & BM The University of Memphis
Course Director, Entertainment
BS University of Maryland BS Arizona State University Lewis, Harry MFA Spalding University Meyer, Ean
Business BS
Course Director, Entertainment MA University of North Alabama Maxwell, Christopher Course Director, Cloud Technologies BS
MS & BS University of Central Florida Kurash, Lis Business BS Course Director, Mobile Development BS
BS University of Southern Mississippi BS & AS ITT Technical Institute
Johnstone, Rosemeire Kendall, Shawn Course Director, Intensive English Program MS Mountain State University BS & AS Full Sail University
Course Director, Intensive English Program Course Director, Game Design BS
Hughes, Brent MA & BA Universidad Catolica de Manizales BS University of Phoenix
Manson, Van
Course Director, Show Production BS MA University of Central Florida MS Full Sail University Michon, Mark
BS & BA University of Central Florida
Course Director, Film Production MFA McBride, Reo Course Director, Web Design and
BS Auburn University BA University of Guarulhos
Lacinak, Philip Lewis, Jonathan MFA, MS & BS Full Sail University Course Director, Instructional Design and Development BS
AS Full Sail University Course Director, Media Communications BS Course Director, Computer Animation BS Technology MS
BA University of Central Florida
Jordan, Tyron Kennedy, Robert BS University of Central Florida BS & AS Full Sail University Ph.D & BS Brigham Young University
Course Director, Game Design MS Mapes, Daniel MA East Carolina University
Hughes, Thomas Course Director, Computer Animation BS
Ph.D & MS University of Central Florida
Course Director, Simulation and Mickley, Ryan
Course Director, Audio Production BS BS Florida State University Visualization BS
MBA University of Phoenix
Lake, Wendy Lewis, Lee Course Director, Digital Marketing BS
MA Southern Illinois University AS Full Sail University
Course Director, Social Science Course Director, Web Design and MS University of Central Florida McCarrick, Jennifer BS Full Sail University
BS Excelsior College
BA Auburn University Development BS BS Camegie Mellon University Course Director, Mobile Development BS
MA & BA University of Central Florida BS University of Florida
BA Rollins College BS University of Central Florida

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Faculty Roster

Middleton, Eileen Moye, Daniel Negroni, Jennifer Norri, Lari Oberndorf, Douglas Papp, Roy Pollpeter, Chad Razabdouski, Raymond
Course Director, Computer Animation BS Course Director, Graphic Design BS Course Director, Game Art BS Course Director, Mobile Game MS Course Director, Game Design BS Course Director, Game Design MS Course Director, Computer Animation BS Course Director, Music Business BS
BA Sheridan College Institute of BA Flagler College BFA Kendal College of Art and Design MS, BS & AS Full Sail University MFA Digital Media Arts College BFA Thomason Rivers University BS Florida State University MBA Florida State University
Technology and Advanced Learning BA University of Central Florida BA University of South Florida

Moye, Rodney Nichols, Kristopher Norris, Matthew Parker, Andrew Pribble, Brett
Miles, Eric Course Director, Game Development BS Course Director, Music Business BS Course Director, Game Development BS Odom, Christopher Course Director, Cloud Technologies BS Course Director, Creative Writing BFA Redman, Phyllis
Course Director, Entertainment AA Northwest Florida State University JD Barry University BS & AS Full Sail University Course Director, Creative Writing MFA BBA University of Central Florida MFA Full Sail University Course Director, Media Communications BS
Business MS
BA University of Central Florida MFA University of California Los Angeles BA University of Central Florida MA Southeast Missouri State University
JD Florida A&M University BA Georgia State University MFA University of Central Florida
BS University of Phoenix
Murphree, Jay Nowak, Paul Patterson, Charles
BA McNeese State University
Course Director, Math Nichols, Timothy Course Director, Game Design BS Course Director, Simulation and Price, Karen
Visualization BS
MS Baylor University Course Director, Film BS MS Full Sail University Olsen, Peter Course Director, English
Miller, Jennifer BS University of Texas at Arlington BA University of Akron BS St. John’s University Course Director, Digital Arts and Design BS MS & BS Full Sail University MA Long Island University Reizes, Doron
Course Director, Digital Cinematography BS Course Director, Recording Arts BS
MFA Full Sail University BA Cedarville University
MA The New School
Murray, Genon Nicholson, Anthony O’Brien Daniel
BFA New School for Social Penney, Nicholas BA American University
BA LaRoche College Research/Parsons School of Design AS Full Sail University
Course Director, Mobile Game MS
Course Director, Digital Marketing BS Course Director, Entertainment Course Director, Show Production BS Price, Brandy
Business BS MS Full Sail University Course Director, Music Business BS
MFA Full Sail University BS Full Sail University
Mink, Emily MA Rollins College BS Boston University Omoto, Loren BS SUNY Institute of Technology MA & BA University of Central Florida Reneski, John
Course Director, Film BS Course Director, Sports Marketing and Course Director, Digital Marketing MS
BS University of Nebraska
BA University of Central Florida
O’Connor, Andrew Media BS
Nieto Hernandez, Denise Course Director, Game Design BS Perez, Elbert Pursell, Mark
MBA & BS University of Phoenix
MS Full Sail University
Course Director, Intensive English Program Course Director, Software Technology BS
Mussi, Jorge BS Full Sail University
BA Michigan State University
Course Director, Game Design BS
Moore, Darrell Course Director, Game Art BS MLS Rollins College BS & AS Full Sail University MFA & BA University of Central Florida Richardson, Keith
Course Director, COR4 BA New Mexico State University Course Director, Digital Arts and Design BS
BFA University of Central Florida
MS Full Sail University
O’Leske, John Onesemo, Natalie
Course Director, Game Development BS Perry, Elizabeth Pynn, Michael
BA Columbia College Chicago
BFA School of the Art Institute of Chicago Course Director, Music Business BS
Myers, Jamie Nolan, Elena BS & AS Full Sail University
Course Director, Media Communications BS Course Director, Creative Writing BFA
BS University of Maryland
Course Director, Social Science MS Full Sail University
Course Director, COR4 MFA Full Sail University Riebold, Daniel
Moore, Duane BS & AS Full Sail University MA Argosy University BA University of Central Florida BA University of Central Florida Course Director, Computer Animation BS
Course Director, Film BS MBA Florida Institute of Technology
O’Loughlin, Fialishia Oquendo, Nicole BFA California Institute of the Arts
Course Director, Web Design and
BA University of Central Florida BA University of Central Florida Course Director, Creative Writing BFA
Nash, Jon Development BS Peters, Matthew Rainey, Charles
MFA & BA Florida Atlantic University
MA Rensselaer Polytechnic Institute Course Director, Creative Writing BFA
Course Director, Entertainment Course Director, Game Development BS Rivera, Fernando
Moore, Wendy Business BS Norman, Kenneth BS & AS Purdue University MFA University of New Orleans BA University of Central Florida Course Director, Game Design BS
Course Director, English MBA University of Rochester Course Director, Computer Animation BS Otero, Rene BA University of Central Florida MS University of Central Florida
MFA Full Sail University BS Oral Roberts University BS & AS Full Sail University Course Director, Media Communications BS
O’Nale, Ann Ramirez, Shirley
BS Florida State University
BA University of Central Florida BFA Florida State University
Course Director, Entertainment Phalen, Sean Course Director, Digital Arts and Design BS
Business BS
Neeves, Liliana Norman, Louis Course Director, Cloud Technologies BS
MS & AS Full Sail University Roddenberry, Kip
Morrison, Jennifer Course Director, Intensive English Program Course Director, Cloud Technologies BS MA Central Michigan University Palmer, Richard MA Rollins College BFA University of North Florida Course Director, Entertainment
Course Director, Music Business BS MEd Framingham State College MS Florida Institute of Technology BA Marietta College Course Director, Audio Production BS BS Florida State University Business BS
BS & AS Full Sail University BS Pontifical Catholic University of Rio MBA University of Central Florida MA University of Central Florida MS Full Sail University
de Janeiro Ramos, Rolando
BS SUNY University at Buffalo O’Neill, Kevin BS Indiana University
Pierro, John
BS Ft. Lauderdale College
Course Director, Business intelligence MS
Course Director, Film BS
Moxley, Nathen Course Director, Computer Animation BS
MBA & BBA University of Miami
Course Director, Film BS Neff, Elizabeth BS Full Sail University Palmisano, Ginger BFA Pratt Institute Rogalle, Elena
Course Director, Music Business BS Course Director, Public Relations MA Course Director, Media Design MFA
BS & AS Full Sail University
BA University of Central Florida Raut, Andrew
O’Steen, Claude MBA Rollins College
Pinsky, Marc
MFA Full Sail University
Course Director, Digital Cinematography BS
Course Director, Digital Cinematography BS MA & BA Pensacola Christian College MA & BA University of Central Florida
Course Director, Audio Production BS
MBA Webster University
MFA New York University BS University of Florida BM University of Cincinnati
BBA The University of Texas at Arlington

192 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 193


Faculty Roster

Rohrbaugh, Linda Saphirstein, David Shapins, Marc Silvia, Lesley Spitale, Maria Suarez, Luis Thomas, Dana Tyrrell, Genevieve
Course Director, Sports Marketing and Course Director, Sports Marketing and Course Director, COR4 Course Director, Digital Arts and Design BS Course Director, Music Business BS Course Director, Computer Course Director, Sports Marketing and Course Director, Creative Writing BFA
Media BS Media BS Media BS
MS Full Sail University MFA Pacific Northwest College of Art MBA NOVA Southeastern University Animation BS MFA University of Central Florida
JD University of Florida MBA University of Harford BFA University of Central Florida BA Rollins College BS University of Central Florida MBA Jacksonville University BS Towson University
BS & AS Full Sail University
BA University of Maryland BS Hofstra University BA University of North Florida

Sharon, Jeffrey Sirkin, Robert Spoto, Angela Summers, Ryan Uribe, Pedro
Rojas, Milagros Scanlon, Patrice Course Director, New Media Journalism MA Course Director, Audio Production BS Course Director, Social Science Course Director, Recording Arts BS Thomas, Mark Course Director, Recording Arts BS
Course Director, Intensive English Program Course Director, Recording Arts BS Course Director, Creative Writing BFA
MS Syracuse University MM Duquesne University MA Full Sail University BS Liberty University MBA Regis University
MEd Grand Canyon University MFA Mills College BA University of Central Florida BM University of Miami MS & BS University of Florida MFA Lesley University BS Universidad Technologica Vicente
BA Hunter College of the City University of BM Stetson University MA Eastern Kentucky University Perez Rosales
New York Swan, George BA University of Kentucky
Shaunnessey, Michael Sloan, Robert Stabile, Brian Course Director, Digita Cinematography BS
Scarsella, Marcus Course Director, Cloud Technologies BS Course Director, Film Production MFA Course Director, Game Design BS MBA Everest University
VanZandt, Stephen
Rosenberg, Timothy Course Director, Computer Animation BS Thompson, William Course Director, Game Development BS
MS Northwestern University MS & BS Full Sail University BA University of Central Florida BS Florida State University
Course Director, Music Business BS Course Director, Entertainment
BS & AS Full Sail University BS Illinois Institute of Technology BS Full Sail University
DMA & MM Michigan State University Business MS
BM Ithaca College Smith, Preston Stafford, Shawn Swan, Sara MBA & BS University of Central Florida
Schaetzel, Jeffrey Sheckels, Joseph Course Director, Cloud Technologies BS Course Director, Game Design MS Course Director, Entertainment Velez, Herberto
Course Director, Sportscasting BS Course Director, Mobile Development BS Business BS Course Director, Digital Cinematography BS
MS & BS Full Sail University Ph.D, MS & BA University of Central Florida
Rowney, Elisabeth BA Hofstra University BS & AS Full Sail University
Tinkler, Dustin BS Full Sail University
BS Full Sail University
Course Director, Digital Cinematography BS Course Director, Recording Arts BS
MA University of South Florida Smith, Steven Stewart, George BS & AS Full Sail University
BA Florida State University
Schiciano, Michael Sherry, Linda Course Director, Music Production BS Course Director, Cloud Technologies BS Sweaton, Amanda Vincze, Christopher
Course Director, Music Production BS Course Director, Entertainment Course Director, Game Art BS Course Director, Web Design and
BM Jacksonville University MS University of Phoenix
BM Capital University Business BS BS Full Sail University
Tinley, Edward Development BS
BS University of Florida
Rutan, Brian BS New York University
Course Director, Recording Arts BS BA Rollins College
Course Director, Digital Arts and Design BS Socha, Robyn BS DePaul University
MFA Full Sail University
Schneider, Darren Course Director, Intensive English Program Stimmel, Stephanie Tabb, Michael
Course Director, Recording Arts BS Shiaw, Horn-Yeu Course Director, Creative Writing MFA Walker, James
BA Columbia College Chicago MA University of Central Florida Course Director, COR4
BS Full Sail University Course Director, Business Intelligence MS BFA New York University
Tong, Xin Course Director, Digital Arts and Design BS
BA Assumption College BA University of Central Florida
Course Director, Computer Science BS BA St. Thomas University
Ph.D Tufts University
Sakson, Anthony MS Rensselaer Polytechnic Institute BS University of Central Florida
Course Director, Computer Animation BS Schumann, Melissa Sotillo Turner, Mercedes Stoeffler, Rodney Tackett, Justin BA University of Florida
Course Director, Sports Marketing and
BS Southern Connecticut State University
Course Director, Computer Science BS Walker, Tekerren
BM Temple University Course Director, Math Course Director, Game Development BS
Media BS Course Director, Sports Marketing and
BS Full Sail University Ph.D, MA & BS University of Central Florida BS & AS Full Sail University BS & AS Full Sail University
Media BS
MBA Rollins College - Crummer School Siegel, Daniel Torres Alvarado, Natly
of Business Course Director, Innovation & MS Webster University
Course Director, Instructional Design and
Sakson, Kathleen BS Arizona State University Technology MS Soutullo, Peter Stork, Edward Tagtekin, Orcun Entrepreneurship MS BS University of Central Florida

Course Director, Music Production BS Course Director, Graphic Design BS Course Director, Digital Cinematography BS Course Director, Web Design and JD University of Florida
Ph.D University of Central Florida
Development BS
MFA Full Sail University BS Full Sail University BA The George Washington University
MA University of Central Florida Seitz, John MEd & BA Florida Atlantic University
MS Utica College
Waller, Jerry
BM & BME Temple University Course Director, Game Development BS BA University of Central Florida Course Director, Music Business BS
BA Rollins College
BS University of Colorado Silvestro, Crystal Strudgeon, Elizabeth Trask, John Peter MBA & BS Almeda University
BS Michigan State University Spellman, Daniel Course Director, Media Communications BS Course Director, Social Science BS Full Sail University
Sanborn, Michael Course Director, Web Design and
Development BS Course Director, Entertainment
Tardiff, Matthew MA & BA University of Wisconsin Milwaukee
Course Director, Computer Animation BS MEd American Intercontinental University
Business MS Course Director, Game Art BS
MBA Stayer University BA University of Central Florida
BFA Ringling College of Art and Design Setz, Travis BS & AS Full Sail University
Washington, David
BS & AS Florida Metropolitan University Ph.D & MS Rollins College – Crummer
Course Director, Mobile Development BS
Graduate School of Business Troupos, Marianthy Course Director, Game Art BS
BS Full Sail University Stuart, Kathryn Course Director, COR4 BS & AS Full Sail University
BS Florida State University
Course Director, Sports Marketing and
Taylor, Michael MS Full Sail University
Media BS Course Director, Business Intelligence MS
BS Indiana University of Pennsylvania
MS & BS Florida State University MBA University of College
MS & BS Northeastern University

194 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 195


Watkins Copeland Amy Williams, Sidney Wyly, Sharon
Course Director, English Course Director, Creative Writing BFA Course Director, Instructional Design and
Technology MS
MFA Spalding University MFA Goddard College
BA University of Central Florida BA Louisiana College Ed.D & BA University of Central Florida
MA University of Texas

Wawoe, Robert Willson, Nicole


Course Director, Media Communications BS Course Director, Film BS Young, Elizabeth
Course Director, Entertainment
MS,BS & AS Florida Institute of Technology MS & BS Full Sail University
Business BS
JD University of Florida
Webb, Charles Winn, Christine BS Florida State University
Course Director, Recording Arts BS Course Director, Entertainment
Business BS
BS Full Sail University
MS Full Sail University Ziegler, Steven
Course Director, Digital Cinematography BS
BA University of Georgia
Wheeler, Stephen BS & AS Full Sail University
Course Director, Music Production BS
MM University of Miami Wolfe, Marla
Course Director, Intensive English Program Zimmerman, Kristen
BM Purchase College State University of
Course Director, Sports Marketing and
New York MA Saint Michael’s College
Media BS
BA Trevecca Nazarene University
MS Full Sail University
White, David BA University of Central Florida
Course Director, Film BS Wonsavage, Carol
BS University of South Florida Course Director, Entertainment
Business BS
MA & BA University of North Carolina
Whitehurst, Rodney
Course Director, Computer Animation BS
BFA Ringling College of Art and Design Wood, Sabrina
Course Director, Web Design and
Development BS
Willard, Cassandra BS University of Central Florida
Course Director, Entertainment
Business MS
JD University of Florida College of Law Woodward, Christopher
Course Director, Entertainment
BS University of Central Florida
Business MS
MBA & BS Wagner College
Williams, Amy
Course Director, Digital Arts and Design BS
Wray, Emily
BFA Ringling College of Art and Design
Course Director, Media Communications BS
MS Full Sail University
Williams, Daniel BA & BS Florida State University
Course Director, Web Design and
Development BS
BS Purdue University Wylie, Kerry
Course Director, Music Business BS
JD Barry University
MS Full Sail University
BA University of Central Florida

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General
INFORMATION

198 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N 199


Admissions

Undergraduate Admissions Requirements Military Program Track Applicants International Undergraduate Admissions Application Process
Applicants to a military program track (MPT) must meet all of the University’s Admissions Requirements:
Applicants must submit the following to be considered for admission: The Admissions Department is prepared to assist with completing the application
admission requirements (see Requirements for Admission section). MPT applicants
• Application for Admission—Applicants must submit the completed application process. To apply:
must also be active members of the armed forces. International applicants must meet all of the University’s admissions requirements (see
and fulfill all the requirements therein. • Complete an interview with your Admissions Representative.
requirements for Admissions section). In addition, International applicants must meet
• Admissions Interview—Applicants must complete an admissions interview. Completion Programs & Concentrations the following requirements in order to be considered for admissions: • Complete the Application for Admission.
• Documentation of High School Graduation, General Educational Development Applicants for Completion Programs & Concentrations must meet all of the University’s • Language Proficiency* - Applicants whose native language is not English • Submit $75 registration fee.
(GED) scores, or other equivalent, state-approved diploma examination— admission requirements (see Requirements for Admission section) and: must demonstrate the required level of language proficiency by providing • To reserve a seat for a program start date, a $200 deposit is required.
Full Sail requires that all applicants have completed high school and received a documentation of one of the following:
• Documentation of Earned Associate’s or Higher- Level Degree—Applicants • If applying for an additional program, a $200 deposit is required for each
standard high school diploma or have passed the GED. Applicants must provide
must provide documentation of their earned associate’s or higher-level degree TOEFL (Test of English as a Foreign Language) additional program.
documentation of their high school graduation, or passing GED scores prior
from an accredited postsecondary educational institution that is related to the » Paper and pencil test: minimum score accepted is 550
to starting a program. Applicants who hold a GED must submit GED test score Once all documents are completed and submitted, applicants will be notified in writing
educational program objectives of the baccalaureate degree completion program
results and/or their GED diploma. » Computer-based test; minimum score accepted is 213 of admission decision. The registration fee and deposit(s) are credited to the cost of
prior to starting.
» New internet-based test; minimum score accepted is 79 tuition but are not covered by financial aid. All deposits are fully refundable.
The GED must be approved by a State Department of Education to be considered.
Note that GED Tests cannot be taken online and can only be taken at an official Online Admissions IELTS (International English Language Testing System)
testing center. Applicants to online-only degree programs will be required to complete a technology » The minimum required score is 6
Accuplacer
Transfer Credit
Full Sail may request additional documentation to verify the successful completion assessment. The assessment will determine whether students have the skills,
of high school (such as, but not limited to, student transcripts) and/or to assess the competencies, and access to technology necessary to succeed in a distance education » Achievement of appropriate official scores from certified independent online Credit for Previous Education
environment prior to their enrollment in the program or course of study. based English Language assessment test (Accuplacer) Additional language
preparation provided by the issuing institution. In all cases, Full Sail retains the sole Students with previous postsecondary education may request credit for previous
proficiency exams may be accepted. Contact your admissions representative
discretion to determine whether or not the secondary training completed by the Once enrolled into a program, students will complete the orientation module. The for more information. education.
applicant is sufficient to satisfy the high school graduation admission requirement. module explains the best practices for conducting online learning, overall operation • Financial Guarantee - must be provided to verify available funding for tuition and
• Government Issued Photo Identification—Applicants must submit a of the online platform, procedures for troubleshooting problems and contacting the related expenses for the first academic term of the chosen degree program.
Transfer Credit
government issued photo ID. Such as: technical support team, and general school policy as it applies to the online format. Those seeking transfer credit from another accredited postsecondary school while
• Documentation of High School Graduation - Full Sail requires that all applicants
» Copy of a Valid State Issued Driver’s License Applicants to online degree programs are required to have access to a reliable who have completed high school at a foreign institution must provide official attending Full Sail must submit must submit a copy of official transcripts to the
» Copy of a Valid State Issued Identification Card computer or tablet capable of running multimedia applications and navigating media- documentation to the International Department to determine U.S. equivalency. Document Management Team. To receive transfer credit, students must have
» Copy of a Valid Passport rich websites. Applicants are also required to have access to a reliable high-speed • Foreign School Credentials - must be submitted to an outside evaluation successfully completed courses similar in scope and content to Full Sail courses. The
• Complete the Technology Assessment for your program of study. Internet connection. service for determination of U.S. equivalency. Please contact your Admissions submission of a copy of official college transcripts must occur within the first two
• Language Proficiency—If primary language is not English, verification of Representative or an International Liaison for recommended evaluation services. weeks of attendance at Full Sail.
language proficiency is required. All required documentation that is not in • English Translation - any documentation not in English must be accompanied by For those classes that begin the first week in a degree program, a copy of official
English must be accompanied by a certified English translation. Graduate Admissions Requirements a certified English translation. college transcripts must be received before class begins. The right to receive transfer
• Domestic/United States applicants with international/foreign transcripts Graduate School applicants must possess one of the following to be eligible: • Obtain Visa - applicants for a campus-based degree program are required to credit for a course is only granted for successful completion of prior education in
will need those transcripts to be translated and evaluated by a 3rd party. • A Full Sail Bachelor’s Degree with a minimum cumulative GPA of 2.0. obtain the proper visa in order to study full time. (not required for online-based subjects that have received a grade of C or better. Transfer credits are awarded based
degree programs) on courses already completed and recommendations to attend courses at other
Computer Animation and Game Art Degree Program applicants should possess • A baccalaureate or higher level degree from another accredited postsecondary
educational institution recognized by the U.S. Department of Education. Degree • Complete the Technology Assessment for your program of study. institutions cannot be provided. Acceptance of transfer credit may change a student’s
artistic skills. Traditional art classes are recommended prior to entering the program.
A foundation of sketching, sculpting, and painting are important for the animation held must be of similar scope and subject matter as to prepare applicants for the NOTE: REQUIREMENTS FOR ADMISSION APPLY EQUALLY TO ALL APPLICANTS WITHOUT REGARD TO RACE, eligibility for certain types of financial aid. All credits will be automatically applied to the
industry and are essential in developing the 3D artist. educational program objectives of the Graduate School Degree Program, with COLOR, NATIONAL ORIGIN, SEX, DISABILITY, AGE, SEXUAL ORIENTATION, OR MARITAL STATUS. end of the student’s academic program, unless specification not to transfer some or all
a transfer academic average of 2.0. Applicants who meet these criteria will be of the credits is received.
Game Development, Computer Science and Simulation and Visualization considered for admission pending an evaluation of a copy of official transcripts. * INTENSIVE ENGLISH APPLICANTS ONLY: A LANGUAGE PROFICIENCY ASSESSMENT IS REQUIRED PRIOR TO
Degree Program applicants must demonstrate knowledge of Algebra II, Pre-Calculus, PLACEMENT IN THE IE CERTIFICATE. Full Sail may request additional documentation to verify and/or assess the preparation
Transcripts are required to include graduation date, final GPA and degree earned.
and Trigonometry. Introductory programming classes are also highly recommended. Documentation of high school graduation or GED is not required. provided by the issuing institution. In all cases, Full Sail retains the sole discretion to
Applicants must complete the Math Self-Evaluation and obtain a satisfactory determine the transferability of credits.
score on a Skills Assessment Test to enter the Game Development, Simulation &
Applicants to the Game Design, M.S. program must possess a baccalaureate International Graduate
or higher level degree from an accredited postsecondary educational institution Procedure:
Visualization, or the Computer Science program.
recognized by the U.S. Department of Education. Degree held must be of similar scope
Admissions Requirements • Upload a copy of official transcripts through Launch (the student portal).
A Skills Assessment Test covering advanced mathematical concepts will be and subject matter as to prepare applicants for the educational program objectives of International applicants must meet all of the University’s admissions requirements • Transcripts will be reviewed by the Document Management Team.
administered during the enrollment process to determine the path of each applicant the Game Design, M.S. program, with a minimum cumulative GPA of 2.5. Applicants (see requirements for Admissions section). In addition, college transcripts must • Applicants will be notified of transfer credit approval or denial prior to their
in these programs. The potential paths are listed below. who meet these criteria will be considered for admission pending an evaluation of a be submitted to an outside evaluation service for determination of U.S. Bachelor expected start date.
copy of official transcripts. Transcripts are required to include graduation date, final equivalency. Please contact the International Department for recommended
SCORE OUTCOME To determine the cost and transferability of credits, contact Full Sail’s
GPA, and degree earned. evaluation services.
Admissions Department.
70 Applicant will be admitted into the degree program Game Design Master of Science Program applicants should have extensive
69-30 Applicant will be placed in a mandatory remedial math course academic coursework in Computer Animation, Game Art, Game Design, Game
Development, Mobile Development, or Computer Science. Applicants are
29-0 Applicant will not be admitted into the program strongly encouraged to review the Game Design Master of Science curriculum
  before applying to ensure they have acquired the requisite skills in order to be
successful in the program.
Creative Writing, M.F.A. applicant’s career objectives will be considered when an
admission decision is made.

200 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Admissions 201


Admissions Financial Aid

Credit by Examination Full Sail Prepaid Tuition Program Full Sail’s Financial Aid Department provides assistance with tuition and/or living Florida Student Assistance Grant
Undergraduate, campus-based students are eligible for credit by examination (CE) expenses for those who qualify. As a financial aid student you need to make informed The Florida Student Assistance Grant (FSAG) is a need-based program administered by
Full Sail offers a Prepaid Tuition Program to applicants who have not yet graduated decisions regarding the types and amounts of financial aid available.
to earn credit toward graduation. Undergraduate campus students who have work the state. This grant is awarded to students who show financial need based upon the
from high school. This plan allows early applicants to secure a future Full Sail education
experience or who cannot provide a college transcript prior to the deadline for You may complete your FAFSA online by going to www.fafsa.ed.gov. The federal school eligibility criteria of the grant program and the availability of funds.
at current tuition prices.
submission, may take a CE test in each course for which credit is being sought and code for Full Sail is 016812.
must obtain a score of 75 percent or better in order to receive credit. CE tests must Tuition pre-payment is only available to applicants who: Florida Bright Futures Scholarship Program
Eligibility for Federal Financial Aid Programs requires that a student be a U.S. citizen or
occur within the first two weeks of attendance at Full Sail. For those classes that begin 1. have not completed high school, This is a lottery-funded scholarship to reward Florida high school graduates who
eligible non-citizen [Alien Registration Receipt Card (Form I-151) or Permanent Resident
the first week, the test must be taken before the course begins. A minimum of 25 2. apply for the pre-payment plan, demonstrate high academic achievement. This program is comprised of five awards:
Card (Form I-551), commonly known as a green card].
percent of an undergraduate degree program’s semester hours or equivalent must 3. begin the pre-payment plan prior to completing high school,
the Florida Academic Scholars, the Florida Medallion Scholars, Florida Gold Seal
be taken to receive a degree from Full Sail University. Matriculation agreements with Financial aid is only available to a student considering one or more Degree Programs. Vocational, Florida Gold Seal Cape, and Florida Academic Top Scholars. Each award
other postsecondary institutions or universities are handled on an individual basis and 4. upon acceptance of the pre-payment plan, pay the tuition either in a Individual course students are not eligible for financial aid. On a case-by-case basis, has different criteria for eligibility. Applications and eligibility criteria are available from
lump sum or begin making equal monthly installments, Full Sail reserves the right to decline the certification of any educational loan.
may negate the usual testing procedure. your high school guidance office.
5. start a Full Sail education by December 31 of their high school
CE tests can only be taken one time. There is no fee to take the exam, but it must Once you complete the FAFSA, the Department of Education will send you the
graduation year, and
results and you can discuss your available options with one of Full Sail’s financial aid
be scheduled through Enrollment or the Student Success Department prior to the
6. pay the tuition in full prior to the first day of class. professionals. This discussion will assist in determining the best federal and non-
Federal Loans
beginning of a course. If a student starts a course, they are no longer eligible to take
the CE test for that course. Seven and one-half percent simple interest will be charged for the on-going tuition federal aid resources that are available to you. Federal Loans are provided to students through the William D. Ford Federal Direct
balance each year. Should the plan be canceled at any time, a full refund will be made Additional financial aid and loan applications as well as other pertinent information on Loan program. To apply for a federal loan, a Free Application for Federal Student
Graduate, online students who have at least five years of management and/or
within 30 days. Interest will not be paid on money deposited with Full Sail. Financial sources of funding are available through the Full Sail Financial Aid Department. Aid (FAFSA) should be completed. Once eligibility is determined, a Federal Master
leadership experience may be eligible for credit by examination. For the following
aid, for those who qualify, is available for living expenses to those participating in the Promissory Note must be completed. The Financial Aid Department is available to
graduate degree programs: Business Intelligence Master of Science, Entertainment While attending Full Sail, students must maintain Satisfactory Progress and meet
Prepaid Tuition Program. answer any questions you may have regarding these forms.
Business Master of Science, or Digital Marketing Master of Science, a maximum of specific credit hour and weeks of instruction requirements in order to receive their
five courses may be considered for credit by examination. Prospective students will financial aid. Students not actively attending due to a Interruption of Training,
be asked to submit their undergraduate transcript, a résumé, and a letter of intent Suspension, Termination or Withdrawal may not receive award disbursements. Stafford Loans
to qualify for credit by examination. The final decision to allow CE tests rests with the
Program Director of the graduate degree program. Not all courses in these programs A Stafford Loan is a low-interest loan made to a student enrolled in a Full Sail
are eligible for credit by examination. Students must achieve a score of 85 percent Grants and Scholarships Undergraduate or Graduate Degree Program. Annual loan limits increase in
or better in order to receive credit. A majority of the credits required for a graduate subsequent years where a student has progressed to a higher grade level.
Grants are forms of aid that do not have to be repaid. Full Sail can assist you in Repayment terms and conditions are flexible in order to meet the needs of
degree program must be completed at Full Sail University.
determining your eligibility for available grant programs. students after graduation.
Credit for Military Education and Training Like grants, scholarships do not require repayment. Scholarship requirements
Students who have completed Military Courses or Military Experience can submit a and application procedures vary depending upon the criteria set by the scholarship
provider. Full Sail has scholarships available for qualified students. For more
Parent PLUS Loans
copy of their Joint Service Transcript (Army, Navy, Marine Corps and Coast Guard) or
Community College of the Air Force transcript to the Document Management Team. information, see the Full Sail Scholarship guide at fullsail.edu/admissions/scholarships A Parent PLUS Loan is a credit-based loan made to either parent of a dependent child
Consideration for the possibility of awarding credit will also be given for any course or enrolled in a Full Sail Undergraduate Degree Program. Available to credit-worthy
Federal Pell Grant
experience that has an ACE credit recommendation. Please be aware that the credit parents, these loans provide funds for a student’s educational expenses and may
recommended by ACE does not guarantee the awarding of Full Sail University credit for The Federal Pell Grant Program is designed to assist undergraduates with education also provide additional money for living expenses. The interest rate is determined by
that course or experience. expenses. Under this program, an undergraduate is one who has not earned a Congress and compares favorably to other education financing options.
bachelor’s or first professional degree.
Active military students should audit and review their military transcripts periodically
Awards for the 2019-2020 year range up to $6,195. The U.S. Department of Education
(every 6 months if on active duty) for updates and modifications. Speak with your
uses a standard formula, established by Congress, to determine eligibility.
Graduate PLUS Loans
academic advisor if there have been updates.
A Graduate PLUS Loan is a credit-based loan made to a student enrolled in a Full Sail
Transferability of Credit Federal Supplemental Educational Opportunity Grant Masters Degree Program. Similar to the Parent PLUS Loan, but only available to credit-
Questions regarding matriculation should be directed to the institution at which The Federal Supplemental Educational Opportunity Grant (FSEOG) is also designed worthy graduate students, Graduate PLUS loans can also provide funds for educational
continued education is being sought. The transferability of credit from Full Sail to to assist undergraduates with education expenses. Under this program, an and living expenses. Students should always consider lower cost Stafford Loans before
another institution is at the discretion of the accepting institution. It is the student’s undergraduate is one who has not earned a bachelor’s or first professional degree. applying for a Graduate PLUS Loan. As with Stafford Loans, repayment terms and
responsibility to confirm whether or not credits will be accepted by another college. Amounts are determined by application of the federal formula regarding a student’s conditions are flexible in order to meet the needs of students after graduation.
need as determined by the information provided on the Free Application for Federal
Student Aid (FAFSA) and Pell Grant eligibility. Awards for the 2019-2020 year range up
Individual Courses to $500.
Some courses may be taken on an individual basis. A $200 deposit for each individual
course must be included with the application. The balance of tuition is due on or
before the first day of class. Individual course students are not eligible for financial aid.
Most individual courses have prerequisites. Acceptance into a course is determined
by the respective Program Director and/or the Director of Student Affairs. Contact an
Admissions Representative for more information.

202 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Financial Aid 203


Financial Aid Career Development Department General Information

Private Education Loans The student may continue to receive financial assistance during this warning period. At The services of the Career Development Department are a continuation of the Fees / Deposits
the end of the warning period in the current semester and at the beginning of the next student’s education and support the student in the pursuit of employment post-
Many private lenders offer alternative education loans to supplement the federal semester the student will: graduation. A $75 registration fee is payable upon registration.
programs after maximum limits are reached. These non-federal education loans • Be removed from the warning status if student has regained satisfactory A refundable $200 deposit is required to reserve a seat for a program start date.
Full Sail’s Career Development Department governs:
have differing fees, interest rates and repayment options. They are credit-based and academic progress.
1. degree-specific lectures and presentations designed to prepare For those applying for a second, or multiple degrees, an additional $200 refundable
students may often secure a more favorable interest rate by using a co-signer. Private
OR students for the pursuit of internships and entry-level employment, deposit is required.
education loans provide funds for educational and living expenses up to the cost of including instruction about résumé creation, interview techniques,
attendance less other financial aid. Students are strongly encouraged to maximize • Lose financial aid eligibility and be suspended from receiving assistance from
and the professionalism required within the industry, A $200 deposit is required for each individual course. Availability of a course or degree
federal, state, and institutional sources due to a failure to regain satisfactory
their eligibility for federal aid prior to applying for any private education loan. Contact start date is subject to class size limitations. A seat will only be reserved upon receipt of
academic progress. The student’s financial aid will be removed and cash payments 2. regularly updated resources for research of potential employers in
the Financial Aid Department for more information. the industry, each course/ program’s deposit.
added to the students account. The student will receive a letter informing them of
the loss of financial aid eligibility. 3. a well-organized industry outreach effort to promote awareness of The registration fee and deposit(s) are not covered by financial aid.
Special Programs If a student loses financial aid eligibility it will prevent the student from receiving
Full Sail’s degree programs, as well as qualified graduates and their
The registration fee and deposit(s) are included in the tuition prices listed.
successes, and
any Title IV, state, or institutional financial assistance until such time as the student
FEDERAL WORK-STUDY Full Sail participates in the Federal Work-Study Program. The 4. an online community for all Full Sail alumni to promote networking Deposits held for future Degree Programs may be credited toward any amount due
meets all satisfactory academic progress standards. Students can regain financial aid
Federal Work-Study Program is designed to provide jobs to qualified students with and professional relationships. Full Sail, for any other tuition or fees that may be due.
eligibility at the point that they are once again in satisfactory academic progress and
financial need allowing them to earn money to help pay education-related expenses.
may reapply for financial aid at that time. Full Sail degree program students preparing for graduation as well as alumni
The program encourages community service work and work related to the student’s
course of study. Students are awarded Federal Work Study funds based on a federally Students who lose eligibility due to Unsatisfactory Academic Progress may choose to throughout their careers may utilize Career Development services. Those desiring Delay of Start Date
prescribed formula. Full Sail is an equal opportunity employer. appeal the loss of financial aid eligibility. assistance must register their requests with the Career Development Department.
The Career Development Department requires a consistent and professional dialogue Full Sail will charge a non-refundable fee of $100 for each revision that results
The appeal process allows students who have lost their financial aid eligibility due from each student or graduate in order to provide effective assistance. Flexibility is in a delay of a student’s start date.
Financial Aid on the Web to unsatisfactory academic progress to appeal to have their eligibility temporarily desirable with respect to location or type of employment and may enhance the efforts
reinstated due to the assertion that the unsatisfactory progress was as a result of
U.S. Department of Education - www.ed.gov unusual or extraordinary circumstances.
of our services. Relocation for specific types of employment may be necessary in order International Currency
to successfully launch and maintain a career in the entertainment media industry.
Federal Aid Programs - www.studentaid.ed.gov Extraordinary circumstances that can be considered are illness, a death in the family, In an effort to minimize costs due to international currency exchange and bank
Even though Full Sail makes a reasonable effort to assist each graduate in seeking
relocation or catastrophe. Students in an extraordinary situation may appeal their loss surcharges, a wire transfer or a credit card is recommended for payment of all fees,
Free Application for Federal Student Aid - www.fafsa.ed.gov employment, this in no way constitutes a promise or guarantee of employment.
of eligibility by submitting an Appeal form to the Financial Aid Appeals Committee. deposits and tuition for International applicants and students. Regardless of payment
Florida Department of Education - www.floridastudentfinancialaid.org Career assistance may be suspended in the event that a student or graduate’s
Appeal forms can be accessed on Full Sail Connect. Appeal forms may be submitted in method, all fees must be paid in United States currency. Please contact Full Sail’s
financial commitments are not met or if the student or graduate displays
National Student Loan Data System - www.nslds.ed.gov the main Financial Aid lobby. International Liaison for details.
unprofessional behavior. Completion of individual courses does not qualify students
Appeal Steps: for career assistance.
Receipt of Financial Aid Funds • Obtain and complete the Loss of Eligibility Appeal form on Full Sail Connect. Multiple Degrees
• Submit an appeal form along with any additional documentation which supports Students may take any combination of Associate of Science Degree Programs,
Students who receive financial aid at Full Sail University must maintain satisfactory the extraordinary circumstances.
academic progress in an eligible degree or certificate program. The following Bachelor of Science Degree Programs, Master of Science Degree Programs,
requirements define what satisfactory academic progress is for financial aid recipients The Committee will review the appeal form and the student will be notified in writing and/or Bachelor of Fine Arts Degree Programs, based on eligibility requirements.
as it applies to eligibility for the receipt of financial aid funds. Satisfactory academic regarding the approval or denial. Students in this probation status will receive their A $200 refundable deposit is required to reserve a seat for each additional certificate,
progress is checked at the end of each Semester. financial aid funding for the current semester. Students are allowed to appeal the loss undergraduate, or graduate program. An Admissions Representative is available to
of eligibility for financial aid twice while in pursuit of a degree. offer recommendations on Degree Program combinations and order.
Students not meeting the requirements stated in Full Sail’s Satisfactory Academic
Progress policy (see Student Manual) will be placed on Financial Aid Unsatisfactory
Academic Progress Warning during that semester of enrollment and will be notified of Non-Sufficient Funds
their Financial Aid Unsatisfactory Academic Progress Warning status by their respective
Education Student Advisor. A non-refundable $25 fee will be charged for any check returned for
non-sufficient funds.
The Education Student Advisor will develop an Academic Recovery Plan mandating
methods of improvement and strategies for regaining Satisfactory Academic Progress.
The Academic Recovery Plan will be in writing and reviewed and agreed to by the Security Key Card
student. Financial Aid Unsatisfactory Academic Progress Warning status will not
To access facilities at Full Sail, each student is furnished a specially programmed,
prevent the student from receiving financial aid. The semester during which the
security-system key card. A $10 non-refundable fee is charged upon enrollment and
student is in a Financial Aid Unsatisfactory Academic Progress Warning status is meant
will be included in the student’s Institutional Fees. This fee must be paid before a card
to inform the student of academic problems and provide time for corrective action.
will be issued. All students are required to possess the card at all times and replace any
lost card promptly by purchasing a new one.

204 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Career Development Department 205


Tuition Breakdown - Campus Tuition Breakdown - Online

January - August 2019 September - December 2019 May - September 2019 October - December 2019
Cost Per Total Credit Cost Per Total Credit Cost Per Total Credit Cost Per Total Credit
Degree Tuition Degree Tuition Degree Tuition Degree Tuition
Credit Hour* Hours Credit Hour* Hours Credit Hour* Hours Credit Hour* Hours

CAMPUS UNDERGRADUATE PROGRAMS CAMPUS UNDERGRADUATE PROGRAMS ONLINE UNDERGRADUATE PROGRAMS ONLINE UNDERGRADUATE PROGRAMS
Cloud Technologies $671 120 $80,500 Cloud Technologies $696 120 $86,500 Audio Production $450 120 $54,000 Audio Production $475 120 $57,000

Computer Animation $671 120 $80,500 Computer Animation $696 120 $86,500 Cloud Technologies $450 120 $54,000 Cloud Technologies $475 120 $57,000

Computer Science $671 120 $80,500 Computer Science $525 120 $66,000 Computer Animation $450 120 $54,000 Computer Animation $475 120 $57,000

Creative Writing for Entertainment $500 120 $60,000 Creative Writing for Entertainment $696 120 $86,500 Computer Science $450 120 $54,000 Computer Science $475 120 $57,000

Digital Arts & Design $671 120 $80,500 Digital Arts & Design $696 120 $86,500 Creative Writing for Entertainment $450 120 $54,000 Creative Writing for Entertainment $475 120 $57,000

Entertainment Business $500 120 $60,000 Entertainment Business $525 120 $66,000 Digital Cinematography $450 120 $54,000 Digital Cinematography $475 120 $57,000

Film $671 120 $80,500 Film $696 120 $86,500 Digital Marketing $450 120 $54,000 Digital Marketing $475 120 $57,000

Game Art $671 120 $80,500 Game Art $696 120 $86,500 Entertainment Business $450 120 $54,000 Entertainment Business $475 120 $57,000

Game Design $671 120 $80,500 Game Design $696 120 $86,500 Game Art $450 120 $54,000 Game Art $475 120 $57,000

Game Development $671 120 $80,500 Game Development $696 120 $86,500 Game Design $450 120 $54,000 Game Design $475 120 $57,000

Graphic Design $671 120 $80,500 Graphic Design $696 120 $86,500 Graphic Design $450 120 $54,000 Graphic Design $475 120 $57,000

Media Communications $500 120 $60,000 Media Communications $525 120 $66,000 Media Communications $450 120 $54,000 Media Communications $475 120 $57,000

Mobile Development $671 120 $80,500 Mobile Development $696 120 $86,500 Mobile Development $450 120 $54,000 Mobile Development $475 120 $57,000

Music Business $500 120 $60,000 Music Business $525 120 $66,000 Music Business $450 120 $54,000 Music Business $475 120 $57,000

Music Production $650 120 $78,000 Music Production $675 120 $84,000 Music Production $450 120 $54,000 Music Production $475 120 $57,000

Recording Arts $650 120 $78,000 Recording Arts $675 120 $84,000 Sportscasting $450 120 $54,000 Sportscasting $475 120 $57,000

Show Production $650 120 $78,000 Show Production $675 120 $84,000 Sports Marketing & Media $450 120 $54,000 Sports Marketing & Media $475 120 $57,000

Simulation & Visualization $671 120 $80,500 Simulation & Visualization $696 120 $86,500 Web Design & Development $450 120 $54,000 Web Design & Development $475 120 $57,000

Sportscasting $500 120 $60,000 Sportscasting $525 120 $66,000

Sports Marketing & Media $500 120 $60,000 Sports Marketing & Media $525 120 $66,000 ONLINE GRADUATE PROGRAMS ONLINE GRADUATE PROGRAMS

Business Intelligence $778 36 $28,000 Business Intelligence $861 36 $31,000


Web Design & Development $671 120 $80,500 Web Design & Development $696 120 $86,500
Creative Writing MFA $596 47 $28,000 Creative Writing MFA $660 47 $31,000

CAMPUS GRADUATE PROGRAMS CAMPUS GRADUATE PROGRAMS Digital Marketing $757 37 $28,000 Digital Marketing $861 36 $31,000

Entertainment Business $850 41.5 $35,280 Entertainment Business $850 41.5 $35,280 Entertainment Business $675 41.5 $28,000 Entertainment Business $838 37 $31,000

Entertainment Business w/ Sports Management $850 41.5 $35,280 Entertainment Business w/ Sports Management $850 41.5 $35,280 Entertainment Business w/ Sports Management $675 41.5 $28,000 Entertainment Business w/ Sports Management $747 41.5 $31,000

Film Production $534 58 $31,000 Film Production $534 58 $31,000 Innovation & Entrepreneurship $778 36 $28,000 Innovation & Entrepreneurship $747 41.5 $31,000

Game Design $768 41.5 $31,880 Game Design $768 41.5 $31,880 Instructional Design & Technology $778 36 $28,000 Instructional Design & Technology $861 36 $31,000

Media Design MFA $569 58 $33,000 Media Design MFA $621 58 $36,000
CAMPUS COURSES OF STUDY CAMPUS COURSES OF STUDY
Mobile Gaming $778 36 $28,000 Mobile Gaming $861 36 $31,000
Intensive English - Level 1 $389 36 $14,000 Intensive English - Level 1 $389 36 $14,000
New Media Journalism $596 47 $28,000 New Media Journalism $660 47 $31,000
Intensive English - Level 2 $417 24 $10,000 Intensive English - Level 2 $417 24 $10,000
Public Relations $737 38 $28,000 Public Relations $816 38 $31,000
Intensive English - Level 3 $438 16 $7,000 Intensive English - Level 3 $438 16 $7,000

Intensive English - Level 4 $500 8 $4,000 Intensive English - Level 4 $500 8 $4,000 ONLINE CERTIFICATE PROGRAMS ONLINE CERTIFICATE PROGRAMS

Audio Production $333 18 $6,000 Audio Production $333 18 $6,000

Digital Marketing $600 12.5 $7,500 Digital Marketing $600 12.5 $7,500

Instructional Design & Technology $600 12 $7,200 Instructional Design & Technology $600 12 $7,200

Media Communications $375 16 $6,000 Media Communications $375 16 $6,000


*CREDIT HOUR COSTS ARE PROVIDED FOR COMPARISON ONLY. FULL SAIL TUITION IS NOT CHARGED ACCORDING TO CREDIT HOUR CALCULATIONS.

206 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N 207


General Information General Information

Comparative Program Information Interactive Technology – Campus & Online What’s Included Project LaunchBox™
Music Business – Campus & Online The primary component of the institutional fee is Project LaunchBox™, which includes
Comparative program information related to tuition and program length is The cost of a Full Sail Program includes expenses such as textbooks, manuals,
Media Communication – Campus & Online an Apple MacBook Pro computer or a HP laptop for students in select gaming
available from: media, production materials, lab fees, technology fees, and other associated costs
Mobile Development – Campus & Online programs. A tablet is included for undergraduate students enrolled in online degree
» Accrediting Commission of Career Schools and Colleges except as noted.
2101 Wilson Boulevard, Suite 302 Arlington, VA 22201 Music Production – Campus & Online programs. The hardware and software included in the Project LaunchBox™ serve
(703) 247-4212 Institutional Fee as a personal workstation for students throughout their academic program. Project
Recording Arts – Campus
www.accsc.org LaunchBox comes with program-specific hardware and software that allows students
Show Production – Campus All students are required to purchase hardware and software in addition to tuition.
to work on their projects on and off campus and maintain their personal portfolio
Simulation & Visualization - Campus Technology configured in accordance with program specifications.
from any location.
Degrees Awarded Sportscasting – Campus & Online
Sports Marketing & Media – Campus & Online
LaunchBox Pricing for Campus Degrees Fee Amount LaunchBox Pricing for Online Degrees Fee Amount
Upon successful completion of a degree program, the student will be awarded:
Visual Arts – Campus & Online Cloud Technologies Bachelor of Science $3,100 Audio Production Undergraduate Certificate $3,700
Master of Arts Degree: Web Design & Development – Campus & Online Cloud Technologies Bachelor of Science 29 month $3,200 Audio Production Bachelor of Science $6,300
New Media Journalism – Online Computer Animation Bachelor of Science $5,300 Business Intelligence Master of Science $4,200
Public Relations - Online Associate of Science Degree: Computer Animation Bachelor of Science 29 month $5,800 Cloud Technologies Bachelor of Science $3,500
Audio Production – Online Computer Science Bachelor of Science $3,500 Computer Animation Bachelor of Science $6,200
Master of Fine Arts Degree: Computer Animation – Campus & Online Computer Science Bachelor of Science 29 month $3,600 Computer Science Bachelor of Science $3,600
Creative Writing – Online Computer Science - Campus Creative Writing for Entertainment Bachelor of Fine Arts $3,900 Creative Writing Master of Fine Arts $3,600
Film Production – Campus Cloud Technologies – Online Creative Writing for Entertainment Bachelor of Fine Arts 29 month $4,200 Creative Writing for Entertainment Bachelor of Fine Arts $4,600
Media Design – Online Creative Writing for Entertainment – Campus & Online Digital Arts & Design Bachelor of Science $3,900 Digital Cinematography Bachelor of Science $10,900

Master of Science Degree: Digital Arts & Design – Campus Digital Arts & Design Bachelor of Science 29 month $4,500 Digital Marketing Bachelor of Science $4,600

Business Intelligence – Online Digital Cinematography – Online Entertainment Business Bachelor of Science $3,900 Digital Marketing Master of Science $3,500
Digital Marketing – Online Entertainment Business Bachelor of Science 29 month $4,300 Digital Marketing Graduate Certifi cate $3,000
Digital Marketing – Online
Entertainment Business – Campus & Online Entertainment Business Master of Science $3,400 Entertainment Business – Sports Management Master of Science $3,500
Entertainment Business – Campus & Online
Film Bachelor of Science $4,300 Entertainment Business Bachelor of Science $4,600
Entertainment Business with Sports Management Elective Track – Campus & Online Film – Campus
Film Bachelor of Science 29 month $4,800 Entertainment Business Master of Science $3,500
Game Design - Campus Game Art – Campus & Online
Film Production Master of Fine Arts $4,700 Game Art Bachelor of Science $5,800
Innovation & Entrepreneurship – Online Game Development – Campus
Game Art Bachelor of Science $4,900 Game Design Bachelor of Science $4,300
Instructional Design & Technology – Online Game Design – Campus & Online
Game Art Bachelor of Science 29 month $5,400 Graphic Design Bachelor of Science $5,500
Mobile Gaming – Online Graphic Design – Online Game Development Bachelor of Science $3,800 Innovation & Entrepreneurship Master of Science $3,500
Music Business – Campus & Online Game Development Bachelor of Science 29 month $3,900 Instructional Design & Technology Master of Science $3,900
Bachelor of Fine Arts Degree:
Media Communication – Campus & Online Game Design Bachelor of Science $3,700 Instructional Design & Technology Graduate Certificate $3,000
Creative Writing for Entertainment – Campus & Online
Mobile Development – Campus & Online Game Design Bachelor of Science 29 month $3,900 Media Communications Bachelor of Science $4,900
Bachelor of Science Degree: Music Production – Campus & Online Game Design Master of Science $3,600 Media Design Master of Fine Arts $3,500
Audio Arts – Campus & Online Recording Arts – Campus Graphic Design Bachelor of Science $3,800 Mobile Development Bachelor of Science $5,100
Audio Production – Online Show Production – Campus Graphic Design Bachelor of Science 29 month $4,200 Mobile Gaming Master of Science $4,100
Business – Campus & Online Simulation & Visualization - Campus Intensive English (certificate levels 0, 1, 2,3) $400 Music Business Bachelor of Science $4,600

Communications – Campus & Online Media Communications Bachelor of Science $3,900 Music Production Bachelor of Science $5,900
Sportscasting – Campus & Online
Media Communications Bachelor of Science 29 month $4,500 New Media Journalism Master of Arts $4,400
Computer Animation – Campus & Online Sports Marketing & Media – Campus & Online
Mobile Development Bachelor of Science $4,300 Public Relations Master of Arts $4,400
Computer Science – Campus & Online Web Design & Development – Campus & Online
Mobile Development Bachelor of Science 29 month $4,800 Sportscasting Bachelor of Science $5,600
Cloud Technologies – Campus & Online
Undergraduate Certificates: Music Business Bachelor of Science $3,900 Sports Marketing & Media Bachelor of Science $6,100
Digital Arts & Design – Campus
Audio Production – Online Music Business Bachelor of Science 29 month $4,300 Web Design & Development Bachelor of Science $4,500
Digital Cinematography – Online
Media Communication – Online Music Production Bachelor of Science $4,900
Digital Marketing – Online Music Production Bachelor of Science 29 month $5,500
Entertainment Business – Campus & Online Graduate Certificates: Online Fee Amount includes shipping and software.
Recording Arts Bachelor of Science $4,200
Film – Campus Instructional Design & Technology Recording Arts Bachelor of Science 29 month $4,400
Game Art – Campus & Online Digital Marketing Show Production Bachelor of Science $4,200
Game Design – Campus & Online Certificate Show Production Bachelor of Science 29 month $4,400
Game Development – Campus Intensive English
Simulation & Visualization Bachelor of Science $3,900
Graphic Design – Campus & Online Simulation & Visualization Bachelor of Science 29 month $4,000
Sportscasting Bachelor of Science $5,200
Sportscasting Bachelor of Science 29 month $5,300
Sports Marketing & Media Bachelor of Science $5,300
Sports Marketing & Media Bachelor of Science 29 month $5,700
Web Design & Development Bachelor of Science $3,700
Web Design & Development Bachelor of Science 29 month $4,100

208 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Project Launchbox 209


Class Schedules Online Education Student Services

Undergraduate Degrees - Campus Courses of Study (Intensive English) - Campus Online Education at Full Sail Online Support
REGISTRATION TERM START START DATE GRADUATION DATE TERM START START DATE COMPLETION
January 3, 2019 January 7, 2019 January 7, 2019 September 3/4, 2020 January 7, 2019 January 7, 2019 February 3, 2019 Online degree programs and select courses in campus programs are delivered utilizing Full Sail Support Specialists can assist with resolving technical issues associated with
January 28, 2019 February 4, 2019 February 4, 2019 October 1/2, 2020 February 4, 2019 February 4, 2019 March 3, 2019 the Full Sail Online learning system--a secure web-based platform that employs the functionality of the online platform.
February 25, 2019 March 4, 2019 March 4, 2019 October 29/30, 2020 March 4, 2019 March 4, 2019 March 31, 2019
March 25, 2019 April 1, 2019 April 1, 2019 November 23/24, 2020 April 1, 2019 April 1, 2019 May 5, 2019 modern multimedia technologies and is accessible 24 hours a day via the Internet. You can reach Online Support by phone at 877-437-6349 or by email at
April 29, 2019 May 6, 2019 May 6, 2019 December 17/18, 2020 May 6, 2019 May 6, 2019 June 2, 2019 Online students use this system to view video content, receive and submit project FSOSupport@fullsail.com.
May 28, 2019 June 3, 2019 June 3, 2019 February 4/5, 2021 June 3, 2019 June 3, 2019 July 7, 2019 work and assignments, take tests and quizzes, communicate with instructors and
July 1, 2019 July 8, 2019 July 8, 2019 March 4/5, 2021 July 8, 2019 July 8, 2019 August 4, 2019
July 29, 2019 August 5, 2019 August 5, 2019 April 1/2, 2021 August 5, 2019 August 5, 2019 September 2, 2019 classmates, and review grades and course progress.
August 26, 2019 September 2, 2019 September 3, 2019 May 6/7, 2021 September 2, 2019 September 3, 2019 September 29, 2019
On-campus students also use Full Sail’s Online learning system for online-only courses, Housing Resources
September 23, 2019 September 30, 2019 September 30, 2019 June 3/4, 2021 September 30, 2019 September 30, 2019 October 27, 2019
October 21, 2019 October 28, 2019 October 28, 2019 July 1/2, 2021 October 28, 2019 October 28, 2019 November 24, 2019 which are notated in their respective degree sections, and for some assignments in All students are encouraged to contact the Housing Resources department for
November 18, 2019 November 25, 2019 November 25, 2019 August 5/6, 2021 November 25, 2019 November 25, 2019 January 5, 2020 their campus-based courses. assistance in finding suitable housing accommodations, as well as information on
January 3, 2020 January 6, 2020 January 6, 2020 September 2/3, 2021 January 6, 2020 January 6, 2020 February 2, 2020
roommates and local services. This assistance is offered at no charge.
Undergraduate Degrees - Online Students in online courses may log in to their courses and assignments at any hour Requirements
REGISTRATION TERM START START DATE GRADUATION DATE
January 3, 2019 January 7, 2019 January 7, 2019 June 3/4, 2021
and day they choose provided they meet all assignment deadlines. Full Sail reserves
Applicants to online-only degree programs will be required to complete a technology International Student Center
January 28, 2019 February 4, 2019 February 4, 2019 July 1/2, 2021 the right to adjust the order of courses and program content, staff or materials on a
February 25, 2019 March 4, 2019 March 4, 2019 August 5/6, 2021 course-by-course basis as needed. Students admitted to campus programs can be assessment. The assessment will determine whether students have the skills, International students may be assisted by the International Student Center in matters
March 25, 2019 April 1, 2019 April 1, 2019 September 2/3, 2021 afforded a limited time online delivery option (hybrid) for their program of study. For competencies, and access to technology necessary to succeed in a distance education regarding visa status. International students are welcome to seek assistance with
April 29, 2019 May 6, 2019 May 6, 2019 September 30/October 1, 2021
more information contact your admissions representative. environment prior to their enrollment in the program or course of study. issues of daily living such as opening bank accounts, obtaining driver’s licenses and
May 28, 2019 June 3, 2019 June 3, 2019 October 28/29, 2021
July 1, 2019 July 8, 2019 July 8, 2019 November 22/23, 2021 Once enrolled into a program, students will complete the orientation module. The medical insurance. The International Student Center works closely with other Full Sail
July 29, 2019 August 5, 2019 August 5, 2019 December 16/17, 2021 module explains the best practices for conducting online learning, overall operation staff members to ensure a smooth transition for students from other countries
August 26, 2019 September 2, 2019 September 3, 2019 February 3/4, 2022 2019 Holiday Schedule of the online platform, procedures for troubleshooting problems and contacting the attending Full Sail.
September 23, 2019 September 30, 2019 September 30, 2019 March 3/4, 2022
October 21, 2019 October 28, 2019 October 28, 2019 March 31/April 1, 2022 technical support team, and general school policy as it applies to the online format.
November 18, 2019 November 25, 2019 November 25, 2019 May 5/6, 2022 Campus
January 3, 2020 January 6, 2020 January 6, 2020 June 2/3, 2022
Please do not book travel outside of these dates. We reserve the right to schedule lectures
Applicants to online degree programs are required to have access to a reliable Services for Students with Disabilities
computer or tablet capable of running multimedia applications and navigating media
Graduate Degrees - Campus & Online and/or labs right up until the official start time of your Break period. rich websites. Applicants are also required to have access to a reliable high-speed Full Sail is committed to providing equal access to all students, including those who
REGISTRATION TERM START START DATE GRADUATION DATE Spring Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . April 20 (1am) - April 29 (7am), 2019 Internet connection. qualify as persons with disabilities. While upholding this commitment, Full Sail also
January 3, 2019 January 7, 2019 January 7, 2019 December 19/20, 2019 expects all students to maintain the high standards of academic achievement and
January 28, 2019 February 4, 2019 February 4, 2019 February 6/7, 2020 Memorial Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May 27 (1am) - May 28 (1am), 2019
February 25, 2019 March 4, 2019 March 4, 2019 March 5/6, 2020 excellence that are essential to the integrity of the school’s mission. By advancing these
March 25, 2019 April 1, 2019 April 1, 2019 April 2/3, 2020
July 4th Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . June 30 (1am) - July 8 (7am), 2019 Online Support aims, Full Sail ensures that its policies, practices, and procedures conform to federal,
April 29, 2019 May 6, 2019 May 6, 2019 May 7/8, 2020 Labor Day Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . September 1 (1am) - September 3 (7am), 2019 state, and local statutes and regulations.
May 28, 2019 June 3, 2019 June 3, 2019 June 4/5, 2020 The staff of Full Sail Online Support works together with students, faculty, and
Thanksgiving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . November 27 (1pm) - December 2 (1am), 2019
July 1, 2019 July 8, 2019 July 8, 2019 June 25/26, 2020 administration to make the student experience positive, reassuring, and seamless Provide written documentation to the Director of Student Affairs or Director of Student
July 29, 2019 August 5, 2019 August 5, 2019 August 6/7, 2020 Winter Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . December 21 (1pm), 2018 - January 6 (7am), 2020 throughout our online courses. Our mission is to provide the highest standard of Success regarding the nature of your disability and any reasonable considerations/
August 26, 2019 September 2, 2019 September 3, 2019 September 3/4, 2020
technical support and to nurture students’ growth and development while allowing accommodations that may be necessary. Such documentation must: (1) be from an
September 23, 2019 September 30, 2019 September 30, 2019 October 1/2, 2020 Online
October 21, 2019 October 28, 2019 October 28, 2019 October 29/30, 2020 them to enhance the skills necessary to be successful in an online environment. appropriate professional, (2) not be more than three years old and, (3) provide a clear
November 18, 2019 November 25, 2019 November 25, 2019 November 23/24, 2020 Please check with your instructors about how the break impacts your assignments and understanding of how the student is presently functioning. Full Sail’s confidentiality
January 3, 2020 January 6, 2020 January 6, 2020 December 17/18, 2020
Full Sail Support Specialists can assist with resolving technical issues associated with
due dates. the functionality of the online platform. You can reach Online Support by phone at policy provides that only the appropriate Full Sail personnel access this information
Certificate Programs - Online Spring Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . April 22 (12:01am) - April 29 (12:01am), 2019 877-437-6349 or by email at FSOSupport@fullsail.com. and it is stored in separate, confidential files. Except in instances of health or safety,
TERM START START DATE COMPLETION Memorial Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May 27 (12:01am) - May 28 (12:01am), 2019 information concerning the disability, accommodations, or documentation will not be
January 7, 2019 January 7, 2019 May 9/10, 2019 released without written consent.
February 4, 2019 February 4, 2019 June 6/7, 2019 July 4th Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . July 1 (12:01am) - July 8 (12:01am), 2019
March 4, 2019 March 4, 2019 June 27/28, 2019 Labor Day Break . . . . . . . . . . . . . . . . . . . . . . . . . . . Sept 2 (12:01am) - Sept 3 (12:01am), 2019, 2019 Provide ample time when requesting a reasonable accommodation(s). Requests
April 1, 2019 April 1, 2019 August 8/9, 2019 must be evaluated and arrangements made prior to the anticipated need for service/
May 6, 2019 May 6, 2019 September 5/6, 2019 Thanksgiving . . . . . . . . . . . . . . . . . . . . . . . November 28 (12:01am) - December 2 (12:01am), 2019
June 3, 2019 June 3, 2019 October 3/4, 2019 support. Full Sail cannot guarantee that appropriate accommodations/services can be
July 8, 2019 July 8, 2019 October 31/November 1, 2019
Winter Break . . . . . . . . . . . . . . . . . . . . . . . . . . December 23 (12:01am) - January 6 (12:01am), 2020 put in place without sufficient lead-time to make arrangements. Whenever possible,
August 5, 2019 August 5, 2019 November 25/26, 2019 please provide at least 60 days advance notice. The Director of Student Affairs,
September 2, 2019 September 3, 2019 December 19/20, 2019
September 30, 2019 September 30, 2019 February 6/7, 2020
assigned by the President, makes determinations of reasonable accommodations for
October 28, 2019 October 28, 2019 March 5/6, 2020 students with disabilities. Fax documentation to (407) 552-2072.
November 25, 2019 November 25, 2019 April 2/3, 2020
January 6, 2020 January 6, 2020 May 7/8, 2020

210 FUL L SA I L U NI VE R SI T Y GEN ER A L I NF O RM A TI O N | Class Schedules, Online Education & Student Services 211
Student Services Policies and Procedures

Academic Success Department/ Academic Grading Scale Appeals Clock Hour-to-Credit Hour Conversion
Personal Advisement Grades are given for both academics and attendance. Students are required to obtain Any disciplinary or administrative action taken according to Full Sail policies may be One “clock hour” is defined as a period of no less than 50 minutes during which a
a passing grade in each course and 90 percent attendance. A passing grade in an appealed to an Appeals Committee. Appeals must be submitted in writing to Academic student participates in a learning activity. The conversion of clock hours to credit hours
The staff of the Academic Success Department works collaboratively with
associate- or bachelor-level program is a D or a numerical grade of 70. A passing grade Advisors. The Appeals Committee is convened as required by the Director of Advising is calculated on a semester credit hour basis. One semester credit hour is equal to 45
the students, faculty and administration to create a positive environment for
in a master-level program is a C or a numerical grade of 73. and consists of no less than five senior Full Sail administrators including the Program units of academic activities:
development throughout our student’s academic journey. We aim to provide support
The grading scale is as follows: Director for a given student’s particular program of study.
and encouragement that enables our students to develop character and integrity
while expanding their competency and skills. We strive to endorse learning in the One clock hour of Lecture or Lab 2.0 units
Undergraduate Degrees
classroom and in the community, not only through academics but through personal Attendance
growth and maturity. One hour of out-of-class work
GRADE NUMERICAL GRADE GRADE POINTS 0.5 units
For students in on-campus programs, regular class attendance and lab participation and/or preparation for a Lecture or Lab
The Academic Success Department provides services through Academic Advising, are two of the most significant factors for success. Students are expected to attend
A+ 95–100 % 4.0 A credit hour/unit chart is incorporated into each course syllabus and includes
Student Records, Student Success Seminars, Global Professionalism Standards, and classes and lab sessions unless prevented by illness or emergency. To satisfactorily
the Library. We work closely with the faculty to ensure the best support services for A 90-94 % 3.5 a breakdown of the total number of units for the academic activities in each
complete a course, students must attend a minimum of 90 percent of the lectures,
all students. respective course.
B+ 85-89 % 3.0 seminars, and lab sessions.
Academic Advisors can assist with scheduling issues, leaves of absence, community If unexcused absences exceed 10 percent of a course’s total hours, students fail the
B 80-84 % 2.5
referrals, and can act as a contact for parents. Academic Advisors are available course. Tardiness is entered on class records, whether excused or unexcused. An Conduct
during regular office hours Monday through Friday, either by appointment or on an C+ 76-79 % 2.0 accumulation of 5 “tardies” equals one unexcused absence. Leaving class early is
availability basis. Some Academic Advisors are available by phone until 9:00pm on Students are expected to conduct themselves honorably and with dignity at all times.
C 73–75 % 1.5 considered an unexcused absence. They are responsible for learning and abiding by state and local laws. Conviction for
Monday through Thursday evenings.
D 70-72 % 1.0 The failure of a course either online or on campus can affect a student’s cumulative a criminal offense or any behavior reflecting dishonor or discredit on the college is
The lobby of Full Sail 3B (FS3B) and the lobby of Full Sail Bldg. 2 is manned by grade point average, thereby resulting in a probationary status. If no improvement sufficient grounds for termination. In addition, Full Sail reserves the right to terminate
support staff 24 hours a day. There is also a security team on the premises 24 F below 70 % 0 is shown over the designated period, student status will then be determined by the enrollment in the event of cheating, disruptive behavior, substance abuse or
hours a day for emergencies. Director of Academic Advising. This determination may include interruption of training. destruction of property at studios, offices, classrooms, or any other accommodations
Graduate Degrees
arranged by Full Sail. Although the mode of dress is casual, shoes, pants and shirts
Specific daily attendance is not recorded for online courses, as it would be on campus.
The Student Success Seminars GRADE NUMERICAL GRADE GRADE POINTS must be worn at all Full Sail-related activities. Discretion, modesty, and good taste are
Students are required, however, to maintain weekly logins and timely submissions of
expected at all times.
A+ 95–100 % 4.0 assignments or they may risk being withdrawn for lack of attendance.
The Student Success Seminars, unique to Full Sail and available online and on
campus, are offered as a service to Degree-seeking students. These optional classes A 90–94 % 3.5
in human performance enhancement are not remedial classes, but have been Auditing Course Numbering System
designed specifically to help students perform well within Full Sail’s immersive B+ 85–89 % 3.0
Each course is assigned a three- or four-letter course prefix that identifies the degree
Degree Programs. The Student Success Seminars are designed to help students Graduates of Full Sail’s Degree Programs may audit (attend without credit) any current
B 80–84 % 2.5 program the class is associated with and a three- or four-digit course suffix that
acquire tools for building competency, self-esteem and self-management. Topics course in their degree program with permission of the Director of Student Affairs.
identifies the level, course number, and course version of each course within their
covered include discussions about study skills and test-taking strategies, developing C 73–79 % 2.0 Auditing is allowed on an available-seating basis.
respective program.
positive strategies for dealing with life circumstances and relationships, managing D 70–72 % 1.0
stress, balancing logic and emotion, creative and critical thinking, budgeting and Changes
money management, and time management. There are no fees for these seminars F 0–69 % 0.0 Credit for Previous Education
and they may be prescribed, when indicated by lower than expected academic Unless otherwise stated in each course syllabus, grades are rounded to the nearest Full Sail reserves the right to affect changes in tuition, textbooks, equipment,
Students with previous postsecondary education may request credit for
achievement, by the Director of Student Affairs. percentage point. administration, schedules, subject matter, faculty and staff, and to teach courses
previous education.
Students who successfully complete five (5) Student Success Seminars receive in any order it deems necessary. Students will be notified of such changes. Tuition
ten (10) points that they may apply at graduation to any course they successfully will not be modified once the enrollment agreement is signed. Transfer Credit
Advancement
complete. These points may not be separated, nor can they be applied to test-out Those seeking transfer credit from another accredited postsecondary school while
scores. Likewise, they cannot be used to change a failing grade into a passing one. An academic year consists of 32 weeks of instruction. In order to advance to the next Class Size attending Full Sail submit a copy of official transcripts to the Document Management
grade level (freshman to sophomore, etc.), students must earn a minimum of 24 Team. To receive transfer credit, students must have successfully completed courses
semester credits during that academic year. Full Sail’s philosophy is to put students in environments with optimal student to similar in scope and content to Full Sail courses. The submission of a copy of official
instructor ratios. To achieve this, the student to lab specialist ratio in lab settings can college transcripts must occur within the first two weeks of attendance at Full Sail. For
vary from six-to-one to twenty-four-to-one, depending on the degree program and the those classes that begin the first week in a degree program, a copy of official college
Anti-Hazing Policy needs of students in a specific lab. transcripts must be received before class begins. The right to receive transfer credit for
Full Sail does not allow hazing for any reason whatsoever. Students engaging in any Lectures vary in size from course to course, but the maximum size for a degree a course is only granted for successful completion of prior education in subjects that
potentially harmful activities will be disciplined and may be subject to suspension program’s core curriculum is 85. In lectures attended by students from multiple degree have received a grade of C or better. Transfer credits are awarded based on courses
or termination. programs, the maximum number is 120. Although these are Full Sail’s published already completed and recommendations to attend courses at other institutions
maximum class sizes, most classes within the degree programs typically range cannot be provided. Acceptance of transfer credit may change a student’s eligibility for
between 36 and 85 students. certain types of financial aid. Full Sail may request additional documentation to verify
and/or assess the preparation provided by the issuing institution. In all cases, Full Sail
Online course sections are limited to a maximum of 25 students per instructor.
retains the sole discretion to determine the transferability of credits.

212 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Student Services & Policies and Procedures 213


Policies and Procedures

Credit by Examination Global Professionalism Standards 3. Not accrue in excess of 1.5 times the credits required to complete the program, SCNS taxonomy, “ENC” means “English Composition,” the century digit “1” represents
Undergraduate, campus-based students are eligible for credit by examination (CE) 4. Achieve an overall cumulative GPA of 3.0 “Freshman Composition,” the decade digit “0” represents “Freshman Composition
For over 30 years, Full Sail has built relationships within the Entertainment Media Skills,” and the unit digit “1” represents “Freshman Composition Skills I.”
to earn credit toward graduation. Undergraduate campus students who have work
Industry and has learned from industry professionals, our alumni and Advisory Board In order to graduate from one of Full Sail’s certificate programs, a student must:
experience or who cannot provide a college transcript prior to the deadline for In the sciences and certain other areas, a “C” or “L” after the course number is known
members, those items that are crucial to a successful career. It is the school’s role 1. Achieve a minimum GPA of 1.0 in each course and an attendance rate
submission, may take a CE test in each course for which credit is being sought and of 90 percent in each course, as a lab indicator. The “C” represents a combined lecture and laboratory course that
to ensure that each student understands, accepts, and adheres to specific industry
must obtain a score of 75 percent or better in order to receive credit. CE tests must meets in the same place at the same time. The “L” represents a laboratory course or
expectations placed upon graduates as they pursue their chosen field. In addition to 2. Complete all applicable courses within the program,
occur within the first two weeks of attendance at Full Sail. For those classes that begin the laboratory part of a course that has the same prefix and course number but meets
the school’s widely-respected education, Full Sail is a unique community that promotes 3. Not accrue in excess of 1.5 times the credits required to complete the program,
the first week, the test must be taken before the course begins. A minimum of 25 at a different time or place.
the importance of a vital code of conduct, which will allow a student to transition into a
percent of an undergraduate degree program’s semester hours or equivalent must 4. Achieve an overall cumulative GPA of 2.0
successful media professional. Transfer of any successfully completed course from one participating institution to
be taken to receive a degree from Full Sail University. Matriculation agreements with
In order to earn the Intensive English Certificate of Completion, a student must: another is guaranteed in cases where the course to be transferred is equivalent to
other postsecondary institutions or universities are handled on an individual basis and The Global Professionalism Standards (GPS) program is a formal set of standards
1. Achieve a final grade of 70 percent or higher in each course, one offered by the receiving institution. Equivalencies are established by the same
may negate the usual testing procedure. for professional conduct which reflects the expectations of the industry. While
prefix and last three digits and comparable faculty credentials at both institutions. For
these standards have been represented in the Full Sail Student Manual’s code of 2. Maintain an attendance rate of 90 percent in each course,
CE tests can only be taken one time. There is no fee to take the exam, but it must example, ENC 1101 is offered at a community college. The same course is offered at
conduct since the school’s inception, this expanded program quantifies these terms, 3. Satisfactorily complete the Accuplacer exit exam with the combined
be scheduled through Enrollment or the Student Success Department prior to the a state university as ENC 2101. A student who has successfully completed ENC 1101
allowing students to measure their progress as well as giving them a platform from minimum score of: Reading (82), Listening (70), Sentence Meaning
beginning of a course. If a student starts a course, they are no longer eligible to take at a Florida College System institution is guaranteed to receive transfer credit for ENC
which excellence can be gauged. These initiatives address the need for students (88), Language Use (82), and WritePlacer (4). A student may only
the CE test for that course. 2101 at the state university if the student transfers. The student cannot be required to
and graduates alike to exhibit a desired level of professionalism thereby ensuring retake the Accuplacer exam twice. A student who does not pass the
Graduate, online students who have at least five years of management and/or Accuplacer exam after three attempts will be dismissed from the take ENC 2101 again since ENC 1101 is equivalent to ENC 2101. Transfer credit must
each student a respectful, optimized learning environment, while allowing Full Sail
leadership experience may be eligible for credit by examination. For the following Intensive English certificate. be awarded for successfully completed equivalent courses and used by the receiving
graduates to be viewed as more competitive and better qualified for entering the
graduate degree programs: Business Intelligence Master of Science, Entertainment institution to determine satisfaction of requirements by transfer students on the same
industry. The GPS contains five main components that will be evaluated throughout Students are required to fulfill all financial obligations before a certificate of completion
Business Master of Science, or Digital Marketing Master of Science, a maximum of basis as credit awarded to the native students. It is the prerogative of the receiving
the education term as a student. These components are: and final transcripts are issued.
five courses may be considered for credit by examination. Prospective students will institution, however, to offer transfer credit for courses successfully completed that
• Timeliness
be asked to submit their undergraduate transcript, a résumé, and a letter of intent have not been designated as equivalent. NOTE: Credit generated at institutions on the
• Evidencing Respect quarter-term system may not transfer the equivalent number of credits to institutions
to qualify for credit by examination. The final decision to allow CE tests rests with the
• Preparation
Florida’s Statewide Course Numbering System on the semester-term system. For example, 4.0 quarter hours often transfers as 2.67
Program Director of the graduate degree program. Not all courses in these programs
are eligible for credit by examination. Students must achieve a score of 85 percent • Alertness/Attentiveness Courses in this catalog are identified by prefixes and numbers that were assigned semester hours.
or better in order to receive credit. A majority of the credits required for a graduate • Compliance with Full Sail’s policies as well as local and federal laws by Florida’s Statewide Course Numbering System (SCNS). This numbering system is
used by all public postsecondary institutions in Florida and by participating nonpublic The Course Prefix
degree program must be completed at Full Sail University. Each student’s professional skills will be assessed during their tenure with Full Sail in
institutions. The major purpose of this system is to facilitate the transfer of courses The course prefix is a three-letter designator for a major division of an academic
If credit is earned, the tuition and credit hours are revised for the degree program three areas: Learning Environments, Education,and Community. discipline, subject matter area, or subcategory of knowledge. The prefix is not
between participating institutions. Students and administrators can use the online
accordingly. Successful completion of a CE test results in a test-out (TO) on the • Learning Environments and Education: The ability to follow the code of conduct SCNS to obtain course descriptions and specific information about course transfer intended to identify the department in which a course is offered. Rather, the content
student’s transcript. The credit does not affect the student’s GPA but does count as set forth in the Full Sail Student Manual (factors including: timeliness, evidencing
between participating Florida institutions. This information is at the SCNS website at of a course determines the assigned prefix to identify the course.
hours toward graduation and maximum time frame. respect, preparation, alertness/attentiveness and compliance with Full Sail’s
policies as well as local and federal laws) will ensure that each student maintains a
http://scns.fldoe.org.
Authority for Acceptance of Equivalent Courses
CE tests are not available for all courses. Some technical courses may require both GPS score of 100 percent. Failure to follow any and/or all parts of the Full Sail code Each participating institution controls the title, credit, and content of its own courses
a written test and a practical test. Many intermediate and advanced courses in the of conduct will result in points being deducted from the GPS score. Section 1007.24(7), Florida Statutes, states:
and recommends the first digit of the course number to indicate the level at which
program’s core curriculum are not eligible for credit by examination. A specific list • Community: This element represents the ability to add to the GPS score by students normally take the course. Course prefixes and the last three digits of the Any student who transfers among postsecondary institutions that are fully accredited by a regional
of courses available for credit by examination may be obtained from the Enrollment contributing and participating in events both within Full Sail and throughout the course numbers are assigned by members of faculty discipline committees appointed or national accrediting agency recognized by the United States Department of Education and that
team. Credits earned via credit by examination may change a student’s eligibility for larger community. Events may include: volunteer work, attending designated participate in the statewide course numbering system shall be awarded credit by the receiving
for that purpose by the Florida Department of Education in Tallahassee. Individuals
certain types of financial aid. tutorials or workshops, starting or participating in a community-minded group, or institution for courses satisfactorily completed by the student at the previous institutions. Credit
nominated to serve on these committees are selected to maintain a representative shall be awarded if the courses are judged by the appropriate statewide course numbering system
organizing a benevolent fund-raising event.  balance as to type of institution and discipline field or specialization.
Transferability of Credit faculty committees representing school districts, public postsecondary educational institutions, and
• The Global Professionalism Standards program was created with the help of participating nonpublic postsecondary educational institutions to be academically equivalent to
Questions regarding matriculation should be directed to the institution at which industry professionals and students to help the current student become familiar The course prefix and each digit in the course number have a meaning in the SCNS.
courses offered at the receiving institution, including equivalency of faculty credentials, regardless of
continued education is being sought. The transferability of credit from Full Sail to with the professional attributes of employment and to enhance the ability to The listing of prefixes and associated courses is referred to as the “SCNS taxonomy.” the public or nonpublic control of the previous institution. The Department of Education shall ensure
another institution is at the discretion of the accepting institution. It is the student’s successfully navigate within a professional environment. Descriptions of the content of courses are referred to as “statewide course profiles.” that credits to be accepted by a receiving institution are generated in courses for which the faculty
responsibility to confirm whether or not credits will be accepted by another college. possess credentials that are comparable to those required by the accrediting association of the
Example of Course Identifier receiving institution. The award of credit may be limited to courses that are entered in the statewide
Graduation Requirements PREFIX LEVEL CODE
(FIRST DIGIT)
CENTURY DIGIT
(SECOND DIGIT)
DECADE DIGIT
(THIRD DIGIT)
UNIT DIGIT
(FOURTH DIGIT) LAB CODE course numbering system. Credits awarded pursuant to this subsection shall satisfy institutional
Evaluations In order to graduate from one of Full Sail’s undergraduate degree programs, ENC 1 1 0 1
requirements on the same basis as credits awarded to native students.
Lower (Freshman) No laboratory
During courses, students are evaluated on their performance through a series of a student must: English
Composition
Level At This
Freshman
Composition
Freshman
Composition Skills
Freshman
Composition Skills I
component Exceptions to the General Rule for Equivalency
Institution in this course
quizzes, exams, and lab evaluations. They are evaluated on theory, technical and 1. Achieve a minimum GPA of 1.0 in each course and an attendance rate Since the initial implementation of the SCNS, specific disciplines or types of courses
practical application, and attitude. of 90 percent in each course, General Rule for Course Equivalencies have been excepted from the guarantee of transfer for equivalent courses. These
2. Complete all applicable courses within the degree, Equivalent courses at different institutions are identified by the same prefixes and include courses that must be evaluated individually or courses in which the student
3. Not accrue in excess of 1.5 times the credits required to complete the program, same last three digits of the course number and are guaranteed to be transferable must be evaluated for mastery of skill and technique. The following courses are
between participating institutions that offer the course, with a few exceptions, as listed exceptions to the general rule for course equivalencies and may not transfer.
4. Achieve an overall cumulative GPA of 2.0
below in Exceptions to the General Rule for Equivalency. Transferability is at the discretion of the receiving institution.
In order to graduate from one of Full Sail’s graduate degree programs, a student must: A. Courses not offered by the receiving institution.
1. Achieve a minimum GPA of 2.0 and a minimum attendance rate of 90
For example, a freshman composition skills course is offered by 84 different public
B. For courses at nonregionally accredited institutions, courses offered
percent in each course, and nonpublic postsecondary institutions. Each institution uses “ENC_101” to identify prior to the established transfer date of the course in question.
its freshman composition skills course. The level code is the first digit and represents
2. Complete all applicable courses within the program,
the year in which students normally take the course at a specific institution. In the

214 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Policies and Procedures 215


Percentage of
Number of Calendar = Incomplete Semester
Days in the Semester

Percentage of Incomplete Semester Incomplete


Policies and Procedures X Total Semester Tuition Charges
= Tuition Balance

Incomplete Tuition Balance


EXCEPTIONS:XIf an = Iowa Tuition Reduction
C. Courses in the _900-999 series are not automatically transferable,
and must be evaluated individually. These include such courses as
Institutional Refund Policy Funds are refunded to the Title IV Programs in the following federally mandated order: 90%Iowa online student cancels his/her program at any time due to
1. Unsubsidized Federal Stafford loans the student’s physical incapacitation, the student’s refund shall be calculated using the
Special Topics, Internships, Apprenticeships, Practica, Study Abroad, following formula:
Theses, and Dissertations.
Refunds 2. Subsidized Federal Stafford loans
Full Sail University’s Institutional Refund Policy has been established in accordance with 3. Federal PLUS loans Number of Remaining Calendar Days in the Semester
D. Applied academics for adult education courses. Iowa Tuition Reduction = Total Semester
X
current state and federal regulations and applicable accrediting standards. A refund 4. Federal Pell grants
Tuition Charges
Number of Calendar Days in the Semester
E. Graduate courses.
to the student or fund source may result from the application of Full Sail University’s
F. Internships, apprenticeships, practica, clinical experiences, and study 5. Academic Competitiveness Grant (ACG)
Institutional Refund Policy.
abroad courses with numbers other than those ranging from 900-999. 6. National Science and Mathematics Access to Retain Talent (SMART) Cancellation due to physical incapacitation will require medical documentation.
G. Applied courses in the performing arts (Art, Dance, Interior Design, Refunds Due to Cancellations 7. Federal Supplemental Education Opportunity Grant (FSEOG) MARYLAND
Music, and Theatre) and skills courses in Criminal Justice (academy Students who are not accepted by the University or cancel enrollment within five (5)
certificate courses) are not guaranteed as transferable. These courses 8. Other grant or loan assistance authorized by Title IV of the HEA, as Refunds due to Withdrawal
business days of Full Sail University’s receipt of a signed enrollment agreement are amended
need evidence of achievement (e.g., portfolio, audition, interview, etc.). (For Maryland Students Enrolled in Online Programs)
entitled to a 100% refund of tuition and fees (0% tuition and fees charged).
When a student withdrawal involves the repayment of Title IV funds, Full Sail University Full Sail University uses a pro-rata refund policy for Maryland residents who are
Courses at Nonregionally Accredited Institutions Students who have not visited Full Sail University prior to enrollment will have the
returns these funds based semesters. enrolled in online programs. Maryland online students have seven (7) calendar days
The SCNS makes available on its home page (http://scns.fldoe.org) a report entitled opportunity to cancel all courses without penalty (0% of tuition and fees charged) within
If a student withdraws on or before completing sixty (60) percent of the semester, a after signing their enrollment agreement to cancel their enrollment for a full refund of
“Courses at Nonregionally Accredited Institutions” that contains a comprehensive three (3) business days following either the regularly scheduled orientation or following a
portion of the total Title IV funds awarded will be returned. The Return of Title IV Funds tuition and fees.
listing of all nonpublic institution courses in the SCNS inventory, as well as each tour of the school.
calculation may result in the student owing a balance to the Federal Government and, After the seven (7) day cancellation period, but before instruction has begun, the
course’s transfer level and transfer effective date. This report is updated monthly. Under any other circumstances, the $75 registration fee is retained by Full Sail University.
in some cases, to Full Sail University. student is eligible for a full refund, minus the registration fee.
Questions about the SCNS and appeals regarding course credit transfer decisions Refunds Due to Withdrawal Refunds are made within thirty (30) days of the date that the institution determines After the seven (7) day cancellation period, and after instruction has begun, the refund
should be directed to Debbie Mills, Director of Student Affairs or to the Florida
Full Sail University has an established add/drop period that is the first week of each that the student has withdrawn. calculation is as follows:
Department of Education, Office of Articulation, 1401 Turlington Building, Tallahassee,
Florida 32399-0400. Special reports and technical information may be requested by semester. All tuition and fees will be refunded to students who drop within the add/ PERCENTAGE OF TUITION REFUNDED PERCENTAGE OF SEMESTER COMPLETED
Living Expense Repayment
calling the SCNS office at (850) 245-0427 or at http://scns.fldoe.org. drop period. After the add/drop period, the tuition and fees for the semester will be 90% Less than 10%
charged as follows: (residents of Iowa, Maryland, and Wisconsin, please see page 217 If a student is provided with living expense funds originating from a student financial
80% 10% up to but not including 20%
for your refund policy): assistance program and the student fails to complete the semester for any reason, the
60% 20% up to but not including 30%
Interruption of Training PERCENTAGE OF TUITION CHARGED DROP DATE
student is required to return the unearned funds. Full Sail will notify the student of the
40% 30% up to but not including 40%
amount owed. If the student fails to satisfy the repayment, he or she will be ineligible
In extenuating circumstances, students may apply for an Interruption of Training (IOT) 0% of tuition charged Prior to semester start date 20% 40% up to but not including 60%
for any further federal student financial aid assistance.
for 90 days per Academic Year (2 Semesters). Students are required to complete the 0% of tuition charged During Add / Drop Period 0% More than 60%
request form with a Student Advisor, which must include the following information: (first week of semester) IOWA Refunds will be paid within thirty (30) days of the date that the institution determines
specific reason for the IOT, date IOT starts (must be equal to first scheduled class 25% of tuition charged During second week of semester Full Sail University is not required to be authorized by the Iowa College Student Aid that the student has withdrawn. If the university cancels or discontinues a course or
day missed), and date of return to classes (cannot exceed 90 days in an Academic 75% of tuition charged During third week of semester Commission. Full Sail University uses a pro-rata refund policy for Iowa residents who educational program stated in the enrollment agreement, the university will refund all
Year). It is recommended that financial aid recipients considering an Interruption of 100% of tuition charged After third week of semester are enrolled in online programs. Students who are not accepted by the University monies paid for that course or program.
Training consult their Financial Aid Administrator about the probable effect it will have All institutional fees will be refunded to students when unopened materials and or cancel enrollment within five (3) business days of Full Sail University’s receipt of a
on projected grant and loan disbursements. While on IOT, students may not receive equipment are returned to Full Sail University. The date from which the refund is signed enrollment agreement are entitled to a 100% refund of tuition and fees (0% WISCONSIN
financial aid disbursements for either tuition payment or living expense stipends. calculated is the last date that the student attended a class. Refunds will be made tuition and fees charged). Under any other circumstances, the $75 registration fee is Refunds due to Withdrawal
Current financial aid funding may change, and future financial aid eligibility may within thirty (30) days of the date that Full Sail University determines that the student retained by Full Sail University. (For Wisconsin Students Enrolled in Online Programs)
be delayed and changed by the length of time the student is on a leave. A student has withdrawn. The original source from which monies are received dictates the Refunds will be paid within thirty (30) days of the date that the institution determines Full Sail University uses a pro-rata refund policy for Wisconsin residents who are
may be required to complete additional financial aid application forms based on entity to which monies are to be refunded. In the event of a student’s prolonged that the student has withdrawn. If the University cancels or discontinues a course or enrolled in online programs. Wisconsin Online students have three (3) business days
the timing of their IOT within the financial aid period. Only students who maintain illness, accident, death in the family, or other circumstances that make completion educational program stated in the Enrollment Agreement, the University will refund all from the time of enrollment to cancel their enrollment for a full refund of tuition and
satisfactory progress with a GPA of 1.0 or higher will be granted an IOT. Students not of the semester impossible or impractical, the school will attempt to make a fair and monies paid for that course or program. fees. After the three (3) business day cancellation period, all tuition, excluding the
communicating and/or not returning to school at the scheduled end of an official IOT reasonable settlement. Full Sail University reserves the right to modify these policies in
Iowa residents who are enrolled in online programs will receive a refund of tuition registration fee, will be refunded to students that drop within the first five (5) days of
will be dismissed. order to remain in compliance with any changes in the applicable laws and regulations.
charges in an amount that is not less than ninety percent (90%) of the amount of the semester.
Interruption of Training for Active Military Students Repayment of Government Program Funds tuition charged to the student multiplied by the ratio of the remaining number of Refunds will be paid within thirty (30) days of the date that the institution determines
In an effort to support our students who are members of the armed forces, Full calendar days in the school period to the total number of calendar days in the school that the student has withdrawn. If the University cancels or discontinues a course or
If a student is terminated, withdraws, or otherwise fails to complete a semester and
Sail University will allow active military personnel one additional IOT period during period. In accordance with Iowa refund policies, refunds will be calculated for the educational program stated in the Enrollment Agreement, the University will refund all
received financial aid while enrolled, the Federal Government dictates how refunds (if
a 12-month period. The combined IOT periods cannot exceed 180 days within a following formula: monies paid for that course or program.
applicable) are repaid.
12-month period. Refunds will be calculated for the semester using the following chart:
Students on Trial Periods: Once a student has successfully completed the Trial Period Number of Remaining Calendar
Return From Interruption of Training and becomes a regular student, otherwise eligible trial period students become eligible Days in the Semester Percentage of SEMESTER BY WEEK PERCENTAGE OF PERCENTAGE OF
Number of Calendar = Incomplete Semester TUITION REFUNDED SEMESTER COMPLETED
Students must contact a Student Advisor at least 2 weeks prior to returning from their for Title IV, HEA program funds back to the beginning of the payment or loan period, Days in the Semester
as applicable, including the trial period, and the Title IV Refund Policy and Institutional Week 1 100% 6.25%
IOT to confirm their return. A Return from IOT form will be initiated by the Student
Withdrawal Policy applies. Week 2 80% 12.50%
Advisor, and the student must be cleared by all departments before a schedule to Percentage of Incomplete Semester Incomplete Week 3 80% 18.75%
return to classes is generated. Students returning from IOT should confirm clearance The return of financial aid is dictated by The Return of Title IV Funds calculation policy. X Total Semester Tuition Charges
= Tuition Balance
to return with their Student Advisor the week prior to start of new classes. Schedules If a refund results from this calculation, federal policy requires that these unearned Week 4 70% 25%
may be accessed through the Propeller site or from a Student Advisor. funds be returned to the applicable Title IV financial aid fund source. Week 5 60% 31.25%
Incomplete Tuition Balance Week 6 60% 37.5%
X 90%
= Iowa Tuition Reduction
Week 7 50% 43.75%
Week 8 50% 50%

216 FUL L SA I L U NI VE R SI T Y
= Total Semester Number of Remaining Calendar Days in the Semester G E NE RA L I NF O RM A TI O N | Policies and Procedures 217
Iowa Tuition Reduction
Tuition Charges X Number of Calendar Days in the Semester
Policies and Procedures

Week 9 40% 56.25% charge for additional months of classes due to excused absences or poor academic • After 50% of program completion, achieve an ROP of 66.67% Students who do not meet Full Sail grading, attendance, financial, or conduct
Week 10 0% 62.5% achievement; however, if a student withdraws prior to graduation, all weeks of standards may be placed on probation. During this time, students are advised as to
Satisfactory Academic Progress (SAP) will be monitored at the end of each semester in
Week 11 0% 68.75% attendance (even repeats for academic failure) will be counted toward the weeks of the level of improvement or the action necessary to rectify the probationary status
order to provide an intervention for those who do not meet the SAP standards. Failure to
Week 12 0% 75% attendance for percentage of tuition owed. through meetings with their advisor and written notification via the Academic Recovery
obtain these averages may result in the student being placed on Academic Probation.
Week 13 0% 81.25% Students who fail a course due to poor attendance, or who retake a course for a third Plan. Students are removed from probation when satisfactory progress standards
Week 14 0% 87.5% time, must repay the course tuition. CERTIFICATE STUDENTS have been met. Students who do not meet satisfactory progress requirements at the
Undergraduate certificate students must successfully complete a course with a grade end of their probationary period are subject to termination.
Week 15 0% 93.75% There are some courses in degree programs that a student must complete within
Week 16 0% 100% of D or above. Post-baccalaureate certificate students must successfully complete
two attempts or that student will be dismissed from the program. This information is
a course with a grade of C or above. Financial aid students who do not maintain Progress Records and Reports
Student’s Right to Cancel Form: fullsail.edu/resources/brochure-file/wisconsonrtc.pdf provided to the students in the syllabus received on the first day of those classes.
Satisfactory Progress may not be able to receive federal and/or private aid funds
until their progress is satisfactory. Progress records are permanently maintained by the school. Grades and attendance
Living Expenses Maintaining Satisfactory Progress To maintain academic progress for the purpose of Satisfactory Progress toward
for each course are posted on the student’s personal page on the Student Intranet
site. Unofficial transcripts of student progress are available by completing a Transcript
Disbursement of living expense funds due to the student may be withheld certificate completion, students must achieve a satisfactory grade point average
UNDERGRADUATE DEGREE STUDENTS Request Form.
or delayed pending receipt of payment for any outstanding account balances as well as a satisfactory rate of progress (ROP).
Undergraduate degree students must successfully complete a course with a grade of D Parents seeking access to this progress must have students sign an authorization
owed by the student. Students not actively attending classes may not receive Certificate students must achieve the following GPA:
or above. Financial aid students who do not maintain Satisfactory Progress may not be to release records and, that being done, may call the college for a verbal check on
living expense disbursements. • Up to 50% of certificate completion, achieve a GPA of 1.5 for undergraduate
able to receive federal and/or private aid funds until their progress is satisfactory. academic progress.
certificate students and 2.5 for post-baccalaureate certificate students
To maintain academic progress for the purpose of Satisfactory Progress toward • Between 50 and 100% of certificate completion, achieve a GPA of 2.0 Transcript requests must be in writing from the student. To request a transcript, the
Make-up Work a degree, students must achieve a satisfactory grade point average as well as a for undergraduate certificate students and 3.0 for post-baccalaureate student may either complete a Transcript Request Form in the Education Reception
Students with an excused absence who are eligible to make up work should contact satisfactory rate of progress (ROP). certificate students Area, on the Student Intranet site, or by sending a letter that includes the student’s
the appropriate Course Director(s) within seven days to make arrangements. Undergraduate students must achieve the following GPA: full name, date of birth, social security number, program of study, and the student’s
A student’s ROP is calculated by dividing the number of credits earned by the number
• Up to 25% of program completion, achieve an GPA of 1.0 signature. Requests for transcripts will be processed within 14 days of receipt.
Due to the nature of on-line courses and the accelerated pace, make-up work is not of credits attempted. Certificate students must achieve the following ROP:
Transcripts will be available for pick-up at the Education Reception desk unless
offered. In extenuating circumstances, the Course Director may choose to allow a • Between 25 and 50% of program completion, achieve a GPA of 1.5 • Up to 50% of certificate completion, achieve a ROP of 55% for undergraduate
instructed otherwise by the student. There is a $5.00 charge for each official transcript.
short extension for the submission of an assignment, but this must be arranged • Between 50 and 75% of program completion, achieve a GPA of 1.75 certificate students and 60% for post-baccalaureate certificate students
in advance with the Course Director. Authorization for an extension is solely at the • Between 75 and 100% of program completion, achieve a GPA of 2.0 • Between 50 and 100% of certificate completion, achieve a ROP of 66.67% for both
discretion of the Course Director. undergraduate and post-baccalaureate certificate students Re-Entry
A student’s ROP is calculated by dividing the number of credits earned by the number
of credits attempted. For instance, if a student has attempted 110 credits but only Satisfactory Academic Progress (SAP) will be monitored at the end of each semester in Students wishing to re-enter school must contact their Academic Advisor. Re-entry will
Maximum Time Frame for Program Completion successfully earned 75 of those credits, the ROP would be 68.2 percent. order to provide an intervention for those who do not meet the SAP standards. Failure to depend on the academic progress made by the student in their previous enrollment
obtain these averages may result in the student being placed on Academic Probation. at the university. A student who was dismissed or administratively withdrawn by the
All degree students must complete their training within the maximum time frame Undergraduate students must also achieve the following ROP:
university may not be eligible for re-entry, depending on the severity of the situation
(MTF) for their degree program. In order to stay within the maximum time frame, • Up to 25% of program completion, achieve an ROP of 50% INTENSIVE ENGLISH CERTIFICATE STUDENTS
surrounding the withdrawal. To re-enter, a Change of Enrollment (COE) will be initiated
the credit hours attempted cannot exceed 1.5 times the credit hours required to • Between 25 and 50% of program completion, achieve an ROP of 55% Students in the Intensive English certificate are required to make regular progress in by the Academic Advisor and/or COE Assessment Team Member and the student must
complete the program. If a student fails to complete all required coursework within the • Between 50 and 75% of program completion, achieve an ROP of 60% the English language. This requires the following: be cleared by all departments before a schedule to return to classes is generated.
maximum time frame, they will not be eligible to receive their diploma or certificate. • Between 75 and 100% of program completion, achieve an ROP of 66.67% • Pass each course with a 70% or higher Re-entry requests must be initiated by the student. Family members may not request
For example: • Regularly attend class (90% of class hours) a Change of Enrollment (COE) on the student’s behalf. Any balance of tuition must be
Satisfactory Academic Progress (SAP) will be monitored at the end of each semester
• An associate’s degree that requires 60 credit hours would have an MTF of 90 • Respect university policies, including academic and behavioral requirements paid prior to re-entry.
in order to provide an intervention for those who do not meet the SAP standards.
credit hours attempted. • Regularly complete in-class and out-of-class work at an average level or higher If withdrawn for more than one year, reentering students will be charged the
Failure to obtain these averages may result in the student being placed on Academic
• A bachelor’s degree that requires 120 credit hours would have an MTF of 180 Probation. • Make progress in the English language currently applicable tuition price and will be responsible for any increased amounts.
credit hours attempted. Students may receive credit only for the common classes that were passed prior to
GRADUATE DEGREE STUDENTS Students who do not meet these requirements for progress will be placed on
• A master’s degree that requires 40 credit hours would have an MTF of 60 credit their withdrawal.
hours attempted. Academic Probation. During this time, students are advised as to the level of
Graduate degree students must successfully complete a course with a grade of C or
improvement or the action necessary to rectify the probationary status through Typically, the re-entry process may require students to make appointments with
above. Financial aid students who do not maintain Satisfactory Progress may not be
meetings with their advisor(s) and written notification via the Academic Recovery Plan. several different departments; therefore, no less than a 30-day notice is required for
able to receive federal and/or private aid funds until their progress is satisfactory.
Notice of Availability of Annual Security Report Students are removed from Academic Probation when student progress standards a standard re-entry. If a student withdraws with plans to immediately re-enter (for
To maintain academic progress for the purpose of Satisfactory Progress toward have been met. example, due to an IOT for more than 90 days), 60 days notice prior to the intended
A copy of Full Sail’s Annual Security Report is available to prospective students upon a degree, students must achieve a satisfactory grade point average as well as a start/enrollment date is required.
request. This report includes statistics for the previous three years concerning Students who do not make academic progress for four terms will be dismissed from
satisfactory rate of progress (ROP).
reported crimes that occurred on-campus; in certain off-campus buildings or property the Intensive English certificate. A term at Full Sail University is one month in length.
Graduate students must achieve the following GPA: This policy requires that students in Intensive English make continuous progress Student Complaint/Grievance Procedure
owned or controlled by Full Sail; and on public property within, or immediately
adjacent to and accessible from, the campus. The report also includes institutional • Up to 25% of program completion, achieve a GPA of 2.0 and must not fail four terms at any point in the certificate. If a student on the F-1
• Between 25 and 50% of program completion, achieve a GPA of 2.5 student visa is dismissed from the Intensive English certificate, his or her SEVIS record Students are encouraged to discuss academic progress, career goals, suggestions, and/
policies concerning campus security and other matters. You can obtain a copy of this
and I-20 will be terminated immediately. Students in Intensive English courses may or concerns with Full Sail staff members and/or administrators. Appointments with an
report by contacting your Admissions Representative. • Between 50 and 100% of program completion, achieve a GPA of 3.0
only withdraw from a course based on documented extenuating circumstances. Academic Advisor, the Director of Student Affairs, and/or any other staff member may
A student’s ROP is calculated by dividing the number of credits earned by the number All withdrawals must be approved by students’ Academic Advisor and International be scheduled. In the event of a concern, grievance or complaint that is not satisfactorily
Repeat of a Course of credits attempted. For instance, if a student has attempted 60 credits but only Advisor/designated school official (DSO), if applicable. addressed in a meeting with the appropriate staff/faculty member, a student may
successfully earned 48 of those credits, the ROP would be 80 percent. acquire a complaint form from an Academic Advisor and submit in writing the concern
Students with satisfactory attendance who fail a course for academic reasons are to the Director of Student Affairs. The Director of Student Affairs will review each
Graduate students must also achieve the following ROP:
permitted to retake the course. Students must maintain satisfactory progress
• Up to 50% of program completion, achieve an ROP of 60%
Probationary Status complaint with all appropriate staff members and provide a written response to the
throughout the second attempt and complete all coursework given. There will be no student within 30 days of receiving the grievance.

218 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Policies and Procedures 219


Policies and Procedures

Schools accredited by the Accrediting Commission of Career Schools and Colleges Students Receiving Veterans Benefits Termination Policy and Borrower’s Agreement
must have a procedure and operational plan for handling student complaints.
If a student does not feel that Full Sail has adequately addressed a complaint or Credit for Previous Training for Students Receiving A student may terminate their enrollment agreement by giving written notice to the
concern, the student may consider contacting the Accrediting Commission. All Veterans Benefits Office of Academic Advising at Full Sail University. Withdrawals are subject to the
complaints considered by the Commission must be in written form with permission Institutional Refund Policy section of this catalog.
Students receiving veterans benefits with previous postsecondary training or work
by the complainant(s) for the Commission to forward a copy of the complaint to the Full Sail University reserves the right to terminate the enrollment agreement in the
experience must have this training or work experience evaluated and receive credit
school for a response. The complainant(s) will be kept informed as to the status of event of (i) disruptive behavior by a student, (ii) destruction of property by a student,
when appropriate. An official transcript or documentation of work experience must be
the complaint as well as the final resolution by the Commission. Please direct all (iii) nonpayment of tuition, (iv) unsatisfactory progress, (v) poor attendance and/
sent to the Director of Student Affairs. These students must also successfully complete
inquiries to: or participation, or (vi) failure to satisfactorily complete all required courses prior to
the final exam for each course to be credited. The Director of Student Affairs evaluates
» Accrediting Commission of Career Schools and Colleges attempting 150% of the credit hours required to complete the semester.
2101 Wilson Boulevard, Suite 302
all relevant information, and credit for previous training is granted where appropriate.
Arlington, VA 22201 If credit is given, the training time within the program may be shortened and the A student’s dissatisfaction with or non-receipt of educational services offered by
(703) 247-4212 tuition reduced accordingly. Full Sail University does not excuse the student from repayment of any private loan,
www.accsc.org grant, federal loan, or other loan whatsoever made to the student for enrollment and
Satisfactory Progress for Students Receiving Veterans Benefits
A copy of the Commission’s Complaint Form is available at the school and may be completion of training at Full Sail University.
A standard system of percentages is used for measuring progress in each course.
obtained by contacting Debbie Mills, Director of Student Affairs.
Students are given periodic examinations, both written and practical. Those receiving
For information Full Sail’s grievance/complaint policy, please visit: veterans benefits are evaluated at the end of each class. In order to maintain Title IX
» fullsail.edu/resources/brochure-file/DisabledStudent_ satisfactory progress, students must have a 1.0 term GPA at the end of each evaluation
GrievanceComplaintProceduers.pdf For more information regarding Full Sail’s title IX compliance program, visit
period and have a cumulative grade point average at the 25%, mid-point and end of
www.fullsail.edu/title-ix
Out-of-state distance education students participating under SARA, who have the program that meets the same graduation requirements for all degree program
completed the internal institutional grievance process and the applicable state students. Those who do not achieve satisfactory progress at the end of each evaluation
grievance process, may appeal non-instructional complaints to the FL-SARA PRDEC are placed on probation for eight weeks. Students who do not achieve satisfactory
Council. For additional information on the complaint process, please visit: progress on or before the end of the eight week probation period have their veterans
» www.fl doe.org/sara/complaint-process.stml benefits terminated and are subject to termination from Full Sail. In this event,
students are responsible for payment of any remaining tuition balance.
FLORIDA
Reporting for Students Receiving Veterans Benefits
Students may contact the Commission for Independent Education as the last resort for
grievances after all other avenues have been contacted and a satisfactory resolution Students are responsible for reporting changes in their enrollment status to Full Sail’s
has not been made. certifying official and to the VA. The law requires that education benefits to veterans
» Florida Commission for Independent Education be discontinued when students cease to maintain satisfactory attendance, progress, or
325 West Gaines Street, Suite 1414 conduct during training.
Tallahassee, Florida 32399-0400
850-245-3200 Re-Entry for Students Receiving Veterans Benefits
Students receiving veterans benefits who are dismissed for unsatisfactory progress,
poor attendance, misconduct or any other reason must seek re-entry through the
Academic Advisors in the Education Department. These students may be re-admitted
into the program at the discretion of the Director of Student Affairs. They re-enter
under a probationary status and those receiving veterans benefits are evaluated
one month after re-entry. A term grade point average of at least 1.0, satisfactory
attendance and good conduct are required to continue training and, at that point,
students are again eligible to apply for veterans benefits. Students must maintain
satisfactory progress and attendance for the remainder of the program. If satisfactory
progress is not maintained, veterans benefits are denied and the students are
responsible for the balance of the tuition owed.

220 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Policies and Procedures 221


Licenses & Accreditation Administration

Full Sail University is licensed by the Commission for Independent Education, Florida 1. The institution, a location of the institution, or an educational
program offered by the institution was closed or discontinued,
Governing Body
Department of Education. Additional information regarding this institution may
be obtained by contacting the Commission at 325 West Gaines Street, Suite 1414, and you did not choose to participate in a teach-out plan approved Full Sail University is a fictitious name registered by Full Sail, LLC d/b/a Full Sail
by the Bureau or did not complete a chosen teach-out plan University) is organized and chartered under the laws of the State of Florida. The
Tallahassee, FL 32399-0400, toll-free telephone number (888) 224-6684. approved by the Bureau.
address of the governing body is the same as that of the school.
Full Sail University is licensed to offer Associate of Science, Bachelor of Science, Master 2. You were enrolled at an institution or a location of the institution
of Science, Master of Fine Arts, undergraduate certificates and graduate certificates by within the 120-day period before the closure of the institution Co-Chairmen/CEOs
the Commission for Independent Education. or location of the institution, or were enrolled in an educational
Ed Haddock
program within the 120-day period before the program was
Full Sail is accredited by the Accrediting Commission of Career Schools and Colleges discontinued. Bill Heavener
(ACCSC), [School # 055214]. The ACCSC is listed by the U.S. Department of Education as Jon Phelps
3. You were enrolled at an institution or a location of the institution
a nationally recognized accrediting agency under the provisions of Title 34, Chapter VI,
more than 120 days before the closure of the institution or location
Part 602 of the U.S. Code of Federal Regulations. of the institution, in an educational program offered by the institution
Full Sail University
as to which the Bureau determined there was a significant decline Administration
CALIFORNIA DISCLOSURE in the quality or value of the program more than 120 days before
As a registered out-of-state institution in the state of California, Full Sail University must closure. ADMINISTRATION
provide the following disclosure to all online, California-resident students: Garry Jones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . President
4. The institution has been ordered to pay a refund by the Bureau but
The State of California established the Student Tuition Recovery Fund (STRF) to relieve has failed to do so. Ken Goldstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chief Operating Officer
or mitigate economic loss suffered by a student in an educational program at 5. The institution has failed to pay or reimburse loan proceeds under a Isis Jones . . . . . . . . . . . . . . . . . . . . . . . Chief Information Officer /Executive Director Of Education
a qualifying institution, who is or was a California resident while enrolled, or was federal student loan program as required by law, or has failed to pay Debbie Magruder. . . . . . . . . . . . . . . . . . . . . . . Chief Administrative Officer/Chief Financial Officer
enrolled in a residency program, if the student enrolled in the institution, prepaid or reimburse proceeds received by the institution in excess of tuition
and other costs. Geoff Rogers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Executive Vice President
tuition, and suffered an economic loss.
6. You have been awarded restitution, a refund, or other monetary Stella Posada . . . . . . . . . . . . . . . . . . . . . . . . Senior Vice President, Image, Design & Development
Unless relieved of the obligation to do so, you must pay the state-imposed assessment
award by an arbitrator or court, based on a violation of this chapter Mary Beth Plank-Mezo . . . . . . . . . . . . . . . . . . . . . . . Vice President, Staff & Cultural Development
for the Fund STRF, or it must be paid on your behalf, if you are a student in an
by an institution or representative of an institution, but have been Matthew Pengra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Senior Vice President
educational program, who is a California resident, or are enrolled in a residency unable to collect the award from the institution.
program, and prepay all or part of your tuition. Andrew Solberg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Senior Vice President
7. You sought legal counsel that resulted in the cancellation of one or
You are not eligible for protection from the STRF and you are not required to pay more of your student loans and have an invoice for services rendered Mark Gilbert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Information & Media Technology
the STRF assessment if you are not a California resident, or are not enrolled in a and evidence of the cancellation of the student loan or loans. Sharon Griffith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Financial Aid
residency program. To qualify for STRF reimbursement, the application must be received within four (4) Craig Daily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President & Creative Director
It is important that you keep copies of your enrollment agreement, financial aid years from the date of the action or event that made the student eligible for recovery Luis Garcia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Emerging Technologies
documents, receipts, or any other information that documents the amount paid to from STRF. Tom LaCroix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Admissions
the school. Questions regarding the STRF may be directed to the Bureau for Private A student whose loan is revived by a loan holder or debt collector after a period of Shayne Cade . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Institutional Effectiveness & Compliance
Postsecondary Education, 2535 Capitol Oaks Drive, Suite 400, Sacramento, CA 95833, noncollection may, at any time, file a written application for recovery from STRF for the
(916) 431-6959 or (888) 370-7589. ACADEMIC ADMINISTRATION
debt that would have otherwise been eligible for recovery. If it has been more than
four (4) years since the action or event that made the student eligible, the student must Dave Franko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Academic Affairs
To be eligible for STRF, you must be a California resident or enrolled in a residency
program, prepaid tuition, paid or deemed to have paid the STRF assessment, and have filed a written application for recovery within the original four (4) year period, Nell Thompson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Academic Innovation
suffered an economic loss as a result of any of the following: unless the period has been extended by another act of law. Edgard Bond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Senior Director of Operations
However, no claim can be paid to any student without a social security number or a Pat Bishop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Graduate Studies
taxpayer identification number. Debbie Mills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Student Affairs
Jon Craig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Academic Success
Charles Everett . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Academic Effectiveness
Angelique Smith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Faculty Affairs & Development
Haifa Maamar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Emerging Technologies
Rick Ramsey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Visual Arts
Kathleen Ross . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Liberal Arts
Dana Roun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Audio Arts
Eric Saperstein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Business

222 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Administration 223


Statement of Nondiscrimination Policies
Full Sail University is committed to providing equal access to educational and employment
opportunities regardless of race, color, religion, national origin, physical or mental disability, pregnancy,
age, sex, sexual orientation, gender identity or expression, ancestry, familial status, spousal affiliation,
medical condition, military veteran status, or any other characteristic protected by local, state or
federal law. Debbie Mills, Director of Student Affairs, has been designated the school’s Section 504
Coordinator. She is responsible for handling inquiries regarding Section 504 nondiscrimination policies
and accommodations. She may be reached at 407-679-0100 ext. 2024. Shayne Cade is the University’s
Title IX Coordinator and is responsible for handling Title IX compliance matters. He may be reached at
407-679-0100 ext. 8351. Reports may also be sent to 3300 University Boulevard, Winter Park, FL 32792.

A description of the disability services, auxiliary aids and the procedures for filing a grievance regarding
disability or discrimination issues are available in the Student Handbook.

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©2019 Full Sail, LLC. All rights reserved.


The terms “Full Sail,” “Full Sail University,” “Full Sail Real World Education,” “If you’re serious
about your dream, we’ll take your dream seriously,” “You Can Get There From Here,” and the
Full Sail University Logo are either registered service marks or service marks of Full Sail, LLC.

Other product and company names mentioned herein may be the trademarks of their respective
owners. The appearance of these marks does not necessarily indicate a formalized sponsorship or
affiliation with other such companies.

224
Master’s | Bachelor’s | Associate’s Degrees

Full Sail University


3300 University Boulevard
Winter Park, FL 32792-7429

Local/International: 407.679.0100
Toll Free: 800.226.7625

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Financial aid is available for those who qualify • Career development assistance • Accredited University, ACCSC

To review consumer disclosures, please visit fullsail.edu/gedt.


07/2019

The Full Sail Catalog is printed on paper that contains fiber from forests that are carefully
managed, independently certified and adhere to strict environmental standards. The cover
is printed on paper that contains 10% post consumer recycled fiber.

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