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Lolth, ACTIONS

Queen of the Demon Web Pits Multiattack. Lolth makes one web attack
Huge fiend (demon), chaotic evil and one bite attack.

Armor Class 22 (natural armor) Web. Ranged Weapon Attack: +17 to hit,
Hit Points 406 (28d12 +224) reach 30 ft., one target. Hit: 28 (3d8+9)
Speed 50 ft. poison damage. If the target is a creature,
it must succeed on a DC 23 Dexterity
STR DEX CON INT WIS CHA saving throw or become entangled. The
29 (+9) 14 (+2) 26 (+ 8) 20 (+5) 17 (+3) 25 (+7) target may break free on their turn with a
successful Strength check (DC 23) or take
Saving Throws Str +9, Dex +10, Con +16,
4d4 poison damage each additional
Int +5, Wis +11, Cha +15
round.
Skills Insight +11, Perception +19
Damage Resistances cold, lightning Bite. Melee Weapon Attack: +17 to hit,
Damage Immunities bludgeoning, reach 5ft., one target. Hit: 28 (3d12+9)
piercing, and slashing that is nonmagical poison damage.
Condition Immunities charmed,
exhaustion, frightened, poisoned LEGENDARY ACTIONS
Senses truesight 120 ft., passive Lolth can take 2 legendary actions. One
Perception 29 legendary action can be used at the end of
Languages all, telepathy 120 ft. another creature's turn. Lolth regains
Challenge 26 (90,000 XP) spent legendary actions at the start of her
turn.
Innate Spellcasting. Lolth's spellcasting
ability is Charisma (spell save DC 23). Snare Prey. Lolth may make a Web
Lolth can innately cast the following attack and move up to her speed.
spells, requiring no material components:

At will: detect magic, summon spiders


3/day each: dispel magic, fear, telekinesis,
heal
1/day each: feeblemind, project image,
teleport,

Legendary Resistance (3/Day). If Lolth


fails a saving throw, she can choose to
succeed instead.

Magic Resistance. Lolth has advantage


on saving throws against spells and other
magical effects.

Magic Weapons. Lolth's weapon attacks


are magical.

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