Documente Academic
Documente Profesional
Documente Cultură
Performance Level : 3
Performance Standard - Able to respond in a satisfactory level.
Long Term Objective - Pupil will be able to listen and produce the sounds of animals.
- Able to match at least 4 out of 6 animals with correct sound.
Strengths / Interest - Pupil understands the instructions of the game very well.
- Pupil shows interest in learning the topic when the game is related
to digital technology.
Assessment / Date /
Short Term Objective Strategies / Approaches
Responsibility
- Pupil will be able to listen and 1) Teacher explains the rules - Able to give response towards
remember the sounds of to use the flipping picture the instructions given.
animals while learning. cube and an app game - Access Powerpoint based
“Animal Buddies”. interactive app game in laptop.
(refer Appendices 2 & 3) - Learn and remember the
sounds of the animals through
2) Teacher gives the flipping the app.
picture cube to the pupil. - Shows excitement and focus
3) Pupil starts flipping the when completing picture in
cube once the 15 seconds flipping picture cube.
timer starts in the app
game.
4) Pupil completes the picture
in the cube before the timer
in the app ends.
5) Then, the pupil clicks the
menu button in the app.
6) The pictures of animals as
in the flipping picture cube
will be displayed in the
menu of the app.
7) The pupil tries to remember
the animal that he
completed in the flipping
picture cube without looking
at it again.
8) Then, he clicks the same
animal in the menu of the
app that he has completed
in the cube.
9) A video related to the
animal he has chosen will
be displayed.
10) He watches the video and
listens to the sound of the
animal carefully.
11) Once he has finished
learning the sound of the
particular animal, he clicks
the timer button.
12) Then, he repeats the steps
as in number 3 to number
11 until he finished learning
all the sounds of the
animals in the cube.
Objective 2 Practice Assessment : Formative Test
(Memory card game)
- Pupil will be able to find the 1) Teacher mixes up 18 cards
correct pair of animals with - Test pupil’s remembering skill
where 9 cards with animal
their correct sounds in (memory retention) of the animal
MEMORY CARD game. pictures and 9 cards with
sounds learned in the previous
their sounds. (refer
stage.
Appendix 4)
- Pupil can find the pair of animals
2) Teacher lays the cards face with their sounds in this memory
down in rows. card game.
3) The pupil turns over any
two cards.
4) If the pupil finds one card
consists of an animal and
another card with its correct
sound, he keeps them.
5) If the two cards do not
match, the pupil turns them
back over.
6) He needs to remember
what was on each card and
where it was.
7) The pupil plays the memory
card game until he finds all
the pairs of animals with
their correct sounds.
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(Coordinator’s Name) (GPK 1’s Name)
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(Counselor’s Name) (Class Teacher’s Name)
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(Coordinator’s Name) (GPK 1’s Name)
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(Counselor’s Name) (Class Teacher’s Name)
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