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1. (2 x N) @ A = N @ (A+2)
Or 2 Monsters with CR 3 = 1 Monster with CR 5
Or 2 Monsters with CR 3 = 4 Monsters with CR 1
2. N @ (A+1) = [sqr(2) x N] @ A.
Or 2 Monsters with CR 3 = 1.4 * 2 Monsters of CR 2
Or 2 Monsters with CR 3 = 1.4 / 2 Monsters of CR 4
3. An encounter is of “equivalent level” if the total EL is equal to the total of the Party CRs
expressed as an EL.
AKA if EL equals to Party EL, it's of equivalent level.
Base XP Award
4. E1 = 62½ x (EL+1)
5. E2 = E1 x 1.4^D1,
where D1 = EL – Party CR
11. D2 : bonus
-5 or worse : x 1/2, then x 1/3, x 1/4, etc.
-4 : -40%
-3 : -20%
-2 : -10%
-1 : -5%
D2 : +0%
+1 : +5%
+2 : +10%
+3 : +20%
+4 : +40%
+5 or more : x2, then x3, x4, x5, x6, etc.
If your level is equal to the D2 you do not get a bonus, if it's higher you get a penalty, and
a bonus if you're lower.
Non-PC Adjustments:
13. NPCs receive 1/2 the XP they would have received as a PC.
This includes any characters whose player does not attend the game session.
14. Anything else which earns XP earns 1/4 the award they would have received as a PC.
It is possible – in fact, quite easy at low levels – to have the treasure be too high for the battle,
resulting in the “Bonus” actually being a reduction in the XP awarded. This can cause problems in
two ways: first, with a negative value so high that a character actually “loses” XP from the battle
(in theory) and second, because sometimes the treasure is not evenly distributed, which
advantages one character and penalises the others in calculations for future encounters. It is
necessary to address both of these issues before proceeding further.
15a. Characters should always earn at least 1/2 the base xp reward (5) from a battle
15b. When some penalty is deferred, it is simply added to that character’s next allotment of
Bonus XP from Treasure
15b(alternative): Total penalties deferred are added to the GP value of the next treasure bonus
to be awarded.