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2015 IEEE Conference on Open Systems (ICOS), August 24-26, 2015, Melaka, Malaysia

HABOS: Towards a Platform of Haptic-Audio


Based Online Shopping for the Visually Impaired
Eu Jin Wong, Kian Meng Yap Jason Alexander, Abhijit Karnik
Faculty of Science and Technology School of Computing and Communications
Sunway University, Selangor, Malaysia. Lancaster University, Lancashire, U.K.
09018359@imail.sunway.edu.my,kmyap@sunway.edu.my j.alexander@lancaster.ac.uk, a.karnik@lancaster.ac.uk

Abstract—As more and more retailers offer their products for mortar to e-retailing, hence there is a need for the local visually
sale online, their web-based content is becoming increasingly impaired people to be able to shop online. As the local access
visual and complex for visually impaired persons to access, fee for broadband Internet and the low-cost Falcon haptic
navigate, and interpret when using current accessibility device become affordable, a possible solution based on haptic
technologies such as screen reader, voice browser and Braille and audio technologies to enable them to shop online could be
display. This hindered their independence to go online to investigated.
shop. In this paper, a study on whether visually impaired Many researches had done in the past to enhance the web
people can shop online independently is presented. An online applications by integrating haptic properties into web content
store prototype which has shopping features such as shopping to enrich the applications with an added layer of modality
cart, product catalogue, online forms and payment system was information, specifically through the sense of touch [4]. These
developed for this purpose. The shopping features were applications allow users to get a realistic experience of touch
designed to enrich the web-based data with haptic and audio by interacting with web 3D objects enriched with haptic
properties. This paper examined and reported results on a properties. However, there is very little research targeting in
website design which could enable the visually impaired to solving how the visually impaired can shop online. One of the
navigate, access, interpret and haptically interact with the web main reasons is that in order to embed online products with
content; and on a product catalogue system which could haptic and audio modalities, web browsers are needed to be
enable the visually impaired to shop without assistance. Some integrated with haptic device in order to render them. But,
of our qualitative analysis suggests that a consistent three- currently popular web browsers such as Firefox, Internet
section webpage design with static content along with the aid Explorer, Opera, Chrome and Safari do not have haptic plug-
ins, which is needed for haptic evaluation of online products.
of directional cues and audio information are feasible to
design online shopping website for visually impaired. Also, Hence, in this study a haptic-audio based online shopping
for effective haptic evaluation of online products, the system is developed in order to investigate whether the visually
complete model and different parts of the model should be impaired could shop online without assistance. The client part
rendered separately in order to provide the user with a better of the system consist of a haptic-audio enabled browser to
perception about the product. enable the visually impaired to receive haptic feedback via a
haptic device and to issue voice command to interact with the
Keywords—Haptic; Audio; Haptic Shopping; Web Design system. The server part of the system consists of an online
store which has conventional shopping features such as product
I. INTRODUCTION catalogue, shopping cart and payment system to allow users to
browse, interact, evaluate and purchase products.
E-commerce has become increasingly prominent as many
consumers buy their products online. However, a study of 50 The research questions investigated in this study were: (1)
popular websites conducted by T. Sullivan and R. Matson [1] whether using a consistent static three-section website design is
yielded the result that, around 82% of the websites considered accessible to the visually impaired for online shopping; (2)
had some accessibility problems which made them partly whether the product catalogue system which comprises a
accessible or inaccessible. In the survey conducted by haptic-audio enabled web browser and a catalogue system to
WebAIM, almost 65% of the users had the opinion that present products is feasible for the visually impaired to
websites have become less accessible [2]. This has created a haptically evaluate online products. The remainder of this
serious problem for visually impaired. Due to the poor paper is organized as follows: Section II reviews the related
accessibility of online shopping websites, visually impaired do work; Section III discusses the research methodology; Sections
not shop online or if they do, they often request help from IV discusses the results and findings, and finally the conclusion
sighted people. and future work is presented in Section V.

According to the Department of Statistics of Malaysia [3], II. RELATED WORK


the total volume of online transaction in Malaysia for 2009 is
approximately USD26 billion and over 8 million online buyers. The design layout of website plays a fundamental role in
More and more local retailers are changing from brick and user accessibility for content retrieval. Despite guidelines from

978-1-4673-9434-5/15/$31.00 ©2015 IEEE 62


2015 IEEE Conference on Open Systems (ICOS), August 24-26, 2015, Melaka, Malaysia

the World Wide Web Consortium (W3C) [5], websites tend to applications by using Virtual Reality Modeling Language
be designed with attractive visual layout without consideration (VRML) [20] for the creation and manipulation of 3D content.
of the needs of users with disabilities. Web pages contain The system provides a haptic navigation interface for users to
ambiguous links, graphics without alternate description, and navigate 3D virtual scenes in the web with the help of force
tables with unstructured layout. Such layout design makes it feedback. The haptic contents are embedded into the web
difficult for those with visual impairment to understand pages as VRML content which can be parsed via a browser
webpage content or get the webpage overview, even with plugin. Saddik et al. [21] propose using open source web
assistive technology [6]. According to Bakos et al.[7], one haptic plugin through HTML5 with the aims to promote the
avenue for research is concern with the interaction between wide deployment of the haptic modality in web applications
assistive devices and website design which impedes the and thus allowing access to a wide audience of interested
visually impaired from gathering information needed to make developers. The plugin uses Javascript API, which runs on
purchase decisions, which is one of the most fundamental most web browser platforms, to provide haptic libraries for
requirements of online shopping. developers to create haptic enabled web applications.
Bergamasco et al. [22] also propose a script based framework
Interaction with web-based data is posing accessibility called ‘HapticWeb’ for web haptic interaction by combining a
problems for users with visual impairments in which they have
virtual reality engine called ‘eXtreme Virtual Reality’ [23] with
to rely on others for assistance in order to navigate and a haptic rendering engine and haptic interfaces. The framework
interpret the information. Web pages are rendered by screen provides low level 3D graphics API and haptic rendering API
reader as a continuous stream of audio that lacks logical to allow developers to develop and integrate their applications
sections or segments. Hence, when Web pages have a complex with a web browser via a plugin.
layout, the screen reader feedback becomes ambiguous [8].
Also, no rendering of graphics content, such as cues, embedded While there are various techniques to embed haptic
in images, animations and videos that help the user in contents into web pages and many studies done to analyze the
navigation and interpretation [9]. For example, Flash animation webpage accessible problems as mention above, virtually no
has no alternate text associated with them. So the visually research has been done to study and analyze the combination
impaired will be unaware of the purpose of the animation. Lack of both in an online shopping environment. Therefore, this
of user’s ability to point and click in order to interact with web paper sets out to fill this gap. Its goal is to propose a solution
data that require mouse operation is also a problem [10]. Web and analyze whether the visually impaired could shop online
pages often contain invisible tables, columnar text and independently. The main focus lies not on the browser plugin,
graphical icons which are potential barriers to the assistive but on integrating a web browser with a haptic device and
technologies [11]. developing an online system so that the visually impaired could
shop and haptically evaluate online products.
Pictures, diagrams and graphs which are often found on
web pages are difficult for synthesized speech or Braille to
interpret and also screen readers cannot describe images or III. RESEARCH METHODOLOGY
graphics that lack “alt tags” [12]. But, providing product
information in picture format is one way in which to The system evaluation was done by visually impaired
compensate for the lack of direct product experience conveyed volunteers of different age group and demography from the
through our senses [13]. However, when pictures act as an Malaysian Association for the Blind. All participants had no
impairment, as they do for the visually impaired, research is prior experience with any haptic devices. A total of 15
needed to investigate how to translate this sensory participants had successfully completed all the evaluation tasks
compensation information into alternative modalities, such as and their results were collected and analyzed. In the evaluation,
haptic or audio. When web sites fail to provide equivalent the system used a notebook with Intel i7 quad-core 3Ghz
information to persons with disabilities, or when only part of processor, 2GB memory and 3D graphic controller with
any product's information is available to persons with 500MB memory running Windows 7 operating system. The
disabilities, these conditions disable the individuals and thus, participants interfaced with the system via a Falcon haptic
compromising their decision process quality [14]. device [24] and a microphone headset.
According to Sukhatm et al. [15], the topic of transmitting Before the evaluation begins, every participant was briefed,
the sense of touch over the Internet through the use of web and given sufficient time to practice on the tutorial provided in
applications has become increasingly more popular. Other order to familiarize themselves with the usage of the Falcon
researches have also proposed systems to enhance browser haptic device and the voice recognition system. The evaluation
with haptic effects to enable the visually impaired to access the sessions were recorded on video. These recordings provide
Internet [16]. Also, researches to improve web accessibility data on observations which were hard to understand and also to
such as BrookesTalk, a text-to-speech system developed by analyze the actions of the participants such as haptic device
Zajicek et al. [17] in an attempt to present web page overview control and speech input. A questionnaire was used as one of
to users by summarizing the content and a 3D audio based the research instruments to gather results from the participants.
browser was created by Donker et al. [18] to convey web Other responses from the participants that were not included in
content. the questionnaires were written in the comment section.
Hughes et al. [19] presented a simplified authoring system The evaluation methodology is focused on two aspects:
that allows integration of 3D haptic contents into the web user satisfaction and effectiveness. According to Pu et al. [25],

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2015 IEEE Conference on Open Systems (ICOS), August 24-26, 2015, Melaka, Malaysia

satisfaction or dissatisfaction is a way in which users can system, newsletter and contact-us. The overall design has a
express their preferences upon the completion of the assigned consistent three-sections layout design for easy navigation and
tasks, and according to Hornbæk [26], accomplishing the access to web content. The top banner section provides an
assigned tasks successfully within a given timeframe is an option to exit the current web page and display content of
essential indicator of system effectiveness. For statistical another page. This section usually contains the shopping cart
analysis of the evaluation result, a 7-point Likert scale [27] is option which allows the user to check the cart content. The
used in order to avoid having many tied ranks often associated middle section is used to present the data when an option is
with the limited ordinal range of Likert scale (eg, a 5-point selected. The footer section contains options that are related to
scale). As the questionnaire is unique and stand-alone, hence the data presented in the middle section. Every web page has
each question is treated as a single Likert item and a median is an introductory audio message to describe the page layout and
used to determine the user satisfaction. The usability rating of is surrounded by four frames. The top, bottom, left and right
the system is measured based on the user satisfaction. The frame are used to warn user that the pointer had reached the
scores of the 15 participants were used to calculate the median edge of the page.
to indicate the usability rating according to the 7-point scale: 1
= ‘Strongly Dissatisfied’, 2 = ‘Dissatisfied’, 3 = ‘Weakly The design also eliminates the usage of keyboard and
mouse device, it allows the user to either use voice command
Dissatisfied’, 4 = ‘Neutral’, 5 = ‘Weakly Satisfied’, 6 =
‘Satisfied’ and 7 = ‘Strongly Satisfied’. or the Falcon device to navigate and interact. For example, to
visit the online store, the user gives a voice command ‘Browser
The effectiveness of the system is measured based on the Ekea’ and the web browser will then retrieve the home page as
total number of participants who accomplished all the assigned shown in Figure 1. User can navigate and interact with the
tasks successfully within a given timeframe of 10 minutes. page either by giving voice commands such as ‘Browser Next
Each participant who completes within the timeframe is given Page’ or via buttons on the Falcon device. To assists user in
a score of 0.467. The total score of the successful participants navigation, the system keeps track on the position of the haptic
were added together to calculate the effectiveness rating. For device pointer, whenever the pointer hovers over or leaves an
example, if all 15 participants were successful, the rating active portion of the web page, directed dialogue will direct the
would be a 7 which indicate ‘Highly Effective’ according to user to the next available options.
the 7-point scale.
Shopping cart is used to hold the items that the customers
intend to buy before checking out. The item details such as
A. HABOS Website description, price, quantity and total amount can be stored in
the browser’s cookies or in the server’s session variables.
When the user views the shopping cart content, the item’s
details will be read out for the user to verify. Filling in form is
a difficult task for the visually impaired when using AT
devices such as screen reader because it will read the form in a
linearised manner which is difficult for the user to memorize
all the fields and find the correct field to enter the correct data.
Hence, the payment system is designed to help the user to
automatically fill forms. The website also contain newsletter
page used for dissemination of latest news, events and special
offers. The contact-us page contains the company’s contact and
email addresses.

B. Experimental Procedure
The aim of this experimental procedure is to find out
whether the HABOS’s website design is effective for the
visually impaired to navigate and interpret its content. The
Figure 1. HABOS Home Page evaluation consisted of a series of web pages navigation and
The haptic-audio based online shopping (HABOS) system interaction scenarios which require the participants to perform.
is a client-server prototype. The client side consists of a haptic- They were not given any assistance and they were free to make
audio enabled Opera-based web browser and the server side any decision during the evaluation to either use the Falcon
consists of an online store which was developed using device or voice command to navigate or interact. The series of
XHTML markup language, VoiceXML programmable voice, scenarios is to test the participants’ abilities to navigate,
H3D haptic API, X3D scene graph, C++ and Python browse, interpret and interact with the website. A task was
programming language running on the Windows, Apache, considered successfully completed when the selected page’s
MySQL and PHP (WAMP) platform. In this research paper, content and layout is understood by the participants, and
the study focuses on two components of the system which are following instructions to proceed to the next task. The
the HABOS’s website design and product catalogue system. participants began with the home page by issuing a voice
command ‘Browser Ekea’ and then perform the following
The HABOS’s website is a home furnishing store with series of navigations:
features such as product catalogue, shopping cart, payment

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2015 IEEE Conference on Open Systems (ICOS), August 24-26, 2015, Melaka, Malaysia

1. Select Product Catalogue help them to evaluate the product better. If the participant
2. Select & Browse every model in Catalogue (chair, sofa, decides to purchase the product after evaluation, he or she can
table & miscellaneous) select the ‘Add To Cart’ option to add the product into the
3. Select Shopping Cart shopping cart.
4. Select Payment
5. Return to Home Page
6. Browse Newsletter
7. Select Contact Us
For each of these scenarios the participants were required to
follow the directional cues for navigation, interpret the audio
information and issue voice command according to the directed
dialogue for system interactions such as display next page or
previous page, select shopping cart option and display the Figure 3. Different parts of a chair model
payment form. After completing all the tasks, each
participant’s total time taken was recorded and interviewed for Different parts of the product’s model are rendered
their ratings to the below questions: separately in order to provide the user with a better perception
about the model (see Figure 3). Each part of the model is
1. How usable is the Navigation System? accompanied by an audio description to describe in detail about
2. How usable is the Voice Interactive System? the structure and material. This is to give the participants an
The effectiveness of the HABOS website design was measured overall understanding of how the different parts of the model
based on the total number of users who accomplished all the are connected together. A total of four products categories
assigned tasks successfully within a given timeframe. The namely chair, sofa, table and miscellaneous are selected to
usability of the navigation and voice interactive systems were provide a wide spectrum of texture, stiffness, size and shape in
measured based on participant’s satisfaction in term of system order to gather a better analysis on the user’s evaluation on the
responsiveness, ease of usage and dialogue presentation. haptic properties.
The store’s products were digitized and modeled into X3D
C. Product Catalogue
format using Autodesk 3DS software. H3D [28] is used to add
haptic and audio properties to the virtual scene codes to present
the product. An important feature of H3D is that the scene
definition is defined in X3D and it support audio. Since, both
uses X3D codes, they can be combined into a single .x3d file to
deliver the 3D object with haptic interaction such as collision
detection, frictional effects, force effects and thread handling.
The advantage is that the graphic, haptic and audio properties
can be applied to the objects in the root node and the properties
will be recursively applied to its child objects.

D. Experimental Procedure
The aim of this experimental procedure is to find out
whether the HABOS’s product catalogue is a feasible for
presenting products for browsing, selection and evaluation. The
Figure 2. Product Catalogue evaluation consisted of a series of product selection and
interaction scenarios which require each participant to perform
The HABOS’s product catalogue system comprises two with the Falcon haptic device and with voice command. The
components. The client side component includes a haptic-audio series of scenarios is to test the participants’ abilities to select
enabled web browser and the server side component includes products, haptically evaluate them, add them to the shopping
the product catalogue (see Figure 2). The system is designed to cart and finally check-out for payment. A task was considered
use the Falcon device and voice command to interact with the successfully completed when a model was selected and add to
product’s model. Every product’s description was presented to shopping cart. The participants began with the product
the user in a form of audio information render by the Text-to- catalogue page and then perform the following series of
Speech (TTS) engine. An introductory audio description about interactions:
its specification and price is presented when a model is in 1. Select Product Catalogue
display. When the user selects a product’s model, it will be 2. For each of the four product categories
presented as a virtual 3D model for the user to evaluate. To
3. Select a desire model
evaluate a model, the user uses the haptic device stylus to trace
the product’s dimension and shape, and feel the product texture 4. Haptically evaluate the model
and firmness or weight. To provide a wider workspace for 5. Add to Shopping Cart
evaluating product, the model is presented in full screen mode. 6. Verify Cart Content
This allows users to haptically feel a bigger model which will 7. Select and Process Payment

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2015 IEEE Conference on Open Systems (ICOS), August 24-26, 2015, Melaka, Malaysia

For each of these scenarios the participants were required to The usability rating for the voice interaction system is 5.0
choose a model for each of the four product categories and (see Figure 4), which indicates that most of the participants
evaluate the model’s dimension, shape, material texture and found it feasible to use voice command for system interaction.
firmness using the haptic device. After evaluating the model, if However, based on our observation, it was learned that the
the participant feels like buying the product, he or she could participants need to repeat the same command a few times
add the model into the shopping cart. The participant could before the system recognized the phrase. It could be due to the
also verify the cart content anytime. After adding four products fact that different participants had different voice pitch,
into the cart, the participant proceeds to pay for the products. intonation and pronunciation. Hence, the voice recognition
While performing the task, they are required to interpret the engine took a bit of time to adjust to the different speakers.
product’s audio information and follow the audio instructions
to execute the task. After completing all the tasks, the Overall, our findings suggest that a consistent three-section
participant was asked to rate the following question: webpage design with static content along with the aid of
directional cues and directed dialogue were feasible to design
1. How usable is the Product Catalogue system? website for visually impaired in order for them to understand
2. How usable is the Haptic Evaluation system? the page layout easier. By having a consistent middle section of
the page to present data of selected option, by having the footer
The usability of the product catalogue and haptic evaluation
section offering options related to the data presented and by
systems were measured based on participant’s satisfaction in having the top section offering different system options. In this
term of overall system interaction, ease of usage, way, the simple layout design could helped them to understand
responsiveness during haptic evaluation, information the page overview which in turn enabled them to navigate the
presentation, shopping cart verification and payment process. website easier.
Keeping track on the position of the haptic device pointer
IV. RESULTS AND FINDINGS when hovering over or leave an active portion of the web page,
in order to give directed dialogue to direct the users to nearby
options available or instructing them to go to another location
is useful for navigation, as the user will not get lost while
browsing the page because the directional cues update the user
about their position constantly.
Having each page surrounded by four active frames, at the
top, bottom, left and right edge of the Window’s screen is
important to the design as it helped the user to avoid getting
lost at the edges of the screen, by giving directional cues to tell
the user to move the stylus to another location.
Another finding is that using voice command can be
difficult initially because the voice recognition engine has to
Figure 4. Evaluation Results learn and recognize the speaker’s voice pitch, intonation and
pronunciation. To overcome this users need a longer period of
A. HABOS Website Results and Findings training and should be aware that speaking to voice recognition
engine is different from speaking to human, and they must
All 15 participants successfully completed all the tasks. speak fluently.
From the HABOS website design result (see Figure 4), the
effectiveness rating is 5.6 which means that 12 out of 15 B. Product Catalogue Results and Findings
participants completed all the tasks within the timeframe, while
3 of them took 15 minutes or more to complete. According to From the product catalogue result (see Figure 4), the
their feedback, it was due to their lack of experience in IT and usability rating is 6.0 which indicates that most of the
computer usage. Based on the result, it showed that the participants found the catalogue system usable for online
consistent three-section webpage design with static content shopping. Based on our observation, it was learned that they
together with audio cues and directed dialogue was feasible, as could browse and interpret the products information; choose
most of the participants were able to navigate, interact and the desire products’ models based on their description;
interpret with the web content to complete all the tasks within haptically evaluate the models; add and verify them in the
the timeframe without assistance. shopping cart; and pay for them.

The navigation system usability rating is 6.0 (see Figure 4) The usability rating for product’s haptic evaluation is 5.0
which indicates that most of the participants found the directed (see Figure 4), which means that most of the participants could
dialogue and directional cues were usable for navigating the effectively use the Falcon device to feel and evaluate the
website. Based on our observation, it was learned that the different products’ dimension, shape, texture and stiffness.
participants could interpret the directed dialogue in order to Based on our observation, it was learned that they found the
navigate to the next options. They knew their whereabouts haptic device easy to use, the kinesthetic sensing (force
while browsing through the pages because the directional cues experienced) was strong, tactile sensing (touch experienced)
update their position constantly. was sensitive, and the response of the device was fast.

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2015 IEEE Conference on Open Systems (ICOS), August 24-26, 2015, Melaka, Malaysia

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