Sunteți pe pagina 1din 1

GAME ART INSTITUTE

Thank You For Your Interest In


The Bootcamp
Schedule a Free 15‑minute call with our Team
to ask any questions you might have
SCHEDUELE A FREE CONSULTATION APPLY

Environment Artist Bootcamp Syllabus


Week 1 ‑ 3
Reference, Setting Up A Grid System & Modularity

Week 1 ‑ Block Week 2 ‑ Week 3 ‑ Modular


Out Modularity Deep Dive
Pick a concept or Fundamentals Further creating
reference image to Planning and modular assets for
work from breaking down variety and
Establish a style concept/reference flexibility 
guide & collect for modular Placing assets in
reference elements scene/ finding out
Create block out of Setting up a grid what additional
environment system/ a unit of assets are required
Establish proper measure while
scale and metric for keeping texel
assets density in mind
Massing out assets
and other
components 

Week 4 ‑ 6
Texturing, Trim Sheets & Uv's

Week 4 Week 5 Week 6


‑ Texturing ‑ Texturing & ‑ Texturing &
Fundamentals & UV’ing Materials
Breakdown of Unwrapping modular Creating a parent
scene assets with tiles and shader in Unreal 
Evaluate material trims with texel Provide flexibility
types across scene  density standards within the shader
Plan out and create Unwrapping Applying materials
trim sheets models techniques to assets/ Material
Create materials and ID’s
tiles through texture
applications

Week 7 ‑ 9
High Poly, Low Poly & Weathering

Week 7 ‑ Unique Week 8 ‑ Unique Week 9 ‑ Unique


Assets/ Props/ Set Assets/ Props Assets/ Props/ Set
dressing Deep Dive Dressing
Creating high poly Low poly creation Extended
props  for baked assets  
Approach and UVing low poly
workflow baked assets
Baking & texturing
workflow

Week 10 ‑ 12
Set Dressing, Mood & Post Processing

Week 10 ‑ Set Week 11 ‑ Lighting Week 12 ‑ Post


Dressing  Establish lighting Process &
Placement of props scenario  Rendering
for storytelling and Using lighting to Create final look
believability evoke mood and with postprocessing 
Decal & signage ambience  Render shots in our
creation/ placement Using light to help scene for
Distress & highlight key areas presentation
weathering build up and focal point of
scene

SCHEDULE YOUR FREE CONSULTATION

© 2017 Game Art Institute

S-ar putea să vă placă și