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In social learning theory Albert Bandura (1977) agrees with the behaviourist learning theories of
classical conditioning and operant conditioning. However, he adds two important ideas:
Observational Learning
Children observe the people around them behaving in various ways. This is illustrated during the
famous Bobo doll experiment (Bandura, 1961).
Individuals that are observed are called models. In society, children are surrounded by many
influential models, such as parents within the family, characters on children’s TV, friends within
their peer group and teachers at school. Theses models provide examples of behavior to observe
and imitate, e.g. masculine and feminine, pro and anti-social etc.
Children pay attention to some of these people (models) and encode their behavior. At a later
time they may imitate (i.e. copy) the behavior they have observed. They may do this regardless
of whether the behavior is ‘gender appropriate’ or not, but there are a number of processes that
make it more likely that a child will reproduce the behavior that its society deems appropriate for
its sex.
First, the child is more likely to attend to and imitate those people it perceives as similar to itself.
Consequently, it is more likely to imitate behavior modeled by people of the same sex.
Second, the people around the child will respond to the behavior it imitates with either
reinforcement or punishment. If a child imitates a model’s behavior and the consequences are
rewarding, the child is likely to continue performing the behavior. If parent sees a little girl
consoling her teddy bear and says “what a kind girl you are”, this is rewarding for the child and
makes it more likely that she will repeat the behavior. Her behavior has been reinforced (i.e.
strengthened).
Reinforcement can be external or internal and can be positive or negative. If a child wants
approval from parents or peers, this approval is an external reinforcement, but feeling happy
about being approved of is an internal reinforcement. A child will behave in a way which it
believes will earn approval because it desires approval.
Positive (or negative) reinforcement will have little impact if the reinforcement offered
externally does not match with an individual's needs. Reinforcement can be positive or negative,
but the important factor is that it will usually lead to a change in a person's behavior.
Third, the child will also take into account of what happens to other people when deciding
whether or not to copy someone’s actions. A person learns by observing the consequences of
another person’s (i.e. models) behaviour e.g. a younger sister observing an older sister being
rewarded for a particular behaviour is more likely to repeat that behaviour herself. This is
known as vicarious reinforcement.
This relates to attachment to specific models that possess qualities seen as rewarding. Children
will have a number of models with whom they identify. These may be people in their immediate
world, such as parents or older siblings, or could be fantasy characters or people in the media.
The motivation to identify with a particular model is that they have a quality which the
individual would like to possess.
Identification occurs with another person (the model) and involves taking on (or adopting)
observed behaviors, values, beliefs and attitudes of the person with whom you are identifying.
The term identification as used by Social Learning Theory is similar to the Freudian term related
to the Oedipus complex. For example, they both involve internalizing or adopting another
person’s behavior. However, during the Oedipus complex the child can only identify with the
same sex parent, whereas with Social Learning Theory the person (child or adult) can potentially
identify with any other person.
Mediational Processes
SLT is often described as the ‘bridge’ between traditional learning theory (ie. behaviourism) and
the cognitive approach. This is because it focuses on how mental (cognitive) factors are involved
in learning.
Unlike Skinner, Bandura (1977) believes that humans are active information processors and
think about the relationship between their behavior and its consequences. Observational learning
could not occur unless cognitive processes were at work. These mental factors mediate (i.e.
intervene) in the learning process to determine whether a new response is acquired.
Therefore, individuals do not automatically observe the behaviour of a model and imitate it.
There is some thought prior to imitation and this consideration is called mediational processes.
This occurs between observing the behaviour (stimulus) and imitating it or not (response)
There are four mediational processes proposed by Bandura:
1. Attention: The extent to which we are exposed/notice the behaviour. For a behaviour to
be imitated it has to grab our attention. We observe many behaviours on a daily basis and
many of these are not noteworthy. Attention is therefore extremely important in whether
a behaviour has an influence in others imitating it.
2. Retention: How well the behaviour is remembered. The behaviour may be noticed, but is
it not always remembered which obviously prevents imitation. It is important therefore
that a memory of the behaviour is formed to be performed later by the observer.
Much of social learning is not immediate so this process is especially vital in those cases.
Even if the behaviour is reproduced shortly after seeing it, there needs to be a memory to
refer to.
3. Reproduction: This is the ability to perform the behavior that the model has just
demonstrated. We see much behaviour on a daily basis that we would like to be able to
imitate but that this not always possible. We are limited by our physical ability and for
that reason, even if we wish to reproduce the behaviour, we cannot.
This influences our decisions whether to try and imitate it or not. Imagine the scenario of
a 90-year-old-lady who struggles to walk watching Dancing on Ice. She may appreciate
that the skill is a desirable one, but she will not attempt to imitate it because she
physically cannot do it.
4. Motivation: The will to perform the behaviour. The rewards and punishment that follow
a behaviour will be considered by the observer. If the perceived rewards outweighs the
perceived costs (if there are any) then the behaviour will be more likely to be imitated by
the observer. If the vicarious reinforcement is not seen to be important enough to the
observer then they will not imitate the behaviour.
Critical Evaluation
The social learning approach takes thought processes into account and acknowledges the role
that they play in deciding if a behaviour is to be imitated or not. As such, SLT provides a more
comprehensive explanation of human learning by recognising the role of mediational processes.
However, although it can explain some quite complex behavior it cannot adequately account for
how we develop a whole range of behavior including thoughts and feelings. We have a lot of
cognitive control over our behavior and just because we have had experiences of violence does
not mean we have to reproduce such behavior.
It is for this reason that Bandura modified his theory and in 1986 renamed his Social Learning
Theory, Social Cognitive Theory (SCT), as a better description of how we learn from our social
experiences.
Some criticisms of social learning theory arise from their commitment to the environment as the
chief influence on behaviour. It is limiting to describe behavior solely in terms of either nature or
nurture, and attempts to do this underestimate the complexity of human behavior. It is more
likely that behavior is due to an interaction between nature (biology) and nurture (environment).
Social learning theory is not a full explanation for all behaviour. This is particularly the case
when there is no apparent role model in the person’s life to imitate for a given behaviour.
The discovery of mirror neurons has lent biological support to the theory of social learning.
Although research is in its infancy the recent discovery of "mirror neurons" in primates may
constitute a neurological basis for imitation. These are neurons which fire both if the animal does
something itself, and if it observes the action being done by another.
This theory stipulates that there are several different types or levels of learning. The significance
of these classifications is that each different type requires different types of instruction. Gagne
identifies five major categories of learning: verbal information, intellectual skills, cognitive
strategies, motor skills and attitudes. Different internal and external conditions are necessary for
each type of learning. For example, for cognitive strategies to be learned, there must be a chance
to practice developing new solutions to problems; to learn attitudes, the learner must be exposed
to a credible role model or persuasive arguments.
Gagne suggests that learning tasks for intellectual skills can be organized in a hierarchy
according to complexity: stimulus recognition, response generation, procedure following, use of
terminology, discriminations, concept formation, rule application, and problem solving. The
primary significance of the hierarchy is to identify prerequisites that should be completed to
facilitate learning at each level. Prerequisites are identified by doing a task analysis of a
learning/training task. Learning hierarchies provide a basis for the sequencing of instruction.
In addition, the theory outlines nine instructional events and corresponding cognitive processes:
Application
While Gagne's theoretical framework covers all aspects of learning, the focus of the theory is on
intellectual skills. The theory has been applied to the design of instruction in all domains (Gagner
& Driscoll, 1988). In its original formulation (Gagne, 1 962), special attention was given to
military training settings. Gagne (1987) addresses the role of instructional technology in
learning.
Example
The following example illustrates a teaching sequence corresponding to the nine instructional
events for the objective, Recognize an equilateral triangle:
Gagne (1985, chapter 12) provides examples of events for each category of learning outcomes.
Principles
1. Different instruction is required for different learning outcomes.
2. Events of learning operate on the learner in ways that constitute the conditions of
learning.
3. The specific operations that constitute instructional events are different for each different
type of learning outcome.
4. Learning hierarchies define what intellectual skills are to be learned and a sequence of
instruction.
Consider the case of Tyler Richie, a shy 10-year-old boy who has
been raised on a Saturday-morning diet of superheroes. After
school he's absorbed for an hour in helping Nintendo's Mario
Brothers fight their way out of danger. He then catches the last
half of a Rockford Files rerun on a local station and sees that
even mild mannered James Garner regards violence as the best
option when his Pappie is in trouble. After dinner, Ty laughs at
the fake fighting of roller derby and wrestling on sports cable.
He then slips a cassette of Dirty Harry into the VCR and settles
back for some hard-core violence. "Go ahead and make my day," he
drawls as Clint Eastwood appears on the screen.
The combined four hours that Ty spends in front of the screen
represent a typical day for boys in his class at school. Bandura
considers "gentle" Ty a likely candidate to someday clobber his
sister, shoot a prowler, or use criminal force to get his own
way. Social learning theory postulates three necessary stages in
the causal link between television violence and actual physical
harm to another: attention, retention, and motivation.
Figure 31.1 shows two of the attacks the female model performed,
with typical matching behavior of a girl who saw the film. Since
children in the control group didn't normally say and do these
things, the experiment demonstrated that the youngsters had
acquired the new, aggressive behavior by watching the film.
Gredler (1997) praised that Gagné's condition of learning has shifted the study of learning in the
lab to the study in real-world settings and explained that such changes was a results of training
needs in World War II:
From the observations of the students' learning, he thought that the cause of their failure
in learning was the gaps in their knowledge of the sub-components of the tasks, i.e. the
prerequisite skills. Thus, he assumes a cumulative organization of learning events based
on prerequisite relationships among learned behaviors. In other worlds, instruction should
provide a set of component tasks and sequence those tasks to ensure the learners' mastery
of each component task and the optimal transfer of the final task
Gagné's principal assumption is that there are different kinds of learned outcomes, and
that different internal and external conditions are necessary to promote each type.
Gagné's original work (Gagné, 1965) was based on the experimental learning psychology
of the time, including paired associate learning, serial learning, operant conditioning,
concept learning, and gestalt problem solving.
Recent versions (Gagné, 1985) have incorporated ideas from cognitive psychology, but
the essential characteristics of the original work remain.
The underlying assumption derived from Gagné's ideas about learning and instruction:
Recalling prerequisite
skills
Interacting in a variety
of ways with the new
learning
Applying the new skills
to range and variety of
different situations and
contexts
1. Preparing for learning: gain attention, inform objectives, and stimulate recall of prior
knowledge
2. Acquisition and performance: present stimulus material, provide learner guidance, elicit
performance an provide feedback
3. Transfer of learning: assess performance and enhance retention and transfer process
Gagné's learning theories have had a positive influence on the evolution of the systems approach
to designing instruction. The features of systems model for instruction design are (Gredler,
1997):
One of the most famous experiments performed by Bandura is the famous bobo doll experiment.
Children observed as adults modeled either violent or passive behavior towards the doll, and this
observation was found to influence the manner in which the children subsequently interacted
with the dolls. Children who observed violent behavior behaved violently toward the doll and
vice versa.
) Gaining attention
When students arrive at class, their attention can be directed toward many other things, so in
order for any learning to take place, first their attention must be captured and their interest should
be aroused. Here are some examples:
Go to:
A direct statement can be used in our session: “upon completing this lesson you will be able to”:
Go to:
In our session, 20-30 minutes should be allocated for interactive discussion of the following:
Go to:
Go to:
As this is a practical procedure, if learners first observe the procedure they are in a better position
to perform it themselves. The teacher shows the equipment and performs the procedure on a
dummy, including the sterile technique, explaining it step by step. While performing the
procedure, useful tips and hints can be provided.
Go to:
In our session, each one of the learners should get familiar with the equipment, demonstrate the
sterile technique and perform the procedure on the dummy under direct supervision.
Go to:
Go to:
In our session, this will constitute demonstration of the whole procedure by the learner without
prompt or guidance. The main issue here is time and resources. If there is enough time, or if an
additional session is organised, they can practice the procedure a few times and at the end
demonstrate their performance. It is not possible to assess the desired outcome, insertion of a
peritoneal drain on “a real patient” in the same session but during on-calls and on the wards, the
learners get a chance of performing the procedure. Due to invasive nature of the procedure, they
“must” be supervised and assisted initially and after practicing a few times, they will be able to
perform it independently.
Go to:
To enhance retention, the learners should practice the procedure on a dummy a few times. More
frequent practice broken by rest periods is more effective. The transfer of knowledge constitutes
applying their skills in a clinical setting, while initially being supervised. The session can be
closed by reviewing the key points, answering the questions and asking for learners’ feedback.
In designing a session like this, several factors need to be considered, including the nature of
objectives, setting, time, available resources, institutional constraints, content, number of
learners, their characteristics and their preferences. The most effective way to achieve
psychomotor objectives is to get the learners to perform and practice the activity after preparing
them with some lectures or demonstrations. The session should cover the 3 areas that are
necessary for teaching psychomotor skills: 1) Before practice: objectives, performance criteria
and how it should be performed by an expert. 2) During practice: critical cues and how to use the
information. 3) After practice: feedback, enhancing retention and transfer
Go to:
Conclusions
Gagne's theories provide a great deal of valuable information to teachers. Applying Gagne's
nine-step model is an excellent way to ensure an effective and systematic learning program as it
gives structure to the lesson plans and a holistic view to the teaching. We need to keep in mind
that the exact form of these events is not something that can be specified in general for all
lessons, but rather must be decided for each learning objective.
The performance most frequently required of students is to remember, while our intent is most
often to help them understand, and by putting more structure into the objectives of the lesson
plans we will be able to achieve this aim. As Gagne himself says, “organisation is the hallmark
of effective instructional materials”.
Robert Mills Gagné (1916 – 2002) was an American educational psychologist best known for
his 1965 monograph "Conditions of Learning". Much of Gagné's research is focussed on issues
related to the sequencing of learning and instructional events in the classroom, and how learning
objectives might be better connected to appropriate instructional designs and strategies.
Gagné suggests that learning tasks for intellectual skills can be organized in a hierarchy of
learning events according to complexity: stimulus recognition, response generation, procedure
following, use of terminology, discriminations, concept formation, rule application, and problem
solving. The primary significance of the hierarchy is to identify prerequisites that should be
completed to facilitate learning at each level. Prerequisites are identified by doing a task analysis
of a learning/training task. Learning hierarchies provide a basis for the sequencing of instruction.
According to Good & Brophy (1990), Gagne's nine events are meant to be "... taken into account
when designing instruction. Although some steps might need to be rearranged (or might be
unnecessary) for certain types of lessons, the general set of considerations provide a good
checklist of key design steps."
Intellectual framework
While Gagné's theoretical framework covers many aspects of learning, the focus is on the
development of intellectual skills. The theory can be applied to the design of instruction in many
subject areas and domains (Gagner & Driscoll, 1988). In its original form (Gagne, 1962), there
was considerable attention given to using the framework in military training. By 1987, Gagné
had moved firmly into addressing the multifaceted role of using instructional technologies and
their role in learning. Some of Gagné's work is based on cognitive modelling where learning
occurs sequentially in the framework. Here, instructors and designers can see for themselves how
adult learners are led through stimulating content and presented with opportunities to engage in
the classroom. Gagné nine instructional events suggests that there are contiguous levels (or
events) and that specific instructional approaches are needed to enact them. The cognitive
processes in the nine events serve as a foundation for instructional design, even today. Some
critics, however, contend that Gagné's models are out of date, and no longer speak to the
demands of 21st century learners; still others suggest that the nine events of instructional design
are timeless and form a foundation for all instructors.
Strengths Weaknesses
~ Gagne's conditions of learning are similar to ~ The systematic approach is comprehensive
guidelines; more heuristic than prescriptive but Gagne does not allow step for planning
~ The nine events form the background
structure to build lessons on; students master ~ With nine steps, the model can feel long &
one step before moving on to the next; arduous
retention and transfer leads to durable learning
~ Gagne explains lessons should follow
~ Some goals are easy to classify as learning
instructional events but sequence can be
outcomes but many are not
changed
~ Gagne's events is a process-oriented model; ~ Repetition may not be well received by
you won't miss any major parts of the process learners; may feel inhibited by it
Gagne's
Course Management
Nine (9) Online gaming Learning modules
System| CMS/LMS
Events
#1 – Gain use quality send an email or
use animation, video, audio
attention video clips & social media
audio tell a story, pose a question invitation
provide a space
for
introductions
for learners
use graphics
present material
that is clear, up-
to-date &
accurate
use clear, current &
provide paper-
accurate material
based support &
use ideas that put user-controlled, easy to
link to online
#4 – Present encourage navigate content &
articles, videos,
material yet challenge information front & centre
audio etc.
provide animation and 3D
consider
models
information
literacy &
media literacy
skills
provide email
contacts
set-up chat-
rooms and
offer hints, threaded
pop-ups, provide "help" guides and discussions
#5 – Provide
alternates, tutorials offer answers to
guidance
suggestions FAQ
include links to
supporting
references/gloss
aries
assign
meaningful
tasks &
activities
give clear &
concise
instructions
incorporate
encourage
assign group and
#6 – Elicit interactivity
tasks/quests/challenges/prob 'buddy' work
performanc among
lems try social
e learners
media,
Facebook,
Twitter
provide a means
for posting
include element
of individual
responsibility
include "you've
now
add up completed..."
scores messages,
provide add up scores encouragement
reward for give written and verbal encourage
achieving feedback instructor use of
#7 – Provide
level use animated rewards for discussion
feedback
plan for correct answers threads
written provide corrective feedback incorporate
and/or audio assignment
feedback drop-off
box/feedback
tools
incorporate
EPortfolio into
ensure track scores/best scores
#8 – Assess process
achievement incorporate score reporting
performanc monitor & track
is assessed (via email)
e student
participation
Social learning theory requires consistent class management and positive reinforcement.
By incorporating social learning theory into your classroom you can develop an encouraging
classroom environment, which in turn inspires students to engage your lesson and enjoy the
learning experience. Social learning theory suggests that students learn through observation,
developing traits and habits based on the environment in which they are in. This includes seeing
other students participating in class and choosing to participate as well. The negative side of
social learning theory also suggests that some actions you take as a teacher can deter your
students from participating and restrict their engagement in your lesson.
Step 1
Plan a series of rewards for specific actions in class. Include candy rewards for younger students,
bonus points on future exams or quizzes and a few class parties during the semester. Select
rewards appropriate to the grade level and class maturity, as bonus test points are worth more to
older students and treats to younger ones.
Step 2
Design specific ways for students to earn these rewards; this can include participating in class
regularly or a high group average on a test. Include numerous opportunities to receive a reward,
such as weekly awards, monthly awards and smaller daily rewards. Also be sure to design
individual as well as group rewards, so that students are encouraged to participate and thrive
individually as well as collectively.
Step 3
Create an encouraging atmosphere in class by staying positive and reacting positively to student
questions and comments. Regularly praise students for insightful comments and compliment
questions, which show a high degree of individual understanding about a topic.
Step 4
Step 5
Demonstrate new concepts clearly, and praise students when you see them demonstrating the
right method to address a question in class. Give your students a positive example of how to
address an issue and work towards a solution.
Step 6
Provide a strong moral example for your students, encouraging them to incorporate those morals
into their lives. Demonstrate these morals in your speech as well as your actions in class. For
instance, if you have to leave during an exam, tell your students the positive statement, “I have to
step out, but I trust you to continue your exam quietly,” rather than the negative command, “I’ll
be gone for a moment, so you are not to cheat or talk to each other while I am gone.”