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Cultural memory and online audiovisual content

Cultural memory and online audiovisual content:

Issues in preservation of identity in small stories

Leisa Gibbons

Monash University

MIMS IMS5021 / IMS5037

November 2007

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Cultural memory and online audiovisual content

Abstract

The purpose of this study is to investigate the


construct and ongoing development of moving
image in an online environment and its potential
impact on cultural heritage preservation. Threads
of conversation concerning the impact of digital
technology on the construction of visual culture,
its value and its place in the world can be found
in the literature of sociology, cultural and media
theorists and archival research. Research into the
culture of the web and internet does not
specifically address the types of user generated,
moving image content under scrutiny in this
study. One of the important aims of this study to
find a place and a language to describe these
online moving images and their context.

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Cultural Memory and Online Audiovisual Content: Issues in Preservation of Identity in


Small Stories

1.0 Purpose Statement

The purpose of this study is to investigate the phenomena of amateur moving image on
the internet as it pertains to the creation of cultural memory and cultural heritage.

Independent video production has found a home and an audience on the internet. New
social software sites such YouTube provide a virtual space for the uploading, watching
and sharing of video with little or no production values. The content of these videos
range from video blogging, which is the practice of recording a diary style
‘performance’, to illegally recorded TV shows, amateur video productions and
announcements by political leaders, the most famous in Australia being policy
announcements by the Prime Minister, John Howard in 2007.

These videos are embedded in dynamic web pages whose content changes all the time.
In contributing to this You Tube users are creating and re-creating the memory of
culture continuously. Through semantic web features such as tagging, users are also
defining culture and cultural identity. Traditional concepts of audiovisual and
audiovisual heritage do not fit comfortably with these new stories. Questions about
definition and identity of these stories, as well as how the label of ‘cultural heritage’ can
be applied, must be asked. The implications of for cultural heritage and collecting
cultural institutions is numerous. Who is archiving these disposable audiovisual bytes
and who cares about it?

1.1 Research Questions

The primary goal of the study is to gain an understanding of preservation issues


concerning amateur digital born moving image as cultural heritage object in an online
environment.

The primary research question is: How does amateur born digital moving image used
within a dynamic online environment contribute to cultural heritage?
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Within the scope of this broad question there are many elements that must be
considered, particularly as there is little literature about this subject. One the of most
important aspects of this study is to be able to analyse the genre of these information
objects and where they might fit into current memory making theory and practice.

• Who creates and uses these online moving images?

• What is the purpose and use of these online moving images?

• What is the content and context of these online moving images?

• What is the genre of these online moving images?

• What relevance does the format and medium have on these online moving
images and their preservation?

• How do these moving images contribute to memory and memory making?

• How is cultural memory attributed to these online moving images?

• How do these moving images contribute to cultural heritage?

• Do these online moving images fit into the current paradigms of cultural memory
making?

• What effect does current cultural heritage collecting practices have on the ability
to define these online moving images?

1.2 Terminology and Key Concepts

1.2.1 Audiovisual or moving image?

Audiovisual is a hierarchical subject heading and is often coupled with such terms as
moving image, multimedia, sound and audiovisual documents. The term audiovisual
has grown out of an archival/information need to describe a collection and categorise a
subject or field of study. This means often audiovisual is defined through its application

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to a particular collection. In doing so, there are inconsistencies with the definition of
audiovisual across the literature and a trend in identifying audiovisual as “object”.

The Oxford English Dictionary definition reveals the perceptive base, “pertaining to
both hearing and vision, esp. of mechanical aids to teaching” (http://www.oed.com/
[restricted access]). This definition has been derived from a reference concerning
teaching aides in a 1959 publication and states that audiovisual involves hearing and
vision, but does not say how. It also implies that audiovisual is something that is
mechanical, but is only especially so, not specifically so. The final statement describes
audiovisual as an educational aid. The implies that one of the attributes that defines ‘a
thing’ as audiovisual is way how it can be experienced. Thus audiovisual is not a ‘thing’
or an object, but the way something else, possibly something mechanical, can be
experienced.

The above definition also reveals two quite important issues. Firstly, audiovisual
description can be highly subjective and contextual, according not only to ideology, but
also institution and practice. This dictionary reference is very general, yet is also fixed in
times and space: cultural and historical use of audiovisual shows it is most likely to be
associated with teaching aids. Secondly, that the things that is experienced as
‘audiovisual’ needs technology in order to experience it.

Audiovisual archives, such as The Australian Institute of Aboriginal and Torres Strait
Islander Studies (AIATSIS) Audiovisual Archive, use the term ‘audiovisual’ as an
identification tool to establish the boundaries of the collection and field of study,
namely, “moving image, recorded sound and photographic materials”.
(http://www.aiatsis.gov.au/audiovisual_archives) The International Association of Sound and
Audiovisual Archives (IASA) has member countries who collect a range of audiovisual
materials including, “musical recordings, historic, literary, folkloric and ethnological
sound documents, theatre productions and oral history interviews, bio-acoustics,
environmental and medical sounds, linguistic and dialect recordings, as well as
recordings for forensic purposes.” (http://www.iasa-web.org/pages/Default.htm)

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The definition from the Online Dictionary for Library and Information Science (ODLIS)
defines audiovisual as:

“A work in a medium that combines sound and visual images, for


example, a motion picture or videorecording with a sound track, or a
slide presentation synchronized with audiotape.”
(http://infotree.library.ohiou.edu/single-records/2533.html)

This definition has been developed and applied as an information tool. The change from
this definition from the above is that audiovisual is not an experience, but a ‘work’:
audiovisual embodies sound and vision as part of its attributes. The purpose of this
definition of audiovisual is to describe a ‘thing’. Again two quite important issues are
raised by this definition. Firstly, that the ‘work’ is a creation, rather than an experience.
Secondly, there is a medium upon which the audiovisual ‘thing’ or ‘work’ is in or part
of.

Whether it is the medium that combines sound and visual images, or the work that
combines them, the definition is not clear. This distinction between medium and work is
important in understanding audiovisual as ‘object’. The medium with which the
audiovisual ‘object ‘ is made is often used as the descriptor of the object itself. For
example, video is both media and audiovisual object. The implications for the use of the
term ‘multimedia’ and other terms from internet jargon, such as ‘hypermedia’ in relation
to the use of audiovisual is significant. Deeper explorations of these issues continue on
later.

The seminal reference, Audiovisual archiving ; philosophy and principles , written by


Ray Edmondson, first published in 1998 as a study into the values, ethics, principles and
perceptions for UNESCO, defines audiovisual as, “‘directed at the faculties of seeing
and hearing’”. (2004, p. 16) This definition relies on experiencing where the experience
is specifically ‘directed’ or aimed at ‘seeing and hearing’. Further definitions are
offered by Edmondson from a variety of legal and archival points of view which
introduce appending terms such media, work, materials and heritage. (Duranti, 1997;
Edmondson, 2004, p. 22) These present types of audiovisual ‘things’ as well as
applications of the term in archival literature.
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However, Edmondson supplies a “professional definition” of audiovisual which details


much more specific attributes, as well as explores the ideas of purpose and technology.

“Audiovisual documents are works comprising reproducible images


and/or sounds embodied in a carrier whose
• recording, transmission, perception and comprehension
usually requires a technological device
• visual and/or sonic content has linear duration
• purpose is the communication of that content, rather than use
of the technology for other purposes” (2004, p.23)

A key concept identified in this definition is that audiovisual is a type of document. The
implications of the use of the word document cannot be overlooked, particularly as a
memory making tool in genre analysis and description. Edmondson says that document
is used “used in the sense of a recording created by deliberate intent…” which includes
not only the content of the document, but the carrier as well. (2004, p. viii & p.17)

In Edmondson’s definition, audiovisual is being described as a genre of document. Once


identified as belonging to a genre, the medium of the document becomes part of the
attributes of that genre. The document is then seen as “information-as-thing” (Buckland,
1991), wherein, “a digital movie is still recognizable as belonging to a genre called
‘movies’”. (McKemmish, Piggott, Reed, Upward, & (eds), 2005, p. 79) Audiovisual is
considered as “thing” and object within this thinking.

Complex web pages in a non-linear and dynamic environment, such as those studied in
this research, do not sit easily next to the concept of an identifiable “object”. This
implies a fixed content that can be lifted out from its surroundings and still have context
and relevance. This is not necessarily so.

In contrast to the concept of audiovisual as object, the term, ‘moving image' implies
what is seen rather than a carrier, it is “A medium of expression”
(http://infotree.library.ohiou.edu/single-records/2533.html). The concept of medium in this
definition refers specifically to communication and how ‘something’ can be or is

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expressed. (http://infotree.library.ohiou.edu/single-records/2533.html) This use of expression in


this context emphasizes the medium as purpose rather than medium as format.

In 1980, when UNESCO authors, in conjunction with International Federation of Film


Archives (FIAF) wrote the seminal document, “Recommendation for the Safeguarding
and Preservation of Moving Images”, the concept of media was described as a “support”
to impart in the “impression of motion”.
(http://www.unesco.org/culture/laws/cinema/html_eng/page1.shtml ; (CCAAA, 2005, p. 1) A moving
image has these elements and is what is seen or perceived. It can be a document or even
a record, but is still a moving image. The concept of the moving image can be used to
describe something that is going on or perceived within a dynamic web page without
having to identify it as “object”.

The definition of audiovisual given by Edmondson is very similar, but differs in one
important aspect. Audiovisual must be a “object”; it must be defined by its format, either
a document or a moving image or a video etc. In context audiovisual is used to describe
a attribute of something else, for example, at the Australian Film and Sound Archive, the
archivists preserve and share “moving images” from the “audiovisual media”, referring
to the industries that create them. (http://www.screensound.gov.au/about_us/what_we_do.html)

In this study the concept of moving image is used to identify something that can be
perceived as what it is (a moving image) where ever it may be: on a computer hard
drive, ipod or on a web page. Moving image is not a document, but can be found within
a document. Moving image can be a record in itself, but also sits within a larger
contextual record.

1.2.1.1 Video

An important note must be made in consideration of the use of the term ‘video’ in this
study.

‘Video’ in this study does not come from the strict audiovisual archiving tradition or
being a technological medium, but from a more social or vernacular use of the term.
Video has had many incarnations in the past,
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“Video—moving pictures captured electronically on tape or in digital


form instead of chemically on film—has in its short history evolved
from three-quarter-inch analog tape reels to half-inch consumer
cassettes to minicassettes, then to digital tape and digital discs to
digital data stored on hard drives of computers or transmitted only in
electronic form. Video telephones—a staple of science fiction for
decades—are now a reality and are still using the term “video” for the
pictures they transmit.” (Hetrick, 2006, p. 78)

Video rental stores still exist even though the media they actually rent is DVD
and they do not often rent videos at all. In this study the use of the word video
involves all these multilayered concepts of:

1. moving image media and storage format, the ‘object’ captured as bytes;
2. a synonym for moving image as a genre;
3. a socialised activity.

1.2.2 Amateur

The amateur is generally considered to be a creator who is making content that is


“private rather than [for] commercial viewing”. (http://infotree.library.ohiou.edu/single-
records/2533.html)

Amateur implies consumer performing or copying the task of professional, but an


amateur also does what the professional does not do and collects “moments”. (S. B.
Davis & Moar, 2005, p. 158; Orgeron, 2006, p. 77) Devin Orgeron, in exploring the
concept of “moment collecting” in home travel movies, tells of a perceived sense of
preservation of a present moment by an amateur for a possible future. (Orgeron, 2006, p.
77)

This idea of ‘memory catching’ in these moments plays an important role in the purpose,
use and reuse of memory in moving image particularly in the context of the internet. The
amateur presents a point of view that is their own, where “their eyes” tell the story and
create a record. (Orgeron, 2006, p. 95)

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Amateur can also mean a creator who is an “unsophisticated user”(S. B. Davis & Moar,
2005, p. 159) where the intention is to show a video “ within a circle of family and
friends, rather than exhibited publicly.” (http://infotree.library.ohiou.edu/single-
records/2533.html) This aspect to the concept has some validity in this study, however
some of the moving image on YouTube is quite sophisticated and also exhibits to a very
wide audience.

The definitions need to be broadened here and be able to take into account ideas of style
and concepts of communities of practice being similar to a circle of friends and family.
These are overlapping ideas and are drawn from the culture of the internet, including
virtual communities and communities of practice and their peculiarities.

Amateur can also be a style, which has been made famous on YouTube with scandals
erupting about professional film makers creating an amateur video blog of a young
teenage girl that everyone thought was real. (http://nymag.com/arts/tv/features/19376/ ;
http://www.itpro.co.uk/blogs/categories/security/3701/lonely-girls-missed-opportunities.thtml ;
http://daily.stanford.edu/article/2006/10/4/moreLikeLyingGirl15)

Amateur in this study refers to those who are telling the small stories that are found on
YouTube as well as the style in which YouTube outputs their videos. They are the
creators who are making, re-jigging, editing, posting and sharing their moments to a
world wide audience for no profit. The idea of commercial gain is not discounted from
this definition as the purpose of exhibition may very well encompass some marketing
aspect which may give financial gain.

1.2.2.1 Storytelling and small stories

The concept of storytelling are primarily drawn from the concept of the ‘tale’ in Frank
Upward’s Cultural Heritage Continuum model (CHCM). (Upward, 2005b, p. 22) The
‘tale’ is the starting point of an interaction and a communication; a trace of a narrative
which draws in content and context then spreads out spatially and across time. (Upward,
2005b, p. 22) The CHCM tells the story of this ‘tale’ across space and time where action
and structure effect its immersion in society and as being identified as Cultural Heritage.
(Upward, 2005b, p. 22)

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The small story is one that is told by the amateur. It is the purpose of ‘memory catching’
that defines this concept. These small stories spread across space and time via the
internet in ways that we have not seen before. They are small, ‘memory catching(s)’ of
the individual, but at the same time contribute to the community of practice, as well as
the internet community as a whole and lastly in society as a whole at the same time.

1.2.3 Dynamic web page or hypermedia?

There is a need of a term for a YouTube web page which adequately describes the
concepts of user contribution, communication as technology, systems of communication
and multimedia with hypertext elements that are constantly changing and growing.

Hypermedia is currently defined as a “…hypertext document in which text is combined


with graphics, audio, animation, and/or full-motion video”
(http://infotree.library.ohiou.edu/single-records/2533.html). Hypertext being, “[a] method of
presenting digital information that allows related files and elements of data to be
interlinked, rather than viewed in linear sequence.” (http://infotree.library.ohiou.edu/single-
records/2533.html)

First coined in 1965 by Nelson at an ACM Conference, hypermedia is used to describe


the “complex information processing” of creative file structures. (Nelson, 1965)
Nelson’s paper concerns information retrieval systems, where inter-linking, re-
configuration and copying of lists can be achieved at any given point in space and time.
(Nelson, 1965, p. 97) In this context hypermedia is a type of information document, with
media referring to format that is not paper, such as film, video, sound recordings, which
can be “arranged as non-linear systems” (as a result of physical editing practices rather
than the sequences or content of the film itself). (Nelson, 1965, p. 96)

To this end, hypermedia is also often used to describe varied computer processes such as
the human-computer interaction of the World Wide Web , or an information system such
as a knowledge management system which allows access and retrieval of documents of
varied media. (Akscyn, McCracken, & Yoder, 1988; Nürnberg, Leggett, Schneider, &
Schnase, 1996)

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Defining a YouTube page as a web page with audiovisual or moving image content,
using the definitions above, means memory is being fixed with only one possible story.
User contribution to the page is not part of this term. The phrase ‘user-contributed web
page’, derived from the concepts of Open Source, Web 2.0 and social software to which
YouTube plays a part does not, only goes some way to addressing the nature of the
richness and difference of the web pages. (http://www.opensource.org/docs/osd ;
http://web2.socialcomputingmagazine.com/the_state_of_web_20.htm ;
http://radar.oreilly.com/archives/2006/07/levels_of_the_game.html)

The phrase ‘dynamic web page’ is currently being used to describe web page navigation
where content “…(text, images, form fields, etc.) can change, in response to different
contexts or conditions.” (Dynamic web page, 2007, September 6) This seemed a likely
candidate but is very software and navigational focused rather than addressing media
and mediated content in the page.

One of the aims of this research project is to closely investigate the elements of the
YouTube webpage and the interaction by users in generating content and how moving
image within this frame can be defined. This means that a definition and concept is not
available at this time. However, during this research proposal, the term online moving
image is used frequently to describe what is being ‘looked at’ and where and at the very
least provides a working definition.

1.2.4 Memory

The concept of memory is applied in many senses in this study. From the individual
memory which has no tactile form, to cultural and shared memory in stories and
language, to recorded memory which is the ‘object’ retained in archival institutions, as
well as the action of archives “preserving the memory” for access over space and time.
(McKemmish, 1996, p. 183)

Memory is these senses are both intangible and tangible, an action and a process and can
be found in individuals and the collective, as well as in storage containers and as concept
itself.

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To this end, the concept of memory in this study is applied using the tool of the CHCM.
Traces and relationships between memory are found throughout the CHCM, however in
this study the focus is on the dimensions of the continuum framework where memory is
formed through transaction and context by individuals, group, organisational and the
collective. (McKemmish et al., 2005, p. 14)

1.2.4.1 Remembering and forgetting

Memory is also often used in reference to ‘remembering’ and memorialising, where


“evidence of me” leaves behind the evidence of self, which can then be carried through
space and time. (McKemmish, 1996, p. 181) This concept is at an individual level and is
related to the ‘memory catching’ of the amateur as written above.

The aspect of remembering is very important in relation to the very closely aligned
concept of forgetting. In this study these two concepts are used concept draws attention
in relation to the integrity and fragility of digital documents and their use in socialisation
and language.

1.2.4.2 Memory-making

This term is used quite frequently in this study and refers specifically to the action and
process of capturing memory. This term comes from Anthony Giddens’ writings on the
meaning of memory which involves the use of perception and ‘presencing’ a term
borrowed from Heidegger which refers to the idea of existing in a continuous present
which is constantly fading into the past. (1984, p. 45) This concept is related to the
above notion of remembering, but is distinguished by its intent; subjective memory
creation and the action of choice.

1.2.5 Culture

Culture is one of those terms, similar to memory, whose meaning in becomes clearer in
context, i.e.: popular culture, high culture, internet culture, organisational culture. An
18th century humanistic definition of culture refers to the literature, arts and music.
(Scott & Marshall, 2005) Cultural anthropologists of the 19th century began to use the

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concept of culture to describe the sum of human activity. (Scott & Marshall, 2005)
These historical definitions of culture still find their traces in the use of the term today.

The definition used in this study comes from the writings of Geert Hofestede, who
conducted a large research project into national culture differences across subsidiaries of
IBM in 64 countries between 1967-1973. (http://feweb.uvt.nl/center/hofstede/index.htm)
Hofestede says that “cultures manifest themselves, from superficial to deep, in symbols,
heroes, rituals and values.”(http://feweb.uvt.nl/center/hofstede/page4.htm) He refers to this as
“mental programming” where “patterns of thinking, feeling and potential acting which
were learned [by individuals] throughout their lifetime” are “shared with people who
live or lived within the same social environment”. (1997, p. 4&5)

Hofstede refers to the humanistic definition as “culture one” and the anthropological
definition as “culture two”. (1997, p. 4-5) This study deals with cultural memory and
heritage, where collective thought, processes and action is the primary focus. The
definition of culture by which this study looks at is the Hofstede definition of culture
(two) being, “the collective programming of the mind which distinguishes the members
of one group or category of people from another.”. (1997, p. 5)

1.2.5.1 Cultural memory

Cultural anthropologists divided the concept of culture into three levels. One is the
“learned patterns of behaviour.” (Scott & Marshall, 2005) Secondly, “aspects of culture
that act below conscious levels”, which refers to, as an example, the ‘knowingness’ of
how language works in a culture. (Scott & Marshall, 2005) Thirdly, “patterns of thought
and perception, which are also culturally determined.” . (Scott & Marshall, 2005)

These three ‘identities’ of culture are related to memory and perception as discussed
above and are also found throughout the CHCM, linked to memory and applied on a
dimensional level of individual, group, organisation and collective. Hofstede’s “software
of the mind” directly references the idea of memory and remembering as tool. (1997)

The term ‘cultural memory’ blends the ideas of culture and memory as defined above
and can be found in both the intangible and tangible, i.e.: language as well as artefact.
The use of the term comes from the concepts of Jung’s “collective unconscious”,
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wherein memories are shared by all people and are manifest in cultural phenomena.
(Scott & Marshall, 2005) In this study, ideas of the development of a shared language
and artefacts which are involved in this sharing are referred to as the building and
storing of ‘cultural memory’.

1.2.5.2 Cultural heritage

The concept of cultural heritage in this study takes the idea of cultural memory one step
further by bringing in the construct of the museum. This construct, as discussed by
Upward in relation to the creation of the CHCM, refers to an enshrinement or the act of
elevating in status those values, memories and ideas which are deemed worthy. (2005b,
p. 20) In using the word heritage, the concept of recordkeeping, where records are
selected and constructed through a sense of value, plays a vital part.

Upward refers to cultural heritage as being “based on storytelling over spacetime”.


(2005b, p. 22) The definition of cultural heritage uses the notion of a disembedded
record that moves through time and space via a constructed choice, and which is built on
values that are shared through the acts of language and communication. (Upward,
2005b)

1.3 Methodology

This project will employ an interpretivist grounded theory method to study the use of a
particular information communications technology (ICT) in relation to cultural
storytelling by individuals, groups and societial institutions. (Williamson, 2002)

Grounded theory, as defined by Strauss and Corbin, is a qualitative method where,

“…theory that was derived from data, systematically


gathered and analysed through the research process…where
the researcher begins with an area of study and allows the
theory to emerge from the data”
(Strauss & Corbin, c1998, p. 12)

The approach will be in the form of a case study which will present qualitative data
findings of a moving image website which has user contributed material. The case study
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fits in with the development of theory in a grounded theory approach by scrutinising the
emergence of theoretical concepts and propositions as they appear through the
investigation of data and phenomena. (Williamson, 2002, p. 112)

The case study approach allows for phenomena to be scrutinised in its context.
(Williamson, 2002, p. 113) In this case, the value is derived from the studying the
particular culture and actions of the community of practice in action with the ICT.

Concepts and ideologies from the fields of communications and media will provide the
lens upon which this research is conducted. Frank Upward’s Cultural Heritage
Continuum model (CHCM), which has been offered as a adjunct to the Continuum
theory array of models, will provide the basis for which the research is structured and
designed. (Upward, 2005b)

1.3.1 Selection of moving image ICT

This study aims to undertake a study of moving image content on the web and how it is
being used, accessed, shared, stored in order to build theory and concepts about the use
of moving image material online and its impact on cultural heritage processes. There are
different types of moving image exhibitors on the web, including online only film
festivals, tv channels, both commercial and non-profit as well as video sharing sites such
as entertainment site metacafe which has been around since 2003.
(http://www.metacafe.com/aboutUs/)

The video sharing website YouTube has been selected as a current example of the use of
technology as communication tool, “medium is the message”, wherein the behaviour of
the participants creating the environment, also define the role they have in it. (M.
McLuhan & Fiore, 1967) The case study subject is the technological system (ICT) itself:
YouTube. However, it is the actions of people engaging with the technology that
provide the information about its use. It is this use that drives the change in
communication and connectivity with technology by people, not the technology itself.

Unlike other moving image entertainment sites, YouTube allows its community of
registered users to contribute videos to the site; videos that the users themselves have
made in response to other videos on the site as well as to current affairs or about any
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subject they please. This socialising and amateur aspect of the subject of study is critical
to the idea of culture forming and sharing of memory and has its links in the ideas of
social software and Web 2.0 which is discussed in more detail later.

These elements mean that YouTube, like other ground breaking software platforms
before it such as Napster and eDonkey, is in the press over copyright issues and its
content and value in cultural production. (see some examples:
http://www.koreatimes.co.kr/www/news/biz/2007/09/123_9982.html ;
http://www.nytimes.com/2007/04/16/business/media/16jazeera.html ;
http://www.abcnews.go.com/2020/story?id=2746937&page=1 ; http://www.news.com/YouTubes-fate-
rests-on-decade-old-copyright-law/2100-1028_3-6166862.html ; http://www.evropa.bg/en/del/info-
pad/news.html?newsid=3978 ; http://www.news.com/NBC-strikes-deal-with-YouTube/2100-1025_3-
6088617.html ; http://johnkstuff.blogspot.com/2006/07/warner-bros-cartoons-hates-their-fans.html)

1.3.2 Selection of moving image content

It would seem logical to ground the idea of cultural heritage into a place or identity.
Being also that the idea of this research is to test ideas about cultural collecting and
memory making and the role of the archives in society it would seem that the choice best
choice would be that of the researchers own archival practice: namely the Australian
tradition.

Selection of quantitative data will come from the identification of descriptive tags
assigned by users that denote cultural identity, in this case, ‘Australia’.

The scope will then to work within these identities to interview individuals and groups
who are contributing to the content to fully understand how the site and the descriptor is
being used. Further information from additional sources will need to be gathered to
understand the technology from the perspectives across the continuum of the CHCM.
Hence the research will be divided up in line with the dimensions of the model, so that
types of users within the CoP can be identified.

Research questions have thus been framed by these terms of reference. However, it must
be noted that the flexibility and the blurring of points that is so inherent in the continuum
models is somewhat diminished by this approach. Knowing this, the discussion of the

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findings in relation to the application of the model address this issue and bring back to
focus the continuum aspects of the model as a whole.

1.3.3 Data Collection

Culture and memory forming through interaction, and communication plays a great part
in what data is collected in this study.

Both qualitative and quantitative methods will be used to examine the content makers,
users and the subject itself in order to understand how complex web pages are used as a
information and communication tool.

Initial first level data collection will be undertaken as a quantitative search of the
Australian classification tag, as mentioned above. Data will then be retrieved from
counts through selection of subsets of original works, copyright breached works etc.
against the original subset. Further quantitative data will be collected on sharing and
viewing hits which can be sourced through a variety of methods including from
company publications.

Qualitative research methods, including observation of users online behaviour, content


and document analysis and in-depth interviewing. Empirical evidence from users will be
collected through surveys and questionnaires, as well as through interviewing.

1.3.4 Triangulation

One of the methods of ensuring distance and determining rigor when using the case
study approach is to gather sufficient evidence from a variety of similar circumstances
and multiple users to corroborate information. (Williamson, 2002, p. 118) In doing so
the phenomenon under examination will be a “convergence of information from a
variety of sources”, which will strengthen the creditability of the interpretive viewpoint
of the researcher. (Williamson, 2002, p. 118)

Approaching the data collection armed with multiple data collecting tools will ensure
rigor and variety of viewpoints in which to approach data analysis. Using qualitative and
quantitative methods of collection will also ensure credibility. Such tools are interviews,
surveys, field notes, random numerical samples and even the videos themselves.
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In this study the data collection will need to be collected over a period of time, and
individuals and group contributions will need to be tracked. Multiple selection of
different individuals and groups will contribute to many sources providing evidence of
shared phenomena. Furthermore, analysis of shared meanings of such concepts of the
tag, Australia, will provide different interpretations to the material, ensuring the
subjective viewpoint of the researcher is challenged.

1.3.5 Data Analysis and presentation

Data analysis will need to be performed on both the quantitative and qualitative data
collected. The primary model used in this study, the CHCM will also be used as an
analytical tool. Software will be sourced to help analyse the surveys and questionnaires
as well as the interview and interpretive data.

Analysis of qualitative data will be achieved using the qualitative grounded theory
approach of Strauss and Glaser which involves coding as the data analysis tool. (Strauss
& Corbin, c1998) The procedures for coding are outlined below:

Coding Procedures

1. Build rather than test theory


2. Provide researchers with analytic tools for handling masses of raw data
3. Help analysts to consider alternative meanings of phenomena
4. Identify, develop, and relate the concepts that are the building blocks of
theory (Strauss & Corbin, c1998, p. 13)

As part of this approach, analysis will begin from the creation of the interview questions,
as well as through effective listening skills. Keeping in mind analysis at all times during
the data collection process will also ensure immediacy, plus building of interpretation.

The final presentation of the case study will be presented as a story the development of
culture and possibilities of cultural heritage of online moving image content.

1.3.5.1 Cultural Heritage Continuum model

The CHCM will structure the research and be used as tool in analysis. How this model
can be applied to this study is discussed briefly here.

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The CHCM forms part of an array of models created by Upward as an exercise in


“Continuum mechanics”. (2005a) The continuum models are influenced by sociological
theory concerned with the dynamics of space and time, particularly the work of Anthony
Giddens and structuration theory. (Upward, 2005a)

The CHCM in particular articulates the process of memory making and culture
formation constructed by Upward as a “continuum tool for the spacetime examination of
memory as part of the process of cultural making”. (2005b, p. 20) The spatial frame of
the model, has been used for all of the Continuum models created by Upward
contributes to what Upward refers to as, “recordkeeping activity theory” (2005a, p. 86).

Recordkeeping activity theory examines the “act and the processes” by which memory is
“deeded” to the future by archival work. (Upward, 2005a, p.86) Upward puts forward a
“plurality of memory” incorporating the idea of plural meaning communities of
individuals and the multiple memory this contains, with that of sociological concepts of
memory being in recorded information. (2005a, p. 86) The “plurality of memory” for
Upward then becomes the “thing” of recorded information, as well as the processes and
objects involved in its becoming. (2005a, p.86)

In understanding this perspective of memory, the application of the model in this


research will aid in defining action and process of the use of technology across the
dimensions of the model.

The greatest strength of the CHCM model is that of the continua: multiple layers of
meaning can be construed from the continua of “motion around the intersecting point of
creation” constructing meaning through all interconnected dimensions (the rings), but
can also be unpacked and used to describe singular layers of meaning. (Upward, 2000, p.
124) The continuum is recursive. Time and place can situate process and thing at a point
on the model, yet through time and place this point is not fixed and can be blurred. The
model establishes places where the process of memory making happens, thus the logic
of the terms museum and cultural heritage containers. (Upward, 2005b, p.21) This in
turn describes a process in which a ‘thing’ moves through time and space, changing
according to description of place. (Upward, 2005b, p. 21)

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Thus a reading of the model in the first instance is used to situate the technology,
YouTube, in a time and place. Initially it would seem that YouTube, as exhibitor, falls
within the second dimension of organisation. The user’s engagement with the
technology however, promotes a complexity of organisation that exists in the third
dimension. Yet at its inception, this technology provides an impetus to create, as well as
capture. This stretching out of place across the dimensions is effected by time and has
provided the conceptual framework on which the research is built.

1.4 Conclusion

There are two primary outcomes of this research. The first outcome is to contribute to
the field of information systems knowledge concerning purpose and use of very complex
electronic documents in an online content. This outcome with contribute and build upon
research on the role of archive in society, the impact of technology on both archival
science theory and cultural memory. (Gilliland & McKemmish, 2004, p.151)

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The second outcome is to test the CHCM model in order to determine the value of its
application in theoretical frameworks concerning cultural heritage issues and electronic
documents. The structures and terminology of the model will be used to create the
research boundaries. This model draws heavily from sociology and Giddens’
structuration theory (Giddens, 1984) and has been used extensively in archival science
research in Australia. (Williamson, 2002, p. 40)

However, there is little written about the subject of cultural memory and online moving
image content and this study will explore an archival field in which very little has been
written.

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2.0 Literature Review

2.1 Introduction

The purpose of this literature review is to survey research discussion on born and
exhibited digital moving image as they relate to cultural memory making. There is a
distinct lack of literature in this area. This literature review attempts to describe the
potential areas of growth in this field through identifying key areas of study and research
in fields such as online and internet studies, cultural and media studies and information
management and archival studies. Current paradigms in audiovisual archiving contribute
to the concept of moving image as mediated objects. The underlying assumption implies
that audiovisual documents are ‘objects’ and like an object, can be picked up or plucked
out. Digitisation of analogue moving image material and strategies on how to create
online audiovisual archives contribute to this lens of definition.

This literature review investigates research that contribute to the generation of these
concepts in archival research and theory. This is divided into three sections; first looks at
the intersection of digital media, moving image and culture; the second explores digital
media archiving research including internet archiving, distributed databases for online
access; the third explores the literature of audiovisual archiving as cultural memory
making machine.

2.2 Digital media and moving image

The term “digital media” came in existence in the early 1990s. (Castells, 2000, p. 330;
Manovich, 2000, p. 4) Digital media is often considered synonymous with the term ‘new
media’ and refers to the technology that records or transmits data as discrete,
discontinuous voltage pulses represented by the binary digits 0 and 1, called bits.
(http://infotree.library.ohiou.edu/single-records/2533.html) The computer plays an integral and
vital part in the production, distribution and exhibition of this media.

In the field of the media and visual arts studies Lev Manovich calls the advent of digital
media a “revolution in moving image culture”. (2006) The impact of digital technology
on visual culture, in particular the moving image, is described by Manovich as
“computerization” which redefines of the cultural form of visual arts including cinema.
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(2001, p. 24) The use of the term, “computerization” implies that the digital has re-
formed and dramatically changed something fundamental about the visual arts. By using
such a word as revolution, Manovich is also implying that there is a time and place
before computers, creating a time line where the rise of the digital is significant.

These implications and concepts are drawn out in the four areas concerning the
intersection of memory, moving image and digital media below. The first concerns the
universality of digital language; the second the use of the language of past cultural forms
to describe new cultural forms; thirdly, ideas of mediated culture and technology; and
finally, networked memory.

2.2.1 Universality of digital language

The first area of is the accessibility and relative ease that digital technology allows for
anyone, professional or amateur to create, edit, publish and store digital video.
(Manovich, 2006, p. 6) This is also applicable to those that can find, access, view and
manipulate digital content.(Manovich, 2001, p. 19)

This is commonly referred to as the universality of digital language and is related to


digital language being simple, universal, numerical data which can easily be re-ordered
and changed into new forms. (Castells, 1996, p. 352; Cohen & Rosenzweig, 2006, p. 5)
In this sense all digital memory is data, whether it is text, sound or moving image.

Mats Lindquist’s contribution to Audiovisual Archives: A Practical Reader uses the term
“transcendence” which encapsulates this issue:

“E-documents encompass in a uniform way information that


traditionally has been considered to be of different kinds: text,
graphics, images, sound, and video. All definitions and classification
of documents based on media must be reconsidered. Digitalization is
making it difficult to maintain consequential difference based on
media. E-documents are also, at the same time, potential print, film,
phonogram and video.“ (Harrison, 1997, p. 357)

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The language of digital media stores memory in a way that contradicts the a concept of a
fixed point of time and space. In sociology, Manuel Castells refers to the communication
network of digital media and as a “meta-language”. (2000, p. 328) This refers
specifically to what is called, “multimedia”, where all forms of communication exist
simultaneously and side by side: a language of languages. (Castells, 2000, p. 394)
Castells talks of the “timeless time” and the “space of flows” in a new culture of make
believe and representation which he refers to as “the culture of real virtuality”. (2000, p.
406)

The implications of this is when digital media is used to create and re-create using the
forms of text, moving image, sound and interactivity and because of its loose fixity in
time and space, the concept of the ‘original’ does not exist in the same way that has done
previously. Digital data does not deteriorate, it is duplicated, so there is no actual
original and copy, rather a fluidity in ‘constant becoming’ or continuum. This does not
just effect moving image, but is the nature of all ‘documents’ created on digital media.

2.2.2 Cultural memory forms

The second area involves the language of cultural memory and form in history. The
appropriation of forms and structures from existing cultural paradigms to describe,
analyse, and create new media and in particular, moving image uses the memory of what
existed before and influences how digital media is discussed and treated, which is
especially relevant to the field of audiovisual archiving.

Media studies researcher, Lev Manovich talks of “representation” in relation to digital


media and the screen, and in particular about the World Wide Web . (2000, p. 16) This
concept refers to the new media and computer technology referencing older cultural
forms and media and with it the privileging of some at the expense of others.
(Manovich, 2000, p. 16) Manovich discusses the use of the screen in visual culture as a
key element of this “representation” in his book, The language of new media. (2001)

The use of the screen in visual culture is one of the key points of how people see digital
technology in action: on the computer screen. The screen represents a virtual space
inside a frame that exists inside normal human space: it is a window and a reflection.

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(Manovich, 2000, p. 95) The computer screen is completely different to that of painting
or cinema screen in that it is an interface which can show\multiple images and change in
real time according to input from a person or another computer. (Manovich, 2000, p. 98
& 99)

Manovich refers to digital media as the “meta-medium” of the “digital computer”.


(2000, p. 6) This use of “meta-medium” by Manovich refers to the both to his definition
and concept of what the impact of digital media has on culture. Meta-medium is not
clearly defined by Manovich, but could be said to be where digital media references all
other media as a reference to its own definition; it is all at once, every other kind of
media that has existed previously. This concept is problematic, but useful, as it assumes
that new media is always existent from old and that no new media can be formed (what
is newer than new media?).

Sociologist Manuel Castells writes of the “challenge” of audiovisual and moving image
as communication in a hierarchy of the alphabet and written word.(Castells, 2000, p.
328) The reputation of moving image is grounded in concepts of mass media and
disposable culture in opposition to literature and writing and where audiovisual has been
“relegated to the backstage of the arts”.(2000, p. 328)

2.2.3 Mediated memory and language

The third element builds on the first two to describe the action and construct of
technology and moving image as communications medium. This deals with concepts of
mediation and use of terms such as mediated memory, computational media and
computer-mediated forms in cultural and media studies literature. (M. Davis, 1997;
Manovich, 2001, p. 19; van Dijck, 2007)

Media researcher Marc Davis founded the Garage Cinema Research group at UC
Berkeley in 2002 which focuses on the model of computational (digital) media as
process in which a new language is formed that will change the relationship between
humans and media. (1997 ) In his paper, Garage Cinema and the Future of Media
Technology (1997), Davis describes moving image as a “semasiographic writing
system” where image, symbols or pictures are the form of the language. (p. 44)

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Digital technologies change the processes of creation, transmission and communication


in moving image. (M. Davis, 1997, p. 43) Davis’ model of “garage cinema” is intrinsic
to concepts of amateur users, communities of practice and informal networks. (1997, p.
46) He refers to the “re-purposing of popular media” where the user selects and
produces content through their experience of media. (1997, p. 46) This content can come
from anywhere and be in any form: the digital technology plays its part by allowing
sampling, communication and interaction of moving image in an all pervasive form.

Davis’ writing is a vision of the future, but having been written in 1997 it can be said to
have foreseen the technological change in broadband network communications which
allow software such as YouTube and the relatively easy sharing of videos, as well as
basic video software editing systems which allow amateurs to ‘craft’ a story with the
sophistication of the professional. This style of communication reflects the primary
function of Davis’ model of a semasiographic writing system.

Davis sees moving image in the language of the story and storytelling and of linguistics.
One of the most important aspects of his model is that of annotation, where moving
image information that is being accessed and re-purposed is, being added to with
“temporal, semantic and relational content” which creates layers of meaning through
each use and communication. (M. Davis, 1997, p. 47) Memory and media then
intertwine in content and use shaping its use in a continuum.

Cultural theorist José van Dijck puts forward a model of media and memory where
experiences of media help shape the meaning and use of media. (van Dijck, 2004; 2007)
Memory and media in this model are not considered separate entities where a hierarchy
of media changing, shaping and replacing memory, but,

“Mediated memories are the activities and objects we produce and


appropriate by means of media technologies, for creating and re-
creating a sense of past, present, and future of ourselves in relation to
others”. (van Dijck, 2007, p. 18&21)

van Dijck argues that “memory is mediated by media, but media and memory transform
each other” whether it is individual or personal memory, or cultural, social or collective

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memory or home media or mass media. (2007, p. 18&19) van Dijck is presenting the
idea that media and memory are not static objects but dynamic relationships, the
outcomes of which are expressed over time and in identity in constant process. (van
Dijck, 2007, p. 21&22)

Sociologist Anthony Giddens’ writings on structuration theory, particularly about what


he refers to the “duality of structure”, where,

“the rules and resources drawn upon in the production and


reproduction of social action are at the same time the means of
system production”, (Giddens, 1984, p. 19)

foreshadow that of the model of mediated memory above. Giddens’ concept of time-
space distanciation wherein social structures, such as media, mediation and memory
practices are stretched out over time and space, changing and re-emerging interactions
between individuals, groups and social totalities. (Giddens, 1984) Giddens says in his
1991 publication, the “media do not mirror realities but in some part form them”
(Giddens, p. 27)

The rules and resources Giddens refers to are actions and codes that are enacted that
control and retain. In a sense Giddens is talking about storage of information, either
within the individual, collective as intangible information or stories, as well as rules and
regulation that are tangible and codified. This concept impacts on the ability of societies
to store information – rules and resources create conditions in which information is
stored and influences the ability to remember and forget. (Giddens, 1984, p. 261-262)

These two models influence how technology shapes memory and systems and present a
somewhat alternative version to “computerization” where a dynamic relationship and
recursive role is played in the creation of culture and cultural objects which places
greater emphasis on the role that storytelling and memory have on the development of
cultural practice.

Research Professor in the Department of Media and Culture at the University of


Amsterdam, Thomas Elsaesser, writes about the influence of digital technology on
moving image as creator of new “diegetic worlds”. (2004) Referring to the ‘parts’ of
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audiovisual content as “cinema”, “television” and “electronic audio-vision”, Elsaesser


challenges the nature of these new digital formats as being distinct or constituting a
break from traditional conceptions of film in film theory and history. (2004, p. 77)

Elsaesser argues that digital technology challenges the notion of time and space of
cinema history and future and does not fit into a linear structure or genealogy of “media
archaeology”;
“We seem to be on an inside for which there is no clear outside,
and we seem to be in a “now” for which there is no clear “before”
or “after.” Thus, the move to the digital marks a threshold and a
boundary, without thereby defining either.” (Elsaesser, 2004, p.
98)
Cinema then does not influence digital media, but the other way around; a new form is
born that appropriates the language of cinema, creating a fork off the path.

In the writings of communications and media theorist Marshall McLuhan, media is that
which extends human actions by doing so creates “new patterns of human association”.
(E. McLuhan & Zingrone, 1995, p. 151) The famous McLuhanism; “the medium is the
message” refers to the “psychic and social consequences of the designs or patterns as
they amplify or accelerate existing process”. (E. McLuhan & Zingrone, 1995, p. 152; M.
McLuhan & Fiore, 1967)

McLuhan uses the form of the tetrad to explore and highlight aspects or qualities of
culture and technology. (M. McLuhan, 1988) They are a visual representation which
acts as model of aspects of right brain and left brain perception which can be read any
which way, but the way it is read influences the outcome. (M. McLuhan, 1988) This
model of mediation allows a perspective of digital media from a social totality
perspective across time and space, where it is the use and reproducing of the media
itself, rather than the content which contributes to the new patterns and codes of
information storage. (Giddens, 1991, p. 24)

McLuhan’s focus on form of media, such as television or telephone, particularly in his


use of the tetrad modelling, does generate a sense of “object” which multi-media forms
do not sit comfortably within. A second issue with McLuhan’s theories is that it seems
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easy to fall into the idea that he is saying that media changes human actions, but is not
true, either in concept or in fact. McLuhan’s theories most resemble social patterning
and memetics.

2.2.3.1 Memes

Memetics is relevant to McLuhan’s focus on media forms as transmitters of information


and worthy of a mention in this study. Meme activity is about perception, replication and
use – memes are messages or bytes of information which saturate social paradigms.
(Bjarneskans, Grønnevik, & Sandberg, 2000) They are similar to Giddens’ resources
mentioned above, enacting structures which create rules and are a valuable tool in being
able to identify structures.

Memes in “media is the message” is about using itself to create itself plus new selves.
McLuhan talks about this in reference to the formation of new media from “old media”.
(1988, p. 99) This then references the idea of digital media as language. Memes are not
the moving image themselves or the digital media that they are created with, but are
found “on it” as pieces of information; the media is the message carrier, but also the
message itself.

2.2.4 Networked memory

“The Web… positions the individual as a node in a greater network. A cultural


memory.” (Barnet, 2001, p. 22)

Networked memory is the individual which is plugged in as well as the greater network
itself. It refers to the perception of time and space within a reality of vision and
interaction. The networked memory forms part of how digital and moving image play
out perceived role.

Rainer Hubert writes that the internet will make the virtual “real”. (2006, p. 62) What he
is describing is a world of digital where content is all that we perceive, rather than the
medium itself. Whatever and however that content is presented is “the object” rather
than the individual forms or parts which make up the whole.

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Sociologist Maurice Halbwachs, father of collective memory, describes memory as a


social and socialising event:

“One may say that the individual remembers by placing himself in


the perspective of the group, but one may also affirm that the
memory of the group realizes and manifests itself in individual
memories” (Halbwachs, 1992, p. 40)

This myth making view of memory stretches out over time and space in long threads of
social action.

Media and communications theorist, Belinda Barnet describes networked memory in


terms of the public and private domain, which somewhat alters the Halbwachian sense
of socialising. (Barnet, 2001, p. 225) In the digital network people sit alone at a
computer disseminating collective or community memory, storing it on their machines,
creating individual memory (Barnet, 2001, p. 225)

“The promise of digital technology was not just its connectivity, its
community, but also its capacity to augment thought and memory
itself. “(Barnet, 2001, p. 225)

2.3 Digital archiving research and moving image

This section discusses research on the fields of virtual archives and museums including
the concept of the distributed archive. Current research and practice in the field of
internet and web archiving is examined, with particular reference to unstable digital
media formats and why they are relevant to the research topic.

Most information organisation related literature on digital media discusses the problems
associated with electronic archiving and in particular that of storage of information for
online accessibility.

2.3.1 InterPARES 2

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The InterPARES project, in particular that of the third in the series, InterPARES 2,
investigated electronic records in the archival moving image field. (Hacket, 2003, p.
100) ; http://www.interpares.org/ip2/ip2_index.cfm )

The project aims of InterPARES 2 were to,

“develop and articulate the concepts, principles, criteria and


methods that can ensure the creation and maintenance of accurate
and reliable records and the long-term preservation of authentic
records in the context of artistic, scientific and government
activities that are conducted using experiential, interactive and
dynamic computer technology”
(http://www.interpares.org/ip2/ip2_index.cfm)

The resulting case studies, which delve into performance art, online magazine,
interactive media and moving image production, provide valuable information about
terminology and processes of digitisation. However there are two issues concerning this
project in relation to the subject of this study.

The first issue reveals that the case study organisations are the records creators who own
their work. Concepts of a distributed moving image content and memory through
networks of multiple record creators is not addressed. Secondly, the case study
organisations are all professional. The Digital Moving images case study of a moving
image production from pre-to post production and relationships between digital entities.
The model developed from this research will aid in identifying and describing digital
entities, but its application to a dynamic web space may be limited.
(http://www.interpares.org/ip2/ip2_case_studies.cfm)

Related to both these issues is the idea of moving image objects and concepts of digital
entities as objects, whose relevance to moving image as process and language is also
limited. However, there is a case study on an interactive multimedia piece called The
Danube Exodus which provides small insights into the problems associated archiving
dynamic digital forms and content from the viewpoint of the preserver. (Hubbard &
Staresina, 2006)

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2.3.2 Internet archiving research

Internet and web archiving is sometimes done by audiovisual archives, however it is not
often considered the domain of this field and often internet archiving is found in
libraries.

In Australia the National Library (NLA) leads the way in internet archival research and
practice with the PANDORA archive project (Preserving and Accessing Networked
Documentary Resources of Australia) and the PADI initiative (Preserving Access to
Digital Information).

2.3.2.1 PANDORA

The PANDORA project has a number of participant partners who help the NLA help
provide services and material to the archive, including the National Film and Sound
archive which is Australia’s national audiovisual archive.
(http://pandora.nla.gov.au/guidelines.html) The interest that PANDORA has on this study is
how selection and appraisal of cultural heritage is performed in an online environment.
Currently PANDORA selects according to subject and is determined by those which are
considered of national significance. Of particular interest to this study will be how the
NLA approaches online content regarding the current federal election material that is
being shown on YouTube, both official and unofficial.

2.3.2.2 PADI

The PADI initiative of the NLA is a resource that provides access by subject to
international digital preservation resources and “aims to provide mechanisms that will
help to ensure that information in digital form is managed with appropriate consideration
for preservation and future access.” (http://www.nla.gov.au/padi/about.html)

Information resources on audiovisual digital preservation concentrate on issues in


digitisation of analogue format, but also include the general concerns of digital format
preservation in areas such as obsolescence, as well as strategies such as migration,
emulation, encapsulation and metadata research. (http://www.nla.gov.au/padi/topics/18.html).
Research in these areas is well developed and not the primary concern of this study.

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On the PADI website there is a category called “Variable media art” which is a sub topic
under audio and audiovisual. This topic considers preservation issues in relation to
digital and internet art. Of particular interest is the research overview publication called,
Capturing Unstable Media. (Fauconnier & Fromme, 2003) The model of “unstable
media” is interesting because it relies on the concept of not being able to define the
“original state” of and art object. (Fauconnier & Fromme, 2003, p. 5)

The research project works from the point of view that its offers an alternative to the
static approach in preservation which focuses on material and objects, and promotes
“process over product”. (Fauconnier & Fromme, 2003, p. 5) The research uses the terms,
“manifestations” and “occurrences” which describes processes at a point in time and
space, i.e.: a public installation artwork. A conceptual model called the Capturing
Unstable Media Conceptual Model is presented in order to

One of the major reasons why this research work is relevant to this study is that the
unstable media pieces under scrutiny often rely on user input, which is crucial to the
concept of moving image as dynamic web page. The second area in which this research
is valuable is that it identified areas of need, such lack of a standard terminology and
definitions.

2.3.3 Distributed digital databases & access

There is a field of literature which explores issues in access to audiovisual material, both
born digital, but more primarily, digitised analogue documents. This poses some
interesting conceptual issues in how original media and document information is
presented, but is not relevant to this study. However, how the (resulting) digital material
is conceptualised within these databases, regardless of previous media ‘state’, is relevant
to this study.

This literature comes mostly from the field of information technology and concerns
building databases that attach metadata to content in a way that allows audiovisual
documents to be “read”. The way metadata is created and how it is attached is usually
the subject of the research.

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The purpose of this research is to establish how memory in the form of metadata can be
attributed to information and how to break down information into smaller pieces or units
in order to make it more accessible and ‘readable’ in a digital environment. How the
‘unit’ is defined is the most relevant to this study.

Much of this research comes from the Association for Computer Machinery (ACM) and
the Institute of Electrical and Electronics Engineers (IEEE) Computer Society journals
plus other technical journals. These articles present models and an information
architecture on audiovisual and multimedia access in digital space. (Claxton, 2001; de
Polo, 2005; Dimitrova, 2004; Garzotto, Mainetti, & Paolini, 1994; Hart, Pierson, & Hull,
2005; Hemminger, Bolas, & Schiff, 2005; Lee et al., 2006; Nürnberg et al., 1996)

Auffret and Bachimont, in presenting their model of a digital audiovisual library, define
their ‘units’ as being part of a larger stream that has been broadcast. (1999) The stream
is identified as audiovisual media as a whole – for example: a continuous feed of
television or the projection of a film in a cinema. (Auffret & Bachimont, 1999, p. 60)
The smallest unit is what has been stored from this stream – a segment – which is a
record of the editorial practice of the producer or broadcaster. (Auffret & Bachimont,
1999, p. 60)

In developing this concept, the authors build upon the idea of the editorial stream and
cast the information professional into the role of editor, adding another layer of memory
through organisation of information. The library or archive chooses what it has
determined as relevant and representative of the editorial practice of the stream and adds
this to the audiovisual database. This type of research has determined that the content of
the media and how the message is portrayed is more relevant than the media itself. The
stream of media is the carrier of information, not information itself.

Nevenka Dimitrova, researcher at Dutch technology company, Philips, presents a model


which addresses issues of binding time and space. (Dimitrova, 2004) Micro, macro and
mega boundaries are ‘created’ through the content of the moving image work itself, i.e.:
fades between scenes (micro); multiple scenes or collection of micro segments (macro);
multiple macro segments. (Dimitrova, 2004, p. 8)

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These units of description rely on the internal structure, format and storyline of the
moving image itself, what she refers to as the “video’s inherent syntactic structure”.
(Dimitrova, 2004, p. 8&10) These are relevant to the structure of a movie as a
screenwriter or film director would see it, such as “act”, “scene”, “storyline” (and/or
subplot), “story sequences” or even “plot points”.

2.4 Moving Image, memory making and digital networks

“Every thing that is human endeavour transmitted is cultural


heritage.” (Harrison, 1997, p. 1)

“Language and memory are intrinsically connected, both on the


level of individual recall and that of the institutionalisation of
collective experience.” (quoting psychiatrist Harry Stack Sullivan,
Giddens, 1991, p.23)

This section investigates issues in how memory is made by those that collect it.
Literature discussing categorisation practice in audiovisual archives is examined.

2.4.1 Categorising digital audiovisual media

Audiovisual media have been collected sporadically by various institutions including


libraries, archives and studio collections since they became part of society in the late
nineteenth century, however the cultural value was generally not highly regarded.
(Edmondson, 2004, p. 27)

There was a surge of literature written concerning audiovisual archival theory in the
1980s and 1990s due to concerns of rapid technological change and loss of material due
to a widespread and diverse lack of interest, especially by governments, as to the cultural
value of moving image. (Klaue, 1984 / 2004; Kula, 1983, p. 2) These writings called for
the recognition of audiovisual archives as a single and specialised field of academic
merit which has a specific focus and training need top distinguish them from simply
being “non-book”. (Harrison, 1997, p. 2)

This most influential literature in the field of audiovisual archiving are; UNESCO
Recommendation for the Safeguarding and Preservation of Moving Images (UNESCO,
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1980 ). Audiovisual Archives: A Practical Reader, (1997); and Audiovisual Archiving:


Philosophy and Practice. (2004) (This is the 2nd ed., 1st ed. was published in 1998.)
These documents laid down a path of how audiovisual heritage is seen and collected,
especially concerns regarding preservation, obsolescence, appraisal, legal deposit,
copyrights, education and recognition and are still very much current today.

The UNESCO document essentially decrees that moving image is to be considered


cultural property which would then be covered under other decrees such as the
Convention for the Protection of Cultural Property in the Event of Armed Conflict –
1954 (UNESCO, 1954) and the Convention concerning the Protection of the World
Cultural and Natural Heritage – 1972. (UNESCO, 1972)

Important concepts in this document have laid the foundation of what moving image
means as cultural heritage. This includes the moving image as national cultural heritage,
the advent of a specialised institutions to look after the heritage of moving image and the
creation of expression through the language of moving image. This last point is the most
important, especially when read in relation to the paragraphs concerning moving image
being that of the “heritage of mankind” and that “imported images have an important
role in the cultural life of most countries”. (UNESCO, 1980 , 2001, p. 157)

The collection of documents edited by Helen Harrison bring together ideas from a
variety of authors about the paradigm of the audiovisual archive, including legal, ethical,
typology, collection and management. (1997) This document is also published by
UNESCO and supported by them on their site: “the aim of this collection of material is
to provide in one volume some of the most accepted literature already published.”
http://portal.unesco.org/ci/en/ev.php-URL_ID=3521&URL_DO=DO_TOPIC&URL_SECTION=201.html

The Edmondson document is also published and supported by UNESCO as well as the
Co-ordinating Council of Audiovisual Archives Associations (CCAAA). Edmondson
puts forward a comprehensive philosophy of audiovisual archiving which includes
definitions, and what work is done in an audiovisual archive including the ethics of such
work. (2004)

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These collections of writings firmly establish the issues in the audiovisual field of
research and collection. In addition these writings also, and perhaps more importantly,
distinguish the conceptual foundations and language used to express what audiovisual
means. This goes beyond a simple glossary – this literature establishes the culture of the
practice of audiovisual archiving itself.

2.4.1.1 Moving image as object

Memory making in audiovisual archival institutions is grounded in the concepts of


media, carrier and artefact, which are housed in a building. This is often referred to as
“custodial archives” and means a collection of materials or objects.(Edmondson, 2004,
p. 6) Audiovisual archiving is still seen as very much in this tradition and the literature
reflects a very ‘object’ centred point of view where ideas concerning new formats of
audiovisual is not clear or directly addressed.

The emphasis on object comes from the need of technology to be able to view the
moving image. In the example of film, a projector is needed to view. This concept is
crucial to the development and foundations of what audiovisual is and is pervasive
across the literature. (Edmondson, 2004, p. 23; Harrison, 1995, p. 185; 1997, p. 6)

“Their content cannot be reduced to written form, and its integrity


is closely tied to the format of its carrier…”(CCAAA, 2005, p. 1)

Edmondson, in Audiovisual Archiving: Philosophy and Practice uses the concept


“digitization” to refer to not only to the migration of analogue format to digital format,
but to the advent of digital technologies and new media itself. (2004, p. 50) The
emphasis is on carrier, which is separated into analogue or digital, and on the
conceptual foundation of “object”, such as CD, DVD, video etc (2004, p. 16).

Recognition of the development of new formats and carriers of moving image has been
addressed however, particularly in the 2005 CCAAA issues paper. (2005, p. 2) The
issues paper calls for a change what is considered audiovisual heritage asking for

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inclusion of the “entire spectrum of moving images and recorded sounds in all their
forms”. (2005, p. 2)

The spectrum is referring to a much broader definition of audiovisual as described in


Edmondson’s Philosophy and Principles.(2004, p. 22-23) However, in Edmondson’s
paper questions about moving image and web pages is addressed as moving image being
“ perceived as part of a website”, implying that a moving image ‘object’ is on the web
site. (2004, p. 23) This concept of being “part of” is not addressed specifically or in
detail, but is referenced in relation to the difficultly of website material fitting into the
definition of a linear duration. (2004, p. 23)

Speculation concerning new or emerging formats is addressed vaguely with the example
of audiovisual being “anything projected on a screen”, which has been generally used
previously to describe audio-slide-show. (Edmondson, 2004, p. 22) This concept of
‘screen’ is also referred to in the CCAAA paper in relation to the computer, where the
pervasive use and fast uptake of these technologies has meant that there is often public
confusion over “Audiovisual heritage” and “digital heritage” wherein they are the same
“because images and sounds are easily accessed by computer”. (CCAAA, 2005, p. 3)

Harrison, in her 1995 paper concerning selection and audiovisual collections refers to
refers to forms and formats such as film, tapes, discs etc, also referring to the future of
electronic formats as being “high density storage media”. (1995, p. 185) However,
digital media stores information the same way (in bytes of information), whether it is
moving image or text.

These concepts of moving image as object are problematic when concerning digital
media and digital presentation. The memory of object/artefact heavily influences the
conceptual foundations of what moving image is and how it is approached as a genre of
information record. This memory of object means that moving image on web pages can
be seen as independent from the content going on around it and this is not always the
case.

2.4.2 Audiovisual Archives as memory makers

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Recordkeeping and archiving is a form of memory making, a particular was of


witnessing and evidencing. (McKemmish et al., 2005, p. 3)

The Mitchell and Kenyon collection of 826 films, recently digitised by the British Film
Institute, was a set of ‘lost films’ that changed the value of the filmmakers themselves,
as well as British history. (Carroll, 2006) The films by Sagar Mitchell and James
Kenyon were “made for local working-class audiences to see themselves onscreen” and
were not known are now being studied by academics and the public, as well as been
digitised for DVD distribution. (Carroll, 2006, p. 54)

“Similarly, it is allegorically inferred on these DVDs that a citizen recognizes


their great-grandparent in the way an entire country recognizes its hidden past.
Under this rhetorically strategic production of empathetic context, history
becomes a transparent archive of fragmented stories, constantly revealing and
concealing the conditions of its own archival contingency—familial history
narrated for cultural purposes.” (Carroll, 2006, p. 70)

Alex Byrne, in his address to the 2006 Prato Informatics Conference refers to libraries,
archives and museums as ‘memory institutions’ that convey records across time and
space, referring to community memory as an interaction or meeting in time and space of
a moment of recollection and perspective made by viewers and content makers through
their memories and their myths. (2006, p.1)

These content makers are not only those that make artefacts, but the record-makers, both
historical and present , institutional and amateur, as well as those that exist in the
community in the present – those that bring the memories ‘forward’ into a present
context. This memory-making remembers those recorded, as well as those
conspicuously not recorded.(Bryne, 2006)

Elsaesser’s concerns regarding cinema history and the genealogy of forms being
selectively used to create a linear timeline for moving image evolution imagine an
interaction between memory, the archive and digital media.

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“ Perhaps it is advisable in the case of the cinema and its


encounters with television and the digital media to speak not only
of a past, a present and a future, but also of an archaeology of
possible futures and of the perpetual presence of several
pasts?”(Elsaesser, 2004, p. 113)

Ideas about how archives contribute to memory making by being subjective ‘judge’ are
well represented in the literature. (Barnet, 2001; Bryne, 2006; Cunningham, 2007) The
relevancy of this field of discussion to this study ties into the history and development of
the audiovisual archives, whose leaders and visionaries have battled government and
society for legitimacy. This also concerns developments regarding digital media and
how it is treated within the field of information management, electronic recordkeeping
and archival processes.

The dynamism of digital media and its impact on cultural process is still being explored.
How this impact is defined is being addressed in the literature and varies from field to
field.

2.5 Conclusion

This literature review has been designed to survey the possible fields of study that will
contribute to the study of online moving image as cultural practice. Some of the fields of
research are extensive and there is opportunity to expand on the current review into
more specific fields, namely memetics and collective memory, particularly in regard to
digital networks and visual media. The writings of sociologist Maurice Halbwachs and
the concepts of socialisation of memory would be of interest. (Halbwachs, 1992)

Another area that needs greater detail and depth is the literature concerning the archive
in society. The relation that archives (and by extension, museums and libraries) have in
the process of cultural formation, particularly when it comes to the subject of electronic
archiving. Information management is setting precedents about how digital information
is being captured, defined and ascribed value. This impacts on how cultural processes
are being represented in the literature.

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This literature review has presented some fields of study that influence how online
moving image is being discussed in reference to cultural heritage. The media-centric and
object-centred definitions of archival and collecting institutions do not address the
dynamism and purpose of online moving image. This study will go some way into
addressing this lack.

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