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INSPIRATION
STRENGTH
18 -1 25
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
15 PERSONALITY TRAITS
-1 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
8 ● +5
Wisdom
● +1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 1/1 - 1/1
Acrobatics (Dex) Total SUCCESSES
2+14
Animal Handling (Wis) d8/d10+3 FAILURES
+0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision: 60ft
Warhammer +2 1d8+2 B
10 ●
+5
Insight (Wis) Dwarven Resilience: Adv on saving
Intimidation (Cha)
throws against poison, resistance to
poison damage.
WISDOM Investigation (Int)
Stonecunning: History checks on the
●
+5
Medicine (Wis)
+3 Nature (Int)
origin of stonework, count as
proficient and double proficiency
●
+5
Perception (Wis) bonus.
1+15
Performance (Cha)
Dwarven Toughness: +1 HP per level
Persuasion (Cha)
CHARISMA Feature: Military Rank; Support Staff
Religion (Int) (Blacksmith)
-1 Sleight of Hand (Dex)
Stealth (Dex) Prepared Spells:
8 Cleric lvl+wis mod=4
Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Sacred Flame
Thaumaturgy
Mending
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
● Guiding Bolt
● Shield of Faith
4
● Command
8
● Identify (D, R)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.