Documente Academic
Documente Profesional
Documente Cultură
By
Jessa L. Dela Peña
May 2019
Table of Contents
Chapter 1……………………………………………………………………………………1
Introduction………………………………………………………………………….1
Statement of the Problem…………………………………………………………4
Conceptual framework…………………………………………………………….4
Significance of the Study………………………………………………………….6
Scope and Limitations..............................................................................…...7
Chapter 2……………………………………………………...……………………………8
Related Literature…………………………………………………………………..8
Related Studies…………………………………………………………...……….10
Chapter 3…………………………………………………………………………………..13
Research Design…………………………………………………………………..13
Research Locale…………………………………………………………………...13
Research Instrument……………………………………………………………....13
Research Sampling………………………………………………………………..14
Data Collection……………………………………………………………………..15
Statistical Treatment……………………………………………………………….15
Chapter 4…………………………………………………………………………………...17
Chapter 5……………………………………………………………………………………26
Summary…………………………………………………………………………….26
Findings……………………………………………………………………………...26
Recommendations………………………………………………………………….31
ACKNOWLEDGMENT
The researcher would like to express the warmest appreciation to Almighty God
for the guidance, strength and inspiration He gave. His presence helped the researcher
The researcher places her deepest appreciation to the persons who had inspired
The researcher would like to convey her respectable thanks to Honorable Mayor
Trustees who never get tired of giving his support to all Dalubcenians.
The researcher is thankful to Dr. Mercedita Torres, the President and Dean of
Vocational Teacher Education program head who gives all out support to the researcher.
The researcher would like to express her profound sense of gratitude and
indebtedness to Dr. Enriqueta Alcoreza who give unconstrained suggestion for the
better result of the research, and never get tired of checking the grammars of the
The researcher would like to thank the Clients, who allows the researcher to
conduct a study on their school and gives enough information for the study to done.
The researcher would like to express her everlasting gratitude to her Family who
gives moral support and financial supports, also serves as the researcher’s inspiration in
finishing her study. A special thanks to Mr. David R. Linatok, the researcher’s cousin
The researcher would like to extend her sincere thanks to her dearest Friends and
The researcher would like to dedicate her work to the children who spend more
time on their gadgets rather than socializing with others. Also to the parents who allows
This study is conducted to enlighten the children and parents that overuse of
Introduction
Man is a social creature who interacts and communicates with another human. In
this era and technological development, man creates system and tools, which can
facilitate human activity and communicate with fellow human. The advance in
individual or community. Most media sources related to children make them become
passive user, but with the advance of technology nowadays children are able to interact
actively with technical device available and children adapts faster in this scenario.
developed bring negative effect in gadget usage if it used excessively. The phenomena
shows that each individual becomes familiar and use gadgets with sophisticated features
tablet and another device usage is so widespread among children and it is the main
challenge faced by parents to educate their children and get concerned with globalization
era. The life of preschool children in the modern era is highly influenced by electronic
media.
The effect of electronic media, any children have limited space to participate in real
world. Based on some studies, children aged 0-2 years old should not exposed to gadget,
children aged 3-5 years old are limited only 1 hour per day, and 2 hours per day for
children aged 6-18 years old. However, the fact in field shows that many children who
use gadget 4- 5 times more than the amount recommended. In reality, gadget plays
supporting role in the lifestyle nowadays. Dallea, Mutalibb, Saadb, Ayubc, Wahabc, and
Nasrallad (2015).
Based on the data from KOMINFO in 2014, the rate of gadget usage in Indonesia
is very high. Based on a survey, it found that 98 percent of children and adolescents in
Indonesia know about internet and 79.5 percent among them are internet users. Children
who frequently use technology often ignore their surrounding environment. They prefer
facing sophisticated technology they have than playing with their peers in playground or
According to Upadhyay, Jesudass and Chitale (2014), one effect of gadget usage
is forgetting social life. As a result, they lack interaction and communication because they
become introvert and impatient. Bhattacharya stated that the effect of gadget usage
excessively will raise interpersonal and communication skill problem in children and it will
take them away from nature and surrounding environment. This situation can change
their behavior and they will self-withdraw from social life and can reduce their level of
creativity. Whereas, the main aspect in children development and education particularly
device as vehicle to make work easier. The phenomena occurs today parents
intentionally give gadget to their children at early age in order to monitor them when they
are far from home and not worry about their children when parents has work outside.
However, parents’ attitude tend to allow their children to use gadget freely without
supervision and control. Whereas, technology also enable parents to control and monitor
communication device usage and the content of gadget for children. Parents demand
more knowledge about the advance of this technology and always control and supervise
Electronic Devices from the following main research questions about the electronic
gadgets that restrain the children's social interaction. To achieve this ultimate aim, the
1.1. Age,
1.3. Interest?
Conceptual Framework
This figure shows the conceptual framework of the entire study. The variables
shown are dependent and independent variables used in the research. First, the
demographic profile of the children in terms of age, gender and interest. Another
independent variable is how electronic gadgets restrain the children's social interaction.
Intervene variable show the increasing time spent on gadgets will also led to lesser
gadgets that can restrain the children’s social interaction, Overuse of electronic devices
may cause impairment in the development of a child’s social skills. This includes the ability
to make friends in person, take responsibility for actions, display good manners, use polite
language, control emotions and temper, follow verbal directions, and develop empathy
for others. GoAngelo.com (2017) is the expected output that the researchers want to
This study would be highly significant because the researcher would be able to
demonstrate the children on how electronic gadgets restrain the children’s social
Dalubhasaan ng Lungsod ng Lucena will also benefit to this study because the school
can provide program for the development of social interactions of Barra students and
through this program, they will be able to recognize their student’s weaknesses and
Future Researchers would have an idea concerning this topic. They can make this as
Researchers would gain knowledge on how electronic gadgets restrain the children's
social interaction that they can apply in their everyday life. They will understand the
situation of their selected respondents as electronic gadget users. Researchers will also
know the different things on how electronic gadgets restrain the children's social
interaction and give additional knowledge for restraining the social interaction skills of the
students.
Students would know the importance of being sociable and they can assess themselves
as an electronic gadget user. This would also help them develop and improve their social
interaction skills at a young age and make students give meaningful life.
Scope and Limitations
gadget user, the selected respondents are from the Grade 4-6 students of BES for School
Year 2019-2020 composed of thirty (30) respondents. The researcher will use a purposive
sampling because the researcher intends to get the Grade 4-6 students as respondents,
which define more on knowledge about using electronic gadget and seems to have social
interaction skills.
CHAPTER 2
REVIEW OF RELATED LITERATURE AND STUDIES
This chapter includes the review of related literature and studies, which the
Related Literature
generations. One study, conducted by the Kaiser Family Foundation, found people ages
8 to 18 spent more time on media than on any other activity – at an average of 7.5 hours
face-to-face interaction, one study found that cell phone use in public might make
individuals more likely to communicate with strangers. In 2011, Campbell and Kwak
(2011) examined whether and how mobile communication influences the extent to which
one engages face to face with new people in public settings. By accounting for different
types of cell phone uses, the study found evidence that mobile phone use in public
actually facilitated talking with strangers, for those who frequently rely on cell phones to
issues, so research has rarely examined it in relation to a lack of social resources and its
social impacts. However, this study reinterprets smartphone addiction as a social problem
stemming from a lack of offline social networks and resulting in a decline of social
engagement.
In order to examine factors leading to smartphone addiction, previous
studies have focused on psychological factors and found that stress, shyness, loneliness,
anxiety, and depression are positively related to smartphone addiction (Chiu, 2014; Choi
et al., 2015; Hong, Chiu, & Huang, 2012; Samaha & Hawi, 2016).
interactions and be less likely to escape to a smartphone although individuals with rich
offline social networks may actively use media to maintain these offline relationships; they
use media to complement offline interactions. (Baym, 2010; Rainie & Wellman, 2012).
The researchers pointed out that while there is plenty of expert evidence
that children under 30 months cannot learn as well from television and videos as they can
from human interaction, there has been insufficient investigation into whether interactive
are obese, making child obesity a leading health concern for most parents. The American
Academy of Pediatrics has estimated that the average child spends upwards of seven
hours watching television, browsing the internet and playing video games each day. It is
evident enough that children spend a lump sum of their time gazing at some screen,
instead of actively indulging in physical pay. Moreover, increased time spent in front of
the television or computer leads to increased snacking and mindless eating. So if, instead
of moving around, kids are stationary and mindlessly eating unhealthy snacks, the
chances of child obesity get higher. This poses a risk to the child’s overall health.
Lost in their electronic world, kids hardly realize their posture while using
such gadgets. Constant engagement with gadgets causes back pain and other muscle
related issues in children, without them even realizing it. Poor sitting posture triggers neck
pain, which results in sore neck muscles. Neck and backaches at a young age are very
harmful for kids, since they tend to affect the posture of the child for a lifetime, if not looked
after on time.
Kids love borrowing their parent’s smartphones, and moms and dads willingly had
them over to the child. Little do you know that holding wireless gadgets too close to the
body can increase your child’s radiation exposure? Wireless gadgets emit radiation,
which absorbed by the child’s body at a particular rate that is higher than that in adults.
This radiation exposure can cause cancer and other health risks. Prevention is better than
cure as the saying goes. Limited use of any gadget is not harmful. Anyway, kids do not
need a gadget to keep them occupied when there is so much more that they can do at
that age. After all, we all managed to grow up just fine without the world of technology
encroaching upon our territory, did not we. So why expose your child to gadgets for
entertainment? Allow them to grow up normally from dolls and building blocks to puzzles
and tennis rackets. They will be glad you did. Anisha Nair (2018)
Related Studies
Personal mobile phones have played a major role in the decline of face-to-face
finds it convenient to send a text from the living room to someone in the bedroom. Family
members do not find the time off from their phones and their laptops for face-to-face
encounters. Everybody is busy with their own things, be it their tabs or their smart phones.
The entire family entangled in their own high tech world. In addition, this causes
he/she does not have best friend among their peers. Addictive to gadget can reduce
children activeness and their ability to interact with others. Children become less
interactive and prefer to be alone with their comfort zone with gadget. It can result in
individualistic attitude in children and they will less care about others whether their friend
or someone else. According to Hurlock, that there are two kinds of isolate, namely
voluntary isolate is self-withdraw from group because less interested to follow the activity
of that group; group is rejecting involuntary isolate because his/her present not needed.
According to Anisha Nair (2018), as increased screen time reduces the overall social
time, it also subsequently increases the amount of time a child spends alone. When a
child indulges into an electronic gadget, his entire focus vests in that gadget. Naturally,
he is not going to pay attention to the stuff that is going around the place. When you agree
on getting your child a new electronic gadget, you are unintentionally nurturing a socially
isolated child. What should further increase your concern is that isolation can spoil your
child’s personality.
nonverbal communication reveals even more about a person’s emotions. People are more
engaged in instant messaging services than communicating with the person sit beside.
Children are more addicted upon electronic gadgets than interacting with people and they are
Some studies mentioned that gadget usage will result in problems including
loneliness/depression, lack of impulse control, social comfort, and another disorders will
invoke chronic effect for its users. Parents always give time discipline in order that
A new study links anxiety, severe depression, suicide attempts and suicide with the rise
“Mobile phones are exactly the same. To tell a student you cannot use it is the
same as saying you cannot eat. That may sound extreme but that is the reality.
Technology is how they keep relationships. So, it’s probably better to discuss healthy
important supplemental treatment for addressing mental health issues such as general
online or talking on their phones, he said. The interaction with the device is not going to
make you depressed if you are just using it when you are bored. This should go towards
comfort, fear, anxious, which are fundamental for children. If children feel comfort with
everything then they will continuously seek to get it. Attunement is the strongest emotional
stimulation needed to brain development, which involve parents or another adult who
temperament, personality, disposition and motivation. Motivation direct and give energy
components. The related difference is between emotion and emotion result, particularly
behavior and emotional expression. People often behave in certain manner as a direct
result of their emotional situation, such as cry, fight and run away. If one can has emotion
without suitable behavior, then we can consider that behavior is not important for emotion.
Chapter III
METHODOLOGY
This chapter provides the methodology of the study. It includes the research
design, research locale, research procedure, research instrument, research sample, and
statistical treatment. This part of research explains the process in conducting the study.
Research Design
The researcher used a quantitative descriptive method for the research design to gather
data and information. The research study is non-experimental research, which deals to
experience of the Grade 4-6 students of BES students on how electronic gadgets restrain
the children social interaction skill and to know what is the effects of too much used of
electronic gadgets which restrain the social interaction skill of the children.
Research Locale
The locale of the study is the Barra Elementary School (BES), which is located at
Purok I, Brgy. Barra Lucena City with more than 750 enrollees. It is a public primary
school, which offers courses from kindergarten and grade one to grade six. Barra
Research Instrument
needed and to determine the how electronic gadgets restrain the social interaction of the
students and demonstrate the negatives effects of too much use of electronic gadgets.
Researcher divide the questionnaire into two parts. The first part is the demographic
profile of the Grade 4-6 Students and parents in terms of age, gender, and interest, in the
second part of the questionnaire what electronic gadgets use by the students,
respondents will simply put a check mark on how frequently they used an electronic
gadgets in a day.
questionnaire, respondents can easily respond to that information needed by they simply
put a check mark to the answers that suited to the question made by the researcher.
Research Sampling
The study conducted to Grade 4-6 students at Barra Elementary School (BES).
Purposive sampling was the selected sampling to use for this study. Researcher intends
to get only the Grade 4-6 students as the respondents that are more likely to used
electronic gadgets and seem to have social interaction skills. Researcher chose the whole
number of students from Grade 4-6, with the total of thirty (30) students.
Purposive Sampling utilized for this study. It is use if the researcher choose the
sample based on whom they think would be appropriate for the study. This sampling used
primarily when there is a limited number of people that have expertise in the area
researched, or when the interest of the research is on a specific field or a small group.
Data Collection
The data for the research study collected using Self-Administered Questionnaire.
This constructed based on the statement of the problem with the help of conceptual.
stated below.
profile of the students and parents. The second part of the questionnaire determined what
electronic gadgets used by the Grade 4-6 students as an electronic gadgets user and the
last part determined on how electronic gadgets restrains children social interaction.
Statistical Treatment
ranking to demonstrate on how electronic gadgets restrain the children social interaction
used by the grade 4-6 students and to demonstrate the negatives effects of electronic
gadgets to Grade 4-6 students on social interaction. In addition, this will help to determine
Percentage
𝑓
P= where:
𝑛
P= percentage
f= frequency
n= total number of respondents
f= frequency
x= scale
n=total number of respondent.
CHAPTER IV
This chapter provides the computed data received from the target
respondents with the corresponding statistical tools and analyses resulted to important
age and interest, researchers provide the pie graph for age to show the percentage of the
male and female respondents. For the gender, pie graph was provided to show the age
bracket of the respondents. To show the interest, table was provided to show the
frequency of the interest of the respondents. See the graphs and table as shown below.
Gender
46.67% 53.33%
Male
Female
gender. 46.67% are the female respondents and 53.33% are the male respondents.
Age
40%
60% 11-13
8-10
Figure 2: Age of the Grade 4-6 Elementary Students of Barra Elementary School
This figure presents the demographic profile of the respondents in terms of age.
40% are students who are at the age of 8-10 years old, 60% are the students who are at
Interest Frequency
Music 28
Recreational Activities 25
Social media 55
Reading 39
Listening 25
Speaking 33
Watching/Viewing 59
Writing 32
________________________________________________________________
This table presents the interest of the respondents. The interest with the
highest rank was watching/viewing that has 59 interested respondents. The second rank
was social media that has 55 interested respondents. The third rank was online games
that has 53 interested respondents. The fourth rank was speaking that has 33 interested
respondents. The fifth rank was writing that has 32 interested respondents. The sixth rank
was music that has 28 interested respondents. The seventh rank was recreational
____________________________________________________________________________________
Legend: 4-Strongly Agree (SA) 3.51-4.00 3-Agree (A) 2.51-3.50
2- Disagree (D) 1.51-2.50 1-Strongly Disagree (SD) 1.00-1.50
This table presents the electronic gadgets restrain children social interaction. The table
shows that students assess themselves strongly agree with 5 out of 10 children activities,
using electronic gadgets/smartphones makes easy access to internet has 3.9, using
gadgets/smartphones for social media purposes has 4.0, and playing online games rather
than to play physical games (traditional games). Activities that students assess
themselves agree 4 out of 10 children, using electronic gadget/smartphone for study has
3.2, using electronic gadget/smartphone connects to my relative who are living in other
places has 3.3, using electronic gadgets/smartphone makes interaction with others easier
has 3.2, using electronic gadget/smartphone lessen my time spent with others has 3.5.
Activities that students assess themselves disagree one out 10 children activities, giving
electronic gadgets/smartphones at an early age is not a good idea has 2.0. Overall mean
____________________________________________________________________________________
Legend: 4-Strongly Agree (SA) 3.51-4.00 3-Agree (A) 2.51-3.50
2- Disagree (D) 1.51-2.50 1-Strongly Disagree (SD) 1.00-1.50
This table presents the electronic gadgets restrain children social interaction. The table
shows that students assess themselves strongly agree with 5 out of 10 children activities,
Using electronic gadgets/smartphones makes easy access to internet has 4.0, Using
gadgets/smartphones for social media purposes has 4.0, and playing online games than
to play physical games (traditional games). Activities that students assess themselves
agree 4 out of 10 children, using electronic gadget/smartphone for study has 2.9, using
electronic gadget/smartphone connect to my relative who are living in other places has
3.0, using electronic gadgets/smartphone makes interaction with others easier has 3.1,
using electronic gadget/smartphone lessen my time spent with others has 3.5. Activities
that students assess themselves disagree 1 out 10 children activities, giving electronic
gadgets/smartphones at an early age is not a good idea has 2.0. Overall mean was 3.41,
____________________________________________________________________________________
Legend: 4-Strongly Agree (SA) 3.51-4.00 3-Agree (A) 2.51-3.50
2- Disagree (D) 1.51-2.50 1-Strongly Disagree (SD) 1.00-1.50
This table presents the electronic gadgets restrain children social interaction. The table
shows that students assess themselves strongly agree with 4 out of 10 children activities,
using electronic gadgets/smartphone easy access to internet has 4.0, using electronic
3.9, and playing online games rather than playing physical games has 4.0. Activities that
relative has 3.0, using electronic gadget/smartphone make interaction with others has
3.0, using electronic gadget/smartphone lessen time spent with others has 3.5. Activities
that students assess themselves disagree 1 out 10 children activities, giving electronic
gadgets/smartphones at an early age is not a good idea has 2.0. Overall mean was 3.43,
this study.
Summary
1.1 Age?
1.3 Interest?
Barra Elementary School, a comprehensive elementary school with the large enrollees.
The validated questionnaire as evaluated by the principal, guidance and key persons.
There were two parts of the questionnaire: the first part was to determine the demographic
profile of the respondents; the second part was to demonstrate the electronic gadgets
the demographic profile of the respondents, in the second and last part, ranking and
weighted mean were used to interpret the result obtained to demonstrate the electronic
Findings
After the data presentation, analysis and interpretation, the researcher came out
1.1 Gender
Based on the result obtained of the researcher by the gender of grade 4-6
students in Barra Elementary School, majority of the respondents are male that
1.2 Age
Based on the results obtained of the researcher by the age of the grade 4-6
students in Barra Elementary School, students who are at the age of 11-13 has the
highest percentage of 60% and 40% are the students who are at the age of 8-10 years
old.
Based on the results obtained of the researcher by the interest of grade 4-6
students in Barra Elementary School. The interest with the highest rank rank was
watching/viewing that has 59 interested respondents. The second rank was social media
that has 55 interested respondents. The third rank was online games that has 53
interested respondents. The fourth rank was speaking that has 33 interested
respondents. The fifth rank was writing that has 32 interested respondents. The sixth rank
was music that has 28 interested respondents. The seventh rank was recreational
Grade 4
easy access to internet has 3.9, using electronic gadgets/smartphones consume most of
my time has 4.0, using my electronic gadgets/smartphones for playing online games has
4.0, using my electronic gadgets/smartphones for social media purposes has 4.0, and
playing online games rather than to play physical games (traditional games). Activities
my relative who are living in other places has 3.3, using electronic gadgets/smartphone
makes interaction with others easier has 3.2, using electronic gadget/smartphone lessen
my time spent with others has 3.5. Activities that students assess themselves disagree
not a good idea has 2.0. Overall mean was 3.49, which means agree.
Grade 5
The grade 5 student’s assessment to their selves has a mean of 3.41-weighted average
easy access to internet has 4.0, Using electronic gadgets/smartphones consume most of
my time has 4.0, using my electronic gadgets/smartphones for playing online games has
4.0, using my electronic gadgets/smartphones for social media purposes has 4.0, and
playing online games than to play physical games (traditional games). Activities that
relative who are living in other places has 3.0, using electronic gadgets/smartphone
makes interaction with others easier has 3.1, using electronic gadget/smartphone lessen
my time spent with others has 3.5. Activities that students assess themselves disagree 1
good idea has 2.0. Overall mean was 3.41, which means agree.
Grade 6
The grade 6 student’s assessment to their selves has a mean of 3.43-weighted average
shows that students assess themselves strongly agree with 4 out of 10 children activities,
using electronic gadgets/smartphone easy access to internet has 4.0, using electronic
3.9, and playing online games rather than playing physical games has 4.0. Activities that
relative has 3.0, using electronic gadget/smartphone make interaction with others has
3.0, using electronic gadget/smartphone lessen time spent with others has 3.5. Activities
that students assess themselves disagree one out 10 children activities, giving electronic
gadgets/smartphones at an early age is not a good idea has 2.0. Overall mean was 3.43,
Conclusions
Based on the findings of the study, the following conclusions were drawn:
The interest of grade 4-6 elementary students with the highest frequency is
watching/viewing. This means that it is the most common interest that grade 12 gas
students has.
activities. In addition, the elementary students do some recreational activities unlike with
other factors that they did more, that affects the social interaction of the students.
assumes that social interaction among neighbors is a central element in the control of
community crime. Moreover, social interaction among neighbors that occurs frequently,
such as every day, assumed most effective. This analysis tests that assumption by
alternative measures of social interaction and separately examine the effect of each on
the rates of three serious crimes across 60 urban neighborhoods. Findings suggest that
type of interaction matters. Getting together once a year or more with neighbors has the
most consistent and generally strongest effect on burglary, motor vehicle theft, and
robbery. Further, this form of interaction mediates a significant proportion of the effect of
discussed.
The elementary students play and connect with others using their electronic
“W hen we assume that other people know what we are thinking, and
Assuming that we’ve been clear about what we wanted, we blame them
Recommendations
drawn:
maintain of a one student in order for them to develop their social interaction skills.
Teachers may consider also the factors of one student in developing their communication
skills to help the students engage in activities that are in line in their age and to improve
2. Teachers and Parents may be aware on student’s interest to be easy for them to make
a strategy that will be more helpful in developing the student’s social interaction skills.
3. Further programs and interventions must create and utilized to help and improve the
student’s social interaction skills and they should give attention to the techniques that
electronic gadgets restrain children social interaction and to determine how electronic
gadgets restrains children social interaction. The researcher used quantitative and
descriptive approach and self-administered questionnaire for this study. The respondents
were the grade 4-6 students of Barra Elementary School; it is conduct during the 1st
semester of school year 2019-2020. This research shows that grade 4-6 students assess
themselves agree with the help of factors that the students did. Therefore, the highest
average is agree which is the electronic gadgets restrain the social interaction of the
children. The interest that grade 12 gas students most have was watching/ viewing.
Based on the results gathered, the researcher recommended that parents and
teacher may be aware on student’s interest to be easy for them to make a strategy that
will be more helpful in developing the student’s social interaction skills, maintain the used
of traditional teaching technique of a one student in order for them to more develop social
interaction skill and avoid addicting in electronic gadget, parent may consider also the
interest and hobby of an student in developing their communication skills to help the
students engage in activities that are in line in their techniques and to improve and
develop it, and further programs and interventions must be created and utilized to help
and improve the students social interaction skills and they should also give attention to
the techniques that are sometimes used by them to more develop their skills in critical
reading.