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The Four Temperaments of Fandom

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The Four Temperaments of Fandom

Shane Tiltona*
a
Ohio Northern University, 525 South Main Street, Ada, OH 43810, USA

ARTICLE INFO ABSTRACT

Article history: Nerd, geek, dweeb, and dork were the four terms used often in the late part of the 20th century as a means
to create a barrier and separate those whose quirks were considered outside the mainstream sense of
Published 14 December 2015 normal. Nowadays, the “otaku” nature of popular culture has removed some of the negative connotations
Presented 15 June 2016 related to those terms. Those four terms are included as modifiers to aspects of culture that involve a
Reformatted 23 June 2016 “deep dive” by a selected niche of the populace. This essay will act as an etymologocial analysis within
the structure of a popular culture case study on the use of these terms and a more realistic construction of
the various terms as they relate to fan culture and fandom. The hope is that the reader of this work
understands the connection between popular culture intelligential properties, fan culture, and the
temperament of a given fan as a result of this analysis.
Keywords:
Fandom,
Fan culture, © 2015-2016 Shane Tilton. All rights reserved.
Nerd,
Dork,
Geek,
Dweeb

moving away from this marginal view and are looking at these titles with
1. Introduction 1 the viewpoint that they represent the various actors within fandoms of
popular culture.
In a previous article, I (Tilton, 2015) referred to Jon Stewart as a “News According to Henry Jenkins (2006), the Provost’s Professor of
Nerd.” It may be a good point to explain why nerd was appropriate, and Communication, Journalism, and Cinematic Arts at the University of
not the term du jour of geek. The purpose of this article is to try to look at Southern California, fandoms are untapped and tapped sources of action
the terms we seem to use to describe our community and the way we and knowledge for the general public.
represent ourselves to the general public. Also, I want to try to explain how
these terms have moved away from the negative pejoratives towards a “Start with the experiences and interests you and your friends
more normalized view by members of society. already can’t get enough of, and connect that engagement to civic
Nerds, geeks, dorks, & dweebs tend to be the overarching and political themes. Popular culture fandom, for example, is a
representation of individuals that care about various pursuits and interests great source to harness. Overall, you and your peers know a lot
in a zealous way that goes beyond an average level of support and about a lot, and you’ve got all sorts of authentic ways to bring
understanding of their field. There have been Venn Diagrams and other your friends on board. Use that expertise to build traction for your
means of descriptive analysis of the differences between these terms. The cause by finding unexpected alignments. And take the time to
common factor of those postings, is those that are labeled with these titles figure out why your passion matters to you.”
are outside the mainstream because their social ineptitude, über obsession
with their works, or a combination of both. I would argue that society is It is from this understanding that I want to talk about the temperaments
of fan culture. This understanding will not be a perfect description of these
terms listed, nor am I expecting to change the understanding of the
previously listed terms. I wanted to provide a personal framing of these
terms and attempt to show the strengths and weaknesses of these various
understandings of fandoms, and the actors within fan cultures.
1
The paper was originally published by Geek Bar DLC as part of the This article will look at each of the previously listed terms (nerds,
“Defining the /g/eek” series, which was then presented during Origins geeks, dorks, & dweebs) and attempt to connect those terms to the
2016 in Columbus, OH during their “Educator’s Pass” workshop.

* Corresponding author. Tel.: 1-740-610-0424


Current E-mail address: s-tilton@onu.edu
Reference URL: https://www.academia.edu/14990507/The_Four_Temperaments_of_Fandom
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Temperament Model of Behavior (Rothbart, Ahadi, & Hershey, 1994), John Fiske (1992) looked at fan culture as a form of capital. He makes
popular culture and media scholarly literature, & other forms of content. the argument that “Fandom offers ways of filling cultural lack and
The hope is not to create some sort of “fandom version” of the Myers- provides the social prestige and self-esteem that go with cultural capital.
Briggs Personality test (Briggs, 1998), but rather this paper is an attempt to As with economic capital, lack cannot be measured by objective means
create a framework for future discussion. alone, for lack arises when the amount of capital possessed falls short of
that which is desired or felt to be merited. Thus a low achiever at school
will lack official cultural capital and the social, and therefore self-esteem
2. Temperament Model and Fan Culture: A Theory Primer that it brings.” Fiske’s analysis of the fan community look at this
community to not just be passive consumers of the works of others, but to
Two theoretical elements drive this research: the temperament model and also produce and create works based on the works of others. This new
fan culture theory. form of media and collaboration was called a “semiotic democracy” by
Fiske. His approach to the analysis of fan culture had a similar focus to
2.1. Temperament Model Pierre Levy. Levy (1997) makes the argument for collective intelligence,
which is a shared intelligence that emerges from the collaboration,
The use of the four temperaments in popular culture comes from the Greek collective efforts, and competition of a large group.
tradition of humours, specifically, the connection between blood, yellow This repurposing of mass produced content could also be view as
bile, black bile, and phlegm to the emotions and actions of a person repurposing of the underlying culture messages. Henry Jenkins (1998)
(Eastman, 2015). This "proto-psychological" examination of the human makes this central argument in his study of female Star Trek fan fiction
condition has found itself embedded in the construction of characters, from writers. Jenkins’ refer to those writers as “textual poachers” that “reshaped
Sex and the City, Scooby Doo, Seinfeld, and even the Teenage Mutant the message of cultural products to serve their own needs.”
Ninja Turtles (Cracked After Hours, 2011).
The four key characteristics associated with the humours are: sanguine
(blood) which represents extroverted, emotional, and people-oriented, 3. Reclaiming the Nerd
choleric (yellow bile) which represents extroverted, unemotional, and task-
oriented, melancholic (black bile) which represents introverted, emotional, The first element to address before getting into the connection between the
and task-oriented, & phlegmatic (phlegm) which represents introverted, nerd and its connection to fandom, is to consider the optics that make up
unemotional, and people-oriented. the popular representation of a nerd. In the 1980s, it was Lewis Skolnick
The tropeic nature of these descriptors have become embedded in the and Gilbert Lowe from “Revenge of the Nerds.” In the 1990s, it was
nature of telling stories. The "four-temperament ensemble" describes the Friday nights with Steve Urkel in “Family Matters.” In the 2000s, it was
sanguine as "charming, cheerful, loves-people, energetic, talkative, Napoleon Dynamite.
passionate and compassionate, positive, sometimes unpredictable, These images ingrain themselves into any discussion of nerd and nerd
expressive influencer, an excellent comedian, salesman or clown, quirky or culture. These optics are important to this discussion because there needs
eccentric and just plain fun," the choleric as "takes the lead, hard worker, to be understanding that these mediated representations are not exactly
strong-willed, practical, passionate, a good repossession worker, an being created by real people. These characters are nothing more than a
excellent strongman/woman of the team (drill sergeant at the most checklist of hyper-expressed ticks of a given individual. This stereotyping
extreme), determined, goal-oriented and thrives under criticism," the of a culture is what normally happens in any given mediated product which
melancholic as "detailed, conservative, analytical, organized, bring us to the current representation of the nerd, Sheldon Cooper from the
perfectionistic, faithful to a fault, kept-quiet will of stone, elegant (in the “Big Bang Theory.” According to Sarah Field (2015):
more dignified ways), self-sacrificing, an excellent medic or lawyer," and “The Big Bang Theory is about a group of scientists. They struggle with
the phlegmatic as "calm, humble, an excellent assistant, spy or librarian, their romantic lives and, in the case of Jim Parsons’ Sheldon Cooper,
kept-quiet will of steel (flexible steel), elegant (in the simpler ways), everyday social interaction. As characters who are, by the traditional
thoughtful, patient, modest, a real sweetheart, accommodating, steady- definition, not popular, and with interests in sci-fi and comic books, they
paced, sympathetic, perceptive, very compassionate, assuming innocent are said to represent “geek culture.” The show is nonetheless one of
until proven guilty, a good listener, considerate, and empathetic to all" (TV television’s most-watched comedies, earning the affections of geeks and
Tropes, n.d.). non-geeks alike… On a personal level, Parsons told The Big Issue he can
This model has been modified to the concept of "personality blood relate to at least one aspect of geek culture: feeling out of place. Since
types," which is a theory that is popular in Asian culture as a way of people are so used to seeing him play Sheldon Cooper, his true personality
identifying personality traits based on biological information (Cramer & can take them by surprise. Sometimes he attracts attention that makes him
Imaike, 2002). feel uncomfortable.”

2.2. Fan Culture 3.1. Current Social Constructions of the Nerd

The study of fan culture is directly connected to mass media and, to a large I would argue that Field is conflating nerd and geek culture, but she is
sense, industrial societies. At the most basic level, studies of fan culture making a key point to consider. Nerd culture is evolving, and society
are studies that focus on supporters of mass-produced and mass-distributed perception of nerd culture is changing with it.
entertainment. Performers, performances, narratives and genres become I am not the first person or even academic to note the change in
the arenas for connection, analysis and conflict. Every nuance of an society perception of these terms. Kathryn Westcott (2012) from the BBC
intellectual property becomes a point of conversation.
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has wondered: “after two decades of "reappropriation" has "nerd" - and its “Ninja Warrior,” and what I think was the best representation of the
sister word "geek" - now completely lost its derogatory connotations?” merger, “Attack of the Show.” Finally, after multiple attempts to define
The construction of the term has changed a little bit based on the nerd culture in G4TV, NBCUniversal gave up and combined G4TV and
mediated representation of the nerd as trope. For better or worse, the the Style Channel into one big channel “Esquire Channel.”
popular mediated example of the nerd is Sheldon from the Big Band The reason to bring up this history when talking about
Theory. The argument about how this presentation fails to show a fair the temperament of the nerd, is that our understanding of nerd culture is
portrayal of nerds is ironically showed by a person I think is a better proxy triple filtered by mediated presentations of “the nerd,” to the realms of
for nerd culture, Wired’s Chris Baker (a.k.a. Angry Nerd). knowledge that belong to “the nerd,” and the community’s breakdown of
With this criticism in play, the question remains “what is the modern the previous two filters. The commodification of the nerd has influenced
nerd?” We need a brief history lesson into the language and the first two filters. Nerd was/is now shorthand for male-driven popular
representations of the nerd. culture that focused on the information surrounding aspects of popular
culture.
3.2. Origins of Nerd as a Term Bob Mackey (2016) brings up a good point about how the term nerd
has morphed into a marketing category:
One of the common themes for these terms is the lack of a clear origin “‘Nerd's" transition from insult to all-encompassing buzzword might seem
story or common starting point. The common wisdom is that the term like a positive thing, but as we've seen with the tug-of-war over the equally
comes from Dr. Seuss in 1951 in his book “If I Ran the Zoo.” meaningless title of "gamer," this change has resulted in some harmful
However, Rob Bricken (2013) makes the argument: effects… Of course, you probably realize "nerd culture" was never about
“It seems unlikely for teens to have latched on to a single proper noun in a nerds to begin with. There's oodles of money in being the website
Dr. Seuss book so quickly, but there is no recorded source of the word equivalent of Spike TV--even IGN's corporate site emphasizes how much
being used previously. It's possible that it was based on the 1940s slang their product appeals to (presumably young) men.”
word "nert," which referred to a stupid or crazy person.”
Ben Zimmer (2011), the former On Language columnist for The New 3.4. Nerd as Choleric, Passionate Guardian of Knowledge
York Times Magazine, points to three additional theories:
“Nerd has also been explained as a variation on nert, surfer slang for a nut. Even with the mediated representations of nerd culture influencing the way
(The frustrated interjection nerts!, from the early ’30s, is a similar play on we see ourselves and nerd culture in general, it is important to consider
nuts.) Another theory has it originally spelled as nurd, suggesting a that the concept of nerd connects itself to popular culture and fandoms.
combination of nut and turd. And then there are the acronyms, always a The cultural aspects of nerd life are more than the optics presented on a
popular source of faux etymology – for example, “Neurotic Engineers in regular basis. Don Davis, Timothy T. Yuen, & Matthew Berland (2014)
R&D.”” talked about this “minimizing the optics” in their paper, “Multiple case
Understanding the lack of a centralizing origin to this term that many study of nerd identity in a CS1 class.”
of us identify with, leads to a deeper understanding that the identity and its “Rather than throw the baby out with the bath water, it may behoove
surrounding culture of the nerd are part of a larger mediated construction [Computer Science] educators and researchers to re-examine the potential
for creating the framework for understanding the actions and interactions role of ‘nerd’ identities – should they really be only relegated to asocial,
of intelligent people. white, males?”
These popular culture representations are moving away from these
3.3. Commodification of the Nerd relegated tropes. Evidence for this position would include Chris
Hardwick (& the Nerdist Network), Simon Pegg, & Lindsey Stirling.
One of the elements that becomes apparent with a casual scan of modern Pegg, in particular, serves as a double-edged sword in this discussion as he
mediated content related to nerd culture is that it seems to be a “softer” has concerns about the exercise of analyzing nerd culture and its
term for male culture. There is a sense in the given literature that there is relationship to popular culture:
less of a focus on the fan elements of mediated works and more of a “big “In the 18 years since we wrote Spaced, this extended adolescence has
tent” approach to popular culture. One of the better examples of this been cannily co-opted by market forces, who have identified this relatively
commodification is the transformation of TechTV to G4TV to the Esquire new demographic as an incredibly lucrative wellspring of consumerist
Channel. potential. Suddenly, here was an entire generation crying out for an
TechTV was a reasonable hub of nerd culture as it dealt with one of the evolved version of the things they were consuming as children. This
tent poles of nerd identity, technology. It was scheduled to present vast demographic is now well and truly serviced in all facets of entertainment
amounts of knowledge related to the tech community and tech economy. and the first and second childhoods have merged into a mainstream
There was, for the most part, an attempt to be gender-neutral when in came phenomenon[...]” (Pegg via Rife, 2015).
to the presentation and production of tech-related content. My favorite To avoid this reverting down to the arrested development of an
show on this network, and what I feel is the classic representation of nerd individual through media and cultural products, I want to break down
culture, was “the Screen Savers.” nerds as a mental Rolodex of useful and useless information.
TechTV begat G4TV after a re-branding and merge between the two
networks. G4TV was, according to one source, a ‘soulless’ gaming cable 3.5. Guarding and Sharing Knowledge
television channel” cut in the same mold as MTV.” G4TV attempted to
combine the aspects of nerd culture present in TechTV with the AAA Choleric, in this framing of the term, goes beyond a simple young adult
production values of modern gaming. The result of the merger was a mentality and allows the individual to enjoy their passions with a “child-
channel that showed “Cops,” various clones of “Cops,” “Heroes,” “Lost,” like mind” (Hansen, 2013). His or her strength comes from the practical
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enjoyment of knowledge for knowledge’s sake. She or he pursues the thrill Star Trek fan culture represents “a kind of cultural logic which shapes how
of searching for the most nuanced piece of information related to their fans read across a range of different texts and even more importantly,
passion in order to enhance his or her understanding of their fixation. about a specific social and cultural community — mostly composed of
It is also fair to note that choleric does not mean angry all the time, but women — which actively translates the experience of watching television
rather a person that is “extroverted, unemotional, and task-oriented.” Nerds into various forms of cultural production.”
in this construction are the confident collector of all information related to Taking this idea of representation one step further towards the abstract,
a given field of study or interest. The lack of emotion in this definition the idea of cosplay also fits this description. Those creative folks that can
should be noted. deconstruct the optics of a particular character from the two-dimensions of
This idea of the unemotional is counter to the popular reference point a book, TV show, video game, movie, and/or any other mediated work into
of nerd emotion, nerd rage. Francis a.k.a. Steven Williams seems to be the the three-dimensional real world meat space are the analytical observers of
mediated representation of this emotion. their given fan culture.
The choleric representation of the nerd is a person that is able to The “social outcast” model of the dork is dissolving as these passions
deliver facts and information about an area of knowledge that the person are explored and celebrated via social events, media content, and the
has a passion for and remains disconnected from the emotional weight that sharing of knowledge about the crafts related to the construction of
the information and knowledge may contain. costumes and artifacts. To press the model to the far points of abstract, one
The passion in this model is an internalized version of passion. Passion could argue that those that dress up in jerseys and other sports artifacts to
is the desire to remain aware of as many details of a given field of study. support their favorite team would fit this model of the dork.
There is always a sense of realism when looking at the passion in terms of Dorks should be considered melancholic, analytical observers of fan
the inability to know everything about a topic, and the cost that this pursuit culture rather than the social outcasts designed to be the comic relief in the
has on the individual (social stigma being the most obvious of the costs). background of life’s running movie. The analytic part of this thesis has
Also, there is a joy about sharing knowledge even when this information been discussed. The melancholic part of the dork needs to be discussed as
can further stigmatize the individual. representation.
I would make the argument that the concept of the nerd should not be One of the best definitions of the term melancholic is not a depressed
seen as an optically driven representation of fan culture, but rather as a individual, but rather as Tobias Cornwell (n.d.) defines the term.
knowledge worker that has something to share with the larger community. “Melancholic people are emotionally sensitive, perfectionistic introverts.”
If you know somebody that has the passion for cosplay and is trying to
make a last minute adjustment to their gear before DragonCon, GenCon, or
4. The Dependable Dork any of the other public showings of these works, you would call them a
perfectionist. The introvert idea may seem to contrast with the public
The official Webster’s definition of the term states that a dork is “a person display of their works. I would argue that this is a performance rather
who behaves awkwardly around other people and usually has unstylish than the daily interactions of the individual cosplayer.
clothes, hair, etc.” It is argued that the term has a phallic meaning as it is
supposed to be a Midwestern term for penis from the 1950s. Rob Bricken’s
(2013) great article from io9 pulls the quote from Charles Schmid from 5. Quiet-Like Dweeb
Life magazine “I didn’t have any clothes and I had short hair and looked
like a dork. Girls wouldn’t go out with me.” Bricken and others have To continue this discussion of the temperaments of fan culture, it is
argued that Schmid is referred to himself as a penis (and not to be confused important to look at the quiet elements of fandom.
with the modern usage of calling a person a “dick”). This argument is The first two parts of this analysis have been focused on the “terms of
enhanced by the “Historical Dictionary of American Slang” (Lighter, common use.” As a concession, the term dweeb is very rarely used in
1997) when coming across this reference from 1961: “From Jere Peacock’s current popular culture. The only major references to the term dweeb have
1961 novel Valhalla, in a reference to 1953: ‘You satisfy many women come from Adventure Time and a tweet from Meek Mill. Beyond these
with that dorque?'” The argument is that the term mutated from dorque to popular culture references, there isn’t much of a use-case for the term.
dork in the 1960s. The term lost its phallic connection in the 1970s (Mental Referring to the Matthew Mason’s (2016) Venn Diagram in this area, the
Floss, 2008). dweeb exists in the intersection between intelligence and social ineptitude.
Moving away from etymology means that the term can be appreciated Also, correctly noted in the Mason’s article, “no one says dweeb unless
for its cultural significance and there can be a pivot to a more practical they’re starring in a stage production of Grease, or they’re a linguist with
discussion about its connection to fan culture. Unlike the conceptualization an unruly fixation on baby boomer slang.” The “’90s-era sitcoms” aside,
of the nerd from the previous section, a dork is a visual representation of there is a reason that this term works well in our discussion of the four
fan culture. The knowledge itself is not the end goal of the dork, but rather temperaments. This reason comes from the etymology of the term.
the connection with others via their own optics. The classic example of this The Online Etymology Dictionary (i.e. http://www.etymonline.com/
connection would be in the realm of Star Trek fandom and the index.php?term=dweeb) places the term in the 1960s as part of college
beloved “Trekker.” slang during this time. It earned its beginnings as “feeb” or feebleminded
Trekkers and Trekkies are the exemplars of fan culture. They represent person. The word dwarf (referring to a person that was a fan of fantasy
their fandom via their costumes and their respect for the rituals related to literature or role playing games) was introduced, and in the 1980s the
the show (e.g. The Vulcan Salute). Henry Jenkins (2006), the Provost portmanteau dweeb was invented. A deeper dive into the term comes with
Professor of Communication, Journalism, and Cinematic Arts for the USC some unsupported acronyms associated with the term (“dick with
Annenberg School for Communication and the USC School of Cinematic eyebrows”), some wonderful deconstructions of the term to classical
Arts breaks down this concept of their representation by stating that the languages, and even the term’s connection to gimp. These descriptors
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place the term in some context. However, dweebs are better observed Mr. Smithers is a reasonable example of the mediated geek when he
through the media. shares his passion for the Malibu Stacy dolls. His visual representation of
The evolution of the dweeb can be shown via Saturday Night Live and his passion comes into conflict with the social perception of a fan. Another
its tangent media. The proto-dweebs would be Lisa Loopner and Todd media example that focuses on the passion of the expression would be
DiLaMuca. The dweebs are a reflection of both adolescent behavior and “Comic Book Men.” The owners and workers presented in the comic shop
lack of awareness of social norms. The term was later deconstructed in the show off their passion and interests within the confines of the comic shop
game show parody “Geek, Dweeb, or Spazz” as a person that actively itself. Beyond these simple displays on television, the term has evolved to
avoids situations of social engagement. Today, it could be argued represent specific displays of passion devoted to niche areas of popular
that Morgan for the “Girlfriends Show” fits this role as the outsider, or culture.
Taylor Swift’s character on Jimmy Fallon’s EW!. These outsiders are It seems from a causal observation that modern society accepts some
different than the “social disconnector” characters presented earlier. aspects of geekdom. Sports fans dress up in the markings and costumes of
Dweebs are hard to define and harder to represent in the media their favorite teams as a form of ritual during the time that a favorite team
because their evolution has morphed them into phlegmatic, quiet is playing. This argument is not a new thought or discussion (Queenan,
champions of fan culture. This temperament is not as expressive with the 2004). The Inscriber Magazine (2013) makes this point when addressing
visual representations of fandom as a dork would be, nor do they choose to the similarities between sports fans and geeks in general. “People on both
understand all aspects of a topic the way a nerd would. There is a quiet, sides criticize each other for their perceived strange habits even though
meditative calm to the dweeb’s appreciation of popular culture. Also, the they really aren’t that different. Is rushing to the computer to get the best
phlegmatic nature of the dweeb means that do not seek to fight over the players on a Fantasy Football team drafted really that much different from
different battles of fan culture. A discussion of “Who would win in a fight a midnight raid in World of Warcraft?” What makes the sports fan
between Superman and Batman?” does not interest the dweeb. They are different from the popular definition of a geek is the area of focus.
introverted in as far as seeking to blend into the background, while still The area of focus is related to our favorite characters in books, movies,
wanting to hang out with others that share a common passion. and TV. Caroline Stanley (2012) makes the argument in Flavorwire that
the geek has become the norm in modern society. “Today, it’s one hundred
percent likely that your mom watches a “genre” show like Game of
6. The Social Geek within a Fandom Thrones, Zooey Deschanel’s New Girl character casually tosses out
Tolkien references, and The Hunger Games, a movie based on a YA
To conclude this discussion of the temperaments of fan culture, we need to fantasy series, is poised to become the next big film franchise, following in
come home with the term that has been the “de facto” banner for those that the footsteps of equally geek-friendly fare like Twilight and Harry Potter.”
hang out at a bar we all know and love; the word Geek seems to be a good The connections come from the concept that we, as a larger society, see
place to wrap up this thought piece. Out of the four terms discussed in this ourselves as geeks for specific engrossments. The disconnection is based
series, the Geek is most extroverted of the four fan culture temperaments. the specific niches and interests themselves.
The reason for this extraversion is directly connected with the term’s Deschanel’s use of Tolkien references in New Girl establishes her pixie
etymology and discourse in popular culture, specifically the term is related geek credibility because a critical mass of the viewing audience has either
to the optics associated with fan culture. seen the movies, read the books, or has enough of a fascination in New
It seems that the initial version of the etymology comes from the old Girl to look up the reference (Oliver, Marwell, & Teixeira, 1985). If
English/low Germanic word “geck” meaning fool, and the Dutch work Deschanel would have referred to the “Wheel of Time” series, would the
“geek” meaning mad, crazy, or silly (Hiskey, 2010). Both of these terms audience be as willing to connect the geek references to her “adorkable”
seems to indicate that “Geek” refers to a public display rather than the presentation on screen (Weatherby, 2015)? Geeks seem to be acceptable if
traditional introverted perceptions of fan culture. Also, there are two they are reinforced by popular normative culture (Lipsitz, 1990). Apple
derivatives of this term. The first being “anorak” (a person that has fans are geeks when they wait in line to buy the latest product. Star
awkward behavioral patterns that tend to disrupt social events) and Wars fans are acceptable as they represent the joy of cinematic content.
“boffin” (a person that is incredibly smart and shy). An analysis of the Cosplayers are geeks as they represent the visual sociability of a given
history and derivative language would seem to point towards the idea that media product, but are they seen as part of the norms of society?
a geek is somebody that is smart and focused on the expression of Cosplayers and geeks, in general, are social in the regard that they are
knowledge in a given field, while not caring about the societal opinion of wanting others to join in on the joy that they experience representing their
these expressions. This analysis is reinforced in the representation of a various arenas of fantasy. Regardless of the interest or the niche, the geek
geek. shows off their sanguine temperament through engagement with the fan
Hongkiat (Poh, 2013) produced a blog post regarding the “8 Tell-Tale community.
Signs You’re a Geek.” The characteristics of geekdom as defined by Sanguine people by most accounts (Kefir & Corsini, 1974) are those
Michael Poh, was the obsession of an object (culture properties would be individuals that enjoy social situations as they connect with others through
considered an object in this definition), socializing with others that share the event itself. Sanguine people are boisterous about the way they
similar passions, comfortable with their level of understanding of a given represent themselves, downright bubbly and chatty when discussing the
object, losing one self easily into the obsession, the insatiable need to things that they enjoy, and are openly emotional when discussing their
know everything about the given object, taking pride in that expertise, passions. Those that identify with being sanguine would be considered
driving one self towards the niche within a particular object, and the ability socially extroverted in the right situation. This definition of sanguine
to stick intellectually and emotionally with a given object regardless of people seems like an excellent summary of a geek talking with others
societal pressure. about their interest and niches. This definition is especially true in the
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social events were they are able to show off the costumes, fetishes, and Fiske, J. (1992). The cultural economy of fandom. In Lisa Lewis’ [Ed.] The
rituals related to their favorite immersions. adoring audience: Fan culture and popular media, Routledge: London 30-
49.
Hansen, L.K. (2013). How to stop overthinking and embrace your child-like
mind. Retrieved June 20, 2016 from: http://web.archive.org/web/
7. To Conclude bedbathb20160322204153/http://www.lisakayhansen.com/blog/2013/stop-
overthinking-and-embrace-your-child-like-mind/
Hiskey, D (2010). Where the words “geek” and “nerd” came from. Retrieved
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GEEK BAR DLC 7

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