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Wer, wann und wieso

Montag Schmidt 0700


Dienstag Nguyen 2 0700
Mittwoch Germoglio 2030
Donnerstag Nalic 0730

Ungabunga kowele juwele.

added over 20 new cookies, all previously suggested by our supporters on Patreon
• added 2 heavenly upgrades
• the Golden goose egg now counts as a golden cookie upgrade for Residual luck golden sugar
*lumps now either double your cookies, or give you 24 hours of your CpS, whichever is
lowest (previously was doubling cookies with no cap)
• the amount of heralds is now saved with your game, and is used to compute offline CpS the
next time the game is loaded; previously, on page load, the offline calculation assumed
heralds to be 0
• added a system to counteract the game freezing up (and not baking cookies) after being
inactive for a long while on slower computers; instead, this will now trigger sleep mode,
during which you still produce cookies as if the game was closed; to enable this feature, use
the "Sleep mode timeout" option in the settings
• vaulting upgrades is now done with shift-click, as ctrl-click was posing issues for Mac
browsers
• made tooltips for building CpS boosts from synergies hopefully clearer
• fixed an exploit with gambler's fever dream working across exports and ascensions
• can now hide tooltips in the garden by keeping the shift key pressed to make it easier to see
where you're planting
• fixed a bug with golden cookies/reindeer not disappearing properly in some circumstances
• the Dragon's Curve aura should now properly make sugar lumps twice as weird
• the ctrl key should less often register incorrectly as pressed
• added a new ad slot in the top-right, as while our playerbase is strong and supportive as ever,
our ad revenue sometimes fluctuates badly; we may remove the ad again should our income
stabilize
• made a few adjustments to make the game somewhat playable in mobile browsers; it's not
perfect and can get buggy, but it's functional! (you may need to zoom out or scroll around to
view the game properly)
• speaking of which, we also got some good progress on the mobile app version (built from
scratch for mobile), so stay tuned!

What is Orteil working on?


Development of an Android and a possible iOS port was announced on August 26th. The Android
port is in progress and is planning on porting to other platforms later.
Dungeons are a work in progress, as well as additional buildings and upgrades, and a revamp of the
prestige system are on his "What's next" page ingame.

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