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U AUTHORIZED COPIES OF THIS SOF RE
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The Terminator © 1984 Cinema '84. A Greenberg Brothers Partnership. All Rights Reserved. Licensed by
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CO
Software License Agreement & Limited Warranty ................................ .. it
Warranty Protection ................................................. .. i I U U I I I I I I I I I I I I I I I I I I I I I I i I I I l i III- ii
Contacting Bethesda Softworks ................................................................ .. iii
Credits ........................................................................................................... ..
Foreword .................................................................... .. I i I U I I I I I I I I l i I I I F I i I i l l I I I I I I I I III
Introduction ................................................................................................. ..
Section 1: Game Basics .............................................................................. ..
Hardware Requirements ..................................................................... ..
Installation and Start Up ..................................................................... ..
Enter Your Access Code ...................................................................... ..
Object of the Game ............................................. ..
Bypassing the Opening Animation ................................................... .. \o \o o o\1uo-W5
Section 2: Quarters ....................................................................................... 11
Check Personnel Chart ............................................ .. .......................... .. 12
Character Creation ............................................................................... .. I3
War Status Map .......................................................................... .. ........ .. 13
Enemy Stats ..................................................................... .. .................... .. 14
Load Game ............................................................................................ .. 14
Save Game ................................................................ .. ........................... .. I4
Reconfigure Keys ....................................................... .. ........................ .. 14
Continue ................................................................................................ .. I5
Quit to DOS ........................................................................ .. ................. .. 15
Go to Mission Briefing ........................................... .. ............................ ... I5
Section 3: Mission Briefing/Equipment Selection ............................... .. 17
Mission Briefing Room ............................................. .. ......................... .. 18
Ordnance Bay........................................................................................ .. 19
About Hard Points ................................................... .. .......................... .. 20
Equipment Selection ........................................................ .. .................. .. 20
Start a Mission ...................................................................................... .. 20
Abort a Mission .................................................. .. ............................... .. 21
Section4: Battle/Mission screen ................................................................. 23
HUD Description (Heads Up Display) ............................................. .. 24
HUD Section 1: Top of the Screen ................................. .. ................... .. 25
Weapon / Equipment Information ..................................... .. .............. .. 25
Weapon Selection ................................................ .. ............................... .. 25
Weapon Damage .................................................................................. .. 25
HUD Section 2: Center of the Screen ................................................. .. 26
Target/ Missile Scan ............................................................................. .. 26
Enemy Information Display ............................... .. .............................. .. 27
Location Display................................................................................... .. 27
HUD Section 3: Bottom Left of the Screen ............ .. .......................... .. 28
Shield Strength....................................................................... .. ............. .. 28
Systems Update Indicators ....................................................... ..
Shield Strength............................................................................ ..
Character Health ........................................................................ ..
A.C.E. Diagnostics ...................................................................... ..
Repairs ......................................................................................... ..
Choose Systems to Repair ......................................................... ..
HUD Section 4: Bottom Center of the Screen ......................... ..
Tactical Display .......................................................................... ..
HUD Section 5: Bottom Right of the Screen ........................... ..
Information Display ................................................................... ..
Automap ..................................................................................... ..
Orders .......................................................................................... ..
Inventory ..................................................................................... ..
Text Scroll .................................................................................... ..
Weapon Heat Loss Indicator .................................................... ..
Section5: Keyboard Commands .................................................... ..
Change Direction........................................................................ ..
Change Movement Direction Only ......................................... ..
Target Sighting ........................................................................... ..
Scan Available Targets .............................................................. ..
Primary Weapon Select ............................................................. ...
Fire Primary Weapon ................................................................ ..
Secondary weapon select .......................................................... ..
Fire Secondary Weapon ............................................................ ..
Pause ............................................................................................ ..
Access DOS Menu Functions .................................................... ..
Section 6: Completing Missions ......................................................
Determine Your Primary Objective ......................................... ..
Determine Your Secondary Objective ..................................... ..
Confirm Objective Achieved .................................................... ..
Section 7: Mission Debriefing .........................................................
Section 8: Rank & Promotion .........................................................
Section 9: A.C.E. 1000 Battle Armor - Technical Specifications
Section 10: Weapons Descriptions ................................................ ..
Phased Plasma Cannon ............................................................. ..
Tomahawk Fusion Grenade Launcher .................................... ..
Autodoc ....................................................................................... ..
Index ................................................................................................... ..
A LETTER FROM THE PRESIDENT
37
great deal to do with the equation. And your _ kl
33
part is growing more important. M I
39
40
If our products fail to meet your standards, you 4I
have a perfect right to “vote” with your pocket 42
book. If we don’t please you or deliver value for 13
44
your money, we realize you will no longer
-M
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11 |
I
A LETTER FROM THE PRESIDENT
03
Piracy is not.
5- 1-. Z 1- I-
04 Z i Ti
05
You can affect the future of this industry by
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06 J-1 M. MM i-
07 -—‘
choosing not to be involved in piracy. This is
03 not just an issue of law. The laws, including
09 those recently made far more stringent by the
I0
II Congress, are quite specific and punitive. This is
I2 a matter of right. Your right to demand the best
I3 in entertainment software. Our right to be
I4 compensated fairly for the incredible amount of
I5 work involved in bringing it to you.
I6
I7 With your understanding and support, we look
I3
I9 forward to bringing you this level of quality
20 software and enjoyment for many years to
gt come.
22
2a Yours sincerely,
24
25
26
27 I-1I|
28 1
Ii ‘W
so \./
3l
32 Christopher S. Weaver
33 President, Bethesda Softworks
34
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36
37
33
39
40
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43
44
4.5.
46
47
43
49
so
2
INTRODUCTION
ii
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During the latest incursions against Skyl\Iet 1 i. Jii i
O6
Central Command, a prototype of a highly -M
O7
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advanced combat assault armor was found O9
hidden in a subterranean vault. It has been Ii
IO
II
theorized that this armor was the precursor to I2
the fully mechanized Terminator units I3
manufactured by SkyI\Iet after its systems I4
I5
came on-line. Colonel Iohn Connor quickly I6
recognized that if the power of this armor I7
I3
could be harnessed, it might bridge the gap I9
between Resistance personnel and Skyl\let"s 2O
frontline battlefield units. Connor ordered I I
2I
22
Resistance scientists to analyze the prototype 23
and use it as the basis to develop a practical 24
25
weapon for his elite strike forces. The result 26
was the Advanced Cybernetic Exoskeleton, or 27
‘A.C.E. Battle Armor’, (also referred to by its 23
29
nickname, ACE), a military assault armor 3O
uniquely designed to destroy Terminators. 3l
32
Outfitted in the ACE Armor, a man could meet 33
34
a Terminator on equal or better terms. Inside 35
the ACE, one man became a killing machine g | |
36
37
able to take substantial damage and still
i
‘I’-Ml-M
33
deliver vast amounts of ordnance to -I-1 | 1
39
designated targets. The ACE was equivalent to 40
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4I
a full squad of Resistance combat troops. — - 2
42
Equipped with Phased Plasma Fusion Cannons 4;
44
--| I j
45
46
I 2 — 11-
4
INTRODUCTION
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GAME BASICS
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QUARTERS
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49
Your locker
Check Personnel Chart
Opening your locker brings up your personnel
chart. This will display the status of your
character. Since you will return to your quarters
after every mission, you can select this option to
let you see how well you’re doing. You can
check out any change in rank, or see how many
total “kills” you have received during your
mission(s). (See: Character Creation, Page 13)
Locker
I2
QUARTERS
Character Creation
When you choose this option you will be
prompted to enter a name or call sign for your
character. Do this and follow any other
prompts. After that your personnel file should
come on screen. Some of this information may
be edited but most cannot. The non-editable
information is statistical and based on your
character's performance in combat situations.
This information will change after every
mission and affects your character's standing.
(See Check Personnel Chart, Page 12.)
I3
OUARTERS
Save Game
NOTE: The other option from the computer console is
The computer console to save the current game. After you select this
and the Game DOS option you‘ll be prompted to enter a unique
menu are the only name for the current game. The only restriction
places to save a game. on this function is that the name you select
You cannot save a game should be 30 characters or less.
during a mission.
Reconfigure Keys
This option will bring up a menu where you
will be prompted on how to reconfigure your
input device options.
Certain keys cannot be reconfigured. These
include:
I4
QUARTERS
Continue
Choose this to leave the Options Screen and
return to your quarters.
Trashcan
Quit to DOS
If for some reason “real life” intrudes on your The Trash Can
game play and you have to quit the game, you
can do so from your quarters by selecting the
trash can. However, remember to save your
game so you can start up where you left off.
Doorway
Go to Mission Briefing
To start the next step of the game, the Mission
Briefing, select the door to your quarters. The
door will open and you’ll be on your way to the
next phase of the game.
The Doorway
Computer Console
Training Simulator
Choosing this option will allow you to use the
neural interface built into the A.C.E. 1000 to
train with the latest weaponry and defensive
items available. Training on the simulator will
NOT affect your character's performance
ratings.
The Computer Console.
I5
OIJARTERS
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MISSION BRIEEING/EQUIPMENT SELECTION
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B.
19
20 Figure 3-1, Colonel fohn Connor
21
22 After leaving your quarters you will see a
Z3) graphical representation of L.A., as seen in
242__5.- figure 3-2, pinpointing your next mission
26 location. After this you will proceed to the
27 mission briefing room. Here John Connor,
2a leader of the Resistance, will outline the mission
29 you are about to undertake. The difficulty of
so
31 each mission will vary depending on your rank.
32. q
Each Mission might have several objectives.
33 Colonel Connor, or one of his staff, will explain
34’ your primary and secondary objectives. Once
35 you understand your objectives you will be able
at to proceed to the A.C.E. Ordnance bay. There
3.7.
33 you will be outfitted in the A.C.E. 1000 Battle
39 Armor and be able to select the ordnance and
‘-19 i-a—Ti_
other equipment you'll need.
41
42
43
44
45
4.6.
47 ii I ii?-
43 -i-Ii-
49
50
MISSION BRIEFING/EQUIPMENT SELECTION
r »— __._..,..
R.T.E # W S __ OI
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Figure 3-2, 3-D Mission Map '
15
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A.C.E. ORDNANCE BAY ii
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There is a graphic interface for the selection of 43
ordnance. 44
45
46
i
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49
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I9
MISSION BRIEFING/EQUIPMENT SELECTION
Q7.
03 Ii-J_I--ii
the A.C.E. 1000 Battle Armor.
Q9
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——-- Ordnance Selection
I3 _ Mouse or on-screen arrows
I4 1 '—'F ‘#- On the left side of the screen you'll find four
I5 options:
I6
I7
I3
- -— * Offensive Systems — Arrow Keys or Mouse to
I9 select, then ‘Enter’
23 1' Defensive Systems — Arrow Keys or Mouse to
2I select, then ‘Enter’
22 ' Up and Down arrows to cycle through the
23
ordnance selections.
24
25
26 Moving the cursor and clicking on one of these
27 options will bring up a diagram of the system. If
28 you want to add a particular weapon or piece of
29
equipment to the armor, simply move the
30
31 cursor and click on any available hardpoint
32 area. Offensive systems corne as a complete
as package, fully loaded and ready to go. Once
34 selected, the chosen system will appear on the
L5 A.C.E. 1000 Battle Armor. (For a breakdown of
36 available offensive and defensive systems, see
37
33 Section 8: Weapons Descriptions, on page 47.)
39
43
4I it - Start o
42
43 On-screen button
44 On-Screen will be a button marked ‘Exit’. Once
45 ordnance is selected, this button will start the
46
47 mission. (See Section 4: Battle/ Mission screen,
43 Page 23.)
49
50
20
MISSION BRIEFING/EQUIPMENT SELECTION
Abort o
'“'°" R.T.F # [II
TAB lcey or on-screen OPTIONS Button 02
If for some reason you want to abort a mission, 03
you can do so by hitting the TAB key or clicking 04
on the on-screen options button. This works 92
06
only during game play and brings up a menu of -i-—-I-j--ii.
07
options in the information display. Typing the 3-1-I
03
options number or clicking on it will activate its 09
function. These options are: I0
II
1. Abort Mission I2
I3
2. Sounds On / Off I4
3. Drop to DOS I5
I6
I7
NOTE: I3
I9
Depending on your mission performance and the 23
status of the war, newer, more sophisticated ACE 2I
weapon systems will become available as they are 22
developed and as a function of rank. 23
24
25
26
27
23
29
30
3I
32
33
34
35
36
37
33
39
40
4I
42
43
44
45
46
47
43
49
53
2I
5 S 0 N B R E H N G /‘E O U W M E N T
U S E LE Gm N
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17
Figure 5-1, The Heads Up Display
i
24
BAlTlE/MISSION SCREEN
H.U.D. SECTION I:
Top of the Screen
Weapon/Equipment Display
At the top center of the screen are six boxes
representing the six hard points on the A.C.E. NOTE:
1000 Battle Armor. These boxes display Only two hardpoints
information on the equipment attached to each are active at any one
hardpoint. This information includes: time.
Weapon Damage
As the A.C.E. Battle Armor suffers damage, so COMBAT TIP:
do its attached weapon systems. As damage Keep a close eye on
occurs, the affected system’s hard point you r weapon damage
lettering will emit a colored glow. The specific level and be prepared to
colors will indicate the amount of damage to the switch weapon systems
system. These colors are: if the need arises.
25
BATllE/MISSION SCREEN
H.U.D. SECTION 2:
Center of the Screen
26
BA1TlE/MISSION SCREEN
27
BATTlE/MISSION SCREEN
H.U.D. SECTION 3:
Bottom left of the Screen
28
BATTLE/MISSION SCREEN
A C.E. Diagnostics
The on-screen depiction of the A.C.E. 1000 COMBAT TIP:
Battle Armor functions as a graphic indicator of If damage to the armor
current damage levels to specific sections of the is too great it might be
armor. Damaged sections of the armor will be better to abort the
displayed in various colors depending on the mission rather than lose
level of the damage. These colors are: the only functioning
A.C.E. prototype to
* Clear - 0 to 50% damage
SkyNet’s forces.
1* Yellow - 51 to 75% damage
' Red - 76 to 90% damage
' Flashing Red - 91 to 100% damage.
COMBAT TIP:
Given enough damage, all offensive and ll o enszve systems,
defensive systems will fail.
?‘ if '
zncludzng weapons and
weapon selection, go
Repairs off-line when the
’R’ key repairs function is act-
Hitting the ‘R’ key activates the A.C.E. 1000's zve Defenszve systems
on-board auto-repair functions. This performs s elected before repairing
minor repairs (up to 50% on all damaged remain active.
systems) but will not correct major damage.
COMBAT TIP:
Choose Systems to Repair The greater the level of
’N’ key damage, the longer
You can select the systems to repair by scrolling repairs will take to
through the choices using the ‘N’ key. If you repair and the chance of
click your mouse button you will exit repairs. being discovered by the
This will stop repairs. enemy increases. Keep
moving, and look for
safe houses.
COMBAT TIP:
Using the repair
function does not pause
the game. Repairs take
place in real time, so it
is best to try to locate a
‘safe house’ before
activating the repairs
function.
29
BATTlE/MISSION SCREEN
H.U.D. Section 4:
Bottom Center of the Screen
COMBAT TIP:
The ring in the center
of the Tactical Display
represents a minimum
safe distance from
grenades or similar
explosives.
Figure 5-5, The Tactical Display
COMBAT TIP:
Tactical Display
The circular Tactical Display is not a directional
Keep your eye on the
guide. It is a 360°‘ graphic display of your
Tactical Display. It will
current tactical situation. The top of the display
indicate the presence of
represents your current heading, the bottom,
Terminator units that
represents what is behind you. Colored dots
are outside your visual
move across the grid. These represent:
field.
Green Dot: The A.C.E. Battle Armor
(Always in the center
of the display)
COMBAT TIP: Red Dot(s): Enemy Units
The Tactical Display is Possible Specials (Might
also used for launching include ships,
grenades. Select a radar stations, etc.)
grenade from among Yellow Dot(s): Missiles
your hardpoints and White Dot: Grenade Launcher
Targeting System
make it your primary or
secondary weapon.
Click and hold down Weapon Heat loss Indicator
the mouse button. A Red Bar
white dot will appear Phased plasma weapons depend on a build-up
on the Display moving of heat. If the heat level drops below a certain
away from you. Use the point they cease to function. Keeping an eye on
mouse to direct it and this display will let you know when to switch
release the button. Your primary weapons until the heat level builds
grenade launcher will back up to a usable level. If the bar is blue, it
fire and the grenade indicates a low heat level; wait until it turns red
will trvel to the point before trying to use it.
indicated.
30
BATTLE/MISSION SCREEN
H.U.D. SECTION 5:
Bottom Right of the Screen
Automap
‘A’ hey COMBAT TIP:
When Information Display is active, hitting the Using the Exit Indic-
‘A’ key will bring up a map of your current ator in the Auto-Map
mission. This cannot only be used to navigate to and the Coordinate
your mission objectives, but can also show you Indicators, you should
distance and scale as well as what obstacles may be able to easily find
be in your path. Your exit location, the point your way to your exit
where you will be extracted from the war zone point when the need
by the Resistance, will appear as a red ‘X’. arises.
n .
Sca Avolluble Targets
‘S’ ey
Each subsequent hitting of the ‘S’ key scans
through all available targets, displaying
information on each. This includes:
31
BATTLE/MISSION SCREEN
Inventory
‘l’ key
When Information Display is active, hitting the
‘I’ key will bring up a numbered inventory list
and activate two other on-screen buttons. This
only functions when you have an inventory.
The two on-screen buttons are:
1' Examine
Selecting ‘Examine’ allows you to look at and
COMBAT TIP: analyze an item. You can select an item by
The locations of ‘safe clicking on its name on the screen, or by typing
houses‘ are sometimes its corresponding number. If you decide you
displayed along with want to use it, double-click on it.
your orders. Safe
houses are locations 0 Drop
where you can repair If you want to drop an item from your
your systems in safety. inventory, click on the item in the list, or hit its
When you need repairs, corresponding number, to highlight it. Once it is
if a safe house is highlighted, hit the ‘drop’ button to remove it
available, use it. from your inventory.
32
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KEYBOARD COMMANDS
30 — ___-
"Home‘; ‘Del’, ‘End’, ‘Page down’ keys, or
3l
32
l
Mouse
33 By using these keys you control the target
34 sighting of the weapons selected.
35
36
37
33 6--——~ Scan Available Targets
39 ‘S’ hey
40 Each subsequent hitting of the ‘S’ key scans
4l
through available targets, displaying
42
43
r
44
45 s Graphic Display
46 ' Target Type - displays model number of the
47 current target
as i Target Damage - displayed as damage bar.
42 __.
so
34
KEYBOARD COMMANDS
06
prlmary weapon. 07
08
09
Secondary Weapon Select .-|
I0
ll
'r2' Key I2
Each subsequent click on the ‘F2’ key will toggle I3
the blue square between the six hardpoint I4
I5
designator boxes. The hardpoint selected in the
l6
blue square is your secondary weapon. I7
I3
l9
Fire Primary Weapon 20
2l
‘Spucebar’, or left Mouse Button 22
23
Z-jiliii
35
KEYBOARD COMMANDS
36
COMPLETING MISSIONS
R.T.E #
i i iti ti i "—'*Z-DI“'-lfl"‘I-.t'I2:-'l.aJ"-.'Tt—'
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37
COMPLETING MISSIONS
I3 _ __ Primary Target:
I9 _- Destroy
20 —- - - Mobile Communication Center
2I
22 ' UHKHOWD
33
MISSION DEBRIEFING
RTE#
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I2
13
I4
I5
I6
I7
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21
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39
MISSION DEBRIEFING
40
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{I
RANKS
Sergeant Major
35
36 2nd Lieutenant
37 1st Lieutenant
Q3 Captain
39 Major
I3
Lieutenant Colonel
II I
I2
I3 I
Col. john Connor holds the highest military rank
I4 in the Resistance.
I5
I6
I7 WEAPON SYSTEMS AVAILABILITY
LB.
I9 At the base rank of Sergeant, Resistance scientists
20
2I
have outfitted A.C.E. armor with: 40 Watt Phased
22 Plasma Cannons; Type 1 Fusion Grenades; and
23 Autodoc Neurolink hardware. For complete
24 descriptions of equipment capabilities, refer to
2_5 Sections 9 and 10 of this Technical Manual.
26
2]
23 As various members of the Special Ops Group
23 succeed in missions, newly acquired resources
30 become available to Resistance scientists. The
31 Special Tech-Comm Weapons Group will respond
32
33 by building more advanced weapons systems that
34 are made available for use and testing as they are
35 developed, with priority availability to highest
33 ranking officers.
31
3?
33 As additional weaponry is developed and made
KI available, you will find information on them in
4I the Ordnance Weapons screens.
42
43
44
45
46
47
43
49
53
42
A.C.E. TECHNICAL SPECIFICATIONS
R.T.F #
Z TIZ Z Z I"-lfl"'~LH-I':n!LnJh-J1"
09
10
ll
12
13
It
15
16
17
18
19
19
21
lbw
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43
A C E TECHNICAL SPECIFICATIONS
_, RTE#
=11 I"- J- '
Z2 """-JU"-
Z1 ii?
39
I3
II
I2
I3
I‘!
L5
I6
T7
I3 Figure 7-1 The A C E Battle Armor
I9
23
2I Spec|l|cat|ons
22
~ Advanced Cybernetic Exoskeleton
— ' A C E 1000 Battle Armor
_. Ti Deslgn
ii-
mm" lnrttal prototype
Cyberdyne Systems
Extenor Dlmensnons
M-
— _
—-— ii
Height
2 33 Meters (Clearance to Antennas)
4:- "'- -I 2
ii.
44
A.C.E. TECHNICAL SPECIFICATIONS
Dry Weight
292.57 Kilos RIF # 9- """ "
—-I-it-Iii
-1.5;-_q-Aql I
Z111 -Ft-Lnih-5:1‘
iii?
jrjji -En-C.AJl"'hJ'—"'
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no ---4
4:- O:
Hi-E Plasma Ablation Cladding —
U1-ItZr"-IQ
45
A.C.E. TECHNICAL SPECIFICATIONS
46
AVAILABLE WEAPON SYSTEMS
n.,“'T
-'7.--'
I
PO S S
47
AVAILABLE WEAPON SYSTEMS
I3
H
‘I’-1
Power: 40 watts
AUTODOC
Power: N / A
50
INDEX
\/’
SI
mntx
A
Aborting a Mission ................................. ..21, 36
A.C.E. .................................... ..3, 4, 9, 18, 19, 20,
25, 26, 28, 29, 30,
31, 43, 44, 49, 50
A.C.E. Diagnostics ........................................ ..29
A.C.E. Technical Specifications ............. ..43-46
Access Code .................................................... ..9
Animation, Opening ...................................... ..9
Autodoc ................................................... ..42, 50
B Automap .................................................. ..14, 31
Change
Direction ..................................................... ..34
Movement Direction ................................. ..34
Character
Creation ................................................ ..12, 13
Health .......................................................... ..28
Commands, Keyboard .......................... ..33-36
Completing Missions .............................. ...37-38
Computer Console ................................. ..13, 14
Confirm Objective Achieved ...................... ..38
Connor, Iohn ......................... ..3, 4, 5, 18, 40, 42
Contacting Bethesda Softworks .................. ..iii
Continue ........................................................ ..15
Credits ............................................................ ..iv
D
Debriefing, Mission ..................................... ..40
Display
Enemy Information .................................. ..27
Heading ..................................................... ..27
Health ......................................................... ..28
Information ......................................... ...31, 32
Location ..................................................... ..27
Orders ............................................................ ..
Shield Strength .......................................... ..28
Tactical ................................................. ..30, 31
Weapons Selected ..................................... ..27
Doorway ........................................................ ..15
52
INDEX
53
INDEX
54
INDEX
55