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7
ZIBRA Unit Z-4 Explosive Round
1939 1943

Soldier: Infantry Soldier: Artillery

8 6 -- 1 2 2 2 0
2 -- -- 5 5 11 9 8 3 3
Zombie Defense: All zombies that attack this unit reduce their Hand Relocate 2: This unit may be moved 2 hexes during the assault phase.
Anti-Zombie Attack: This unit uses its anti-vehicle attack against zombies.
to Hand ability to 6 dice and suffer a -1 penalty per die to attack this unit. If this unit is destroyed
Low Penetration: Against vehicles this unit has a -1 penalty per die on its attacks.
by a zombie it does not become a zombie.





Photo Credit: Destiny 2.

All CBI, PAC

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8 30
8
Zombie Controller Zombie
1944 1939

Soldier: Commander Soldier--Zombie

7 4 – 2 – – – 2
2 – – 4 4 – – – 5 5
COMMANDER ABILITIES 2: Close Assault 8: This unit has an attack value of 8 against vehicle units in
Control Zombie: Zombies will not attack this unit. It can direct a single the same hex once per combat. This attack ignores cover. Remove the unit from the board once this
zombie unit to a target in both the movement and assault phase in place of his actions. It does not attack is used.
have to be the same unit in each phase. Counter Charge: When attacked a Zombie unit can make a free movement towards the attacker
Brains!: All enemy units adjacent to the Zombie Controller suffer a -1 penalty on cover rolls when once per turn.
attacked by zombies. Hand to Hand 12: This unit has an attack value of 12 against soldier units in the same hex. This
attack ignores cover.
Hard Charger: At the end of your movement phase, remove any disrupted Counters from this unit.
Mindless Hordes: Unless you have a zombie controller directing the movement of this unit this unit
will move towards the closest nonzombie soldier or vehicle unit each phase. It does not distinguish
between friend or foe.
Photo Credit: DamToys Collectible Figures. Zombie Conversion: If the Zombie unit destroys a soldier unit or enters a hex where a soldier was
destroyed place a Zombie unit in that hex per destroyed soldier unit that was not already a zombie.
Photo Credit: Dream Pod 9
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15
Chainsaw Tank
1939
Vehicle: Tank
5
8 8 6 5 Ship -- Auxillary
9 7 5 4 3
Anti-Zombie Assault: This unit can attack
zombies as it moves, every hex it pass through it may choose a
zombie unit and do 18 dice of damage. It can attack infantry
0 1 2 3
in a similar manner but only makes a 9 die attack and can only
target one unit at the end of its move. 2 2 1 –


Photo Credit: Derivative work based on Panaristi on CG trader
5 – – –
and Husqvarna
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No Sea Control: This unit can’t claim objec=ves.



4 Zombie Cargo 12: If this ship can enter the same hex as an enemy ship or
Air Deployable land unit it can invade that unit. If you invade, roll 12 dice at the end of the
turn. If you do more damage than the opponent’s vital armor, that unit is
Observation Tower 1943 destroyed.

Fortification

2 2 -- 0
-- -- -- 3 3
Air Deployment: This unit doesn’t get placed on the
map during deployment. At the end of any of your movement phases, you
may deploy this unit on the map in any hex that isn’t adjacent to an enemy
unit. 
Zombie Spotter: Friendly aircraft get attacks against two different zombie
targets and +1 die to their attacks against those zombies within 8 hexes of
this unit.

Photo Credit: Mifram Security

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