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∑𝑋 49 74
𝑋 3.26667 4.93333
3.267 − 4.933
40.93+102.80 1 1
√ 𝑋 √15 + 15
15+15−2
1.667
143.73 2
√ 𝑋 √15
28
1.667
√5.1332 𝑋 √0.1333
1.667
2.2657𝑋 0.3651
1.667
0.8272
= 𝟐. 𝟎𝟐
Interpretation
The computed value of 2.02 is lower than the tabular value of 2.05
therefore the researcher accepted the null hypothesis
Null hypothesis:
There is no significant difference between the results of pretest of two
sample group.
Analysis of Data
Table 4.1 shows that the respondents that will use the application acquired
an average score of 3.27 in the pre-test which is lower than the average score
4.93 of those respondents who will not use the application. Based on the
assessment and evaluation of the researchers, the researchers concluded that
there is no difference between two group of respondents and based on the
scores it indicates thinking capability of two groups are equal.
.Scores of Respondents in Post test
∑𝑋 76 74
𝑋 5.06667 4.93333
𝑋1 − 𝑋2
2 +∑(𝑋2−𝑋2)2
√∑(𝑋1−𝑋1) 1 1
𝑋 √𝑛1 + 𝑛2
𝑛1+𝑛2−2
5.0667 − 4.9333
34.98+66.93 1 1
√ 𝑋 √15 + 15
15+15−2
0.1334
101.91 2
√ 𝑋 √15
28
0.1334
√3.6396 𝑋 √0.1333
0.1334
1.9077𝑋 0.3651
0.1334
0.6965
= 𝟎. 𝟏𝟗𝟏𝟓
Interpretation
The computed value of 0.1915 is lower than the tabular value of 2.05
therefore the researcher accepted the null hypothesis
Null hypothesis:
There is no significant difference between the results of posttest of two
sample group.
Analysis
Table 4.2 shows that the respondents that used the application acquired an
average score of 5.0667 in the pre-test which is greater than the average score
4.9333 of those respondents who did not use the application. Based on the
assessment and evaluation of the researchers, the researchers concluded that
there is no difference between two group of respondents and based on the
scores it indicates thinking capability of two groups are equal.
I. Hypothesis Testing
H0: X1 = X2
H1: X1 ≠ X2
α = .05
= ± 2.05
Increment of scores
Respo Pre Post Respo Pre Post
ndent test test D 𝐷−𝐷 (𝐷 − 𝐷)2 ndent test test D 𝐷−𝐷 (𝐷 − 𝐷)2
-
1 4 8 6
1 3.00 1.20 1.44 1 2.00 -2.00 4.00
2 2 2 0.00 -1.80 3.24 2 3 5 2.00 2.00 4.00
3 2 7 5.00 3.20 10.24 3 8 8 0.00 0.00 0.00
4 4 7 3.00 1.20 1.44 4 2 3 1.00 1.00 1.00
- -
6 5 4 3
5 1.00 -2.80 7.84 5 1.00 -1.00 1.00
6 3 4 1.00 -0.80 0.64 6 9 9 0.00 0.00 0.00
-
4 4 9 8
7 0.00 -1.80 3.24 7 1.00 -1.00 1.00
-
4 6 7 4
8 2.00 0.20 0.04 8 3.00 -3.00 9.00
9 3 5 2.00 0.20 0.04 9 4 5 1.00 1.00 1.00
-
3 7 6 5
10 4.00 2.20 4.84 10 1.00 -1.00 1.00
11 2 4 2.00 0.20 0.04 11 1 1 0.00 0.00 0.00
-
6 6 4 3
12 0.00 -1.80 3.24 12 1.00 -1.00 1.00
13 2 3 1.00 -0.80 0.64 13 3 4 1.00 1.00 1.00
14 6 7 1.00 -0.80 0.64 14 2 6 4.00 4.00 16.00
15 1 5 4.00 2.20 4.84 15 4 4 0.00 0.00 0.00
Sum 27.0 42.40 0.00 40.00
𝐷 1.8 0.00
𝐷 √𝑛
2
√∑(𝐷−𝐷)
𝑛
1.8√15
42.40
√
15
6.9714
√2.8266
6.9714
1.6812
= 𝟒. 𝟏𝟒𝟔𝟔
Interpretation
The computed value of 4.1466 is Higher than the tabular value of 2.05
therefore the researcher rejected the null hypothesis
Alternative hypothesis:
Analysis
Table 4.3 shows that the respondents that used the application acquired an
average increment score of 1.8 per student which is higher those who did not use
the application. Based on the data and results that the researchers acquired, it
shows that there is no increment on the scores of the people who did not use the
application. Even the pretest and posttest average score of the non-player group
is higher, there is no progress while the players show progress upon using the
said application.
Frequency
Pre-test
Players Non-Players
12 – 14 0 0
9 – 11 0 2
6–8 3 4
3–5 6 6
0-2 6 3
7
6
5
4
3
2
1
0
12 - 14 9 - 11 6-8 3-5 0-2
Scores
Players Non-players
The figure shows that the scores of player and non-player in pre-test have a
small difference.
frequency
Post-test
Players Non-Players
12 - 14 0 0
9 - 11 0 1
6 - 8 5 4
3 - 5 9 9
0 - 2 1 1
10
9
8
7
6
5
4
3
2
1
0
12 - 14 9 - 11 6-8 3-5 0-2
Scores
Players Non-players
Comparison of Retention of Players and Non-Players
frequency
Retention
Non-
Players Players
12 – 14 0 0
9 – 11 0 2
6 – 8 8 3
3 – 5 5 9
0 – 2 2 2
10
9
8
7
6
5
4
3
2
1
0
12 - 14 9 - 11 6-8 3-5 0-2
Scores
Players Non-Players
Frequency
Increment
Players Non-Players
8 to 10 0 0
5 to 7 1 0
2 to 4 0 2
-1 to 1 7 11
-4 to -2 7 2
12
10
8
6
4
2
0
8 to 10 5 to 7 2 to 4 -1 to 1 -4 to -2
Scores
Players Non-player
The Figure show the huge difference between the increment of players and non
players.
CHAPTER V
Summary of Findings
From the results of the analysis and interpretations of data in Chapter IV,
the findings are hereby presented:
a. After a week of playing the game “Spot It” the players got a mean score of
5.0667 while the non players got an average of 4.9333 the mean score the
players are higher by 0.1334
b. After a week of not playing the game “Spot it!” 46.67% of the players
increased their scores, 26.67% retained their scores, and 26.67% of the
players got lower scores compared to the post test.
c. One intervention program can be used to improve the NVA is by allowing
learners to play games like “Spot It” during homeroom.
Conclusions
In Partial Fulfilment
of Requirements for the course
Educational Research and Ethical Standards
by
ARVIN C. AUSTRIA
MIRAFLOR M. DE ASIS
Chapter I
The Problem and Its Background
Introduction
We live in a world that follows pattern from mitosis up to life cycle. The
ability to recognize visual sequences and remember them is called Nonverbal
ability (abouthealth.com). Nonverbal ability is one of the learners’ ability tested in
some standardized examinations like NAT or National Achievement Test and
NCAE or National Career Assessment Examination. Most of the time it is also
included in entrance examinations and also a part of the job placement process.
Why is nonverbal ability included in those tests or examinations?
For students, they have to take nonverbal ability test for it will serve as a
criterion admission; each school can have its own passing score. Employees or
applicants should pass it for employees to see if they (employees) can solve or
provide solution to situations that require answers that are job related. (testprep-
online.com) The result of the 2012 NCAE shows that out of 1,502,290 examinees
from both public and private from the whole country. They answered 11 out of 20
questions equivalent to 56.60% MPS. (Deped.gov.ph -Dr.Benito –NCAE 2012
presentation). (www.depedcebuprovince.ph) The result is approaching mastery it
means that the students did not make it to the 75% mark. This implies that
students nowadays are having difficulty in recognizing pattern or solving
problems.
Significance of the Study
The result of the study will give benefit to the following: employees,
students and the Department of Education. Improving the nonverbal ability will
provide employers the employee that has the ability to solve job-related works
easily. As students graduate they can easily recognize patterns that leads to
solving problems faster because they see the details of the situation better than
people with lower non verbal scores. For students, they can increase their
performance in different subject. As a result of students increase in their
performance this will also affect the result of standardized test provided by
DEPED in the long run.
Conceptual Framework
Research Design
Statement of the problem
Non verbal ability is one of the tests taken in admission test for collage or
work. It is use to check if the person has a high or low level of reasoning. The
student aims to answer the following questions.
1. To what extent is the improvement of the participants’ score in the NVA test
after playing “Spot the Difference”?
2. How many students who played the game retained or improved their scores
after a week of not playing the game “Spot It”.
3. What intervention program should be used to increase the passing rate of the
students?
Hypothesis
In line with readings made, the researchers came up with the following
hypotheses:
a. There is no significant difference in the result of pretest of the players and non
players.
b. There is no significant difference between the results of posttest of two sample
group.
c. There is no significant difference between the Increment two sample groups.
Non-players– Students of ValNat that will not play the game “Spot it!” but
will take the pre test, posttest, and retention test. In short this is the group that
will serve as the control group.
NVA test or Non verbal ability test– A test given to determine the ability
of a learner to recognize and order patterns.
Players – Students of ValNat that will play the game for a week and will
serve as the experimental group.
Pre test- A 10 item NVA test that will be given to both groups the result of
this test will serve as the basis of the growth of both group in the experiment.
Post test- A 10 item test the same as the pretest as suggested by experts
it should be the same. The result of this test will determine the growth of students
who play and did not play the game.
Retention test- The last test given to both groups to see if there is
retention of skill after a week of not playing the game “Spot It!”.
“Spot it!”- A free game downloadable at google play, it is the android
version of the game spot the difference.
STEP- An ESEP funded section that focuses on Sciences. It stands for
Science, Technology and Engineering Program.
T-test - a statistical treatment used for comparing the mean of each
group.
ValNaT- it is the abbreviation of Valenzuela National High School a public
school in the division of Valenzuela City.