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Armour Soak
Armour BTS Qualities Capacity Restriction Cost
Head Torso Arm Leg
Armoured Hidden 2 1 2 3 + 2[CD], T1
0 1 1 1 0
Clothing
Ballistic Vest 0 2 0 0 0 Hidden 1 0 2 2 + 3[CD], T1
Covert Dermal Augmentation, Hidden 2, - 3 6 + 4[CD], T2
0 0 1 1 0
Grafting see entry
Crashsuit 3 3 3 3 0 Disposable 0 1 4
Gao-Ectro Armour Kinematica, Self-Repairing, 2 Tohaa N/A
3 4 4 4 5
see entry only
Gruntsuit 1 2 2 2 1 Exoskeleton 1, Heavy 2 2 4 + 3[CD], T1, Maint 2
Hard Hat 1 0 0 0 0 0 0 1 + 2[CD]
Heavy Combat Heavy 3 3 4 + 7[CD], T2, Maint 3
3 4 2 3 2
Armour
Light Combat – 1 2 4 + 5[CD], T2, Maint 1
1 2 1 1 1
Armour
Med. Combat – 2 3 4 + 6[CD], T2, Maint 2
2 3 2 2 2
Armour
ModCoat, long 0 1 1 1 0 Hidden 2, -1D to DIY tests 2 2 2 + 4[CD], T3
ModCoat, short 0 1 1 0 0 Hidden 3, -1D to DIY tests 2 2 2 + 4[CD], T2
Nu-el Armour Kinematica, Self-Repairing, 2 Tohaa N/A
1 2 2 2 3
see entry only
PPE 0 2 2 1 1 – 1 1 4 + 1[CD]
Powered Combat Exoskeleton 3, Kinematika, 3 4 6 + 7[CD], T3, Maint 4
4 5 3 3 3
Armour Self-Repairing, Hackable
Powered Combat Exoskeleton 3, Heavy, 3 3 5 + 7[CD], T1, Maint 3
Armour 4 5 3 3 3 Self-Repairing
(Ariadnan)
Sakiel Armour Kinematica, Self-Repairing, 2 Tohaa N/A
2 3 3 3 4
see entry only
Sports Padding 1 1 1 1 0 – 0 0 3 + 1[CD]
Subdermal Grafts Augmentation, -1 Personality, - 2 6 + 2[CD], T1
1 2 1 1 0
Self-Repairing
XO Suit Adapted[any], Exoskeleton 1, 1 2 5 + 3[CD], T1, Maint 2
2 3 2 2 1
Heavy
Melee Weapons
Name Damage Size Qualities Restriction Cost
Axe 1+5[CD] Unb Spread 1, Vicious 2 0 1 + 4[CD]
Blade of St. George 1+6[CD] Unb Anti-Materiel 2, Backlash 1, 2, 4 + 7[CD], T3
Monofilament, NFB 4 for non-PanOceanian
Brass Knuckles 1+3[CD] 1H Concealed 1, Subtle 1, Vicious 1 1 1 + 4[CD], T1
Garrotte See Entry 1H Hidden 2, Subtle 2, Unforgiving 1 1 1 + 4[CD], T2
Grazeblade 1+4[CD] 1H Breaker, Stun, Toxic 3, Vicious 3 1, 3 + 6[CD], T3
3 for non-Haqqislamite
Hedgehog 1+4[CD] - Toxic 4, Subtle 1, Vicious 2 2 3 + 5[CD], T2
Knife 1+3[CD] 1H Concealed 1, Subtle 2, Unforgiving 1 1 + 3[CD]
1
Modhand 1+4[CD] 1H Concealed 2, E/M, Stun, Subtle 1, 1, 3 + 6[CD], T2
Vicious 2 3 for non-Nomad
Nanopulser 1+5[CD] 1H Biotech, Subtle 3, Torrent, Vicious 2 3 2 + 6[CD], T3
Nanopulser necklace 1+4[CD] - Biotech, Disposable, Subtle 3, 3 3 + 6[CD], T3
Torrent, Vicious 1
Plasteel Pipe 1+4[CD] Unb Improvised, Stun 0 1 + 1[CD]
Protheion 2+4[CD] Aug Augmentation, Biotech, Vicious 1, EI only N/A
Terrifying 2
Qiang 1+4[CD] 2H Extended Reach, Vicious 2, 2, 3 + 5[CD], T1
Monofilament 3 for non-Yu Jing
Sensei Wraps X 1+3[CD] - Hackable, Expert X, Nonlethal, 1, X + 3[CD], T(X)
Parry 1, Subtle 1, Stun 2 for non-Yu Jing
<ammo type> 2+4[CD] 1H Concealed 3, Disposable, 1, 1 + the Cost of one Ammo reload, +T2
Slammer Improvised, Unforgiving 2, and all 2 for non-Submondo for Special/Heavy
qualities added by ammo
Spear 1+4[CD] 2H Extended Reach, Vicious 1 1 2 + 4[CD]
Spiked Knuckles 1+4[CD] 1H Concealed 1, Piercing 1, Vicious 1 1 1 + 4[CD], T2
Stun Baton 1+4[CD] 1H Knockdown, Subtle 1, Stun 1 2 + 2[CD], T1
Sword 1+5[CD] Unb Parry 2, Vicious 1 1 3 + 4[CD], T1
Swordcane 1+4[CD] Unb Concealed 2, Parry 1, Vicious 1 1 4 + 4[CD], T3
Teseum Chopper 1+5[CD] Unb Piercing 4, Vicious 2 1, 4 + 4[CD], and T4 for non-Ariadnans
3 for non-Ariadnan
Teseum Spear 2+5[CD] 2H Extended Reach, Piercing 3, Vicious 1, 4 + 4[CD], and T4 for non-Ariadnans
1 2 for non-Ariadnan
Throwing Spear 1+3[CD] 2H Extended Reach, Vicious 1, Thrown 1 3 + 3[CD], T1
Tonfa Bangles 1+3[CD] 1H Concealed 2, Parry 1 1 5 + 5[CD]
Wetspike 1+4[CD] 1H Piercing 1, Biotech, Toxic 1, Subtle 3 2 4 + 4[CD], T3
Explosive Devices
Name Damage Size Qualities Restriction Cost per set of three
CrazyKoala 2+6[CD] 1H Area(Close), Hackable 1, 3 + 4[CD], T1
2 for Non-Nomad
D-Charges 2+6[CD] 1H Anti-Materiel 2, Hackable, Piercing 2 2 + 4[CD], T1
3, Spread 1, Unsubtle, Vicious 2
Haint Charges 2+6[CD] 1H Area(Medium), Hackable, 2 2 + 4[CD], T1
Indiscriminate, Nonlethal, Subtle
2, Terrifying 4
<Heavy Ammo Type> 2+6[CD] 1H Area(Close), Hackable, 2 cost of one Ammo reload +T1
Charges Indiscriminate, Unsubtle, and all
other qualities added by the
Ammo Type
Flashbangs 1+5[CD] 1H Area(Close), Deafening, Flash, 1 1 + 4[CD], T1
Hackable, Indiscriminate,
Nonlethal, Speculative Fire,
Thrown, Unsubtle
Pollocks 1+5[CD] 1H Hackable, Nonlethal, Thrown, 2, 1 + 4[CD], T1
Unsubtle 3 for Non-Panoceanian
<Heavy Ammo Type> 2+4[CD] 1H Area(Close), Hackable, 2 cost of one Ammo reload +T1
Grenades Indiscriminate, Thrown, Unsubtle,
and all qualities added by the
Ammo Type
Bacterial Mantrap 2+5[CD] 1H Area(Close), Biotech, Breaker, 2, 3 + 4[CD], T4
Subtle 3, Toxic 4 4 for non- Submondo
Drop Bear 2+5[CD] 1H Area(Close), Hackable, Spread 1, 2 2 + 4[CD], T1
Stun, Thrown, Vicious 3
E/Mauler 2+5[CD] 1H Area(Close), Breaker, 1, 2 + 4[CD], T1
Electromagnetic, Hackable 2 for Non-Ariadnan /
Non-Nomad
<Heavy Ammo Type> 2+5[CD] 1H Area(Close), Hackable, 2 2 + the cost of one Ammo reload,
Mines Indiscriminate, Unsubtle, and all +T1
other qualities added by the
Ammo Type
Ranged Weapons
Name Rng Dam Burst Size Ammo Qualities Restriction Cost
Adhesive Launcher M 1+6[CD] 1 Unw GOO Munition 2 3 + 6[CD], T2
Akrylat-Kanone L 2+5[CD] 1 2H GOO Munition, Unsubtle 2 3 + 3[CD], T2
AP HMG L 2+5[CD] 5 Unw T2 Spread 1, Unsubtle 2 4 + 4[CD], T2
Assault Pistol C 1+4[CD] 3 Unb Standard Close Quarters, Salvo(Spread 2), 2 2 + 5[CD], T1
Vicious 1
Blitzen L 2+6[CD] 1 2H EM/2 Munition, Unsubtle 2 3 + 3[CD], T2
Boarding Shotgun C 1+5[CD] 1 2H Ns, APs Multi[Med], Knockdown 2 2 + 5[CD], T1
Chain Rifle C 1+6[CD] 1 2H N Spread 1, Torrent, Vicious 1 2 3 + 5[CD], T2
Chain-Colt C 1+5[CD] 1 2H N Concealed 1, Torrent, Vicious 1 1 3 + 5[CD], T2
Combi Rifle C, M 1+5[CD] 2 2H Standard Expert 1, Hackable, Vicious 1 1 3 + 5[CD], T1
Contender M 1+4[CD] - Unb DA Anti-Materiel 1 1 3 + 5[CD], T2
D.E.P M 2+6[CD] 1 2H Needle Munition, Unsubtle 2 3 + 3[CD], T2
E/Marat C 1+4[CD] - 2H - Area(Close), E/M, Vicious 1 1, 2 + 5[CD], T2
2 for non-Haqqislamite
Feuerbach M 2+4[CD] 2 Unb AP+DA Anti-materiel 2, Unsubtle 2 4 + 4[CD], T2
Flammenspeer L 2+6[CD] 1 2H Fire Area(Med), Munition, Unsubtle 2 3 + 3[CD], T2
Flash Pulse M 1+5[CD] 1 2H Flash 1 3 + 4[CD], T1
Heavy FT C 2+5[CD] 1 2H Fire Incendiary 3, Munition, 2 4 + 4[CD], T2
Terrifying 2, Torrent
Heavy GL L 2+4[CD] 1 Unw Heavy, Grenades Area(med), Speculative, 2 4 + 4[CD], T2
Munition
Heavy Pistol C 2+4[CD] 1 Unb Standard, DA, DT, Close Quarters, Unforgiving 1, 1 3 + 5[CD], T1
K1, Shock Vicious 1
Special Ammo
Name Qualities Added to Weapon Restriction Cost per set of three Reloads
Area(Close), Deafening, Nonlethal, Stun,
Banshee 2 2 + 2[CD], T1
Terrifying 3
Dancer Guided, see entry 1, 2 for non-PanOceanian 2 + 2[CD], T1
Double Action (DA)* Vicious 2 2 2 + 3[CD], T2
Double Trouble (DT)* Biotech, Toxic 2, Vicious 1 1, 2 for non-Haqqislamites 2 + 3[CD], T2
Electromagnetic (E/M) Electromagnetic, Piercing 1 1 2 + 2[CD], T1
Flash Blinding, removes Speculative Fire 1 2 + 2[CD], T1
K1 Anti-Materiel 2, Monofilament 3 2 + 4[CD], T4
Pheromonic (Ph)* Biotech, Piercing 1, Toxic 1, Vicious 1 EI/Tohaa only N/A
Shock* Stun, Vicious 3 2 2 + 3[CD], T2
Anti-Materiel 2, Piercing 2, Vicious 2 2 + 4[CD],
T2* 2, 3 for non-Ariadnans
T4 for non-Ariadnans
* indicates ammunition types banned by the Concilium Convention
Heavy Ammo
Name Qualities Added to Weapon Restriction Cost per Reload
Eclipse Smoke 2, Reflective 2 2 + 3[CD], T1
EM/2* Area(Close), Breaker, Electromagnetic, Piercing 2 2 2 + 3[CD], T1
Explosive (EXP)* Area(Medium), Spread 1, Unsubtle, Vicious 2 1 1 + 3[CD], T1
Fire* Incendiary 3, Terrifying 1 2 2 + 3[CD], T2
Flarefiltered Chaff Area(Medium), Blinding, Nonlethal
2 2 + 4[CD], T2
(FFC)
Goonade (GOO) Area(Medium), Immobilizing, Knockdown, Nonlethal 1 1 + 3[CD], T2
Nano* Area(Close), Biotech, Subtle 2, Toxic 2 2 2 + 5[CD], T2
Needle (Ne) Piercing 2, Spread 1, Vicious 2 2 2 + 5[CD], T2
Nimbus (NIM) Smoke 2, Nonlethal, see entry 2 2 + 3[CD], T1
Nimbus Plus (NIM+) Smoke 3 3 3 + 3[CD], T3
Oneiros Area(Medium), Biotech, Immobilizing, Nonlethal, Stun 1 3 + 2[CD], T3
Area(Medium), Biotech, Immobilizing, Nonlethal, Stun, Terrifying
Phobetor 2 3 + 2[CD], T4
3, see entry
Plasma (Pl) Knockdown, Unsubtle, Unforgiving 3, see entry EI only N/A
Anti-Materiel 3, Piercing 5 2 + 4[CD], and T4
SaboT (sT) 3
for non-Ariadnans
* indicates ammunition types banned by the Concilium Convention
Resources
All Resources are sold at the listed Cost for a set of three units/doses/loads/etc.