Sunteți pe pagina 1din 16

Armour

Armour Soak
Armour BTS Qualities Capacity Restriction Cost
Head Torso Arm Leg
Armoured Hidden 2 1 2 3 + 2[CD], T1
0 1 1 1 0
Clothing
Ballistic Vest 0 2 0 0 0 Hidden 1 0 2 2 + 3[CD], T1
Covert Dermal Augmentation, Hidden 2, - 3 6 + 4[CD], T2
0 0 1 1 0
Grafting see entry
Crashsuit 3 3 3 3 0 Disposable 0 1 4
Gao-Ectro Armour Kinematica, Self-Repairing, 2 Tohaa N/A
3 4 4 4 5
see entry only
Gruntsuit 1 2 2 2 1 Exoskeleton 1, Heavy 2 2 4 + 3[CD], T1, Maint 2
Hard Hat 1 0 0 0 0 0 0 1 + 2[CD]
Heavy Combat Heavy 3 3 4 + 7[CD], T2, Maint 3
3 4 2 3 2
Armour
Light Combat – 1 2 4 + 5[CD], T2, Maint 1
1 2 1 1 1
Armour
Med. Combat – 2 3 4 + 6[CD], T2, Maint 2
2 3 2 2 2
Armour
ModCoat, long 0 1 1 1 0 Hidden 2, -1D to DIY tests 2 2 2 + 4[CD], T3
ModCoat, short 0 1 1 0 0 Hidden 3, -1D to DIY tests 2 2 2 + 4[CD], T2
Nu-el Armour Kinematica, Self-Repairing, 2 Tohaa N/A
1 2 2 2 3
see entry only
PPE 0 2 2 1 1 – 1 1 4 + 1[CD]
Powered Combat Exoskeleton 3, Kinematika, 3 4 6 + 7[CD], T3, Maint 4
4 5 3 3 3
Armour Self-Repairing, Hackable
Powered Combat Exoskeleton 3, Heavy, 3 3 5 + 7[CD], T1, Maint 3
Armour 4 5 3 3 3 Self-Repairing
(Ariadnan)
Sakiel Armour Kinematica, Self-Repairing, 2 Tohaa N/A
2 3 3 3 4
see entry only
Sports Padding 1 1 1 1 0 – 0 0 3 + 1[CD]
Subdermal Grafts Augmentation, -1 Personality, - 2 6 + 2[CD], T1
1 2 1 1 0
Self-Repairing
XO Suit Adapted[any], Exoskeleton 1, 1 2 5 + 3[CD], T1, Maint 2
2 3 2 2 1
Heavy
Melee Weapons
Name Damage Size Qualities Restriction Cost
Axe 1+5[CD] Unb Spread 1, Vicious 2 0 1 + 4[CD]
Blade of St. George 1+6[CD] Unb Anti-Materiel 2, Backlash 1, 2, 4 + 7[CD], T3
Monofilament, NFB 4 for non-PanOceanian
Brass Knuckles 1+3[CD] 1H Concealed 1, Subtle 1, Vicious 1 1 1 + 4[CD], T1
Garrotte See Entry 1H Hidden 2, Subtle 2, Unforgiving 1 1 1 + 4[CD], T2
Grazeblade 1+4[CD] 1H Breaker, Stun, Toxic 3, Vicious 3 1, 3 + 6[CD], T3
3 for non-Haqqislamite
Hedgehog 1+4[CD] - Toxic 4, Subtle 1, Vicious 2 2 3 + 5[CD], T2
Knife 1+3[CD] 1H Concealed 1, Subtle 2, Unforgiving 1 1 + 3[CD]
1
Modhand 1+4[CD] 1H Concealed 2, E/M, Stun, Subtle 1, 1, 3 + 6[CD], T2
Vicious 2 3 for non-Nomad
Nanopulser 1+5[CD] 1H Biotech, Subtle 3, Torrent, Vicious 2 3 2 + 6[CD], T3
Nanopulser necklace 1+4[CD] - Biotech, Disposable, Subtle 3, 3 3 + 6[CD], T3
Torrent, Vicious 1
Plasteel Pipe 1+4[CD] Unb Improvised, Stun 0 1 + 1[CD]
Protheion 2+4[CD] Aug Augmentation, Biotech, Vicious 1, EI only N/A
Terrifying 2
Qiang 1+4[CD] 2H Extended Reach, Vicious 2, 2, 3 + 5[CD], T1
Monofilament 3 for non-Yu Jing
Sensei Wraps X 1+3[CD] - Hackable, Expert X, Nonlethal, 1, X + 3[CD], T(X)
Parry 1, Subtle 1, Stun 2 for non-Yu Jing
<ammo type> 2+4[CD] 1H Concealed 3, Disposable, 1, 1 + the Cost of one Ammo reload, +T2
Slammer Improvised, Unforgiving 2, and all 2 for non-Submondo for Special/Heavy
qualities added by ammo
Spear 1+4[CD] 2H Extended Reach, Vicious 1 1 2 + 4[CD]
Spiked Knuckles 1+4[CD] 1H Concealed 1, Piercing 1, Vicious 1 1 1 + 4[CD], T2
Stun Baton 1+4[CD] 1H Knockdown, Subtle 1, Stun 1 2 + 2[CD], T1
Sword 1+5[CD] Unb Parry 2, Vicious 1 1 3 + 4[CD], T1
Swordcane 1+4[CD] Unb Concealed 2, Parry 1, Vicious 1 1 4 + 4[CD], T3
Teseum Chopper 1+5[CD] Unb Piercing 4, Vicious 2 1, 4 + 4[CD], and T4 for non-Ariadnans
3 for non-Ariadnan
Teseum Spear 2+5[CD] 2H Extended Reach, Piercing 3, Vicious 1, 4 + 4[CD], and T4 for non-Ariadnans
1 2 for non-Ariadnan
Throwing Spear 1+3[CD] 2H Extended Reach, Vicious 1, Thrown 1 3 + 3[CD], T1
Tonfa Bangles 1+3[CD] 1H Concealed 2, Parry 1 1 5 + 5[CD]
Wetspike 1+4[CD] 1H Piercing 1, Biotech, Toxic 1, Subtle 3 2 4 + 4[CD], T3
Explosive Devices
Name Damage Size Qualities Restriction Cost per set of three
CrazyKoala 2+6[CD] 1H Area(Close), Hackable 1, 3 + 4[CD], T1
2 for Non-Nomad
D-Charges 2+6[CD] 1H Anti-Materiel 2, Hackable, Piercing 2 2 + 4[CD], T1
3, Spread 1, Unsubtle, Vicious 2
Haint Charges 2+6[CD] 1H Area(Medium), Hackable, 2 2 + 4[CD], T1
Indiscriminate, Nonlethal, Subtle
2, Terrifying 4
<Heavy Ammo Type> 2+6[CD] 1H Area(Close), Hackable, 2 cost of one Ammo reload +T1
Charges Indiscriminate, Unsubtle, and all
other qualities added by the
Ammo Type
Flashbangs 1+5[CD] 1H Area(Close), Deafening, Flash, 1 1 + 4[CD], T1
Hackable, Indiscriminate,
Nonlethal, Speculative Fire,
Thrown, Unsubtle
Pollocks 1+5[CD] 1H Hackable, Nonlethal, Thrown, 2, 1 + 4[CD], T1
Unsubtle 3 for Non-Panoceanian
<Heavy Ammo Type> 2+4[CD] 1H Area(Close), Hackable, 2 cost of one Ammo reload +T1
Grenades Indiscriminate, Thrown, Unsubtle,
and all qualities added by the
Ammo Type
Bacterial Mantrap 2+5[CD] 1H Area(Close), Biotech, Breaker, 2, 3 + 4[CD], T4
Subtle 3, Toxic 4 4 for non- Submondo
Drop Bear 2+5[CD] 1H Area(Close), Hackable, Spread 1, 2 2 + 4[CD], T1
Stun, Thrown, Vicious 3
E/Mauler 2+5[CD] 1H Area(Close), Breaker, 1, 2 + 4[CD], T1
Electromagnetic, Hackable 2 for Non-Ariadnan /
Non-Nomad
<Heavy Ammo Type> 2+5[CD] 1H Area(Close), Hackable, 2 2 + the cost of one Ammo reload,
Mines Indiscriminate, Unsubtle, and all +T1
other qualities added by the
Ammo Type
Ranged Weapons
Name Rng Dam Burst Size Ammo Qualities Restriction Cost
Adhesive Launcher M 1+6[CD] 1 Unw GOO Munition 2 3 + 6[CD], T2
Akrylat-Kanone L 2+5[CD] 1 2H GOO Munition, Unsubtle 2 3 + 3[CD], T2
AP HMG L 2+5[CD] 5 Unw T2 Spread 1, Unsubtle 2 4 + 4[CD], T2
Assault Pistol C 1+4[CD] 3 Unb Standard Close Quarters, Salvo(Spread 2), 2 2 + 5[CD], T1
Vicious 1
Blitzen L 2+6[CD] 1 2H EM/2 Munition, Unsubtle 2 3 + 3[CD], T2
Boarding Shotgun C 1+5[CD] 1 2H Ns, APs Multi[Med], Knockdown 2 2 + 5[CD], T1
Chain Rifle C 1+6[CD] 1 2H N Spread 1, Torrent, Vicious 1 2 3 + 5[CD], T2
Chain-Colt C 1+5[CD] 1 2H N Concealed 1, Torrent, Vicious 1 1 3 + 5[CD], T2
Combi Rifle C, M 1+5[CD] 2 2H Standard Expert 1, Hackable, Vicious 1 1 3 + 5[CD], T1
Contender M 1+4[CD] - Unb DA Anti-Materiel 1 1 3 + 5[CD], T2
D.E.P M 2+6[CD] 1 2H Needle Munition, Unsubtle 2 3 + 3[CD], T2
E/Marat C 1+4[CD] - 2H - Area(Close), E/M, Vicious 1 1, 2 + 5[CD], T2
2 for non-Haqqislamite
Feuerbach M 2+4[CD] 2 Unb AP+DA Anti-materiel 2, Unsubtle 2 4 + 4[CD], T2
Flammenspeer L 2+6[CD] 1 2H Fire Area(Med), Munition, Unsubtle 2 3 + 3[CD], T2
Flash Pulse M 1+5[CD] 1 2H Flash 1 3 + 4[CD], T1
Heavy FT C 2+5[CD] 1 2H Fire Incendiary 3, Munition, 2 4 + 4[CD], T2
Terrifying 2, Torrent
Heavy GL L 2+4[CD] 1 Unw Heavy, Grenades Area(med), Speculative, 2 4 + 4[CD], T2
Munition
Heavy Pistol C 2+4[CD] 1 Unb Standard, DA, DT, Close Quarters, Unforgiving 1, 1 3 + 5[CD], T1
K1, Shock Vicious 1

Heavy RL L 2+5[CD] 1 Unb Fire Area(Med), Munition 3 4 + 7[CD], T3


Heavy Shotgun C 2+4[CD] 2/1 Unw Ns, APs Multi[Med], Knockdown 2 3 + 5[CD], T1
HMC L 2+7[CD] 5/1 M Standard, Special MULTI[Light], Spread 2, 3 5 + 6[CD]
Unsubtle
HMG L 2+6[CD] 5 Unw N Spread 1, Unsubtle 2 4 + 4[CD], T1
Jammer C 1+4[CD] 1 Unb - Electromagnetic, Hackable 2 3 + 5[CD], T2
Light FT C 1+4[CD] 1 2H Fire Incendiary 3, Munition, 2 3 + 6[CD], T2
Terrifying 2, Torrent
Light GL M 2+4[CD] 1 Unb Heavy, Grenades Area(Close), Munition, 2 3 + 6[CD], T2
Speculative
Light RL M 2+4[CD] 1 Unb Fire Area(Close), Munition 2 3 + 7[CD], T3
Light Shotgun C 1+4[CD] 1 Unb Ns Knockdown 2 3 + 4[CD], T1
Pitcher M - 1 Unb Deployable Hackable, Munition, Nonlethal, 1 2 + 4[CD], T1
Repeaters Speculative
Marksman’s Rifle L 1+5[CD] 2 2H Standard Unforgiving 1 2 3 + 5[CD], T1
Mk12 M 2+5[CD] 3 Unw N Backlash 2, Salvo(Knockdown) 2 3 + 6[CD], T2
ML L 2+7[CD] 1 Unw Heavy Munition 3 5 + 5[CD], T3
Molotok M 1+4[CD] 4 2H AP Spread 2, Unsubtle 2 3 + 3[CD], T2
MULTI Combi Rifle C,M 1+5[CD] 2/1 2H Standard, Special Expert 1, Hackable, 2 3 + 5[CD], T1
MULTI[Med] Vicious 1
MULTI HMG L 2+5[CD] 5 Unw Standard, Special MULTI[Med], Spread 1, 2 4 + 6[CD], T2
Unsubtle
MULTI Pistol C 1+3[CD] 3/1 Unb Standard, Special CQ, MULTI[Light], Spread 1, 3 + 4[CD]
1/Vicious 1 3 for non- O-12
MULTI Sniper Rifle L 1+6[CD] 2/1 Unw Standard, Special, MULTI[Med], Unforgiving 2 2 4 + 6[CD], T2
Needle, SaboT
Ojotnik M 2+4[CD] 1 Unw T2 Unforgiving 2 2, 5 + 6[CD], T2
4 for non-Ariadnans
Panzerfaust L 2+5[CD] 1 2H Needle Munition, Unsubtle 2 3 + 3[CD], T2
Plasma Carbine C 1+5[CD] 2 Unb Plasma Close Quarters, Area(Close), EI only N/A
Vicious 1
Plasma Rifle C 1+6[CD] 3 Unb Plasma Close Quarters, Area(Close), EI only N/A
Vicious 1
Plasma Rifle L 1+7[CD] 2 Unw Plasma Area(Close), Vicious 1 EI only N/A
Portable Autocannon L 2+7[CD] 1 M Needle Unsubtle 5 + 8[CD], T1
Sepsitor C 1+3[CD] 1 1H - Torrent, Terrifying 3 EI only N/A
Sepsitor Plus C 1+4[CD] 1 M - Torrent, Terrifying 4 EI only N/A
Smart ML 2+5[CD] 1 Unw AP+DA Area(Med), Expert 2, Guided, 2, 5 + 7[CD], T3
Hackable, Munition 3 for non-PanOceanians
Smart MULTI Sniper Rifle L 1+6[CD] 2/1 Unw Standard, Special, Anti-Materiel 2, Expert 1, 2 4 + 5[CD], T3
Needle, SaboT Guided, Hackable, Unforgiving
2
Smart GL L 2+4[CD] 1 Unw Heavy, Grenades Area(Med), Guided, Hackable, 2 4 + 6[CD], T3
Speculative, Munition
Specialized Pistol C 1+4[CD] 1 1H 1 Special ammo Close Quarters, 1 2 + 5[CD]
type Vicious 1
Specialized Rifle M 1+5[CD] 2 2H 1 Special ammo Vicious 1 1 3 + 5[CD]
type
Specialized Sniper Rifle L 1+6[CD] 2 Unw 1 Special ammo Unforgiving 2 2 3 + 5[CD], T1
type
Spitfire M 1+5[CD] 3 2H N Spread 2, Unsubtle 2 3 + 5[CD], T1
Standard Pistol C 1+4[CD] 1 1H Standard Close Quarters, Vicious 1 1 1 + 4[CD]
Standard Rifle M 1+5[CD] 2 2H Standard Vicious 1 1 2 + 4[CD]
Standard Sniper Rifle L 1+6[CD] 2 Unw Standard Unforgiving 2 2 3 + 4[CD], T1
Submachine Gun C 1+4[CD] 2 Unb AP, Shock MULTI[Med], 2 2 + 4[CD], T1
Spread 1
T2 Boarding Shotgun C 1+5[CD] 1 2H N, T2s Multi[Med], Knockdown 1, 3 + 5[CD], T1
2 for non-Ariadnans
Tactical Bow C 1+3[CD] 1 2H AP, N, DA, DT, Subtle 2, Vicious 2 1 1 + 5[CD]
Shock
Vulkan Shotgun C 1+5[CD] 1 2H Fs, APs Multi[Med], Knockdown EI only N/A
Pheroware Tactics
Name Range Qualities Restriction Cost
Endgame M* Biotech, Breaker, Burst(Close), Speculative Fire, Tohaa only N/A
Toxic 1
Eraser M* BE*, Biotech, Breaker, Speculative Fire Tohaa only N/A
Hellzone M* Biotech, Breaker, Immobilizing, Nonlethal, Tohaa only N/A
Speculative Fire
Mirrorball M* Nonlethal, Reflective Tohaa only N/A
Nimbus Sphere M* Nonlethal, Smoke 3, +3[CD] Cover soak Tohaa only N/A
* range from the effect source (i.e. Symbiobomb) to the target or targeted zone
Hacking Devices
Name Maximum Program Ratings Bonuses Restriction Cost
Assault Hacking Device CLAW-3, SWORD-0, SHIELD-0, 2 4 + 5[CD], T2
GADGET-0, IC-3
Defensive Hacking Device CLAW-0, SWORD-0, SHIELD-3, +2 Security Soak 1 3 + 5[CD], T1
GADGET-1, IC-3
EI Assault Hacking Device CLAW-3, Upgrade[Stop!] EI only N/A
EI Hacking Device CLAW-2, SWORD-2, SHIELD-2, EI only N/A
GADGET-3, IC-3
UPGRADE[Sucker Punch]
Hacking Device CLAW-1, SWORD-1, SHIELD-1, 2 4 + 5[CD], T2
GADGET-2, IC-2
Hacking Device Plus CLAW-2, SWORD-1, SHIELD-2, 2, 5 + 5[CD], T3
GADGET-2, IC-2, 3 for Non-Nomad
UPGRADES[Cybermask |Sucker
Punch |White Noise]
Tohaa Hacking Device CLAW-1, SWORD-1, SHIELD-3, Tohaa only N/A
GADGET-2, IC-3, and all Pheroware
Tactics
Hacking Programs
Category Lvl Name Damage Qualities Restriction Cost
CLAW 1 Blackout 1+4[CD] BE*, Piercing 1 2 2 + 4[CD], T1

CLAW 1 Gotcha! 1+4[CD] BE*, Piercing 1 2 2 + 4[CD], T1


CLAW 1 Overlord 1+4[CD] BE*, Piercing 2 2 2 + 4[CD], T1
CLAW 1 Spotlight - Nonlethal, see entry 2 2 + 4[CD], T1
CLAW 2 Expel 1+5[CD] BE*, Piercing 1 2 3 + 4[CD], T1
CLAW 2 Harpoon 1+5[CD] Vicious 2, see entry 2 3 + 4[CD], T1
CLAW 2 Oblivion 1+5[CD] BE*, Piercing 1 2 3 + 4[CD], T1
CLAW 3 Basilisk 2+5[CD] BE*, Piercing 1, Vicious 1 2 3 + 4[CD], T2
CLAW 3 Middleman 2+5[CD] BE*, Vicious 2 3 3 + 4[CD], T4
CLAW 3 Total Control 2+5[CD] BE*, Vicious 3 2 3 + 4[CD], T2
SWORD 1 Brain Blast 1+4[CD] BE<Brain Blast>, Biotech, 2 2 + 4[CD], T2
Vicious 1
SWORD 1 Fritz 1+4[CD] BE*, Biotech, Nonlethal 2 2 + 4[CD], T2
SWORD 1 Slasher 2+5[CD] BE*, Vicious 2 2 2 + 4[CD], T2
SWORD 1 Horrorshow X 2X[CD] BE*, Nonlethal, Terrifying X X–1 3 + X[CD], T4
SHIELD 1 Exorcism 1+4[CD] +2 Security Soak, BE*, Vicious 2 1 1 + 4[CD]
SHIELD 1 U-Turn - +2 Security Soak, See entry 2 2 + 4[CD]
SHIELD 2 Breakwater - +4 Security Soak, See entry 2 3 + 4[CD]
SHIELD 2 Worrywart - +4 Security Soak, See entry 2 3 + 4[CD]
SHIELD 3 Counterstrike - +6 Security Soak, See entry 2 3 + 4[CD], T1
SHIELD 3 Zero Pain - +6 Security Soak, See entry 2 3 + 4[CD], T1
GADGET 1 Controlled Jump - See entry 1 2 + 4[CD], T1
GADGET 1 Fairy Dust - See entry 1 2 + 4[CD]
GADGET 1 Lockpicker - See entry 2 2 + 4[CD], T1
GADGET 2 Assisted Fire - See entry 2 3 + 4[CD], T1
GADGET 2 Enhanced Reaction - See entry 2 3 + 4[CD], T1
UPGRADE - Bendelladj Archive X - See entry X, N/A
X+1 for non-Haqqislamite
UPGRADE - Chao 2+4[CD] See entry EI only N/A
UPGRADE - Cybermask - See entry 2 3 + 3[CD], T4
UPGRADE - Fadeware - See entry 2, 3 for non-Nomad 3 + 4[CD], T2
UPGRADE - Flashsocket - See entry 1, 2 for non-O-12 3 + 4[CD], T2
UPGRADE - Pheonixware - See entry 1 3 + 3[CD]
UPGRADE - Solifugae - See entry 2, 3 for non-Nomad 3 + 4[CD], T2
UPGRADE - Stop! 1+6[CD] BE*, Piercing 2 EI only N/A
UPGRADE - Sucker Punch 1+6[CD] BE*, Vicious 2 3 4 + 4[CD], T3
UPGRADE - White Noise - See entry 2 3 + 3[CD], T2
IC Programs
Lvl Name Stealth Damage Qualities Restriction Cost
1 Mirrormaze 1 - +2[CD] Security Soak 1 1 + 4[CD]

1 Redtape 2 1+3[CD] Non-lethal, Immobilizing 2 1 + 4[CD]

1 Screwtape 2 0+1[CD] See entry, Stun 2 1 + 4[CD]


1 Trakstar 2 - See entry 4 1 + 4[CD]
3 Tarbaby 2 - See entry 3 2 + 4[CD], T2
X Caltrops 0 X[CD] See entry, Stun X-1 2 + X[CD], T(X)
X Crybaby X—1 - See entry X-1 2 + X[CD], T(X)
X Deadfall X - See entry X-1 2 + X[CD], T(X)
X Gaslight X 1+3[CD] See entry, Terrifying X X-1 2 + X[CD], T(X)
X Hivemines 1 X+X[CD] Vicious X X 2 + X[CD], T(X)
Standard Ammo
Name Qualities Added to Weapon Restriction Cost per set of three Reloads
Adhesive Nonlethal, Immobilizing, Knockdown 0 1 + 1[CD]
Armour Piercing (AP) Piercing 2 1 1 + 2[CD], and T2 for non-Ariadnan
Breaker* Biotech, Breaker, Piercing 1 2 1 + 2[CD], T2
Normal (N) (none) 0 1 + 1[CD]
Stun Biotech, Stun 1 1 + 2[CD]
Viral* Biotech 1, 2 for non-Haqqislamites 1 + 2[CD], T1
* indicates ammunition types banned by the Concilium Convention

Special Ammo
Name Qualities Added to Weapon Restriction Cost per set of three Reloads
Area(Close), Deafening, Nonlethal, Stun,
Banshee 2 2 + 2[CD], T1
Terrifying 3
Dancer Guided, see entry 1, 2 for non-PanOceanian 2 + 2[CD], T1
Double Action (DA)* Vicious 2 2 2 + 3[CD], T2
Double Trouble (DT)* Biotech, Toxic 2, Vicious 1 1, 2 for non-Haqqislamites 2 + 3[CD], T2
Electromagnetic (E/M) Electromagnetic, Piercing 1 1 2 + 2[CD], T1
Flash Blinding, removes Speculative Fire 1 2 + 2[CD], T1
K1 Anti-Materiel 2, Monofilament 3 2 + 4[CD], T4
Pheromonic (Ph)* Biotech, Piercing 1, Toxic 1, Vicious 1 EI/Tohaa only N/A
Shock* Stun, Vicious 3 2 2 + 3[CD], T2
Anti-Materiel 2, Piercing 2, Vicious 2 2 + 4[CD],
T2* 2, 3 for non-Ariadnans
T4 for non-Ariadnans
* indicates ammunition types banned by the Concilium Convention
Heavy Ammo
Name Qualities Added to Weapon Restriction Cost per Reload
Eclipse Smoke 2, Reflective 2 2 + 3[CD], T1
EM/2* Area(Close), Breaker, Electromagnetic, Piercing 2 2 2 + 3[CD], T1
Explosive (EXP)* Area(Medium), Spread 1, Unsubtle, Vicious 2 1 1 + 3[CD], T1
Fire* Incendiary 3, Terrifying 1 2 2 + 3[CD], T2
Flarefiltered Chaff Area(Medium), Blinding, Nonlethal
2 2 + 4[CD], T2
(FFC)
Goonade (GOO) Area(Medium), Immobilizing, Knockdown, Nonlethal 1 1 + 3[CD], T2
Nano* Area(Close), Biotech, Subtle 2, Toxic 2 2 2 + 5[CD], T2
Needle (Ne) Piercing 2, Spread 1, Vicious 2 2 2 + 5[CD], T2
Nimbus (NIM) Smoke 2, Nonlethal, see entry 2 2 + 3[CD], T1
Nimbus Plus (NIM+) Smoke 3 3 3 + 3[CD], T3
Oneiros Area(Medium), Biotech, Immobilizing, Nonlethal, Stun 1 3 + 2[CD], T3
Area(Medium), Biotech, Immobilizing, Nonlethal, Stun, Terrifying
Phobetor 2 3 + 2[CD], T4
3, see entry
Plasma (Pl) Knockdown, Unsubtle, Unforgiving 3, see entry EI only N/A
Anti-Materiel 3, Piercing 5 2 + 4[CD], and T4
SaboT (sT) 3
for non-Ariadnans
* indicates ammunition types banned by the Concilium Convention

Shotgun Shells & Slugs


Name Qualities Added to Weapon Restriction Cost per Reload
Armour Piercing Piercing 3 1 + 3[CD] and T2
1
Slugs (APs) for non-Ariadnans
Fire Shells (Fs)* Area(Close), Incendiary 3, Terrifying 1 2 1 + 2[CD], T2
Normal Shells (Ns)* Area(Close), Spread 1 1 1+2[CD]
Area(Close), Anti-materiel 2, Piercing 3, 2 + 4[CD], and T4
T2 Shells (T2s)* 2
Vicious 2 for non-Ariadnans

* indicates ammunition types banned by the Concilium Convention


Belongings

Name Qualities Restriction Cost Maint


360˚ Visor Hackable 2 5 + 3[CD], T3 -
Adhesive Solvent 1 1 + 2[CD], T1 -
Aletheia kit 2 4 + 2[CD], T1 -
Analysis Suite 1 5 + 3[CD] 1
Analytical Kit 1 4 + 2[CD] -
Animal Habitat 0 2 + 3[CD], T1 1
Antibiotics 2 2 + 3[CD] -
Antipode Control Device Base Unit Comms Equipment, Hackable 2 3 + 3[CD], T3 -
Augmentation, Comms Equipment, 1
Antipode Control Device Cranial Implant 2 2 + 3[CD], T2
Hackable
AutoMediKit 2 4 + 2[CD] 1
Bandolier 0 2 + 1[CD], T1 -
Basic Medical Supplies 0 2 + 2[CD] 1
Binoculars 0 1 + 2[CD] -
Bioscanner Comms Equipment, Hackable 0 4 + 1[CD] -
Bottled Water 0 1 + 1[CD] -
Breaker Bar 1 4 + 1[CD], T4 -
Breaking and Entering Kit 1 4 + 1[CD], T4 -
2[CD],
2 4 + 4[CD], T2
Cabin in the Woods T2
Chameleonwear 1 3 + 3[CD], T2 -
Climbing Kit 0 4 + 2[CD] -
Climbing Plus 1 5 + 3[CD] -
Colonist Regional Survival Kit 0, 2 for non-local 2 + 1[CD] -
Combat Jump Pack Disposable 2 4 + 2[CD], T3 -
Comlog Comms Equipment, Hackable 0 5 2
Concealed Holster 0 3 + 1[CD], T1 -
Concealed Scabbard 0 3 + 1[CD], T1 -
0, 1 for a particular sub- -
Cosmetics Kit 3 + 1[CD], T1
culture
Cuckoo Chip Augmentation 2 6 + 3[CD], T3 -
Deactivator 1 -
DealBreaker 1, 2 for non-Submondo 2 + 4[CD], T3 -
Comms Equipment, Hackable 1, 3 for non-Nomads, -
Deflector-1 PanOceanians, or Yu 6 + 3[CD], T1
Jingese
Deflector-2 Comms Equipment, Hackable 1, 3 for non-Nomads 6 + 3[CD], T3 -
or Yu Jingese
Defusal Kit 1 4 + 2[CD] -
Deployable Repeater Comms, Deployable 0 3 + 2[CD] -
Disguise Kit 1 4 + 2[CD], T1 -
Diving Gear 1 4 + 2[CD] -
Domovik Apprentice AI 2, 3 for non-Nomads 6 + 3[CD], T3 1
ECM Hackable 2 8 + 4[CD], T2 -
ExcelRate 1, 2 for non-Submondo 2 + 3[CD], T3 -
Exo-Compass 1 3 + 1[CD] -
Exotic animal 2 3 + 3[CD], T3 3
Experimental Waldo X Comms Equipment, Hackable X 4 + X[CD], T(X + 1) X
Eye Implants Augmentation 0 6 1/year
Fabrication Workshop X Hackable X-1 10 + (X + 1)[CD], T(X) X
Fake ID X Hackable X 2 + X[CD], T4 -
FastPanda 1 2 + 2[CD], T1 -
Comms Equipment, Deployable, -
Fireflies 1 1 + 4[CD], T1
Hackable, Thrown
Firewater 1 2 + 3[CD] -
Forensics Kit X X 4 + 2[CD], T(X) -
Forward Observer NARC Comms Equipment, Hackable 2 4 + 5[CD], T3 -
Freedom Kit 1, 3 for non-Nomads 4 + 1[CD], T3 -
GAMBOL Personal Security Kit 0, 1 for non-Nomads 3 + 4[CD], T3 1
Guard Dog (Minion) 1 2 + 5[CD] 2
Gunsmithy Hackable 2 6 + 4[CD], T3 2
Handler’s Kit 1 3 + 2[CD] -
Holomask 2 6 + 2[CD], T4 -
X, X+1 for non- -
i-Kohl X X + 5[CD], T(X)
Haqqislamite
Improvement Module X (0-2) Disposable 1, 2 for non-Nomads 1 + X[CD] -
Inlaid Palm Circuitry Augmentation 2 4 + 3[CD], T1 -
Imperial Messenger Ceremonial Kit Concealed 3 2, 4 for non-Yu Jingese 4 + 3[CD], T3 -
Laboratory, corporate lease Hackable 1 5 + 6[CD], T2 4
Laboratory, personal Hackable 1 4 + 4[CD], T2 2
Lantern 0 1 -
Life Preserver Zerodroid 1 4 + 1[CD] -
Locational Beacon Comms Equipment, Hackable 1 4 + 2[CD] -
Medical Tools 1 3 + 3[CD] -
MediKit 1 4 + 3[CD], T1 -
Memory Cube Augmentation 2 10+5[CD], T1 -
Mess 1 2 + 4[CD], T3 -
Microfab Shop X Hackable X 5 + X[CD], T(X) X
Micro-Torch 0 1 -
Morpho-Scan Disposable, see entry EI only N/A N/A
Multispectral Visor X X 7 + X[CD], T(X) -
Nannies 1 3 + 4[CD] 3
Naughties 1 1 + 2[CD], T1 1
Nav Suite Comms Equipment, Hackable 0 2 + 2[CD] 1
Negotiator’s Kit 1 4 + 6[CD] -
Nightmare 2 2 + 4[CD], T2 -
Night Vision Drops 1 1 + 4[CD] -
Noimosyn 2 2 + 4[CD], T1 -
Nullifier Area(Med), Deployable Tohaa only N/A N/A
Old Steely 1, 2 for non-Nomads 2 + 3[CD] -
Optical Disruption Device Hackable, NFB 3 6 + 6[CD], T3 1
Painkillers 0 1 + 3[CD] -
Parachute Pack Disposable 1 -
Pet (tiny/small/large) 1 2 + 2/3/4[CD], T2 1/1/2
Pheromone dispenser 2 2 + 3[CD], T1 -
Photoreactive Coating 1 4 + 5[CD], T3 1
Pinzui 2, 3 for non-Yu Jingese 3 + 4[CD] -
Poppers 1 2 + 2[CD] -
Portable Monkey Bar 2 4 + 2[CD], T4 -
Powered Multitool 0 3 + 2[CD] -
Protoprinter Comms Equipment, Hackable 1 6 + 1[CD] 1
Psychoanalysis Suite 2 4 + 3[CD] -
PsychoTech Augmentation, Neural 1, 2 for non-Nomads 6 + 2[CD], T4 -
Rebreather 1 3 + 2[CD] -
Recall 2 4 + 5[CD], T1 -
Comms Equipment, Concealed 2, -
Recorder 1 3 + 6[CD], T1
Deployable, Hackable
Augmentation, Comms Equipment, -
Remote Presence Gear 2 4 + 7[CD], T1
Hackable, Neural
Repair Kit 1 5 + 2[CD] 1
Repair Waldo X Comms Equipment, Hackable X 4 + X[CD], T(X + 1) X
Repeater Comms Equipment, Hackable 1 3 + 1[CD] -
Respirator 0 3 + 2[CD] -
Riding Harness 0 4 + 2[CD] -
Riding Horse (Trooper) 1 4 + 5[CD] 3
Rucksack 0 2+1[CD] -
Satellite Uplink Comms Equipment, Hackable 2 5 + 2[CD], T2 -
Second Skin 1 4 + 3[CD], T1 -
Security Holster 0 3+1[CD], T1 -
Security Scabbard 0 3+1[CD], T1 -
Security-cuffs 0 2+1[CD], T1 -
Sensor[type] Comms Equipment, Hackable 1 or 2, per type 4 + 3[CD], T1 -
Signal Flare 0 1+2[CD] -
Sniffer Comms Equipment, Deployable, Hackable 1 5 + 3[CD], T1 -
Spike 0 1 + 5[CD] -
Steady 0, 2 for non-Nomads 2 + 4[CD] -
Stellar Echo Probe Deployable, Comms Equipment, Hackable 0 1 + 3[CD] 1
Stims 1 2 + 3[CD] -
Strong Painkillers 2 3 + 3[CD] -
Surge 0 1 + 3[CD] -
Surgical Bay Hackable 1 9 + 3[CD], T1 3
Surgical Waldo X X 4 + X[CD], T(X + 1) X
Survival Kit 1 2 + 2[CD] -
Survival Pod [Environment] 1 3 + 2[CD] -
Survival Rations 0 1 + 1[CD] -
SymbioMate Disposable Tohaa only N/A N/A
Tactical Display Augmentation or Hackable 1 4 + 2[CD], T2 -
Tactical Holster 0 3+1[CD], T1 -
Tactical Scabbard 0 3+1[CD], T1 -
Tactical Webbing 0 2+1[CD], T1 -
TANK 1, 2 for non- Yu Jingese 3 + 3[CD], T4 1
Thermo-Optical (TO) Camouflage Hackable, NFB 3 6 + 6[CD], T3 1
TinBot Comms Equipment, Deployable, Hackable 1 2 + 4[CD] 1
Torch 0 1 -
USAriadnan Entrenching Tool 0, 1 for non-USAriadnans 3 -
Vac Suit 1 6 + 2[CD], T2 1
Varuna Lungs 1 3 + 3[CD] -
Working Animal, Harness and Riding 1 4 + 5[CD] 3
Working Animal, Search and Retrieval 2 3 + 5[CD] 2
Working Animal, Guard and Attack 2 2 + 5[CD] 1
X Visor Hackable 2 6 + 2[CD], T2 -
Geist Enhancements

Enhancement Restriction Cost


Upgrade Attribute to X 1 1+X[CD], T(X)
Process: Aide-de-Camp 2 2+5[CD], T1
Process: Chauffeur 1 1+3[CD]
Process: Guardian 1 2+4[CD]
Process: Muse 1 1+4[CD]
Process: Vizier 1 1+5[CD]

Resources

All Resources are sold at the listed Cost for a set of three units/doses/loads/etc.

Resource Skill Restriction Cost per set of three


Feedstock X Tech (DIY) X–1 X+X[CD]
Oxygen Loads Survival, Extraplanetary 1 1+2[CD]
Parts Tech 1 1+2[CD]
Picks Thievery 1 1+2[CD], T2
Psychotropics Psychology 1 3
Reagents Science 1 3
Serum Medicine 1 3
Silk (from authorized Medicine 9
1
Haqqislamite sources)
Silk (from illicit, untracked Medicine 15
4
sources)

S-ar putea să vă placă și