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Produced by Big Fish Audio and FUNK/

SOUL PRODUCTIONS.

Distributed exclusively by Big Fish


Audio.

Big Fish Audio is an international


team of sound designers,
musicians, and programmers, who
specialize in creating the world’s
most advanced virtual instrument
libraries. Big Fish Audio is
producing the instruments that shape the
sound of modern music.

29033 Avenue Sherman, Suite 201


Valencia, CA 91355

Phone: 661.295.0761
Web: www.bigfishaudio.com
USER MANUAL
00
EPIC: Cinematic Drums & Sound
Design/
TABLE OF CONTENTS

TABLE OF
CONTENTS
CHAPTER 01

01 INTRODUCTION TO THE LIBRARY

02 CREDITS

CHAPTER 02

03 EPIC INTERFACE

CHAPTER 03

04 THE PERFORMANCE KITS

CHAPTER 04

05 LIST OF PERFORMANCE LOOP KITS

CHAPTER 05

06 LIST OF CINEMATIC SOUND EFFECTS

CHAPTER 06

07 LIST OF MULTI SAMPLE INSTRUMENTS


EPIC: CINEMATIC DRUMS & SOUND DESIGN
CHAPTER 07
14 LIST OF ALL MULTI-SAMPLE INSTRUMENTS

CHAPTER 08: REQUIREMENTS AND INSTALLATION

15 INSTALLING
16 UPDATING
16 AUTHORIZING

CHAPTER 09: USING KONTAKT

17 
HOW TO ACCESS THE EPIC: CINEMATIC DRUMS & SOUND DESIGN
LIBRARY FROM KONTAKT
17 USING KONTAKT IN STANDALONE MODE
19 
USING KONTAKT AS A VST PLUG-IN IN CUBASE AND NUENDO
19 
USING KONTAKT AS A VST OR AUDIOUNIT PLUG-IN IN ABLETON LIVE
21 
USING KONTAKT AS AN AUDIOUNIT PLUG-IN IN LOGIC PRO, LOGIC STUDIO,
LOGIC EXPRESS, ETC.
21 USING KONTAKT IN GARAGEBAND
23 USING KONTAKT AS AN AUDIOUNIT PLUG-IN IN DIGITAL PERFORMER
23 USING KONTAKT AS AN RTAS PLUG-IN IN PRO TOOLS
24 USING KONTAKT AS A PLUG-IN IN ANOTHER HOST

CHAPTER 09: TECH SUPPORT

25 
TECH SUPPORT AND CONTACT INFORMATION

26 
LICENSE AGREEMENT
CHAPTER 01
01
EPIC: Cinematic Drums &
Sound Design/
CHAPTER 01 / INTRODUCTION TO THE LIBRARY

INTRODUCTION
TO THE
LIBRARY
EPIC: Cinematic Drums & Sound Design is a virtual instrument
created for use with Native Instruments Kontakt 5. Truly epic in
scope (over 10.3GB uncompressed) but also simple to use, EPIC is
ideal for composers and sound designers working in film, movie
trailers, games, television, production music, web design, or
advertising. EPIC not only includes a huge variety of cinematic
drum loops and sampled drums - it’s also a powerful and flexible
tool for cinematic-style sound design.

• Use EPIC’s deep collection of drum and percussion loops to


quickly compose cinematic rhythmic beds in a wide variety of
styles…

• Create your own rhythmic fills and patterns with EPIC’s multi-
EPIC: CINEMATIC DRUMS & SOUND DESIGN

sampled instruments.

• Add a professional edge to your cues with EPIC’s powerful array


of cinematic sound design elements…
02
• Customize your sonic creations using the sound design tools on
EPIC’s graphic interface…

Includes 58 multi-sampled drums and percussion instruments, 24


Performance Kits (total of 1711 loops and one-shots), and 388
high-quality cinematic sound effects.

EPIC: Cinematic Drums &


Sound Design/
CREDITS
Produced by Steve Sechi, FUNK/SOUL PRODUCTIONS
Sound Design: Steve Sechi & Ric Viers
Kontakt Scripting & Programming: Dan Bennett
Sample Editing: Chris Peck
Graphics: Patty Sechi

MUSICIANS:
Jen Corsaro
Joel Rosenblatt
Gilad Dobrecky
Jary Mall
Steve Sechi

Convolution Reverb IRs licensed from MoReVox, Italy.


CHAPTER 02
03
EPIC: Cinematic Drums & Sound
Design/
CHAPTER 02

The EPIC Interface


EPIC’s flexible and intuitive interface allows you to easily modify
the sonic qualities of multi-sampled instruments, loops, and one-
shots. It’s features include:

• Pitch Knob: adjusts pitch downwards (a great way to add even


more heft to big drums) or upwards (great for making instruments
cut through a dense mix).

• Reverb Knob: controls the amount of reverb.

• Convolution Reverb Window: click on this window to see a drop-


down menu of custom reverb IRs.

• Bass Knob: increase or decrease low end

• Bright Knob: increase or decrease high end


EPIC: CINEMATIC DRUMS & SOUND DESIGN

• The four ADSR Knobs: alter Attack, Decay, Sustain, and Release
CHAPTER 03
04
EPIC: Cinematic Drums & Sound
Design/
The Performace Kits
Each of the 24 Performance Kits in EPIC contains a collection of
loops and one-shots, organized as follows:

green keys = one shots


blue keys = loops, organized from lowest-pitched to highest-
pitched instruments
CHAPTER 04
05
EPIC: Cinematic Drums & Sound
Design/
CHAPTER 04

List of Performace Loop Kits


01 TERMINATOR 85 loops & one shots
02 HELL RAISER 66 loops & one shots
03 CHINA SYNDROME 69 loops & one shots
04 BATTLEFIELD 56 loops & one shots
05 IRON MAN 77 loops & one shots
06 APOCALYPSE 78 loops & one shots
07 FAST & FURIOUS 59 loops & one shots
08 RISING SUN 87 loops & one shots
09 VOODOO 70 loops & one shots
10 ARMED FORCES 70 loops & one shots
11 SPEED 63 loops & one shots
12 SYRIANA 72 loops & one shots
13 PREDATOR 77 loops & one shots
14 KUNG FU 74 loops & one shots
15 JUNGLE FEVER 74 loops & one shots
16 THE HORROR 74 loops & one shots
17 CENTURION 53 loops & one shots
18 HELLBOUND 73 loops & one shots
19 MOROCCO 73 loops & one shots
20 CRY HAVOC 73 loops & one shots
21 RED SUN 87 loops & one shots
22 GLADIATOR 63 loops & one shots
EPIC: CINEMATIC DRUMS & SOUND DESIGN

23 SPY GAME 68 loops & one shots


24 SAMURAI 66 loops & one shots
CHAPTER 05
06
EPIC: Cinematic Drums & Sound
Design/
List of Cinematic Sound Effects
Epic Hits and Impacts
100 elements

Epic Metals
137 elements (create 2 patches, Pt 1 & 2, with 60 + elements in each)

Epic Risers
109 elements (create 2 patches, Pt 1 & 2, with 50 + elements in each)

Epic Whooshes
42 elements
CHAPTER 06
07
EPIC: Cinematic Drums & Sound
Design/
CHAPTER 06

List of multi-sample instruments


Here is the complete list of multi-sampled instrument patches,
with articulation and key-mapping information.

BIG TOMS
C0 = 18” tom #1: center, edge, mallets, two-hand slam, two-hand
rim-strike, stick rolls
C1 = 18” tom #2: center, edge, mallets, two-hand slam, stick rolls,
mallet rolls
C2 = 16” tom: center, edge, two-hand slams, stick rolls, mallet rolls
C3 = 15” tom: center, edge, two-hand slams, stick rolls, mallet rolls

LARGE NAGADO TAIKOS


C1 = 24” x 28” nagado taiko: center, rims, two-hand rims, rolls
C2 = 24” 30” nagado taiko: center, edge, rims, rolls

39-INCH NAGADA, SOLO DRUM & ENSEMBLE


EPIC: CINEMATIC DRUMS & SOUND DESIGN

C1 = solo nagada: center, edge, two-hand strike, rims, rolls


C2 = three-nagada ensemble: center, edge, two-handed strike
CHAPTER 06 CONT’D
08
BACHI & BAMBOO STICKS
C1 = bachi, oak: four different strikes
C2 = bachi, ash: four different strikes
C3 = bamboo sticks: three different types, four sets of strikes each

CHAPPAS
C1 = 7” chappas: open, swipes, mutes
C2 = 5” chappas: open, swipes, mutes

CHINA CYMBALS
C0 = 20” china, stick : center, bell, edge, rolls
C1 = 20” china, mallet: brush, rolls
C2 = 16” china, stick: enter, edge, rolls
C3 = 16” china, mallet: brush, rolls
C4 = 12” china, stick: center, edge, rolls
C5 = 12” china: mallet, brush, rolls
C6 = 8” china, stick: center, mallet, brush, rolls

MARCHING BASS DRUM, FIELD SNARES, CYMBALS


C0 = concert bass drums: stikes and rolls
C1 = concert snare #1: center, edge, rimshots
C2 = concert snare rolls: open and closed (buzz)
C3 = marching cymbals: open, chokes, mutes
C4 = sticks
CHAPTER 06 CONT’D
09
CONGAS
C1 = conga: open, palm, slap, smear, rolls (center, rim, elbow)
CHAPTER 06

C3 = quinto: open, palm, slap, rolls (center, rim, elbow)

CRASH & SPLASH CYMBALS


C0 = 15” crash cymbal: stick (center edge), mallet, brush, rolls
C2 = 13” crash cymbal: stick (center edge), mallet, brush, rolls
C4 = 10” splash cymbal: stick (center edge), mallet, brush, rolls
C6 = 8” splash cymbal: stick (center), mallet, brush, rolls

CYMBAL CHOKES & MUTES


C1 = crash & splash cymbals (15”, 13”, 8”): chokes & mutes
C2 = china cymbals (20”, 16”,12”, 8”): chokes & mutes

DA GANG GU, SOLO DRUM & ENSEMBLE


C1 = solo da gang gu: head, rims, two-hand strike, rolls
C2 = two-da gang gu ensemble: head, rims, two-hand strike

DHOLAK
EPIC: CINEMATIC DRUMS & SOUND DESIGN

C1 = dholak, low head: open, mute, rolls


C2 = = dholak, high head: open, mute, rolls
CHAPTER 06 CONT’D
10
DRAGON DANCE DRUM & CYMBALS
C1 = dragon dance drum: center, edge, rims, two-handed strike, rolls
C3 = dragon dance cymbals: open, mutes, swipes

DUMBEKS
C1 = dumbek #1: low, inner edge, mutes, outer edge, rolls
C3 = dumbek #2: low, inner edge, mutes , outer edge, rolls

DUNUN
C1 = 15” dunun: center, edge, rolls
C2 = 13” dunun: : center, edge, rolls
C3 = 10” dunun: : center, edge, rolls

FRAME DRUMS
C1 = low frame drum: center, rim, rolls
C2 = medium & high frame drums: edge, slap, rolls

GONGS, LARGE
C1 = 28” wind gong: mallet center, mallet edge, stick edge, rolls
C2 = 22” wind gong: mallet center, mallet edge, stick edge, rolls
C3 = 18” chau gong: mallet center, stick edge, rolls
CHAPTER 06 CONT’D
11
GONGS, MEDIUM & SMALL
C1 = 13” tiger gong: stick, mallet
CHAPTER 06

C2 = 10” wind gong: stick, mallet


C3 = 8” two opera gongs: mallet
C4 = 6” wind gong: stick, mallet

HIRADO TAIKO
C1 = hirado taiko top & bottom head: center, edge, rims, rolls

KANG GU
C1 = kang gu, top and bottom skin: center, edge, rims, two-hand
strike. rolls

FINGER CYMBALS, MANJERA, ZILS


C1 = zils: open, closed
C2 = manjera: open, closed, swipe
C3 = finger cymbals: open, closed, swipe

METALS, MISC
EPIC: CINEMATIC DRUMS & SOUND DESIGN

C1 = various metals

QUICA DRUM
C1 = quica: center, edge, rolls
CHAPTER 06 CONT’D
12
QUINTS
C0 = all five quints, two keys each
C1 = 14” quint: center, edge, rolls
C2 = 12” quint: center, edge, rolls
C3 = 10” quint: center, edge, rolls
C4 = 8” quint: center, edge, rolls
C5 = 6” quint: center, edge, rolls

ROTO-TOMS
C0 = all five roto-toms, two keys each
C1 = 18” roto-toms: center, edge, rolls
C2 = 16” roto-toms: center, edge, rolls
C3 = 10” roto-toms: center, edge, rolls
C4 = 8” roto-toms: center, edge, rolls
C5 = 6” roto-toms: center, edge, rolls

SHIME TAIKO
C1 = shime taiko: top and bottom head: center, edge,
C2 = shime taiko: rolls, bend-up, bend-down

TALKING DRUM
C1 = talking drum: center, mutes, bend-up, bend-down, rims
C2 = various rolls
CHAPTER 06 CONT’D
13
TEMPLE BLOCKS
C1 = four types of temple blocks, low to high
CHAPTER 06

ZHAN GU AND YAO GU


C1 = zhan g): center, rims, rolls
C2 = yao gu: center, rims, rolls

Product Demos

Also included in EPIC is a folder with 24 demos - one for each


Performance Kit. The demos provide an example of the type of
loops and one-shots in each kit, in the original tempo at which the
loops were played. Of course, thanks to Kontakt’s Beat Machine,
you’re not limited to using loops at their original tempo - Kontakt
automatically synchs to your DAW’s tempo.
EPIC: CINEMATIC DRUMS & SOUND DESIGN
CHAPTER 07
14

EPIC: Cinematic Drums & Sound


Design/
List of all multi-sample instruments
15-inch Tom 6-inch Wind Gong
16-inch Tom 8-inch Opera Gong
18-inch Tom 10-inch Wind Gong
22-inch Frame Drum 13-inch Tiger Gong
24 x 28-inch Nagado Taiko 18-inch Chau Gong
24 x 30 Nagado Taiko 22-inch Wind Gong
39-inch Indian Nagada 28-inch Wind Gong
Bamboo Sticks 20 x 10-inch Hirado Taiko
Bachi, Ash Kang Gu
Bachi, Oak 15-inch Marching Cymbals
Chappas Various Metals
8-inch China Cymbal Quica Drum
12-inch China Cymbal Quints (marching toms)
16-inch China Cymbal 6-inch Roto Tom
20-inch China Cymbal 8-inch Roto Tom
24-inch Concert Bass Drum 10-inch Roto Tom
Concert Snare 16-inch Roto Tom
Conga 18-inch Roto Tom
Quinto Shime Taiko
8-inch Splash Cymbal Talking Drum
10-inch Splash Cymbal Temple Blocks
13-inch Crash Cymbal Waist Drum (Yao gu)
15-inch Crash Cymbal War Drum (Zhan Gu)
Da Gang Gu Zils
Dholak
Dragon Dance Cymbals
Dragon Drum
Dumbeks (2)
10-inch Dunun
13-inch Dunun
15-inch Dunun
High Frame Drum
Low Frame Drum
CHAPTER 08
15
EPIC: Cinematic Drums & Sound
Design/
CHAPTER 08

REQUIREMENTS
AND INSTALLATION

SYSTEM REQUIREMENTS

For Mac users: OS 10.7 or 10.8, Core Duo 2.0GHz or higher, 2GB RAM, DVD drive.

For Window users: Windows 7 or Windows 8 (latest S.P., 32/64 bit), Intel Core Duo or AMD
Athlon 64x2, 2GB RAM, DVD drive.

The library requires approximately 7GB of disk space.

Big Fish Audio strongly recommends more than 4GB of RAM and an 88-key controller in
order to use EPIC: Cinematic Drums and Sound Design to its fullest potential.

INSTALLING

The installation of EPIC: Cinematic Drums & Sound Design consists of two separate steps:
the installation of the Kontakt engine, and the installation of the EPIC: Cinematic Drums &
Sound Design library.

In the EPIC: Cinematic Drums & Sound Design folder, you will see the installers for Kontakt
5 and the EPIC: Cinematic Drums & Sound Design library folder. Move the EPIC: Cinematic
Drums & Sound Design library folder to any location on your hard drive, then run the
Kontakt 5 installer.

The Kontakt installer will install the Kontakt engine, its standalone application, all of its
plug-in versions, and the Service Center authorizer program. We recommend the Easy
EPIC: CINEMATIC DRUMS & SOUND DESIGN

Install and that the install locations for each component are left at their default settings.

The EPIC: Cinematic Drums & Sound Design library is approximately 6.3GB in size, and can
be installed on any available hard drive. For speed reasons, we recommend it be installed
on internal or eSATA drives. Firewire can also be acceptable. External USB drives may give
somewhat less optimized performance. We also recommend 7200 or 10,000rpm drives
regardless of the interface used.

Once Kontakt is installed, launch the standalone application, or open it as an instrument


plug-in from within your preferred host application. Click on the Libraries tab from the
16
Kontakt browser on the left side of the Kontakt interface. Just below “Libraries,” click on
“Add Library.” A “Locate Folder” window will appear. Navigate to the EPIC: Cinematic Drums
& Sound Design Library folder, highlight it, then click choose. EPIC: Cinematic Drums &
Sound Design should now appear in Kontakt’s library browser.

UPDATING

After installation, please make sure that you are fully updated to the most recent
versions of the three components that make up the EPIC: Cinematic Drums & Sound
Design package: the library (which contains all the patch information and programming),
the engine (which is powered by Kontakt), and the authorizer (Service Center). It is
possible that any of these components may have a more recent version than shipped in
your physical package, so you should check for updates to each of these three. You can
do this by visiting the Big Fish Audio web site and checking the Support area.

AUTHORIZING

After you’ve completed installation, EPIC: Cinematic Drums & Sound Design will be
working in demo mode, meaning it will only work for 15 minutes at a time. To fully
authorize it, launch Service Center (found in the Applications folder on a Mac, or the
Program Files folder on Windows) and follow its instructions. You will be prompted to
enter your e-mail address and password that make up your Native Instruments account,
or will be given an option to create an account if you don’t already have one. Once inside
the Service Center, it will give you a list of all the Native Instruments and NI-powered
products on your hard drive and give you the option to activate them. You are allowed to
install and use EPIC: Cinematic Drums & Sound Design on up to two computers
simultaneously.

Service Center will guide you through the process for either online (instant) activation, or
offline activation if the computer on which you installed EPIC: Cinematic Drums & Sound
Design does not have direct access to the internet.
CHAPTER 09
17
EPIC: Cinematic Drums & Sound
Design/
CHAPTER 09

USING KONTAKT

HOW TO ACCESS THE EPIC: Cinematic Drums & Sound Library LIBRARY FROM KONTAKT

EPIC: Cinematic Drums & Sound Library ships as a Kontakt-powered library, and EPIC:
Cinematic Drums & Sound Library is opened from within Kontakt, which can be run either
as a standalone application, or as a plug-in hosted by any major sequencer on either
Macintosh or Windows platforms. All these versions are installed by the Easy Install option
of the installer.

Users who don’t own a sequencer, or would like to simply boot up and be able to play EPIC:
Cinematic Drums & Sound Library, can go to their Applications folder (Mac) or Program
Files folder (Windows) to launch Native Instruments > Kontakt.

Users who wish to use EPIC: Cinematic Drums & Sound Library for sequencing or recording,
or wish to play it multitimbrally, should use it in plug-in mode within a host sequencer.
Kontakt supports the VST, AudioUnit, and RTAS plug-in formats. Any host sequencer that
supports these plug-in formats properly will be able to use Kontakt. Instructions vary
slightly from sequencer to sequencer, but the general procedure is to instantiate Kontakt
as a virtual instrument plug-in, then load an EPIC: Cinematic Drums & Sound Library
instrument in Kontakt, then route a MIDI track to Kontakt so it can be triggered and
recorded.

The following instructions will help standalone and plug-in users get up and running
quickly with a basic track of EPIC: Cinematic Drums & Sound Design
EPIC: CINEMATIC DRUMS & SOUND DESIGN

USING KONTAKT IN STANDALONE MODE

The standalone Kontakt application can be found in the Applications > Native Instruments
> Kontakt 5 folder for Mac users, or Program Files > Native Instruments > Kontakt 5 for
Windows users.

After launching the Kontakt application for the first time, you will be
presented with a dialog box to set up your audio and MIDI settings. Settings
will vary for each user according to the specific setup, but the important
thing is to route the audio to a valid audio device, and to set the buffer
18
reasonably low for good latency performance. We recommend 256 samples
or less. The lower the latency slider, the less latency (the split second
between the physical playing of the note and the sound coming out of
Kontakt) will be, but the harder the computer will have to work. Typical
useful values range between 128 and 256, however very fast computers may
be able to handle lower values, while very slow computers may need higher
values. [01]

The MIDI page of the Options dialog box must be configured in order to let
Kontakt know which MIDI device(s) to respond to. Kontakt will respond to
up to four MIDI input ports (A, B, C, and D), so we recommend you switch
one MIDI source on to Port A, as shown in the graphic below. [02]

More detailed information on the setup options can be found in the


accompanying Kontakt manual.

Once you have completed Kontakt setup, jump ahead to your DAW’s section and get
started with your copy of EPIC: Cinematic Drums & Sound Design!

01

02
19
USING KONTAKT AS A VST PLUG-IN IN CUBASE AND NUENDO

Users of Steinberg’s Cubase or Nuendo sequencers can use Kontakt as a


VST plug-in. These instructions have been prepared in Cubase 5, although
Kontakt may also work in earlier versions if the computer meets the system
requirements.

Once the project is open, go to the Devices menu and choose VST
Instruments: [01]
01

When the VST Instruments window appears, click in the first available slot in
which “no instrument” is listed. [02]
02

A popup menu will appear; choose Kontakt 5.


EPIC: CINEMATIC DRUMS & SOUND DESIGN

An alert box will appear asking if you want to create a MIDI track assigned to
the Kontakt 5 plug-in. Click Create. [03]
03
20
The Kontakt window will appear, and a MIDI track will be created,
transmitting to Kontakt’s MIDI channel A-1. When it is record-enabled, it will
send any incoming MIDI played on your controller into Kontakt.

At this point, you can skip down in the instructions to the Getting Started With EPIC:
Cinematic Drums & Sound Design section below.

USING KONTAKT AS A VST OR AUDIOUNIT PLUG-IN IN ABLETON LIVE

Users of Ableton Live can use Kontakt as a VST or AudioUnit plug-in,


depending on the version. The functionality is the same. These instructions
have been prepared in Live 7, although Kontakt may also work in earlier or
later versions if the computer meets the system requirements.

Once the project is open, go to the left side and click on the third icon down
to show the Plug-in Devices list, then scroll to the Native Instruments folder
and locate Kontakt 5: [04]

04

Drag Kontakt 5 into the central area where the text “Drop Files and Devices
Here” is shown.

The Kontakt interface will appear, and it will already be actively transmitting
to Kontakt’s MIDI channel A-1. When it is record-enabled, it will send any
incoming MIDI played on your controller into Kontakt.

At this point, you can skip down in the instructions to the Getting Started With EPIC:
Cinematic Drums & Sound Design section below.
21
USING KONTAKT AS AN AUDIOUNIT PLUG-IN IN LOGIC PRO, LOGIC
STUDIO, LOGIC EXPRESS, ETC.

Users of Apple’s Logic can use Kontakt as an AudioUnit plug-in. These


instructions have been prepared in Logic Pro 8, although Kontakt may also
work in earlier versions if the computer meets the system requirements.

Once inside your Logic project, go to the Track mini-menu (in the central
area of your screen) and choose Track > New... [01]
01

The New Tracks dialog box will appear. Make sure Software Instrument is
selected, then click Create. [02]
02 03

The new instrument track will be created. On the left side of the screen you
will see the channel strip for that channel, including a fader, pan knob, and
various insert slots. Locate the blank slot just below the letters “I/O” and
above the output pair: [03]

Click there, and a list of available instrument plug-ins will appear. Choose AU
Instruments > Native Instruments > Kontakt 5 > Stereo. [04]
04
EPIC: CINEMATIC DRUMS & SOUND DESIGN
22
The Kontakt window will appear, and a MIDI track will be created,
transmitting to Kontakt’s MIDI channel A-1. When it is record-enabled, it will
send any incoming MIDI played on your controller into Kontakt.

At this point, you can skip down in the instructions to the Getting Started With EPIC:
Cinematic Drums & Sound Design section below.

USING KONTAKT IN GARAGEBAND

Users of Apple’s GarageBand can use Kontakt as an AudioUnit plug-in. These


instructions have been prepared in GarageBand 5 (which shipped with iLife‘09),
although Kontakt may also work in earlier versions if the computer meets the system
requirements.

Once inside your GarageBand project, go to the Track menu and choose New Track.
[05] 05 06

A window with three choices will appear. Choose Software Instrument, then click
Choose. [06] On the right side of the interface, the Browse tab will be showing. Switch
to the Edit tab. [07] The Sound Generator will default to Piano. Click on Piano, and a
popup menu will appear. Choose Audio Unit Modules > Kontakt 5. [08]
07 Note: GarageBand may default to inserting
effects, such as a compressor and a visual EQ
on on this track. This will color the sound. If you
don’t want these effects used, you can
08 remove them.

Once Kontakt 5 is selected, the icon will


change to the AudioUnit icon (the ball with
the sound waves radiating outward). Double-click
09on the icon to bring up the Kontakt window. [09]

The Kontakt window will appear, and a MIDI


track will be created, transmitting to Kontakt’s
MIDI channel A-1. When it is record-enabled, it
will send any incoming MIDI played on your controller into Kontakt.

At this point, you can skip down in the instructions to the Getting Started With EPIC: Cinematic Drums &
Sound Design section below.
23
USING KONTAKT AS AN AUDIOUNIT PLUG-IN IN DIGITAL PERFORMER

Users of MOTU’s Digital Performer can use Kontakt as an AudioUnit plug-in.


These instructions have been prepared in Digital Performer 6, although
Kontakt may also work in earlier versions if the computer meets the system
requirements.

Once the project is open, go to the Project menu and choose Add Track >
Add Instruments... [01]

01

In the resulting dialog box, click on the Unassigned pulldown menu, and
choose Native Instruments > Kontakt 5. You can also change the number of
MIDI tracks to be added, if you know you will want to use more than one.
[02]

02

The Kontakt window will appear, and a MIDI track will be created,
transmitting to Kontakt’s MIDI channel A-1. When it is record-enabled, it will
send any incoming MIDI played on your controller into Kontakt.

At this point, you can skip down in the instructions to the Getting Started With EPIC:
EPIC: CINEMATIC DRUMS & SOUND DESIGN

Cinematic Drums & Sound Design section below.

USING KONTAKT AS AN RTAS PLUG-IN IN PRO TOOLS

Users of Avid’s Pro Tools (Native, or HD) can use Kontakt as an RTAS plug-in. These
instructions have been prepared in Pro Tools 9, although Kontakt may also work in earlier
versions if the computer meets the system requirements.
24
Once the project is open, go to the Track menu and choose New... [03]

03

In the dialog box that appears, choose the appropriate options, such as the
following: create 1 new stereo Instrument Track in samples. Then click Create.
[04] 04

Go to the Mix window and look at the channel strip for the instrument. At the
very top is an area for Inserts A-E. [05]

Click on the first of the five slots, and navigate through the popup menu to
choose multichannel plug-in > Instrument > Kontakt 5. [06]

06 05

The Kontakt window will appear. At this point, you can skip down in the instructions to the
Getting Started With EPIC: Cinematic Drums & Sound Design section below.

USING KONTAKT AS A PLUG-IN IN ANOTHER HOST

There are too many host programs to cover here in detail, but any modern
sequencer that properly supports the VST, AudioUnit, or RTAS standards should be able to
use Kontakt properly, and load EPIC: Cinematic Drums & Sound Design within it. Consult
the manual for your specific host to find out how to instantiate the Kontakt virtual
instrument.
CHAPTER 10
25
EPIC: Cinematic Drums & Sound
Design/
CHAPTER 10

TECH SUPPORT, ETC.

TECH SUPPORT

Big Fish Audio stands behind its products and is committed to helping you
get the most out of using them. Please check the Support area of the www.
Big Fish Audio.com web site if you encounter any difficulties in using the
product. You may also e-mail support@Big Fish Audio.com.

Before getting in touch with Big Fish Audio regarding problems with the
product, make sure you are running the latest versions of the library, engine,
and Service Center. We are continuously updating and improving the
product, so it is possible that there are more recent updates available that
were released after the physical manufacturing of your installation disc.

THE FULL VERSION OF KONTAKT 5

EPIC: Cinematic Drums & Sound Design ships with Kontakt Player 5 running in library
mode, meaning it is fully able to play back the EPIC: Cinematic Drums & Sound Design
library and access the parameters detailed in this manual.

Registered owners of EPIC: Cinematic Drums & Sound Design are eligible for a special
crossgrade discount to the full version of Kontakt 5, which enables users to create their
own libraries, import libraries in non-Kontakt formats, and access numerous deep editing
features.

Visit www.nativeinstruments.com for details on the Kontakt crossgrade.


EPIC: CINEMATIC DRUMS & SOUND DESIGN
26
LICENSE AGREEMENT

The samples contained herein are licensed, not sold to you, the individual end user, by
Funk/Soul Productions.This non-exclusive, non-transferable license is granted only to the
individual end user who has purchased an unopened, new and lawfully made copy of this
product from a dealer or distributor authorized by Funk/Soul Productions. All samples
remain the property of Funk/Soul Productions and are licensed only for use in the creation
of a live or recorded performance that includes the licensed samples as part of a derivative
musical work created by the licensed end user. This license expressly forbids resale, rental,
loan, gift or transfer of these samples in any format or via any medium, except as part of a
derivative musical work. PLEASE NOTE: The samples may not be included, whether
unmodified or as part of a derivative work, in any sample library product. Any unlicensed
usage will be prosecuted to the maximum extent possible under the law.
EPIC: CINEMATIC DRUMS & SOUND DESIGN

© 2013 Big Fish Audio.


All trademarks used are property of their respective owners.
Specifications subject to change.

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