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Players Ages Work in Progress V 1.

2
2-5 10+
Like many children, we grew up with stories
of big heroes and mighty deeds.
Among those stories
there was a boy and his pet,
learning to live together in each other’s world
while doing their best to make it a better place.

It created a lasting impression on us


and its message still carries on decades later.
We wish to do our part to share that same
message of friendship, companionship
and care for the world.

We made this book for you,


so you can share untold stories
about high morale and good intentions,
to guide your children and inspire your friends
and hopefully, bring a better insight about
chasing your dreams and the responsibility
of building a joyful world.
Credits
Lead Designers
Rubén Alvarado Sánchez
Additional Contributors
Miguel Ángel Sánchez-Mejorada Elizondo
Table of Contents
Aleida Madaí Rentería Solís Juan Manuel Ibañez Hernandez
Rules Development Project Managment Introduction 07 Items for the Journey 72
Rubén Alvarado Sánchez Rubén Alvarado Sánchez
Aleida Madaí Rentería Solís Aleida Madaí Rentería Solís What’s a Role Playing Game? Trainer’s Basics 72
Miguel Ángel “Mikel” Valdes Cerda Miguel Ángel “Mikel” Valdes Cerda What does a Storyteller do? Healing Items 73
What’s a Pokémon? Pokéballs 76
Writing Production Services
Where do I fit in as a Player? Items for Pokémon Care 77
Rubén Alvarado Sánchez Rubén Alvarado Sánchez How to use this book Evolutionary Items 79
Aleida Madaí Rentería Solís Aleida Madaí Rentería Solís Held Items 79
Editing & Revisions
Rubén Alvarado Sánchez Based on the original game The Marvelous World of Pokémon 08 Pokédex 83
Cartouche Pocket Monsters/Pokémon™ created by Satoshi Taijiri. A Whole New World of Adventure 08 Kanto Pokédex 84
SilentNinjaKitty © Game Freak Pocket Monsters 08 Relevant Notes 126
Max Falkenberg © Nintendo Company Inc. Life in the World of Pokémon 09 Jotho Pokédex 128
Producer We do not claim any ownership, the rightful owners do Main Regions 10 Hoenn Pokédex 153
not endorse this Project. Please support the original The Pokémon League 12 Sinnoh Pokédex 187
Rubén Alvarado Sánchez
source. Antagonists 14 Unova Pokédex 216
Executive Producer Becoming a Trainer 16 Kalos Pokédex 256
Aleida Madaí Rentería Solís Alola Pokédex 275
Art Direction Play-Testing Provided by
“La Razicha” group Starting the Game 18
Aleida Madaí Rentería Solís Pokémon Moves 298
The Role-playing community of Monterrey, NL. Creating a Character 18
Cover Illustration Effect Icons 299
Filling a Trainer character sheet 19
Rubén Alvarado Sánchez Creating a Pokémon 21 Bug Moves 301
Special Thanks to
Interior Illustrators Filling a Pokémon character sheet 21 Dark Moves 304
Mom, our friends, and family. Dragon Moves 307
Mental and Physical Attributes 23
Everyone who participated in our Fanart Jam. Electric Moves 309
Ninja Jamal http://ninja-jamal.deviantart.com Social Attributes 24
All of you who sent e-mails offering your support. Skills and Specialties 25 Fairy Moves 312
Reggie Graham http://ziggyfin.deviantart.com
Health Points (HP) 27 Fighting Moves 313
Will Points 27 Fire Moves 318
Lauren Russo http://rock-bomber.tumblr.com Disclaimer Happiness, Loyalty & Disobedience 28 Flying Moves 321
Chu http://raizy.deviantart.com Pokérole Project is a game from fans to fans. Rolling the Dice 30 Ghost Moves 323
Jennifer Wong http://imajenink.deviantart.com We’re not making any profit from this book. Creating a Story 33 Grass Moves 325
Temari-chi http://temari-chi.deviantart.com Pokérole Project Team is not reponsible for broken Experience 36 Ground Moves 330
Snuddi http://snuddi.deviantart.com pokéballs, fainted shinies, bad-timed Critical Hits Ice Moves 332
Justyna Babinska http://www.justasuta.com or saying “Yeah, I can take it!” when the foe uses Natures 40 Normal Moves 334
Poison Moves 351
Grace Allison www.gracifer.com Hyper Beam.
Psychic Moves 354
Rachel Sommers http://ja-punkster.deviantart.com
Tia ‘Iris-sempi’ Rohrer http://iris-sempi.deviantart.com
Pokémon Battles 44 Rock Moves 360
Steel Moves 361
The Different Pokémon Types 44 Water Moves 364
Ivilith Hailzeltine http://ivilith.deviantart.com How to Battle 46 Combat Maneuvers 367
Damage 48 Frequently Asked Questions 367
Mikelvictorious
Multiple Actions 51 Strength & Dexterity Chart 369
Flor Arredondo http://kori7hatsumine.deviantart.com Strategies to win 52 Environment Challenges 369
Critical Hits 55
Adriana Cruz Berdecia http://acberdec.tumblr.com Healing in Battle 56
Weather Conditions & Scenario 58
Pokémon Abilities 371
Status Conditons 60
Aonik http://aonik.deviantart.com
Challenges Ahead 402
Catching Pokémon 64
Karolina ‘Twarda’ Twardosz http://twarda8.deviantart.com Random Encounters 403
Habitats 64 Myths and Legends from the Pokémon World 406
Neshi ‘Neshirys’ http://neshirys.deviantart.com/
Special Pokémon 64 Conquering the Pokémon League 410
Using Pokéballs 65 Final Words 413
Dane Romley http://morpheus306.deviantart.com/ Steps to Catch a Pokémon 66
Other ways to obtain Pokémon 67 Glossary 414
nganlamsong http://nganlamsong.deviantart.com/ Game Resources
Training Pokémon 68 416
Training Sessions 68
Extra Resources www.freepik.com Training Rolls 68
Training Disobedient Pokémon 69
Teaching a New Move 69
Raising Attributes & Gaining Level 70
The Limits of a Pokémon 70
Welcome to Pokémon the Role Playing Game! A book
Where do I fit in as a player?
about building your own story to bring your characters and
Pokémon to life in ways you’ve never imagined before.
Before the game begins, you will have to make a New
Character.

It’s like creating your avatar for the adventure. He


What’s a Role Playing Game? or she may be any way you want: tall, strong, smart,
noble, childish, eccentric, etc. The best part is that you
A Role Playing Game is similar to being an actor in a
won’t be alone. You will have the help of your friends,
theatrical play.
your Pokémon and even non-player characters as allies.

Picture it like the way you used to play with toys when
you were a kid. You picked one of your action figures
How to use this book
or dolls and made them talk through you, jump, ride cars
or go through all kind of silly and awesome adventures.
You will be provided with rules for creating stories,
situations, characters, Pokémon, and basic information
It’s the same principle.
about this world and how it may unfold.

The only difference is that this game will provide some


However, you must remember that you can complement
basic rules so everyone knows what’s allowed and what
the marvelous world of Pokémon as you and your players
is not. Finally, there will be a Storyteller in charge of
feel appropriate.
setting the game and the adventure.
The main tool for this game is your imagination; with it,
you will be able to truly make the impossible:
Fly across the skies! Jump from moving cars! Ride
What does a Storyteller do? dragons and befriend ghosts! If you can see it in your
mind, you can make it come true within the game.
As the name implies, he or she is the narrator of the
story. He will write an adventure, make the setting and
The second tool you’ve got is the Character Sheets.
place the spotlight on the players.
Use them to record the capabilities of your Character
and Pokémon companions.
He is in charge of bringing this world to life through
narrative and will act as the non-player characters such
The last tool you will be using are Dice. Anyone can work
as citizens, villains and Pokémon.
wonders with enough luck, and even the greatest may
fall in a bad day.
It’s a common mistake to think that a Storyteller is a
God-like entity on the story and the players are but
Your fate within the game will be decided by your
powerless pawns. That’s not true, this role is more like
abilities and that little bit of luck from the dice.
the Director of a play.

He still has to make the events plausible, but most


importantly, it is his duty to make sure that everyone is
having fun.

What’s a Pokémon?
Pokémon are to this world what animals are to ours.
They are creatures with amazing powers that take the
place of the flora and the fauna.
Some of them are pets and others are too wild and
dangerous to be approached. While most of them are
well known, they are cloaked in a veil of myth and
wonder.

7
It is worth noting that many Pokémon go through a They don’t need many luxuries, vacation, a complex
change in demeanor after evolving. economy or a strong organization for law enforcement.
A Whole New World of Pocket Monsters Some of them become disobedient or wild after
acquiring more power, others become more serious, Humans do have, however, an excellent medical system
Adventure bolder or violent. Handling a fully evolved Pokémon is a and extensive knowledge in the healing arts.
The creatures that live in this universe possess incredible
job only the most proficient people can handle. ‘Miracle cures’ for injuries and illnesses abound.
The people living in this world are not so different from abilities. They come in many different shapes and sizes
you and I. They have families and friends, they want and have inhabited this world since its creation. Some of
Although these cures appear to be quite common, no one
riches, love, fame, peace and excitement. them have already gone extinct while others have been
recently discovered.
Life in the World of Pokémon knows for sure where all this medicine comes from, nor
who is producing most of the technology they use.
There are, however, many obvious differences with our Humans have many theories and legends about the
world and theirs. For one, the existence of Pokémon In the dawn of humanity the most ancient and powerful
origins of this world.
changes almost everything. of these amzing creatures ruled the world. At first,
humans feared these entities. However, centuries later,
Human and Pokémon Interaction
While not all of these stories can be confirmed as
In this world, many people travel the regions looking for humans and these creatures would live side-by-side and
truth, one fact that can’t be denied is that Pokémon In modern times, the division between human settle-
adventures, mysteries and for the chance to be the very they would build a powerful bond of trust and loyalty.
have existed since the very beginning. They roamed ments and Pokémon is pretty thin, but even if they
best like no one ever was. free during prehistoric times, inhabiting the land, sea, live close to each other most humans keep themselves
Over time, humans learned that these creatures could
and sky. Battling each other for food and territory. secluded safely within towns or cities, with only a few
Cities are few and far between, but towns are pretty be kept safe within a pocket-sized device and called out
Fossils found today describe to us the extinct Pokémon harmless Pokémon allowed to roam around.
common. Some aspects of their technology are very for aid at our will. This technology led to the current
and their way of life long before humans came around.
advanced, while others may seem outdated. name of these mystical beings: “Pocket Monsters” or
The wildest Pokémon inhabiting the world tend to stay
“Pokémon” for short.
When the first human groups started to settle, the hidden away from humanity.
If you want to venture through these lands you will need mellower species came to them for shelter, creating Wild Pokémon will aggressively defend their territory if
a Pokémon to protect you from the many dangers ahead A revolutionary concept was set in motion.
a close, mutually-beneficial bond founded upon their anyone dares to trespass it. For that reason, people tend
in your journey. common will to survive. to keep tamed or human-raised Pokémon nearby to make
People could now own and safely interact with these
their lives easier.
To understand the real threats of the Pokémon world creatures, use their special abilities to shape the world.
That relationship continues to this day.
let’s put things into perspective: With this power, many people would embark on great
The Pokémon you see in towns and cities are commonly
adventures to try to catch them all.
The world of Pokémon in the recent times may look like used as personal protection or aid in many kinds of
Crocodiles are dangerous creatures, right? a contradiction due to the wide use of both high-tech work, others are family pets, and some are even used as
Well, try to imagine a crocodile that’s as fast as a cheetah, However, you too must realize that the world of Pokémon
gadgets and archaic alternatives. weapons by the most wicked.
also capable of shooting beams from its mouth and still belongs to the Pokémon and most of their mysteries
lightning from it’s eyes! are yet to be solved.
First, remember, this is not a world of humans. They’re Humans who dedicate their lives to catch, tame, and
so few and so weak in comparison to Pokémon to really teach these creatures to live along humans are called
If that isn’t dangerous enough for you, then get ready to be the dominant species. Pokémon Trainers.
jump onto the rails of the uncontrollable train of destiny! And second, all of the scientific and technological
For every step you take and every creature in your way Pokémon Evolution advances the humans have made, has been developed Pokemon Training, is similar to a professional sport. The
has a story of its own. with the help of Pokémon. main event is a battle, formally known as “Pokémon
Pokémon are special for their amazing powers, they can
Battle”, wherein the main objective is to defeat the
A few yards out of town may cause you tons of trouble go through a sudden and dramatic metamorphosis to
People here didn’t discover how to create fire nor ways opponent’s Pokémon using your Pokémon’s powerful
or grant you the most exciting story to be told across the become bigger, faster and stronger.
of harnessing electricity, they simply used the help of abilities.
world. Fire-type Pokémon and Electric-type Pokémon.
This phenomenom is called “Evolution” and can happen
That’s why some technology in this world could advance To regulate and give order to this occupation,
But hold on! This game is not just about you, it’s about to most species of Pokémon.
at an astonishing rate while the development of society The Pokémon League was created.
you and your pets! still hasn’t had much urbanization.
This change is triggered by a variety of reasons, the most
Have you ever felt like your dog would protect you common being the Pokémon reaching a stage of growth
Humans enjoy simple lives as they take only what they
from anything? Like, even if all was wrong and danger that allows it to evolve.
need from nature without taking too many risks.
was coming close, you would have little Fido by your side Contact with differents kinds of energy, nurturing
to carry you home safely. care, body enlargement, or even a dire situation may
trigger the Evolution on certain Pokémon.
That’s the real spirit of this game. A cheerful journey
about you, your loyal dog, your clever cat and your There are reports of Pokémon that never go through this
air-headed little bird. change in their lifetime, even if their species is able to
Evolve. Much research on this phenomenom still needs
to be done.

8 9
Main Regions In this region Pokémon battling is more than a national
sport, it is their lifestyle. Their league is so big that it
Sinnoh
It is also the biggest region geographically with many
It is said that Sinnoh was the first region created by the
Just like our world, the Pokémon world is divided by many also hosts the Johto region registration. It’s a colorful gods. It holds an air of mystery and greatness. people and all kinds of Pokémon living on it. Lumiose
different regions and each region is a whole country. region full of strong trainers. It’s the birthplace of the famous Pokémon Champion city is one of the greatest travel destinies, a beautiful
However, these countries are not really divided by land Cynthia, a woman who has scried deep into the realm city covered by golden cobblestone with the tall Prism
Tower standing at the center.
or water but by Pokémon Leagues. Johto of legends, searching for the origins of this world. It is
Johto region stands next to Kanto. It’s an old place with said that somewhere within this region exists a portal to
There is an exception, though. The Kanto and Johto scarce and scattered towns and very few cities. another dimension of horrors.
regions are pieced together and share some professional Alola
Pokémon tournaments. This place is full of temples and legends. Life is old in here Unova This region is a small archipielago that only got its own
All other regions have their own tournaments, Pokémon but it has the advantage of being a very peaceful place Far away from all the other regions, Unova holds some Pokémon League in recent times. Its paradisal islands
species, famous trainers and peculiarities. The Pokémon to live. It is house to the Ruin’s of Alph; the mysterious of the most exotic and peculiar looking Pokémon in the make for amazing tourism locations and the local culture
that can easily be found in one region may be extremely remains of a city that not many dare to explore. world. It is a region in touch with grandieu, with giant is very rich and in touch with Pokémon as magic creatures.
rare in others. That’s why Pokémon trainers are world metropolis and great transportation, trains and airports.
travelers, going to all the different regions to see what This is reflected on their take on League Challenges and
they have to offer.
Hoenn which are rare in other regions. Beware as people some-
special connection to lore and myth regarding “Guardian
This is the region of abundant relations. A place where times report strange Pokémon creating all kinds natural
disasters around the region. Pokémon” on their islands.
people make peace with nature, and humanity and
Pokémon of any kind can live in harmony. It’s composed
Kanto by a set of islands with the most varied environments Kalos
Kanto region bears similarity to modern Japan. Cradle of
nature can offer. Kalos is a First-world region, rich in every sense of
science and technology, house to the world famous Silph
Some people say that many wonders lay deep below its the word. People here have developed a country with
Corporation and birthplace of the Pokémon League. waters and within the heart of it’s volcano Mt. Chimney modern settings and great quality of life.

10 11
Every Pokémon Center reports directly to the regional
The Pokémon League Pokémon League, the people working there are League
authorities. Any trainer that acts abusive or disruptive
The Pokémon League is an organization that regulates to any of the rules of the league may get a sanction,
the interaction between People and Pokémon.
 their License suspended or removed by the staff of the
They are in charge of issuing the licenses that allow a Pokémon center.
person to own and command Pokémon.
They are the highest authority in this world and their Pokémon Centers are a place for
trainers and breeders provide Pokémon to help in the resting and socializing with other Basic Rules
construction of a prosperous and peaceful world. trainers.
Battles within the facilities are
Before the existence of the Pokémon League, people You must have an official license from the Pokémon League You cannot own a Pokémon without a Pokéball.
not allowed. in order to train Pokémon or participate in any of the
had no rules or law to protect them from evil doers who
League challenges or contests. You can only carry up to Six Pokémon with you.
used Pokémon to hurt others and gain power for their
own selfish reasons. A fight between Pokémon can be When you and your companions are tired, in the need of You are responsible for the actions of your Pokémon. You can only trade Pokémon using an Official Trading
extremely dangerous, so this organization was created some medicines, or simply want information about the Every Pokémon has the right to be happy. Machine from the League.
to establish order into an otherwise chaotic situation. town you are in, a Pokémon Center is the perfect place
To have an established League within a region gives its to go.
inhabitants certainty that they can count on Pokémon to
aid them on command of their Trainers. They can also
Battle Rules
count on the Pokémon League to provide modern health Pokémon Gyms
care facilities in their towns in the form of Pokémon You can only challenge other certified trainers. You cannot use Medicines during an Official Battle,
Centers. All Trainers want to get stronger, raise better teams unless there is a previous agreement between all involved
and device better strategies. After all, there’s only so If you are challenged to an official league battle, you are trainers.
obliged to accept the challenge.
The League also provides challenges to test all of their much you can learn on your own. What if there was a
Your Pokémon are strictly prohibited from wielding unofficial
trainers, such as the Gym Challenges and the Annual place to interact, battle, share tips with other people You may use a Pokémon battle as a means to settle weapons or items during any kind of Pokémon Battle.
Tournament, in which people from every part of the and even receive personal counseling from the most disputes, the loser must yield for at least 24 hours.
region gather in a stadium to see the highest caliber proficient Trainers? Moves that may result in the death of a Pokémon are not
battles between trainers, Elite Four members, and the You have the right to challenge Gym Leaders. Every Gym allowed at full power.
Champion. That’s what Pokémon Gyms are for. Leader is obliged to accept your challenge.
It's strictly prohibited to change the official name of Moves.
The Challenger is the first to choose a Pokémon. With the
Here you can battle to prove you are stronger or simply only exception that Gym Leaders and Elites always choose It's strictly prohibited to give confusing orders to trick your
Pokémon Centers watch others and learn from what you see. Every Gym their Pokémon first. opponent.
specializes in one of the many Types of Pokémon, and it
With so many dangers in the Pokémon World, all trainers usually has thematic decoration relating to it. You cannot use more than one Pokémon at a time during a It’s strictly prohibited to disrupt or attack a Trainer during
need to rest once in a while since many are on a journey Battle. With the exception of a Double Battle, in which case an official battle.
you cannot use more than two Pokémon at the same time.
away from home. The Gym is run by an outstanding Trainer called the Gym
Most towns have a Pokémon Center, a place sponsored Leader. He or she might be any Licensed Trainer that has
by the Pokémon league where all registered Trainers and made a lasting impression on the Pokémon league.
their Pokémon can stay the night and receive medical
care if they need it. How? Well, they might do research in the ocean with the
help of their marine Pokémon, maybe they run a charity Benefits Sanctions
The best part? It’s all for free! for weak and abandoned Pokémon, or perhaps they are
just very strong and experienced in battle. The Pokémon League will give recognition to any trainer Breaking any of the league rules, even unintentionally, will
A trainer may come in the evening with an injured or tired The regional league recognizes these people and gives aiding the community by putting their Pokémon at the result in a sanction from the Pokémon league authorities.
Pokémon party, stay the night in one of the bedrooms them the title of Pokémon Gym Leader. service of society and promoting a good image of the
available and leave by morning with their team as good Pokémon Training lifestyle. Depending on the offence, it may go from a fine of
$5000.00 and community service, to the suspension or
as new. Any Trainer can go to a Gym and ask for counseling, Official Battles should always reward the winner with a revoking of the trainer's license.
Thanks to the healing machines in the centers, surgeries attend the lessons they may offer or directly challenge monetary compensation according to previous agreement.
are rarely necessary. While it may take some time for a its Leader to a battle. If there's no agreement, the reward will be half the loser's Please note that the Pokémon League and Police are two
Pokémon to recover if it sustained serious injuries, most money. separate institutions. An infraction in one of them has no
of the time the professional staff can get a full party of It’s their duty as Gym Leaders to battle if challenged, repercutions with the other.
six Pokémon ready within a couple of hours. but you must be prepared for an intense fight since they You have the right to use any of the League's Facilities for
free. The Pokémon League is informed of any rule breaking of its
are extremely strong. Should you win, you’ll receive a registered Trainers. We know. We always know.
Inside the facilities, there’s a staff of nurses at the medical Gym Badge to prove your victory.
bay along with a healer Pokémon such as a Chansey,
Wigglytuff, or Audino; a health restoring machine, and There is at least Eight Pokémon Gyms in every Region
an emergencies room for anyone that may need it. with an established Pokémon League.

On the second floor, there’s a common room for Pokémon Trainers that are up for the Annual Pokémon League
For more information please contact your local Pokémon Center, or make a call to: (555) 0123 - PKMN
Trainers to interact and bedrooms for them to spend the Tournament need to gather a minimum of eight Pokémon
Pokémon League HQ, Victory Road Lane #001 ZIP Code 09876.
night. There are also official Pokémon trading machines Gym Badges to get the right to enter the Championship.
for trainers to make use of them as they please.

12
Elite Four Antagonists
As the name implies, the Elite Four is one of the highest It is not clear what their ultimate goal is, but their Leaders However it is kind of unsettling to find such elegant peo-
There is such a thing as crime and evil in the world of
ranks for a Pokémon Trainer. The Elite are a team of four Archie from Aqua and Maxie from Magma have a huge ple in caves and far away from the cities, What they
Pokémon, and you should be prepared to face it.
members who have proved they are the best of the best feud and will have their underlings quarrel to foil each carry on their briefcase may reveal a few dirty secrets of
Most people enjoy having a peaceful lifestyle but others
in their region. other’s plans at every opportunity. their organization.
want to use their Pokémon for bullying, vandalism,
They don’t trouble civilians or trainers directly, but Right now there is a tense calm over the activities of the
stealing, and even more sinister deeds.
To receive this title you must have been recognized there have been incidents where innocent bystanders people on red suits. Who knows? Maybe a little spark will
The police can bring down most law breakers; but there’s
by the League many times before, usually as a Gym are caught in the middle of the crossfire from members make them flare up.
also been cases of organized criminals groups that have
Leader; and then be invited to participate in a special of these two teams.
been too powerful to be brought down with ease.
tournament to define the new members of the Elite Four Both teams have tried to steal submarine equipment
for the season. and their attempts have been foiled by the police who’s Team Galactic
struggling to keep them at bay.
In this tournament, already crowned Elites defend their Team Rocket
title against aspiring Ace Trainers and Gym Leaders.

 Nobody really knows where they came from. By the time
The case started with a gang that was stealing the police realized they were facing a group of organized
Even with all their status the Elite Four is not involved Pokémon from weaker trainers. The suspects got
Team PLASMA criminals this Team was already out of control.
in public affairs. They attend some of the events of the connected with a case of badge theft in a Pokémon gym;
league and they even participate in the most important In Unova, you can find these people in parks and public “Team Galactic” is their official name.
finally they were related to a top secret technology
tournaments in friendly matches, but their private lives places holding a megaphone and angry signs that preach Known for stealing high technology weapons, research-
robbery at Silph Co. Whatever police managed to recover
are usually shrouded in secrecy and rumor.

 about the horrors of the Pokémon League, how we’ve ing material for space programs, dangerous equipment
had been branded with a big red “R”.
made Pokémon our slaves and why we should set them and even secret federal property, the purpose remains a
Only then the Police knew that they weren’t dealing with
The only thing that is certain is that their ability as all free. secret to the world.
just a handful of criminals, this was a big organization
trainers is unrivaled, and the sheer displays of power This is not illegal by any means, but this team that There is no known recruiting process as with other teams,
showing they were prepared for trouble.
their Pokémon show in the arena leave spectators supposedly advocates for Pokémon rights and welfare and the identities of those who were caught was never
Soon after, many crimes related with “Team Rocket”
wondering if their abilities are from this world at all. has a few rotten apples inside its ranks. discovered.
began surfacing; Pokémon robbery and private property
There have been reports of “Team PLASMA” members They lie under the radar for a long time then deliver a
vandalization for the most part.
that take the Pokémon of trainers and civilians by force in quick strike and practically disappear afterwards.
No matter how many “Rockets” the police caught there
Champion always seemed to be more and there are suspicions
order to “liberate” them. This counts as Pokémon steal- They have been a major headache for worldwide author-
ing and is a serious crime in this world, but there hasn’t ities although some recent intel points to Sinnoh as the
that Team Rocket has infiltrated the Regional Pokémon
To be named “Champion” is to be at the top of the chain. been enough proof to have any these grunts charged with region with most activity.
League in Kanto.
There is no higher rank in the world of Pokémon and it it for none of the Pokemon are ever seen again.
Nobody knows who the leader is, since most of the
is a very respected title among trainers and non-trainers Through their zealous message they are gaining more Special investigators have been sent to the region, but
members caught are youngsters on their late teenage
alike. followers each day. How long before they kidnap or steal there might be a whole universe of trouble lurking within
years that got in because a friend was in, and the promise
more innocent Pokémon? their ranks.
of money and power was too tempting to refuse.
There is only one Champion per region and they appear
in public often as the face of the Pokémon League, their It is known that their goal is to create a criminal empire
presence evokes a majesty that leaves everyone in awe. so powerful that it surpasses the boundaries of nations
Team Flare Team Skull
and that goal is becoming a reality as reports of Rocket
The Champion is the one true Pokémon Master. A peculiar group of very stylish people can be found Considered by police as the most harmless criminal team
grunts have started to leak from the Jotho region.
No Pokémon on the region is faster or stronger than his. loitering on the luxurious streets of Lumiose city and from all regions, “Team Skull” is ready to live up to their
Be careful when you visit Kanto and Johto or you might
other parts on the Kalos Region, they call themselves reputation!
get blasted at the speed of light.
It is the dream of many to be crowned as the champ but “Team Flare”. They are gonna skip lines! Steal candy from children!
it’s only through the hardest challenges the league has to A few have been detained and interrogated due to the And never say “Bless you” when somebody sneezes!
suspicious activities, but they always state that their
offer that a Pokémon Champion is born. Team Aqua & Team Magma goal is just “To create a better and beautiful world”.
Although they have been known to steal Pokémon, all of
the victims have come back unharmed...on their own.
To defeat the members of the Elite Four in sequence is the So they have been set free.
Hoenn’s Archipielago has a Legend where two mighty
only way to earn the right to challenge a champion; and They are well-dressed, well-spoken and they even smell
giants fought an incredible battle for owning both the
by defeating the crowned champion in a all-or-nothing good.
land and sea. Ironically, there’s still a battle for territo-
battle is how you earn this title. A feat labeled by most ries going on as these two bands of thugs, “Team Aqua”
as impossible. and “Team Magma” have been causing problems in that
region.

14 15
The Alolan Elders don’t see with good eyes at these rude
youngsters who resorted to petty crimes after failing the Before Starting the Game
region’s rite for children.
A guy called Guzma leads this band of misfits who have 1. Everyone must understand the setting.
no other goal than to make mischief in order to amuse Players and Storyteller must be in the same tune
themselves. regarding what’s a Pokémon and how this world
works. You can add your own details to enrich your
It is unknown how they get the means to fund their experience, but everyone must be aware of them.
organization, for all their equipment can’t be bought
with just their parent’s allowances. 2. Be sure everybody has the time.
A Role-playing session can last more than a few
Let’s just hope these misguided grunts get back to school hours. Choose a day where all players have time to
and stop beng so thick-headed. enjoy the full session.

3. Read the next chapter carefully.


Character creation and Storytelling are explained in
A Quick Note on Weapons there. All the basic mechanics are also explained.
Weapons are very rare in this world since Pokémon
are prefered for protection and police work.
4. Have a story prepared.
They are usually not part of the setting but they do
We recommend the first session you play to be the
exist and some of them are outlawed for civilians.
one where all Players obtain their starter Pokémon.
Should you decide to include them in your story, treat
You should also check the “Challenges ahead”
them as a Plot Device.
chapter to get ideas for your story.

5. Get your game tools ready.


A “Plot Device” is something without You’ll need your Character and Pokémon sheets,
rules in this book. You will have to use pencils and dice. Remember you can play music,
your own discretion about the way you sound effects and use multimedia resources to help
want it to work in your setting. you with storytelling.

Choosing a Starter Pokémon


Becoming a Trainer
To obtain a Pokémon you will need to catch it
Now you know a little more about the world of Pokémon. yourself, purchase it, adopt it, or receive it as
Its wonders and its dangers. But how does all of this a gift from someone else. Not every kid is the
relate to you? neighbor of the world’s most famous Pokémon
Researcher, so not everyone may receive a rare
Within the game you’ll take the role of a Pokémon Pokémon as a starter.
Trainer. It doesn’t really matter which Pokémon you
start with. What matters is that it will be your
In this world, Trainers are a source of inspiration for companion for your whole journey.
others. They are the embodiment of leadership,
courage, friendship, and many other virtues. To choose your starter, head to the Pokédex
section of this book. (p. 83)
You will be living inside this world and facing the trials There’s lots of them but for your Starter you’ll
it may present you with. Overcoming difficulties and need one that fits the next requirements:
dealing with crisis. Testing your abilities to command
your Pokémon, and working to get better every day. First Stage
This means that your Starter Pokémon must be
Pokémon Trainers aspire to be the best. They are out on able to evolve at least once.
a journey to become stronger, wiser, and overall grow
as persons. How they will achieve this goal is up to the Base HP of 3
adventures they live in the world of Pokémon. These are basic Pokémon for starter Trainers.
Challenging other trainers, competing in contests,
riding on the back of their most trusted Pokémon; No Disobedience (Optional)
all while surviving in the wild and sharing all these Even 1 point on its Disobedience score may be
moments with their friends. a challenge to new trainers. You may want to
live dangerously and disregard this advice, just
A whole new world of adventure is waiting for you to be don’t say we didn’t warned you, though.
the best that you can be.

16
Filling a Trainer Sheet I’m not a Newbie!

Creating a Character Personality and Background Once your Trainer’s concept is ready, you may proceed to
distribute their Attribute Points and their Skill Points.
Some stories are best suited for experienced trainers
who are older, have more Pokémon at their disposal and
In Pokémon the Role Playing Game, you must create a Tell your storyteller and playmates a little bit of your are more skilled at what they do.
Pokémon Trainer, also called a Character. trainer’s past.
This persona will be your avatar inside the story. Attributes If you wish to play at a higher level, you can follow this
You’ll choose a starting Pokémon too, both are very Your trainer is whatever you want him to be, flesh him You start with 1 Point in each, and you have 4 simple guide:
important choices, remember that your Pokémon are out, he’s not just an empty husk that you use to move Points to distribute in your character’s Attributes.
Example:
Trainer Pokémon
often a reflection of your trainer’s personality and within the game. Trainer Level Experience Experience
aspirations. He’s a character with dreams and aspirations, with flaws
Strength Vitality Dexterity Insight
and fears. Starter 0 0
When creating a character, choose something that’s fun To aid you make a fleshed out and believable character
to play, allow yourself to dream, be silly and laugh at ask yourself these questions and answer them to the Beginner 15 30
your most crazy ideas. storyteller as your character would. Social Attributes
You may want to be like a hero from a cartoon or Add 1 point to a Social Attribute for every point you
located on the Attribute linked to it. Average 30 75
base your identity on someone you admire or even
be a parody of a famous character. Preferably, pick 1. What’s your name? Example:
a personality that you can perform and act easily 2. What is your age? Ace 85 170
because you will be acting a lot. 3. What’s your Nature? (p. 40) Tough Beauty Cool Intelligence
4. What’s your occupation/concept? Professional 170 350
Remember to build a character that can contribute to 5. What do you expect from the world of Pokémon?
the story and not one that will harm it. And most importantly: Head to the Training Pokémon Section (p. 68), in there
6. What’s your goal in the world of Pokémon? Skills you’ll find the costs for increasing the Attributes and
7. What’s your motivation for that goal? Distribute 3, 2 and 1 point on the skills you want. Skills of your Trainer and Pokémon.
Trainer Concepts 8. How are you going to contribute to make one skill will start at zero points. Example:
this world better?
Fight Survival Contest Knowledge ● Starter gets 1 Pokémon.
A Trainer is anyone who has an official license to train
● Beginner may have 2 Pokémon.
Pokémon, but that’s just the tip of the iceberg of you Answering those questions will make the storyteller’s
character’s life. Think of a job or a profession for your
● Average may have 3 or 4 Pokémon.
job a lot easier to give your character the challenges Only Ace and Professional may
character; he or she might be a doctor, a fisherman, a
he or she needs. Don’t forget that good communication have a full party of 6 Pokémon with
hallway monitor at school, an aspiring model or anything
that you find fun. Give your trainer a goal and help him
between players and storyteller will make the story flow This point distribution will result in a Trainer that’s only more in storage.
find the right personality traits. much more smoothly for everyone. just starting his or her journey.
You and the other players will need to decide what
kind of characters you’d like to create and this will
require some teamwork between you, your playmates A player cannot start playing
and the storyteller, to make a great party of players. until he or she has answered
these questions.
Complement your character with those of your playmates
and work alongside them to achieve your trainer’s goals.

19
Creating a Pokémon
Trainer Sheet A Pokémon will be commanded by their trainer but
How to fill a Trainer Character Sheet Pokémon do not need to have a concept like humans.
within the game they won’t be controlled by a player. Each Pokémon will behave according to the instinct their
species gives them and following their Nature (p. 40).
It’s part of the storyteller’s job to interpret and tell you They tend to have natures that go accord to the behavior
how your Pokémon reacts to its surroundings or how it of their species but they may vary.
TRAINER’S CARD WINDOW communicates with you.
Think about it as having a pet, you can tell it where to That means that two Pokémon of the same species
Your Character’s Picture. go or not to chew the carpet but you are not really inside will probably want the same things but their different
Your Character’s Name. its mind. You can only learn its thoughts and feelings natures will change how they will try to attain them.
by interacting with it and reading its expressions and
Choose a Nature (p.40).
attitudes. If you are just starting your adventure, head
Your Character’s Age.
to the Pokédex section of this book. p. 83
Your Name. Pokémon are NOT people.
Your Character’s Concept. (p.18) They can be very smart but Look for this icon on the Pokédex entries:
they are not capable of speech
5 Base Health Points for Humans.
nor they comprehend the world
Each point of Vitality adds 1 Health Point. or act the same as humans do.
Will Points. Starting Score is 3. Pokémon marked with this icon, are good
Starter options for Novice Trainers.
Starting Money is $1500.00
Starting Experience is 0 (see p. 70). A Starter Pokémon will be your companion during your
Most Pokémon are capable of
Active Party Window. Write down the Pokémon you Evolving, to learn more about journey, so it’s better if you choose a Pokémon that
the different ways Evolution is matches you Trainer’s personality.
are currently carrying.
triggered, head to p. 127
And don’t despair if you could not start with a Pokémon
you wanted, this world is very vast and catching Pokémon
is half the fun.
ATTRIBUTES AND SKILLS WINDOW
Attributes. Start at 1. You have 4 points to distribute.
Social Attributes.
Skills. Distribute 1, 2 and 3 points on them.
Filling a Pokémon Character Sheet
Specialties. Start the game with all of them at 0. To fill your Pokémon Character Sheet you will need to copy the info on its Pokédex entry.
Other Skills. Write here other Skills or Specialties your
● Name & Number ● Limits* ● Moves**
Storyteller grants you in the story. ● Base HP
Weapons ● Size and Weight * The highest score a Pokémon may have on its attributes.
● Type ● Disobedience score ** Moves with zero experience cost do not rise your Pokémon’s
● Ability Level, they may be learned at once or one by one at story-
● Starting Attributes teller’s discretion. Moves with cost are bought with Experience.

#025 Pikachu Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Shock 0 Normal Tail Whip
BACKPACK WINDOW Strength
5 Normal Growl 7 Normal Play Nice
Potion’s Pocket. List how many Potions you Dexterity 13
10 Normal Quick Attack Electric Thunder Wave
have and how many units remain in the bottle. Vitality 18 Electric Electro Ball 21 Normal Double Team
Special 23 Electric Nuzzle 26 Normal Slam
29 Electric Thunderbolt 34 Normal Feint
Small Pocket. Items in here can be used in-battle. Insight
37 Psychic Agility 42 Electric Discharge

4
Height: Weight: Base Disobedience:
Main Pocket. Items in here can’t be used during a fight. 0.4m / 1’04” 6kg / 13 lbs 45 Psychic Light Screen 50 Electric Thunder
HP:
Gym Badges Case. ? Normal Extreme Speed ? Water Surf
Mouse Pokémon Abilities:
Lives in small groups in forests but Static ? Electric Volt Tackle
they tend to stay hidden. It stores
Evolution: Second Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers. #172 #025 #026

20 21
Pokémon Sheet Mental and Physical Attributes You look frail and get tired easily. Even a
How to fill a Pokémon Character Sheet papercut would leave you in tears.
Before you jump into adventure, you need to know how Small amounts of pain won’t make you cry,
you’ll use the info in your character sheet. but you still can’t endure much of it.
POKÉDEX WINDOW
Pokémon Picture. These attributes and skills will be the tools for your You could resist running a marathon or
character to interact within the world of Pokémon. even stay a few days without sleeping.
Your Pokémon Number in the Pokédex.
Attributes and Skills will be counted as Points within a You could work as a stunt double in
Name for your Pokémon Species or nickname. Character Sheet, each point will represent a dice you dangerous action movies.
Choose a Nature (p.40). can roll for that attribute, should your action call for it.
Attributes can be rolled on their own to perform You could impersonate a dummy in a car
Pokemon Ability. Choose one Ability on its crash.
mundane tasks, or they can be combined with skills if
Pokédex entry. you want to do complex and incredible feats. You could resist bullet seeds with your pecs
of Lairon and abs of Steelix.
The scores range from 1 to 5 in humans, but some of the
QUICK REFERENCES WINDOWS stronger Pokémon can exceed that number.
Base Health Points for your Pokémon are specified in Dexterity
● 1 Point is Poor The agility, flexibility and coordination you have of your
its Pokedex entry. Each point of Vitality adds 1 HP.
●● 2 Points is Average body are determined by this attribute.
Will Points. Starting Score is 3. ●●● 3 Points is Good
●●●● 4 Points is Excellent Standing still and preserving your balance
Held Item (p. 79).
may be challenging for you.
●●●●● 5 Points is Superior
Write down “Healthy” until it is inflicted with an Ailment.
●●●●●● 6 or more points is Inhuman You can climb a tree, getting down is
Initiative is equal to: Dexterity + Survival + Alert. another matter.
Accuracy is equal to: You could practice parkour or rappel with
Dexterity + Fight + Brawl/Channel/Melee. Strength ease.
Damage is equal to Strength/Special + Move’s Power. It determines the power to carry a heavy load, inflict Professional dancers and athletes envy
physical damage and muscle development. your swift movement.
Evasion is equal to Dexterity + Fight + Evasion.
You are a wimp, a strong wind could knock You could try pole jumping without the pole.
DEF/SP.DEF is equal to your Vitality score.
you down.
Starting Level is 1. (See p. 70)
Your strength is average, you could use a
Starting Experience is 0. (See p. 70) Your sprint could match a Jolteon’s.
little exercise, though.
Move windows. Write down your moves here.
You can show off at the gym, your physical
power is something to be seen.
You could be a professional body builder Insight
or weight lifter. The ability to be aware, perceive and understand
ABILITIES & CHARACTERISTICS WINDOW yourself, others, and your surroundings. The power of
Skills. Starters begin with all of them at 0. You could move a big boulder out of the the mind to see beyond the mundane.
Specialties. Start the game with all of them at 0.
way without trouble. A brick wall seems more aware to its
The strength of an Ursaring bear, enough surroundings than you.
Your Pokémon’s size is specified in its Pokedex entry.
to tear apart a car. You can perceive well enough. You do a
Your Pokémon’s weight is specified in its entry. Weaknesses/resistances:

little introspection from time to time.


Happiness for your Starter Pokémon is 2.
Loyalty for your Starter Pokémon is 2. Vitality Your gut feelings are right most of the time.
This attribute is used to determine your resistance and
The Type of your Pokémon is specified in its entry.
tolerance to pain and weariness, it also defines the You could clearly understand what a
Weaknesses depend on your Pokémon Type (p.44). health and vigor of the subject. Pokémon is trying to tell you.
Disobedience is specified in your Pokémon’s entry.
Vitality points are used to define HP, Defense and Special You feel the connection between yourself,
Defense. the others and the world.
ATTRIBUTES WINDOW Like Blissey, you can sense the energy and
the emotions beyond the physical world.
Attributes. Starting Attributes and Limits are specified Your Defense and Special Defense
in your Pokémon’s Pokédex entry. score is equal to your Vitality.
Social Attributes. Start at 1, then assign one additional
You will need them to resist Special
Physical and Special Attacks A Pokémon’s unique ability to perform feats proper of
point at Storyteller’s discretion to a single social attribute respectively. their species, such as throwing fire, producing electricity,
appropiate for your Pokémon species. controling shadows, etc.

22 23
A tiny display of power. Such as an ember, The charisma of a superstar, everyone Cute It is also worth noting that you cannot have more points
a small bubble, or a weak jolt of electricity. admires your conf idence. A Pokémon’s sweet and peculiar behavior that makes on a specialty than what you have on you base Skill,
them unique, that’s why it’s linked to Special. you’ll need to learn more about the general sense of a
The Pokémon can create and let out a You could befriend a Voltorb about to skill to be able to specialize further.
decent amount of energy. explode. It looks cuter without the creepy smile.
A big display of energy, enough to leave
crack marks on hard stone. Fight Skill
Beauty A pair of big eyes, rosy cheeks and a playful
From kicks and punches to bites and hair pulling, you
attitude.
The force of the attack could stop a car Your looks and personal care get reflected through the
need to have an idea of what to do in order to win a
on it’s tracks. Beauty attribute linked to Vitality. A healthy body is a Its sweet antics could melt your heart. fight, here’s what your fighting style could be:
beautiful body. You may temporarily enhace your Beauty
Only an explosion could compare to this
attribute with make-up, clothing and accesories.
display of power. All the charm of cotton candy and lovely You f lail aimlessly
The Pokémon commands the forces of You could take care of your appearance a dreams.
nature and they bend to its will. lot more. The embodiment of innocence and purity. Hit the other, try to not get hit
You look good enough. A little make-up
Social Attributes wouldn’t hurt.
Aim for the weak or vulnerable spots
People often compliment your appearance. Pokémon start with 1 point in each
Most of the time you will be role playing actively Social attribute, plus one that goes Use your surroundings and your foe’s
through your interactions, and you will have the social accord with its species at your strength against it.
You attract the looks and favor of everyone
attributes of your character to help you make your acting discretion.
around. You could earn the black belt of any
a lot more convincing in-game.
Your Beauty belongs in a museum to be martial art you wanted.
Social Attributes are linked to a specific Attribute. preserved for eternity.
Fighting outnumbered is a piece of cake.
Whenever you buy a new point for a mental or physical
attribute, you’ll get a free point to rise the Social
attribute linked to it. Intelligence Skills and Specialties Fight Specialties
The capacity of the mind to remember, comprehend,
and solve problems. You will be needing Skills to make your adventure easier
and help you go through many situations. Your Pokémon Brawl
Tough It is linked to Insight as you need to understand your
You focus on Non-Ranged combat, making contact with
A Tough attitude is used to command respect, intimidate world to be capable of finding out the best solutions. can learn a few on their own, but you can also train them
so they can grow stronger. punches, kicks, tackles, bites etc.
or manipulate others. You are usually in your own world. People
It is linked to the Strength attribute. Sometimes a talking to you are just background noise. Channel
developed muscle frame is all you need to look imposing. A Skill is a varied compendium of applied knowledge,
broad but useful in most situations. Pokémon control the energy of their Type, using this
You do all right but you have some trouble specialty allows them to use their Ranged attacks a lot
You are as intimidating as a cute garden lily. remembering the complicated parts.
For example, maybe you’re not a professional actor but better.
Others come to you when they need you know how to make a few impersonations and fake
It can be scary when you make an angry someone to explain the diff icult stuff. Clash
scowl. emotions.
Pokémon attacks often clash during battle, use this
Quantum Physics are easy once you get the specialty to block a foe’s attack with one of your own.
Others fear and respect you. hang of it. For specific actions that require more training or even
years of study, there are Specialties.
Only the mysteries of the universe remain a Evasion
You command the ultimate authority. challenge for your sapience. Dodging attacks is what you know best, you focus on cover,
Specialties are added bonuses to your Skills that allow
you to perform tasks in a more proficient way. jumping out of range or fluid movements of the body to
Even a raging dragon would think twice There’s a difference between a school bully and a minimize the damage.
about crossing your way. Smart martial artist, both know how to throw a punch; however,
A Pokémon sees the world different than humans. while the bully is rough and blunt, the martial artist has a Throw
They are creatures of instinct but they can learn and technique added to his fighting abilities. Trainers use this ability to throw Pokéballs, rocks, bait,
improve their comprehension of the human world. darts and other projectiles.
Cool Understanding simple actions like “fetch” and Skills and Specialties can only be rolled alongside an
This attribute makes for a charismatic, confident attribute, never on their own. Each point will be a dice Weapons
“attack” can be a challenge.
and trustworthy attitude when dealing with people or added to the roll when you need more than your natural Humans don’t have Moves but they can use all kinds of
Pokémon. It is linked to Dexterity, where good body Can recognize itself and some objects by physical, mental or social power to succeed. weapons if their Pokémon aren’t around to protect them.
language is what communicates the most. name.
You’re kind of awkward and rarely talk to Can understand simple mechanisms and
people. even try to solve them without using force. Most Actions and Accuracy rolls will be labeled as: These are a few common Skills
Attribute + Skill + Specialty and Specialties for Characters.
You can make new friends and be good Can use tools to solve day to day problems You or your players may add their
company. and understand complicated orders. Make combinations to get a dice pool that fits own at your discretion.
Popularity contests are not a problem, you’re the action you are trying to do.
A human-like cognition and comprehension
a people’s person. of speech.

24 25
Survival Skill Medicine
Contest Specialties
How to take care of wounds, first aid, emergency care,
Whether you want to get around in the wild or just be on
your own, you need to know how to avoid the inclemency Allure
apply medicines, and even creating your own remedies Will Points
will be possible if you specialize in Medicine.
of nature so you won’t fall injured, sick, or dead. Here’s Pokémon will often try to make you feel like they
Through history, people have achieved great feats that
an idea of how you do it: are interested in you, either to win your favor or prevent
Science normally would seem impossible.
being attacked. How genuine that feels to others depends
Try not to die, hope for the best. Choose any science or research field you want. For
on this specialty.
example: computers, technology, chemestry, physics, A frail woman suddenly lifting a giant boulder to save her
geology, engineering, Pokémon Evolution, etc. infant son trapped underneath, or a man with a broken
Should you eat that herb? Maybe you Empathy
You can pick any field you want! leg getting up to run from a fire.
shouldn’t... People are empathic creatures, how easily you connect
In those scenarios people used all of their might,
to joy or sorrow will be seen if you rise your awareness
Nature is generous if you know what to take You may keep studying and add other Science fields to breaking the limits of their own physical restrictions
to other’s feelings.
from her. specialize further. in order achieve something greater.
You can get by, even on extreme conditions. Etiquette The Will attribute measures just how far your inner
Some situations require good manners and elegance,
refinement, gentleness and grace. They make the
Health Points (HP) strength can take you.
Every human and Pokémon starts with a total score of 3
You could survive alright in a deserted island.
difference between the prince and the pauper. points in Will and can get a total maximum of 10 points.
Health Points measure the state of your character’s body.
Your senses have somehow heightened to Intimidate
All living beings have a Base HP (BHP) that depends
allow you to detect danger and survive. Other situations will require a spiteful glare, a sharp Wild Pokémon, may have
on their size and even on their evolution stage, bigger
comment or a well-timed rise of your seat. Intimidation
creatures have more body mass and can take more
more or less Will Points at
Survival Specialties is useful to force or manipulate others to do what you your discretion.
hits before showing signs of pain.
want.
Something that could cause a crippling injury to a small
Alert
rodent may feel like a sting to an elephant or a whale.
This represents the acuity of your senses, it may be a good Perform
eyesight, a great hearing, a notorious sense of smell. Dancing, Singing, Acting, Impersonating, and Bluffing! Storyteller may call for players and Pokémon to make
Being alert helps you react to danger a lot faster. Anything that may need to pull out a convincing act will Humans have a Base HP of 5 a roll using their Will score to overcome fear, rage, or
get better if you specialize in Perform. sadness, also as a call for conscience when attempting
Athletic Each Pokémon Base HP is listed misdeeds.
Run, Climb, Jump, Swim, Walk upside down! You know within its Pokédex entry.
how to get the most out of your physique. Knowledge Skill Will points can also be spent in some dice rolls, to ensure
Humans need to know a lot of things in life, while some a successful roll.
To calculate your total HP you must add the number of
Nature people just bother to learn what they are taught in
points you have in Vitality to your Base HP.
Creating a fire from scratch, knowing what kind of plants school, others will seek answers through the path of Here is how it works:
For example:
you can eat, building shelter and knowing the cycles of wisdom. Here’s what you know:
nature will aid you to use her graces in your favor. Before you roll to perform an Action you must
You barely know how to write and read. Marco is a human, his Base HP is 5,
declare that you are going to spend one Will Point.
and his Vitality score is 2.
Stealth If you do this, it means your character is going to
Marco has a total HP of 7.
The best way to avoid danger is not letting it find you, You have an Elementary Education. give all she’s got to do it.
you train yourself to be swift and silent, blending with
Marco’s Marowak has a Base HP of
your surroundings to go unnoticed. • Spending a Will Point adds one unremovable
You have high-school levels of knowledge. 4 (due to it being smaller than a
success to the final result of your roll. You can
Contest Skill human) and its Vitality score is 4. only spend one point per action.
Marowak’s total HP is 8. or
You could major in a specific area.
This Skill covers everything you need in order to make an • Spending a Will Point allows you to ignore all
Whenever you receive damage, you will lose HP.
excellent performance in Pokémon Contests and most Pain Penalizations until the end of the round.
social situations, the way you act will be exacerbated by Your knowledge is that of an expert in the
field. This HP loss is only temporary and can be recovered
improving this skill: Spending Will points will only cover for actions
with time or medicine. If you receive damage equal
What you do may look forced or sloppy. You could revolutionize the knowledge of that the character has a pool of at least 1 dice.
your total HP, you will be unable to move and will faint.
your area of expertise. Should the dice pool be zero, Will points spent
won’t have any effect.
Sometimes you get it right. If you keep receiving damage after fainting, that damage
will become Lethal. That means your wounds will be
Knowledge Specialties After you spend a point, however, your character will be
more severe and your life could be in danger.
worn out, if you run out of Will Points the character
Your actions feel natural and enjoyable. Some Moves performed by Pokémon may deal Lethal
Crafts will lose consciousness and faint at the end of the
Damage directly.
You can build anything with your hands, some tools and Round. Just from the sheer strain of going beyond the
You are graceful and your presence is Receiving Lethal Damage equal to your total HP means
a few materials. Drawing, sculpting cooking, repairing, limit.
recognized. the character dies.
etc.
If you wanted, you could bring tears to
people’s eyes with just the way you act. Lore
Knowledge about the different species of Pokémon, their
You could be confused with royalty due to legends and folk tales about the location and origin of
your magnif icent portrayals. the rarer Pokémon around.

26 27
Pokémon and Humans do not come to this world with the Happiness, Loyalty & Disobedience Happiness
ability to spend Will Points whenever they want. As the name implies, this attribute is all about being
These attributes will define your relationship with your happy and comfortable with your life. Most Pokémon are
It is something living creatures would use only in extreme Pokémon and are among the most valuable traits in the simple creatures, they want safety, food, stability and
situations, and even then, most people just don’t have game since they determine how good is your relationship specially they want to feel useful.
what it takes. with your companions.
We all share this world to make it better. Sometimes
The Trainer has to teach his Pokémon to get a hold of What’s the use of a strong Pokémon when it ignores your Pokémon understand this idea in ways a human never
this inner strength. Maybe later they will be able to use orders? imagines, but other times they only want and to destroy
the power of their Will. things around.
It’s extremely common for trainers to be attacked by Always wonder if you are providing the life they want
If a Trainer is not experienced in using his or her own inner their newly caught Pokémon, since for all they know this and ask yourself what do they need.
strength, it is possible the Pokémon won’t be either. is just Round two. This kind of reaction depends on the
situation in which they were caught, but also depends on Miserable. Your Pokémon is angry and/or
Most of the non-player characters will not use their Will the species and their nature. depressed. It may resent you and humans.
Points as it is something only the most proficient Trainers
and Pokémon are able to do. Displeased. The Pokémon doesn’t like living
Best tip we can give you: Try to start with the right foot. with you.
To recover one spent Will Point your character must rest Happiness and Loyalty range from 0 to 5 points. Comfortable. There’s food and a place to
for a few days, feel accomplished by having achieved sleep, it’s not so bad.
something great, by following his nature, or as a reward In the wild, Pokémon usually have 2 points on each
for good role-play. Satisfied. Your Pokémon enjoys the benefits
one, but as soon as they are caught their life changes that come with being your companion.
forever. Disobedience
Accomplished. Everything your Pokémon This trait is assigned on the Pokédex entry.
A good trainer must know how to deal with tough wanted in life has come by being with you. It takes into account mostly the species of the Pokémon,
Saying: “With all your might!”or situations if he plans on building a relationship and True Happiness. Nothing could compare to since some are more wild or dominant than others.
“Give everything you’ve got!” hopefully raise these two traits. the joy it feels when you are around. The Dragon Type Pokémon along with Ghost, Psychic
is a good way to tell your Pokémon to
and Dark Type are some of the most difficult to train,
spend a Will point to endure pain or As soon as you catch a Pokémon, reduce their Loyalty by but all types have species that are more difficult than
to get an automatic success. the same amount as the Pain penalization you inflicted Loyalty others.


on them. Evolving is also a factor; a sweet and compliant Pokémon
This trait measures their attitude towards you. may evolve into a rampaging beast.
Will Points spent do not cover for non- Yeah, that’s right. If you beat them to a pulp, don’t A low Loyalty means your Pokémon is indifferent to you
action related rolls such as: expect them to care for you at all. and your well-being, or worse; it wants to break free, Disobedience score may also be assigned at story
● Will rolls escape from your clutches and never look back at your teller’s discretion.


● Damage rolls When you catch a Pokémon, reduce their happiness to face again.
● Luck Dice (p. 31) 0 if you left them unconscious; or to 1 point if they are Disobedience affects all Loyalty and Training
with you against their will. A loyal Pokémon is your best friend, it will stay by your rolls of a Pokémon by reducing dice on them
side in better or worst. Never underestimate what a equal to the disobedience score of the Pokémon.
These two attributes cannot be bought with experience. good friend can do.
You will need to role play if you want to affect them both The Pokémon will probably attack you as This means the Loyalty score of your Pokemon
When using a Will Point to ignore Pain positively or negatively. If you act kind and respectful, must be higher that it’s Disobedience score if
Penalization try to do so at the start soon as it comes out of the Pokéball.
firm and stern, or mean and unpleasant to your Pokémon you want a chance at controlling it.
of the round to get the most out of it. you will see the results. It is indifferent to your well-being. If given the
chance, it may try escape from you.
It will stay by your side, but it won’t help you
in life-or-death situations.
Together we fall. Your are friends and
members of the same pack.
There is nothing it wouldn’t do for you.
You are the most important person.
Some friendships last more than a lifetime.
No danger, no person and no distance is an
obstacle for it to be with you.

28 29
Disobedience Points may be added or removed according
to the role playing of the characters.
 


Rolling the Dice Actions that are especially complex or difficult to
perform may require more than one success in a single
Penalties
roll. Sometimes the problem is not the action itself but the
Our lives are influenced by random factors all the time.
The Pokémon listens to and obeys circumstances around it. Your Pokémon may be able to
Luck is a part of our lives, fortune can change our future,
everthing their trainer commands. For example: jump from one roof to another, but doing so during a
and destiny is built on the results of our actions.
The Pokémon may be reluctant to do some storm on a wet and slippery rooftop will be way harder.
of the orders or act aloof.
 In Pokémon: The Role Playing Game all variables are The Storyteller can impose a penalty to the dice roll,
Stephanie is in the Final Round of the regional
represented by six sided dice. reducing the character’s dice pool.
It won’t pay attention during training beauty contest and the judges are very hard
They are pretty easy to get and you can find them in
sessions, and may rebel when given orders. to impress. She has her Glaceon trained to It all depends how the situation looks.
almost any gaming store. You may even have some from
make a beautiful statue using Ice Beam.
The Pokémon will act on its own in a battle old board games!
and will not Train as commanded.
To start playing, you’ll need around 10 dice.
If she rolls her Glaceon’s Dice Pool and only Penalty Table
If the trainer intervenes or interacts, the gets 1 Success on the roll, the statue will be
Pokémon will react violently towards him. made but it may not look that pretty. Challenging -2
You will need to roll the dice to perform any action that Hard -4
The Pokémon will abandon the trainer if it has you can imagine. She will need to get 3 or more successes for
less than 8 points in Happiness and the Judges to be definitely impressed by her Very Hard -6
During the course of the story, your character will
Loyalty combined.
have to perform certain actions that are out of the Glaceon’s ice sculpting abilities. Extremely Hard -8
As you can see, a low Happiness and Loyalty along with a ordinary. Now that you have seen the attributes Seems Impossible -10
naturally disobedient Pokémon are a recipe for disaster and skills, it’s time to learn about how to use them.
specially if the trainer is inexperienced. Should the players help each other, the Penalties might
Unless it’s something simple, every Action roll is an
The League does not look favorably on trainers who ensemble of an Attribute, a Skill and a Specialty.
Rule for 1’s be reduced.
A complicated situation may leave you without any dice
cannot control their Pokémon in official matches. The total sum of the points your character has in those to roll, if that happens you can always choose to roll a
After making a dice roll, you’ll need to count the
Trainers who show they are incapable of controlling their traits is the final dice pool for the action. Luck Dice.
successes on the dice; however, for every two dice that
Pokémon during a tournament or an official match are
come face up as a 1, you will remove a success from the
disqualified immediately. Roll those dice and every dice that comes up as: 4, 5,
final count.
Aim to build a strong relationship
or 6 counts as a success.
This means that if you roll dice, and the result is: Luck Dice
Usually, one success is enough to perform an action,
with your Pokémon while it’s still
although barely. You always have a chance at any action, even a clumsy
at an un-evolved stage.
Creating bonds with disobedient kid can get a strike of luck to impress everyone.
More successes mean that the action is done better, faster
Pokémon will be a lot harder. You eliminate one success from the roll, making the
or with more expertise. When a Penalty or Pain penalization reduces your dice
action in the example a failed one.
Another example would be if you roll dice and the result pool for an action to 0, you still get a shot at trying.
But don’t despair just yet! Sometimes a Pokémon’s wild Success Table is: This is what is called a “Luck Dice”. You may decide
instincts will result in a very disobedient Pokémon in the to try the action rolling just 1 Dice.
eyes of other humans, but perhaps that’s just the way 0 - The action will fail. If it comes up as a 6, you succeed at it.
they are. Trying to change them into something they are 1 - The action is performed awkwardly. The action performed is successful as only one dice came
not may result counterproductive for your purpose of 2 - The action is performed satisfactorily. However if you roll anything less than 6, something
up as one.
training them. 3 - The action is performed skillfully. horrible and disastrous will happen to you and/or your
To overcome your Pokémon’s disobedience, most of the
4 - The action is performed with mastery Remember, this: friends and Pokémon.
time you will need to earn their respect and prove them There is only so much luck can do for you. You’ll need to
that you are the master. Though other times you’ll have and brilliance.
5 - People are amazed and baffled. work in your own strengths to increase your chances of
to accept the fact that you may never be able to control success.
them but that doesn’t mean they won’t be able to give 6+ - It looks supernatural. will remove one success
you their loyalty. from your final count. Luck dice doesn’t cover these situations:
● Reduced attributes
● Moves with reduced accuracy
● Will rolls
● Multiple actions

30 31
Creating a Story What’s happening?
Now it’s time to derail the train of destiny with some Now that you know what you want to say, it’s time to find
booms and bams! Characters expect to live adventures. a way to say it.
When they get out looking for trouble they are gonna
find you ready. You want to talk about confidence? Maybe build a story
about a Pokémon beauty contest or about an enemy with
Being a Storyteller and creating a story is not as hard as a reckless challenge.
anyone would think. The possibilities are infinite and there is no right or
Relax and have fun with any crazy idea. wrong in this drama.
Don’t feel the need to start the game creating the
Just remember that you are here to make sure that ultimate epic adventure of a lifetime. Players should
everyone is having fun. always begin by knowing the game and most importantly,
by knowing their characters.
To start, talk to your players and ask them how they wish
to play, what they expect from the story, and what their Create a mood where they care about their lives, and
perceptions of the Pokémon world are. keep it small. As the game progress, recurring enemies
You have to unify their perception to make sure their will give sequence to the chronicle.
characters are being brought to life with a clear idea
about how this society works and their attitude towards People usually don’t realize the difference between
Pokémon and other humans. What’s the Story About? and What’s Happening? or the
You can even share a brief summary of what’s to come. fact that these two concepts even exist, but here we’re
going to give you an example:
Listen to their concerns and also express your own.
In the movie Matrix, Neo realizes that his world is
Remember that it is also their responsibility to create
just a computer program like virtual reality which
fun characters that can contribute to the story.
everyone is connected to.
Someone who constantly makes trouble or antagonizes
The real world is a post-apocalyptic world of
other people is not doing their job as a player correctly.
machines. Neo is the Chosen One that will defeat
Make sure no one creates a character that cannot be
the evil machines and liberate humanity from this
befriended.
virtual prison.
Once everyone is on the same page, it’s time to get
prepared.
That’s what happens.

But the story is not about machines or computer


programs.
What’s the Story about? The movie is about Believing in Yourself, as Neo
refuses to believe he is really the Chosen One.
You have to think what’s the whole point of the journey:
the moral.
What are your players going to learn from all this battle, No matter what kind of problems you have in mind for
drama and adventure? your players, always remember this is the story of their
characters, this is their character’s life, this is their
Remember this is NOT about what’s happening, but the adventure. You should cheer for them even as you throw
message you want to give. them off a cliff.
When creating a story this is the first and most
important step. That message should be shown in every As a storyteller your are the director of the play, you are
single scene, directly or indirectly. not their antagonist even if you portray one.
This is not You VS Them. Don’t try to win because there
This will help you unify the story and make it feel unique. is nothing to win. The real victory of the Storyteller is
If done right, by the end everyone will be able to notice when everyone works together to tell the Story.
what this was all about. Don’t be mad because something didn’t go as planned,
on the contrary, reward creativity!

33
In a Role Playing Game there are so many possibilities Don’t go placing 10 fights in a single session or you won’t
that trying to control them is only going to make you have time for anything else.
tired and angry. You too must enjoy the craziness of the Battles won’t always be necessary; normal people have
players, their decisions and the story you make together troubles, tension and dire moments without having
on the way. to fight for their lives everyday. A battle is best used
as the culmination of bad decisions or very tense
Creating a story is like watching a TV Show or a movie. It circumstances.
follows the same order, narrative and principles. This is a game about drama, not grinding battles for
Laws of Storytelling
experience points.
1. Don’t create a story to win
Once you’ve got everything figured out, this simple
This is not about how you are going to defeat the players. 7. Get prepared
time-line can help you give order to the game session.
It’s not ok to walk into the room not
The Many ways to tell a story 2. Don’t fret over minuscule details knowing what you are going to say.
Introduction Your job is to create a mood, an atmosphere. You don’t Improvisation can only take
Initial Pictures: There are three main ways to tell a story in this game:
have to describe where every single object is. Let their you so far.
Tell them where they are, this will contextualize
imaginations do the work, this will save time and make
them. Episodic the game flow uninterrupted. 8. Use Time
“A beautiful morning with singing birds. The sun Picture it like watching a TV Show, a single Use time in your favor. You can use Flashbacks,
rose and now it’s shining through your window” session is a complete adventure on its own.
3. Help the players get into their characters Fast-Forwards, or Pause the session if you need
Many things could change for better or worse,
Players are not really inside the Pokémon world. Don’t some time to think. Taking breaks is always nice.
Prelude: however, let it be powerful. Allow the players to
expect them to perform as you imagined. Try to tell them
First Introduce the Player Characters and Non-player learn something from it. The fact that they can
return to their normal lives doesn’t mean they went how their characters feel and what they are thinking. 9. Make sure everyone is having fun
Characters. Who are they? How are they? What do
home empty handed. It’s useful to place thoughts in them from time to time. You are not their entertainer, but you have to make sure
they do?
everyone is taking part in the story. From the most talkative
It is possible to begin play in an Episodic way and 4. The game is not only about mechanics and extrovert to the most shy and timid of your players.
Introduction of the Problem:
then throw some Chronicle elements. This game is about active role playing, don’t get too deep
This may be a far away threat which still doesn’t
into the numbers and the rules and pop-up combat. 10. Start as close to the end as possible
affect the Players personally.
It’s never as important as the drama. Long introductions are boring. Even If there is something
very important from the past, try to use exposition to
Point of Conflict: Chronicle 5. Actively Role-Play say it.
Players now get involved with the problem. Make it Some stories are too long to be told in one game This game requires active role playing. You are not only
personal, something they want to solve. session. A Chronicle is a grand adventure with one preparing to tell a story, you are also getting prepared 11. Make it feel real not “realistic”
main plot and usually one recurring villain. This kind for acting. The same law applies to the Players. Add To bring your adventures to life you must have fun with
Body of story can get really epic and can take months of spice by describing the actions and the Moves of their the innocence and fantasy of the game.
Development: gaming sessions.
Characters and Pokémon in the game.
They may try to solve the problem and will face
12. Don’t create a story to win. Again.
challenges related to it. Write down two cool It was made a common belief that this kind
6. Use tools Just to be clear.
scenarios to challenge the players and a couple of of storytelling was the normal mode to play,
however it is not. Even if you have a beautiful voice, use appropriate music
encounters.
and sound effects. You may print maps or show your 13. The storyteller is not “God”
This is hard mode. players pictures of the places they are in. You’ll always have the final word, but don’t let the power
Point of Resolution:
This will help everyone to be in the same tune and will fool you. If you think you can do whatever you want,
The players learn how to defeat the villain or solve
It’s common to see people start a Chronicle and make your story a lot more interesting. you’ll find yourself without players very soon.
the problem, but still don’t solve it.
never finish it. You can do it, though.
Communication between players and storyteller
Conclusion makes all the difference.
Climax: Tips on Storytelling
Here, players will go face the problem. They have Improvise
their Final showdown or moment of truth. There will be times your players suggest something can’t go any further without it or the story will take
Storyteller Rotation
wild or ilogic. Try not to say “No” if they suggest a bitter turn.
Resolution: Storyteller Rotation has a great advantage, since it, it must be because they find it fun. Roll with it, In such cases you may have to move the clue from
They may win or fail in the climax. Write down many people take turns to storytell, the characters improvise and try to make it fit into the setting and place to place in case it is needed. Maybe it’s time
dialogues, consequences and rewards. will be provided with many more kinds of adventures story. to use the random encounter or have an ally appear.
because everyone has a distinctive way of thinking. Prioritize storyflow over puzzles and mechanics.
Epilogue: Prepare Random Encounters
All the aftermaths. People say their goodbyes and Storytellers may take a break and also play their Sometimes players get to a point you didn’t expect, Positive reinforcement
may continue on their journey or go home for now. characters and there’s more time to write better so prepare some bad dudes and their Pokémon. Perhaps your Players are getting out of character or
adventures. This should be used only when it’s really necessary, being disruptive. Keep Calm. Talk to them.
A game session lasts from 2 hours to 4 hours. not as part of your story. If you don’t use this Don’t punish your players in-game for something
It’s like watching a series of movies telling the Encounter in the game session, save it for later. that’s happening out of it. Engage them, give them
comings and goings of the Characters. It is very
Take into account that during that timeframe, players goals and reward their achievements. You may also
similar to a normal Chronicle that is combined with
will only be able to perform 2 or 3 well described Episodic Storytelling.
Give Emergency clues try converting the interactions and comments they
objectives and still leave some room for character Many times Players will miss a VERY CRUCIAL clue. make outside the game to inside of it. The results
development. Maybe it was right under their nose, but now they may surprise you.

34 35
Experience
Battle
As time goes by, people and Pokémon get stronger, The Experience earned in battle depends on the
better, faster. They grow physically and mentally. level of the Pokémon you encountered.
We get more Experience with each passing day by training,
fighting and many times just by living the moment.
Pokémon Level Experience Earned
Tips for Players
The constant changes in our lives and the hardships Go along with the Setting Help your Storyteller
we overcome define who we are, our strengths and 1-10 1 Exp. Point Even if you are not really inside the World of Pokémon, Storytelling can be hard enough already. You can help
weaknesses. use your imagination to transport you there. Stay in your storyteller by being immersed in the game. You
11-20 2 Exp. Points
character and actively role-play, so instead of saying: can also ask him to describe actions, locations, or
When you create your character or catch a Pokémon, you 21-30 3 Exp. Points “I send out my dragon pokémon and... umm... remind him of important clues he might have forgotten
may feel it is weak, or maybe the points to allocate were I order it to attack or whatever...” while running the game. Don’t be confrontational, if
not enough. 31-40 4 Exp. Points You act as if your character was really in the situation you want to settle something with him, wait until the
For that purpose, Experience allows you to keep growing and say: “Garchop, go! Charge using Dragon rush!” end of the session and calmly talk to find a solution.
with almost no limit. 41-50 5 Exp. Points See the difference? It’ll be much more fun that way.
Read the book
The more adventures you play and the more you go out
51-60 6 Exp. Points Stay Focused Fogetting what your Pokémon does or what’s its name
there and live to your fullest, the more amazing and 61-70 7 Exp. Points There will be times when not much is happening, or will take time to search in the book and thus will take
powerful you will become. Experience is a reward for maybe your character is not in the scene. Be calm, time out of the play session. Read the book at least
great efforts. 71-80 8 Exp. Points listen, and stay focused. Paying attention when the once so you know what your character and Pokémon
storyteller is speaking is a common courtesy. It will are able to do.
81-90 9 Exp. Points make the game flow faster and smoother.
Experience Guide Do not obsess with rules and mechanics
91-100 10 Exp. Points Teamwork Remember that the Storyteller will decide what’s
There are many ways to earn Experience. The other players are members of your group, you appropiate in the story. If there is a conflict or a stale-
should be friendly or at least polite to them and their mate use common sense and prioritize the storyflow
At the end of each Session characters. You guys are a team and should work as over anything else.
The trainer always earns half of the Experience from a
● Each Trainer earns 2 Experience Points. such. Antagonizing or even attacking your other party
Battle, rounded down.
● Each Pokémon used outside of battle members for your own amusement is disruptive and Be a good player
earns 2 Experience Points. disrespectful. Don’t be that guy. Being immersed in the game and actively participating
Another way for Pokémon to get experience is through
to make the story a success deserves recognition from
Training sessions, but we’ll talk about that later.
Request Goals the storyteller. Extra Experience Points, Will Points
Your Storyteller should make clear the goals of the or an in-game surprise can be the reward for being a
Facing hardships story. Are you trying to defeat the Gym leaders? Are good player.
Experience for multiple you investigating old ruins full of strange Pokémon?
Hardships are dire situations, like specially difficult
battles or challenges. Pokémon in battle Make characters to fit that goal. If for some reason Try out Storytelling!
you are at a loss of what to do, you should ask the Everyone has the ability to tell a story, we want to
● 1 Extra Experience Point if it was hard Using many Pokémon at a time during a battle can result Storyteller to do a retell on the important plot points, encourage you to try it from time to time.
to overcome. in a sanction from the League. moods or environment that could have been missed It’s a wonderful experience and it’s easier than you’d
● 2 Extra Experience Points if their life was so you can advance in the story. think. We’re sure you can do it!
in danger. However in most life-or-death situations you may need
● 2 Extra Experience Points if failed. the help of many of your Pokémon at the same time.
But the characters lose 2 Temporary Will Points Otherwise you could risk a serious injury or worse.
as they feel less confident.
When using 2 or more Pokémon at the same time,
half of the experience is lost, then distribute evenly the
Heroism other half between all the Pokémon you used in battle,
Saving a life is symbol of greatness. rounded down. If you used 2 or more Pokémon in battle,
Helping others makes you noble. just not at the same time (switching out), each Pokémon
● 2 Extra Experience Points for heroic deeds. gets an even share from total experience, rounded down.

36 37
Brave Hardy
Fearless, Level-headed, Protector Dependable, Resilient, Resourceful
A Nature is the essence of Humans and Pokémon, it Adamant The Brave of heart will face any situation with courage Life has been tough, but they know how to face any
defines their values and what’s important for them. and a cool head. They won’t tolerate bullying or abuse difficulty that may arise. The word “disheartened” is
Powerful, Fierce, Relentless
All people and Pokémon have their own unique anywhere near them and will always encourage others to foreign to them. You’ll rarely find them unprepared.
personality, but it is their Nature what defines how An indomitable will that won’t falter. Those with conquer their fears. “Selfless” is their second name, as Life is full of obstacles, yet they do their best to endure
they will react to certain situations. Adamant nature are belligerent and impassive. they will never turn their back on their comrades even and overcome. Taking things lightly is difficult for them,
Only the strong survive in this world, that’s why power at the cost of their own safety. Others look up to them as but they are dependable. They’ll help you get through
Your Nature will show what’s inside your mind and that and strength is what they respect the most. You are they inspire confidence and trust. the hardest of scenarios.
will reflect on the exterior. Some Natures are beneficial either their equal or their inferior, working as a team
for certain aspects of life and all of them can have their does not fit them well. They believe everyone must carry
own hindrance when facing certain situations. their own weight and those who can’t will be left behind. Calm Hasty
Pokémon can overcome the limitations of their Nature Reasonable, Peaceful, Balanced Eager, Enthusiastic, Hustle
with the help of their trainer. A fearful or aggressive Bashful Peace and tranquility is the most important thing for The past is gone, the future is yet to come, you have to
Pokémon can become friendly and social with the right those with a Calm nature. They are not noisy nor they live the moment and the moment is now!
Compassionate, Vulnerable, Family Oriented
treatment. want much thrill in their lives. Conflict is not welcome They don’t have time to mop about past losses or worry
There is an adorable shyness in them. They enjoy the and they tend to be peacemakers. about future battles. They are eager to see what comes
For humans, though, the power to act against your own simple things in life and are quite sensitive to other’s It is rare to see them fall for provocations as they keep next, ending a project quickly so they can get into
nature can only come from within yourself. emotions. They are very conscious about their own their distance from creatures with a bad attitude. another one. They make their lives on the go and rarely
weaknesses and will try to make them better, but it hurts Their presence is pleasant and soothing, making them sit around to relax or meditate things through. There will
Keep in mind that Humans are able them to be pushed around and they may feel intimidated easy to approach. always be something to do with them around.
to think or feel one way yet act or disheartened if the challenges are too big. They need
another. a strong figure who believes in them to feel confident.
Pokémon on the other hand tend Careful Impish
to act according to what they feel
and will stay true to their Natures. Bold Analytic, Skeptical, Withdrawn Mischievous, Witty, Playful

Adventurous, Confident, Daring Those under this nature will often ponder their options Free spirits hungry for enjoyment and fun at the expense
In this section you will find a detailed list of Natures that according to the level of risk. If the benefit is substantial of others. They carry themselves with a light heart but
work on both Trainers and Pokémon. Real thrill seekers. The Bold view life with optimism and but the risk is too great they will prefer an option less you can also see a smug smirk on their faces.
excitement, they firmly believe one must go forward no rewarding but also less risky. They may take some time Irreverent and agile of mind, they dislike routine and
Since they are gonna be used for role-playing don’t matter the consequences. They are easily provoked and to warm up to strangers and will always be alert to their chores. They are the kind to find solutions around a
restrict yourself. If you can’t find a nature on the list quick to take action, often heading into challenges a lot surroundings. Keeping a situation under control is problem instead of a head on confrontation.
that fits what you want for your character feel free to bigger than themselves. Failure is something that hits important for them. It is no shame to run away to fight You’ll recognize them as the pranksters of the group.
include your own. them hard; but they are known for getting back on their another day.
feet again and charge for adventure one more time.
There’s no mountain big enough to stop them. Docile Jolly
Kind, Team worker, Service spirit Cheerful, Charming, Energetic
Always with a courteous disposition, a Docile nature They love to spread happiness around and will always
indicates that you put others before yourself. Those under have a smile to give you. They rarely feel gloomy and
this nature love to please and be of assistance to their dislike when others do.
companions and community. They easily form close friendships as others enjoy their
They may not be big achievers, but even if only one person good mood and affable disposition. They understand the
appreciates their efforts they will feel accomplished. power to move a mountain is through an enthusiastic
They make great teammates and will be the first to ask: demeanor and cheerful smiles.
“How may I be of service?”

Gentle Lax
Graceful, Charismatic, Extroverts Unconcerned, Indolent, Simple
A Gentle personality reflects on graceful conversations Lax is an inconstant nature, those under it will do things
and pleasant social interactions. They enjoy doing things whenever they feel like it.
with care and refinement, and others come to them Is not that they are lazy, they just don’t see the need to
simply to revel in their sophisticated presence. waste energy on stuff that’s not important for them yet.
They enjoy luxuries, but can be quite demanding with Since they don’t care to fill anyone’s expectations, they
their tastes. Give them the attention they seek and need a reason to keep motivated. One thing is certain,
they’ll shower you in glamour and style. something must be really important for them to give
everything they’ve got.

40 41
Lonely Quiet
Independent, Introspective, Solitary Silent, Reserved, Espectator
They like to keep their distance and do everything Life is what happens around those with a Quiet nature.
on their own. They often feel it’s up to them and They often take a passive stance over the circumstances
nobody else to get things done and will often burden around them. Strong thoughts or opinions they have
themselves with responsibility that should be shared. will rarely be expressed, so they are not the greatest at
They are hard to get close to, since they prefer their social interactions. They may be afraid to make a mistake
solitude. However, they can be trusted to do their best or consider it a hassle to take action. They need a good
even if they are unguided. motive to take an active role on whatever is happening.

Mild Quirky
Meek, Serene, Comforting Unusual, Open-Minded, Original
“Harmless” is the word that best describes a Mild nature. You can’t really understand how their mind works. Those
They are patient and calmed with others, reliable and who have a Quirky nature will usually see the world in a
caring on every matter. Because of this, others seek their unique way that only they seem to comprehend.
company as stability ground. They seek to understand The way they act will be peculiar and often attract
people and Pokémon and have a natural talent to do it. puzzled looks. The way they solve problems will often
They tend to keep their needs to themselves and be completely different than the way anyone else would
sometimes stay in the background, but they are the ones have solved them. They accept new things easily and are
to turn when you need someone to listen. eager for stimulation.

Modest Rash Serious


Measured, Self-Assured, Hard Worker Reckless, Unrefined, Daredevil Steadfast, Rigid, Commited Once defined, your Nature
When you are aware of your potential you don’t need They are reckless, and exposing themselves to danger is
cannot be changed.
They have a big sense of responsibility and don’t really
others to praise you for it. A modest nature knows the their idea of fun. They are blunt and direct in the way appreciate when others don’t focus as much as them on
Take your Nature into account when deciding the
reward is the constant improvement of their abilities, they act with others, you are either their friend or you a task. If they have a duty they will not stop until it’s
actions you’ll take in the game.
not the acknowledging of others. They won’t show off are their enemy. They are known for rushing into action fulfilled, everything else is a useless distraction. They
nor will they feel diminished when others display better with a “hit first, ask later” mentality. They are known to have trouble relaxing and they can be hard to deal with.
Depending on how well you portray the traits of
capabilities. They’ll do their best always and the only be quick-tempered, loud-mouthed and foolhardy. But if you want things done and done well they are the
your Nature, and how you learn to overcome the
one who may judge the right or wrong of their ways is ones to look for.
flaws of that personality, you will measure your
themselves.
role-playing skills. Just remember:
Naive Relaxed Timid Will points are an award for
Curious, Lighthearted, Innocent Carefree, Meditative, Nonchalant Shy, Apprehensive, Sensible Role-playing your nature
The world is full of wonder; there is always something The problems of the world are not their problems. They have built walls around themselves that make it If you need to recover Will Points, acting accord-
new to discover and many others to befriend. A Relaxed nature will allow its bearer to take it easy and hard for others to see what’s inside. ing to your Nature is a good way to start. Story-
A Naive nature is a curious and innocent nature, they never loose their cool. They will never stress over trivial They just want to be accepted but will never really ask for teller must reward players who keep true to their
easily trust others because they ignore the many dangers matters and won’t instigate trouble. anything. Their confidence is usually placed in a leader Nature inside the game.
of the world. They still have a lot to learn, and mishaps Should disputes arise, they will invite others to calm figure rather than on themselves. This makes them eager
may make them lose a little of the spark in their eyes, down through breathing and meditation. Some may call to please but terrified to fail. They need to learn to trust
but a good friend will make them shine even brighter. them carefree, they will call themselves enlightened. in their own capabilities to reach their full potential.
Every Nature has its challenges, there is not one that’s
better than the other.
Naugthy Sassy The fact that some Natures do not seem to get along with
Whenever a Player catches a new each other, it’s no reason for disrupting the fun of the
Devious, Rebel, Sly Lively, Irreverent, Mouthy
Pokémon you’ll need to assign it game. On the contrary, they are a chance to complement
Why should they listen to you? You are not their boss! They have an attitude, and those who take themselves a Nature. Take into account their the characters and create new interactions and fun
Most of the time they’ll deliberately do the opposite too seriously may dislike it, but the Sassy natured are species and/or ability to do this. dynamics.
from what’s expected from them. Why? Because they simply not afraid to voice their honest opinion and will
can, of course. They love to see others get mad at their always find ways to say their thoughts in a creative way. The Nature of your Pokémon can also create different
antics and will use their clever mind and cunning to get There are no middle grounds with them, they either love ways to interact, as not only they get to bond with their
away with their misdeeds. They’ll only behave when or hate something, so they can be difficult or easy to Make it feel unique. trainer but also with their other Pokémon teammates.
there’s something to gain or because someone has put deal with, they won’t willingly bend to anyone but that A Pokémon with a Nature that is contrary Will they get along? Will they form rivalry or friendship?
them in their place. is part of their charm. to what’s expected from its species can be
a troubled creature or the most amazing Have fun exploring how rich your game can be when you
companion, it’s up to you to decide! mix all different personalities into a pot. It is certainly
one of the most entertaining parts of the game.

42 43
Resistances, Weaknesses, & Immunities Chart
Pokémon
Resistances Weaknesses Immunity
The Different Pokémon Types Each one of these types has different powers they can
use. Some Pokémon are capable of using not just one
Type receives “Not Very Effective” from receives “Super Effective” from

but two types of energy, gaining the resistances and Normal Fight Ghost
All Pokémon are capable of commanding the different
weaknesses of their second type as well.
energies that exist in this world.
They can transform and shape them in many ways. Bug Fight Grass Ground Fire Flying Rock
Pokémon that are specially adept at controlling a certain
energy or force are labeled with a type.
Resistances, Weaknesses,
& Immunities Dark Dark Ghost Bug Fairy Fight Psychic
Until now, 18 types of Pokemon have been discovered.
During battle, there are many ways to win; you either
Pokémon that do not seem especially adept to use your foe’s weaknesses against him or you exploit your Dragon Electric Fire Grass Water Dragon Fairy Ice
Normal controlling a single type of energy. own strengths. A good trainer chooses the right pokémon
for the right occasion, in and out of Battle.
Insectoid creatures that get their strength out of a
Electric Electric Flying Steel Ground
Bug swarm-like mentality. Pokémon Types are a common way to gain an edge in
a fight. If you happen to choose a Pokémon that resists Fairy Bug Dark Fight Poison Steel Dragon
Pokémon that control the power of bad emotions your foe’s attacks, it won’t be much of a problem if your
Dark and are known for commiting dishonorable actions. companion isn’t as strong.
Fight Bug Dark Rock Fairy Flying Psychic
Creatures of legend who use their inner rage to
Dragon destroy anything that opposes them. Resistances Bug Fairy Fire Grass
All Pokémon Types (with the exception of Normal Fire Ground Rock Water
Ice Steel
They control electric currents. They feed and Type) are able to resist certain Move Types.
Electric recharge out of lightning and thunder.
This kind of protection makes the damage
Flying Bug Fight Grass Electric Ice Rock Ground

Fairy
Elusive and michievous creatures that bring both received Not very effective reducing 1 point
joy and tears to those who see them. from the total damage received. Ghost Bug Poison Dark Ghost Fight Normal
These Pokémon learned to use their body as a
Fight weapon. Some materialize their own energy into Bug Fire Flying Ice
attacks.
Grass Electric Grass Ground Water
Poison
Weaknesses
Pokémon that resist heat, they produce and
Fire shape fire to burn anything on their wake. All Pokémon are weak to certain Move Types. Ground Poison Rock Grass Ice Water Electric

They control the wind currents and are masters of


This vulnerability makes the damage taken
Flying the sky, earth bound creatures cannot easily Super Effective meaning the Pokémon will Ice Ice Fight Fire Rock Steel
reach them.
receive 1 additional point of damage from the
Beings from the underworld. They are lurkers in the Bug Fairy Fight Grass
attack, even if the damage roll is zero. Poison Ground Psychic
Ghost shadows who prey on the vital energy of Poison
the living.
Pokémon with a plant-like appearance. They feed
Immunities Psychic Fight Psychic Bug Dark Ghost
Grass on sunlight. Some grow flowers and others grow
thorns. A few Pokémon Types are Immune to other
These Pokémon live below the ground.
Grass Ground Fight Steel
specific Types of damage. Rock Fire Flying Normal Poison
Ground They can control the movement of earth and They will not receive any damage from Water
all of its properties.
attacks of that type, but may still be affected Bug Dragon Flying Fairy Grass
by support moves. Steel Fight Fire Ground Poison
Ice and snow froze their bodies. They can resist Ice Normal Psychic Rock Steel
Ice and create glacial temperatures.
Water Fire Ice Steel Water Electric Grass
These creatures carry venom on their body. They
Poison bring sickness and plague wherever they go. Two types may share a resistance,
this means that a double typed
They feed on mental energy to use telekinesis.
Pokémon may reduce up to Josephine encountered a wild Ryhorn, she know’s this Pokémon is a Ground/Rock type.
Psychic They are some of the most intelligent beings on She has 3 Pokémon with her:
the planet. 2 damage points from an attack
that is Not very effective against Beedril, a Bug/Poison type; Slurpuff, a Fairy type; and Lombre, a Grass/Water type.
Their body is their armor, they create rock slides both of its types.
Rock and crush their enemies beneath. Ryhorn has Ground and Rock type attacks that are Super effective against Poison and Bug Pokémon,
and it has a double resistance to Poison attacks. Beedril would be a poor choice to fight it.
A cold steel plate covers their bodies. they behave The same rule applies when receiving Fairy type attacks of Slurpuff would be dealing their regular damage as Rhyhorn is not weak nor
Steel like an organic machine. Ruthless and cold. a Super Effective attack. If both of the resistant to them. However, Rhyhorn is twice as weak to Water and Grass! Both Rock and Ground
Pokémon’s types share a Weakness, types share Water and Grass as weakness.
Aquatic creatures that can breath under water, the Pokémon will receive 2 additional - “Lombre! I choose you!”- Says Josephine
Water they can call the rain and shoot mighty torrents.
damage.
44 45
How to Battle Battling Step by Step Step Five: Gather your Damage Pool
If the attack hits, gather the damage pool stated on the
Step Seven: Next!
It’s time for the next character in line to act.
Step One: Initiative move. Usually the pool will be:
- “You’re the pettiest bunch I ever met, but we promise
before we’re through, we’ll make a strong Trainer out Choose your Pokémon. Roll 1 dice and add its Dexterity Step Eight: Trainer actions
and Survival score to the final result. Strength/Special + Power of the Move. At this point all Pokémon have performed their action
of you.” -
Alert specialty may raise the Initiative even higher. from the first to the last.
Whoever got the higher Initiative may act first, whoever Then subtract dice from this Damage Pool equal to the Trainers using a Pokémon may now have their own
Battling Pokémon is the main sport in this world because
got the second best initiative goes second and so on. Defense or Special Defense of the foe. actions as they were focused on watching the fight,
miraculous healing potions and health care prevent your
- “Pokémon, I choose you!” - Damage Pools cannot be reduced below one dice, as analyzing the situation and issuing commands.
companions from getting seriously injured.
any attack may deal at least some damage.
The Pokémon League tries its best to keep it as safe as Step Two: Give the order
Trainer actions, such as applying
possible within official matches. It’s your choice to fight, When it’s the turn of your Pokémon to act, order it to use
The battle continues; Michael’s Roselia against Potions or taking cover are
just remember why your Pokémon are doing it. a Move. You may change your order to an Evasion.
Zangoose. always performed after all
- “Pikachu, use Thunderbolt!” -
Zangoose just landed a hit on Roselia using the Pokémon have had their action.
A Pokémon battle is divided into four simple stages:
Step Three: Make your Move move Pursuit.
Initiative
 Make the Accuracy Roll of the Move you called for.
It is in this stage when the attacking order is decided: If the roll is successful, the Attack is going to hit unless Zangoose’s Strength is 3 Step Nine: Multiple Actions (optional)
it gets evaded. Once everyone in the fight performed their action,
who goes first and who goes last.
Roselia’s Defense is 2 whoever announced Multiple Actions may get another
Once the order is established, it will stay that way until
Scoring 5 successes in the turn. The order in which everyone takes this extra
the end of the fight. 

Pursuit is a Dark type move with power 2, if we turn is the same as their original order of initiatives.
accuracy roll of a damaging move
translate those numbers to dice we’ll know
Pokémon may use priority moves that help them ignore will turn the attack into a Critical
zangoose’s damage pool:
their initiative to go first, or moves that hinder the Hit, adding 2 bonus dice to the
initiative of their foes to strategically make them go last.

 Damage Pool. Let’s Rewind the battle to see how Michael could’ve
better handled the situation against Zangoose.
Round
A round is a period of 6 seconds approximately, within Step Four: Evasion (optional) Zangoose’s Strength Pursuit’s Power Roselia’s Defense Damage Pool Roselia goes first by initative order.
that timeframe the Pokémon and Trainers perform their Roll Dexterity + Fight + Evasion. —“Roselia, Multiple Actions! Use Mega-Drain first!”—
actions and attacks. It is composed of turns. The defender may Roll to evade at the cost of one of its If your Pokémon uses a move Orders Michael at the beginning of the Turn.
actions for this round. that shares the same type with
If a Pokémon is fast and experienced it may only need a Every success the defender scores will reduce 1 success it, You’ll get 1 Bonus Dice to its Zangoose sees the opening to use Quick attack.
few seconds to perform many attacks in the same round. from the Accuracy Roll of its foe. If the Accuracy Roll is Damage Pool. Michael realizes and quickly screams
A Novice Pokémon might take the whole round to charge reduced to 0 successes, then the attack is evaded. This is called: “Same Type —Out of the way!—
only one attack. Attack Bonus” or STAB.
Roselia evades at the cost of one of her actions but
Here is an example:


 Turns she’s now has the possibility to perform more actions
Michael’s Roselia is fighting against a wild Zangoose, Step Six: Damage Roll

A turn is a fraction of the round in which a Pokémon is this round to perform Mega-Drain and to evade
Roselia goes first by initiative order. The attacker rolls the remaining dice from its
performing its actions. Once every Pokémon and trainer Zangoose’s Pursuit attack.
—“Roselia! use Mega Drain!” — Orders Michael. Damage Pool. Each success inflicts 1 Damage to the foe.
in the fight has had all their turns, the round finishes. Roselia starts to gather energy and Zangoose sees an
opening to charge using Quick Attack. Zangoose’s Rolls its damage pool scoring: The mechanics of how Multiple Actions work will be
If one or more of the fighters declared to take Multiple Michael realizes this and quickly screams explained later in the chapter so they can be completely
Actions at the beginning of the Round, another set of —”Out of the way!”— clear.
turns is added in which only those who declared multiple as a trigger for an evasion action. Roselia will stop
actions may have another turn and so on until no more doing whatever it was focusing on, to move out of Roselia receives 2 damage.
multiple actions are left. 

Step Ten: End of the Round
the way. The Round finishes. The battle may continue in a new
Round.
End of the Round Zangoose scores 3 successes on his roll to hit Roselia
Once all players and Pokémon have made their using Quick attack. Do not remove succeses from Damage Rolls.
respective actions and everything has been resolved the
Round finishes. Roselia gathers its Dexterity + Fight + Evasion.
Some Moves and Status Conditions have effects at this
point of the fight. Roselia scores 3 successes in the Evasion roll, meaning
it was able to react quickly enough to evade
Zangoose’s attack, but Roselia used its action
evading and couldn’t use Mega-Drain.

46 47
Using Multiple Pokémon At the end of the fight experience will be halved and Pain Penalizations Fainting
then distributed evenly among all pokémon of the trainer
You may use more than one Pokémon during a fight. that participated. When your body is injured you will feel pain. Getting Damage equal to your total HP will make you
There are rules in the league for Double Pokémon lose consciousness and faint.
Battles in which two Pokémon are commanded by a single Both human and Pokémon feel distressed by wounds. When fainted you cannot move or have an action, you’ll
trainer or a team of two trainers commanding one Switching Pokémon be at the mercy of your surroundings.
Pokémon each. Whenever you or your Pokémon receive damage your
A single person commanding two Pokémon at the All Trainers have two Pokéball movements each round, movements and overall performance will be impaired Anyone who faints will stay out for an average of 8 hours.
same time will not be impaired on her focus; but these two movements are free to be used at any point due to the pain. This is what we call Pain Penalization. After that time, their body will automatically cure itself
penalties may be applied for confusing orders given to during the round. Making an extra Pokéball movement 1 Damage and the character may regain consciousness
the pokémon. on the round will come at the cost of one of the actions You will lose 1, 2 or 3 dice depending on how badly your although they’ll still be in pain.
of the trainer. character is injured.
The item Revive allows you to recover from fainting
If a Pokémon trainer is commanding 3 or more Each time a Pokémon is switched in the To measure the amount of pain you’re in, you must take in a few seconds. A regular healing Potion will cure
Pokémon at the same time, the Pokémon may middle of the fight, it will be startled and into account your total HP and follow this simple chart: damage made to the body and may prevent the wounds
not understand to whom he is ordering. disoriented as it is coming out from a safe from getting more serious, but the character will remain
environment within the Pokéball and into a unconscious.
Pokémon must roll Insight and score at least chaotic battlefield.
2 successes in order to perform the actions Pain
commanded. HP State Body State Fainting is a bad experience for a Pokémon, if you
It will stay looking at it’s surroundings and Penalization regularly order them to keep fighting until they
may become the target of an attack. collapse this will eventually strain your relationship
Penalties may be added if the fight is very
with them by reducing their happiness and loyalty.
crowded and noisy. For a Switched Pokémon to get out of this
Full HP 0 No pain or discomfort.

dazed state it will need a few seconds to It is not too wise to risk your trainer character to faint
digest all that is happening, this means the A mild amount of pain in a in a battle. If a Pokémon faints, it can be recalled into
Peter and his friends are Battling against a wild Pokémon will not be able to attack or evade 2 Damage -1 region of the body. its Pokéball and stay secure until it can get treatment;
Pokémon that is very strong. until the beginning of the next round. but a fainted trainer will need the aid of other humans
His friends are only using one Pokémon each, but Switch your Pokémon at the end of the to get back on his feet as Pokémon companions cannot
round to avoid this Penalty. A great amount of pain, you
Peter decides to call his three Pokémon into the
battle at the same time.
Half HP
(Rounded down)
-2 move with difficulty.
apply medicine.

Wild Pokémon will usually cease to attack if the trainer


A Sandshrew,a Chimchar and a Stunky. In official League matches where switching is allowed, You can barely feel your
faints and is no longer a menace. But staying out cold
you must recall your Pokémon at the end of the round 1 HP
remaining
-3 body; you are about to fall
unconscious.
completely helpless may put at risk your character’s life.
Peter yells — Chimchar use fury swipes, Stunky, and make the switch; the fight will be paused for a few
use Poison Gas, Sandshrew use Defense curl!— seconds to allow your new Pokémon to start its turn
without being startled. Pain Penalizations will be applied to all the actions you Lethal Damage
Chimchar fails it’s insight roll, the fight is crowded make while injured. Attributes will also be affected,
and it got distracted watching another Pokémon. the only exceptions being Vitality, Will, and the rolls If you or a Pokémon fall unconscious and keep receiving
Stunky succeeded on its roll but used the move Damage including them. damage, that damage will become Lethal Damage.
fury swipes as it was the first thing it heard.
Sandshrew failed it’s roll, it heard “poison Every time you or your Pokémon are hit by an attack, These kind of penalizations will be removed as soon as Some Pokémon can learn devastating moves able to
gas” and it’s a move it doesn’t know. It starts you are likely to receive damage, only a failed damage you recover your HP. If you cannot recover HP, you can inflict Lethal Damage directly.
scatering dust all around the place in an effort roll would prevent this from happening and chances are also spend a Will Point to ignore the penalizations until
to please its master. you are getting at least one damage point per attack. the end of the round. Unlike regular damage, that heals itself over time,
Well... that didn’t go as expected. receiving Lethal damage involves getting a serious injury
If you receive damage, your Trainer and Pokémon are that will worsen if left unattended.
able to heal 1 HP every 8 hours. Pain penalization may be assigned
without receiving damage.
At Storyteller’s discretion the Pokémon may stand If a character receives even just 1 lethal damage to their
You need to minimize your Pokémon’s intake of damage For example when the characters
their ground waiting, run away, act following their HP, every hour within the game they will receive another
if you want to stay fighting for a long time, otherwise you are exhausted by exercise, lack of
nature or even perform poorly if they were not issued an lethal damage and so on until either medical attention
will suffer the consequences. food or sleep.
order or couldn’t understand what their trainer wanted. arrives or their body cannot resist any longer and the
character dies.

48 49
Lethal damage moves are banned within official League
matches, but your Pokémon may still use them if it
Multiple Actions
restrains the full force of the attacks to deal regular
This is where you get fast and furious. You can abuse
damage.
your speed and intellect to divide your attention and
perform multiple tasks at the same time.
A move labeled with this Icon:
Most common use is in battle; you can attack, dodge and
support your allies, but Multiple Actions are not limited
to fights.
Will deal Lethal Damage unless it is consciously restrained.
Maybe you want to read a book while driving a car, or
maybe you want to catch a ball and kick your foe while
dodging bullet seeds. I’m not saying that everything is
possible, but you can at least try!
Be careful out there.
Worst case scenario: You die.
Unscrupulous Trainers or vicious
wild Pokémon may attack you
Before you Roll your first action, you must declare
with moves that deal Lethal
you’re going to take Multiple Actions this Round. Right
Damage direclty.
after that, proceed to:

Step One: Gather the dice pool for your action.

e.g. Dexterity + Fight + Channel


If a Pokémon or Trainer is going
to die, make it meaningful, no Step Two: Subtract dice according to the following
sacrifice is ever in vain. table.
No character is disposable.
Multiple Dice Removed
Action from Pool
Staying Safe
1st Action -2
If you get Lethal Damage equal to your total HP
your character will die. To prevent this from 2nd Action -4
happening, you will need to take measures to keep
you and your companions safe from harm. 3rd Action -6
Here are some tips you can follow:
4th Action -8
1.- Spare no expense in Healing items.
Potions can be expensive but the life of your 5th Action -10
Pokémon companions has no price.
Up to 5 multiple actions per character may be performed
each round, and it gets harder and harder the more you
2.- Teach your Pokémon healing moves. push your skills.
If a Pokémon is able to learn a move that allows it Increase your Attributes, Skills and Specialties to do
to recover a little health maybe you should give it more actions; however, you must have a Dice Pool of at
priority over learning a damaging move. least one dice to be able to perform a Multiple Action.
If you run out of Dice, more actions are impossible.

3.- Have your trainer learn medicine. Remember that even if your
There will be times when the potions run out. Pokémon has low attribute limits
Having a Trainer in the party who knows how you can still train it on its Skills and
to find and make medicine out of herbs and specialties to be able to perform
berries can be a life saver! many multiple actions.

4.- Evade attacks and find cover.


Pokémon battles can have lots of flames and When a Pokémon is acting on its
energy beams flying everywhere, find a safe place own, they usually won’t make
where your trainer can stay out of harm. more than one or two actions,
even if they are capable of doing
more.

51
Take this example about how much you can do if you train to master multiple actions:
Evading
Support Moves, Moves that
It is always a smart move to get away from danger. You ignore Defenses and Moves
Chuckie wants to ride a wild Tauros to text Prof. Oak information about it. He is doing ok getting on the back
may do this by evading attacks or finding cover. that have a Set Damage can’t
of the creature when he discovers that wild Tauros don’t like to be mounted. Suddenly, an arrow starts flying
To Evade an attack you simply have to give the order be Clashed.
through the air towards him. Since Chuckie is a science man, so he decides that texting his finding to Prof. Oak
“Evade it!” or “Dodge!” or a similar phrasing.
is more important. He also cares about his life, so he will try to do it all at the same time.
Your Pokémon will understand that danger is coming its
way and will react as fast as possible.
Chukie’s Attributes are: Chuckie’s Skills are:
Dexterity Intelligence Fight Survival Knowledge
An Evasion action can be triggered regardless of Taking Cover
initiative order. You just need to gather your current
He decides he wants to perform all 3 Actions at once.
pool of: Cover on the other hand will help you resist damage
First, Chuckie will try to stay mounted on the Tauros:
Roll Results: against Ranged attacks depending on much of your
Dexterity + Fight + Evasion
body is covered.
Chuckie’s Dexterity Chuckie’s Survival 1st Multiple Action Chuckie’s First Action Every success the defender scores, will reduce 1 success
Body Coverage Dice Removed from
Dice Pool
from the Accuracy Roll of the foe. If the Accuracy Roll is
He succeeds, Tauros is violently shaking him but he manages to stay on top of it. Foe’s Damage Pool
reduced to 0 successes, then the attack is evaded.
Now, Chuckie will try to dodge the arrow:
If it is not, the attack will hit.
Roll Results:
Evading it’s an all-or-nothing kind of action, you either 1/4 -1
reduce the foe’s accuracy roll to zero or receive the full
Chuckie’s Dexterity Chuckie’s Fight 2nd Multiple Action Chuckie’s Second Action damage. 1/2 -2
Dice Pool
He succeeds again, moving out of the arrow’s path with ease. Finally Chuckie will try to send the text to Prof. Oak. FULL -3
Roll Results:
Clashing Attacks It is possible to avoid damage completely at Storyteller’s
Discretion. Cover may also be reduced or destroyed after
Chuckie’s Intelligence Chuckie’s Knowledge 3rd Multiple Action Chuckie’s Third Action Some Pokémon are not dexterous enough to be constant- taking a few hits.
Dice Pool ly evading, but they can rely on their sheer power to
Prof. Oak got his text! Chuckie, you are the man!
fend off their foe’s attacks by making what we call a
You can use the Maneuver “Cover
Clash.
A character can only make its next action after everybody an Ally” to use your body as a shield
else had a chance to act, the only exceptions being: If you declare you’ll be making a single action for a small Pokémon.
this round, you will receive a bonus of 2 extra After an opponent makes its accuracy roll you can order
Successive Actions, Evasion and Priority Moves. Or you can make a big Pokémon use
dice for your accuracy roll. your Pokémon to use one of its own Damaging Moves (i.e.
If you make lots of actions it means that you are moving it to cover yourself!
Thundebolt, Water Gun, Close Combat) to try to deflect
really quick. Running, jumping, dodging and attacking
You’ll get 1 bonus dice if you are using that most of the damage. Gather your current pool of:
in an impressive manner.
single action to perform an Evasion.
Strength/Special + Fight + Clash
Master Multiple Actions to master Pokémon Battles.
Same Type Attack Bonus (STAB)
Every success the defender scores, will reduce 1 success

Strategies to Win Holding Action from the Accuracy Roll of the foe. If the Accuracy Roll All Pokémon can control different types of energy.
is reduced to 0 successes, then the foe won’t add the For example, a Grass-Type can control plants as if they
When you declare to hold your action your character will Power of its Move to the Damage Pool. were its own body, unlike a Normal-type trying to use a
It isn’t always the strongest, the fastest, or the highest-
remain immobile looking at the foe, this will seem like an Grass-Type Move.
leveled Pokémon that wins the fight. This means the foe’s Damage Pool will ONLY use its main
invitation for the foe or someone else to act before you do. It’s the same for all the other types, the energy they
attribute (Strength or Special) for its attack, but it also control will come out naturally stronger from them than
How can you defeat a giant rock-snake with only the help means this method cannot reduce the foe’s damage pool
You may use the action you were holding at any point from a Pokémon controlling energy that it’s not from its
of a small fire-breathing lizard? to zero, as some of the attack’s force can still connect.
during the round. main type.While all Pokémon learn moves that do not
share types with them, they will benefit a lot more if you
Well, that’s where having a strategy comes to save the While not as effective to reduce damage intake as
If both you and your foe hold action the round will end use the moves that matches their own type.
day. In this section, you will learn the many tricks and Evasion, Clashing attacks is a good option for slower but
with no further actions.
techniques to win almost any fight. resilient Pokémon. Whenever a Pokémon performs an Attack that
Learn them all and any Pokémon at your side will be
It means that both sides paused the fight to stare at each matches one of its types you’ll get the “Same
champion material.
other... Once you use Move for a Clash Type Attack Bonus” or STAB for short.
Someone would need to make a move for the round to you can’t repeat it during the
Single Action continue normally. same Round; You’ll have to This adds 1 Bonus Dice to the Damage
wait until the next one! Pools of matching Type
Every round lasts for about 6 seconds, and while some
attacks.
will use of that time to make as many multiple actions
as possible, you may also choose to make a single action
this round.
You will have more time to focus and strike.

52 53
All these Power ups and downs are only temporary.
Your Floatzel has 4 points on Dexterity. Its ability is They will last for a scene or until the Pokémon is
Low Accuracy Moves Attributes: Increase & Reduction Swift Swim, which increases Dexterity by 2 Points
You will notice that some moves are marked with this removed from battle.
If you perform a move labeled with a sign like this: during the Rain weather.
kind of icons:
Accuracy Accuracy Accuracy It is raining at the moment and Floatzel uses the
Attribute Attribute move Agility in its turn. This move adds 2 Points to
1 2 3 Attribute Attribute
Critical Hit
1 1 1 1 the user’s Dexterity.
Decrease the noted number of dice from your Accuracy pool. Floatzel ends up with 8 total Dexterity Points:
Most of them don’t deal damage but increase or reduce 4 points are its own, 2 from its ability and 2 more To land a Critical Hit you need to score 5 successes in
Take a look at this example: the attributes of a Pokémon instead. from the move it used. the accuracy roll of your move.
Pikachu is trying to attack its foe Stunky with the This will add you a bonus of 2 extra dice in your Damage
move Thunder. Which has a reduced accuracy of 3 It is a valid strategy to reduce your foe’s Attributes to Pool.
dice: get advantage. If you combine this with increasing your Your little pink Snubull goes into battle against an Archen is fighting Amaura. Using a single action it
Accuracy
own Pokémon Attrinutes, you will be on the right path aggressive Tyranitar with a Strength score of 4. managed to land a Critical-Hit with the move Crunch.
3 to victory. Fortunately, Snubull has the ability Intimidate, This will be Archen’s Damage Pool:
Pikachu’s Dice Pool Move Accuracy Thunder’s Dice Pool
which reduces by 1 point the Strength of all foes.
The roll fails. A Thunder stroke in the arena but it A move may increase or decrease an attribute by 1, 2
did not hit the target. or 3 points, this effect is only temporary. On its turn Snubull uses the move Charm, which
On Stunky’s turn he uses the move Smokescreen These points do not stack on the same attribute, but means a further reduction of 2 points for the foe. Archen’s Strength Crunch’s Power Critical Hit Bonus Amaura’s Defense
reducing Pikachu’s Accuracy by 1. instead only take into account the single move that has By the end of Snubull’s turn Tyranitar only has 1 Amaura is at risk of receiving a serious amount of
In the next Round, Pikachu’s accuracy roll for the highest impact. point on its Strength Attribute. damage from Archen’s Attack!
Thunder would be: Now that doesn’t sound too menacing!
Accuracy Accuracy
A Shellder with a Defense of 5 used the move
3 1 Withdraw as its first action.
Also, Moves maked with this Icon:
Pikachu’s Dice Pool Move Accuracy Reduced Attribute Thunder’s Dice Pool It is illegal to go into an official match
Its Defense will be increased 1 point making it a
Pikachu would have to train its skills to get better at of the league with your Pokémon
total of 6.
controlling this kind of attacks. already buffed. You’ll have to put it
Are called “High-Critical” moves.
On its next action, Shellder used the move Iron back into its Pokéball and let it out
If you score 4 Successes in the Accuracy Roll, you’ll get
Defense, which increases its Defense by 2 points. when the match begins.
If your dice pool becomes zero by a reduced accuracy a Critical hit!
Its Defense will now be 7. The effects of Withdraw
move, you will not be able to perform it. You will have to are replaced.
make another action or pass your turn instead.
If Shellder uses Iron Defense once again the next
This means that your Pokémon is not ready, is too tired round, its Defense would remain unchanged.
or is simply not skilled enough to control this move.

The power might sound tempting, but you’ll need a lot The same rule applies for decreasing the attributes of a
more than powerful moves to win your battles. Pokémon, with the only exception that once an attribute
If your foe is relying on this kind of moves don’t be scared, is decreased to just 1 point, it cannot be decreased
make their advantage become their disadvantage. further.
Some Held Items will directly affect the attributes of a
Outside of battle, though, your Pokémon may use these Pokémon but their effects will not stack along with the
moves freely, as there is more time to focus. effects of a move and you will take into account only the
highest modifier

Temporal increases of attributes can only make a


Pokémon reach a maximum of 10 Points.
That means that if your Pokémon already has
a score of 10 in an attribute it won’t be able to
increase it further.
If your Pokémon has reached the limit score on
its attribute, and increases it using a move or ability,
as long as it keeps it on 10 or less it will be able
to do so without problems.

Temporal increases and reductions of


stats can be stacked on top of an ability
the Pokémon has to achieve incredible
boosts of Power, Defense and Speed.

Take these examples of combining moves and abilities to


increase your own attributes or reduce your foe’s:

54 55
Healing In-Battle You can only heal 3 HP per round when using Potions and Holding Back
most healing moves, but moves identified with this icon. You and Hitmontop are battling against another
There are three ways to heal a character in-battle: Sometimes it’s more convenient to contain the full force Pokémon Trainer, and Hitmontop goes last in the
of your Pokémon’s attacks. initiative order.
● By applying healing items, such as Spray Potions or
medicine on them. One Unit of Potion heals 1 damage, Complete Heal Perhaps a move is extremely powerful but it may As soon as the fight starts the other Trainer gives the
2 Units heal 1 lethal damage. Are able to heal up tó 5 HP per round. hurt your allies as well, maybe you are fighting a wild order to his Pokémon to use Tackle. However, your
Pokémon you want to catch and do not want it to faint. Hitmontop knows the move Quick Attack.
● By using a held item such as a Berry. Once you reach the limit for healing or the Subject Or it could be that you are participating in an official
reaches a full HP, the recovery stops and any remain- League Tournament and you cannot use your favorite BEFORE the other Pokémon performs its action,
● By using moves that restore your health. These moves ing healing is lost. Take this example: move by going all out. you may order your Pokémon to use a move with
may require the user to spend 1 Will Point to get the Priority, otherwise you’ll perform it in your turn.
benefits. Your Meganium is fighting a wild Pokémon that For those cases, you give the command to “Hold Back” in
looks very tough and resilient. Since the battle may order to do either of the next options: You yell - “Hitmontop! Quick Attack!” - Just as the
Humans cannot use healing moves but can have Pokémon be long you order it to use the move Grassy Terrain. other Pokémon is prepairing to charge.
use some of their moves on them, they also can’t have ● Deal Half Damage.
a held item but they are free to use a berry or medicine One of the effects of Grassy Terrain is this: You make your damage roll normally but only inflict half Hitmontop is able to make the first strike even if he
and apply it on themselves or their Pokémon. Heal of the damage rounded down to those affected by your was last in the initiative order.
Now, while the healing in this world can be miraculously
fast, the 6 seconds a round lasts are still too little time
1 attack.

to make a full recovery from some wounds. For the next 4 Rounds, User and Allies on the ● Deal Regular Damage instead of Lethal Damage. Take into account: once you announce a Priority Move,
ground Restore 1 HP at the end of the round. If your order your Pokémon to use a move that would your foe may change his order/action to try to Evade it
deal Lethal Damage: or use another Priority Move!
When you are in battle you can only
heal a maximum of 3 HP per round. That Means that Meganium will spend 1 Will Point to
restore 1 Damage from its HP the next few rounds. In case two Pokémon are using a Priority
This is because medicine and healing moves move at the same time, the move with
need time to make a full effect on your You can also add the order: “Restrain yourself!”, “Don’t higher Priority number will be resolved
The battle continues and Meganium receives a
wounds. use full force!” or something along the lines so the first. In case both have the same priority
brutal strike the next round, it has 3 HP remaining
from its total HP of 9 and needs healing ASAP. damage your Pokémon inflicts will not need a trip to the number, the initiative order will determine
Some Pokémon are able to learn moves that restore You run to its aid with a Potion in hand; you make emergency room ...or the graveyard. who resolves it first.
health. They are identified with this icons: the roll and succeed to apply 3 units of Potion that
will restore 3 HP to Meganium. If your Pokémon has points on
Basic Heal Low Priority is the opposite will take effect at the End of
Disobedience, you’ll need to roll the Round, it may look like the foe is holding their action
Roll dice equal to Half the Pokémon’s HP. Now, since all this happens in just a few seconds, its Loyalty in order for it to do as
remember that you can only recover 3 HP per while in reality it is just about to strike.
you command and really restrain
round. its attacks.
Complete Heal Immediately after you apply it, Meganium will
Roll dice equal the Pokémon’s full HP. Recover 3 HP from the Potion, and the 1 HP it
would recover from Grassy Terrain won’t be of Shield Moves
effect this round and won’t carry on to the next
Heal Fixed Heal. one. Priority and Low Priority There are some moves labeled with this icon:
X For example: Heal up to 2 Damage.
A couple of rounds pass and someone activated Many actions and Moves are quick and abrupt or slow
Sunny Weather in the field, Meganium has 5 HP so and complex. Priority and Low Priority are terms to
you order it to use the move Synthesis, one of its indicate which Moves get into effect outside of the normal
Heal Their effects may differ from one another but they all
Fixed Heal. effects being: Initiative order.
X For example: Heal up to 2 Lethal Damage. have one thing in common, they are actions that involve
They are labeled by these signs: using the body as a shield against an incoming attack.
If your Pokémon makes the accuracy roll to activate Unlike evading, Pokémon using these moves receive the
Priority Priority
a move labeled with any of these icons and succeeds, If Sunny Weather is in effect this Move becomes a attacks head on with certainty that they’ll come out
you need to spend 1 Will Point in order to get their Complete Heal. 1 1 practically unscathed, as Shield Moves are the only kind
benefits. If the Accuracy roll fails you don’t need to Meganium makes its roll and it scores 5 successes, of moves capable of reducing a Damage Pool to zero.
spend the Will Point. which means it would recover 5HP, but Meganium’s They represent Priority, which allows a Pokémon to act
HP only has taken 4 damage at the moment. right away even if it’s not its turn yet. There’s a catch, though. You can only use one shield
So Meganium heals 4HP and the remaining point is And Low Priority, in which the Pokémon will use its move move per round. If you want to use more than one in
Healing Moves are not infinite, lost. but it will take effect at the end of the Round. the same round or one after the other, you’ll add an
if your Pokémon has a low Will extra reduced accuracy to the accuracy roll, increasing
score it won’t be able to perform Timing your Healing moves and applying of Potions Here’s an example of what you can do with Priority the chances of failure for every shield move you use in
many healing moves. will help you get the most of them. moves: succesion.
Always carry Potions!

56 57
For every Shield Move you use in the same round,
Weather Conditions & Scenario
you’ll be adding an extra reduced Accuracy.
Pokémon, their moves, and abilities can be enhaced or
That means:
diminished by weather conditions.
Harsh Sunlight, Rain, Snow and Sandstoms take an
important role in the habitat of many Pokémon.

First Shield Move


Remember that most of the fights will be located in the
Accuracy wild. From forests and jungles, to volcanoes and tundras
and even underground or underwater.
2
Second Shield Move
This can turn the battleground into a shifting scenario,
Accuracy not just an empty arena. Daytime and location can affect
your chances of victory.
4
Third Shield Move There are four main weather conditions.

And so on if you keep using them uninterruptedly.


Sunny Weather
Typical in deserts, plains and tropical areas.

Successive Actions
Sunny Weather A harsh sunlight shines bright through the arena. It’s hot, you feel thirsty
and tired, the light is hurting your eyes.
Multiple Actions are handled per round. But some moves
have the special property of unleashing all actions at Rain Weather
Common in rainforests, lakesides and marshes.
once, these are called “Succesive Actions” ● All Fire-type moves have 1 Extra Dice to their ● No Pokémon can be affected by the Frozen Status
Damage Pools. Condition.
Moves marked with this symbols: ● All Water-type moves get ther total damage
reduced by 1.
Sandstorm Weather
Common on arid regions and barren lands.
Mean that you can unleash from 2 to 5 multiple actions
in a single attack! A heavy downpour. You are soaking wet. There’s deep puddles and it
Rain Weather feels like this will grow into a raging storm any second.
Hail Weather
Meowth will use the move Fury Swipes, which is Typical in areas close to cold and snowy places.
a Successive Action move. ● All Water-type moves have 1 Extra Dice to their ● Moves that become Complete Heal with Sunny
Damage Pools. weather will only restore 1 HP instead.
For it’s Accuracy roll, Meowth will roll following There are Pokémon capable of summoning these weather ● All Fire-type moves get ther total damage
the Multiple Actions rule for dice pools, only conditions using special moves. Other Pokémon have reduced by 1.
this time the actions called will be released all been reported to have the incredible ability to summon
at once. the weather change at will.
Trainer calls for 2 multiple actions to be used on
fury swipes: You may find other types of weather or battlefield Sandstorm A raging wind is blowing sand all over. You can barely open your eyes, it’s

Meowth’s first Swipe:


conditions that may make the battle easier or harder Weather had to breath and little sharp rocks pierce your skin.
depending on how well you can adapt to it.
Accuracy For example: ● Deal 1 damage to all non Rock, Ground or Steel ● Moves that become Complete Heal with Sunny
2 Type Pokémon in the field at the end of the round. weather will only restore 1 HP instead.
Meowth’s Dice Pool Move Accuracy 1st Multiple Action 1st Swipe pool
Fog ● Increase 2 Points to the Special Defense of all Rock
Reduces visibility and makes enemies harder to locate. Pokémon in the field.
Meowth’s second swipe:
Accuracy Difficult terrain
2 Such as mud or falling rocks. Places where you cannot
move freely.
Meowth’s Dice Pool Move Accuracy 2nd Multiple Action 2nd Swipe pool
Hail Weather Heavy ice shards are falling from the sky. It’s cold, it’s snowy and one of
those ice pieces may fall right in your head.
All of this means that Meowth performed two Make the scenario an important
attacks in a single turn, and if its Dice pool grows part of the fight.
with some training, Meowth will be capable of It can be the ally or the enemy ● Deal 1 damage to all non Ice-Type Pokémon in the ● Moves that become Complete Heal with Sunny
making up to 5 attacks in a single turn! of your players if you enable field at the end of the round. weather will only restore 1 HP instead.
free battleground interaction. ● Increase 2 Points to the Defense of all Ice
Pokémon in the field.

58 59
Status Conditions It is possible for Status Conditions to stack into each
Poison and Badly Poison Status will other, that means that you or your Pokémon can be
There are conditions that change or impair the normal
continue dealing damage outside of battle. asleep, poisoned and burned at the same time.
state of humans and Pokémon, they are called Status
When your Pokémon gets a Status
Conditions or Status Ailments.
Ailment you should treat it as fast Only a Full Heal, Full Restore and a Lum Berry are able
They may be painful or disruptive effects such as burning, If these Status Conditions go without healing,
as possible. Always carry some to cure more than one condition at the same time, if you
or paralyzing.
Healing Items with you or hurry to you will make a roll to resist their effects every do not have any of these items you’ll have to cure each
the nearest Pokémon Center. hour when resting, or every round when condition one by one or do it the old school way; Stop,
Some of these effects will disappear in a few minutes,
drop and roll.
but others can be so severe that will need urgent medical performing a strenuous physical activity.
attention.
Official League Matches may restrict the stacking of
Rising your Survival Skill will help you find If you fall unconscious from Poison or Badly status conditions in Pokémon, for example if one of your
There are Pokémon types immune to certain ailments,
berries or herbs to help you. Knowledge and Poison damage, you’ll start receiving Lethal opponent’s Pokémon is already poisoned or asleep the
others are immune if the source is something they resist,
Medicine will help you to treat an emergency Damage and your character is at risk of dying. League officials may prevent you from adding another
but you should still keep some medicines and heal items
so your Pokémon can hold on until you get condition into it or sanction you if you do.
with you at all times.
to the hospital.
Staying within the Pokeball does NOT
Here is the list of this Status Conditions and their effects: prevent these effects.
*You may only make one of these rolls per round.

Burn 1 Burn 2 Badly Poisoned Sleep


A part of your body catched fire! At least half of your body is in flames! You’re burning in fever and suffering Your eyes feel so heavy...maybe you
horrible pain all over your body. should just ...zzz
Effect: Inflict 1 point of damage at the end of each Effect: Inflict 2 points of Lethal damage at the end Effect: Inflict 1 point of damage at the end of each Effect: The subject falls into a deep slumber and
round. Fire-type Pokémon are immune. of each round. Fire-type Pokémon are immune. round. Poison-type and Steel-type Pokémon are cannot perform any action until it wakes up.
immune. Grass-type Pokémon are immune.
Resist: At the end of each round. Roll Vitality -2. Resist: At the end of each round. Roll Vitality -4. Resist: At the end of the round roll Vitality -2, adding an Resist: If the subject is in Batte or under stress, it can make
Each success reduces 1 point of damage. Each success reduces 1 point of damage. extra -2 for each passing round (-2, -4, -6 and so on). a roll of Insight at the end of each of its turns, the subject
If successful, you do not receive the damage this round. wakes up after adding up 5 successes.
Duration: Instead of your action, make a Roll of Dexterity + Duration: Instead of your action, make a Roll of Dexterity + Duration: Until you receive medical attention or until your Duration: 5 minutes.
Survival, add up the successes of these rolls until you get 5. * Survival, add up the successes of these rolls until you get 5. * body can’t resist any longer.
Outside of battle others can help extinguish the fire. Outside of battle others can help extinguish the fire.

Burn 3 Frozen Solid Confused Disabled Disable

You are completely engulfed by fire! You’ve been trapped in a block of ice! Did someone just order you to hit Something is preventing you from
yourself? using your attack!
Effect: Inflict 3 points of Lethal damage at the end Effect: The subject cannot perform any action. Effect: All of the subject’s Actions have a -2 Penalty. Effect: The subject cannot perform a disabled move.
of each round. Fire-type Pokémon are immune. Ice-type Pokémon are immune. If the Action fails or Dice Pool is reduced to zero, Only one move can be disabled per subject at a
Resist: The block of ice has 5 HP with a Def. & Sp, Def. score inflict 1 point of damage to the subject. time.
Resist: At the end of each round. Roll Vitality -6. of 2 . At the end of the round the subject may try to break Resist: The subject rolls Insight instead of taking an Resist: Can’t be resisted.
Each success reduces 1 point of damage. the Ice with a Strength Roll, or may use a move that is super action, after adding up 5 successes the Status is
effective against Ice to break it immediately. removed.*
Instead of your action, make a Roll of Dexterity + Survival, add Duration: Until the ice is broken or finally melts on its own Duration: If not resisted, one scene or until the subject Duration: Ranges from a few Rounds to a Scene.
up the successes of these rolls until you get 8. * after a few hours. If the frozen subject is left to thaw on its is switched out.
Outside of battle others can help extinguish the fire. own there will be repercutions at storyteller’s discretion.

Paralysis Poison Flinched In Love


Your muscles are cramped and you You feel sick and nauseous. You want to react but your body You’ll protect your beloved! ...what
can hardly move! everything hurts. does not respond! was her name again?
Effect: For the duration of this status, the subject loses Effect: Inflict 1 point of damage at the end of each turn. Effect: The subject looses its next action. Effect: The subject refuses to take an agressive
2 points in Dexterity and moves at half its speed or can’t Poison-type and Steel-type Pokémon are immune. action against the foe or the foe’s allies.
move at all. Electric-type Pokémon are immune. Same gender and genderless Pokémon are immune.
Resist: Can’t be resisted. Resist: At the end of each Round. Roll Vitality -2. Resist: Can’t be resisted. Resist: Roll Insight at the beginning of the action, if
If successful, you do not receive the damage this the subject scores 2 or more successes, it may act
round. normally.
Duration: 24 hours. Duration: Until you receive medical attention or until Duration: 1 Action. Duration: One scene or until the subject is switched
your body can’t resist any longer. out.

60 61
10 Tips for Successful Battles
1. Train Your Pokémon. 6. Use Multiple Actions.
Instruct them for new skills, improve their We said earlier that mastering multiple
attributes and teach them new moves. It is no actions is a key to mastering Pokémon Battles
secret that if you want to be a strong Trainer and it still stands.
you need strong Pokémon.

2. Use your advantages. 7. Adapt to your opponent’s strategy.


Not only type advantages, consider what your If you keep doing the same you’ll keep getting
Pokémon is good at and how you will exploit the same result. If something isn’t working
that in your favor. you’ll need to adapt or lose.

3. Use or create weaknesses. 8. Strike at the right time.


If the foe is too strong or fast, what will you Be patient, keep your cards in your hand.
use to counter it? Perhaps the foe is using a Don’t strike too early and risk to reveal them,
move with low Accuracy that can be evaded, don’t strike too late and miss your chance to
and an attribute reduction will surely hinder do what you wanted.
its performance.

4. Know your moves 9. Be decisive


Learn the Power, Accuracy and effects of the Don’t make the battle drag on forever by
moves you’ll be using regularly to get the taking too much time to decide what action
most out of them. you’ll take.

5. Evade and Cover 10. Keep Trying.


Unless you are sure you’ll withstand the hit, You and your Pokémon are a team, together
evade attacks as much as you are able to. you share victory and you share defeat.
Keep your damage intake per round as low as The road to success is built around failures.
possible. Don’t lose heart, and keep trying!

As you can see, Pokémon battles are quite an exciting It is a long way for a trainer to master all of the battle
yet dangerous event. strategies, but having your friends beside you will make
Don’t be disheartened by a battle you lost. Defeat is part it a lot easier if you all learn from each other.
of the road to success. Take one step at a time. In any case you’ll learn a lot more from experience, so
go out there and live your own Pokémon battles!
As a trainer you’ll need to understand just how much
you can ask from your Pokémon, and they will need your
Keep the fights interesting by
guidance to push their limits.
detailing the progression of the
The secret to achieving a victory every time will be
battle. Describe their actions and
finding the right time to make your strikes.
their effects, not only the damage
points they take.
There will be occasions in which you will need to
endure a hit or two and you’ll have to choose which hits
your Pokémon definitely needs to evade; other times
you’ll have to risk everything in a single all-or-nothing If you have doubts on how ther action
attack. or performance would look, use the
And when things can’t get any worse, you may need to Success Table on page 30, to make an
call for a Luck Dice and let fate decide. accurate description.

62
Many trainers have overfed their Pokémon with the hopes
of making them bigger, only to end up making them fatter.
Using Pokéballs
There is a significant difference between human-raised Special Pokémon An overgrown Pokémon is born that way. Even if at birth
it has a normal size, it will keep growing until it reaches
If you want to catch a Wild Pokémon, you are gonna need
Pokémon and wild ones. Most Pokémon you find in Pokéballs. You can buy them at any Pokémart. Greatballs
maturity.
towns and cities are the descendants of wild Pokémon Around the world, there are Pokémon that do not fit and Ultraballs can be more expensive than a regular
that were domesticated by trainers generations ago. within their species stereotypes. While every Pokémon Pokéball but in the end they can save you money by not
Overgrown Pokémon have more Base HP than their regular
They have been bred and taught to be friendly, loyal, is unique, these Pokémon have special qualities to them breaking apart when you need to capture a powerful
sized counterparts. To calculate just how much more HP
and obedient; in other words, Pokémon that became the that make them literally one in a million. Traits like a Pokémon.
they get use this simple formula:
“Perfect Pets”. different color pattern, a bigger size and even moves or
abilities that defy their nature. When you capture a Pokémon within a Pokéball, the chip
Size in Ft. x Size Percentage = Base HP will be branded with your Trainer’s ID. That way other
But Pokémon that live in the wild can be either (rounded down)
domesticated Pokémon that turned feral after being Trainer’s Pokéballs won’t be able to trap your Pokémon
abandoned or Pokémon that have lived with almost no Shiny Pokémon / Alternate Forms Brann has just captured an Overgrown Ursaring.
to steal it.
human contact all their lives.
These Pokémon have a different coloration in their fur,
The regular size in feet of an Ursaring is 6’00’’
Whatever the case, both kinds of wild Pokémon are hide, feathers or scales. While all Pokémon can have a
and this one looks about 40% bigger than the
Catch Rate
distrustful and even jealous of humans and their Pokémon light differentiation in tone and markings, the so called
others. The formula is:
companions. Some will flee in fear, others will get “Shiny Pokémon” are distinguished by the sparkles they When a Pokémon is caught within a Pokéball for the first
leave behind as if they were coated in a glittery dust. time, it will try to break the seal to free itself. To do
aggressive and do everything in their power to protect
Their exotic look makes them highly appreciated and
6 x 1.4 = 8.4 this, the pokémon will make a contested roll using its
themselves from what they see as a threat to their Feet Size Size Percentage

survival. people will pay incredibly high amounts of money to get Will score against the Pokéball’s Seal.
The new Urasing’s Base HP will be 8.
their hands on one.
Why endanger yourself and go looking for wild Pokémon,
you say? This unique coloration however does not affect the A regular Pokéball’s Seal is 2 dice.
If the Base HP of the Overgrown Pokémon is less than the
attributes, moves, or abilities of the Pokémon. A Greatball’s Seal is 4 dice.
HP in the Pokédex, use the HP stated in the Pokédex.
Well, first of all, wild Pokémon have honed skills of It’s just a matter of aesthetics. An Ultraball’s Seal is 6 dice.
While the Pokémon can be considered overgrown, it is
survival and characteristics that human-raised Pokémon still too small to make a difference on its species natural
do not have. Second, there are species that have not On the other hand, Alternate Forms refer to Pokémon of
capabilities.
been tamed or cannot be domesticated. If you catch one the same species that somehow look different from each If the roll from the pokéball is greater than the Will roll
of these specimens you’ll have an advantage that the other although with some resemblance still. of the Pokémon, it will be caught successfully.
You may also use this formula to
other trainers do not. This change may be only aesthetic, but in most cases it
calculate the HP of big Pokémon
And last but not least, they can teach you as much about involves a change in Typing, Attribute Limits, Moves If the contested roll is tied, the seal opens but doesn’t
that have not yet reached their
teamwork, nature and following your instincts as you can and/or Abilities. break.
full size and would be smaller than
teach them about the human world. what their pokedex entry depicts.
It usually depends on the Pokémon’s environment as they If the Pokémon’s Will roll is greater than the roll of the
are live creatures who adapt to different circumstances, Pokéball, the seal breaks and the Pokéball is rendered
Habitats like harsh climates, scarce shelter or the food available. unusable.

Some Pokémon may even change forms at will.


Hidden Moves and Abilities
The world of Pokémon is big, if not bigger than ours.
There are places where certain kinds of Pokémon There are records in this world’s history that depict Pokéballs can also carry items
are drawn to, and there are Pokémon that can only be certain Pokémon using powers and abilities different within to reduce space and
found in certain parts of the globe. Overgrown Pokémon from those normally seen on them. weight on your backpack.

Experienced Trainers don’t go around the world throwing Most Pokémon have a standard size and weight, but there
Only a few proficient trainers like Gym Leaders and Elites
Pokéballs at everything that moves. They study the are reported cases of Pokémon that could be considered
are known for owning at least one of this Special Pokémon.
habitats of the Pokémon and seek for a specimen giants within their own species. Overgrown Pokémon Pokéballs can’t carry Humans, rooted objects like
However it is unknown if they captured their Pokémon
that seems good natured or try to gain the trust and are usually around 30% to 60% bigger than their trees or mountain boulders, or machinery that
with those rare abilities already or somehow they worked
respect of a Pokémon that seems specially wary. regular-sized counterparts but they are very rare to contains a lot of small pieces such as motor vehicles
with them to attain them.
find. Their main characteristic is that they grow both in and electronics.
Some Pokémon are so rare that size and weight keeping proportion.
people don’t know if they are Big objects like tents, bicycles, and potions in bulk are
real or legends. To find them sold with their own Pokéball for easy storage. Once
all trainers have to get off the a Pokéball is used to carry something inside it gets
main roads and adventure into coded into it and cannot carry anything else. Just like
uncharted areas. with Pokémon, the item it carries will have your ID
number and can be retrieved back to you through a
computer in case you lose them or want to store them.

64 65
Steps to Catch a Pokémon You may try convince a Pokémon
Trading Pokémon
to go on adventures with you. Sometimes a Pokémon was not what you were expecting.
One of the main purposes in the game is to capture
Leslie found a Clefairy and is now trying to catch it.
This could be really easy or Maybe you have too many Pokémon of the same species
different Pokémon species to train them and assemble
really hard. A friendly approach or maybe you want to get rid of a bad pet.
your own team.
After a fierce battle, she damaged Clefairy down to may win you their loyalty.
These are the steps you need to follow:
half its maximum HP. It is time to use a Pokéball! Instead of abandoning them, why don’t you trade them?
Step 1 - Battle (Optional) There are lots of trainers traveling from one city to
She throws the Pokéball and rolls: another looking for a new Pokémon.
Pokémon won’t leave their habitat to go on If the Pokémon you captured dislikes you,
adventures with unknown humans. If you really try to compensate for what you’ve caused
want its powers at your service you may have to to it. Build a relationship. If you find someone willing to trade you one Pokémon

take them by force. in exchange of another, head to the nearest Pokémon
Pokéball’s Roll Result
center, put your pokéballs on the machine and wait for
d

Seal rating
the process to complete.
Step 2 - Pokéball Clefairy will try to resist the Pokéball and rolls:
Throw this Item at your target. Depending Other ways to obtain Pokémon The chip on your Pokémon will still name you as their
on the quality of your Pokéball you must roll original trainer but they will be now under the property
a number of dice. This quality ranges from 2
dice to 6 dice.
Buying Pokémon of another trainer.

Clefairy’s Clefairy’s Final Roll Result
Will Penalizations Dice Pool Pokémon Breeding is a profession within this world, Be careful as Pokémon you trade will take more time to
and people dedicate their lives to raise and nurture adjust to their new trainer. Whenever you trade a
Step 3 - Resist Pokéball
Leslie scored 2 successes while the Pokémon scored Pokémon that aid humans in their activities. Many of Pokémon it will lose 1 point of Happiness and Loyalty,
The affected target may try to break free from only 1 success. That means... these professionally bred Pokémon can be bought, even if it is your original Pokémon you’re getting back.
inside the Pokéball. The Pokémon rolls Will Leslie caught a wild Clefairy!
ensuring certain traits such as a non-aggressive nature, a
and applies any penalties from pain, status
good disposition for work, and even special moves.
ailments or unconciousness.
Releasing Pokémon
Buying Pokémon is a luxury, though. Their cost range
Step 4 - Resolution Important Notes! from tens of thousands to even millions of pokédollars. There are times when there is no other option, your
Especially if the bred Pokémon is rare to find in the wild Pokémon is not happy living with humans or you find that
If the Trainer scored more successes, the Make sure you carry enough Pokéballs. or hard to tame. You can also find more common Pokémon your time together has come to an end.
Pokémon is caught. for sale for a few hundred pokédollars in less reputable
If the target is not weakened, places, but it is up to you to trust this kind of establish- You can simply let your Pokémon out of its Pokéball on its
If the Trainer scored less successes, the it may break free. ments. new home and leave it there, within a few weeks of not
Pokémon breaks free and destroys the Pokéball being recalled and not being close to its Pokéball the chip
A battle may tire the creature.
in the process. Adopting Pokémon on your Pokémon will deactivate and another trainer will
be able to catch it. Another way is going to a computer
If the Trainer scored the same successes as the Pain Penalizations will weaken the Pokémon.
All around the world there have been cases of abandoned and manually deactivate the chip and ID of your
Pokémon, it breaks free, but the Pokéball is not Reduce 1 dice from its roll to resist
the Pokéball for each -1 it has due to Pain. Pokémon. Most of the time they were abandoned for Pokémon, then allow the machine to transport and
destroyed. being rebels, weak or afraid of battles. Whatever the release it on a secure location.
Every Status Ailment affecting the Pokémon, case these Pokémon need to be to taken care of.
will reduce 1 dice to resist the Pokéball. They are located in shelters outside the city until It is always sad to see a companion go, and abandoning
another trainer wants to adopt them. Abandoned a Pokémon for shallow reasons is frowned upon in the
Players shouldn’t expect any Pokémon have their own story to tell and many are wary
An unconscious Pokémon has a -5 penalization Pokémon League community.
Loyalty or Happiness from a of humans because they were hurt by men before.
to the roll to resist the Pokéball.
Pokémon they just battled into
Pokémon are sensitive creatures and abandonment takes
unconsciousness. If you give them respect and good care they may become a toll on their emotions and ability to trust humans.
your most loyal companions. Be a responsible Trainer and don’t capture Pokémon you
Adopting is free for all registered trainers. If you see a don’t intend to take care properly.
shelter, take a look inside, perhaps you’ll find the Pokémon Make sure you only release a Pokémon that wants to
Catching a Pokémon is no small you were looking for. be released.
feat. Get prepared with enough
Pokéballs and a strategy to get
your new Pokémon.

Free eggs to
good homes

66 67
Training a Disobedient Pokémon Teaching a New Move
You will subtract dice from your Training Roll equal to Although players can’t make Training Rolls after every
Training Sessions Social Attribute + Skill related the total Disobedience Score of your rebelious Pokémon. single Training Session, they still get rewarded for training
to the way you are training their Pokémon everyday. When doing so, you can train
Pokémon training is probably the most fundamental Perhaps the Disobedient Pokémon simply wants to do them in a specific Move.
aspect of becoming stronger. No Specialties things its own way or maybe it is not paying attention
deliberately. At the end of the Training Session, reduce the cost of the
A training session usually takes 2 hours of your day within This means you may teach a Pokémon on the same Move you want by 1, but only if their training was also
the game. During this time you work with your Pokémon, subject but using your different skills to do it. The situation may go something like this: related to that Move and only if it was role-played. The
you try to understand their ways, their motives, their cost can be lowered until the Pokemon learns the Move
strengths and weaknesses. Before attempting to for free!
Tom has been working on his newly caught Oddish and
teach them a new move, you have to bond with them,
wants to increase its Vitality so he’s staring a routine Christine has three Pokémon on her team, a Pidgey,
especially if they are newly caught. This way you can
to go out for a walk every morning, cheering Oddish a Snubull and a recently Evolved Persian. Training Sessions are a crucial
raise their Loyalty and Happiness.
all the way to keep it motivated. aspect of the game. Players get
They are gathered for a group training session. to interact with their friends and
Once everything is said and done, present your Pokémon
When the times comes, he may roll: Training their Dexterity and reflexes by playing add character development for
with simple and entertaining physical and mental
Dodgeball. But during today’s game only Pidgey and their Trainer and Pokémon.
activities like games, puzzles, item gathering, weight
Cool + Contest Snubull were following Christine’s commands.
lifting, etc. You can get as creative as you want, just
Persian was more focused on licking its fur. When
remember that some Pokémon may require special Some people are even capable of teaching moves that
Weeks later he believes Oddish still needs some more Christine threw the ball at him, Persian quickly
attention. are not usually known by some species. They are called
Vitality, Tom knows a few things about gardening and crushed it with its fangs and went away to sleep
under a tree. Move Tutors.
Pokémon engaged in strenuous goes to a store to buy some fertilizer to treat Oddish
physical activity after a training with it. This time he may roll:
In the end, the Training Roll of Christine would be: These amazing trainers are retired fighters, mystic
session will have a -1 penalization men or great elders from far away lands. Their secrets
to all their rolls (including Vitality, Intelligence + Knowledge
Cool + Fight are kept away from strangers, but sometimes they
Insight and Defense) if they do not take Pokémon as pupils to teach them their ancient
take a proper rest. There are many ways to Train a Pokémon and it just
She rolls 5 dice. Both Pidgey and Snubull will get techniques.
needs a little bit of imagination!
the all the experience that comes from that roll. Should you meet one of them, show respect and maybe
they’ll teach you in exchange for a favor.
You will make a roll for each one of the Pokémon you Persian is a Pokémon with 3 points of Disobedience.
Your Pokémon will be tired
are training. Each success on the training roll, grants This means Christine’s dice pool to train him will be
after a training session and may
need to rest for at least an hour.
one point of experience for the Pokémon. reduced by 3 dice, leaving this Pokémon with less Day-Care Centers
experience earned at the end of the session.
It’s up to you to determine how There are establishments that give care and training to
often Players can make Training Persian won’t benefit from training as much as its Pokémon when their owners are too busy or simply do not
Rolls, usually 1 or 2 game sessions companions if it keeps that attitude. have the skills necessary to raise a Pokémon. Think about
apart. them as obedience schools for pets in the real world.
Training Rolls You may even have game sessions
exclusively for Training. They’ll raise and discipline your Pokémon, charging you
Training a Pokémon requires patience and lots of work. Other Pokémon with 4 or 5 Points on disobedience may be for every day it stays in their facilities. In the Day-Care,
You will need to get better in your own skills if you want untrainable if they are being violent. They simply won’t your Pokémon will be fed, bathed, socialized and
to be a better Pokémon Trainer. Players may roll more often if their training listen to the Trainer’s commands. educated. When you get it back, it will have earned
is more demanding or creative. experience points at the storyteller’s discretion.
Once you are ready, make a Training Roll at the end of a It may take longer to make the Training Disobedience points will only be removed by role-
Training Session, using: Roll if the Pokémon are not practicing playing and at storyteller’s discretion. Rising your Remember that a well-behaved Pokémon is not always
properly or not practicing at all. Pokémon’s Happiness and Loyalty will be of great help equal to a happy or loyal Pokémon.
to do this.

68 69
If we compare the difference of Limits in Strength
Rising Attributes & Gaining Level of a human and a Tyroge, we would have:
Monica has a Scyther that she has been raising for a
long time. Its attributes are:
Once a Pokémon reaches level 100
Once you accumulate enough Experience by training, Human’s Strength
you may keep buying more points STRENGTH
battling or facing hardships, you can increase the
and moves, but the Pokémon won’t DEXTERITY
potential of your Trainer or your Pokémon. Tyroge’s Strength
increase its level any further.
To do this you’ll have to spend the Experience Points you VITALITY
earned. This means that even if Tyroge reached its full
Limit in Strength, it would not be stronger than a She wants to Evolve it into a Scizor, whose Limits
TRAIT EXPERIENCE COST After weeks of training, Bulbasaur has 26 experience very well-exercised human with 4 or more points for the species are:
Points. For 20 Points of Experience, Bulbasaur in that attribute.
Attributes 10x Current Score increases its Strength score from 2 to 3; and for 6 STRENGTH
Points of Experience it obtains the first point on its But if that same Tyroge evolves into a Hitmonlee, DEXTERITY
Social Attributes Awarded when buying a Fight Skill. the Strength limit compared to a human would VITALITY
point in a linked Attribute 10 x 2 = 20 Experience Cost New Skill = 6 Experience Cost be:
Human’s Strength Her Scyther would gain Limits in Strength and Vitality
New Skil 6 Bulbasaur’s Strength Bulbasaur’s Fight Skill but would lose in Dexterity; however, her Scyther
Hitmonlee’s Strength already has Dexterity 5, which is one point above the
Skills 8x Current Score Since it just got the third point in an Attribute and Limit of a regular Scizor.
the first in a Skill, Bulbasaur has gained 4 levels. Tyroge’s Evolution obtains a potential that not
New Specialty 6 even the strongest human could ever match. She proceeds to evolve it trough a trade and when
Bulbasaur was at Level 1, now it grew to Level 5! it comes out as a Scizor its Attributes remained the
Specialty 6x Current Score same, now with the Limits proper of its Scizor state.
A Pokémon may also use moves that temporarily increase
its Attributes even if they already reached their Limit.
Willpower 3x Current Score Monica’s Scizor has 1 more point on Dexterity than
The Limits of a Pokémon what a regular Scizor would have thanks to her
New Move Stated on Pokédex entry Humans cannot have the Special training during it’s un-evolved stage.
Pokémon bodies are quite different to human bodies, Attribute. If a human is seen using
therefore, they have different capabilities too. Some supernatural abilities in the story,
Happiness Awarded by Role Play
can be stronger, faster, or sturdier. To reach the full a Pokémon is most probably That is what we call Overtraining and it is a costly but
capacity of development on the body is what we call: behind the ruse. rewarding practice amongst Trainers.
Loyalty Awarded by Role Play
Limits. Should you choose to go for it, your Pokémon will have
to remain at an un-evolved stage for a longer time and
Every time your Pokémon buys a Point in Attributes or A human has a Limit of 5 points in all attributes, that you may have to focus on increasing a specific Attribute
Skills, it will grow levels equal to the Point number means that when you reach 5 points, you have developed that will require more and more experience everytime.
you just bought; if you buy the second point, it will grow the attribute maximum for a human.
Overtraining But when your Pokémon finally evolves you will have a
two levels if you buy the fifth, it will grow five levels and champion in the making.
so on. Moves you buy (Except those with a cost of zero There are cases in which a Pokémon exceeds the physical
The Pokémon’s Limits are different for each species and
experience) will only increase 1 level to your Pokémon. Limits of their own body. Many species have higher
tend to increase with evolution.
Humans do not have levels. Limits at certain attributes in their non-evolved stages
that decrease with evolution. Once your Pokémon evolves and
Even if a Pokémon’s Limit may not seem very high, the Limit has been surpased you
Levels will help you understand the remember that all Pokémon posses an attribute that no cannot increase the Attribute
When trainers raise an Attribute to the Limit for their
estimated power of a Pokémon and human has: Special. This, alongside the moves they can any further.
Pokémon during an un-evolved state and then proceed
the Experience earned for battling learn is what allows them to do incredible feats that
with evolution, the increased stat is kept as it was during
it. Also, high Level Pokémon may humans will never be able to.
its un-evolved state.
not obey beginner trainers.

70 71
Items for Traveling some of these items or a good team to defend you
from harm, it is not wise to keep fighting until all your
As Mentioned before, distances can be quite long in the Pokémon faint and you get in the direct way of danger.
Trainer’s Basics Trainer Gear world of Pokémon, not only you’ll need to travel on the

Traveling alone through the wild can be pretty tough. Camping can be fun when you have the tools you need to
road, you’ll need to go trough forests, mountains, snow
peaks, deserts, seas and even fly through the sky. You can
Healing Items
Your Pokémon companions will keep you safe, but they be comfortable. These are some examples of what you travel the world with just your feet and some sturdy
can bring with you on your journey. Each heavy or big There’s a grand compendium of items in this world. The
won’t make it more comfortable. Most of the time you shoes, but having something else to transport you
item you buy comes within its own Pokéball to ease the most basic can be found in a Pokémart, others may be
will be sleeping on top of rocks and going hundreds of wouldn’t be a bad idea.
weight and store it back quickly. found in the wild if you know how and where to look.
kilometers on foot.
You’ll need to carry them at all times if your want a safer
Serious trainers need to carry items to help them reach ITEM PRICE ITEM PRICE journey.
their goals while diminishing the inconveniences that Big Camping Tent $2,500.00 Mountain Bike $1,500.00
may arise on the journey. A spacious tent for your group to stay a cozy night.
Sprayed with Wild Pokémon repellent substances.
You will travel twice as fast with this awesome all-
terrain. Now at an insane price!
Potions

Every Trainer should have these Small Camping Tent $800.00 Inflatable Boat $1,000.00 They usually come in Spray presentation, they are a
mix of pain killer with some other ingredients that heal
Items at all times: A comfortable space for 1 person, or 2 if you don’t A small boat for a single person. Your Pokémon may
injuries almost instantly. Each point of Damage you heal
mind squeezing. pull you through the water or you can use the rows.
using a potion will take one unit out of the bottle. To
Money Sleeping Bag $500.00 Fishing Rod $300.00 heal a point of Lethal Damage will take two units.
You’ll need money to buy goods. A Trainer that’s
Not too comfortable. You’ll be able to sleep warm A fishing rod to catch Pokémon living underwater.
just starting, normally has $1500 to spend. You can If a Pokémon has fainted, you can use potions on it to
and dry but after a few nights your back may hurt. Somedays they just won’t bite, though.
earn more PokéDollars by winning battles against stabilize its wounds but it won’t recover consciousness.
other trainers, or you may lose them if you are Camping Stove & Cookware $2,000.00 Saddle $500.00
defeated! Potions that come in capsule form are single use and
Forget about hunting and eating roots like a savage. Strap this on and you’ll never worry about falling
You may also get a small job to get more money. With this luxury set you’ll always have a warm meal. from your Pokémon again. they are so concentrated that will take at least 24 hours
Try to find one that employs humans and Pokémon to get the formula out of the system for any other potion
so your companions help you out too. This way, you Canned Meal $15.00 Sled $400.00 to take effect on the body again.
get some extra income and lend a hand to people
in need.
It’s nothing fancy but there’s no need to travel on an Your Pokémon can pull you around through snow, ITEM PRICE
empty stomach. One can is enough for one day. sand or any smooth surface. It’s super fun!
Potion $400.00
Food Regional Map $50.00 If you don’t wanna venture trough the wilderness you
A pocket sized spray potion to relieve
Food for you and your Pokémon. There are Trainers A map with the marked routes, cities and Pokémon can stay on the marked routes, or even take a bus to the
the pain and heal bruises. 2 Units
that let their Pokémon roam free to find themselves Centers of the region you are in. next city; just remember that wild Pokémon and new
something to eat, but it is safer to feed them experiences for you and your companions are out there.
yourself. Some Pokémon might look like a very tasty
Compass $100.00 If you are lucky you might even catch a rare Pokémon or
find some treasure deep in the caves.
Super Potion $700.00
treat in the eyes of a hungry, wild Pokémon. A useful compass to point you in the right direction.
Warning: Keep away from magnets. A regular can of concentrated formula
Pokémon Items Pokédex Protection Items
spray. This potion can close open wounds 4 Units
Your Pokémon will protect you from danger but you
$5,000.00 and even heal a cracked bone.
are responsible for their safety. You should at least A digital encyclopedia with basic information about
regional Pokémon. You may add your own research. While you might want to find and catch new Pokémon, Hyper Potion
have some healing items to nurse them back to $1,200.00
sometimes your team will be too weary to defend you
health and Pokéballs to carry them safely. Pokédex Upgrade $2,500.00 Best value pack. It can be rationed for
properly, or maybe some dangerous monsters are in the
Upgrade your Pokédex with the information of the area, whatever the case it’s always better to be on the smaller injuries on the team, or used all 14 Units
Camping gear safe side. at once on a serious wound.
Pokémon on a new region.
Shelter is hard to find in the wild. Nasty creatures
tend to inhabit caves and refuges, so you better ITEM PRICE Max Potion $1,700.00
bring a tent, a sleeping bag or at least some tools for Cities and towns in the world of Pokédolls $1,000.00
everyday use unless you want to sleep in the floor A single-use capsule of formula.
Pokémon are just like ours. There Life-size decoy used to escape wild Pokémon. Some recover
of a cave full of Zubat filth. The Pokémon won’t be able to restore
are stores for goods and services. people like to collect them. full hp
health further until the next day.
Your players can buy items for the
Transport right price.
Pokémon Repel $350.00
Distances between one town to another might be Most Pokémon won’t come near to you for a whole
Full Restore $2,000.00
quite long. Trainers try to travel as fast as possible day. The smell is now machine-washable. A single-use capsule of deluxe formula. Recover
and while the most rich people will travel on an
Just remember to emphasize the use of Pepper Spray Can The Pokémon won’t be able to restore full HP &
automobile or a motorcycle, most people prefer $50.00
their Pokémon moves and abilities to health further until the next day. heal status
to ride a bicycle to travel a little faster without Scares away small Pokémon, but it may enrage the
solve the challenges they face.
investing in fuel. Other trainers may be seen riding bigger ones. Good for 5 uses.
That is, instead of buying a rope why not Max potion & Full Restore bypass the Healing
their Pokémon wherever they go. But if you don’t
have Bulbasaur use its vines instead? Be sure to know when to run away from a battle in in-battle limitations (p. 56).
have the means to get any of that, then you better
get some comfy shoes and start walking. the wild, most Pokémon won’t chase you outside their For that reason they are usually banned from
territory, but if you are feeling bold you’d better have official matches.

72 73
Heals There are many kinds of Berries but this list will focus on Pokémon will gladly eat any Berry, since most of them
Revive
those with medicine-like properties: are pretty tasty. They may be eaten, even in the middle
Pokémon have developed many ways to catch prey There are situations of life and death in which there is no
of a battle (holding more than one is banned from official
or defend themselves from predators, some of these ITEM RARITY battles).
time for stabilizing wounds, and you need to get yourself
include disabling normal functions of the body, poisoning, and others out of danger as quickly as posible. For those
paralyzing, etc. To heal these conditions and its side
Aspear Berry RARE
situations, Revives are sold.
Pokémon will eat their held berry the moment they
effects, medicines, ointments, and other remedies This sour berry shakes the body and HEALS feel they need it, usually as soon as they reach half
have been developed and are accessible to the public. rises its temperature, thawing any ice FROZEN Revives are shards of a stone with radiant energy;
of their HP in damage, or when they start to feel the
surrounding it. SOLID when you use them they transfer that energy into you
effects of status ailments. They might eat it sooner
ITEM PRICE than expected or on command of their trainer.
restoring your awareness after you fainted.
Antidote $100.00 Cheri Berry UNCOMMON
ITEM PRICE
A shot that quickly reduces the fever and Heals Its spicy flavor reinvigorates the muscles
relieves the pain. and stops the cramping.
HEALS Herbal Medicine Revive $1,500.00
poison & PARALYSIS
A small energy shard that brings a fainted RECOVER
poison+ While Berries are delicious, they are not always on 1 hp &
Human or Pokémon back into conciousness
season or are simply not found in certain parts of the restore
Awakening $250.00 Chesto Berry COMMON and stabilizes their wounds.
world. In ancient times people resorted to special herbs awareness
Sprays a water-based solution to awake It is difficult to eat, so tough and dry and roots to make high quality medicine; however since
heals that it will heal the drowsiness. HEALS Max Revive NOT FOR SALE
a drowsy Pokémon. all of these medicines taste like Croagunk’s sludge they
sleep SLEEP have lost popularity against healing sprays and cherry A bigger shard that is not available to the recover
flavored cough syrups. public. full hp &
Oran Berry restore
Burn Heal $250.00 UNCOMMON
heals
ITEM PRICE awareness
A powder that douses the fire and aids in A delicious citric berry that numbs pain
the healing of the burnt area. burn 1 away. HEALS Energy Root $800.00
Burn 2 1 DAMAGE A nasty tasting root with mystical
equals to: Once used, a Revive will lose
burn 3 properties that can be eaten whole or
14 units it’s energy.
Ice Heal Pecha Berry UNCOMMON turned into up to 4 batches of powder if
$250.00 of potion Try to keep at least one with
you know how to do it.
Recovers the normal temperature of the heals This berry’s sweet pulp will absorb you for emergencies.
Pokémon and heals frost biting. simple poison out of the bloodstream. HEALS Energy Powder $450.00
frozen
POISON This powder leaves a horrid aftertaste, equals to:
solid
but at least it stops the pain. 4 units
Persim Berry Only the most exclusive
Paralyze Heal $200.00 COMMON of potion Pokémalls tend to have
This ointment relaxes the muscles and A strong flavored berry to snap out of Revives in stock.
heals confusion. HEALS Heal Powder $500.00
stops the cramping. Players and NPCs can’t
paralysis CONFUSION A mix of the most foul looking herbs you create their own.
heals any
can find can make this cure-all powder. status
Full Heal $600.00 Rawst berry UNCOMMON ailment
A superior spray formula that can heal heals aLL Its liquid pulp is ideal to stop fire from HEALS
any status problem in a second. spreading and numbs the pain on the BURN 1 Revival Herb $2,800.00 Energetic Drinks
status
ailments area, it is quite bitter, though. BURN 2 It may be its magical properties or just its recover
awful flavor, but this herb will get you full hp & After all the exercise, training and battling, people and
Sitrus Berry RARE back into consciousness numbing all the restore Pokémon need to keep themselves well hydrated, it is
pain away. Extremely rare to find. awareness always a good idea to give your companions a delicious
A bigger and sweeter berry from the HEALS
Berries 3 DAMAGE refreshment after a hard battle or a long training
Oran family but scarcer in the wild.
OR 1 LETHAL Pokémon really dislike these session.
Medicines are not available in the wild. That’s why wild
DAMAGE herbs and powders. Treating
Pokémon use berries with healing properties to cure Energy drinks are sold in Pokémon centers or special
Lum Berry RARE their injuries with this type
themselves, although less effective they are better dispensing machines and have been designed by the
of medicine will reduce their
than nothing, berries have to be eaten all at once to get This berry is said to cure everything, it healS all Counselors of Pokémon Performance on the League.
Happiness points if used often.
their effects. is however very rare to find. status
ailments
Gathering roots and learning to mix herbs into powder
Healing Berries are not plentiful. medicine can be a lifesaver in dangerous situations when Energy drinks cannot to be
If your players find a berry bush you are far from a Pokémon center. The difficult part used during battle or as held
it is possible that there won’t be Berries are a common ingredient isn’t finding the herbs, but convincing your Pokémon to items. They also do not cure
more than 2 berries available. in Pokémon food. Try to search eat them. Lethal Damage.
for them whenever you can and Well, you know what they say: Nature will give you all
discover their many properties! you need if you can handle the awful flavor.

74 75
Energy Drinks are single-use and their effects are not
Pokéballs Items for Pokémon Care Vitamins
immediate but are very potent.
Long ago, there weren’t any Pokéballs around and Your Pokémon companions need to be looked after, Some Pokémon are not as proficient in certain areas
This means that Energy Drinks do not have any effect and others have trouble developing certain traits. While
people just hid away from the creatures roaming nearby. you guys will be a team, so you depend on each other for
In-Battle and they won’t cure Lethal Damage. But they some trainers will train hard, others will train smart!
care and safety. Your Pokémon require their basic needs
are a good option if you have some time to relax and Just add these supplements into their diet and your
When humans started getting along with Pokémon and to be covered in order to grow healthy and be com-
enjoy a cool refreshment. Pokémon will develop faster to its max potential.
taking them as companions, they could only depend on fortable with you. They cannot be kept within their
the loyalty of the creature to aid them. Pokéballs for various days only coming out to battle.
ITEM PRICE You’ll need to prepare yourself with a few Items if you With them, you’ll only need half the experience
required to grow to the next point in the Attribute.
Berry Juice $100.00 As time passed, someone discovered that some fruits want to take proper care of your partners.
This mixed drink of various berries is called Apricorns had special properties that could be used
restores along with a magical crystal to hold a creature inside. Sylveon has been training hard but you need to be
also quite refreshing. Some Pokémon Food
up to: ready for your Gym battle in a few days.
produce it naturally. 2 hp Nowdays people know it’s not magic, it’s Science!
Some of your Pokémon might be able to get their own In order to raise its Special Attribute you would
Fresh Water $200.00 Technology has upgraded the storage devices, improving food every day, but if you want to befriend them and need 40 points of experience, but at the time
their power many times through the years, but their gain their trust, a good meal may be a good way to start. Sylveon only has 21.
Full of electrolytes and just the right restores
purpose has always been the same: To catch and keep Each package of food is enough to feed a single small or
amount of sodium, restores the vitality up to:
Pokémon inside and carry items for easier storage. medium sized Pokémon for a whole day, you can also You buy some Calcium and feed Sylveon with it.
of those who are tired. 4 hp
use the food as bait for catching Pokémon: In a few hours its effects will be noticeable and
Sodapop $250.00 We don’t wanna get too technical about how Pokéballs
ITEM PRICE now you will only need Half of the experience
work, but any aspiring trainer needs to know that they’ll points to finally get the next point in Special.
This Sugary drink gives you a quick shot of restores be one of their most useful tools and they should always Pokémon Dry Food Pack $10.00
energy after being quite tired. up to: carry some. A bag with dry kibble. Now you’re ready for that Gym Leader!
5 hp

Lemonade $300.00 Gourmet Food Can $50.00


The most common kinds of Pokéballs you can find at your ITEM PRICE
The Citric boost and added vitamins restores local Pokémart are: Made with Premium ingredients. All Pokémon will
make this a favorite after exercise. up to: love you if you feed them this on a regular basis. Protein $9,800.00
6 hp High Performance Food Sack A tasty milkshake that aids in the growth
ITEM PRICE $300.00 STRENGTH
of bigger and stronger muscles.
MooMoo Milk $350.00
Pokéball $200.00 A high-potein kibble made for athletes. Add 1 dice
to the next Training Roll of the Pokémon.
A basic ball for catching Pokémon and
Found in organic farms, this milk is full of restores Iron
carrying heavy items. Seal Potency: $9,800.00
calcium and is right out of the Miltank. up to: 2 Dice
7 hp An iron capsule that reduces feebleness VITALITY
and gives you a healthy glow.
Greatball $600.00
A sturdier barrier protects the seal
Fresh Water can be found in the Seal Potency: Calcium $9,800.00
allowing an easier catch.
wild. You can place a source or 4 Dice
a fountain before a grand-scale Add this effervescent pills on their drink
SPECIAL
battle. to help grow stronger bones.
Ultraball $1,200.00
The best seal in the market to ensure
the catch of stronger Pokémon. Seal Potency: Zinc $9,800.00
6 Dice
A quick note on Selling Items Zinc capsules help with focus and brain
INSIGHT
development.
Masterball NOT FOR SALE
If money is short, you can always try to sell
It is said to be in development by some
some of your items to the Pokémart.
companies in the world, it is rumored Seal Potency: Carbos $9,800.00
to have a seal so strong it would never unknown
Keep in mind that the best price they can give A healthy syrup that fills you with
break. DEXTERITY
you is half of the Item’s market cost, they’ve energy!
gotta make a profit!
You can still find artisans who create the old-fashioned
Apricorn Pokéballs, but they are getting more and more
But if you find rare items that they don’t PP Up $9,800.00
usually carry on their stock, they can be a lot difficult to find in big cities with the whole Pokéball
more generous than that! industry growing everyday. The good news is that many It is rumored they are just sugar pills.
awesome designs are available for you to customize the WILL
Who really knows?
You may also find direct buyers in town who look of your Pokéballs to what you like the most.
may want what you are offering.

76 77
HP Up $9,800.00 Grooming Evolutionary Items Once you use an evolutionary
A compendium of vitamins and minerals INCREASE stone on a Pokémon, it will
Most Pokémon like to be clean and groomed. When they Pokémon evolution works in mysterious ways. Some become a regular rock.
to help your Pokémon grow as big and BASE HP BY 1
One use live in the wild they find ways to do it themselves, but Pokémon evolve without any kind of intervention, just Choose carefully on which
healthy as it can be.
only since they are not in the wild anymore there is nothing by growing stronger ang gaining level, others evolve by Pokémon you will use it.
wrong with a little bit of vanity here and there. being nurtured and gaining Happiness or Loyalty, and
Rare Candy NOT FOR SALE
A groomed Pokémon is a happy Pokémon. finally there are species that Evolve only trough an
This strange candy is made of unknown external influence such as elemental energy in stones
ingredients but its effects do not stack.
any ITEM PRICE and other items or machines.
ATTRIBUTE
Grooming Kit $100.00 Trading Machines
No more matted hair, unruly leaves, dry scales or
rough rocks with this kit in your hands. Stones Trainers like to exchange Pokémon with each other but it
Vitamins will help your Pokémon reach their max is not as simple as giving each other a Pokéball, as there
potential. The best part is that they will notice the Pokémon Costume $250.00 In this world there many strange stones with peculiar would be no proof of a consensual exchange.
changes and will be happy to have you as their trainer. Fashionable clothes. Your companions will look properties that cause sensible Pokémon to have a To solve this problem, Trainers get their Pokémon within
amazing in these costumes and they will love it. reaction. a Trading Machine to take a Pokémon from one Pokéball
All of these items are a single use, though. Their to another using a low-radiation energy transfer, this
Piece of Accessory $10.00 These items vary in shape and size, the most common radiation has been known to trigger evolution in some
effects do not stack and they cannot make your
Pokémon develop more than it’s natural capabilities. Ribbons, hats, collars and everything you need to ones are those with elemental properties: fire, water, species of Pokémon.
make them look super special. thunder and grass; but there are others with luminescent
When people see your radiant and vigorous Pokémon properties and even rocks that came from the moon.
Even if it is not useful in battle, grooming and clothing
walking around, they will immediately ask you for your
will make your Pokémon stand out in the crowd.
Very few marts have one in stock and they are usually Evolution with Held Items
secret. very expensive. You can also find them as prizes in
Looking good will also give your trusted Pokémon more
competitions or get lucky and find one in a cave. Some Pokémon might react to special Held Items, such
confidence. Remember that grooming time is also a great
as industrial metals, electric chargers, and even pastries
bonding time.
If you get your hands on one, your Pokémon will get a that trigger evolution when combined with the Trading
nice boost in power. Machine’s radiation waves. In the wild, Pokémon can
go all their lives without ever being in contact with any
ITEM PRICE of these artificial items, so it is more difficult to know
Fire Stone $5,000.00 what object will trigger evolution on which Pokémon.
You’ll need to be patient and do your share of research
This Stone has a flame inside, it’s hot to the touch.
to find out what kind of item you will need to evolve your
companion.
Thunder Stone $5,000.00
It glows in the dark and can be used to power small
electronics. Held Items
Water Stone $5,000.00 Pokémon have a Held Item slot to carry an Item with
Looks like blue glass and can be found at the bottom them at all times. These Items may be used in battle to
of the sea. give them an advantage and special effects.
Leaf Stone NOT FOR SALE A Pokémon may only have one active Held
It is said that the leaf encrusted to it comes from the Item for the scene. It may be abe to carry
tree of life itself. more, but only one will be active.
The active held item may remain with the
Moon Stone NOT FOR SALE
user, be spent, exchanged or stolen depending
It is a black stone that turns white and luminescent on the moves of the user and the foe.
when the moon shines over it.
Sun Stone NOT FOR SALE If a Held Item increases or decreases an Attribute, it
cannot be stacked with a move that modifies the
A red stone that shines brightly when facing the sun
same attribute. You will instead take into account the
at morning.
effect with the highest modifier.
Shiny Stone NOT FOR SALE
Its crystal-like surface allows you to see a ball of Held items are not for sale. You’ll have to find them on
light inside. your adventures through the world.

Dusk Stone NOT FOR SALE


This stone seems to suck the light around into a Held Items are exclusive
small dark hole. for Pokémon. Humans using
them won’t benefit from
Dawn Stone NOT FOR SALE their special properties.
This cerulean stone shines with blinding light for a
minute during sunrise.
78 79
ITEM RARITY ITEM RARITY ITEM RARITY ITEM RARITY
Black Belt UNCOMMON Mystic Water RARE Twisted Spoon COMMON Life Orb RARE
Damage Damage Damage
After years of training in martial arts A small vessel with water that emits a A spoon that bends with the power of A magic orb that grants great power at Damage
you can proudly wear this. mysterious glow. the mind. the cost of the life energy of the weilder.
Adds damage to a certain type of moves. Fight Adds damage to a certain type of moves. Water Adds damage to a certain type of moves. Psychic (Adds damage & recoil to all attacks)

Black Glasses COMMON Never-Melt Ice RARE Light Ball UNCOMMON King’s Rock RARE
Damage Damage
These glasses make you look cool and A magical piece of ice that never melts. A rare ball of light that reacts only to a Strength Special A crown-shaped rock that makes some
mean. Pikachu’s energy. 2 2 Pokémon feel like the king.
Adds damage to a certain type of moves. Dark Adds damage to a certain type of moves. Ice
Charcoal UNCOMMON Poison Barb UNCOMMON Lucky Punch UNCOMMON Lucky egg RARE
Damage Damage receive
A piece of special charcoal that never This poison-infused barb is sure to take A set of boxing gloves specially fit for a A small egg that’s said to contain
Strength 1 extra
turns to ash and keeps a steady flame. the toxines into the foe. Chansey or Blissey’s arms. happiness inside.
Adds damage to a certain type of moves. Adds damage to a certain type of moves.
2 exp. point
Fire Poison per battle
Dragon Fang RARE Sharp Beak COMMON Stick COMMON Quick Claw UNCOMMON
Damage Damage
A Dragon Pokémon that fought fiercely A sharp metal cover for the beak of your A piece of Leek that allows Farfetch’d This claw allows you a firm grip on the Iniciative
lost this fang. It’s sprit lives within. Pokémon. to fight swiftly. You can also cook it; it ground to move faster. 2
Adds damage to a certain type of moves. Dragon Adds damage to a certain type of moves. Flying is delicious.

Hard Stone COMMON Silk Scarf COMMON Thick Club UNCOMMON Razor Claw RARE
Damage Damage
A Stone that is embed on the body to Just a regular everyday normal scarf. A heavy bone piece, only Cubone and This sharp claw can pierce through
Strength
protect it from impact. Nothing special about it. Marowak react to the remains. tough surfaces with ease.
Adds damage to a certain type of moves. Adds damage to a certain type of moves. 2
Rock Normal
Magnet UNCOMMON Silver Powder COMMON Amulet Coin RARE Razor Fang UNCOMMON
Damage Damage
A good luck charm that is said to bring double
This magnet keeps positive and negative Be careful as this powder is itchy and A big pair of fangs that make you look
money to your pocket. If your Pokémon any
charge within itself. gives you allergies. like a vampire.
wears it, it will bring you fortune. money
Adds damage to a certain type of moves. Electric Adds damage to a certain type of moves. Bug prize
Metal Coat RARE Soft Sand UNCOMMON Eviolite RARE Rocky Helmet UNCOMMON
Damage Damage
This chromed coat keeps all surfaces A pouch with special sand that’s smooth A strange lump that boosts the defenses Defense Sp. Def A helmet covered with sharp edges and Damage
shiny. and soft to the touch. of an un-evolved Pokémon. 1 1 rocks. Deal damage to a foe attacking
Adds damage to a certain type of moves. Steel Adds damage to a certain type of moves. Ground you with a Non-ranged Physical Attack.

Miracle Seed UNCOMMON Spell Tag RARE Expert Belt RARE Wide Lens COMMON
Damage Damage Damage
It is said that this seed came from the An old piece of paper that once sealed The belt of a seasoned warrior who A magnifying glass used to see the small Accuracy
same forest as the tree of life. the spirit of an angry spirit. knows many techniques. Adds damage details.
Adds damage to a certain type of moves. Grass Adds damage to a certain type of moves. Ghost to Super Effective Moves.

80 81
There are almost a thousand known species of Pokémon
in the world, some better known than others.
Pokédex Entries Info
In this section of the book you’ll find all the information Name & Number
available about most of them. Use the name to identify the species of your com-
panion. Use the number to find it quickly in the
To create and train your Pokémon you’ll need to check Pokédex.
its Pokédex entry, Ability and Moves in the Pokémon
Size and Weight
Abilities and Pokémon Moves sections of this book.
This will help you get an idea about the volume
of your Pokémon. The Size and Weight named on
Now, this might seem like a lot of information to take its entry is the average – you may find bigger or
in. How will you ever memorize all these names, data, smaller specimens.
Moves and special Abilities?
Basic information
Don’t worry! You don’t have to memorize it at all! A General description of the Pokémon and its
behavior, some are common others are rare.
Simply take this information to customize your Pokémon
and build a unique character.
Type
With this you’ll know the weaknesses and
Think of your Pokémon as an extension resistances of your Pokémon. See page 44.
of your Trainer’s abilities. Pokémon
Starting Attributes
work like powers at your disposition. The starting Attributes show the Pokémon at
If you want Ice powers you should its weakest state.
capture an Ice Pokémon. If you want Wild Pokémon may be stronger.
to be a bard, get a Pokémon with Sing.
Limits
The highest Attribute score for the Pokémon.
Your Pokémon are capable of working wonders with ease. Limits cannot be modified. See page 70
They have many abilities and maybe a dozen moves to
learn. Focus only on what you want. Base HP (BHP)
The starting HP of the Pokémon. Add the Vitality
Think about it this way: Score to get the Total HP. See page 27.
You have 6 slots available for customization.
Disobedience score
Some Pokémon are naturally prone to dislike and
Each and every Pokémon you carry will have a special disobey orders.
role in your party. You can complement your team any For more information about Disobediece check
way you want. pages 28 & 69.

Perhaps you want a bulky Pokémon that can take a hit or Ability
a fast companion to sweep an enemy party, a cute kitten Special Abilities for the Pokémon.
Check Pokémon Abilities chapter, page 371.
who’s only there to charm the girls or a passionate mouse
to cheer everyone’s fighting spirit.
Evolution
The Evolutive line and stage of the Pokémon, along
Your imagination is the limit. with the way it most commonly evolves. p. 127

Moves
Use the tools on this book and The complete list of moves for the Pokémon and
your imagination to create their experience cost.
Moves marked with a “?” can be obtained at Story
unique Pokémon. They are Teller’s discretion.
part of a living world, take For more information about moves see page 298.
your time and describe their
behaviors. Starter Icon
Pokédex entries marked with this Icon:

Keep in mind that a Pokémon’s


uniqueness is not in its Strength or Are suitable Pokémon for a Starter Trainer.
its high Attributes, but in the role These are mere suggestions, THOUGH.
playing you get from your players Your Storyteller will decide if they are fit for the
thanks to it. campaign; some of them may have Disobedience
or be Second Stages with none of its Pre-Evolution
Moves.

83
Kanto Pokédex Kanto Pokédex

#001 Bulbasaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #005 Charmeleon Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Growl 0 Normal Scratch 0 Normal Growl
Strength Strength
7 Grass Leech Seed 9 Grass Vine Whip 0 Fire Ember 10 Normal Smokescreen
Dexterity Dexterity
13 Poison Poison Powder 13 Grass Sleep Powder 17 Dragon Dragon Rage 21 Normal Scary Face
Vitality 15 Normal Take Down 19 Grass Razor Leaf Vitality 28 Fire Fire Fang 32 Fire Flame Burst
Special 21 Normal Sweet Scent 25 Normal Growth Special 39 Normal Slash 43 Fire Flamethrower
27 Normal Double-Edge 31 Grass Worry Seed 50 Fire Fire Spin 54 Fire Inferno
Insight Insight
33 Grass Synthesis 37 Grass Seed Bomb ? Steel Metal Claw ? Dragon Dragon Dance

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 7kg / 15 lbs HP: ? Grass Grassy Terrain ? Psychic Amnesia
1.1m / 3’07” 20kg / 42 lbs ? Fire Fire Pledge
HP:
Abilities:
? Grass Grass Pledge
Seed Pokémon Flame Pokémon Abilities:
It carries a seed on its back since Overgrow It turns aggressive after evolving, it Blaze
birth. As it grows older, the seed is very hot-headed by nature, so it
Evolution: First Stage. Evolution: Second Stage.
also grows larger. It is known to be Evolves after reaching a certain level. constantly starts fights. When it’s Evolves after reaching a certain level.
a well-behaved and loyal Pokémon, excited, the flame at the tip of its
but pretty rare to find in the wild. tail flares with a bluish white color.
#001 #002 #003 #004 #005 #006

Experience
cost Type move name Experience
cost Type move name #002 Ivysaur Type: Grass Poison Experience
cost Type move name Experience
cost Type move name #006 Charizard Type: Fire Flying
0 Normal Tackle 0 Normal Growl 0 Flying Air Slash 0 Normal Smokescreen
Strength Strength
0 Grass Leech Seed 9 Grass Vine Whip 0 Dragon Dragon Claw 0 Ghost Shadow Claw
Dexterity 0 Dexterity
13 Poison Poison Powder 13 Grass Sleep Powder 0 Normal Scratch Normal Growl
15 Normal Take Down 20 Grass Razor Leaf Vitality 0 Fire Ember 17 Dragon Dragon Rage Vitality
23 Normal Sweet Scent 28 Normal Growth Special 21 Normal Scary Face 28 Fire Fire Fang Special
31 Normal Double-Edge 36 Grass Worry Seed 32 Fire Flame Burst 36 Flying Wing Attack
Insight Insight
39 Grass Synthesis 44 Grass Solar Beam 41 Normal Slash 47 Fire Flamethrower

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Grass Grassy Terrain ? Psychic Amnesia 56 Fire Fire Spin 62 Fire Inferno
1 m / 3’03” 25kg / 50 lbs HP: 1.7m / 5’07” 125kg /275 lbs HP:
? Grass Grass Pledge 71 Fire Heat Wave 77 Fire Flare Blitz
Seed Pokémon Abilities: Flame Pokémon Abilities:
There is a bud on this Pokémon’s Overgrow ? Electric Thunder Punch ? Dragon Outrage A Charizard flies around looking
 Blaze
back. To support its weight, Ivysaur’s
Second Stage.
? Fire Blast Burn for strong opponents. It breathes
Evolution: Final Form.
Evolution:
legs and trunk grow thick and Evolves after reaching a certain level. intense flames that can melt any
strong. It becomes kind of a loner material. However, it will never touch
after evolving and may stray away a weaker foe. Not many trainers are
from its group to take sunbaths. #001 #002 #003 able to handle its bad temper. #004 #005 #006

#003 Venusaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #007 Squirtle Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 4 Normal Tail whip
Strength Strength
0 Grass Leech Seed 0 Grass Vine Whip 7 Water Water Gun 10 Water Withdraw
Dexterity 13 Dexterity 16
13 Poison Poison Powder Grass Sleep Powder 13 Water Bubble Dark Bite
Vitality 15 Normal Take Down 20 Grass Razor Leaf Vitality 19 Normal Rapid Spin 22 Normal Protect
Special 23 Normal Sweet Scent 28 Normal Growth Special 25 Water Water Pulse 28 Water Aqua Tail
31 Normal Double-Edge 32 Grass Petal Dance 31 Normal Skull Bash 34 Steel Iron Defense
Insight Insight
39 Grass Worry Seed 45 Grass Synthesis 37 Water Rain Dance 40 Water Hydro Pump

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Grass Petal Blizzard 53 Grass Solar Beam ? Water Aqua Jet ? Water Water Pledge
2 m / 6’07” 200kg / 440 lbs HP: 0.5m / 1’08” 9kg / 20 lbs HP:
Abilities:
? Dragon Outrage ? Ghost Curse
Abilities:
? Ice Icy Wind
Seed Pokémon Tiny turtle Pokémon
Venusaur’s flower is said to take on Overgrow ? Grass Frenzy Plant It is scarce in the wild. The shell is Torrent
vivid colors if it gets plenty of sun not just for protection - it also helps
Evolution: Final Form. Evolution: First Stage.
light. The flower’s aroma soothes to minimize resistance in water Evolves after reaching a certain level.
the emotions of others. enabling Squirtle to swim at high
If you find one in the wild, it must be speeds. It’s usually a calm and easy
the protector of the area. #001 #002 #003 going Pokémon. #007 #008 #009

Experience
cost Type move name Experience
cost Type move name #004 Charmander Type: Fire Experience
cost Type move name Experience
cost Type move name #008 Wartortle Type: Water
0 Normal Scratch 0 Normal Growl 0 Normal Tackle 4 Normal Tail whip
Strength Strength
7 Fire Ember 10 Normal Smokescreen 0 Water Water Gun 10 Water Withdraw
19 Dexterity Dexterity
16 Dragon Dragon Rage Normal Scary Face 13 Water Bubble 16 Dark Bite
25 Fire Fire Fang 28 Fire Flame Burst Vitality 20 Normal Rapid Spin 24 Normal Protect Vitality
34 Normal Slash 37 Fire Flamethrower Special 28 Water Water Pulse 32 Water Aqua Tail Special
43 Fire Fire Spin 46 Fire Inferno 36 Normal Skull Bash 40 Steel Iron Defense
Insight Insight
? Steel Metal Claw ? Dragon Dragon Dance 44 Water Rain Dance 48 Water Hydro Pump

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fire Fire Pledge 0.6m / 2’00” 8kg / 18 lbs HP: ? Ground Mud Sport ? Water Water Pledge 1m / 3’03” 23kg / 50 lbs HP:
Abilities: ? Ice Icy Wind
Lizard Pokémon Turtle Pokémon Abilities:
A rare Pokémon. The flame on its tail Blaze Its large tail is covered with rich,
 Torrent
is an indicator of its feelings and life thick fur that deepens in color with

Evolution: First Stage. Evolution: Second Stage.
force. If it is healthy and happy, the Evolves after reaching a certain level. age. The scratches on its shell are Evolves after reaching a certain level.
flame burns brightly. evidence of this Pokémon’s tough
It needs proper care and discipline attitude in battle. It is a good hunter
or else it may rebel later on. #004 #005 #006 underwater. #007 #008 #009

84 85
Kanto Pokédex Kanto Pokédex

#009 Blastoise Type: Water Experience


cost Type move name Experience
cost Type move name #013 Weedle Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Steel Flash Cannon 0 Normal Tackle 0 Poison Poison Sting 0 Normal String Shot
Strength Strength
0 Normal Tail Whip 0 Water Water Gun 15 Bug Bug Bite ? Electric Electro Web
Dexterity Dexterity
0 Water Withdraw 13 Water Bubble
Vitality 16 Dark Bite 20 Normal Rapid Spin Vitality
Special 24 Normal Protect 28 Water Water Pulse Special
32 Water Aqua Tail 39 Normal Skull Bash
Insight Insight
46 Steel Iron Defense 53 Water Rain Dance

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 5’03” 170kg / 380 lbs HP: 60 Water Hydro Pump ? Electric Zap Cannon
0.3m / 1’00” 3kg / 6 lbs HP:
Abilities:
? Dragon Outrage ? Water Hydro Cannon
Shellfish Pokemon Hairy Pokémon Abilities:
The jets of water it spouts from
 Torrent Often found in forests eating leaves. Shield Dust
the rocket cannons on its shell It has a sharp, venomous stinger on
Evolution: Final Form. Evolution: First Stage.
have been recorded to punch its head for defense. It has an acute Evolves while still Young.
through steel. It is confident on its sense of smell to find food, and its
great defense and water spouts to bright-colored body is intended to
overcome any obstacle. #007 #008 #009 warn off predators. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #010 Caterpie Type: Bug Poison Experience
cost Type move name Experience
cost Type move name #014 Kakuna Type: Bug Poison
0 Normal Tackle 0 Normal String Shot 0 Normal Harden ? Steel Iron Defense
Strength Strength
15 Bug Bug Bite ? Electric Electro Web ? Electric Electro Web
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 3kg / 6 lbs HP: 6 m / 2’00” 10kg / 22 lbs HP:
Worm Pokémon Abilities: Cocoon Pokémon Abilities:
It is very common in the forests. Shield Dust It remains virtually immobile while it Shed Skin
Its voracious appetite compels it clings to a tree. On the inside, it is

Evolution: First Stage. Evolution: Second Stage.
to devour leaves bigger than itself Evolves while still young. preparing for evolution by rising the Evolves after 10 days in this form.
without hesitation. It releases a foul temperature of its shell. Beware of
odor from its antennae if it feels Beedrills thay may roam close to it.
threatened. #010 #011 #012 #013 #014 #015

#011 Metapod Type: Bug Poison Experience


cost Type move name Experience
cost Type move name #015 Beedrill Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Harden ? Steel Iron Defense 0 Normal Fury Attack 13 Normal Focus Energy
Strength Strength
? Electric Electro Web 16 Bug Twineedle 19 Normal Rage
Dexterity Dexterity 25
22 Dark Pursuit Poison Toxic Spikes
Vitality Vitality 28 Bug Pin Missile 31 Psychic Agility
Special Special 34 Dark Assurance 37 Poison Poison Jab
40 Normal Endeavor 45 Bug Fell Stinger
Insight Insight
? Ground Drill Run ? Flying Tailwind

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Normal ? Ghost Ominous Wind
0.7m / 2’04” 10kg / 22 lbs HP: 1 m / 3’03” 30kg / 65 lbs HP:
Normal Normal
Cocoon Pokémon Abilities: Poison Bee Pokémon Abilities:
Normal Normal
Its shell can be as hard as an iron Shed Skin A Beedrill is extremely territorial. Swarm
slab. A Metapod does not move very Normal Normal For safety reasons, no one should
Evolution: Second Stage. Evolution: Final Form.
much because it is preparing its soft Evolves after 7 days in this form. Normal Normal ever approach their nest. If it is
innards for evolution inside the shell. disturbed, they will attack in swarm.
Normal Normal
It is known as one of the fastest It has three stings. The one on its tail
evolving Pokémon in the world. #010 #011 #012 Normal Normal secretes a powerful poison. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #012 Butterfree Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #016 Pidgey Type: Normal Flying
0 Psychic Confusion 12 Poison Poison Powder 0 Normal Tackle 5 Ground Sand-Attack
Strength Strength
12 Grass Stun Spore 12 Grass Sleep Powder 9 Flying Gust 13 Normal Quick Attack
Dexterity Dexterity
16 Flying Gust 18 Normal Supersonic 17 Normal Whirlwind 21 Dragon Twister
22 Normal Whirlwind 24 Psychic Psybeam Vitality 25 Flying Feather Dance 29 Psychic Agility Vitality
28 Bug Silver Wind 39 Flying Tailwind Special 33 Flying Wing Attack 37 Flying Roost Special
34 Bug Rage Powder 36 Normal Safeguard 41 Flying Tailwind 45 Flying Mirror Move
Insight Insight
40 Normal Captivate 42 Bug Bug Buzz 49 Flying Air Slash 53 Flying Hurricane

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Bug Quiver Dance ? Normal
Electric Electro Web ? Dark Feint Attack ? Normal Uproar
1.1m / 3’07” 32kg / 70 lbs HP: 0.3m / 1’00” 2kg / 4 lbs HP:
? Normal
Ghost Nightmare ? Normal
Bug Signal Beam ? Steel Steel Wing
Butterfly Pokémon Abilities: Tiny Bird Pokémon Abilities:
Normal Normal It can be found in forests and plains. Compoundeyes Very common around the world, it Keen Eye & Tangled Feet
Normal Normal It loves the honey in some flowers prefers to live in forests but can be

Evolution: Final Form.
Evolution: First Stage.
Normal Normal even with tiny amounts of pollen. seen around cities and plains too. Evolves after honing its flight skills.
Its wings are covered by dust that It’s a docile Pokémon that tends to
Normal Normal
allows it to fly even when it’s raining. avoid trouble. It flaps its wings to
Normal Normal #010 #011 #012 lure prey out of hiding. #016 #017 #018

86 87
Kanto Pokédex Kanto Pokédex

#017 Pidgeotto Type: Normal Flying Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #020 Raticate Type: Normal
0 Normal Tackle 0 Ground Sand-Attack 0 Normal Swords Dance 0 Normal Tackle
Strength Strength
0 Flying Gust 13 Normal Quick Attack 0 Normal Tail Whip 0 Normal Quick Attack
Dexterity 10 Dexterity
17 Normal Whirlwind 22 Dragon Twister 0 Normal Focus Energy Dark Bite
Vitality 27 Flying Feather Dance 32 Psychic Agility 13 Dark Pursuit 16 Normal Hyper Fang Vitality
Special 37 Flying Wing Attack 42 Flying Roost 19 Dark Sucker Punch 20 Normal Scary Face Special
47 Flying Tailwind 52 Flying Mirror Move 24 Dark Crunch 29 Dark Assurance
Insight Insight
57 Flying Air Slash 62 Flying Hurricane 34 Normal Super Fang 39 Normal Double-Edge

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 30kg / 66 lbs ? Dark Feint Attack ? Normal Uproar 44 Normal Endeavor ? Fire Flame Wheel 0.7m / 2’04” 18kg / 40 lbs
HP: HP:
? Steel Steel Wing ? Normal Last Resort ? Fight Final Gambit
Bird Pokémon Abilities: Mouse Pokémon Abilities:
Each Pidgeotto claims a large area Keen Eye & Tangled Feet Raticate’s sturdy fangs grow quickly. Run Away & Guts
around meadows as its territory. To keep them ground down, it
Evolution: Second Stage.
Evolution: Final Form.
This Pokémon flies around, patrolling Evolves after mastering its flight skills. gnaws on hard materials. It may
its home and will attack any intruders even chew on the walls of houses.
with its sharp claws. It will challenge Its has water-proof fur, webbed
itself to fly a bit higher every day. #016 #017 #018 feet and its a capable swimmer. #019 #020

Experience
cost Type move name Experience
cost Type move name #018 Pidgeot Type: Normal Flying Experience
cost Type move name Experience
cost Type move name #020 Raticate (Alola) Type: Dark Normal
0 Flying Hurricane 0 Normal Tackle 0 Normal Scary Face 0 Normal Swords Dance
Strength Strength
0 Ground Sand-Attack 0 Flying Gust 0 Normal Tackle 0 Normal Tail Whip
17 Dexterity Dexterity
0 Normal Quick Attack Normal Whirlwind 0 Normal Quick Attack 0 Normal Focus Energy
22 Dragon Twister 27 Flying Feather Dance Vitality 10 Dark Bite 13 Dark Pursuit Vitality
32 Psychic Agility 38 Flying Wing Attack Special 16 Normal Hyper Fang 19 Dark Assurance Special
44 Flying Roost 50 Flying Tailwind 24 Dark Crunch 29 Dark Sucker Punch
Insight Insight
56 Flying Mirror Move ? Fire Heat Wave 34 Normal Super Fang 39 Normal Double-Edge

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Reflect ? Ghost Ominous Wind 1.5m / 5’07” 80kg / 174 lbs HP: 44 Normal Endeavor ? Normal Stockpile
0.7m / 2’04” 25kg / 56 lbs HP:
Abilities:
? Normal Swallow ? Normal Me First
Abilities:
Bird Pokémon Mouse Pokémon
This Pokémon’s plumage is made of Keen Eye & Tangled Feet Alolan Raticate command their
 Hustle & Thick Fat
beautiful glossy feathers. Pidgeot Rattata underlings to bring them

Evolution: Final Form.
Evolution: Final Form.
is an excellent hunter with well food every night.
developed wing muscles that make Five star restaurants often struggle
it strong enough to whip up a gusty with these aggressive Pokémon
windstorm with just a few flaps. #016 #017 #018 nesting close to their grounds. #019 #020

#019 Rattata Type: Normal Poison Experience


cost Type move name Experience
cost Type move name #021 Spearrow Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail whip 0 Flying Peck 0 Normal Growl
Strength Strength
4 Normal Quick Attack 7 Normal Focus Energy 5 Normal Leer 9 Normal Fury Attack
Dexterity 13 Dexterity
10 Dark Bite Dark Pursuit 13 Dark Pursuit 17 Flying Aerial Ace
Vitality 16 Normal Hyper Fang 19 Dark Sucker Punch Vitality 21 Flying Mirror Move 25 Psychic Agility
Special 22 Dark Crunch 25 Dark Assurance
Special 29 Dark Assurance 33 Flying Roost
28 Normal Super Fang 31 Normal Double-Edge 37 Flying Drill Peck ? Flying Tailwind
Insight Insight
34 Normal Endeavor ? Fire Flame Wheel ? Normal Scary Face ? Flying Feather Dance

3 3
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
? Normal Screech ? Steel Iron Tail Base
0.3m / 1’00” 3kg / 7 lbs HP: 0.3m / 1’00” 2kg / 4 lbs HP:
Mouse Pokémon Abilities: Abilities:
Tiny Bird Pokémon
It can live anywhere it can find food, Run Away & Guts Lives in flocks on grasslands. Very Keen Eye
but they are often in cities and protective of its territory. It flaps its

Evolution: First Stage. Evolution: First Stage.
fields. They form large families in Evolves after reaching maturity. short wings to dart around at high Evolves by being dominant in the flock.
their burrows. Since they are often speed. It is a little short-tempered
preyed on, Rattatas are always alert - if disturbed, it will shriek, calling its
and quick to flee. #019 #020 flock for aid. #021 #022

#019 Rattata (Alola) Type: Dark Normal Experience


cost Type move name Experience
cost
cost Type move name Experience
cost Type move name Experience
cost Type move name #022 Fearrow Type: Normal Flying
0 Normal Tackle 0 Normal Tail Whip 0 Ground Drill Run 0 Flying Pluck
Strength Strength
4 Normal Quick Attack 7 Normal Focus Energy 0 Flying Peck 0 Normal Growl
Dexterity Dexterity
10 Dark Bite 13 Dark Pursuit 0 Normal Leer 0 Normal Fury Attack
Vitality 16 Normal Hyper Fang 19 Dark Assurance 13 Dark Pursuit 17 Flying Aerial Ace Vitality
Special 22 Dark Crunch 25 Dark Sucker Punch 23 Flying Mirror Move 29 Psychic Agility Special
Insight 28 Normal Super Fang 31 Normal Double-Edge 35 Dark Assurance 41 Flying Roost
Insight
34 Normal Endeavor ? Fight Reversal 47 Flying Drill Peck ? Flying Sky Attack

3 4
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
? Dark Snatch ? Dark Switcheroo Base
0.3m / 1’00” 3kg / 7 lbs HP: ? Normal Scary Face ? Ghost Curse 1.2 m / 3’03” 40kg / 84 lbs HP:
Mouse Pokémon Abilities: Abilities:
Beak Pokémon
Rattata first came to Alola through Gluttony & Hustle Fearrows soar around wastelands Keen Eye
cargo ships, it thrived and almost and fields. It has the stamina to fly

Evolution: First Stage. Evolution: Final Form.
destroyed the region’s ecosystem. Evolves after reaching maturity. all day. It is easily annoyed and ill
Attempts to exterminate this tempered. It attacks using its sharp
Pokémon made it more vicious than beak to peck and pierce the foes.
its regular counterpart. #019 #020 #021 #022

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Kanto Pokédex Kanto Pokédex

#023 Ekans Type: Poison Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #026 Raichu (Alola) Type: Electric Psychic
0 Normal Wrap 0 Normal Leer 0 Psychic Psychic 0 Psychic Speed Swap
Strength Strength
4 Poison Poison Sting 9 Dark Bite 0 Electric Thunder Shock 0 Normal Tail Whip
Dexterity Dexterity
12 Normal Glare 17 Normal Screech 0 Normal Quick Attack 0 Electric Thunderbolt
Vitality 20 Poison Acid 25 Normal Stockpile ? Electric Electric Terrain ? Psychic Reflect Vitality
Special 25 Normal Spit up 25 Normal Swallow ? Electric Volt Tackle Special
28 Poison Acid Spray 33 Ground Mud Bomb
Insight Insight
36 Poison Gastro Acid 38 Poison Belch

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2 m / 6’07” 20kg / 42 lbs 41 Ice Haze 44 Poison Coil
HP: 0.7m / 2’04” 21kg / 46 lbs HP:
Abilities:
49 Poison Gunk Shot ? Water Aqua Tail
Abilities:
Snake Pokémon Mouse Pokémon
Lives on grasslands. Preys on
 Intimidate & Shed Skin ? Normal Scary Face ? Normal Disable Scientists were baffled to discover Surge Surfer
Rattatas and Pokémon Eggs it finds. Evolution: Raichu’s evolution in the Alola Region.
First Stage. Evolution: Final Form.
It’s jaw can detach itself to swallow Evolves after reaching a certain size. There is no explanation as to how
any prey whole. It coils and sleeps it gained Psychic abilities, but diet
after eating. Ekans grow bigger with seems to be factor. It loves sweet
age. #023 #024 food and pancakes. #172 #025 #026

Experience
cost Type move name Experience
cost Type move name #024 Arbok Type: Poison #027 Sandshrew Type: Ground Experience
cost Type move name Experience
cost Type move name
0 Ice Ice Fang 0 Electric Thunder Fang 0 Normal Scratch 0 Normal Defense Curl
Strength Strength
0 Fire Fire Fang 0 Normal Wrap 3 Ground Sand Attack 5 Poison Poison Sting
0 Dexterity Dexterity 9
0 Normal Leer Poison Poison Sting 7 Rock Rollout Normal Rapid Spin
0 Dark Bite 12 Normal Glare Vitality Vitality 11 Normal Swift 14 Bug Fury Cutter
17 Normal Screech 20 Poison Acid Special Special 17 Ground Magnitude 20 Normal Fury Swipes
22 Dark Crunch 27 Normal Stockpile 23 Ground Sand Tomb 26 Normal Slash
Insight Insight
27 Normal Spit up 27 Normal Swallow 30 Ground Dig 34 Steel Gyro Ball

11 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
32 Poison Acid Spray 39 Ground Mud Bomb
3.5m / 11’06” 65kg / 143 lbs 0.6m / 2’00” 12kg / 26 lbs 38 Normal Swords Dance 42 Rock Sandstorm
HP: HP:
44 Poison Gastro Acid 48 Poison Belch 46 Ground Earthquake ? Rock Stealth Rock
Cobra Pokémon Abilities: Mouse Pokémon Abilities:
51 Ice Haze 56 Poison Coil Intimidate & Shed Skin ? Ground Bulldoze ? Steel Metal Claw
This Pokémon has an incredibly
 They usually hide burrowed under Sand Veil & Sand Rush
63 Poison Gunk Shot ? Ghost Spite strong constricting power. Once caves and grasslands. A few have
Evolution: Final Form. Evolution: First Stage.
? Water Aqua Tail ? Steel Iron Tail it wraps its body around its foe, been sighted living in the desert. Evolves after reaching certain level.
escaping is almost impossible. The They are shy by nature - they dig
pattern on its body glows in the and curl in a ball when facing a
dark like a terrifying face. #023 #024 threat. #027 #028

#025 Pikachu Type: Electric Experience


cost Type move name Experience
cost Type move name #027 Sandshrew (Alola) Type: Ice Steel Experience
cost Type move name Experience
cost
cost Type move name
0 Electric Thunder Shock 0 Normal Tail Whip 0 Normal Scratch 0 Normal Defense Curl
Strength Strength
5 Normal Growl 7 Normal Play Nice 3 Normal Bide 5 Ice Powder Snow
Dexterity 13 Dexterity
10 Normal Quick Attack Electric Thunder Wave 7 Ice Ice Ball 9 Normal Rapid Spin
Vitality 18 Electric Electro Ball 21 Normal Double Team Vitality 11 Bug Fury Cutter 14 Steel Metal Claw
Special 23 Electric Nuzzle 26 Normal Slam Special 17 Normal Swift 20 Normal Fury Swipes
29 Electric Thunderbolt 34 Normal Feint 23 Steel Iron Defense 26 Normal Slash
Insight Insight
37 Psychic Agility 42 Electric Discharge 30 Steel Iron Head 34 Steel Gyro Ball

4 3
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
50 Base
0.4m / 1’04” 6kg / 13 lbs HP: 45 Psychic Light Screen Electric Thunder
0.7m / 2’04” 40kg / 88 lbs 38 Normal Swords Dance 42 Ice Hail
HP:
? Normal Extreme Speed ? Water Surf 46 Ice Blizzard ? Normal Chip Away
Mouse Pokémon Abilities: Mouse Pokémon Abilities:
Lives in small groups in forests but Static & Lightning Rod ? Electric Volt Tackle
Sandshrew who became trapped in Snow Cloak & Slush Rush ? Fight Counter ? Flying Aerial Ace
they tend to stay hidden. It stores the merciless cold weather of Alola
Evolution: Second Stage.
Evolution: First Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone. had to change their types to survive. Evolves with an Ice Stone
cheeks and uses its tail to ground They now depend on snow to roll
the excess charge. They can be around, without it they are unable
stubborn and wary of strangers. #172 #025 #026 to curl up into a ball. #027 #028

Experience
cost Type move name Experience
cost Type move name #026 Raichu Type: Electric Experience
cost Type move name Experience
cost Type move name #028 Sandslash Type: Ground
0 Electric Thunder Shock 0 Normal Tail Whip 0 Normal Scratch 0 Normal Defense Curl
Strength Strength
0 Normal Quick Attack 0 Electric Thunderbolt 0 Ground Sand Attack 0 Poison Poison Sting
Dexterity Dexterity
? Normal Fake Out ? Normal Wish 7 Rock Rollout 9 Normal Rapid Spin
? Electric Volt Tackle Vitality 11 Normal Swift 14 Bug Fury Cutter Vitality
Special 17 Ground Magnitude 20 Normal Fury Swipes Special
Insight 22 Normal Crush Claw 23 Ground Sand Tomb
Insight
26 Normal Slash 30 Ground Dig

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 30kg / 66 lbs HP: 34 Steel Gyro Ball 38 Normal Swords Dance 1m / 3’03” 45kg / 95 lbs HP:
Abilities: 42 Rock Sandstorm 46 Ground Earthquake
Mouse Pokémon Mouse Pokémon Abilities:
When electricity builds on its body, Static & Lightning Rod ? Dark Night Slash ? Rock Stealth Rock It’s less shy than its first stage. It Sand Veil & Sand Rush
it starts to emit a faint glow and
Evolution: Final Form. ? Fight Counter curls up in a ball to protect itself
Final Form.
Evolution:
it becomes more aggressive than it from enemy attacks. Surprisingly, it is
normally is. They live in forests but a good climber that uses its sharp
are rare to find in the wild. claws for grip and drilling tunnels
#172 #025 #026 underground. #027 #028

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Kanto Pokédex Kanto Pokédex

Experience
cost Type move name Experience
cost Type move name #028 Sandslash (Alola) Type: Ice Steel Experience
cost Type move name Experience
cost Type move name #032 Nidoran Type: Poison Flying
0 Ice Icicle Spear 0 Steel Metal Burst 0 Flying Peck 0 Normal Leer
Strength Strength
0 Ice Icicle Crash 0 Normal Slash 7 Normal Focus Energy 9 Fight Double Kick
Dexterity Poison Normal Dexterity
0 Normal Defense Curl 0 Ice Ice Ball 13 Poison Sting 19 Fury Attack
0 Steel Metal Claw ? Normal Chip Away Vitality 21 Normal Horn Attack 25 Normal Helping Hand Vitality
? Fight Counter ? Ice Aurora Veil Special 31 Poison Toxic Spikes 33 Dark Flatter Special
37 Poison Poison Jab 43 Normal Captivate
Insight Insight
45 Normal Horn Drill ? Normal Lovely Kiss

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 4’00” 55kg / 121 lbs HP: ? Normal Morning Sun ? Psychic Confusion 0.5m / 1’08” 9kg / 20 lbs HP:
Mouse Pokémon Abilities: Poison Pin Pokémon Abilities:
These Pokémon make their burrows Snow Cloak & Slush Rush The male Nidoran has developed Poison Point & Rivalry
on Alola’s ice caverns, hidden in a great alertness to sounds. Its
Evolution: Final Form. Evolution: First Stage.
plain sight. Careful with its spikes, small body is covered in spikes that Evolves after reaching Maturity.
any puncture into the skin and you are drenched in venom when he’s
can get severe frostbite. They can’t threatened. He will defend his mate
stand high temperatures. #027 #028 and home fiercely. #032 #033 #034

#029 Nidoran Type: Poison Poison Experience


cost Type move name Experience
cost Type move name #033 Nidorino Type: Poison Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl 0 Flying Peck 0 Normal Leer
Strength Strength
7 Normal Tail Whip 9 Fight Double Kick 7 Normal Focus Energy 9 Fight Double Kick
Dexterity Dexterity Poison Normal
13 Poison Poison Sting 19 Normal Fury Swipes 13 Poison Sting 20 Fury Attack
Vitality 21 Dark Bite 25 Normal Helping Hand Vitality 23 Normal Horn Attack 28 Normal Helping Hand
Special 31 Poison Toxic Spikes 33 Dark Flatter Special 35 Poison Toxic Spikes 38 Dark Flatter
37 Dark Crunch 43 Normal Captivate 43 Poison Poison Jab 50 Normal Captivate
Insight Insight
45 Poison Poison Fang ? Normal Lovely Kiss 58 Normal Horn Drill ? Normal Lovely Kiss

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 7kg / 15 lbs ? Fairy Moonlight ? Fairy Charm 0.9m / 2’11” 20kg / 44 lbs HP: ? Normal Morning Sun ? Steel Smart Strike
HP:
Poison Pin Pokémon Abilities: Poison Pin Pokémon Abilities:
A female only species. It lives close Poison Point & Rivalry An independent and fierce Poison Point & Rivalry
to meadows and forests. They creature. It roams alone in search
Evolution: First Stage. Evolution: Second Stage.
are mellow Pokémon. To protect Evolves after Reaching Maturity. for a mate and will compete with Evolves with a Moon Stone.
herself, she secretes a powerful other males around. It will violently
toxin through her body. Her horn is charge with a venom drenched
small but venomus to the touch. #029 #030 #031 horn against intruders. #032 #033 #034

Experience
cost Type move name Experience
cost Type move name #030 Nidorina Type: Poison Poison Experience
cost Type move name Experience
cost Type move name #034 Nidoking Type: Poison Ground
0 Normal Scratch 0 Normal Growl 0 Bug Megahorn 0 Flying Peck
Strength Strength
7 Normal Tail Whip 9 Fight Double Kick 0 Normal Focus Energy 0 Fight Double Kick
Dexterity Dexterity
13 Poison Poison Sting 20 Normal Fury Swipes 0 Poison Poison Sting 23 Normal Chip Away
23 Dark Bite 28 Normal Helping Hand Vitality 35 Normal Thrash 43 Ground Earth Power Vitality
35 Poison Toxic Spikes 38 Dark Flatter Special ? Ground Drill Run ? Poison Poison Tail Special
43 Dark Crunch 50 Normal Captivate ? Rock Head Smash
Insight
Insight
58 Poison Poison Fang ? Normal Lovely Kiss

4 5
Height: Weight: Disobedience: Height: Weight: Base Disobedience:
Base
? Fairy Moonlight ? Fairy Charm 0.8m / 2’07” 20kg / 44 lbs HP: 1.4 m / 4’07” 62kg / 136 lbs HP:
Poison Pin Pokémon Abilities: Drill Pokémon Abilities:
Nidorinas are jealous creatures. Poison Point & Rivalry It is recognized by its rock-hard hide Poison Point & Rivalry
They don’t like other females near and its extended horn. Be careful
Evolution: Second Stage. Evolution: Final Form.
their mates. Otherwise, they are Evolves with a Moon Stone. with the horn as it contains venom.
very social creatures. When it’s There are records of one trampling
around friends or family, its barbs and destroying a radio tower that
are tucked away to prevent injury. #029 #030 #031 was being built on his territory. #032 #033 #034

#031 Nidoqueen Type: Poison Ground Experience


cost Type move name Experience
cost Type move name #035 Clefairy Type: Fairy Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl 0 Normal After You 0 Fairy Disarming Voice
Strength Strength
0 Normal Tail Whip 0 Fight Double Kick 0 Normal Spotlight 0 Normal Pound
Dexterity Dexterity
0 Poison Poison Sting 23 Normal Chip Away 0 Normal Growl 0 Normal Encore
Vitality 35 Normal Body Slam 43 Ground Earth Power Vitality 7 Normal Sing 10 Normal Double Slap

Special 58 Fight Superpower ? Electric Shock Wave Special 13 Normal Defense Curl 16 Normal Follow Me
? Poison Poison Tail ? Ice Icy Wind 19 Normal Bestow 22 Fight Wake-Up Slap
Insight Insight
25 Normal Minimize 28 Psychic Stored Power

5 4
Height: Weight: Disobedience: Height: Weight: Base Disobedience:
Base 31 Normal Metronome 34 Psychic Cosmic Power
1.3m / 4’03” 60kg / 132 lbs HP: 0.6m / 2’00” 7kg / 16 lbs HP:
Abilities:
37 Normal Lucky Chant 40 Normal Body Slam
Drill Pokémon Abilities: Fairy Pokémon
Poison Point & Rivalry Very rare to find. Clefairies are said Cute Charm & Magic Guard 43 Fairy Moonlight 46 Fairy Moonblast
Motherly by nature, it uses its scaly
rugged body to seal the entrance Evolution: to come from the moon. They are 49 Psychic Gravity 50 Steel Meteor Mash
Final Form. Evolution: Second Stage.
of its nest and protect its young drawn to the light of this celestial Evolves with a Moon Stone. 55 Psychic Healing Wish ? Normal Swift
from predators. There are records body and come out of hiding at
? Normal Heal Bell ? Psychic Heal Pulse
of angry Nidoqueens sending night to dance and play in the
people flying with a single tackle.  #029 #030 #031 moonlight. #173 #035 #036

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Kanto Pokédex Kanto Pokédex

Experience
cost Type move name Experience
cost Type move name #036 Clefable Type: Fairy Flying Experience
cost Type move name Experience
cost Type move name #038 Ninetales (Alola) Type: Ice Fairy
? Normal Spotlight 0 Normal Sing 0 Fairy Dazzling Gleam 0 Psychic Imprison
Strength Strength
0 Fairy Moonblast 0 Normal Minimize 0 Dark Nasty Plot 0 Ice Ice Beam
Dexterity Dexterity
0 Normal Double Slap ? Fight Drain Punch 0 Ice Ice Shard 0 Ghost Confuse Ray
0 Normal Metronome ? Psychic Heal Pulse Vitality 0 Normal Safeguard ? Ice Aurora Veil Vitality
? Normal Wish Special ? Fairy Moonblast ? Psychic Agility Special
Insight Insight

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 2kg / 4 lbs HP: 1.1m / 3’07” 20kg / 44 lbs HP:
Fairy Pokémon Abilities: Fox Pokémon Abilities:
There are not many records about it Cute Charm & Magic Guard In old times, Alolan natives revered Snow Cloak & Snow Warning
in the wild. They are timid but playful. this Pokémon as a god incarnate.

Evolution: Final Form. Evolution: Final Form.
Clefable uses its wings to skip lightly It is usually calm and benevolent, but
as if it was flying. Its bouncy step lets it can be ruthless when disturbed,
it walk on water. On quiet, moonlit leaving its foes as a cold block
nights, it strolls near lakes. #173 #035 #036 of ice in the snow. #037 #038

#037 Vulpix Type: Fire Flying Experience


cost Type move name Experience
cost Type move name #039 Jigglypuff Type: Normal Fairy Experience
cost Type move name Experience
cost Type move name
0 Fire Ember 4 Normal Tail Whip 0 Normal Sing 5 Normal Defense Curl
Strength Strength
7 Normal Roar 9 Fairy Baby-Doll Eyes 7 Normal Pound 10 Normal Play Nice
Dexterity Dexterity 17
10 Normal Quick Attack 12 Fire Fire Spin 13 Normal Disable Normal Round
Vitality 15 Ghost Confuse Ray 18 Psychic Imprison Vitality 21 Rock Rollout 25 Normal Double Slap
Special 20 Dark Feint Attack 23 Fire Flame Burst Special 29 Psychic Rest 33 Normal Body Slam
26 Fire Will-o-Wisp 28 Ghost Hex 37 Steel Gyro Ball 41 Fight Wake-Up Slap
Insight Insight
31 Dark Payback 34 Fire Flamethrower 45 Normal Mimic 48 Normal Hyper Voice

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 10kg / 22 lbs 36 Normal Safeguard 39 Psychic Extrasensory 0.5m / 1’08” 5kg / 12 lbs 50 Fairy Disarming Voice 53 Normal Double-Edge
HP: HP:
Abilities:
42 Fire Fire Blast 44 Ghost Grudge
Abilities:
? Dark Fake Tears ? Normal Mimic
Fox Pokémon Balloon Pokémon
It is born with just one tail. As it Flash Fire & Drought 47 Normal Captivate 50 Fire Inferno They live in grassy fields near the Cute Charm & Competitive ? Psychic Heal Pulse
grows, its single white tail gains color ? Normal Pain Split ? Ghost Spite mountains. To climb they inflate
Evolution: First Stage. Evolution: Second Stage.
and splits into six. It is quite warm Evolves with a Fire Stone. ? Fire Heat Wave their bodies and bounce up. It Evolves with a Moon Stone.
and cuddly - very popular with the captivates foes with its huge, round
ladies. It is, however, uncommon to eyes, then lulls them to sleep by
see one in the wild. #037 #038 singing a sweet soothing melody. #174 #039 #040

#037 Vulpix (Alola) Type: Ice Experience


cost Type move name Experience
cost
cost Type move name Experience
cost Type move name Experience
cost Type move name #040 Wigglytuff Type: Normal Fairy
0 Ice Powder Snow 4 Normal Tail Whip 0 Normal Double-Edge 0 Fairy Play Rough
Strength Strength
7 Normal Roar 9 Fairy Baby-Doll Eyes 0 Normal Sing 0 Normal Disable
Dexterity 0 Dexterity
10 Ice Ice Shard 12 Ghost Confuse Ray 0 Normal Defense Curl Normal Double Slap
Vitality 15 Ice Icy Wind 18 Dark Payback ? Dark Fake Tears ? Normal Scary Face Vitality
Special 20 Ice Mist 23 Dark Feint Attack ? Psychic Heal Pulse Special
Insight 26 Ghost Hex 28 Ice Aurora Beam
Insight
31 Psychic Extrasensory 34 Normal Safeguard

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 10kg / 22 lbs HP: 36 Ice Ice Beam 39 Psychic Imprison
1m / 3’03” 12kg / 26 lbs HP:
42 Ice Blizzard 44 Ghost Grudge
Fox Pokémon Abilities: Balloon Pokémon Abilities:
The Vulpix who became stranded in Snow Cloak & Snow Warning 47 Normal Captivate 50 Ice Sheer Cold Its fur is extremely fine and conveys Cute Charm & Competitive
Alola had to change type in order ? Fairy Moonblast ? Ghost Spite an image of luxury. Its body is soft
Evolution: First Stage. Evolution: Final Form.
to survive. Alola’s local name for this and rubbery. When angered, it will
Evolves with an Ice Stone. ? Ice Freeze Dry
Pokémon is Keokeo. suck the air and inflate itself to an
They use their tails as a fan to cool enormous size. It is a favorite pet
themselves in hot climates. #037 #038 and a nurse Pokémon. #174 #039 #040

Experience
cost Type move name Experience
cost Type move name #038 Ninetales Type: Fire Flying #041 Zubat Type: Poison Flying Experience
cost Type move name Experience
cost Type move name
0 Psychic Imprison 0 Dark Nasty Plot 0 Bug Leech Life 4 Normal Supersonic
Strength Strength
0 Fire Flame Thrower 0 Ghost Confuse Ray 8 Ghost Astonish 12 Dark Bite
Dexterity Dexterity
0 Normal Quick Attack 0 Normal Safeguard 15 Flying Wing Attack 19 Ghost Confuse Ray
? Psychic Hypnosis ? Normal Pain Split Vitality Vitality 23 Normal Swift 26 Flying Air Cutter
? Fire Heat Wave Special Special 30 Flying Acrobatics 34 Normal Mean Look
37 Poison Poison Fang 41 Ice Haze
Insight Insight
45 Flying Air Slash ? Dark Nasty Plot

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 20kg / 44 lbs 0.8m / 2’07” 7kg / 16 lbs HP: ? Normal Super Fang ? Poison Venom Drench
HP:
Fox Pokémon Abilities: Bat Pokémon Abilities:
It is known to understand human Flash Fire & Drought It lives in dark caves all around the Inner Focus
speech. It is very valued for its world. Prolonged exposure to the
Evolution: Final Form. Evolution: First Stage.
exhuberant golden fur and the sun will make it unhealthy. It is blind Evolves after reaching certain level.
mystical power of its nine tails. It is, but uses echolocation to find its
however, known to hold a grudge way. At night, they leave their cave
against those who mistreat it. #037 #038 to feed on fruit and bug Pokémon. #041 #042 #169

94 95
Kanto Pokédex Kanto Pokédex

Experience
cost Type move name Experience
cost Type move name #042 Golbat Type: Poison Flying Experience
cost Type move name Experience
cost Type move name #046 Paras Type: Bug Grass
0 Normal Screech 0 Normal Supersonic 0 Normal Scratch 6 Grass Stun Spore
Strength Strength
0 Bug Leech Life 0 Ghost Astonish 6 Poison Poison Powder 11 Bug Leech Life
Dexterity Dexterity
12 Dark Bite 15 Flying Wing Attack 17 Bug Fury Cutter 22 Grass Spore
19 Ghost Confuse Ray 24 Normal Swift Vitality 27 Normal Slash 33 Normal Growth Vitality
28 Flying Acrobatics 38 Normal Mean Look Special 38 Grass Giga Drain 43 Grass Aromatherapy Special
42 Poison Poison Fang 47 Ice Haze 49 Bug Rage Powder 54 Bug X-Scissor
Insight Insight
52 Flying Air Slash ? Dark Nasty Plot ? Rock Wide Guard ? Ground Rototiller

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Super Fang ? Poison Venom Drench 1.6 m / 5’03” 55kg / 121 lbs ? Grass Leech Seed 0.3m / 1’00” 5kg / 12 lbs HP:
HP:
Bat Pokémon Abilities: Mushroom Pokémon Abilities:
A stealthy Pokémon who loves the Inner Focus Paras has two parasitic mushrooms Effect Spore & Dry Skin
dark. Its fangs can puncture even a growing on its back. They grow
Evolution: Second Stage. Evolution: First Stage.
thick hide. It loves to feast on the Evolves with happiness. large by drawing nutrients from this Evolves if its mushroom grows too big.
blood of people and Pokémon alike. Bug Pokémon. They are valued as
If it drinks too much, it gets heavy a medicine for prolonging life. Paras
and can hardly fly. #041 #042 #169 can be found in humid areas. #046 #047

#043 Oddish Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #047 Parasect Type: Bug Grass Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 5 Normal Sweet Scent 0 Poison Cross Poison 0 Bug Leech Life
Strength Strength
9 Poison Acid 13 Poison Poison Powder 0 Normal Scratch 0 Grass Stun Spore
Dexterity Dexterity
15 Grass Stun Spore 17 Grass Sleep Powder 0 Poison Poison Powder 17 Bug Fury Cutter
Vitality 21 Grass Mega Drain 25 Normal Lucky Chant Vitality 22 Grass Spore 29 Normal Slash
Special 29 Normal Natural Gift 33 Fairy Moonlight Special 37 Normal Growth 44 Grass Giga Drain
37 Grass Giga Drain 41 Grass Petal Dance 51 Grass Aromatherapy 59 Bug Rage Powder
Insight Insight
45 Grass Grassy Terrain 3?8 Poison
Fairy Belch
Charm 66 Bug X-Scissor ? Psychic Psybeam

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5 m / 1’08” 5kg / 12 lbs HP: 4?1 Ice
Poison Haze
Gastro Acid 4?4 Poison
Normal Coil
Endure 1m / 3’03” 30kg / 65 lbs HP: ? Grass Synthesis ? Grass Seed Bomb

Weed Pokémon Abilities: Mushroom Pokémon Abilities:


This Pokémon grows by absorbing Chlorophyll Their personality changes after
 Effect Spore & Dry Skin
moonlight. During daytime, it buries evolution since the mushroom
Evolution: First Stage. Evolution: Final Form.
itself in the ground, leaving only its Evolves after reaching certain size. takes over its mind. Its body is now a
leaves exposed to avoid detection husk devoid of nutrients. To survive
by its predators. You can locate it they cling to a tree and absorb the
by the smell its leaves release. #043 #044 #045 #182 nutrients until the tree dies.  #046 #047

Experience
cost Type move name Experience
cost Type move name #044 Gloom Type: Grass Poison Experience
cost Type move name Experience
cost Type move name #048 Venonat Type: Bug Poison
0 Grass Absorb 0 Normal Sweet Scent 0 Normal Tackle 0 Normal Disable
Strength Strength
0 Poison Acid 13 Poison Poison Powder 0 Normal Foresight 5 Normal Supersonic
Grass
Dexterity Dexterity
15 Stun Spore 17 Grass Sleep Powder 11 Psychic Confusion 13 Poison Poison Powder
23 Grass Mega Drain 29 Normal Lucky Chant Vitality 17 Bug Leech Life 23 Grass Stun Spore Vitality
35 Normal Natural Gift 41 Fairy Moonlight Special 25 Psychic Psybeam 29 Grass Sleep Powder Special
47 Grass Giga Drain 50 Grass Petal Blizzard 35 Bug Signal Beam 37 Psychic Zen Headbutt
Insight Insight
53 Grass Petal Dance 38 Grass Grassy Terrain 41 Poison Poison Fang 47 Psychic Psychic

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fairy Charm ? Poison Gastro Acid 0.8m / 2’07” 9kg / 19 lbs HP: 34
? Steel
Psychic Gyro
AgilityBall 3?8 Normal Swords Dance
Baton Pass 1m / 3’03” 30kg / 66 lbs HP:
? Normal Endure
Abilities:
42
? Rock
Grass Giga Drain
Sandstorm
Weed Pokémon Insect Pokémon Abilities:
A horribly noxious honey drools from Chlorophyll It lives in the holes of trees in dense Compoundeyes & Tinted Lens
its mouth. One whiff of the honey forests and jungles. Its large eyes

Evolution: Second Stage. Evolution: First Stage.
can result in sickness. Some fans are Evolves with a Leaf Stone or Sun Stone. never fail to spot even miniscule Evolves after reaching certain level.
said to enjoy its overwhelming stink, prey. Sometimes Venonat uses its
though. You can control this foul powers to confuse travelers and
smell with lots of love and care. #043 #044 #045 #182 make them lose their way. #027 #028

#045 Vileplume Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #049 Venomoth Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Grass Mega Drain 0 Grass Aromatherapy 0 Bug Silver Wind 0 Bug Quiver Dance
Strength Strength
0 Grass Stun Spore 0 Poison Poison Powder 0 Bug Bug Buzz 0 Normal Disable
Dexterity 53 Dexterity
50 Grass Petal Blizzard Grass Petal Dance 0 Normal Foresight 0 Normal Supersonic
Vitality 65 Grass Solar Beam 2?1 Normal Double Dance
Swords Team Vitality 11 Psychic Confusion 13 Poison Poison Powder
Special 2?3 Electric
Grass NuzzleBomb
Seed 2?6 Normal
Fight Slam
Drain Punch Special 17 Bug Leech Life 23 Grass Stun Spore

Insight Insight 25 Psychic Psybeam 29 Grass Sleep Powder


35 Bug Signal Beam 37 Psychic Zen Headbutt

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 4’00” 19kg / 41 lbs 41 Poison Poison Fang 47 Psychic Psychic
HP: 1.5m / 5’00” 13kg / 28 lbs HP:
Abilities: ? Grass Giga Drain ? Normal Morning Sun
Flower Pokémon Poison Moth Pokémon Abilities:
It lives in marshlands and jungles
 Chlorophyll They are plentiful in forests but only Shield Dust & Tinted Lens ? Flying Defog
where it’s often mistaken for local come out at night. They possess
Evolution: Final Form. Evolution: Final Form.
flora. The air around a Vileplume Evolved with a Leaf Stone. an incredible eyesight and are
turns yellow with the powder it attracted to light sources. Their
releases as it walks. The pollen is wings scatter a toxic powder which
highly toxic and causes paralysis. #043 #044 #045 #182 they use to immobilize their prey. #027 #028

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Experience
cost Type move name Experience
cost Type move name #050 Diglett Type: Ground Poison Experience
cost Type move name Experience
cost Type move name #052 Meowth Type: Normal Flying
0 Normal Scratch 0 Ground Sand Attack 0 Normal Scratch 0 Normal Growl
Strength Strength
4 Normal Growl 7 Ghost Astonish 6 Dark Bite 9 Normal Fake Out
Dexterity Dexterity
12 Ground Mud Slap 15 Ground Magnitude 14 Normal Fury Swipes 17 Normal Screech
18 Ground Bulldoze 23 Dark Sucker Punch Vitality 22 Dark Feint Attack 25 Dark Taunt Vitality
26 Ground Mud Bomb 29 Ground Earth Power Special 30 Normal Pay Day 33 Normal Slash Special
34 Ground Dig 37 Normal Slash
Insight 38 Dark Nasty Plot 41 Dark Assurance
Insight
40 Ground Earthquake 45 Ground Fissure 46 Normal Captivate 49 Dark Night Slash

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Screech ? Rock Stealth Rock 0.2m / 0’08” 0.8kg / 2 lbs HP: 50 Normal Feint ? Normal
Fairy Charm 0.4m / 1’04” 4kg / 9 lbs HP:
? Dark Feint Attack
Abilities: ? Normal Sing ? Normal
Dark Snatch
Mole Pokémon Scratch Cat Pokémon Abilities:
It prefers dark places and spends Sand Veil & Arena Trap They used to live in grasslands but Pick up & Technician
most of its time underground. have adapted really well to life in the

Evolution: First Stage.
Evolution: First Stage.
It has a very thin skin. It’s frail and Evolves after reaching certain size. city. Shiny things facinate them and Evolves when it’s surrounded by riches.
has problems regulating its own they keep a little treasure hidden.
temperature. Keep it burrowed or it The coin on its head is its most
will get sick. #050 #051 prized possesion. #052 #053

Experience
cost Type move name Experience
cost Type move name #050 Diglett (Alola) Type: Ground Steel Experience
cost Type move name Experience
cost Type move name #052 Meowth (Alola) Type: Dark
0 Ground Sand Attack 0 Steel Metal Claw 0 Normal Scratch 0 Normal Growl
Strength Strength
4 Normal Growl 7 Ghost Astonish 6 Dark Bite 9 Normal Fake Out
Dexterity Dexterity
10 Ground Mud Slap 14 Ground Magnitude 14 Normal Fury Swipes 17 Normal Screech
18 Ground Bulldoze 22 Dark Sucker Punch Vitality 22 Dark Feint Attack 25 Dark Taunt Vitality
25 Ground Mud Bomb 28 Ground Earth Power Special 30 Normal Payday 33 Normal Slash Special
31 Ground Dig 35 Steel Iron Head
Insight 38 Dark Nasty Plot 41 Dark Assurance
Insight
39 Ground Earthquake 43 Ground Fissure 46 Normal Captivate 49 Dark Night Slash

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Dark Feint Attack ? Steel Metal Sound
0.2m / 0’08” 1kg / 2 lbs HP: 50 Normal Feint 55 Dark Dark Pulse
0.4m / 1’04” 4kg / 9 lbs HP:
? Normal Thrash ? Fairy Charm ? Ghost Spite
Mole Pokémon Abilities: Scratch Cat Pokémon Abilities:
This variant of Diglett is only found Sand Veil & Tangling Hair ? Dark Flatter In old times, Meowth were taken to Pick up & Technician
in the Alola region. The small hairs Alola as gifts for the tribe’s royals,
Evolution: First Stage.
Evolution: First Stage.
on its head are used perceive its Evolves by taking good care of its hair. this caused them to become Evolves by being spoiled rotten.
surroundings while burrowed, do incredibly greedy and pampered.
not cut them or Diglett will become Nowdays they are feral, but their
very sick. #050 #051 prideful nature remained. #052 #053

#051 Dugtrio Type: Ground Ground Experience


cost Type move name Experience
cost Type move name #053 Persian Type: Normal Poison Experience
cost Type move name Experience
cost Type move name
0 Ground Sand Tomb 0 Ground Rototiller 0 Fairy Play Rough 0 Dark Switcheroo
Strength Strength
0 Dark Night Slash 0 Normal Tri Attack 0 Normal Scratch 0 Normal Growl
Dexterity Dexterity
0 Normal Scratch 0 Ground Sand Attack 0 Dark Bite 0 Normal Fake Out
Vitality 0 Normal Growl 7 Ghost Astonish Vitality 14 Normal Fury Swipes 17 Normal Screech
Special 12 Ground Mud Slap 15 Ground Magnitude Special 22 Dark Feint Attack 25 Dark Taunt
18 Ground Bulldoze 23 Dark Sucker Punch 28 Normal Swift 32 Rock Power Gem
Insight Insight
28 Ground Mud Bomb 33 Ground Earth Power 37 Normal Slash 44 Dark Nasty Plot

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 33kg / 73 lbs HP: 40 Ground Dig 45 Normal Slash 1.1m / 3’03” 32kg / 70 lbs 49 Dark Assurance 56 Normal Captivate
HP:
Abilities:
50 Ground Earthquake 57 Ground Fissure 61 Dark Night Slash 65 Normal Feint
Mole Pokémon Classy Cat Pokémon Abilities:
Because the triplets originally split Sand Veil & Arena Trap ? Rock Rock Slide ? Rock Ancient Power They are proud and temperamental. Limber & Technician ? Psychic Hypnosis ? Psychic Amnesia
from one body, they think exactly ? Rock Stealth Rock They scratch their trainers with little ? Normal Assist
Evolution: Final Form. Evolution: Final Form.
alike. They work together to dig to no provocation whatsoever.
endlessly through the ground. Their elegance and grace is very
They are known for destroying the valued, although they can be
foundations of roads and buildings. #050 #051 vicious hunters. #052 #053

#051 Dugtrio (Alola) Type: Ground Steel Experience


cost Type move name Experience
cost
cost Type move name #053 Persian (Alola) Type: Dark Experience
cost Type move name Experience
cost
cost Type move name
0 Ground Sand Tomb 0 Ground Rototiller 0 Normal Swift 0 Dark Quash
Strength Strength
0 Dark Night Slash 0 Normal Tri Attack 0 Fairy Play Rough 0 Dark Switcheroo
Dexterity Dexterity
0 Ground Sand Attack 0 Steel Metal Claw 0 Normal Scratch 0 Normal Growl
Vitality 0 Normal Growl 7 Ghost Astonish Vitality 0 Dark Bite 0 Normal Fake Out
Special 10 Ground Mud Slap 14 Ground Magnitude Special 14 Normal Fury Swipes 17 Normal Screech

Insight 18 Ground Bulldoze 22 Dark Sucker Punch


Insight 22 Dark Feint Attack 25 Dark Taunt
25 Ground Mud Bomb 30 Ground Earth Power 32 Rock Power Gem 37 Normal Slash

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 66kg / 146 lbs HP: 35 Ground Dig 41 Steel Iron Head 1.1m / 3’03” 33kg / 72 lbs HP: 44 Dark Nasty Plot 49 Dark Assurance

Abilities:
47 Ground Earthquake 53 Ground Fissure
Abilities: 56 Normal Captivate 61 Dark Night Slash
Mole Pokémon Classy Cat Pokémon
Thanks to its golden mane, this Sand Veil & Tangling Hair ? Rock Ancient Power ? Normal Thrash They were bred for their silky fur Fur Coat & Technician 65 Normal Feint 69 Dark Dark Pulse
Pokémon has been revered as a ? Rock Stone Edge and round faces, not for their ? Dark Parting Shot ? Dark Snarl
Evolution: Final Form. Evolution: Final Form.
femenine diety. The triplets groom temperament. This is an extremely ? Dark Torment
each other to help keep the hair proud Pokémon who will look down
glossy and dirt-free, they don’t like to anyone but itself, despite this, it’s
to be petted. #050 #051 very popular among Alola’s elite. #052 #053

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Experience
cost Type move name Experience
cost Type move name #054 Psyduck Type: Water Ground Experience
cost Type move name Experience
cost Type move name #058 Growlithe Type: Fire Flying
0 Water Water Sport 0 Normal Scratch 0 Normal Roar 0 Dark Bite
Strength Strength
4 Normal Tail Whip 8 Water Water Gun 6 Fire Ember 8 Normal Leer
Dexterity 12 Dexterity
11 Normal Disable 15 Psychic Confusion 10 Normal Odor Sleuth Normal Helping Hand
18 Water Water Pulse 22 Normal Fury Swipes Vitality 17 Fire Flame Wheel 19 Fight Reversal Vitality
25 Normal Screech 29 Psychic Zen Headbutt Special 21 Fire Fire Fang 23 Normal Take Down Special
32 Water Aqua Tail 36 Water Soak 28 Fire Flame Burst 30 Psychic Agility
Insight Insight
39 Normal Psych Up 43 Psychic Amnesia 32 Normal Retaliate 34 Fire Flamethrower

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Water Hydro Pump 50 Psychic Wonder Room 0.8 m / 2’07” 20kg / 44 lbs 39 Dark Crunch 41 Fire Heat Wave
0.7m / 2’04” 19kg / 41 lbs
HP: HP:
?
40 Normal
Poison Body
ClearSlam
Smog 4?3 Fairy
Ghost Confuse Ray
Moonlight 43 Dragon Outrage 45 Fire Flare Blitz
Duck Pokémon Abilities: Puppy Pokémon Abilities:
?
46 Fairy Moonblast
Psychic Future Sight It lives near lakes and ponds but Damp & Cloud Nine 45
? Mimic
Normal Howl 4?8 Normal
Fight Hyper Combat
Close Voice
Friendly, loyal and fearless to defend Intimidate & Flash Fire
it’s not very good at swimming. It is ? Fairy Charm its trainer. These traits have gained
First Stage.
Evolution: First Stage. Evolution:
always tormented by headaches Evolves by learning to control its powers. them a place working as police Evolves with a Fire Stone.
that worsen when it uses psychic Pokémon. They are uncommon in
powers. Psyducks seem unaware of the wild but some packs can be
their own power. #054 #055 seen in hot environments. #058 #059

#055 Golduck Type: Water Poison Experience


cost Type move name Experience
cost Type move name #059 Arcanine Type: Fire Fairy Experience
cost Type move name Experience
cost Type move name
0 Water Aqua Jet 0 Water Water Sport 0 Electric Thunder Fang 0 Dark Bite
Strength Strength
0 Normal Scratch 0 Normal Tail Whip 0 Normal Roar 0 Normal Odor Sleuth
Dexterity 14 Dexterity
0 Water Water Gun Normal Disable 0 Fire Fire Fang 0 Fire Burn Up
Vitality 18 Psychic Confusion 22 Water Water Pulse Vitality 34
21 Rock
Normal Rollout
Extreme Speed ? Normal Morning Sun
Special 27 Normal Fury Swipes 31 Normal Screech Special 2?5
9 Psychic
Dragon Double Slap
Normal Rest
Dragon Pulse ? Electric Wild Charge
37 Water Soak 44 Normal Psych Up
Insight Insight
50 Psychic Zen Headbutt 56 Psychic Amnesia

5 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.7m / 5’07” 76kg / 170 lbs 63 Water Hydro Pump 69 Psychic Wonder Room 1.9m / 6’03” 155kg / 340 lbs
HP: HP:
?
40 Normal Wonder
Psychic Room
Tri Attack 4?3 Fairy Confuse Ray
Ghost Moonlight
Duck Pokémon Abilities: Legendary Pokémon Abilities:
A Golduck is an adept swimmer and Damp & Cloud Nine ?
46 Fairy Moonblast
Psychic Future Sight 49 Its proud and regal appearance
 Intimidate & Flash Fire
can be found near most bodies 55 has made it be revered by people
Evolution: Final Form. Evolution: Final Form.
of water. Its forehead shimmers with of ancient societies. Its magnificent
light when using its psychic abilities. bark conveys a sense of majesty.
There are records of wild Golducks Anyone in front of Arcanine can’t
that rescued people in the water. #054 #055 help but stare in awe. #058 #059

Experience
cost Type move name Experience
cost Type move name #056 Mankey Type: Fight Flying Experience
cost Type move name Experience
cost Type move name #060 Poliwag Type: Water Fairy
0 Normal Covet 0 Normal Scratch 0 Water Water Sport 5 Water Water Gun
Strength Strength
0 Fight Low Kick 0 Normal Leer 8 Psychic Hypnosis 11 Water Bubble
Dexterity 18 Dexterity
0 Normal Focus Energy 9 Normal Fury Swipes 15 Normal Double Slap Water Rain Dance
13 Fight Karate Chop 17 Fight Seismic Toss Vitality 21 Normal Body Slam 25 Water Bubble Beam Vitality
21 Normal Screech 25 Dark Assurance Special 28 Ground Mud Shot 31 Normal Belly Drum Special
33 Normal Swagger 37 Fight Cross Chop 35 Fight Wake-Up Slap 38 Water Hydro Pump
Insight Insight
41 Normal Thrash 43 Ground Stomping Tantrum 41 Ground Mud Bomb 1?9 Ice
Fight Reversal
Icy Wind

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Dark Punishment 49 Fight Close Combat
0.5m / 1’08” 28kg / 61 lbs 21
? Normal
Fire Fire Fang
Mind Reader 2?3 Normal Take Down
Refresh 0.6m / 2’00” 12kg / 26 lbs
HP: HP:
53 Fight Final Gambit ? Psychic
n Meditate
Pig Monkey Pokémon Abilities: Tadpole Pokémon Abilities:
? Drago Dual Chop ? Dark Beat Up It lives on the mountains or at the top Vital Spirit & Anger Point They are most common near ponds Water Absorb & Damp
of fruit trees. Light and agile on its and lakes during the summer. Its
Evolution: First Stage.
Evolution: First Stage.
feet and ferocious in temperament. Evolves after a terrible temper tantrum. legs take some weeks to develop Evolves after reaching certain level.
When it gets angry, it goes into a after it hatches, making it inept at
frenzy and cannot be controlled. walking. It is, however, a very fast
#056 #057 swimmer. #060 #061 #062 #186

#057 Primeape Type: Fight Flying Experience


cost Type move name Experience
cost Type move name #061 Poliwhirl Type: Water Experience
cost Type move name Experience
cost Type move name
0 Fight Final Gambit 0 Normal Fling 0 Water Water Sport 0 Water Water Gun
Strength Strength
0 Normal Scratch 0 Normal Leer 0 Psychic Hypnosis 11 Water Bubble
Dexterity Dexterity 18
0 Normal Focus Energy 9 Normal Fury Swipes 15 Normal Double Slap Water Rain Dance
Vitality 13 Fight Karate Chop 17 Fight Seismic Toss Vitality 21 Normal Body Slam 27 Water Bubble Beam
Special 21 Normal Screech 25 Dark Assurance Special 32 Ground Mud Shot 37 Normal Belly Drum
28 Normal Rage 35 Normal Swagger 43 Fight Wake-Up Slap 48 Water Hydro Pump
Insight Insight
41 Fight Cross Chop 47 Normal Thrash 53 Ground Mud Bomb 19
? Ice
Fight Reversal
Ice Punch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 32kg / 70 lbs HP: 48 Ground Stomping Tantrum 53 Dark Punishment 1m / 3’03” 20kg / 44 lbs HP: ? Normal Mind Reader ? Normal Refresh

Pig Monkey Pokémon


59
42 Fight
Fire Close
Fire Combat
Blast 44
? Dragon Grudge
Ghost Outrage
Abilities: Tadpole Pokémon Abilities:
It grows angry if you see its eyes Vital Spirit & Anger Point ?
47 Normal
Psychic Captivate
Meditate ? Dark Night Slash Though it is skilled at walking, it Water Absorb & Damp
and gets angrier if you run. If you prefers to live underwater where
Evolution: Final Form. Evolution: Second Stage. Evolves with
fight it will go mad with rage. there’s less danger. It sweats to a Water Stone or by Trade holding an item.
Not many trainers are capable of keep its skin moist. Thanks to this, it
handling it, the angrier it gets the can easily slip out of the clutches of
less intelligent it becomes. #056 #057 any enemy. #060 #061 #062 #186

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Kanto Pokédex Kanto Pokédex

Experience
cost Type move name Experience
cost Type move name #062 Poliwrath Type: Water Fight Experience
cost Type move name Experience
cost Type move name #066 Machop Type: Fight
0 Fight Circle Throw 0 Water Bubble Beam 0 Fight Low Kick 0 Normal Leer
Strength Strength
0 Psychic Hypnosis 0 Normal Double Slap 7 Normal Focus Energy 10 Fight Karate Chop
32 Dexterity Dexterity
0 Fight Submission Fight Dynamic Punch 13 Fight Low Sweep 19 Normal Foresight
43 Normal Mind Reader 2?4 Normal
Ice Swift
Ice Punch Vitality 22 Fight Seismic Toss 25 Fight Revenge Vitality
2?8 Flying
Fight Acrobatics
Seismic Toss 3?8 Normal
Fight Mean Look
Counter Special 31 Fight Vital Throw 34 Fight Submission Special
37 Fight Wake-Up Slap 43 Fight Cross Chop
Insight Insight
47 Normal Scary Face 49 Fight Dynamic Punch

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.3 m / 4’03” 54kg / 120 lbs HP: ? Psychic Meditate ? Steel Bullet Punch 0.8m / 2’07” 20kg / 44 lbs HP:
Abilities:
? Ice Ice Punch
Abilities:
Tadpole Pokémon Superpower Pokémon
It’s not common to find it in the wild. Water Absorb & Damp It lives in mountains, training its fists Guts & No Guard
Most sightings take place when it is against strong rocks , lifting boulders
Evolution: Final Form
Evolution: First Stage.
on land. Once he is inside the water, Evolved with a Water Stone. and hurling Rock Pokémon around Evolves after reaching certain level.
it will swim far away. This Pokémon to build stronger muscles. Even with
is an outstanding swimmer, capable its small size, it can compete against
of beating any human. #060 #061 #062 #186 expert humans and win. #066 #067 #068

#063 Abra Type: Psychic Experience


cost Type move name Experience
cost Type move name #067 Machoke Type: Fight Experience
cost Type move name Experience
cost Type move name
0 Psychic Teleport 5? Normal Sweet
Mimic Scent 0 Fight Low Kick 0 Normal Leer
Strength Strength
9? Bug
Poison Signal Acid
Beam 1?3 Normal
Poison Poison Powder
Metronome 0 Normal Focus Energy 0 Fight Karate Chop
Dexterity Dexterity
13 Fight Low Sweep 19 Normal Foresight
Vitality Vitality 22 Fight Seismic Toss 25 Fight Revenge
Special Special 32 Fight Vital Throw 36 Fight Submission
40 Fight Wake-Up Slap 44 Fight Cross Chop
Insight Insight
51 Normal Scary Face 55 Fight Dynamic Punch

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 3’00” 19kg / 43 lbs HP: 1.5m / 5’00” 70kg 155 lbs HP: ? Psychic Meditate ? Steel Bullet Punch

Abilities: Abilities:
? Fire Fire Punch
Psi Pokémon Superpower Pokémon
They are attracted to the cities Synchronize & Inner Focus Even with its strong frame and
 Guts & No Guard
and tend to live close to humans. Its Evolution: First Stage. power, it is a humble and helpful
Evolution: Second Stage.
Psychic abilities are still developing, Evolves by learning to control its powers. Pokémon. Many of them work for Evolves after being Traded.
it can sleep up to 18 hours a day or human companies. On their days
else it won’t be able to use them. off you can see them heading to
When in danger, it teleports away. #063 #064 #065 the wild to train together. #066 #067 #068

Experience
cost Type move name Experience
cost Type move name #064 Kadabra Type: Psychic Experience
cost Type move name Experience
cost Type move name #068 Machamp Type: Fight Poison
0 Psychic Teleport 0 Psychic Kinesis 0 Rock Wide Guard 0 Fight Low Kick
Strength Strength
0 Psychic Confusion 18 Normal Disable 0 Normal Leer 0 Normal Focus Energy
Dexterity Fight Dexterity
22 Psychic Miracle Eye 24 Psychic Ally Switch 0 Fight Karate Chop 13 Low Sweep
28 Psychic Psybeam 30 Psychic Reflect Vitality 19 Normal Foresight 22 Fight Seismic Toss Vitality
34 Psychic Telekinesis 36 Normal Recover Special 25 Fight Revenge 32 Fight Vital Throw Special
40 Psychic Psycho Cut 42 Psychic Role Play 36 Fight Submission 40 Fight Wake-Up Slap
Insight Insight
46 Psychic Psychic 48 Psychic Future Sight 44 Fight Cross Chop 51 Normal Scary Face

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Psychic Trick ? Dark Snatch 1.3m / 4’03” 56kg / 124 lbs 55 Fight Dynamic Punch 38
? Electric Swords Dance
Thunder Punch 1.6m / 5’03” 130kg / 286 lbs HP:
HP:
? Dark Foul Play ? Psychic Wonder Room 42
? Rock
Dragon Dual Chop
Sandstorm 46
? Ground
Fight Close Combat
Earthquake
Psi Pokémon Abilities: Superpower Pokémon Abilities:
Kadabra holds a silver spoon in its Synchronize & Inner Focus There are a few roaming in the
 Guts & No Guard
hand. The spoon is used to amplify mountains. Machamp has the power
Evolution: Second Stage.
Evolution: Final Form.
the alpha waves of its brain. Evolves after being Traded. to hurl anything aside.
When this Pokémon walks in, objects However, trying to do any work that
near to it go crazy, moving in ways requires care and dexterity may
they shouldn’t. #063 #064 #065 cause its arms to get tangled. #066 #067 #068

#065 Alakazam Type: Psychic Experience


cost Type move name Experience
cost Type move name #069 Bellsprout Type: Grass Poison Experience
cost Type move name Experience
cost Type move name
0 Psychic Teleport 0 Psychic Kinesis 0 Grass Vine Whip 7 Normal Growth
Strength Strength
0 Psychic Confusion 18 Normal Disable 11 Normal Wrap 13 Grass Sleep Powder
Dexterity Dexterity
22 Psychic Miracle Eye 24 Psychic Ally Switch 15 Poison Poison Powder 17 Grass Stun Spore
Vitality 28 Psychic Psybeam 30 Psychic Reflect Vitality 23 Poison Acid 27 Dark Knock Off
Special 34 Psychic Telekinesis 36 Normal Recover Special 29 Normal Sweet Scent 35 Poison Gastro Acid
40 Psychic Psycho Cut 42 Psychic Role Play 39 Grass Razor Leaf 41 Normal Slam
Insight Insight
46 Psychic Psychic 48 Psychic Future Sight 47 Normal Wring Out 3?7 Psychic
Grass Zen Headbutt
Ingrain

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Psychic Trick ? Dark Snatch 4?1 Poison
Normal Poison Fang
Tickle 4?7 Psychic
Normal Weather
Psychic Ball
1.5m / 5’00” 48kg / 105 lbs HP: 0.7m / 2’04” 4kg / 9 lbs HP:
? Dark Foul Play ? Psychic Wonder Room
Psi Pokémon Abilities: Flower Pokémon Abilities:
A Pokémon that can memorize Synchronize & Inner Focus
 They live in hot and humid places, Chlorophyll
anything and never forgets what blending around with the flora.
Evolution: Final Form. Evolution: First Stage.
it learns. Over time it becomes too It is carnivorous and will try to eat Evolves after reaching certain size.
smart to allow anyone to be its anything smaller than itself.
master. Alakazam’s psychic powers It digests its prey with an acid
can be terrifying. #063 #064 #065 substance on its mouth. #069 #070 #071

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Kanto Pokédex Kanto Pokédex

Experience
cost Type move name Experience
cost Type move name #070 Weepinbell Type: Grass Poison Experience
cost Type move name Experience
cost Type move name #074 Geodude Type: Rock Ground
0 Grass Vine Whip 0 Normal Growth 0 Normal Tackle 0 Normal Defense Curl
Strength Strength
0 Normal Wrap 13 Grass Sleep Powder 4 Ground Mud Sport 8 Rock Rock Polish
Dexterity Dexterity
15 Poison Poison Powder 17 Grass Stun Spore 11 Rock Rollout 15 Ground Magnitude
23 Poison Acid 27 Dark Knock Off Vitality 18 Rock Rock Throw 22 Rock Rock Blast Vitality
29 Normal Sweet Scent 35 Poison Gastro Acid Special 25 Rock Smack Down 29 Normal Self Destruct Special
39 Grass Razor Leaf 41 Normal Slam 32 Ground Bulldoze 36 Rock Stealth Rock
Insight Insight
47 Normal Wring Out 4?5 Grass Ingrain
Ground Fissure 39 Ground Earthquake 43 Normal Explosion

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Tickle ? Normal Weather Ball 1m / 3’03” 6kg / 14 lbs HP: 46 Normal Double-Edge 50 Rock Stone Edge
0.4 m / 1’04” 20kg / 44 lbs HP:
Abilities:
?
40 Normal Body
Rock Slam
Climb 4?3 Fairy
Rock Wide Guard
Moonlight
Abilities:
Flycatcher Pokémon Rock Pokémon
It sprays its stun powder to immobilize Chlorophyll 46
? Dark
Fairy Moonblast
Sucker Punch Psychic Lives in mountains and caves. It
 Rock Head & Sturdy
a prey comming close to it, then looks indistinguisable from other
Evolution: Second Stage.
Evolution: First Stage.
eats it calmly. If the prey is bigger Evolves with a Leaf Stone. rocks around. Because of this, many Evolves after reaching certain size.
than itself, it uses its sharp leaves to trainers step on them and are
slice it into smaller pieces. Beware of attacked. It rolls to move around and
the toxic liquid in its mouth. #069 #070 #071 eats whatever it finds on the floor. #074 #075 #076

#071 Victreebel Type: Grass Poison Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #074 Geodude (Alola) Type: Rock Electric
0 Normal Stockpile 0 Normal Swallow 0 Normal Tackle 0 Normal Defense Curl
Strength Strength
0 Normal Spit Up 0 Grass Vine Whip 4 Electric Charge 6 Rock Rock Polish
Dexterity Dexterity
0 Grass Sleep Powder 0 Normal Sweet Scent 10 Rock Rollout 12 Electric Spark
Vitality 0 Grass Razor Leaf 27 Grass Leaf Tornado 16 Rock Rock Throw 18 Rock Smack Down Vitality
Special 47 Grass Leaf Storm 47 Grass Leaf Blade 22 Electric Thunder Punch 24 Normal Self Destruct Special
1?8 Ground Bulldoze
Poison Belch 2?3 Dark
Grass SuckerWhip
Power Punch 28 Rock Stealth Rock 30 Rock Rock Blast
Insight Insight
2?8 Ground
Grass Mud Bomb
Synthesis 34 Electric Discharge 36 Normal Explosion

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.7m / 5’07” 15kg / 34 lbs HP: 40 Normal Double-Edge 42 Rock Stone Edge
0.4m / 1’04” 20kg / 44 lbs HP:
? Normal Rock Climb ? Rock Wide Guard
Flycatcher Pokémon Abilities: Rock Pokémon Abilities:
They live together in small groups Chlorophyll ? Normal Screech The magnetic fields on Alola’s Blush Magnet Pull & Sturdy
at tropical areas. Victreebel uses a Mountain made Geodude develop
Evolution: Final Form. Evolution: First Stage.
sweet honey-like smell to lure and Electric chargers on its body. Evolves after reaching certain size.
attract prey. They also use their They tend to disguise themselves as
long vines to rustle bushes around. regular rocks, caution is adviced as
They are territorial and aggressive. #069 #070 #071 they shock you if you step on them. #074 #075 #076

Experience
cost Type move name Experience
cost Type move name #072 Tentacool Type: Water Poison #075 Graveler Type: Rock Ground Experience
cost Type move name Experience
cost Type move name
0 Poison Poison Sting 5 Normal Supersonic 0 Normal Tackle 0 Normal Defense Curl
Strength Strength
8 Normal Constrict 12 Poison Acid 4 Ground Mud Sport 8 Rock Rock Polish
Poison
Dexterity Dexterity
15 Toxic Spikes 19 Water Bubble Beam 11 Rock Rollout 15 Ground Magnitude
22 Normal Wrap 26 Poison Acid Spray Vitality Vitality 18 Rock Rock Throw 22 Rock Rock Blast
29 Psychic Barrier 33 Water Water Pulse Special Special 27 Rock Smack Down 31 Normal Self Destruct
36 Poison Poison Jab 40 Normal Screech Insight 36 Ground Bulldoze 42 Rock Stealth Rock
Insight
43 Ghost Hex 47 Normal
Water Hydro Pump 47 Ground Earthquake 53 Normal Explosion

3 4
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
Normal
Poison Base
50 Sludge Wave 54 Normal Wring Out 0.9m / 3’00” 45kg / 100 lbs HP: 1m / 3’03” 105kg / 230 lbs 58 Normal Double-Edge 64 Rock Stone Edge
HP:
? Ice Aurora Beam ? Ghost Confuse Ray ?
40 Normal Wonder
Psychic Room
Rock Climb 4?3 Rock Wide Guard
Moonlight
Jellyfish Pokémon Abilities: Rock Pokémon Abilities:
? Normal
Psychic Magic Coat It lives in the seas all around the Clear Body & Liquid Ooze ?
46 Dark
Fairy Moonblast
Sucker Punch
It walks slowly, but it can get a nice Rock Head & Sturdy
world. They release a toxic ink if speed by rolling downhill.
Evolution: First Stage. Evolution: Second Stage.
startled. It is a surprisingly intelligent Evolves after reaching certain size. It is good at climbing. Groups of Evolves after being Traded.
Pokémon and can use its tentacles them have been seen clinging from
to briefly establish a link between its rock formations and cliffs to eat the
mind and another creature. #072 #073 tasty rocks covered in moss. #074 #075 #076

#073 Tentacruel Type: Water Poison Experience


cost Type move name Experience
cost Type move name #075 Graveler (Alola) Type: Rock Electric Experience
cost Type move name Experience
cost
cost Type move name
0 Normal Reflect Type 0 Normal Wring Out 0 Normal Tackle 0 Normal Defense Curl
Strength Strength
0 Poison Poison Sting 0 Normal Supersonic 0 Electric Charge 0 Rock Rock Polish
Dexterity Dexterity
0 Normal Constrict 12 Poison Acid 10 Rock Rollout 12 Electric Spark
Vitality 15 Poison Toxic Spikes 19 Water Bubble Beam Vitality 16 Rock Rock Throw 18 Rock Smack Down
Special 22 Normal Wrap 26 Poison Acid Spray Special 22 Electric Thunder Punch 24 Normal Self Destruct
29 Psychic Barrier 34 Water Water Pulse 30 Rock Stealth Rock 34 Rock Rock Blast
Insight Insight
38 Poison Poison Jab 43 Normal Screech 40 Electric Discharge 44 Normal Explosion

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Ghost Hex 52 Normal
Water Hydro Pump 50 Normal Double-Edge 54 Rock Stone Edge
1.6m / 5’03” 55kg / 120 lbs HP: 1m / 3’03” 110kg / 242 lbs HP:
56 Normal
Poison Sludge Wave 5?4 Grass
Normal Giga
WringDrain
Out ? Normal Rock Climb ? Rock Wide Guard
Jellyfish Pokémon Abilities: Rock Pokémon Abilities:
Lives in rock formations at the Clear Body & Liquid Ooze ? Psychic Mirror Coat ? Water Aqua Ring These Pokémon charge themselves Magnet Pull & Sturdy ? Normal Screech
bottom of the ocean. It can grow by rolling around, it is dangerous if
Evolution: Final Form. Evolution: Second Stage.
tentacles at will and uses them to two of them collide, a loud noise Evolves after being Traded.
immobilize prey. Records exist of a and a flash of light will be seen and
giant Tentacruel that sunk a fleet heard at great distance.
of pirate ships filled with treasure. #072 #073 They feed on golden dravite. #074 #075 #076

104 105
Kanto Pokédex Kanto Pokédex

Experience
cost Type move name Experience
cost Type move name #076 Golem Type: Fight Ground #079 Slowpoke Type: Water Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Defense Curl 0 Normal Yawn 0 Normal Tackle
Strength Strength
4 Ground Mud Sport 8 Rock Rock Polish 0 Ghost Curse 5 Normal Growl
Dexterity Dexterity
11 Bug Steamroller 15 Ground Magnitude 9 Water Water Gun 14 Psychic Confusion
18 Rock Rock Throw 22 Rock Rock Blast Vitality Vitality 19 Normal Disable 23 Normal Headbutt
27 Rock Smack Down 31 Normal Self Destruct Special Special 28 Water Water Pulse 32 Psychic Zen Headbutt
36 Ground Bulldoze 42 Rock Stealth Rock 36 Normal Slack Off 41 Psychic Amnesia
Insight Insight
47 Ground Earthquake 53 Normal Explosion 45 Psychic Psychic 49 Water Rain Dance

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Normal Double-Edge 64 Rock Stone Edge
1.4m / 4’07” 300kg / 660 lbs 54 Normal Psych Up 58 Psychic Heal Pulse
HP: 1.2m / 4’00” 36kg / 80 lbs HP:
69 Steel Heavy Slam ? Steel Iron Defense
Abilities: ? Psychic Future Sight ? Ground Mud Sport
Megaton Pokémon Dopey Pokémon Abilities:
? Fight Superpower ? Electric Thunder Punch It is rare to see in the wild since Rock Head & Sturdy It lives close to water. This Pokémon Oblivious & Own Tempo ? Ice Icy wind
it lives high on the mountains. It has a low intellect, and it’s slow to

Evolution: Final Form. Evolution: First Stage. Evolves by
withdraws its head and legs as if it react to any stimuli. Its tail seeps a natural means and Trade holding an item.
were a turtle to roll around. There sweet substance it uses to lure prey
have been cases of Golems who to eat. When the tip turns white
resist dynamite blasts unscathed. #074 #075 #076 shellders will be attracted to it. #079 #080 #199

Experience
cost Type move name Experience
cost Type move name #076 Golem (Alola) Type: Rock Electric Experience
cost Type move name Experience
cost Type move name #080 Slowbro Type: Water Psychic
0 Normal Tackle 0 Normal Defense Curl 0 Normal Yawn 0 Normal Tackle
Strength Strength
0 Electric Charge 0 Rock Rock Polish 0 Ghost Curse 5 Normal Growl
Dexterity Dexterity
10 Rock Rollout 12 Electric Spark 9 Water Water Gun 14 Psychic Confusion
16 Rock Rock Throw 18 Rock Smack Down Vitality 19 Normal Disable 23 Normal Headbutt Vitality
22 Electric Thunder Punch 24 Normal Self Destruct Special 28 Water Water Pulse 32 Psychic Zen Headbutt Special
30 Rock Stealth Rock 34 Rock Rock Blast 36 Normal Slack Off 41 Water Withdraw
Insight Insight
40 Electric Discharge 44 Normal Explosion 41 Psychic Amnesia 19 Psychic Psychic

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Double-Edge 54 Rock Stone Edge
1.7m / 5’07” 316kg / 696 lbs HP: 21 Water Rain Dance 23 Normal Psych Up
1.6m / 5’03” 78kg / 173 lbs HP:
60 Steel Heavy Slam ? Electric Magnet Rise
Abilities:
58 Psychic Heal Pulse ? Water Aqua Tail
Megaton Pokémon Hermit Crab Pokémon Abilities:
? Fight Counter ? Electric Wild Charge The Alolan variant of Golem does Galvanize & Sturdy ? Normal Belly Drum ? Psychic Future Sight This Pokémon fused with a Shellder Oblivious & Own Tempo
not roll around like its counter- that bit into its tail. It’s a slow

Evolution: Final Form. Evolution: Final Form.
part, instead it loads rocks into the swimmer and doesn’t react to pain Evolved when a shellder bit its tail.
charger on its head and shoots but Shellder tends to keep it out of
them around, if the rocks miss, the trouble.
electric shockwave doesn’t. #074 #075 #076 #079 #080 #199

#077 Ponyta Type: Fire Experience


cost Type move name Experience
cost Type move name #081 Magnemite Type: Electric Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 4 Normal Supersonic
Strength Strength
4 Normal Tail Whip 9 Fire Ember 7 Electric Thunder Shock 11 Normal Sonic Boom
Dexterity Dexterity
13 Fire Flame Wheel 17 Normal Stomp 15 Electric Thunder Wave 18 Steel Magnet Bomb
Vitality 21 Fire Flame Charge 25 Fire Fire Spin Vitality 21 Electric Spark 25 Steel Mirror Shot
Special 29 Normal Take Down 33 Fire Inferno Special 29 Steel Metal Sound 32 Electric Electro Ball
37 Psychic Agility 41 Fire Fire Blast 35 Steel Flash Cannon 39 Normal Screech
Insight Insight
45 Flying Bounce 49 Fire Flare Blitz 43 Electric Discharge 46 Normal Lock-On

3 3
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
5?9 Base
1m / 3’03” 60kg / 132 lbs HP: 5?3 Normal
Dark Morning Sun
Punishment Fight DoubleCombat
Close Kick
0.3m / 1’00” 6kg / 13 lbs 47 Electric Magnet Rise 53 Steel Gyro Ball
HP:
Abilities:
4?2 Fire
Psychic Fire Blast
Hypnosis 57 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity
Fire Horse Pokémon Magnet Pokémon Abilities:
It’s not very common to see one stay Run Away & Flash Fire It lurks near electric facilities and
 Magnet Pull & Sturdy ? Steel Iron Defense ? Bug Signal Beam
still for more than a few seconds. mountains as it is attracted by big
Evolution: First Stage. Evolution: First Stage.
Soon after it’s born, its flames begin Evolves after reaching certain level. magnetic fields. It is not aggressive Evolves around a strong Magnetic Field.
to burn. It is weak at first but soon and usually defends itself with a
begins to develop a great speed screech or a weak electric impulse
chasing after its parents. #077 #078 to deter other from attacking. #081 #082 #462

Experience
cost Type move name Experience
cost Type move name #078 Rapidash Type: Fire Experience
cost Type move name Experience
cost Type move name #082 Magneton Type: Electric Steel
0 Poison Poison Jab 0 Bug Megahorn 0 Normal Tri Attack 0 Normal Tackle
Strength Strength
0 Fire Ember 0 Normal Growl 0 Normal Supersonic 0 Electric Thunder Shock
Dexterity 11 Dexterity
0 Normal Quick Attack 0 Normal Tail Whip 0 Normal Sonic Boom Electric Electric Terrain
13 Fire Flame Wheel 17 Normal Stomp Vitality 15 Electric Thunder Wave 18 Steel Magnet Bomb Vitality
21 Fire Flame Charge 25 Fire Fire Spin Special 21 Electric Spark 25 Steel Mirror Shot Special
29 Normal Take Down 33 Fire Inferno 29 Steel Metal Sound 34 Electric Electro Ball
Insight Insight
37 Psychic Agility 40 Normal Fury Attack 39 Steel Flash Cannon 45 Normal Screech

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
41 Fire Fire Blast 45 Flying Bounce
1.7m / 5’07” 190kg / 420 lbs 51 Electric Discharge 56 Normal Lock-On 1m / 3’03” 60kg / 132 lbs
HP: HP:
49 Fire Flare Blitz 4?5 Fire
Normal Flare Drill
Horn Blitz 62 Electric Magnet Rise 67 Steel Gyro Ball
Fire Horse Pokémon Abilities: Magnet Pokémon Abilities:
45
? Normal Mimic Sun
Morning 4?8 Normal Hyper Voice
Ground Drill Run It lives happily on prairies. Run Away & Flash Fire 73 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity Sometimes three Magnemites fuse Magnet Pull & Sturdy
It loves speed competitions - a herd ? Steel Iron Defense ? Bug Signal Beam into this Pokémon; other times
Second Stage.
Evolution: Final Form. Evolution:
can often be seen running alongside a single one sprouts two others. Evolves around a strong Magnetic Field.
a train. It can regulate the heat of This species is greatly affected by
its mane as to let its trainer ride it, magnetic fields. Magnetons are
but only if it trusts him enough. #077 #078 eager to please their trainers. #081 #082 #462

106 107
Kanto Pokédex Kanto Pokédex

#083 Farfetch’d Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #087 Dewgong Type: Water Ice Experience
cost Type move name Experience
cost Type move name
0 Flying Peck 0 Poison Poison Jab 0 Normal Headbutt 0 Normal Growl
Strength Strength
0 Ground Sand Attack 0 Normal Leer 0 Bug Signal Beam 0 Ice Icy Wind
Dexterity Dexterity
0 Bug Fury Cutter 7 Normal Fury Attack 13 Normal Encore 17 Ice Ice Shard
Vitality 13 Dark Knock Off 19 Normal Slash Vitality 21 Psychic Rest 23 Water Aqua Ring
Special 21 Flying Air Cutter 25 Normal Swords Dance Special 27 Ice Aurora Beam 31 Water Aqua Jet
31 Psychic Agility 33 Dark Night Slash 33 Water Brine 34 Ice Sheer Cold
Insight Insight
37 Flying Acrobatics 43 Normal Feint 39 Normal Take Down 45 Water Dive

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 15kg / 33 lbs 45 Normal False Swipe 49 Flying Air Slash
1.7m / 5’07” 120kg 264 lbs 49 Water Aqua Tail 55 Ice Ice Beam
HP: HP:
55 Flying Brave Bird ? Grass Leaf Blade 61 Normal Safeguard 65 Ice Hail
Wild Duck Pokémon Abilities: Sea Lion Pokémon Abilities:
There used to be whole flocks of Keen Eye & Inner Focus ? Flying Feather Dance ? Flying Roost Its body is covered with a pure white Thick Fat & Hydration ? Ice Avalanche ? Normal Perish Song
them in meadows near the lakes. fur. The colder the weather, the ? Normal Horn Drill
Evolution: Final Form. Evolution: Final Form.
Now they are almost extinct more active it becomes. It hunts at
because their meat is delicious. night and it’s excellent at catching
They are fond of leeks and celery, fish Pokémon.
they carry them around as sticks. #083 It is also very intelligent and playful. #086 #087

Experience
cost Type move name Experience
cost Type move name #084 Doduo Type: Normal Flying Experience
cost Type move name Experience
cost Type move name #088 Grimer Type: Poison Poison
0 Flying Peck 0 Normal Growl 0 Normal Pound 0 Poison Poison Gas
Strength
Strength
5 Normal Quick Attack 10 Normal Rage 4 Normal Harden 7 Ground Mud Slap
Dexterity Poison Sludge Dexterity
14 Normal Fury Attack 19 Dark Pursuit 12 Normal Disable 15
23 Normal Uproar 28 Normal Acupressure Vitality 18 Normal Minimize 21 Ground Mud Bomb Vitality
32 Normal Double Hit 37 Psychic Agility Special 26 Poison Sludge Bomb 29 Normal Fling Special
41 Flying Drill Peck 46 Normal Endeavor 32 Normal Screech 37 Poison Sludge Wave
Insight Insight
50 Normal Thrash 4?8 Flying Future
Psychic Sight
Mirror Move 40 Poison Acid Armor 43 Poison Gunk Shot

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?
50 Dark Trick
Psychic Feint Attack ? Flying Brave Bird 1.4m / 4’07” 40kg / 86 lbs 46 Poison Belch 48 Dark Memento
0.9m / 3’00” 30kg / 66 lbs HP:
HP:
42
? Ghost Shadow Sneak
Sandstorm 4?6 Ground Giga Drain
Grass Earthquake
Twin Bird Pokémon Abilities: Sludge Pokémon Abilities:
It can fly, but it prefers to run in the Run Away & Early Bird ? Normal Scary Face It was born from polluted sludge Stench & Sticky Hold
prairies. The two heads usually get in the sea. Grimer’s favorite food

Evolution: First Stage. Evolution: First. Stage.
along. While one is eating or sleeping, Evolves after reaching certain level. is anything filthy like waste water Evolves after reaching a certain size.
the other one is alert for predators. pumped out from factories. Grime
It is known that they share a brain and sludge stick to their body
and their ideas are connected. #084 #085 making them grow larger over time. #088 #089

#085 Dodrio Type: Normal Flying Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #088 Grimer (Alola) Type: Poison Dark
0 Flying Pluck 0 Flying Peck 0 Normal Pound 0 Poison Poison Gas
Strength Strength
0 Normal Growl 0 Normal Quick Attack 4 Normal Harden 7 Dark Bite
Dexterity Dexterity
0 Normal Rage 14 Normal Fury Attack 12 Normal Disable 15 Poison Acid Spray
Vitality 19 Dark Pursuit 23 Normal Uproar 18 Poison Poison Fang 21 Normal Minimize Vitality
Special 28 Normal Acupressure 34 Normal Tri Attack 26 Dark Fling 29 Dark Knock Off Special
41 Psychic Agility 47 Flying Drill Peck 32 Dark Crunch 37 Normal Screech
Insight
Insight
54 Normal Endeavor 60 Normal Thrash 40 Poison Gunk Shot 43 Poison Acid Armor

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.8m / 6’00” 85kg / 187 lbs HP: 5?0 Flying Trick
Psychic Mirror Move ? Dark Feint Attack 46 Poison Belch 48 Dark Memento
0.7m / 2’04” 42kg / 92 lbs HP:
? Flying Brave Bird ? Dark Assurance ? Poison Clear Smog
Triple Bird Pokémon Abilities: Sludge Pokémon Abilities:
A third head comes to change the Run Away & Early Bird ? Ghost Shadow Sneak Grimer were brought into Alola to eat Poison Touch & Power of Alchemy
dynamic the two original had. It is garbage on the region. It seemed
Evolution: Final Form. Evolution: First. Stage.
common to see the three heads like a counterintuitive measure but Evolves after reaching a certain size.
fighting. Each one has its own ended up solving the problem. But
personality, but when they work as now Grimer are incredibly noxious,
a team they can be very powerful. #084 #085 much more toxic than usual. #088 #089

Experience
cost Type move name Experience
cost Type move name #086 Seel Type: Water Grass #089 Muk Type: Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Headbutt 0 Normal Growl
Strength 0 Normal Pound 0 Poison Poison Gas
Strength
7 Water Water Sport 11 Ice Icy Wind 0 Normal Harden 0 Ground Mud Slap
Dexterity Dexterity Poison Sludge
13 Normal Encore 17 Ice Ice Shard 12 Normal Disable 15
21 Psychic Rest 23 Water Aqua Ring Vitality Vitality 18 Normal Minimize 21 Ground Mud Bomb
27 Ice Aurora Beam 31 Water Aqua Jet Special Special 26 Poison Sludge Bomb 29 Normal Fling
33 Water Brine 37 Normal Take Down 32 Normal Screech 37 Poison Sludge Wave
Insight Insight
41 Water Dive 43 Water Aqua Tail 43 Poison Acid Armor 49 Poison Gunk Shot

3 4
Height: Weight: Disobedience: Height: Weight: Base Disobedience:
Base
47 Ice Ice Beam 51 Normal Safeguard 1.2m / 4’00” 60kg / 132 lbs HP: 53 Poison Belch 57 Dark Memento
1.1m / 3’07” 90kg / 198 lbs HP:
53 Ice Hail ? Normal Fake Out ? Normal Self-Destruct ? Ghost Shadow Sneak
Sea Lion Pokémon Abilities: Sludge Pokémon Abilities:
? Ghost Lick ? Bug Signal Beam A Pokémon that lives on icebergs. It Thick Fat & Hydration It gathers on polluted areas to eat Stench & Sticky Hold ? Grass Giga Drain
swims in the sea using the point on filth. Its body is made of a powerful
Evolution: First Stage. Evolution: Final Form.
its head to break up the ice. Evolves after reaching certain level. poison that kills any plant. Touching
It sleeps a lot during the day, it can cause a fever that will require
being most active at dawn when bed rest. A good diet may reduce
the temperature starts to cool. #086 #087 Muk’s toxicity. #088 #089

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Kanto Pokédex Kanto Pokédex

#089 Muk (Alola) Type: Poison Dark Experience


cost Type move name Experience
cost
cost Type move name #093 Haunter Type: Ghost Poison Experience
cost Type move name Experience
cost Type move name
0 Poison Venom Drench 0 Normal Pound 0 Psychic Hypnosis 0 Ghost Lick
Strength Strength
0 Poison Poison Gas 0 Normal Harden 0 Ghost Spite 8 Normal Mean Look
Dexterity Dexterity
0 Dark Bite 12 Normal Disable 12 Ghost Curse 15 Ghost Night Shade
Vitality 13 Poison Acid Spray 18 Poison Poison Fang Vitality 19 Ghost Confuse Ray 22 Dark Sucker Punch
Special 21 Normal Minimize 26 Dark Fling Special 25 Ghost Shadow Punch 28 Dark Payback

Insight 29 Dark Knock Off 32 Dark Crunch 33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight
37 Normal Screech 40 Poison Gunk Shot 44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 52kg / 114 lbs HP: 46 Poison Acid Armor 52 Poison Belch
1.6m / 5’03” 0.1kg / 0.2 lbs 55 Normal
Ghost Hex 61 Ghost Nightmare
HP:
57 Dark Memento ? Normal Stockpile ? Ice Icy Wind ? Ghost Grudge
Sludge Pokémon Abilities: Gas Pokémon Abilities:
It is as friendly as is toxic, be careful Poison Touch & Power of Alchemy ? Normal Swallow ? Ghost Shadow Sneak
Haunter is a dangerous Pokémon. Levitate ? Psychic Trick
for it tries to hug others regularly. A it will try to lick you with its tongue
Evolution: Final Form. Evolution: Second Stage.
good diet does not help reduce its to steal your life away. If you get Evolves after being Traded.
toxicity levels, it only makes it cranky the feeling of being watched in
and prone to destroy furniture. It darkness when nobody is around, it
releases toxic fumes all the time. #088 #089 means a Haunter is there. #092 #093 #094

Experience
cost Type move name Experience
cost Type move name #090 Shellder Type: Water Poison Experience
cost Type move name Experience
cost Type move name #094 Gengar Type: Ghost Poison
0 Normal Tackle 4 Water Withdraw 0 Psychic Hypnosis 0 Ghost Lick
Strength Strength
8 Normal Supersonic 13 Ice Icicle Spear 0 Ghost Spite 8 Normal Mean Look
Dexterity Dexterity
16 Normal Protect 20 Normal Leer 12 Ghost Curse 15 Ghost Night Shade
25 Water Clamp 28 Ice Ice Shard Vitality 19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality
32 Water Razor Shell 37 Ice Aurora Beam Special 25 Ghost Shadow Punch 28 Dark Payback Special
40 Water Whirlpool 44 Water Brine
Insight 33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight
49 Steel Iron Defense 52 Ice Ice Beam 44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

3 5
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
61 Base
56 Normal Shell Smash Water Hydro Pump 0.3m / 1’00” 4kg / 9 lbs HP: 55 Normal
Ghost Hex 61 Ghost Nightmare 1.5 m / 5’00” 40kg / 90 lbs HP:
? Water Aqua Ring ? Rock Rock Blast
Abilities: ? Normal Perish Song ? Ice Icy Wind
Bivalve Pokémon Shadow Pokémon Abilities:
? Normal Rapid Spin It lives at the bottom of the sea Shell Armor & Skill Link ? Grass Giga Drain This Pokémon is michievous but it Levitate
and rivers. It feeds on algae but it’s can be downright evil. It takes joy

Evolution: First Stage. Evolution: Final Form
attracted to sweet substances. Evolves with a Water Stone. in casting curses upon innocents
When frightened it will shut its clam and eating the life of people and
and lock it to be almost impossible Pokémon. It lurks in the shadows
to open. #090 #091 and disguises itself as one. #092 #093 #094

#091 Cloyster Type: Water Ice Experience


cost Type move name Experience
cost Type move name #095 Onix Type: Rock Ground Experience
cost Type move name Experience
cost Type move name
0 Water Hydro Pump 0 Normal Shell Smash 0 Normal Tackle 0 Normal Harden
Strength Strength
0 Poison Toxic Spikes 0 Water Withdraw 0 Ground Mud Sport 0 Normal Bind
Dexterity Dexterity
0 Normal Supersonic 0 Normal Protect 4 Ghost Curse 7 Rock Rock Throw
Vitality 0 Ice Aurora Beam 13 Normal Spike Cannon Vitality 10 Rock Rock Tomb 13 Normal Rage
Special 28 Ground Spikes 50 Ice Icicle Crash Special 16 Rock Stealth Rock 19 Rock Rock Polish
? Water Aqua Ring ? Rock Rock Blast 22 Rock Smack Down 25 Dragon Dragon Breath
Insight Insight
? Normal Self-Destruct 28 Normal Slam 31 Normal Screech

5 28
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 132kg / 292 lbs 8m / 28’10” 420kg / 926 lbs 34 Rock Rock Slide 37 Ground Sand Tomb
HP: HP:
40 Steel Iron Tail 43 Ground Dig
Bivalve Pokémon Abilities: Rock Snake Pokémon Abilities:
If it lives in seas with harsh currents, Shell Armor & Skill Link It is not full-size when it’s born. Years Rock Head & Sturdy 46 Rock Stone Edge 49 Normal Double-Edge
it will grow larger and sharper of eating boulders make it a real 52 Rock Sandstorm 55
? Rock Healing
Psychic Ancient Wish
Power
Evolution: Final Form. Evolution: First Stage.
spikes on its shells than those giant. It lives on mountains and dark Evolves with high pressure, iron and heat. ? Normal Self-Destruct ? Normal Endure
who live on calm waters. Its shell is tunnels. Its frightening roars travel
extremely hard - you would need as echo through the cave. It is very
explosives to try to open it. #090 #091 aggressive towards others. #095 #208

Experience
cost Type move name Experience
cost Type move name #092 Gastly Type: Ghost Poison Experience
cost Type move name Experience
cost Type move name #096 Drowzee Type: Psychic Ground
0 Psychic Hypnosis 0 Ghost Lick 0 Normal Pound 0 Psychic Hypnosis
Strength Strength
5 Ghost Spite 8 Normal Mean Look 5 Normal Disable 13 Poison Poison Gas
Dexterity Dexterity
12 Ghost Curse 15 Ghost Night Shade 21 Psychic Meditate 25 Psychic Psybeam
19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality 29 Normal Headbutt 33 Normal Psych Up Vitality
26 Dark Payback 29 Ghost Shadow Ball Special 37 Psychic Synchronoise 41 Psychic Zen Headbutt Special
33 Psychic Dream Eater 36 Dark Dark Pulse 45 Normal Swagger 49 Psychic Psychic
Insight Insight
40 Ghost Destiny Bond 43 Normal
Ghost Hex 53 Dark Nasty Plot 57 Psychic Psyshock

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Normal
Ghost Nightmare ? Poison Clear Smog 1.3m / 4’03” 0.1kg / 0.2 lbs 61 Psychic Future Sight ? Psychic Role Play 1m / 3’03” 32kg / 71 lbs
HP: HP:
? Ice Icy Wind ? Ghost Grudge
Abilities:
? Electric Thunder Wave ? Normal Substitute
Abilities:
Gas Pokémon Hypnosis Pokémon
Its body is made of a toxic gas - Levitate It eats the dreams of a sleeping
 Insomnia & Forewarn
anyone would faint if engulfed by person or Pokémon and shows

Evolution: First Stage. Evolution: First Stage.
it. It has been seen in abandoned Evolves after reaching certain size. fondness to the dreams of young Evolves after eating the greatest dream.
places scaring people and other children. Once the victim is deep in
pokemon for fun. It is elusive and slumber it will extract and eat the
escapes through the walls. #092 #093 #094 dream through the nose. #096 #097

110 111
Kanto Pokédex Kanto Pokédex

#097 Hypno Type: Psychic Experience


cost Type move name Experience
cost Type move name #101 Electrode Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Ghost Nightmare 0 Dark Nasty Plot Electric Charge Electric Magnetic Flux
Strength Strength
0 Dark Switcheroo 0 Normal Pound Normal Tackle Normal Sonic Boom
Dexterity Dexterity
0 Psychic Hypnosis 0 Normal Disable Electric Spark Electric Eerie Impulse
Vitality 0 Psychic Confusion 13 Normal Headbutt Vitality Rock Rollout Normal Screech
Special 17 Poison Poison Gas 21 Psychic Meditate Special Electric Charge Beam Psychic Light Screen
25 Psychic Psybeam 29 Normal Headbutt Electric Electro Ball Normal Self Destruct
Insight Insight
33 Normal Psych Up 37 Psychic Synchronoise Normal Swift Electric Magnet Rise

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 5’03” 75kg / 166 lbs 41 Psychic Zen Headbutt 45 Normal Swagger 1.2m / 4’00” 66kg / 146 lbs Steel Gyro Ball Normal Explosion
HP: HP:
49 Psychic Psychic 53 Psychic Psyshock Psychic Mirror Coat Dark Foul Play
Hypnosis Pokémon Abilities: Ball Pokémon Abilities:
Old children stories tell of an Hypno Insomnia & Forewarn 61 Psychic Future Sight ? Electric Thunder Wave It is known for causing blackouts in Soundproof & Static Dark Sucker Punch Normal Endure
who takes away naughty kids and ? Normal Substitute ? Normal Metronome the cities. After evolving it explodes
Final Form. Evolution: Final Form.
feasts on their dreams until they Evolution: as a form to release excess electricity
are old men. They have an urge to or simply to amuse itself.
eat the dreams of others since they Trainers need to be careful around
cannot sleep themselves. #096 #097 an Electrode. #100 #101

Experience
cost Type move name Experience
cost Type move name #098 Krabby Type: Water Experience
cost Type move name Experience
cost Type move name #102 Exeggcute Type: Grass Psychic
0 Water Bubble 0 Ground Mud Sport Normal Barrage Normal Uproar
Strength
Strength
5 Normal Vice Grip 9 Normal Leer Psychic Hypnosis Psychic Reflect
Dexterity Dexterity
11 Normal Harden 15 Water Bubble Beam Grass Leech Seed Grass Bullet Seed
19 Ground Mud Shot 21 Steel Metal Claw Vitality Grass Stun Spore Poison Poison Powder Vitality
25 Normal Stomp 29 Normal Protect Special Grass Sleep Powder Psychic Confusion Special
31 Normal Guillotine 35 Normal Slam Grass Worry Seed Normal Natural Gift
Insight Insight
39 Water Brine 41 Water Crabhammer Grass Solar Beam Psychic Extrasensory

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Normal Flail ? Psychic Agility 0.4m / 1’04” 6kg / 14 lbs Normal Bestow Ghost Nightmare 0.4m / 1’04” 2kg / 5 lbs HP:
HP:
? Steel Iron Defense 4?5 Fire
Normal Flare
MimicBlitz Grass Ingrain Ghost Curse
River Crab Pokémon Abilities: Egg Pokémon Abilities:
A Krabby dig holes in the sand near Hyper Cutter & Shell Armor Even though it appears to be eggs Chlorophyll
the sea. of some sort, it is related more to a

Evolution: First Stage. Evolution: First Stage.
They can be seen squabbling with Evolves after reaching certain level. seed. It gathers in packs of six that Evolves with a Leaf Stone.
each other over food and territory. have a mental link with eachother.
They usually avoid humans but will Each one of them has a different
fight if provoked. #098 #099 personality. #102 #103

#099 Kingler Type: Water Psychic Experience


cost Type move name Experience
cost Type move name #103 Exeggutor Type: Grass Psychic Experience
cost Type move name Experience
cost Type move name
0 Rock Wide Guard 0 Water Bubble Grass Seed Bomb Normal Barrage
Strength Strength
0 Ground Mud Sport 5 Normal Vice Grip Psychic Hypnosis Psychic Confusion
Dexterity 14 Dexterity
9 Normal Leer Normal Harden Normal Stomp Psychic Psyshock
Vitality 19 Water Bubble Beam 23 Ground Mud Shot Vitality Normal Egg Bomb Grass Wood Hammer
Special 28 Steel Metal Claw 32 Normal Stomp Special Grass Leaf Storm Ghost Nightmare
36 Normal Protect 41 Normal Guillotine Grass Grassy Terrain Ghost Curse
Insight Insight
45 Normal Slam 49 Water Brine

4 6
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
58 Base
1.4m / 4’03” 60kg / 132 lbs HP: 54 Water Crabhammer Normal Flail
2m / 6’07” 120kg / 264 lbs HP:
Abilities:
? Psychic Agility ? Steel Iron Defense 49
Pincer Pokémon Coconut Pokémon Abilities:
Its pincers grow peculiarly large. If it Hyper Cutter & Shell Armor ? Normal Mimic
Originally from tropical areas. Chlorophyll & Harvest
lifts the pincers too fast, it may lose Exeggutor’s heads grow larger with Evolution: Final Form.
Evolution: Final Form.
its balance and stagger. If one of its strong sunlight. Each head thinks
pincers is damaged, it will detach it independently. They are friendly
from its body. It will regrow after a and provide their shade to other
few days.. #098 #099 Pokémon. #102 #103

Experience
cost Type move name Experience
cost Type move name #100 Voltorb Type: Electric #103 Exeggutor (Alola) Type: Grass Dragon Experience
cost Type move name Experience
cost
cost Type move name
0 Electric Charge 5 Normal Tackle 0 Dragon Dragon Hammer 0 Grass Seed Bomb
Strength Strength
8 Normal Sonic Boom 10 Electric Eerie Impulse 0 Normal Barrage 0 Psychic Hypnosis
15 Dexterity Dexterity
12 Electric Spark Rock Rollout o Psychic Confusion 17 Psychic Psyshock
19 Normal Screech 22 Electric Charge Beam Vitality Vitality 27 Normal Egg Bomb 37 Grass Wood Hammer
26 Psychic Light Screen 29 Electric Electro Ball Special Special 47 Grass Leaf Storm ? Dragon Dragon Tail
33 Normal Self Destruct 36 Normal Swift ? Grass Ingrain ? Normal Giga Impact
Insight Insight
40 Electric Magnet Rise 43 Steel Gyro Ball

3 36
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Normal Explosion 50 Psychic Mirror Coat
0.5m / 1’08” 10kg / 22 lbs 11m / 36’00” 415kg / 916 lbs HP:
HP:
? Normal Endure ? Dark Sucker Punch
Ball Pokémon Abilities: Coconut Pokémon Abilities:
? Dark Foul Play They live near factories and electric Soundproof & Static Alola is the native region for this Frisk & Harvest
generators. It bears an uncanny Pokémon, only in there it can evolve
Evolution: First Stage. Evolution: Final Form.
and unexplained resemblance to Evolves after a terrible temper tantrum. into this form. With this size, it rarely
a Pokéball. Since it explodes at the needs its Psychic abilities.
slightest provocation, even veteran They can be seen enjoying the sun
trainers treat it with caution. #100 #101 close to the beach. #102 #103

112 113
Kanto Pokédex Kanto Pokédex

Experience
cost Type move name Experience
cost Type move name #104 Cubone Type: Ground #107 Hitmonchan Type: Fight Experience
cost Type move name Experience
cost Type move name
Normal Growl Normal Tail Whip Fight Revenge Normal Comet Punch
Strength Strength
Ground Bone Club Normal Headbutt Psychic Agility Dark Pursuit
Normal Leer
Dexterity Dexterity
Normal Focus Energy Fight Mach Punch Steel Bullet Punch
Ground Bonemerang Normal Rage Vitality Vitality Normal Feint Fight Vaccum Wave
Normal False Swipe Normal Thrash Special Special Fight Quick Guard Electric Thunder Punch
Dark Fling Ground Bone Rush Ice Ice Punch Fire Fire Punch
Insight Insight
38 Ground Stomping Tantrum Normal Endeavor Fight Sky Uppercut Normal Mega Punch

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Double Edge Normal Retaliate Fight Detect Fight Focus Punch
0.4m / 1’04” 6kg / 14 lbs HP: 1.4m / 4’07” 50kg 110 lbs HP:
Steel Iron Defense Fight Double Kick Fight Counter Fight Close Combat
Lonely Pokémon Abilities: Punching Pokémon Abilities:
Fight Detect Cubone wears a skull helmet it Rock Head & Lightning Rod It specializes in punching as fast as Keen Eye & Iron Fist Normal Rapid Spin Fight Drain Punch
never removes. It is said to be from it can. Using a corkscrew motion, Fight High Jump Kick
Evolution: First Stage. Evolution: Final Form.
its mother or someone dear to it. Evolves after overcoming its loss. it can even drill through concrete Evolved by maxing out Vitality.
Lives in the mountains where it cries with it’s bare hands. This Pokémon
at night due to the sadness it feels. takes its training very seriously.
It is distrustful of humans. #104 #105 It’s very rare to see one in the wild. #236 #106 #107 #237

#105 Marowak Type: Ground Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #108 Lickitung Type: Normal
Normal Growl Normal Tail Whip Ghost Lick Normal Supersonic
Strength Strength
Ground Bone Club Normal Headbutt Normal Defense Curl Dark Knock Off
Dexterity Normal Normal Dexterity
Normal Leer Normal Focus Energy Wrap Stomp
Vitality Ground Bonemerang Normal Rage Normal Disable Normal Slam Vitality
Special Normal False Swipe Normal Thrash Rock Rollout Normal Chip Away Special
Dark Fling Ground Bone Rush Normal Me First Normal Refresh
Insight Insight
45 Ground Stomping Tantrum Normal Endeavor Normal Screech Grass Power Whip

4 4
Height: Weight: Disobedience: Height: Weight: Base Disobedience:
Base Normal Wring Out Normal Belly Drum
Normal Double Edge Normal Retaliate 1.2m / 4’00” 65kg / 144 lbs HP:
1m / 3’03” 45kg / 99 lbs HP:
Normal Perish Song Dragon Outrage Water Aqua Tail Psychic Zen Headbutt
Bone Keeper Pokémon Abilities: Licking Pokémon Abilities:
Its rough past has hardened its Rock Head & Lightning Rod
 Fight Detect Its tongue is twice longer than its Own Tempo & Oblivious
heart. Now tenacious and violent, body and it is used for everything,
Evolution: Final Form.
Evolution: First Stage.
this Pokémon will use its Bone club as from capturing prey to feeling it’s Evolves after mastering Rollout.
a weapon against foes. Marowak’s surroundings and cleaning itself. It
den is usually full of the bones it has really dislikes sour and bitter flavors.
collected. #104 #105 #108 #463

#105 Marowak (Alola) Type: Fire Ghost Experience


cost Type move name Experience
cost
cost Type move name #109 Koffing Type: Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Tail Whip
Strength
Poison Poison Gas Normal Tackle
Strength
0 Ground Bone Club 0 Fire Flame Wheel Poison Smog Normal Smokescreen
Dexterity Dexterity Dark Assurance Poison Clear Smog
0 Normal Leer 17 Ghost Hex
Vitality 21 Ground Bonemerang 23 Fire Will-o-Wisp Vitality Poison Sludge Normal Self Destruct
Special 27 Ghost Shadow Bone 33 Normal Thrash Special Ice Haze Steel Gyro Ball
37 Dark Fling 43 Ground Stomping Tantrum Poison Sludge Bomb Normal Explosion
Insight Insight
49 Normal Endeavor 53 Fire Flare Blitz Ghost Destiny Bond Poison Belch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Normal Retaliate 65 Ground Bone Rush Dark Memento Poison Toxic Spikes
1m / 3’03” 34kg / 75 lbs HP: 0.6m / 2’00” 1kg / 2 lbs HP:
Abilities:
? Normal Perish Song ? Dark Brutal Swing
Abilities:
Normal Pain Split Rock Rollout
Bone Keeper Pokémon Poison Gas Pokémon
Alola has many predators for an Cursed Body & Lightning Rod ? Fire Flame Charge It is drawn to the smog and fumes Levitate
orphaned Cubone, so its mother’s of the cities. It fills its body with toxic
Evolution: Final Form. Evolution: First Stage.
spirit lingered close to protect her gases to float like a balloon. When Evolves after reaching certain size.
baby. This otherworldly influence it gets nervous it releases a sickly
made Marowak fiercer and changed green gas. Breathing this gas will
its type completely. #104 #105 give you a bad case of sniffles. #109 #110

Experience
cost Type move name Experience
cost Type move name #106 Hitmonlee Type: Fight Experience
cost Type move name Experience
cost Type move name #110 Weezing Type: Poison
Fight Double Kick Fight Revenge Poison Poison Gas Normal Tackle
Strength Strength
Psychic Meditate Fight Rolling Kick Poison Smog Normal Smokescreen
Dexterity Dark Assurance Poison Clear Smog
Dexterity
Fight Jump Kick Fight Brick Break
Normal Focus Energy Normal Feint Vitality Poison Sludge Normal Self Destruct Vitality
Fight High Jump Kick Normal Mind Reader Special Ice Haze Normal Double Hit Special
Normal Foresight Rock Wide Guard Poison Sludge Bomb Normal Explosion
Insight Insight
Fire Blaze Kick Normal Endure Ghost Destiny Bond Poison Belch

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Mega Kick Fight Close Combat Dark Memento Poison Toxic Spikes
1.5m / 5’00” 50kg / 110 lbs HP: 1.2m / 4’00” 9kg / 20 lbs HP:
Fight Reversal Flying Bounce Normal Pain Split Psychic Psybeam
Kicking Pokémon Abilities: Poison Gas Pokémon Abilities:
Normal Rapid Spin Fight Mach Punch Its legs freely stretch and contract. Limber & Reckless They are considered a pest in
 Levitate
It bowls over foes with devastating urban areas. They wait until night to

Evolution: Final Form. Evolution: Final Form.
kicks. It is very disciplined and trains Evolved by maxing out Strength. roam and eat from the trash cans in
every day. It is very rare in the wild, the neighborhood. If it finds a filthy
and it is mostly found in urban areas. and unkept house it will make its
#236 #106 #107 #237 nest in there. #109 #110

114 115
Kanto Pokédex Kanto Pokédex

#111 Rhyhorn Type: Ground Rock Experience


cost Type move name Experience
cost Type move name #115 Kangaskhan Type: Normal Experience
cost Type move name Experience
cost Type move name
Normal Horn Attack Normal Tail Whip Normal Comet Punch Normal Leer
Strength Strength
Normal Stomp Normal Fury Attack Normal Fake Out Normal Tail Whip
Dexterity Dexterity Dark
Normal Scary Face Rock Rock Blast Bite Normal Double Hit
Vitality Ground Bulldoze Normal Chip Away Vitality Normal Rage Normal Mega Punch
Special Normal Take Down Ground Drill Run Special Normal Chip Away Normal Dizzy Punch
Rock Stone Edge Ground Earthquake Dark Crunch Normal Endure
Insight Insight
Normal Horn Drill Bug Megahorn Dragon Outrage Dark Sucker Punch

3 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 115kg / 253 lbs Electric Thunder
Ground Dig Fang Ice
Normal Ice Fang
Slash 2.2m / 7’03” 420kg / 926 lbs Fight Reversal Water Aqua Tail
HP: HP:
Ground
Fire Earthquake
Fire Fang Normal Wonder
Psychic Room
Captivate Fairy
Fight Counter
Moonlight
Spikes Pokémon Abilities: Parent Pokémon Abilities:
It lives in grasslands and rough Rock Head & Lightningrod A female only species. It raises its Early Bird & Scrappy
terrains. It is covered with a thick Evolution: First Stage. offspring in its belly pouch. The
Evolution: Final Form.
hide and it tramples any threats by Evolves after reaching certain level. young leaves once it learns to find
running towards them. It is not very its own food. In the wild, mothers
smart, though. It can keep trampling and daugthers fiercly defend
things for hours just because. #111 #112 #464 eachother. #115

Experience
cost Type move name Experience
cost Type move name #112 Rhydon Type: Ground Rock Experience
cost Type move name Experience
cost Type move name #116 Horse Type: Water
Normal Horn Attack Normal Tail Whip Water Water Gun Normal Smokescreen
Strength Strength
Normal Stomp Normal Fury Attack Normal Leer Water Bubble
Dexterity Dexterity
Normal Scary Face Rock Rock Blast Normal Focus Energy Water Bubble Beam
Ground Bulldoze Normal Chip Away Vitality Psychic Agility Dragon Twister Vitality
Normal Take Down Fight Hammer Arm Special Water Brine Water Hydro Pump Special
Ground Drill Run Rock Stone Edge Dragon Dragon Dance Dragon Dragon Pulse
Insight Insight
Ground Earthquake Normal Horn Drill Ice Aurora Beam Bug Signal Beam

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal
Bug Megahorn Dragon Dragon Rush Water Octazooka
1.9m / 6’03” 240kg / 528 lbs HP: 0.4m / 1’04” 8kg / 17 lbs HP:
Normal Skull Bash ? Steel Smart Strike
Abilities:
Drill Pokémon Dragon Pokémon Abilities:
It has a horn that serves as a drill Rock Head & Lightningrod It makes its nest in the shade of Swift Swim & Sniper
for destroying rocks and boulders. corals in shallow parts of the sea.
Evolution: Second Stage.
Evolution: First Stage.
Rhydon occasionally goes for a swim Evolves after being Traded holding an item. If it senses danger, it spits a murky Evolves after reaching certain level.
in rivers and even magma pools. Its ink and flees. It has been seen
great resistance prevents it from shooting down flying bugs to eat
taking any damage. #111 #112 #464 them. #116 #117 #230

#113 Chansey Type: Normal Experience


cost Type move name Experience
cost Type move name #117 Seadra Type: Water Experience
cost Type move name Experience
cost Type move name
Normal Double-Edge Normal Defense Curl Water Water Gun Normal Smokescreen
Strength Strength
Normal Pound Normal Growl Normal Leer Water Bubble
Dexterity Dexterity
Normal Refresh Normal Double Slap Normal Focus Energy Water Bubble Beam
Vitality Normal Soft Boiled Normal Bestow Vitality Psychic Agility Dragon Twister
Special Normal Minimize Normal Take Down Special Water Brine Water Hydro Pump
Normal Sing Dark Fling Dragon Dragon Dance Dragon Dragon Pulse
Insight Insight
Psychic Heal Pulse Normal Egg Bomb Ice Aurora Beam Bug Signal Beam

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Psychic Light Screen Normal
Psychic Healing Wish Water Octazooka
1.1m / 3’07” 34kg / 76 lbs HP: 1.2m / 4’00” 25kg / 55 lbs HP:
Normal Heal Bell Fight
Normal SeismicOut
Wring Toss
Egg Pokémon Abilities: Dragon Pokémon Abilities:
There are only females in this species. Natural Cure & Serene Grace Normal Present The poisonous barbs all over its body Swift Swim & Sniper
Chansey lays a nutritive egg every are highly valued as ingredients for
Evolution: Second Stage. Evolution: Second Stage.
day. These eggs are fed to the sick Evolves with Happiness. making traditional medicine. Evolves after being Traded holding an item.
to give them strength. It is a loving It will show no mercy if anything
and smart Pokémon, but it’s pretty approaches its nest. Its back fin has
rare and elusive in the wild. #440 #113 #242 a numbing substance #116 #117 #230

Experience
cost Type move name Experience
cost Type move name #114 Tangela Type: Grass Experience
cost Type move name Experience
cost Type move name #118 Goldeen Type: Water
Normal Constrict Grass Ingrain Flying Peck Water Water Sport
Strength Strength
Grass Sleep Powder Grass Vine Whip Normal Supersonic Normal Horn Attack
Grass
Dexterity Water Pulse Flail Dexterity
Absorb Poison Poison Powder Water Normal
Normal Bind Normal Growth Vitality Water Aqua Ring Normal Fury Attack Vitality
Grass Mega Drain Dark Knock Off Special Water Waterfall Normal Horn Drill Special
Grass Stun Spore Normal Natural Gift Psychic Agility Water Soak
Insight Insight
Grass Giga Drain Rock Ancient Power Bug Megahorn Flying Bounce

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Slam Normal Tickle Ground Mud Sport Ground Drill Run
1m / 3’03” 35kg / 77 lbs HP: 0.6m / 2’00” 15kg / 33 lbs HP:
Normal Wring Out Grass Grassy Terrain
Vine Pokémon Abilities: Goldfish Pokémon Abilities:
Grass Power Whip Psychic Amnesia It blends with foliage on jungle and Chlorophyll & Leaf Guard Swift Swim & Water Veil
Goldeen loves swimming wild and
Psychic Confusion Normal Substitute forest areas. Its vines snap off easily free in rivers and ponds. If one of

Evolution: First Stage. Evolution: First Stage.
and painlessly if they are grabbed, Evolves after contact with Primal Forces. these Pokémon is placed in an Evolves after reaching certain level.
allowing it to make a quick getaway. aquarium, it will shatter the glass
The lost vines are replaced by new with its horn and make its escape.
growth the very next day. #114 #465 #118 #119

116 117
Kanto Pokédex Kanto Pokédex

#119 Seaking Type: Water Experience


cost Type move name Experience
cost Type move name #123 Scyther Type: Bug Flying Experience
cost Type move name Experience
cost Type move name
Poison Poison Jab Normal Tail Whip Normal Quick Attack Normal Leer
Strength Strength
Flying Peck Water Water Sport Fight Vacuum Wave Normal Focus Energy
Dexterity Normal Supersonic Normal Horn Attack Dexterity Dark Pursuit Normal False Swipe
Vitality Water Water Pulse Normal Flail Vitality Psychic Agility Flying Wing Attack
Special Water Aqua Ring Normal Fury Attack Special Bug Fury Cutter Normal Slash
Water Waterfall Normal Horn Drill Normal Razor Wind Normal Double Team
Insight Insight
Psychic Agility Water Soak Bug X-Scissor Dark Night Slash

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Bug Megahorn Flying Bounce Normal Double Hit Flying Air Slash
1.4m / 4’03” 60kg / 132 lbs HP: 1.5m / 5’00” 56kg / 123 lbs HP:
Ground Mud Sport Ground Drill Run Normal Swords Dance Normal Feint
Goldfish Pokémon Abilities: Mantis Pokémon Abilities:
Swift Swim & Water Veil It’s pretty rare but a few swarms Swarm & Technician Flying Tailwind Steel Steel Wing
In the autumn, Seaking males can
be seen doing courtship dances to Evolution: Final Form. have been seen in the grasslands. Fight Quick Guard
Evolution: First Stage.
females. After getting a mate both It tears and shreds prey with its Evolves after being Traded holding an item.
will be seen swimming powerfully up wickedly sharp scythes and very
rivers and creeks to make their nest. rarely spreads its wings to fly. This
#118 #119 pokemon is stealthy and aggressive. #123 #212

#120 Staryu Type: Water Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #124 Jynx Type: Ice Psychic
Strength 0 Normal Tackle 0 Normal Harden Fairy Draining Kiss Normal Perish Song
Strength
4 Water Water Gun 7 Normal Rapid Spin Normal Pound Ghost Lick
Dexterity Dexterity
10 Normal Recover 13 Psychic Psywave Normal Lovely Kiss Ice Powder Snow
Vitality 16 Normal Swift 18 Water Bubble Beam Normal Double Slap Ice Ice Punch Vitality
Special 22 Normal Camouflage 24 Steel Gyro Ball Psychic Heart Stamp Normal Mean Look Special
Insight 28 Water Brine 31 Normal Minimize Dark Fake Tears Fight Wake-Up Slap
Insight
35 Normal Reflect Type 37 Rock Power Gem Ice Avalanche Normal Body Slam

3 4
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
Base
0.8m / 2’07” 34kg / 76 lbs HP: 40 Ghost Confuse Ray 42 Psychic Psychic Normal Wring Out Ice Blizzard 1.4m / 4’07” 41kg / 89 lbs HP:
Abilities:
46 Psychic Light Screen 49 Psychic Cosmic Power Normal Fake Out Dark Nasty Plot
Starshape Pokémon Humanshape Pokémon Abilities:
They come out to the shore in Illuminate & Natural Cure 53 Water Hydro Pump ? Electric Thunder Wave ? Ice Aurora Veil It is not common outside cold areas. Oblivious & Forewarn
great numbers when the sky is full ? Bug Signal Beam ? Dragon Twister This Pokémon is female only. Its cries
Evolution: First Stage.
Evolution: Final Form.
with stars. The core at its center Evolves with a Water Stone sound like human speech. However,
glows to comunicate with others. it is impossible to tell what it is trying
If a part of its body is injured it can to say. The way it moves and talks
regrow it in a few days. #120 #121
induce others to dance. #238 #124

#121 Starmie Type: Water Psychic Experience


cost Type move name Experience
cost Type move name #125 Electabuzz Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Spotlight Water Water Gun Normal Quick Attack Normal Leer
Strength Strength
Water Hydro Pump Normal Recover Electric Thunder Shock Fight Low Kick
Dexterity Dexterity Normal Swift
Normal Rapid Spin Ghost Confuse Ray Electric Shock Wave
Vitality Normal Swift Bug Signal Beam Vitality Electric Thunder Wave Electric Electro Ball
Special Electric Thunder Wave Dragon Twister Special Psychic Light Screen Electric Thunder Punch
Electric Discharge Normal Screech
Insight Insight
Electric Thunderbolt Electric Thunder

4 4
Height: Weight: Disobedience: Height: Weight: Base Disobedience:
Base Dragon Dual Chop Ice Ice Punch
1.1m / 3’07” 80kg / 176 lbs HP: 1.1m / 3’07” 30kg / 66 lbs HP:
Psychic Meditate
Mysterious Pokémon Abilities: Electric Pokémon Abilities:
This Pokémon has been given the Illuminate & Natural Cure A violent Pokémon. It searches for Static
nickname “the gem of the sea.” It spots where it can feed on electricity
Evolution: Final Form. Evolution: Second Stage.
swims through water by spinning and has been seen absorbing light- Evolves after being Traded holding an item.
its star-shaped body as if it were a ning from the sky.
propeller on a ship. The core at the It’s competitive and aggressive with
center glows with different colors. #120 #121 others. #239 #125 #466

Experience
cost Type move name Experience
cost Type move name #122 Mr. Mime Type: Psychic Fairy Experience
cost Type move name Experience
cost Type move name #126 Magmar Type: Fire
Fairy Misty Terrain Grass Magical Leaf Poison Smog Normal Leer
Strength Strength
Fight Quick Guard Rock Wide Guard Fire Ember Normal Smokescreen
Psychic Psychic Guard Swap Dexterity Dexterity
Power Swap Dark Feint Attack Fire Fire Spin
Psychic Barrier Psychic Confusion Vitality Poison Clear Smog Fire Flame Burst Vitality
Normal Copycat Psychic Meditate Special Ghost Confuse Ray Fire Fire Punch Special
Normal Double Slap Normal Mimic Fire Lava Plume Fire Sunny Day
Insight Insight
Psychic Psywave Normal Encore Fire Flamethrower Fire Fire Blast

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Psychic Light Screen Psychic Reflect Fire Heat Wave Fight Karate Chop
1.3m / 4’03” 54kg / 120 lbs HP: 1.3m / 4’03” 44kg / 98 lbs HP:
Psychic Psybeam Normal Substitute Dragon Dual Chop
Barrier Pokémon Abilities: Spitfire Pokémon Abilities:
Normal Recycle Psychic Trick Soundproof & Filter
You don’t find this Pokémon, it finds It can be found living in volcanic Flame Body
Psychic Psychic Psychic Role Play you. It is really smart and amuses areas. In battle, Magmar blows out

Evolution: Final Form. Evolution: Second Stage.
Normal Baton Pass Normal Safeguard itself by showing people its power intense flames all over its body Evolves after being Traded holding an item.
to create barriers with pantomime. to intimidate the opponent. This
Ghost Confuse Ray Normal Fake Out It creates an invisible box and flees creates heat waves that ignite
Dark Nasty Plot when you try to figure out the exit. #439 #122 grass and trees in the surroundings. #240 #126 #467

118 119
Kanto Pokédex Kanto Pokédex

#127 Pinsir Type: Bug Experience


cost Type move name Experience
cost Type move name #131 Lapras Type: Water Ice Experience
cost Type move name Experience
cost Type move name
Normal Vice Grip Normal Focus Energy Normal Sing Normal Growl
Strength Strength
Normal Bind Fight Seismic Toss Water Water Gun Ice Mist
Dexterity Dexterity
Normal Harden Fight Revenge Ghost Confuse Ray Ice Ice Shard
Vitality Fight Brick Break Fight Vital Throw Vitality Water Water Pulse Normal Body Slam
Special Fight Submission Bug X-Scissor Special Water Rain Dance Normal Perish Song
Fight Storm Throw Normal Thrash Ice Ice Beam Water Brine
Insight Insight
Normal Swords Dance Fight Superpower Normal Safeguard Water Hydro Pump

5 8
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Guillotine Steel Iron Defense Ice Sheer Cold Dragon Dragon Dance
1.5m / 5’00” 55kg 120 lbs HP: 2.5m / 8’02” 132kg / 292 lbs HP:
Rock Stealth Rock Dark Feint Attack Ice Freeze-Dry Dragon Outrage
Stagbeetle Pokémon Abilities: Transport Pokémon Abilities:
Their pincers are strong enough Hyper Cutter & Mold Breaker
 People have driven Lapras near the Shell Armor & Water Absorb
to shatter thick logs. Because they point of extinction. In the evenings,
Evolution: Final Form. Evolution: Final Form.
dislike cold, Pinsirs burrow and sleep this Pokémon is said to sing as it
under the ground on chilly nights. seeks what few others of its kind
They like to eat sap and honey, still remain. Their gentle nature has
but they are aggressive by nature. #127 made them easy to lure and catch. #131

Experience
cost Type move name Experience
cost Type move name #128 Tauros Type: Normal Experience
cost Type move name Experience
cost Type move name #132 Ditto Type: Normal
Normal Tackle Normal Tail Whip Normal Transform
Strength Strength
Normal Rage Normal Horn Attack
Dexterity Dexterity
Normal Scary Face Dark Pursuit
Psychic Rest Dark Payback Vitality Vitality
Normal Work Up Psychic Zen Headbutt Special Special
Normal Take Down Normal Swagger
Insight Insight
Normal Thrash Normal Giga Impact

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Steel Smart Strike Dragon Outrage 0.3m / 1’00” 4kg / 8 lbs
1.4m / 4’07” 176kg /388 lbs HP: HP:
Normal Sleep Talk Abilities:
Wild Bull Pokémon Abilities: Transform Pokémon
This is a Male species. They travel in Intimidate & Anger Point This Pokémon is quite common but Limber
herds around the plains and fight it’s pretty difficult to spot. It can
Evolution: Final Form.
Evolution: Final Form.
each other by locking horns. The transform into any other Pokémon
herd’s protector takes pride in its and imitate their behavior. When it
battle-scarred horns. Miltank is the sleeps, it changes into a stone to
female of this species. #128 avoid being attacked. #132

#129 Magikarp Type: Water Experience


cost Type move name Experience
cost Type move name #133 Eevee Type: Normal Experience
cost Type move name Experience
cost Type move name
Normal Splash Normal Tackle Normal Helping Hand Normal Growl
Strength Strength
Normal Flail Flying Bounce Normal Tackle Normal Tail Whip
Dexterity Dexterity Baby-Doll Eyes
Ground Sand Attack Fairy
Vitality Vitality Normal Swift Normal Quick Attack
Special Special Dark Bite Normal Refresh
Normal Covet Normal Take Down
Insight Insight
Fairy Charm Normal Baton Pass

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Double-Edge Normal Last Resort
0.9m / 2’11” 10kg / 22 lbs HP: 0.3m / 1’00” 6kg / 14 lbs HP:
Normal Trump Card Normal Wish
Wring Out
Fish Pokémon Abilities: Evolution Pokémon Abilities:
Magikarp is a pathetic excuse of a Swift Swim This Pokémon is extremely rare to Run Away & Adaptability Normal Tickle Dark Fake Tears
Pokémon that is not even good to find. Eevee has an unstable genetic
Evolution: First Stage. It’s not possible Evolution: First Stage. Evolves through
eat. It’s only capable of flopping and to know what makes it evolve. makeup that suddenly mutates to stones, happiness, and special conditions.
splashing. However, it can survive in fit its environment. Radiation from
any body of water no matter how various stones causes this Pokémon
polluted it is. #129 #130 to evolve. #133

Experience
cost Type move name Experience
cost Type move name #130 Gyarados Type: Water Flying Experience
cost Type move name Experience
cost Type move name #134 Vaporeon Type: Water
Normal Thrash Dark Bite Normal Tackle Normal Helping Hand
Strength Strength
Dragon Dragon Rage Normal Leer Normal Tail Whip Ground Sand Attack
Dragon Twister Ice Ice Fang
Dexterity Water
Dexterity
Water Gun Normal Quick Attack
Water Aqua Tail Water Rain Dance Vitality Water Water Pulse Ice Aurora Beam Vitality
Water Hydro Pump Dragon Dragon Dance Special Water Aqua Ring Poison Acid Armor Special
Normal Hyper Beam Electric Thunder Wave Ice Haze Water Muddy Water
Insight Insight
Dragon Outrage Ground Bounce
Flying Fissure Normal Last Resort Water Hydro Pump

21 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
6.5m / 21’04” 235kg / 518 lbs Normal Wish Ice Icy Wind 1m / 3’03” 29kg / 63 lbs
HP: HP:
Normal Yawn
Atrocious Pokémon Abilities: Bubble Jet Pokémon Abilities:
It’s rarely seen in the wild. This huge Intimidate Vaporeon underwent through a
 Water Absorb
and vicious Pokémon is known strange mutation, it grew fins and

Evolution: Final Form. Evolution: Final Form
for the destruction it leaves in its gills that allow it to live underwater. Evolved with a Water Stone.
wake. In ancient literature, there is a This Pokémon has the ability to
record of a Gyarados that razed a become translucid when it dives
village when violence flared. #129 #130 underwater. #133 #134

120 121
Kanto Pokédex Kanto Pokédex

#135 Jolteon Type: Electric Experience


cost Type move name Experience
cost Type move name #139 Omastar Type: Rock Water Experience
cost Type move name Experience
cost Type move name
Normal Tackle Normal Helping Hand Normal Constrict Water Withdraw
Strength Strength
Normal Tail Whip Ground Sand Attack Dark Bite Water Water Gun
Dexterity Electric Dexterity Rollout Leer
Thunder Shock Normal Quick Attack Rock Normal
Vitality Fight Double Kick Electric Thunder Fang Vitality Ground Mud Shot Water Brine
Special Bug Pin Missile Psychic Agility Special Normal Protect Rock Ancient Power
Electric Thunder Wave Electric Discharge Normal Spike Cannon Normal Tickle
Insight Insight
Normal Last Resort Electric Thunder Rock Rock Blast Normal Shell Smash

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 24kg / 54 lbs Normal Wish Electric Magnet Rise Water Hydro Pump Poison Toxic Spikes
HP: 1m / 3’03” 35kg / 72 lbs HP:
Normal Endure Ground Spikes Steel Iron Defense
Lightning Pokémon Abilities: Spiral Pokémon Abilities:
This Pokémon evolved after being Volt Absorb An Omastar used its tentacles to Swift Swim & Shell Armor
affected by electric radiation. ensnare and capture its prey. It is
Evolution: Final Form. Evolution: Final Form.
Every hair on its body starts to stand Evolved with a Thunder Stone. believed to have become extinct
sharply if it becomes charged with because the shell grew too large,
electricity. It shoots lightning from all making it slow and ponderous.
around its body. #133 #135 It is not found in the wild anymore. #138 #139

Experience
cost Type move name Experience
cost Type move name #136 Flareon Type: Fire Experience
cost Type move name Experience
cost Type move name #140 Kabuto Type: Rock Water
Normal Tackle Normal Helping Hand Normal Scratch Normal Harden
Strength Strength
Normal Tail Whip Ground Sand Attack Grass Absorb Normal Leer
Fire
Dexterity Ground Mud Shot Ground Sand Attack Dexterity
Ember Normal Quick Attack
Dark Bite Fire Fire Fang Vitality Normal Endure Water Aqua Jet Vitality
Fire Fire Spin Normal Scary Face Special Grass Mega Drain Steel Metal Sound Special
Poison Smog Fire Lava Plume Rock Ancient Power Normal Wring Out
Insight Insight
Normal Last Resort Fire Flare Blitz Ghost Confuse Ray Rock Stealth Rock

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Normal Wish Fight Detect 0.9m / 2’11” 25kg / 55 lbs Steel Iron Defense 0.5m / 1’08” 11kg / 25 lbs
HP: HP:
Fire Heat Wave
Flame Pokémon Abilities: Shellfish Pokémon Abilities:
A few have been seen in volcanic Flash Fire Kabuto is a Pokémon that has Swif Swim & Battle Armor
areas but just like its counterparts been regenerated from a fossil.
Evolution: Final Form.
Evolution: First Stage.
is more common to see it being the Evolved with a Fire Stone. However, in extremely rare cases, Evolves after reaching certain level.
pet of wealthy people. Its flaming living specimens have been found.
fur is most appreciated for its warm The Pokémon has not changed at
glow and silky touch. #133 #136 all for 300 million years. #140 #141

#137 Porygon Type: Normal Experience


cost Type move name Experience
cost Type move name #141 Kabutops Type: Rock Water Experience
cost Type move name Experience
cost Type move name
Normal Conversion Normal Conversion 2 0 Dark Night Slash 0 Normal Feint
Strength Strength
Normal Tackle Normal Sharpen 0 Normal Scratch 0 Normal Harden
Dexterity Dexterity 0
Psychic Psybeam Psychic Agility 0 Grass Absorb Normal Leer
Vitality Normal Recover Electric Magnet Rise Vitality 16 Ground Mud Shot 21 Ground Sand Attack
Special Bug Signal Beam Normal Recycle Special 26 Normal Endure 31 Water Aqua Jet
Electric Discharge Normal Lock-On 36 Grass Mega Drain 40 Normal Slash
Insight Insight
Normal Tri Attack Psychic Magic Coat 45 Steel Metal Sound 54 Rock Ancient Power

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Electric Zap Cannon Electric
Fight Close Combat
Electro Web 1.3m / 4’03” 40kg / 13 lbs 63 Normal Wring Out ? Steel Iron Defense
0.8m / 2’07” 36kg / 80 lbs HP: HP:
Fire
Dark Fire
FoulBlast
Play Ghost
Normal Grudge
Pain Split ? Rock Stealth Rock ? Ghost Confuse Ray
Virtual Pokémon Abilities: Shellfish Pokémon Abilities:
The first case of a man-made
 Trace & Download Kabutops swarmed underwater Swift Swim & Battle Armor
Pokémon created as computer to hunt for prey. It was apparently
Evolution: First Stage. Evolution: Final Form.
data. It is capable of reverting itself Evolves in the next software update. evolving from being a water dweller
into a program in order to enter the to living on land. It’s evident from
cyberspace. Its software has a fire- the changes in its gills and legs.
wall so it cannot be copied. #137 #233 #474 Its fossils suggests it was aggressive. #140 #141

Experience
cost Type move name Experience
cost Type move name #138 Omanyte Type: Rock Water Experience
cost Type move name Experience
cost Type move name #142 Aerodactyl Type: Rocl Flying
Normal Constrict Water Withdraw 0 Steel Iron Head 0 Ice Ice Fang
Strength Strength
Dark Bite Water Water Gun 0 Fire Fire Fang 0 Electric Thunder Fang
Leer Dexterity 0 Dexterity
Rock Rollout Normal 0 Flying Wing Attack Normal Supersonic
Ground Mud Shot Water Brine Vitality 0 Dark Bite 0 Normal Scary Face Vitality
Normal Protect Rock Ancient Power Special 9 Normal Roar 17 Psychic Agility Special
Normal Tickle Rock Rock Blast 33 Dark Crunch 41 Normal Take Down
Insight Insight
Normal Shell Smash Water Hydro Pump 49 Flying Sky Drop 65 Normal Hyper Beam

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
Poison Toxic Spikes Ground Spikes 0.4m / 1’04” 7kg / 16 lbs 73 Rock Rock Slide 81 Normal Giga Impact
1.8m / 6’00” 120kg /260 lbs HP:
HP:
Steel Iron Defense
Abilities:
? Dragon Dragon Breath ? Flying Roost
Abilities:
Spiral Pokémon Fossil Pokémon
One of the ancient and extinct Swift Swim & Shell Armor ? Water Aqua Tail A vicious Pokémon from the distant Rock Head & Pressure
Pokémon that have been revived past. It appears to have flown by

Evolution: First Stage. Evolution: Final Form.
from fossils by science. If attacked, Evolves after reaching certain level. spreading its wings and gliding.
it withdraws into its hard shell. It is One has been revived from a fossil.
not found in the wild anymore, but It’s very dangerous; it attacks with
fossils can be found in the sea. #138 #139 the intent to tear apart its victims. #142

122 123
Kanto Pokédex Kanto Pokédex

#143 Snorlax Type: Normal Experience


cost Type move name Experience
cost Type move name #147 Dratini Type: Dragon Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Defense Curl 0 Normal Wrap 0 Normal Leer
Strength Strength
9 Psychic Amnesia 12 Ghost Lick 5 Electric Thunder Wave 11 Dragon Twister
Dexterity 20 Dexterity
17 Normal Chip Away Normal Yawn 15 Dragon Dragon Rage 21 Normal Slam
Vitality 25 Normal Body Slam 28 Psychic Rest Vitality 25 Psychic Agility 31 Dragon Dragon Tail
Special 28 Normal Snore 33 Normal Sleep Talk Special 35 Water Aqua Tail 41 Dragon Dragon Rush
36 Rock Rollout 41 Normal Block 45 Normal Safeguard 51 Dragon Dragon Dance
Insight Insight
44 Normal Belly Drum 49 Dark Crunch 55 Dragon Outrage 61 Normal Hyper Beam

7 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.1m / 7’00” 460kg /1014 lbs HP: 50 Steel Heavy Slam 57 Normal Giga Impact
1.7m / 5’11” 3kg / 7 lbs ? Water Aqua Jet ? Normal Extreme Speed
HP:
49
57 Poison
Ground High Horsepower ? Dragon Outrage ? Ice Mist
Sleeping Pokémon Abilities: Dragon Pokémon Abilities:
Snorlax’s typical day consists of Immunity & Thick Fat ? Poison Gunk Shot ? Normal Self-Destruct Up until recently its existence was Shed Skin
eating and sleeping. It is such a debated as being a mere legend,
Evolution: Final Form. Evolution: First Stage.
docile Pokémon that children use then a small colony was found Evolves after reaching certain level.
its big belly as a place to play. It only underwater. It is still extremely rare
attacks when it’s awoken harshly. to find. It sheds skin and grows larger
Fortunately it is a heavy sleeper. #446 #143 every day. #147 #148 #149

Experience
cost Type move name Experience
cost Type move name #144 Articuno Type: Ice Flying Experience
cost Type move name Experience
cost Type move name #148 Dragonair Type: Dragon Poison
NO DATA
Strength 0 Normal Wrap 0 Normal Leer
Strength
0 Electric Thunder Wave 0 Dragon Twister
Dexterity Dexterity
15 Dragon Dragon Rage 21 Normal Slam
Vitality 25 Psychic Agility 33 Dragon Dragon Tail Vitality
Special 39 Water Aqua Tail 47 Dragon Dragon Rush Special
Insight 53 Normal Safeguard 61 Dragon Dragon Dance
Insight
67 Dragon Outrage 75 Normal Hyper Beam

? 13
Height: Weight: Base Disobedience: Height: Weight: Disobedience:
Base
?m / ?’??” ???kg / ??? lbs HP: ? Water Aqua Jet ? Normal Extreme Speed 4m / 13’01” 16kg / 36 lbs HP:
Abilities: ? Ice Mist
Pokédex has no data. Dragon Pokémon Abilities:
Rumor has it that one appeared Pressure & Snow Cloak It is said to live in seas and lakes. Shed Skin
Plot Device
during a blizzard in front of two lost Even though it has no wings, it has
Evolution: Unknown. Evolution: Second Stage.
hikers who followed its glistening been depicted flying. There were Evolves at a high level.
trail until they found the main road. legends of this Pokémon controlling
Others say its silhouette can be the weather and ending the storms
seen during raging snow storms. #144 to leave a rainbow behind. #147 #148 #149

#145 Zapdos Type: Electric Flying Experience


cost Type move name Experience
cost Type move name #149 Dragonite Type: Dragon Flying Experience
cost Type move name Experience
cost Type move name
Strength
NO DATA 0 Fire Fire Punch 0 Electric Thunder Punch
Strength
0 Flying Roost 0 Normal Wrap
Dexterity Dexterity
0 Normal Leer 0 Electric Thunder Wave
Vitality Vitality 0 Dragon Twister 15 Dragon Dragon Rage
Special Special 21 Normal Slam 25 Psychic Agility

Insight Insight 33 Dragon Dragon Tail 39 Water Aqua Tail


47 Dragon Dragon Rush 53 Normal Safeguard

? 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs 55 Flying Wing Attack 61 Dragon Dragon Dance
HP: 2.2m / 7’03” 210kg / 463lbs HP:
Pokédex has no data. Abilities: Abilities:
67 Dragon Outrage 75 Normal Hyper Beam
Dragon Pokémon
The myth tells of a bird who lived Pressure & Static Very few people have ever seen this Inner Focus 81 Flying Hurricane ? Normal Extreme Speed
Plot Device
inside the thunderstorms of the Pokémon. Its intelligence matches ? Dragon Draco Meteor ? Flying Tailwind
Evolution: Unknown. Evolution: Final Form.
region. It covered itself in lightning that of humans. There are records of
while flying in the dark clouds. A news a Pokémon with a similar description
report said it was involved in the that helped rescue a ship full of
closure of an energy plant. #145 people during a hurricane. #147 #148 #149

Experience
cost Type move name Experience
cost Type move name #146 Moltres Type: Fire Flying Experience
cost Type move name Experience
cost Type move name #150 Mewtwo Type: Psychic Poison
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ?m / ?’??”? ??kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
The legend speaks of a bird who Pressure & Flame Body Pressure & Unnerve
Plot Device Plot Device
came flying from the south. Its fiery An article in a science magazine

Evolution: Unknown. Evolution: Unknown.
body melted the snow and brought talked about how much the cloning
the spring along. A children‘s book research was progressing, but...
depicts a similar Pokémon living could it be?
inside of a volcano. #146 #150

124 125
Kanto Pokédex Relevant Notes

#151 Mew Type: Psychic Ice Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
A Note on Form Variations
Dexterity
Vitality If you have a Pokémon that has A few Pokémon have different looks even when
Special
different forms, each one may they are the same species. Sometimes this change
adapt to different situations. is merely aesthetic, other times they evolve into
Insight Choose the one you like the most. a variant and cannot change back. Some of these

? variants can only be found in certain parts of the


Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: world.
Pokédex has no data. Abilities:
Recent investigations declare that Synchronize
this Pokémon could be the common
Plot Device You may use your own discretion The different forms may change their attribute
ancestor of all actual Pokémon, but Evolution: Unknown.. as to what triggers the changes on Limit distribution, grant them a new power and/or
it has been extinct for centuries. certain Pokémon. It may be an Item, change their Type.
Some people claim to have seen energy or perhaps they are able to
one to get their 15 minutes of fame. #151
change at will. Make sure to read all the entries on the different
Form Variations of these Pokémon.

A Note on Ecosystems A Note on Legendary Pokémon


You may have noticed that some Pokémon do not
A Note on Pokémon Evolution
What you just saw is only the first part of a great
variety of creatures, how many of them you’ll end have any data written in their Pokédex entry, this As a story-driven game, we do not offer hard guides for Pokémon Evolution, such a dramatic event needs a
up seeing? It’s up to you! is because they are what we know as “Legendary spotlight degree that a hard guide simply does not offer; We usually recommend a Pokemon’s Attribute to
Pokémon”. be the same as its Evolved form to know when it’s time for it to Evolve, however if you aren’t sure on how
This world has many ecosystems which you can fill to handle Evolution we hope these guidelines can help you give more structure into this phenomenon.
with whatever number of creatures you want to bring They are extremely rare and extremely strong. They
it closer to life, with almost a thousand Pokémon may be benevolent or destructive, all depending on Stage of the Pokémon Evolves around...
to choose from. the story that’s being told.
First Stage to Second Stage Levels 14 to 18
Adding variety to the creatures you encounter will They are not meant to be captured as they are
increase the sense of wonder and discovery. usually the only ones of their kind, but they are able Second Stage to Final form Levels 32 to 50
to be allies and communicate with the players as
their intelligence level is equal if not superior to First Stage to Final Form Levels 20 to 36
that of a human.
There are exceptions, such as some Bug Pokémon who evolve young, meaning they evolve at earlier levels
A Note on World Building Should Legendaries be part of your setting we than expected, or Dragon Pokémon who can take a much longer time to evolve.
recommend you focus only in one or two of them. Pokémon who Evolve through Stones or Trade can do so regardless of their level, although that could mean
This world is vast and extense with many regions to These Pokémon are supposed to be creatures of missing the chance to learn moves from their previous stage.
explore. It is very easy to get carried away, wanting myth, the great majority of the people in this world There’s also Pokémon who evolve by learning a certain move, Pokémon who can only evolve through
to start really big, however, we recommend you live their entire lives without ever getting a glimpse narrative means with no way around it and Pokémon who just don’t want to Evolve; whatever the case we
start small. on one of them. invite you to have fun with the endless possibilities that Pokémon Evolution has to offer.

Start in a town or a Small city, let the world expand in The Lore and mystery behind them is what makes
the direction your players want to explore rather than them so interesting, take advantage of the white
putting them on a big world map with no direction canvas they are to enrich your story.
on where to start. A Note on Breeding Pokémon
In the end they can end up going through every city,
When two Pokémon love each other very very much, they’ll play together and suddenly a Pokémon Egg will
just not in the “expected” order, or even travel
appear. This is not just a tale that the adults tell children; no one really knows how these eggs come into
through regions, changing leagues, skipping gyms,
existence. It is one of the many mysteries in the world of Pokémon.
or even end up in a completely made up place. Legendary Pokémon are completely
Plot Driven. What is known, however, is that Baby Pokémon need a lot of nurturing and love to grow happy and strong.
You will notice this method will develop a much All their Attributes, Skills, Moves All Pokémon can fall in love regardless of their species. The baby will often come out as the First-stage
more organic adventure than trying to railroad a and Abilities are Plot Devices. species of the mother. Due to this, Baby Pokémon may show traits that their species doesn’t normally have
party through a map of cities, going from point A to
thanks to having a parent with a different set of powers.
point B each time an objective is “cleared”.
This isn’t a game to get endless Pokémon eggs in search for the perfect offspring, so if the players get their
hands on a Pokémon egg, remember to give it the importance it deserves, it’s not just time and heat what
This is also beneficial for the Storyteller as he won’t
will make it hatch, it is through love and kindness that the baby Pokémon will come out.
have to prepare a grand set of chained events Legendary Pokémon, Plot Deviced
unfolding all through the region, but simply prepare Abilities and Moves cannot be
It may take a few weeks or a few months but when the shell begins to crack it’ll be a big moment of happiness!
the small sections the players will be exploring for replicated by Pokémon who copy
Be ready to change diapers and bottle-feed your new bundle of joy.
the day. Abilities, Moves, or Pokémon.

126 127
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #152 Chikorita Type: Grass Experience
cost Type move name Experience
cost Type move name #156 Quilava Type: Fire
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 0 Normal Leer
Strength Strength
6 Grass Razor Leaf 9 Poison Poison Powder 0 Normal Smokescreen 10 Fire Ember
Dexterity Dexterity
12 Grass Synthesis 17 Psychic Reflect 13 Normal Quick Attack 20 Fire Flame Wheel
20 Grass Magical Leaf 23 Normal Natural Gift Vitality 24 Normal Defense Curl 31 Normal Swift Vitality
28 Normal Sweet Scent 31 Psychic Light Screen Special 35 Fire Flame Charge 42 Fire Lava Plume Special
34 Normal Body Slam 39 Normal Safeguard 46 Fire Flamethrower 53 Fire Inferno
Insight Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam 57 Rock Rollout 64 Normal Double-Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Heal Pulse ? Grass Grass Pledge 0.9m / 2’11” 6kg / 14 lbs 68 Fire Eruption 68 Fire Burn Up 0.9m / 2’11” 19kg / 41 lbs
HP: HP:
? Grass Grassy Terrain ? Normal Howl ? Fight Double Kick
Leaf Pokémon Abilities: Volcano Pokémon Abilities:
It is docile and loves to bathe in the Overgrow ? Fire Fire Pledge It intimidates foes with intense gusts Blaze
sunlight. It waves its leaf around of flames and superheated air.

Evolution: First Stage.
Evolution: Second Stage.
to keep foes at bay. The sweet Evolves after reaching a certain level. Beware if Quilava turns its back, it is Evolves after reaching a certain level.
fragrance from its leaf, has a strong planing on using a fire move.
calming and relaxing effect on
people and Pokémon. #152 #153 #154 #155 #156 #157

#153 Bayleef Type: Grass Experience


cost Type move name Experience
cost Type move name #157 Typhlosion Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Steel Gyro Ball 0 Normal Tackle
Strength Strength
0 Grass Razor Leaf 0 Poison Poison Powder 0 Normal Smokescreen 0 Normal Leer
Dexterity Dexterity
12 Grass Synthesis 18 Psychic Reflect 0 Fire Ember 13 Normal Quick Attack
Vitality 22 Grass Magical Leaf 26 Normal Natural Gift Vitality 20 Fire Flame Wheel 24 Normal Defense Curl
Special 32 Normal Sweet Scent 36 Psychic Light Screen Special 31 Normal Swift 35 Fire Flame Charge
40 Normal Body Slam 46 Normal Safeguard 43 Fire Lava Plume 48 Fire Flamethrower
Insight Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam 56 Fire Inferno 61 Rock Rollout

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 3’11” 30kg / 64 lbs ? Psychic Heal Pulse ? Grass Grass Pledge 1.7m / 5’07” 79kg / 175 lbs 69 Normal Double-Edge 74 Fire Eruption
HP: HP:
Abilities:
? Grass Grassy Terrain
Abilities:
74 Fire Burn Up ? Fire Blast Burn
Leaf Pokémon Volcano Pokémon
A spicy fragance emanates from Overgrow Very rare to see in the wild. It hides Blaze ? Psychic Extrasensory ? Electric Thunder Punch
around its neck that makes it feisty behind a shimmering heat haze
Evolution: Second Stage.
Evolution: Final Form.
and impetuous. It sheds its leaves Evolves after reaching a certain level. created using its fire.
every couple of weeks after the Typhlosion can create eruptions
aroma diminishes and its mood also and explosive blasts that can burn
becomes calmer.  #152 #153 #154 everything to the ground. #155 #156 #157

Experience
cost Type move name Experience
cost Type move name #154 Meganium Type: Grass Experience
cost Type move name Experience
cost Type move name #158 Totodile Type: Water
0 Grass Petal Blizzard 0 Normal Tackle 0 Normal Scratch 0 Normal Leer
Strength Strength
0 Normal Growl 0 Grass Razor Leaf 6 Water Water Gun 8 Normal Rage
Dexterity 15 Dexterity
0 Poison Poison Powder 12 Grass Synthesis 13 Dark Bite Normal Scary Face
18 Psychic Reflect 22 Grass Magical Leaf Vitality 20 Ice Ice Fang 22 Normal Flail Vitality
26 Normal Natural Gift 32 Grass Petal Dance Special 27 Dark Crunch 29 Normal Chip Away Special
34 Normal Sweet Scent 40 Psychic Light Screen 34 Normal Slash 36 Normal Screech
Insight Insight
46 Normal Body Slam 60 Grass Aromatherapy 41 Normal Thrash 43 Water Aqua Tail

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
66 Grass Solar Beam ? Grass Frenzy Plant 1.8 m / 6’00” 200kg /440 lbs HP: 48 Fight Superpower 50 Water Hydro Pump
0.6m / 2’00” 9kg / 20 lbs HP:
40
? Normal
Rock Body Slam
Ancient Power ?
43 Fairy
Grass Grassy Terrain
Moonlight ? Water Aqua Jet ? Dark Fake Tears
Herb Pokémon Abilities: Big Jaw Pokémon Abilities:
Meganium’s breath has the power Overgrow ? Water Water Pledge Despite its small body, Totodile’s
 Torrent
to revive dead grass and plants. jaws are very powerful. While it may

Evolution: Final Form.
Evolution: First Stage.
The aroma that comes from its think it is just playfully nipping, its Evolves after reaching a certain level.
petals contains a substance that bite has enough strength to cause
calms aggressive feelings and helps a serious injury. It needs proper
others to restore health. #152 #153 #154 discipline to control its biting urges. #158 #159 #160

#155 Cyndaquil Type: Fire Experience


cost Type move name Experience
cost Type move name #159 Croconaw Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Normal Scratch 0 Normal Leer
Strength Strength
6 Normal Smokescreen 10 Fire Ember 0 Water Water Gun 8 Normal Rage
Dexterity Dexterity
13 Normal Quick Attack 19 Fire Flame Wheel 13 Dark Bite 15 Normal Scary Face
Vitality 22 Normal Defense Curl 28 Fire Flame Charge Vitality 21 Ice Ice Fang 24 Normal Flail
Special 31 Normal Swift 37 Fire Lava Plume Special 30 Dark Crunch 33 Normal Chip Away
40 Fire Flamethrower 46 Fire Inferno 39 Normal Slash 42 Normal Screech
Insight Insight
49 Rock Rollout 55 Normal Double-Edge 48 Normal Thrash 51 Water Aqua Tail

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 8kg / 17 lbs 58 Fire Eruption 58 Fire Burn Up 1.1m / 3’07” 25kg / 55 lbs 57 Fight Superpower 60 Water Hydro Pump
HP: HP:
? Normal Howl ? Fight Double Kick ? Water Aqua Jet ? Dark Fake Tears
Fire Mouse Pokémon Abilities: Big Jaw Pokémon Abilities:
A shy and elusive Pokémon. Blaze ? Fire Fire Pledge This Pokémon is really tenacious.
 Torrent ? Water Water Pledge
The flames from its back protect it. Once it bites something it won’t let
First Stage. Evolution: Second Stage.
They’ll burn vigorously if Cyndaquil Evolution:
Evolves after reaching a certain level. go until it tears it down - even if its Evolves after reaching a certain level.
is angry otherwise they’ll remain trainer is ordering to let go. If it loses
unlit. It lives in hot dens inside of any of it’s fangs, they’ll regrow in a
mountains and volcanos. #155 #156 #157 few days. It’s a very wild Pokémon. #158 #159 #160

128 129
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #160 Feraligatr Type: Water Experience
cost Type move name Experience
cost Type move name #164 Noctowl Type: Normal Flying
0 Normal Scratch 0 Normal Leer 0 Flying Sky Attack 0 Normal Tackle
Strength Strength
0 Water Water Gun 0 Normal Rage 0 Normal Growl 0 Normal Foresight
15 Dexterity Dexterity
13 Dark Bite Normal Scary Face 0 Psychic Hypnosis 9 Flying Peck
21 Ice Ice Fang 24 Normal Flail Vitality 13 Normal Uproar 17 Psychic Reflect Vitality
30 Psychic Agility 32 Dark Crunch Special 22 Psychic Confusion 27 Normal Echoed Voice Special
37 Normal Chip Away 45 Normal Slash 32 Normal Take Down 37 Flying Air Slash
Insight Insight
50 Normal Screech 58 Normal Thrash 42 Psychic Zen Headbutt 47 Psychic Synchronoise

7 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
63 Water Aqua Tail 71 Fight Superpower
2.3m / 7’07” 176kg /390 lbs HP: 52 Psychic Extrasensory 57 Psychic Psycho Shift 1.6m / 5’03” 60kg / 133 lbs HP:
76 Water Hydro Pump ? Dragon Dragon Dance 62 Flying Roost 67 Psychic Dream Eater
Big Jaw Pokémon Abilities: Owl Pokémon Abilities:
? Water Hydro Cannon ? Steel Metal Claw While in the water, it opens it’s big Torrent ? Ghost Night Shade ? Dark Feint Attack It can hunt in full darkness without Insomnia & Keen Eye
jaw to intimidate anyone comming
Final Form.
? Psychic Agility fail. All Noctowls owe their success
Final Form.
Evolution: Evolution:
close. Whenever it bites, it shakes to their superior vision - that allows
its head and savagely rolls to tear them to see in minimal light, and to
up its prey. It is a very dangerous their agile and silent wings. They are
Pokémon. Approach with caution. #158 #159 #160 very intelligent and critic Pokémon. #163 #164

#161 Sentret Type: Normal Experience


cost Type move name Experience
cost Type move name #165 Ledyba Type: Bug Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Foresight 0 Normal Tackle 6 Normal Supersonic
Strength Strength
4 Normal Defense Curl 7 Normal Quick Attack 9 Normal Comet Punch 14 Psychic Light Screen
Dexterity Dexterity 14
13 Normal Fury Swipes 16 Normal Helping Hand Psychic Reflect 14 Normal Safeguard
Vitality 19 Normal Follow Me 25 Normal Slam Vitality 17 Fight Mach Punch 22 Normal Baton Pass
Special 28 Psychic Rest 31 Dark Sucker Punch Special 25 Bug Silver Wind 30 Psychic Agility
36 Psychic Amnesia 39 Normal Baton Pass 33 Normal Swift 38 Normal Double-Edge
Insight Insight
42 Normal Me First 47 Normal Hyper Voice 41 Bug Bug Buzz ? Grass Giga Drain

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 6kg / 13 lbs ? Normal Slash ? Fairy Charm 1m / 3’03” 10kg / 23 lbs HP: ? Normal Screech ? Flying Tailwind
HP:
Abilities:
? Normal Assist Abilities:
Scout Pokémon Five Star Pokémon
It lives underground with its family. It Run Away & Keen Eye These timid Pokémon swarm in
 Swarm & Early Bird
is cautious and nervous by nature. groups to keep each other warm
Evolution: First Stage. Evolution:
First Stage.
Sentret is always vigilant for any Evolves after reaching a certain level. during the winter. It communicates Evolves while still young.
threat. It is very friendly among its with others through a special scent.
kind and suffers a lot if separated They often appear covered in the
from its pack. #161 #162 morning dew. #165 #166

Experience
cost Type move name Experience
cost Type move name #162 Furret Type: Normal Experience
cost Type move name Experience
cost Type move name #166 Ledian Type: Bug Flying
0 Normal Scratch 0 Normal Foresight 0 Normal Tackle 6 Normal Supersonic
Strength Strength
0 Normal Defense Curl 0 Normal Quick Attack 9 Normal Comet Punch 14 Psychic Light Screen
17 Dexterity Dexterity
13 Normal Fury Swipes Normal Helping Hand 14 Psychic Reflect 14 Normal Safeguard
21 Normal Follow Me 28 Normal Slam Vitality 17 Fight Mach Punch 24 Normal Baton Pass Vitality
32 Psychic Rest 36 Dark Sucker Punch Special 29 Bug Silver Wind 36 Psychic Agility Special
42 Psychic Amnesia 46 Normal Baton Pass 41 Normal Swift 48 Normal Double-Edge
Insight Insight
50 Normal Me First 56 Normal Hyper Voice 53 Bug Bug Buzz ? Grass Giga Drain

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Slash ? Fight Reversal 1.8m / 6’00” 48kg / 100 lbs HP: ? Flying Air Cutter ? Psychic Psybeam 1.4m / 4’07” 35kg / 78 lbs HP:
? Steel Iron Tail
Abilities: Abilities:
Long Body Pokémon Five Star Pokémon
It lives along its Sentret family and Run Away & Keen Eye When the stars flicker in the night Swarm & Early Bird
acts as the hunter and caregiver of sky, it flutters about scattering a

Evolution: Final Form.
Evolution: Final Form.
the pack. It can move really fast. If glowing powder. The spot patterns
it is cornered, it will squirm through on its back grow larger or smaller at
even the narrowest of gaps to night depending on the number of
escape safe and sound.  #161 #162 stars in the sky. #165 #166

#163 Hoothoot Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #167 Spinarak Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Poison Poison Sting 0 Normal String Shot
Strength Strength
0 Normal Foresight 5 Psychic Hypnosis 5 Normal Scary Face 8 Normal Constrict
Dexterity 13 Dexterity
9 Flying Peck Normal Uproar 12 Bug Leech Life 15 Ghost Night Shade
Vitality 17 Psychic Reflect 21 Psychic Confusion Vitality 19 Ghost Shadow Sneak 22 Normal Fury Swipes
Special 25 Normal Echoed Voice 29 Normal Take Down Special 26 Dark Sucker Punch 29 Bug Spider Web
33 Flying Air Slash 37 Psychic Zen Headbutt 33 Psychic Agility 36 Bug Pin Missile
Insight Insight
41 Psychic Synchronoise 45 Psychic Extrasensory 40 Psychic Psychic 43 Poison Poison Jab

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 21kg / 46 lbs 49 Psychic Psycho Shift 53 Flying Roost
0.5m / 1’08” 8kg / 18 lbs 47 Poison Cross Poison 50 Bug Sticky Web
HP: HP:
57 Psychic Dream Eater ? Ghost Night Shade 54 Poison Toxic Thread ? Electric Electro Web
Owl Pokémon Abilities: String Spit Pokémon Abilities:
A nocturnal Pokémon found in dark Insomnia & Keen Eye ? Dark Feint Attack ? Flying Feather Dance It sets a trap by spinning a web of Swarm & Insomnia ? Flying Bounce ? Poison Toxic Spikes
forests. It has an internal organ that thin but strong silk. Then it waits
Evolution: First Stage.
Evolution: First Stage.
senses the earth’s rotation. Evolves after reaching a certain level. for the prey to arrive. It recognizes Evolves while still young.
By using this special organ a Hoot- what kind of prey has fallen on its
hoot begins hooting at precisely web by the vibrations received by
the same time every day. #163 #164 each one of its eight legs. #167 #168

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Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #168 Ariados Type: Bug Poison Experience
cost Type move name Experience
cost Type move name #172 Pichu Type: Electric
0 Poison Venom Drench 0 Bug Fell Stinger 0 Electric Thunder Shock 0 Fairy Charm
Strength Strength
0 Bug Bug Bite 0 Poison Poison Sting 5 Normal Tail Whip 10 Fairy Sweet Kiss
Dexterity Dexterity
0 Normal String Shot 0 Normal Scary Face 13 Electric Thunder Wave 18 Dark Nasty Plot
0 Normal Constrict 12 Bug Leech Life Vitality ? Electric Charge ? Fairy Disarming Voice Vitality
15 Ghost Night Shade 19 Ghost Shadow Sneak Special ? Normal Fake Out Special
23 Normal Fury Swipes 28 Dark Sucker Punch
Insight Insight
32 Bug Spider Web 37 Psychic Agility

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
41 Bug Pin Missile 46 Psychic Psychic
1.1m / 3’07” 33kg / 73 lbs 0.3m / 1’00” 2kg / 4 lbs
HP: HP:
50 Poison Poison Jab 55 Poison Cross Poison
Long Leg Pokémon Abilities: Tiny Mouse Pokémon Abilities:
58 Bug Sticky Web 63 Poison Toxic Thread This Pokémon is silent and stealthy. Swarm & Insomnia Its cheek pouches are not fully
 Static
? Dark Night Slash ? Flying Bounce It comes out at night. After attaching
Final Form.
developed yet. Pichu gets startled
First Stage.
Evolution: Evolution:
? Electric Electro Web some silk to its prey, it sets it free. if its cheeks release electricity jolts. Evolves with Happiness.
Later, it tracks the silk back to the It needs a friendly environment to
prey and its friends. It can form big grow happy. It can be a quite the
colonies in caves. #167 #168 rascal, though. #172 #025 #026

#169 Crobat Type: Poison Flying Experience


cost Type move name Experience
cost Type move name #173 Cleffa Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Poison Cross Poison 0 Normal Screech 0 Normal Pound 0 Fairy Charm
Strength Strength
0 Bug Leech Life 0 Normal Supersonic 4 Normal Encore 7 Normal Sing
Dexterity Dexterity
0 Ghost Astonish 12 Dark Bite 10 Fairy Sweet Kiss 13 Normal Copycat
Vitality 15 Flying Wing Attack 19 Ghost Confuse Ray Vitality 16 Grass Magical Leaf ? Dark Fake Tears
Special 24 Normal Swift 28 Flying Air Cutter Special ? Psychic Wonder Room ? Normal Tickle

Insight 33 Flying Acrobatics 38 Normal Mean Look


Insight
42 Poison Poison Fang 47 Ice Haze

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Flying Air Slash ? Flying Brave Bird
1.8m / 6’00” 75kg / 165 lbs HP: 0.3m / 1’00” 3kg / 6 lbs HP:
Abilities:
? Dark Nasty Plot ? Fire Heat Wave
Abilities:
Bat Pokémon Star Shape Pokémon
Very rare in the wild. People have Inner Focus An extremely elusive Pokémon. A
 Cute Charm & Magic Guard
called it a vampire. It sneaks up on few have appeared when the night
Evolution: Final Form.
Evolution: First Stage.
its intended prey using wings that skies are filled with shooting stars - Evolves with Happiness.
barely make a sound. Crobat is a but they always disappear at dawn.
surprisingly loyal Pokémon. Friendship and love allow it to go
#041 #042 #169 into the next step of life. #173 #035 #036

Experience
cost Type move name Experience
cost Type move name #170 Chinchou Type: Water Electric Experience
cost Type move name Experience
cost Type move name #174 Igglybuff Type: Normal Fairy
0 Water Water Gun 0 Normal Supersonic 0 Normal Sing 0 Fairy Charm
Strength Strength
6 Electric Thunder Wave 9 Normal Flail 5 Normal Defense Curl 9 Normal Pound
Dexterity Dexterity
12 Water Bubble 17 Ghost Confuse Ray 13 Fairy Sweet Kiss 17 Normal Copycat
20 Electric Spark 23 Normal Take Down Vitality ? Normal Perish Song ? Flying Bounce Vitality
28 Electric Electro Ball 31 Water Bubble Beam Special ? Normal Hyper Voice Special
34 Bug Signal Beam 39 Electric Discharge
Insight Insight
42 Water Aqua Ring 45 Water Hydro Pump

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Electric Ion Deluge 50 Electric Charge 0.5m / 1’08” 12kg / 26 lbs HP: 0.3 m / 1’00” 1kg / 2 lbs HP:
? Psychic Agility ? Water Soak
Angler Pokémon Abilities: Balloon Pokémon Abilities:
? Psychic Psybeam In the dark ocean floor, its only mean Volt Absorb & Illuminate It has a very light body that makes Cute Charm & Competitive
of communication is to constantly it float and bounce. If you are not
Evolution: First Stage. Evolution: First Stage.
flash its lights. It is a clumsy but Evolves after reaching certain level. careful it can bounce away without Evolves with Happiness.
friendly Pokémon. Its antennae can control. After being bottlefed it will
be used to power up small electric not bounce but wiggle around.
appliances. #170 #171 It gets cranky if it doesn’t take a nap. #174 #039 #040

#171 Lanturn Type: Water Electric Experience


cost Type move name Experience
cost Type move name #175 Togepi Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Electric Eerie Impulse 0 Water Water Gun 0 Normal Growl 0 Fairy Charm
Strength Strength
0 Normal Supersonic 0 Electric Thunder Wave 5 Normal Metronome 9 Fairy Sweet Kiss
Dexterity Dexterity
9 Normal Flail 12 Water Bubble 13 Normal Yawn 17 Normal Encore
Vitality 17 Ghost Confuse Ray 20 Electric Spark Vitality 21 Normal Follow Me 25 Normal Bestow
Special 23 Normal Take Down 27 Normal Stockpile Special 29 Normal Wish 33 Rock Ancient Power
27 Normal Swallow 27 Normal Spit Up 37 Normal Safeguard 41 Normal Baton Pass
Insight Insight
30 Electric Electro Ball 35 Water Bubble Beam 45 Normal Double-Edge 49 Normal Last Resort

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 4’00” 44kg / 98lbs HP: 40 Bug Signal Beam 47 Electric Discharge 0.3m / 1’00” 1.5kg / 3 lbs 53 Normal After You ? Normal Lucky Chant
HP:
52 Water Aqua Ring 57 Water Hydro Pump ? Dark Nasty Plot ? Psychic Extrasensory
Light Pokémon Abilities: Spike Ball Pokémon Abilities:
It is known for its soft light glow. They Volt Absorb & Illuminate 60 Electric Ion Deluge 64 Electric Charge This Pokémon stores all the kindness Hustle & Serene Grace
are not aggressive Pokémon. If you ? Psychic Agility ? Water Soak and good feelings inside of it’s shell
Evolution: Final Form.
Evolution: First Stage.
look into the dark sea at night you ? Psychic Psybeam and shares them with others, when Evolves with Happiness.
can sometimes see this Pokémon’s the shell is full it becomes so happy
light rising from the depths, making that it finally evolves. It is said that
the sea look like a starry night. #170 #171 it’ll bring good fortune to its trainer. #175 #176 #468

132 133
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #176 Togetic Type: Fairy Flying Experience
cost Type move name Experience
cost Type move name #180 Flaafy Type: Electric
0 Grass Magical Leaf 0 Normal Growl 0 Normal Tackle 0 Normal Growl
Strength Strength
0 Fairy Charm 0 Normal Metronome 4 Electric Thunder Wave 8 Electric Thunder Shock
Dexterity 16 Dexterity
0 Fairy Sweet Kiss 13 Normal Yawn 11 Grass Cotton Spore Electric Charge
14 Fairy Fairy Wind 17 Normal Encore Vitality 20 Normal Take Down 25 Electric Electro Ball Vitality
21 Normal Follow Me 25 Normal Bestow Special 29 Ghost Confuse Ray 34 Rock Power Gem Special
29 Normal Wish 33 Rock Ancient Power 38 Electric Discharge 43 Grass Cotton Guard
Insight Insight
37 Normal Safeguard 41 Normal Baton Pass 47 Bug Signal Beam 52 Psychic Light Screen

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Normal Double-Edge 49 Normal Last Resort
0.6m / 2’00” 3kg / 7 lbs 56 Electric Thunder ? Psychic Agility 0.8m / 2’07” 26kg / 58 lbs
HP: HP:
53 Normal After You ? Normal Lucky Chant ? Electric Magnet Rise ? Normal Heal Bell
Happiness Pokémon Abilities: Wool Pokémon Abilities:
? Dark Nasty Plot ? Psychic Extrasensory Although there have been very Hustle & Serene Grace Its wool quality changes so that Static
few sightings of this Pokémon in it can generate a higher amount

Evolution: Second Stage.
Evolution: Second Stage.
the wild, it is known to appear Evolves with a Shiny Stone. of static electricity with a smaller Evolves after overcharging its wool.
before kind hearted people and amount of wool. The bare and slick
grant them happiness. parts of its hide are shielded with
It is very energetic and friendly. #175 #176 #468 small electric impulses. #179 #180 #181

#177 Natu Type: Psychic Flying Experience


cost Type move name Experience
cost Type move name #181 Ampharos Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Leer 0 Electric Magnetic Flux 0 Electric Ion Deluge
Strength Strength
6 Ghost Night Shade 9 Psychic Teleport 0 Dragon Dragon Pulse 0 Fire Fire Punch
Dexterity Dexterity 0
12 Normal Lucky Chant 17 Psychic Miracle Eye 0 Normal Tackle Normal Growl
Vitality 20 Normal Me First 23 Ghost Confuse Ray Vitality 4 Electric Thunder Wave 8 Electric Thunder Shock
Special 28 Normal Wish 33 Psychic Psycho Shift Special 11 Grass Cotton Spore 16 Electric Charge
36 Psychic Future Sight 39 Psychic Stored Power 20 Normal Take Down 25 Electric Electro Ball
Insight Insight
44 Ghost Ominous Wind 47 Psychic Power Swap 29 Ghost Confuse Ray 30 Electric Thunder Punch

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.2m / 0’08” 2kg / 4 lbs 47 Psychic Guard Swap 50 Psychic Psychic 1.4m / 4’07” 61kg / 135 lbs 35 Rock Power Gem 40 Electric Discharge
HP: HP:
42
? Fire
Normal Fire
PainBlast
Split 44
? Ghost
Dragon Grudge
Twister 46 Grass Cotton Guard 51 Bug Signal Beam
Little Bird Pokémon Abilities: Light Pokémon Abilities:
It lives close to the deserts. Its wings Synchronize & Early Bird 47
? Normal
Ice Captivate
Haze It’s not common to see it in the wild. Static 57 Psychic Light Screen 62 Electric Thunder
are not fully developed so it hops The tip of its tail shines brightly and
Final Form.
? Normal Heal Bell ? Electric Magnet Rise
Evolution: First Stage. Evolution:
to trees and cactus to peck some- Evolves after making an eerie prophecy. in the old days, people sent light ? Dragon Outrage
thing to eat. If you find one it will signals with the help of this Pokémon.
hold your stare, if you get closer it It has a good disposition towards
might disappear in an instant. #177 #178 people in general. #179 #180 #181

Experience
cost Type move name Experience
cost Type move name #178 Xatu Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name #182 Bellossom Type: Grass
0 Flying Peck 0 Normal Leer 0 Grass Leaf Blade 0 Grass Mega Drain
Strength Strength
6 Ghost Night Shade 9 Psychic Teleport 0 Normal Sweet Scent 0 Grass Stun Spore
17 Dexterity 23 Dexterity
12 Normal Lucky Chant Psychic Miracle Eye 0 Fire Sunny Day Grass Magical Leaf
20 Normal Me First 23 Ghost Confuse Ray Vitality 50 Grass Petal Blizzard 53 Grass Leaf Storm Vitality
27 Flying Tailwind 30 Normal Wish Special 32
? Psychic
Normal Rest Dance
Teeter 3?6 Dark
Normal Sucker Punch
Swords Dance Special
37 Psychic Psycho Shift 42 Psychic Future Sight 42
? Psychic
Fight Amnesia
Drain Punch
Insight Insight
47 Psychic Stored Power 54 Ghost Ominous Wind

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
54 Psychic Power Swap 59 Psychic Guard Swap
1.5m / 5’00” 30kg / 66 lbs 0.4m / 1’04” 5kg / 12 lbs
HP: HP:
66 Psychic Psychic 4?5 Fire
Normal FlareSplit
Pain Blitz
Mystic Pokémon Abilities: Flower Pokémon Abilities:
45
? Dragon Mimic
Normal Twister 4?8 Normal
Fire HyperWave
Heat Voice
Xatu is known to stand motionless Synchronize & Early Bird They are plentiful in tropical areas. Chlorophyll
while staring at the sun all day long. The beauty of the flowers on its

Evolution: Final Form.
Evolution: Final Form.
Some people revere it as a mystical head depends on how stinky it Evolved with a Sun Stone.
Pokémon out of their belief that was as a Gloom. Lots of sunshine
Xatus have the power to see into will make the skirt leaves swirl in a
the future. #177 #178 beautiful and rythmic dance. #043 #044 #045 #182

#179 Mareep Type: Electric Experience


cost Type move name Experience
cost Type move name #183 Marril Type: Water Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 0 Water Water Gun
Strength Strength
4 Electric Thunder Wave 8 Electric Thunder Shock 2 Normal Tail Whip 5 Water Water Sport
Dexterity 15 Dexterity
11 Grass Cotton Spore Electric Charge 7 Water Bubble 10 Normal Defense Curl
Vitality 18 Normal Take Down 22 Electric Electro Ball Vitality 10 Rock Rollout 13 Water Bubble Beam
Special 25 Ghost Confuse Ray 29 Rock Power Gem Special 16 Normal Helping Hand 20 Water Aqua Tail
32 Electric Discharge 36 Grass Cotton Guard 23 Normal Double-Edge 28 Water Aqua Ring
Insight Insight
39 Bug Signal Beam 43 Psychic Light Screen 31 Water Rain Dance 37 Fight Superpower

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 8kg / 17 lbs HP: 46 Electric Thunder ? Psychic Agility 0.4m / 1’04” 8kg / 18 lbs 40 Water Hydro Pump 45 Fairy Play Rough
HP:
? Electric Magnet Rise ? Normal Heal Bell ? Normal Belly Drum ? Water Aqua Jet
Wool Pokémon Abilities: Aquamouse Pokémon Abilities:
Its fluffy coat of wool builds a static Static Marill’s tail acts like a floater. Thick Fat & Huge Power ? Ice Ice Punch
charge, the more static electricity, Seeing its tail bobbing on the water’s
Evolution: Second Stage.
the more brightly the lightbulb at Evolves
Evolution: First Stage.
after overcharging its wool. surface is a sure indication that this Evolves after reaching a certain level.
the tip of its tail glows. Farmers shed Pokémon is diving to feed on algae
their wool by the summer but it and aquatic plants. This Pokémon is
grows back quickly. #179 #180 #181 curious towards humans. #298 #183 #184

134 135
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #184 Azumarril Type: Water Fairy Experience
cost Type move name Experience
cost Type move name #188 Skiploom Type: Grass Flying
0 Normal Tackle 0 Water Water Gun 0 Normal Splash 4 Grass Synthesis
Strength Strength
0 Normal Tail Whip 0 Water Water Sport 6 Normal Tail Whip 8 Normal Tackle
Dexterity Dexterity
7 Water Bubble 10 Normal Defense Curl 10 Fairy Fairy Wind 12 Poison Poison Powder
10 Rock Rollout 13 Water Bubble Beam Vitality 14 Grass Stun Spore 16 Grass Sleep Powder Vitality
16 Normal Helping Hand 21 Water Aqua Tail Special 20 Grass Bullet Seed 24 Grass Leech Seed Special
25 Normal Double-Edge 31 Water Aqua Ring 28 Grass Mega Drain 32 Flying Acrobatics
Insight Insight
35 Water Rain Dance 42 Fight Superpower 36 Bug Rage Powder 40 Grass Cotton Spore

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Water Hydro Pump 50 Fairy Play Rough 44 Bug U-Turn 48 Grass Worry Seed
0.6m / 2’00” 1kg / 2 lbs
0.8m / 2’07” 28kg / 62 lbs HP: HP:
? Normal Belly Drum ? Water Aqua Jet 52 Grass Giga Drain 56 Flying Bounce
Aquarabbit Pokémon Abilities: Cottonweed Pokémon Abilities:
? Ice Ice Punch It stays in water virtually all day long. Thick Fat & Huge Power 60 Dark Memento ? Bug Silver Wind It blooms when the weather is warm. Chlorophyll & Leaf Guard
Its blue fur makes it difficult to spot ? Grass Seed Bomb ? Grass Aromatherapy If the weather gets cold the bloom
Second Stage.

Evolution: Final Form. Evolution:
when submerged. Azumarril uses its will close and it will stop flying. Evolves during the autumn.
sensitive ears to locate prey even This is not an aggressive Pokémon
underwater. They are not aggressive but it can cause allergies if it floats
and even get close to humans. #298 #183 #184 directly above you. #187 #188 #189

#185 Sudowoodo Type: Rock Experience


cost Type move name Experience
cost Type move name #189 Jumpluff Type: Grass Flying Experience
cost Type move name Experience
cost Type move name
0 Grass Wood Hammer 0 Normal Copycat 0 Normal Splash 4 Grass Synthesis
Strength Strength
0 Normal Flail 0 Rock Rock Throw 6 Normal Tail Whip 8 Normal Tackle
Dexterity Dexterity
8 Fight Low Kick 15 Normal Mimic 10 Fairy Fairy Wind 12 Poison Poison Powder
Vitality 15 Normal Slam 19 Dark Feint Attack Vitality 14 Grass Stun Spore 16 Grass Sleep Powder
Special 22 Rock Rock Tomb 22 Normal Tearful Look Special 20 Grass Bullet Seed 24 Grass Leech Seed
26 Normal Block 29 Rock Rock Slide 29 Grass Mega Drain 34 Flying Acrobatics
Insight Insight
33 Fight Counter 36 Dark Sucker Punch 39 Bug Rage Powder 44 Grass Cotton Spore

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 3’11” 38kg / 83 lbs HP: 40 Normal Double-Edge 43 Rock Stone Edge 0.8m / 2’07” 3kg / 6 lbs 49 Bug U-Turn 54 Grass Worry Seed
HP:
Abilities:
47 Fight Hammer Arm ? Normal Self-Destruct 59 Grass Giga Drain 64 Flying Bounce
Imitation Pokémon Cottonweed Pokémon Abilities:
Sudowoodo camouflages itself as Sturdy & Rock Head ? Fire Fire Punch ? Rock Stealth Rock It flies along the wind and spreads Chlorophyll & Leaf Guard 69 Dark Memento ? Grass Cotton Guard
a tree to avoid being attacked by
Evolution: Final Form.
its cotton-like spores all over the
Final Form.
? Grass Grassy Terrain ? Normal Swords Dance
Evolution:
enemies. However, because its arms world to make more offspring. It is
remain green throughout the year, always looking for warm places, if
this Pokémon is easy to identify in it gets caught by a cold front it will
winter. It’s a little wary of humans. #438 #185 land to find shelter. #187 #188 #189

Experience
cost Type move name Experience
cost Type move name #186 Politoed Type: Water Experience
cost Type move name Experience
cost Type move name #190 Aipom Type: Normal
0 Water Bubble Beam 0 Psychic Hypnosis 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
0 Normal Double Slap 0 Normal Perish Song 4 Ground Sand Attack 8 Ghost Astonish
Dexterity Dexterity
27 Normal Swagger 37 Flying Bounce 11 Normal Baton Pass 15 Normal Tickle
48 Normal Hyper Voice 24
? Normal Baton
Ground Pass
Mud Shot Vitality 18 Normal Fury Swipes 22 Normal Swift Vitality
?
29 Bug
Ice Icy Wind
Silver Wind 3?6 Psychic Refresh
Normal Agility Special 25 Normal Screech 29 Psychic Agility Special
Insight 32 Normal Double Hit 36 Dark Fling
Insight
39 Dark Nasty Plot 43 Normal Last Resort

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?
47 Electric
Normal Ion Deluge
Fake Out 5?0 Electric
Dark Charge
Beat Up
1.1m / 3’07” 33kg / 74 lbs HP: 0.8m / 2’07” 11kg / 25 lbs HP:
Abilities:
? Fight Quick Guard
Abilities:
Frog Pokémon Long Tail Pokémon
It lives with Poliwags an Poliwhirls Water Absorb & Damp It lives at the top of tall trees in Run Away & Pick Up
near ponds and lakes, but there’s forests and jungles. It uses its
Evolution: Final Form.
Evolution: First Stage.
rarely more than one. Politoed is the It was holding a King’s Rock. tail tip as a third hand. However, Evolves after mastering multitasking.
leader and acts as the king of the because the Pokémon uses its tail
group. It is an easy-going but proud so much, its real hands become
Pokémon. #060 #061 #062 #186 rather clumsy. It is very playful. #190 #429

#187 Hoppip Type: Grass Flying Experience


cost Type move name Experience
cost Type move name #191 Sunkern Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Splash 4 Grass Synthesis 0 Grass Absorb 0 Normal Growth
Strength Strength
6 Normal Tail Whip 8 Normal Tackle 4 Grass Ingrain 7 Grass Grass Whistle
Dexterity 12 Dexterity
10 Fairy Fairy Wind Poison Poison Powder 10 Grass Mega Drain 13 Grass Leech Seed
Vitality 14 Grass Stun Spore 16 Grass Sleep Powder Vitality 16 Grass Razor Leaf 19 Grass Worry Seed
Special 19 Grass Bullet Seed 22 Grass Leech Seed Special 22 Grass Giga Drain 25 Normal Endeavor
25 Grass Mega Drain 28 Flying Acrobatics 28 Grass Synthesis 31 Normal Natural Gift
Insight Insight
31 Bug Rage Powder 34 Grass Worry Seed 34 Grass Solar Beam 37 Normal Double-Edge

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
43 Grass Giga Drain 46 Flying Bounce 40 Fire Sunny Day 43 Grass Seed Bomb
0.4m / 1’04” 0.5kg / 1 lbs HP: 0.3m / 1’00” 2kg / 4 lbs HP:
46 Dark Memento ? Bug Silver Wind ? Normal Swords Dance ? Normal Endure
Cottonweed Pokémon Abilities: Seed Pokémon Abilities:
This Pokémon drifts away by floating Chlorophyll & Leaf Guard ? Grass Seed Bomb ? Grass Aromatherapy They suddenly appear after a cold Chlorophyll & Solar Power ? Grass Grassy Terrain
in the wind. Even the weakest winter. They survive by drinking only
Evolution: First Stage.
Evolution: First Stage.
current can lift them up. By the end Evolves during the spring. dewdrops from under the leaves Evolves with a Sun Stone.
of the winter you can see them flying of plants. It tries not to move a lot
above cities and fields. This means since lots of bird Pokémon prey on
that spring is coming soon. #187 #188 #189 them. #191 #192

136 137
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #192 Sunflora Type: Grass Experience
cost Type move name Experience
cost Type move name #196 Espeon Type: Psychic
0 Fairy Flower Shield 0 Grass Absorb 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
0 Normal Pound 0 Normal Growth 0 Normal Helping Hand 5 Ground Sand Attack
Dexterity Dexterity
4 Grass Ingrain 7 Grass Grass Whistle 9 Psychic Confusion 13 Normal Quick Attack
10 Grass Mega Drain 13 Grass Leech Seed Vitality 17 Normal Swift 20 Psychic Psybeam Vitality
16 Grass Razor Leaf 19 Grass Worry Seed Special 25 Psychic Future Sight 29 Normal Psych Up Special
22 Grass Giga Drain 25 Grass Bullet Seed 33 Normal Morning Sun 37 Psychic Psychic
Insight Insight
28 Grass Petal Dance 31 Normal Natural Gift 41 Normal Last Resort 45 Psychic Power Swap

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
34 Grass Solar Beam 37 Normal Double-Edge 0.8m / 2’07” 8kg / 18 lbs HP: ? Normal Wish ? Normal Heal Bell 0.9m / 2’11” 26kg / 58 lbs HP:
40 Fire Sunny Day 43 Grass Leaf Storm ? Psychic Stored Power
Sun Pokémon Abilities: Sun Pokémon Abilities:
50 Grass Petal Blizzard ? Normal Swords Dance Sunfloras live in flower patches.They Chlorophyll & Solar Power Espeon is extremely loyal to the Synchronize
? Normal Morning Sun ? Normal Endure convert solar energy into nutrition trainer it considers worthy. It is said

Evolution: Final Form.
Evolution: Final Form.
and are highly active in the warm to have developed precognitive Evolved with Happiness and Sunlight.
daytime but suddenly stop moving powers to protect its trainer from
as soon as the sun sets, closing their harm. The orb on its forehead glows
petals to cover their face. #191 #192 whenever it uses psychic energy. #133 #196

#193 Yanma Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #197 Umbreon Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Foresight 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
6 Normal Quick Attack 11 Normal Double Team 0 Normal Helping Hand 5 Ground Sand Attack
Dexterity Dexterity
14 Normal Sonic Boom 17 Fight Detect 9 Dark Pursuit 13 Normal Quick Attack
Vitality 22 Normal Supersonic 27 Normal Uproar Vitality 17 Ghost Confuse Ray 20 Dark Feint Attack
Special 30 Dark Pursuit 33 Rock Ancient Power Special 25 Dark Assurance 29 Normal Screech
38 Psychic Hypnosis 43 Flying Wing Attack 33 Fairy Moonlight 37 Normal Mean Look
Insight Insight
46 Normal Screech 49 Bug U-Turn 41 Normal Last Resort 45 Psychic Guard Swap

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 4’00” 38kg / 83 lbs 54 Flying Air Slash 57 Bug Bug Buzz
1m / 3’03” 27kg / 59 lbs ? Normal Wish ? Ghost Curse
HP: HP:
Abilities:
? Normal Feint ? Dark Faint Attack
Moonlight Pokémon
4?2 Fire
Dark Fire
FoulBlast
Play
Clear Wing Pokémon Abilities:
It lives near water sources. Speed Boost & Compoundeyes ? Flying Tailwind Umbreon evolved from exposure to Synchronize
Its eyes can see 360 degrees without the moon’s energy pulses. It lurks in
Evolution: First Stage. Evolution: Final Form.
even moving. Yanma is a great flyer Evolves after contact with Primal Forces. darkness and waits for its foes to Evolved with Happiness and Moonlight.
capable of making sudden stops move. The rings on its body glow
and turning midair to quickly chase when it leaps to attack. It’s fur is
down targeted prey. #193 #469 drenched with a light poison. #133 #197

Experience
cost Type move name Experience
cost Type move name #194 Wooper Type: Water Ground Experience
cost Type move name Experience
cost Type move name #198 Murkrow Type: Dark Flying
0 Water Water Gun 0 Normal Tail Whip 0 Flying Peck 0 Ghost Astonish
Strength Strength
5 Ground Mud Sport 9 Ground Mud Shot 5 Dark Pursuit 11 Ice Haze
Dexterity 21 Dexterity
15 Normal Slam 19 Ground Mud Bomb 15 Flying Wing Attack Ghost Night Shade
23 Psychic Amnesia 29 Normal Yawn Vitality 25 Dark Assurance 31 Dark Taunt Vitality
33 Ground Earthquake 37 Water Rain Dance Special 35 Dark Feint Attack 41 Normal Mean Look Special
43 Ice Mist 43 Ice Haze 45 Dark Foul Play 50 Flying Tailwind
Insight Insight
47 Water Muddy Water ? Ghost Curse 55 Dark Sucker Punch 61 Dark Torment

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Rock Ancient Power ? Ice Ice Punch 0.4 m / 1’04” 8kg / 18 lbs HP: 65 Dark Quash ? Flying Drill Peck 0.5m / 1’08” 2kg / 4 lbs HP:
? Flying Roost 4?5 Fire
Normal Flare
PerishBlitz
Song
Water Fish Pokémon Abilities: Darkness Pokémon Abilities:
Inhabits cold water sources and
 Water Absorb & Damp Murkrows are feared and loathed Insomnia & Super Luck
only comes out during the evening as the alleged bearers of ill fortune.
Evolution: First Stage.
Evolution: First Stage.
when the land has cooled, to find Evolves after a sudden climate change. This Pokémon will steal anything Evolves with a Dusk Stone.
something to eat. Under this ideal that sparkles. They are infamous for
environment it has rarely been seen luring people and get them lost in
at its evolved stage. #194 #195 the mountains. #198 #430

#195 Quagsire Type: Water Ground Experience


cost Type move name Experience
cost Type move name #199 Slowking Type: Water Psychic Experience
cost Type move name Experience
cost Type move name
0 Water Water Gun 0 Normal Tail Whip 0 Rock Power Gem 0 Normal Hidden Power
Strength Strength
0 Ground Mud Sport 9 Ground Mud Shot 0 Ghost Curse 0 Normal Yawn
Dexterity Dexterity 5
15 Normal Slam 19 Ground Mud Bomb 0 Normal Tackle Normal Growl
Vitality 24 Psychic Amnesia 31 Normal Yawn Vitality 9 Water Water Gun 14 Psychic Confusion
Special 36 Ground Earthquake 41 Water Rain Dance Special 19 Normal Disable 23 Normal Headbutt
48 Ice Mist 48 Ice Haze 28 Water Water Pulse 32 Psychic Zen Headbutt
Insight Insight
53 Water Muddy Water ? Ghost Curse 36 Dark Nasty Plot 41 Normal Swagger

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Rock Ancient Power ? Ice Ice Punch 2m / 6’07” 160kg /175 lbs HP: 45 Psychic Psychic 49 Normal Trump Card
1.4m / 4’07” 75kg / 175 lbs HP:
54 Normal Psych Up 58 Psychic Heal Pulse
Water Fish Pokémon Abilities: Royal Pokémon Abilities:
You’ll find its home at the bottom Water Absorb & Damp It is extremely rare. The Shellder on Oblivious & Own Tempo ? Psychic Future Sight ? Dark Foul Play
of the river. It hunts by leaving its its head injects a poison that made ? Water Brine
Final Form.
mouth wide open in water and
Evolution: Final Form. it super intelligent. It takes a lot of ItEvolution:
was holding a King’s Rock.
waiting for its prey to get in. interest in learning about Pokémon
Because it doesn’t move a lot, it lore and legends. But if Shellder is
does not get very hungry. #194 #195 knocked out it will forget everything. #079 #080 #199

138 139
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #200 Misdreavus Type: Ghost Experience
cost Type move name Experience
cost Type move name #204 Pineco Type: Bug
0 Normal Growl 0 Psychic Psywave 0 Normal Protect 0 Normal Tackle
Strength Strength
5 Ghost Spite 10 Ghost Astonish 6 Normal Self Destruct 9 Bug Bug bite
19 Dexterity Dexterity
14 Ghost Confuse Ray Normal Mean Look 12 Normal Take Down 17 Normal Rapid Spin
23 Ghost Hex 28 Psychic Psybeam Vitality 20 Normal Bide 23 Normal Natural Gift Vitality
32 Normal Pain Split 37 Dark Payback Special 28 Ground Spikes 31 Dark Payback Special
41 Ghost Shadow Ball 46 Normal Perish Song 34 Normal Explosion 39 Steel Iron Defense
Insight Insight
50 Ghost Grudge 55 Rock Power Gem 42 Steel Gyro Ball 45 Normal Double-Edge

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Shadow Sneak ? Ice Icy Wind 0.7m / 2’04” 1kg / 2 lbs ? Rock Stealth Rock ? Normal Secret Power
0.6m / 2’00” 7kg / 16 lbs
HP: HP:
? Dark Nasty Plot ? Bug Pin Missile
Screech Pokémon Abilities: Bagworm Pokémon Abilities:
Misdreavus frightens people with a Levitate Pineco looks just like a regular pine Sturdy
creepy, sobbing cry. It uses the red cone. It adds layers of treebark as
Evolution: First Stage.
Evolution: First Stage.
spheres on its neck to absorb fear Evolves with a Dusk Stone. a shield from harm. It waits for bugs Evolves by enduring harsh conditions.
as nutrition. to eat while hanging from branches.
It takes a wicked pleasure in startling If anyone shakes its tree, it falls
and scaring people. #200 #429 down and explodes. Be very careful. #204 #205

#201 Unown Type: Psychic Experience


cost Type move name Experience
cost Type move name #205 Forretress Type: Bug Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Hidden Power 0 Bug Bug Bite 0 Steel Heavy Slam
Strength Strength
0 Electric Magnet Rise 0 Normal Protect
Dexterity Dexterity
0 Normal Self Destruct 0 Normal Tackle
Vitality Vitality 0 Poison Toxic Spikes 0 Electric Zap Cannon
Special Special 12 Normal Take Down 17 Normal Rapid Spin
20 Normal Bide 23 Normal Natural Gift
Insight Insight
28 Ground Spikes 31 Steel Mirror Shot

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 5kg / 11lbs HP: 1.2m / 4’00” 252kg /555 lbs HP: 32 Steel Autotomize 36 Dark Payback

Abilities:
42 Normal Explosion 46 Steel Iron Defense
Symbol Pokémon Bagworm Pokémon Abilities:
There are depictions of it in ancient Levitate It can be found completely rooted Sturdy 50 Steel Gyro Ball 56 Normal Double-Edge
ruins. When Unowns are gathered to huge tree trunks. It protects ? Rock Stealth Rock ? Psychic Power Trick
Evolution: Final Form. Evolution: Final Form.
together, it is said that a strange itself and its tree by scattering ? Normal Endure
power capable of anything emerges. spiked pieces from its shell and
They are all shaped like letters, each turning its home into a fortress that
one of them with a unique power. #201 won’t go down without a fight. #204 #205

Experience
cost Type move name Experience
cost Type move name #202 Wobbuffet Type: Psychic Experience
cost Type move name Experience
cost Type move name #206 Dunsparce Type: Normal
0 Fight Counter 0 Ghost Destiny Bond 0 Normal Defense Curl 0 Normal Rage
Strength Strength
0 Psychic Mirror Coat 0 Normal Safeguard 4 Rock Rollout 7 Ghost Spite
Dexterity 13 Dexterity
0 Normal Struggle 10 Dark Pursuit Normal Screech
Vitality 16 Normal Yawn 19 Rock Ancient Power Vitality
Special 22 Normal Take Down 25 Flying Roost Special
28 Normal Glare 31 Ground Dig
Insight Insight
34 Normal Double-Edge 37 Poison Coil

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Normal Endure 43 Ground Drill Run
1.3m / 4’03” 28kg / 62 lbs HP: 1.5m / 5’00” 28kg / 80 lbs HP:
46 Normal Endeavor 49 Normal Flail
Patient Pokémon Abilities: Land Snake Pokémon Abilities:
Wobbuffet looks somewhat deflated Shadow Tag ? Psychic Magic Coat ? Psychic Agility
If seen, Dunsparce is quick to Run Away & Serene
 Grace
until it senses an agressor, ? Normal Trump Card escape by boring into the ground

Evolution: Final Form. Evolution: Final Form.
then it inflates. It will do nothing with its drill tail. It can float slightly
besides endure and counter attacks. with its wings. It is almost blind
It always keeps its black tail hidden, but finds its way in the huge
the reasons are still a mystery. #360 #201 underground mazes where lives. #206

#203 Girafarig Type: Psychic Normal Experience


cost Type move name Experience
cost Type move name #207 Gligar Type: Ground Flying Experience
cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Psychic Confusion 0 Poison Poison Sting 4 Ground Sand Attack
Strength Strength
0 Normal Growl 0 Psychic Guard Swap 7 Normal Harden 10 Dark Knock Off
Dexterity 0 Dexterity
0 Psychic Power Swap Normal Tackle 13 Normal Quick Attack 16 Bug Fury Cutter
Vitality 5 Normal Odor Sleuth 10 Normal Stomp Vitality 19 Dark Feint Attack 22 Flying Acrobatics
Special 14 Psychic Agility 19 Psychic Psybeam Special 27 Normal Slash 30 Bug U-turn
23 Normal Baton Pass 28 Dark Assurance 35 Normal Screech 40 Bug X-Scissor
Insight Insight
32 Normal Double Hit 37 Psychic Psychic 45 Fight Sky Uppercut 50 Normal Swords Dance

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 123kg /273lbs 41 Psychic Zen Headbutt 46 Dark Crunch 55 Normal Guillotine ? Steel Iron Tail
HP: 1.1m / 3’07” 65kg / 143 lbs HP:
? Normal Hyper Voice ? Dark Sucker Punch ? Poison Poison Tail ? Normal Feint.
Long Neck Pokémon Abilities: Fly Scorpion Pokémon Abilities:
Its tail is a head on its own, it bites Early Bird & Inner Focus ? Psychic Future Sight It hangs from cliffs waiting for its Hyper Cutter & Sand Veil
if anything comes close and never prey. It flies straight at the target’s
Evolution: Final Form. Evolution: First Stage.
rests. Some say that the sum of its face, grapples the victim with its Evolves by using a Razor Fang for a long time.
two heads grant it psychic powers. pincers and clawed hind legs, lastly,
Even if that’s true, the tail isn’t very it injects poison with its tail. Gligar
bright, but it is quite vicious. #203 can glide without making any noise. #207 #472

140 141
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #208 Steelix Type: Steel Ground Experience
cost Type move name Experience
cost Type move name #212 Scizor Type: Bug Steel
0 Normal Bind 0 Fire Fire Fang 0 Steel Bullet Punch 0 Normal Feint
Strength Strength
0 Normal Harden 0 Ice Ice Fang 0 Normal Leer 0 Normal Quick Attack
Dexterity 9 Dexterity
0 Ground Mud Sport 0 Electric Thunder Fang 5 Normal Focus Energy Dark Pursuit
4 Ghost Curse 7 Rock Rock Throw Vitality 13 Normal False Swipe 17 Psychic Agility Vitality
10 Rock Rock Tomb 13 Normal Rage Special 21 Steel Metal Claw 25 Bug Fury Cutter Special
16 Rock Stealth Rock 19 Steel Autotomize 29 Normal Slash 33 Normal Razor Wind
Insight Insight
20 Steel Gyro Ball 22 Rock Smack Down 37 Steel Iron Defense 41 Bug X-Scissor

30 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
25 Dragon Dragon Breath 28 Normal Slam 49 Dark Night Slash 50 Normal Double Hit 1.8m / 6’00” 118kg /260lbs
9.2m / 30’02” 1 ton /2205 lbs HP: HP:
31 Normal Screech 34 Rock Rock Slide 57 Steel Iron Head 61 Normal Swords Dance
Abilities:
Iron Snake Pokémon Abilities: Pincer Pokémon
37 Dark Crunch 40 Steel Iron Tail ? Steel Steel Wing ? Dark Knock Off
Swarm & Technician
When an Onix lives underground Rock Head & Sturdy Its pincers appear to be two more
43 Ground Sandstorm 46 Ground Dig for 100 years, it’s body accumulates ? Fight Superpower heads and its wings are not for
Evolution: Final Form.

Evolution: Final Form.
49 Rock Stone Edge 52 Normal Double-Edge iron and becomes hard as steel. flying, but to regulate its body It was holding a Metal Coat.
Steelix lives further underground, temperature. Scizor’s body can
? Rock Ancient Power ? Water Aqua Tail
tempered by high pressure and shrug off most attacks and its
? Dragon Twister heat. It can see in the darkness. #095 #208 pincers can crush almost any object. #123 #212

#209 Snubbull Type: Fairy Experience


cost Type move name Experience
cost Type move name #213 Shuckle Type: Bug Rock Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip 0 Normal Bide 0 Normal Constrict
Strength Strength
5 Fairy Charm 5 Normal Scary Face 0 Rock Rollout 0 Bug Sticky Web
Dexterity Dexterity 5
5 Fire Fire Fang 5 Ice Ice Fang 0 Water Withdraw Normal Encore
Vitality 5 Electric Thunder Fang 7 Dark Bite Vitality 9 Normal Wrap 12 Bug Struggle Bug
Special 13 Ghost Lick 19 Normal Headbutt Special 16 Normal Safeguard 20 Psychic Rest
25 Normal Roar 31 Normal Rage 23 Rock Rock Throw 27 Poison Gastro Acid
Insight Insight
37 Fairy Play Rough 43 Dark Payback 31 Psychic Power Trick 34 Normal Shell Smash

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 8kg / 17 lbs 49 Dark Crunch ? Normal Heal Bell
0.6m / 2’00” 20kg / 45 lbs 38 Rock Rock Slide 42 Bug Bug Bite
HP: HP:
? Normal Present ? Dark Fake Tears 45 Psychic Guard Split 45 Psychic Power Split
Fairy Pokémon Abilities: Mold Pokémon Abilities:
It may look frightening but it is a Intimidate & Run Away Shuckle is a very peaceful and Gluttony & Sturdy 49 Rock Stone Edge ? Bug Infestation
loving and caring creature, active patient gooey worm. The fluids ? Rock Stealth Rock ? Normal Acupressure
Evolution: First Stage. Evolution: Final Form.
and playful. Snubbulls are easily Evolves by learning to be brave. secreted by its toes can make holes
scared. When threatened by bigger in rocks. It hides inside those hallow
foes they run away or make scary stones and wears them as a shell.
faces, that makes them sad though. #209 #210 It is known for storing berries inside. #213

Experience
cost Type move name Experience
cost Type move name #210 Granbull Type: Fairy Experience
cost Type move name Experience
cost Type move name #214 Heracross Type: Bug Fight
0 Fairy Charm 0 Fire Fire Fang 0 Fight Arm Thrust 0 Grass Bullet Seed
Strength Strength
0 Ice Ice Fang 0 Normal Scary Face 0 Normal Endure 0 Normal Horn Attack
Dexterity 0 Dexterity
0 Normal Tackle 0 Normal Tail Whip 0 Normal Leer Dark Night Slash
0 Electric Thunder Fang 7 Dark Bite Vitality 0 Normal Tackle 7 Normal Fury Attack Vitality
13 Ghost Lick 19 Normal Headbutt Special 10 Flying Aerial Ace 16 Normal Chip Away Special
27 Normal Roar 35 Normal Rage 19 Fight Counter 25 Fight Brick Break
Insight Insight
43 Fairy Play Rough 51 Dark Payback 28 Normal Take Down 31 Bug Pin Missile

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Dark
Water Crunch 67 Dragon Outrage 1.4m / 4’7” 48kg / 107 lbs 34 Fight Close Combat 37 Normal Feint 1.5m / 5’00” 54kg / 120 lbs
HP: HP:
? Normal Super Fang ? Water Water Pulse 43 Fight Reversal 46 Bug Megahorn
Fairy Pokémon Abilities: Single Horn Pokémon Abilities:
? Fight Close Combat
Granbull is usually a timid creature Intimidate & Quick Feet ? Rock Rock Blast ? Fight Vacuum Wave A docile creature that loves honey. Guts & Swarm
that is easily spooked. Its fangs are ? Steel Iron Defense They batter down trees with

Evolution: Final Form.
Evolution: Final Form.
extremely powerful and scary so no their powerful horn and chase off
one dares to mess with it or its loved anyone who gets close to their
ones. It will use its giant fangs to prized honey. Not many Pokémon
attack if it needs to. #209 #210 dare to mess with it in the wild. #214

#211 Qwilfish Type: Water Poison Experience


cost Type move name Experience
cost Type move name #215 Sneasel Type: Dark Ice Experience
cost Type move name Experience
cost Type move name
0 Ghost Destiny Bond 0 Bug Fell Stinger 0 Normal Leer 0 Normal Scratch
Strength Strength
0 Normal Supersonic 0 Poison Poison Sting 0 Dark Taunt 8 Normal Quick Attack
Dexterity 0 Dexterity 14
0 Ground Spikes Normal Tackle 10 Dark Feint Attack Ice Icy Wind
Vitality 0 Water Water Gun 9 Normal Harden Vitality 16 Normal Fury Swipes 20 Psychic Agility
Special 9 Normal Minimize 13 Water Bubble Special 22 Steel Metal Claw 25 Dark Hone Claws
17 Rock Rollout 21 Poison Toxic Spikes 29 Dark Beat Up 32 Normal Screech
Insight Insight
25 Normal Stockpile 25 Normal Spit Up 35 Normal Slash 40 Dark Snatch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 4kg / 9 lbs 29 Fight Revenge 33 Water Brine 0.9m / 2’11” 28kg / 62 lbs 44 Dark Punishment 47 Ice Ice Shard
HP: HP:
37 Bug Pin Missile 41 Normal Take Down ? Ice Ice Punch ? Normal Crush Claw
Balloon Pokémon Abilities: Sharp Claw Pokémon Abilities:
It swallows water to inflate its body Poison Point & Swift Swim 45 Water Aqua Tail 49 Poison Poison Jab It drives weaker Pokémon from their Inner Focus & Keen Eye ? Normal Fake Out
to appear bigger than its foes. 60 Water Hydro Pump ? Water Aqua Jet homes and eats their eggs. They

Evolution: Final Form.
Evolution: First Stage.
Qwilfish must swallow 2 gallons of ? Normal Self-Destruct ? Normal Swords Dance are vicious and cunning. They wait Evolves by using a Razor Claw for a long time.
water to be able to shoot its stings. for prey hidden in the darkness and
The poison produced by Qwilfish is enjoy slashing their foes until they
known to cause fainting. #211 get tired or the foe stops moving. #215 #461

142 143
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #216 Teddiursa Type: Normal Experience
cost Type move name Experience
cost Type move name #220 Swinub Type: Ice Ground
0 Fairy Baby-Doll Eyes 0 Normal Covet 0 Normal Odor Sleuth 0 Normal Tackle
Strength Strength
0 Dark Fake Tears 0 Dark Fling 5 Ground Mud Sport 8 Ice Powder Snow
0 Dexterity 14 Dexterity
0 Ghost Lick Normal Scratch 11 Ground Mud Slap Normal Endure
8 Normal Fury Swipes 15 Dark Feint Attack Vitality 18 Ground Mud Bomb 21 Ice Icy Wind Vitality
22 Normal Sweet Scent 25 Normal Play Nice Special 24 Ice Ice Shard 28 Normal Take Down Special
29 Normal Slash 36 Fairy Charm 35 Ice Mist 37 Ground Earthquake
Insight Insight
43 Psychic Rest 43 Normal Snore 40 Normal Flail 44 Ice Blizzard

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Thrash ? Fairy Play Rough 0.6m / 2’00” 18kg / 39 lbs 48 Psychic Amnesia ? Ice Freeze-Dry
0.4m / 1’04” 6kg / 14 lbs
HP: HP:
? Normal Defense Curl ? Normal Yawn ? Rock Stealth Rock ? Normal Body Slam
Little Bear Pokémon Abilities: Pig Pokémon Abilities:
If they find honey, their crescent
 Pick Up & Quick Feet They rub their snout on the icy Oblivious & Snow Cloak
moon mark glows. They hoard food ground to find food and hot springs.

Evolution: First Stage.
Evolution: First Stage.
for winter and concoct their own Evolves after reaching a certain level. Their favorite food is a mushroom Evolves after reaching a certain level.
honey by mixing fruits and pollen that grows under frozen grass. They
collected by Beedrills. They live in recognize everything by smell as
forests with their mothers. #216 #217 ther eyes can’t see very well. #220 #221 #473

#217 Ursaring Type: Normal Experience


cost Type move name Experience
cost Type move name #221 Piloswine Type: Ice Ground Experience
cost Type move name Experience
cost Type move name
0 Normal Covet 0 Dark Fake Tears 0 Rock Ancient Power 0 Ground Mud Sport
Strength Strength
0 Fight Hammer Arm 0 Normal Leer 0 Normal Odor Sleuth 0 Flying Peck
Dexterity 0 Dexterity
0 Ghost Lick Normal Scratch 0 Ice Powder Snow 11 Ground Mud Slap
Vitality 8 Normal Fury Swipes 15 Dark Feint Attack Vitality 14 Normal Endure 18 Ground Mud Bomb
Special 22 Normal Sweet Scent 25 Normal Play Nice Special 21 Ice Icy Wind 24 Ice Ice Fang
29 Normal Slash 38 Normal Scary Face 28 Normal Take Down 33 Normal Fury Attack
Insight Insight
47 Psychic Rest 49 Normal Snore 37 Ice Mist 41 Normal Thrash

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.8m / 6’00” 252kg /555 lbs 58 Normal Thrash ? Normal Swords Dance
1.1m / 3’07” 105kg/231 lbs 46 Ground Earthquake 52 Ice Blizzard
HP: HP:
? Dark Night Slash ? Poison Gunk Shot 58 Psychic Amnesia ? Ice Freeze-Dry
Hibernator Pokémon Abilities: Swine Pokémon Abilities:
They are incredibly strong, great
 Guts & Quick Feet Their long hair obscure their sight, Oblivious & Snow Cloak ? Normal Body Slam ? Ice Avalanche
climbers and posses an amazing but they’re sensitive to sound and
Evolution: Final Form.
Evolution: Second Stage.
sense of smell. They snap trees and smells. Piloswine’s rugged hooves Evolves after contact with Primal Forces.
feed on their fruit as they eat quite prevent it from slipping on icy
a lot. A forest full of scratched trees terrains. Amazingly, their tusks are
marks the territory of Ursarings. #216 #217 made of solid ice. #220 #221 #473

Experience
cost Type move name Experience
cost Type move name #218 Slugma Type: Fire Experience
cost Type move name Experience
cost Type move name #222 Corsola Type: Water Rock
0 Poison Smog 0 Normal Yawn 0 Normal Tackle 4 Normal Harden
Strength Strength
5 Fire Ember 10 Rock Rock Throw 8 Water Bubble 10 Normal Recover
19 Dexterity 13 17 Dexterity
14 Normal Harden Normal Recover Normal Refresh Water Bubble Beam
23 Fire Flame Burst 28 Rock Ancient Power Vitality 20 Rock Ancient Power 23 Normal Lucky Chant Vitality
32 Psychic Amnesia 37 Fire Lava Plume Special 27 Normal Spike Cannon 29 Steel Iron Defense Special
41 Rock Rock Slide 46 Normal Body Slam 31 Rock Rock Blast 35 Normal Endure
Insight Insight
50 Fire Flamethrower 55 Ground Earth Power 38 Water Aqua Ring 41 Rock Power Gem

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Poison Acid Armor ? Normal Smokescreen 45 Psychic Mirror Coat 47 Ground Earth Power
0.7m / 2’04” 35kg / 77 lbs HP: 0.6m / 2’00” 5kg / 11 lbs HP:
? Fire Heat Wave 50 Normal Flail ? Rock Head Smash
Lava Pokémon Abilities: Coral Pokémon Abilities:
They are extremely common in
 Flame Body & Magma Armor ? Normal Screech ? Water Whirlpool People and Pokémon build their Hustle & Natural Cure
volcanic areas where they group communities on top of reefs of

Evolution: First Stage. Evolves after
Evolution: Final Form.
together. They are made of molten 1000 years living near volcanoes. these creatures which shine with
magma instead of blood and flesh. seven colors in sunlight. Their corals
Slugmas replenish parts of their have healing qualities and their
body by absorbing molted rocks. #218 #219 presence wards against disasters. #222

#219 Magcargo Type: Fire Rock Experience


cost Type move name Experience
cost Type move name #223 Remoraid Type: Water Experience
cost Type move name Experience
cost Type move name
0 Ground Earth Power 0 Fire Ember 0 Water Water Gun 6 Normal Lock-On
Strength Strength
0 Rock Rock Throw 0 Poison Smog 10 Psychic Psybeam 14 Ice Aurora Beam
Dexterity 14 Dexterity
0 Normal Yawn Normal Harden 18 Water Bubble Beam 22 Normal Focus Energy
Vitality 19 Normal Recover 23 Fire Flame Burst Vitality 26 Water Water Pulse 30 Bug Signal Beam
Special 28 Rock Ancient Power 32 Psychic Amnesia Special 34 Ice Ice Beam 38 Grass Bullet Seed
37 Fire Lava Plume 38 Normal Shell Smash 42 Water Hydro Pump 46 Normal Hyper Beam
Insight Insight
44 Rock Rock Slide 52 Normal Body Slam 50 Water Soak ? Ground Mud Shot

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 55kg /121 lbs 59 Fire Flamethrower ? Fire Inferno
0.6m / 2’00” 12kg / 26 lbs ? Water Dive ? Normal Supersonic
HP: HP:
? Rock Stealth Rock ? Normal Self Destruct
Lava Pokémon Abilities: Jet Pokémon Abilities:
Their shell is molten body that Flame Body & Magma Armor
 Remoraid has a remarkable aim with Hustle & Sniper
cooled off and hardened, it may its water gun. This ability is used to
Evolution: Final Form.
Evolution: First Stage.
appear solid, but it may burst into hunt down flying enemies above Evolves after a big change of environment.
flames with a single touch. the sea. They can be seen clinging
Water vaporizes on contact and into Mantines to travel faster.
rain turns into a cloud of steam. #218 #219 #223 #224

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Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #224 Octillery Type: Water Experience
cost Type move name Experience
cost Type move name #228 Houndour Type: Dark Fire
0 Ice Aurora Beam 0 Normal Constrict 0 Fire Ember 0 Normal Leer
Strength Strength
0 Poison Gunk Shot 0 Psychic Psybeam 4 Normal Howl 8 Poison Smog
Dexterity 16 Dexterity
0 Rock Rock Blast 0 Water Water Gun 13 Normal Roar Dark Bite
18 Water Bubble Beam 22 Normal Focus Energy Vitality 20 Normal Odor Sleuth 25 Dark Beat Up Vitality
25 Water Octazooka 28 Normal Wring Out Special 28 Fire Fire Fang 32 Dark Feint Attack Special
34 Bug Signal Beam 40 Ice Ice Beam 37 Dark Embargo 40 Dark Foul Play
Insight Insight
46 Grass Bullet Seed 52 Water Hydro Pump 44 Fire Flamethrower 49 Dark Crunch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Normal Hyper Beam 64 Water Soak 52 Dark Nasty Plot 56 Fire Inferno 0.6m/ 2’00” 11kg / 24 lbs
0.9m / 3’00” 28kg / 62 lbs HP: HP:
? Water Water Spout ? Poison Acid Spray ? Normal Super Fang ? Fight Reversal
Jet Pokémon Abilities: Dark Pokémon Abilities:
? Water Dive Octillery sprays ink, traps their foes Sniper & Suction Cups ? Normal Feint They hunt in coordinated packs to Early Bird & Flash Fire
with its tentacles then hits them corner their prey. They howl at dawn

Evolution: Final Form.
Evolution: First Stage.
with its rock-hard head. If the to announce that this is their territory Evolves after reaching a certain level.
enemy is too strong, they escape. and bark to communicate tactics.
They can be found inside rocky Their teamwork is very efficient and
holes deep in the sea floor. #223 #224 they rarely welcome strangers. #228 #229

#225 Delibird Type: Ice Flying Experience


cost Type move name Experience
cost Type move name #229 Houndoom Type: Dark Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Present 5 Normal Fake Out 0 Fire Ember 0 Normal Howl
Strength Strength
10 Ice Icy Wind 15 Ground Spikes 0 Normal Leer 0 Poison Smog
Dexterity 35 Dexterity
20 Ice Ice Ball Ice Freeze-Dry 0 Normal Howl 0 Electric Thunder Fang
Vitality 45 Psychic Future Sight ? Ice Aurora Veil Vitality 13 Normal Roar 16 Dark Bite
Special ? Ice Ice Shard ? Flying Sky Attack Special 20 Normal Odor Sleuth 26 Dark Beat Up

Insight Insight 30 Fire Fire Fang 35 Dark Feint Attack


41 Dark Embargo 45 Dark Foul Play

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Fire Flamethrower 56 Dark Crunch
0.9m / 4’00” 16kg / 35lbs HP: 1.4m / 4’07” 35kg / 77 lbs HP:
60 Dark Nasty Plot 65 Fire Inferno
Delivery Pokémon Abilities: Dark Pokemon Abilities:
Delibird is always carrying food for Hustle & Vital Spirit It is said the pain from its flames never Early Bird & Flash Fire ? Ghost Spite ? Ghost Destiny Bond
its chicks and people in need. They goes away. Long ago, their howl ? Dark Sucker Punch
Evolution: Final Form.
Evolution: Final Form.
are related to the image of Santa was thought to be the call of the
Claus since they always carry grim reaper. Pokémon and people
presents for their good and naughty who hear it, will always shiver in fear.
kids in their bag-looking tail. #225 They are pack leaders, not followers. #228 #229

Experience
cost Type move name Experience
cost Type move name #226 Mantine Type: Water Flying Experience
cost Type move name Experience
cost Type move name #230 Kingdra Type: Dragon Water
0 Water Bubble 0 Water Bubble Beam 0 Water Bubble 0 Dragon Dragon Pulse
Strength Strength
0 Grass Bullet Seed 0 Psychic Psybeam 0 Normal Leer 0 Normal Smokescreen
0 Dexterity Dexterity
0 Bug Signal Beam Normal Supersonic 0 Water Water Gun 0 Normal Yawn
0 Normal Tackle 11 Ghost Confuse Ray Vitality 14 Normal Focus Energy 18 Water Bubble Beam Vitality
14 Flying Wing Attack 16 Normal Headbutt Special 23 Psychic Agility 26 Dragon Twister Special
19 Water Water Pulse 23 Rock Wide Guard 30 Water Brine 40 Water Hydro Pump
Insight Insight
27 Normal Take Down 32 Psychic Agility 48 Dragon Dragon Dance ? Dragon Draco Meteor

7 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
36 Flying Air Slash 39 Water Aqua Ring ? Dragon Dragon Breath ? Water Muddy Water
2.1m / 7’00” 220kg /485lbs HP: 1.8m / 6’00” 152kg /335lbs HP:
46 Flying Bounce 49 Water Hydro Pump
Kite Pokémon Abilities: Dragon Pokémon Abilities:
? Dragon Twister ? Psychic Mirror Coat Mantine swims under water and Swift Swim & Water Absorb Kingdra sleeps on the seafloor Sniper & Swift Swim
? Ground Mud Sport over the waves, gliding for 300 ft where it is otherwise devoid of

Evolution: Final Form. Evolution: Final Form.
in the air. They are intelligent and life. When a storm arrives, it is said When holding a Dragon Fang.
docile, traveling elegantly in groups. to awaken and wander about in
Remoraids can be seen hanging search of prey. They are known for
from their fins from time to time. #458 #226 creating twisters in the sea. #116 #117 #230

#227 Skarmory Type: Steel Flying Experience


cost Type move name Experience
cost Type move name #231 Phanpy Type: Ground Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Flying Peck 0 Normal Defense Curl 0 Normal Growl
Strength Strength
6 Ground Sand Attack 9 Normal Swift 0 Normal Odor Sleuth 0 Normal Tackle
Dexterity 17 Dexterity 10
12 Psychic Agility Normal Fury Attack 6 Normal Flail Normal Take Down
Vitality 20 Normal Feint 23 Flying Air Cutter Vitality 15 Rock Rollout 19 Normal Natural Gift
Special 28 Ground Spikes 31 Steel Metal Sound Special 24 Normal Slam 28 Normal Endure
34 Steel Steel Wing 39 Steel Autotomize 33 Fairy Charm 37 Normal Last Resort
Insight Insight
42 Flying Air Slash 45 Normal Slash 42 Normal Double-Edge ? Fairy Play Rough

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Dark Night Slash ? Flying Brave Bird 0.5m / 1’08” 33kg / 74 lbs ? Ice Ice Shard ? Ground Mud Slap
1.7m / 5’07” 101kg /222lbs HP: HP:
? Ghost Ominous Wind ? Dark Pursuit
Armor Bird Pokémon Abilities: Long Nose Pokémon Abilities:
Their wings are hollow and light. Keen Eye & Sturdy They are affectionate and playful, Pick Up
They nest inside bramble bushes, but their snout is so strong that
growing harder from scratches Evolution: Final Form.
Evolution: First Stage.
they may hurt others while playing. Evolves after reaching a certain level.
made by thorns. Their wings were They dig pits at the edge of rivers
used as swords and knives in old and mark them so everyone knows
times. Beware of their sharp beak. #227 that place is taken. #231 #232

146 147
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #232 Donphan Type: Ground Experience
cost Type move name Experience
cost Type move name #236 Tyrogue Type: Fight
0 Ground Bulldoze 0 Normal Defense Curl 0 Normal Fake Out 0 Normal Foresight
Strength Strength
0 Fire Fire Fang 0 Normal Growl 0 Normal Helping Hand 0 Normal Tackle
0 Dexterity Dexterity
0 Normal Horn Attack Electric Thunder Fang ? Normal Work Up ? Psychic Role Play
6 Normal Rapid Spin 10 Dark Knock Off Vitality ? Fight Seismic Toss Vitality
15 Rock Rollout 19 Ground Magnitude Special Special
24 Normal Slam 25 Normal Fury Attack
Insight Insight
31 Dark Assurance 39 Normal Scary Face

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Ground Earthquake 54 Normal Giga Impact 1.1m / 3’07” 120kg /264lbs 0.7 m / 2’04” 21kg / 46 lbs
HP: HP:
? Fight Counter ? Ice Ice Shard
Armor Pokémon Abilities: Scuffle Pokémon Abilities:
? Ground Fissure Strong enough to knock down a Sturdy Tyrogue is an energetic, competitive Guts & Steadfast
house. They like to attack by rolling and fearless Pokémon that’s always

Evolution: Final Form.
Evolution: First Stage.
as a ball at high speed, however looking to get stronger, fighting Evolves by maxing out certain attributes.
once they start rolling, they have a any enemies even if it looses. They
hard time stopping. Some may keep attack anyone, anyday, anytime,
their loving Phanpy nature. #231 #232 everyday, without warning. #236 #106 #107 #237

#233 Porygon 2 Type: Normal Experience


cost Type move name Experience
cost Type move name #237 Hitmontop Type: Fight Experience
cost Type move name Experience
cost Type move name
Normal Conversion Normal Conversion 2 0 Fight Revenge 0 Fight Rolling Kick
Strength Strength
Normal Tackle Normal Defense Curl 6 Normal Focus Energy 10 Dark Pursuit
Dexterity Dexterity 19
Psychic Psybeam Psychic Agility 15 Normal Quick Attack Fight Triple Kick
Vitality Normal Recover Electric Magnet Rise Vitality 24 Normal Rapid Spin 28 Fight Counter
Special Bug Signal Beam Normal Recycle Special 33 Normal Feint 37 Psychic Agility
Electric Discharge Normal Lock-On 42 Steel Gyro Ball 46 Fight Quick Guard
Insight Insight
Normal Tri Attack Psychic Magic Coat 46 Fight Wide Guard 50 Fight Detect

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 32kg / 72 lbs Electric Zap Cannon 67 Normal
Fight Close Combat
Hyper Beam 55 Fight Close Combat 60 Normal Endeavor
HP: 1.4m / 4’07” 48kg / 106 lbs HP:
Abilities:
? Fire
Psychic Fire Blast
Gravity ? Ghost
Normal Grudge
Pain Split ? Fight Mach Punch ? Fight High Jump Kick
Virtual Pokémon Handstand Pokémon Abilities:
This manmade Pokémon is an Download & Trace ? Electric Shock Wave They launch high speed kicks while Intimidate & Technician ? Dragon Twister
upgraded version of Porygon. Used spinning so fast that they get drilled
Evolution: Second Stage.
Evolution: Final Form.
for space exploration and planetary Evolves in the next software update. into the ground. They move quicker Evolved by maxing out Strength & Vitality.
development, boasting the power by spinning than they do walking.
of science. It’s AI software allows it They are very smart and like to
to learn on its own. #137 #233 #474 perform dance-like kicks. #236 #106 #107 #237

Experience
cost Type move name Experience
cost Type move name #234 Stantler Type: Normal Experience
cost Type move name Experience
cost Type move name #238 Smoochum Type: Ice Psychic
0 Normal Me First 0 Normal Tackle 0 Normal Pound 5 Ghost Lick
Strength Strength
3 Normal Leer 7 Ghost Astonish 8 Fairy Sweet Kiss 11 Ice Powder Snow
13 Dexterity Dexterity
10 Psychic Hypnosis Normal Stomp 15 Psychic Confusion 18 Normal Sing
16 Ground Sand Attack 21 Normal Take Down Vitality 21 Psychic Heart Stamp 25 Ghost Mean Look Vitality
23 Ghost Confuse Ray 27 Psychic Calm Mind Special 28 Dark Fake Tears 31 Normal Lucky Chant Special
33 Psychic Role Play 38 Psychic Zen Headbutt 35 Ice Avalanche 38 Psychic Psychic
Insight Insight
43 Fight Jump Kick 49 Psychic Imprison 41 Normal Copycat 45 Normal Perish Song

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Captivate ? Normal Disable 48 Ice Blizzard ? Normal Fake Out
1.5m / 5’00” 142kg/ 313lbs HP: 0.4m / 1’04” 6kg / 13 lbs HP:
? Bug Megahorn ? Normal Thrash ? Normal Helping Hand ? Psychic Magic Coat
Bighorn Pokémon Abilities: Kiss Pokémon Abilities:
Their antlers create a distortion in Frisk & Intimidate They examine their surroundings Forewarn & Oblivious
space that causes confusion. They with their lips. They love to smooch,

Evolution: Final Form.
Evolution: First Stage.
were hunted for their magnificent but Pokémon dislike their kisses. Evolves after reaching a certain level.
antlers that were traded at high Smoochums are always running
prices. This drove Stantlers close to excitedly, but they are clumsy and
extintion. #234 end up stumbling and crying. #238 #124

#235 Smeargle Type: Normal Experience


cost Type move name Experience
cost Type move name #239 Elekid Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Sketch 11 Normal Sketch 0 Normal Leer 0 Normal Quick Attack
Strength Strength
21 Normal Sketch 31 Normal Sketch 5 Electric Thunder Shock 8 Fight Low Kick
Dexterity 51 Dexterity 15
41 Normal Sketch Normal Sketch 12 Normal Swift Electric Shock Wave
Vitality 61 Normal Sketch 71 Normal Sketch Vitality 19 Electric Thunder Wave 22 Electric Electro Ball
Special 81 Normal Sketch 91 Normal Sketch Special 26 Psychic Light Screen 29 Electric Thunder Punch
33 Electric Discharge 36 Normal Screech
Insight Insight
40 Electric Thunderbolt 43 Electric Thunder

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 3’11” 58kg / 128 lbs 0.6m / 2’00” 23kg / 52 lbs ? Psychic Meditate ? Fight Karate Chop
HP: HP:
? Normal Uproar
Painter Pokémon Abilities: Electric Pokémon Abilities:
A special ink oozes from its tail to Own Tempo & Technician They can be found following thunder Static
mark its territory. They are skilled storms. Elekids rotate their arms
Evolution: Final Form.
Evolution: First Stage.
artists, known for painting action constantly to charge electricity. Evolves after reaching a certain level.
scenes from great battles. If they Beware, there is an electric current
study their painting for a long time, between their horns that may zap
they learn those moves. #235 you it you touch them. #239 #125 #466

148 149
Johto Pokédex Johto Pokédex

Experience
cost Type move name Experience
cost Type move name #240 Magby Type: Fire Experience
cost Type move name Experience
cost Type move name #244 Entei Type: Fire
0 Normal Leer 0 Poison Smog NO DATA
Strength Strength
5 Fire Ember 8 Normal Smokescreen
15 Dexterity Dexterity
12 Dark Feint Attack Fire Fire Spin
19 Poison Clear Smog 22 Fire Flame Burst Vitality Vitality
26 Ghost Confuse Ray 29 Fire Fire Punch Special Special
33 Fire Lava Plume 36 Fire Sunny Day
Insight Insight
40 Fire Flamethrower 43 Fire Fire Blast

3 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fight Karate Chop ? Poison Belch 0.7m / 2’04” 21kg / 47 lbs ? m / ?’??” ???kg / ??? lbs
HP: HP:
? Normal Screech
Live Coal Pokémon Abilities: Pokédex has no data. Abilities:
They inhale and exhale embers Flame Body Pressure & Flash Fire
Plot Device
from their mouth and nostrils. Their Johto Legends tell about a Pokémon

Evolution: First Stage.
Evolution: Unknown.
body temperature is so hot, they Evolves after reaching a certain level. so powerful, its bark makes volcanos
may ignite anything they touch and erupt, traveling the lands cloaked in
the floor they walk. Magby can be a cloud of volcanic smoke.
found in volcanos. #240 #126 #467 #244

#241 Miltank Type: Normal Experience


cost Type move name Experience
cost Type move name #245 Suicune Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Growl NO DATA
Strength Strength
5 Normal Defense Curl 8 Normal Stomp
Dexterity Dexterity
11 Normal Milk Drink 15 Normal Bide
Vitality 19 Rock Rollout 24 Normal Body Slam Vitality
Special 29 Psychic Zen Headbutt 35 Normal Captivate Special
41 Steel Gyro Ball 48 Normal Heal Bell
Insight Insight
50 Fight Wake-Up Slap ? Poison Belch

4 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 4’00” 150kg /166 lbs ? Normal Helping Hand ? Normal Mega Kick ? m / ?’??” ???kg/ ???lbs
HP: HP:
Milk Cow Pokémon Abilities: Pokédex has no data. Abilities:
Their male counterpart is Tauros. A Scrappy & Thick Fat Pressure & Water Absorb
Plot Device
Miltank’s milk is full of nutrients that Johto Legends tell about a Pokémon
Evolution: Final Form.
Evolution: Unknown.
may heal the sick and the injured, that carries the north winds, sailing
and they can produce up to 5 above the clouds as the aurora,
gallons a day. Healing serious injuries purifying water fountains, pools and
may require a lot of milk. #241 rivers. #245

Experience
cost Type move name Experience
cost Type move name #242 Blissey Type: Normal Experience
cost Type move name Experience
cost Type move name #246 Larvitar Type: Rock Ground
0 Normal Defense Curl 0 Normal Double-Edge 0 Dark Bite 0 Normal Leer
Strength Strength
0 Normal Growl 0 Normal Pound 5 Rock Sandstorm 10 Normal Screech
5 9 Dexterity 19 Dexterity
Normal Tail Whip Normal Refresh 14 Normal Chip Away Rock Rock Slide
12 Normal Double Slap 16 Normal Soft Boiled Vitality 23 Normal Scary Face 28 Normal Thrash Vitality
20 Normal Bestow 23 Normal Minimize Special 32 Dark Dark Pulse 37 Dark Payback Special
27 Normal Take Down 31 Normal Sing 41 Dark Crunch 46 Ground Earthquake
Insight Insight
34 Dark Fling 38 Psychic Heal Pulse 50 Rock Stone Edge 55 Normal Hyper Beam

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
42 Normal Egg Bomb 46 Psychic Lightscreen ? Rock Stealth Rock ? Ghost Spite
1.5m / 4’11” 47kg / 103 lbs HP: 0.6 m / 2’00” 72kg / 159 lbs HP:
50 Psychic Healing Wish ? Fight Seismic Toss ? Normal Focus Energy
Happiness Pokémon Abilities: Rock Skin Pokémon Abilities:
? Normal Last Resort ? Normal Metronome Whoever takes a bite on a Blissey’s Natural Cure & Serene Grace Born deep underground, they don’t Guts
egg becomes loving and caring to emerge until they’ve eaten a whole

Evolution: Final Form. Evolution: First Stage.
everyone. They are compassionate, mountain of soil. Only the strongest Evolves after reaching a certain level.
healing anyone who’s injured. Their and more ferocious ever come out
presence makes everyone smile. An to roam about.
intelligent and empathic Pokémon. #440 #113 #242 They hate being disturbed. #246 #247 #248

#243 Raikou Type: Electric Experience


cost Type move name Experience
cost Type move name #247 Pupitar Type: Rock Ground Experience
cost Type move name Experience
cost Type move name
Strength
NO DATA 0 Dark Bite 0 Normal Leer
Strength
0 Rock Sandstorm 0 Normal Screech
Dexterity Dexterity
14 Normal Chip Away 19 Rock Rock Slide
Vitality Vitality 23 Normal Scary Face 28 Normal Thrash
Special Special 34 Dark Dark Pulse 41 Dark Payback
47 Dark Crunch 54 Ground Earthquake
Insight Insight
60 Rock Stone Edge 67 Normal Hyper Beam

? 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: 1.2m / 3’11” 152kg /335 lbs ? Dragon Dragon Dance ? Steel Iron Defense
HP:
Abilities:
? Normal Focus Energy
Pokédex has no data. Hard Shell Pokémon Abilities:
Johto Legends tell about a Pokémon Pressure & Volt Absorb Even in their shell, they are fast, Shed Skin
Plot Device
born from lightning, with barks like agressive, and extremely destructive.
Evolution: Unknown.
Evolution: Second Stage.
crashing thunder, soaring the lands, They never stay still. This pupa Evolves at a High Level.
sending resounding shockwaves as propels itself using a jet of pressurized
it walks. gas. It is bad tempered and very
#243 aggressive. #246 #247 #248

150 151
Johto Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #248 Tyranitar Type: Rock Dark Experience
cost Type move name Experience
cost Type move name #252 Treecko Type: Grass
0 Fire Fire Fang 0 Electric Thunder Fang 0 Normal Leer 0 Normal Pound
Strength Strength
0 Ice Ice Fang 0 Dark Bite 6 Grass Absorb 11 Normal Quick Attack
Dexterity 21 Dexterity
0 Normal Tackle 0 Normal Leer 16 Dark Pursuit Normal Screech
0 Rock Sandstorm 0 Normal Screech Vitality 26 Grass Mega Drain 31 Psychic Agility Vitality
14 Normal Chip Away 19 Rock Rock Slide Special 36 Normal Slam 41 Fight Detect Special
23 Normal Scary Face 28 Normal Thrash 46 Grass Giga Drain 50 Grass Energy Ball
Insight Insight
34 Dark Dark Pulse 41 Dark Payback ? Steel Iron Tail ? Grass Bullet Seed

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Dark Crunch 54 Ground Earthquake
2m / 6’07” 202kg /445 lbs HP: ? Grass Grass Pledge
0.5m / 1’08” 5kg / 11 lbs HP:
63 Rock Stone Edge 73 Normal Hyper Beam
Armor Pokémon Abilities: Wood Gecko Pokémon Abilities:
82 Normal Giga Impact ? Dragon Dragon Dance It’s body is hardly damaged by
 Sand Stream They climb trees with their spiked Overgrow
? Dragon Outrage ? Fight Superpower any attack, so it’s always eager to feet. They remain cool under

Evolution: Final Form.
Evolution: First Stage.
fight. They are extremely strong, stress, calmed under pressure and Evolves after reaching a certain level.
their rage can change landscapes. collected when endangered. They
Tyranitars are insolents, rebels, and are found protecting the trees
they care about no one. #246 #247 #248 ferociously. #252 #253 #254

#249 Lugia Type: Flying Psychic Experience


cost Type move name Experience
cost Type move name #253 Grovyle Type: Grass Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Grass Absorb 0 Normal Leer
Strength Strength
0 Normal Pound 0 Normal Quick Attack
Dexterity Dexterity 17
16 Bug Fury Cutter Dark Pursuit
Vitality Vitality 23 Normal Screech 29 Grass Leaf Blade
Special Special 35 Psychic Agility 41 Normal Slam
47 FIght Detect 53 Normal False Swipe
Insight Insight
59 Grass Leaf Storm ? Fight Drain Punch

? 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ??? kg / ??? lbs 0.9m / 2’11” 21kg / 47 lbs ? Dragon Dragon Breath ? Grass Grass Pledge
HP: HP:
Pokédex has no data. Abilities: Wood Gecko Pokémon Abilities:
Known as the Guardian of the Sea. Pressure & Multiscale Their leaves provide camouflage in Overgrow
Plot Device
It used to live in the Brass Tower, the jungles. They appear to fly from
Evolution: Unknown. Evolution: Second Stage.
where Pokémon awoke. Lugia’s tree to tree, jumping huge lengths Evolves after reaching a certain level.
Myth is linked to the idea that with amazing speed. It’s almost
those whose death was pure will be impossible to catch them once they
reborn in the sea. #249 start running away.. #252 #253 #254

Experience
cost Type move name Experience
cost Type move name #250 Ho-oh Type: Fire Flying Experience
cost Type move name Experience
cost Type move name #254 Sceptile Type: Grass
NO DATA 0 Grass Absorb 0 Grass Leaf Storm
Strength Strength
0 Normal Leer 0 Dark Night Slash
Dexterity 0 Dexterity
0 Normal Pound Normal Quick Attack
Vitality 16 Bug X-Scissor 17 Dark Pursuit Vitality
Special 23 Normal Screech 29 Grass Leaf Blade Special
35 Psychic Agility 43 Normal Slam
Insight Insight
51 Fight Detect 59 Normal False Swipe

? 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ??? kg / ??? lbs ? Dragon Dragon Pulse ? Electric Thunder Punch
1.7m / 5’07” 52kg / 115 lbs
HP: HP:
? Grass Frenzy Plant
Pokédex has no data. Abilities: Forest Pokémon Abilities:
Ho-oh inhabited the Bell Tower, Pressure Plot & Regenerator
Device
They raise trees with love and care Overgrow
where Pokémon were said to rest. and protect the jungles with their

Evolution: Unknown.
Evolution: Final Form.
Ho-oh’s Myth talks about a creature lives. Their tails can restore a plant’s
that brought eternal rest for those beauty. Sceptiles power is truly
whose time was right, and also gave unmatched in their habitats. They
back life if death was premature. #250 are very proud, though. #252 #253 #254

#251 Celebi Type: Grass Psychic Experience


cost Type move name Experience
cost Type move name #255 Torchic Type: Fire Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Normal Growl 11 Normal Scratch
Strength Strength
21 Normal Focus Energy 31 Fire Ember
Dexterity Dexterity
41 Flying Peck 51 Ground Sand Attack
Vitality Vitality 61 Fire Fire Spin 71 Normal Quick Attack
Special Special 81 Normal Slash 91 Flying Mirror Move

Insight 81 Fire Flamethrower ? Fight Counter


Insight
? Flying Feather Dance ? Fire Fire Pledge

? 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: 0.4m / 1’04” 2kg / 5lbs HP:
Balloon
PokédexPokémon
has no data. Abilities: Chick Pokémon Abilities:
Guardian
IIts s hell is of
a sthe Forest.
hard as a nCelebi is said
iron slab. A Natural Cure They walk clumsily, but follow their Blaze
Plot Device
Metapod
to be able doesto not move
travel very much
through time, trainers wherever they go. Torchics
Evolution: Unknown. Evolution: First Stage.
because
amending it is mistakes
preparing its soft innards
from people have a flame sac in their belly - Evolves after reaching a certain level.
for
whoevolution
hurt theinside land,t he
ands hell. I t is
crafting burning all the time. If you hug them,
known
a bright as future
one of the fastestwho
for those evolving live they feel warm, if you squeez them,
Pokémon
nearby. in the world. #251 they may spit fire. #255 #256 #257

152 153
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #256 Combusken Type: Fire Fight Experience
cost Type move name Experience
cost Type move name #260 Swampert Type: Fire Ground
0 Fire Ember 0 Normal Focus Energy 0 Normal Growl 0 Fight Hammer Arm
Strength Strength
0 Normal Growl 0 Normal Scratch 0 Ground Mud Slap 0 Normal Tackle
17 Dexterity 15 Dexterity
16 Fight Double Kick Flying Peck 0 Water Water Gun Normal Bide
21 Ground Sand Attack 28 Fight Bulk Up Vitality 16 Ground Mud Shot 20 Normal Foresight Vitality
32 Normal Quick Attack 39 Normal Slash Special 25 Ground Mud Bomb 31 Normal Take Down Special
43 Flying Mirror Move 50 Fight Sky Uppercut 39 Water Muddy Water 46 Normal Protect
Insight Insight
54 Fire Flare Blitz ? Fight Counter 52 Ground Earthquake 61 Normal Endeavor

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Flying Feather Dance ? Fire Fire Pledge 0.9m / 2’11” 20kg / 43 lbs ? Rock Wide Guard ? Water Hydro Cannon 1.5 m / 4’11” 102kg /224 lbs
HP: HP:
? Ice Avalanche
Young Fowl Pokémon Abilities: Mud Fish Pokémon Abilities:
Once Torchic toughned up its legs Blaze They have an incredible sight that Torrent
and thighs, they like to run and love allows them to see in muddy water.

Evolution: Second Stage. Evolution: Final Form.
to kick. They have an offensive Evolves after reaching a certain level. They nest in beaches, and shield
instinct to keep attacking no matter their young with their strong arms.
what. They sqwak loudly every When a storm is coming, Swamperts
morning when they start to train. #255 #256 #257 build a fort with big rocks. #258 #259 #260

#257 Blaziken Type: Fire Fight Experience


cost Type move name Experience
cost Type move name #261 Poochyena Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Fire Ember 0 Fire Fire Punch 0 Normal Tackle 5 Normal Howl
Strength Strength
0 Normal Focus Energy 6 Normal Growl 9 Ground Sand Attack 13 Dark Bite
Dexterity 15 Dexterity
10 Fight High Jump Kick Normal Scratch 17 Normal Odor Sleuth 21 Normal Roar
Vitality 19 Fight Double Kick 24 Flying Peck Vitality 25 Normal Swagger 29 Dark Assurance
Special 28 Ground Sand Attack 33 Fight Bulk Up Special 33 Normal Scary Face 37 Dark Taunt
37 Normal Quick Attack 42 Fire Blaze Kick 41 Dark Embargo 45 Normal Take Down
Insight Insight
46 Normal Slash 49 Flying Brave Bird 49 Dark Sucker Punch 53 Dark Crunch

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
57 Fight Sky Uppercut 66 Fire Flare Blitz ? Fire Fire Fang ? Ice Ice Fang
1.9m / 6’03” 85kg / 187 lbs HP: 0.5m / 1’08” 13kg / 30 lbs HP:
? Dragon Dual Chop ? Dark Night Slash ? Electric Thunder Fang
Blaze Pokémon Abilities: Bite Pokémon Abilities:
They can jump indredible heights.
 Blaze ? Fire Blast Burn Poochyena will bite anything that Quick Feet & Run Away
As they grow older, their feathers moves. They will chase people and
Evolution: Final Form. Evolution: First Stage.
combust as new feathers grow back. other Pokémon for dozens of miles Evolves by perfecting its biting.
They are courageous fighters and without loosing track. This Pokémon
expert martial artists. Their wrists light is persistent and tenacious. In the
in flames when it’s about to attack. #255 #256 #257 wild, they form small hunting packs. #261 #262

Experience
cost Type move name Experience
cost Type move name #258 Mudkip Type: Water Experience
cost Type move name Experience
cost Type move name #262 Mightyena Type: Dark
0 Normal Growl 5 Normal Tackle 0 Dark Bite 0 Dark Crunch
Strength Strength
8 Ground Mud Slap 11 Water Water Gun 0 Normal Howl 0 Ground Sand Attack
18 Dexterity 0 17 Dexterity
15 Normal Bide Normal Foresight Normal Tackle Normal Odor Sleuth
21 Ground Mud Sport 25 Normal Take Down Vitality 22 Normal Roar 27 Normal Swagger Vitality
28 Water Whirlpool 31 Normal Protect Special 32 Dark Assurance 37 Normal Scary Face Special
35 Water Hydro Pump 38 Normal Endeavor 42 Dark Taunt 47 Dark Embargo
Insight Insight
? Ice Ice Ball ? Water Aqua Tail 52 Normal Take Down 57 Dark Thief

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Water Water Pledge
0.4m / 1’04” 8kg / 17 lbs 62 Dark Sucker Punch ? Fairy Play Rough
1m / 3’03” 37kg / 81 lbs
HP: HP:
? Poison Poison Fang ? Dark Snatch
Mud Fish Pokémon Abilities: Bite Pokémon Abilities:
The fin on its head is a radar to Torrent They attack savagely, travel in packs Intimidate & Quick Feet
sense movement underwater. They and hunt in groups. They will only

Evolution: First Stage. Evolution: Final Form.
bury themselves under the mud Evolves after reaching a certain level. obey trainers that show superior
at the water’s edge and at the skills, which they recognize as the
bottom of rivers. They never back alpha leader. They are extremely
away even if their foe is bigger. #258 #259 #260 obedient once they find a master. #261 #262

#259 Marshtomp Type: Water Ground Experience


cost Type move name Experience
cost Type move name #263 Zigzagoon Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ground Mud Slap 0 Normal Growl 0 Normal Tackle
Strength Strength
0 Normal Tackle 0 Water Water Gun 5 Normal Tail Whip 9 Normal Headbutt
Dexterity 16 Dexterity 13
15 Normal Bide Ground Mud Shot 11 Fairy Baby-Doll Eyes Ground Sand Attack
Vitality 20 Normal Foresight 25 Ground Mud Bomb Vitality 17 Normal Odor Sleuth 21 Ground Mud Sport
Special 31 Normal Take Down 37 Water Muddy Water Special 25 Bug Pin Missile 29 Normal Covet
42 Normal Protect 46 Ground Earthquake 33 Normal Bestow 37 Normal Flail
Insight Insight
53 Normal Endeavor ? Ice Ice Punch 41 Psychic Rest 45 Normal Belly Drum

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 28kg / 62 lbs ? Water Water Pledge ? Fight Dynamic Punch 0.4m / 1’04” 17kg / 38 lbs 49 Dark Fling ? Normal Helping Hand
HP: HP:
? Grass Seed Bomb ? Psychic Trick
Mud Fish Pokémon Abilities: Tiny Raccoon Pokémon Abilities:
A sticky film allows them to live out Torrent They are extremely curious and Gluttony & Pick Up
of water. They are seen playing in want to know all about everything.

Evolution: Second Stage. Evolution:First Stage.
the mud at beaches to rehydrate Evolves after reaching a certain level. Due to their innate curiosity, they Evolves after reaching a certain level.
their dry bodies. They are slow usually find hidden objects.
runners and swimmers but they can Sometimes they play dead to avoid
be fast sliding through the mud. #258 #259 #260 being attacked. #263 #264

154 155
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #264 Linoone Type: Normal Experience
cost Type move name Experience
cost Type move name #268 Cascoon Type: Bug
0 Normal Growl 0 Normal Headbutt 0 Normal Harden ? Steel Iron Defense
Strength Strength
0 Fairy Play Rough 0 Ground Rototiller ? Electric Electroweb
0 0 Dexterity Dexterity
Dark Switcheroo Normal Tackle
0 Normal Tail Whip 13 Ground Sand Attack Vitality Vitality
17 Normal Odor Sleuth 23 Ground Mud Sport Special Special
29 Normal Fury Swipes 35 Normal Covet
Insight Insight
41 Normal Bestow 47 Normal Slash

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Psychic Rest 59 Normal Belly Drum
0.5m / 1’08 32kg / 71 lbs 0.7m / 2’04” 11kg / 25 lbs
HP: HP:
65 Dark Fling ? Normal Extreme Speed
Rushing Pokémon Abilities: Cocoon Pokémon Abilities:
? Normal Super Fang ? Grass Seed Bomb Linoones are always running at full Gluttony & Pick Up They hide between huge leaves Shed Skin
speed, but they can only do so in and gaps between branches, if they

Evolution: Final Form. Evolution: Second Stage.
straight lines. They find very difficult were to move, their evolution would Evolves after 10 days.
dealing with any curved road. They be weaker. Due to this, Cascoon will
excell at hunting but tend to eat a remain motionless. If Wrumple lived in
lot to recover from their tiring runs. #263 #264 a dark place, it evolves to Cascoon. #265 #266 #267 #268 #269

#265 Wurmple Type: Bug Experience


cost Type move name Experience
cost Type move name #269 Dustox Type: Bug Poison Experience
cost Type move name Experience
cost Type move name
0 Bug String Shot 0 Normal Tackle 0 Psychic Confusion 13 Flying Gust
Strength Strength
5 Poison Poison Sting 15 Bug Bug Bite 17 Normal Protect 20 Fairy Moonlight
Dexterity Dexterity
? Electric Electroweb ? Normal Snore 24 Psychic Psybeam 27 Normal Whirlwind
Vitality Vitality 31 Psychic Light Screen 34 Bug Silver Wind
Special Special 38 Poison Toxic 41 Bug Bug Buzz
45 Bug Quiver Dance ? Flying Air Cutter
Insight Insight
? Normal Swift ? Dragon Twister

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 3kg / 7 lbs HP: 1.2m / 3’11” 31kg / 70 lbs HP:
Worm Pokémon Abilities: Poison Moth Pokémon Abilities:
It uses the spikes on its rear to peel Shield Dust They travel in big groups during
 Shield Dust
the trees and feed on their sap. the night, attracted to bright lights
Evolution: First Stage. Evolution: Final Form.
Their feet have suction pads to Evolves while still young. and big cities. Their flight releases a
climb easily. Wurmples are plentiful poisonous shining dust that causes
and live in forests, but they are mayhem in towns., for this reason
often attacked by bird Pokémon. #265 #266 #267 #268 #269 people dislike them. #265 #266 #267 #268 #269

Experience
cost Type move name Experience
cost Type move name #266 Silcoon Type: Bug Experience
cost Type move name Experience
cost Type move name #270 Lotad Type: Grass Water
0 Normal Harden ? Steel Iron Defense 0 Ghost Astonish 3 Normal Growl
Strength Strength
? Electric Electroweb 5 Grass Absorb 7 Normal Nature Power
Dexterity 11 15 Normal Natural Gift
Dexterity
Ice Mist
Vitality 19 Grass Mega Drain 25 Water Bubble Beam Vitality
Special 31 Psychic Zen Headbutt 37 Water Rain Dance Special
45 Grass Energy Ball ? Grass Leech Seed
Insight Insight
? Normal Flail ? Normal Sweet Scent

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6 m / 2’00” 10kg / 22 lbs HP: 0.5 m / 1’08” 2kg / 5 lbs HP:
Cocoon Pokémon Abilities: Water Weed Pokémon Abilities:
They tether themselves to tree Shed Skin They live in ponds and lakes, floating Rain Dish & Swift Swim
branches while they wait to evolve. atop the water. The big leaf on their

Evolution: Second Stage. Evolution: First Stage.
Sometimes they peek from a small Evolves after 10 days. head is known to act as a ferry for Evolves after reaching a certain size.
hole in the cocoon. Silcoons feed smaller Pokémon. The leaf is delicate
only on raindrops. If Wrumple lived and needs constant watering or
among flowers, it evolves to Silcoon. #265 #266 #267 #268 #269 else Lotad will grow sick. #270 #271 #272

#267 Beautifly Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #271 Lombre Type: Grass Water Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 13 Flying Gust 0 Ghost Astonish 3 Normal Growl
Strength Strength
17 Grass Stun Spore 20 Normal Morning Sun 5 Grass Absorb 7 Normal Nature Power
Dexterity 27 Dexterity 15
24 Grass Mega Drain Normal Whirlwind 11 Normal Fake Out Normal Fury Swipes
Vitality 31 Normal Attract 34 Bug Silver Wind Vitality 19 Water Water Sport 25 Water Bubble Beam
Special 38 Grass Giga Drain 41 Bug Bug Buzz Special 31 Psychic Zen Headbutt 37 Normal Uproar
45 Bug Quiver Dance ? Normal Swift 45 Water Hydro Pump ? Ice Ice Punch
Insight Insight
? Flying Defog ? Normal Captivate ? Fire Fire Punch ? Electric Thunder Punch

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 28kg /62 lbs HP: 1.2m / 3’11” 32kg / 71 lbs HP:
Butterfly Pokémon Abilities: Jolly Pokémon Abilities:
They can’t resist the pollen of flowers, Swarm This nocturnal Pokémon has a
 Rain Dish & Swift Swim
if you leave one in the window, a mischievous and impish personality.
Evolution: Final Form. Evolution: Second Stage.
Beautifly is sure to come. Despite While playing pranks on people, Evolves with a Water Stone.
their appearence, they are agressive, Lombres are commonly mistaken for
they drain living creatures of their human children. It enjoys to startle
fluids just as they do with flowers. #265 #266 #267 #268 #269 unaware swimmers. #270 #271 #272

156 157
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #272 Ludicolo Type: Grass Water Experience
cost Type move name Experience
cost Type move name #276 Tailow Type: Flying Normal
0 Ghost Astonish 0 Normal Growl 0 Normal Growl 0 Flying Peck
Strength Strength
0 Grass Mega Drain 0 Normal Nature Power 4 Normal Focus Energy 7 Normal Quick Attack
Dexterity Dexterity
? Normal Teeter Dance ? Grass Giga Drain 13 Flying Wing Attack 19 Normal Double Team
? Normal Entrainment Vitality 26 Normal Endeavor 34 Flying Aerial Ace Vitality
Special 43 Psychic Agility 53 Flying Air Slash Special
? Flying Brave Bird ? Normal Rage
Insight Insight
? Normal Refresh

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 55kg / 121 lbs HP: 0.3m / 1’00” 2kg / 5 lbs HP:
Carefree Pokémon Abilities: Tiny Swallow Pokémon Abilities:
Ludicolo starts dancing at the Rain Dish & Swift
 Swim They are brave and noble, facing Guts
sound of music. Pokémon and bigger foes whoever they might be.

Evolution: Final Form. Evolution: First Stage.
people will dance as well. They are However, being just a child, it usually Evolves after reaching a certain level.
said to appear when children sing. feels lonely and cries at night. They
They love festive places and parties. can be seen migrating south in the
#270 #271 #272 winter. #276 #277

#273 Seedot Type: Grass Experience


cost Type move name Experience
cost Type move name #277 Swellow Type: Flying Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Bide 3 Normal Harden 0 Flying Air Slash 0 Normal Focus Energy
Strength Strength
7 Normal Growth 13 Normal Nature Power 0 Normal Growl 0 Flying Peck
Dexterity 31 Dexterity 0
21 Grass Synthesis Fire Sunny Day 0 Flying Pluck Normal Quick Attack
Vitality 43 Normal Explosion ? Grass Bullet Seed Vitality 13 Flying Wing Attack 19 Normal Double Team
Special ? Grass Grassy Terrain ? Grass Worry Seed Special 28 Normal Endeavor 38 Flying Aerial Ace
49 Psychic Agility ? Normal Refresh
Insight Insight
? Flying Sky Attack ? Flying Roost

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5 m / 1’08” 4kg / 9 lbs HP: 0.7m / 2’04” 20kg / 44 lbs HP:
Acorn Pokémon Abilities: Swallow Pokémon Abilities:
They attach to tree branches to Chlorophyll & Early Bird They are vain Pokémon, acting with Guts
suck moisture from them. While grace and elegance. Swellows are
Evolution: First Stage. Evolution: Final Form.
immobile, the young are identical to Evolves after reaching a certain size. seen circling the skies looking for
real acorns. They enjoy scaring other prey. They can be incredibly fast.
Pokémon, especially Pidgeys. If they If two Swellows meet, they will clean
fall they are at risk of being eaten. #273 #274 #275 each other’s wings as a sign of peace. #276 #277

Experience
cost Type move name Experience
cost Type move name #274 Nuzleaf Type: Grass Dark Experience
cost Type move name Experience
cost Type move name #278 Wingull Type: Water Flying
0 Normal Pound 0 Grass Razor Leaf 0 Normal Growl 0 Water Water Gun
Strength Strength
3 Normal Harden 7 Normal Growth 6 Normal Supersonic 9 Flying Wing Attack
19 Dexterity 17 Dexterity
13 Normal Nature Power Normal Fake Out 14 Ice Mist Water Water Pulse
25 Dark Torment 31 Dark Feint Attack Vitality 22 Normal Quick Attack 26 Flying Roost Vitality
37 Normal Razor Wind 43 Normal Swagger Special 30 Dark Pursuit 33 Flying Air Cutter Special
49 Psychic Extrasensory ? Grass Bullet Seed 38 Psychic Agility 42 Flying Aerial Ace
Insight Insight
? Grass Leech Seed ? Dark Foul Play 46 Flying Air Slash 49 Flying Hurricane

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 28kg / 61 lbs ? Water Aqua Ring ? Ice Icy Wind 0.6m / 2’00” 9kg / 20 lbs
HP: HP:
? Dark Knock Off
Wily Pokémon Abilities: Seagull Pokémon Abilities:
They live inside holes on big trees. Chlorophyll & Early Bird They carry prey and precious items Keen Eye
Their leaves are played like flutes in their beaks, hiding them in strange

Evolution: Second Stage. Evolution: First Stage.
to strike fear and discomfort in lost Evolves with a Leaf Stone. locations. They nest in sheer cliffs at Evolves after reaching a certain level.
people’s hearts. They like to go out the sea’s edge. They often harass
and startle people. Their noses are fishing boats to steal an easy meal
really sensitive and frail. #273 #274 #275 for themselves. #278 #279

#275 Shiftry Type: Grass Dark Experience


cost Type move name Experience
cost Type move name #279 Pelipper Type: Water Flying Experience
cost Type move name Experience
cost Type move name
0 Dark Feint Attack 0 Dark Nasty Plot 0 Normal Growl 0 Water Soak
Strength Strength
0 Grass Razor Leaf 0 Normal Whirlwind 0 Water Water Sport 0 Flying Tailwind
Dexterity 49 Dexterity 0
19 Grass Leaf Tornado Grass Leaf Storm 0 Water Water Gun Flying Wing Attack
Vitality ? Grass Seed Bomb ? Normal Self-Destruct Vitality 6 Normal Supersonic 14 Ice Mist
Special ? Dark Sucker Punch Special 17 Water Water Pulse 22 Dark Payback
25 Normal Protect 28 Flying Roost
Insight Insight
34 Water Brine 34 Normal Swallow

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.3m / 4’03” 60kg / 132 lbs 1.2m / 3’11” 28kg / 62 lbs 39 Normal Spit Up 39 Normal Stockpile
HP: HP:
46 Dark Fling 58 Water Hydro Pump
Wicked Pokémon Abilities: Water Bird Pokémon Abilities:
Feared as protectors of the forest. Chlorophyll & Early Bird Pelipper has been seen carrying Keen Eye 63 Flying Hurricane ? Electric Shock Wave
They are said to live atop towering eggs and other Pokémon inside its ? Rock Wide Guard ? Poison Gunk Shot
Evolution: Final Form. Evolution:Final Form.
trees dating back thousands of massive bill, protecting them from
years, creating terrible wind storms. predators and storms, transporting
It is said they can read people’s the young through the great seas.
minds to prey on their fears. #273 #274 #275 #278 #279

158 159
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #280 Ralts Type: Psychic Fairy Experience
cost Type move name Experience
cost Type move name #284 Masquerain Type: Bug Flying
0 Normal Growl 6 Psychic Confusion 0 Water Bubble 0 Bug Bug Buzz
Strength Strength
10 Normal Double Team 12 Psychic Teleport 0 Ghost Ominous Wind 0 Normal Quick Attack
21 Dexterity 0 0 Dexterity
17 Normal Lucky Chant Grass Magical Leaf Bug Quiver Dance Normal Sweet Scent
22 Fairy Draining Kiss 23 Psychic Heal Pulse Vitality 0 Water Water Sport 0 Flying Whirlwind Vitality
28 Psychic Calm Mind 32 Psychic Psychic Special 22 Flying Gust 26 Normal Scary Face Special
34 Psychic Imprison 39 Psychic Future Sight 33 Grass Stun Spore 40 Bug Silver Wind
Insight Insight
43 Fairy Charm 45 Psychic Hypnosis 47 Flying Air Slash ? Bug Fell Stinger

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
49 Psychic Dream Eater 54 Psychic Stored Power
0.4m / 1’04” 6kg / 14 lbs ? Grass Giga Drain ? Psychic Psybeam 0.8 m / 2’07’’ 3kg / 8lbs
HP: HP:
? Normal Helping Hand ? Psychic Telekinesis
Feeling Pokémon Abilities: Eyeball Pokémon Abilities:
? Normal Mean Look They sense the emotions of people Synchronize Their antennas look like terrifying Intimidate
and Pokémon, usually sharing the eyes. Masquerains can fly in any
Evolution: First Stage. Evolves after a Evolution: Final Form.
mood of anyone nearby. They powerful and happy moment. direction like a helicopter, but their
show if they feel joy and cheer, but wings are soft and fragile, so they
hide if they sense hostility. They can’t fly when it’s raining. They cling
dislike fighting and negativity. #280 #281 #282 #475 to trees at night to sleep. #283 #284

#281 Kirlia Type: Psychic Fairy Experience


cost Type move name Experience
cost Type move name #285 Shroomish Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Psychic Confusion 0 Normal Double Team 0 Grass Absorb 5 Normal Tackle
Strength Strength
0 Normal Growl 0 Psychic Teleport 9 Grass Stun Spore 13 Grass Leech Seed
Dexterity Dexterity 21
17 Normal Lucky Chant 22 Grass Magical Leaf 17 Grass Mega Drain Normal Headbutt
Vitality 25 Psychic Heal Pulse 31 Psychic Calm Mind Vitality 25 Poison Poison Powder 29 Grass Worry Seed
Special 36 Psychic Psychic 39 Psychic Imprison Special 33 Normal Growth 37 Grass Giga Drain
45 Psychic Future Sight 50 Fairy Charm 41 Grass Seed Bomb 50 Grass Spore
Insight Insight
53 Psychic Hypnosis 59 Psychic Dream Eater ? Fairy Charm ? Grass Bullet Seed

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 20kg /44 lbs 64 Psychic Stored Power ? Normal Mean Look 0.4m / 1’04” 4kg / 10 lbs ? Dark Fake Tears
HP: HP:
? Normal Helping Hand ? Psychic Magic Room
Emotion Pokémon Abilities: Mushroom Pokémon Abilities:
When they use their powers, their Synchronize & Trace They live in damp soil in forests, Effect Spore & Poison Heal
surroundings are distorted with surrounded by moss. They suddenly
Evolution: Second Stage. Evolution:First Stage.
mirages and illusory sceneries from Evolves differently for males and females. release toxic spores and wilt plants. Evolves after reaching a certain size.
the future and the past. These spores cause serious pain if
Kirlias like to dance and dislike to be inhaled. They grow with moisture
bossed around. #280 #281 #282 #475 and heat. #285 #286

Experience
cost Type move name Experience
cost Type move name #282 Gardevoir Type: Psychic Fairy Experience
cost Type move name Experience
cost Type move name #286 Breloom Type: Grass Fight
0 Psychic Confusion 0 Normal Double Team 0 Grass Absorb 0 Grass Leech Seed
Strength Strength
0 Normal Growl 0 Fairy Misty Terrain 0 Grass Stun Spore 0 Normal Tackle
0 Teleport 17 Dexterity 17 21 Headbutt
Dexterity
Psychic Normal Wish Grass Mega Drain Normal
17 Grass Magical Leaf 25 Psychic Heal Pulse Vitality 23 Fight Mach Punch 25 Fight Counter Vitality
33 Psychic Calm Mind 40 Psychic Psychic Special 29 Fight Force Palm 33 Fight Sky Uppercut Special
45 Psychic Imprison 53 Psychic Future Sight 37 Normal Mind Reader 41 Grass Seed Bomb
Insight Insight
60 Normal Captivate 65 Psychic Hypnosis 45 Fight Dynamic Punch ? Bug Fury Cutter

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
73 Psychic Dream Eater 80 Psychic Stored Power
1.6m / 5’03” 48kg / 106 lbs ? Electric Thunder Punch ? Fight Drain Punch 1.2m / 4’00” 39kg / 86 lbs
HP: HP:
80 Psychic Stored Power 85 Fairy Moonblast
Embrace Pokémon Abilities: Mushroom Pokémon Abilities:
? Psychic Skill Swap ? Ghost Grudge If they sense danger, Gardevoir Synchronize & Trace Their flexible arms and quick foot- Effect Spore & Poison Heal
? Psychic Wonder Room unleash a wave of psychic energy. work can put good fighters to

Evolution: Final Form. Evolution: Final Form.
They can distort this dimension, Female Kirlia evolved with a Shiny Stone. shame. The seeds on their tail and
defy the laws of matter and physics. the cap on their head release poison
They risk their lives to protect their spores. They love humid and hot
fellows. #280 #281 #282 #475 climates. #285 #286

#283 Surskit Type: Bug Water Experience


cost Type move name Experience
cost Type move name #287 Slakoth Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Water Bubble 7 Normal Quick Attack 0 Normal Scratch 0 Normal Yawn
Strength Strength
13 Normal Sweet Scent 19 Water Water Sport 7 Normal Encore 13 Normal Slack Off
Dexterity 31 Dexterity 25
25 Water Bubble Beam Psychic Agility 19 Dark Feint Attack Psychic Amnesia
Vitality 37 Ice Haze 37 Ice Mist Vitality 31 Normal Covet 37 Normal Chip Away
Special 43 Normal Baton Pass 46 Bug Sticky Web Special 43 Fight Counter 49 Normal Flail
? Bug Signal Beam ? Ground Mud Shot 53 Fairy Play Rough ? Normal After You
Insight Insight
? Water Hydro Pump ? Normal Endure ? Normal Sleep Talk

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 1kg / 2 lbs HP: 0.8m / 2’07” 24kg / 52 lbs HP:
Pond Skater Pokémon Abilities: Slacker Pokémon Abilities:
Surskit secretes oil from its feet to Swift Swim They laze around 20 hours a day Truant
skate on water. It may be found on barely eating. Slakoths remain
Evolution: First Stage. Evolution: First Stage.
ponds, lakes and puddles in towns. Evolves while still young. motionless no matter what. Evolves after being full of energy.
The tip of its head produces a It’s rare to see this Pokémon
delicious sugary syrup often used in doing something, most of them
desserts and sweets. #283 #284 never even bother to evolve. #287 #288 #289

160 161
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #288 Vigoroth Type: Normal Experience
cost Type move name Experience
cost Type move name #292 Shedinja Type: Bug Ghost
0 Normal Encore 0 Normal Focus Energy 0 Normal Harden 0 Normal Scratch
Strength Strength
0 Fight Reversal 0 Normal Scratch 5 Bug Leech Life 9 Ground Sand Attack
0 19 Dexterity 19 Dexterity
Normal Uproar Normal Fury Swipes 14 Normal Fury Swipes Normal Mind Reader
24 Normal Endure 31 Normal Slash Vitality 25 Ghost Spite 31 Ghost Confuse Ray Vitality
37 Fight Counter 43 Normal Chip Away Special 38 Ghost Shadow Sneak 43 Ghost Grudge Special
49 Fight Focus Punch ? Normal Crush Claw 47 Ghost Phantom Force 50 Psychic Heal Block
Insight Insight
? Dark Sucker Punch ? Dark Night Slash 59 Ghost Shadow Ball ? Fight Final Gambit

4 1
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4m / 4’07” 46kg / 102 lbs ? Dark Feint Attack ? Bug X-Scissor 0.8m / 2’07” 1kg / 2 lbs
HP: HP:
Wild Monkey Pokémon Abilities: Shed Pokémon Abilities:
They are always agitated, anxious, Vital Spirit On extremely rare occasions; when Wonder Guard
excited or upset, rampaging over Nincada evolves, the empty cocoon

Evolution: Second Stage. Evolves if Evolution: Final Form.
anything. They can’t be still and they are encouraged to be lazy. comes to life. They don’t move, they
they can’t sleep. They get angry if only float unnaturally around.
they get bored and violent if there It is said that it will steal the soul of
is no activity for them. #287 #288 #289 anyone looking directly at them. #290 #291 #292

#289 Slaking Type: Normal Experience


cost Type move name Experience
cost Type move name #293 Whismur Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Encore 0 Dark Fling 0 Normal Pound 5 Normal Uproar
Strength Strength
0 Fight Hammer Arm 0 Dark Punishment 11 Ghost Astonish 15 Normal Howl
Dexterity Dexterity
0 Normal Scratch 0 Normal Slack Off 21 Normal Supersonic 25 Normal Stomp
Vitality 0 Normal Yawn 0 Normal Encore Vitality 31 Normal Screech 35 Normal Roar
Special 19 Dark Feint Attack 25 Psychic Amnesia Special 41 Psychic Synchronoise 45 Psychic Rest
31 Normal Covet 36 Normal Swagger 45 Normal Sleep Talk 50 Normal Hyper Voice
Insight Insight
37 Normal Chip Away 43 Fight Counter ? Fairy Disarming Voice ? Dark Fake Tears

7 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.1m / 7’00” 390kg /861 lbs 49 Normal Flail ? Normal Block 0.6m / 2’00” 16kg / 35 lbs ? Normal Snore
HP: HP:
? Fight Focus Punch ? Poison Gunk Shot
Lazy Pokémon Abilities: Whisper Pokémon Abilities:
They spend all day sleeping and Truant Their timid voice is barely audible, Soundproof
eating grass that grows within their however, if it senses danger, they
Evolution: Final Form. Evolution: First Stage.
reach. Sometimes they live beneath start crying loud enough to deafen Evolves after reaching a certain level.
trees, waiting for fruits to fall. They anyone nearby. Their own noise
dislike intruders on their territory but scares them even more, so they cry
rarely do anything about them. #287 #288 #289 harder until their ear covers shut. #293 #294 #295

Experience
cost Type move name Experience
cost Type move name #290 Nincada Type: Bug Ground Experience
cost Type move name Experience
cost Type move name #294 Loudred Type: Normal
0 Normal Harden 0 Normal Scratch 0 Ghost Astonish 0 Normal Howl
Strength Strength
5 Bug Leech Life 9 Ground Sand Attack 0 Normal Pound 0 Normal Uproar
14 19 Dexterity Dexterity
Normal Fury Swipes Normal Mind Reader 20 Dark Bite 23 Normal Supersonic
25 Normal False Swipe 31 Ground Mud Slap Vitality 29 Normal Stomp 37 Normal Screech Vitality
38 Steel Metal Claw 45 Ground Dig Special 43 Normal Roar 51 Psychic Synchronoise Special
? Bug Silver Wind ? Grass Giga Drain 57 Psychic Rest 57 Normal Sleep Talk
Insight Insight
? Normal Endure 65 Normal Hyper Voice ? Electric Shock Wave

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 5kg / 12 lbs ? Water Water Pulse ? Ice Icy Wind
1m / 3’03” 40kg / 89 lbs
HP: HP:
Trainee Pokémon Abilities: Big Voice Pokémon Abilities:
They live underground for decades, Compound Eyes Their ears work as loudspeakers Soundproof
absorbing nutrients from roots and capable of breaking glass or even

Evolution: First Stage. Evolution: Second Stage.
waiting for evolution. Nincadas Evolves during the summer. blowing apart a wooden house. Evolves after reaching a certain level.
are nearly blind and cannot stand When it finishes shouting, even they
bright lights. They only come out to are deafened for a while. They have
make a cocoon to evolve. #290 #291 #292 noisy competitions in their packs. #293 #294 #295

#291 Ninjask Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #295 Exploud Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Bug Bug Bite 0 Normal Harden 0 Ghost Astonish 0 Fire Fire Fang
Strength Strength
0 Bug Leech Life 0 Ground Sand Attack 0 Normal Howl 0 Ice Ice Fang
Dexterity Dexterity
0 Normal Scratch 14 Normal Fury Swipes 0 Normal Pound 0 Electric Thunder Fang
Vitality 19 Normal Mind Reader 20 Normal Double Team Vitality 0 Normal Uproar 20 Dark Bite
Special 20 Bug Fury Cutter 20 Normal Screech Special 23 Normal Supersonic 29 Normal Stomp
25 Normal Swords Dance 31 Normal Slash 37 Normal Screech 40 Dark Crunch
Insight Insight
38 Psychic Agility 45 Normal Baton Pass 45 Normal Roar 55 Psychic Rest

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 12kg / 26 lbs 52 Bug X-Scissor ? Bug Silver Wind 1.5m / 4’11” 84kg / 185 lbs 55 Psychic Synchronoise 63 Normal Sleep Talk
HP: HP:
? Dark Night Slash ? Fight Final Gambit 71 Normal Hyper Voice 79 Normal Hyper Beam
Ninja Pokémon Abilities: Loud Noise Pokémon Abilities:
Due to their speed and stealthiness, Speed Boost It is said that some tremors are
 Soundproof 85 Normal Boom Burst ? Dragon Outrage
this Pokémon was believed to be caused by the roars of this Pokémon. ? Fight Circle Throw ? Water Whirlpool

Evolution: Final Form. Evolution: Final Form.
invisible. They refuse to obey people They communicate with soft noises,
and cry continuously if forced. raising their voice only in battle.
People burn their cocoons as they They can emit many different kinds
are said to be cursed. #290 #291 #292 of sounds. #293 #294 #295

162 163
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #296 Makuhita Type: Fight Experience
cost Type move name Experience
cost Type move name #300 Skitty Type: Normal
0 Normal Focus Energy 0 Normal Tackle 0 Normal Fake Out 0 Normal Growl
Strength Strength
4 Ground Sand Attack 7 Fight Arm Thrust 0 Normal Tackle 0 Normal Tail Whip
13 Dexterity 8 Dexterity
10 Fight Vital Throw Normal Fake Out 4 Normal Foresight Normal Attract
16 Normal Whirlwind 19 Dark Knock Off Vitality 11 Normal Sing 15 Normal Double Slap Vitality
22 Normal Smelling Salts 25 Normal Belly Drum Special 18 Normal Copycat 22 Normal Assist Special
28 Fight Force Palm 31 Fight Seismic Toss 25 Fairy Charm 29 Dark Feint Attack
Insight Insight
34 Fight Wake-Up Slap 37 Normal Endure 32 Fight Wake-Up Slap 36 Normal Covet

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Fight Close Combat 43 Fight Reversal
1m / 3’3” 86kg / 190 lbs 39 Normal Heal Bell 42 Normal Double-Edge 0.6m / 2’00” 11kg / 24 lbs
HP: HP:
46 Steel Heavy Slam ? Electric Thunder Punch 46 Normal Captivate 49 Fairy Play Rough
Guts Pokémon Abilities: Kitten Pokémon Abilities:
? Fire Fire Punch ? Fight Detect A tenacious Pokémon that will get Guts & Thick Fat ? Normal Wish ? Normal Tickle They are fascinated by moving
 Cute Charm & Normalize
back up no matter how many times ? Dark Fake Tears objects, even chasing their own tail

Evolution: First Stage. Evolves after Evolution: First Stage.
he gets knocked down. They have being knocked down many times. without hesitation. They are cute Evolves with a Moon Stone.
a tireless spirit, and never give up by nature, and popular pets, but it’s
hope. Makuhitas put all their hearts hard to earn their trust in the wild.
into everything they do. #296 #297 They are quite affectionate. #300 #301

#297 Hariyama Type: Fight Experience


cost Type move name Experience
cost Type move name #301 Delcatty Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Fight Arm Thrust 0 Water Brine 0 Normal Attract 0 Normal Double Slap
Strength Strength
0 Normal Focus Energy 0 Ground Sand Attack 0 Normal Fake Out 0 Normal Sing
Dexterity 10 Dexterity
0 Normal Tackle Normal Vital Throw ? Normal Baton Pass ? Normal Wish
Vitality 13 Normal Fake Out 16 Normal Whirlwind Vitality ? Psychic Cosmic Power
Special 19 Dark Knock Off 22 Normal Smelling Salts Special
27 Normal Belly Drum 32 Fight Force Palm
Insight Insight
37 Fight Seismic Toss 42 Fight Wake-Up Slap

7 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.3m / 7’07” 253kg /560 lbs 47 Normal Endure 52 Fight Close Combat
1.1m / 3’07” 32kg / 72 lbs
HP: HP:
57 Fight Reversal 62 Steel Heavy Slam
Arm Thrust Pokémon Abilities: Prim Pokémon Abilities:
They may appear fat, but they
 Guts & Thick Fat ? Ice Ice Punch ? Steel Bullet Punch They like to live without restrictions, Cute Charm & Normalize
are pure muscle. Hariyamas have ? Rock Wide Guard spending their time eating and
Evolution: Final Form. Evolution: Final Form.
the habit of challenging big look- sleeping whenever they feel like it.
ing creatures to tests of strength, Popular among females. Delcatties
sometimes mistaking cars and love clean places, good food and to
machines for real Pokémon. #296 #297 groom themselves. #300 #301

Experience
cost Type move name Experience
cost Type move name #298 Azurill Type: Normal Fairy Experience
cost Type move name Experience
cost Type move name #302 Sableye Type: Dark Ghost
0 Normal Splash 0 Water Water Gun 0 Normal Leer 0 Normal Mean Look
Strength Strength
2 Normal Tail Whip 5 Water Water Sport 0 Normal Scratch 0 Psychic Zen Headbutt
10 Dexterity 8 Dexterity
7 Water Bubble Fairy Charm 4 Normal Foresight Ghost Night Shade
13 Water Bubble Beam 16 Normal Helping Hand Vitality 11 Ghost Astonish 15 Normal Fury Swipes Vitality
20 Normal Slam 23 Flying Bounce Special 18 Normal Fake Out 22 Fight Detect Special
? Normal Tickle ? Normal Sing 25 Ghost Shadow Sneak 29 Dark Knock Off
Insight Insight
? Dark Fake Tears 32 Dark Feint Attack 36 Dark Punishment

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.2m / 0’08” 2kg / 4 lbs 39 Ghost Shadow Claw 43 Rock Power Gem 0.5m / 1’08” 11kg / 24 lbs
HP: HP:
46 Ghost Confuse Ray 50 Dark Foul Play
Polka Dot Pokémon Abilities: Darkness Pokémon Abilities:
They use their tail as a lasso. When Huge Power & Thick Fat 57 Ghost Shadow Ball ? Fairy Moonlight Feared for stealing the souls of Keen Eye & Stall
they throw their ball, Azurills get ? Normal Mean Look ? Dark Nasty Plot men with their sinister eyes glowing
Evolution: First Stage.
dragged along with it. They are Evolves with Happiness. in the dark. They lurk deep inside Evolution: Final Form.
commonly seen bouncing and caves, eating rocks, gemstones and
playing with other Pokémon in the crystals. Luckily, Sableyes are rarely
beach. They love fruit paps. #298 #183 #184 seen. They love jewels and treasure. #302

#299 Nosepass Type: Rock Experience


cost Type move name Experience
cost Type move name #303 Mawile Type: Steel Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Harden 0 Ghost Astonish 0 Fairy Fairy Wind
Strength Strength
8 Normal Block 11 Rock Rock Throw 0 Normal Growl 0 Dark Snatch
Dexterity 18 Dexterity 6
15 Electric Thunder Wave Rock Rock Blast 0 Dark Taunt Dark Fake Tears
Vitality 22 Psychic Rest 25 Electric Spark Vitality 11 Dark Bite 16 Normal Sweet Scent
Special 29 Rock Rock Slide 32 Rock Power Gem Special 21 Normal Vice Grip 26 Dark Feint Attack
36 Rock Sandstorm 39 Electric Discharge 26 Normal Baton Pass 36 Dark Crunch
Insight Insight
43 Ground Earth Power 46 Rock Stone Edge 41 Steel Iron Defense 46 Dark Sucker Punch

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 97kg / 213 lbs 50 Normal Lock-On 50 Electric Zap Cannon
0.6m / 2’00” 11kg / 25 lbs 50 Normal Stockpile 50 Normal Spit Up
HP: HP:
? Rock Stealth Rock ? Normal Self Destruct 50 Normal Swallow 56 Steel Iron Head
Nosepass Pokémon Abilities: Deceiver Pokémon Abilities:
Their magnetic noses always point Magnet Pull & Sturdy ? Psychic Magic Coat They appear to be cute and docile, Hyper Cutter & Intimidate 60 Fairy Play Rough ? Fire Fire Fang
to the north. They were thought luring their prey and lowering their ? Poison Poison Fang ? Normal Super Fang
Evolution: First Stage. Evolution: Final Form.
to be immobile, but it was recently Evolves around a strong Magnetic Field. guards, then, Mawile chomps the
revealed that they actually move prey with huge steel jaws. They are
3/8 of an inch every year. They get a very rare, though. Only a few have
little crazy when magnets are close. #299 #476 been seen in Hoenn’s Victory Road. #302

164 165
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #304 Aron Type: Steel Rock Experience
cost Type move name Experience
cost Type move name #308 Medicham Type: Fight Psychic
0 Normal Harden 0 Normal Tackle 0 Normal Bide 0 Psychic Confusion
Strength Strength
4 Ground Mud Slap 8 Normal Headbutt 0 Fight Detect 0 Fire Fire Punch
11 15 Iron Defense
Dexterity 0 Ice Ice Punch 0 Electric Thunder Punch
Dexterity
Steel Metal Claw Steel
18 Normal Roar 22 Normal Take Down Vitality 0 Psychic Meditate 0 Psychic Zen Headbutt Vitality
25 Steel Iron Head 29 Normal Protect Special 15 Normal Hidden Power 18 Normal Mind Reader Special
32 Steel Metal Sound 36 Steel Iron Tail 22 Normal Feint 25 Psychic Calm Mind
Insight Insight
39 Steel Autotomize 43 Steel Heavy Slam 29 Fight Force Palm 32 Fight High Jump Kick

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Normal Double-Edge 50 Steel Metal Burst 36 Normal Psych Up 42 Normal Acupressure
0.4m / 1’04’’ 60kg / 132 lbs HP: 1.3 m / 4’03” 31kg / 69 lbs HP:
? Normal Screech ? Normal Endeavor 49 Psychic Power Trick 55 Fight Reversal
Iron Armor Pokémon Abilities: Meditate Pokémon Abilities:
? Rock Rollout They can be seen feeding on iron Rock Head & Sturdy 62 Normal Recover 53 Fight Counter They are thought to posses a sixth Pure Power
ore in the mountains or causing ? Fight Drain Punch ? Psychic Gravity sense. Some of them can hide

Evolution: First Stage. Evolution: Final Form.
trouble by eating rails, bridges and Evolves after reaching a certain level. ? Normal Baton Pass their presence by lowering their
vehicles. When they evolve, Arons ki. Medichams fight with expert
shed their steel armors and develop yoga moves, foretelling their foe’s
a stronger one. #304 #305 #306 attacks and sensing their thoughts. #307 #308

#305 Lairon Type: Steel Rock Experience


cost Type move name Experience
cost Type move name #309 Electrike Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Tackle 0 Normal Tackle 4 Electric Thunder Wave
Strength Strength
0 Ground Mud Slap 0 Normal Headbutt 9 Normal Leer 12 Normal Howl
Dexterity 15 Dexterity
11 Steel Metal Claw Steel Iron Defense 17 Normal Quick Attack 20 Electric Spark
Vitality 18 Normal Roar 22 Normal Take Down Vitality 25 Normal Odor Sleuth 28 Dark Bite
Special 25 Steel Iron Head 29 Normal Protect Special 33 Electric Thunder Fang 36 Normal Roar
34 Steel Metal Sound 40 Steel Iron Tail 41 Electric Discharge 44 Electric Charge
Insight Insight
45 Steel Autotomize 51 Steel Heavy Slam 49 Electric Wild Charge 52 Electric Thunder

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
56 Normal Double-Edge 62 Steel Metal Burst
0.6m / 2’00” 15kg / 33 lbs ? Ice Ice Fang ? Electric Eerie Impulse
0.9m / 2’11” 120kg /264 lbs HP: HP:
Abilities:
? Rock Rollout ? Normal Endeavor
Abilities:
? Dark Crunch
Iron Armor Pokémon Lightning Pokémon
Their armors gets stronger by eating Rock Head & Sturdy ? Normal Screech Their fur stores electricity, leaving Lightning Rod & Static
iron ores and drinking mineral spring a trail of sparks as they run. By
Evolution: Second Stage. Evolution:First Stage.
water, usually nesting close to ponds. Evolves at a High Level. stimulating their legs with voltage, Evolves after reaching a certain level.
Lairons often attack human miners. Electrike’s speed and power is
They are territorial creatures, greatly increased. They are not very
incredibly stubborn and resilient. #304 #305 #306 common, though. #309 #310

Experience
cost Type move name Experience
cost Type move name #306 Aggron Type: Steel Rock Experience
cost Type move name Experience
cost Type move name #310 Manectric Type: Electric
0 Normal Harden 0 Normal Tackle 0 Electric Electric Terrain 0 Fire Fire Fang
Strength Strength
0 Ground Mud Slap 0 Normal Headbutt 0 Normal Howl 0 Normal Leer
11 Metal Claw 15 Steel Iron Defense Dexterity 0 0 Thunder Wave
Dexterity
Steel Normal Tackle Electric
18 Normal Roar 22 Normal Take Down Vitality 17 Normal Quick Attack 20 Electric Spark Vitality
25 Steel Iron Head 29 Normal Protect Special 25 Normal Odor Sleuth 30 Dark Bite Special
34 Steel Metal Sound 40 Steel Iron Tail 37 Electric Thunder Fang 42 Normal Roar
Insight Insight
48 Steel Autotomize 57 Steel Heavy Slam 49 Electric Discharge 54 Electric Charge

7 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
65 Normal Double-Edge 74 Steel Metal Burst 61 Electric Wild Charge 66 Electric Thunder
2.1m / 7’00” 360kg /793 lbs HP: 1.5m / 5’00” 40kg / 88 lbs HP:
? Rock Head Smash ? Dragon Dragon Rush ? Ice Ice Fang ? Electric Magnet Rise
Iron Armor Pokémon Abilities: Discharge Pokémon Abilities:
? Fight Superpower Aggron claims ownership of entire Rock Head & Sturdy ? Dark Crunch
Their manes are constantly releasing Lightning Rod & Static
mountains, mercilessly beating up dangerous sparks that often end

Evolution: Final Form. Evolution: Final Form.
anything that crosses their path. up in forest fires. When they get in
Aggrons are violent and patrol their battle, thunderclouds show up with
territory at all times, but also plant them. They are extremely rare to
trees, stop fires and protect nature. #304 #305 #306 see in the wild. #309 #310

#307 Meditite Type: Fight Psychic Experience


cost Type move name Experience
cost Type move name #311 Plusle Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Bide 4 Psychic Meditate 0 Normal Entrainment 0 Normal Growl
Strength Strength
8 Psychic Confusion 11 Fight Detect 0 Dark Nasty Plot 0 Electric Nuzzle
Dexterity Dexterity
15 Normal Hidden Power 18 Normal Mind Reader 0 Fairy Charm 3 Electric Thunder Wave
Vitality 22 Normal Feint 25 Psychic Calm Mind Vitality 7 Normal Quick Attack 10 Normal Helping Hand
Special 29 Fight Force Palm 32 Fight High Jump Kick Special 15 Electric Spark 17 Normal Encore
36 Normal Psych Up 39 Normal Acupressure 24 Normal Copycat 29 Electric Electro Ball
Insight Insight
43 Psychic Power Trick 46 Fight Reversal 31 Normal Swift 35 Dark Fake Tears

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 11kg / 24 lbs 50 Normal Recover 55 Fight Counter
0.4m / 1’04” 4kg / 9 lbs 38 Electric Charge 42 Electric Thunder
HP: HP:
? Normal Foresight ? Psychic Guard Swap 44 Normal Baton Pass 48 Psychic Agility
Meditate Pokémon Abilities: Cheering Pokémon Abilities:
Deep in the mountains they train Pure Power ? Psychic Power Swap They are often seen cheerleading Plus 50 Normal Last Resort ? Fairy Sweet Kiss
their mind to increase their spiritual their friends. When someone they ? Normal Wish ? Normal Mimic
Evolution: First Stage. Evolution:Final Form.
power, however they lack focus Evolves by learning to focus its powers. like does a great job, they shower
and get distracted easily. As part of the field with sparks, but when they
their training, Meditites barely eat. lose, Plusle cries loudly. This Pokémon
#307 #308 drains power from telephone poles. #311

166 167
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #312 Minun Type: Electric Experience
cost Type move name Experience
cost Type move name #316 Gulpin Type: Poison
0 Normal Entrainment 0 Normal Growl 0 Normal Pound 6 Normal Yawn
Strength Strength
0 Dark Nasty Plot 0 Electric Nuzzle 9 Poison Poison Gas 14 Poison Sludge
3 Dexterity Amnesia Dexterity
0 Fairy Charm Electric Thunder Wave 17 Psychic 23 Normal Encore
7 Normal Quick Attack 10 Normal Helping Hand Vitality 28 Poison Toxic 34 Poison Acid Spray Vitality
15 Electric Spark 17 Normal Encore Special 39 Normal Stockile 39 Normal Spit Up Special
24 Normal Copycat 29 Electric Electro Ball 39 Normal Swallow 40 Poison Belch
Insight Insight
31 Normal Swift 35 Dark Fake Tears 44 Poison Sludge Bomb 49 Poison Gastro Acid

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
38 Electric Charge 42 Electric Thunder
0.4 m / 1’04” 4kg / 9 lbs 54 Normal Wring Out 59 Poison Gunk Shot
HP: 0.4m / 1’04” 10kg / 22 lbs HP:
44 Normal Baton Pass 48 Psychic Agility ? Poison Venom Drench ? Grass Seed Bomb
Cheering Pokémon Abilities: Stomach Pokémon Abilities:
50 Normal Trump Card ? Normal Mimic They will cheer their friends with Minus ? Water Water Pulse Gulpin’s body is a huge stomach Liquid Ooze & Sticky Hold
? Normal Wish ? Fairy Sweet Kiss their lives and will keep on cheering capable of swallowing anything of

Evolution: Final Form. Evolution: First Stage.
to their last breath. If a partner is in their size. Their fluids can digest Evolves after reaching a certain size.
trouble, this Pokémon will create a even metal. This Pokémon realeases
curtain of sparks on its friend’s side hideous and vile gases while it is
to boost its spirit. #312 digesting. #316 #317

#313 Volbeat Type: Bug Experience


cost Type move name Experience
cost Type move name #317 Swalot Type: Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Flash 0 Normal Tackle 0 Normal Yawn 0 Poison Poison Gas
Strength Strength
5 Normal Double Team 9 Ghost Confuse Ray 0 Normal Pound 0 Poison Sludge
Dexterity Dexterity 17
13 Fairy Moonlight 17 Normal Quick Attack 0 Normal Wring Out Psychic Amnesia
Vitality 21 Bug Tail Glow 25 Bug Signal Beam Vitality 23 Normal Encore 26 Normal Body Slam
Special 29 Normal Protect 33 Normal Helping Hand Special 30 Poison Toxic 38 Poison Acid Spray
37 Psychic Zen Headbutt 41 Bug Bug Buzz 45 Normal Stockpile 45 Normal Spit Up
Insight Insight
45 Normal Double-Edge ? Normal Dizzy Punch 45 Normal Swallow 46 Poison Belch

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 17kg / 39 lbs ? Flying Tailwind ? Bug Silver Wind
1.7m / 5’07” 80kg / 176 lbs 52 Poison Sludge Bomb 59 Poison Gastro Acid
HP: HP:
63 Normal Wring Out 70 Poison Gunk Shot
Firelfy Pokémon Abilities: Poison Bag Pokémon Abilities:
The male of its species. Illuminate & Swarm Swalots spurt toxic fluids from their Liquid Ooze & Sticky Hold ? Normal Block ? Poison Venom Drench
Their tail shines bright during the pores, and once the prey is weak, ? Normal Self Destruct
Evolution: Final Form. Evolution: Final Form.
night, drawing geometric shapes it gets swallowed whole since they
in the sky. Volbeats live in swarms have no teeth. They may eat
around clean ponds. They are anything up to the size of a car’s
attracted to Illumise’s sweet aroma. #313 tire. Do not get too close to them. #316 #317

Experience
cost Type move name Experience
cost Type move name #314 Illumise Type: Bug Experience
cost Type move name Experience
cost Type move name #318 Carvanha Type: Water Dark
0 Normal Play Nice 0 Normal Tackle 0 Dark Bite 0 Normal Leer
Strength Strength
5 Normal Sweet Scent 9 Fairy Charm 6 Normal Rage 8 Normal Focus Energy
Dexterity 16 Dexterity
13 Fairy Moonlight 17 Normal Quick Attack 11 Normal Scary Face Ice Ice Fang
19 Bug Struggle Bug 21 Normal Wish Vitality 18 Normal Screech 21 Normal Swagger Vitality
25 Normal Encore 29 Dark Flatter Special 26 Dark Assurance 28 Dark Crunch Special
33 Normal Helping Hand 37 Psychic Zen Headbutt 31 Water Aqua Jet 36 Psychic Agility
Insight Insight
41 Bug Bug Buzz 45 Normal Covet 38 Normal Take Down ? Normal Super Fang

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Bug Silver Wind ? Flying Tailwind
0.6m / 2’00” 17kg / 39 lbs ? Water Dive ? Flying Bounce
0.8m / 2’07” 20kg / 46 lbs
HP: HP:
? Normal Captivate
Abilities: Abilities:
Firefly Pokémon Savage Pokémon
They attract swarms of Volbeat with Oblivious & Tinted Lens Anything near a Carvanha school Rough Skin
their sweet fragrance and organize will be swarmed, attacked and tore
Evolution: Final Form. Evolution: First Stage.
the swarm into drawing geometric to bits. However, they are very timid Evolves by living in salt water for too long.
shapes made of light. Illumises gain when they are on their own. They
rank in their group if they make an live in rivers in the jungle and dislike
amazing performance. #314 salt water. #318 #319

#315 Roselia Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #319 Sharpedo Type: Water Dark Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 4 Normal Growth 0 Dark Bite 0 Normal Feint
Strength Strength
7 Poison Poison Sting 10 Grass Stun Spore 0 Normal Focus Energy 0 Normal Leer
Dexterity 16 Dexterity 0
13 Grass Mega Drain Grass Leech Seed 0 Dark Night Slash Normal Rage
Vitality 19 Grass Magical Leaf 22 Grass Grass Whistle Vitality 11 Normal Scary Face 16 Ice Ice Fang
Special 25 Grass Giga Drain 28 Poison Toxic Spikes Special 18 Normal Screech 21 Normal Swagger
31 Normal Sweet Scent 34 Grass Ingrain 26 Dark Assurance 28 Dark Crunch
Insight Insight
37 Grass Petal Dance 40 Poison Toxic 30 Normal Slash 34 Water Aqua Jet

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 2kg / 4 lbs 43 Grass Aromatherapy 46 Grass Synthesis 1.8m / 6’00” 177kg /391 lbs HP: 34 Poison Poison Fang 40 Dark Taunt
HP:
50 Grass Petal Blizzard ? Grass Worry Seed 45 Psychic Agility 50 Normal Skull Bash
Thorn Pokémon Abilities: Brutal Pokémon Abilities:
They live among rose bushes, Natural Cure & Poison Point
 ? Ground Spikes ? Psychic Extrasensory Known as the “Bully of the Sea”, Rough Skin ? Water Hydro Pump ? Psychic Psychic Fangs
shooting sharp poisonous thorns widely feared for its cruelty, malice ? Ghost Spite
Evolution: Second Stage. Evolution: Final Form.
to anyone who tries to steal one Evolves with a Shiny Stone. and gangster attitude. They hurt
of their flowers. Their aroma brings Pokémon for fun and sink boats for
serenity. They need clean water to sport. Sharpedos are among the
grow beautiful. #406 #315 #407 fastest swimmers. #318 #319

168 169
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #320 Wailmer Type: Water Experience
cost Type move name Experience
cost Type move name #324 Torkoal Type: Fire
0 Normal Splash 4 Normal Growl 0 Fire Ember 4 Poison Smog
Strength Strength
7 Water Water Gun 11 Rock Rollout 7 Water Withdraw 12 Ghost Curse
17 Dexterity 17 20 Dexterity
14 Water Whirlpool Ghost Astonish Fire Fire Spin Normal Smokescreen
21 Water Water Pulse 24 Ice Mist Vitality 23 Fire Flame Wheel 25 Normal Rapid Spin Vitality
27 Psychic Rest 31 Water Brine Special 28 Fire Flamethrower 33 Normal Body Slam Special
34 Water Water Spout 37 Psychic Amnesia 36 Normal Protect 39 Fire Lava Plume
Insight Insight
41 Water Dive 44 Flying Bounce 44 Steel Iron Defense 49 Psychic Amnesia

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Water Hydro Pump 50 Steel Heavy Slam 2m / 6’07” 260kg /572 lbs 52 Normal Flail 55 Fire Heat Wave
0.5m / 1’08’’ 80kg / 177 lbs
HP: HP:
? Water Soak ? Poison Clear Smog 60 Fire Inferno 65 Normal Shell Smash
Ball Whale Pokémon Abilities: Coal Pokémon Abilities:
? Normal Defense Curl Wailmer has a playful nature. They Oblivious & Water Veil ? Poison Clear Smog ? Fight Superpower They constatly search for coal to White Smoke
can store water inside their body to ? Ground Fissure add to their shell, digging mountains

Evolution: First Stage. Evolution: Final Form.
inflate like a ball and bounce, then Evolves at a High Level. tirelessly because it is the source of
startle people by snorting the water their power. If they run out of coal,
from their nostrils. This Pokémon they grow weak. They are commonly
needs lots of food everyday. #320 #321 found in abandoned coal mines. #324

#321 Wailord Type: Water Experience


cost Type move name Experience
cost Type move name #325 Spoink Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Splash 0 Normal Growl 0 Normal Splash 7 Psychic Psywave
Strength Strength
0 Water Water Gun 0 Rock Rollout 10 Normal Odor Sleuth 14 Psychic Psybeam
Dexterity Dexterity Psych Up Confuse Ray
14 Water Whirlpool 17 Ghost Astonish 15 Normal 18 Ghost
Vitality 21 Water Water Pulse 24 Ice Mist Vitality 21 Psychic Magic Coat 26 Psychic Zen Headbutt
Special 27 Psychic Rest 31 Water Brine Special 29 Psychic Rest 33 Rock Power Gem
34 Water Water Spout 37 Psychic Amnesia 38 Psychic Psyshock 40 Dark Payback
Insight Insight
46 Water Dive 54 Flying Bounce 44 Psychic Psychic 50 Flying Bounce

47 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
14.5m / 47’07” 1 ton/ 2205 lbs HP: 62 Water Hydro Pump 70 Steel Heavy Slam
0.7m / 2’04” 30kg / 67 lbs HP: ? Psychic Role Play ? Bug Signal Beam
? Water Soak ? Poison Clear Smog ? Psychic Extrasensory
Float Whale Pokémon Abilities: Bounce Pokémon Abilities:
The largest Pokemon known to date. Oblivious & Water Veil ? Normal Defense Curl They are always bouncing with their Thick Fat & Own Tempo
Wailords weight is really light so they tail. If they ever stop, their heart
Evolution: Fina Form. Evolution: First Stage.
can dive amost 10,000 feet with wouldn’t beat anymore. Spoinks Evolves by learning to control its powers.
one breath. They live in open ocean balance a pearl from Clamperl on
herding fish to swallow in one gulp. their head, if it’s lost, they won’t be
They are used to be free. #320 #321 able to control their psychic powers. #325 #326

Experience
cost Type move name Experience
cost Type move name #322 Numel Type: Fire Ground Experience
cost Type move name Experience
cost Type move name #326 Grumpig Type: Psychic
0 Normal Growl 0 Normal Tackle 0 Normal Splash 7 Psychic Psywave
Strength Strength
5 Fire Ember 8 Ground Magnitude 10 Normal Odor Sleuth 14 Psychic Psybeam
15 Flame Burst
Dexterity Psych Up Ghost Confuse Ray Dexterity
12 Normal Focus Energy Fire 15 Normal 18
19 Psychic Amnesia 22 Fire Lava Plume Vitality 21 Psychic Magic Coat 26 Psychic Zen Headbutt Vitality
26 Ground Earth Power 29 Ghost Curse Special 29 Psychic Rest 29 Normal Snore Special
31 Normal Take Down 36 Normal Yawn 32 Normal Teeter Dance 35 Rock Power Gem
Insight Insight
40 Ground Earthquake 43 Fire Flamethrower 42 Psychic Psyshock 46 Dark Payback

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Normal Double-Edge ? Ground Mud Bomb
0.7m / 2’04” 24kg / 52 lbs 52 Psychic Psychic 60 Flying Bounce 0.9m / 3’00” 71kg / 157 lbs
HP: HP:
? Normal Growth ? Normal Endure ? Fight Drain Punch ? Psychic Future Sight
Numb Pokémon Abilities: Manipulate Pokémon Abilities:
An incredibly dim-witted Pokémon. Oblivious & Simple ? Psychic Trick Grumpigs control their foes with Rock Head & Sturdy
They don’t notice being hit. If they their psychic powers amplified by
Evolution: First Stage. Evolution: Final Form.
get hungry they faint. Numel’s body Evolves after reaching certain level. the pearls on their head and a
is a cauldron of boiling magma. In hypnotic dance. However, when
rainy days, the magma cools and its they use their powers, they have a
speed is lowered. #322 #323 difficult time breathing. #325 #326

#323 Camerupt Type: Fire Ground Experience


cost Type move name Experience
cost Type move name #327 Spinda Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Tackle 0 Normal Tackle 5 Normal Uproar
Strength Strength
0 Fire Ember 0 Ground Magnitude 10 Normal Copycat 14 Dark Feint Attack
Dexterity 15 Flame Burst Dexterity Psychic
12 Normal Focus Energy Fire 19 Psybeam 23 Psychic Hypnosis
Vitality 19 Psychic Amnesia 22 Fire Lava Plume Vitality 28 Normal Dizzy Punch 32 Dark Sucker Punch
Special 26 Ground Earth Power 29 Ghost Curse Special 37 Normal Teeter Dance 41 Normal Psych Up
31 Normal Take Down 33 Rock Rock Slide 46 Normal Double-Edge 50 Normal Flail
Insight Insight
39 Normal Yawn 46 Ground Earthquake 50 Normal Thrash ? Normal Encore

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Fire Eruption 59 Ground Fissure ? Normal Fake Out ? Normal Helping Hand
1.9m / 6’03” 220kg /485 lbs HP: 1.1m / 3’07” 12kg / 26 lbs HP:
? Rock Stealth Rock ? Normal Self-Destruct
Eruption Pokémon Abilities: Spot Panda Pokémon Abilities:
Sometimes the humps on their back Magma Armor & Solid Rock ? Fire Heat Wave Spindas move while stumbling in Own Tempo & Tangled Feet

make an eruption when they get dizziness. This teeter dance causes
Evolution: Final Form.
really angry, otherwise they’d only a severe confusion on whoever Evolution: Final Form.
erupt every 10 years. Camerupts is looking. They are shy towards
live inside the craters of volcanoes. humans, but sometimes they appear
They are indifferent to humans. #322 #323 in towns looking really disoriented. #327

170 171
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #328 Trapinch Type: Ground Experience
cost Type move name Experience
cost Type move name #332 Cacturne Type: Grass Dark
0 Dark Bite 4 Ground Sand Attack 0 Fight Revenge 0 Poison Poison Sting
Strength Strength
7 Dark Feint Attack 10 Ground Sand Tomb 0 Normal Leer 0 Grass Absorb
Dexterity Growth 13 Leech Seed Dexterity
13 Ground Mud Slap 17 Normal Bide 0 Normal Grass
21 Ground Bulldoze 25 Rock Rock Slide Vitality 17 Ground Sand Attack 21 Bug Pin Missile Vitality
29 Ground Dig 34 Dark Crunch Special 25 Grass Ingrain 29 Dark Feint Attack Special
39 Ground Earth Power 44 Rock Sandstorm 35 Ground Spikes 41 Dark Sucker Punch
Insight Insight
49 Normal Hyper Beam 55 Ground Earthquake 47 Dark Payback 53 Grass Needle Arm

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
61 Normal Feint 67 Fight Superpower 59 Grass Cotton Spore 65 Rock Sandstorm 1.3 m / 4’03” 77kg / 170 lbs
0.7m / 2’04” 15kg / 33 lbs HP: HP:
73 Ground Fissure ? Bug Bug Bite 71 Ghost Destiny Bond ? Fight Drain Punch
Ant Pit Pokémon Abilities: Scarecrow Pokémon Abilities:
? Normal Headbutt ? Grass Giga Drain Their nest is like a bowl pit dug in Hyper Cutter & Arena Trap ? Ghost Spite ? Grass Seed Bomb They only move during the night. Sand Veil
sand. Trapinches wait for prey to If they spot a traveler, Cacturnes
First Stage.
tumble down their pit, later to be
Evolution:
Evolves after reaching a certain level. will stalk them in groups, waiting for Evolution: Final Form.
crushed between this Pokemon’s the exhausted creatures to sleep
jaws. Beware of them as their bite before attacking. Their insides are
can cause a serious damage. #328 #329 #330 actually sand. #331 #332

#329 Vibrava Type: Ground Dragon Experience


cost Type move name Experience
cost Type move name #333 Swablu Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Sonic Boom 0 Ground Sand Attack 0 Flying Peck 0 Normal Growl
Strength Strength
0 Dark Feint Attack 0 Ground Sand Tomb 4 Ghost Astonish 8 Normal Sing
Dexterity Dexterity
13 Ground Mud Slap 17 Normal Bide 10 Normal Fury Attack 13 Normal Safeguard
Vitality 21 Ground Bulldoze 25 Rock Rock Slide Vitality 15 Fairy Disarming Voice 15 Ice Mist
Special 29 Normal Supersonic 34 Normal Screech Special 18 Normal Round 21 Normal Natural Gift
35 Dragon Dragon Breath 39 Ground Earth Power 25 Normal Take Down 29 Normal Refresh
Insight Insight
44 Rock Sandstorm 48 Ground Earthquake 34 Flying Mirror Move 39 Grass Cotton Guard

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 15kg / 33 lbs 49 Normal Hyper Beam 53 Normal Boomburst
0.4m / 1’04” 1kg / 2 lbs 42 Dragon Dragon Pulse 48 Normal Perish Song
HP: HP:
? Dragon Dragon Pulse ? Poison Toxic 50 Fairy Moonblast ? Flying Roost
Vibration Pokémon Abilities: Cotton Bird Pokémon Abilities:
This Pokémon’s vibrations can cause Levitate ? Flying Tailwind Their wings are made of cotton
 Natural Cure ? Flying Feather Dance ? Psychic Agility
severe headaches or even fainting. clouds. They are friendly creatures
Evolution: Second Stage. Evolution: First Stage.
If their prey faints, they proceed to Evolves at a High Level. that love to be near humans, usually Evolves after reaching certain size.
melt them with acid. Vibrava’s wings sitting on their heads as cotton
are still growing, making it a clumsy hats. They travel in flocks and live
flier with low endurance. #328 #329 #330 near towns during the Spring. #333 #334

Experience
cost Type move name Experience
cost Type move name #330 Flygon Type: Ground Dragon Experience
cost Type move name Experience
cost Type move name #334 Altaria Type: Dragon Flying
0 Normal Sonic Boom 0 Ground Sand Attack 0 Flying Pluck 0 Flying Peck
Strength Strength
0 Dark Feint Attack 0 Ground Sand Tomb 0 Normal Growl 0 Ghost Astonish
17 Dexterity Dexterity
13 Ground Mud Slap Normal Bide 0 Normal Sing 10 Normal Fury Attack
21 Ground Bulldoze 25 Rock Rock Slide Vitality 13 Normal Safeguard 15 Fairy Disarming Voice Vitality
29 Normal Supersonic 34 Normal Screech Special 15 Ice Mist 18 Normal Round Special
35 Dragon Dragon Breath 39 Ground Earth Power 21 Normal Natural Gift 25 Normal Take Down
Insight Insight
42 Dragon Dragon Tail 44 Rock Sandstorm 29 Normal Refesh 34 Dragon Dragon Dance

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Ground Earthquake 48 Normal Uproar
2m / 6’07” 82kg / 180 lbs 35 Dragon Dragon Breath 42 Grass Cotton Guard
1.1m / 3’07” 20kg / 45 lbs
HP: HP:
49 Normal Hyper Beam 55 Dragon Dragon Claw 48 Dragon Dragon Pulse 57 Normal Perish Song
Mystic Pokémon Abilities: Humming Pokémon Abilities:
61 Dragon Dragon Rush ? Dragon Outrage Known as the “Elemental Spirit of Levitate 60 Fairy Moonblast 64 Flying Sky Attack Seen as dancing clouds in the sky, Natural Cure
? Fire Heat Wave ? Dragon Draco Meteor the Desert”. Their wings create a ? Psychic Power Swap ? Dragon Draco Meteor Altarias sing melodies in their sweet
Final Form.
cloud of dust that surrounds this
Evolution:
voices, evoking wonder, beauty and Evolution: Final Form.
? Dragon Dragon Rush
Pokémon while flying, while their dreams to the listeners. They live far
flapping produces a sound that away from people and throw colorful
resembles a woman singing. #328 #329 #330 fireballs at uninvited guests. #333 #334

#331 Cacnea Type: Grass Experience


cost Type move name Experience
cost Type move name #335 Zangoose Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Poison Poison Sting 0 Normal Leer 0 Normal Scratch 0 Normal Leer
Strength Strength
5 Grass Absorb 9 Normal Growth 5 Normal Quick Attack 6 Bug Fury Cutter
Dexterity Grass Dexterity Dark Pursuit 15 Normal Slash
13 Leech Seed 17 Ground Sand Attack 12
Vitality 21 Bug Pin Missile 25 Grass Ingrain Vitality 19 Dark Embargo 22 Normal Crush Claw
Special 29 Dark Feint Attack 33 Ground Spikes Special 26 Fight Revenge 29 Normal False Swipe
37 Dark Sucker Punch 41 Dark Payback 33 Fight Detect 36 Bug X-Scissor
Insight Insight
45 Grass Needle Arm 49 Grass Cotton Spore 40 Dark Taunt 43 Normal Swords Dance

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 51kg / 113 lbs 53 Rock Sandstorm 57 Ghost Destiny Bond 1.3m / 4’03” 40kg / 88 lbs 50 Fight Close Combat ? Dark Night Slash
HP: HP:
? Poison Acid ? Dark Switcheroo ? Normal Fury Swipes ? Steel Metal Claw
Cactus Pokémon Abilities: Cat Ferret Pokémon Abilities:
They release a strong and sweet Sand Veil ? Fight Drain Punch The sole desire to battle Sevipers is Immunity
aroma to attract prey, if they get embedded in their genes, they have
Evolution: First Stage.
closer, Cacneas shoot sharp thorns Evolves by doing evil deeds. been rivals since forever. Zangoose Evolution: Final Form.
to bring them down. They resemble is a very agile quadrupede, standing
cactuses and hide among them. up in two legs only when it’s ready
#331 #332 to fight. #335

172 173
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #336 Seviper Type: Poison Experience
cost Type move name Experience
cost Type move name #340 Wishcash Type: Water Ground
0 Normal Wrap 0 Normal Swagger 0 Psychic Zen Headbutt 0 Normal Tickle
Strength Strength
5 Dark Bite 9 Ghost Lick 0 Ground Mud Slap 6 Ground Mud Sport
Dexterity Dexterity
12 Poison Poison Tail 16 Normal Screech 6 Water Water Sport 10 Water Water Gun
20 Poison Venoshock 23 Normal Glare Vitality 14 Ground Mud Bomb 18 Psychic Amnesia Vitality
27 Poison Poison Fang 28 Poison Venom Drench Special 22 Water Water Pulse 26 Ground Magnitude Special
31 Dark Night Slash 34 Poison Gastro Acid 33 Psychic Rest 33 Normal Snore
Insight Insight
38 Ice Haze 42 Poison Poison Jab 39 Water Aqua Tail 43 Ground Earthquake

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Dark Crunch 46 Poison Belch
2.7m / 8’10” 52kg / 115 lbs 45 Water Muddy Water 51 Psychic Future Sight
0.9m / 3’00” 46kg /101 lbs
HP: HP:
48 Poison Coil 50 Normal Wing Out 57 Ground Fissure ? Dragon Dragon Dance
Fang Snake Pokémon Abilities: Whiskers Pokémon Abilities:
? Water Aqua Tail ? Grass Giga Drain Their hate for the Zangoose has Shed Skin ? Flying Bounce ? Electric Spark Dangerous and territorial, they claim Oblivious & Anticipation
? Steel Iron Tail been boiling for so long it’s now a entire ponds as their homes and will
Evolution: Final Form. Evolution: Final Form.
basic instinct. They battle using crush with earthquakes whoever
their sword-edged poisonous tail, dares to dive in. They eat anything
hiding in tall grass until an unwary alive in their pond or swamp. They
prey gets close enough. #336 learn to foretell real tremors. #339 #340

#337 Lunatone Type: Rock Psychic Experience


cost Type move name Experience
cost Type move name #341 Corphish Type: Water Experience
cost Type move name Experience
cost Type move name
0 Rock Rock Throw 0 Normal Tackle 0 Water Bubble 7 Normal Harden
Strength Strength
0 Normal Harden 0 Psychic Confusion 10 Normal Vice Grip 13 Normal Leer
Dexterity 13 Dexterity
9 Psychic Hypnosis Rock Rock Polish 20 Water Bubble Beam 23 Normal Protect
Vitality 17 Psychic Psywave 21 Dark Embargo Vitality 24 Normal Double Hit 26 Dark Knock Off
Special 25 Rock Rock Slide 29 Psychic Cosmic Power Special 32 Dark Taunt 35 Dark Night Slash
33 Psychic Psychic 37 Psychic Heal Block 38 Water Crab Hammer 41 Water Razor Shell
Insight Insight
41 Rock Stone Edge 45 Psychic Future Sight 44 Normal Swords Dance 47 Dark Crunch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 168kg /370 lbs 49 Normal Explosion 50 Fairy Moonblast
0.6m / 2’00” 11kg / 25 lbs 53 Normal Guillotine ? Steel Metal Claw
HP: HP:
53 Psychic Magic Room ? Psychic Trick Room ? Normal Endeavor ? Normal Chip Away
Meteorite Pokémon Abilities: Ruffian Pokémon Abilities:
First found where a meteorite fell. Levitate ? Psychic Magic Coat ? Psychic Skill Swap Corphish were originally foreign Hyper Cutter & Shell Armor
For this reason it’s believed it came Pokémon that were imported as
Final Form. Evolution: First Stage.
from space. Its eyes fill people with Evolution: pets. They eventually turned up in Evolves after reaching a certain level.
dread and lure them to sleep. They the wild and reproduced a lot. They
become very active and extremely are resilient and can live in polluted
powerful during full moons. #337 water. Beware of their pincers. #341 #342

Experience
cost Type move name Experience
cost Type move name #338 Solrock Type: Rock Psychic Experience
cost Type move name Experience
cost Type move name #342 Crawdaunt Type: Water Dark
0 Rock Rock Throw 0 Normal Tackle 0 Water Bubble 0 Normal Harden
Strength Strength
0 Normal Harden 0 Psychic Confusion 0 Normal Vice Grip 0 Normal Leer
Dexterity Dexterity
9 Fire Fire Spin 13 Rock Rock Polish 20 Water Bubble Beam 23 Normal Protect
17 Psychic Psywave 21 Dark Embargo Vitality 24 Normal Double Hit 26 Dark Knock Off Vitality
26 Rock Rock Slide 29 Psychic Cosmic Power Special 32 Dark Taunt 35 Dark Night Slash Special
33 Psychic Psychic 37 Psychic Heal Block 38 Water Crab Hammer 41 Water Razor Shell
Insight Insight
41 Rock Stone Edge 45 Grass Solar Beam 44 Normal Swords Dance 47 Dark Crunch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
49 Normal Explosion 53 Psychic Wonder Room
1.2m / 4’00” 154kg /339 lbs 53 Normal Guillotine ? Fight Superpower
1.1m / 3’07” 33kg / 72 lbs
HP: HP:
? Psychic Magic Coat ? Psychic Zen Headbutt ? Dragon Dragon Dance ? Ground Mud Sport
Meteorite Pokémon Abilities: Rogue Pokémon Abilities:
? Psychic Skill Swap People say it came from space.
 Levitate Crawdaunt is extremely violent and Hyper Cutter & Shell Armor
They release the purest light when territorial. The ponds where it lives

Evolution: Final Form. Evolution: Final Form.
they get angry. Usually found look like desolated places due
absorbing solar light during the day, to them attacking anything that
Solrocks can emit blinding lights and comes close. It sheds its shell once a
burning heat while spinning. #338 year, this weakens it for a few days. #341 #342

#339 Barboach Type: Water Ground Experience


cost Type move name Experience
cost Type move name #343 Baltoy Type: Psychic Ground Experience
cost Type move name Experience
cost Type move name
0 Ground Mud Slap 6 Ground Mud Sport 0 Psychic Confusion 0 Normal Harden
Strength Strength
6 Water Water Sport 10 Water Water Gun 4 Normal Rapid Spin 7 Ground Mud Slap
Dexterity Dexterity 13
14 Ground Mud Bomb 18 Psychic Amnesia 10 Rock Rock Tomb Psychic Psybeam
Vitality 22 Water Water Pulse 26 Ground Magnitude Vitality 17 Psychic Power Trick 21 Rock Ancient Power
Special 31 Psychic Rest 31 Normal Snore Special 25 Normal Self Destruct 28 Psychic Extrasensory
35 Water Aqua Tail 39 Ground Earthquake 31 Psychic Cosmic Power 34 Psychic Guard Split
Insight Insight
42 Water Muddy Water 43 Psychic Future Sight 34 Psychic Power Split 37 Ground Earth Power

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Ground Fissure ? Water Dive 0.5m / 1’08” 21kg / 47 lbs 41 Rock Sandstorm 45 Psychic Heal Block
0.4m / 1’04” 2kg / 5 lbs HP: HP:
? Normal Flail ? Ground Mud Shot 49 Normal Explosion ? Bug Signal Beam
Whiskers Pokémon Abilities: Clay Doll Pokémon Abilities:
Their whiskers work as a super Oblivious & Anticipation
 They spin on their center to move Levitate ? Psychic Trick ? Psychic Gravity
sensitive radar. They hide in the around. When a group of them
Evolution: First Stage. Evolution:
mud with only their whiskers Evolves after reaching a certain level. gathers they create a horrible, to know whatFirst Stage. It’s not possible
makes it evolve.
exposed, waiting for prey to come. If head-ache inducing noise at unison.
the mud dries, they move back into Old paintings describe them living
the water. #339 #340 with people in ancient times. #343 #344

174 175
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #344 Claydol Type: Psychic Ground Experience
cost Type move name Experience
cost Type move name #348 Armaldo Type: Rock Bug
0 Psychic Confusion 0 Normal Harden 0 Normal Crush Claw 0 Normal Harden
Strength Strength
0 Normal Rapid Spin 0 Psychic Teleport 0 Ground Mud Sport 0 Normal Scratch
7 10 Dexterity 0 19 Dexterity
Ground Mud Slap Rock Rock Tomb Water Water Gun Steel Metal Claw
13 Psychic Psybeam 17 Psychic Power Trick Vitality 25 Normal Protect 31 Rock Ancient Power Vitality
21 Rock Ancient Power 25 Normal Self Destruct Special 37 Bug Fury Cutter 46 Normal Slash Special
28 Psychic Extrasensory 31 Psychic Cosmic Power 49 Rock Smack Down 53 Water Brine
Insight Insight
34 Psychic Guard Split 34 Psychic Power Split 55 Rock Rock Blast 73 Bug X-Scissor

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
36 Normal Hyper Beam 40 Ground Earth Power ? Poison Cross Poison ? Water Aqua Tail
1.5m /5’00’’ 108kg /238 lbs HP: 1.5m / 5’00” 68kg / 150 lbs HP:
47 Rock Sandstorm 54 Psychic Heal Block ? Steel Iron Defense
Clay Doll Pokémon Abilities: Plate Pokémon Abilities:
61 Normal Explosion 62 Psychic Imprison It is made entirely of clay. The first Levitate When the waters receded, this Battle Armor
? Rock Stealth Rock ? Psychic Wonder Room one was discovered in ruins from Pokémon was forced to evolve to

Evolution: Final Form. Evolution: Final Form.
? Psychic Telekinesis 20,000 years ago. A strange light is live on land. Evidence suggests that
said to be the source of its life and its claws could extend to reach the
psychic abilities. It’s eight eyes are prey that was far or underwater. Its
always alert and always watching. #343 #344 tough shell made it very resilient. #347 #348

#345 Lileep Type: Rock Grass Experience


cost Type move name Experience
cost Type move name #349 Feebas Type: Water Experience
cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Normal Constrict 0 Normal Splash 15 Normal Tackle
Strength Strength
8 Poison Acid 15 Grass Ingrain 30 Normal Flail ? Water Brine
Dexterity 29 Dexterity
22 Ghost Confuse Ray Psychic Amnesia ? Ground Mud Sport ? Water Dive
Vitality 36 Poison Gastro Acid 43 Rock Ancient Power Vitality
Special 50 Grass Energy Ball 57 Normal Spit Up Special
57 Normal Stockpile 57 Normal Swallow
Insight Insight
64 Normal Wring Out ? Ground Earth Power

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 23kg / 52 lbs ? Rock Stealth Rock ? Normal Tickle 0.6m / 2’00” 7kg / 16 lbs
HP: HP:
Sea Lily Pokémon Abilities: Fish Pokémon Abilities:
Over 100 million years ago, Lileep Suction Cups This Pokémon tastes awful, it is Swift Swim
used to attach themselves to incredibly ugly, smelly, kind of dumb,
Evolution: First Stage. Evolution: First Stage. Evolves by
rocks at the bottom of the sea. A Evolves after reaching a certain size. and a terrible fighter. To make reaching 5 Points on Beauty.
catastrophe led them all to extintion things worse, it is actually extremely
A few fossils were found and some rare. For those reasons, people tend
were revived by scientists. #345 #346 to avoid it and it’s usually ignored. #349 #350

Experience
cost Type move name Experience
cost Type move name #346 Cradily Type: Rock Grass Experience
cost Type move name Experience
cost Type move name #350 Milotic Type: Water
0 Poison Acid 0 Ghost Astonish 0 Water Water Gun 0 Normal Wrap
Strength Strength
0 Normal Constrict 0 Grass Ingrain 4 Water Water Sport 7 Normal Refresh
0 Spit Up 0 Normal Stockpile Dexterity 11 14 Twister
Dexterity
Normal Fairy Disarming Voice Dragon
0 Normal Swallow 0 Normal Wring Out Vitality 17 Water Water Pulse 21 Water Aqua Ring Vitality
22 Ghost Confuse Ray 29 Psychic Amnesia Special 24 Normal Captivate 27 Dragon Dragon Tail Special
36 Rock Ancient Power 46 Poison Gastro Acid 31 Normal Recover 34 Water Aqua Tail
Insight Insight
56 Grass Energy Ball ? Grass Worry Seed 37 Normal Attract 41 Normal Safeguard

5 20
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Rock Stealth Rock ? Grass Seed Bomb
1.5m / 5’00” 60kg / 133 lbs 44 Poison Coil 47 Water Hydro Pump
6.2m / 20’04” 162kg /357 lbs HP:
HP:
51 Water Rain Dance ? Dragon Dragon Pulse
Barnacle Pokémon Abilities: Tender Pokémon Abilities:
Cradily moves slowly at the bottom Suction Cups ? Psychic Hypnosis ? Psychic Magic Coat Milotic is considered to be one of Competitive & Marvel Scale
of the sea. It uses its body as an the most beautiful Pokémon in

Evolution: Final Form. Evolution: Final Form.
anchor and its tentacles as arms to existence. It has inspired music,
catch prey. Their foes are melted paintings and statues. It has the
with a potent acid before being power to calm the anger and
consumed. #345 #346 hostility of its foes. #349 #350

#347 Anorith Type: Rock Bug Experience


cost Type move name Experience
cost Type move name #351 Castform Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Scratch 0 Normal Tackle 10 Fire Ember
Strength Strength
7 Ground Mud Sport 13 Water Water Gun 10 Ice Powder Snow 10 Water Water Gun
Dexterity Dexterity
19 Steel Metal Claw 25 Normal Protect 15 Normal Headbutt 20 Ice Hail
Vitality 31 Rock Ancient Power 37 Bug Fury Cutter Vitality 20 Water Rain Dance 20 Fire Sunny Day
Special 39 Bug Bug Bite 41 Water Brine Special 20 Normal Weather Ball 40 Ice Blizzard
43 Normal Slash 49 Rock Rock Blast 40 Fire Fire Blast 40 Water Hydro Pump
Insight Insight
55 Normal Crush Claw 61 Bug X-Scissor 45 Flying Hurricane ? Normal Last Resort

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 12kg / 27 lbs ? Dark Knock Off ? Normal Rapid Spin
0.3m / 1’00” 1kg / 2 lbs ? Psychic Future Sight ? Normal Reflect Type
HP: HP:
Abilities:
? Water Aqua Jet
Abilities:
Old Shrimp Pokémon Weather Pokémon
This ancient Pokémon is thought to Battle Armor This Pokémon reacts to the weather Forecast
be the common ancestor of many by changing its type and looks. It

Evolution: First Stage. Evolution:Final Form.
modern Bug Pokémon. The fossils Evolves after reaching a certain level. can also change the weather at will.
show it lived in big schools and it When there is a drought, farmers
preferred warm waters. Anoriths lure them with small hanging dolls to
used their claws to catch small prey. #347 #348 ask them for rain. #351

176 177
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #352 Kecleon Type: Normal Experience
cost Type move name Experience
cost Type move name #356 Dusclops Type: Ghost
0 Dark Thief 0 Normal Tail Whip 0 Normal Bind 0 Normal Disable
Strength Strength
0 Ghost Astonish 0 Ghost Lick 0 Fire Fire Punch 0 Psychic Gravity
Bind Dexterity Dexterity
0 Normal Scratch 4 Normal 0 Ice Ice Punch 0 Normal Leer
7 Ghost Shadow Sneak 10 Normal Feint Vitality 0 Electric Thunder Punch 0 Ghost Night Shade Vitality
13 Normal Fury Swipes 16 Dark Feint Attack Special 9 Normal Foresight 14 Ghost Astonish Special
18 Psychic Psybeam 21 Rock Ancient Power 17 Ghost Confuse Ray 22 Ghost Shadow Sneak
Insight Insight
25 Ghost Shadow Sneak 30 Normal Camouflage 25 Dark Pursuit 30 Ghost Curse

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
33 Ghost Shadow Claw 38 Normal Screech 1m / 3’03” 22kg / 48 lbs 33 Fire Will-O-Wisp 37 Ghost Shadow Punch
HP: 1.6m / 5’03” 30kg / 67 lbs HP:
42 Normal Substitute 46 Dark Sucker Punch 42 Ghost Hex 49 Normal Mean Look
Color Swap Pokémon Abilities: Beckon Pokémon Abilities:
50 Psychic Synchronoise ? Normal Fake Out They are able to change their colors Color Change 58 Dark Payback 61 Psychic Future Sight Its body is hollow. Some paranormal Pressure
? Dark Snatch ? Psychic Trick to blend with their surroundings. ? Dark Dark Pulse ? Dark Memento experts say there is a spectral
Evolution:
Final Form. Evolution: Second Stage. Evolves after
The only part of its body that can’t ? Normal Pain Split energy ball inside them but it is not being Traded holding certain item.
change it’s the red zigzag line on its confirmed. If it absorbs an object
belly. Kecleon is very sneaky, smart or a creature there’s the risk that
and kind of insolent. #352 nothing wil come back out. #355 #356 #477

#353 Shuppet Type: Ghost Experience


cost Type move name Experience
cost Type move name #357 Tropius Type: Grass Flying Experience
cost Type move name Experience
cost Type move name
0 Dark Knock Off 4 Normal Screech 0 Normal Bestow 0 Flying Gust
Strength Strength
7 Ghost Night Shade 10 Ghost Spite 0 Normal Leer 0 Normal Natural Gift
Dexterity Dexterity 11
13 Fire Will-O-Wisp 16 Ghost Shadow Sneak 7 Normal Growth Grass Razor Leaf
Vitality 19 Ghost Curse 22 Dark Feint Attack Vitality 17 Normal Stomp 21 Flying Sweet Scent
Special 26 Ghost Hex 30 Ghost Shadow Ball Special 27 Normal Whirlwind 31 Grass Magical Leaf
34 Dark Sucker Punch 38 Dark Embargo 37 Normal Body Slam 41 Grass Synthesis
Insight Insight
42 Dark Snatch 46 Ghost Grudge 47 Grass Leaf Tornado 50 Flying Air Slash

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 2kg / 5 lbs 50 Psychic Trick 54 Ghost Phantom Force
2m / 6’07” 200kg /440 lbs HP: 61 Grass Solar Beam 71 Grass Leaf Storm
HP:
? Ice Icy Wind ? Psychic Role Play ? Flying Tailwind ? Dragon Twister
Puppet Pokémon Abilities: Fruit Pokémon Abilities:
They feed on dark emotions such Frisk & Insomnia ? Ghost Destiny Bond It is very common in humid and hot Chlorophyll & Solar Power ? Dragon Outrage
as envy, jealousy and vengefulness. regions. It can grow back the fruit
Evolution: First Stage. Evolves when it Evolution: Final Form.
If they sting you, they’ll fill you with finds a discarded doll to posess. it has eaten. Mothers prefer Tropius
a vindictive desire. They don’t have fruits to feed their children as it is
bodies under their blanket and they more nutritive and sweet. They are
are looking for a body to posess. #353 #354 mellow and friendly Pokémon. #350

Experience
cost Type move name Experience
cost Type move name #354 Banette Type: Ghost Experience
cost Type move name Experience
cost Type move name #358 Chimecho Type: Psychic
0 Ghost Curse 0 Dark Knock Off 0 Psychic Healing Wish 0 Normal Wrap
Strength Strength
0 Ghost Night Shade 0 Normal Screech 6 Normal Growl 9 Ghost Astonish
10 13 Dexterity 17 Dexterity
Ghost Spite Fire Will-O-Wisp 14 Psychic Confusion Normal Uproar
16 Ghost Shadow Sneak 19 Ghost Curse Vitality 22 Normal Take Down 25 Normal Yawn Vitality
22 Dark Feint Attack 26 Ghost Hex Special 30 Psychic Psywave 33 Normal Double-Edge Special
30 Ghost Shadow Ball 34 Dark Sucker Punch 38 Normal Heal Bell 41 Normal Safeguard
Insight Insight
40 Dark Embargo 46 Dark Snatch 46 Psychic Extrasensory 49 Psychic Heal Pulse

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Ghost Grudge 58 Psychic Trick 52 Psychic Synchronoise ? Normal Recover
1.1m / 3’07” 12kg / 27 lbs HP: 0.6m / 2’00” 1kg / 2 lbs HP:
64 Ghost Phantom Force ? Psychic Role Play ? Psychic Cosmic Power ? Psychic Stored Power
Marionette Pokémon Abilities: Wind Chime Pokémon Abilities:
? Ghost Destiny Bond ? Ice Icy Wind It’s body is usually a discarded doll or Frisk & Insomnia They have seven different cries that Levitate
toy. Its spirit is made of dark feelings resound with the wind. They can

Evolution: Final Form. Evolution: Final Form.
and is overrun by the desire of create ultrasonic waves when they
revenge towards the kid that threw are in danger. Using the suction
the toy. If you open its mouth, all the cup on their head, they hang to
cursed energy will escape. #353 #354 branches on windy days. #433 #358

#355 Duskull Type: Ghost Experience


cost Type move name Experience
cost Type move name #359 Absol Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Ghost Night Shade 0 Fight Detect 0 Normal Feint
Strength Strength
6 Normal Disable 9 Normal Foresight 0 Normal Me First 0 Normal Razor Wind
Dexterity 17 Dexterity 0
14 Ghost Astonish Ghost Confuse Ray 0 Normal Scratch Dark Taunt
Vitality 22 Ghost Shadow Sneak 25 Dark Pursuit Vitality 4 Normal Leer 9 Normal Quick Attack
Special 30 Ghost Curse 33 Fire Will-O-Wisp Special 12 Dark Pursuit 20 Dark Bite
38 Ghost Hex 41 Normal Mean Look 25 Normal Double Team 28 Normal Slash
Insight Insight
46 Dark Payback 49 Psychic Future Sight 33 Normal Swords Dance 36 Psychic Future Sight

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 15kg / 33 lbs ? Ice Icy Wind ? Ghost Spite
1.2m / 3’11” 47 kg / 103 lbs HP: 41 Dark Night Slash 47 Psychic Psycho Cut
HP:
? Psychic Wonder Room 50 Dark Sucker Punch 65 Normal Perish Song
Requiem Pokémon Abilities: Disaster Pokémon Abilities:
They wander at night. They can Levitate It is said that this Pokémon can live Pressure & Super Luck ? Ghost Hex ? Fairy Play Rough
make themselves invisible and they for 100 years. It has a bad reputation: ? Ghost Spite
Evolution: First Stage. Evolves after Evolution: Final Form,
follow travelers all night until dawn scaring hundreds of people. whenever one is seen, a disaster is
breaks. It loves the crying of little soon to follow - earthquakes, forest
children, they can be seen scaring fires and tidal waves. Absols lead a
kids who misbehaved during the day. #355 #356 #477 lonely life. #359

178 179
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #360 Wynaut Type: Psychic Experience
cost Type move name Experience
cost Type move name #364 Sealeo Type: Ice Water
0 Fairy Charm 0 Normal Encore 0 Normal Defense Curl 0 Normal Growl
Strength Strength
0 Normal Splash 15 Fight Counter 0 Ice Powder Snow 0 Water Water Gun
Dexterity 0 Encore 13 Ice Ball Dexterity
15 Ghost Destiny Bond 15 Psychic Mirror Coat Normal Ice
15 Normal Safeguard Vitality 19 Normal Body Slam 21 Water Brine Vitality
Special 25 Ice Aurora Beam 31 Ice Hail Special
37 Normal Swagger 43 Psychic Rest
Insight Insight
43 Normal Snore 47 Ice Blizzard

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Ice Sheer Cold ? Water Water Pulse
1.1m / 3’07’’ 87kg / 193lbs
0.6m / 2’00” 14kg / 31 lbs HP: HP:
? Water Aqua Ring ? Normal Super Fang
Bright Pokémon Abilities: Ball Roll Pokémon Abilities:
Its face always appears to be happy, Shadow Tag They play with the Spheal in the Ice Body & Thick Fat
but Wynaut can be deceitful. Only herd by spinning them with their
Evolution: First Stage. Evolution: Second Stage.
through its tail that you’ll know its Evolves after reaching a certain size. noses. When they are not in the wild Evolves after reaching a certain level.
true emotions. They live together in they’ll spin almost any round object,
caves and bump into eachother to even Pokéballs. Sealeos are great
gain strength. #360 #202 hunters underwater. #363 #364 #365

#361 Snorunt Type: Ice Experience


cost Type move name Experience
cost Type move name #365 Walrein Type: Ice Water Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Ice Powder Snow 0 Dark Crunch 0 Normal Encore
Strength Strength
4 Normal Double Team 10 Dark Bite 0 Normal Growl 0 Ice Powder Snow
Dexterity Dexterity 13
13 Ice Icy Wind 19 Normal Headbutt 0 Water Water Gun Ice Ice Ball
Vitality 22 Normal Protect 28 Ice Ice Fang Vitality 19 Normal Body Slam 21 Water Brine
Special 31 Dark Crunch 35 Ice Frost Breath Special 25 Ice Aurora Beam 31 Ice Hail
37 Ice Ice Shard 40 Ice Hail 32 Normal Swagger 43 Psychic Rest
Insight Insight
46 Ice Blizzard ? Normal Weather Ball 43 Normal Snore 44 Ice Ice Fang

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 17kg / 37 lbs ? Water Water Pulse ? Dark Fake Tears
1.4m / 4’07” 300kg/664 lbs 52 Ice Blizzard 65 Ice Sheer Cold
HP: HP:
? Normal Belly Drum ? Ground Fissure
Snow Hat Pokémon Abilities: Ice Break Pokémon Abilities:
This friendly Pokémon lives in cold Ice Body & Inner Focus The leader of the herd is a powerful Ice Body & Thick Fat ? Water Aqua Tail
mountains and deserted snowlands. Walrein. They are very aggressive

Evolution: First Stage. Evolution: Final Form.
It survives by eating snow and ice. Evolves differently for males and females. and will protect their herd even at
They form small groups to protect the cost of their lives. Their tusks
themselves from predators. If you can shatter giant blocks of ice. It is
take their hat off, they will get angry. #361 #362 #478 relentless and unpredictable. #363 #364 #365

Experience
cost Type move name Experience
cost Type move name #362 Glalie Type: Ice Experience
cost Type move name Experience
cost Type move name #366 Clamperl Type: Water
0 Dark Bite 0 Normal Double Team 0 Water Clamp 0 Steel Iron Defense
Strength Strength
0 Normal Leer 0 Ice Powder Snow 0 Water Water Gun 0 Water Whirlpool
13 19 Dexterity 50 Shell Smash Dexterity
Ice Icy Wind Normal Headbutt Normal ? Normal Refresh
22 Normal Protect 28 Ice Ice Fang Vitality ? Normal Endure ? Ground Mud Sport Vitality
31 Dark Crunch 35 Ice Frost Breath Special Special
37 Ice Ice Beam 40 Ice Hail
Insight Insight
42 Ice Freeze-Dry 51 Ice Blizzard

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Ice Sheer Cold ? Normal Weather Ball
1.5m / 5’00” 256kg /565 lbs HP: 0.4m / 1’04” 52kg / 115 lbs HP:
? Rock Rollout ? Steel Iron Head
Face Pokémon Abilities: Bivalve Pokémon Abilities:
Its body is so hard it was thought Ice Body & Inner Focus It is protected by a sturdy shell Shell Armor
to be made of rock. They can be which is used to catch its prey.

Evolution: Final Form. Male Snorut Evolution: First Stage. Evolves after
aggressive if provoked. When they evolved by becoming unmeltable. Clamperl will produce a magnificent being Traded holding certain item.
hunt, they freeze their prey solid pearl once in a lifetime. That pearl
before eating it. They can live in is said to increase psychic powers
warm places without trouble. #361 #362 #478 and will sell for a lot of money. #366 #367 #368

#363 Spheal Type: Ice Water Experience


cost Type move name Experience
cost Type move name #367 Huntail Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Normal Growl 0 Water Whirlpool 6 Dark Bite
Strength Strength
0 Ice Powder Snow 0 Water Water Gun 10 Normal Screech 15 Water Water Pulse
Dexterity 13 Dexterity 24
7 Normal Encore Ice Ice Ball 19 Normal Scary Face Ice Ice Fang
Vitality 19 Normal Body Slam 21 Water Brine Vitality 28 Water Brine 33 Normal Baton Pass
Special 25 Ice Aurora Beam 31 Ice Hail Special 34 Dark Sucker Punch 37 Water Dive
37 Psychic Rest 37 Normal Snore 42 Dark Crunch 46 Water Aqua Tail
Insight Insight
43 Ice Blizzard 49 Ice Sheer Cold 48 Poison Coil 50 Water Hydro Pump

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 39kg / 87 lbs ? Water Dive ? Rock Rollout
1.8 m / 6’00” 27kg / 59 lbs ? Water Muddy Water ? Normal Bind
HP: HP:
? Normal Endure ? Normal Super Fang
Clap Pokémon Abilities: Deep Sea Pokémon Abilities:
They live in big herds with their Ice Body & Thick Fat It lives at extreme depths of the Swift Swim
families. They are bad swimmers sea. Their eyes can see perfectly in
but good floaters. To move on land, Evolves
Evolution: First Stage.
after reaching a certain level.
Evolution: Final Form.
complete darkness. Huntails light up It was holding the Fang of a Pokémon.
they roll like balls instead of walking. their tail to attract their prey, then
When they are happy they clap and swallow them whole with a single
squeal, so they can be really noisy. #363 #364 #365 bite. #366 #367 #368

180 181
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #368 Gorebyss Type: Water Experience
cost Type move name Experience
cost Type move name #372 Shelgon Type: Dragon
0 Water Whirlpool 6 Psychic Confusion 0 Dark Bite 0 Normal Headbutt
Strength Strength
10 Psychic Agility 11 Fairy Draining Kiss 0 Normal Leer 0 Normal Rage
Dexterity 20 Normal 25 Dexterity
15 Water Water Pulse 19 Psychic Amnesia Focus Energy Fire Ember
24 Water Aqua Ring 28 Normal Captivate Vitality 30 Normal Protect 32 Dragon Dragon Breath Vitality
33 Normal Baton Pass 37 Water Dive Special 37 Psychic Zen Headbutt 43 Normal Scary Face Special
42 Psychic Psychic 46 Water Aqua Tail 50 Dark Crunch 55 Dragon Dragon Claw
Insight Insight
48 Poison Coil 50 Water Hydro Pump 60 Fire Flamethrower 61 Normal Double-Edge

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Confuse Ray ? Normal Bind ? Water Hydro Pump ? Dragon Dragon Pulse
1.1m / 3’07” 110kg /243 lbs
1.8m / 6’00” 22kg / 50 lbs HP: HP:
? Water Muddy Water ? Steel Iron Defense
Abilities:
South Sea Pokémon Abilities: Endurance Pokémon
Found in the depths of the southern Swift Swim The body is covered in a powerful Rock Head
seas. Their body is built to withstand armor that resembles bones. It hides

Evolution: Final Form. Evolution: Second Stage.
the sea pressure. While it appears It was holding the Scale of a Pokémon. in caves awaiting evolution, enduring Evolves at a High Level.
to be beautiful and harmless, it is a hunger and harm while its cells
cruel and deceitful creature. prepare for its final transformation.
#366 #367 #368 #371 #372 #373

#369 Relicanth Type: Rock Water Experience


cost Type move name Experience
cost Type move name #373 Salamence Type: Dragon Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Tackle 0 Dark Bite 0 Normal Double-Edge
Strength Strength
0 Ground Mud Sport 8 Water Water Gun 0 Fire Fire Fang 0 Normal Headbutt
Dexterity 22 Dexterity
15 Rock Rock Tomb Normal Yawn 0 Normal Leer 0 Normal Rage
Vitality 29 Normal Take Down 36 Rock Ancient Power Vitality 0 Electric Thunder Fang 20 Normal Focus Energy
Special 41 Psychic Rest 50 Normal Double-Edge Special 25 Fire Ember 30 Normal Protect
57 Water Dive 43 Normal Ancient Power 32 Dragon Dragon Breath 37 Psychic Zen Headbutt
Insight Insight
50 Normal Double-Edge 57 Water Dive 43 Normal Scary Face 50 Flying Fly

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 23kg / 51 lbs 71 Water Hydro Pump 78 Rock Head Smash 53 Dark Crunch 61 Dragon Dragon Claw
HP: 1.5m / 5’00” 102kg /226 lbs HP:
? Normal Skull Bash ? Water Aqua Tail 62 Fire Flamethrower 80 Dragon Dragon Tail
Longevity Pokemon Abilities: Dragon Pokémon Abilities:
It has remained unchanged for Rock Head & Swift Swim ? Ground Magnitude After a lifetime of struggling for a Intimidate ? Dragon Outrage ? Dragon Dragon Dance
millions of years. Relicanth was dream, it finally grew its wings. ? Dragon Draco Meteor
Evolution: Final Form. Evolution: Final Form.
discovered in a deep sea expedition. Salamence, however, is extremely
It feeds on plankton. Their scales dangerous, it scorches entire fields
are like craggy rocks, they can and mountains. It’s easily angered
endure the deep pressure of the sea. #369 and completely uncontrollable. #371 #372 #373

Experience
cost Type move name Experience
cost Type move name #370 Luvdisc Type: Water Experience
cost Type move name Experience
cost Type move name #374 Beldum Type: Steel Psychic
0 Normal Tackle 4 Fairy Charm 0 Normal Take Down ? Steel Iron Head
Strength Strength
7 Water Water Gun 9 Psychic Agility ? Normal Headbutt
14 15 Draining Kiss
Dexterity Dexterity
Normal Take Down Fairy
17 Normal Lucky Chant 22 Water Water Pulse Vitality Vitality
27 Normal Attract 31 Normal Flail Special Special
37 Fairy Sweet Kiss 40 Water Hydro Pump
Insight Insight
46 Water Aqua Ring 50 Normal Captivate

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Normal Safeguard ? Normal Swift
0.6m / 2’00” 8kg / 19 lbs 0.6m / 2’00” 95kg / 210 lbs
HP: HP:
? Psychic Heal Pulse ? Normal Captivate
Rendezvous Pokémon Abilities: Iron Ball Pokémon Abilities:
Luvdisc is a symbol of romance. Swift Swim Beldum uses magnetic pulses to
 Clear Body
It lives in shallow seas, swimming float and comunicate. When it finds

Evolution: Final Form. Evolution: First Stage.
after couples, bringing them closer others, they move in perfect unison. Evolves by developing two brains.
and promising eternal love. During It needs to develop a new brain to
their spawning season, the waters evolve; two of them may merge or it
around them turn pink.  #370 could develop a new one with time. #374 #375 #376

#371 Bagon Type: Dragon Experience


cost Type move name Experience
cost Type move name #375 Metang Type: Steel Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Rage 5 Dark Bite 0 Psychic Confusion 0 Electric Magnet Rise
Strength Strength
10 Normal Leer 16 Normal Headbutt 0 Steel Metal Claw 0 Normal Take Down
Dexterity Dexterity 26
20 Normal Focus Energy 25 Fire Ember 23 Dark Pursuit Psychic Miracle Eye
Vitality 31 Dragon Dragon Breath 35 Psychic Zen Headbutt Vitality 29 Psychic Zen Headbutt 32 Steel Bullet Punch
Special 40 Normal Scary Face 46 Dark Crunch Special 35 Normal Scary Face 38 Psychic Agility
50 Dragon Dragon Claw 54 Fire Flamethrower 41 Psychic Psychic 44 Steel Meteor Mash
Insight Insight
55 Normal Double-Edge ? Dragon Dragon Rage 47 Steel Iron Defense 50 Normal Hyper Beam

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 42kg / 93 lbs ? Normal Mimic ? Normal Endure
1.2m / 3’11” 202kg /446 lbs HP: ? Electric Thunder Punch ? Ice Ice Punch
HP:
? Normal Self-Destruct
Rock Head Pokémon Abilities: Iron Claw Pokémon Abilities:
Bagons dream of soaring the sky. Rock Head Its two brains are joined by a Clear Body
This leads to a lot frustration that magnetic nervous system. This
Evolution: First Stage. Evolution:Second Stage.
makes them dive off cliffs in an Evolves by sheer willpower. allows Metang to use psychokinetic Evolves by developing two more brains.
attempt to fly. Their head is tough powers. It is able to float and move in
enough to survive the fall. They are midair at 60 mph. To evolve further
very ill tempered and violent. #371 #372 #373 it will need more brain power. #374 #375 #376

182 183
Hoenn Pokédex Hoenn Pokédex

Experience
cost Type move name Experience
cost Type move name #376 Metagross Type: Steel Psychic Experience
cost Type move name Experience
cost Type move name #380 Latias Type: Dragon Psychic
0 Psychic Confusion 0 Electric Magnet Rise NO DATA
Strength Strength
0 Steel Metal Claw 0 Normal Take Down
23 Pursuit 26 Miracle Eye Dexterity Dexterity
Dark Psychic
29 Psychic Zen Headbutt 32 Steel Bullet Punch Vitality Vitality
35 Normal Scary Face 38 Psychic Agility Special Special
41 Psychic Psychic 44 Steel Meteor Mash
Insight Insight
45 Fight Hammer Arm 53 Steel Iron Defense

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
62 Normal Hyper Beam ? Normal Self-Destruct
1.6m / 5’03” 550kg /1212 lbs HP: ? m / ?’??” ???kg /??? lbs HP:
? Normal Block ? Psychic Telekinesis
Iron Leg Pokémon Abilities: Pokédex has no data. Abilities:
It has four powerful brains that allow Clear Body The legend tells about two Pokémon PLOT DEVICE
it to react at the speed of a super that could take human shapes, use
Evolution: Final Form. Evolution: Unknown.
computer. It pins its prey under its psychic powers and become invisible.
massive body, then eats it using They were raised by an old couple as
the large mouth on its stomach. A their own children. The little girl had a
powerful and ruthless Pokémon. #374 #375 #376 red dress. #380

#377 Regirock Type: Rock Experience


cost Type move name Experience
cost Type move name #381 Latios Type: Dragon Psychic Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg /??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
Clear Body & Sturdy The legend tells about two Pokémon PLOT DEVICE
Plot Device
It is said to be an immortal being that could take human shapes, use
Evolution: Unknown. Evolution: Unknown.
the size of the peak of a mountain. psychic powers and become invisible.
Could he be a remnant from the They were raised by an old couple
most ancient times of this world? as their own children. The boy was
#377 the oldest and weared a blue shirt. #381

Experience
cost Type move name Experience
cost Type move name #378 Regice Type: Ice Experience
cost Type move name Experience
cost Type move name #382 Kyogre Type: Water
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg /??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
Clear Body & Ice Body Kyogre is named in mythology as Drizzle
Plot Device Plot Device
It is said to be undistinguishable the God that expanded the seas
Evolution: Unknown. Evolution: Unknown.
from a gigantic iceberg. Its myth and oceans with torrential waters
says its body can’t be melted even if and huge tidal waves. He is the
submerged in magma. Regice could mortal enemy of Groudon.
freeze the air to bring a new ice age. #378 #382

#379 Registeel Type: Steel Experience


cost Type move name Experience
cost Type move name #383 Groudon Type: Ground Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg /??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
Clear Body & Light Metal Described in mythology as the Drought
Plot Device Plot Device
His body was indestructible. A God creator of lands, mountains,
Evolution: Unknown. Evolution: Unknown.
flexible metal out of this world that volcanoes and continents. Any
can shrink, expand, made solid water or clouds evaporate in his
or liquid at the speed of thought. presence. He is the mortal enemy of
Could the myths be true? #379 Kyogre. #383

184 185
Hoenn Pokédex Sinnoh Pokédex

Experience
cost Type move name Experience
cost Type move name #384 Rayquaza Type: Dragon Flying #387 Turtwig Type: Grass Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Normal Tackle 5 Water Withdraw
Strength Strength
9 Grass Absorb 13 Grass Razor Leaf
Dexterity Dexterity 21
17 Ghost Curse Dark Bite
Vitality Vitality 25 Grass Mega Drain 29 Grass Leech Seed
Special Special 33 Grass Synthesis 37 Dark Crunch
41 Grass Giga Drain 45 Grass Leaf Storm
Insight Insight
? Ground Mud Slap ? Grass Seed Bomb

? 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 10kg / 22 lbs ? Grass Grass Pledge
?m / ?’??” ???kg / ??? lbs HP: HP:
Pokédex has no data. Abilities: Tiny Leaf Pokémon Abilities:
PLOT DEVICE It makes its home close to lakes, Overgrow
The legend tells how Rayquaza lived although it is rare to find one. The
Evolution: Unknown. Evolution: First Stage.
in the outer layer of this world. It shell on its back is made of hardened Evolves after reaching a certain level.
came to end the quarrell between soil, and should be moist for it to be
Groudon and Kyogre. Granted the healthy. It uses photosynthesis to
world with blue skies and left. #384 get energy. #387 #388 #389

#385 Jirachi Type: Steel Psychic Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #388 Grotle Type: Grass
NO DATA 0 Normal Tackle 0 Water Withdraw
Strength Strength
9 Grass Absorb 13 Grass Razor Leaf
Dexterity 17 22 Bite
Dexterity
Ghost Curse Dark
Vitality 27 Grass Mega Drain 32 Grass Leech Seed Vitality
Special 37 Grass Synthesis 42 Dark Crunch Special
47 Grass Giga Drain 52 Grass Leaf Storm
Insight Insight
? Fight Superpower ? Grass Grassy Terrain

? 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs ? Grass Grass Pledge
1m / 3’07” 97kg / 213 lbs
HP: HP:
Pokédex has no data. Abilities: Grove Pokémon Abilities:
It is said that every 1000 years, a Serene Grace Other Pokémon harass Grotle when Overgrow
Plot Device
shooting star appears in the sky for the bushes on its back have berries
Evolution: Unknown. Evolution: Second Stage.
7 days, granting wishes for those of or fruit. It patiently waits for others Evolves after reaching a certain level.
pure heart. to finish eating before moving.
Another common saying is: It loves clear water and it’s good at
“Be careful what you wish for” #385 finding cool ponds and springs. #387 #388 #389

Experience
cost Type move name Experience
cost Type move name #386 Deoxys Type: Psychic #389 Torterra Type: Grass Ground Experience
cost Type move name Experience
cost Type move name
NO DATA 0 Grass Absorb 0 Grass Razor Leaf
Strength Strength
0 Normal Tackle 0 Water Withdraw
Dexterity Dexterity 17
0 Grass Wood Hammer Ghost Curse
Vitality Vitality 22 Dark Bite 27 Grass Mega Drain
Special Special 32 Ground Earthquake 33 Grass Leech Seed
39 Grass Synthesis 45 Dark Crunch
Insight Insight
51 Grass Giga Drain 57 Grass Leaf Storm

? 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs 2.2m / 7’03” 620kg /1366 lbs HP: ? Dragon Outrage ? Rock Wide Guard
HP:
Abilities: Abilities:
? Grass Frenzy Plant
Pokédex has no data. Continent Pokemon
A space expedition had to be Pressure Torterras travel in groups, mistaken Overgrow
Plot Device
aborted due to an emergency. The as moving forests. Many pokémon

Evolution: Unknown. Evolution: Final Form.
astronauts told about a creature make their nest on its back and live
mutating and attacking them. They there for their entire lives.
all gave different descriptions of the Ancient people thought that they
attacker. #386 lived on the back of a giant Torterra. #387 #388 #389

Experience
cost Type move name Experience
cost Type move name #390 Chimchar Type: Fire
0 Normal Leer 0 Normal Scratch
Strength
7 Fire Ember 9 Dark Taunt
15 17 Flame Wheel
Dexterity
Normal Fury Swipes Fire
23 Dark Nasty Plot 25 Dark Torment Vitality
31 Normal Facade 33 Fire Fire Spin Special
39 Flying Acrobatics 41 Normal Slack Off
Insight
47 Fire Flamethrower ? Normal Helping Hand

3
Height: Weight: Base Disobedience:
? Normal Fake Out ? Fire Fire Pledge
0.5m / 1’08” 6kg / 13 lbs HP:
Chimp Pokémon Abilities:
They climb sheer cliffs to live at the Blaze
top of the mountains. Small groups of
Evolution: First Stage.
them tend to visit human campings Evolves after reaching a certain level.
to steal food and objects. They are
playful and will wreak havoc if they
want to have fun. #390 #391 #392

186 187
Sinnoh Pokédex Sinnoh Pokédex

#391 Monferno Type: Fire Fight Experience


cost Type move name Experience
cost Type move name #395 Empoleon Type: Water Steel Experience
cost Type move name Experience
cost Type move name
0 Fire Ember 0 Normal Leer 0 Water Bubble 0 Normal Growl
Strength Strength
0 Normal Scratch 9 Dark Taunt 0 Normal Tackle 11 Normal Swords Dance
Dexterity 16 Dexterity 16
14 Fight Mach Punch Normal Fury Swipes 15 Flying Peck Steel Metal Claw
Vitality 19 Fire Flame Wheel 26 Normal Feint Vitality 19 Water Bubble Beam 24 Normal Swagger
Special 29 Dark Torment 36 Fight Close Combat Special 28 Normal Fury Attack 33 Water Brine
39 Fire Fire Spin 46 Flying Acrobatics 36 Water Aqua Jet 39 Water Whirlpool
Insight Insight
49 Normal Slack Off 56 Fire Flare Blitz 46 Ice Mist 52 Flying Drill Peck

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 2’11” 22kg / 48 lbs ? Fire Fire Punch ? Electric Thunder Punch
1.7m / 5’07” 126kg /279 lbs HP: 59 Water Hydro Pump ? Steel Iron Defense
HP:
? Fire Fire Pledge ? Water Aqua Ring ? Water Hydro Cannon
Playful Pokémon Abilities: Emperor Pokémon Abilities:
It bounces off walls and ceilings to Blaze They are regal and arrogant. Their Torrent
launch aerial attacks. They live in beaks slice apart the drifting ice
Evolution: Second Stage. Evolution: Final Form.
packs in distant mountains. The size Evolves after reaching a certain level. while swimming as fast as a jet boat.
of their flame and the blue pattern They avoid unnecessary fights, but
on their faces determine their rank. will crush and cleave anyone that
They are small but very strong. #390 #391 #392 hurts or threatens its pride. #393 #394 #395

Experience
cost Type move name Experience
cost Type move name #392 Infernape Type: Fire Fight Experience
cost Type move name Experience
cost Type move name #396 Starly Type: Flying Normal
0 Fire Ember 0 Fire Flare Blitz 0 Normal Growl 0 Normal Tackle
Strength Strength
0 Normal Leer 0 Normal Scratch 5 Normal Quick Attack 9 Flying Wing Attack
14 Dexterity 17 Dexterity
0 Dark Taunt Fight Mach Punch 13 Normal Double Team Normal Endeavor
16 Normal Fury Swipes 19 Fire Flame Wheel Vitality 21 Normal Whirlwind 25 Flying Aerial Ace Vitality
26 Normal Feint 29 Dark Punishment Special 29 Normal Take Down 33 Psychic Agility Special
36 Fight Close Combat 42 Fire Fire Spin 37 Flying Brave Bird 41 Fight Final Gambit
Insight Insight
52 Flying Acrobatics 58 Psychic Calm Mind ? Ghost Astonish ? Normal Work Up

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Endure ? Dragon Dual Chop
1.2m / 3’11” 55kg / 121 lbs ? Normal Uproar
0.3m / 1’00” 2kg / 4 lbs
HP: HP:
? Fire Blast Burn
Flame Pokémon Abilities: Starling Pokémon Abilities:
Its fire crown showcases its proud Blaze They flock in dozens because they Keen Eye
and fiery nature. Infernape won’t are very weak on their own. They

Evolution: Final Form. Evolution: First Stage.
hesitate to fight bigger foes and will live around mountains and fields, Evolves after reaching a certain level.
take on any challenge they face. chasing bug pokémon. Everyone
Once Infernape enters a battle, it hates their annoying and strident
won’t back down until it wins. #390 #391 #392 singing. #396 #397 #398

#393 Piplup Type: Water Experience


cost Type move name Experience
cost Type move name #397 Staravia Type: Flying Normal Experience
cost Type move name Experience
cost Type move name
0 Normal Pound 4 Normal Growl 0 Normal Growl 0 Normal Tackle
Strength Strength
8 Water Bubble 11 Water Water Sport 0 Normal Quick Attack 9 Flying Wing Attack
Dexterity Dexterity 18
15 Flying Peck 18 Water Bubble Beam 13 Normal Double Team Normal Endeavor
Vitality 22 Normal Bide 25 Normal Fury Attack Vitality 23 Normal Whirlwind 28 Flying Aerial Ace
Special 29 Water Brine 32 Water Whirlpool Special 33 Normal Take Down 38 Psychic Agility
36 Ice Mist 39 Flying Drill Peck 43 Flying Brave Bird 48 Fight Final Gambit
Insight Insight
43 Water Hydro Pump ? Ice Icy Wind ? Fight Revenge ? Normal Uproar

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 5kg / 11 lbs ? Normal Flail ? Water Water Pledge
0.6m / 2’00” 15kg / 34 lbs ? Fight Detect
HP: HP:
Penguin Pokémon Abilities: Starling Pokémon Abilities:
Piplups are extremely proud. They Torrent They lead a huge flock and fight Intimidate
won’t take anything from anyone other flocks for territory. If you leave
Evolution: First Stage. Evolution: Second Stage.
nor accept being taken care of. Evolves after reaching a certain level. it alone, it will start to make a horrible Evolves after reaching a certain level.
It lives along shores in northern noise. It is a fierce but bad-mannered
countries. It is a good swimmer but Pokémon. When they are too weak
terrible at walking, it trips over often. #393 #394 #395 they abandon their flocks. #396 #397 #398

Experience
cost Type move name Experience
cost Type move name #394 Prinplup Type: Water Experience
cost Type move name Experience
cost Type move name #398 Staraptor Type: Flying Normal
0 Normal Growl 0 Normal Tackle 0 Normal Growl 0 Normal Tackle
Strength Strength
8 Water Bubble 11 Water Water Sport 0 Normal Quick Attack 0 Flying Wing Attack
15 16 Dexterity 18 Dexterity
Flying Peck Steel Metal Claw 13 Normal Double Team Normal Endeavor
19 Water Bubble Beam 24 Normal Bide Vitality 23 Normal Whirlwind 28 Flying Aerial Ace Vitality
28 Normal Fury Attack 33 Water Brine Special 33 Normal Take Down 34 Fight Close Combat Special
37 Water Whirlpool 42 Ice Mist 41 Psychic Agility 49 Flying Brave Bird
Insight Insight
46 Flying Drill Peck 50 Water Hydro Pump 57 Fight Final Gambit ? Dragon Twister

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Agility ? Flying Feather Dance
0.8m / 2’07” 23kg / 50 lbs ? Flying Roost ? Steel Steel Wing
1.2m / 3’11” 24kg / 54 lbs
HP: HP:
? Water Water Pledge
Abilities: Abilities:
Penguin Pokémon Predator Pokémon
Prinplups hunt in icy seas. They live Torrent Staraptor is a savage creature.
 Intimidate
solitary lives because they cannot They will never stop attacking even
Evolution: Second Stage. Evolution: Final Form.
stand company and will never form Evolves after reaching a certain level. if they get injured, and will fight foes
a group or a team. They believe they bigger than themselves. They are
are the most important thing in the known to leave their flock to live on
world, it’s almost irritating. #393 #394 #395 their own when they evolve. #396 #397 #398

188 189
Sinnoh Pokédex Sinnoh Pokédex

#399 Bidoof Type: Normal Experience


cost Type move name Experience
cost Type move name #403 Shinx Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Normal Growl 0 Normal Tackle 5 Normal Leer
Strength Strength
9 Normal Defense Curl 13 Rock Rollout 9 Electric Charge 11 Fairy Baby-Doll Eyes
Dexterity 21 Dexterity
17 Normal Headbutt Normal Hyper Fang 13 Electric Spark 17 Dark Bite
Vitality 25 Normal Yawn 29 Psychic Amnesia Vitality 21 Normal Roar 24 Normal Swagger
Special 33 Normal Take Down 37 Normal Super Fang Special 29 Electric Thunder Fang 33 Dark Crunch
41 Fight Superpower 45 Ghost Curse 37 Normal Scary Face 41 Electric Discharge
Insight Insight
? Water Water Sport ? Ground Mud-Slap 45 Electric Wild Charge ? Dark Fake Tears

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 20kg / 24 lbs ? Normal Last Resort
0.5m / 1’08” 9kg / 20 lbs ? Ice Ice Fang ? Fire Fire Fang
HP: HP:
Plump Mouse Pokémon Abilities: Flash Pokémon Abilities:
Steady as a mountain, Bidoof has Simple & Unaware Its body transforms the energy of its Rivalry & Intimidate
nerves of steel so nothing can own muscles into electricity. When
Evolution: First Stage. Evolution: First Stage.
disturb its focus. It is agile, active Evolves after reaching maturity. in danger, their whole furs shine in a Evolves after reaching a certain level.
and a great team worker. They live flash to blind the foes.
in huge packs alongside rivers - The They live with their parents and
dams they build are incredibly sturdy. #399 #400 sibilings in small prides. #403 #404 #405

Experience
cost Type move name Experience
cost Type move name #400 Bibarel Type: Normal Water Experience
cost Type move name Experience
cost Type move name #404 Luxio Type: Electric
0 Normal Growl 0 Ground Rototiller 0 Normal Tackle 5 Normal Leer
Strength Strength
0 Normal Tackle 9 Normal Defense Curl 9 Electric Charge 11 Fairy Baby-Doll Eyes
15 Dexterity Dexterity
13 Rock Rollout Water Water Gun 13 Electric Spark 18 Dark Bite
18 Normal Headbutt 23 Normal Hyper Fang Vitality 23 Normal Roar 28 Normal Swagger Vitality
28 Normal Yawn 33 Psychic Amnesia Special 33 Electric Thunder Fang 38 Dark Crunch Special
38 Normal Take Down 43 Normal Super Fang 43 Normal Scary Face 48 Electric Discharge
Insight Insight
48 Fight Superpower 53 Ghost Curse 53 Electric Wild Charge ? Normal Howl

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Water Aqua Tail ? Rock Stealth Rock
1m / 3’03” 31kg / 69 lbs ? Ice Ice Fang ? Fire Fire Fang 0.9m / 2’11” 30kg / 67 lbs
HP: HP:
? Fight Focus Punch
Abilities:
Beaver Pokémon Spark Pokémon Abilities:
Bibarels build dam streams with bark Simple & Unaware Female Luxios stay with the pride Rivalry & Intimidate
and mud. It is known as an industrious but males roam in marauding
Evolution: Final Form. Evolution: Second Stage.
worker. Their constructions are very groups, trying to become strong Evolves after reaching a certain level.
appreciated by people because a enough to make their own pride. Its
river dammed by Bibarel will never claws and teeth are charged with
overflow. #399 #400 electricity, approach with caution. #403 #404 #405

#401 Kricketot Type: Bug Experience


cost Type move name Experience
cost Type move name #405 Luxray Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Bide 0 Electric Electric Terrain 0 Normal Tackle
Strength Strength
6 Bug Struggle Bug 16 Bug Bug Bite 0 Normal Leer 0 Electric Charge
Dexterity Dexterity
? Normal Uproar ? Ground Mud Slap 13 Electric Spark 18 Dark Bite
Vitality ? Bug String Shot Vitality 23 Normal Roar 28 Normal Swagger
Special Special 35 Electric Thunder Fang 42 Dark Crunch
49 Normal Scary Face 56 Electric Discharge
Insight Insight
63 Electric Wild Charge ? Electric Magnet Rise

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 2kg / 4 lbs HP: 1.4m / 4’07” 84kg / 184 lbs HP: ? Dark Night Slash ? Fight Superpower

Cricket Pokémon Abilities: Gleam Eyes Pokémon Abilities:


If you hear a xilophone-like sound Shed Skin It is said that it can see through Rivalry & Intimidate
at night it means that this Pokémon walls. This Pokémon can easily find
Evolution: First Stage. Evolution: Final Form.
is roaming close. It communicates Evolves while still Young. hiding prey and locate its young.
by making rythmic sounds with it’s Male Luxrays can be found roaming
antennae. It is not aggressive and alone, patrolling their territoy, the
feeds on honey and tree sap. #401 #402 Females hunt in groups. #403 #404 #405

Experience
cost Type move name Experience
cost Type move name #402 Kricketune Type: Bug Experience
cost Type move name Experience
cost Type move name #406 Budew Type: Grass Poison
0 Normal Growl 0 Normal Bide 0 Grass Absorb 4 Normal Growth
Strength Strength
10 Bug Fury Cutter 14 Bug Leech Life 7 Water Water Sport 10 Grass Stun Spore
22 Dexterity Dexterity
18 Normal Sing Normal Focus Energy 13 Grass Mega Drain 16 Grass Worry Seed
26 Normal Slash 30 Bug X-Scissor Vitality ? Ground Spikes 2?4 Normal Baton
Psychic Pass
Extrasensory Vitality
32
34 Psychic
Normal Rest
Screech 366
3 Dark
Bug Sucker
Fell Punch
Stinger Special 2?9 Bug
Normal Endure
Silver Wind Special
42
38 Psychic
Dark Amnesia
Taunt 426
4 Normal
Dark BatonSlash
Night Pass
Insight Insight
44
50 Bug
Normal Sticky
Me Web
First 466
5 Bug
Normal Bug Buzz
Hyper Voice

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Normal Perish Song ? Normal Hyper Voice 1m / 3’03” 25kg / 56 lbs HP: 0.2m / 0’08” 1kg / 2 lbs HP:
? Bug Silver Wind ? Ground Mud Slap
Abilities: Abilities:
Cricket Pokémon Bud Pokémon
It can make all kind of sounds with Shed Skin It blossoms near clear ponds. Budew Natural Cure & Poison Point
it’s antennae, arms and mouth. needs nurturing and care to grow
Evolution: Final Form. Evolution: First Stage.
It signals emotions with different healthy and beautiful, otherwise its Evolves with Happiness and Sunlight.
tunes but scientists still cannot bud will never bloom.
define what they mean. If threatened, they will reveal their
They immitate the songs they hear. #401 #402 small but poisonous thorns. #406 #315 #407

190 191
Sinnoh Pokédex Sinnoh Pokédex

#407 Roserade Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #411 Bastiodon Type: Rock Steel Experience
cost Type move name Experience
cost Type move name
0 Poison Venom Drench 0 Grass Grassy Terrain 0 Normal Tackle 0 Normal Protect
Strength Strength
0 Normal Weather Ball 0 Poison Poison Sting 0 Dark Taunt 0 Steel Metal Sound
Dexterity Dexterity
0 Grass Mega Drain 0 Grass Magical Leaf 15 Normal Take Down 19 Steel Iron Defense
Vitality 0 Normal Sweet Scent ? Psychic Extrasensory Vitality 24 Normal Swagger 28 Rock Ancient Power
Special ? Grass Leaf Storm ? Bug Pin Missile Special 30 Normal Block 36 Normal Endure
43 Steel Metal Burst 51 Steel Iron Head
Insight Insight
58 Steel Heavy Slam ? Psychic Guard Split

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 3’00” 30kg / 66 lbs 1.3m / 4’03” 600kg /1322 lbs HP: ? Rock Wide Guard ? Ground Fissure
HP:
Cottonweed Pokémon Abilities: Shield Pokémon Abilities:
Luring prey with a sweet scent, it Natural Cure & Poison Point They lived in herds, millions of years Sturdy
uses the poison on its thorn-filled ago. They would line together to
Evolution: Final Form. Evolution: Final Form.
arm-whips to poison, bind and finish shield their young. Despite its rough
off the prey. It has a dangerous and scary exterior, this Pokémon is
appeal mixed with a graceful calm, gentle natured and a strict
personality. It’s very rare in the wild. #406 #315 #407 hervibore. #410 #411

Experience
cost Type move name Experience
cost Type move name #408 Cranidos Type: Rock Experience
cost Type move name Experience
cost Type move name #412 Burmy Type: Bug
0 Normal Hedbutt 0 Normal Leer 0 Normal Protect 10 Normal Tackle
Strength Strength
6 Normal Focus Energy 10 Dark Pursuit 15 Bug Bug Bite 20 Normal Hidden Power
Dexterity Dexterity
15 Normal Take Down 19 Normal Scary Face ? Electric Electroweb ? Bug String Shot
24 Dark Assurance 28 Normal Chip Away Vitality Vitality
33 Rock Ancient Power 37 Psychic Zen Headbutt Special Special
42 Normal Screech 46 Rock Head Smash
Insight Insight
? Fight Superpower ? Steel Iron Head

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Fight Hammer Arm 0.9m / 3’00” 31kg / 69 lbs HP: 0.2m / 0’08” 3kg / 7 lbs HP:
Head Butt Pokémon Abilities: Bagworm Pokémon Abilities:
It was resurrected from an iron
 Mold Breaker This Pokémon has adapted to live in Shed Skin
ball-like fossil. It downs prey with the forests, deserts and in the city.
Evolution: First Stage. Evolution: First Stage.
headbutts, and tramples trees and Evolves after reaching a certain level. It makes a cloak with the materials Evolves differentyly for males and females.
walls with ease. They were plentiful close to it to protect itself from the
100 million years ago. You can’t find weather. Males evolve into a Mothim
one nowdays except as a fossil. #408 #409 and Females into a Wormadam. #412 #413 #414

#409 Rampardos Type: Rock Experience


cost Type move name Experience
cost Type move name #413 Wormadam Type: Bug Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Headbutt 0 Normal Leer 0 Normal Tackle 10 Normal Protect
Strength Strength
6 Normal Focus Energy 10 Dark Pursuit 15 Bug Bug Bite 20 Normal Hidden Power
Dexterity Dexterity
15 Normal Take Down 19 Normal Scary Face 23 Psychic Confusion 26 Grass Razor Leaf
Vitality 24 Dark Assurance 28 Normal Chip Away Vitality 29 Normal Growth 32 Psychic Psybeam
Special 30 Normal Endeavor 36 Rock Ancient Power Special 35 Normal Captivate 38 Normal Flail
43 Psychic Zen Headbutt 51 Normal Screech 41 Normal Attract 44 Psychic Psychic
Insight Insight
58 Rock Head Smash ? Fight Superpower 47 Grass Leaf Storm ? Electric Electro Web

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 5’03” 204kg /552 lbs HP: ? Steel Iron Head ? Dragon Outrage 0.5m / 1’08” 6kg / 14 lbs HP: ? Grass Synthesis ? Dark Sucker Punch

Head Butt Pokémon Abilities: Bagworm Pokémon Abilities:


Its skull withstands any magnitude Mold Breaker When Burmy evolved, its grass cloak Anticipation
of impact. As a result, its brain never became a part of its body, for this
Evolution: Final Form. Evolution: Final Form. Female Burmy.
gets the chance to grow, this may reason there are many variations in Evolved after reaching maturity.
have been the cause of its extintion. body and type. It is a calm Pokémon
It is capable of rolling a truck over that loves flowers.
with a single strike. #408 #409 This Pokémon is female only. #412 #413 #414

Experience
cost Type move name Experience
cost Type move name #410 Shieldon Type: Rock Steel #413 Wormadam Type: Bug Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Protect 0 Normal Tackle 10 Normal Protect
Strength Strength
6 Dark Taunt 10 Steel Metal Sound 15 Bug Bug Bite 20 Normal Hidden Power
Dexterity Dexterity
15 Normal Take Down 19 Steel Iron Defense 23 Steel Mirror Shot 29 Steel Metal Sound
24 Normal Swagger 28 Rock Ancient Power Vitality Vitality 32 Psychic Psybeam 35 Normal Captivate
33 Normal Endure 37 Steel Metal Burst Special Special 38 Normal Flail 41 Normal Attract
42 Steel Iron Head 46 Steel Heavy Slam 44 Psychic Psychic 47 Steel Iron Head
Insight Insight
? Psychic Guard Split ? Rock Wide Guard ? Electric Electro Web ? Grass Synthesis

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Electric
Fight Ion Deluge
Counter Electric Charge ? Dark Sucker Punch
? 50 0.5m / 1’08” 57kg / 125 lbs HP: 0.5m / 1’08” 6kg / 14 lbs HP:
Shield Pokémon Abilities: Bagworm Pokémon Abilities:
It was cloned from a fossil dug out Sturdy When Burmy evolved, its Trash cloak Speed Boost & Compoundeyes
from a layer of clay. It is outstan- became a part of its body, for this
Evolution: First Stage. Evolution: Final Form. Female Burmy.
dingly armored. As a result, it can eat Evolves after reaching a certain level. reason there are many variations in Evolved after reaching maturity.
grass and berries without having body and type. It is a calm Pokémon
to fight many Pokémon who would that loves foil wrapping.
dare to prey on it. #410 #411 This Pokémon is female only. #412 #413 #414

192 193
Sinnoh Pokédex Sinnoh Pokédex

#413 Wormadam Type: Bug Ground Experience


cost Type move name Experience
cost Type move name #417 Pachirisu Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 10 Normal Protect 0 Normal Growl 0 Normal Bide
Strength Strength
15 Bug Bug Bite 20 Normal Hidden Power 5 Normal Quick Attack 9 Fairy Charm
Dexterity Dexterity
23 Psychic Confusion 26 Rock Rock Blast 13 Electric Spark 17 Normal Endure
Vitality 29 Normal Harden 32 Psychic Psybeam Vitality 19 Electric Nuzzle 21 Normal Swift
Special 35 Normal Captivate 38 Normal Flail Special 25 Electric Electro Ball 29 Fairy Sweet Kiss
41 Normal Attract 44 Psychic Psychic 33 Electric Thunder Wave 37 Normal Super Fang
Insight Insight
47 Ground Fissure ? Electric Electro Web 41 Electric Discharge 45 Normal Last Resort

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 6kg / 14 lbs ? Grass Synthesis ? Dark Sucker Punch 0.4m / 1’04” 4kg / 8 lbs HP: 49 Normal Hyper Fang ? Normal Follow Me
HP:
? Grass Seed Bomb ? Dark Fake Tears
Bagworm Pokémon Abilities: EleSquirrel Pokémon Abilities:
When Burmy evolved, its Sand cloak Speed Boost & Compoundeyes It lives on top of the trees, gathering Run Away & Pick Up
became a part of its body, for this food for the cold winter months.
Evolution: Final Form. Female Burmy. Evolution: Final Form.
reason there are many variations in Evolved after reaching maturity. It keeps warm by making fur balls
body and type. It is a calm Pokémon charged with static electricity. Like
that loves odd-shaped stones. other electric rodents, it stores
This Pokémon is female only. #412 #413 #414 electricity on its cheek pouches. #417

Experience
cost Type move name Experience
cost Type move name #414 Mothim Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #418 Buizel Type: Water
0 Normal Tackle 15 Bug Bug Bite 0 Normal Sonic Boom 4 Normal Growl
Strength Strength
20 Normal Hidden Power 23 Psychic Confusion 7 Water Water Sport 11 Normal Quick Attack
Dexterity Dexterity
26 Flying Gust 29 Poison Poison Powder 15 Water Water Gun 18 Dark Pursuit
32 Psychic Psybeam 35 Normal Camouflage Vitality 21 Normal Swift 24 Water Aqua Jet Vitality
38 Bug Silver Wind 41 Flying Air Slash Special 27 Normal Double Hit 31 Water Whirlpool Special
44 Psychic Psychic 47 Bug Bug Buzz 35 Normal Razor Wind 38 Water Aqua Tail
Insight Insight
47 Bug Lunge 50 Bug Quiver Dance 41 Psychic Agility 45 Water Hydro Pump

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Electric Electro Web ? Dragon Twister 0.9 m / 3’00” 23kg / 51 lbs HP: ? Ice Ice Punch ? Normal Tail Slap 0.7m / 2’04” 29kg / 65 lbs HP:
? Grass Giga Drain ? Water Aqua Ring
Moth Pokémon Abilities: Sea Weasel Pokémon Abilities:
It flies near the mountains in search Swarm It is usually seen close to streams and Swift Swim
of honey. It is an opportunist and rivers. Buizel swims by rotating its two
Evolution: Final Form. Male Burmy. Evolution: First Stage.
won’t gather any honey by itself, Evolved after reaching maturity. tails like a screw, the sack around Evolves after reaching a certain level.
instead Mothim steals from Combee its neck swells to help it float or
hives and other Pokémon. deflates to dive underwater and
This Pokémon is male only. #412 #413 #414 catch prey. #418 #419

#415 Combee Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #419 Floatzel Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Sweet Scent 0 Flying Gust 0 Ice Ice Fang 0 Dark Crunch
Strength Strength
13 Bug Bug Bite 29 Bug Bug Buzz 0 Normal Sonic Boom 0 Normal Growl
Dexterity Dexterity
? Flying Tailwind ? Normal Swift 0 Water Water Sport 0 Normal Quick Attack
Vitality ? Normal Endeavor Vitality 15 Water Water Gun 18 Dark Pursuit
Special Special 21 Normal Swift 24 Water Aqua Jet
29 Normal Double Hit 35 Water Whirlpool
Insight Insight
41 Normal Razor Wind 46 Water Aqua Tail

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 5kg / 12 lbs 1.1m / 3’07” 33kg / 73 lbs 51 Psychic Agility 57 Water Hydro Pump
HP: HP:
Abilities: Abilities:
? Ice Ice Punch ? Steel Iron Tail
Tiny Bee Pokémon Sea Weasel Pokémon
It forms hives around trees. It flies all Honey Gather It floats using its well-developed
 Swift Swim ? Water Aqua Ring
day sipping the nectar from flowers sack. They roam close to fishing
Evolution: First Stage. Evolution: Final Form.
to make honey. It is usually born a Females evolve after reaching maturity. spots to steal an easy meal. People
male, if a female is born it will grow allow them to hang around their
into a Vespiqueen and start its own boats because they help whenever
Hive. #415 #416 a person falls into the water. #418 #419

Experience
cost Type move name Experience
cost Type move name #416 Vespiqueen Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #420 Cherubi Type: Grass
0 Bug Fell Stinger 0 Ghost Destiny Bond 0 Normal Morning Sun 0 Normal Tackle
Strength Strength
0 Normal Sweet Scent 0 Flying Gust 7 Normal Growth 10 Grass Leech Seed
Dexterity 19 Dexterity
0 Poison Poison Sting 0 Ghost Confuse Ray 13 Normal Helping Hand Grass Magical Leaf
5 Bug Fury Cutter 9 Dark Pursuit Vitality 22 Fire Sunny Day 28 Grass Worry Seed Vitality
13 Normal Fury Swipes 17 Bug Defend Order Special 31 Normal Take Down 37 Grass Solar Beam Special
21 Normal Slash 25 Rock Power Gem 40 Normal Lucky Chant 47 Grass Petal Blizzard
Insight Insight
29 Bug Heal Order 33 Poison Toxic ? Psychic Heal Pulse ? Normal Weather Ball

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
37 Flying Air Slash 41 Normal Captivate 1.2m / 4’00” 38kg / 84 lbs HP: ? Normal Nature Power 0.4m / 1’04” 3kg / 7 lbs HP:
45 Bug Attack Order 49 Normal Swagger
Beehive Pokémon Abilities: Cherry Pokémon Abilities:
? Bug Signal Beam ? Normal Endure This Pokémon is female only. Pressure It hides on bushes while absorbing Chlorophyll
? Ghost Ominous Wind It raises grubs in the holes in its the sunlight. Their small heads store
Evolution: Final Form. Evolution: First Stage.
body and secretes pheromones to the energy needed for evolution, but Evolves after it becomes ripe.
control Combee to fight and gather this small head is frequently eaten
honey for her. It is a royal Pokémon by other Pokémon and people so
that won’t take orders from anyone. #415 #416 it’s hard for them to evolve. #420 #421

194 195
Sinnoh Pokédex Sinnoh Pokédex

#421 Cherrim Type: Grass Experience


cost Type move name Experience
cost Type move name #425 Drifloon Type: Ghost Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Morning Sun 0 Normal Tackle 0 Normal Constrict 0 Normal Minimize
Strength Strength
0 Normal Growth 10 Grass Leech Seed 4 Ghost Astonish 8 Flying Gust
Dexterity 19 Dexterity
13 Normal Helping Hand Grass Magical Leaf 13 Normal Focus Energy 16 Dark Payback
Vitality 22 Fire Sunny Day 25 Grass Petal Dance Vitality 20 Ghost Ominus Wind 25 Normal Stockpile
Special 30 Grass Worry Seed 35 Normal Take Down Special 27 Ghost Hex 32 Normal Swallow
43 Grass Solar Beam 48 Normal Lucky Chant 32 Normal Spit Up 36 Ghost Shadow Ball
Insight Insight
50 Grass Petal Blizzard ? Grass Aromatherapy 40 Psychic Amnesia 44 Normal Baton Pass

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 9kg / 20 lbs HP: ? Psychic Heal Pulse ? Grass Synthesis 0.4m / 1’04” 1kg / 2 lbs HP: 50 Normal Explosion ? Normal Disable
? Normal Weather Ball ? Dark Sucker Punch
Blossom Pokémon Abilities: Balloon Pokémon Abilities:
Cherrims bloom during times of Flower Gift A Pokémon formed by the spirits of Aftermath & Unburden
strong sunlight, their petals open lost people and Pokémon. Children
Evolution: Final Form. Evolution: First Stage.
fully and radiant. If the sun is not who mistake it for a real balloon Evolves by filling up with lost spirits.
visible it will remain as a closed bud, often end up missing. Because it
barely moving trying to preserve its floats aimlessly, an old folktale calls it
energy. #420 #421 the “Signpost for Wandering Spirits.” #425 #426

Experience
cost Type move name Experience
cost Type move name #422 Shellos Type: Water Ground Experience
cost Type move name Experience
cost Type move name #426 Drifblim Type:
0 Ground Mud Slap 2 Ground Mud Sport 0 Normal Constrict 0 Normal Minimize
Strength Strength
4 Normal Harden 7 Water Water Pulse 0 Ghost Astonish 0 Flying Gust
16 Dexterity Dexterity
11 Ground Mud Bomb Normal Hidden Power 13 Normal Focus Energy 16 Dark Payback
22 Water Rain Dance 29 Normal Body Slam Vitality 20 Ghost Ominus Wind 25 Normal Stockpile Vitality
37 Water Muddy Water 46 Normal Recover Special 27 Ghost Hex 34 Normal Swallow Special
42
? Psychic
Poison Amnesia
Acid Armor 4?6 Psychic Baton Pass
Amnesia 34 Normal Spit Up 40 Ghost Shadow Ball
Insight Insight
50
? Ground
Normal Me First
Earth Power 46 Psychic Amnesia 52 Normal Baton Pass

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 6kg / 12 lbs 60 Normal Explosion 65 Ghost Phantom Force 1.2m / 4’00” 15kg / 33 lbs HP:
HP:
? Dark Sucker Punch ? Electric Shockwave
Sea Slug Pokémon Abilities: Blimp Pokémon Abilities:
Its shape and coloration change Sticky Hold & Storm Drain ? Ice Icy Wind They float in groups in the evenings, Aftermath & Unburden
depending on its habitat of salt or sometimes carrying people or
Evolution: First Stage. Evolution: Final Form.
sweet water. Their body is very soft Evolves after reaching a certain level. Pokémon. If you notice them, they
and squishy but they can stretch suddenly vanish. No one knows
long lenghts. It releases a purple where they go at night, and those
liquid from its body if threatened. #422 #423 who follow them never return. #425 #426

#423 Gastrodon Type: Water Ground Experience


cost Type move name Experience
cost Type move name #427 Buneary Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Ground Mud Slap 0 Ground Mud Sport 0 Normal Defense Curl 0 Normal Splash
Strength Strength
0 Normal Harden 0 Water Water Pulse 0 Normal Pound 0 Normal Foresight
Dexterity 16 Dexterity
11 Ground Mud Bomb Normal Hidden Power 6 Normal Endure 10 Fairy Baby-Doll Eyes
Vitality 22 Water Rain Dance 29 Normal Body Slam Vitality 13 Normal Frustration 16 Normal Quick Attack
Special 41 Water Muddy Water 54 Normal Recover Special 23 Fight Jump Kick 26 Normal Baton Pass
? Poison Acid Armor ? Fight Counter 33 Psychic Agility 36 Normal Dizzy Punch
Insight Insight
? Ground Fissure 43 Normal After You 46 Fairy Charm

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 3’00” 30kg / 66 lbs 0.4m / 1’04” 5kg / 12 lbs 50 Normal Entrainment 56 Flying Bounce
HP: HP:
63 Psychic Healing Wish ? Psychic Cosmic Power
Sea Slug Pokémon Abilities: Rabbit Pokémon Abilities:
It has a pliable body without any Sticky Hold & Storm Drain Lives in forest, grasslands and even Run Away & Klutz ? Normal Fake Out ? Fairy Sweet Kiss
bones. If any part of its body is torn snowy mountains. It forms burrows
Evolution: Final Form. Evolution: First Stage.
off, it will grow back in minutes. and uses its soft fur to make nests Evolves with Happiness.
There is evidence that in prehistoric and keep warm. You can see how it
times it had a hard shell on its back feels for the position of its ears.
for protection. #422 #423 They are easily scared by humans. #427 #428

Experience
cost Type move name Experience
cost Type move name #424 Ambipom Type: Normal Experience
cost Type move name Experience
cost Type move name #428 Lopunny Type: Normal
0 Normal Scratch 0 Ground Sand Attack 0 Flying Bounce 0 Ground Rototiller
Strength Strength
0 Normal Tail Whip 0 Ghost Astonish 0 Psychic Mirror Coat 0 Psychic Magic Coat
15 Dexterity Dexterity
11 Normal Baton Pass Normal Tickle 0 Normal Defense Curl 0 Normal Splash
18 Normal Fury Swipes 22 Normal Swift Vitality 0 Normal Pound 0 Normal Foresight Vitality
25 Normal Screech 29 Psychic Agility Special 6 Normal Endure 13 Normal Return Special
32 Normal Double Hit 36 Normal Fling 16 Normal Quick Attack 23 Fight Jump Kick
Insight Insight
39 Dark Nasty Plot 43 Normal Last Resort 26 Normal Baton Pass 33 Psychic Agility

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Fake Out ? Grass Seed Bomb 1.2m / 4’00” 20kg / 44 lbs 36 Normal Dizzy Punch 43 Normal After You
1.2m / 4’00” 33kg / 73 lbs
HP: HP:
? Ice Ice Punch 46 Fairy Charm 53 Normal Entrainment
Long Tail Pokémon Abilities: Rabbit Pokémon Abilities:
They live in large colonies on the Technician & Pick Up 63 Psychic Healing Wish ? Normal Fake Out Lopunny is extremely cautious, it Cute Charm & Klutz
tallest trees, linking their tails to ? Psychic Cosmic Power ? Normal Teeter Dance quickly bounds off when it senses
Evolution: Final Form. Evolution: Final Form.
show friendship among herd mates. danger. If they are touched roughly,
It loves fresh fruit. Ambipom uses its they throw kicks and jump away.
two tails better than its own arms to Keep the fur it sheds as it’s highly
swing around. #190 #429 valued to make quality yarn. #427 #428

196 197
Sinnoh Pokédex Sinnoh Pokédex

#429 Mismagius Type: Ghost Experience


cost Type move name Experience
cost Type move name #433 Chingling Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Rock Power Gem 0 Ghost Phantom Force 0 Normal Wrap 6 Normal Growl
Strength Strength
0 Normal Lucky Chant 0 Grass Magical Leaf 9 Ghost Astonish 14 Psychic Confusion
Dexterity Dexterity
0 Normal Growl 0 Psychic Psywave 17 Normal Uproar 22 Normal Last Resort
Vitality 0 Ghost Spite 0 Ghost Astonish Vitality 25 Normal Entrainment ? Psychic Cosmic Power
Special ? Dark Nasty Plot ? Psychic Wonder Room Special ? Normal Recover ? Psychic Future Sight

Insight ? Dark Foul Play


Insight

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 3’00” 4kg / 9 lbs HP: 0.2m / 0’08” 0.6kg / 1 lbs HP:
Magical Pokémon Abilities: Bell Pokémon Abilities:
Extremely rare. Their cries sound like Levitate It has a ball inside its mouth that Levitate
incantations, hearing them gives you makes a ringing sound when it hops
Evolution: Final Form. Evolution: First Stage.
bad headaches and hallucinations. around. To defend itself, it will emit Evolves with Happiness.
It is said that some Mismagius are low frequency cries that deafen
benevolent and have granted good its foes. However this sound is not
fortune to people they like. #200 #429 audible to humans. #433 #358

Experience
cost Type move name Experience
cost Type move name #430 Honchkrow Type: Dark Flying Experience
cost Type move name Experience
cost Type move name #434 Stunky Type: Poison Dark
0 Dark Night Slash 0 Dark Sucker Punch 0 Normal Scratch 0 Normal Focus Energy
Strength Strength
0 Dark Pursuit 0 Ghost Astonish 4 Poison Poison Gas 7 Normal Screech
Dexterity Dexterity
0 Ice Haze 0 Flying Wing Attack 10 Normal Fury Swipes 14 Normal Smokescreen
25 Normal Swagger 35 Dark Nasty Plot Vitality 18 Normal Feint 22 Normal Slash Vitality
45 Dark Foul Play 65 Dark Quash Special 27 Poison Toxic 32 Poison Acid Spray Special
75 Dark Dark Pulse ? Normal Perish Song 37 Dark Night Slash 43 Dark Memento
Insight Insight
? Fire Heat Wave ? Flying Air Cutter 46 Poison Belch 49 Normal Explosion

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 3’00” 27kg / 60 lbs HP: ? Fairy Play Rough ? Dark Sucker Punch 0.4 m / 1’04” 19kg / 42 lbs HP:
Abilities:
? Fire Flame Burst
Big Boss Pokémon Skunk Pokémon Abilities:
It lets out a deep cry to summon Insomnia & Super Luck Over the years they have moved Stench & Aftermath
Murkrows, they bring food and shiny closer to towns and other human
Evolution: Final Form. Evolution: First Stage.
objects to Honchkrow. It is, however, settlements. They release a foul Evolves by becoming super stinky.
a tyrant to the Murkrow. It only goes liquid from their rear that stinks for
out at night to carry out evil deeds. days to scare away predators.
#198 #430 But sometimes they do it just for fun. #434 #435

#431 Glameow Type: Normal Experience


cost Type move name Experience
cost Type move name #435 Skuntank Type: Poison Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Fake Out 5 Normal Scratch 0 Normal Scratch 0 Normal Focus Energy
Strength Strength
8 Normal Growl 13 Psychic Hypnosis 4 Poison Poison Gas 7 Normal Screech
Dexterity Dexterity
17 Dark Feint Attack 20 Normal Fury Swipes 10 Normal Fury Swipes 14 Normal Smokescreen
Vitality 25 Fairy Charm 29 Normal Assist Vitality 18 Normal Feint 22 Normal Slash
Special 32 Normal Captivate 37 Normal Slash Special 27 Poison Toxic 32 Poison Acid Spray
41 Dark Sucker Punch 44 Normal Attract 34 Fire Flamethrower 41 Dark Night Slash
Insight Insight
48 Dark Hone Claws 50 Fairy Play Rough 51 Dark Memento 56 Poison Belch

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 4kg / 8 lbs HP: ? Dark Foul Play ? Dark Fake Tears 1m / 3’03” 38kg / 53 lbs HP: 61 Normal Explosion ? Dark Sucker Punch
? Normal Super Fang ? Fairy Play Rough ? Normal Scary Face
Catty Pokémon Abilities: Skunk Pokémon Abilities:
It is plentiful in urban areas, as it is Limber & Own Tempo It sprays a reeking fluid from its tail. Stench & Aftermath
a popular pet. It has a very fickle The fluid smells worse the longer it
Evolution: First Stage. Evolution: Final Form.
nature, purring in happiness one Evolves by feeding its vanity. is allowed to fester. It is vulneable
second, then hooking its claws to attacks that come from above
into its trainer’s nose. It loves to be due to it’s exhuberant tail. When it’s
admired and pampered. #431 #432 relaxed it doesn’t smell bad. #434 #435

Experience
cost Type move name Experience
cost Type move name #432 Purgugly Type: Normal Experience
cost Type move name Experience
cost Type move name #436 Bronzor Type: Steel Psychic
0 Normal Fake Out 5 Normal Scratch 0 Normal Tackle 0 Psychic Confusion
Strength Strength
8 Normal Growl 13 Psychic Hypnosis 5 Psychic Hypnosis 9 Psychic Imprison
Dexterity Dexterity
17 Dark Feint Attack 20 Normal Fury Swipes 11 Ghost Confuse Ray 15 Psychic Psywave
25 Fairy Charm 29 Normal Assist Vitality 19 Steel Iron Defense 21 Dark Feint Attack Vitality
32 Normal Captivate 37 Normal Slash Special 25 Normal Safeguard 29 Psychic Future Sight Special
38 Normal Swagger 45 Normal Body Slam 31 Steel Metal Sound 35 Steel Gyro Ball
Insight Insight
52 Normal Attract 60 Dark Hone Claws 39 Psychic Extrasensory 41 Dark Payback

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Last Resort ? Normal Hyper Voice 1m / 3’03” 43kg / 96 lbs 45 Psychic Heal Block 49 Steel Heavy Slam
60kg / 133 lbs
HP: 0.5m / 1’08” HP:
? Fight Wake-Up Slap
Abilities:
? Rock Stealth Rock ? Rock Ancient Power
Abilities:
Tiger Cat Pokémon Bronze Pokémon
It becomes wilder and aggressive Thick Fat & Own Tempo
 ? Bug Signal Beam They are found in ancient tombs Levitate & Heatproof
after evolving. It is known to claim and temples. Objects shaped like
Evolution: Final Form. Evolution: First Stage.
other Pokémon nests as its own. Bronzor have been found within It is unknown what triggers its Evolution.
It will make itself appear bigger and the vaults. Bronzors reflect images
glare with piercing eyes to achieve like mirrors, people say that this
dominance over someone. #431 #432 reflection shows the future. #436 #437

198 199
Sinnoh Pokédex Sinnoh Pokédex

#437 Bronzong Type: Steel Psychic Experience


cost Type move name Experience
cost Type move name #441 Chatot Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Fire Sunny Day 0 Water Rain Dance 0 Normal Hyper Voice 0 Flying Chatter
Strength Strength
0 Normal Tackle 0 Psychic Confusion 0 Normal Confide 0 Dark Taunt
Dexterity Dexterity 5
0 Psychic Hypnosis 0 Psychic Imprison 0 Flying Peck Normal Growl
Vitality 11 Ghost Confuse Ray 15 Psychic Psywave Vitality 9 Flying Mirror Move 13 Normal Sing
Special 19 Steel Iron Defense 21 Dark Feint Attack Special 17 Normal Fury Attack 29 Normal Round
25 Normal Safeguard 29 Psychic Future Sight 33 Normal Mimic 37 Normal Echoed Voice
Insight Insight
31 Steel Metal Sound 33 Normal Block 41 Flying Roost 45 Normal Uproar

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.3m / 4’03” 374kg /824 lbs 36 Steel Gyro Ball 42 Psychic Extrasensory 0.5m / 1’08” 2kg / 4 lbs 49 Psychic Synchronoise 50 Flying Feather Dance
HP: HP:
46 Dark Payback 52 Psychic Heal Block ? Psychic Agility ? Normal Boomburst
Bronze Bell Pokémon Abilities: Music Note Pokémon Abilities:
Ancient people revered Bronzong Levitate & Heatproof 58 Steel Heavy Slam ? Rock Ancient Power It mimics the cries of other Pokémon Keen Eye & Tangled Feet ? Dark Nasty Plot
for bringing the rain and sun at will.
Evolution: Final Form.
? Steel Iron Head ? Psychic Skill Swap to trick them into thinking it’s one of
Evolution: Final Form.
One became a news sensation them, this way they won’t attack it.
recently when it was dug up at a Chatots that live with humans learn
construction site after a 2000-year words and phrases but it’s unknown
sleep. #436 #437 it they really know their meaning. #441

Experience
cost Type move name Experience
cost Type move name #438 Bonsly Type: Rock Experience
cost Type move name Experience
cost Type move name #442 Spiritomb Type: Ghost Dark
0 Dark Fake Tears 0 Normal Copycat 0 Ghost Curse 0 Dark Pursuit
Strength Strength
5 Normal Flail 8 Fight Low Kick 0 Ghost Confuse Ray 0 Ghost Spite
15 Dexterity 7 Dexterity
12 Rock Rock Throw Normal Mimic 0 Ghost Shadow Sneak Dark Feint Attack
19 Dark Feint Attack 22 Rock Rock Tomb Vitality 13 Psychic Hypnosis 19 Psychic Dream Eater Vitality
22 Normal Tearful Look 26 Normal Block Special 25 Ghost Ominous Wind 31 Dark Sucker Punch Special
29 Rock Rock Slide 33 Fight Counter 37 Dark Nasty Plot 43 Dark Memento
Insight Insight
36 Dark Sucker Punch 40 Normal Double-Edge 49 Dark Dark Pulse ? Ghost Destiny Bond

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ground Sand Tomb ? Psychic Rock Head 0.5m / 1’08” 15kg / 33 lbs HP: ? Psychic Telekinesis ? Psychic Imprison 1m / 3’03” 108kg /238 lbs HP:
? Dark Foul Play
Bonsai Pokémon Abilities: Forbidden Pokémon Abilities:
They thrive in arid places. It looks like Sturdy & Rock Head A legend from 500 years ago tells Pressure
it’s crying all the time but it’s actually how it got bound into an Odd Key-
Evolution: First Stage. Evolution: Final Form.
adjusting the moisture of its body Evolves after learning to Mimic others. stone after cursing an entire town.
and releasing excess water. Over Two have been found in recent
time they become excellent at times. It is said that its vortex has
impersonating trees. #438 #185 more than 100 haunted souls. #442

#439 Mime Jr. Type: Psychic Fairy Experience


cost Type move name Experience
cost Type move name #443 Gible Type: Dragon Ground Experience
cost Type move name Experience
cost Type move name
0 Normal Tickle 0 Psychic Barrier 0 Normal Tackle 3 Ground Sand Attack
Strength Strength
0 Psychic Confusion 4 Normal Copycat 7 Dragon Dragon Rage 13 Rock Sandstorm
Dexterity 11 Dexterity 19
8 Psychic Meditate Normal Double Slap 15 Normal Take Down Ground Sand Tomb
Vitality 15 Normal Mimic 18 Normal Encore Vitality 25 Normal Slash 27 Dragon Dragon Claw
Special 22 Psychic Light Screen 22 Psychic Reflect Special 31 Ground Dig 37 Dragon Dragon Rush
25 Psychic Psybeam 29 Normal Substitute ? Normal Scary Face ? Dragon Draco Meteor
Insight Insight
32 Normal Recycle 36 Psychic Trick ? Steel Iron Head

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 13kg / 28 lbs 39 Psychic Psychic 43 Psychic Role Play 0.7m / 2’04” 20kg / 45 lbs
HP: HP:
46 Normal Baton Pass 50 Normal Safeguard
Mime Pokémon Abilities: Land Shark Pokémon Abilities:
It likes places where people gather Soundproof & Filter ? Normal Teeter Dance ? Dark Nasty Plot It digs tunnels and follows prey while Sand Veil
and imitates their expressions to try ? Fight Wake-Up Slap burrowed underground. If you see
Evolution: First Stage. Evolution: First Stage.
to understand their feelings. Evolves after learning to Mimic others. the fin on its back comming out Evolves after reaching a certain level.
It mimics foes, confuses them, then the ground it means it is about to
it escapes. It doesn’t take long to attack. It’s very aggressive but kind
become a master mime. #439 #122 of clumsy. Beware of its big jaws. #443 #444 #445

Experience
cost Type move name Experience
cost Type move name #440 Happiny Type: Normal Experience
cost Type move name Experience
cost Type move name #444 Gabite Type: Dragon Ground
0 Normal Pound 0 Fairy Charm 0 Normal Tackle 0 Ground Sand Attack
Strength Strength
5 Normal Copycat 9 Normal Refresh 7 Dragon Dragon Rage 13 Rock Sandstorm
Dexterity 19 Dexterity
12 Fairy Sweet Kiss ? Normal Helping Hand 15 Normal Take Down Ground Sand Tomb
? Normal Present ? Fight Drain Punch Vitality 24 Dragon Dual Chop 28 Normal Slash Vitality
Special 33 Dragon Dragon Claw 40 Ground Dig Special
49 Dragon Dragon Rush ? Normal Scary Face
Insight Insight
? Steel Metal Claw ? Dragon Draco Meteor

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 24kg / 53 lbs HP: 1.4m / 4’07” 56kg / 123 lbs HP:
Playhouse Pokémon Abilities: Cave Pokémon Abilities:
It is not common to see Happinies. Natural Cure & Serene Grace It hoards a small treasure of sparkly Sand Veil
This baby Pokémon cannot
 things back on its cave. It will react
Evolution: First Stage. Evolution: Second Stage.
produce eggs yet, so she searches Evolves with an Oval Stone. aggressively towards any potential Evolves at a High Level.
for white stones and carries them thief. It is also an excellent hunter,
on its pouch. It likes to look pretty capable of running, swimming and
and tries to always be adorable. #440 #113 #242 gliding extremely fast. #443 #444 #445

200 201
Sinnoh Pokédex Sinnoh Pokédex

#445 Garchomp Type: Dragon Ground Experience


cost Type move name Experience
cost Type move name #449 Hippopotas Type: Ground Experience
cost Type move name Experience
cost Type move name
0 Fire Fire Fang 0 Normal Tackle 0 Normal Tackle 0 Ground Sand Attack
Strength Strength
0 Ground Sand Attack 0 Rock Sand Storm 7 Dark Bite 13 Normal Yawn
Dexterity Dexterity
7 Dragon Dragon Rage 15 Normal Take Down 19 Normal Take Down 19 Ground Dig
Vitality 19 Ground Sand Tomb 24 Dragon Dual Chop Vitality 25 Ground Sand Tomb 31 Dark Crunch
Special 28 Normal Slash 33 Dragon Dragon Claw Special 37 Ground Earthquake 44 Normal Double-Edge
40 Ground Dig 48 Dark Crunch 50 Ground Fissure ? Normal Stockpile
Insight Insight
55 Dragon Dragon Rush ? Dragon Draco Meteor ? Normal Slack Off ? Water Water Pulse

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.9m / 6’03” 142kg /313 lbs HP: ? Water Aqua Tail ? Dragon Outrage 0.8m / 2’07” 50kg / 110 lbs HP:
Mach Pokémon Abilities: Hippo Pokémon Abilities:
Garchomp’s are scarce in the wild Sand Veil It lives in arid places where joins
 Sand Stream
and very dangerous. It folds its arms small groups. It closes its nostrils and
Evolution: Final Form. Evolution: First Stage.
and uses its fins to fly extremely submerges under the sand to rest. Evolves after reaching a certain level.
fast at low heights. Territorial and Females have a different coloration,
aggressive it will not rest until it usually a darker and duller color.
catches any daring traspasser. #443 #444 #445 #449 #450

Experience
cost Type move name Experience
cost Type move name #446 Munchlax Type: Normal Experience
cost Type move name Experience
cost Type move name #450 Hippowdon Type: Ground
0 Dark Snatch 0 Ghost Lick 0 Ice Ice Fang 0 Fire Fire Fang
Strength Strength
0 Normal Metronome 0 Normal Odor Sleuth 0 Electric Thunder Fang 0 Normal Tackle
Dexterity Dexterity
0 Normal Tackle 4 Normal Defense Curl 0 Ground Sand Attack 0 Dark Bite
9 Psychic Amnesia 17 Normal Chip Away Vitality 0 Normal Yawn 19 Normal Take Down Vitality
20 Normal Screech 25 Normal Body Slam Special 19 Ground Dig 25 Ground Sand Tomb Special
28 Normal Stockpile 33 Normal Swallow 31 Dark Crunch 40 Ground Earthquake
Insight Insight
36 Rock Rollout 41 Dark Fling 50 Normal Double-Edge 60 Ground Fissure

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
44 Normal Belly Drum 49 Normal Natural Gift 0.6m / 2’00” 105kg /231 lbs HP: ?
47 Electric
Normal Ion Deluge
Slack Off 5?0 Electric
Steel Charge
Iron Head 2m / 6’07” 600kg /1320 lbs HP:
57 Normal Last Resort ? Fairy Charm ? Fight Revenge
Big Eater Pokémon Abilities: Heavyweight Pokémon Abilities:
? Poison Belch ? Psychic Zen Headbutt A Munchlax’s appetite is never
 Pick Up & Thick Fat It becomes territorial and aggressive Sand Stream
really satisfied, it can eat its weight after evolving. Its open mouth
Evolution: First Stage. Evolution: Final Form.
in food and will almost never care Evolves with Happiness. stands over 7 ft. tall.
about what it is eating. They tend to There are records of one that came
pick up anything that looks endible out of the sand and crushed a truck
and save it for later. #446 #143 that was passing over its territory. #449 #450

#447 Riolu Type: Fight Experience


cost Type move name Experience
cost Type move name #451 Skorupi Type: Poison Bug Experience
cost Type move name Experience
cost Type move name
0 Normal Foresight 0 Normal Quick Attack 0 Dark Bite 0 Poison Poison Sting
Strength Strength
0 Normal Endure 6 Fight Counter 0 Normal Leer 5 Dark Knock Off
Dexterity Dexterity
11 Normal Feint 15 Fight Force Palm 9 Bug Pin Missile 13 Normal Acupressure
Vitality 19 Normal Copycat 24 Normal Screech Vitality 16 Dark Pursuit 20 Bug Bug Bite
Special 29 Fight Reversal 47 Dark Nasty Plot Special 23 Poison Poison Fang 27 Poison Venoshock
50 Fight Final Gambit ? Fire Blaze Kick 30 Dark Hone Claws 34 Poison Toxic Spikes
Insight Insight
? Psychic Agility ? Fight Aura Sphere 38 Dark Night Slash 41 Normal Scary Face

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 20kg / 44 lbs HP: 0.8m / 2’07” 12kg / 26 lbs HP: 45 Dark Crunch 47 Bug Fell Stinger
49 Poison Cross Poison ? Psychic Agility
Emanation Pokémon Abilities: Scorpion Pokémon Abilities:
Scarce in the wild but they have Steadfast & Inner Focus It lives in deserts and arid regions. It Battle Armor & Sniper ? Water Aqua Tail ? Poison Poison Tail
been seen in the mountains. It has buries itself under the sand waiting
Evolution: First Stage. Evolution: First Stage.
the ability to see the auras of others, Evolves with Loyalty. for an unsuspecting prey to come Evolves after its poison becomes deadly.
through this power it is capable of nearby, it will then sting the prey
sensing emotions, it won’t get close and cling to it tenaciously until the
to those with selfish intentions. #447 #448 poison takes effect. #451 #452

Experience
cost Type move name Experience
cost Type move name #448 Lucario Type: Fight Steel Experience
cost Type move name Experience
cost Type move name #452 Drapion Type: Poison Dark
0 Normal Laser Focus 0 Steel Metal Claw 0 Ice Ice Fang 0 Fire Fire Fang
Strength Strength
0 Fight Detect 0 Normal Quick Attack 0 Electric Thunder Fang 0 Dark Bite
Dexterity Dexterity
0 Normal Foresight 11 Normal Feint 0 Poison Poison Sting 0 Normal Leer
6 Fight Counter 19 Normal Swords Dance Vitality 0 Dark Knock Off 9 Bug Pin Missile Vitality
15 Fight Power-Up Punch 29 Ground Bone Rush Special 13 Normal Acupressure 16 Dark Pursuit Special
24 Steel Metal Sound 37 Normal Me First 20 Bug Bug Bite 23 Poison Poison Fang
Insight Insight
33 Fight Quick Guard 47 Psychic Calm Mind 27 Poison Venoshock 30 Dark Hone Claws

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
42 Fight Aura Sphere 55 Fight Close Combat
1.2m / 4’00” 54kg / 119 lbs 34 Poison Toxic Spikes 38 Dark Night Slash 1.3m / 4’03” 61kg / 135 lbs
HP: HP:
51 Psychic Heal Pulse 65 Normal Extreme Speed 43 Normal Scary Face 49 Dark Crunch
Aura Pokémon Abilities: Ogre Scorp Pokémon Abilities:
60 Dragon Dragon Pulse ? Fight Vaccum Wave This Pokémon is completely loyal Steadfast & Inner Focus 53 Bug Fell Stinger 57 Poison Cross Poison This Pokémon is very aggressive. It Battle Armor & Sniper
? Steel Iron Defense to it’s trainer. It has the ability not ? Psychic Agility ? Water Aqua Tail can completely rotate its head over
Evolution: Final Form. Evolution: Final Form.
? Normal Mind Reader only to see the auras but also to ? Poison Poison Tail its body, because of this, Drapion
manipulate them into energy. It has no blind spots. Its venom is
is also capable of understanding deadly and it won’t hesitate to
human speech. #447 #448 use it. #451 #452

202 203
Sinnoh Pokédex Sinnoh Pokédex

#453 Croagunk Type: Poison Fight Experience


cost Type move name Experience
cost Type move name #457 Lumineon Type: Water Experience
cost Type move name Experience
cost Type move name
0 Ghost Astonish 3 Ground Mud Slap 0 Normal Pound 0 Water Water Gun
Strength Strength
8 Poison Poison Sting 10 Dark Taunt 0 Normal Attract 0 Flying Gust
Dexterity Dexterity
15 Dark Pursuit 17 Dark Feint Attack 13 Water Rain Dance 22 Water Water Pulse
Vitality 22 Fight Revenge 24 Normal Swagger Vitality 26 Normal Captivate 29 Normal Safeguard
Special 29 Ground Mud Bomb 31 Dark Sucker Punch Special 35 Water Aqua Ring 42 Water Whirlpool
36 Poison Venoshock 38 Dark Nasty Plot 48 Bug U-Turn 53 Flying Bounce
Insight Insight
43 Poison Poison Jab 45 Poison Sludge Bomb 59 Bug Silver Wind 66 Water Soak

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 23kg / 50 lbs 47 Poison Belch 50 Dark Flatter
1.2m / 4’00” 24kg / 52 lbs ? Psychic Agility ? Water Brine
HP: HP:
? Normal Fake Out ? Fight Drain Punch 4?2 Ice
Fire Fire Blast
Aurora Beam
Toxic Mouth Pokémon Abilities: Neon Pokémon Abilities:
It is commonly found in marshes. It Anticipation & Dry Skin ? Fight Quick Guard It lives in the deep-sea bottom. Swift Swim & Storm Drain
inflates the sacks on its cheeks and It attracts prey by flashing the
Evolution: First Stage. Evolution: Final Form.
makes croaking sounds. Evolves after its poison becomes deadly. patterns on its tail fins. In the wild it
The fluid squeezed from its fingers competes against Lanturn for food.
is poisonous, but it is a common Its main predators are Tentacruel
ingredient in medicinal ointments. #453 #454 and Sharpedo. #456 #457

Experience
cost Type move name Experience
cost Type move name #454 Toxicroak Type: Poison Fight Experience
cost Type move name Experience
cost Type move name #458 Mantyke Type: Water Flying
0 Ghost Astonish 0 Ground Mud Slap 0 Normal Tackle 0 Water Bubble
Strength Strength
0 Poison Poison Sting 10 Dark Taunt 3 Normal Supersonic 7 Water Bubble Beam
Dexterity 14 Dexterity
15 Dark Pursuit 17 Dark Feint Attack 11 Ghost Confuse Ray Flying Wing Attack
22 Fight Revenge 24 Normal Swagger Vitality 16 Normal Headbutt 19 Water Water Pulse Vitality
29 Ground Mud Bomb 31 Dark Sucker Punch Special 23 Rock Wide Guard 27 Normal Take Down Special
36 Poison Venoshock 41 Dark Nasty Plot 32 Psychic Agility 36 Flying Air Slash
Insight Insight
49 Poison Poison Jab 54 Poison Sludge Bomb 39 Water Aqua Ring 46 Flying Bounce

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Poison Belch 62 Dark Flatter
1.3 m / 4’03” 44kg / 97 lbs 49 Water Hydro Pump ? Dragon Twister 1m / 3’03” 65kg / 143 lbs
HP: HP:
? Normal Fake Out ? Fight Drain Punch ? Normal Helping Hand 4?5 Fire
Flying Flare Blitz
Tailwind
Toxic Mouth Pokémon Abilities: Kite Pokémon Abilities:
? Dragon Dual Chop The toxin made in its poison sacs Anticipation & Dry Skin When it swims close the ocean’s Swift Swim & Water Absorb

is pumped into the knuckle claws surface people aboard ships are
Evolution: Final Form. Evolution: First Stage.
through tubes down its arms. Its able to observe the pattern on its Evolves when a Remoraid attaches to it.
toxines are so powerful that even a back as it is different in every region.
scratch from its knuckles could be Mantyke is an intelligent and friendly
fatal in a few hours. #453 #454 Pokémon that rarely attacks others. #458 #226

#455 Carnivine Type: Grass Dark Experience


cost Type move name Experience
cost Type move name #459 Snover Type: Grass Ice Experience
cost Type move name Experience
cost Type move name
0 Normal Bind 0 Normal Growth 0 Ice Powder Snow 0 Normal Leer
Strength Strength
7 Dark Bite 11 Grass Vine Whip 5 Grass Razor Leaf 9 Ice Icy Wind
Dexterity Dexterity 17
17 Normal Sweet Scent 21 Grass Ingrain 13 Grass Grass Whistle Normal Swagger
Vitality 27 Dark Feint Attack 31 Grass Leaf Tornado Vitality 21 Ice Mist 26 Ice Ice Shard
Special 37 Normal Stockpile 37 Normal Spit Up Special 31 Grass Ingrain 36 Grass Wood Hammer
37 Normal Swallow 41 Dark Crunch 41 Ice Blizzard 46 Ice Sheer Cold
Insight Insight
47 Normal Wring Out 50 Grass Power Whip ? Normal Growth ? Grass Seed Bomb

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 27kg / 59 lbs HP: ? Bug Rage Powder ? Poison Gastro Acid 1m / 3’03” 50kg / 111 lbs HP: ? Water Water Pulse

Abilities:
? Grass Seed Bomb
Abilities:
Bug Catcher Pokémon Frosted Tree Pokémon
It binds itself to trees in marshes. It Levitate During cold seasons, it migrates to Snow Warning
attracts prey with its sweet-smelling the mountain’s lower reaches and
Evolution: Final Form. Evolution: First Stage.
drool and gulps them down in one returns to the summit in the spring. Evolves after reaching certain size.
bite. It can take it a whole day to They are rarely in contact with
digest a single prey but It won’t humans but are sought for the
need to eat for at least a week. #455 frozen berries they grow. #459 #460

Experience
cost Type move name Experience
cost Type move name #456 Finneon Type: Water Experience
cost Type move name Experience
cost Type move name #460 Abomasnow Type: Grass Ice
0 Normal Pound 6 Water Water Gun 0 Ice Ice Punch 0 Ice Powder Snow
Strength Strength
10 Normal Attract 13 Water Rain Dance 0 Normal Leer 0 Grass Razor Leaf
Dexterity 13 Dexterity
17 Flying Gust 22 Water Water Pulse 0 Ice Icy Wind Grass Grass Whistle
26 Normal Captivate 29 Normal Safeguard Vitality 17 Normal Swagger 21 Ice Mist Vitality
33 Water Aqua Ring 38 Water Whirlpool Special 26 Ice Ice shard 31 Grass Ingrain Special
42 Bug U-Turn 45 Flying Bounce 36 Grass Wood Hammer 47 Ice Blizzard
Insight Insight
49 Bug Silver Wind 54 Water Soak 58 Ice Sheer Cold ? Normal Growth

3 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Agility ? Fairy Sweet Kiss 0.4m / 1’04” 7kg / 15 lbs HP: ? Ice Avalanche ? Dragon Outrage 2.2m / 7’03” 135kg /298 lbs HP:
? Ice Aurora Beam
Wing Fish Pokémon Abilities: Frosted Tree Pokémon Abilities:
The way its two-tail-fins flutter Swift Swim & Storm Drain
 There was a legend for a long
 Snow Warning
while it swims has earned Finneon time that called this Pokémon “The
Evolution: First Stage. Evolution: Final Form.
the nickname “Beautifly of the Sea.” Evolves after reaching a certain level. Ice Monster”. Now we know it is a
The line running down its side can Pokémon that can cover everything
store sunlight and glow brightly at around with deep snow. It likes quiet
night. #456 #457 places and only attacks if provoked. #459 #460

204 205
Sinnoh Pokédex Sinnoh Pokédex

#461 Weavile Type: Dark Ice Experience


cost Type move name Experience
cost Type move name #465 Tangrowth Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Dark Embargo 0 Fight Revenge 0 Normal Block 0 Grass Ingrain
Strength Strength
0 Dark Assurance 0 Normal Scratch 0 Normal Constrict 4 Grass Sleep Powder
Dexterity 0 Dexterity
0 Normal Leer Dark Taunt 7 Grass Vine Whip 10 Grass Absorb
Vitality 8 Normal Quick Attack 10 Dark Feint Attack Vitality 14 Poison Poison Powder 17 Normal Bind
Special 14 Ice Icy Wind 16 Normal Fury Swipes Special 20 Normal Growth 23 Grass Mega Drain
20 Dark Nasty Plot 22 Steel Metal Claw 27 Dark Knock Off 30 Grass Stun Spore
Insight Insight
25 Dark Hone Claws 28 Dark Fling 33 Normal Natural Gift 36 Grass Giga Drain

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 34kg / 75 lbs 32 Normal Screech 35 Dark Night Slash
2m / 6’07” 256kg /563 lbs 40 Rock Ancient Power 43 Normal Slam
HP: HP:
40 Dark Snatch 44 Dark Punishment 46 Normal Tickle 49 Normal Wring Out
Sharp Claw Pokémon Abilities: Vine Pokémon Abilities:
They live in cold regions, forming Pressure 47 Dark Dark Pulse ? Ice Icicle Crash While it remains still, it appears to be Chlorophyll & Leaf Guard 50 Grass Grassy Terrain 53 Grass Power Whip
groups of four that hunt prey ? Normal Fake Out ? Fight Low Kick a large shrub. Unsuspecting prey ? Normal Nature Power ? Psychic Confusion
Evolution: Final Form. Evolution: Final Form.
with impressive coordination. They that wander near get ensnared by ? Psychic Amnesia
leave claw marks and patternss to its vines. In the summer months, its
indicate their territory. It is devious vines grow so large that you can’t
and loves to cause trouble. #215 #461 even see its eyes. #114 #465

Experience
cost Type move name Experience
cost Type move name #462 Magnezone Type: Electric Steel Experience
cost Type move name Experience
cost Type move name #466 Electivire Type: Electric
0 Electric Magnetic Flux 0 Psychic Mirror Coat 0 Electric Electric Terrain 0 Electric Ion Deluge
Strength Strength
0 Psychic Barrier 0 Normal Tackle 0 Fire Fire Punch 0 Normal Quick Attack
0 Dexterity Dexterity
0 Normal Supersonic Normal Sonic Boom 0 Normal Leer 0 Electric Thunder Shock
7 Electric Thunder Shock 11 Electric Electric Terrain Vitality 0 Fight Low Kick 12 Normal Swift Vitality
15 Electric Thunder Wave 18 Steel Magnet Bomb Special 15 Electric Shock Wave 19 Electric Thunder Wave Special
21 Electric Spark 25 Steel Mirror Shot 22 Electric Electro Ball 26 Psychic Light Screen
Insight Insight
29 Steel Metal Sound 34 Electric Electro Ball 29 Electric Thunder Punch 36 Electric Discharge

5 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
39 Steel Flash Cannon 45 Normal Screech
1.2m / 4’00” 180kg /396 lbs 42 Normal Screech 49 Electric Thunderbolt 1.8m / 6’00” 138kg /305 lbs
HP: HP:
51 Electric Discharge 56 Normal Lock-On 55 Electric Thunder 62 Normal Giga Impact
Magnet Area Pokémon Abilities: Thunderbolt Pokémon Abilities:
62 Electric Magnet Rise 67 Steel Gyro Ball Magneton only evolves in very
 Magnet Pull & Sturdy ? Fight Hammer Arm ? Ice Ice Punch This Pokémon is reckless and has a Motor Drive
73 Electric Zap Cannon ? Steel Iron Defense specific areas of the globe. It has ? Dragon Dual Chop short temper. As its electric charge
Evolution: Final Form. Evolution: Final Form.
? Psychic Gravity ? Bug Signal Beam the ability to repel itself from the amplifies, blue sparks begin to It was holding an electric charger.
ground using magnetism. If it is crackle between its horns. It has
nervous it pulls all the pieces of registered charge levels of over
metal around until it relaxes. #081 #082 #462 20,000 Volts. #239 #125 #466

#463 Lickilicky Type: Normal Experience


cost Type move name Experience
cost Type move name #467 Magmortar Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Ghost Lick 5 Normal Supersonic 0 Electric Thunder Punch 0 Poison Smog
Strength Strength
9 Normal Defense Curl 13 Dark Knock Off 0 Normal Leer 0 Fire Ember
Dexterity 21 Dexterity
17 Normal Wrap Normal Stomp 0 Normal Smokescreen 12 Dark Feint Attack
Vitality 25 Normal Disable 29 Normal Slam Vitality 15 Fire Fire Spin 19 Poison Clear Smog
Special 33 Rock Rollout 37 Normal Chip Away Special 22 Fire Flame Burst 26 Ghost Confuse Ray
41 Normal Me First 45 Normal Refresh 29 Fire Fire Punch 36 Fire Lava Plume
Insight Insight
49 Normal Screech 53 Grass Power Whip 42 Fire Sunny Day 49 Fire Flamethrower

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.7m / 5’07” 280kg /616 lbs 57 Normal Wring Out 61 Steel Gyro Ball
1.6m / 5’03” 136kg/ 299 lbs 55 Fire Fire Blast 62 Normal Hyper Beam
HP: HP:
Abilities:
? Normal Belly Drum ? Water Aqua Tail
Abilities:
? Dragon Dual Chop ? Normal Belly Drum
Licking Pokémon Blast Pokémon
It uses its tongue as an stretchable Own Tempo & Oblivious ? Fight Hammer Arm Magmortar is extremely rare, if Flame Body ? Fire Heat Wave
arm. It wil wrap prey with it and then you’re lucky you can find one living
Evolution: Final Form. Evolution: Final Form.
proceed to eat it. Its saliva causes directly on volcanic craters. It rises It was holding some molten lava.
numbness. Try not to touch its the temperature of its body at will
tongue, it might try to eat you by to the point of bursting into flames.
reflex. #108 #463 The fire it produces is almost white. #240 #126 #467

Experience
cost Type move name Experience
cost Type move name #464 Rhyperior Type: Ground Rock Experience
cost Type move name Experience
cost Type move name #468 Togekiss Type: Fairy Flying
0 Poison Poison Jab 0 Normal Horn Attack 0 Normal After You 0 Flying Sky Attack
Strength Strength
0 Normal Tail Whip 0 Normal Stomp 0 Normal Extreme Speed 0 Fight Aura Sphere
19 Dexterity Dexterity
0 Normal Fury Attack Normal Scary Face 0 Flying Air Slash ? Psychic Extrasensory
23 Rock Rock Blast 30 Normal Chip Away Vitality ? Normal Lucky Chant ? Water Water Pulse Vitality
41 Normal Take Down 42 Fight Hammer Arm Special Special
47 Ground Drill Run 56 Rock Stone Edge
Insight Insight
62 Ground Earthquake 71 Normal Horn Drill

7 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
77 Bug Mega Horn 86 Rock Rock Wrecker
2.4m / 7’10” 564kg /1240 lbs HP: 1.5m / 5’00” 76kg / 167 lbs HP:
? Psychic Guard Split ? Steel Smart Strike Abilities: Abilities:
Drill Pokémon Jubilee Pokémon
? Dragon Dragon Rush They have rarely been seen in the Lightningrod & Solid Rock Sightings of these Pokémon have Serene Grace & Hustle
wild and only in the tallest mountains. become rare nowadays. They used
Evolution: Final Form. Evolution: Final Form.
It has holes on its hands which are It was holding protective gear. to visit peaceful regions, bringing
used like canons to shoot boulders. them gifts of kindness and great
Be careful, they are very aggressive blessings. But they appear to have
but not very smart. #111 #112 #464 vanished in this times of conflict. #175 #176 #468

206 207
Sinnoh Pokédex Sinnoh Pokédex

#469 Yanmega Type: Bug Flying Experience


cost Type move name Experience
cost Type move name #473 Mamoswine Type: Ice Ground Experience
cost Type move name Experience
cost Type move name
0 Dark Night Slash 0 Bug Bug Bite 0 Normal Scary Face 0 Rock Ancient Power
Strength Strength
0 Normal Tackle 0 Normal Foresight 0 Flying Peck 0 Normal Odor Sleuth
Dexterity Dexterity
0 Normal Quick Attack 0 Normal Double Team 0 Ground Mud Sport 0 Ice Powder Snow
Vitality 14 Normal Sonic Boom 17 Fight Detect Vitality 11 Ground Mud Slap 14 Normal Endure
Special 22 Normal Supersonic 27 Normal Uproar Special 18 Ground Mud Bomb 21 Ice Hail
30 Dark Pursuit 33 Rock Ancient Power 24 Ice Ice Fang 28 Normal Take Down
Insight Insight
38 Normal Feint 43 Normal Slash 33 Normal Double Hit 37 Ice Mist

6 8
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.9m / 6’03” 51kg / 113 lbs 46 Normal Screech 49 Bug U-Turn
2.5m / 8’02” 873kg 1920 lbs 41 Normal Thrash 46 Ground Earthquake
HP: HP:
54 Flying Air Slash 57 Bug Bug Buzz 52 Ice Blizzard ? Ground Fissure
Ogre Darner Pokémon Abilities: Twin Tusk Pokémon Abilities:
It goes back to its prehistoric roots. Speed Boost & Tinted Lens ? Grass Giga Drain ? Fight Reversal It was everywhere during the ice Oblivious & Snow Cloak ? Ice Icicle Crash ? Ice Avalanche
It is a lot more violent than its
Evolution: Final Form.
? Flying Tailwind age but its population declined
Evolution: Final Form.
pre-evolved form. Its jaw power is afterwards. This Pokémon uses
incredible and it is adept at biting strong tusks to remove the soil and
apart foes while flying by at high snow and dig up roots and plants to
speed. This Pokémon can be brutal. #193 #469 eat. It has a bad temper. #220 #221 #473

Experience
cost Type move name Experience
cost Type move name #470 Leafeon Type: Grass Experience
cost Type move name Experience
cost Type move name #474 Porygon-Z Type: Normal
0 Normal Tackle 0 Normal Tail Whip 0 Psychic Trick Room 0 Normal Conversion
Strength Strength
0 Normal Helping Hand 5 Ground Sand Attack 0 Normal Conversion2 0 Normal Tackle
Dexterity Dexterity
9 Grass Razor Leaf 13 Normal Quick Attack 0 Dark Nasty Plot 7 Psychic Psybeam
17 Grass Grass Whistle 20 Grass Magical Leaf Vitality 12 Psychic Agility 18 Normal Recover Vitality
25 Grass Giga Drain 29 Normal Swords Dance Special 23 Electric Magnet Rise 29 Bug Signal Beam Special
33 Grass Synthesis 37 Fire Sunny Day 34 Dark Embargo 40 Electric Discharge
Insight Insight
41 Normal Last Resort 45 Grass Leaf Blade 45 Normal Lock-On 50 Normal Tri Attack

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?
47 Electric
Normal Ion Deluge
Wish 5?0 Electric
Grass Charge
Seed Bomb 1m / 3’03” 25kg / 56 lbs 56 Psychic Magic Coat 62 Electric Zap Cannon
0.9 m / 3’03” 34kg / 75 lbs
HP: HP:
? Normal Flail
Abilities:
67 Normal Hyper Beam ? Electric Electro Web
Abilities:
Verdant Pokémon Virtual Pokémon
Eevee evolves to Leafeon when it’s Leaf Guard ? Normal Pain Split ? Psychic Trick A software to explore another Downlad & Adaptability
living near a special kind of moss. dimension was installed on Porygon.

Evolution: Final Form. Evolution: Final Form.
Its cells are capable of performing Evolved a Leaf Stone. However, it began acting oddly
photosynthesis. It is a calm Pokémon due to glitches in the code. Since
and does not usually fight but its then, it has a fondness for videos of
leaves are sharp and strong. #133 #470 Meowth and Skitty on the internet. #137 #233 #474

#471 Glaceon Type: Ice Experience


cost Type move name Experience
cost Type move name #475 Gallade Type: Psychic Fight Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip 0 Grass Leaf Blade 0 Dark Night Slash
Strength Strength
0 Normal Helping Hand 5 Ground Sand Attack 0 Normal Leer 0 Psychic Confusion
Dexterity Dexterity
9 Ice Icy Wind 13 Normal Quick Attack 0 Normal Double Team 0 Psychic Teleport
Vitality 17 Dark Bite 20 Ice Ice Fang Vitality 17 Bug Fury Cutter 22 Normal Slash
Special 25 Ice Ice Shard 29 Psychic Barrier Special 25 Psychic Heal Pulse 31 Normal Swords Dance
33 Psychic Mirror Coat 37 Ice Hail 36 Psychic Psycho Cut 39 Normal Helping Hand
Insight Insight
41 Normal Last Resort 45 Ice Blizzard 45 Normal Feint 50 Normal False Swipe

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 25kg / 56 lbs ? Normal Wish ? Normal Captivate 1.6m / 5’03” 52kg / 114 lbs 53 Normal Protect 59 Fight Close Combat
HP: HP:
Abilities:
? Dark Fake Tears
Abilities:
64 Psychic Stored Power ? Ghost Shadow Sneak
Fresh Snow Pokémon Blade Pokémon
Eevees that are forced to live in
 Snow Cloak This Pokémon is male only. He has Steadfast ? Electric Thunder Punch ? Fight Drain Punch
freezing temperatures evolve into an extreme sense of courtesy. In
Evolution: Final Form. Evolution: Final Form.
this Pokémon. It can control its body Evolved with an Ice Stone. a battle, it uses the blades on his Male Kirlia evolved with a Shiny Stone.
temperature to below zero, freezing arms as if they were swords. It is a
its fur and making it extremely loyal Pokémon and won’t doubt to
tough. #133 #471 fiercely protect its trainer. #280 #281 #282 #475

Experience
cost Type move name Experience
cost Type move name #472 Gliscor Type: Ground Flying Experience
cost Type move name Experience
cost Type move name #476 Probopass Type: Rock Steel
0 Electric Thunder Fang 0 Fire Fire Fang 0 Electric Magnet Rise 0 Psychic Gravity
Strength Strength
0 Ice Ice Fang 0 Poison Poison Jab 0 Normal Tackle 0 Steel Iron Defense
Dexterity Dexterity
0 Ground Sand Attack 0 Normal Harden 0 Normal Block 0 Steel Magnet Bomb
0 Dark Knock Off 13 Normal Quick Attack Vitality 15 Electric Thunder Wave 18 Rock Rock Blast Vitality
16 Bug Fury Cutter 19 Dark Feint Attack Special 22 Psychic Rest 25 Electric Spark Special
22 Flying Acrobatics 27 Dark Night Slash 29 Rock Rock Slide 32 Rock Power Gem
Insight Insight
30 Bug U-Turn 35 Normal Screech 36 Rock Sand Storm 39 Electric Discharge

6 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Bug X-Scissor 45 Fight Sky Uppercut 2.1m / 6’07” 84kg / 184 lbs 43 Ground Earth Power 46 Rock Stone Edge 1.5m / 5’00” 680kg /1496 lbs HP:
HP:
50 Normal Swords Dance 55 Normal Guillotine
Abilities: 50 Normal Lock-On 50 Electric Zap Canon
Abilities:
Fang Scorp Pokémon Compass Pokémon
? Psychic Agility ? Steel Metal Claw Its flight is soundless. It uses its Hyper Cutter & Sand
 Veil ? Rock Wide Guard ? Steel Iron Head It exudes strong magnetism from Sturdy & Magnet Pull
? Poison Cross Poison lengthy tail to carry off its prey, then ? Rock Ancient Power all over. It controls three small
Evolution: Final Form. Evolution: Final Form.
uses its long fangs to do the rest. units called Mini-Noses that float
It is more playful than aggressive
 around and act as arms. It usually
but it is dangerous if you get close stays motionless unless attacked or
to the enormous claws. #451 #472 provoked. #299 #476

208 209
Sinnoh Pokédex Sinnoh Pokédex

#477 Duknoir Type: Ghost Experience


cost Type move name Experience
cost Type move name #479 Rotom Fan Type: Electric Flying Experience
cost Type move name Experience
cost Type move name
0 Fire Fire Punch 0 Ice Ice Punch 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Electric Thunder Punch 0 Psychic Gravity 0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity Dexterity 8
0 Normal Bind 0 Normal Leer 0 Ghost Confuse Ray Normal Uproar
Vitality 0 Ghost Night Shade 0 Normal Disable Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 9 Normal Foresight 14 Ghost Astonish Special 29 Ghost Ominous Wind 36 Normal Substitute
17 Ghost Confuse Ray 22 Ghost Shadow Sneak 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
25 Dark Pursuit 30 Ghost Curse 57 Electric Charge 64 Electric Discharge

7 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.2m / 7’03” 106kg /235 lbs 33 Fire Will-O-Wisp 37 Ghost Shadow Punch
0.3m / 1’00” 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP: HP:
42 Ghost Hex 49 Normal Mean Look ? Fire Overheat ? Grass Leaf Storm
Gripper Pokémon Abilities: Plasma Pokémon Abilities:
This feared Pokémon is said to travel Pressure 58 Dark Payback 61 Psychic Future Sight A Desk fan posessed by a Rotom. Levitate 0 Flying Air Slash ? Psychic Light Screen
to the other world. Some even ? Psychic Imprison ? Ghost Ominous Wind It uses Wind powers and scatters

Evolution: Final Form. Evolution: Final Form.
believe that it takes lost spirits along It was holding the grim reaper’s clothes. ? Dark Sucker Punch everything around with terrible air
with it. It uses the antenna on it’s currents.
head to recive messges from the While on this form it can use the
deceased. #355 #356 #477 move: Air Slash. #479

Experience
cost Type move name Experience
cost Type move name #478 Froslass Type: Ice Ghost #479 Rotom Mow Type: Electric Grass Experience
cost Type move name Experience
cost Type move name
0 Ghost Destiny Bond 0 Ice Powder Snow 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Normal Leer 0 Normal Double Team 0 Electric Thunder Wave 0 Electric Thunder Shock
13 Dexterity Dexterity 8
0 Ghost Astonish Ice Icy Wind 0 Ghost Confuse Ray Normal Uproar
19 Ghost Confuse Ray 22 Ghost Ominous Wind Vitality Vitality 15 Normal Double Team 22 Electric Shock Wave
28 Fight Wake-Up Slap 31 Normal Captivate Special Special 29 Ghost Ominous Wind 36 Normal Substitute
37 Ice Ice Shard 40 Ice Hail 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
51 Ice Blizzard ? Ice Aurora Veil 57 Electric Charge 64 Electric Discharge

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Spite ? Normal Weather Ball 1.3m / 4’03” 26kg / 58 lbs 0.3m / 1’00” 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP: HP:
Abilities:
? Fire Overheat 0 Grass Leaf Storm
Snow Land Pokémon Plasma Pokémon Abilities:
This Pokémon is female only. Snow Cloak A Lawnmower posessed by a Levitate ? Flying Air Slash ? Psychic Light Screen
Legends in snowy regions say that Rotom. It uses Grass powers, mows
Evolution: Final Form.
Evolution: Final Form.
a woman who was lost at an icy Female Snorut evolved with a Dawn Stone. awful patterns on the grass and
mountain was reborn as Froslass. It chases people with the blades out.
appears during blizzards to take lost While on this form it can use the
people away. #361 #362 #478 move: Leaf Storm. #479

#479 Rotom Type: Electric Ghost Experience


cost Type move name Experience
cost Type move name #479 Rotom Frost Type: Electric Ice Experience
cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Electric Thunder Wave 0 Electric Thunder Shock 0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8 Dexterity 8
0 Ghost Confuse Ray Normal Uproar 0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
57 Electric Charge 64 Electric Discharge 57 Electric Charge 64 Electric Discharge

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
0.3m / 1’00” 0.3kg / 0.7 lbs 0 Ice Blizzard ? Water Hydro Pump
HP: HP:
? Fire Overheat ? Grass Leaf Storm ? Fire Overheat ? Grass Leaf Storm
Plasma Pokémon Abilities: Plasma Pokémon Abilities:
Its electric-like body can enter some Levitate ? Flying Air Slash ? Psychic Light Screen A refrigerator posessed by a Rotom. Levitate ? Flying Air Slash ? Psychic Light Screen
kinds of machines and take control It uses Ice powers, traps people
Evolution: Final Form. Evolution: Final Form.
of them in order to cause mischief.  inside and freezes them in solid ice
It changes its form to that of the blocks.
electric appliance, allowing it to While on this form it can use the
become more powerful. #479 move: Blizzard. #479

#479 Rotom Heat Type: Electric Fire Experience


cost Type move name Experience
cost Type move name #479 Rotom Wash Type: Electric Water Experience
cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Electric Thunder Wave 0 Electric Thunder Shock 0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8 Dexterity
0 Ghost Confuse Ray Normal Uproar 0 Ghost Confuse Ray 8 Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex 43 Electric Electro Ball 50 Ghost Hex
Insight Insight
57 Electric Charge 64 Electric Discharge 57 Electric Charge 64 Electric Discharge

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump ? Ice Blizzard 0 Water Hydro Pump
HP: 0.3m / 1’00” 0.3kg / 0.7 lbs HP:
Abilities:
0 Fire Overheat ? Grass Leaf Storm ? Fire Overheat ? Grass Leaf Storm
Plasma Pokémon Plasma Pokémon Abilities:
A Microwave posessed by a Rotom. Levitate ? Flying Air Slash ? Psychic Light Screen A Washing machine posessed by Levitate ? Flying Air Slash ? Psychic Light Screen
It uses Fire powers and burns the a Rotom. It uses Water powers

Evolution: Final Form.
Evolution: Final Form.
food of unsuspecting people. and floods the houses with torrents
of water.
While on this form it can use the While on this form it can use the
move: Overheat. #479 move: Hydro Pump. #479

210 211
Sinnoh Pokédex Sinnoh Pokédex

#479 Rotom Dex Type: Electric Experience


cost Type move name Experience
cost
cost Type move name #483 Dialga Type: Steel Dragon Experience
cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish NO DATA
Strength Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity Dexterity
0 Ghost Confuse Ray 8 Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave Vitality
Special 29 Ghost Ominous Wind 36 Normal Substitute Special
Insight 43 Electric Electro Ball 50 Ghost Hex
Insight
57 Electric Charge 64 Electric Discharge

4 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 0.3kg / 0.7 lbs HP: ? Ice Blizzard ? Water Hydro Pump
? m / ?’??” ???kg / ??? lbs HP:
? Fire Overheat ? Grass Leaf Storm
Plasma Pokémon Abilities: Pokédex has no data. Abilities:
A Pokédex posessed by a Rotom, Levitate ? Flying Air Slash 0 Psychic Light Screen PLOT DEVICE
it has access to all the information In some religions there is a being
Evolution: Final Form. Evolution: Unknown.
inside the computer and uses the called “The God of Time” whose
sounds to emulate speech. first roar brought future, present
While on this form it can use the and past.
move Light Screen. #479 #483

Experience
cost Type move name Experience
cost Type move name #480 Uxie Type: Psychic Experience
cost Type move name Experience
cost Type move name #484 Palkia Type: Water Dragon
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ? m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE PLOT DEVICE
about three beings that came out A fantasy book describes a place
Evolution: Unknown.
Evolution: Unknown.
from the same egg, the yellow one where space bends in impossible
was the being of knowledge. ways and the master of that site
Together they shaped the human was a Pokémon with a similar
race to be complete. #480 appearance. #484

#481 Mesprit Type: Psychic Ice Experience


cost Type move name Experience
cost Type move name #485 Heatran Type: Fire Steel Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: ? m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE Flash Fire & Flame Body
Plot Device
about three beings that came out An old painting showed a similar
Evolution: Unknown. Evolution: Unknown.
from the same egg, the pink one Pokémon standing atop of an
was the being of emotion. erupting Volcano.
Together they shaped the human
race to be complete. #481 #485

Experience
cost Type move name Experience
cost Type move name #482 Azelf Type: Psychic Steel Experience
cost Type move name Experience
cost Type move name #486 Regigigas Type: Normal Flying
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: ? m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE PLOT DEVICE
about three beings that came out Evolution: A very old legend tells about the
Unknown. Evolution: Unknown.
from the same egg, the blue one King of Giants, who could crush a
was the being of willpower. mountain with its grip and mold
Together they shaped the human living titans from the rubble.
race to be complete. #482 #486

212 213
Sinnoh Pokédex Sinnoh Pokédex

#487 Giratina Type: Ghost Dragon Experience


cost Type move name Experience
cost Type move name #491 Darkrai Type: Dark Bug Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: ? m / ?’??” ???kg / ??? lbs HP:
Abilities: Pokédex has no data. Abilities:
PLOT DEVICE All around the world, young children PLOT DEVICE
have depicted a similar figure in
PLOT DEVICE. Evolution: Unknown. Evolution: Unknown.
their drawings.
They call it “The Boogeyman”.
People say it will make all your
#487 nightmares come true. #491

Experience
cost Type move name Experience
cost Type move name #488 Cresselia Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name #492 Shaymin Type: Grass Flying
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: ? m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
The embodiment of dreams comes PLOT DEVICE There are old traces of gigantic Natural Cure & Serene Grace
Plot Device
to life during the crescent moon trees that once grew all over the
Evolution: Unknown. Evolution: Unknown.
nights. You will be blessed with earth. They were called the “Trees
peaceful bedtimes If you keep one of Life” and their flowers granted
of its feathers. Or so they say. the power of flight to the kind-
#488 hearted, or so the legend says. #492

#489 Phione Type: Water Flying Experience


cost Type move name Experience
cost Type move name #493 Arceus Type: Normal Ground Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: ? m / ?’??”? ??kg / ??? lbs HP:
Pokédex has no data. Abilities: Abilities:
There have been sightings of Hydration PLOT DEVICE
Plot Device
small groups of similar Pokémon
Evolution: Unknown. PLOT DEVICE. Evolution: Unknown.
but its existance has never been
confirmed. It is said to be the
offspring of Manaphy.
#489 #493

Experience
cost Type move name Experience
cost Type move name #490 Manaphy Type: Water Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities:
It is said that after the war for land Hydration
Plot Device
and sea was over, a tiny Pokémon
Evolution: Unknown.
was born from the bottom of
the ocean to bond with all the
creatures as a sign of peace.
#490

214 215
Unova Pokédex Unova Pokédex

Experience
cost Type move name Experience
cost Type move name #494 Victini Type: Experience
cost Type move name Experience
cost Type move name #498 Tepig Type: Fire
NO DATA 0 Normal Tackle 3 Normal Tail Whip
Strength Strength
7 Fire Ember 4 Normal Odor Sleuth
Dexterity 15 Dexterity
13 Normal Defense Curl Fire Flame Charge
Vitality 19 Poison Smog 21 Rock Rollout Vitality
Special 25 Normal Take Down 27 Fire Heat Crash Special
31 Dark Assurance 33 Fire Flamethrower
Insight Insight
37 Rock Head Smash 39 Normal Roar

? 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? m / ?’??” ???kg / ??? lbs HP: 43 Fire Flare Blitz ? Fire Fire Pledge 0.5m / 1’08” 10kg / 21 lbs HP:
? Normal Body Slam 4?5 Fire
Dark Flare
Sucker Blitz
Punch
Pokédex has no data. Abilities: Fire Pig Pokémon Abilities:
On tournament days, Trainers eat a PLOT DEVICE It blows fire through its nose. When Blaze
“V” shaped apple as a sign of good it catches a cold, the fire becomes
Evolution: Unknown.
Evolution: First Stage.
luck. It is unknown if it has anything pitch-black smoke instead. Evolves after reaching a certain level.
to do with this Pokémon. Tepig loves to eat roasted berries
and its keen sense of smell allows it
#494 to find them easily. #498 #499 #500

#495 Snivy Type: Grass Experience


cost Type move name Experience
cost Type move name #499 Pignite Type: Fire Fight Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Leer 0 Normal Tackle 3 Normal Tail Whip
Strength Strength
7 Grass Vine Whip 10 Normal Wrap 7 Fire Ember 4 Normal Odor Sleuth
Dexterity Dexterity 15
13 Normal Growth 16 Grass Leaf Tornado 13 Normal Defense Curl Fire Flame Charge
Vitality 19 Grass Leech Seed 22 Grass Mega Drain Vitality 17 Fight Arm Thrust 20 Poison Smog
Special 25 Normal Slam 28 Grass Leaf Blade Special 23 Rock Rollout 28 Normal Take Down
31 Poison Coil 34 Grass Giga Drain 31 Fire Heat Crash 36 Dark Assurance
Insight Insight
37 Normal Wring Out 40 Poison Gastro Acid 39 Fire Flamethrower 44 Rock Head Smash

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 8kg / 17 lbs 43 Grass Leaf Storm ? Grass Grass Pledge 1m / 3’03” 55kg / 122 lbs 47 Normal Roar 52 Fire Flare Blitz
HP: HP:
Abilities:
? Grass Synthesis ? Dragon Twister
Abilities:
? Fire Fire Pledge ? Normal Body Slam
Grass Snake Pokémon Fire Pig Pokémon
It is very intelligent and independent, Overgrow Whatever it eats becomes fuel for Blaze ? Dark Sucker Punch
although it seems calm it doesn’t the flame on its stomach. When
Evolution: First Stage. Evolution: Second Stage.
like being bossed around. Evolves after reaching a certain level. it is angered, the intensity of the Evolves after reaching a certain level.
Being exposed to lots of sunlight flame increases. It is not common to
makes its movements swifter. The see them the wild. They are mostly
tail drops if it is not feeling well. #495 #496 #497 found living in warm places. #498 #499 #500

Experience
cost Type move name Experience
cost Type move name #496 Servine Type: Grass Experience
cost Type move name Experience
cost Type move name #500 Emboar Type: Fire Fight
0 Normal Tackle 0 Normal Leer 0 Fight Hammer Arm 0 Normal Tackle
Strength Strength
0 Grass Vine Whip 0 Normal Wrap 0 Normal Tail Whip 0 Fire Ember
Dexterity 13 Dexterity
13 Normal Growth 16 Grass Leaf Tornado 0 Normal Odor Sleuth Normal Defense Curl
20 Grass Leech Seed 24 Grass Mega Drain Vitality 15 Fire Flame Charge 17 Fight Arm Thrust Vitality
28 Normal Slam 32 Grass Leaf Blade Special 20 Poison Smog 23 Rock Rollout Special
36 Poison Coil 40 Grass Giga Drain 28 Normal Take Down 31 Fire Heat Crash
Insight Insight
44 Normal Wring Out 48 Poison Gastro Acid 38 Dark Assurance 43 Fire Flamethrower

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Grass Leaf Storm ? Grass Grass Pledge 0.8m / 2’07” 16kg / 35 lbs 50 Rock Head Smash 55 Normal Roar
1.6m / 5’03” 300kg /660 lbs
HP: HP:
? Grass Synthesis ? Dragon Twister 62 Fire Flare Blitz ? Fire Blast Burn
Grass Snake Pokémon Abilities: Mega Fire Pig Pokémon Abilities:
It moves along the ground by sliding. Overgrow ? Steel Heavy Slam ? Electric Thunder Punch Although it has a scary exterior, it is Blaze
Its swift movements befuddle its a very gentle Pokémon that cares

Evolution: Second Stage. Evolution: Final Form.
foes, then attacks with a vine whip. Evolves after reaching a certain level. deeply for family and friends.
It always keeps itself clean and It can burst its punches and beard
it demands care from its trainer, on fire, it also shows proficiency on
otherwise it will misbehave. #495 #496 #497 martial arts like Judo. #498 #499 #500

#497 Serperior Type: Grass Experience


cost Type move name Experience
cost Type move name #501 Oshawott Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Normal Tackle 5 Normal Tail Whip
Strength Strength
0 Grass Vine Whip 0 Normal Wrap 7 Water Water Gun 11 Water Water Sport
Dexterity Dexterity 17
13 Normal Growth 16 Grass Leaf Tornado 13 Normal Focus Energy Water Razor Shell
Vitality 20 Grass Leech Seed 24 Grass Mega Drain Vitality 19 Bug Fury Cutter 23 Water Water Pulse
Special 28 Normal Slam 32 Grass Leaf Blade Special 25 Fight Revenge 29 Water Aqua Jet
38 Poison Coil 44 Grass Giga Drain 31 Normal Encore 35 Water Aqua Tail
Insight Insight
50 Normal Wring Out 56 Poison Gastro Acid 37 Normal Retaliate 41 Normal Swords Dance

10 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
3.3m / 10’10” 126kg /277 lbs HP: 62 Grass Leaf Storm ? Grass Frenzy Plant 0.5m / 1’08” 6kg / 13 lbs HP: 43 Water Hydro Pump ? Water Water Pledge

Abilities:
? Grass Synthesis ? Dragon Dragon Pulse
Abilities:
? Flying Air Slash ? Fight Detect
Regal Pokémon Sea Otter Pokémon
It stops enemies dead in their tracks Overgrow It is only seen close to the sea in a Torrent
with just one intense glare. It is a few places in the world.
Evolution: Final Form.
Evolution: First Stage.
noble and proud Pokémon. Oshawott uses the scalchop on its Evolves after reaching a certain level.
It is not aggressive but it can be very chest as a tool for multiple purposes
stubborn. It takes a really strong foe and as a weapon to slash and fight.
for it to take the fight seriously. #495 #496 #497 It is small but brave and daring. #501 #502 #503

216 217
Unova Pokédex Unova Pokédex

Experience
cost Type move name Experience
cost Type move name #502 Dewott Type: Water Experience
cost Type move name Experience
cost Type move name #506 Lillipup Type: Normal
0 Normal Tackle 5 Normal Tail Whip 0 Normal Leer 0 Normal Tackle
Strength Strength
7 Water Water Gun 11 Water Water Sport 5 Normal Odor Sleuth 8 Dark Bite
17 Dexterity Dexterity
13 Normal Focus Energy Water Razor Shell 10 Fairy Baby-Doll Eyes 12 Normal Helping Hand
20 Bug Fury Cutter 25 Water Water Pulse Vitality 15 Normal Take Down 19 Normal Work Up Vitality
28 Fight Revenge 33 Water Aqua Jet Special 22 Dark Crunch 26 Normal Roar Special
36 Normal Encore 41 Water Aqua Tail 29 Normal Retaliate 33 Fight Reversal
Insight Insight
44 Normal Retaliate 49 Normal Swords Dance 36 Normal Last Resort 40 Normal Giga Impact

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
52 Water Hydro Pump ? Water Water Pledge 0.8m / 2’07” 24kg / 54 lbs HP: 45 Fairy Play Rough ? Ghost Lick 0.4m / 1’04” 4kg / 9 lbs HP:
? Flying Air Slash ? Fight Detect ? Normal Endure ? Normal Yawn
Discipline Pokémon Abilities: Puppy Pokémon Abilities:
It isolates itself from others and
 Torrent Good with children and old people, Vital Spirit & Pick Up
trains every day to perform a double this gentle Pokémon is a favorite
Evolution: Second Stage. Evolution: First Stage.
scalchop slash technique. Evolves after reaching certain level. to keep as pet. It is very brave and Evolves with Loyalty.
This Pokémon takes itself very smart and will protect it’s trainer
seriously and won’t back down from against any threat. It uses the hair
any challenge. #501 #502 #503 on its head to feel its surroundings. #506 #507 #508

#503 Samurott Type: Water Experience


cost Type move name Experience
cost Type move name #507 Herdier Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Bug Megahorn 0 Normal Tackle 0 Normal Leer 4 Normal Tackle
Strength Strength
0 Normal Tail Whip 0 Water Water Gun 6 Normal Odor Sleuth 8 Dark Bite
Dexterity 13 Dexterity
0 Water Water Sport Normal Focus Energy 10 Normal Helping Hand 12 Normal Take Down
Vitality 17 Water Razor Shell 20 Bug Fury Cutter Vitality 14 Normal Work Up 16 Dark Crunch
Special 25 Water Water Pulse 28 Fight Revenge Special 19 Normal Roar 22 Normal Retaliate
33 Water Aqua Jet 36 Normal Slash 25 Fight Reversal 28 Normal Last Resort
Insight Insight
38 Normal Encore 45 Water Aqua Tail 31 Normal Giga Impact 34 Fairy Play Rough

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 94kg / 208 lbs 50 Normal Retaliate 57 Normal Swords Dance
0.9m / 3’00” 14kg / 32 lbs ? Ghost Lick ? Normal Endure
HP: HP:
Abilities:
62 Water Hydro Pump ? Water Hydro Cannon ? Normal Yawn
Formidable Pokémon Loyal Dog Pokémon Abilities:
It uses the horn on it’s head and Torrent ? Dark Night Slash ? Steel Smart Strike It loyally follows its Trainer’s orders. Intimidate & Sand Rush
both seamitars attached to it’s For ages, they have helped Trainers

Evolution: Final Form. Evolution: Second Stage.
front legs as weapons. In the late to raise well behaved Pokémon. Evolves with Loyalty.
spring and fall, they gather on cold It has black, cape-like fur that is very
beaches and fight each other. The hard and keeps it protected from
winner lets out an intimidating roar. #501 #502 #503 the weather. #506 #507 #508

Experience
cost Type move name Experience
cost Type move name #504 Patrat Type: Normal Experience
cost Type move name Experience
cost Type move name #508 Stoutland Type: Normal
0 Normal Tackle 0 Normal Leer 0 Ice Ice Fang 0 Fire Fire Fang
Strength Strength
6 Dark Bite 8 Normal Bide 0 Electric Thunder Fang 0 Normal Leer
13 Dexterity Dexterity
11 Fight Detect Ground Sand Attack 0 Normal Tackle 5 Normal Odor Sleuth
16 Dark Crunch 18 Psychic Hypnosis Vitality 8 Dark Bite 12 Normal Helping Hand Vitality
21 Normal Super Fang 23 Normal After You Special 15 Normal Take Down 20 Normal Work Up Special
26 Normal Work Up 28 Normal Hyper Fang 24 Dark Crunch 29 Normal Roar
Insight Insight
31 Normal Mean Look 33 Normal Baton Pass 36 Normal Retaliate 42 Fight Reversal

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
36 Normal Slam ? Normal Screech 0.5m / 1’08” 11kg / 25 lbs 51 Normal Last Resort 59 Normal Giga Impact
1.2m / 4’00” 61kg / 134 lbs
HP: HP:
? Grass Seed Bomb ? Water Aqua Tail
Abilities:
63 Fairy Play Rough ? Psychic Psychic Fangs Abilities:
Scout Pokémon Big-Hearted Pokémon
They live in grass fields in big groups. Run Away & Keen Eye ? Steel Iron Head ? Fight Superpower For many years this Pokémon has Intimidate & Sand Rush
One of them is always looking out helped with rescue missions in hostile

Evolution: First Stage. Evolution: Final Form.
for predators. The group gathers Evolves while it’s still young. places. Its outer coat is hard on the
food they store on their cheeks to exterior but soft and silky on the
bring it back home. They are wary inside. They keep people safe and
and alert all the time. #504 #505 warm while help is on the way. #506 #507 #508

#505 Watchog Type: Normal Experience


cost Type move name Experience
cost Type move name #509 Purrloin Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Ground Rototiller 0 Normal Tackle 0 Normal Scratch 3 Normal Growl
Strength Strength
0 Normal Leer 0 Dark Bite 6 Normal Assist 10 Ground Sand Attack
Dexterity Dexterity
0 Fight Low Kick 8 Normal Bide 12 Normal Fury Swipes 15 Dark Pursuit
Vitality 11 Fight Detect 13 Ground Sand Attack Vitality 19 Dark Torment 21 Normal Fake Out
Special 16 Dark Crunch 18 Psychic Hypnosis Special 24 Dark Hone Claws 28 Dark Assurance
20 Ghost Confuse Ray 22 Normal Super Fang 30 Normal Slash 33 Normal Captivate
Insight Insight
25 Normal After You 29 Normal Psych Up 37 Dark Night Slash 39 Dark Snatch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 27kg / 59 lbs 32 Normal Hyper Fang 36 Normal Mean Look 0.4m / 1’04” 10kg / 22 lbs 42 Dark Nasty Plot 46 Dark Sucker Punch
HP: HP:
39 Normal Baton Pass 43 Normal Slam 49 Fairy Play Rough ? Psychic Trick
Lookout Pokémon Abilities: Devious Pokémon Abilities:
Their fur has a luminicent property. Run Away & Keen Eye ? Fire Fire Punch ? Electric Thunder Punch They have adapted to live in the Limber & Unburden ? Dark Fake Tears ? Normal Pay Day
They make the patterns on their ? Fight Revenge streets of big cities. They steal for

Evolution: Final Form. Evolution: First Stage.
bodies glow in order to threaten fun but their victims can’t help but Evolves by being surrounded by riches.
predators. Their keen eyesight forgive them. Their cute act is a
allows them to see in the dark. They ruse. People who keep them as pets
are also good diggers. #504 #505 often regret it. #509 #510

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Experience
cost Type move name Experience
cost Type move name #510 Liepard Type: Dark Experience
cost Type move name Experience
cost Type move name #514 Simisear Type: Fire
0 Normal Scratch 0 Normal Growl 0 Normal Leer 0 Ghost Lick
Strength Strength
0 Normal Assist 0 Ground Sand Attack 0 Normal Fury Swipes 0 Fire Flame Burst
Dexterity Dexterity
12 Normal Fury Swipes 15 Dark Pursuit ? Poison Gunk Shot ? Fight Superpower
19 Dark Torment 22 Normal Fake Out Vitality ? Fire Heat Wave Vitality
26 Dark Hone Claws 31 Dark Assurance Special Special
34 Normal Slash 38 Dark Taunt
Insight Insight
43 Dark Night Slash 47 Dark Snatch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Dark Nasty Plot 55 Dark Sucker Punch
1.1m / 3’07” 37kg / 82 lbs 1m / 3’03” 28kg / 61 lbs
HP: HP:
58 Fairy Play Rough ? Fairy Charm
Cruel Pokémon Abilities: Ember Pokémon Abilities:
? Dark Fake Tears ? Psychic Trick It’s difficult to see one in the Limber & Unburden A flame burns on top of its head. It Gluttony
wild. These Pokémon vanish and scatters embers from its head and
Evolution: Final Form. Evolution: Final Form.
appear attacking unexpectedly. tail to sear its opponents. It loves
Many Trainers are drawn to their sweets and is not afraid to go near
beautiful fur and elegant appeal. humans to try to get some candy
But they can be quite dangerous. #509 #510 by begging or by stealing. #513 #514

#511 Pansage Type: Grass Experience


cost Type move name Experience
cost Type move name #515 Panpour Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Play Nice 0 Normal Scratch 0 Normal Play Nice
Strength Strength
4 Normal Leer 7 Ghost Lick 4 Normal Leer 7 Ghost Lick
Dexterity Dexterity
10 Grass Vine Whip 13 Normal Fury Swipes 10 Water Water Gun 13 Normal Fury Swipes
Vitality 16 Grass Leech Seed 19 Dark Bite Vitality 16 Normal Water Sport 19 Dark Bite
Special 22 Grass Seed Bomb 25 Dark Torment Special 22 Water Scald 25 Dark Taunt
28 Dark Fling 31 Flying Acrobatics 28 Dark Fling 31 Flying Acrobatics
Insight Insight
34 Grass Grass Knot 37 Normal Recycle 34 Water Brine 37 Normal Recycle

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 10kg / 23 lbs 40 Normal Natural Gift 43 Dark Crunch 0.6m / 2’00” 40 Normal Natural Gift 43 Dark Crunch
HP: 13kg / 29 lbs HP:
Abilities:
? Grass Grass Whistle ? Dark Nasty Plot
Abilities:
? Dark Nasty Plot ? Water Aqua Tail
Grass Monkey Pokémon Spray Pokémon
Pansage is a friendly Pokémon. It
 Gluttony ? Grass Giga Drain It does not thrive in dry climates. Gluttony ? Fairy Disarming Voice
is good at finding berries and will It keeps itself damp by shooting

Evolution: First Stage. Evolution: First Stage.
share them with other Pokémon. Evolves with a Leaf Stone. the water stored in its head tuft. Evolves with a Water Stone.
The leaves on it’s head have Its water is valued by gardeners
medicinal properties, if it finds a sick and Grass Pokémon breeders as it
Pokémon it will offer some to heal it. #5111 #512 makes plants grow beautiful. #515 #516

Experience
cost Type move name Experience
cost Type move name #512 Simisage Type: Grass Experience
cost Type move name Experience
cost Type move name Simipour Type: Water
0 Normal Leer 0 Ghost Lick 0 Normal Leer 0 Ghost Lick
Strength Strength
0 Normal Fury Swipes 0 Grass Seed Bomb 0 Normal Fury Swipes 0 Water Scald
Dexterity Dexterity
? Grass Synthesis ? Fairy Disarming Voice ? Water Aqua Ring ? Water Hydro Pump
? Poison Gunk Shot Vitality ? Poison Gunk Shot Vitality
Special Special
Insight Insight

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 30kg / 67 lbs HP: 1m / 3’03” 29kg / 63 lbs HP:
Thorn Monkey Pokémon Abilities: Geyser Pokémon Abilities:
It becomes somewhat ill tempered Gluttony It prefers places with clean water. Gluttony
after it evolves. The leaves on it’s When its tuft runs low, it replenishes

Evolution: Final Form. Evolution: Final Form.
head can be made into a bitter but it by siphoning water up with its tail. Male Kirlia evolved with a Shiny Stone.
effective medicine, however it will It is said that if you see a Simipour
attack anyone trying to take them swiming in a pond, the water is safe
with it’s thorned tail. #5111 #512 to drink. #515 #516

#513 Pansear Type: Fire Experience


cost Type move name Experience
cost Type move name #517 Munna Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Play Nice 0 Psychic Psywave 0 Normal Defense Curl
Strength Strength
4 Normal Leer 7 Ghost Lick 5 Normal Lucky Chant 7 Normal Yawn
Dexterity Dexterity
10 Fire Incinerate 13 Normal Fury Swipes 11 Psychic Psybeam 13 Psychic Imprison
Vitality 16 Normal Yawn 19 Dark Bite Vitality 17 Fairy Moonlight 19 Psychic Hypnosis
Special 22 Fire Flame Burst 25 Psychic Amnesia Special 23 Psychic Zen Headbutt 25 Psychic Synchronoise
28 Dark Fling 31 Flying Acrobatics 29 Ghost Nightmare 31 Psychic Future Sight
Insight Insight
34 Fire Fire Blast 37 Normal Natural Gift 35 Psychic Calm Mind 37 Psychic Psychic

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 11kg / 24 lbs 43 Dark Crunch ? Dark Nasty Plot 0.6m / 2’00” 23kg / 56 lbs 41 Psychic Dream Eater 43 Psychic Telekinesis
HP: HP:
? Fire Fire Spin ? Fairy Disarming Voice 47 Psychic Stored Power ? Normal Heal Bell
High Temp Pokémon Abilities: Dream Eater Pokémon Abilities:
? Normal Pain Split 5?0 Psychic Inferno Wish
Healing
It lives close to volcanic mountains. Gluttony It lurks close to towns and eats the Forewarn & Synchronize
It’s very intelligent, it roasts berries dreams of people and Pokémon.

Evolution: First Stage. Evolution: First Stage.
before eating them and helps lost Evolves with a Fire Stone. When it eats a pleasant dream, it Evolves with a Moon Stone.
people. When angered the tuft of expels pink-colored mist. If you
hair on it’s head and tail can burst forgot what you dreamed, a Munna
into flames. #513 #514 must have eaten your dream. #517 #518

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Experience
cost Type move name Experience
cost Type move name #518 Musharna Type: Psychic Experience
cost Type move name Experience
cost Type move name #522 Blitzle Type: Electric
0 Psychic Psychic Terrain 0 Normal Lucky Chant 0 Normal Quick Attack 4 Normal Tail Whip
Strength Strength
0 Normal Defense Curl 0 Psychic Hypnosis 8 Electric Charge 11 Electric Shock Wave
Dexterity 18 Dexterity
0 Psychic Psybeam ? Normal Pain Split 15 Electric Thunder Wave Fire Flame Charge
? Normal Heal Bell Vitality 22 Dark Pursuit 25 Electric Spark Vitality
? Psychic Healing Wish Special 29 Normal Stomp 32 Electric Discharge Special
Insight 36 Psychic Agility 39 Electric Wild Charge
Insight
43 Normal Thrash ? Normal Me First

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 60kg / 133 lbs HP: ? Flying Bounce ? Fight Double Kick 0.8m / 2’07” 58kg / 110 lbs HP:
Drowsing Pokémon Abilities: Electrified Pokémon Abilities:
It communicates with the mist on its Forewarn & Synchronize When storm clouds cover the plains Lightiningrod & Motor Drive
forehead, it can create shapes and you can see them running around
Evolution: Final Form. Evolution: First Stage.
images from dreams it has eaten. chasing the lightnings to absorb Evolves after reaching certain level.
It is said that this Pokémon is a link them on their mane. They form big
between this world and a another herds and use the pattern on their
one made entirely of dreams. #517 #518 skin to confuse predators. #522 #523

#519 Pidove Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #523 Zebstrika Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Flying Gust 4 Normal Growl 0 Electric Ion Deluge 0 Normal Quick Attack
Strength Strength
8 Normal Leer 11 Normal Quick Attack 0 Normal Tail Whip 0 Electric Charge
Dexterity 18 Dexterity 11
15 Flying Air Cutter Flying Roost 0 Electric Thunder Wave Electric Shock Wave
Vitality 22 Fight Detect 25 Dark Taunt Vitality 18 Fire Flame Charge 22 Dark Pursuit
Special 29 Flying Air Slash 32 Normal Razor Wind Special 25 Electric Spark 31 Normal Stomp
36 Flying Feather Dance 39 Normal Swagger 36 Electric Discharge 42 Psychic Agility
Insight Insight
43 Normal Facade 46 Flying Tailwind 47 Electric Wild Charge 53 Normal Thrash

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 2kg / 4 lbs HP: 50 Flying Sky Attack ? Steel Steel Wing 1.6m / 5’03” 158kg /350 lbs HP: ? Flying Bounce ? Fight Double Kick
? Normal Lucky Chant ? Psychic Hypnosis ? Normal Screech
Tiny Pigeon Pokémon Abilities: Thunderbolt Pokémon Abilities:
These Pokémon thrive in the cities. Big Pecks & Super Luck It is very ill tempered and wild, there Lightiningrod & Motor Drive
They are accustomed to people have been very few cases of it being

Evolution: First Stage. Evolution: Final Form.
and they often gather in the parks. Evolves after reaching certain level. succesfully tamed.
They are forgetful and not very It can shoot lightning from it’s mane
smart, but they always remember in all directions. If you try to mount
the way back home. #519 #520 #521 it without warning it will shock you. #522 #523

Experience
cost Type move name Experience
cost Type move name #520 Tranquil Type: Normal Flying Experience
cost Type move name Experience
cost Type move name #524 Roggenrola Type: Rock
0 Flying Gust 0 Normal Growl 0 Normal Tackle 0 Normal Harden
Strength Strength
0 Normal Leer 0 Normal Quick Attack 7 Ground Sand Attack 10 Normal Headbutt
18 Dexterity 17 Dexterity
15 Flying Air Cutter Flying Roost 14 Rock Rock Blast Ground Mud Slap
23 Fight Detect 27 Dark Taunt Vitality 20 Steel Iron Defense 23 Rock Smack Down Vitality
32 Flying Air Slash 36 Normal Razor Wind Special 27 Rock Rock Slide 30 Rock Stealth Rock Special
41 Flying Feather Dance 45 Normal Swagger 33 Rock Sandstorm 36 Rock Stone Edge
Insight Insight
50 Normal Facade 54 Flying Tailwind 40 Normal Explosion ? Steel Autotomize

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Flying Sky Attack ? Steel Steel Wing 0.6m / 2’00” 15kg / 33 lbs HP: ? Normal Lock-On ? Ground Magnitude 0.4m / 1’04” 18kg / 39 lbs HP:
? Normal Lucky Chant ? Psychic Hypnosis
Wild Pigeon Pokémon Abilities: Mantle Pokémon Abilities:
During war and old times people
 Big Pecks & Super Luck It is made from compressed rock, Sturdy
made use of Tranquil’s sense of making it’s body almost as hard as

Evolution: Second Stage. Evolution: First Stage.
location to send letters. It will never Evolves after reaching certain level. steel. It is blind, what looks like it’s Evolves after reaching certain size.
fail to find it’s way back home. They eye is really an ear, for this reason
like quiet forests and enjoy to relax it can live in the darkest of caves
in the peace and quiet. #519 #520 #521 feeding on rocks to grow stronger. #524 #525 #526

#521 Unfezant Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #525 Boldore Type: Rock Experience
cost Type move name Experience
cost Type move name
0 Flying Gust 0 Normal Growl 0 Normal Tackle 0 Normal Harden
Strength Strength
0 Normal Leer 0 Normal Quick Attack 7 Ground Sand Attack 10 Normal Headbutt
Dexterity 18 Dexterity 17
15 Flying Air Cutter Flying Roost 14 Rock Rock Blast Ground Mud Slap
Vitality 23 Fight Detect 27 Dark Taunt Vitality 20 Steel Iron Defense 23 Rock Smack Down
Special 33 Flying Air Slash 38 Normal Razor Wind Special 25 Rock Power Gem 30 Rock Rock Slide
44 Flying Feather Dance 49 Normal Swagger 36 Rock Stealth Rock 42 Rock Sandstorm
Insight Insight
55 Normal Facade 60 Flying Tailwind 48 Rock Stone Edge 55 Normal Explosion

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 4’00” 29kg / 63 lbs HP: 66 Flying Sky Attack ? Fire Heat Wave 0.9m / 3’00” 102kg /224 lbs HP: ? Steel Autotomize ? Ground Magnitude

Abilities:
? Dark Night Slash ? Normal Lucky Chant
Abilities:
? Rock Wide Guard
Proud Pokémon Ore Pokémon
Males swing the beautiful plumage Big Pecks & Super Luck It releases the excess of energy in Sturdy
on their heads to threaten others the form of red crystals. It is still blind,

Evolution: Final Form. Evolution: Second Stage.
and to court females. Although less it looks for for water sources inside Evolves after being traded.
visually appealing, females are better underground caves by using echo
at flying. Once they form a pair they location. It is a pacific creature that
are mated for life. #519 #520 #521 keeps to itself most of the time. #524 #525 #526

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Experience
cost Type move name Experience
cost Type move name #526 Gigalith Type: Rock Experience
cost Type move name Experience
cost Type move name #530 Excadrill Type: Ground Steel
0 Normal Tackle 0 Normal Harden 0 Ground Rototiller 0 Normal Scratch
Strength Strength
7 Ground Sand Attack 10 Normal Headbutt 0 Ground Mud Sport 0 Normal Rapid Spin
Dexterity Dexterity
14 Rock Rock Blast 17 Ground Mud Slap 0 Ground Mud Slap 12 Normal Fury Swipes
20 Steel Iron Defense 23 Rock Smack Down Vitality 15 Steel Metal Claw 19 Ground Dig Vitality
25 Rock Power Gem 30 Rock Rock Slide Special 22 Dark Hone Claws 26 Normal Slash Special
36 Rock Stealth Rock 42 Rock Sandstorm 29 Rock Rock Slide 31 Normal Horn Drill
Insight Insight
48 Rock Stone Edge 55 Normal Explosion 36 Ground Earthquake 42 Normal Swords Dance

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Steel Heavy Slam ? Rock Wide Guard 49 Rock Sandstorm 55 Ground Drill Run 0.7m / 2’04” 40kg / 89 lbs
1.7m / 5’07” 520kg /1144 lbs HP: HP:
? Fight Superpower 62 Ground Fissure ? Steel Iron Defense
Abilities:
Compressed Pokémon Abilities: Subterrene Pokémon
It is a serious Pokémon that doesn’t Sturdy ? Steel Smart Strike ? Steel Iron Head They build maze-like nests deep Sand Rush & Sand Force
interact with others too much. underground. Humans make use of
Evolution: Final Form. Evolution: Final Form.
It uses the sharp crystals in it’s body their drilling abilities to dig tunnels
to recharge using the sun’s energy. for subway trains. This Pokémon
If angered it can bury it’s foe under does not back out from foes and
giant rock slides or explode at will. #524 #525 #526 can be a formidable opponent. #529 #530

#527 Woobat Type: Psychic Flying Experience


cost Type move name Experience
cost Type move name #531 Audino Type: Normal Experience
cost Type move name Experience
cost Type move name
0 Psychic Confusion 4 Normal Odor Sleuth 0 Normal Play Nice 0 Normal Pound
Strength Strength
8 Flying Gust 12 Dark Assurance 0 Normal Growl 0 Normal Helping Hand
Dexterity Dexterity
15 Psychic Heart Stamp 19 Psychic Imprison 5 Normal Refresh 10 Normal Double Slap
Vitality 21 Flying Air Cutter 25 Normal Attract Vitality 15 Normal Attract 20 Normal Secret Power
Special 29 Psychic Amnesia 29 Psychic Calm Mind Special 25 Normal Entrainment 30 Normal Take Down
32 Flying Air Slash 36 Psychic Future Sight 35 Psychic Heal Pulse 40 Normal After You
Insight Insight
41 Psychic Psychic 47 Normal Endeavor 45 Normal Simple Beam 50 Normal Double-Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 2kg / 4 lbs HP: ? Flying Roost ? Grass Giga Drain 1.2m / 4’00” 31kg / 68 lbs HP: 55 Normal Last Resort ? Fairy Draining Kiss

Abilities:
? Fire Heat Wave
Abilities:
? Normal Heal Bell ? Normal Wish
Bat Pokémon Hearing Pokémon
It lives in dark forests and caves. Unaware & Klutz Its auditory sense is astounding, Healer & Regenerator ? Fight Drain Punch
Emits ultrasonic waves from its nose using the feelers on it’s ears it can

Evolution: First Stage. Evolution: Final Form.
it learns about its surroundings. The Evolves with Happiness. know the health state of others.
two small eyes it has get covered It is a caring Pokémon with a sweet
by its own fur. It clings to trees and disposition to help, but it is not too
cave walls to sleep at night. #527 #528 common to see in the wild. #531

Experience
cost Type move name Experience
cost Type move name #528 Swoobat Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name #532 Timburr Type: Fight
0 Psychic Confusion 4 Normal Odor Sleuth 0 Normal Pound 0 Normal Leer
Strength Strength
8 Flying Gust 12 Dark Assurance 4 Normal Focus Energy 8 Normal Bide
Dexterity Dexterity
15 Psychic Heart Stamp 19 Psychic Imprison 12 Fight Low Kick 16 Rock Rock Throw
21 Flying Air Cutter 25 Normal Attract Vitality 20 Fight Wake-Up Slap 24 Normal Chip Away Vitality
29 Psychic Amnesia 29 Psychic Calm Mind Special 28 Fight Bulk Up 31 Rock Rock Slide Special
32 Flying Air Slash 36 Psychic Future Sight 34 Fight Dynamic Punch 37 Normal Scary Face
Insight Insight
41 Psychic Psychic 47 Normal Endeavor 40 Fight Hammer Arm 43 Rock Stone Edge

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Flying Roost ? Grass Giga Drain 0.9m / 3’00” 10kg / 23 lbs 46 Fight Focus Punch 49 Fight Superpower 0.6m / 2’00” 12kg / 27 lbs
HP: HP:
? Fire Heat Wave ? Normal Foresight ? Fight Mach Punch
Courting Pokémon Abilities: Muscular Pokémon Abilities:
They communicate by emiting Unaware & Klutz ? Fight Detect They carry a big log as a tool and as a Guts & Sheer Force
ultrasonic waves through their weapon. You may see them helping

Evolution: Final Form. Evolution: First Stage.
noses. This sound is not perceived with construction work as they Evolves by increasing its Strength.
by humans but it can affect their strive to challenge their strength.
mood and emotions. It hunts Bug When it can swing the log without
Pokémon and loves fresh fruit. #527 #528 problems it is close to evolve. #532 #533 #534

#529 Drilbur Type: Ground Experience


cost Type move name Experience
cost Type move name #533 Gurdurr Type: Fight Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 5 Ground Mud Sport 0 Normal Pound 0 Normal Leer
Strength Strength
5 Normal Rapid Spin 8 Ground Mud Slap 4 Normal Focus Energy 8 Normal Bide
Dexterity Dexterity
12 Normal Fury Swipes 15 Steel Metal Claw 12 Fight Low Kick 16 Rock Rock Throw
Vitality 19 Ground Dig 22 Dark Hone Claws Vitality 20 Fight Wake-Up Slap 24 Normal Chip Away
Special 26 Normal Slash 29 Rock Rock Slide Special 29 Fight Bulk Up 33 Rock Rock Slide
33 Ground Earthquake 36 Normal Swords Dance 37 Fight Dynamic Punch 41 Normal Scary Face
Insight Insight
40 Rock Sandstorm 43 Ground Drill Run 45 Fight Hammer Arm 49 Rock Stone Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 8kg / 18 lbs HP: 47 Ground Fissure ? Steel Iron Defense 1.2m / 3’11” 40kg / 88 lbs HP: 53 Fight Focus Punch 57 Fight Superpower

Abilities:
? Normal Rock Climb ? Fight Submission
Abilities:
? Normal Foresight ? Fight Mach Punch
Mole Pokémon Muscular Pokémon
They can be found in caves and Sand Rush & Sand Force This Pokémon is very muscular and Guts & Sheer Force ? Fight Detect
wreaking havoc on vegetable farms. strongly built. It likes to show off it’s

Evolution: First Stage. Evolution: Second Stage.
It makes its way swiftly through the Evolves by drilling hard stone regularly. strength and muscles. Some years Evolves after being Traded.
soil by putting both claws together back a famous wrestler got defeated
and rotating at high speed. It is in just a few seconds by one of
friendly and not afraid of humans. #529 #530 these Pokémon. #532 #533 #534

224 225
Unova Pokédex Unova Pokédex

Experience
cost Type move name Experience
cost Type move name #534 Conkeldurr Type: Fight Experience
cost Type move name Experience
cost Type move name #538 Throh Type: Fight
0 Normal Pound 0 Normal Leer 0 Normal Bind 0 Normal Leer
Strength Strength
4 Normal Focus Energy 8 Normal Bide 5 Normal Bide 9 Normal Focus Energy
Dexterity 17 Dexterity
12 Fight Low Kick 16 Rock Rock Throw 13 Fight Seismic Toss Fight Vital Throw
20 Fight Wake-Up Slap 24 Normal Chip Away Vitality 21 Fight Revenge 25 Fight Storm Throw Vitality
29 Fight Bulk Up 33 Rock Rock Slide Special 29 Normal Body Slam 33 Fight Bulk Up Special
37 Fight Dynamic Punch 41 Normal Scary Face 37 Fight Circle Throw 41 Normal Endure
Insight Insight
45 Fight Hammer Arm 49 Rock Stone Edge 45 Rock Wide Guard 48 Fight Superpower

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Fight Focus Punch 57 Fight Superpower 1.4m / 4’07” 87kg / 191 lbs HP: 50 Fight Reversal ? Fire Fire Punch 1.3m / 4’03” 55kg / 122 lbs HP:
? Normal Foresight ? Fight Drain Punch ? Ice Ice Punch 4?5 Fire
Electric Flare BlitzPunch
Thunder
Muscular Pokémon Abilities: Judo Pokémon Abilities:
? Rock Wide Guard They use concrete pillars as walking Guts & Sheer Force When they encounter foes bigger Guts & Inner Focus
canes and swing the pillars freely in than themselves, they try to throw
Evolution: Final Form. Evolution: Final Form.
battle. Anthropology research says them away. In the wild they always
that this Pokémon may have taught travel in packs of five and make
humans how to make concret out of their clothes and belts out of plants
rocks thousands of years ago. #532 #533 #534 and vines. #538

#535 Tympole Type: Water Experience


cost Type move name Experience
cost Type move name #539 Sawk Type: Fight Experience
cost Type move name Experience
cost Type move name
0 Water Bubble 0 Normal Growl 0 Fight Rock Smash 0 Normal Leer
Strength Strength
5 Normal Supersonic 9 Normal Round 5 Normal Bide 9 Normal Focus Energy
Dexterity Dexterity 17
12 Water Bubble Beam 16 Ground Mud Shot 13 Fight Double Kick Fight Low Sweep
Vitality 20 Water Aqua Ring 23 Normal Uproar Vitality 21 Fight Counter 25 Fight Karate Chop
Special 27 Water Muddy Water 31 Water Rain Dance Special 29 Fight Brick Break 33 Fight Bulk Up
34 Normal Flail 38 Normal Echoed Voice 37 Normal Retaliate 41 Normal Endure
Insight Insight
42 Water Hydro Pump 45 Normal Hyper Voice 45 Fight Quick Guard 48 Fight Close Combat

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 4kg / 9 lbs HP: ? Ground Earth Power ? Normal Refresh 1.4m / 4’07” 53kg / 112 lbs HP: 50 Fight Reversal ? Dragon Dual Chop

Abilities:
? Ice Icy Wind
Abilities:
? Normal Helping Hand ? Normal Block
Tadpole Pokémon Karate Pokémon
They appear in great numbers on Swift Swim & Hydration This Pokémon is entirely dedicated Sturdy & Inner Focus
marshes and ponds after a heavy to becoming stronger. Many have
Evolution: First Stage. Evolution: Final Form.
rainfall. They warn others of danger Evolves after reaching certain level. secluded in the mountains to train
and predators by vibrating their all day. Wild ones make their clothes
cheeks to create a high-pitched out of plants and vines they find.
sound. #535 #536 #537 Sawk and Throh train together. #539

Experience
cost Type move name Experience
cost Type move name #536 Palpitoad Type: Water Ground Experience
cost Type move name Experience
cost Type move name #540 Sewaddle Type: Bug Grass
0 Water Bubble 0 Normal Growl 0 Normal Tackle 0 Bug String Shot
Strength Strength
0 Normal Supersonic 0 Normal Round 8 Bug Bug Bite 15 Grass Razor Leaf
Dexterity Dexterity
12 Water Bubble Beam 16 Ground Mud Shot 22 Bug Struggle Bug 29 Normal Endure
20 Water Aqua Ring 23 Normal Uproar Vitality 31 Bug Sticky Web 36 Bug Bug Buzz Vitality
28 Water Muddy Water 33 Water Rain Dance Special 43 Normal Flail ? Normal Baton Pass Special
37 Normal Flail 42 Normal Echoed Voice ? Normal Camouflage ? Bug Silver Wind
Insight Insight
47 Water Hydro Pump 51 Normal Hyper Voice

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ground Earth Power ? Normal Refresh 0.8m / 2’07” 17kg / 37 lbs HP: 0.3m / 1’00” 2kg / 5 lbs HP:
? Ice Icy Wind
Vibration Pokémon Abilities: Sewing Pokémon Abilities:
It lives both in water and land. Swift Swim & Hydration It is a sweet Pokémon that loves its Swarm & Chlorophyll
It uses its long, sticky tongue to family. It hides its head in the leaf

Evolution: Second Stage. Evolution: First Stage.
capture prey. When they vibrate Evolves after reaching certain level. hood while it is sleeping. The silk they Evolves after reaching certain level.
the bumps on their heads, they can produce it’s highly valued to make
make waves in the water and even expensive clothing, this makes it a
earthquake-like vibrations on land. #535 #536 #537 popular pet for fashion designers. #540 #541 #542

#537 Seismitoad Type: Water Ground Experience


cost Type move name Experience
cost Type move name #541 Swadloon Type: Bug Grass Experience
cost Type move name Experience
cost Type move name
0 Water Bubble 0 Normal Growl 0 Grass Grass Whistle 0 Normal Tackle
Strength Strength
0 Normal Supersonic 0 Normal Round 0 Bug String Shot 0 Bug Bug Bite
Dexterity Dexterity 20
12 Water Bubble Beam 16 Ground Mud Shot 0 Grass Razor Leaf Normal Protect
Vitality 20 Water Aqua Ring 23 Normal Uproar Vitality ? Normal Camouflage ? Steel Iron Defense
Special 28 Water Muddy Water 33 Water Rain Dance Special ? Grass Seed Bomb
36 Poison Acid 39 Normal Flail
Insight Insight
44 Fight Drain Punch 49 Normal Echoed Voice

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 124kg /272 lbs 53 Water Hydro Pump 59 Normal Hyper Voice
0.5m / 1’08” 7kg / 16 lbs
HP: HP:
4?2 Fire
Ground Fire
EarthBlast
Power 4?4 Ghost
Flying Grudge
Bounce
Vibration Pokémon Abilities: Leaf-Wrapped Pokémon Abilities:
It is only found in a few marshes, Swift Swim & Poison Touch 4?7 Dark Knock Off Preferring dark and damp places, Leaf Guard & Chlorophyll

and rarely seen on clean water. it spends the entire day inside

Evolution: Final Form. Evolution: Second Stage.
They shoot a paralyzing liquid from rotting logs. It protects itself from Evolves with Happiness.
their head bumps and use the the cold by wrapping up in leaves.
vibrations on their bumps to harm It’s kind of moody and it likes to
their foes. #535 #536 #537 remain undisturbed. #540 #541 #542

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Unova Pokédex Unova Pokédex

Experience
cost Type move name Experience
cost Type move name #542 Leavanny Type: Bug Grass Experience
cost Type move name Experience
cost Type move name #546 Cottonee Type: Grass Fairy
0 Normal False Swipe 0 Normal Tackle 0 Grass Absorb 0 Fairy Fairy Wind
Strength Strength
0 Bug String Shot 0 Bug Bug Bite 4 Normal Growth 8 Grass Leech Seed
22 Dexterity Dexterity
0 Grass Razor Leaf Bug Struggle Bug 10 Grass Stun Spore 13 Grass Mega Drain
29 Normal Slash 32 Normal Helping Hand Vitality 17 Grass Cotton Spore 19 Grass Razor Leaf Vitality
34 Bug Fell Stinger 36 Grass Leaf Blade Special 22 Poison Poison Powder 26 Grass Giga Drain Special
39 Bug X-Scissor 43 Normal Entrainment 28 Fairy Charm 31 Normal Helping Hand
Insight Insight
46 Normal Swords Dance 50 Grass Leaf Storm 35 Grass Energy Ball 37 Grass Cotton Guard

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Psychic Agility ? Grass Synthesis 1.2m / 4’00” 20kg / 45 lbs 40 Fire Sunny Day 44 Normal Endeavor 0.3m / 1’00” 0.6kg / 1 lbs
HP: HP:
? Normal Screech 46 Grass Solar Beam ? Dark Beat Up
Nurturing Pokémon Abilities: Cotton Puff Pokémon Abilities:
It is a gentle and caring Pokémon. Swarm & Chlorophyll ? Dark Fake Tears ? Normal Encore They go wherever the wind takes Prankster & Infiltrator
Mostly known for making clothes them. On rainy days they can’t
Evolution: Final Form. Evolution: First Stage.
out of leaves and silk for any small float, so they take shelter beneath Evolves with a Sun Stone.
pokémon it finds. It warms and big trees. To defend from predators
protects its eggs making nests of they shed their cotton and leave it
fermenting leaves. #540 #541 #542 as a decoy while they escape. #546 #547

#543 Venipede Type: Bug Poison Experience


cost Type move name Experience
cost Type move name #547 Whimsicott Type: Grass Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Rock Rollout 0 Normal Growth 0 Grass Leech Seed
Strength Strength
5 Poison Poison Sting 8 Normal Screech 0 Grass Mega Drain 0 Grass Cotton Spore
Dexterity 15 Dexterity
12 Dark Pursuit Normal Protect 10 Flying Gust 28 Flying Tailwind
Vitality 19 Poison Poison Tail 22 Bug Bug Bite Vitality 46 Flying Hurricane 50 Fairy Moonblast
Special 26 Poison Venoshock 29 Psychic Agility Special ? Dark Fake Tears ? Dark Memento
33 Bug Steamroller 36 Poison Toxic ? Normal Encore
Insight Insight
40 Normal Rock Climb 43 Normal Double-Edge

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 5kg / 11 lbs HP: ? Poison Toxic Spikes ? Ground Spikes 0.7m / 2’04” 6kg / 14 lbs HP:
Abilities:
? Bug Pin Missile
Centipede Pokémon Windveiled Pokémon Abilities:
Incredibly aggressive for a Pokémon Poison Point & Swarm Riding whirlwinds, they appear and Prankster & Infiltrator
that size. It uses the feelers on it’s disappear. These Pokémon sneak

Evolution: First Stage. Evolution: Final Form.
front and back to locate things Evolves when its Poison becomes Deadly. through even the smallest gaps
around. Its bite injects a potent into houses and cause all sorts of
venom, enough to deter the large mischief the balls of white fluff it
bird Pokémon that try to prey on it. #543 #544 #545 leaves behind reveal its presence.  #546 #547

Experience
cost Type move name Experience
cost Type move name #544 Whirlpede Type: Bug Poison Experience
cost Type move name Experience
cost Type move name #548 Petilil Type: Grass
0 Normal Defense Curl 0 Rock Rollout 0 Grass Absorb 4 Normal Growth
Strength Strength
0 Poison Poison Sting 0 Normal Screech 8 Grass Leech Seed 10 Grass Sleep Powder
Dexterity Dexterity
12 Dark Pursuit 15 Normal Protect 13 Grass Mega Drain 17 Grass Synthesis
19 Poison Poison Tail 22 Steel Iron Defense Vitality 19 Grass Magical Leaf 22 Grass Stun Spore Vitality
23 Bug Bug Bite 28 Poison Venoshock Special 26 Grass Giga Drain 28 Grass Aromatherapy Special
32 Psychic Agility 37 Bug Steamroller 31 Normal Helping Hand 35 Grass Energy Ball
Insight Insight
41 Poison Toxic 43 Poison Venom Drench 37 Normal Entrainment 40 Fire Sunny Day

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Normal Rock Climb 50 Normal Double-Edge
1.2m / 3’11” 58kg / 129 lbs 44 Normal After You 46 Grass Leaf Storm
0.5m / 1’08” 6kg / 14 lbs
HP: HP:
? Poison Toxic Spikes ? Ground Spikes ? Fairy Charm ? Normal Heal Bell
Curlipede Pokémon Abilities: Bulb Pokémon Abilities:
? Bug Pin Missile It is usually motionless, when it is Poison Point & Swarm ? Grass Grass Whistle Since they prefer moist and nutritive Chlorophyll & Own Tempo
attacked, it rotates at high speed Evolution: soil, the areas where Petilil live are
Second Stage. Evolution: First Stage.
and then crashes into its opponent Evolves after a couple of months. known to be good for growing Evolves with a Sun Stone.
with its body full of poison spikes. plants. The leaves on its head can
Inside it is storing energy for evolving, be used for medicinal purposes, but
which normaly takes a few months. #543 #544 #545 they are extra bitter. #548 #549

#545 Scolipede Type: Bug Poison Experience


cost Type move name Experience
cost Type move name #549 Liligant Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Rock Rollout 0 Normal Growth 0 Grass Leech Seed
Strength Strength
0 Poison Poison Sting 0 Normal Screech 0 Grass Mega Drain 0 Grass Synthesis
Dexterity Dexterity
12 Dark Pursuit 15 Normal Protect 10 Normal Teeter Dance 28 Bug Quiver Dance
Vitality 19 Poison Poison Tail 23 Bug Bug Bite Vitality 46 Grass Petal Dance 50 Grass Petal Blizzard
Special 28 Poison Venoshock 30 Normal Baton Pass Special ? Normal Sweet Scent ? Psychic Healing Wish
33 Psychic Agility 39 Bug Steamroller ? Grass Ingrain
Insight Insight
44 Poison Toxic 47 Poison Venom Drench

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.5m / 8’02” 200kg /442 lbs HP: 50 Normal Rock Climb 55 Normal Double-Edge 1.1m / 3’07” 16kg / 35 lbs HP:
65 Bug Megahorn ? Steel Smart Strike
Megapede Pokémon Abilities: Flowering Pokémon Abilities:
Highly aggressive, it uses the claws Poison Point & Swarm ? Water Aqua Tail ? Fight Superpower Even veteran gardeners face a Chlorophyll & Own Tempo

on its neck to immobilize its prey challenge in getting its beautiful
Final Form.
and then inject them with poison
Evolution:
flower to bloom as it withers with Evolution: Final Form.
to finish them off. Be very careful ease. This Pokémon is popular
around this Pokémon as it will chase among celebrities due to it’s grace,
you relentlessly until it gets you. #543 #544 #545 ellegance and delicious aroma. #548 #549

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Experience
cost Type move name Experience
cost Type move name #550 Basculin Type: Water Experience
cost Type move name Experience
cost Type move name #554 Darumaka Type: Fire
0 Normal Tail Whip 0 Normal Tackle 0 Normal Tackle 3 Rock Rollout
Strength Strength
0 Water Water Gun 4 Normal Uproar 6 Fire Incinerate 9 Normal Rage
Dexterity Dexterity
7 Normal Headbutt 10 Dark Bite 11 Fire Fire Fang 14 Normal Headbutt
13 Water Aqua Jet 16 Normal Chip Away Vitality 17 Normal Uproar 19 Normal Facade Vitality
20 Normal Take Down 24 Dark Crunch Special 22 Fire Fire Punch 25 Normal Work Up Special
28 Water Aqua Tail 32 Water Soak 27 Normal Thrash 30 Normal Belly Drum
Insight Insight
36 Normal Double-Edge 41 Normal Scary Face 33 Fire Flare Blitz 35 Dark Taunt

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Normal Flail 50 Fight Final Gambit 39 Fight Superpower 42 Fire Overheat
0.6m / 2’00” 37kg / 82 lbs
1m / 3’00” 18kg / 39 lbs HP: HP:
56 Normal Thrash ? Psychic Agility ? Normal Yawn ? Normal Focus Energy
Hostile Pokémon Abilities: Zen Charm Pokémon Abilities:
? Water Muddy Water ? Fight Superpower Two variants exist of the same
 Adaptability & Reckless ? Fire Heat Wave Lives on deserts and arid terrains. Hustle
Pokémon, a blue one and a red one It has a flame inside its body. When
Final Form.
but they don’t get along as they Evolution: the flame burns brightly it becomes Evolves
Evolution: First Stage.
after reaching certain level.
compete for territory and prey. very active running around, when
These Pokémon are very hostile, but the flame is low it falls asleep. Their
also delicious when grilled. #550 droppings double as a bonfire. #554 #555

#551 Sandile Type: Ground Dark Experience


cost Type move name Experience
cost Type move name #555 Darmanitan Type: Fire Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Normal Rage 0 Normal Tackle 3 Rock Rollout
Strength Strength
4 Dark Bite 7 Ground Sand Attack 6 Fire Incinerate 9 Normal Rage
Dexterity Dexterity
10 Dark Torment 13 Ground Sand Tomb 11 Fire Fire Fang 14 Normal Headbutt
Vitality 16 Dark Assurance 19 Ground Mud Slap Vitality 17 Normal Swagger 19 Normal Facade
Special 22 Dark Embargo 25 Normal Swagger Special 22 Fire Fire Punch 25 Normal Work Up
28 Dark Crunch 31 Ground Dig 27 Normal Thrash 30 Normal Belly Drum
Insight Insight
34 Normal Scary Face 37 Dark Foul Play 33 Fire Flare Blitz 35 Fight Hammer Arm

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 15kg / 33 lbs 40 Rock Sandstorm 43 Ground Earthquake
1.3m / 4’03” 92kg / 204 lbs 39 Dark Taunt 47 Fight Superpower
HP: HP:
46 Normal Thrash ? Dark Beat Up 54 Fire Overheat ? Fire Heat Wave
Desert Croc Pokémon Abilities: Blazing Pokémon Abilities:
They live hidden under the desert Intimidate & Moxie ? Electric Thunder Fang ? Water Aqua Tail This Pokémon is shrouded in mystery Sheer Force ? Psychic Zen Headbutt ? Psychic Psychic
sands with only their eyes and nostrils as old writtings and mural paintings
Evolution: First Stage. Evolution: Final Form.
visible. They don’t prey on anything Evolves after reaching certain level. describe it as being blue and using
bigger than themselves but can be psychic powers, but years of study
troublesome if they are being leaded have not seen those traits on this
by one of it’s evolved forms. #551 #552 #553 Pokémon that relies on brute force. #554 #555

Experience
cost Type move name Experience
cost Type move name #552 Krokorok Type: Ground Dark #555 Darmanitan Type: Fire Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Normal Rage 0 Normal Tackle 3 Rock Rollout
Strength Strength
4 Dark Bite 7 Ground Sand Attack 6 Fire Incinerate 9 Normal Rage
Dexterity Dexterity
10 Dark Torment 13 Ground Sand Tomb 11 Fire Fire Fang 14 Normal Headbutt
16 Dark Assurance 19 Ground Mud Slap Vitality Vitality 17 Normal Swagger 19 Normal Facade
22 Dark Embargo 25 Normal Swagger Special Special 22 Fire Fire Punch 25 Normal Work Up
28 Dark Crunch 32 Ground Dig 27 Normal Thrash 30 Normal Belly Drum
Insight Insight
36 Normal Scary Face 40 Dark Foul Play 33 Fire Flare Blitz 35 Fight Hammer Arm

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
44 Rock Sandstorm 48 Ground Earthquake
1m / 3’00” 33kg / 73 lbs 1.3m / 4’03” 92kg / 204 lbs 39 Dark Taunt 47 Fight Superpower
HP: HP:
52 Normal Thrash ? Dark Beat Up 54 Fire Overheat 0 Psychic Psychic
Desert Croc Pokémon Abilities: Blazing Pokémon Abilities:
? Electric Thunder Fang ? Water Aqua Tail The protective membranes shield Intimidate & Moxie Apparently this Darmanitan just
 Zen Mode
their eyes from sandstorms and became a statue after recieving a

Evolution: Second Stage. Evolution: Final Form.
allow them to see in the dark. They Evolves by doing evil deeds. lot of damage. It remained immobile,
can be aggressive and territorial but as soon as it’s health recovered
and love to destroy things with their it returned to it’s original state and
fangs. #551 #552 #553 lost its psychic powers. #554 #555

#553 Krookodile Type: Ground Dark Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #556 Maractus Type: Grass
0 Dark Power Trip 0 Normal Leer 0 Flying Peck 0 Grass Absorb
Strength Strength
0 Normal Rage 4 Dark Bite 3 Normal Sweet Scent 6 Normal Growth
Dexterity Dexterity
7 Ground Sand Attack 10 Dark Torment 10 Bug Pin Missile 13 Grass Mega Drain
Vitality 13 Ground Sand Tomb 16 Dark Assurance 15 Grass Synthesis 18 Grass Cotton Spore Vitality
Special 19 Ground Mud Slap 22 Dark Embargo 22 Grass Needle Arm 26 Grass Giga Drain Special
25 Normal Swagger 28 Dark Crunch 29 Normal Acupressure 33 Grass Ingrain
Insight Insight
32 Ground Dig 36 Normal Scary Face 38 Grass Petal Dance 42 Dark Sucker Punch

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 96kg / 212 lbs HP: 42 Dark Foul Play 48 Rock Sandstorm 45 Fire Sunny Day 48 Grass Petal Blizzard 1m / 3’03” 28kg / 61 lbs HP:
54 Ground Earthquake 60 Dragon Outrage 50 Grass Solar Beam 55 Grass Cotton Guard
Intimidation Pokémon Abilities: Cactus Pokémon Abilities:
A very violent Pokémon. They try to Intimidate & Moxie ? Fire Fire Fang ? Steel Iron Tail 57 Normal After You ? Fight Drain Punch If you see a Maractus on the desert, Water Absorb & Chlorophyll
clamp down on anything that moves ? Fight Superpower ? Ground Spikes ? Grass Worry Seed follow it, as they make their nests on

Evolution: Final Form.
Evolution: Final Form.
in front of their eyes and once water oasis. This pacific Pokémon
grasped they never let the prey makes a sound similar to a maraca
escape. It can be very dangerous to drive away bird Pokémon that
if it’s not tamed correctly. #551 #552 #553 prey on it’s seeds and fruit. #556

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#557 Dwebble Type: Bug Rock Experience


cost Type move name Experience
cost Type move name #561 Sigilyph Type: Psychic Flying Experience
cost Type move name Experience
cost Type move name
0 Bug Fury Cutter 5 Rock Rock Blast 0 Flying Gust 0 Psychic Miracle Eye
Strength Strength
7 Water Withdraw 11 Ground Sand Attack 4 Psychic Hypnosis 8 Psychic Psywave
Dexterity Dexterity 14
13 Dark Feint Attack 17 Rock Smack Down 11 Flying Tailwind Normal Whirlwind
Vitality 19 Rock Rock Polish 23 Bug Bug Bite Vitality 18 Psychic Psybeam 21 Flying Air Cutter
Special 24 Rock Stealth Rock 29 Rock Rock Slide Special 24 Psychic Light Screen 28 Psychic Reflect
31 Normal Slash 35 Bug X-Scissor 31 Psychic Synchronoise 34 Flying Mirror Move
Insight Insight
37 Normal Shell Smash 41 Normal Flail 38 Psychic Gravity 41 Flying Air Slash

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 14kg / 32 lbs 43 Rock Rock Wrecker ? Steel Iron Defense 1.4m / 4’07” 14kg / 30 lbs 44 Psychic Psychic 48 Psychic Cosmic Power
HP: HP:
? Ground Spikes ? Dark Night Slash 50 Flying Sky Attack ? Psychic Stored Power
Rock Inn Pokémon Abilities: Avianoid Pokémon Abilities:
Their saliva is corrosive and it uses it Sturdy & Shell Armor It is known that they worked as
 Wonder Skin & Magic Guard ? Psychic Telekinesis ? Psychic Psycho Shift
to slowly cut pieces of rock. The rock guards for an acient civilization and
Evolution: First Stage. Evolution: Final Form.
becomes a shelter until it grows too Evolves after reaching certain size. a few can still be seen patroling its
large for it. If the rock breaks, it stays borders, following the same route
anxious and agitated until it finds a for centuries. They attack people
replacement. #557 #558 that sneak through their barriers. #561

Experience
cost Type move name Experience
cost Type move name #558 Crustle Type: Bug Rock Experience
cost Type move name Experience
cost Type move name #562 Yamask Type: Ghost
0 Bug Fury Cutter 0 Rock Rock Blast 0 Ghost Astonish 0 Normal Protect
Strength Strength
0 Water Withdraw 0 Ground Sand Attack 5 Normal Disable 9 Ice Haze
17 Dexterity 17 Dexterity
13 Dark Feint Attack Rock Smack Down 13 Ghost Night Shade Ghost Hex
19 Rock Rock Polish 23 Bug Bug Bite Vitality 21 Fire Will-O-Wisp 25 Ghost Ominous Wind Vitality
24 Rock Stealth Rock 29 Rock Rock Slide Special 29 Ghost Curse 33 Psychic Power Split Special
31 Normal Slash 38 Bug X-Scissor 33 Psychic Guard Split 37 Ghost Shadow Ball
Insight Insight
43 Normal Shell Smash 50 Normal Flail 41 Ghost Grudge 45 Normal Mean Look

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Rock Rock Wrecker ? Steel Iron Defense 1.4m / 4’07” 200kg /449 lbs 49 Ghost Destiny Bond ? Dark Fake Tears 0.5m / 1’08” 1kg / 3 lbs
HP: HP:
? Rock Wide Guard ? Dark Night Slash ? Dark Nasty Plot ? Psychic Role Play
Stone Home Pokémon Abilities: Spirit Pokémon Abilities:
They carry enormous boulders as Sturdy & Shell Armor This Pokémon arose from the spirit of Mummy
a protective shell. When competing a human or a Pokémon that died in

Evolution: Final Form.
Evolution: First Stage.
for territory, Crustle fight viciously. the past and was buried with special Evolves when it finds its own tomb.
The one whose boulder is broken ceremonies. Each one carries a mask
is the loser of the battle. They feed that looks like the face it had in life.
on the moss that grows in their rock. #557 #558 A sad Pokémon that weeps often. #562 #563

#559 Scraggy Type: Dark Fight Experience


cost Type move name Experience
cost Type move name #563 Cofagrigus Type: Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Leer 0 Fight Low Kick 0 Ghost Astonish 0 Normal Protect
Strength Strength
4 Ground Sand Attack 9 Dark Feint Attack 5 Normal Disable 9 Ice Haze
Dexterity 16 Dexterity 17
12 Normal Headbutt Normal Swagger 13 Ghost Night Shade Ghost Hex
Vitality 20 Fight Brick Break 23 Dark Payback Vitality 21 Fire Will-O-Wisp 25 Ghost Ominous Wind
Special 27 Normal Chip Away 31 Fight High Jump Kick Special 29 Ghost Curse 33 Psychic Power Split
34 Normal Scary Face 38 Dark Crunch 33 Psychic Guard Split 34 Normal Scary Face
Insight Insight
42 Normal Facade 45 Normal Rock Climb 39 Ghost Shadow Ball 45 Ghost Grudge

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 11kg / 26 lbs 48 Fight Focus Punch 50 Rock Head Smash
1.7m / 5’07” 76kg / 168 lbs 51 Normal Mean Look 57 Ghost Destiny Bond
HP: HP:
? Normal Fake Out ? Electric Thunder Punch ? Psychic Imprison ? Steel Iron Defense
Shedding Pokémon Abilities: Coffin Pokémon Abilities:
It sheds skin constantly, but keeps Shed Skin & Moxie ? Fire Fire Punch This Pokémon has only been seen Mummy ? Psychic Heal Block
wearing it since the old skin has a few times in the ruins and tombs of
Evolution: First Stage. Evolution: Final Form.
rubber-like texture and it can pull it Evolves by doing evil deeds. ancient civilizations. It curses and
all the way up to its head. It bashes transforms people and Pokémon
foes with headbutts and is known into mummy-like creatures. It is said
for making dirty moves on fights. #559 #560 it feeds on pure gold. #562 #563

Experience
cost Type move name Experience
cost Type move name #560 Scrafty Type: Dark Fight Experience
cost Type move name Experience
cost Type move name #564 Tirtouga Type: Water Rock
0 Normal Leer 0 Fight Low Kick 0 Normal Bide 0 Water Withdraw
Strength Strength
0 Ground Sand Attack 0 Dark Feint Attack 0 Water Water Gun 5 Rock Rollout
16 Dexterity 11 Dexterity
12 Normal Headbutt Normal Swagger 8 Dark Bite Normal Protect
20 Fight Brick Break 23 Dark Payback Vitality 15 Water Aqua Jet 18 Rock Ancient Power Vitality
27 Normal Chip Away 31 Fight High Jump Kick Special 21 Dark Crunch 25 Rock Wide Guard Special
34 Normal Scary Face 38 Dark Crunch 28 Water Brine 31 Rock Smack Down
Insight Insight
45 Normal Facade 51 Normal Rock Climb 35 Ghost Curse 38 Normal Shell Smash

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Fight Focus Punch 65 Rock Head Smash
1.1m / 3’07” 30kg / 66 lbs 41 Water Aqua Tail 45 Rock Rock Slide 0.7m / 2’04” 11kg / 25 lbs
HP: HP:
? Dragon Dragon Dance ? Fight Drain Punch 48 Water Rain Dance 59 Water Hydro Pump
Hoodlum Pokémon Abilities: Prototurtle Pokémon Abilities:
? Steel Iron Defense They form gangs and beat anyone Shed Skin & Moxie ? Rock Stealth Rock ? Steel Iron Defense About 100 million years ago, these Solid Rock & Sturdy
who tresspases their territory. ? Normal Body Slam Pokémon swam in oceans. It is
Final Form. First Stage.
The one with the biggest crest is Evolution: Evolution:
thought they also went on land to Evolves after reaching maturity.
the leader. They throw powerful attack prey. One has been clonned
kicks and their skin is an excellent from a fossil that was found a mile
shield. Be careful around them. #559 #560 deep underwater. #564 #565

232 233
Unova Pokédex Unova Pokédex

#565 Carracosta Type: Water Rock Experience


cost Type move name Experience
cost Type move name #569 Garbodor Type: Poison Experience
cost Type move name Experience
cost Type move name
0 Normal Bide 0 Water Withdraw 0 Normal Pound 0 Poison Poison Gas
Strength Strength
0 Water Water Gun 0 Rock Rollout 0 Normal Recycle 0 Poison Toxic Spikes
Dexterity Dexterity
8 Dark Bite 11 Normal Protect 12 Poison Acid Spray 14 Normal Double Slap
Vitality 15 Water Aqua Jet 18 Rock Ancient Power Vitality 18 Poison Sludge 23 Normal Stockpile
Special 21 Dark Crunch 25 Rock Wide Guard Special 23 Normal Swallow 25 Normal Body Slam
28 Water Brine 31 Rock Smack Down 29 Poison Sludge Bomb 34 Poison Clear Smog
Insight Insight
35 Ghost Curse 40 Normal Shell Smash 39 Poison Toxic 46 Psychic Amnesia

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Water Aqua Tail 51 Rock Rock Slide 1.9m / 6’03” 107kg /236 lbs 49 Poison Belch 54 Poison Gunk Shot
1.2m / 4’00” 162kg /356 lbs HP: HP:
56 Water Rain Dance 61 Water Hydro Pump 59 Normal Explosion ? Fight Drain Punch
Prototurtle Pokémon Abilities: Trash Heap Pokémon Abilities:
They can live both in ocean and Solid Rock & Sturdy ? Steel Iron Defense ? Psychic Guard Split They absorb garbage to make it Stench & Weak Armor ? Ground Spikes ? Rock Rollout
land. It can knock out a foe with a ? Steel Iron Head part of their bodies and use it to
Evolution: Final Form. Evolution: Final Form.
slap from one of its powerful front produce toxic substances from
fins and chew it up whole. their finger tips. They like to remain
Fortunately, only one specimen on undisturbed and produce a terrible
captivity remains. #564 #565 smell to repel others. #568 #569

Experience
cost Type move name Experience
cost Type move name #566 Archen Type: Rock Flying Experience
cost Type move name Experience
cost Type move name #570 Zorua Type: Dark
0 Normal Quick Attack 0 Normal Leer 0 Normal Scratch 0 Normal Leer
Strength Strength
0 Flying Wing Attack 5 Rock Rock Throw 5 Dark Pursuit 9 Dark Fake Tears
Dexterity Dexterity
8 Normal Double Team 11 Normal Scary Face 13 Normal Fury Swipes 17 Dark Feint Attack
15 Flying Pluck 18 Rock Ancient Power Vitality 21 Normal Scary Face 25 Dark Taunt Vitality
21 Psychic Agility 25 Fight Quick Guard Special 29 Dark Foul Play 33 Dark Torment Special
28 Flying Acrobatics 31 Dragon Dragon Breath 37 Psychic Agility 41 Dark Embargo
Insight Insight
35 Dark Crunch 38 Normal Endeavor 45 Dark Punishment 49 Dark Nasty Plot

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
41 Bug U-Turn 45 Rock Rock Slide 0.5m / 1’04” 9kg / 20 lbs 53 Psychic Imprison 57 Dark Night Daze
0.7m / 2’04” 12kg / 27 lbs
HP: HP:
48 Dragon Dragon Claw 50 Normal Thrash ? Psychic Extrasensory ? Fight Detect
First Bird Pokémon Abilities: Tricky Fox Pokémon Abilities:
? Steel Steel Wing ? Flying Bounce Revived from a fossil, this Pokémon Defeatist ? Dark Sucker Punch They are very hard to find as they Illusion
? Dark Knock Off is thought to be the ancestor of all can transform into people and

Evolution: First Stage.
Evolution: First Stage.
bird Pokémon. Its flight abilities are Evolves after reaching certain level. other Pokémon. They cannot speak Evolves by doing evil deeds.
poor so it just hops up by jumping. when transformed and their tail
They are ill tempered and will not remains visible. They ruin reputations
eat processed Pokémon food. #566 #567 by creating michief in disguise. #570 #571

#567 Archeops Type: Rock Flying Experience


cost Type move name Experience
cost Type move name #571 Zoroak Type: Dark Experience
cost Type move name Experience
cost Type move name
0 Normal Quick Attack 0 Normal Leer 0 Dark Night Daze 0 Psychic Imprison
Strength Strength
0 Flying Wing Attack 5 Rock Rock Throw 0 Bug U-Turn 0 Normal Scratch
Dexterity Normal Dexterity
8 Normal Double Team 11 Scary Face 0 Normal Leer 0 Dark Pursuit
Vitality 15 Flying Pluck 18 Rock Ancient Power Vitality 0 Dark Hone Claws 13 Normal Fury Swipes
Special 21 Psychic Agility 25 Fight Quick Guard Special 17 Dark Feint Attack 21 Normal Scary Face
28 Flying Acrobatics 31 Dragon Dragon Breath 25 Dark Taunt 29 Dark Foul Play
Insight Insight
35 Dark Crunch 40 Normal Endeavor 30 Dark Night Slash 34 Dark Torment

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4m / 4’07” 32kg / 70 lbs 45 Bug U-Turn 51 Rock Rock Slide 1.6m / 5’03” 81kg / 178 lbs 39 Psychic Agility 44 Dark Embargo
HP: HP:
56 Dragon Dragon Claw 61 Normal Thrash 49 Dark Punishment 54 Dark Nasty Plot
First Bird Pokémon Abilities: Illusion Fox Pokémon Abilities:
They used to form groups that Defeatist ? Steel Iron Defense ? Flying Sky Attack They live in groups, their lair’s entrace Illusion ? Psychic Extrasensory ? Fight Detect
cooperated to catch prey. From ? Rock Head Smash is protected with their illusions and ? Dark Sucker Punch
Evolution: Final Form. Evolution: Final Form.
the ground, they used a running mirages. They have been known to
start to take flight. It is believed that fool entire towns with their tricks.
they got extinct due to their poor Their illusions can hide their tails
tolerance to pain. #566 #567 now but they remain mute. #570 #571

Experience
cost Type move name Experience
cost Type move name #568 Trubbish Type: Poison Experience
cost Type move name Experience
cost Type move name #572 Minccino Type: Normal
0 Normal Pound 0 Poison Poison Gas 0 Normal Pound 0 Fairy Baby-Doll Eyes
Strength Strength
3 Normal Recycle 7 Poison Toxic Spikes 7 Normal Helping Hand 9 Normal Tickle
Dexterity Dexterity
12 Poison Acid Spray 14 Normal Double Slap 13 Normal Double Slap 15 Normal Encore
18 Poison Sludge 23 Normal Stockpile Vitality 19 Normal Swift 21 Normal Sing Vitality
23 Normal Swallow 25 Normal Take Down Special 25 Normal Tail Slap 27 Fairy Charm Special
29 Poison Sludge Bomb 34 Poison Clear Smog 31 Fight Wake-Up Slap 33 Normal Echoed Voice
Insight Insight
36 Poison Toxic 40 Psychic Amnesia 37 Normal Slam 39 Normal Captivate

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
42 Poison Belch 45 Poison Gunk Shot
0.6m / 2’00” 31kg / 68 lbs 43 Normal Hyper Voice 45 Normal Last Resort 0.4m / 1’04” 5kg / 12 lbs
HP: HP:
47 Normal Explosion ? Fight Drain Punch
Abilities:
49 Normal After You ? Water Aqua Tail
Abilities:
Trash Bag Pokémon Chinchilla Pokémon
? Ground Spikes ? Rock Rollout The combination of garbage bags Stench & Sticky Hold ? Steel Iron Tail ? Grass Seed Bomb They greet one another by rubbing Cute Charm & Technician
and industrial waste caused the their tails, which are always kept

Evolution: First Stage.
Evolution: First Stage.
chemical reaction that created this Evolves after reaching certain size. well groomed and clean. Evolves with a Shiny Stone.
Pokémon. It belches a poison gas, Housewives love to keep them as
breathing it will leave you sick in bed pets because they eagerly help to
for a week. It loves filthy places. #568 #569 clean the house. #572 #573

234 235
Unova Pokédex Unova Pokédex

#573 Cinccino Type: Normal Experience


cost Type move name Experience
cost Type move name #577 Solosis Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Grass Bullet Seed 0 Rock Rock Blast 0 Psychic Psywave 3 Psychic Reflect
Strength Strength
0 Normal Helping Hand 0 Normal Tickle 7 Rock Rollout 10 Dark Snatch
Dexterity Dexterity
0 Normal Sing 0 Normal Tail Slap 14 Normal Hidden Power 16 Psychic Light Screen
Vitality ? Water Aqua Tail ? Steel Iron Tail Vitality 19 Fairy Charm 24 Normal Recover
Special ? Dark Fake Tears Special 25 Psychic Psyshock 28 Normal Endeavor
31 Psychic Future Sight 33 Normal Pain Split
Insight Insight
37 Psychic Psychic 40 Psychic Skill Swap

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 7kg / 16 lbs 0.3m / 1’00” 1kg / 2 lbs 46 Psychic Heal Block 48 Psychic Wonder Room
HP: HP:
4?2 Fire
Poison Fire
AcidBlast
Armor 4?4 Ghost Grudge
Night Shade
Scarf Pokémon Abilities: Cell Pokémon Abilities:
Their fur feels amazing to the touch. Cute Charm & Technician Because their bodies are enveloped Overcoat & Magic Guard ? Ghost Confuse Ray
It produces an oil that repels dust in a special liquid, they can survive
Evolution: Final Form. Evolution: First Stage.
and prevents static electricity from in any environment. They drive Evolves after reaching certain size.
building up. It loves to be groomed away attackers by unleashing their
and pampered. The fur it sheds is psychic power. They communicate
highly valued. #572 #573 with their minds. #577 #578 #579

Experience
cost Type move name Experience
cost Type move name #574 Gothita Type: Psychic Experience
cost Type move name Experience
cost Type move name #578 Duosion Type: Psychic
0 Normal Pound 3 Psychic Confusion 0 Psychic Psywave 0 Psychic Reflect
Strength Strength
7 Normal Tickle 8 Normal Play Nice 0 Rock Rollout 0 Dark Snatch
Dexterity Dexterity
10 Dark Fake Tears 14 Normal Double Slap 14 Normal Hidden Power 16 Psychic Light Screen
16 Psychic Psybeam 19 Dark Embargo Vitality 19 Fairy Charm 24 Normal Recover Vitality
24 Dark Feint Attack 25 Psychic Psyshock Special 25 Psychic Psyshock 28 Normal Endeavor Special
28 Dark Flatter 31 Psychic Future Sight 31 Psychic Future Sight 34 Normal Pain Split
Insight Insight
33 Psychic Heal Block 37 Psychic Psychic 39 Psychic Psychic 43 Psychic Skill Swap

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
40 Psychic Telekinesis 46 Fairy Charm
0.4m / 1’04” 5kg / 12 lbs 50 Psychic Heal Block 53 Psychic Wonder Room 0.6m / 2’00” 8kg / 17 lbs
HP: HP:
48 Psychic Magic Room ? Psychic Role Play ? Poison Acid Armor 4?5 Fire
Ghost Flare
Night Blitz
Shade
Fixation Pokémon Abilities: Mitosis Pokémon Abilities:
? Bug Signal Beam ? Dark Snatch They continuosuly observe both Frisk & Competitive ? Ghost Confuse Ray It developed two brains when it Overcoat & Magic Guard

Trainers and Pokémon. Apparently, evolved, due to this it has a split

Evolution: First Stage.
Evolution: Second Stage.
they are looking at something that Evolves after reaching certain level. personality. At times it may suddenly Evolves when its two brains synchronize.
only they can see. The ribbon-like try to take two different actions at
feelers on their body increase their once. When the two brains finally
psychic power. #574 #575 #576 synchronize it shows it’s max power. #577 #578 #579

#575 Gothorita Type: Psychic Experience


cost Type move name Experience
cost Type move name #579 Reuniclus Type: Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Pound 0 Psychic Confusion 0 Psychic Psywave 0 Psychic Reflect
Strength Strength
0 Normal Tickle 0 Normal Play Nice 0 Rock Rollout 0 Dark Snatch
Dexterity Dexterity 16
10 Dark Fake Tears 14 Normal Double Slap 14 Normal Hidden Power Psychic Light Screen
Vitality 16 Psychic Psybeam 19 Dark Embargo Vitality 19 Fairy Charm 24 Normal Recover
Special 24 Dark Feint Attack 25 Psychic Psyshock Special 25 Psychic Psyshock 28 Normal Endeavor
28 Dark Flatter 31 Psychic Future Sight 31 Psychic Future Sight 34 Normal Pain Split
Insight Insight
34 Psychic Heal Block 39 Psychic Psychic 39 Psychic Psychic 41 Normal Dizzy Punch

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 18kg / 39 lbs 43 Psychic Telekinesis 50 Fairy Charm
1m / 3’03” 20kg / 44 lbs 45 Psychic Skill Swap 54 Psychic Heal Block
HP: HP:
53 Psychic Magic Room ? Psychic Role Play 59 Psychic Wonder Room ? Poison Acid Armor
Manipulate Pokémon Abilities: Multiplying Pokémon Abilities:
Starlight is the source of their power. Frisk & Competitive ? Bug Signal Beam ? Dark Snatch These intelligent Pokémon fight by Overcoat & Magic Guard ? Ghost Night Shade ? Ghost Confuse Ray
At night, they mark star positions by controlling their arms with psychic
Evolution: Second Stage. Evolution: Final Form.
using floating stones. According to Evolves after reaching certain level. energy. They have been seen
many old tales, it creates friends for forming networks of many Reuniclus
itself by controlling sleeping children holding hands and unleashing an
on starry nights. #574 #575 #576 incredible psychic wave. #577 #578 #579

Experience
cost Type move name Experience
cost Type move name #576 Gothitelle Type: Psychic Experience
cost Type move name Experience
cost Type move name #580 Ducklett Type: Water Flying
0 Normal Pound 0 Psychic Confusion 0 Water Wate Gun 3 Water Water Sport
Strength Strength
0 Normal Tickle 0 Normal Play Nice 6 Flying Defog 9 Flying Wing Attack
Dexterity 15 Dexterity
10 Dark Fake Tears 14 Normal Double Slap 13 Water Water Pulse Flying Aerial Ace
16 Psychic Psybeam 19 Dark Embargo Vitality 19 Water Bubble Beam 21 Flying Feather Dance Vitality
24 Dark Feint Attack 25 Psychic Psyshock Special 24 Water Aqua Ring 27 Flying Air Slash Special
28 Dark Flatter 31 Psychic Future Sight 30 Flying Roost 34 Water Rain Dance
Insight Insight
34 Psychic Heal Block 39 Psychic Psychic 37 Flying Tailwind 41 Flying Brave Bird

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Psychic Telekinesis 54 Fairy Charm
1.5m / 5’00” 44kg / 97 lbs 46 Flying Hurricane ? Ground Mud Sport 0.5m / 1’08” 5kg / 12 lbs
HP: HP:
59 Psychic Magic Room ? Psychic Heal Pulse ? Steel Steel Wing ? Flying Mirror Move
Astral Body Pokémon Abilities: Water Bird Pokémon Abilities:
? Normal Helping Hand ? Dark Dark Pulse They can predict the future from the Frisk & Competitive These bird Pokémon are excellent Keen Eye & Big Pecks
placement and movement of the divers. They swim around in the

Evolution: Final Form.
Evolution: First Stage.
stars. They get restless if someone water eating their favorite food, Evolves by becoming really beautiful.
they know will be in danger. They peat moss. They can shoot a spray
are empathic creatures that can mist with their feathers to protect
understand human emotion. #574 #575 #576 from any predator that comes. #580 #581

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#581 Swanna Type: Water Flying Experience


cost Type move name Experience
cost Type move name #585 Deerling Type: Normal Grass Experience
cost Type move name Experience
cost Type move name
0 Water Water Gun 0 Water Water Sport 0 Normal Tackle 0 Normal Camouflage
Strength Strength
0 Flying Defog 0 Flying Wing Attack 4 Normal Growl 7 Ground Sand Attack
Dexterity 15 Dexterity
13 Water Water Pulse Flying Aerial Ace 10 Fight Double Kick 13 Grass Leech Seed
Vitality 19 Water Bubble Beam 21 Flying Feather Dance Vitality 16 Dark Feint Attack 20 Normal Take Down
Special 24 Water Aqua Ring 27 Flying Air Slash Special 24 Fight Jump Kick 28 Grass Aromatherapy
30 Flying Roost 34 Water Rain Dance 32 Grass Energy Ball 36 Fairy Charm
Insight Insight
40 Flying Tailwind 47 Flying Brave Bird 41 Normal Nature Power 46 Normal Double-Edge

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.3m / 4’03” 24kg / 53 lbs HP: 55 Flying Hurricane ? Ground Mud Sport 0.6m / 2’00” 19kg / 43 lbs HP: 51 Grass Solar Beam ? Psychic Agility
? Normal Lucky Chant ? Flying Mirror Move ? Flying Bounce ? Grass Grass Whistle
White Bird Pokémon Abilities: Season Pokémon Abilities:
Swanna come out to dance at
 Keen Eye & Big Pecks They are born at the beginning of Chlorophyll & Sap Sipper
dusk. The one dancing in the middle the spring. Their coloring changes
Evolution: Final Form. Evolution: First Stage.
is the leader of the flock. Despite according to the season and can Evolves after going through four seasons.
their elegant and frail appearance, be affected by temperature as well.
they can flap their wings strongly It usually stays hidden in tall grass
and fly for thousands of miles. #580 #581 while its mother is away. #585 #586

Experience
cost Type move name Experience
cost Type move name #582 Vanillite Type: Ice Experience
cost Type move name Experience
cost Type move name #586 Sawsbuck Type: Normal Grass
0 Ice Icicle Spear 4 Normal Harden 0 Bug Megahorn 0 Normal Tackle
Strength Strength
7 Ghost Astonish 10 Normal Uproar 0 Normal Camouflage 0 Normal Growl
16 Dexterity Dexterity
13 Ice Icy Wind Ice Mist 0 Ground Sand Attack 10 Fight Double Kick
19 Ice Avalanche 22 Dark Taunt Vitality 13 Normal Leech Seed 16 Dark Feint Attack Vitality
26 Steel Mirror Shot 31 Poison Acid Armor Special 24 Normal Take Down 24 Fight Jump Kick Special
35 Ice Ice Beam 40 Ice Hail 28 Grass Aromatherapy 32 Grass Energy Ball
Insight Insight
44 Psychic Mirror Coat 49 Ice Blizzard 36 Fairy Charm 37 Grass Horn Leech

3 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Ice Sheer Cold ? Ice Ice Shard 0.4m / 1’04” 5kg / 12 lbs HP: 44 Normal Nature Power 52 Normal Double-Edge 1.9m / 6’03” 184kg /408 lbs HP:
? Steel Autotomize ? Water Water Pulse 60 Grass Solar Beam ? Psychic Agility
Fresh Snow Pokémon Abilities: Season Pokémon Abilities:
This Pokémon were born from icicles Ice Body ? Flying Bounce ? Normal Last Resort The plants growing on its horns Chlorophyll & Sap Sipper

that bathed in the energy of the change according to the season.
Evolution: First Stage. Evolution: Final Form.
morning sun. It uses snow to cover Evolves after a freezing winter. They live in herds that migrate in
its head and protect it from melting. search of grass. The leaders of the
They are playful and love to make herd possess magnificent horns.
snow fall around them. #582 #583 #584 They tend to be paceful creatures. #585 #586

#583 Vanillish Type: Ice Experience


cost Type move name Experience
cost Type move name #587 Emolga Type: Electric Flying Experience
cost Type move name Experience
cost Type move name
0 Ice Icicle Spear 0 Normal Harden 0 Electric Thunder Shock 4 Normal Quick Attack
Strength Strength
0 Ghost Astonish 0 Normal Uproar 7 Normal Tail Whip 10 Electric Charge
Dexterity 16 Dexterity
13 Ice Icy Wind Ice Mist 13 Electric Spark 15 Electric Nuzzle
Vitality 19 Ice Avalanche 22 Dark Taunt Vitality 16 Dark Pursuit 19 Normal Double Team
Special 26 Steel Mirror Shot 31 Poison Acid Armor Special 22 Electric Shock Wave 26 Electric Electro Ball
36 Ice Ice Beam 42 Ice Hail 30 Flying Acrobatics 34 Psychic Light Screen
Insight Insight
47 Psychic Mirror Coat 53 Ice Blizzard 38 Normal Encore 42 Electric Volt Switch

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 41kg / 90 lbs 58 Ice Sheer Cold ? Ice Ice Shard 0.4m / 1’04” 5kg / 11 lbs 46 Psychic Agility 50 Electric Discharge
HP: HP:
? Steel Autotomize ? Water Water Pulse
Sky Squirrel Pokémon
? Flying Air Slash ? Flying Roost
Icy Snow Pokémon Abilities: Abilities:
Snowy mountains are this Pokémon’s Ice Body They live on treetops and glide using Static ? Fairy Charm
habitat. It conceals itself from enemy the inside of a cape-like membrane.
Evolution: Second Stage.
eyes by creating many small ice Evolves after a freezing winter. They discharge electricity to defend Evolution: Final Form.
bundles and hiding around them. from other Pokémon. They carry
It may attach itself to the ceiling of nuts and berries back to their nest
ice caves to hide around the ice. #582 #583 #584 to eat during the winter. #587

Experience
cost Type move name Experience
cost Type move name #584 Vanilluxe Type: Ice Experience
cost Type move name Experience
cost Type move name #588 Karrablast Type: Bug
0 Ice Freeze-Dry 0 Ice Icicle Spear 0 Flying Peck 4 Normal Leer
Strength Strength
0 Normal Harden 0 Normal Astonish 8 Normal Endure 13 Bug Fury Cutter
13 Dexterity Dexterity
0 Normal Uproar Ice Icy Wind 16 Normal Fury Attack 20 Normal Headbutt
16 Ice Mist 19 Ice Avalanche Vitality 25 Normal False Swipe 28 Bug Bug Buzz Vitality
22 Dark Taunt 26 Steel Mirror Shot Special 32 Normal Slash 37 Normal Take Down Special
31 Poison Acid Armor 36 Ice Ice Beam 40 Normal Scary Face 44 Bug X-Scissor
Insight Insight
42 Ice Hail 50 Psychic Mirror Coat 49 Normal Flail 52 Normal Swords Dance

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
59 Ice Blizzard 67 Ice Sheer Cold 1.3m / 4’03” 57kg / 126 lbs 56 Normal Double-Edge ? Dark Feint Attack 0.5m / 1’08” 6kg / 13 lbs
HP: HP:
? Steel Autotomize ? Steel Iron Defense ? Normal Horn Attack ? Dark Pursuit
Snowstorm Pokémon Abilities: Clamping Pokémon Abilities:
? Ice Ice Shard It grew a new head with evolution, Ice Body When they feel threatened, they Swarm & Shed Skin
and they get along really well. They spit an acidic liquid to drive attackers

Evolution: Final Form. Final Form.
need to drink a lot of water in order away. This Pokémon targets Shelmet Evolution:
Evolves by stealing a Shelment’s shell.
to keep cool outside a gelid weather. as they compete for food. It only
If both heads get angry they will evolves when it has a Shelmet’s
expel a terrible blizzard around. #582 #583 #584 shell as its new home. #588 #589

238 239
Unova Pokédex Unova Pokédex

#589 Escavalier Type: Bug Steel Experience


cost Type move name Experience
cost Type move name #593 Jellicent Type: Water Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Double-Edge 0 Bug Fell Stinger 0 Normal Wring Out 0 Water Water Spout
Strength Strength
0 Flying Peck 0 Normal Leer 0 Water Bubble 0 Water Water Sport
Dexterity Dexterity
0 Fight Quick Guard 0 Bug Twineedle 0 Grass Absorb 0 Ghost Night Shade
Vitality 16 Normal Fury Attack 20 Normal Headbutt Vitality 13 Water Bubble Beam 17 Normal Recover
Special 25 Normal False Swipe 28 Bug Bug Buzz Special 22 Water Water Pulse 27 Ghost Ominous Wind
32 Normal Slash 37 Steel Iron Head 32 Water Brine 37 Water Rain Dance
Insight Insight
40 Steel Iron Defense 44 Bug X-Scissor 45 Ghost Hex 53 Water Hydro Pump

4 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1m / 3’03” 33kg / 72 lbs 49 Fight Reversal 52 Normal Swords Dance
2.2m / 7’03” 135kg /297 lbs ? Poison Acid Armor ? Ghost Spite
HP: HP:
56 Normal Giga Impact ? Bug Megahorn ? Ghost Confuse Ray
Cavalry Pokémon Abilities: Floating Pokémon Abilities:
Wearing the shell covering it stole Swarm & Shell Armor ? Ground Drill Run ? Fight Counter Its body is mostly seawater. It feeds Water Absorb & Cursed Body
from a Shelmet, it defends itself and on the life energy of its victims. It is
Evolution: Final Form. Evolution: Final Form.
attacks with two stings. It can fly regal, pompous, and hates orders.
to move around but its wings are The fate of the ships and crew that
too small to carry its weight to high wander into Jellicent’s territory:
altitudes. #588 #589 All sunken, all lost, all vanished. #592 #593

Experience
cost Type move name Experience
cost Type move name #590 Foongus Type: Grass Poison Experience
cost Type move name Experience
cost Type move name #594 Alomomola Type: Water
0 Grass Absorb 0 Normal Growth 0 Water Hydro Pump 0 Normal Pound
Strength Strength
8 Ghost Astonish 12 Normal Bide 0 Water Water Sport 5 Water Aqua Ring
Dexterity Dexterity
15 Grass Mega Drain 18 Grass Ingrain 9 Water Aqua Jet 13 Normal Double Slap
20 Dark Feint Attack 24 Normal Sweet Scent Vitality 17 Psychic Heal Pulse 21 Normal Protect Vitality
28 Grass Giga Drain 32 Poison Toxic Special 25 Water Water Pulse 29 Fight Wake-Up Slap Special
35 Grass Synthesis 34 Poison Clear Smog 33 Water Soak 37 Normal Wish
Insight Insight
43 Grass Solar Beam 45 Bug Rage Powder 41 Water Brine 45 Normal Safeguard

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Grass Spore ? Grass Seed Bomb 0.2m / 0’08” 1kg / 2 lbs 53 Rock Wide Guard 57 Psychic Healing Wish
1.2m / 4’00” 31kg / 69 lbs
HP: HP:
? Normal Body Slam ? Poison Gastro Acid ? Normal Refresh ? Normal Pain Split
Mushroom Pokémon Abilities: Caring Pokémon Abilities:
The top of fungus takes a pattern Effect Spore ? Normal Endure Floating in the open sea is how they Healer & Hydration
that resembles a predator to protect live. When they find a wounded
Evolution: First Stage.
Evolution: Final Form.
itself. In recent times this pattern Evolves after reaching certain size. Pokémon, they embrace it and use
has started to look like a Pokéball. their special membrane to heal their
It releases toxic spores in the air wounds. A caring, noble and selfless
that help it move around safely. #590 #591 Pokémon. #594

#591 Amoonguss Type: Grass Poison Experience


cost Type move name Experience
cost Type move name #595 Joltik Type: Bug Electric Experience
cost Type move name Experience
cost Type move name
0 Grass Absorb 0 Normal Growth 0 Bug String Shot 0 Bug Leech Life
Strength Strength
8 Ghost Astonish 12 Normal Bide 0 Bug Spider Web 4 Electric Thunder Wave
Dexterity Dexterity
15 Grass Mega Drain 18 Grass Ingrain 7 Normal Screech 12 Bug Fury Cutter
Vitality 20 Dark Feint Attack 24 Normal Sweet Scent Vitality 15 Electric Electro Web 18 Bug Bug Bite
Special 28 Grass Giga Drain 32 Poison Toxic Special 23 Poison Gastro Acid 26 Normal Slash
35 Grass Synthesis 43 Poison Clear Smog 29 Electric Electro Ball 34 Bug Signal Beam
Insight Insight
49 Grass Solar Beam 54 Bug Rage Powder 37 Psychic Agility 40 Dark Sucker Punch

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 10kg / 23 lbs 62 Grass Spore ? Poison Gastro Acid 0.1m / 0’04” 0.6kg / 1 lbs 45 Electric Discharge 48 Bug Bug Buzz
HP: HP:
? Dark Foul Play ? Normal Endure ? Poison Poison Sting ? Flying Bounce
Mushroom Pokémon Abilities: Attaching Pokémon Abilities:
In ancient times the tip of their caps Effect Spore Since it can’t generate its own Compoundeyes & Unnerve
 ? Grass Giga Drain
had two eye-like patterns and it charge, it sticks into larger Pokémon
Evolution: Final Form. Evolution: First Stage. Evolves after
made a swaying motion to lure and absorbs the static electricity learing to produce its own Electricity.
prey to itself, but as they became of their fur. In the cities they suck
Pokéball-looking few Pokémon fall electricity from the outlets they find,
for it. It is still very venomous, though. #590 #591 skyrocketting the power bill. #595 #596

Experience
cost Type move name Experience
cost Type move name #592 Frillish Type: Water Ghost Experience
cost Type move name Experience
cost Type move name #596 Galvantula Type: Bug Electric
0 Water Bubble 0 Water Water Sport 0 Bug Sticky Web 0 Bug String Shot
Strength Strength
5 Grass Absorb 9 Ghost Night Shade 0 Bug Leech Life 5 Bug Spider Web
Dexterity Dexterity
13 Water Bubble Beam 17 Normal Recover 9 Electric Thunder Wave 13 Normal Screech
22 Water Water Pulse 27 Ghost Ominous Wind Vitality 17 Bug Fury Cutter 20 Electric Electro Web Vitality
32 Water Brine 37 Water Rain Dance Special 25 Bug Bug Bite 29 Poison Gastro Acid Special
43 Ghost Hex 49 Water Hydro Pump 33 Normal Slash 37 Electric Electro Ball
Insight Insight
55 Normal Wring Out 61 Water Water Spout 41 Bug Signal Beam 45 Psychic Agility

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Poison Acid Armor ? Grass Giga Drain 1.2m / 4’00” 33kg / 72 lbs HP: 46 Dark Sucker Punch 54 Electric Discharge 0.8m / 2’07” 14kg / 31 lbs HP:
? Ghost Confuse Ray 60 Bug Bug Buzz ? Poison Cross Poison
Floating Pokémon Abilities: EleSpider Pokémon Abilities:
If a Frillish is spotted, all beaches Water Absorb & Cursed Body ? Electric Magnet Rise ? Grass Giga Drain They employ an electrically charged Compoundeyes & Unnerve
nearby will be closed for the day. web to trap their prey. While it is
Evolution: First Stage.
Evolution: Final Form.
This Pokémon paralizes a swimming Evolves by becoming king of the sea. immobilized by shock, they leisurely
victim and wraps them, dragging consume it. They usually live alone
them to the bottom of the sea. but there have been cases of large
Females have pink shade. #592 #593 swarms living together in caves. #595 #596

240 241
Unova Pokédex Unova Pokédex

#597 Ferroseed Type: Grass Steel Experience


cost Type move name Experience
cost Type move name #601 Klinklang Type: Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Harden 0 Steel Gear Up 0 Electric Magnetic Flux
Strength Strength
6 Rock Rollout 9 Ghost Curse 0 Normal Vice Grip 6 Electric Charge
Dexterity Dexterity
14 Steel Metal Claw 18 Bug Pin Missile 11 Electric Thunder Shock 16 Steel Gear Grind
Vitality 21 Steel Gyro Ball 26 Steel Iron Defense Vitality 21 Normal Bind 25 Electric Charge Beam
Special 30 Steel Mirror Shot 35 Grass Ingrain Special 31 Steel Autotomize 36 Steel Mirror Shot
38 Normal Self Destruct 43 Steel Iron Head 40 Normal Screech 44 Electric Discharge
Insight Insight
47 Dark Payback 52 Steel Flash Cannon 48 Steel Metal Sound 54 Steel Shift Gear

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 18kg / 41 lbs 55 Normal Explosion ? Grass Leech Seed 0.6m / 2’00” 81kg / 178 lbs 60 Normal Lock-On 66 Electric Zap Cannon
HP: HP:
4?2 Fire
Ground Fire Blast
Spikes 4?4 Ghost
Grass Grudge
Seed Bomb 72 Normal Hyper Beam ? Steel Iron Defense
Thorn Seed Pokémon Abilities: Gear Pokémon Abilities:
They stick their thorns into cave Iron Barbs The gear with the red core rotates Plus & Minus ? Psychic Gravity ? Electric Magnet Rise
walls and absorb the minerals from at high speed for a quick energy
Evolution: First Stage. Evolution: Final Form.
the rocks. When threatened, they Evolves after reaching certain size. charge. The mini gears shoot rays
attack by shooting a barrage of through the spikes around it.
spikes, which gives them a chance This inorganic Pokémon will trap
to escape by rolling away. #597 #598 and crush foes between its gears. #599 #600 #601

Experience
cost Type move name Experience
cost Type move name #598 Ferrothorn Type: Grass Steel Experience
cost Type move name Experience
cost Type move name #602 Tynamo Type: Electric
0 Normal Rock Climb 0 Normal Tackle 0 Normal Tackle 0 Electric Thunder Wave
Strength Strength
0 Normal Harden 0 Rock Rollout 0 Electric Spark 0 Electric Charge Beam
14 Dexterity Dexterity
0 Ghost Curse Steel Metal Claw
18 Bug Pin Missile 21 Steel Gyro Ball Vitality Vitality
26 Steel Iron Defense 30 Steel Mirror Shot Special Special
35 Grass Ingrain 38 Normal Self Destruct
Insight Insight
40 Grass Power Whip 46 Steel Iron Head

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Dark Payback 61 Steel Flash Cannon
1m / 3’03” 110kg /242 lbs 0.2m / 0’08” 0.3kg / 0.7lbs
HP: HP:
67 Normal Explosion 4?5 Fire
Grass Flare Blitz
Leech Seed
Thorn Pod Pokémon Abilities: EleFish Pokémon Abilities:
? Rock Stealth Rock ? Grass Seed Bomb It attaches itself to cave ceilings by Iron Barbs These Pokémon move in schools.
 Levitate
swinging around its spiky feelers. They have an electricity-storing

Evolution: Final Form.
Evolution: First Stage. Evolves after
It shoots spikes at targets passing organ at their sides but they can’t learing to produce its own Electricity.
beneath. It is incredibly resilient and generate their own power. They
stubborn, it will whip you if you try to only discharge electricity if they are
take its spot in the cave walls.. #597 #598 in danger. #602 #603 #604

#599 Klink Type: Steel Experience


cost Type move name Experience
cost Type move name #603 Eelektrik Type: Electric Experience
cost Type move name Experience
cost Type move name
0 Normal Vice Grip 6 Electric Charge 0 Normal Headbutt 0 Electric Thunder Wave
Strength Strength
11 Electric Thunder Shock 16 Steel Gear Grind 0 Electric Spark 0 Electric Charge Beam
Dexterity 26 Dexterity 19
21 Normal Bind Electric Charge Beam 9 Normal Bind Poison Acid
Vitality 31 Steel Autotomize 36 Steel Mirror Shot Vitality 29 Electric Discharge 39 Dark Crunch
Special 39 Normal Screech 42 Electric Discharge Special 44 Electric Thunderbolt 49 Poison Acid Spray
45 Steel Metal Sound 48 Steel Shift Gear 54 Poison Coil 59 Electric Wild Charge
Insight Insight
50 Normal Lock-On 54 Electric Zap Cannon 64 Poison Gastro Acid 69 Electric Zap Cannon

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 21kg / 46 lbs 57 Normal Hyper Beam ? Steel Iron Defense 1.2m / 4’00” 22kg / 48 lbs 74 Normal Thrash ? Grass Giga Drain
HP: HP:
Abilities:
? Electric Magnet Rise ? Psychic Gravity
Abilities:
? Water Aqua Tail ? Steel Iron Tail
Gear Pokémon EleFish Pokémon
This two strange Pokémon are Plus & Minus These Pokémon have a really big Levitate
merged into one. Interlocking their appetite. When they spot their prey,
Evolution: First Stage. Evolution: Second Stage.
bodies and spinning around will Evolves around a strong Magnetic Field. they coil around it and shock it with Evolves with a Thunder Stone.
generate the energy they need to their electricity-generating organs,
live. Their only way to comunicate is which are the yellow circles on it’s
through their eyes. #599 #600 #601 skin. #602 #603 #604

Experience
cost Type move name Experience
cost Type move name #600 Klang Type: Steel Experience
cost Type move name Experience
cost Type move name #604 Eelektross Type: Electric
0 Normal Vice Grip 6 Electric Charge 0 Normal Crush Claw 0 Electric Ion Deluge
Strength Strength
11 Electric Thunder Shock 16 Steel Gear Grind 0 Normal Headbutt 0 Poison Acid
26 Dexterity 0 Dexterity
21 Normal Bind Electric Charge Beam 0 Electric Discharge Dark Crunch
31 Steel Autotomize 36 Steel Mirror Shot Vitality 0 Poison Coil 0 Poison Gastro Acid Vitality
40 Normal Screech 44 Electric Discharge Special 75 Electric Zap Cannon 80 Normal Thrash Special
48 Steel Metal Sound 52 Steel Shift Gear ? Normal Super Fang ? Fight Drain Punch
Insight Insight
56 Normal Lock-On 60 Electric Zap Cannon ? Fire Fire Punch

4 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
64 Normal Hyper Beam ? Steel Iron Defense 0.6m / 2’00” 51kg / 112 lbs HP: 2.1m / 7’00” 80kg / 177 lbs HP:
? Electric Magnet Rise ? Psychic Gravity
Abilities: Abilities:
Gear Pokémon EleFish Pokémon
Minigear and big gear comprise its Plus & Minus They crawl out of the water and Levitate
body. If the minigear is deattached attack anyone on shore by sucking
Evolution: Second Stage.
Evolution: Final Form.
it will turn off both gears. Evolves around a strong Magnetic Field. them into their mouths, shoking
It communicates with others by them, and dragging them back into
rotating. When its angry or afraid, it the ocean. They are aggressive and
rotates faster. #599 #600 #601 unpredictable, be very careful. #602 #603 #604

242 243
Unova Pokédex Unova Pokédex

#605 Elgyem Type: Psychic Experience


cost Type move name Experience
cost Type move name #609 Chandelure Type: Ghost Fire Experience
cost Type move name Experience
cost Type move name
0 Psychic Confusion 4 Normal Growl 0 Normal Pain Split 0 Poison Smog
Strength Strength
8 Psychic Heal Block 11 Psychic Miracle Eye 0 Ghost Confuse Ray 0 Fire Flame Burst
Dexterity Dexterity
15 Psychic Psybeam 18 Normal Headbutt 0 Ghost Hex ? Psychic Power Split
Vitality 22 Normal Hidden Power 25 Psychic Imprison Vitality ? Poison Acid Armor ? Poison Clear Smog
Special 29 Normal Simple Beam 32 Psychic Zen Headbutt Special
36 Normal Psych Up 39 Psychic Psychic Insight
Insight
43 Psychic Calm Mind 46 Normal Recover

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 9kg / 19 lbs HP: 50 Psychic Guard Split 50 Psychic Power Split 1m / 3’03” 34kg / 75 lbs HP:
53 Psychic Synchronoise 56 Psychic Wonder Room
Cerebral Pokémon Abilities: Luring Pokémon Abilities:
This Pokémon was never seen until Telepathy & Synchronize ? Psychic Cosmic Power ? Dark Nasty Plot It consumes the spirits of the living, Flash Fire & Flame Body
it appeared far in the desert about ? Psychic Teleport puts people in a hypnotic trance
Evolution: First Stage. It is not possible Evolution: Final Form.
50 years ago. Rumor has it that it to know what makes it Evolve. and consumes them with fire.
came from space. It uses its strong Being consumed in Chandelure’s
psychic power to squeeze its foe’s flame burns up the spirit, leaving
brain, causing awful headaches. #605 #606 only the body behind. #607 #608 #609

Experience
cost Type move name Experience
cost Type move name #606 Beheeyem Type: Psychic Experience
cost Type move name Experience
cost Type move name #610 Axew Type: Dragon
0 Psychic Psychic Terrain 0 Normal Growl 0 Normal Scratch 4 Normal Leer
Strength Strength
0 Psychic Confusion 0 Psychic Miracle Eye 7 Dark Assurance 10 Dragon Dragon Rage
Dexterity Dexterity
0 Psychic Heal Block 18 Normal Headbutt 13 Dragon Dual Chop 16 Normal Scary Face
15 Psychic Psybeam 25 Psychic Imprison Vitality 20 Normal Slash 24 Normal False Swipe Vitality
22 Normal Hidden Power 32 Psychic Zen Headbutt Special 28 Dragon Dragon Claw 32 Dragon Dragon Dance Special
29 Normal Simple Beam 39 Psychic Psychic 36 Dark Taunt 41 Dragon Dragon Pulse
Insight Insight
36 Normal Psych Up 50 Normal Recover 46 Normal Swords Dance 50 Normal Guillotine

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Psychic Calm Mind 58 Psychic Power Split 1m / 3’03” 34kg / 76 lbs HP: 56 Dragon Outrage 61 Normal Giga Impact
0.6m / 2’00” 18kg / 39 lbs HP:
56 Psychic Guard Split 68 Psychic Wonder Room Abilities:
? Normal Focus Energy ? Fight Counter
Cerebral Pokémon Tusk Pokémon Abilities:
63 Psychic Synchronoise ? Dark Nasty Plot Apparently, it communicates by Telepathy & Synchronize
 ? Dark Night Slash They mark their territory by leaving Rivalry & Mold Breaker
? Psychic Cosmic Power ? Psychic Teleport flashing its three fingers, but the
Final Form.
gashes in trees with their tusks. If a
Evolution: Evolution: First Stage.
patterns haven’t been decoded. It tusk breaks, a new one grows back Evolves by proving its strength.
uses psychic power to control an quickly. They fight eachother to see
opponent’s brain and tampers with who’s got the sharpest tusks. Only
its memories and personality. #605 #606 the strongest ever evolve. #610 #611 #612

#607 Litwick Type: Ghost Fire Experience


cost Type move name Experience
cost Type move name #611 Fraxure Type: Dragon Experience
cost Type move name Experience
cost Type move name
0 Fire Ember 0 Ghost Astonish 0 Normal Scratch 0 Normal Leer
Strength Strength
3 Normal Minimize 5 Poison Smog 0 Dark Assurance 0 Dragon Dragon Rage
Dexterity Dexterity
7 Fire Fire Spin 10 Ghost Confuse Ray 13 Dragon Dual Chop 16 Normal Scary Face
Vitality 13 Ghost Night Shade 16 Fire Will-O-Wisp Vitality 20 Normal Slash 24 Normal False Swipe
Special 20 Fire Flame Burst 24 Psychic Imprison Special 28 Dragon Dragon Claw 32 Dragon Dragon Dance
28 Ghost Hex 33 Dark Memento 36 Dark Taunt 42 Dragon Dragon Pulse
Insight Insight
38 Fire Inferno 43 Ghost Curse 48 Normal Swords Dance 54 Normal Guillotine

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 3kg / 6 lbs 49 Ghost Shadow Ball 55 Normal Pain Split 1m / 3’03” 36kg / 79 lbs 60 Dragon Outrage 66 Normal Giga Impact
HP: HP:
61 Fire Overheat ? Poison Clear Smog ? Normal Focus Energy ? Fight Counter
Candle Pokémon Abilities: Axe Jaw Pokémon Abilities:
Its flame is usually out, but it starts Flash Fire & Flame Body ? Psychic Trick ? Ice Haze Their tusks can shatter rocks.
 Rivalry & Mold Breaker ? Dark Night Slash
burning whenever it absorbs the Territory battles between Fraxure
Evolution: First Stage. Evolution: Second Stage.
life force from others. They trick lost Evolves when its flame grows too big. can be intensely violent. The tusks Evolves at a High Level.
people into thinking they are helping don’t grow back anymore, if you find
them find their way in the dark but a Fraxure with both tusks whole, it
those who follow them never return. #607 #608 #609 means it’s one of the strongest. #610 #611 #612

Experience
cost Type move name Experience
cost Type move name #608 Lampent Type: Ghost Fire Experience
cost Type move name Experience
cost Type move name #612 Haxorus Type: Dragon
0 Fire Ember 0 Ghost Astonish 0 Normal Scratch 0 Normal Leer
Strength Strength
0 Normal Minimize 0 Poison Smog 0 Dark Assurance 0 Dragon Dragon Rage
Dexterity Dexterity
7 Fire Fire Spin 10 Ghost Confuse Ray 13 Dragon Dual Chop 16 Normal Scary Face
13 Ghost Night Shade 16 Fire Will-O-Wisp Vitality 20 Normal Slash 24 Normal False Swipe Vitality
20 Fire Flame Burst 24 Psychic Imprison Special 28 Dragon Dragon Claw 32 Dragon Dragon Dance Special
28 Ghost Hex 33 Dark Memento 36 Dark Taunt 42 Dragon Dragon Pulse
Insight Insight
38 Fire Inferno 45 Ghost Curse 50 Normal Swords Dance 58 Normal Guillotine

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Ghost Shadow Ball 61 Normal Pain Split 0.6m / 2’00” 13kg / 28 lbs 66 Dragon Outrage 74 Normal Giga Impact
1.8m / 6’00” 157kg /345 lbs
HP: HP:
69 Fire Overheat ? Poison Clear Smog ? Dark Night Slash ? Dragon Draco Meteor
Lamp Pokémon Abilities: Axe Jaw Pokémon Abilities:
? Psychic Power Split ? Ice Haze This ominous Pokémon is very feared. Flash Fire & Flame Body ? Fight Superpower Their sturdy tusks will stay sharp
 Rivalry & Mold Breaker
It always arrives at someone’s final even if they are used to cut steel.

Evolution: Second Stage.
Evolution: Final Form.
moments and steals their spirit. Evolves with a Dusk Stone. These Pokémon are covered in hard
It hangs close to hospitals and other armor. They incredibly aggressive,
places simply waiting. It is said that if if their territory is trespassed, they
it gets your soul you will never rest. #607 #608 #609 chase and slash mercilessly. #610 #611 #612

244 245
Unova Pokédex Unova Pokédex

#613 Cubchoo Type: Ice Experience


cost Type move name Experience
cost Type move name #617 Accelgor Type: Bug Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ice Powder Snow 0 Psychic Power Swap 0 Bug Leech Life
Strength Strength
9 Normal Bide 13 Ice Icy Wind 0 Poison Acid Spray 8 Normal Double Team
Dexterity Dexterity
15 Normal Play Nice 17 Normal Fury Swipes 0 Normal Quick Attack 16 Bug Struggle Bug
Vitality 21 Water Brine 25 Normal Endure Vitality 20 Grass Mega Drain 25 Normal Swift
Special 29 Fairy Charm 33 Normal Slash Special 28 Normal Me First 32 Psychic Agility
36 Normal Flail 41 Psychic Rest 37 Grass Giga Drain 40 Bug U-Turn
Insight Insight
45 Ice Blizzard 49 Ice Hail 44 Bug Bug Buzz 49 Normal Recover

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 8kg / 18 lbs 53 Normal Thrash 57 Ice Sheer Cold
0.8m / 2’07” 25kg / 56 lbs 56 Fight Final Gambit ? Normal Baton Pass
HP: HP:
? Fairy Play Rough ? Normal Yawn 4?2 Fire
Normal Fire
FeintBlast 4?4 Ghost
Dark Grudge
Pursuit
Chill Pokémon Abilities: Shell Out Pokémon Abilities:
They are born by the end of winter Snow Cloak ? Ice Ice Punch Having removed its heavy shell, it Hydration & Sticky Hold
and stay with their mothers for a becomes very light and swift. When
Evolution: First Stage. Evolution: Final Form.
couple of seasons. Their running Evolves after a freezing winter. its body dries out, it weakens. To
nose is used to practice their ice prevent dehydration, it wraps itself
powers. In fact, when they get sick in many layers of a thin membrane.
their nose is completely dry. #613 #614 It is very rare to see one in the wild. #616 #617

Experience
cost Type move name Experience
cost Type move name Beartic Type: Ice Experience
cost Type move name Experience
cost Type move name #618 Stunfisk Type: Ground Electric
0 Fight Superpower 0 Water Aqua Jet 0 Normal Tackle 0 Water Water Gun
Strength Strength
0 Normal Growl 0 Ice Powder Snow 0 Ground Mud Slap 0 Ground Mud Sport
Dexterity 9 Dexterity
0 Normal Bide 0 Ice Icy Wind 5 Normal Bide Electric Thunder Shock
9 Normal Play Nice 17 Normal Fury Swipes Vitality 13 Ground Mud Shot 17 Normal Camouflage Vitality
21 Water Brine 25 Normal Endure Special 21 Ground Mud Bomb 25 Electric Discharge Special
33 Normal Slash 36 Normal Flail 30 Normal Endure 35 Flying Bounce
Insight Insight
37 Ice Icicle Crash 41 Psychic Rest 40 Water Muddy Water 45 Electric Thunderbolt

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Ice Blizzard 53 Ice Hail
2.6m / 8’06” 390kg /858 lbs 50 Fight Revenge 55 Normal Flail 0.7m / 2’04” 11kg / 24 lbs
HP: HP:
59 Normal Thrash 66 Ice Sheer Cold 61 Ground Fissure ? Electric Eerie Impulse
Freezing
Freezing Pokémon
Pokémon Abilities: Trap Pokémon Abilities:
? Ice Avalanche ? Dark Night Slash TThey
hey love the
thecold
coldseas
northern seas
if the north Snow Cloak ? Ghost Curse ? Normal Pain Split It conceals itself in the mud of the Static & Limber
? Fairy Play Rough and
and create
create pathways
pathways across
across thethe
FinalForm.
Form.
seashore, then it waits. When prey
Final Form.
Evolution: Final Evolution:
ocean’s waterbyby
ocean waters freezing
freezing theirtheir
own touch it, it delivers a jolt of electricity.
own breath.
breath. TheyThey
dive dive in the
in cold sea to
waters to Its skin is very hard and it can
catch
catch prey.
prey. They
They are
are not
not used
used to
to position itself to keep unhurt even
humans
humans asas they
they rarely
rarely see
see one.
them. #613 #614 if stepped on by a heavy Pokémon. #618

#615 Cryogonal Type: Ice Experience


cost Type move name Experience
cost Type move name #619 Mienfoo Type: Fight Experience
cost Type move name Experience
cost Type move name
0 Ice Ice Shard 0 Ice Mist 0 Normal Pound 0 Psychic Meditate
Strength Strength
0 Ice Haze 0 Normal Bind 9 Fight Detect 13 Normal Fake Out
Dexterity Dexterity 21
9 Normal Sharpen 13 Normal Rapid Spin 17 Normal Double Slap Normal Swift
Vitality 17 Ice Icy Wind 25 Ice Aurora Beam Vitality 25 Psychic Calm Mind 29 Fight Force Palm
Special 29 Poison Acid Armor 33 Ice Ice Beam Special 33 Fight Drain Punch 37 Fight Jump Kick
37 Psychic Light Screen 37 Psychic Reflect 41 Bug U-Turn 45 Fight Quick Guard
Insight Insight
41 Normal Slash 45 Ghost Confuse Ray 49 Flying Bounce 50 Fight High Jump Kick

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.1m / 3’07” 148kg /326 lbs 49 Normal Recover 50 Ice Freeze-Dry
0.9m / 3’00” 20kg / 44 lbs 57 Fight Reversal 61 Fight Aura Sphere
HP: HP:
Abilities:
53 Grass Solar Beam 57 Dark Night Slash
Abilities:
? Psychic Ally Switch ? Normal Feint
Crystallizing Pokémon Martial Arts Pokémon
They are born in snow clouds. Levitate 61 Ice Sheer Cold ? Dark Knock Off They gather in small groups around Inner Focus & Regenerator ? Normal Endure
Using chains made of ice crystals ? Bug Signal Beam ? Psychic Magic Coat the mountains to train and master
Evolution: Final Form. Evolution: First Stage.
they capture prey. If their body new techniches. They use their Evolves at a High Level.
temperature goes up, they turns sharp claws to damage their foes.
into steam and vanish until it freezes Only those Mienfoo that excel at
and becomes ice again. #615 fighting in the group evolve. #619 #620

Experience
cost Type move name Experience
cost Type move name #616 Shelmet Type: Bug Experience
cost Type move name Experience
cost Type move name #620 Mienshao Type: Fight
0 Bug Leech Life 4 Poison Acid 0 Normal Pound 0 Psychic Meditate
Strength Strength
8 Normal Bide 13 Ghost Curse 0 Fight Detect 0 Normal Fake Out
Dexterity 21 Dexterity
16 Bug Struggle Bug 20 Grass Mega Drain 17 Normal Double Slap Normal Swift
25 Normal Yawn 28 Normal Protect Vitality 25 Psychic Calm Mind 29 Fight Force Palm Vitality
32 Poison Acid Armor 37 Grass Giga Drain Special 33 Fight Drain Punch 37 Fight Jump Kick Special
40 Normal Body Slam 44 Bug Bug Buzz 41 Bug U-Turn 45 Rock Wide Guard
Insight Insight
49 Normal Recover 50 Psychic Guard Swap 49 Flying Bounce 56 Fight High Jump Kick

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
56 Fight Final Gambit ? Psychic Guard Split 0.4m / 1’04” 7kg / 17 lbs 63 Fight Reversal 70 Fight Aura Sphere
1.4m / 4’07” 35kg / 78 lbs
HP: HP:
? Poison Gastro Acid ? Normal Endure
Abilities:
? Dragon Dual Chop ? Normal Helping Hand
Abilities:
Snail Pokémon Martial Arts Pokémon
When attacked, it defends itself by Hydration & Shell Armor ? Normal Endure By the time they evolve they already Inner Focus & Regenerator
closing the lid of its shell or spits a have many years of experience in

Evolution: First Stage.
Evolution: Final Form.
sticky, poisonous liquid. It competes Evolves by surviving without its shell. fighting. They use the long fur on
with Karrablast for food and shelter. their arms as a whip to strike their
If it loses its shell the distress may kill opponents and will not stop until
it, only those who survive evolve. #616 #617 the foe is defeated. #619 #620

246 247
Unova Pokédex Unova Pokédex

#621 Druddigon Type: Dragon Experience


cost Type move name Experience
cost Type move name #625 Bisharp Type: Dark Steel Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer 0 Normal Guillotine 0 Steel Metal Burst
Strength Strength
5 Dark Hone Claws 9 Dark Bite 0 Normal Scratch 0 Normal Leer
Dexterity 18 Dexterity
13 Normal Scary Face Dragon Dragon Rage 0 Bug Fury Cutter 0 Dark Torment
Vitality 21 Normal Slash 25 Dark Crunch Vitality 17 Dark Feint Attack 22 Normal Scary Face
Special 27 Dragon Dragon Claw 31 Normal Chip Away Special 25 Steel Metal Claw 30 Normal Slash
35 Fight Revenge 40 Dark Night Slash 33 Dark Assurance 38 Steel Metal Sound
Insight Insight
45 Dragon Dragon Tail 49 Normal Rock Climb 41 Dark Embargo 46 Steel Iron Defense

5 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.6m / 5’03” 139kg /306 lbs 55 Fight Superpower 62 Dragon Outrage
1.6m / 5’03” 70kg / 154 lbs 49 Dark Night Slash 57 Steel Iron Head
HP: HP:
? Fire Fire Fang ? Electric Thunder Fang 63 Normal Swords Dance ? Dragon Dual Chop
Cave Pokémon Abilities: Sword Blade Pokémon Abilities:
It runs through the narrow tunnels Rough Skin & Sheer Force ? Poison Poison Tail It leads a group of Pawniard. It battles Defiant & Inner Focus ? Psychic Psycho Cut ? Fight Low Kick
dug by Excadrill and Onix and uses to become the boss, but will be driven
Evolution: Final Form. Evolution: Final Form.
its sharp claws to catch prey. It is from the group if it loses. They are
cold blooded, and regularly takes ruthless leaders and merciless with
sun baths to keep its energy. They their foes. Weakness has no place
are aggressive and territorial. #621 among them. #624 #625

Experience
cost Type move name Experience
cost Type move name #622 Golett Type: Ground Ghost Experience
cost Type move name Experience
cost Type move name #626 Bouffalant Type: Normal
0 Normal Pound 0 Ghost Astonish 0 Dark Pursuit 0 Normal Leer
Strength Strength
0 Normal Defense Curl 5 Ground Mud Slap 6 Normal Rage 11 Normal Fury Attack
13 Dexterity Dexterity
9 Rock Rollout Ghost Shadow Punch 16 Normal Horn Attack 21 Normal Scary Face
17 Steel Iron Defense 21 Normal Mega Punch Vitality 26 Fight Revenge 31 Normal Head Charge Vitality
21 Ground Stomping Tantrum 25 Ground Magnitude Special 36 Normal Focus Energy 41 Bug Mega Horn Special
36 Fight Dynamic Punch 35 Ghost Night Shade 46 Fight Reversal 50 Normal Thrash
Insight Insight
40 Ghost Curse 45 Ground Earthquake 56 Normal Swords Dance 61 Normal Giga Impact

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Fight Hammer Arm 55 Fight Focus Punch 1m / 3’03” 92kg / 202 lbs ? Normal Skull Bash ? Psychic Zen Headbutt 1.6m / 5’03” 318kg /699 lbs
HP: HP:
? Fire Fire Punch ? Electric Thunder Punch ? Dragon Outrage
Automaton Pokémon Abilities: Bash Buffalo Pokémon Abilities:
? Ice Ice Punch Very few have been seen in old ruins. Iron Fist & Klutz They form herds on the coldest
 Reckless & Sap Sipper
These Pokémon are thought to plains. They bash and headbutt to
Evolution: First Stage. It is not possible
Evolution: Final Form.
have been created by the science to know what makes it Evolve. attack their foes. The fluffy fur on
of an ancient and mysterious their heads absorbs damage to
civilization. The energy inside of it their skulls. Years ago, a Bouffalant
comes from an unkwown source. #622 #623 derrailed a train with a bash. #626

#623 Golurk Type: Ground Ghost Experience


cost Type move name Experience
cost Type move name #627 Rufflet Type: Normal Flying Experience
cost Type move name Experience
cost Type move name
0 Ground High Horsepower 0 Ghost Phantom Phorce 0 Flying Peck 0 Normal Leer
Strength Strength
0 Normal Pound 0 Ghost Astonish 5 Normal Fury Attack 10 Flying Wing Attack
Dexterity Dexterity
0 Normal Defense Curl 5 Ground Mud Slap 14 Dark Hone Claws 19 Normal Scary Face
Vitality 9 Rock Rollout 13 Ghost Shadow Punch Vitality 23 Flying Aerial Ace 28 Normal Slash
Special 17 Steel Iron Defense 21 Normal Mega Punch Special 32 Flying Defog 37 Flying Tailwind
21 Ground Stomping Tantrum 25 Ground Magnitude 41 Flying Air Slash 46 Normal Crush Claw
Insight Insight
30 Fight Dynamic Punch 35 Ghost Night Shade 50 Flying Sky Drop 55 Normal Whirlwind

9 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.8m / 9’02” 660kg /1452 lbs HP: 40 Ghost Curse 43 Steel Heavy Slam 0.5m / 1’08” 10kg / 23 lbs 59 Flying Brave Bird 64 Normal Thrash
HP:
50 Ground Earthquake 60 Fight Hammer Arm ? Flying Pluck ? Fight Superpower
Automaton Pokémon Abilities: Eaglet Pokémon Abilities:
It is said that Golurk were ordered Iron Fist & Klutz 70 Fight Focus Punch ? Normal Block This species only has males. They Keen Eye & Sheer Force ? Fire Heat Wave
to protect people and Pokémon by ? Psychic Zen Headbutt ? Fight Drain Punch are independent from the moment
Evolution: Final Form. Evolution: First Stage.
the ancient people who created they hatch. They will challenge Evolves after reaching maturity.
them. There are records of only one even strong opponents, without
still alive found on the ruin, the rest fear. Their frequent fights help
are just statues now. #622 #623 them become stronger. #627 #628

Experience
cost Type move name Experience
cost Type move name #624 Pawniard Type: Dark Steel Experience
cost Type move name Experience
cost Type move name #628 Braviary Type: Normal Flying
0 Normal Scratch 0 Normal Leer 0 Flying Peck 0 Normal Leer
Strength Strength
9 Bug Fury Cutter 14 Dark Torment 0 Normal Fury Attack 0 Flying Wing Attack
22 Dexterity Dexterity
17 Dark Feint Attack Normal Scary Face 14 Dark Hone Claws 19 Normal Scary Face
25 Steel Metal Claw 30 Normal Slash Vitality 23 Flying Aerial Ace 28 Normal Slash Vitality
33 Dark Assurance 38 Steel Metal Sound Special 32 Flying Defog 37 Flying Tailwind Special
41 Dark Embargo 46 Steel Iron Defense 41 Flying Air Slash 46 Normal Crush Claw
Insight Insight
49 Dark Night Slash 54 Steel Iron Head 50 Flying Sky Drop 51 Fight Superpower

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
57 Normal Swords Dance 62 Normal Guillotine 0.5m / 1’08” 10kg / 22 lbs 57 Normal Whirlwind 63 Flying Brave Bird
1.5m / 5’00” 82kg / 182 lbs
HP: HP:
? Dark Sucker Punch ? Normal Mean Look 70 Normal Thrash ? Flying Sky Attack
Sharp Blade Pokémon Abilities: Valiant Pokémon Abilities:
? Fight Quick Guard They live in groups commanded by Defiant & Inner Focus ? Fire Heat Wave ? Fight Superpower Brave, strong, loyal, and selfless; this Keen Eye & Sheer Force
Bisharp. They cling to their prey and Pokémon embodies the virtues of

Evolution: First Stage.
Evolution: Final Form.
inflict damage by sinking their Evolves after proving its strength. what a Pokémon companion should
blades. If battling dulls the blades, be. They are very rare and valued
it sharpens them on stones by the not only for their bravery but for
river. It takes them years to evolve. #624 #625 their beautiful feathers. #627 #628

248 249
Unova Pokédex Unova Pokédex

#629 Vullaby Type: Dark Flying Experience


cost Type move name Experience
cost Type move name #633 Deino Type: Dark Dragon Experience
cost Type move name Experience
cost Type move name
0 Flying Gust 0 Normal Leer 0 Normal Tackle 0 Dragon Dragon Rage
Strength Strength
5 Normal Fury Attack 10 Flying Pluck 4 Normal Focus Energy 9 Dark Bite
Dexterity Dexterity
14 Dark Nasty Plot 19 Dark Flatter 12 Normal Headbutt 17 Dragon Dragon Breath
Vitality 23 Dark Feint Attack 28 Dark Punishment Vitality 20 Normal Roar 25 Dark Crunch
Special 32 Flying Defog 37 Flying Tailwind Special 28 Normal Slam 32 Dragon Dragon Pulse
41 Flying Air Slash 46 Dark Dark Pulse 38 Normal Work Up 42 Dragon Dragon Rush
Insight Insight
50 Dark Embargo 55 Normal Whirlwind 48 Normal Body Slam 50 Normal Scary Face

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 9kg / 19 lbs 59 Flying Brave Bird 64 Flying Mirror Move
0.8m / 2’07” 17kg / 38 lbs 58 Normal Hyper Voice 62 Dragon Outrage
HP: HP:
? Normal Scary Face ? Dark Fake Tears ? Rock Head Smash ? Electric Thunder Fang
Diapered Pokémon Abilities: Irate Pokémon Abilities:
This is a female-only species. They Big Pecks & Overcoat ? Steel Iron Defense This Pokémon is blind, It bites all it Hustle ? Fire Fire Fang
stay with their Mandibuzz mothers finds to be aware of its surroundings.
Evolution: First Stage. Evolution: First Stage.
from birth until they can finally fly. Evolves after reaching maturity. It constantly bumps into things and Evolves by overcoming its blindness.
They feed on the carrion meat the attacks anything close to it. Their
mothers bring back to the nest and bodies are covered in wounds and
keep the bones to make accessories. #629 #630 they are very aggressive. #633 #634 #635

Experience
cost Type move name Experience
cost Type move name #630 Mandibuzz Type: Dark Flying Experience
cost Type move name Experience
cost Type move name #634 Zweilous Type: Dark Dragon
0 Ground Bone Rush 0 Flying Mirror Move 0 Normal Double Hit 0 Dragon Dragon Rage
Strength Strength
0 Flying Gust 0 Normal Leer 0 Normal Focus Energy 0 Dark Bite
Dexterity Dexterity
0 Normal Fury Attack 0 Flying Pluck 12 Normal Headbutt 17 Dragon Dragon Breath
14 Dark Nasty Plot 19 Dark Flatter Vitality 20 Normal Roar 25 Dark Crunch Vitality
23 Dark Feint Attack 28 Dark Punishment Special 28 Normal Slam 32 Dragon Dragon Pulse Special
32 Flying Defog 37 Flying Tailwind 38 Normal Work Up 42 Dragon Dragon Rush
Insight Insight
41 Flying Air Slash 46 Dark Dark Pulse 48 Normal Body Slam 55 Normal Scary Face

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Dark Embargo 57 Normal Whirlwind
1.2m / 4’00” 58kg / 127 lbs 64 Normal Hyper Voice 71 Dragon Outrage
1.4m / 3’03” 50kg / 110 lbs
HP: HP:
63 Flying Brave Bird ? Normal Scary Face ? Rock Head Smash ? Electric Thunder Fang
Bone Vulture Pokémon Abilities: Hostile Pokémon Abilities:
? Dark Fake Tears ? Steel Iron Defense They fly in circles around the sky Big Pecks & Overcoat ? Fire Fire Fang The two heads do not get along Hustle
when they spot prey. They carry with eachother as they compete

Evolution: Final Form.
Evolution: Final Form.
the carcass back to their nest with for food. For this reason , Zweilous Evolves when the two heads get along.
ease. They like to look beautiful usually eats more than it should.
and create ornaments and jewelry Touching it carelessly can get you
using bone pieces. #629 #630 attacked by one or both heads. #633 #634 #635

#631 Heatmor Type: Fire Experience


cost Type move name Experience
cost Type move name #635 Hydreigon Type: Dark Dragon Experience
cost Type move name Experience
cost Type move name
0 Dark Hone Claws 0 Normal Tackle 0 Dragon Outrage 0 Normal Hyper Voice
Strength Strength
0 Fire Incinerate 0 Ghost Lick 0 Normal Tri Attack 0 Dragon Dragon Rage
Dexterity Dexterity
6 Normal Odor Sleuth 11 Normal Bind 0 Normal Focus Energy 0 Dark Bite
Vitality 16 Fire Fire Spin 21 Normal Fury Swipes Vitality 12 Normal Headbutt 17 Dragon Dragon Breath
Special 26 Dark Snatch 31 Fire Flame Burst Special 20 Normal Roar 25 Dark Crunch
36 Bug Bug Bite 41 Normal Slash 28 Normal Slam 32 Dragon Dragon Pulse
Insight Insight
44 Psychic Amnesia 47 Fire Flamethrower 38 Normal Work Up 42 Dragon Dragon Rush

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.4m / 4’07” 58kg / 127 lbs 50 Normal Stockpile 50 Normal Swallow 1.8m / 6’00” 160kg /352 lbs 48 Normal Body Slam 55 Normal Scary Face
HP: HP:
50 Normal Spit Up 61 Fire Inferno ? Dragon Draco Meteor ? Fire Heat Wave
Anteater Pokémon Abilities: Brutal Pokémon Abilities:
It draws in air through its tail, then Gluttony & Flash Fire ? Dark Night Slash ? Electric Thunder Punch This brutal Pokémon flies in the sky. Levitate ? Ground Earth Power
transforms it into fire and uses it ? Fire Fire Punch Anything that moves seems like a
Evolution: Final Form. Evolution: Final Form.
like a tongue. You can see them foe to it, triggering its aggression.
defending Durant’s colonies from The heads on its arms do not have
predators so they can be the only brains. They use all three heads to
ones who can eat them. #631 consume and destroy everything. #633 #634 #635

Experience
cost Type move name Experience
cost Type move name #632 Durant Type: Bug Steel Experience
cost Type move name Experience
cost Type move name #636 Larvesta Type: Bug Fire
0 Steel Metal Sound 0 Normal Vice Grip 0 Fire Ember 0 Bug String Shot
Strength Strength
0 Ground Sand Attack 6 Bug Fury Cutter 10 Bug Leech Life 20 Normal Take Down
Dexterity Dexterity
11 Dark Bite 16 Psychic Agility 30 Fire Flame Charge 40 Bug Bug Bite
21 Steel Metal Claw 26 Bug Bug Bite Vitality 50 Normal Double-Edge 60 Fire Flame Wheel Vitality
31 Dark Crunch 36 Steel Iron Head Special 70 Bug Bug Buzz 80 Psychic Amnesia Special
41 Ground Dig 46 Normal Entrainment 90 Normal Thrash 100 Fire Flare Blitz
Insight Insight
51 Bug X-Scissor 56 Steel Iron Defense ? Normal Harden ? Grass Giga Drain

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
61 Normal Guillotine ? Normal Screech 0.3m / 1’00” 33kg / 72 lbs HP: ? Psychic Zen Headbutt 1.1m / 3’07” 28kg / 63 lbs HP:
? Electric Thunder Fang ? Fight Superpower
Iron Ant Pokémon Abilities: Torch Pokémon Abilities:
Durant build complex mazes of Swarm & Hustle Very Rare. The base of volcanoes is Flame Body
tunnels in the mountains. where they make their homes. They
Final Form. First Stage.
Each colony has hundreds of Evolution: Evolution:
shoot fire from their horns to repel Evolves after cocooning for months.
Durant, all playing different roles attacks from enemies. It becomes a
in driving Heatmor away from their flaming cocoon for months before it
nest as it is their only predator. #632 finally evolves. #636 #637

250 251
Unova Pokédex Unova Pokédex

#637 Volcarona Type: Bug Fire Experience


cost Type move name Experience
cost Type move name #641 Tornadus Type: Flying Experience
cost Type move name Experience
cost Type move name
0 Bug Quiver Dance 0 Bug Rage Powder
Strength
NO DATA
Strength
0 Fire Fiery Dance 0 Psychic Amnesia
Dexterity Dexterity
0 Fire Ember 0 Bug String Shot
Vitality 10 Bug Leech Life 20 Flying Gust Vitality
Special 30 Fire Fire Spin 40 Normal Whirlwind Special
50 Bug Silver Wind 60 Fire Heat Wave Insight
Insight
70 Bug Bug Buzz 80 Normal Thrash

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
90 Flying
Fire Hurricane
Fire Blast 100 Fire
Ghost Flare
GrudgeBlitz ?m / ?’??” ???kg / ??? lbs
1.6m / 5’03” 46kg / 101 lbs HP: 42 44 HP:
? Flying Tailwind ? Normal Morning Sun Abilities:
Sun Pokémon Abilities: Pokédex has no data.
A sea of fire engulfs the surroundings Flame Body ? Electric Magnet Rise Unova suffers from terrible tornados Prankster & Regenerator
Plot Device
of its battles, since it uses six wings and devastating wind currents that
Evolution: Final Form. Evolution: Unknown.
to scatter blazing scales. There are leave houses and buildings in ruins.
stories of how its fire saved villages Some people claim a Pokémon riding
during winter and how it shone like the winds is responsible for all the
the sun over the mountains. #636 #637 devastation. #641

Experience
cost Type move name Experience
cost Type move name #638 Cobalion Type: Steel Fight Experience
cost Type move name Experience
cost Type move name #642 Thundurus Type: Electric Flying
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
There is a story in Unova about four Justified There are constant forest fires all Prankster & Volt Absorb
Plot Device Plot Device
Pokémon that brought justice to through the Unova region. These

Evolution: Unknown.
Evolution: Unknown.
the wrongdoers. Their Leader was fires are always the result of a giant
calm and composed but unforgiving. thunder storm. Forest rangers tell
Its cold stare forced you to obey its about a blue demon’s shadow that
law. #638 was inside the storm clouds. #642

#639 Terrakion Type: Rock Fight Experience


cost Type move name Experience
cost Type move name #643 Reshiram Type: Dragon Fire Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ???kg / ??? lbs ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
Legends in Unova tell about four Justified PLOT DEVICE
Plot Device
Pokémon that rebelled against the An Incredibly old scroll written in

Evolution: Unknown. Evolution: Unknown.
unfair ruler. One of them trampled an ancient language, tells about a
through the castle walls, destroying world of truth built by purifying fire.
the fortress to free the trapped It also tells about a big dispute. The
Pokémon inside. #639 rest of the scroll is burned... #643

Experience
cost Type move name Experience
cost Type move name #640 Virizion Type: Grass Fight Experience
cost Type move name Experience
cost Type move name #644 Zekrom Type: Dragon Electric
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ???kg / ??? lbs ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
An old tale in Unova mentions four Justified An old rock tablet full of ancient PLOT DEVICE
Plot Device
Pokémon that fought against an evil symbols tells the story of two brothers.

Evolution: Unknown. Unknown.
army. The most beautiful of them One of them wanted a world of Evolution:
was also the most swift and graceful ideals built with the energy of the
in combat, it created an army of young. The rest of the stone is
trees that won the battle. #640 broken as if struck by lightning. #644

252 253
Unova Pokédex Unova Pokédex

#645 Landorus Type: Ground Flying Experience


cost Type move name Experience
cost Type move name #649 Genesect Type: Bug Steel Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
Earthquakes and landslides raze Sand Force & Intimidate Fossil revival is now possible with our Download
Plot Device Plot Device
Unova with frequency, but the incredible technology.
Evolution: Unknown. Evolution: Unknown.
places who suffer them are left with Recently, some researchers sparked
a plentiful harvest that year. Feared a controversial debate by altering
by some, revered by others who the original forms of the revived
claim to have seen it. #645 Pokémon through artificial means. #649

Experience
cost Type move name Experience
cost Type move name #646 Kyurem Type: Dragon Ice
Dedicate a part of your session
NO DATA To get the full experience of
Strength to Trainers interacting with their
the world of Pokémon you must
Pokémon. Allow them to have fun
Dexterity befriend your companions and
and relax after a hard encounter
Vitality create relationship with them.
or Gym battle.
Special
Insight

?
Height: Weight: Disobedience:
?m / ?’??” ???kg / ??? lbs
Base
HP: Tips to befriend your Pokémon
Pokédex has no data. Abilities:
Inside a remote and frozen cave PLOT DEVICE 1. Interact with them. 4. Pamper them.
there are some old paintings. They You should approach them, talk to them, feed them Regular grooming, delicious food, comfy beds and

Evolution: Unknown.
depict a giant dragon being thorn etc. They are not war machines, they are your pets toys to play will make most of them wonder why were
apart into a black shard and a white
and companions. If you ignore and neglect them they they living in a tree trunk or a burrow all this time?
piece. The rest of the picture is now
shattered fragments of ice. #646 won’t owe you any loyalty.

2. Fullfil their needs. 5. Don’t let them fight until they faint.
#647 Keldeo Type: Water Fight Experience
cost Type move name Experience
cost Type move name Not every Pokémon wants the same. Most Pokémon Fighting is dangerous but your Pokémon is willing to
NO DATA are simple creatures but they all want something to do it to protect you. You should take their safety into
Strength
be happy. Try your best to help them attain it. account and don’t allow them to collapse in battle.
Dexterity
Vitality 3. Allow them to roam and have fun. 6. Teach them about the human world.
Special Your Pokémon should not be held captive inside their Pokémon do not understand the world the same
Insight Pokéballs all day, every day, only comming out to way than you. You can teach them about it if you
fight. Allow them to be out of the Pokéball and have increase their Smart attribute so they can see what
?
Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs fun. it has to offer.
HP:
Pokédex has no data. Abilities:
Age-old fairy tales of Unova tell the Justified
Plot Device
story of four Pokémon that brought
Evolution: Unknown.
the land to a golden age. The Playing with your character’s concept to interact with your Pokémon is always a wonderful idea. Take this
young of the group was brave and example:
naive. It could gallop on the water
surface leaving a rainbow behind. #647
Jeffery is the typical rebel young man, he plays a thug attitude to intimidate other’s and they tend to keep
out of his way. His Pokémon party consists on Mighthyena, Koffing and Primeape.
Experience
cost Type move name Experience
cost Type move name #648 Meloetta Type: Normal Psychic Together they complement each other’s attitude and form a great team of tough guys.
NO DATA
Strength
One day, though, they come across an abandoned Pokémon Egg. Jeffery decides to take it home and after a
Dexterity
few days it hatches. A baby Igglybuff is now a member of the team.
Vitality
Special However, Jeffrey has a reputation to keep. He can’t be seen around baby-sitting little Igglybuff! If he’s going
to make this work, little Igglybuff will need to learn a few things about attitude!
Insight

?
Height: Weight: Disobedience:
Base He gathers his party and through interacting with tough guys and learning their ways, little Igglybuff
?m / ?’??” ???kg / ??? lbs HP:
evolves into a strong, pink and kind of intimidating Wigglytuff.
Pokédex has no data. Abilities:
Serene Grace
There are old songs about a beautiful
Plot Device Jeffrey is still the bad boy in town, those who dare to look his way will now find two big and menacing blue

Evolution: Unknown.
Pokémon that inspired the hearts eyes ready to chase them away.
of artists through its graceful dance
and singing.
#648

254 255
Kalos Pokédex Kalos Pokédex

Experience
cost Type move name Experience
cost Type move name #650 Chespin Type: Grass Experience
cost Type move name Experience
cost Type move name #654 Braixen Type: Fire
0 Normal Tackle 0 Normal Growl 0 Normal Scratch 0 Normal Tail Whip
Strength Strength
5 Grass Vine Whip 8 Rock Rollout 5 Fire Ember 11 Normal Howl
Dexterity Dexterity
11 Dark Bite 15 Grass Leech Seed 14 Fire Flame Charge 18 Psychic Psybeam
18 Bug Pin Missile 27 Normal Take Down Vitality 22 Fire Fire Spin 27 Normal Lucky Chant Vitality
32 Grass Seed Bomb 35 Ground Mud Shot Special 30 Psychic Light Screen 34 Psychic Psyshock Special
39 Fight Bulk Up 42 Normal Body Slam 41 Fire Flamethrower 45 Fire Will-O-Wisp
Insight Insight
45 Normal Pain Split 48 Grass Wood Hammer 48 Psychic Psychic 51 Fire Sunny Day

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Super Fang ? Fight Drain Punch 53 Psychic Magic Room 55 Fire Fire Blast
1m / 3’03” 14kg / 32 lbs
0.4m / 1’04” 9kg / 19 lbs HP: HP:
? Grass Grass Pledge ? Psychic Wonder Room ? Normal Wish
Abilities:
Spiky Nut Pokémon Abilities: Fox Pokémon
A small and curious Pokémon. They Overgrow ? Fire Fire Pledge Using friction from its tail fur, it Blaze
are rare to find but their nests have sets the twig it carries on fire and
Evolution: First Stage.
Evolution: Second Stage.
been found on chesnut trees. Their Evolves after reaching a certain level. launches into battle. The flame on Evolves after reaching a certain level.
heads are covered by spikes and if the twig is used to send signals and
there’s a threat they roll into balls to to create patters out of the embers.
protect themselves. #650 #651 #652 It is said the twig is a magic wand. #653 #654 #655

#651 Quilladin Type: Grass Experience


cost Type move name Experience
cost Type move name #655 Delphox Type: Fire Psychic Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Psychic Role Play 0 Dark Switcheroo
Strength Strength
5 Grass Vine Whip 8 Rock Rollout 0 Ghost Shadow Ball 0 Fire Mystical Fire
Dexterity Dexterity
11 Dark Bite 15 Grass Leech Seed 0 Normal Scratch 0 Normal Tail Whip
Vitality 20 Bug Pin Missile 26 Grass Needle Arm Vitality 5 Fire Ember 11 Normal Howl
Special 30 Normal Take Down 35 Grass Seed Bomb Special 14 Fire Flame Charge 18 Psychic Psybeam
39 Ground Mud Shot 44 Fight Bulk Up 22 Fire Fire Spin 27 Normal Lucky Chant
Insight Insight
48 Normal Body Slam 52 Normal Pain Split 30 Psychic Light Screen 34 Psychic Psyshock

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 29kg / 63 lbs 55 Grass Wood Hammer ? Steel Iron Defense 1.5m / 5’00” 58kg / 127 lbs 42 Fire Flamethrower 47 Fire Will-O-Wisp
HP: HP:
? Fight Drain Punch ? Grass Grass Pledge 51 Psychic Psychic 55 Fire Sunny Day
Spiny Armor Pokémon Abilities: Fox Pokémon Abilities:
It strengthens its lower body by Overgrow It swirls its twig to create amazing Blaze 56 Psychic Magic Room 61 Fire Fire Blast
running into sturdy things. It is a kind
Evolution: Second Stage.
flamethrowers. It gazes into the
Evolution: Final Form.
69 Psychic Future Sight ? Fairy Dazzling Gleam
Pokémon that relies on its sturdy Evolves after reaching a certain level. flame at the tip of its stick to ? Electric Shock Wave ? Fire Blast Burn
shell and sharp quills to deflect any achieve a focused state and
foe trying to attack it. They never rumor says that it can see the
start a fight. #650 #651 #652 future within the glowing ember. #653 #654 #655

Experience
cost Type move name Experience
cost Type move name #652 Chesnaught Type: Grass Fight Experience
cost Type move name Experience
cost Type move name #656 Froakie Type: Water
0 Normal Feint 0 Normal Belly Drum 0 Normal Pound 0 Normal Growl
Strength Strength
0 Normal Tackle 0 Normal Growl 5 Water Bubble 8 Normal Quick Attack
Dexterity Dexterity
5 Grass Vine Whip 8 Rock Rollout 10 Ghost Lick 14 Water Water Pulse
11 Dark Bite 15 Grass Leech Seed Vitality 18 Normal Smokescreen 21 Normal Round Vitality
20 Bug Pin Missile 26 Grass Needle Arm Special 25 Dark Fling 29 Rock Smack Down Special
30 Normal Take Down 35 Grass Seed Bomb 35 Normal Substitute 39 Flying Bounce
Insight Insight
39 Ground Mud Shot 44 Fight Bulk Up 43 Normal Double Team 48 Water Hydro Pump

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Normal Body Slam 52 Normal Pain Split 1.6m / 5’03” 90kg / 198 lbs ? Ground Mud Sport ? Poison Toxic Spikes 0.3m / 1’00” 7kg / 15 lbs
HP: HP:
55 Grass Wood Hammer 60 Fight Hammer Arm ? Water Water Pledge
Spiny Armor Pokémon Abilities: Bubble Frog Pokémon Abilities:
70 Normal Giga Impact 75 Grass Spiky Shield These Pokémon are known for
 Overgrow It protects its skin by covering its Torrent
? Dragon Dual Chop ? Grass Synthesis taking defensive stances instead of body in bubble foeam. Beneath

Evolution: Final Form. Evolution: First Stage.
? Grass Frenzy Plant charging into battle. its happy-go-lucky air, it keeps a Evolves after reaching a certain level.
Many stories tell how during the old watchful eye on its surroundings.
wars, Chesnaught protected their It needs good discipline or it will be
allies using their bodies. #650 #651 #652 bad mannered with others. #656 #657 #658

#653 Fennekin Type: Fire Experience


cost Type move name Experience
cost Type move name #657 Frogadier Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Tail Whip 0 Normal Pound 0 Normal Growl
Strength Strength
5 Fire Ember 11 Normal Howl 5 Water Bubble 8 Normal Quick Attack
Dexterity Dexterity
14 Fire Flame Charge 17 Psychic Psybeam 10 Ghost Lick 14 Water Water Pulse
Vitality 20 Fire Fire Spin 25 Normal Lucky Chant Vitality 20 Normal Smokescreen 23 Normal Round
Special 27 Psychic Light Screen 31 Psychic Psyshock Special 28 Dark Fling 33 Rock Smack Down
35 Fire Flamethrower 38 Fire Will-O-Wisp 38 Normal Substitute 44 Flying Bounce
Insight Insight
41 Psychic Psychic 43 Fire Sunny Day 48 Normal Double Team 55 Water Hydro Pump

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 9kg / 20 lbs 46 Psychic Magic Room 48 Fire Fire Blast
0.6m / 2’00” 10kg / 24 lbs ? Ground Mud Sport ? Poison Toxic Spikes
HP: HP:
? Psychic Hypnosis ? Normal Wish ? Water Water Pledge
Fox Pokémon Abilities: Bubble Frog Pokémon Abilities:
This small and elusive Pokémon Blaze ? Fire Fire Pledge It is incredibly hard to catch. It starts Torrent
intimidates opponents by puffing practicing its skills by throwing foam
Evolution: First Stage.
Evolution: Second Stage.
hot air out of its ears. It likes to keep Evolves after reaching a certain level. covered pebbles at foes. Many Evolves after reaching a certain level.
twigs and sticks nearby to munch trainers find this rebelious stage
them instead of snacks. They make very challenging to handle and end
good pets but they are pretty rare. #653 #654 #655 up being its targets of practice. #656 #657 #658

256 257
Kalos Pokédex Kalos Pokédex

Experience
cost Type move name Experience
cost Type move name #658 Greninja Type: Water Dark Experience
cost Type move name Experience
cost Type move name #662 Fletchinder Type: Fire Flying
0 Dark Night Slash 0 Psychic Role Play 0 Normal Tackle 0 Normal Growl
Strength Strength
0 Fight Mat Block 0 Normal Pound 6 Normal Quick Attack 10 Flying Peck
Dexterity 16 Dexterity
0 Normal Growl 5 Water Bubble 13 Psychic Agility Normal Flail
8 Normal Quick Attack 10 Ghost Lick Vitality 17 Fire Ember 25 Flying Roost Vitality
14 Water Water Pulse 20 Normal Smokescreen Special 27 Normal Razor Wind 31 Normal Natural Gift Special
23 Ghost Shadow Sneak 28 Ground Spikes 38 Fire Flame Charge 42 Flying Acrobatics
Insight Insight
33 Dark Feint Attack 36 Water Water Shuriken 46 Normal Me First 51 Flying Tailwind

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
43 Normal Substitute 49 Psychic Extrasensory 1.5m / 5’00” 40kg / 88 lbs 55 Steel Steel Wing ? Dark Snatch 0.7m / 2’04” 16kg / 35 lbs HP:
HP:
52 Normal Double Team 56 Ice Haze ? Fight Quick Guard ? Fire Heat Wave
Ninja Pokémon Abilities: Ember Pokémon Abilities:
60 Water Hydro Pump ? Ice Ice Punch It appears and vanishes with a ninja’s Torrent From its beak, it expels embers to Flame Body
? Poison Gunk Shot ? Water Hydro Cannon grace. It toys with its enemies using set tall grass on fire, then it pounces
Evolution: Final Form.
Evolution: Second Stage.
swift movements, then slices them on the bewildered prey that pop Evolves after reaching a certain level.
with throwing sharp water stars. out of the grass. Its body becomes
If it was not properly disciplined, it will engulfed in flames when it starts to
never listen any master. #656 #657 #658 battle. It is a fierce Pokémon. #661 #662 #663

#659 Bunnelby Type: Normal Ground Experience


cost Type move name Experience
cost Type move name #663 Talonflame Type: Fire Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Psychic Agility 0 Fire Flare Blitz 0 Normal Tackle
Strength Strength
0 Normal Leer 7 Normal Quick Attack 0 Normal Growl 0 Normal Quick Attack
Dexterity 13 Dexterity 13
10 Normal Double Slap Ground Mud Slap 0 Flying Peck Psychic Agility
Vitality 15 Normal Take Down 18 Ground Mud Shot Vitality 17 Normal Flail 20 Fire Ember
Special 20 Fight Double Kick 25 Normal Odor Sleuth Special 25 Flying Roost 28 Normal Razor Wind
29 Normal Flail 33 Ground Dig 33 Normal Natural Gift 36 Fire Flame Charge
Insight Insight
38 Flying Bounce 42 Normal Super Fang 38 Flying Acrobatics 45 Normal Me First

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 5kg / 11 lbs 47 Normal Facade 49 Ground Earthquake 1.2m / 4’00” 24kg / 54 lbs 50 Flying Tailwind 57 Steel Steel Wing
HP: HP:
Abilities:
? Normal Defense Curl ? Rock Rollout
Abilities:
62 Flying Brave Bird ? Dark Snatch
Digging Pokémon Scorching Pokémon
It uses its ears as shovels, digging Pick Up & Cheek Pouch ? Normal Last Resort They soar over desert canyons. If Flame Body ? Fight Quick Guard ? Fire Heat Wave
holes strengthens them so much they spot prey they launch down at
Evolution: First Stage. Evolution: Final Form.
that they can sever thick roots easily. Evolves while still young. full speed to deliver a finishing blow.
They reproduce quickly and a They are excellent hunters, with
handful of them can ravage a field every wing flap they take, it leaves
of vegetables in just a few hours. #659 #660 a trail of fire dust behind. #661 #662 #663

Experience
cost Type move name Experience
cost Type move name #660 Diggersby Type: Normal Ground Experience
cost Type move name Experience
cost Type move name #664 Scatterbug Type: Bug
0 Ground Rototiller 0 Ground Bulldoze 0 Normal Tackle 0 Bug String Shot
Strength Strength
0 Normal Swords Dance 0 Normal Tackle 6 Grass Stun Spore 15 Bug Bug Bite
0 Dexterity Dexterity
0 Psychic Agility Normal Leer ? Bug Rage Powder
7 Normal Quick Attack 10 Normal Double Slap Vitality Vitality
13 Ground Mud Slap 15 Normal Take Down Special Special
18 Ground Mud Shot 20 Fight Double Kick
Insight Insight
26 Normal Odor Sleuth 31 Normal Flail

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
37 Ground Dig 42 Flying Bounce
1m / 3’03” 42kg / 93 lbs HP: 0.3m / 1’00” 2kg / 5 lbs HP:
48 Normal Super Fang 53 Normal Facade
Digging Pokémon Abilities: Scatterdust Pokémon Abilities:
57 Ground Earthquake 60 Fight Hammer Arm A powerful excavator, its ears can Pick Up & Cheek Pouch The powder that covers its body Shield Dust & Compoundeyes
? Normal Last Resort ? Electric Thunder Punch reduce dense bedrock to rubble. regulates its temperature so it is

Evolution: Final Form. Evolution: First Stage.
? Fire Fire Punch After it has finished digging, it just able to live in any region or climate. Evolves while still young.
lounges lazily. Some of them have Whenever it is under attack it spews
been trained to work at construction a black powder that causes paralysis
sites with good results. #659 #660 on contact. #664 #665 #666

#661 Fletchling Type: Normal Flying Experience


cost Type move name Experience
cost Type move name #665 Spewpa Type: Bug Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl 0 Normal Harden 0 Normal Protect
Strength Strength
6 Normal Quick Attack 10 Flying Peck ? Steel Iron Defense ? Electric Electro Web
Dexterity 16 Dexterity
13 Psychic Agility Normal Flail
Vitality 21 Flying Roost 25 Normal Razor Wind Vitality
Special 29 Normal Natural Gift 34 Fire Flame Charge Special
Insight 39 Flying Acrobatics 41 Normal Me First
Insight
45 Flying Tailwind 48 Steel Steel Wing

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 1kg / 2 lbs HP: ? Dark Snatch ? Fight Quick Guard 0.3m / 1’00” 8kg / 18 lbs HP:
? Flying Air Cutter
Tiny Robin Pokémon Abilities: Scatterdust Pokémon Abilities:
These cute Pokémon send signals Big Pecks It remains hidden inside old logs.
 Shed Skin
to one another with beautiful chirps When predators attack, it quickly
Evolution: First Stage.
Evolution: Second Stage.
and feather movements. Evolves after reaching a certain level. bristles the fur covering its body to Evolves after 15 days.
But despite the beauty of its lilting scare them. Bird Pokémon have a
voice it is merciless to intruders that hard time trying to eat it with all the
come close to its nest. #661 #662 #663 dust it releases as protection. #664 #665 #666

258 259
Kalos Pokédex Kalos Pokédex

Experience
cost Type move name Experience
cost Type move name #666 Vivillon Type: Bug Flying Experience
cost Type move name Experience
cost Type move name #670 Floette Type: Fairy
0 Bug Powder 0 Grass Sleep Powder 0 Normal Tackle 0 Grass Vine Whip
Strength Strength
0 Poison Poison Powder 0 Grass Stun Spore 6 Fairy Fairy Wind 10 Normal Lucky Chant
Dexterity Dexterity
0 Flying Gust 0 Psychic Light Screen 15 Grass Razor leaf 20 Normal Wish
12 Bug Struggle Bug 17 Psychic Psybeam Vitality 25 Grass Magical Leaf 27 Grass Grassy Terrain Vitality
21 Normal Supersonic 25 Fairy Draining Kiss Special 33 Grass Petal Blizzard 38 Grass Aromatherapy Special
31 Grass Aromatherapy 35 Bug Bug Buzz 43 Fairy Misty Terrain 46 Fairy Moonblast
Insight Insight
41 Normal Safeguard 45 Bug Quiver Dance 51 Grass Petal Dance 58 Grass Solar Beam

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
50 Flying Hurricane ? Grass Giga Drain 1.2m / 4’00” 17kg / 37 lbs HP: ? Normal Heal Bell ? Normal Camouflage 0.2m / 0’08” 1kg / 2 lbs HP:
? Electric Electro Web ? Flying Tailwind ? Psychic Magic Coat
Scale Pokémon Abilities: Fairy Pokémon Abilities:
The patterns on this Pokémon’s
 Shield Dust & Compoundeyes It flutters around flower meadows Flower Veil
wings depend on the climate it and takes care of buds that are
Evolution: Final Form.
Evolution: Second Stage.
grows and the flowers it feeds on. starting to wilt. People who fill their Evolves with a Shiny Stone
A famous Pokémon breeder made gardens with their preferred flower
one develop a Pokéball pattern, it recieve its visit every spring. They
was sold for a million dollars. #664 #665 #666 are loyal and caring Pokémon. #669 #670 #671

#667 Litleo Type: Fire Normal Experience


cost Type move name Experience
cost Type move name #671 Florges Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Fairy Disarming Voice 0 Fairy Flower Shield
Strength Strength
5 Fire Ember 8 Normal Work Up 10 Normal Lucky Chant 20 Normal Wish
Dexterity Dexterity
11 Normal Headbutt 15 Normal Noble Roar 25 Grass Magical Leaf 27 Grass Grassy Terrain
Vitality 20 Normal Take Down 23 Fire Fire Fang Vitality 33 Grass Petal Blizzard 38 Grass Aromatherapy
Special 28 Normal Endeavor 33 Normal Echoed Voice Special 43 Fairy Misty Terrain 46 Fairy Moonblast
36 Fire Flamethrower 39 Dark Crunch 51 Grass Petal Dance 58 Grass Grass Knot
Insight Insight
43 Normal Hyper Voice 46 Fire Incinerate ? Normal Heal Bell ? Grass Synthesis

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 13kg / 29 lbs HP: 50 Fire Overheat ? Fire Heat Wave 1.1m / 3’07” 10kg / 22 lbs ? Psychic Magic Coat
HP:
Abilities:
? Normal Helping Hand ? Normal Endure
Lion Cub Pokémon Garden Pokémon Abilities:
Quick on temper and to take on a Rivalry & Unnerve In times long past, castle rulers
 Flower Veil
fight, they use their mane to scorch would invite Florges to create flower
Evolution: First Stage. Evolution: Final Form.
their enemies. Some of them set off Evolves after reaching maturity. gardens to embellish their domains.
from their pride to live alone. Only Florges claim beautiful meadows as
those who develop a full mane get their territories but they are kind
to lead their own pride.  #667 #668 and merciful with visitors. #669 #670 #671

Experience
cost Type move name Experience
cost Type move name #668 Pyroar Type: Fire Normal Experience
cost Type move name Experience
cost Type move name #672 Skiddo Type: Grass
0 Normal Hyper Beam 0 Normal Tackle 0 Normal Tackle 0 Normal Growth
Strength Strength
0 Normal Leer 5 Fire Ember 7 Grass Vine Whip 9 Normal Tail Whip
Dexterity Dexterity
8 Normal Work Up 11 Normal Headbutt 12 Grass Leech Seed 13 Grass Razor Leaf
15 Normal Noble Roar 20 Normal Take Down Vitality 16 Grass Worry Seed 20 Grass Synthesis Vitality
23 Fire Fire Fang 28 Normal Endeavor Special 22 Normal Take Down 26 Ground Bulldoze Special
33 Normal Echoed Voice 38 Fire Flamethrower 30 Grass Seed Bomb 34 Fight Bulk Up
Insight Insight
42 Dark Crunch 48 Normal Hyper Voice 38 Normal Double-Edge 42 Grass Horn Leech

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
51 Fire Incinerate 57 Fire Overheat
1.5m / 5’00” 162kg /356 lbs 45 Grass Leaf Blade 50 Normal Milk Drink 0.9m / 3’00” 31kg / 68 lbs
HP: HP:
? Fire Heat Wave ? Normal Helping Hand
Abilities:
? Psychic Zen Headbutt ? Normal Endure
Abilities:
Royal Pokémon Mount Pokémon
? Normal Endeavor The male with the largest fire mane Rivalry & Unnerve ? Normal Defense Curl It’s thought to be one of the first Sap Sipper
is the leader of the pride. The Pokémon to live in harmony with

Evolution: Final Form. Evolution: First Stage.
females have a long mane strip. humans. If it has sunshine and water Evolves after reaching a certain level.
Whenever they roar they also let out it doesn’t need to eat - the leaves
a fiery breath. Not many Pokémon on its back will produce the energy
dare to mess with them. #667 #668 for it. #672 #673

#669 Flabébé Type: Fairy Experience


cost Type move name Experience
cost Type move name #673 Gogoat Type: Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Grass Vine Whip 0 Normal Tackle 0 Normal Growl
Strength Strength
6 Fairy Fairy Wind 10 Normal Lucky Chant 7 Grass Vine Whip 9 Normal Tail Whip
Dexterity Dexterity
15 Grass Razor leaf 20 Normal Wish 12 Grass Leech Seed 13 Grass Razor Leaf
Vitality 22 Grass Magical Leaf 24 Grass Grassy Terrain Vitality 16 Grass Worry Seed 20 Grass Synthesis
Special 28 Grass Petal Blizzard 33 Grass Aromatherapy Special 22 Normal Take Down 26 Ground Bulldoze
37 Fairy Misty Terrain 41 Fairy Moonblast 30 Grass Seed Bomb 34 Fight Bulk Up
Insight Insight
45 Grass Petal Dance 48 Grass Solar Beam 40 Normal Double-Edge 47 Grass Horn Leech

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.1m / 0’04” 0.1kg / 0.2 lbs HP: ? Normal Heal Bell ? Normal Camouflage 1.7m / 5’07” 182kg /400 lbs HP: 55 Grass Leaf Blade 58 Normal Milk Drink

Abilities:
? Psychic Magic Coat
Mount Pokémon Abilities: 60 Ground Earthquake 65 Flying Aerial Ace
Single Bloom Pokémon
This species is female only. They are Flower Veil In the wild, they inhabit mountain Sap Sipper ? Psychic Zen Headbutt ? Flying Bounce
so tiny it is difficult to spot them in regions with the leader of the herd ? Fight Superpower
Evolution: First Stage. Final Form.
the wild. They pick a flower as soon Evolves with the energy of flowers. decided by a battle of clashing Evolution:
as they are born and it becomes horns. People rely on Gogoat to get
a part of their body. These small them through harsh terrains as it
Pokémon are shy but adorable. #669 #670 #671 always knows where you want to go. #672 #673

260 261
Kalos Pokédex Kalos Pokédex

Experience
cost Type move name Experience
cost Type move name #674 Pancham Type: Fight Experience
cost Type move name Experience
cost Type move name Meowstic Type: Psychic
0 Normal Tackle 0 Normal Leer 0 Fight Quick Guard 0 Normal Mean Look
Strength Strength
7 Fight Arm Thurst 10 Normal Work Up 0 Normal Helping Hand 0 Normal Scratch
Dexterity 5 Dexterity
12 Fight Karate Chop 15 Normal Comet Punch 0 Normal Leer Normal Covet
20 Normal Slash 25 Fight Circle Throw Vitality 9 Psychic Confusion 13 Psychic Light Screen Vitality
27 Fight Vital Throw 33 Normal Body Slam Special 17 Psychic Psybeam 19 Normal Fake Out Special
39 Dark Crunch 42 Normal Entrainment 22 Fairy Disarming Voice 25 Psychic Psyshock
Insight Insight
45 Dark Parting Shot 48 Fight Sky Upercut 28 Fairy Charm 31 Psychic Miracle Eye

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ice Ice Punch ? Electric Thunder Punch 0.6m / 2’00” 8kg / 17 lbs 35 Psychic Reflect 40 Psychic Psychic 0.6m / 2’07” 8kg / 18 lbs
HP: HP:
? Fire Fire Punch 43 Psychic Role Play 45 Psychic Imprison
Playful Pokémon Abilities: Constraint Pokémon Abilities:
It lives in bamboo forests. It is very Iron Fist & Mold Breaker 48 Dark Sucker Punch 50 Fairy Misty Terrain The eye patterns on the interior of Keen Eye & Infiltrator
energetic and playful, but wants ? Normal Heal Bell ? Electric Shock Wave its ears emit psychic energy. It keeps
Evolution: First Stage. Evolves after
Evolution: Final Form.
to be taken seriously. It has a hard hanging out with Dark Types. ? Psychic Barrier them tightly covered because the
time due to its cute appearance, for power can be overwhelming.
this reason it may start hanging out Females are white in color and more
with the wrong crowd. #674 #675 aggressive than the males. #677 #678

#675 Pangoro Type: Fight Dark Experience


cost Type move name Experience
cost Type move name #679 Honedge Type: Steel Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer 0 Normal Tackle 0 Normal Swords Dance
Strength Strength
7 Fight Arm Thurst 10 Normal Work Up 5 Bug Fury Cutter 8 Steel Metal Sound
Dexterity Dexterity
12 Fight Karate Chop 15 Normal Comet Punch 13 Dark Pursuit 18 Steel Autotomize
Vitality 20 Normal Slash 25 Fight Circle Throw Vitality 20 Ghost Shadow Sneak 22 Flying Aerial Ace
Special 27 Fight Vital Throw 35 Normal Body Slam Special 26 Normal Retaliate 29 Normal Slash
42 Dark Crunch 45 Normal Entrainment 32 Steel Iron Defense 35 Dark Night Slash
Insight Insight
48 Dark Parting Shot 52 Fight Sky Upercut 39 Psychic Power Trick 42 Steel Iron Head

7 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.1m / 2’00” 204kg /448 lbs 57 Fight Hammer Arm 65 Dark Taunt
0.8m / 2’07” 2kg / 4 lbs 47 Fight Sacred Sword ? Ghost Destiny Bond
HP: HP:
70 Fight Low Sweep ? Dragon Outrage ? Ghost Spite ? Rock Wide Guard
Daunting Pokémon Abilities: Sword Pokémon Abilities:
Although this pokemon has a violent Iron Fist & Mold Breaker ? Fight Focus Punch ? Fight Drain Punch During ancient war times this ruthless No Guard
temperament, it won’t put up with Pokémon was born from the spirits
Evolution: Final Form. Evolution: First Stage.
bullying. It charges ahead and slams of warriors who died in battle. It is a Evolves by the hand of a worthy weilder.
its opponents like a berserker, totally cursed sword that seeks revenge
disregarding its own safety. and bloodshed. It will drain the life
Its migthy arms can send you flying. #674 #675 energy of anyone that wields it. #679 #680 #681

Experience
cost Type move name Experience
cost Type move name #676 Furfrou Type: Normal Experience
cost Type move name Experience
cost Type move name #680 Doublade Type: Steel Ghost
0 Normal Tackle 0 Normal Growl 0 Normal Tackle 0 Normal Swords Dance
Strength Strength
5 Ground Sand Attack 9 Fairy Baby-Doll Eyes 5 Bug Fury Cutter 8 Steel Metal Sound
Dexterity Dexterity
12 Normal Headbutt 15 Normal Tail Whip 13 Dark Pursuit 18 Steel Autotomize
22 Dark Bite 27 Normal Odor Sleuth Vitality 20 Ghost Shadow Sneak 22 Flying Aerial Ace Vitality
33 Normal Retaliate 35 Normal Take Down Special 26 Normal Retaliate 29 Normal Slash Special
38 Fairy Charm 42 Dark Sucker Punch 32 Steel Iron Defense 36 Dark Night Slash
Insight Insight
48 Grass Cotton Guard ? Normal Hyper Voice 41 Psychic Power Trick 45 Steel Iron Head

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Last Resort ? Normal Work Up 1.2m / 4’00” 28kg / 61 lbs HP: 51 Fight Sacred Sword ? Ghost Destiny Bond 0.8m / 2’07” 5kg / 10 lbs HP:
? Ghost Spite ? Rock Wide Guard
Poodle Pokémon Abilities: Sword Pokémon Abilities:
Historically, these Pokémon were
 Fur Coat Both swords share a telepathic link No Guard
the designated guardians of the to coordinate attacks and slash

Evolution: Final Form. Evolution: Second Stage.
kings. They are popular pets now their enemies to shreds. They feed Evolves with a Dusk Stone.
and people love to trim their fur into on the rage of their wielder and
exotic hairstyles. But their protective promise to make him unbetable at
nature has never been lost. #676 the cost of his flesh and soul. #679 #680 #681

#677 Espurr Type: Psychic Experience


cost Type move name Experience
cost Type move name #681 Aegislash Type: Steel Ghost Experience
cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer 0 Bug Fury Cutter 0 Dark Pursuit
Strength Strength
5 Normal Covet 9 Psychic Confusion 0 Steel Autotomize 0 Ghost Shadow Sneak
Dexterity Dexterity 0
13 Psychic Light Screen 17 Psychic Psybeam 0 Flying Aerial Ace Normal Slash
Vitality 19 Normal Fake Out 22 Fairy Disarming Voice Vitality 0 Steel Iron Defense 0 Dark Night Slash
Special 25 Psychic Psyshock ? Bug Signal Beam Special 0 Psychic Power Trick 0 Steel Iron Head

Insight ? Psychic Barrier ? Normal Yawn


Insight 51 Rock Head Smash 65 Fight Sacred Sword
? Electric Magnet Rise ? Ghost Destiny Bond

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 3kg / 7 lbs HP: 1.7m / 5’07” 53kg / 116 lbs HP: ? Ghost Spite

Restraint Pokémon Abilities: Royal Sword Pokémon Abilities:


The organs that emit its intense
 Keen Eye & Infiltrator The legend tells of how this Pokémon Stance Change
psychic power are tucked under its lead the first King of Kalos to victory.
Evolution: First Stage.
Evolution: Final Form.
ears to keep energy from escaping. Evolves by learning to control its powers. A crushing grip can be felt on the
It still does not control its power and arm of the wielder.
could destroy something without While in this form it can only use
realizing it.  #677 #678 Support moves. #679 #680 #681

262 263
Kalos Pokédex Kalos Pokédex

#681 Aegislash Steel Ghost move name Experience


cost move name #685 Slurpuff Type: Fairy Experience
cost Type move name Experience
cost Type move name
0 Bug Fury Cutter 0 Dark Pursuit 0 Normal Tackle 0 Normal Sweet Scent
Strength Strength
0 Steel Autotomize 0 Ghost Shadow Sneak 5 Fairy Fairy Wind 8 Normal Play Nice
Dexterity Dexterity 13
0 Flying Aerial Ace 0 Normal Slash 10 Dark Fake Tears Normal Round
Vitality 0 Steel Iron Defense 0 Dark Night Slash Vitality 17 Grass Cotton Spore 21 Normal Endeavor
Special 0 Psychic Power Trick 0 Steel Iron Head Special 26 Grass Aromatherapy 31 Fairy Draining Kiss
51 Rock Head Smash 65 Fight Sacred Sword 36 Grass Energy Ball 41 Grass Cotton Guard
Insight Insight
? Electric Magnet Rise ? Ghost Destiny Bond 45 Normal Wish 49 Fairy Play Rough

5 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Ghost Spite 0.8m / 2’07” 5kg / 11 lbs 58 Psychic Light Screen 67 Normal Safeguard
1.7m / 5’07” 53kg / 116 lbs HP: HP:
Abilities:
? Normal Belly Drum ? Fight Drain Punch
Royal Sword Pokémon Abilities: Meringue Pokémon
Those who weild this sword hear Stance Change This Pokémon lives in human cities Sweet Veil ? Normal Copycat
whispers of bloodlust and power. and towns. It has an extremeley
Evolution: Final Form. Evolution: Final Form.
This cursed sword has the souls of keen sense of smell. It was holding a delicious pastry.
those who fell by its blade. It puts its sensitive nose to use by
While in this form it can only use helping bakers and chefs to find
Attack moves. #679 #680 #681 the most delicious ingredients. #684 #685

Experience
cost Type move name Experience
cost Type move name #682 Spritzee Type: Fairy Experience
cost Type move name Experience
cost Type move name #686 Inkay Type: DarkP sychic
0 Normal Sweet Scent 0 Fairy Fairy Wind 0 Normal Tackle 0 Flying Peck
Strength Strength
6 Fairy Sweet Kiss 8 Normal Odor Sleuth 0 Normal Constrict 4 Psychic Reflect
17 Dexterity Dexterity
13 Normal Echoed Voice Psychic Calm Mind 8 Dark Foul Play 12 Normal Swagger
21 Fairy Draining Kiss 25 Grass Aromatherapy Vitality 13 Psychic Psywave 15 Dark Topsy-Turvy Vitality
29 Normal Attract 31 Fairy Moonblast Special 18 Psychic Hypnosis 21 Psychic Psybeam Special
35 Fairy Charm 38 Normal Flail 23 Dark Switcheroo 27 Dark Payback
Insight Insight
42 Fairy Misty Terrain 44 Psychic Skill Swap 31 Psychic Light Screen 35 Flying Pluck

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Psychic Psychic 50 Fairy Disarming Voice 0.2m / 0’08” 0.5kg / 1 lbs 39 Psychic Psycho Cut 43 Normal Slash 0.4m / 1’04” 3kg / 7 lbs
HP: HP:
? Normal Captivate ? Normal Disable 46 Dark Night Slash 48 Fight Superpower
Perfume Pokémon Abilities: Revolving Pokémon Abilities:
? Normal Covet In the past, rather than using a Healer ? Psychic Power Split ? Dark Knock Off It lives at the darkest parts of the Contrary & Suction Cups
perfume, royal ladies had a Spritzee ? Normal Simple Beam sea. The spots on its body flash to
Evolution: First Stage. Evolution: Second Stage.
that would waft a fragrance they Evolves after being Traded holding an item. confuse predators and give it the Evolves after reaching a certain level.
liked. They are popular today for opportunity to scuttle away. From
this same reason. They are said to time to time it likes to float upside
attact the opposite gender to you. #682 #683 down, it means it’s close to evolving. #686 #687

#683 Aromatisse Type: Fairy Experience


cost Type move name Experience
cost Type move name #687 Malamar Type: Dark Psychic Experience
cost Type move name Experience
cost Type move name
0 Fairy 0 Psychic Heal Pulse 0 Fight Reversal 0 Normal Tackle
Strength Strength
0 Normal Sweet Scent 0 Fairy Fairy Wind 0 Flying Peck 0 Normal Constrict
Dexterity Dexterity
6 Fairy Sweet Kiss 8 Normal Odor Sleuth 4 Psychic Reflect 8 Dark Foul Play
Vitality 13 Normal Echoed Voice 17 Psychic Calm Mind Vitality 12 Normal Swagger 13 Psychic Psywave
Special 21 Fairy Draining Kiss 25 Grass Aromatherapy Special 15 Dark Topsy-Turvy 18 Psychic Hypnosis
29 Normal Attract 31 Fairy Moonblast 21 Psychic Psybeam 23 Dark Switcheroo
Insight Insight
35 Fairy Charm 38 Normal Flail 27 Dark Payback 31 Psychic Light Screen

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 15kg / 34 lbs 42 Fairy Misty Terrain 44 Psychic Skill Swap 1.5m / 5’00” 47kg / 103 lbs 35 Flying Pluck 39 Psychic Psycho Cut
HP: HP:
48 Psychic Psychic 53 Fairy Disarming Voice 43 Normal Slash 46 Dark Night Slash
Fragance Pokémon Abilities: Overturning Pokémon Abilities:
Its scent is so overpowering that
 Healer 57 Psychic Reflect 64 Normal Psych Up It lures prey close with hypnotic Contrary & Suction Cups 48 Fight Superpower ? Psychic Power Split
makes it difficult to simply be in close ? Normal Captivate ? Normal Disable motions, then wraps its tentacles ? Dark Knock Off ? Normal Simple Beam
Evolution: Final Form. Evolution: Final Form.
proximity to it. It emits scents that its It was holding a very fragant item. ? Fight Drain Punch around it before finishing it off to
foes dislike in order to gain an edge eat it. This Pokémon are difficult to
in battle. They can also produce handle as they use their psychic
pleasant and healing aromas. #682 #683 abilities to do evil. #686 #687

Experience
cost Type move name Experience
cost Type move name #684 Swirlix Type: Fairy Experience
cost Type move name Experience
cost Type move name #688 Binacle Type: Rock Water
0 Normal Tackle 0 Normal Sweet Scent 0 Normal Shell Smash 0 Normal Scratch
Strength Strength
5 Fairy Fairy Wind 8 Normal Play Nice 0 Ground Sand Attack 4 Water Water Gun
13 Dexterity Dexterity
10 Dark Fake Tears Normal Round 7 Water Withdraw 10 Normal Fury Swipes
17 Grass Cotton Spore 21 Normal Endeavor Vitality 13 Normal Slash 16 Ground Mud Slap Vitality
26 Grass Aromatherapy 31 Fairy Draining Kiss Special 20 Water Clamp 24 Rock Rock Polish Special
36 Grass Energy Ball 41 Grass Cotton Guard 28 Rock Ancient Power 32 Dark Hone Claws
Insight Insight
45 Normal Wish 49 Fairy Play Rough 37 Bug Fury Cutter 41 Dark Night Slash

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
58 Psychic Light Screen 67 Normal Safeguard 0.4m / 1’04” 3kg / 7 lbs 45 Water Razor Shell 49 Fight Cross Chop
0.5m / 1’08” 31kg / 68 lbs
HP: HP:
? Poison Gastro Acid ? Normal Helping Hand ? Normal Helping Hand ? Rock Stealth Rock
Cotton Candy Pokémon Abilities: Two-Handed Pokémon Abilities:
? Normal Copycat Because it eats nothing but sweet Sweet Veil ? Normal Tickle In the shallow sea, two Binacle live Tough Claws & Sniper
fruit, honey and sugars, its fur is as inside a hollow rock. If they don’t
Evolution: First Stage. Evolution: First Stage.
sticky and sweet as cotton candy. Evolves after being Traded holding an item. get along, one of them will move to Evolves when the two heads reproduce.
To entangle its opponents in battle, a different rock. They eat the sea
it extrudes white and sticky threads weed that washes up on the shore
but the foes end up eating them. #684 #685 and help eachother to survive. #688 #689

264 265
Kalos Pokédex Kalos Pokédex

#689 Barbaracle Type: Rock Water Experience


cost Type move name Experience
cost Type move name #693 Clawitzer Type: Water Experience
cost Type move name Experience
cost Type move name
0 Normal Shell Smash 0 Normal Scratch 0 Psychic Heal Pulse 0 Fight Aura Sphere
Strength Strength
0 Ground Sand Attack 4 Water Water Gun 0 Normal Splash 0 Water Water Gun
Dexterity Dexterity
7 Water Withdraw 10 Normal Fury Swipes 7 Water Water Sport 9 Normal Vice Grip
Vitality 13 Normal Slash 16 Ground Mud Slap Vitality 12 Water Bubble 16 Normal Flail
Special 20 Water Clamp 24 Rock Rock Polish Special 20 Water Bubble Beam 25 Normal Swords Dance
28 Rock Ancient Power 32 Dark Hone Claws 30 Water Crabhammer 34 Water Water Pulse
Insight Insight
37 Bug Fury Cutter 44 Dark Night Slash 42 Rock Smack Down 47 Water Aqua Jet

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Water Razor Shell 55 Fight Cross Chop 1.3m / 4’03” 35kg / 77 lbs 53 Water Muddy Water 57 Dark Dark Pulse
1.3m / 4’03” 96kg / 211 lbs HP: HP:
60 Rock Stone Edge 65 Normal Skull Bash 63 Dragon Dragon Pulse ? Ice Icy Wind
Collective Pokémon Abilities: Howitzer Pokémon Abilities:
When they evolve, the two Binacle Tough Claws & Sniper ? Normal Helping Hand ? Dragon Dual Chop They can be seen swimming Mega Launcher ? Normal Helping Hand ? Normal Endure
multiply into seven. They all defend ? Steel Iron Defense backwards using their launcher as
Evolution: Final Form. Evolution: Final Form.
the rock they live in but each one a propulsor, but they usually stay at
has a mind of their own and will the bottom of the sea. Their meat
move independently - They tend to is tough and bitter so people don’t
follow the head’s orders, though. #688 #689 use them as food anymore. #692 #693

Experience
cost Type move name Experience
cost Type move name #690 Skrelp Type: Poison Water Experience
cost Type move name Experience
cost Type move name #694 Helioptile Type: Electric Normal
0 Normal Tackle 0 Normal Smokescreen 0 Normal Pound 0 Normal Tail Whip
Strength Strength
0 Water Water Gun 5 Dark Feint Attack 6 Electric Thunder Shock 11 Electric Charge
Dexterity Dexterity
9 Normal Tail Whip 12 Water Bubble 13 Ground Mud Slap 17 Normal Quick Attack
15 Poison Acid 19 Normal Camouflage Vitality 22 Normal Razor Wind 25 Electric Parabolic Charge Vitality
23 Poison Poison Tail 25 Water Water Pulse Special 31 Electric Thunder Wave 35 Ground Bulldoze Special
28 Normal Double Team 32 Poison Toxic 40 Electric Volt Switch 45 Electric Electrify
Insight Insight
35 Water Aqua Tail 38 Poison Slugde Bomb 49 Electric Thunderbolt ? Psychic Agility

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
42 Water Hydro Pump 49 Dragon Dragon Pulse
0.5m / 1’08” 7kg / 16 lbs ? Electric Electro Web ? Electric Magnet Rise 0.5m / 1’08” 6kg / 13 lbs HP:
HP:
? Poison Acid Armor ? Poison Toxic Spikes
Mock Kelp Pokémon Abilities: Generator Pokémon Abilities:
? Poison Venom Drench Camouflaged as rotten kelp they Poison Point & Poison Touch They make their home in deserts. Dry Skin & Sand Veil
spray liquid poison on a prey that Using the sun, they can generate
Evolution: First Stage. Evolution: First Stage.
approaches unaware. It needs to Evolves after its poison becomes deadly. their energy by basking their frills Evolves with a Sun Stone.
store a lot of energy to be able to since food is scarce where they live.
evolve so it takes them a long time. They run pretty fast as to not burn
Touching one will give you a fever. #690 #691 themselves with the hot sand. #694 #695

#691 Dragalge Type: Poison Dragon Experience


cost Type move name Experience
cost Type move name #695 Heliolisk Type: Electric Normal Experience
cost Type move name Experience
cost Type move name
0 Dragon Twister 0 Dragon Dragon Tail 0 Electric Eerie Impulse 0 Electric Charge
Strength Strength
0 Normal Tackle 0 Normal Smokescreen 0 Normal Quick Attack 0 Normal Razor Wind
Dexterity Dexterity
0 Water Water Gun 5 Dark Feint Attack 25 Electric Parabolic Charge 45 Electric Electrify
Vitality 9 Normal Tail Whip 12 Water Bubble Vitality 65 Electric Thunder ? Psychic Agility
Special 15 Poison Acid 19 Normal Camouflage Special ? Normal Hyper Voice ? Fire Fire Punch
23 Poison Poison Tail 25 Water Water Pulse
Insight Insight
28 Normal Double Team 32 Poison Toxic

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.8m / 6’00” 81kg / 180 lbs 35 Water Aqua Tail 38 Poison Slugde Bomb
1m / 3’03” 21kg / 46 lbs
HP: HP:
Abilities:
42 Water Hydro Pump 53 Dragon Dragon Pulse
Abilities:
Mock Kelp Pokémon Generator Pokémon
Their poison is strong enough to Poison Point & Poison Touch ? Poison Acid Armor ? Poison Gunk Shot They flare their frills and generate Dry Skin & Sand Veil
eat through the hull of a tanker, ? Dragon Outrage energy. A single Heliolisk is able to
Evolution: Final Form. Evolution: Final Form.
and they spit it indiscriminately at generate enough power to light a
anything that enters their territory. skyscraper. Due to this, electricity
Touching them can be fatal if you companies are investing on breeding
are not treated within a few hours. #690 #691 and research for this species. #694 #695

Experience
cost Type move name Experience
cost Type move name #692 Clauncher Type: Water Experience
cost Type move name Experience
cost Type move name #696 Tyrunt Type: Rock Dragon
0 Normal Splash 0 Water Water Gun 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
7 Water Water Sport 9 Normal Vice Grip 0 Normal Roar 10 Normal Stomp
Dexterity Dexterity
12 Water Bubble 16 Normal Flail 12 Normal Bide 15 Rock Stealth Rock
20 Water Bubble Beam 25 Normal Swords Dance Vitality 17 Dark Bite 20 Fairy Charm Vitality
30 Water Crabhammer 34 Water Water Pulse Special 26 Rock Ancient Power 30 Dragon Dragon Tail Special
39 Rock Smack Down 43 Water Aqua Jet 34 Dark Crunch 37 Dragon Dragon Claw
Insight Insight
48 Water Muddy Water ? Ice Icy Wind 40 Normal Thrash 44 Ground Earthquake

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Helping Hand ? Normal Endure 0.5m / 1’08” 8kg / 18 lbs HP: 49 Normal Horn Drill ? Fire Fire Fang 0.8m / 2’07” 26kg / 57 lbs HP:
Abilities:
? Electric Thunder Fang ? Ice Ice Fang
Abilities:
Water Gun Pokémon Royal Heir Pokémon
They live in beaches and shallow Mega Launcher This Pokémon was restored from a Strong Jaw
waters. They can knock down a fossil. If something happens that it
Evolution: First Stage. Evolution: First Stage.
flying prey by shooting water from Evolves after reaching a certain size. doesn’t like, it throws a tantrum and Evolves after a terrible temper tantrum.
their massive claws. Their shell runs wild. Many of the researchers
is very though but their meat is that brought it back were attacked
delicious. #692 #693 by its powerful jaws. #696 #697

266 267
Kalos Pokédex Kalos Pokédex

#697 Tyrantrum Type: Rock Dragon Experience


cost Type move name Experience
cost Type move name #701 Hawlucha Type: Fight Flying Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip 0 Fight Detect 0 Normal Tackle
Strength Strength
0 Normal Roar 10 Normal Stomp 0 Dark Hone Claws 4 Fight Karate Chop
Dexterity Dexterity 12
12 Normal Bide 15 Rock Stealth Rock 8 Flying Wing Attack Flying Roost
Vitality 17 Dark Bite 20 Fairy Charm Vitality 16 Flying Aerial Ace 20 Normal Encore
Special 26 Rock Ancient Power 30 Dragon Dragon Tail Special 24 Dark Fling 28 Fight Flying Press
34 Dark Crunch 37 Dragon Dragon Claw 32 Flying Bounce 36 Normal Endeavor
Insight Insight
42 Normal Thrash 47 Ground Earthquake 40 Flying Feather Dance 44 Fight High Jump Kick

8 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Normal Horn Drill 58 Rock Head Smash 0.8m / 2’07” 21kg / 47 lbs 48 Flying Sky Attack 55 Flying Sky Drop
2.5m / 8’02” 405kg /891 lbs HP: HP:
42
68 Rock
Fire Fire
RockBlast
Slide 754
4 Normal
Ghost Grudge
Giga Impact 60 Normal Swords Dance ? Electric Thunder Punch
Despot Pokémon Abilities: Wrestling Pokémon Abilities:
Nothing could stop this Pokémon Strong Jaw 47
? Normal Captivate
Dragon Dragon Dance 5?0 Fire
Poison Inferno
Poison Fang Although small in size, its proficient Limber & Unburden ? Dragon Dual Chop ? Flying Tailwind
100 million years ago, it was a ? Dragon Outrage fighting skills enable it to keep up
Final Form.
prehistoric king. Thanks to its giant
Evolution: with big bruisers like Machamp and Evolution: Final Form.
jaws, which could shred thick metal Hariyama. Using its wings to attack
plates as if they were paper, this from above allows it to gain an
Pokémon takes orders from no one. #696 #697 edge in battle. #701

Experience
cost Type move name Experience
cost Type move name #698 Amaura Type: Rock Ice Experience
cost Type move name Experience
cost Type move name #702 Dedenne Type: Electric Fairy
0 Normal Growl 0 Ice Powder Snow 0 Normal Tackle 0 Normal Tail Whip
Strength Strength
5 Electric Thunder Wave 10 Rock Rock Throw 7 Electric Thunder Shock 11 Electric Charge
15 Dexterity 17 Dexterity
13 Ice Icy Wind Normal Take Down 14 Fairy Charm Electric Parabolic Charge
18 Ice Mist 20 Ice Aurora Beam Vitality 20 Electric Nuzzle 23 Electric Thunder Wave Vitality
26 Rock Ancient Power 30 Normal Round Special 26 Electric Volt Switch 30 Psychic Rest Special
34 Ice Avalanche 38 Ice Hail 31 Normal Snore 34 Electric Charge Beam
Insight Insight
41 Normal Nature Power 44 Normal Encore 39 Normal Entrainment 42 Fairy Play Rough

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
47 Psychic Light Screen 50 Ice Ice Beam 1.3m / 4’03” 50kg / 110 lbs 45 Electric Thunder 50 Electric Discharge
0.2m / 0’08” 2kg / 4 lbs
HP: HP:
57 Normal Hyper Beam 65 Ice Blizzard ? Normal Super Fang ? Steel Iron Tail
Tundra Pokémon Abilities: Antenna Pokémon Abilities:
? Ground Earth Power ? Rock Stealth Rock This ancient Pokémon was restored Refrigerate ? Electric Eerie Impulse The tail is used to absorb electricity Cheek Pouch & Pick Up
? Water Water Pulse from part of its body that had been from power outlets.
Evolution: First Stage.
frozen for over 100 million years. Evolves after reaching a certain level. They communicate with each other Evolution: Final Form.
This calm Pokémon lived in the by feeling the static on their whiskers.
cold lands where violent predators Its cute and cuddly appearance
like Tyrantrum couldn’t reach it. #698 #699 make it a favourite pet. #702

#699 Aurorus Type: Rock Ice Experience


cost Type move name Experience
cost Type move name #703 Carbink Type: Rock Fairy Experience
cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ice Powder Snow 0 Normal Tackle 0 Normal Harden
Strength Strength
5 Electric Thunder Wave 10 Rock Rock Throw 5 Rock Rock Throw 8 Normal Sharpen
Dexterity Dexterity 18
13 Ice Icy Wind 15 Normal Take Down 12 Rock Smack Down Psychic Reflect
Vitality 18 Ice Mist 20 Ice Aurora Beam Vitality 21 Rock Stealth Rock 27 Psychic Guard Split
Special 26 Rock Ancient Power 30 Normal Round Special 31 Rock Ancient Power 35 Normal Flail
34 Ice Avalanche 38 Ice Hail 40 Psychic Skill Swap 46 Rock Power Gem
Insight Insight
43 Normal Nature Power 46 Normal Encore 49 Rock Stone Edge 50 Fairy Moonblast

9 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2.7m / 9’00” 900kg /1980 lbs HP: 50 Psychic Light Screen 56 Ice Ice Beam 0.3m / 1’00” 5kg / 12 lbs 60 Psychic Light Screen 70 Normal Safeguard
HP:
63 Normal Hyper Beam 74 Ice Blizzard ? Psychic Gravity ? Steel Iron Defense
Tundra Pokémon Abilities: Jewel Pokémon Abilities:
It produced a freezing cold mist from Refrigerate 77 Ice Freeze-Dry ? Steel Iron Defense It’s occasionally found at drilling Clear Body ? Psychic Magic Coat
the crystals on its sides and relied ? Electric Discharge ? Dragon Outrage zones and excavations in caves.
Evolution: Final Form. Evolution: Final Form.
on size to deter predators. It also Born from temperature and pressure
created tall walls of ice to block deep underground, it shoots beams
them. The one restored from the from the stone in its head. They can
fossil is calm and has adapted well. #698 #699 live for hundreds of years. #703

Experience
cost Type move name Experience
cost Type move name #700 Sylveon Type: Fairy Experience
cost Type move name Experience
cost Type move name #704 Goomy Type: Dragon
0 Fairy Disarming Voice 0 Normal Tail Whip 0 Normal Tackle 0 Water Bubble
Strength Strength
0 Normal Tackle 0 Normal Helping Hand 5 Grass Absorb 9 Normal Protect
9 Dexterity 18 Dexterity
5 Ground Sand Attack Fairy Fairy Wind 13 Normal Bide Dragon Dragon Breath
13 Normal Quick Attack 17 Normal Swift Vitality 25 Water Rain Dance 28 Normal Flail Vitality
20 Fairy Draining Kiss 25 Psychic Skill Swap Special 32 Normal Body Slam 38 Water Muddy Water Special
29 Fairy Misty Terrain 33 Psychic Light Screen 42 Dragon Dragon Pulse ? Water Water Pulse
Insight Insight
37 Fairy Moonblast 41 Normal Last Resort ? Poison Acid Armor ? Fight Counter

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
45 Normal Psych Up ? Normal Captivate 1m / 3’03” 23kg / 51 lbs HP: 0.3m / 1’00” 3kg / 6 lbs HP:
? Normal Wish ? Normal Hyper Voice
Abilities: Abilities:
Intertwining Pokémon Soft Tissue Pokémon
This rare and adorable Pokémon Cute Charm The weakest but best tempered Sap Sipper & Hydration
emanates a soothing aura to calm Dragon Pokémon known. It lives in
Evolution: Final Form. Evolution: First Stage.
disturbances. It is said that only the Evolved with Loyalty. damp and shady places, so its body Evolves after reaching a certain level.
Trainers who form an unbreakable doesn’t dry out. It’s covered in a
bond with their Eevee can ever see slimy membrane that makes things
this Pokémon. #133 #700 slide off of it. #704 #705 #706

268 269
Kalos Pokédex Kalos Pokédex

#705 Sliggoo Type: Dragon Experience


cost Type move name Experience
cost Type move name #709 Trevenant Type: Ghost Grass Experience
cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Water Bubble 0 Grass Horn Leech 0 Normal Tackle
Strength Strength
5 Grass Absorb 9 Normal Protect 0 Ghost Confuse Ray 5 Ghost Astonish
Dexterity 18 Dexterity
13 Normal Bide Dragon Dragon Breath 8 Normal Growth 13 Grass Ingrain
Vitality 25 Water Rain Dance 28 Normal Flail Vitality 19 Dark Feint Attack 23 Grass Leech Seed
Special 32 Normal Body Slam 38 Water Muddy Water Special 28 Ghost Curse 31 Fire Will-O-Wisp
47 Dragon Dragon Pulse ? Water Water Pulse 35 Grass Forest’s Curse 39 Ghost Destiny Bond
Insight Insight
? Poison Acid Armor ? Fight Counter 45 Ghost Phantom Force 49 Grass Wood Hammer

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.8m / 2’07” 17kg / 38 lbs 1.5m / 5’00” 71kg / 156 lbs 55 Ghost Shadow Claw ? Ghost Grudge
HP: HP:
? Fight Drain Punch ? Psychic Imprison
Soft Tissue Pokémon Abilities: Elder Tree Pokémon Abilities:
It drives away foes by releasing a Sap Sipper & Hydration Using its roots as a nervous system Natural Cure & Frisk
sticky and corrosive liquid. Its eyes it controls the trees in the forest.

Evolution: Second Stage. Evolution: Final Form.
devolved and it became blind, Evolves by becoming stronger in the rain. It’s kind to the Pokémon that reside
now it uses its four horns to sense inside its body but it is ruthless to
sounds and smells, rather than anyone that harms its forest, turning
using its ears or nose. #704 #705 #706 them into haunted trees forever. #708 #709

Experience
cost Type move name Experience
cost Type move name #706 Goodra Type: Dragon Experience
cost Type move name Experience
cost Type move name #710 Pumpkaboo Type: Ghost Grass
0 Normal Feint 0 Normal Tackle 0 Psychic Trick 0 Ghost Astonish
Strength Strength
0 Water Bubble 5 Grass Absorb 0 Ghost Confuse Ray 4 Normal Scary Face
Dexterity Dexterity
9 Normal Protect 13 Normal Bide 6 Ghost Trick-or-Treat 11 Grass Worry Seed
18 Dragon Dragon Breath 25 Water Rain Dance Vitality 16 Grass Razor Leaf 20 Grass Leech Seed Vitality
28 Normal Flail 32 Normal Body Slam Special 26 Grass Bullet Seed 30 Ghost Shadow Sneak Special
38 Water Muddy Water 47 Dragon Dragon Pulse 36 Ghost Shadow Ball 42 Normal Pain Split
Insight Insight
50 Water Aqua Tail 55 Grass Power Whip 48 Grass Seed Bomb ? Dark Dark Pulse

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
63 Dragon Outrage ? Electric Shock Wave 2m / 6’07” 150kg /331 lbs HP: ? Grass Synthesis ? Dark Foul Play 0.8m / 2’07” 15kg / 33 lbs HP:
? Fight Superpower ? Dragon Draco Meteor
Dragon Pokémon Abilities: Pumpkin Pokémon Abilities:
Definitely the friendliest of all Sap Sipper & Hydration You can see them dwelling on farms Pick Up & Frisk
Dragons. This Pokémon will hug its during the autumn season. The
Evolution: Final Form. Evolution: First Stage.
beloved Trainer, leaving them pumpkin body is inhabited by a spirit Evolves after being traded.
covered in sticky slime. In areas with trapped in this world. As the sun
heavy rainfall during the year, one sets, it becomes restless and active.
or two may make an appearance. #704 #705 #706 Don’t ever follow their light at night. #710 #711

#707 Klefki Type: Steel Fairy Experience


cost Type move name Experience
cost Type move name #711 Gourgeist Type: Ghost Grass Experience
cost Type move name Experience
cost Type move name
0 Fairy Fairy Lock 0 Normal Tackle 0 Ghost Phantom Force 0 Normal Explosion
Strength Strength
5 Fairy Fairy Wind 8 Ghost Astonish 0 Psychic Trick 0 Ghost Astonish
Dexterity Dexterity
12 Steel Metal Sound 15 Ground Spikes 0 Ghost Confuse Ray 4 Normal Scary Face
Vitality 18 Fairy Draining Kiss 23 Fairy Crafty Shield Vitality 6 Ghost Trick-or-Treat 11 Grass Worry Seed
Special 27 Dark Foul Play 32 Dark Torment Special 16 Grass Razor Leaf 20 Grass Leech Seed
34 Steel Mirror Shot 36 Psychic Imprison 26 Grass Bullet Seed 30 Ghost Shadow Sneak
Insight Insight
40 Normal Recycle 43 Fairy Play Rough 36 Ghost Shadow Ball 42 Normal Pain Split

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.2m / 0’08” 3kg / 6 lbs HP: 44 Psychic Magic Room 50 Psychic Heal Block 1.7m / 5’07” 39kg / 86 lbs HP: 48 Grass Seed Bomb ? Dark Dark Pulse
? Steel Iron Defense ? Dark Switcheroo ? Grass Synthesis ? Dark Foul Play
Key Ring Pokémon Abilities: Pumpkin Pokémon Abilities:
It adapted well to live with humans. Prankster ? Electric Magnet Rise They wander in the town streets Pick Up & Frisk
Klefki jingle the objects they collect every new moon. It wraps its prey
Evolution: Final Form. Evolution: Final Form.
when they are distressed. People on its arms and sings joyfully as it
trust them with their keys to vaults observes the suffering of the victim.
and safes because they are very Hearing it sing will give you horrible
careful with their collection. #707 nightmares. #710 #711

Experience
cost Type move name Experience
cost Type move name #708 Phantump Type: Ghost Grass Experience
cost Type move name Experience
cost Type move name #712 Bergmite Type: Ice
0 Normal Tackle 0 Ghost Confuse Ray 0 Normal Tackle 0 Dark Bite
Strength Strength
5 Ghost Astonish 8 Normal Growth 0 Normal Harden 5 Ice Powder Snow
Dexterity Dexterity
13 Grass Ingrain 19 Dark Feint Attack 10 Ice Icy Wind 15 Normal Take Down
23 Grass Leech Seed 28 Ghost Curse Vitality 20 Normal Sharpen 22 Ghost Curse Vitality
31 Fire Will-O-Wisp 35 Grass Forest’s Curse Special 26 Ice Ice Fang 30 Ice Ice Ball Special
39 Ghost Destiny Bond 45 Ghost Phantom Force 35 Normal Rapid Spin 39 Ice Avalanche
Insight Insight
49 Grass Wood Hammer 54 Grass Horn Leech 43 Ice Blizzard 47 Normal Recover

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Grass Seed Bomb ? Poison Venom Drench 0.4m / 1’04” 7kg / 15 lbs HP: 49 Normal Double-Edge ? Water Water Pulse 1m / 3’03” 100kg /220 lbs HP:
? Grass Worry Seed ? Psychic Mirror Coat ? Normal Endure
Stump Pokémon Abilities: Ice Chunk Pokémon Abilities:
According to the old tales, these
 Natural Cure & Frisk They live in small herds close to the Own Tempo & Ice Body
Pokémon are stumps possessed by mountains. It blocks attacks with the
First Stage.
Evolution:
the spirits of children who were lost Evolves after being traded. ice that shields its body and uses Evolves
Evolution: First Stage.
at a High Level.
in the forest. They prefer to live in cold air to repair any cracks with
abandoned woods and lure people new ice. They are wary of humans
to the darkness to play with them. #708 #709 as they rarely get to see one. #712 #713

270 271
Kalos Pokédex Kalos Pokédex

#713 Avalugg Type: Ice Experience


cost Type move name Experience
cost Type move name #717 Yveltal Type: Dark Flying Experience
cost Type move name Experience
cost Type move name
0 Steel Iron Defense 0 Dark Crunch
Strength
NO DATA
Strength
0 Normal Tackle 0 Dark Bite
Dexterity Dexterity
0 Normal Harden 5 Ice Powder Snow
Vitality 10 Ice Icy Wind 15 Normal Take Down Vitality
Special 20 Normal Sharpen 22 Ghost Curse Special
26 Ice Ice Fang 30 Ice Ice Ball
Insight
Insight
35 Normal Rapid Spin 42 Ice Avalanche

6 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
2m / 6’07” 505kg /1113 lbs 46 Ice Blizzard 51 Normal Recover ?m / ?’??” ???kg / ??? lbs HP:
HP:
56 Normal Double-Edge 60 Normal Skull Bash Abilities:
Iceberg Pokémon Abilities: Pokédex has no data.
They carry their Bergmite offspring Own Tempo & Ice Body ? Normal Block ? Fight Superpower PLOT DEVICE
on their backs. Its Ice body is hard
Final Form.
? Steel Iron Head A Kalos legend tells about the eternal
Evolution: Unknown.
Evolution:
as steel and its cumbersome frame struggle between life and death.
crushes anything that stands in its The main tale is about a King full of
way. They are capable of swimming grief and hate who built a doomsday
but they move very slowly. #712 #713 machine to kill everyone in the world. #717

Experience
cost Type move name Experience
cost Type move name #714 Noibat Type: Flying Dragon Experience
cost Type move name Experience
cost Type move name #718 Zygarde Type: Dragon Ground
0 Normal Screech 0 Normal Tackle NO DATA
Strength Strength
0 Normal Supersonic 5 Bug Leech Life
Dexterity Dexterity
11 Flying Gust 13 Dark Bite
16 Flying Wing Attack 18 Psychic Agility Vitality Vitality
23 Flying Air Cutter 27 Flying Roost Special Special
31 Normal Razor Wind 35 Flying Tailwind
Insight Insight
40 Normal Whirlwind 43 Normal Super Fang

3 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
48 Flying Air Slash 58 Flying Hurricane
0.5m / 1’08” 8kg / 17 lbs ?m / ?’??” ???kg / ??? lbs
HP: HP:
? Normal Super Fang ? Dark Dark Pulse
Abilities:
Sound Wave Pokémon Pokédex has no data. Abilities:
? Dragon Outrage They live in dark caves and use
 Frisk & Infiltrator PLOT DEVICE
echolocation to move around. Their Underground tunnels have been
Evolution: First Stage. Evolution: Unknown.
enormous ears can emit ultrasonic Evolves at a High Level. found all over the Kalos Region.
waves that cause dizziness. Groups There are rumors of a creature who
of them can even take on prey lives in them that attacks people
several times their size. #714 #715 damaging the ecosystem. #718

#715 Noivern Type: Flying Dragon Experience


cost Type move name Experience
cost Type move name Experience
cost Type move name Experience
cost Type move name #718 Zygarde Cell Type: Dragon Ground
0 Fairy Moonlight 0 Dragon Dragon Pulse NO DATA
Strength Strength
0 Normal Screech 0 Normal Tackle
Dexterity Dexterity
0 Normal Supersonic 5 Bug Leech Life
Vitality 11 Flying Gust 13 Dark Bite Vitality
Special 16 Flying Wing Attack 18 Psychic Agility Special
23 Flying Air Cutter 27 Flying Roost
Insight Insight
31 Normal Razor Wind 35 Flying Tailwind

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.5m / 5’00” 85kg / 187 lbs HP: 40 Normal Whirlwind 43 Normal Super Fang ?m / ?’??” ???kg / ??? lbs HP:
53 Flying Air Slash 62 Flying Hurricane
Sound Wave Pokémon Abilities: Pokédex has no data. Abilities:
They fly during the new moon and Frisk & Infiltrator 75 Normal Boomburst ? Dragon Draco Meteor PLOT DEVICE
attack careless prey. Nothing can ? Flying Sky Attack ? Fire Heat Wave It was recently discovered and
Evolution: Unknown.
Evolution: Final Form.
beat them in a battle in the dark. there is much debate regarding if it
To keep them calm you should feed can be considered a Pokémon of its
them fruit or else they’ll release own. They gather in great numbers
shocking ultrasonic waves. #714 #715 to create and strengthen Zygarde. #718

Experience
cost Type move name Experience
cost Type move name #716 Xerneas Type: Fairy #719 Diancie Type: Rock Fairy Experience
cost Type move name Experience
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex registers it as #703 Carbink. Abilities:
PLOT DEVICE PLOT DEVICE
A Kalos legend tells about the eternal The popular saying goes like this:
Evolution: Unknown. Evolution: Unknown.
struggle between life and death. In “If you put a Carbon under pressure
the story an ancient King tried to you will get a Diamond”
obtain eternal life and the power to But it surely was not refering to a
make its loved ones live again. #716 Pokémon... or was it? #719

272 273
Kalos Pokédex Alola Pokédex

Experience
cost Type move name Experience
cost Type move name #720 Hoopa Type: Psychic Ghost Experience
cost Type move name Experience
cost Type move name #722 Rowlet Type: Grass Flying
NO DATA 0 Normal Tackle 0 Grass Leafage
Strength Strength
4 Normal Growl 8 Flying Peck
Dexterity Dexterity
11 Ghost Astonish 15 Grass Razor Leaf
Vitality 18 Normal Foresight 22 Flying Pluck Vitality
Special 25 Grass Synthesis 29 Normal Fury Attack Special
Insight 32 Dark Sucker Punch 36 Grass Leaf Blade
Insight
39 Flying Feather Dance 43 Flying Brave Bird

? 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: 46 Dark Nasty Plot ? Ghost Curse
0.3m / 1’00” 1kg / 3 lbs HP:
Pokédex has no data. Abilities: ? Ice Haze ? Grass Grass Pledge
Abilities:
Grass Quill Pokémon
PLOT DEVICE This is a shy Pokémon, it sleeps Overgrow
There is a story of an old demon during the day, absorbing sunlight
Evolution: Unknown.
Evolution: First Stage.
whose power unleashed horrors through its feathers, then at night Evolves after reaching a certain level.
from other dimensions into earth, becomes more active. It likes to
ripping the fabrics of existance, it keep sight of its trainer at all times,
opened portals to bring evil upon. #720 rotating its head 180° to do so. #722 #723 #724

#721 Volcanion Type: Fire Water Experience


cost Type move name Experience
cost Type move name #723 Dartrix Type: Grass Flying Experience
cost Type move name Experience
cost
cost Type move name
NO DATA 0 Normal Tackle 0 Grass Leafage
Strength Strength
4 Normal Growl 8 Flying Peck
Dexterity Dexterity
11 Ghost Astonish 15 Grass Razor Leaf
Vitality Vitality 19 Normal Foresight 24 Flying Pluck
Special Special 28 Grass Synthesis 33 Normal Fury Attack

Insight Insight 37 Dark Sucker Punch 42 Grass Leaf Blade


46 Flying Feather Dance 51 Flying Brave Bird

? 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: 0.7m / 2’04” 16kg / 35 lbs HP: 55 Dark Nasty Plot ? Ghost Curse

Abilities: Abilities: ? Ice Haze ? Grass Grass Pledge


Pokédex has no data. Blade Quill Pokémon
PLOT DEVICE Dartix are vain creatures, they dislike Overgrow
In the early days of world exploring, it when their feathers are ruffled,
Evolution: Unknown. Evolution: Second Stage.
there are records of an entire even stopping midfight to groom Evolves after reaching a certain level.
mountain blowing up in a cloud of them. Despite its elegant demeanor
steam. The explorers claimed that a it hides an awkward personality,
creature in the fog was responsible. #721 prone to panic and clumsiness. #722 #723 #724

Experience
cost Type move name Experience
cost Type move name #724 Decidueye Type: Grass Ghost
0 Ghost Spirit Shackle 0 Bug U-Turn
Strength
0 Normal Tackle 0 Grass Leafage
Dexterity
0 Normal Growl 0 Flying Peck
11 Ghost Astonish 15 Grass Razor Leaf Vitality
19 Normal Foresight 24 Flying Pluck Special
28 Grass Synthesis 33 Normal Fury Attack
Insight
38 Dark Sucker Punch 44 Grass Leaf Blade

5
Height: Weight: Base Disobedience:
49 Flying Feather Dance 55 Flying Brave Bird 1.6m / 5’03” 36kg / 80 lbs HP:
60 Dark Nasty Plot ? Ghost Ominous Wind
Arrow Quill Pokémob Abilities:
? Normal Baton Pass ? Grass Frenzy Plant This Pokémon can shoot its own Overgrow
feathers as arrows in just a split of

Evolution: Final Form.
second. They are usually calm and
collected but they are easily startled
if taken by surprise. It is very rare as
most of them are extinct. #722 #723 #724

#725 Litten Type: Fire n Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Scratch 0 Fire Ember
4 Normal Growl 8 Ghost Lick
Dexterity
11 Normal Leer 15 Fire Fire Fang
Vitality 19 Normal Roar 24 Dark Bite
Special 28 Normal Swagger 29 Normal Fury Attack

Insight 32 Normal Thrash 36 Fire Flamethrower


39 Normal Scary Face 43 Fire Flare Blitz

3
Height: Weight: Base Disobedience:
0.4m / 1’04” 4kg / 9 lbs HP: 46 Dragon Outrage ? Normal Fake Out

Fire Cat Pokémon Abilities: ? Dark Nasty Plot ? Fire Fire Pledge
It has an aloof personality and likes Blaze
to be alone. Its fur produces flamable
Evolution: First Stage.
oils and its rough toungue lits them Evolves after reaching a certain level.
every time it grooms itself.
Not recommended as a pet for they
can cause house fires easily. #725 #726 #727

274 275
Alola Pokédex Alola Pokédex

Experience
cost Type move name Experience
cost Type move name #726 Torracat Type: Fire Experience
cost Type move name Experience
cost Type move name #730 Primarina Type: Water Fairy
0 Normal Scratch 0 Fire Ember
Strength 0 Water Sparkling Aria 0 Normal Pound
Strength
4 Normal Growl 8 Ghost Lick 0 Water Water Gun 0 Normal Growl
Dexterity Dexterity
11 Normal Leer 15 Fire Fire Fang 0 Fairy Disarming Voice 11 Fairy Baby-Doll Eyes
19 Normal Roar 24 Dark Bite Vitality 15 Water Aqua Jet 19 Normal Encore Vitality
28 Normal Swagger 33 Normal Fury Attack Special 24 Water Bubble Beam 28 Normal Sing Special
37 Normal Thrash 42 Fire Flamethrower Insight 33 Normal Double Slap 38 Normal Hyper Voice
Insight
46 Normal Scary Face 51 Fire Flare Blitz 44 Fairy Moonblast 49 Normal Captivate

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
55 Dragon Outrage ? Normal Fake Out 0.7m / 2’04” 22kg / 55 lbs HP: 55 Water Hydro Pump 60 Fairy Misty Terrain
1.8m / 6’00” 44kg / 97 lbs HP:
? Dark Nasty Plot ? Fire Fire Pledge Abilities: ? Normal Perish Song ? Psychic Amnesia
Abilities:
Fire Cat Pokémon Soloist Pokémon
The bell on its neck glows and Blaze ? Water Hydro Cannon All modern Primarina sing a song that Torrent
chimes when it shots fire through it. has been passed down through
Evolution: Second Stage. Evolution: Final Form.
Although it acts spoiled with its Evolves after reaching a certain level. generations. Legend says that you
Trainer, it is a capable and relentless can hear their true song when you
brawler, it will keep battling until its are in the deep of the sea. Make
foes lose their fighting spirits. #725 #726 #727 sure its throat doesn’t get sore. #728 #729 #730

#727 Incineroar Type: Fire Dark Experience


cost Type move name Experience
cost
cost Type move name #731 Pikipek Type: Normal Flying Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Dark Darkest Lariat 0 Fight Bulk Up
Strength 0 Flying Peck 3 Normal Growl
0 Dark Throat Chop 0 Normal Scratch 7 Normal Echoed Voice 9 Fight Rock Smash
Dexterity Dexterity
0 Fire Ember 0 Normal Growl 13 Normal Supersonic 15 Flying Pluck
Vitality 0 Ghost Lick 11 Normal Leer Vitality 19 Flying Roost 21 Normal Fury Attack
Special 15 Fire Fire Fang 19 Normal Roar Special 25 Normal Screech 27 Flying Drill Peck

Insight 24 Dark Bite 28 Normal Swagger


Insight 31 Grass Bullet Seed 33 Flying Feather Dance
33 Normal Fury Swipes 38 Normal Thrash 37 Normal Hyper Voice ? Normal Uproar

6 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.8m / 6’00” 83kg / 183 lbs HP: 44 Fire Flamethrower 49 Normal Scary Face 0.3m / 1’00” 1kg / 2 lbs HP: ? Flying Tailwind ? Flying Mirror Move

Abilities: 55 Fire Flare Blitz 60 Dragon Outrage Abilities:


Heel Pokémon Woodpecker Pokémon
It has a bad reputation, some of Overgrow 66 Fight Cross Chop ? Fight Revenge Their beaks are incredibly strong, it Keen Eye & Skill Link
them have attacked the opposing ? Dark Crunch ? Fire Blast Burn takes them a few minutes to shatter
Evolution: Final Form. Evolution: First Stage.
Trainer during battles. They are also rock. They eat berries and shoot Evolves after reaching a certain level.
prone to disobey their own Trainer, the seeds to defend themselves.
going for a more brutal fighting style Pikipek don’t sing, but communicate
to shred their foes to pieces. #725 #726 #727 with pecking sounds. #731 #732 #733

Experience
cost Type move name Experience
cost Type move name #728 Popplio Type: Water Experience
cost Type move name Experience
cost Type move name #732 Trumbeak Type: Normal Flying
0 Normal Pound 0 Water Water Gun 0 Rock Rock Blast 0 Flying Peck
Strength Strength
4 Normal Growl 8 Fairy Disarming Voice 0 Normal Growl 0 Normal Echoed Voice
Dexterity Dexterity
11 Fairy Baby-Doll Eyes 15 Water Aqua Jet 9 Fight Rock Smash 13 Normal Supersonic
18 Normal Encore 22 Water Bubble Beam Vitality 16 Flying Pluck 21 Flying Roost Vitality
25 Normal Sing 29 Normal Double Slap Special 24 Normal Fury Attack 29 Normal Screech Special
32 Normal Hyper Voice 36 Fairy Moonblast
Insight 32 Flying Drill Peck 37 Grass Bullet Seed
Insight
39 Normal Captivate 43 Water Hydro Pump 40 Flying Feather Dance 45 Normal Hyper Voice

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Fairy Misty Terrain ? Fairy Charm 0.4m / 1’04” 7kg / 16 lbs HP: ? Normal Uproar ? Flying Tailwind 0.6m / 2’00” 14kg / 32 lbs HP:
? Water Aqua Ring ? Water Water Pledge ? Flying Mirror Move
Sea Lion Pokémon Abilities: Bugle Beak Pokémon Abilities:
A fun-loving Pokémon. It snorts water Torrent This Pokémon bends its beak to Keen Eye & Skill Link
bubbles from its nose and balances produce a variety of sounds, much
Evolution: First Stage. Evolution: Second Stage.
them around, it is tenacious and Evolves after reaching a certain level. to the annoyance of the neighbors. Evolves after reaching a certain level.
diligent to train. They are agile It also shoots a burst of berry seeds
swimmers and prefer acrobatic to its foes, prey, or an unsuspecting
stunts to move on the ground. #728 #729 #730 passerby. #731 #732 #733

#729 Brionne Type: Water Experience


cost Type move name Experience
cost
cost Type move name #733 Toucannon Type: Normal Flying Experience
cost Type move name Experience
cost
cost Type move name
0 Normal Pound 0 Water Water Gun 0 Flying Beak Blast 0 Rock Rock Blast
Strength Strength
4 Normal Growl 8 Fairy Disarming Voice 0 Flying Peck 0 Normal Growl
Dexterity Dexterity
11 Fairy Baby-Doll Eyes 15 Water Aqua Jet 0 Normal Echoed Voice 0 Fight Rock Smash
Vitality 18 Normal Encore 22 Water Bubble Beam Vitality 13 Normal Supersonic 16 Flying Pluck
Special 25 Normal Sing 29 Normal Double Slap Special 21 Flying Roost 24 Normal Fury Attack

Insight 32 Normal Hyper Voice 36 Fairy Moonblast


Insight 30 Normal Screech 34 Flying Drill Peck
39 Normal Captivate 43 Water Hydro Pump 40 Grass Bullet Seed 44 Flying Feather Dance

4 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 17kg / 38 lbs HP: 46 Fairy Misty Terrain ? Fairy Charm 1.1m / 3’07” 26kg / 57 lbs HP: 50 Normal Hyper Voice ? Normal Boomburst

Abilities:
? Water Aqua Ring ? Water Water Pledge
Abilities: ? Flying Tailwind ? Flying Brave Bird
Pop Star Pokémon Blade Quill Pokémon
In the wild, each pack has their own Torrent It can store and expel an extremely Keen Eye & Skill Link
songs and dances, Brionne practice hot gas through its beak that ignites
Evolution: Second Stage. Evolution: Final Form.
them in the moonlight. Evolves after reaching a certain level. easily. The berry seeds it shoots can
It is cheerful and not timid at all, it pierce boulders, leaving perfectly
forms friendships easily through round holes on them. Fortunately,
dance movements. #728 #729 #730 they nest deep in the jungle. #731 #732 #733

276 277
Alola Pokédex Alola Pokédex

Experience
cost Type move name Experience
cost Type move name #734 Yungoos Type: Normal Experience
cost Type move name Experience
cost Type move name #738 Vikavolt Type: Bug Electric
0 Normal Tackle 3 Normal Leer
Strength 0 Electric Thunderbolt 0 Flying Air Slash
Strength
7 Dark Pursuit 10 Ground Sand Attack 0 Electric Charge 0 Normal Vice Grip
Dexterity Dexterity
13 Normal Odor Sleuth 16 Normal Bide 0 Bug String Shot 0 Ground Mud Slap
19 Dark Bite 22 Ground Mud Slap Vitality 0 Dark Bite 13 Bug Bug Bite Vitality
25 Normal Super Fang 28 Normal Take Down Special 16 Electric Spark 19 Flying Acrobatics Special
31 Normal Scary Face 34 Dark Crunch
Insight 25 Normal Guillotine 31 Bug Bug Buzz
Insight
37 Normal Hyper Fang 40 Normal Yawn 37 Ground Dig 41 Electric Zap Cannon

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
43 Normal Thrash 46 Psychic Rest
0.4m / 1’04” 6kg / 13 lbs HP: 49 Psychic Agility ? Ground Mud Shot
1.5m / 5’00” 45kg / 99 lbs HP:
? Fight Revenge ? Normal Sleep Talk
Abilities: ? Normal Endure ? Electric Charge Beam
Abilities:
Loitering Pokémon Stag Beetle Pokémon
? Normal Last Resort This Pokémon was brought to Alola Stakeout & Strong Jaw The electricity it shoots through its Levitate
in an attempt to erradicate Ratatta. jaws is very dangerous, it zaps bird
Evolution: First Stage. Evolution: Final Form.
It spends all day searching for prey Evolves after reaching a certain level. Pokémon trying to eat it.
and it’s constantly hungry. when the Its flight is peculiar, for it bends in a
sun sets it falls asleep right where it 90° angle or flies backwards without
was standing. #734 #735 a problem. #736 #737 #738

#735 Gumshoos Type: Normal Experience


cost Type move name Experience
cost
cost Type move name #739 Crabrawler Type: Fight Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Tackle 0 Normal Leer
Strength 0 Water Bubble 5 Fight Rock Smash
0 Dark Pursuit 0 Ground Sand Attack 9 Normal Leer 13 Dark Pursuit
Dexterity Dexterity
13 Normal Odor Sleuth 16 Normal Bide 17 Water Bubble Beam 22 Fight Power-Up Punch
Vitality 19 Dark Bite 23 Ground Mud Slap Vitality 25 Normal Dizzy Punch 29 Dark Payback
Special 27 Normal Super Fang 31 Normal Take Down Special 33 Fight Reversal 37 Water Crabhammer

Insight 35 Normal Scary Face 39 Dark Crunch


Insight 42 Steel Iron Defense 45 Fight Dynamic Punch
43 Normal Hyper Fang 47 Normal Yawn 49 Fight Close Combat ? Normal Endeavor

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.7m / 2’04” 14kg / 31 lbs HP: 51 Normal Thrash 55 Psychic Rest 0.6m / 2’00” 7kg / 15 lbs HP: ? Fight Superpower ? Rock Wide Guard

Abilities: ? Fight Revenge ? Normal Sleep Talk


Boxing Pokémon Abilities:
Stakeout Pokémon
Alolan Ratatta became nocturnal Stakeout & Strong Jaw ? Normal Last Resort They can be found on the beach, Hyper Cutter & Iron Fist
to evade this Pokémon, as it is their but as they grow stronger they also
Evolution: Final Form.
main Predator. Gumshoos now go venture more into the land where Evolves
Evolution: First Stage.
by being in extremely cold places.
hungry for days before they find they fight for ripe berries. They
something suitable to eat, they punch with their pincers, which are
compensate by sleeping a lot. #734 #735 delicious with butter by the way. #739 #740

Experience
cost Type move name Experience
cost Type move name #736 Grubbin Type: Bug Experience
cost Type move name Experience
cost Type move name #740 Crabominable Type: Fight Ice
0 Normal Vice Grip 4 Bug String Shot 0 Ice Ice Punch 0 Water Bubble
Strength Strength
7 Ground Mud Slap 10 Dark Bite 0 Fight Rock Smash 0 Normal Leer
Dexterity Dexterity
13 Bug Bug Bite 16 Electric Spark 0 Dark Pursuit 17 Water Bubble Beam
19 Flying Acrobatics 22 Dark Crunch Vitality 22 Fight Power-Up Punch 25 Normal Dizzy Punch Vitality
25 Bug X-Scissor 28 Ground Dig Special 29 Ice Avalanche 33 Fight Reversal Special
? Electric Electroweb ? Normal Harden
Insight 37 Ice Ice Hammer 42 Steel Iron Defense
Insight
? Normal Endure 45 Fight Dynamic Punch 49 Fight Close Combat

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 4kg / 9 lbs HP: ? Normal Endeavor ? Rock Wide Guard 1.7m / 5’07” 180kg / 396 lbs HP:
? Fight Superpower
Larva Pokémon Abilities: Woolly Crab Pokémon Abilities:
They tend to gather anywhere Swarm Crawbrawlers who get lost in the Hyper Cutter & Iron Fist
Electric Pokémon live to protect snowy mountains of Alola are
Evolution: First Stage. Evolution: Final Form.
themselves from bird Pokémon Evolves after reaching a certain level. forced to evolve into a more suited
who may prey on them. When form. Crabominables are not very
they are ready to evolve they bury smart and throw punches to friends
themselves underground. #736 #737 #738 and foes alike when they panic. #739 #740

#737 Charjabug Type: Bug Electric Experience


cost Type move name Experience
cost
cost Type move name #741 Oricorio Type: Fire Flying Experience
cost Type move name Experience
cost
cost Type move name
0 Electric Charge 0 Normal Vice Grip 0 Normal Pound 4 Normal Growl
Strength Strength
0 Bug String Shot 0 Ground Mud Slap 6 Flying Peck 10 Normal Helping Hand
Dexterity Dexterity
0 Dark Bite 13 Bug Bug Bite 13 Normal Air Cutter 16 Normal Baton Pass
Vitality 16 Electric Spark 19 Flying Acrobatics Vitality 20 Flying Feather Dance 23 Normal Double Slap
Special 25 Dark Crunch 31 Bug X-Scissor Special 26 Normal Teeter Dance 30 Flying Roost

Insight 37 Ground Dig 43 Electric Discharge


Insight 33 Normal Captivate 36 Flying Air Slash
49 Steel Iron Defense ? Normal Endure 40 Normal Revelation Dance 43 Flying Mirror Move

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 10kg / 23 lbs HP: ? Electric Charge Beam ? Electric Electroweb 0.6m / 2’00” 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane

Abilities: Abilities:
? Normal Swords Dance ? Normal Attract
Battery Pokémon Dancing Pokémon
Whatever this Pokémon eats is Battery What was thought to be different Dancer ? Normal Round
transformed to electricity. People species ended up being a single
Evolution: Second Stage. Evolution: Final Form.
often use them to power up small Evolves around a strong magnetic field. Pokémon. Oricorio Baile is an intense
appliances in their homes. and passionate Pokémon, every
This Pokémon rarely moves since it flap of its wings produces embers,
is preparing to evolve. #736 #737 #738 its fiery dance has inspired many. #741

278 279
Alola Pokédex Alola Pokédex

#741 Oricorio Type: Electric Flying Experience


cost Type move name Experience
cost
cost Type move name #743 Ribombee Type: Bug Fairy Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Pound 4 Normal Growl 0 Bug Pollen Puff 0 Grass Absorb
Strength
6 Flying Peck 10 Normal Helping Hand 0 Fairy Fairy Wind 0 Grass Stun Spore
Dexterity Dexterity
13 Normal Air Cutter 16 Normal Baton Pass 0 Bug Struggle Bug 13 Bug Silver Wind
Vitality 20 Flying Feather Dance 23 Normal Double Slap Vitality 16 Fairy Draining Kiss 21 Normal Sweet Scent
Special 26 Normal Teeter Dance 30 Flying Roost Special 28 Bug Bug Buzz 35 Fairy Dazzling Gleam

Insight 33 Normal Captivate 36 Flying Air Slash 42 Grass Aromatherapy 49 Bug Quiver Dance
Insight
40 Normal Revelation Dance 43 Flying Mirror Move ? Fairy Moonblast ? Bug Infestation

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane
0.2m / 0’08” 0.2kg / 0.4 lbs HP: ? Psychic Skill Swap
? Normal Swords Dance ? Normal Attract
Dancing Pokémon Abilities: Bee Fly Pokémon Abilities:
What was thought to be different Dancer ? Normal Round The pollen puff of a happy Ribombee Honey Gather & Shield Dust
species ended up being a single are very nutritious and valuable
Evolution: Final Form. Evolution: Final Form.
Pokémon. Oricorio Pom-Pom is full supplements in Alola. It dislikes rain,
of cheer and energy, it charges for it wets its hair and makes it unable
its feathers with static electricity, to fly, so if you see a Ribombee you
releasing sparks with every swing. #741 know the weather will be nice. #742 #743

#741 Oricorio Type: Psychic Flying Experience


cost Type move name Experience
cost
cost Type move name Experience
cost Type move name Experience
cost Type move name #744 Rockruff Type: Rock
Strength 0 Normal Pound 4 Normal Growl 0 Normal Tackle 0 Normal Leer
Strength
6 Flying Peck 10 Normal Helping Hand 4 Ground Sand Attack 7 Dark Bite
Dexterity Dexterity
13 Normal Air Cutter 16 Normal Baton Pass 12 Normal Howl 15 Rock Rock Throw
Vitality 20 Flying Feather Dance 23 Normal Double Slap 18 Normal Odor Sleuth 23 Rock Rock Tomb Vitality
Special 26 Normal Teeter Dance 30 Flying Roost 26 Normal Roar 29 Rock Stealth Rock Special
Insight 33 Normal Captivate 36 Flying Air Slash 34 Rock Rock Slide 37 Normal Scary Face
Insight
40 Normal Revelation Dance 43 Flying Mirror Move 40 Dark Crunch 45 Normal Rock Climb

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane 48 Rock Stone Edge ? Fire Fire Fang
0.5m / 1’08” 9kg / 20 lbs HP:
? Normal Swords Dance ? Normal Attract ? Dark Snarl ? Electric Thunder Fang
Puppy Pokémon
Dancing Pokémon Abilities: Abilities:
What was thought to be different Dancer ? Normal Round Rockruff are very social and friendly, Keen Eye & Vital Spirit
species ended up being a single their keen sense of smell allows
Evolution: Final Form. Evolution: First Stage.
Pokémon. Oricorio Pa’u has an them to find their trainers easily. Evolves with Sunlight or Moonlight.
aloof but ultimately relaxed nature. However, as they age they become
Its dance is focused and has an wilder and rebelious. Do not let
hypnotic rythm. #741 them roam alone at night. #744 #745 #745

#741 Oricorio Type: Ghost Flying Experience


cost Type move name Experience
cost
cost Type move name #745 Lycanroc Type: Rock Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Pound 4 Normal Growl 0 Rock Accelerock 0 Fight Quick Guard
Strength
6 Flying Peck 10 Normal Helping Hand 0 Normal Quick Attack 0 Normal Tackle
Dexterity Dexterity
13 Normal Air Cutter 16 Normal Baton Pass 0 Normal Leer 4 Ground Sand Attack
Vitality 20 Flying Feather Dance 23 Normal Double Slap Vitality 7 Dark Bite 12 Normal Howl
Special 26 Normal Teeter Dance 30 Flying Roost Special 15 Rock Rock Throw 18 Normal Odor Sleuth

Insight 33 Normal Captivate 36 Flying Air Slash


Insight 23 Rock Rock Tomb 26 Normal Roar
40 Normal Revelation Dance 43 Flying Mirror Move 29 Rock Stealth Rock 34 Rock Rock Slide

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.6m / 2’00” 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane
0.8m / 2’07” 25kg / 55 lbs HP: 37 Normal Scary Face 40 Dark Crunch
? Normal Swords Dance ? Normal Attract 45 Normal Rock Climb 48 Rock Stone Edge
Dancing Pokémon Abilities: Wolf Pokémon Abilities:
What was thought to be different Dancer ? Normal Round A well disciplined Rockruff will evolve Steadfast & Sandrush ? Rock Rock Polish ? Normal Thrash
species ended up being a single during the day. ? Normal Crush Claw
Evolution: Final Form. Evolution: Final Form.
Pokémon. Oricorio Sensu is calm This Pokémon is very Loyal and
and indifferent, its dance is said to trustworthy. It can climb mountains
attract evil spirits. People from Kanto fast and is a quick runner. The rocks
find it very nostalgic. #741 on its mane are its main weapons. #744 #745

Experience
cost Type move name Experienc
cost Type #742 Cutiefly Type: Bug Fairy #745 Lycanroc Type: Rock Experience
cost Type move name Experience
cost
cost Type move name
0 Grass Absorb 4 Fairy Fairy Wind 0 Fight Counter 5 Fight Reversal
Strength Strength
7 Grass Stun Spore 10 Bug Struggle Bug 0 Dark Taunt 0 Normal Tackle
Dexterity Dexterity
13 Bug Silver Wind 16 Fairy Draining Kiss 0 Normal Leer 4 Ground Sand Attack
21 Normal Sweet Scent 26 Bug Bug Buzz Vitality Vitality 7 Dark Bite 12 Normal Howl
31 Fairy Dazzling Gleam 36 Grass Aromatherapy Special Special 15 Rock Rock Throw 18 Normal Odor Sleuth
41 Bug Quiver Dance ? Fairy Moonblast
Insight Insight 23 Rock Rock Tomb 26 Normal Roar
? Normal Baton Pass ? Psychic Speed Swap 29 Rock Stealth Rock 34 Rock Rock Slide

3 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.1m / 0’04” 0.2kg / 0.4 lbs HP: 1.1m / 3’07” 25kg / 55 lbs HP: 37 Normal Scary Face 40 Dark Crunch

Bee Fly Pokémon Abilities: Wolf Pokémon Abilities: 45 Normal Rock Climb 48 Rock Stone Edge
These delicate Pokémon gather by Honey Gather & Shield Dust A poorly disciplined Rockruff will Vital Spirit & No Guard ? Normal Thrash ? Dark Sucker Punch
the numbers in flower meadows. evolve during the night. ? Fight Bulk Up
Evolution: Second Stage. Evolution: Final Form.
They are attracted to happy and Evolves after reaching a certain level. This Pokémon is savage and has no
joyful people, the story says that regard for its own safety. It taunts
Cutiefly see their auras and they and provokes foes a lot stronger
resemble flowers. #742 #743 just to get its own blood boiling. #744 #745

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Experience
cost Type move name Experience
cost Type move name #746 Wishiwashi Type: Water #749 Mudbray Type: Ground Experience
cost Type move name Experience
cost
cost Type move name
0 Water Water Gun 0 Normal Growl 0 Ground Mud Slap 3 Ground Mud Sport
Strength Strength
6 Normal Helping Hand 9 Dark Feint Attack 8 Ground Rototiller 10 Ground Bulldoze
Dexterity Dexterity
14 Water Brine 17 Water Aqua Ring 15 Fight Double Kick 17 Normal Stomp
22 Normal Tearful Look 25 Normal Take Down Vitality Vitality 22 Normal Bide 24 Ground High Horsepower
30 Water Dive 33 Dark Beat Up Special Special 29 Steel Iron Defense 31 Steel Heavy Slam
38 Water Aqua Tail 41 Normal Double-Edge
Insight Insight 36 Fight Counter 38 Ground Earthquake
46 Water Soak 49 Normal Endeavor 43 Normal Mega Kick 45 Fight Superpower

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
54 Water Hydro Pump ? Water Muddy Water
0.2m / 0’08” 0.3kg / 0.7 lbs HP: 1m / 3’03” 110kg / 242 lbs HP: ? Ground Magnitude ? Normal Strength
? Ice Mist ? Water Water Pulse ? Ground Mud Bomb
Small Fry Pokémon Abilities: Donkey Pokémon Abilities:
People and Pokémon enjoy this tiny Schooling They are very strong, the mud on Own Tempo & Stamina
Pokémon’s meat. Their eyes shine their hooves serves them as grip to
Evolution: Final Form. Evolution: First Stage.
as a distress signal, other members pull themselves forward. They enjoy Evolves after reaching a certain level.
of its species will travel far and wide prancing in muddy places and will
to attend the call for help. When become stubborn and disobedient
this happens you must run. #746 if denied that pleasure. #749 #750

Experience
cost Type move name Experience
cost Type move name #746 Wishiwashi Type: Water Experience
cost Type move name Experience
cost Type move name #750 Mudsdale Type: Ground
0 Water Water Gun 0 Normal Growl
Strength 0 Ground Mud Slap 0 Ground Mud Sport
Strength
6 Normal Helping Hand 9 Dark Feint Attack 0 Ground Rototiller 0 Ground Bulldoze
Dexterity Dexterity
14 Water Brine 17 Water Aqua Ring 15 Fight Double Kick 17 Normal Stomp
22 Normal Tearful Look 25 Normal Take Down Vitality 22 Normal Bide 24 Ground High Horsepower Vitality
30 Water Dive 33 Dark Beat Up Special 29 Steel Iron Defense 34 Steel Heavy Slam Special
38 Water Aqua Tail 41 Normal Double-Edge
Insight 42 Fight Counter 47 Ground Earthquake
Insight
46 Water Soak 49 Normal Endeavor 55 Normal Mega Kick 60 Fight Superpower

27 8
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
54 Water Hydro Pump ? Water Muddy Water
8.2m / 27’00” 234kg / 515 lbs HP: ? Rock Rock Slide ? Normal Giga Impact
2.5m / 8’02” 920kg/2028 lbs HP:
? Ice Mist ? Water Water Pulse ? Fight Close Combat
Small Fry Pokémon Abilities: Draft Horse Pokémon Abilities:
A school of Wishiwashi is the demon Schooling Hard tempered and resilient. The Own Tempo & Stamina
of the sea. Even Gyarados flee in hooves of this Pokémon stomp
Evolution: Final Form. Evolution: Final Form.
terror when one approaches. through concrete, while it is not very
Since it is formed by lots of members, fast it can keep a steady pace for
it’s impossible to control. They disband days, even when dragging weight.
after the threat is “neutralized”. #746 #749 #750

#747 Mareani Type: Poison Water Experience


cost Type move name Experience
cost
cost Type move name #751 Dewpider Type: Water Bug Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Poison Poison Sting 5 Flying Peck 0 Water Water Sport 0 Water Bubble
Strength
9 Dark Bite 13 Poison Toxic Spikes 5 Bug Infestation 8 Bug Spider Web
Dexterity Dexterity
17 Rock Wide Guard 21 Poison Toxic 13 Bug Bug Bite 16 Water Bubble Beam
Vitality 25 Poison Venoshock 29 Normal Spike Cannon Vitality 21 Dark Bite 24 Water Aqua Ring
Special 33 Normal Recover 37 Poison Poison Jab Special 29 Bug Leech Life 32 Dark Crunch

Insight 41 Poison Venom Drench 45 Bug Pin Missile


Insight 37 Bug Lunge 40 Psychic Mirror Coat
49 Water Liquidation ? Normal Protect 45 Water Liquidation 48 Normal Entrainment

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.4m / 1’04” 8kg / 17 lbs HP: ? Normal Stockpile ? Poison Sludge Bomb
0.3m / 1’00” 4kg / 8 lbs ? Normal Stockpile ? Ice Aurora Beam
HP:
Brutal Star Pokémon Abilities: ? Normal Spit Up
Water Bubble Pokémon Abilities:
It can be found resting on the sea Merciless & Limber It lives on shallow water pools, but Water Bubble & Water Absorb
floor, waiting for an unsuspecting goes into the land to find prey.
prey to sting. They are pretty toxic Evolves
Evolution: First Stage.
when its poison becomes deadly. Its water bubble allows it to breath
Evolution: First Stage.
Evolves after reaching a certain size.
and attack with their ten barbed outside of its pool and serves as a
tentacles. Corsolas are one of its weapon to hunt or defend itself. As
favourite meals. #747 #748 it grows its bubble grows as well. #751 #752

Experience
cost Type move name Experience
cost Type move name #748 Toxapex Type: Poison Water Experience
cost Type move name Experience
cost Type move name #752 Araquanid Type: Water Bug
0 Poison Baneful Bunker 0 Poison Poison Sting 0 Rock Wide Guard 0 Water Soak
Strength Strength
0 Flying Peck 0 Dark Bite 0 Water Water Sport 0 Water Bubble
Dexterity Dexterity
0 Poison Toxic Spikes 17 Rock Wide Guard 5 Bug Infestation 8 Bug Spider Web
21 Poison Toxic 25 Poison Venoshock Vitality 13 Bug Bug Bite 16 Water Bubble Beam Vitality
29 Normal Spike Cannon 33 Normal Recover Special 21 Dark Bite 24 Water Aqua Ring Special
37 Poison Poison Jab 44 Poison Venom Drench
Insight 29 Bug Leech Life 32 Dark Crunch
Insight
51 Bug Pin Missile 58 Water Liquidation 37 Bug Lunge 40 Psychic Mirror Coat

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Swallow ? Normal Stockpile 45 Water Liquidation 48 Normal Entrainment
0.7m / 2’04” 14kg / 32 lbs HP: 1.8m / 6’00” 82kg / 180 lbs HP:
? Normal Spit Up ? Psychic Power Split ? Normal Attract
Brutal Star Pokémon Abilities: Water Bubble Pokémon Abilities:
It crawls through the ocean floor, Merciless & Regenerator ? Water Scald It’s debated whether this is a caring Water Bubble & Water Absorb
using its tentacles as a fortress. Its or cruel Pokémon. It looks around for
Evolution: Final Form. Evolution: Final Form.
venom has the victim suffering for any vulnerable or weak pokémon,
three days and nights, and even if tenderly carries them and deposits
it’s healed there are aftereffects for them into its water bubble where
it is a powerful toxin. #747 #748 they end up drowning. #751 #752

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Alola Pokédex Alola Pokédex

#753 Fomantis Type: Grass Experience


cost Type move name Experience
cost
cost Type move name #757 Salandit Type: Poison Fire Experience
cost Type move name Experience
cost
cost Type move name
0 Bug Fury Cutter 5 Grass Leafage 0 Normal Scratch 0 Poison Poison Gas
Strength Strength
10 Grass Razor Leaf 14 Normal Growth 5 Fire Ember 8 Normal Sweet Scent
Dexterity Dexterity
19 Grass Ingrain 23 Grass Leaf Blade 13 Dragon Dragon Rage 16 Poison Smog
Vitality 28 Grass Synthesis 32 Normal Slash Vitality 21 Normal Double Slap 24 Fire Flame Burst
Special 37 Normal Sweet Scent 41 Grass Solar Beam Special 29 Poison Toxic 32 Dark Nasty Plot

Insight 46 Fire Sunny Day ? Normal Weather Ball 37 Poison Venoshock 40 Fire Flamethrower
Insight
? Grass Giga Drain ? Grass Aromatherapy 45 Poison Venom Drench 48 Dragon Dragon Pulse

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 1kg / 3 lbs HP: 0.6m / 2’00” 5kg / 10 lbs HP: ? Normal Attract ? Normal Fake Out

Sickle Grass Pokémon Abilities: ? Fire Will-o-Wisp


Toxic Lizard Pokémon Abilities:
They sleep during the day, absorbing Leaf Guard & Contrary The markings at the end of its tail Corrosion & Oblivious
sunlight in a flower meadow; by night emit flames and a toxic gas, be
they become active and search for Evolves after reaching
Evolution: First Stage. Evolution: First Stage.
a certain size. careful as this gas smells sweet and Females evolve after reaching maturity.
another spot to sleep. specially appealing for the males of
Their arms are made or sharp grass any species. Only female Salandit
leaves to defend themselves. #753 #754 are known to evolve. #757 #758

Experience
cost Type move name Experience
cost Type move name #754 Lurantis Type: Grass Experience
cost Type move name Experience
cost Type move name #758 Salazzle Type: Poison Fire
0 Grass Petal Blizzard 0 Bug X-Scissor 0 Normal Captivate 0 Normal Disable
Strength Strength
0 Bug Fury Cutter 0 Grass Leafage 0 Normal Encore 0 Dark Torment
Dexterity Dexterity
0 Grass Razor Leaf 0 Normal Growth 0 Normal Swagger 0 Normal Pound
19 Grass Ingrain 23 Grass Leaf Blade Vitality 0 Poison Poison Gas 0 Fire Ember Vitality
28 Grass Synthesis 32 Normal Slash Special 0 Normal Sweet Scent 13 Dragon Dragon Rage Special
40 Normal Sweet Scent 47 Grass Solar Blade 16 Poison Smog 21 Normal Double Slap
Insight
Insight
55 Fire Sunny Day ? Normal Swords Dance 24 Fire Flame Burst 29 Poison Toxic

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Grass Leaf Storm ? Fight Brick Break 32 Dark Nasty Plot 37 Poison Venoshock
1.2m / 4’00” 22kg / 48 lbs HP:
0.9m / 3’00” 18kg / 40 lbs HP:
40 Fire Flamethrower 45 Poison Venom Drench
Bloom Sickle Pokémon Abilities: Toxic Lizard Pokémon Abilities:
Considered to be one of the mos Leaf Guard & Contrary 48 Dragon Dragon Pulse ? Normal Attract This Pokémon is Female only. Corrosion & Oblivious
beautiful Grass Pokémon due to ? Dragon Dragon Tail ? Fire Overheat It releases a powerful toxic gas
Final Form. Evolution: Final Form.
its lovely coloration. They require a Evolution: that is filled with pheromones that
lot of maintenance and constant help her keep her reverse harem of
grooming, so they’ll only trust a Salandit in check. This gas can be
Trainer who is up to the job. #753 #754 purified into expensive perfumes. #757 #758

#755 Morelull Type: Grass Fairy Experience


cost Type move name Experience
cost
cost Type move name #759 Stufful Type: Normal Fight Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Grass Absorb 4 Ghost Astonish 0 Normal Tackle 0 Normal Leer
Strength
8 Normal Flash 11 Fairy Moonlight 5 Normal Bide 10 Fairy Baby-Doll Eyes
Dexterity Dexterity
15 Grass Mega Drain 18 Grass Sleep Powder 14 Dark Brutal Swing 19 Normal Flail
Vitality 22 Grass Ingrain 25 Ghost Confuse Ray Vitality 23 Dark Payback 28 Normal Take Down
Special 29 Grass Giga Drain 32 Grass Strength Sap Special 32 Fight Hammer Arm 37 Normal Thrash

Insight 36 Grass Spore 39 Fairy Moonblast 41 Normal Pain Split 46 Normal Double-Edge
Insight
43 Psychic Dream Eater 46 Normal Spotlight 50 Fight Superpower ? Ground Stomping Tantrum

3 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.2m / 0’08” 1kg / 3 lbs HP: ? Grass Leech Seed ? Psychic Amnesia
0.5m / 1’08” 7kg / 15 lbs ? Electric Thunder Punch ? Ice Ice Punch
HP:
Abilities: ? Psychic Light Screen
Illuminating Pokémon Flailing Pokémon Abilities:
Morellul are nocturnal Pokémon Illuminate & Effect Spore Despite its adorable appearance it Fluffy & Klutz
whose headbulbs emit a faint glow. is a dangerous Pokémon. If anyone
Evolution: First Stage. Evolution: First Stage.
They root into a tree and use its Evolves by powering up its lights. but its mother or Trainer touches Evolves after reaching a certain level.
nutrients to power their light, when it, it will respond by angryly flailing
the tree is all dried up they are its arms around. They are popular
ready to evolve. #755 #756 pets but owners always regret. #759 #760

Experience
cost Type move name Experience
cost Type move name #756 Shiinotic Type: Grass Fairy Experience
cost Type move name Experience
cost Type move name #760 Bewear Type: Normal Fight
0 Grass Absorb 0 Ghost Astonish 0 Normal Bind 0 Normal Tackle
Strength
Strength
0 Normal Flash 11 Fairy Moonlight 0 Normal Leer 5 Normal Bide
Dexterity Dexterity
15 Grass Mega Drain 18 Grass Sleep Powder 10 Fairy Baby-Doll Eyes 14 Dark Brutal Swing
22 Grass Ingrain 26 Ghost Confuse Ray Vitality 19 Normal Flail 23 Dark Payback Vitality
31 Grass Giga Drain 35 Grass Strength Sap Special 30 Normal Take Down 36 Fight Hammer Arm Special
40 Grass Spore 44 Fairy Moonblast 43 Normal Thrash 49 Normal Pain Split
Insight
Insight
49 Psychic Dream Eater 53 Normal Spotlight 56 Normal Double-Edge 62 Fight Superpower

4 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Grass Leech Seed ? Normal Growth
1m / 3’00” 11kg / 25 lbs HP: ? Rock Wide Guard ? Dragon Dragon Claw
2.1m / 7’00” 135kg / 297 lbs HP:
? Psychic Light Screen ? Normal Giga Impact
Illuminating Pokémon Abilities: Strong Arm Pokémon Abilities:
Forests where Shiinotic live are Illuminate & Effect Spore They may look friendly but their Fluffy & Klutz
treacherous to travel. People tell brute strength makes them very
Final Form. Evolution: Final Form.
stories about strange lights that put Evolution: dangerous. Many Trainers have
others into a deep slumber who are been severely injured and even
then devoid of their energy by these snapped in half by the “hugs” of a
Pokémon, never to return home. #755 #756 Bewear. #759 #760

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Alola Pokédex Alola Pokédex

#761 Bounsweet Type: Grass Experience


cost Type move name Experience
cost
cost Type move name #765 Oranguru Type: Normal Psychic Experience
cost Type move name Experience
cost
cost Type move name
0 Normal Splash 5 Normal Play Nice 0 Psychic Confusion 0 Normal After You
Strength Strength
9 Normal Rapid Spin 13 Grass Razor Leaf 8 Dark Taunt 11 Dark Quash
Dexterity Dexterity
17 Normal Sweet Scent 21 Grass Magical Leaf 15 Psychic Stored Power 18 Normal Psych Up
Vitality 25 Normal Teeter Dance 29 Normal Flail Vitality 22 Dark Feint Attack 25 Dark Nasty Plot
Special 33 Fairy Aromatic Mist ? Fairy Charm Special 29 Psychic Zen Headbutt 32 Psychic Instruct

Insight ? Fairy Play Rough ? Normal Acupressure 36 Dark Foul Play 39 Psychic Calm Mind
Insight
43 Psychic Psychic 46 Psychic Future Sight

3 5
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 3kg / 7 lbs HP: 1.5m / 5’00” 76kg / 167 lbs HP: 50 Psychic Trick Room ? Psychic Psychic Terrain

Fruit Pokémon Abilities: ? Psychic Wonder Room ? Psychic Extrasensory


Sage Pokémon Abilities:
This happy-go-lucky Pokémon Leaf Guard & Oblivious These solitary Pokémon live deep in Inner Focus & Telepathy
produces a delicious aroma that the forests where it provides food
unfortunatelly attracts predators to Evolves after reaching
Evolution: First Stage. Evolution: Final Form.
certain size. and herbal medicine to those in need.
it, when it escapes, it looks as if it’s It is incredibly smart even learning
happily skipping around so it rarely how to use pokeballs, for that reason
gets help. #761 #762 #763 it dislikes being ordered around. #765

Experience
cost Type move name Experience
cost Type move name #762 Steenee Type: Grass Experience
cost Type move name Experience
cost Type move name #766 Passimian Type: Fight
0 Normal Double Slap 0 Normal Splash 0 Normal Tackle 0 Normal Leer
Strength Strength
5 Normal Play Nice 9 Normal Rapid Spin 8 Fight Rock Smash 11 Normal Focus Energy
Dexterity Dexterity
13 Grass Razor Leaf 17 Normal Sweet Scent 15 Dark Beat Up 18 Normal Scary Face
21 Grass Magical Leaf 25 Normal Teeter Dance Vitality 22 Normal Take Down 25 Normal Bestow Vitality
29 Normal Stomp 33 Fairy Aromatic Mist Special 29 Normal Thrash 32 Fight Bulk Up Special
37 Normal Captivate 41 Grass Aromatherapy 36 Normal Double-Edge 39 Dark Fling
Insight
Insight
45 Grass Leaf Storm ? Normal Acupressure 43 Fight Close Combat 46 Fight Reversal

4 6
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Normal Feint ? Grass Synthesis 50 Normal Giga Impact ? Fight Seismic Toss
2m / 6’07” 82kg / 182lbs HP:
0.7m / 2’04” 8kg / 18 lbs HP:
? Steel Iron Head ? Normal Feint
Fruit Pokémon Abilities: Teamwork Pokémon Abilities:
Its sweet aroma keeps attracting Leaf Guard & Oblivious They live in packs of 20 members, Receiver & Defiant
predators but it fends them away they are all coordinated to pass
Evolution: Second Stage. Evolution: Final Form.
with its hard and bitter head leaves. Evolves after it perfects its Stomp move. around the food and to defend
It likes to be taken seriously and can their nest. Their leader is not the
be hard to deal with, if you make it strongest but the best teamworker
mad you’ll receive a kick. #761 #762 #763 of the pack. A very loyal Pokémon. #766

#763 Tsareena Type: Grass Experience


cost Type move name Experience
cost
cost Type move name #767 Wimpod Type: Bug Water Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Grass Trop Kick 0 Normal Double Slap 0 Bug Struggle Bug 0 Ground Sand Attack
Strength
0 Normal Splash 0 Normal Swagger ? Normal Harden ? Water Aqua Jet
Dexterity Dexterity
0 Normal Rapid Spin 0 Grass Razor Leaf ? Ground Spikes
Vitality 17 Normal Sweet Scent 21 Grass Magical Leaf Vitality
Special 25 Normal Teeter Dance 29 Normal Stomp Special
Insight 33 Fairy Aromatic Mist 37 Normal Captivate
Insight
41 Grass Aromatherpy 45 Grass Leaf Storm

5 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
1.2m / 4’00” 21kg / 47 lbs HP: 49 Fight High Jump Kick ? Flying Acrobatics
0.5m / 1’08” 12kg / 26 lbs HP:
Abilities: ? Fight Low Sweep ? Grass Synthesis
Fruit Pokémon Turn Tail Pokémon Abilities:
Tsareena’s elegant appearance is Leaf Guard & Queenly Majesty They are curious but incredibly Wimp Out
only matched by its boastful fight cowardly Pokémon. They are easily
Evolution: Final Form. Evolution: First Stage.
spirit. It is known for disobeying any startled and wil shoot a stenchy liquid as Evolves when it conquers its fears.
Trainer giving it orders it dislikes, and a warning. Even so, they are highly
will celebrate its victories by kicking valued due to their ability to eat
its defeated foes while laughing. #761 #762 #763 and clean any garbage. #767 #768

Experience
cost Type move name Experience
cost Type move name #764 Comfey Type: Fairy Experience
cost Type move name Experience
cost Type move name #768 Golisopod Type: Bug Water
0 Normal Helping Hand 0 Grass Vine Whip 0 Bug First Impression 0 Bug Struggle Bug
Strength
Strength
0 Fairy Flower Shield 4 Grass Leech Seed 0 Ground Sand Attack 4 Bug Fury Cutter
Dexterity Dexterity
7 Fairy Draining Kiss 10 Grass Magical Leaf 7 Fight Rock Smash 10 Bug Bug Bite
13 Normal Growth 16 Normal Wrap Vitality 13 Ghost Spite 16 Normal Swords Dance Vitality
19 Fairy Sweet Kiss 22 Normal Natural Gift Special 21 Normal Slash 26 Water Razor Shell Special
25 Grass Petal Blizzard 28 Grass Synthesis 31 Dark Sucker Punch 36 Steel Iron Defense
Insight
Insight
31 Normal Sweet Scent 34 Grass Grass Knot 41 Bug Pin Missile 48 Water Liquidation

4 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
37 Fairy Floral Healing 40 Grass Petal Dance
0.1m / 0’04” 0.3kg / 0.7 lbs HP: ? Rock Wide Guard ? Steel Metal Claw
2.1m / 7’00” 108kg / 238 lbs HP:
43 Grass Aromatherapy 46 Grass Grassy Terrain ? Water Aqua Jet
Posy Picker Pokémon Abilities: Hard Scale Pokémon Abilities:
49 Fairy Play Rough ? Normal Lucky Chant This tiny Pokémon gathers flowers Flower Veil & Triage This Pokémon is a rare sight, for Emergency Exit
? Normal Substitute ? Normal Endure and connects them to itself forming most Wimpods never evolve and
Evolution: Final Form. Evolution: Final Form.
a ring. The flowers never wither when they do, Golisopod spend
and their aroma becomes soothing most of their lives in deep sea caves,
and therapeutic. If it likes you it will meditating. It is extremely strong, its
create a flower ring just for you. #764 claws can tear through everything. #767 #768

286 287
Alola Pokédex Alola Pokédex

#769 Sandygast Type: Ghost Ground Experience


cost Type move name Experience
cost
cost Type move name #773 Silvally Type: Normal Experience
cost Type move name Experience
cost
cost Type move name
0 Normal Harden 0 Grass Absorb 0 Normal Multi-Attack 0 Psychic Heal Block
Strength Strength
5 Ghost Astonish 9 Ground Sand Attack 0 Psychic Imprison 0 Steel Iron Head
Dexterity Dexterity
14 Ground Sand Tomb 18 Grass Mega Drain 0 Poison Poison Fang 0 Fire Fire Fang
Vitality 23 Ground Bulldoze 27 Psychic Hypnosis Vitality 0 Ice Ice Fang 0 Electric Thunder Fang
Special 32 Steel Iron Defense 36 Grass Giga Drain Special 0 Normal Tackle 5 Normal Rage

Insight 41 Ghost Shadow Ball 45 Ground Earth Power 10 Dark Pursuit 15 Dark Bite
Insight
50 Ground Shore Up 54 Rock Sandstorm 20 Flying Aerial Ace 25 Normal Crush Claw

3 7
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.5m / 1’08” 70kg / 154 lbs HP: ? Normal Stockpile ? Normal Spit Up
2.3m / 7’07” 100kg / 221 lbs HP: 30 Normal Scary Face 35 Bug X-Scissor
? Normal Swallow 40 Normal Take Down 45 Steel Metal Sound
Sand Heap Pokémon Abilities: Synthetic Pokémon Abilities:
Some departed soul made a child’s Water Compaction & Sand Veil Pokédex has no data. RKS System 50 Dark Crunch 55 Normal Double Hit
sand mound its vessel. Anyone who It was seen in the company of a 60 Flying Air Slash 65 Dark Punishment
Evolution: First Stage. Evolution: Final Form.
puts their hand inside its mouth will Evolves after reaching a certain size. boy. It appears to be a perfected 70 Normal Razor Wind 75 Normal Tri Attack
have its vital energy absorbed and or evolved form of Type: Null. The
its mind possessed to add more boy gave it some strange disks that 80 Normal Double-Edge 85 Dark Parting Shot
sand until they collapse. #769 #770 allowed it to change its type. #772 #773

Experience
cost Type move name Experience
cost Type move name #770 Palossand Type: Ghost Ground Experience
cost Type move name Experience
cost Type move name #774 Minior Type: Rock Flying
0 Normal Harden 0 Grass Absorb 0 Normal Tackle 3 Normal Defense Curl
Strength Strength
5 Ghost Astonish 9 Ground Sand Attack 8 Rock Rollout 10 Ghost Confuse Ray
Dexterity Dexterity
14 Ground Sand Tomb 18 Grass Mega Drain 15 Normal Swift 17 Rock Ancient Power
23 Ground Bulldoze 27 Psychic Hypnosis Vitality 22 Normal Self Destruct 24 Rock Stealth Rock Vitality
32 Steel Iron Defense 36 Grass Giga Drain Special 29 Normal Take Down 31 Steel Autotomize Special
41 Ghost Shadow Ball 45 Ground Earth Power 36 Psychic Cosmic Power 38 Rock Power Gem
Insight
Insight
50 Ground Shore Up 54 Rock Sandstorm 43 Normal Double-Edge 45 Normal Shell Smash

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
? Rock Rock Polish ? Ghost Destiny Bond
1.3m / 4’03” 250kg / 551 lbs HP: 50 Normal Explosion ? Psychic Light Screen
0.3m / 1’00” 40kg / 88lbs HP:
? Ground Earthquake ? Psychic Reflect ? Flying Acrobatics
Sand Castle Pokémon Abilities: Meteor Pokémon Abilities:
The possessed people shaped Water Compaction & Sand Veil They live on the stratosphere, Shields Down
this Pokémon into a castle, buried absorbing particles to grow their
Final Form. Evolution: Final Form.
beneath the sand where it stands Evolution: cores and shells, when they become
are the remains of all its victims. too heavy they fall to the ground.
Some say these unmarked graves Move damage can break the shell
will give birth to a new Sandygast. #769 #770 and leave the core exposed. #774

#771 Pykumuku Type: Water Experience


cost Type move name Experience
cost
cost Type move name Experience
cost Type move name Experience
cost Type move name #774 Minior (Core) Type: Rock Flying
0 Normal Baton Pass 0 Water Water Sport 0 Normal Tackle 3 Normal Defense Curl
Strength Strength
0 Ground Mud Sport 0 Normal Harden 8 Rock Rollout 10 Ghost Confuse Ray
Dexterity Dexterity
0 Normal Bide 5 Normal Helping Hand 15 Normal Swift 17 Rock Ancient Power
Vitality 9 Dark Taunt 13 Normal Safeguard 22 Normal Self Destruct 24 Rock Stealth Rock Vitality
Special 17 Fight Counter 21 Poison Purify 29 Normal Take Down 31 Steel Autotomize Special
Insight 25 Ghost Curse 29 Poison Gastro Acid 36 Psychic Cosmic Power 38 Rock Power Gem
Insight
33 Normal Pain Split 37 Normal Recover 43 Normal Double-Edge 45 Normal Shell Smash

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 1kg / 2 lbs HP: 41 Water Soak 45 Poison Toxic 50 Normal Explosion ? Psychic Light Screen
0.3m / 1’00” 40kg / 88lbs HP:
49 Dark Memento ? Normal Bestow ? Psychic Reflect ? Flying Acrobatics
Sea Cucumber Pokémon Abilities: Meteor Pokémon Abilities:
Once this Pokémon finds a spot Innards Out & Unaware ? Poison Venom Drench ? Normal Tickle Without its shell Minior can move Shields Down
it likes it will remain there without faster. They have playful and colorful
Evolution: Final Form. Evolution: Final Form.
moving, even if food is out of reach. personalities. If a Minior wants to
It can expel its organs through its regrow their shell they must go to
mouth and use them like an arm. It’s the stratosphere for a few days.
slimy and not many people like it. #771 Some of them never return, though. #774

Experience
cost Type move name Experience
cost Type move name #772 Type: Null Type: Normal #775 Komala Type: Normal Experience
cost Type move name Experience
cost
cost Type move name
0 Normal Tackle 5 Normal Rage 0 Normal Defense Curl 0 Rock Rollout
Strength Strength
10 Dark Pursuit 15 Psychic Imprison 6 Normal Stockpile 6 Normal Spit Up
Dexterity Dexterity
20 Flying Aerial Ace 25 Normal Crush Claw 6 Normal Swallow 11 Normal Rapid Spin
30 Normal Scary Face 35 Bug X-Scissor Vitality Vitality 16 Normal Yawn 21 Normal Slam
40 Normal Take Down 45 Steel Metal Sound Special Special 26 Normal Flail 31 Dark Sucker Punch
50 Steel Iron Head 55 Normal Double Hit
Insight 36 Normal Psych Up 41 Grass Wood Hammer
Insight
60 Flying Air Slash 65 Dark Punishment 46 Normal Thrash ? Normal Facade

6 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
70 Normal Razor Wind 75 Normal Tri Attack
1.9m / 6’03” 120kg / 265 lbs HP: 0.4m / 1’04” 19kg / 43 lbs HP: ? Normal Substitute ? Fairy Play Rough
80 Normal Double-Edge 85 Psychic Heal Block
Drowsing Pokémon Abilities:
Synthetic Pokémon Abilities:
A synthetic Pokémon made by the Battle Armor Komalas are born, live, and die asleep. Comatose
Aether Foundation. Currently only They will have nightmares if you

Evolution: First Stage. Evolution: Final Form.
three specimens exist in cryogenic It is unkown what makes it evolve. remove their log-pillow. Although it
stasis, but they are deemed too appears aware of its surroundings in
dangerous even with a limiter helmet reality it is just dreaming and reacting
on. They must never be reanimated. #772 #773 to the dream antics. #775

288 289
Alola Pokédex Alola Pokédex

Experience
cost Type move name Experience
cost Type move name #776 Turtonator Type: Fire Dragon Experience
cost Type move name Experience
cost Type move name #780 Drampa Type: Normal Dragon
0 Fire Ember 0 Normal Tackle 0 Normal Play Nice 0 Normal Echoed Voice
Strength
Strength
5 Poison Smog 9 Normal Protect 5 Dragon Twister 9 Normal Protect
Dexterity Dexterity
13 Fire Incinerate 17 Normal Flail 13 Normal Glare 17 Psychic Light Screen
21 Normal Endure 25 Steel Iron Defense Vitality 21 Dragon Dragon Rage 25 Normal Natural Gift Vitality
29 Fire Flamethrower 33 Normal Body Slam Special 29 Dragon Dragon Breath 33 Normal Safeguard Special
37 Normal Shell Smash 41 Dragon Dragon Pulse 37 Psychic Extrasensory 41 Dragon Dragon Pulse
Insight
Insight
45 Fire Shell Trap 49 Fire Overheat 45 Flying Fly 49 Normal Hyper Voice

6 9
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
53 Normal Explosion ? Rock Head Smash
2m / 6’07” 212kg / 467 lbs HP: 53 Dragon Outrage ? Water Rain Dance
3m / 9’10” 185kg / 407 lbs HP:
? Fire Flame Charge ? Rock Wide Guard ? Fairy Play Rough ? Flying Hurricane
Blast Turtle Pokémon Abilities: Placid Pokémon Abilities:
It leaves in the volcanic areas of Shell Armor They live alone at the top of high Berserk & Sap Sipper
Alola, where it disguises itself among mountains but come down in the
Evolution: Final Form. Evolution: Final Form.
the rocks, waiting for prey to step morning to eat berries. It is a caring
on it to detonate an explosion. The Pokémon, specially towards children
hole on its chest is a weak point, but and will fiercely protect any children
it is very difficult to access. #776 it cares for with tremendous force. #780

#777 Togedemaru Type: Electric Steel Experience


cost Type move name Experience
cost
cost Type move name #781 Dhelmise Type: Ghost Grass Experience
cost Type move name Experience
cost
cost Type move name
0 Normal Tackle 0 Electric Thunder Shock 0 Dark Switcheroo 0 Grass Absorb
Strength Strength
5 Normal Defense Curl 9 Rock Rollout 0 Normal Growth 0 Normal Rapid Spin
Dexterity Dexterity
13 Electric Charge 17 Electric Spark 0 Ghost Astonish 5 Grass Mega Drain
Vitality 21 Electric Nuzzle 25 Electric Magnet Rise Vitality 9 Normal Wrap 14 Steel Gyro Ball
Special 29 Electric Discharge 39 Electric Zing Zap Special 18 Steel Metal Sound 23 Grass Giga Drain

Insight 37 Electric Electric Terrain 41 Electric Wild Charge


Insight 27 Water Whirlpool 32 Steel Anchor Shot
45 Bug Pin Missile 49 Grass Spiky Shield 36 Ghost Shadow Ball 41 Grass Energy Ball

4 12
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.3m / 1’00” 3kg / 7 lbs HP: 53 Bug Fell Stinger ? Normal Tickle
3.9m / 12’10” 210kg / 463 lbs HP: 45 Normal Slam 50 Steel Heavy Slam
? Fairy Disarming Voice ? Normal Present 54 Ghost Shadow Force 59 Grass Power Whip
Roly-Poly Pokémon Abilities: Sea Creeper Pokémon Abilities:
On stormy days you can see groups Iron Barbs & Lightning Rod A spirit adrif in the sea came back to Steelworker ? Water Surf ? Grass Grass Knot
of Togedemaru curled up into balls
Evolution: Final Form.
life through this Pokémon that rarely ? Dark Brutal Swing

Evolution: Final Form.
with their spikes out, waiting to be leaves the deepest waters of the sea.
struck by lightning. These spikes Through the sea some Wailord
also deter other Pokémon from carcasses have been found covered
attacking this cute creature. #777 in seaweed and gashes. #781

Experience
cost Type move name Experience
cost Type move name #778 Mimikyu Type: Ghost Fairy Experience
cost Type move name Experience
cost Type move name #782 Jangmo-o Type: Dragon
0 Grass Wood Hammer 0 Normal Splash 0 Normal Tackle 0 Normal Leer
Strength Strength
0 Ghost Astonish 0 Normal Scratch 9 Normal Bide 13 Normal Protect
Dexterity Dexterity
0 Normal Copycat 5 Normal Double Team 17 Dragon Dragon Tail 21 Normal Scary Face
10 Fairy Baby-Doll Eyes 14 Ghost Shadow Sneak Vitality 25 Normal Headbutt 29 Normal Work Up Vitality
19 Normal Mimic 23 Dark Feint Attack Special 33 Normal Screech 37 Steel Iron Defense Special
28 Fairy Charm 32 Normal Slash
Insight 41 Dragon Dragon Claw 45 Normal Noble Roar
Insight
37 Ghost Shadow Claw 41 Dark Hone Claws 49 Dragon Dragon Dance 53 Dragon Outrage

4 3
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
46 Fairy Play Rough 50 Normal Pain Split ? Fight Counter ? Fight Reversal
0.6m / 2’00” 29kg / 65 lbs HP:
0.2m / 0’08” 0.7kg / 1.5 lbs HP:
? Ghost Destiny Bond ? Ghost Curse
Abilities:
? Dragon Dragon Breath
Abilities:
DisguisePokémon Scaly Pokémon
? Ghost Grudge No one really knows what its true Disguise They live in mountains rarely visited Bulletproof & Soundproof
form looks like, the only scholar that by humans. Although they are
Evolution: Final Form.
Evolution: First Stage.
dared to look under the veil died on valiant and hard-working Pokémon Evolves after reaching certain level.
the spot from the horror. It disguises they retain their independent nature.
itself as a Pikachu in an effort to It uses the scale on its head for both
make friends. #778 attack and defense. #782 #783 #784

#779 Bruxish Type: Water Psychic Experience


cost Type move name Experience
cost
cost Type move name #783 Hakamo-o Type: Dragon Fight Experience
cost Type move name Experience
cost
cost Type move name
Strength 0 Water Water Gun 4 Ghost Astonish 0 Fight Sky Uppercut 0 Steel Autotomize
Strength
9 Psychic Confusion 12 Dark Bite 0 Normal Tackle 0 Normal Leer
Dexterity Dexterity
17 Water Aqua Jet 20 Normal Disable 0 Normal Bide 13 Normal Protect
Vitality 25 Psychic Psywave 28 Dark Crunch Vitality 17 Dragon Dragon Tail 21 Normal Scary Face
Special 33 Water Aqua Tail 36 Normal Screech Special 25 Normal Headbutt 29 Normal Work Up

Insight 41 Psychic Psychic Fangs 44 Psychic Synchronoise


Insight 33 Normal Screech 38 Steel Iron Defense
? Ice Ice Fang ? Poison Poison Fang 43 Dragon Dragon Claw 48 Normal Noble Roar

4 4
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
0.9m / 3’00” 19kg / 41 lbs HP: ? Water Waterfall
1.2m / 4’00” 47kg / 103 lbs HP: 53 Dragon Dragon Dance 58 Dragon Outrage
? Fight Counter ? Fight Reversal
Gnash Teeth Pokémon Abilities: Scaly Pokémon Abilities:
The protuberance on its head emits Dazzling & Strong Jaw The scales on its body are shed and Bulletproof & Soundproof ? Dragon Dragon Breath
psychic waves that confuse its prey, regrow sharper each time. It is a

Evolution: Final Form. Evolution: Second Stage.
while it is confused Bruxish grinds it courageous and diligent Pokémon Evolves at a High Level.
with its sharp teeth. This grinding who always lets out a war cry
noise makes other Pokémon flee before the battle. Any marks on its
from the place in hurry. #779 scale armor is worn with pride. #782 #783 #784

290 291
Alola Pokédex Alola Pokédex

Experience
cost Type move name Experience
cost Type move name #784 Kommo-o Type: Dragon Fight Experience
cost Type move name Experience
cost Type move name #788 Tapu Fini Type: Water Fairy
0 Dragon Clanging Scales 0 Fight Sky Uppercut
Strength
NO DATA
Strength
0 Normal Belly Drum 0 Steel Autotomize
Dexterity Dexterity
0 Normal Tackle 0 Normal Leer
0 Normal Bide 13 Normal Protect Vitality Vitality
17 Dragon Dragon Tail 21 Normal Scary Face Special Special
25 Normal Headbutt 29 Normal Work Up
Insight Insight
33 Normal Screech 38 Steel Iron Defense

5 ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
43 Dragon Dragon Claw 48 Normal Noble Roar
1.6m / 5’03” 78kg / 172 lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
53 Dragon Dragon Dance 58 Dragon Outrage
Scaly Pokémon Pokémon Abilities: Pokédex has no data. Abilities:
? Fight Focus Blast ? Steel Flash Cannon It completed its harsh training and Bulletproof & Soundproof PLOT DEVICE
? Dragon Draco Meteor returns to the mountain where it The people on Poni island are proud
was born to look after the young Evolution: Final Form. of the clean water on their land, for
Evolution: Unknown.
Jangmo-o, watching them from afar. that they thank their guardian spirit
It is constantly looking for strong who is said to be the ocean itself.
opponents. #782 #783 #784 #788

#785 Tapu Koko Type: Electric Fairy Experience


cost Type move name Experience
cost
cost Type move name #789 Cosmog Type: Psychic Experience
cost Type move name Experience
cost
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
PLOT DEVICE PLOT DEVICE
People on Melemele island talk A creature like this was observed on

Evolution: Unknown.
Evolution: First Stage.
about a guardian spirit who punishes a telescope. It is rumored to be a It is unknown what makes it evolve.
the evil doers with lightining strikes. If Pokémon from another world, but
it appears in front of you who knows no specific details are known.
what its intentions may be. #785 #789 #790 #791 #792

Experience
cost Type move name Experience
cost Type move name #786 Tapu Lele Type: Psychic Fairy Experience
cost Type move name Experience
cost Type move name #790 Cosmoem Type: Psychic
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
PLOT DEVICE PLOT DEVICE
It is said that an innocent but cruel The creature observed through the
Evolution: Unknown. Second Stage.
spirit guards Akala island. telescope changed shapes and ItEvolution:
is unknown what makes it evolve.
When the spirit is feeling benevolent remained motionless for the rest of
it scatters some of its scales around, the investigation. A strange energy
these scales have healing powers. #786 was gathering on its core. #789 #790 #791 #792

#787 Tapu Bulu Type: Grass Fairy Experience


cost Type move name Experience
cost
cost Type move name #791 Solgaleo Type: Psychic Steel Experience
cost Type move name Experience
cost
cost Type move name
NO DATA NO DATA
Strength Strength
Dexterity Dexterity
Vitality Vitality
Special Special
Insight Insight

? ?
Height: Weight: Base Disobedience: Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP: ?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities: Pokédex has no data. Abilities:
PLOT DEVICE PLOT DEVICE
Through Ula’ula island runs the There are legends about a being

Evolution: Unknown. Evolution:Unknown.
legend of a lazy guardian spirit that radiated with the sun, on its
who lives among the trees, which it forehead a third eye that connected
commands to restrain its foes before to another dimension.
beating them. #787 #789 #790 #791 #792

292 293
Alola Pokédex

Experience
cost Type move name Experience
cost Type move name #792 Lunala Type: Psychic Ghost
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities:
PLOT DEVICE
There are legends about a being

Evolution: Unknown.
that shined with the moon, on its
forehead a third eye that connected
to another dimension.
#789 #790 #791 #792

Experience
cost Type move name Experience
cost Type move name #801 Magearna Type: Steel Fairy
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities:
PLOT DEVICE
500 years ago a famous scientist
Evolution:
Unknown.
left a manuscript with details on how
to create a mechanic Pokémon.
His investigation led to the creation
of the modern Pokéball. #801

#802 Marshadow Type: Fight Ghost Experience


cost Type move name Experience
cost
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ?’??” ???kg / ??? lbs HP:
Pokédex has no data. Abilities:
PLOT DEVICE
There is an old children’s story about
Evolution: Unknown.
a boy who lost his shadow and the
shadow became a Pokémon.
It is debated which Pokémon the
story is making mention of. #802

And that’s only the beginning...


Every day, new Pokémon species are being studied and researched. Every day in which questions
are solved, new mysteries are unveiled.
How many species share this world with humans? How Powerful can they really be?
As the years pass, people have come to realize that this world still belongs to the Pokémon and
most of their mysteries are yet to be solved.

Right now we wonder What’s Aether Foundation Investigating? What’s “Investigation UB” and why
are they working so hard to erase their trails?

292 297
Effect Icons Increase/Decrease Box
The Move will Increase or Decrease the noted Trait.
There are many Icons in this Move Encyclopedia. They Up Arrow means the Attribute is Increased.
It’s more important to master the cards you’re holding Rules for Moves are a quick reference to whom they target, their Down Arrow means the Attribute is Decreased.
than to complain about the ones your opponents were Blue Icons will modify the User’s Traits.
dealt. accuracy, and most importantly, their effects. Most of
● There is no limit to the amount of Moves a them are self explainatory. It is a visual aid that you’ll Strength Strength
-Grimsley
Pokémon can learn. find very useful. X X
Pokémon inhabit the vast majority of this world and Red Icons will modify the Foe’s Traits.
they protect their habitats with wondrous powers and
● A Move can be used only ONCE each round. Category Icon
miraculous blessings. Physical Special Support Accuracy Accuracy
● Moves that use a Social Attribute (Cool, X X
Cute, Tough, Smart, Beauty) can’t be evaded.
To human eyes, magic runs through this world and shapes The X represents a number, it will tell you how many
our lives right in front of us, from the tiniest puppy to
● Moves with “All Foes in Range” and “User and Physical Moves are resisted with Defense. They are close points are Increased or Decreased. Sometimes they are
the tallest tree. Soil and rocks, rain and sun, all share a accompanied by a Chance Dice. It will be placed to their
Allies in Range” affect a maximum number of range attacks, but some can be long range.
link with Pokémon and they use these powers to support left:
targets equal to the Pokémon’s Special Special Moves are resisted with Special Defense. They
humans of kind hearts and friendly goals. Defense
Attribute. are always long range.
These powers are known as Moves. Support Moves don’t deal any direct Damage. 1
● Who’s hit by an Area Move is decided by the
Storyteller. You may hit your Allies! For more info, see p.54
Some Moves are used for healing and preservation while
others are tools for devastation and vengeance. Don’t be Chance Dice
● An Evolved Pokémon can’t learn a Move The probability at which a Move’s Effect is activated. Modified Damage
tricked by the remarkable strength of a species and their Some Moves and Abilities deal damage and allow to resist
exclusive to its previous stage. The number marked on the Icon is the amount of Chance
outstanding Moves, all Pokémon have a hidden greatness damage in a different way.
that lies dormant. Specially your companions. Dice you will Roll.
Damage

Pokémon will learn new Moves as they grow older,


Reading a Move X
Add the noted number of dice to
the Damage Pool.
however, a well versed Trainer can teach these powers to Damage
All Moves are presented with graphical elements and At least one Chance Dice must come up as , if it
any Pokémon regardless of their age or Level.
text. They are divided in 9 sections. does, the Effect will be triggered. Sometimes a Chance -X Reduce the noted number of Damage.

There are 18 Types of Moves: Dice Icon will be inside a Status Ailment Box to show the
1 Name of the Move chance to inflict that Ailment, here’s an example: Damage
Bug Dark Dragon Electric Fairy Fight X Inflict the noted number of Damage
2 Power - Number of Dice added to the Damage Roll.
Fire Flying Ghost Grass Ground Ice
3 Category Icon - Physical, Special or Support.
Reduced Accuracy
Normal Poison Psychic Rock Steel Water Is Not Affected/Is Always Affected Accuracy

Every Type has a unique way of fighting and solving their 4 Type - See The Different Pokémon Types on p.44 X
problems. The most powerful trainers find a Type that
Reduce the noted number of dice from the Move’s
matches their way of thinking and face any challenge 5 Accuracy - Traits used to perform this Move. When an effect has this Icon, the target of that effect
Accuracy Roll.
with a mentality that resembles that of their Pokémon. will never be affected.
For more info, see p.54
These trainers bond with their companions with an 6 Damage Pool - Attribute + Power + Modifiers.
amazing ease.
When an effect has this Icon, the target of that effect Target
7 Additional Info - Most Moves have unique effects.
These Icons illustrate who’ll be affected by the Move.
All Move descriptions were written by the League and will always be affected.
explain their use in Battle. However, everything can Green Target Icons are used for the User or its Allies:
Effect Icons - They will tell you everything you
be used for survival and convenience; even if it is an 8 These Icons will be inside a Box with an effect. Here’s Red Target Icons are used for Foes:
need to know about using this Move in Battle.
attacking Move. Through these powers your Pokémon an example:
User One Ally User & All Allies in Range
shapes the world and so should you, because Battle is
Move Description - It will tell you what you need
just an aspect of what it means to be a Trainer. 9 Always Flinches 1 All
to know about using this Move inside or outside
a Battle.
You are encouraged to use a Move Find creative uses for all your Pokémon Moves.
to your advantage and make it Never Flinches Foe Random Foe All Foes in Range
useful outside of Battle. If you ??? All
doubt the usefulness of a Move, POWER
ask your Storyteller. Thunderbolt 1 2 3 3
Type: Electric 4 Common Dice Pools Area Battlefield*
Accuracy: Canalize
Dexterity + Fight + Channel 5 8
Accuracy Rolls have a logic. Damage Pool: Special + 3 6 Physical Attacks: *Moves targeted at the Battlefield
Added effect : Roll 1 Chance Dice to
● Attacking Moves use Dexterity. Paralyze the foe. 7 Dexterity + Fight + Brawl can’t be evaded.
● Physical Moves use Brawl and Special Attacks:
Special Moves use Channel. Dexterity + Fight + Channel
● Social Moves use Tough, Cute, Power Ups:
Cool, Smart or Beauty. A Strong electric attack that shocks and harms the foe. It can Special + Fight + Channel.
destroy most kinds of electric equipment. 9
298 299
Block Rampage POWER
Defend Order
Bug
-
Type: Bug
aCCURACY: Tough + Fight + Canalize
Channel
Damage Pool: -
The target can’t escape and can’t be switched back. While Rampaging, the User may use this Move up to Added effect : User Increases its
3 times in the same Round if it is performing Multiple Defense and Sp. Defense.
Super Effective against: Defense Sp. Def
Charge Actions, but it cannot Evade until Rampage it’s over.
The User will be Confused when the Rampage is over. Dark Grass Psychic 1 1
Recoil It’s Not Very Effective against:
A swarm of bugs protect this Pokémon from damage.
The User must spend one action charging the Move. The
Move is used with another action on its next turn. Fairy Fight Fire Flying Ghost Steel
POWER
Fist Based The user will be hurt by its own Move. Roll damage
Fell Stinger 1
Bug Moves add a sting to all your attacks. They rely on
normally against the foe, then roll again each success Type: Bug
quick, low-power strikes with added effects and swarm aCCURACY: Dexterity + Fight + Brawl
you scored as damage to the User ignoring its defenses.
tactics. Some Moves can call more Bug Pokémon to Damage Pool: Strength + 1
Added effect : If the foe faints due
The Move requires hands or fists. prevent the foe from escaping while others might help
Shield you on your actions.
to damage from this attack, Increase the
user’s Strength.
Strength

Heal Bug Moves don’t try to play it safe, they usually go all-out 2
offensive or don’t go at all. If you think these Pokémon
just want to bug you, take a good look, they may have a The Pokémon stings the target , if the foe is too weakened to
If the Pokemon performs another Shield Move during the move, bsorbs part of its power.
lot of friends.
same Round, that Move’s Accuracy Roll is lowered by -2.
The Move can Heal HP. Sometimes it’s a fixed number:
For more info, see p.57
Heal Heal POWER POWER

X X Attack Order 3 First Impression 3


Sound Based
Type: Bug Type: Bug
All Heaing Moves cost 1 Will Point. aCCURACY:Special + Fight + Canalize
Channel Accuracy: Strength + Contest + Intimidate
Damage Pool: Strength + 3 Damage Pool: Strength + 3
For more info, see p.56 Added effect : High Critical. Ranged. Added Effect : Priority. This move will
only work the First Round the Pokémon is
These Moves bypass Substitute, Light Screen, Reflect, Priority
High Crit out in battle. From the second round on, it
and Cover. will fail automatically 2
Status Ailment Box The user calls a swarm of young Combee from the honeycomb The Pokémon makes a dramatic entrance to the battlefield,
under this Pokémon. The coordinated attack is as strong as taking the foe by surprise as to who its opponent really is.
The Move can score a Critical Hit with just 4 successes.
the commander.
For more info, see p.55
POWER POWER
Lethal Bug Bite 2 Fury Cutter 1
Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Brawl aCCURACY:Dexterity + Fight + Brawl
The Move inflicts a Status Ailment. Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : If the Target Pokémon Added effect : Successive Actions.
The Move inflicts Lethal Damage. For more Info, see p.49 Each Status Ailment is described on detail on p.60 is holding a berry, the user eats it and
gains its effects. Accuracy

Must Recharge Succesive Actions 1


Double Action (2 Attacks) Succesive Action (5 Attacks)
oe The Pokemon mak laws or scythes to land as
will eat it in an instant. It may try to eat almost anything. many
After hitting with this Move, the User must rest with its
first action on the next Round. The Move allows you to perform Multiple Actions in POWER POWER
succession before the foe can act. More info, see p.58 Bug Buzz 3 Heal Order -
Never Fail Type: Bug Type: Bug
Switcher Move aCCURACY: Dexterity + Fight + Channel
Canalize aCCURACY:Tough + Survival + Nature
Damage Pool: Special + 3 Damage Pool: -
Added effect : Sound Based. Roll 1 Added effect : Basic Heal.
Chance Dice to reduce foe’s Sp. Defense.
Sp. Def
If the User scores or is reduced to 0 successes on its
Accuracy Roll, this Move still hits with 1 success. Only one Switcher Move may be used per round. 1
Switch a Pokémon in the battlefield for one of its allies
Priority/ Low Priority still on their Pokeball. The Po The Pokémon commands its swarm to bring some healing
Priority sound waves that harm and affect the target. honey.
X The Move ignores Initiative Order and
acts right away.
Weather
The Move changes the weather to:
Priority

XThe Move takes effect at the End of the
Round, even if it’s used at the beginning.
For more info, see p.57 For more info, see p.58
300 301
POWER
Infestation
POWER
1 Pollen Puff
POWER
3 Silver Wind 2 Struggle Bug
POWER
1
Type: Bug
1
Type: Bug Type: type Strength Dexterity Type: Bug
aCCURACY: Dexterity + Fight + Channel
Canalize Dexterity + Fight + Brawl
1 1
aCCURACY: Dexterity + Fight + Channel
Canalize Accuracy: Dexterity + Survival + Nature aCCURACY:
Damage Pool: Special + 2 Damage Pool: Strength + 1
Damage Pool: Special + 1 Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to Added effect : Reduce foe’s Special.
Added effect : Blocks. Roll 2 Dice of Added Effect : When this move is used
Damage against the foe at the end of against an ally, it will heal 1 HP instead of Increase User’s Strength, Dexterity,
Heal Special Defense Sp. Def
Special
dealing damage.* Special, Defense and Sp. Defense.
each Round. Lasts 4 Rounds.
1 1 1 1 1
The Pokémon creates a puff of pollen can explodes on the The Pokemon blows a beautiful silver colored wind that harms The Pokemon la ys on its bac k and struggles with the foe,
The Pokémon summons a huge swarm of bugs to prevent the
foe’s face and gives them terrible allergy. When consumed the foe, the performance may give the user a big confidence distrupting the foe's concentration.
foe from escaping. Sometimes the swarm may take a while to
these puffs are sweet and very nutritious. boost.
arrive. The call extends for a hundred yards.
POWER POWER POWER POWER
Leech Life 1 Powder - Spider Web - Tail Glow -
Type: Bug Type: Bug Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Channel
Canalize aCCURACY: Special + Survival + Stealth aCCURACY:Special + Fight + Canalize
Channel
Damage Pool: Strength + 1 Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : The user restores HP Added effect : Add 3 Dice of Damage Added effect : Blocks. Added effect : Increase the User’s
equal to half the damage dealt, rounded to the next Fire Type attack that hits the Special.
down. target. Special

3
The user attacks a vital spot and sucks away the vitality of its The foe is fully covered with a flammable powder, a source of The User quietly releases a web on the field. All foes will be The User emits a strong light. This Pokémon will stare at its
foe. fire might ignite it with explosive results. trapped. brightness to enter a trance.

POWER POWER POWER POWER


Lunge 3 Quiver Dance - Steamroller 2 Twineedle 1
Type: Bug Type: Bug Type: Bug Type: Bug
Dexterity aCCURACY: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl Hit Pool: Beauty + Contest + Perform aCCURACY: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 3
Added Effect : Reduce foe’s
Damage Pool: -
Added effect : Increases Dexterity,
1 Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Damage Pool: Strength + 1
Added effect : Double action.
Strength. Special and Sp. Defense. Flinch the foe. Ranged. Roll 2 Chance Dice to Poison
Strength Special Sp. Def the foe per hit. Ranged.
1 1 1
The User charges against the foe at full force, not just to A mystical and beautiful dance that boosts a Pokémon’s The user curls up and rolls at full speed to strike the foe. It may The Pokémon stabs the foe with its sting , claws or spikes
knock it down but to restrain if with is many limbs. dexterity and focus. leave the target swatted on the ground. infused with poison.

POWER POWER POWER POWER


Megahorn 5 Rage Powder - Sticky Web - U-Turn 3
Type: Bug Type: Bug Type: Bug Type: Bug
aCCURACY:Dexterity + Fight + Brawl aCCURACY: Tough + Contest + Intimidate aCCURACY: Channel
Special + Fight + Canalize aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 5 Damage Pool: - Damage Pool: - Damage Pool: Strength + 3
Added effect : Lethal Damage. Added effect : During this Round, all Added effect : Entry Hazard. Foe Added effect : The user switches out
damaging moves from any foe must Pokémon that enter the battlefield get a after dealing damage, the new Pokémon
Accuracy Priority Dexterity Reduction. Pokemon with the Dexterity arrives ready to fight on the next Round.
target the User.
2 2 Levitate ability and Flying Type Pokemon
are immune to this effect.
1 Switcher Move.

The Po oe and The Pokemon releases an irritating powder that annoys and The Pokémon quickly covers the arena with a sticky web, The user strikes its foe, then quickly goes back to safety while
deal massive damage. enrages foes into attacking. newly arrived Foes will have trouble moving with ease. another party Pokémon takes its place.

POWER POWER POWER POWER


Pin Missile 1 Signal Beam 3 String Shot - X-Scissor 3
Type: Bug Type: Bug Type: Bug Type: Bug
aCCURACY:Dexterity + Fight + Canalize aCCURACY: Channel
Dexterity + Fight + Canalize aCCURACY: Dexterity + Fight + Canalize
Channel aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Special + 3 Damage Pool: - Damage Pool: Strength +3
Added effect : Ranged. Successive Added effect : Roll 1 Chance Dice to Added effect : Reduce the target’s Added effect : -
Actions. Confuse the foe. Dexterity.
Accuracy Accuracy Dexterity

1 1 1
The Pokemon show oe with stings or spikes that The user emits an intense light that harms the foes and may The user shoots a silk string that ties and limits the movement The Po laws as if they were a pair
pierce like needles. leave them dazed like moths. of its foe. of scissors to cut through the foe.

302 303
POWER POWER POWER
Brutal Swing Fake Tears - Hone Claws -

Dark
2
Dark Type: Dark Type: Dark
All
Type:
Accuracy: Dexterity + Fight + Brawl aCCURACY: Cute + Contest + Perform aCCURACY: Special + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: -
Added Effect : Lethal. Target All Added effect : Reduce the foe’s Sp. Added effect : Increase the User’s
foes in Range. Defense. Strength and Accuracy.
Sp. Def Strength Accuracy
Super Effective against:
Ghost Psychic
2 1 1
The Pokémon starts attacking at full force with its claws, The user stops battling and feigns to be crying, disrupting the The Pokémon sharpens its claws to perform more precise
It’s Not Very Effective against: anyone unfortunate enough to be on its path will end up foe's mood to battle and making it lower its guard. attacks.
severely wounded.
Dark Fairy Fight
POWER POWER POWER

Dark Types prey on the weak. They rely on hindering the


Crunch 3 Feint Attack 2 Knock Off 2
foe and fighting dirty. These Moves use tricks, lies and Type: Dark Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl
negative feelings. Dark Pokémon are vicious and they Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: Strength + 2
love it. Sometimes being nasty is way more fun. Added effect : Lethal. Roll 1 Chance Added effect : Never Fail. Added effect : The target Pokémon
Dice to reduce foe’s Defense. loses its held item.
Defense
Dark Types always try to Battle while putting the foes 1
at a complete disadvantage. Never underestimate the
power of proper planning. The Pokemon uses its fangs to viciously tear whatever it is The Pokémon approaches the foe disarmingly then attacks The Pokémon makes a quick tackle that knocks off anything
biting. suddenly without giving any time to react. the foe was holding.

POWER POWER POWER POWER


Assurance 2* Dark Pulse 3 Flatter - Memento -
Type: Dark Type: Dark Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Channel
Canalize ??? aCCURACY: Cool + Contest + Allure aCCURACY: Will
Strength Dexterity
Damage Pool: Strength + 2
Added effect : If the User has already
Damage Pool: Special + 3
Added effect : Targets random foe.
Damage Pool: -
Added effect : Reduce foe’s Special.
Damage Pool:
Added effect :
-
The user faints.
2 2
received damage from the target this Roll 2 Chance Dice to Flinch the foe. Confuse foe. Reduce foe’s Strength, Dexterity,
Round, Add 2 Extra Dice to the Damage Special Special, Defense and Sp. Defense. Special Defense Sp. Def
Pool.
1 2 2 2
The user retaliates against the foe, the rush of adrenaline The Pokemon sends a wave of dark feelings that affect those The user starts flattering and admiring its oponent, reducing its The User unleashes all its remaining power to send a wave of
allows it to hit harder. who are most vulnerable, hurting the foe and leaving it unable concentration and making it uncertain about what to do next. hopeless thoughts to haunt the foe's mind and soul. The target
to act. will be left in grief.

POWER POWER POWER POWER


Beat Up 2* Darkest Lariat 3 Fling 1* Nasty Plot -
Type: Dark Type: Dark Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Channel aCCURACY: Smart + Survival + Alert
Damage Pool: Strength + 2 Damage Pool: Strength + 3 Damage Pool: Strength + 1 Damage Pool: -
Added effect : If the attack is Added Effect : Ignore the foe’s Added effect : Ranged. Add up to 4 Added effect : Increase the user’s
successful, add 2 Dice of Damage Attribute Increases that would Dice to the Damage Pool, depending on Special.
for every ally Pokémon that spends an decrease this Move’s damage. Special
the held item thrown. See P. 368 for more info.
action to help the user perform this
move, up to 3 allies may join. *
2
The user calls other Pokemon to aid it in battle, together they The User swings both of its arms against the target, there’s The user takes its held item and throws it at the opponent. The Pokémon starts plotting on how to defeat the enemy.
give a beating to the foe. no armor thick enough to stop the strike. You may get it back after the fight. Its evil laugh reveals the bad intentions.

POWER POWER POWER POWER


Bite 2 Embargo - Foul Play 3 Night Daze 3
Type: Dark Type: Dark Type: Dark Type: Dark Accuracy
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Tough + Contest + Intimidation aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Damage Pool: -
Added effect : The target cannot use
Damage Pool: Foe’s Strength +3
Added effect : S.T.A.B. of the user and
Damage Pool: Special + 3
Added effect : Roll 4 Chance Dice to
1
Flinch the foe. its held item, nor its trainer can use items Strength of the foe apply for this move’s Reduce foe’s Accuracy. Accuracy
on it. damage.
1
The User lands a vicious bite that may leave an ugly bruise. The User quickly takes out the held item of a Pokemon. It also The user feints attacks then tricks the foe who ends up hurting The user forms a pitch black wave that hurts the foe. This
empties the bag of the trainer and forces everyone to stay itself. darkness may remain obstructing the target’s vision.
away from their own properties. Evil doers master this Move.

304 305
POWER POWER POWER POWER
Night Slash 3 Pursuit 2* Switcheroo - Torment -
Type: Dark Type: Dark Type: Dark Type: Dark
aCCURACY: Deterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl aCCURACY: aCCURACY: Tough + Contest + Intimidate
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: - Damage Pool: -
Added effect : Lethal. High Critical. Added effect : If the foe is Switching Added effect : User and Foe switch Added effect : The target cannot use
Out or escaping, Add 2 Dice to the their Held Item. If only one Pokémon is the same Moves it used during the last
Damage Pool and add Priority to this Priority holding an item it gives it away. Round. Lasts 4 Rounds
move.
1
The user quickly slashes through the target as soon as it gets The Pokémon chases the foe to deliver a final blow before it The user quickly switches the held items before the foe can The user torments and enrages the foe, making it unable to
the chance. The intent to end the target’s life is frightening. escapes. realize what happened. keep using its strategy.

R
POWER POWER POWER
Parting Shot - Quash Taunt
Dragon
- -
Type: Dark Type: Dark Type: Dark
aCCURACY: Tough + Contest + Intimidate aCCURACY: Tough + Contest + Intimidate aCCURACY: Tough + Contest + Intimidate
Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : Reduce foe’s Strength Added effect : For the rest of the Added effect : The target Pokémon
and Special. The user switches out, the scene, the target will go last in the order can only perform Damaging Moves and
new Pokémon arrives ready to fight on Strength Special Super Effective against:
of Initiative. Evasion actions for the next 4 Rounds.
the next Round. Switcher Move.
1 1 Dragon
The User threatens the foe, leaving it too scared to pursuit the The user represses the foe with intimidation so it has to The user mocks and teases the target to make it attack in a It’s Not Very Effective against:
user or overwhelm the ally that just switched in the battlefield. think twice before acting. raging fury.
Steel
POWER POWE POWER
No effect against:
Payback 2* Snarl 2 Thief 2 Fairy
Type: Dark Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Channel
Canalize aCCURACY: Dexterity + Survival + Stealth
Damage Pool: Strength + 2 Damage Pool: Special + 2 Damage Pool: Strength + 2 Dragon Types are ferocious and fearsome. They rely on
Added effect : Add 2 Extra Dice to Added effect : Sound Based. Reduce Added effect : The user steals the high-power attacks to quickly dispatch the foe. Dragon
the Damage Pool if the target already the foe’s Special. foe's Held Item.
damaged you this Round. Accuracy Special Pokémon are eager to fight, easily angered and don’t
1 1 show mercy nor respect towards anyone.
They wish to defeat strong opponents, take over large
The Pokémon tackles the target with hatred and vengeance. The Pokémon viciously snarls showing its teeth. Its menacing The Pokémon strikes its foe and takes the opportunity to steal lands, and covet anything they find precious.
look will make the foe cower in fear. whatever the target was holding. These attacks are very powerful and devastating.

POWER POWER
Power Trip 1 Snatch
POWER
- Throat Chop
POWER
3 Clanging Scales 4
All
Type: Dark Type: Dark Type: Dark Type: Dragon
Accuracy: Insight + Contest + Intimidate aCCURACY: Smart + Survival + Stealth Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Channel
Damage Pool: Strength + 1* Damage Pool: - Damage Pool: Strength + 3 Damage Pool: Special + 4
Added Effect : Add 1 Dice to the Added effect : Erase any Increase or Added Effect : The target cannot Added Effect : Sound Based.
Damage Pool of this Move for every Decrease on the foe’s Traits, and place use any “Sound Based” Move for the Target all Foes in Range. Reduce
Attribute increase the user has. Up to 7 User’s Defense. Defense
them on the User instead. rest of the scene.
Dice may be added this way. (ie. The user
has 2 increased points on Defense, add 2 1
Damage dice)
In the heat of the battle, the Pokémon gets carried away, The user analyzes the advantages of the foe then makes A heinous attack to a Pokémon’s throat that will leave them The Pokémon rattles the scales of its armor creating a
relishing on its own power. them their own. unable to make a sound for hours. frightening noise in the area. Some of its scales fall off as a
result, leaving some areas exposed.

POWER POWER POWER POWER


Punishment 1* Sucker Punch 3 Topsy-Turvy - Draco Meteor 6
Type: Dark Type: Dark Type: Dark Type: Dragon Accuracy
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl aCCURACY: Channel
Smart + Fight + Canalize Accuracy: Special + Fight + Canalize
Channel
Damage Pool: Strength + 1
Added effect : Add up to 7 Dice to
Damage Pool: Strength + 3
Added effect : If the target does not
Damage Pool: -
Added effect : Any Decreases on the
Damage Pool: Special + 6
Added effect : Lethal. Reduce user’s
1
the Damage Pool for every Increased perform a damaging move, this attack foe’s Attributes become Increases and Special.
Attribute the foe has. (i.e Foe has 1 Priority Special
will fail. visce versa.
Increased dice in Dexterity & Strength
That equals +2 Dice on the Damage Pool
1 2
of this attack).
User Takes advantage of its foe's strengths to use them While the foe is preparing its attack, the user takes advantage The user changes the nature of its target, bad things become The Pokémon calls a comet that falls from the sky to deal a
against it. and strikes. good and good things become bad. brutal amount of damage. eat demands a lot from the
user.

306 307
POWER POWER POWER POWER
Dragon Breath 2 Dragon Rage - Twister 2 Discharge 3
Type: Dragon Type: Electric
All
Type: Dragon Type: Dragon
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Special + 2 Damage Pool: 2 Automatic Damage Damage Pool: Special + 2 Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to Added effect : Set damage. Added effect : Roll 2 Chance Dice to Added effect : Area Attack. Roll 3
Paralyze the foe. Flinch the fo es. Chance Dice to Paralize those affected.
Damage

2
The user lets out a mystical green breath that hinders the A dual colored flame that always leaves the same burn marks The Pokemon lets out a spiral current that surrounds the foes. The user releases its stored electricity in all directions.
movement of anyone it touches. on everything it touches. They can’t move until they free themselves from this terrible
whirlwind.

POWER POWER POWER


Dragon Claw Dragon Rush Eerie Impulse
Electric
3 4 -
Type: Dragon Type: Dragon Type: Electric
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Tough + Contest + Intimidate
Damage Pool: Strength + 3 Damage Pool: Strength + 4 Damage Pool: -
Added effect : - Added effect : Roll 2 Chance Dice to Added effect : Reduce foe’s Special.
Flinch the foe.
Accuracy Super Effective against: Special

3 Flying Water
2
The Pokemon uses its strong claws to deliver a fierce tearing The user charges rapidly against the foe. The strike may leave It’s Not Very Effective against: The user radiates electricity around itself, the foe will think
bl the target gasping for air. twice about attacking.
Dragon Electric Grass
POWER POWER No effect against:
Dragon Dance - Dragon Tail 2 Electric Terrain
POWER
-
Ground
Type: Dragon Type: Dragon Type: Electric
Accuracy: Tough + Contest + Perform Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Channel
Canalize
Damage Pool: - Damage Pool: Strength + 2 Electric Type is rather common inside big cities. They Damage Pool: -
Added effect : Increase the User’s Added effect : Low Priority.
Strength and Dexterity. The target is hit and knocked back to its
feel attracted to power and technology as a mean to Added effect : For the Next 4 Rounds
all Electric Attacks will deal 1 Extra Dice of
Strength Dexterity trainer, stunned. Forcing the trainer to Accuracy Priority increase their own electric charge. Damage.
1 1 send another Pokémon. In the wild the
target is sent away. Switcher Move. 1 1 Electric Moves will root the foe in place with Paralysis. Anyone on the ground will be cured
from “Sleep” Status.
They can discharge their electricity with huge area
The user performs a vigourous and mystical dance that boosts This powerful tail strike can knockback anyone up to 100 feet attacks or affect the room’s ions, electric currents The user electrifies the terrain, making it impossible to get a
the fighting spirit and reflexes. away! and magnetic fields. They are also able to charge their good night's sleep on it.
energy to release more powerful attacks.
POWER
Dragon Hammer 3 Dual Chop
POWER
2 Charge
POWER
- Electrify
POWER
-
Type: Dragon Type: Dragon Type: Electric Type: Electric
Accuracy: Strength + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Canalize
Channel
Accuracy: Special + Fight + Channel
Canalize
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: - Damage Pool: -
Added Effect : None. Added effect : Double Action. Added effect : Add 2 Dice to the Added effect : The Damage from the
Damage Pool to the next Electric next attack made by the target will be
Accuracy Damaging move the user performs. Electric Type.

1
The Pokémon swings its body as a hammer and leaves the The Pokémon strikes the foe with two brutal blows. The user concentrates all the electricity in its body to be The user hurls an electric projectile to the target, the foe is
foe nailed to the cracked ground. released. charged with electricity until it is released by the foe’s next
attack.

POWER POWER POWER POWER


Dragon Pulse 3 Outrage 5 Charge Beam 2 Electro Ball 2*
Type: Dragon Type: Dragon Type: Electric Type: Electric
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl ??? Accuracy: Dexterity + Fight + Canalize
Channel
Accuracy
Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : -
Damage Pool: Strength + 5
Added effect : Rampage. Targets
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1 Damage Pool: Special + 2
Added effect: The user adds 1 Dice
random foe. Increase the User’s Special. to the Damage Pool for every Dexterity
Special point the User has that surpasses the

1 foe’s, Up to 4 Dice may be added.

The user opens its mouth and sends a powerful wave of The user awakens their primal instinct as a dragon and The Pokémon let s out an electric beam then uses the The Pokémon creates a small electricity orb that is hurled at
energy. unleashes its uncontrollable fury, destroying everything in its remaining charge to boost its power. the target. If the user is faster, the impact will be bigger.
path. After that, the Pokémon is left disoriented and confused.

308 309
POWER POWER POWER POWER
Electroweb 2 Parabolic Charge 2 Thunder Punch 3 Volt Tackle 5
Type: Electric Type: Electric Type: Electric Type: Electric
Accuracy:
Damage Pool: Special + 2
Channel
Dexterity + Fight + Canalize All Damage Pool: Special + 2
Channel
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Added effect : All f Added effect : Area Attack. The user Added effect : Fist Based. Added effect : Recoil. Roll 1 Chance
Reduce Dexterity of those affected. restores HP equal to half the damage Roll 1 Chance Dice to Paralyze foe. Dice to Paralyze the Foe.
Accuracy Dexterity dealt to one target, rounded down.

1 1
Shoots an electrified web at all foes to restrict their The Pokemon lets go a big electric charge from its body. An Electrified punch to deal a shocking blow. The user surrounds itself with big bolts of electricity, then it
movement. Walking through this web can be painful. The charge comes back to it even bigger. crashes against the foe.

POWER POWER POWER POWER


Ion Deluge - Shock Wave 2 Thunder Shock 2 Wild Charge 3
Type: Electric Type: Electric Type: Electric Type: Electric
Accuracy: Special + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Special + 2 Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : For the rest of the Added effect : Never Fail. Added effect : Roll 1 Chance Dice to Added effect : Recoil.
Scene, Normal Type Moves will deal Paralyze the foe.
damage as if they were Electric Type
Moves.

The user amplifies all electrically charged particles in the The user quickly releases jolts of electricity that are too fast A Small electric attack that shocks the foe and may leave it The Pokémon surrounds itself with wild bolts of lighting, then
environment. The results are shocking! for many to react. with muscular cramps. Some electric devices hit by this attack tackles recklessly.
will malfunction.

POWER POWER POWER POWER


Magnet Rise - Spark 2 Thunder Wave - Zap Cannon 5
Type: Electric Type: Electric Type: Electric Type: Electric
Channel
Accuracy: Special + Fight + Canalize
Accuracy
Accuracy: Dexterity + Fight + Brawl Channel
Accuracy: Dexterity + Fight + Canalize Channel
Accuracy: Dexterity + Fight +Canalize
Damage Pool: -
Added effect : For the Next 4 Rounds
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Damage Pool: -
Added effect : Paralyze the foe.
Damage Pool: Special + 5
Added effect : Lethal. Paralyze the
5
the User gains immunity against Ground Paralyze the foe. Foe.
Type Moves.

The Pokémon uses the magnetic field of the earth to repel The user tackles the foe, releasing a powerful spark on A tide of bright lightning streams from the floor onto the foe. The user hurls a dreadful bombardment of electric explosions.
itself from the ground, allowing it to float for a short period of contact. The target’s body will be cramped for hours. Anyone hit won’t be able to move for a very long time.
time.

POWER POWER POWER POWER


Magnetic Flux - Thunder 5 Thunderbolt 3 Zing Zap 3
Type: Electric
All
Type: Electric Type: Electric Type: Electric
Accuracy
Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Channele
Dexterity + Fight + Canaliz Accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Added effect : Increase the Defense
Damage Pool: Special + 5
Added effect : Roll 3 Chance Dice to
3 Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: Strength + 3
Added Effect : Roll 3 Chance Dice
and Sp. Defense of User and all its Paralyze foe. If performed under Sunny Paralyze the foe. to Flinch the Foe.
Electric and Steel Type Allies. Defense Sp. Def Weather, Reduce 2 dice from the

1 1 Accuracy Roll. If performed under Rain


Weather, Add 3 extra Dice to the
Accuracy Roll.
The Pokémon bends the magnetic field around itself, this also The Pokemon commands a tremendous lightning to strike a A Strong electric attack that shocks and harms the foe. It can The user hurls itself as a zig-zaging ball of electricity that
affects all allies who are sensible to it. specific point on the ground. It’s quite dangerous. destroy most kinds of electric equipment. explodes on contact, this leaves the foe unable to move for a
few seconds.

POWER POWER POWER


Nuzzle 1 Thunder Fang 2 Volt Switch 2
Type:Electric Type: Electric Type: Electric
Accuracy
Accuracy: Dexterity + Contest + Allure Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 1
Added effect : Paralyze the foe.
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1 Damage Pool: Special + 2
Added effect : The user switches out
Flinch the foe. Roll 2 Chance Dice to after dealing damage, the new Pokémon
Paralyze the foe. arrives ready to fight on the next Round.
Switcher Move.

The Pokémon rubs its electrified cheeks against the foe, it The user lands an electrified bite on foe. The direct current The User quickly shoots an electricity jolt, then switches
looks very cute but it can be dangerous. may affect the foe greatly. places with an awaiting Pokémon partner at the speed of
lightning.

310 311
POWER POWER POWER
Crafty Shield Fairy Wind Moonlight
Fairy
- 2 -
Type: Fairy Type: Fairy Type: Fairy
Accuracy: Special + Fight + Canalize
Channel All Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Special + Survival + Nature
Damage Pool: - Damage Pool: Special + 2 Damage Pool: -
Added effect : Priority. The User and Added effect : - Added effect : Basic Heal.
its Allies are protected from the effects If performed at night, this move
Super Effective against: of a Support Move. Shield. Priority becomes a Complete Heal.

Dark Dragon Fight


3
The Pokémon creates a magic shield to protect everyone from The Pokémon strikes with a wind covered in fairy dust. The user gathers power from the light of the moon, the energy
It’s Not Very Effective against: the bad tricks a foe might have under its sleeve. Under this It causes itching. absorbed can heal most injuries.
shield, everyone can see dishonesty and bad intentions.
Fire Poison Steel
POWER POWER POWER
Dazzling Gleam 3 Floral Healing - Play Rough 3
Fairy Types are cute, sly and deceitful. Most of their
1
Type: Fairy Type: Fairy
All
Type: Fairy Accuracy
Moves play with the foe’s feelings of naivety, sadness, Channel
Accuracy: Dexterity + Fight + Canalize Accuracy: Special + Survival + Nature Accuracy: Dexterity + Fight + Brawl

happiness, love and anger. They appear to be harmless


Damage Pool: Special + 3
Added effect : All f
Damage Pool: -
Added Effect : One Ally. Basic Heal.
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1
while they wait for the moment to strike. If peformed over Grassy Terrain this Reduce foe’s Strength.
Strength
move is a Complete Heal.
Not all Fairy Types are nice and pleasant, some of them
can be resentful and a lot stronger than they look. 1
When you meet a Fairy in the wild, you should wonder
The user shines like a powerful flash that hurts the eyes of The user creates a flower crown that heals and relaxes its The user and the foe start a playful wrestle, it soon
the meaning of its lovable smile, it may be as ill-natured everyone watching it. escalates into something not so pretty.
wearer. Under the right conditions this move also creates a
as a Dark Type. flower patch around its target.

POWER POWER POWER POWER


Aromatic Mist - Disarming Voice 2 Flower Shield - Sweet Kiss -
Type: Fairy Type: Fairy Type: Fairy
Accuracy: Channel
Special + Fight + Canalize 1 Accuracy: Insight + Contest + Allure All Accuracy: Special + Survival + Nature
Type: Fairy
Accuracy: Cute + Contest + Allure
Damage Pool: - Damage Pool: Special + 2 Damage Pool: - Damage Pool: -
Added effect : Inrease one Ally’s Added effect : Sound Based. Added effect : Increase the Defense Added effect : Confuse the foe.
Defense and Sp. Defense Never Fail. of All Grass Type Pokémon on the field.
Defense Sp. Def Defense Defense Accuracy
1 1 1 1 3
The Pokémon showers an ally in a mist with a revitalizing With a charming and manipulative cry, the user deals emotional The Pokemon uses a mysterious power that causes flowers to The Pokémon moves towards the foe and plants a delicate
aroma. damage to its opponent. This move always makes the targets bloom beneath every Grass Pokémon nearby. Flora in this field kiss on its cheek, then leaves playfully. The foe struggles to
feel bad. is more resilient and beautiful. .
know what it meant.

POWER POWER POWER


Baby-Doll-Eyes - Draining Kiss Misty Terrain -

Fighting
2
Type: Fairy Type: Fairy Type: Fairy
Accuracy: Cute + Contest + Allure Accuracy: Insight + Contest + Allure Accuracy: Special + Fight + Channel
Canalize
Damage Pool: - Damage Pool: Special + 2 Damage Pool: -
Added effect : Priority. Reduce foe’s Added effect : The User restores Added effect : Creatures standing on
Strength. HP equal to half the damage dealt, the battlefield won’t be affected by
Priority Strength rounded down. Status Ailments. Dragon Type attacks Super Effective against:
1 1 won’t add their Power to the Damage
Pool. Lasts 4 Rounds.
Ice Normal Rock Steel
Before anyone acts in battle, the user looks at the foe with the The user sends a kiss with a flirty intention, the foe catches The user surrounds the battlefield with a mystical mist that It’s Not Very Effective against:
cutest eyes. the kiss but it ends up draining the target’s energy. feels protective. Mythical Pokemon find something eerie about
it Bug Fairy Flying Poison Psychic
POWER POWER POWER No effect against:
Charm - Fairy Lock - Moonblast 3 Ghost
Type: Fairy Type: Fairy Type: Fairy
Accuracy: Cute + Contest + Allure Accuracy: Special + Contest + Perform Accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: - Damage Pool: -
Fighting Types battle with honor and face any challenge
Damage Pool: Special + 3
Added effect : Reduce foe’s Strength. Added effect : Blocks. Lasts 1 Round. Added effect : Roll 3 Chance Dice to head-on for the sake of their friends. They will protect
Strength
Reduce foe’s Special.
Special
the helpless with all their might.
Fighting Moves use direct and powerful attacks to defeat
2 1 their foes with brute strength and masterful martial arts.
Their power is only matched by their swiftness.
The Pokémon uses a cute and harmless attitude to make the The user moves as if locking a door. It takes a few moments Summon power directly from the moon. The Pokemon blasts
foe less wary and aggressive. before everyone realize they are not really trapped. the foe with light. When used correctly, no one can stand in the way of a
true fighter.

312 313
POWER POWER POWER POWER
Arm Thrust 1 Close Combat 5 Drain Punch 3 Focus Punch 6
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 5 Damage Pool: Strength + 3 Damage Pool: Strength + 6
Added effect : Successive Actions. Added effect : After dealing damage, Added effect : Fist Based. The user Added effect : Fist Based. Charge
Reduce User’s Defense and Sp. Defense. restores HP equal to half the damage Move. The User will flinch if it gets hit
Defense Sp. Def dealt, rounded down. before releasing this attack.
1 1
The user quickly throws blows of open-palmed thrusts against The user attacks at a close distance to deal lots of damage. The Pokémon strikes with a powerful punch. Through contact, A brutal punch that requires calm and concentration.
the foe. The foe is also close enough to attack. it absorbs some vital energy.

POWER POWER POWER POWER


Aura Sphere 3 Counter * Dynamic Punch 4 Force Palm 2
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy:Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Varies Damage Pool: Strength + 4 Damage Pool: Strength + 2
Added effect : Never Fails. Added effect : This move only works if Added effect : Fist Based. Confuse Added effect : Roll 3 Chance Dice to
the foe just used a Physical Attack. Roll the the foe. Paralyze the foe.
same Damage Pool as your foe’s last attack Accuracy
and add 2 Damage Dice.
5
The user channels its aura and launches this power in the form The user prepares to receive damage, then returns that same A punch that hits a small pressure point. It leaves the foe A powerful open palm hit that knocks the foe away and may
of a sphere. The foe’s aura is hit, leaving the target damage and more. disoriented. leave him unable to move.
unscratched but deeply hurt.

POWER POWER POWER POWER


Brick Break 3* Cross Chop 4 Final Gambit * Hammer Arm 4
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 4 Damage Pool: Foe's Remaining HP + 4 Damage Pool: Strength + 4
Added effect : If a Barrier is in place Added effect : High Critical. Added effect : Ignore the foe’s Defenses. Added effect : After dealing damage,
on the foe’s side (i.e. Light Screen, The user faints after dealing damage. Reduce user’s Dexterity.
Reflect) destroy the barrier and add 2 Accuracy Accuracy Dexterity
Extra Dice to the Damage Pool, .
2 1 1
The Pokémon uses its palm or claws to perform a one-armed The user delivers a chop with its arms crossed trying to hit a The Pokémon uses its last strength into an all-or-nothing A mighty arm thrust that leaves the user quite tired.
chop that shatters even invisible barriers. weak spot. attack, after that, it faints.

POWER POWER POWER POWER


Bulk Up - Detect - Flying Press 3 High Jump Kick 5
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy: Tough + Contest + Intimidate Accuracy: Insight + Survival + Alert Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : Increase the User’s Added effect : Priority. Shield Move. Added effect : When Dealing damage Added effect : If Accuracy Roll is
Strength and Defense. Reduce 3 Dice from the foe’s Damage with this move, it counts as if this move unsuccessful, deal 5 Dice of Damage to
Strength Defense Pool. Negate effects of Support Moves Priority was also Flying Type. Accuracy the User. Accuracy

1 1 that target the user. Reduce to zero


the set damage from a move the user 5 1 1
would take.
The Pokémon show cles with intimidating poses to The user detects the intentions of the attacker and acts out to The user flies towards the foe from the sky in pure Lucha Libre The user lauches itself up and falls down with a brutal kick. It
look bigger and stronger. minimize the damage. style. might hurt the user if it doesn’t hit the target.

POWER POWER POWER POWER


Circle Throw 2 Double Kick 2 Focus Blast 5 Jump Kick 4
Type: Fight Type: Fight Type: Fight Accuracy Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Low Priority.
Damage Pool: Strength + 2
Added effect : Double Action.
Damage Pool: Special + 5
Added effect : Roll 1 Chance Dice to
3 Damage Pool: Strength + 4
Added effect : If Accuracy Roll is
The target is hit and knocked back to its Reduce foe’s Sp. Defense. unsuccessful, deal 4 Dice of Damage to
Accuracy Priority Sp. Def the User.
Accuracy
trainer forcing it to send another
Pokemon, in the wild the target is sent
away. Switcher Move. 1 1 1 1
The user throws the target 60 feet out the battefield. The user throws two powerful kicks. The user concentrates and releases a blast of energy. The Pokémon jumps and delivers a powerful kick. It might hurt
the user if it doesn’t hit the target.

314 315
POWER POWER
Karate Chop
POWER
3 Power-up Punch
POWER
2 Rolling Kick 2 Submission 3
Type: Fight Type: Fight Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : Fist Based. Increase Added effect : Roll 3 Chance Dice to Added effect : Recoil.
Added effect : High Critical.
User’s Strength. Flinch the Foe.
Strength Accuracy Accuracy

1 2 2
A basic fighting chop that has been practiced and mastered. The Pokémon uses this punch to test the surface of an object. The user spins in the air landing an impressive kick that may The user recklessly struggles with the foe to pin it to the
The user toughens up to deal better blows. daze the target. ground.

Use POWER POWER POWER

Low Kick
POWER
Quick Guard - Sacred Sword 3 Superpower 5
1*
All
Type: Fight Type: Fight Type: Fight
Type: Fight Dexterity + Survival + Alert
Accuracy: Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3 Damage Pool: Strength + 5
Damage Pool: Strength + 1 Added effect : User and Allies. Added effect : Ignore any Increases to Added effect : Lethal. Reduce User’s
Added effect : Add 1 Extra Dice to the foe’s Defense.
Shield Move. This move will only protect Strength and Defense.
the Damage Pool for every 50 kgs. of against Damaging Moves with “Priority” Priority Strength Defense
3
weight on the foe, up to +4 Extra Dice. and surprise attacks.
1 1
The user reacts instinctively and defends itself and its The user slashes its target with a mighty blade that no armor The Pokemon makes use of all its force to deliver a crushing
The user kicks the target making it fall, the bigger the foe the
teamates, nullifying the efects of the fastest attacks. can stop. strike to the foe, this demands a lot from the user.
harder the fall.

POWER POWER POWER

Low Sweep
POWER
2
Revenge 2* Seismic Toss * Triple Kick 1*
Type: Fight Type: Fight Type: Fight
Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool Varies Damage Pool: Strength + 1
Damage Pool: Strength + 2
Added effect : If the User has already Added effect : A Added effect : Successive Actions.
Added effect : Reduce Foe’s Dexterity.
received damage this round, add 2 Extra Damage for every 10 levels of the User Add 1 Extra Dice to the Damage Pool to
Dice to the Damage Pool. (Example: The damage pool of a level 43 the last kick performed. Accuracy
Dexterity
2
Pokémon is 4 Dice). Ignore Foe’s Defenses.
1
The Pokémon fights ruthlessly and may retaliate fiercely The target gets launched up then falls face first into the The user throws three or more kicks, leaving the harder blow
The Pokémon strikes the foe’s legs, leaving it unable to walk
against a foe that has hurt the User. ground, the stronger the user the higher the foe will be thrown. for the end.
normally or run .

POWER POWER POWER

Mach Punch
POWER
2
Reversal 1* Sky Uppercut 3 Vacuum Wave 2
Type: Fight Type: Fight Type: Fight
Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Channel
Dexterity + Fight + Canalize
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 3 Damage Pool: Special + 2
Damage Pool: Strength + 2
Added effect : Add 1 Extra Dice to Added effect : - Added effect : Priority.
Added effect : Fist Based. Priority.
the Damage Pool for every missing
HP the User has. Up to 5 Dices may Accuracy Priority
Priority

1
be added this Way
1 1
The user gathers its mettle to block away the pain and focus The user attacks with an uppercut, throwing the foe skyward The user pulls the enemy closer using the power of its ki. This
The user launches a Punch so quickly that it’s barely seen.
only on hiting harder. with lots of force. traction has a lot of strength and may break anything it pulls.

POWER POWER POWER


Mat Block
POWER
- Rock Smash 2 Storm Throw 2 Vital Throw 2
Type: Fight Type: Fight Type: Fight
All
Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2 Damage Pool: Strength + 2
Damage Pool: -
Added effect : Roll 5 Chance Dice to Added effect : If the Accuracy Roll is Added effect :
Added effect : User and Allies. Shield .
Reduce foe’s Defense. successful this move becomes a Critical Never Fails.
Defense Hit. Priority

1 1
The Pokémon uses a mat or something similar as a shield. A powerful hit that can crush rocks. Used against a foe it is The user impacts a weak spot with a powerful blow. The Pokémon awaits for the perfect moment to strike the foe.
sure to leave an awful bruise and a crack on its armor.

316 317
POWER POWER POWER POWER
Wake-up Slap 2* Burn Up 7 Fire Fang 2 Flame Burst 3
Type: Fight Type: Fire Type: Fire Type: Fire
Accuracy Channel
Dexterity + Fight + Canalize
Accuracy: Dexterity + Fight + Brawl Accuracy: Will accuracy: Dexterity + Fight + Brawl accuracy:
Damage Pool: Strength + 2
Added effect : If the Foe is sleeping
Damage Pool: Special +
Added Effect : Lethal.
7
After Damage is
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1 Damage Pool: Special + 3
Added effect : After dealing damage,
Add 2 Extra Dice to the Damage Pool. The dealt, the user is no longer considered a Fire- Flinch the Foe. Roll 2 Chance Dice to the user may roll 1 Dice of Damage
foe Wakes up afterwards. Type for the rest of the day (If its only type was Burn the foe. against two other Targets.
Fire, it is now considered Typeless). Fire-type
Moves won’t add their Power to the Damage
pool of this Pokémon for the rest of the day.
A powerful slap that makes even the laziest Pokémon be well The User unleashes all of its might through a massive blast of The user breaths fire from its mouth while biting the target. A concentrated flameball that bursts on contact with the foe,
awake. raging fire. Although the damage is devastating the Pokémon scattering smaller flames around.
is left unable to produce more fire for at least a day.

POWER POWER POWER


Ember Fire Lash Flame Charge
Fire
2 3 2
Type: Fire Type: Fire Type: Fire
accuracy: Channel
Dexterity + Fight + Canalize Accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to Added Effect : Reduce Foe’s Added effect : Increase the User’s
Burn the Foe. Defense. Dexterity.
Defense Dexterity
Super Effective against:
Bug Grass Ice Steel
1 1
The user shoots a small flame against the target that may With a whip of fire, the Pokémon ensnares its foe, who is left The Pokemon uses its flames as propulsion to strike the foe.
It’s Not Very Effective against: cause a first-degree burn. defenseless and at its mercy.

Dragon Fire Rock Water


POWER POWER POWER
Eruption 6* Fire Pledge 2 Flame Wheel 2
Fire Moves are among the most powerful and Type: Fire Type: Fire Type: Fire
dangerous attacks. They engulf foes and fields with accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 6
Canalize All accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Channel accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
unyielding flames, turning the room to cinders in a Added effect : Lethal. Target all foes Added effect : All flammable plants Added effect : Roll 1 Chance Dice to
matter of seconds. in Range. Reduce 1 Dice from the Damage and objects in the battlefield are covered Burn the foe.
Pool for every missing HP the User has. in flames. Roll 1 Dice of Fire Damage at
Fire Types rely on offensive to defeat their enemies at Up to 5 dice may be removed this way. the end of every Round against everyone
long range. on the field.

These Pokémon and Moves should be used with care since


A fierce burst of lava coming from the user at full force The Pokémon chants to invoke the power of Fire. Its pledge is The user cloaks itself in flames and rolls to tackle the target.
the people in towns and the creatures in the wild don’t charring whatever comes in contact with it. heard, then the flames consume everything around.
appreciate their homes being turned to ashes.

POWER POWER POWER


Blast Burn
POWER
6 Fiery Dance 3 Fire Punch 3 Flamethrower 3
Type: Fire Type: Fire Type: Fire Type: Fire
Accuracy accuracy: Dexterity + Contest + Perform accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Channel
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 6
Added effect : Lethal. Must Recharge.
1 Damage Pool: Special + 3
Added effect : Roll 5 Chance Dice to
Damage Pool: Strength + 3
Added effect : Fist Based. Roll 1
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Increase the User’s Special. Chance Dice to Burn the foe. Burn the foe.
Special

1
The Pokémon uses all of its power to deliver an infernal blast The user cloaks itself in flames and shoots them while dancing The User can ignite its fists for a brief moment without any The user lets out a powerful fire stream that leaves a scorched
to the foe. The user is left exhausted. gracefully. danger of getting burned. The foe may not be so lucky. trail.

POWER POWER POWER POWER


Blaze Kick 3 Fire Blast 5 Fire Spin 2 Flare Blitz 5
Type: Fire Type: Fire Type: Fire Type: Fire
Accuracy accuracy: Dexterity + Fight + Brawl
accuracy: Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : High Critical. Roll 2
Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
3 Damage Pool: Special + 2
Added effect : Blocks. Roll 2 Dice of
Damage Pool: Strength + 5
Added effect : Recoil. Roll 1 Chance
Chance Dice to Burn the Foe. Dice to Burn the foe. Damage against the foe at the end of Dice to Burn the foe.
each Round. Lasts 4 Rounds. Accuracy

2
The user throws a mighty kick engulfed in fire that may leave a The Pokémon shoots a giant fireball that explodes on contact The user creates a vortex of fire that remains spinning in the The user sets itself on fire, recklessly charging against the
bad looking burn. with the foe, blasting fire in all directions. battlefield, trapping the foe within. target with a brutal strike.

318 319
POWER POWER POWER
Heat Crash Mystical Fire Air Slash
Flying
2* 2 3
Type: Fire Type: Fire Type: Flying
accuracy: Dexterity + Fight + Brawl accuracy:Dexterity + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 2 Damage Pool: Special + 2 Damage Pool: Special + 3
Added effect : Add 1 Extra Dice to the Added effect : Reduce Foe’s Special. Added effect : Roll 3 Chance Dice to
Damage Pool for every 50 kgs. of Flinch the foe.
Special
we ight above the target’s weight, Super Effective against:
up to +4 Extra Dice.
1
Bug Fight Grass
The user slams the target with a body engulfed in fire. This mystical fire not only burns the foe, it also drains its The user will surround the foe with razor-like wind that may
power. knock it down.
It’s Not Very Effective against:
Electric Rock Steel
POWER POWER POWER
Heat Wave 3 Overheat 6 Beak Blast 4
Type: Fire Type: Fire Flying Types typically fight with ranged attacks high up in Type: Flying
accuracy: Dexterity + Fight + Canalize
Channel All accuracy:Dexterity + Fight + Channel
Canalize
Accuracy
the air so land dwellers don’t reach them. They are fast Accuracy: Dexterity + Fight + Channel
Priority
Damage Pool: Special + 3
Added effect : Target all foes in
Damage Pool: Special + 6
Added effect : Lethal. Reduce User’s
1 and accurate and benefit a lot from speed.
Damage Pool: Strength + 4
Added Effect: Ranged. Charge Move.
3
Range. Roll 1 Chance Dice to Burn those
Accuracy
Special. Flying Pokémon prioritize Evasion above any other trait Low Priority. If the User is hit by a Non-
affected. Special Ranged Physical Attack while this Move
and usually flee from danger rather than fighting.
1 2 is charging, Burn the foe.*

Flying Moves are great for surprise attacks. Ambush


The user breathes a giant wave of incandescent air that might A furious wave of scorching fire that will turn to ashes The Pokémon gets ready to release a boiling gas through its
tactics alongside their speed may end the battle before
set fire to whatever it touches. everything it touches, exhausting the user afterwards. beak, which gets incredibly hot. The resulting blast sounds
it even starts. like a train’s horn.

POWER POWER POWER


Incinerate 1 Shell Trap 6 Acrobatics 4* Bounce
POWER
3
Type: Fire Type: Fire
accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 1
Canalize All Accuracy: Dexterity + Survival + Stealth
Type: Flying
Accuracy: Dexterity + Survival + Athletic
Type: Flying
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 6 Damage Pool: Strength + 4 Damage Pool: Strength + 3
Added effect : Target all foes in Added Effect: Lethal. Low Priority. Added effect : If the User has a Held Added effect : Charge Move
range. Destroy the held Berries of those This Move strikes the next time the user is Item, remove 2 Dice from the Damage Roll. While charging this Move, the
affected. hit with a Non-Ranged Physical attack. Priority
user will be out of range. Roll 3
3 Chance Dice to paralyze the foe.

The Pokémon releases a blast of fire that instantly consumes It apparently just buries underground, but secretly the The user makes quick and graceful acrobatic moves to hit the The Pokémon will jump 30 feet in the air before landing on top
small flammable objects. Pokémon prepares its shell to detonate; anyone who steps foe, it will be swifter if nothing gets in the way. of the foe. The user won’t suffer any falling damage.
on it will be blown to pieces.

POWER POWER POWER POWER


Inferno 4 Sunny Day - Aerial Ace 2 Brave Bird 5
Type: Fire Type: Fire Type:Flying Type:Flying
Accuracy
accuracy:Dexterity + Fight + Canalize
Channel accuracy: Special + Survival + Nature accuracy :
Accuracy Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 4
Added effect : Lethal. Burn the Foe.
5 Damage Pool: -
Added effect : Sunny Weather is
Damage Pool: Strength + 2
Added effect : Never Fail.
Damage Pool: Strength + 5
Added effect : Recoil.
activated for the next 4 Rounds.

The Pokémon sets the foe on fire. These flames rise up to 6 The pokémon will raise the temperature along with the sun, it The Pokémon rises, then plommets quickly to attack the The Pokémon flies straight at the foe at full speed, the
feet. A very dangerous Move. doesn’t work at night, indoors, underground or underwater. opponent. collision might hurt both of them.

POWER POWER POWER POWER


Lava Plume 3 Will-o-Wisp - Air Cutter 2 Chatter 2
Type: Fire Type: Fire Type: Flying Type: Flying
accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 3
Canalize Accuracy:Dexterity + Fight + Channel
Damage Pool: -
Canalize Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Channel All Accuracy: Special + Contest + Perform
Damage Pool: Special + 2
Added effect : Area Attack. Roll 3 Added effect : Burn the Foe. Added effect : Target all foes in Added effect : Roll 3 Chance Dice to
Chance Dice to Burn those affected. Range. High Critical. Confuse the foe.
Accuracy

3
The user shoots up bits of molten lava that fall scattered The user calls a floating ember to consume the foe. The user will send out a wave of sharp wind that will harm iving orders in human language.
around the field. anything it touches. It may be extremely confusing for the foes.

320 321
POWER POWER POWER
Defog Hurricane Sky Attack
Ghost
- 5 6
Type: Flying Type: Flying Type: Flying
Accuracy Accuracy
Channel
Accuracy: Special + Fight + Canalize Channel
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Added effect : Remove all Barriers
Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
3 Damage Pool: Strength + 6
Added effect : Lethal. High Critical.
1
(i.e. Light Screen, Reflect) and an Dice to Confuse the Foe. If performed Charge Move. Roll 3 Chance Dice to
under Rain Weather, Add 3 Extra Dice to Flinch the foe. Super Effective against:
the Accuracy Roll.
Ghost Psychic
A strong current of wind that blows away any fog and even The user attacks by wrapping the opponent in a fierce wind The Pokémon darts from the sky with a graceful and lethal It’s Not Very Effective against:
invisible barriers. that carries the target up into the sky. strike, propelling with the wind, crushing the foe on the ground.
Dark
No effect against:
POWER POWER POWER
Drill Peck 3 Mirror Move * Sky Drop 2 Normal
Type: Flying Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Brawl Accuracy: Will Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Same as Copied move. Damage Pool: Strength + 2
Ghost Types strike fear and pain on their foes through
Added effect : Lethal. Added effect : Copies the last Added effect : Charge Move. While their otherwordly energies and curses. They lurk in the
Damaging Move the foe has performed. charging this move the Target is flinched.
Flying Type Pokemon are immune to the
shadows, waiting to lunge from the darkness and take
Damage of this move. Lifting a target is the living to mysterious places.
restricted by the Strength of the User.
These Moves will allow the Ghost to haunt safely and
The user pierces the foe with its beak used as a drill. A The user concentrates and manages to imitate the last move The user carries the opponent to the sky, then drops the target
inflict banes that will torment the victim for a long time.
dangerous move. used by the foe. from that altitude. Many people talk about waking up with fresh wounds,
scars and eerie presences following their steps.

POWER POWER POWER POWER


Feather Dance - Peck 2 Tailwind - Astonish 1
Type: Flying Type: Flying Type: Flying Type: Ghost
Accuracy: Beauty + Contest + Perform Accuracy: Dexterity+ Fight + Brawl Accuracy: Channel
Special + Fight + Canalize accuracy: Dexterity + Survival + Stealth
Damage Pool: - Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 1
Added effect: Reduce the foe’s Strength. Added effect : - Added effect : For the Next 4 Rounds, Added effect : Roll 3 Chance Dice to
Increase the Dexterity of the User and All Flinch the foe.
Strength Allies in the field. Dexterity
2 2
A beautiful dance that soothes the hearts of those who watch The Po ab the foe, hurting a User flaps its wings and casts a turbulent wind that helps the The user sneaks close and startles the foe.
it, reducing their aggressive intentions. little bit. team move significantly faster.

POWER POWER POWER POWER


Fly 3 Pluck 2 Wing Attack 2 Confuse Ray -
Type: Flying Type: Flying Type: Flying Type:Ghost
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl accuracy:Special + Fight + Canalize
Channel
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: Strength + 2 Damage Pool: -
Added effect : Charge Move. While Added effect : Never Fail. If the Target Added effect : - Added effect : Confuse the foe.
charging this move, the User will be out of is holding a Berry, the User eats it and
range, with the exception of the attacks gains its effects.
Hurricane and Thunder.

The user flies up high in one action, then drops and strikes in The user gives a hard peck and may get something tasty out The user flies towards the foe and strikes with its wings. The user flashes a sinister ray of bright light that leaves the
the next one. The Pokémon can fly for extremely long periods of the foe. the target disoriented and confused.
of time without getting tired.

POWER POWER POWER


Gust 2 Roost - Curse -
Type:Flying Type: Flying Type: Ghost
Accuracy::Dexterity + Fight + Channel Accuracy: Special + Survival + Nature accuracy: Will
Damage Pool: Special + 2 Damage Pool: - Flying Pokémon soar around Damage Pool: -
Added effect : - Added effect : Basic Heal. Until the Added effect : Roll half the user’s HP
User’s next action this Pokémon will be the field, but this doesn’t as damage dice to itself. The target now
vulnerable to Ground Type moves. mean they cannot be reached
Dice always land as “ 1 ”.
by physical attacks.

The Pokémon flaps its wings to strike the foe with wind. The Pokémon uses its action to land on the ground and relax. The user mutters words that become an evil incantation, the
curse may only be lifted by a medium or through divine
intervention.

322 323
POWER POWER POWER POWER
- Night Shade * Shadow Bone 3 Spite -
Type: Ghost Type: Ghost Type: Ghost Type: Ghost
Strength
accuracy: Will accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl accuracy: Will
Damage Pool:
Added effect :
-
Increase the User’s
1 Damage Pool
Added effect : A
aries Damage Pool: Strength + 3
Added Effect: Roll 2 Chance Dice to
Damage Pool: -
Added effect : Reduce Target’s
Strength and Defense. Reduce the User’s Damage for every 10 levels of the User Reduce the Foe’s Defense. temporal Will to 1 point.
Speed. Defense Dexterity (Example: The damage pool of a level 43 Defense
1 1 Pokémon is 4 Dice). Ignore Foe’s Defenses.
1
The Pokémon prepares to deal and receive damage by The user casts a shade with a frightening mirage inside that The bone that this Pokémon uses as a weapon contains a The target feels overwhelmend by feelings of dread.
muttering something not appropiate for kids. torments the target. spirit, that spirit may cling into a victim, creating openings for
its master.

POWER POWER POWER POWER


Destiny Bond - Nightmare - Shadow Claw 3 Trick-or-Treat -
Type: Ghost Type: Ghost Type: Ghost Type: Ghost
accuracy: Will accuracy: Insight + Contest + Intimidate accuracy:Dexterity + Fight + Brawl accuracy: Special + Contest + Perform
Damage Pool: - Damage Pool: - Damage Pool: Strength + 3 Damage Pool: -
Added effect : If the user faints this Added effect : Will only work if the Added effect : High Critical. Added effect : Add the Ghost type to
Round due to Combat damage, the Target is asleep. Deal 1 Damage to the foe. the Target's Type. (ie. Meowth will now be
Pokemon that dealt the damage will faint Deal 1 Damage again at the beginning of Damage “Normal/Ghost” Charizard will now be
at the same time. each Round if the target is still asleep.
1 “Fire/Flying/Ghost”) If the Pokémon
already has a third type attached, replace
it.

The Pokémon creates a mystical bond with anyone that The user enters the target's dreams to torment it. Claws become semi-ethereal and are able to briefly pierce The Pokemon takes the target Trick-or-Treating. The target
causes it harm. Whatever ill falls on the user, it will fall on the armor, hide, skin and objects so it can strike the target on any gets a ghost costume which somehow cannot be removed
perpetrator too. weak spot. without a medium’s help.

POWER POWER POWER


Grudge Ominous Wind Shadow Punch
Grass
- 2 2
Type: Ghost Type: Ghost Type: Ghost
accuracy: Dexterity + Fight + Channel
Canalize
Strength Dexterity accuracy:Dexterity + Fight + Brawl
accuracy: Will
Damage Pool: -
Added effect : The User Faints. The
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1 Damage Pool: Strength + 2
Added effect : Fist Based. Never Fail.
foe gets its Will depleted. The Target may Increase the User’s Strength, Dexterity,
Special Defense Sp. Def
make a Loyalty roll, if the result is equal or Special, Defense and Sp. Defense. Super Effective against:
superior to the User’s Grudge Roll, it may
keep 1 point of Will. 1 1 1 Ground Rock Water
The user leaves an imprinting grudge over the foe, this makes The Pokémon sends out a goosebump-inducing, repulsive wind The Pokémon punches through its own shadow. The attack
the target unwilling to fight. It may only keep battling if that might make the user feel an evil rush. comes out from the foe’s shadows as if it were a portal.
It’s Not Very Effective against:
something greater is at risk.
Bug Dragon Fire Flying Grass Poison
POWER POWER POWER
Hex 2* Phantom Force 3 Shadow Sneak 2 Steel
Type: Ghost Type: Ghost Type:Ghost
accuracy: Special + Fight + Channel accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Survival + Stealth Grass Types are serene creatures used to endure harsh
Damage Pool: Special + 2 Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : If the Target is affected Added effect : Charge Move. While Added effect : Priority.
situations. Their Moves use their inner energy to provide
by a Status Ailment add 2 Extra Dice to charging this Move, other Moves will not shelter, attack their foes and stop their predators. These
the Damage Pool. affect the user. If the Target made a Priority
powers are renowned for their ability to drain the foe’s
Shielding Action the shield is destroyed
and won’t have any effect. 1 energy just as they would absorb the sunbeams. Grass
Moves take the foe down through their vines and spores
The user casts a terrible hex over the target, the effects will The Pokémon disappears into a dark dimension to infiltrate The user sneaks through darkness and strikes out of the
or soothing aromas.
be greater if the target is vulnerable even the most impenetrable defenses. It may reappear during target's shadow. The Pokémon can move freely inside shades
its next action. as if it were incorporeal. These flowers do not like their petals touched.

POWER
POWER POWER POWER
Lick 1 Shadow Ball 3 Spirit Shackle 3 Absorb
POWER
1
Type: Ghost Type: Ghost Type:Ghost Type: Grass
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Survival + Stealth
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 1 Damage Pool: Special + 3 Damage Pool: Strength + 3 Damage Pool: Special + 1
Added effect : Roll 3 Chance Dice to Added effect : Roll 1 Chance Dice to Added Effect : Blocks.
Added effect : The user restores HP
Paralyze the Foe. Reduce foe’s Sp. Defense. equal to half the damage dealt rounded
Sp. Def
down.
1
The user licks the foe. The saliva can numb the body of most The Pokémon hurls a sphere made of shadow and dark matter While attacking, the user sneakily binds its foe’s shadow to The user absorbs the vital energy out of its foe.
creatures. to harm the foe. the ground, restricting its movement and making it unable to
escape.

324 325
POWER POWER POWER POWER
Aromatherapy - Forest’s Curse - Grass Whistle - Leaf Blade 3
Type: Grass Type: Grass Type: Grass Type:Grass
accuracy: Special + Survival + Nature
Damage Pool: -
All accuracy: Special + Survival + Nature
Damage Pool: -
accuracy: Cool + Contest + Perform
Damage Pool: -
accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Cure User and Allies Added effect : Add the Grass Type to Added effect : Sound Based. Put the Added effect : Lethal. High Critical.
from Burn, Freeze, Paralysis, Poison or the Target's Type (ie. Nidoran will now be Target to Sleep.
Sleep. “Poison/Grass” Heracross will now be Accuracy
“Bug/Fight/Grass”) If the Pokémon
already has a third type attached, replace 5
it.
The Pokémon releases medicinal scents and vapors to The user calls the forest to lay a curse upon the target, making The user plays a beautiful and soothing melody that lulls the The Pokémon uses the sharp leaves on its body to cut through
refresh the user and its allies. it grow vines and vegetation around its whole body. The curse target into a peaceful sleep the foe.
will not be easily lifted without a medium’s help.

POWER POWER POWER POWER


Bullet Seed 1 Frenzy Plant 6 Grassy Terrain - Leaf Storm 6
Type: Grass Type: Grass Type: Grass Type: Grass
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel accuracy: Special + Survival + Nature accuracy: Channel
Special + Fight + Canalize
Damage Pool: Strength + 1 Damage Pool: Special + 6 Damage Pool: - Damage Pool: Special + 6
Added effect : Ranged. Succesive Added effect : Must Recharge. Added effect : For the next 4 Rounds, Added effect : Reduce the User’s
Actions. User and Allies on the ground Restore 1 Special.
Accuracy HP at the end of each round. Add 1 Extra Heal Accuracy Special

1
Dice to the Damage Rolls of Grass Type
Moves. 1 1 2
The Pokémon shoots seeds rapidly as if they were bullets. User roots down and calls the plants to grow in a frenzy The Pokémon calls upon the healing power of nature to grow a A furious storm of sharp leaves swirls and pierces the target.
around the foe, though it leav xhausted. patch of miraculous grass on its side of the battlefield. The user is left exhausted.

POWER POWER POWER POWER


Cotton Guard - Giga Drain 3 Horn Leech 3 Leaf Tornado 2
Type: Grass Type: Grass Type: Grass Type: Grass Accuracy
accuracy: Special + Survival + Nature accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: -
Added effect : Increase the User’s
Damage Pool: Special + 3
Added effect : The user restores HP
Damage Pool: Strength + 3
Added effect : The user restores HP
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1
Defense. equal to half the damage dealt, rounded equal to half the damage dealt, rounded Reduce the Foe’s Accuracy.
Defense down. down. Accuracy

3 1
The user covers itself in cotton puffs that severely reduce the The Pokémon extracts a great amount of vital energy from The user rams the foe and absorbs some of its vital energy A bush worth of sharp leaves swirls around the foe making it
impact of physical attacks. the foe’s body. with its horns. harder for it to aim attacks properly.

POWER POWER POWER POWER


Cotton Spore - Grass Knot 1* Ingrain - Leech Seed -
Type: Grass Type: Grass Type: Grass Type: Grass
accuracy: Special + Fight + Channel accuracy: Special + Survival + Nature accuracy: Special + Survival + Nature accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: - Damage Pool: Special + 1 Damage Pool: - Damage Pool: -
Added effect : Reduce Foe’s Dexterity Added effect : Add 1 Extra Dice to the Added effect : User Heals 1 HP at the Added effect : At the end of the
Damage Pool for every 50 kgs. of end of every Round. While this move is Round, Roll 1 Dice of Damage to the foe,
Dexterity weight on the foe, up to +4 Extra Dice. active the User cannot flee or switch out Heal restore 1 HP to the user for every damage Heal Accuracy
2 from battle.
1 dealt this way. Grass type Pokemon are
immune to this move. 1 1
The Pokemon covers the foe in cotton, disrupting its The user snares the target’s feet with grass, making it fall to The Pokemon roots itself to the ground, absorbing the The user plants some seeds on the target, the seeds sprout
movement speed. the ground. The bigger the foe the harder the fall. nutrients and recovering health. and restore the user’s health by absorbing the foe’s vital
energy.

POWER POWER POWER POWER


Energy Ball 3 Grass Pledge 2 Leafage 2 Magical Leaf 2
Type: Grass Type: Grass Type:Grass Type: Grass
Dexterity
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Channel accuracy: Dexterity + Survival + Nature
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: Special +2
Added effect : Reduce the Dexterity
1 Damage Pool: Strength + 2
Added Effect: Ranged.
Damage Pool: Special + 2
Added effect : Never Fail.
Reduce foe’s Sp. Defense. of those affected.
Sp. Def Dexterity

1 1
The Pokemon gathers nature's energy in a ball and hurls it at The Pokémon chants to invoke the power of Grass. Its pledge The user throws leaf darts towards its foe. The user sends out a floating leaf that will pursuit the target
the foe. Trees and bushes may be left opaque and sad. is heard then the soil trembles and the ground crumbles as until it hits.
vegetation rises to grapple anyone in the field.

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POWER POWER POWER POWER
Mega Drain 2 Razor Leaf 2 Spiky Shield - Trop Kick 3
Type: Grass Type: Grass Type: Grass Type:Grass
accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 2
Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Channel All accuracy:
Damage Pool: -
Vitality + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : The user restores HP Added effect : Target All Foes in Added effect : Priority. Shield. Added Effect: Reduce Foe’s Strength.
equal to half the damage dealt, rounded Range. Ranged. High Critical. Reduce 3 Damage Dice from the next
down. Accuracy attack and deal 2 Damage Dice to the Priority Strength

1 attacker if it used a physical non-ranged


Move.
3 1
The user absorbs a big amount of vital energry from the The Pokémon shoots one or more sharp leaves that cut The Pokémon covers itself with a thorn filled shell, the foe will The user strikes with an intense and alluring kick.
target. through all targets as if they were razors. be damaged if it hits directly into it.

POWER POWER POWER POWER


Needle Arm 2 Seed Bomb 3 Spore - Vine Whip 2
Type: Grass Type: Grass Type: Grass Type:Grass
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Channel
Canalize accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3 Damage Pool: - Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to Added effect : Ranged. Added effect : Put the Target to Added effect : -
Flinch the Foe. Sleep.

The Pokemon hits the foe with its flailing arms, some thorns The user throws a big seed that explodes on contact with the A powerful somniferous spore that is shot at the target to The Pokemon uses its slender vines as a whip against the foe.
may get stuck on the target like needles. foe. make it fall asleep. They are as long as 20 feet.

POWER POWER POWER POWER


Petal Blizzard 3 Sleep Powder - Strength Sap - Wood Hammer 5
Type: Grass Type: Grass Type: Grass Type: Grass
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Insight + Survival + Nature accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: - Damage Pool: - Damage Pool: Strength + 5
Added effect : Area Attack. Added effect : Put the Target to Added Effect: Reduce Foe’s Strength. Added effect : Recoil.
Sleep. User Heals HP equal to the Foe’s Current
Accuracy Strength Score. Heal Strength

3 Healing in-battle limitations apply.


? 1
The Pokémon showers the battlefield with a raging blizzard of The user scatters powder around, anyone who comes in The Pokémon looks for a weak point on its foe, then feeds on The Pokémon recklessly slams the foe with a part of its
petals and leaves, anyone close to the user will suffer the contact with it will fall asleep. its vital energy. The foe is left feeling feeble. rugged body, the user also gets hurt in the process.
consecuences.

POWER POWER POWER POWER


Petal Dance 5 Solar Beam 5 Stun Spore - Worry Seed -
Type: Grass Type: Grass Type:Grass
???
Type: Grass
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Dexterity + Fight + Canalize accuracy: Special + Contest + Perform
Damage Pool: Special + 5 Damage Pool: Special + 5 Damage Pool: - Damage Pool: -
Added effect : Rampage. Targets Added effect : Charge Move. If there Added effect : Paralyze the Foe. Added effect : Until the end of the
Random foe. is a Sunny Weather, you skip this Move’s Scene, Target’s Ability is now “Insomnia”.
Charge action. If performed under Rain, Accuracy
Sandstorm or Hail Weather, this Move
takes two actions to Charge. 3
The Pokémon starts swirling petals around in a true display of The user focuses the sunlight it has absorbed into a A blow of dust that paralyzes the target on the spot and The user plants a seed in its foe. It causes a restless
nature’s power, the petals are guided by the wind to strike the powerful and devastating beam of light. cramps its muscles. preocupation that won’t let it sleep at night.
foe.

POWER POWER POWER


Power Whip 5 Solar Blade 5 Synthesis -
Type: Grass Type: Grass Type: Grass
accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Vitality + Survival + Nature
Damage Pool: Strength + 5 Damage Pool: Strength + 5 Damage Pool: -
Added effect : - Added Effect: Charge Move. If Added Effect: Basic Heal.
there is a Sunny Weather, you skip If performed under Sunny weather, this
Accuracy this Move’s Charge action. If per- Move is a Complete Heal.

2 formed under Rain, Sandstorm or Hail


Weather, this Move takes two actions
to Charge.
The Pokémon violently lashes the foe with its vines or a part The Pokémon focuses the sunlight on its sharp leaves, then The Pokémon uses the sunlight as energy to regain its vitality.
of its body, acting as a powerful whip. releases the energy with a shattering blow.

328 329
POWER POWER POWER
Bulldoze Fissure Mud Slap
Ground
2 - 1
Type: Ground Type: Ground Type: Ground
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Special + 1
Added effect : Area Attack. Reduce Added effect : Ranged. Deal damage Added effect : Reduce the foe’s
the Dexterity of those affected. to the Target equal to their remaining HP. Accuracy.
Super Effective against: Dexterity Accuracy Accuracy

Electric Fire Poison Rock Steel 1 7 1


It’s Not Very Effective against: The user stomps and tramples the place, breaking stones, The user tears the ground apart in a monstrous display of The user hurls some mud to the face of the foe, leaving it
trees and everything nearby. force, if the foe falls through the fissure it might need a rescue unable to see clearly.
Bug Grass team to get it out.
No effect against: POWER POWER POWER

Flying
Dig 3 High Horsepower 3 Mud Sport -
Type: Ground Type:Ground Type: Ground
Ground Types are hardy and lonely creatures. Their accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: Strength + 3 Damage Pool: -
Moves are able to to control the battleground using great Added effect : Charge Move. While Added Effect: None. Added effect : For the next 4 Rounds
area attacks and field Moves that can keep most enemies charging this move, the User will be out of Electric Type attacks won't add their
range. Can be hit by Earthquake, Power to the Damage Pool.
at bay or risk some serious injuries. Magnitude or a similar Move.
These powers will slow down most pursuers, trap any
unsuspecting traveler and cut down paths that would
The user digs a tunnel on the ground and attacks while coming The Pokémon rushes towards its target and tramples it without The user covers everything with mud, reducing the
compromise the Pokémon’s safety.
out from below. mercy. effectiveness of electric attacks made on the field.
Watch your step, Ground Pokémon can be a walking
landmine.
POWER POWER POWER POWER
Bone Club 2 Drill Run 3 Magnitude * Rototiller -
Type: Ground Type:Ground Type: Ground Type: Ground
Accuracy: Dexterity + Fight + Brawl Special
accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Channel accuracy: Strength + Survival + Nature
Damage Pool: Strength + 2
Added Effect: Roll 2 Chance Dice to
Damage Pool: Strength + 3
Added effect : High Critical.
Damage Pool: Strength + Varies
Added effect : Ranged. Roll 1 Dice to
Damage Pool: -
Added effect : Increase the Strength
1
Flinch the Foe. determine this Move’s Power. and Special of all Grass Type
Accuracy Accuracy Pokémon in the battlefield. Strength Strength Special
2 1 1 1 1
The user hits the target with a bone, the smack may leave a The user rotates its body imitating a drill and crashes against The user quakes the ground plates. Some plates will move The Pokémon digs around and moves the soil to make it ideal
bump on the target’s head. the foe. This attack may pierce through walls and floors with easier than others. for plant growth.
ease and great precision.

POWER POWER POWER POWER


Bone Rush 1 Earth Power 3 Mud Bomb 2 Sand Attack -
Type:Ground Type: Ground Type: Ground Type: Ground
Accuracy:Dexterity + Fight + Brawl Accuracy
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added Effect: Succesive Aactions.
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
2 Damage Pool: -
Added effect : Reduce the foe’s
Reduce the foe’s Sp. Defense. Reduce the Foe’s Accuracy. Accuracy.
Accuracy Sp. Def Accuracy Accuracy

1 1 1 1
The user quickly strikes the foe with a bone, one blow after The user sends out a subterranean wave that bursts on the The Pokémon shoots a ball made of mud that bursts on the The user shoots some sand into the opponent's eyes.
another. ground bellow the target. It looks like the earth molds to the target, some mud may get on its eyes.
Pokémon’s will.

POWER POWER POWER POWER


Bonemerang 2 Earthquake 4 Mud Shot 2 Sand Tomb 2
Type:Ground Type:Ground Type: Ground Type: Ground
accuracy: Dexterity + Fight + Canalize
Channel Channel
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 4 Damage Pool: Special + 2 Damage Pool: Strength + 1
Added effect : Ranged. Double Action. Added effect : Area Attack. Ranged. Added effect : Reduce the Foe’s Added effect : Ranged. Block. Roll 2
Dexterity. Dice of Damage against the foe at the
Accuracy Accuracy Dexterity end of every Round. Lasts 4 Rounds. Accuracy

1 1 1 2
The Pokemon throws a bone to hit the foe. The bone returns The Pokémon focuses its energy into shaking the ground, The Pokémon shoots a stream of mud that covers the foe, The Pokémon creates a shifting sand pit around the foe,
like a boomerang, striking a second time. everyone around will be thrown like a rag doll. obstructing its movement. leaving it unable to escape.

330 331
POWER POWER POWER POWER
Shore Up - Aurora Beam 2 Frost Breath 2 Ice Fang 2
Type: Ground Type: Ice Type: Ice Type: Ice
Accuracy
Accuracy: Vitality + Survival + Nature accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Added Effect: Basic Heal.
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Damage Pool: Special + 2
Added effect : This Move is always a
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1
If performed under Sandstorm weather, Reduce foe’s Strength. Critical Hit and it gets the proper bonus for Flinch the foe. Roll 2 Chance Dice to
this Move is a Complete Heal. Strength it. Accuracy Freeze the foe.
1 1
The Pokémon gathers the sand around itself to restore its The Pokemon shoots a beautiful rainbow colored beam that The user shoots a gelid breath against the target that sends a The user bites the foe and releases a gelid breath through its
body to shape. may leave the foe flabbergasted. chill through the spine. The sudden change of temperature can mouth.
bring anyone to its knees.

POWER POWER POWER POWER


Spikes - Aurora Veil - Hail - Ice Hammer 4
All
Type: Ground Type: Ice Type: Ice Type: Ice
accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Special + Fight + Channel accuracy: Special + Survival + Nature Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Special + Fight + Channel Damage Pool: - Damage Pool: Strength + 4
Added effect : Foe Pokémon that Added Effect: User and Allies will Added effect : Hail Weather is Added Effect: Reduce User’s
enters the battlefield will lose 1 HP, this receive 1 less Damage from both Physical activated for the next 4 Rounds. Dexterity. Accuracy Dexterity
effect does not stack. Pokemon with the and Special Attacks. Damage
Levitate ability and Flying Type Pokemon
are immune to this effect.
This move will fail if not performed under
Hail Weather. -1 1 1
Lasts until Hail Weather is over.
The Pokémon shoots pointy pebbles or thorns around the field Move Description The user summons a hailstorm that will stay on the battlefield The Pokémon uses its powerful gelid arms and strikes the foe
that deal damage to anyone coming from that side. for some time. with a swing motion.

POWER POWER POWER POWER


Stomping Tantrum 3 Avalanche 2* Haze - Ice Punch 3
Type: Ground Type: Ice Type: Ice Type: Ice
Accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl accuracy: Special + Fight + Channel
Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 3
Added Effect: Add 2 Extra Dice to Added effect : Low Priority. If the Added effect : Remove all Increased Added effect : Fist Based. Roll 1
the Damage Pool of this move if the If the user received damage from the or Reduced Attributes and Traits on Chance Dice to Freeze the foe.
User failed the Accuracy Roll of the target this Round, Add 2 Extra Dice to the Priority everyone on the Battlefield.
last Move it performed. Damage Pool.
4
The Pokémon throws a tantrum all over the place, it becomes The user builds up a lot of snow around itself, if anything The user sends out a haze that disturbs all the Pokémon The Pokémon delivers a strike covered in ice. The user’s hands
worse if something has frustrated it earlier. disturbs the snow, it will fall on the attacker like an avalanche. engaged in battle. It may conceal whoever is inside. can freeze anything they touch.

POWER POWER POWER


Blizzard Ice Ball Ice Shard
Ice
5 1* 2
Type: Ice Type: Ice
accuracy: Channel
Dexterity + Fight + Canalize All accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Type: Ice
accuracy:Dexterity + Fight + Channel
Canalize
Damage Pool: Special + 5 Damage Pool: Strength + 2
Added effect : Target All Foes in Added effect : Successive Actions. Added effect : Ranged. Priority.
Range. Roll 1 Chance Dice to Freeze those Add 1 Extra Dice to the Damage Roll of
Super Effective against: affected. If performed under Hail Weather Accuracy the last Ice Ball hit the user performs. If Accuracy Priority

Dragon Flying Grass Ground


Add 3 Extra Dice to Accuracy and ignore
any Increased Evasion the foes may have. 3 the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage 1 1
Roll of every hit.
The user swirls a violent gelid wind around the foes. This The user curls into a snowball, rolling against the foe. The ball The user quickly freezes some bits of ice and throws them at
It’s Not Very Effective against: blizzard may not last long, but it’s tremeandously strong. grows bigger as it rolls. the target.

Fire Ice Steel Water


POWER POWER POWER
Freeze Dry 3 Ice Beam 3 Icicle Crash 3
Ice Types are very rarely seen in most cities and towns.
Type: Ice Type: Ice Type: Ice
Their bodies have unique abilities that freeze everything accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
nearby and help them resist harsh environments. Damage Pool: Special + 3 Damage Pool: Special + 3 Damage Pool: Strength + 3
Added effect : Water type Pokemon Added effect : Roll 1 Chance Dice to Added effect : Roll 3 Chance Dice to
Ice Moves work as powerful and solid single target Automatic Damage. Freeze the Foe. Flinch the Foe.
attacks, capable of defeating most foes with just a single Accuracy
strike and a little bit of luck. These powers can freeze 1
water, moisture in the air, and living beings alike.
The user freezes all moisture in the environment, water type The user shoots a freezing ray that greatly lowers the The user drops a big icicle over the foe, the impact may leave
Once the enemy is frozen solid, Ice Pokémon might Pokémon suffer greatly. temperature of anything it hits. the opponent dazed.
escape or attack until the opponent faints.

332 333
POWER POWER POWER
Icicle Spear Attract Bide
Normal
1 - *
Type: Ice Type: Normal Type: Normal
accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Beauty + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: - Damage Pool: Varies
Added effect : Ranged. Successive Added effect : If Successful, Target is Added effect : The User will take the
Actions. now In Love. This Move fails if target is next 2 hits. After those two attacks, you
It’s Not Very Effective against: from same gender as the User or may use this Move again to retaliate with
genderless. Strength + Twice the Damage Received
from those 2 hits.
Rock Steel
The user launches a wave of small but pointy icicles towards The user makes use of its good looks and attitude to infatuate The user endures the hit then unleashes an attack even
the target. No effect against: its foe. greater.

Ghost
POWER POWER POWER
Icy Wind 2 Barrage 1 Bind 1
Type: Ice Normal Types have a great versatility and adaptability. Type: Normal Type: Normal
accuracy:
Damage Pool: Special + 2
Channel
Dexterity + Fight + Canalize All These Moves are common in all Pokémon and provide
Damage Pool: Strength + 1
Channel
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Target all foes in basic attacks, impairing effects, support for most Added effect : Ranged. Successive Added effect : Block. Deal 2 dice of
Range. Reduce Dexterity of those situations and even some ridiculously powerful Moves Actions. damage at the end of each Round. Lasts
Accuracy
affected. Accuracy Dexterity Accuracy 4 Rounds.
able to bring down any Pokémon no matter their strength
1 1 or tactic. 1 2
A breeze so cold that it chills you to the bone, making it harder The Pokémon Throws many round objects at the target, one The Pokémon uses its body to bind the foe, restraining and
to move.
Never underestimate a Normal Move, it may be the most after the other. squeezing it.
dangerous of all.

POWER POWER POWER POWER


Mist - Accupressure - Baton Pass - Block -
Type: Ice Type:Normal Type: Normal Type:Normal
accuracy: Special + Fight + Channel
Damage Pool: -
Canalize All Accuracy:Smart + Survival + Nature
Damage Pool: -
Accuracy:
Damage Pool: -
Willp Accuracy:Dexterity + Fight + Brawl
Damage Pool: -
Added effect : For the next 4 Rounds, Added effect Added effect : The User returns to its Added effect : Blocks.
the User and Allies cannot have their Increase a Random Attribute. If this Move Pokéball. Any Increased Trait on the User
is used again, the previous Attribute Random is passed on to the next Pokémon. That
Attributes or Traits reduced.
modifier is removed.
1 Pokémon is ready to fight on the next
Round. The User can’t Increase those
Traits again for the rest of the scene.
Switcher Move.
The user cloaks itself and its allies within a cold mist with The user starts pushing its pressure points, releasing the The user stores part of its power on a twig or a stick, anyone The user moves swiftly, blocking the escape routes of the foe.
mystic properties. It may conceal whoever is nearby. energy that was stored in its body. who touch the item will receive its might.

POWER POWER POWER POWER


Powder Snow 2 After You - Belly Drum - Body Slam 3
Type: Ice Type: Normal Type: Normal Type: Normal
accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 2
Canalize All Accuracy: Cool + Contest + Etiquette
Damage Pool: -
1 Accuracy: Tough + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Damage Pool: -
Added effect : Target all foes in Added effect : The Target will go first Added Effect: User deals Damage to Added effect : Roll 3 Chance Dice to
Range. Roll 1 Chance Dice to Freeze in the order of Initiative. Lasts for the rest itself equal to Half of its total HP rounded Paralyze the foe.
those affected. of this Battle. down. Increase User’s Strength. Strength

3
The user sends out a wind current full of snowflakes that The user bows and courteously lets an ally or foe use their The Pokémon Roars a war cry while hitting its Belly. The user charges against the foe using its body to knock it
freeze whatever they touch. This powder can easily turn a action first. down, leaving the target stunned.
room to ice.

POWER POWER POWER POWER


Sheer Cold - Assist - Bestow - Boomburst 6
Type: Normal Type: Normal
1
Type: Ice Type:Normal
accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Smart + Contest + Perform Accuracy: Cool + Contest + Etiquette Accuracy:Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: Varies Damage Pool: - Damage Pool: Special+ 6
Added effect : Deal damage to the Added effect : Choose one Move Added effect : If target is not holding Added effect : Area. Sound Based.
Target equal to its remaining HP. known by a random member of your an Item, the User gives its own.
Accuracy party. You perform that Move using the

7 Accuracy roll from Assist.

The user freezes the foe from the inside out. victims of this The Pokémon hurriedly remembers one action performed by a ers an item, the target will take it The user creates an explosive sound that deafens everyone in
attack will need urgent medical attention. partner. Some Pokémon can even do what a human does and and keep it to be polite. the battlefield.
assist him with any tasks.

334 335
POWER POWER
Camouflage - Constrict 1 Crush Claw
POWER
3 Double Hit
POWER
2
Type: Normal Type: Normal Type:Normal Type:Normal
Accuracy: Smart + Survival + Stealth Accuracy: Dexterity + Fight + Brawl
Accuracy
Accuracy:Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl
Damage Pool: -
Added effect : The user changes type
Damage Pool: Strength + 1
Added effect : Blocks. Roll 2 Dice of
Damage Pool: Strength + 3
Added effect
1 Damage Pool: Strength + 2
Added effect : Double Action.
to whatever terrain it’s standing on (i.e. Damage against the foe at the end of Reduce the target’s Defense. Lethal.
User stands on rocks in a cave, becomes each Round. Lasts 4 Rounds. Defense Accuracy
rock type). Lasts for the rest of the
scene. 2 1
The user mimics the environment, it becomes one with the The Pokémon uses its body to hold and constrict the foe. The user crushes its claws against the foe, it may pierce the The Pokémon uses the classic “One-Two” to attack the foe.
surroundings. It won't let go easily. skin of the foe.

POWER POWER POWER


Captivate - Conversion - Cut 2 Double Slap
POWER
1
Type: Normal Type: Normal Type: Normal Type:Normal
Accuracy: Beauty + Contest + Allure
Damage Pool: -
All Accuracy: Smart + Knowledge + Science
Damage Pool: -
Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : If the target is from the Added effect : The user changes its Added effect : May be used to cut Added effect : Successive Actions.
opposite gender, Reduce its Special. type at random. down trees and clear paths.
Special Accuracy

2 2
The Pokémon performs an irresistible flirt, those of the The Pokémon downloads the data of a Move to add it to its A slim but precise cut that may slice through anything. The user attacks its foe with two or more slaps in the face.
opposite gender will be unfocused to fight. code.

POWER POWER POWER POWER


Chip Away 3 Conversion 2 - Defense Curl - Double Team -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Smart + Knowledge + Science Accuracy: Vitality + Fight + Brawl Accuracy: Dexterity + Fight + Evasion
Damage Pool: Strength + 3 Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : This attack ignores Added effect : After being dealt Added effect : Increase the User’s Added effect : Increase the User’s
Defense and Evasion modifiers on the damage, choose a Type resistant to the Defense. Evasion.
foe. Type of that attack. That’s the Type of the Defense Evasion
User until it uses this Move again.
1 2
The user looks for an opening and strikes directly there. The Pokémon downloads the data of a move that was used The user curls like a ball to protect against most threats. The user moves rapidly around the foe, creating illusory copies
against it. Change the code of the user to a type resistant to
that move.

POWER POWER POWER POWER


Comet Punch 1 Copycat - Disable - Double-Edge 5
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Same as copied move Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Same as copied move Damage Pool: - Damage Pool: Strength + 5
Added effect : Successive Actions. Added effect: Copies the last move the Added effect : The Target cannot use Added effect : Recoil.
foe has performed. the last move it performed. Lasts 4
Rounds.

The user throws a quick series of punches at the foe. The user will closely watch the movements of the target and The user hits a nerve on the foe, impeding it from performing The user recklessly slams its foe to deal a lot of damage, but
will imitate them to perfection. its previous action for a short while.

POWER POWER POWER POWER


Confide - Covet 2 Dizzy Punch 3 Echoed Voice 2*
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Cool + Contest + Allure Accuracy: Dexterity + Survival + Stealth Accuracy: Dexterity + Fight + Brawl Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Strength + 2 Damage Pool: Strength + 3 Damage Pool: Special + 2 (up to + 8)
Added effect : Reduce the foe’s Added effect : If the user is not holding Added effect : Roll 2 Chance Dice to Added effect: Sound Based. This move
Special. an item, Steal the target's Held Item. Confuse the foe. can be used many times in the same Round.
Special Add 1 Extra Dice to the Damage Pool for every

1 consecutive action the user performs. Up to 8


dice may be added this way. If the user
performs another action the damage resets.
The Pokémon tells a secret to the target. The foe loses its The user approaches with caution, deals a quick strike and A swift punch to the jaw that spins the target and may leave it The user shouts loudly and the ec yell
ability to concentrate. takes the chance to steal the target's item. quite dizzy and disoriented. louder every time the echo talks back.

336 337
POWER POWER POWER POWER
Egg Bomb 4 Explosion 10 Feint 1 Foresight -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Survival + Alert
Damage Pool Damage Pool: Strength + 10 Damage Pool: Strength + 1 Damage Pool: -
Added effect: Ranged. Added effect : After the damage is Added effect : Priority. This Move Added effect : Ignore any Increase in
dealt The user faints ignores any Shielding Move. the foe's Evasion. User’s Normal and
Accuracy Priority Fighting Moves can affect Ghost Types

3 2 and Ghost Moves can affect Normal


Types.

The user throws a big egg with great force against its foe. The user focuses on exploding its body, the explosion deals a The Pokémon feints a strike, then hits for real even if the foe The Pokémon uses its developed senses and mental ability to
massive wave of damage. A very dangerous move. attempts to protect itself. foresee the immediate future.

POWER POWER POWER POWER


Encore - Extreme Speed 3 Flail 1* Frustration *
Type: Normal Type:Normal Type: Normal Type: Normal
Accuracy: Cool + Contest + Allure Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3 Damage Pool: Strength + 1 (up to + 8) Damage Pool: Strength + 0 (up to + 5)
Added effect : For the duration of this Added effect : Priority. Triple the Added effect : Add 1 Dice to the Added effect : Add +1 Dice to the
effect, the target will repeat the exact Pokémon movement speed. Damage Roll for every lost HP the user Damage Roll for every missing point of
Priority Priority has, up to +8. Happiness on the User.
The target must have had an action
sequence. Lasts 4 Rounds. 3 2
The user claps and cheers at the target to encourage it to The user charges at a blinding speed against the target. The user flails and struggles to survive, the more weakened it A move that relies on how badly a Pokémon has been treated
repeat what it just did. is the stronger this attack will be. to make it vicious and uncaring.

POWER POWER POWER POWER


Endeavor * Facade 3* Flash - Fury Attack 1
Type: Normal Type: Normal Type: Normal Type:Normal
Accuracy: Will Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Channel Accuracy:Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3 (or + 6) Damage Pool: - Damage Pool: Strength + 1
Added effect : Roll Damage equal to Added effect : If User's got a Status Added effect : Reduce 1 Dice to the Added effect : Successive Actions.
the Difference between user's Full HP and Ailment (paralysis, poison, burn etc.), Add foe's Accuracy.
its Current HP (up to 10). User cannot 3 Dice to the Damage Roll of this move. Accuracy Accuracy
reduce the target's HP to lower than its
own remaining HP. 1 2
With pure willpower, the user struggles with its foe despite the The Pokémon will make an upfront attack, if the user is The user suddenly emits a blinding light around its body, The Pokémon goes at it with everything its got in a rather
pain. suffering the attack will be stronger. dazing its opponent in the process. disordered way.

: Wi POWER POWER POWER POWER


Endure - Fake Out 2 Focus Energy - Fury Swipes 1
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Will Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 1
Added effect . Added effect : Priority. Flinch the foe. Added effect : All your moves have Added effect : Successive Actions.
The user cannot be reduced to less This move will only work the First Round the High Critical. Lasts for the rest of the
than 1 HP due to the next attack. Status Priority Pokémon is out in battle. From the second Priority scene. Accuracy
ailments, recoil or self inflicted damage
will still affect it. 5 round on, it will fail automatically.
1 1
The user gets prepared to receive a fatal blow. It resists the While still preparing for battle, the user will suddenly attack The Pokémon’s energy is raised to make all strikes much more The user swiflty uses its claws to strike the foe multiple times.
pain despite being seriously hurt. the foe. precise.

POWER POWER POWER POWER


Entrainment - False Swipe 2 Follow Me - Giga Impact 6
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Cool + Contest + Performance Accuracy: Dexterity + Fight + Brawl Accuracy: Cool + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 6
Added effect : The target’s Ability is Added effect : The foe will always Added effect : Foes will target the Added effect : Must Recharge.
replaced by the User’s own Ability. keep at least one HP when hit by this user this turn. Lethal.
(i.e. Luvdisc’s Swift Swim Ability will Move. Priority Accuracy
replace Geodude’s Sturdy Ability).
5 1
The Pokémon dances with a catchy rhythm. The target starts The user strikes the foe but lowers the power of the blow at The Pokémon will draw everyone’s attention. All foes are The Pokémon strikes with a brutal force using all its body. The
dancing too and both connect to a very personal lev the last second. taunted to do their worse. impact leaves the user somewhat stunned.
this performance.

338 339
POWER POWER POWER POWER
Glare - Head Charge 5 Horn Attack 2 Hyper Voice 3
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Tough + Contest + Intimidate
Damage Pool: -
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Accuracy:
Damage Pool: Special + 3
Channel
Dexterity + Fight + Canalize All
Added effect : Paralyze the foe. Added effect : Recoil. Added effect : - Added effect : Target All Foes in
Range. Sound Based.
Accuracy

1
The Pokémon uses its intimidating glare to paralyze the foe The Pokémon clashes against the foe using its head as a The Pokémon attacks the foe with its horns, this strike is very The user emits a horrible echoing sound that could burst the
with sheer terror. boulder. painful. ears.

POWER POWER POWER POWER


Growl - Headbutt 3 Horn Drill * Laser Focus
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Tough/Cute + Contest + Perform
Damage Pool: -
All Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Accuracy:
Damage Pool: -
Insight + Survival + Alert

Added effect : Reduce the foe’s Added effect : Roll 3 Chance Dice to Added effect : The target is dealt Added Effect: The next time the
Strength. Sound Based. Flinch. May call Random Encounters when damage equal to its remaining HP. user lands a hit, it will be treated as it
Strength hitting trees. Accuracy if were a Critical Hit.

1 7
Either by a menacing attitude or cute demeanor, the foe will be The user strikes the foe with its hard head. Perfect for taking The user stabs the target with a horn used like a drill, the foe Through its incredible awarenes the Pokémon finds a straight
unsure about attacking the user with full force. down fruits from trees or shake Pokémon out of their nests on is often left in a critical condition. A move to be wary of. path into a weak point of the foe. The attack that follows is
treetops. usually devastating.

POWER POWER POWER POWER


Growth - Heal Bell - Howl - Last Resort 6
Type: Normal Type:Normal Type: Normal Type: Normal
Accuracy: Special + Survival + Nature
Damage Pool: -
Accuracy:Special + Contest + Perform
Damage Pool: -
All Accuracy: Cool + Contest + Intimidate
Damage Pool: -
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 6
Added effect : Increase the User's Added effect Added effect : Increase the User’s Added effect : It can be used only
Strength and Special. suffering from Status Conditions, they Strength. after the Pokémon has performed all its
Strength Special don’t need to be on the battlefield to get Strength known moves at least once during the

1 1 this effect. Sound Based.


1 battle.

The Pokémon expands its body, it grows bigger and stronger. The Pokémon chimes a magical bell, legend says the soothing The Pokémon let's out an impressive howl, making it appear a When everything else fails, the Pokémon gives everything in a
sound has healing properties. lot more menacing. last resort attack.

POWER POWER POWER POWER


Guillotine * Helping Hand - Hyper Beam 6 Leer -
1
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Accuracy: Dexterity + Contest + Perform
Damage Pool: -
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 6
Channel Accuracy: Tough + Contest + Intimidate
Damage Pool: -
All
Added effect : The target is dealt Added effect : Target Pokémon gets Added effect : Must Recharge. Lethal. Added effect : All Foes in Range.
damage equal to its remaining HP. 2 Extra Dice on its next Skill, Accuracy Reduce the Defense of those affected.
Accuracy Priority Accuracy Defense
and Damage Rolls.

7 5 1 1
The Pokémon uses the sharpest part of its body to almost The Pokémon assists an ally. The Pokémon casts an incredible beam that leaves a giant trail A vicious glare that will make any opponent doubt its own
snap the neck of its foe. It is a devastating attack. The foe Together they are stronger. of destruction behind. The user is left exhausted. strength in battle.
must be lucky to get out of it alive.

POWER POWER POWER POWER


Harden - Hidden Power * Hyper Fang 3 Lock-On -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Vitality + Survival + Nature Accuracy: Varies Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Survival + Alert
Damage Pool: - Damage Pool: Varies Damage Pool: Strength + 3 Damage Pool: -
Added effect : Increase the User’s Added effect : Plot Device. Added effect : Roll 1 Chance Dice to Added effect : The next attack the
Defense. Flinch. user performs has 2 automatic
Defense unremovable successes on its

1 Accuracy Roll.

The user stiffens its body and prepares for any incoming Every Pokémon has an unknown power that can be released The Pokémon bites hardly into the foe with its powerful fangs. The Pokémon’s eyes zoom at a moving target to ensure that
attack. with surprising results. the next attack will be dealt with precision.

340 341
POWER POWER POWER POWER
Lovely Kiss - Mega Punch 3 Minimize - Noble Roar -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy Accuracy: Dexterity + Fight + Brawl Accuracy: Special + Fight + Canalize
Channel Accuracy: Tough + Contest + Intimidate
Damage Pool: - Damage Pool: Strength + 3 Damage Pool: - Damage Pool: -
Added effect Added effect : - Added effect : Increase the User’s Added effect : Reduce the foe's
Evasion. Strength and Special.
Accuracy Evasion Strength Special

2 1 1 1
The Pokémon approaches the foe with a kiss. Its ugly face and The Pokémon throws a mega potent hook towards the foe's The Pokémon compacts its body, appearing smaller than its The Pokémon makes a roar that commands respect and
awful smooch make the poor creature faint in terror. face. normal size. authority over anyone listening.

POWER POWER POWER POWER


Lucky Chant - Metronome * Morning Sun - Odor Sleuth -
All
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Special + Contest + Perform Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Vitality + Survival + Nature Accuracy: Insight + Survival + Alert
Damage Pool: - Damage Pool: Special (+ 1 up to +6) Damage Pool: - Damage Pool: -
Added effect : User and Allies can Added effect : Roll a dice to Added effect : Basic Heal. This Move Added effect : Ignore any Increase in
ignore two “1”s in all their rolls. If an determine this move's power. only heals half the normal HP during the the foe's Evasion. User’s Normal and
opponent would land a critical hit, it night, indoors or underground. Becomes a Fighting Moves can affect Ghost Types
doesn't. Good things happen at Complete Heal during Sunny Weather. and Ghost Moves can affect Normal
storyteller’s discretion. Types. Add all successful dice to any
Rolls to track the target.
The user chants an incantation to the skies, the beautiful The Pokémon waves its hands with rhythm. The energy The sun shines brightly on the Pokémon and makes it feel The Pokémon uses its keen smell to detect the foe.
performance grants this Pokémon and its allies divine around follows the cadence and manifests with an impressive rejuvenated like early in the morning.
protection. attack.

POWER POWER POWER POWER


Me First * Milk Drink - Multi-Attack 3 Pain Split -
Type: Normal Type:Normal Type: Normal Type: Normal
Accuracy: Dexterity + Contest + Perform Accuracy:Vitality + Survival + Nature Accuracy: Dexterity + Fight + Brawl Accuracy: Will
Damage Pool: Same as copied move +1 Damage Pool: - Damage Pool: Strength Damage Pool: -
Added effect : Priority. The User Added effect : Basic Heal. Added Effect: This Move’s type will Added effect : For the rest of the
copies and uses the Move the target was always match the User’s first Type. scene, pool together the Pain Penalizations
intending to use. It must be a damaging Priority on the User and the Target, then divide
Move.
1 them evenly between the two. If the result
is an odd number, the foe will get the bigger
Pain Penalization. HP remains the same.
The user anticipates the next attack so it can hit the target The Pokémon drinks a glass of its own milk, the rich taste and A weird-looking Pokémon charged against its foes, the same The user shares its pain with the foe. After a short while it
with an astounding speed. nutrients revitalize it. attack released different kinds of energy depending on the becomes excruciating for the target.
disk it was holding.

POWER POWER POWER POWER


Mean Look - Mimic - Natural Gift 3 Pay Day 2
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Tough + Contest + Intimidate Accuracy: Smart + Contest + Perform Accuracy : Dexterity + Fight + Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : Blocks. Added effect : Copies the last move Added effect : User loses its held Added effect : Everytime this Move is
the target used until the end of the scene, berry. Ranged. See Natural Gift on used to deal damage, a quantity of money
That move replaces Mimic. p.368 for more info. equal to the User’s Level will come into its
trainer’s possesion after the battle. The
money might be scattered or be part of a
battle reward.
The Pokémon gives a menacing look that freezes the foe on Making use of its acting talents, the Pokémon imitates what The user throws its berry at the foe, the results can be quite This move grants good fortune, making it more likely to get
the spot with intense fear. the target just did. surprising. more money after each battle.

POWER POWER POWER POWER


Mega Kick 5 Mind Reader - Nature Power 3 Perish Song -
Type: Normal Type: Normal Type: Normal Type:Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Fight + Channel
Canalize Accuracy: Channel
Dexterity + Fight + Canalize Accuracy:Beauty + Contest + Perform
Damage Pool: Strength + 5 Damage Pool: - Damage Pool: Special + 3 Damage Pool: -
Added effect : - Added effect : This Pokémon gets 2 Added effect : The type of this move Added effect
automatic successes on the next is determined by the environment. See Pokémon who heard the song is not
Accuracy Accuracy Roll or Evasion Roll against Nature Power P. 368 for more info. removed from battle, it will receive its

3 the target. remaining HP as damage.

The Pokémon throws a mega powered kick to the foe’s face. The user reads the foe's mind. It knows exactly what to do The Pokémons makes use of the terrain and asks the nature A song of mourning and despair that resonates on the minds
next. for aid in battle. of anyone who listens. Makes you feel like you are on your
death bed.

342 343
POWER POWER POWER POWER
Play Nice - Quick Attack 2 Recycle - Revelation Dance 3
Type: Normal Type: Normal Type:Normal Type: Normal
accuracy: Cute + Contest + Allute Accuracy: Dexterity + Fight + Brawl Accuracy:Vitality + Survival + Nature Accuracy: Dexterity + Contest + Perform
Damage Pool: - Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Special + 3
Added effect: Reduce the foe’s Added effect : Priority. Double the Added effect : The Pokémon reuses Added Effect: This Move’s type will
Strength. Pokémon’s movement speed. always match the User’s first Type.
Strength Priority etc.) An Item may not be recycled more
1 1 than 5 times.

The user starts playing with the foe in a friendly way. This An attack as fast as lightning. One Pokémon's trash is another one's treasure. The Pokémon performs a dance, the dance’s energy influences
makes the foe reconsider its aggressive demeanor. the Type of this Move.

POWER POWER POWER


Pound 2 Rage 1 Reflect Type - Roar
POWER
-
Type:Normal Type: Normal Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy:Special + Survival + Stealth Accuracy: Tough + Contest + Intimidate
Damage Pool: Strength + 2 Damage Pool: Strength + 1 Damage Pool: -
Damage Pool: -
Added effect : - Added effect : If the Pokémon Added effect : The Pokémon is now
Added effect : Low Priority. In the wild
receives damage after using this move, the battle ends, in an official fight, the
Increase the User’s Strength +1. Strength Pokémon switches out, if its the last or Priority
1 only Pokémon the move fails.
Switcher Move. 6
A decent hit to smash the foes. The user gets angry and throws a tantrum at the foe. If the The Pokémon appears to change its own physiology. This A mighty roar that scares the foe.
attacker keeps on fighting, it will make the user rage even effect changes the Type of the user to match another
harder. Pokémon in sight.

POWER POWER POWER


Present * Rapid Spin 1 Refresh - Rock Climb
POWER
3
Type: Normal Type: Normal Type: Normal
Type: Normal
Accuracy: Cute + Contest + Allure Accuracy: Dexterity + Fight + Brawl Channel
Accuracy: Vitality + Fight + Canalize
Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1 Damage Pool: -
Damage Pool: Strength + 3
Added effect : Roll dice with a 50-50 Added effect : If there are Spikes, Added effect : The user cures itself from
Added effect : Roll 2 Chance Dice to
chance of dealing 2 set damage to the Leech Seed or Stealth Rocks on the field, Poison, Burn or Paralysis.
Accuracy Confuse the foe. Outside of battle, it may
target or recovering 2 HP to the target. eliminate them from the battle field. Accuracy
be used to climb with ease.
1 2
The user approaches its foe and gives it a lovely present that The Pokémon spins swiflty to strike the foe, anything near will The Pokémon takes a few seconds to cool down and get back The user climbs on top of the foe. This may be confusing for
may be nice or may be a prank. be scattered around. in the game. some Pokémon.

POWER POWER POWER


Protect - Razor Wind 3 Retaliate 3* Round
POWER
2*
Type: Normal Type: Normal Type: Normal
All
Type: Normal
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Contest + Perform
Damage Pool: - Damage Pool: Special + 3 Damage Pool: Strength + 3 (up to +6)
Damage Pool: Special + 2 (up to +5)
Added effect : Priority. Shield. Added effect : High Critical. All Foes Added effect : If an ally fainted during
Added effect : If the User and an Ally
Reduce 3 Dice from the foe’s Damage in Range. Charge. this or the last Round, add 3 Dice to the are able to use Round, both may choose
Pool. Negate effects of Support Moves Priority Damage Roll of this Move. to do it at the same time. Both Pokémon
that target the user. Reduce to zero
the set damage from a move the user 5 add 3 Dice to the Damage Roll.

would take.
The user creates an energy shield to deflect a blow. A sharp wind current is unleashed against anyone standing A powerful attack. It will be even stronger if the user just The user attacks the foe with a song, if a teammate joins the
Some Pokémon may even perform an amazing parry to block against this Pokémon. suffered a great loss. song the attack will be stronger.
the incoming attack.

POWER POWER POWER


Psych Up - Recover - Return 1* Safeguard
POWER
-
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Insight + Fight + Channel
Damage Pool: -
Canallize
Damage Pool: -
Channel
Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 0 (up to +5)
Accuracy: Channel
Special + Fight + Canalize All
Damage Pool: -
Added effect : Copy the Target' Added effect : Basic Heal. May cure Added effect : Add 1 Dice to the
Added effect : For the next 4 Rounds,
Modifiers and keep them until the end of Lethal Damage. Damage Roll for every point of Happiness the User and its Allies won't be affected
the scene. on the User. by Status Ailments (BURN, POISON,
SLEEP, CONFUSE). Lasts 4 Rounds. Prior
Status ailments remain.

The Pokémon mentalizes itself stronger than anyone. The Pokémon concentrates on restoring its own cells faster If the Pokémon is treated with care and love, it will return that The Pokémon creates an energy shield that protects everyone
They feel good. They can win. They. Can. Do. This. than anything imaginable. affection by giving all it’s got in battle. from harm.

344 345
POWER POWER POWER POWER
Scary Face - Sharpen - Skull Bash 5 Smelling Salts 3*
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: Strength + 5 Damage Pool: Strength + 3 (up to +5)
Added effect : Reduce the foe’s Added effect : Increase the User’s Added effect : Increase the User’s Added effect : If the target is
Dexterity. Strength. Defense harge. Paralyzed, add 2 Dice to the Damage Roll,
Dexterity Strength Defense cure target's Paralysis afterwards.
2 1 1
By making a frightening face, the Pokémon makes others The user cuts down the rough edges of its body to make it as The Pokémon withdraws to its shell then charges against the The Pokémon throws some volatile salts onto the foe's face, a
think twice about coming near. sharp as a razor. foe. paralyzed Pokémon will get a strong smell.

POWER POWER
Scratch
POWER
2 Shell Smash
POWER
- Slack Off - Smokescreen -
Type:Normal Type:Normal
Type:Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Sp. Def Defense Accuracy:Missing Vitality Points Accuracy: Channel
Special + Fight + Canalize
Accuracy: Strength + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -
Damage Pool: Strength + 3
Added effect : Increase the User’s
2 2 Damage Pool: -
Added effect : Basic Heal.
Damage Pool: -
Added effect

Strength, Special, Dexterity. Reduce the Accuracy


User’s Defense and Special Defense. Strength Dexterity Special

2 2 2 1
The Pokémon uses its sharp claws to scratch the enemy. By breaking its own shell, the user sacrifices defense in The Pokémon gets lazy and loafs around instead of fighting. The user covers its foe with a cloud of smoke.
exchange of being free to fight with all its power. This makes up for a short rest. Some Pokémon hide inside this screen while others use it as
cover to escape.

POWER POWER
Screech
POWER
- Simple Beam
POWER
- Slam 3 Snore 2
Type:Normal Type: Normal
Type: Normal Type: Normal
Accuracy: Tough + Fight + Channel
Canalize Accuracy:Dexterity + Fight + Brawl Accuracy: Strength + Fight + Channel
Canalize
Accuracy: Channel
Insight + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: Special + 2
Damage Pool: - Damage Pool: -
Added effect : - Added effect : This move can only be
Added effect : Reduce the foe’s Added effect : Target Pokémon ability
Defense. is now “Simple”. used if the user is asleep.
Defense Accuracy Roll 3 Chance Dice to Flinche the foe.

2 3
The user disrupts the fighting stance of its foe by sending a The Pokémon sends a small psychic wave to its target, giving The user slams the foe with its tail, vines, etc. to deal a decent After falling asleep the user lets out a powerful snore,
sharp sound to the foe’s ears. it a simpler point of view about the world. amount of damage. disrupting any focus the foe had.

POWER POWER
Secret Power
POWER
3 Sing
POWER
- Slash 3 Soft Boiled -
Type: Normal Type: Normal
Type: Normal Type: Normal Accuracy Accuracy: Dexterity + Fight + Brawl Accuracy: -
Special
Accuracy: Dexterity + Fight + Brawl Accuracy: Cute + Contest + Perform
Damage Pool: Strength + 3
Added effect : Inflicts abnormal
Damage Pool: -
Added effect : Inflict Sleep on the
5 Damage Pool: Strength + 3
Added effect : High Critical.
Damage Pool: -
Added effect : Basic Heal.

effects. See Secret Power P. 368 for more target.


info.

This move absorbs the energy around the user. It may unleash With a charming song, the user lulls its foe to sleep. Using parts of its body as a blade the Pokémon pierces and The user boils a freshly layed egg and restores Health with the
that power in unexpected ways. tears the foe with a vicious force. energy stored within.

POWER POWER
Self Destruct
POWER
Sketch
POWER
- Sleep Talk * Sonic Boom *
Type: Normal Type: Normal
Type: Normal
Accuracy: Special + Fight + Brawl
Type: Normal
Accuracy: Dexterity + Contest + Perform
Accuracy: Varies
Damage Pool: Varies
??? Accuracy:
Damage Pool: -
Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 8 Damage Pool: -
Added effect : While this Pokémon is Added effect : This moves always
Added effect : After performing this Added effect : Permanently copies a
move, the user receives damage equal to asleep, it may use one of its Moves at inflicts 1 damage.
move the target used. Once Copied Damage
its remaining HP. random.
“Sketch” disappears.
1
The Pokémon makes use of its ability to blow up parts of its The Pokémon draws its foe performing a move, it learns how After falling asleep, the Pokémon is still dreaming about the The Pokémon attacks with a small destructive shock that can
own body in an impressive display of power. to perform that move in the process. fight. go through armor, thick hide or walls to deal some damage.

346 347
POWER POWER POWER POWER
Spike Cannon 1 Stomp 2 Supersonic - Swords Dance -
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl Accuracy: Tough + Fight + Channel
Canalize Accuracy: Dexterity + Contest + Perform
Damage Pool: Strength + 1 Damage Pool: Strength + 2 Damage Pool: - Damage Pool: -
Added effect : Ranged. Successive Added effect : Roll 3 Chance Dice to Added effect : Confuse the foe. Added effect : Increase the User’s
Actions. Flinch the foe. Strength.
Accuracy Strength
5 2
The Pokémon shoots a wave of pointy projectiles at the foe. The Pokémon steps and stomps the foe, the weight may leave The Pokémon emits a series of ultrasonic waves that make The Pokémon makes a dance that raises its battle spirit.
the target squashed on the floor. the foe dizzy and disoriented.

POWER POWER POWER POWER


Spit Up 4 Strength 3 Swagger - Tackle 2
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl Accuracy: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 4 Damage Pool: Strength + 3 Damage Pool: - Damage Pool: Strength + 2
Added effect : Must have used the Added effect : Outside of battle, using Added effect : Increase the foe’s Added effect : -
move “Stockpile” prior to this move, this move allows the Pokémon to lift Strength. Inflicts Confusion.
otherwise it will fail. Lose all Stockpile double the normal w
Strength
modifiers.
2
After storing power, the Pokémon spits that energy at the foe. The Pokémon strains its muscles to go beyond their own The Pokémon enrages the foe with its arrogant demeanor, A basic attack that consist on charging at an enemy.
The user returns to its original size. limits. making it lose focus in battle.

POWER POWER POWER POWER


Splash - Struggle 2 Swallow - Tail Slap 1
Type:Normal Type: Normal Type: Normal Type: Normal
Heal
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy: Vitality + Survival + Nature Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2 Damage Pool: - Damage Pool: Strength + 1
Added effect : - Added effect : Recoil. This move does Added effect : Must have used the Added effect : Successive Actions.
not have a type. By having this move the move “Stockpile” prior to this Move,
Pokémon will not faint after depleting its otherwise it will fail. User restores 2 Defense Sp. Def Accuracy
Will. Struggle is the only move that can be
used after that.
Health points. Loses the effects of
stockpile. The Pokémon must rest an hour 1 1 2
before using Swallow again.
The user just flops splashing some water, this has no effect at Even against all the odds the Pokémon will remain fighting The Pokémon swallows the energy she was storing to restore The Pokémon slaps the foe's face with its strong tail.
all... until its last breath. some damage, it recovers its normal size afterwards.

POWER POWER POWER POWER


Spotlight - Substitute - Sweet Scent - Tail Whip -
1
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Cool + Contest + Perform
Damage Pool: -
Accuracy: Dexterity + Survival + Stealth
Damage Pool: -
Accuracy: Special + Survival + Nature
Damage Pool: -
All Accuracy: Cute + Contest + Perform
Damage Pool: -
All
Added Effect: Priority. Foes will Added effect : Added effect : Reduce the foe’s Added effect : Reduce the foe’s
target One Ally this turn. put a decoy with 2 HP with the same Evasion. Attracts wild Pokémon. Defense.
Priority Defenses as the user. If the decoy's HP is Evasion Defense

3 depleted, it disappears and the user comes


back into the fight. Decoy can only be 1 1
affected by damaging moves.
The user points a focused light onto one of its allies as if it The Pokémon dissapears in a poof of smoke. When the smoke The Pokémon releases an aroma that its enemies will love. The Pokémon moves its tail in such a cute way that the foe
were on a stage, the ally can’t help but catching everyone’s vanishes, an object identical to the user remains in its place to will easily let its guard down.
attention into itself. shield it from harm. It looks amazingly real.

POWER POWER POWER POWER


Stockpile - Super Fang * Swift 2 Take Down 3
Type: Normal Type: Normal Type: Normal Type: Normal
Accuracy: Special + Fight + Channel
Damage Pool: -
Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Channel All Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Increase the User’s Added effect : Damage Roll is Half of Added effect : Never Fail. Added effect : Recoil.
Defense and Sp. Defense. the Foe's remaining HP (up to 10)
Sp. Def Defense Accuracy Accuracy

1 1 1 2
The Pokémon swells up by storing power with its mouth, this The Pokémon jumps at the foe to crush it with an awful bite. The user shoots a star shaped light beam that hits the target The Pokémon recklessly grapples the foe to smash it on the
makes the user a little more resistant to damage. at blinding speed. ground.

348 349
POWER POWER POWER POWER
Tearful Look - Tri Attack 3 Whirlwind - Yawn -
Type: Normal Type: Normal Type:Normal Type: Normal
Accuracy: Cute + Contest + Allure Accuracy: Channel
Dexterity + Fight + Canalize Accuracy:Dexterity + Fight + Channel
Canalize Accuracy: Channel
Special + Fight + Canalize
Damage Pool: - Damage Pool: Special + 3 Damage Pool: - Damage Pool: -
Added Effect: Reduce Foe’s Added effect : Roll 2 Chance Dice to Added effect Added effect : If the target is not
Strength and Special. Paralyze the foe. Roll 2 Chance Dice to the battle ends. In an official fight, the removed from battle by the start of its next
Strength Special Burn the foe. Roll 2 Chance Dice to Freeze Pokémon switches out. If it’s the last or Priority Round, it will fall asleep.

1 1 the Foe. only Pokémon the move fails.


Switcher Move.
6
The Pokémon’s eyes start watering as if it were about to cry, The user shoots three beams. Each one is charged with a The Pokémon creates a powerful wind current that swirls the The user lets out an infectious yawn that will make anyone
it’s foe is moved by the tears and loses its will to fight. different kind of energy. enemy around and sends it flying away. drowzy enough to fall asleep pretty soon.

POWER POWER POWER


Teeter Dance Trump Card Wish
Poison
- 2* -
Type: Normal Type: Normal Type: Normal
Accuracy: Insight + Contest + Perform Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Will
Damage Pool: - Damage Pool: Special + 2 (+3 or +8) Damage Pool: -
Added effect : Area. Inflicts Confusion. Added effect : If User's Will is half Added effect : At the beginning of its
spent add 1 Dice to the Damage Roll, if the next Round, this Move may become a
User's Will is depleted add +8 to the Basic Heal. Some wishes may be Super Effective against:
Damage Pool. granted.
Fairy Grass
The user starts dancing around with woobly movements. The more exhausted the user is, the stronger this attack will The Pokémon makes a wish with all its might and somehow it It’s Not Very Effective against:
Friends and foes will get dizzy by trying to follow it. become. When the Pokémon is at the last of its strength this becomes true.
move can be devastating. Ghost Ground Poison Rock
POWER POWER POWER No effect against:
Thrash 5 Uproar 3 Work Up - Steel
Type:Normal Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5
??? Damage Pool: Special + 3
Channel
Accuracy: Strength + Fight + Canalize ??? Accuracy: Strength + Survival + Athletic
Poison Types specialize in contamination and inflicting
Damage Pool: -
Added effect Added effect : For the rest of the Added effect : Increase the User’s illness with their attacks. These Pokémon are extremely
Round, no Pokémon can fall asleep. If a Strength and Special. dangerous in the wild and are the main reason why you
Pokémon was asleep it wakes up. Strength Special
can find Pokémon Centers in the middle of the woods or
1 1 far away from the roads.
They are able to repel Pokémon, poison rivers or destroy
The Pokémon rampages and starts to attack and destroy The Pokémon shouts and screams and squeaks so hard the The Pokémon excercises with vigor to be physically and
everything on its path. noise really hurts the ears. Nodbody could get a full night of mentally prepared for battle. an environment in a matter of days. You may be able to
sleep with all that ruckus. defeat the Pokémon, but will you defeat the poison?

POWER POWER POWER POWER


Tickle - Vice Grip 2 Wrap 1 Acid 2
Type: Normal Type: Normal Type: Normal Type: Poison
Accuracy: Cute + Fight + Brawl
Damage Pool: -
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
accuracy: Dexterity + Fight + Channel
Canalize All
Damage Pool: Special + 2
Added effect : Reduce the foe’s Added effect : - Added effect : Blocks. Roll 2 Dice of Added effect : Target all foes in
Strength and Defense. Damage against the foe at the end of Range. Roll 1 Chance Dice to Reduce
Defense Strength each Round. Lasts 4 Rounds. Accuracy Sp. Defense to those affected. Sp. Def
1 1 1 1
The Pokémon tickles the foe. The laughter really disturbs the The Pokémon traps the foe with its pincers or jaws and applies The Pokémon traps its foe with its body or vines, causing The Pokémon showers its foes with a corrosive acid, the
foe's fighting stance. pressure that will leave a nasty bruise. some damage. burning sensation ma

POWER POWER POWER POWER


Transform - Weather Ball 2* Wring Out 5 Acid Armor -
Type: Normal Type: Normal Type: Normal Type: Poison
Accuracy: Will Accuracy: Dexterity + Fight + Channel Accuracy: Dexterity + Fight + Brawl accuracy: Special + Survival + Nature
Damage Pool: - Damage Pool: Special + 2 (or +4) Damage Pool: Strength +5 (down to +1) Damage Pool: -
Added effect : The user transforms Added effect : If the battlefield is Added effect : Remove 1 Dice from Added effect : Increase the User’s
into a copy of its target with same Ability, under a Weather, add +2 to the Damage the Damage Roll for every missing HP of Defense.
Atributes, Trait Modifiers and Moves. Roll and change the Type of this Move the Target, leaving a minimun of +1. Defense

2
Being inside a Pokéball breaks the accordingly: Sun-Fire, Rain-Water, Hail-Ice,
Transformation. Sandstorm-Rock.

The user modifies its own DNA structure to become an The user creates a ball of energy that will use the climate The Pokémon literally squeezes the life out of its target, as life A liquid acid substance seeps through this Pokémon’s body
identical clone of any Pokémon or object it can see. around it to grow in size and power. is fading, squeezing will be harder. turning it into a liquid-like state. The acid deters foes from
touching this Pokémon at full force.

350 351
POWER POWER POWER POWER
Acid Spray 2 Cross Poison 3 Poison Jab 3 Sludge 2
Type: Poison Type: Poison Type: Poison Type: Poison
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Special + 2 Damage Pool: Strength + 3 Damage Pool: Strength + 3 Damage Pool: Special + 2
Added effect : Reduce the foe’s Added effect : High Critical. Roll 1 Added effect : Roll 3 Chance Dice to Added effect : Roll 3 Chance Dice to
Special. Chance Dice to Poison the foe. Poison the Foe. Poison the Foe.
Special

2
The user spits a corrosive substance, the burning The Pokémon drenches poison into its pincers to slash The Pokémon stabs its foe with a sting or tentacle drenched The foe is covered with a disgusting sludge, the fumes and
sensation doesn’t allow it to focus on attacking. the enemy in a brutal way. with venom. toxins on it can make anyone feel sick.

POWER POWER POWER POWER


Name Bunker
Baneful -1 Gastro Acid - Poison Powder - Sludge Bomb 3
Type: Poison Priority Type: Poison Type:Poison Type: Poison
Accuracy: D
Vitality + Survival + Nature accuracy: Special + Fight + Canalize
Channel accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: -
Added Effect: Priority.
None. Shield.
4 Damage Pool: -
Added effect : Until the end of the
Damage Pool: -
Added effect : Poison the Foe.
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
If the foe attacked using a Physical Scene, eliminate any effect the foe’s Poison the Foe.
Move, it is now Poisoned. Ability would do. Accuracy
Reduce 3 Dice from the Foe’s Damage
Pool. 3
The user
Move Description
encloses itself inside its sturdy shell, which is The user spits some of its own gastric juices, the The user scatters a small cloud of venomous dust that The user hurls a ball of toxic sludge that explodes on contact
covered by poisonous barbs, if a barb pinches the foe’s skin acid prevents the foe from using its special abilities. immediately causes coughing and fever. and covers the target.
the wound will start to fester.

POWER POWER POWER POWER


Belch 5 Gunk Shot 5 Poison Sting 1 Sludge Wave 3
Type: Poison Type: Poison Type: Poison Type: Poison
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Channel
Canalize accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Special + 5 Damage Pool: Strength + 5 Damage Pool: Strength + 1 Damage Pool: Special + 3
Added effect : The user must eat Added effect : Ranged. Roll 3 Chance Added effect : Ranged. Roll 3 Chance Added effect : Area Attack. Roll 1
something before using this Move. Dice to Poison the Foe. Dice to Poison the Target. Chance Dice to Poison those affected.
Accuracy Accuracy

1 2
The user lets out a horrible belch on the target. The air The Pokémon shoots a stream of corrosive sludge made with The user shoots a small sting that injects venom into the foe. The Pokémon creates a large wave of watery ooze that soaks
contains toxins that deal a terrible damage. the most toxic substances it can produce. Just inhaling the everything around. The smell is really unpleasant.
scent can make you feel very sick.

POWER POWER
Clear Smog 2 Poison Fang
POWER
2 Poison Tail
POWER
2 Smog 1
Type: Poison Type: Poison Type: Poison Type: Poison
accuracy: Special + Fight + Canalize
Channel accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Special + 2 Damage Pool: Strength + 2 Damage Pool: Strength + 2 Damage Pool: Special + 1
Added effect : Never Fail. Reset all Added effect : Roll 5 Chance Dice to Added effect : High Critical. Roll 1 Added effect : Roll 4 Chance Dice to
Increased or Reduced Attributes and Badly Poison the Foe. Chance Dice to Poison the Foe. Poison the Foe.
Traits of the foe. Accuracy

3
The user sucks all gases to clear away all impurities. The target The Pokémon bites the foe and injects its poison directly The tail of this Pokémon is sharp like a blade, it attacks with The target is attacked with a discharge of filthy gases.
is left feeling hurt, but light headed. through its fangs. After that it just waits for the poison to slashing movements and may release some poison through it.
slowly take care of its foe.

POWER POWER POWER POWER


Coil - Poison Gas - Name
Purify -1 Toxic -
Type: Poison Type: Poison Type: Poison Type:Poison
accuracy: Tough + Contest + Intimidate
Strength
accuracy: Channel
Dexterity + Fight + Canalize All Accuracy: D
Special + Survival + Nature accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: -
Added effect : Increase the User’s
1 Damage Pool: -
Added effect : Target all foes in
Damage Pool: -
Added Effect: Heal None.a Target’s
Damage Pool: -
Added effect : Badly Poison the Foe.
Strength, Defense and Accuracy. Range. Poison those affected. Status Ailment, the user may heal 1 HP. Cure
Defense Accuracy Accuracy Heal Status Accuracy
1 1 1 1 1
The Pokémon curls up its body. In a calm but menacing The Pokémon releases a big cloud of toxic gas, anyone who The Pokémon
Move Description
is covered by a gelatinous goo that can be With a disgusting diet and training, the user learns how to turn
position it prepares to deliver its strike. takes a breath, will start coughing violently. They should seek used to treat several ailments, the Pokémon also uses it as a its fluids into a deadly toxin.
a doctor immediately. source of nourishment.

352 353
POWER POWER POWER
Toxic Spikes Barrier Extrasensory
Psychic
- - 3
Type: Poison Type: Psychic Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Special + Fight + Canalize accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: - Damage Pool: Special + 3
Added effect : Foe Pokémon that Added effect : Increase the User’s Added effect : Roll 1 Chance Dice to
enter the battlefield become Poisoned. Defense. Flinch the foe.
Roll 1 Chance Dice for the Poison to Super Effective against: Defense
become Badly Poison instead.
Fight Poison 2
The user lays a trap of scattered poison spikes that attach to It’s Not Very Effective against: The user attacks with an odd, almost invisible power.
the opponent's feet leaving them with a bad case of fever.
Psychic Steel

POWER
No effect against: POWER POWER
Name Thread
Toxic -1 Dark
Calm Mind - Future Sight 5
Type: Poison Type: Psychic Type: Psychic
accuracy: Dexterity + Fight + Channel
Canalize
Accuracy: D
Dexterity + Fight + Channel Psychic Types are smart creatures. Some rare species accuracy: Insight + Fight + Channel
Damage Pool: - Damage Pool: - Damage Pool: Special + 5
Added Effect: Reduce
None. Foe’s Dexterity. may posses a human-like intelligence. Despite that, Added effect : Increase the User’s Added effect : Strikes at the end of
Poison the Foe. these Pokémon are very misunderstood. They shape the Special and Sp. Defense. the next Round. It bypasses any Shield
Dexterity Sp. Def Special Move and cover. If the target retires or
world using their minds to control matter, energy and
1 the thoughts of the living. Due to their powerful minds, 1 1 switches out from battle, the damage
will be dealt to the next opponent or to
one of its allies.
they rarely obey orders from humans.
Move Description
The user shoots a sticky thread that entangles around the The user quietly calms its spirit to strengthen its mind and The Pokémon foresees something terrible happening to the
Psychic Moves gaze into the future, strike with psychic body. target. It may see images from its own future without any
foe, the thread is also laced with a potent toxin that will
poison the foe on contact.
waves, confuse the foes and trick the weak of mind. risk.

POWER POWER
Venom Drench
POWER
- Agility
POWER
- Confusion 2 Gravity -
Type: Psychic Type: Psychic
Type: Poison Type: Psychic
accuracy: Special + Fight + Channel
Strength
All accuracy: Dexterity + Survival + Athletic accuracy: Channel
Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize
Channel
Damage Pool: -
Added effect : Target all Foes in
1 Damage Pool: -
Added effect : Increase the User’s
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Damage Pool: -
Added effect : Flying and Levitating
Confuse the foe. Pokémon can be hit by Ground Type
Range. If an affected foe is poisoned or Dexterity.
Special Dexterity Dexterity Moves.
becomes poisoned in the same Round
you used this Move, Reduce its Strength,
Special and Dexterity. 1 1 2
Foes are drenched in an odd poisonous liquid that targets their The user relaxes and lightens its body to move faster. The target’s mind is hit by a weak psychic force that leaves The gravity is intensified, bringing everyone to their knees.
weakened immune systems. them wondering if they were hit by an invisible enemy. Flying Pokémon are slammed to the ground.
Sometimes the foe is left seeing things that aren’t really there.

POWER POWER
Venoshock
POWER
2* Ally Switch
POWER
- Cosmic Power - Guard Split -
Type: Psychic Type: Psychic
1
Type: Poison Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Special + Fight + Canalize accuracy: Channel
Special + Fight + Canalize accuracy: Channel
Special + Fight + Canalize
Damage Pool: - Damage Pool: -
Damage Pool: Special + 2 Damage Pool: -
Added effect : Increase the User’s Added effect : Average your Defense
Added effect : If the Foe is already Added effect : User switches back.
poisoned, add 2 Extra Dice to the Damage Choose another Pokémon to take its Defense and Sp. Defense. and Sp. Defense with your target.
place. It will be ready to fight on the next
Sp. Def Defense
Round. Switcher Move.
1 1
The Pokémon shoots a special kind of toxin that reacts The user teleports, switching its place with someone. The user absorbs power from space. This Pokemon glows The user employs its psychic power to average its resilience
violently if the foe is already weakened with poison. faintly with energy afterwards. with the foe. They both feel like they’re equals in terms of
toughness.

POWER POWER POWER


Amnesia - Dream Eater 4 Guard Swap -
Type: Psychic Type: Psychic Type: Psychic
Poison-Type moves will have accuracy: Insight + Survival + Alert accuracy: Channel
Special + Fight + Canalize accuracy: Special + Fight + Canalize
Channel
Damage Pool: Special + 4 Damage Pool: -
repercutions besides Poison and Damage Pool: -
Added effect : Increase the User’s Added effect : The user restores HP Added effect : Switch your Defense
Badly Poison. Sp. Defense. equal to half the damage dealt, rounded and Sp. Defense with your foe.
Sp. Def
Trainers and Pokémon getting down. The target must be asleep, this

sick because of them is pretty 2 move will fail otherwise.

common.
As a fine example of mind over matter, the user temporarily The user eats the dreams of a sleeping target. When the foe The Pokémon employs its psychic power to make the
empties its mind to make it more resilient. wakes up, it will feel weak and empty. opponent feel like its got your frailty and make the user feel
like it got the target’s resilience.

354 355
POWER POWER POWER POWER
Heal Block - Hypnosis - Magic Coat - Power Split -
Type: Psychic Type: Psychic Type: Psychic Type:Psychic
Accuracy
accuracy: Special + Fight + Canalize
Channel accuracy: Insight + Contest + Allure accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Special + Fight + Canalize
Damage Pool: -
Added effect : No one can regain any
Damage Pool: -
Added effect : Put the target to sleep.
4 Damage Pool: Varies
Added effect: Priority. Redirect the
Damage Pool: -
Added effect : Av
lost HP. Dark-Type Pokémon are affected by effects of a Support Move that would and Special with the target.
this move. affect the user or its side of the battle Priority
field towards the foe’s. (IE. The foe used
Stealth Rock, with Magic Coat it will now
affect the foe’s side instead of yours).
The user forces everyone’s wounds to stay open by using its Employ an hypnotic suggestion to make the target feel drowsy The user quickly creates a barrier that reflects any minor The user employs its psychic power to average its capabilities
immense psychic power. and fall into a deep slumber. Works better on a target that is attack, status condition, or dirty trick the foe might have with the foe. They both feel like they’re equals in terms of
not in danger. wanted to use. strength.

POWER POWER POWER POWER


Heal Pulse - Imprison - Magic Room - Power Swap -
Type: Psychic
1
Type:Psychic Type: Psychic Type: Psychic
accuracy:Insight + Fight + Channel accuracy: Smart + Fight + Channel
Canalize accuracy: Special + Fight + Canalize
Channel accuracy: Special + Fight + Channel
Canalize
Damage Pool: - Damage Pool: - Damage Pool: - Damage Pool: -
Added effect: One ally. Basic Heal. Added effect : The foe cannot use any Added effect : No one can use their Added effect : Switch your Strength
Moves known by the User. Lasts for a Held Item nor any other Item. and Special with your foe.
day. Lasts 4 Rounds.

The user emits a pulse of energy that heals the wounds of its This move blocks specific parts of the memory the user is well Inside the effects of Magic Room, technology, tools and items The Pokémon employs its psychic power to make the
allies. aware of. Be it moves, techniques, names, places, people or that require manual use do not work. Automated technology got your weaknesses and make the user feel lik
situations. The target won’t be able to recall those memories. will function as normal. got the target’s strength.

POWER POWER POWER


Healing Wish - Name
Instruct -1 Meditate
POWER
- Power Trick -
Type: Psychic Type: Psychic Type: Psychic
1
Type: Psychic
accuracy: Channel
Special + Fight + Canalize Accuracy: D
Insight + Contest + Perform accuracy: Insight + Survival + Alert accuracy: Special + Fight + Canalize
Channel
Damage Pool : Damage Pool: - Damage Pool: - Damage Pool: -
Added effect : The User faints. One Added Effect: SelectedNone. Target repeats their Added effect : Increase the User’s Added effect : Switch the User’s
Ally is completely healed from all damage last move used this Round, taking the successes Strength. Strength with its Defense and the User’s
and status ailments. on the Accuracy Roll of “Instruct” as if they were Strength Special with its Sp. Defense.
for their move. Target must have previously used
a successful move during the Round, otherwise 1
“Instruct” will fail.
The power of ultimate love and sacrifice. The user wishes to The Pokémon
Move Description
sends a psychic command to one of its allies The Pokémon meditates to unleash a power that’s been The user’s mind is tricked into thinking that strength comes
completely heal all injuries, diseases and ailments to save or foes to enable them to repeat their last action. sleeping deep inside the user. from their vitality, and their vitality is their power.
someone’s life at the cost of one’s own health.

POWER
Heart Stamp
POWER
2 Kinesis
POWER
- Miracle Eye
POWER
- Psybeam 2
Type: Psychic Type: Psychic Type: Psychic
Type: Psychic
accuracy: Insight + Contest + Allure accuracy: Special + Fight + Channel
Canalize accuracy: Insight + Survival + Alert accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength +2 Damage Pool: - Damage Pool: Special + 2
Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : The User may hit Dark Added effect : Roll 1 Chance Dice to
Added effect : Lower the foe’s
Flinch the foe. Accuracy. Type Pokémon with Psychic Moves. The Confuse the foe.
Accuracy Pokémon ignores Evasion modifiers.

1 Opponents can’t reduce the User’s


Accuracy.

This move controls the emotions of the target, making it feel A basic psychic power to exert force on objects. You can The user’s sight transcends the flesh and can look directly into Attack with a beam of psychic energy that hits the mind of the
loved and safe. The user may strike immediately. touch, move, press and affect simple objects to create the innermost mental pressence of everyone around. Hidden target.
distractions.
POWER
Heart Swap
POWER
- Light Screen
POWER
- Mirror Coat
POWER
* Psychic 3
Type: Psychic
Type: Psychic Type: Psychic Type: Psychic
accuracy: Insight + Contest + Allure
Damage Pool: -
accuracy: Special + Fight + Channel
Damage Pool: -
Canalize All accuracy: Dexterity + Fight + Channel
Damage Pool: Varies
Canalize accuracy:
Damage Pool: Special + 3
Channel
Dexterity + Fight + Canalize

Added effect : Roll 1 Chance Dice to


Added effect : Switch any Trait Added effect : User and Allies will Added effect : This move only works
Increase/Decrease with the target. receive 1 less Damage from Special if the foe just used a Special Attack. Roll Reduce the foe’s Sp. Defense.
Attacks. Lasts 4 Rounds. Damage Sp. Def
the same Damage Pool as your foe’s

-1 last attack and add 2 Extra Damage Dice.


1
The user and the target swap their feelings of power and The user manifests its mental power on the world, creating The user canalizes the damage received by energies and The user’s telekinetic force is enough to cause severe harm to
weakess, insecurity and courage, love and hate. Boosts are walls and floors of light that help prevent the passing of bounce them back to their source. their target. This telekinesis is not subtle.
also swapped. energies.

356 357
POWER POWER POWER POWER
Name Fangs
Psychic 3
1 Psywave * Name Swap
Speed -1 Trick -
Type: Psychic Type: Psychic Type: Psychic Type: Psychic
Accuracy: D
Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize Accuracy: D
Special + Fight + Channel accuracy: Special + Contest + Allure.
Damage Pool: Strength
- +3 Damage Pool : Varies Damage Pool: - Damage Pool: -
Added Effect: If None.
a Barrier is in place Added effect : A Added Effect: Switch
None. your Dexterity Added effect : The foe and the user
on the foe’s side (i.e. Light Screen, Damage for every 10 levels of the User with your Foe. swap Held Items.
Reflect) destroy it. (Example: The damage pool of a level 43
Pokémon is 4 Dice). Ignore Foe’s Defenses.

Move Description
The Pokémon bares its fangs to bite the foe, psychic energy Releases the inner power of the mind to emanate psychic Move Description
The Pokémon employs its psychic power to make the Control the target’s mind to perform a simple non-hostile
begins piercing before the actual fangs make contact. waves that hurt the target. opponent perceive events as if they were happening faster or action, such as walking or handing an item.
slower according to the user’s own speed.

POWER POWER POWER POWER


Name Terrain
Psychic -1 Reflect - Stored Power 1* Trick Room -
Type: Psychic Type: Psychic Type: Psychic Type: Psychic
Accuracy: D
Special
Damage Pool: -
+ Fight + Channel accuracy:
Damage Pool: -
Channel
Special + Fight + Canalize All accuracy:
Damage Pool: Special + 1
Channel
Dexterity + Fight + Canalize accuracy: Special
Damage Pool: -
+ Fight + Channel

Added Effect: For None.the next 4 Rounds, Added effect : User and Allies will Added effect : Add 1 Extra Dice of Added effect : Invert the order of
all Psychic Attacks will deal 1 Extra Dice receive 1 less Damage from Physical Damage for each Increased Trait the Initiative. Lasts 4 Rounds.
of Damage. Attacks. Lasts 4 Rounds. user has (IE.
. Clefairy has 1 increased Point
No Pokémon on the ground can use in Defense and 1 in Evasion. Stored Power
moves with increased Priority. will have 2 Extra dice on the Damage
Pool). Up to 7 Dice may be added.
Move
The Description
arena becomes radiated by psychic waves. Everyone The user manifests its mental power on the world, creating This move allows the user to release its power. If the user has This reality altering move can manipulate time, so slow
begins to think slowly due to the buzz in their heads, making event the passing of objects. any boosts, the damage is increased. creatures are fast, and fast creatures are slow.
all tasks take more time.

POWER POWER POWER POWER


Psycho Cut 3 Rest - Synchronoise 5 Wonder Room -
Type:Psychic Type: Psychic Type: Psychic Type: Psychic
accuracy:Dexterity + Fight + Brawl accuracy: Vitality + Nature + Survival accuracy: Dexterity + Fight + Canalize
Channel accuracy: Channel
Special + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: - Damage Pool: Special + 5 Damage Pool: -
Added effect : High Critical. Added effect : Complete Heal. The Added effect : Sound Based. Area Added effect : Defense and Sp.
User must Sleep for 2 whole Rounds Attack. Choose a Type (Fire, Poison, Defense will be calculated with Insight
(from Round Start to Round End). Steel, etc.) This move only affects instead of Vitality. Lasts 4 Rounds.
those with that Type.

Create blades of psychic energy to tear down foes. The user falls asleep. During this period the body benefits from The user vibrates with any particular energy Type he chooses. Inside the Wonder Room, a strong mind makes a strong body
a super accelerated healing process. All nearby creatures and objects of that Type are hurt. and a resilient body makes a resilient mind. However, if the
mind is weak, the body will be weak and vice versa.

POWER POWER POWER POWER


Psycho Shift - Role Play - Telekinesis - Zen Headbutt 3
Type: Psychic Type: Psychic Type: Psychic Type: Psychic
accuracy: Special + Fight + Channel
Canalize accuracy: Smart + Contest + Perform accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: - Damage Pool: - Damage Pool: Strength + 3
Added effect : Transfer the User’s Added effect : Copy the target’s Added effect : All attacks against the Added effect : Roll 3 Chance Dice to
Status Ailments to the target. Ability. The abilities: Flower Gift, Illusion, target have “Never Fail. The target is Flinch the foe.
Imposter, Stance Change, Wonder Guard, immune to Ground Moves. Lasts 2
and Plot Device; cannot be copied. Rounds.

With psychic suggestion, the target feels afflicted by the same The user mimics the target and takes on the most basic The user can manipulate objects and creatures with his mind. The user f ke with a headbutt.
status problems as the user. features from that character. Po
movements are restrained.

POWER POWER POWER


Psyshock 3 Skill Swap - Teleport -
Type:Psychic Type: Psychic Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Smart + Contest + Perform accuracy: Channel
Special + Fight + Canalize
Damage Pool: Special + 3 Damage Pool: - Damage Pool: -
Added effect : Deals Physical Damage. Added effect : Switch Abilities with Added effect : In the wild, the battle
the foe. The abilities: Flower Gift, Illusion, ends. In official battles, it counts as the
Imposter, Stance Change, Wonder Guard, Pokémon being recalled. Teleportation
and Plot Device; cannot be switched. distances depend on Special and
Storyteller’s discretion.

Materialize a psychic wave that pushes the target with real The user swaps its identity with the target, making both feel Teleport the user and one more creature to a place of
physical force. like they are from each other’s species. tranquility and high psychic resonance such as Pokemon
Centers. Ceilings and walls block this move from working.

358 359
POWER POWER POWER
Power Gem Rock Tomb Stealth Rock
Rock
3 2
Type:Rock Type: Rock Type: Rock
-
Channel
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Channel
Canalize accuracy: Special + Survival + Stealth
Damage Pool: Special + 3 Damage Pool: Strength + 2 Damage Pool: -
Added effect : - Added effect : Ranged. Reduce Foe’s Added effect : Entry Hazard. Foe
Dexterity. Pokémon that enter the battlefield lose 1
Super Effective against: Accuracy Dexterity HP, this effect does not stack.

Bug Fire Flying Ice 1 1


The user attacks with a ray of light that comes out of the gem The Pokémon covers the foe in gravel and rocks, leaving it The Pokémon hides sharp and pointy rocks all over the foe’s
It’s Not Very Effective against: on its body. unable to move freely. side of the battlefield.

Fight Ground Steel


POWER POWER POWER
Rock Blast 1 Rock Wrecker 6 Stone Edge 4
Rock Types are as resilient as the mountains they live in. Type: Rock Type: Rock Type: Rock
Accuracy Accuracy
These Pokémon are aged veterans of the wild, showing accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Canalize
their cracks as scars, they are respected or feared by
Damage Pool: Strength + 1
Added effect : Ranged. Succesive
Damage Pool: Strength + 6
Added effect : Ranged. Must
1 Damage Pool: Strength + 4
Added effect : Ranged. High Critical.
2
those who roam near. Actions. Recharge. Lethal. Lethal.
Accuracy
Rock Moves are slow but extremely powerful, able to
crush any foe beneath a pile of rubble. Ranged physical 1
attacks are their specialty.
The user shoots a huge boulder as if it were a cannon ball that The user hurls sharp stones at the foe. The speed and weight
If you are bold enough to confront a Rock, you may be can even go through thick walls. This however requires a lot of of the stones deals a severe amount of damage.
running full speed to crash into a wall. energy from the user.

POWER POWER POWER POWER


Name
Accelerock 2
1 Rock Polish - Rollout 1* Wide Guard -
All
Type: Rock Type: Rock Type: Rock Type: Rock
Accuracy:Dexterity + Fight + Brawl
D accuracy: Channel
Special + Fight + Canalize accuracy: Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength
- +2 Damage Pool: - Damage Pool: Strength + 1 Damage Pool: -
Added Effect: Priority.
None. Added effect : Increase User’s Added effect : Successive Actions. Added effect : Priority. Shield.
Dexterity. Add 1 Extra Dice to the Damage Roll of User and Allies. Reduce 3 Dice from the
Priority Dexterity the last Rollout hit the user performs. If Accuracy foe’s Damage Pool. Priority

1 2 the Pokémon used Defense Curl this


Round, add 1 Extra Dice to the Damage 1 3
Roll of every hit.
The Pokémon
Move Description
dashes at great speed using the rocks on its The user polishes the rough ends of its rock body for easier The user curls up into a ball and starts rolling towards its foe, The Pokémon uses its whole body to provide coverage and
body to strike its foe upon impact. and faster movement. trampling everything in its way. protection to its allies against an incoming attack.

POWER POWER POWER


Ancient Power Rock Slide Sandstorm
Steel
2 3 -
Type: Rock
All
Strength Dexterity Type: Rock Type: Rock
accuracy: Dexterity + Fight + Canaliz
Channele accuracy: Channel
Dexterity + Fight + Canalize accuracy: Special + Survival + Nature
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1 Damage Pool: Strength + 3
Added effect : All Foes in Range.
Damage Pool: -
Added effect : Sandstorm Weather is
Increase the User’s Strength, Dexterity, Ranged. Roll 3 Chance Dice to Flinch activated for the next 4 Rounds.
Special, Defense and Sp. Defense. Special Defense Sp. Def those affected. Accuracy Super Effective against:
1 1 1 1 Fairy Ice Rock
The Pokémon calls upon an energy from acient times that The Pokémon creates a slide of falling rocks against its foes The Pokemon casts a fierce wind that carries millions of rough
strikes the foe and may infuse the user with a primal strength. that may leave them crushed below the rubble. sand particles. It’s Not Very Effective against:
Electric Fire Steel Water
POWER POWER POWER
Head Smash 6 Rock Throw 2 Smack Down 2
Type:Rock Type:Rock Type: Rock Steel Types act like machines: cold, serious and
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Canalize
Channel insensitive. They are not evil nor dishonest, on the
Damage Pool: Strength + 6 Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Recoil. Added effect : Ranged. Added effect : Ranged. Remove the
contrary, they are reliable because Steel Pokémon are
foe’s Immunity to Ground-Type Attacks. used to follow commands and programmed agendas.
Accuracy Accuracy
Taming them, however, could be incredibly hard.
2 1 Steel Moves include brutal attacks that Increase
the Pokémon’s power or lower the foe’s attributes.
The user charges head first to attack the foe, the strike is The user picks up a rock or pebble and throws it at the foe. The user hurls a projectile, usually a heavy rock that sends the
A prolongued battle will always benefit these creatures.
devastating for both. foe down to the ground, leaving it unable to take off the
ground afterwards. As the fight goes on, the enemy will grow weaker while
the Steel grows sharper.

360 361
POWER POWER POWER POWER
Name Shot
Anchor 3
1 NameUp
Gear -1 Iron Tail 4 Metal Sound -
1
Type: Steel Type: Steel Type: Steel Type: Steel
Accuracy
Accuracy:Dexterity + Fight + Channel
D Accuracy: Special + Fight + Channel
D accuracy: Dexterity + Fight + Brawl accuracy: Channel
Smart + Fight + Canalize
Damage Pool: Strength
-
Added Effect: Ranged.
+3
None. Blocks.
Damage Pool: -
Added Effect: Increase
None. the
Damage Pool: Strength + 4
Added effect : Roll 3 Chance Dice to
3 Damage Pool: -
Added effect : Sound Based. Reduce
Strength and Special of one Steel-Type Reduce the foe’s Defense. the foe’s Special Defense.
or Electric-Type Ally. Strength Special Defense Sp. Def

1 1 1 2
The Pokémon
Move Description
hurls an anchor towards its foe and entangles The user
Move Description
engages its gears on an ally to leave the ally’s body The user hits the foe with its hardened tail. The target is The user produces a horrible noise that impedes the foe from
it with seaweed, the anchor drags the foe down so it cannot working like a well-oiled machine. left vulnerable against subsequent attacks. focusing on the fight, leaving it vulnerable to attacks.
escape.

POWER POWER POWER POWER


Autotomize - Gyro Ball 1* King’s Shield - Meteor Mash 3
Type: Steel Type: Steel Type: Steel Type: Steel
Priority Accuracy
accuracy: Dexterity + Survival + Athletic accuracy: Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Added effect : Increse the User’s
Damage Pool: Strength + 1
Added effect : Add 1 Extra Dice to the
Damage Pool: -
Added effect : Priority
3 Damage Pool: Strength + 3
Added effect : Fist Based. Roll 2
1
Dexterity. User’s weight is halved for the Damage pool for every point of Dexterity oe was using a Physical Chance Dice to Increse the User’s
rest of the Scene. Weight Dexterity the Foe has that surpases the user’s. Up Move, Reduce the foe’s Strength. Strength Strength. Strength
½ 2 to 5 dices may be added this way.
2 1
The Pokémon sheds pieces and starts rotating other parts of The user curls up in a ball and spins against the target at a The Pokémon uses a ghostly shield to protect itself. If the foe The user charges with a strong fist and strikes like a meteor.
its body for easier and lighter movement. high speed. managed to touch it, the user will drain some of its lifeforce.

POWER POWER
Bullet Punch 2 Heavy Slam 1* Magnet Bomb
POWER
2 Mirror Shot
POWER
2
Type:Steel Type: Steel Type:Steel Type: Steel
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
accuracy:Dexterity + Fight + Canalize
Channel accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 2 Damage Pool: Strength + 1 Damage Pool: Special + 2 Damage Pool: Special + 2
Added effect : Fist Based. Priority. Added effect : Add 1 Extra Dice to the Added effect : Never fails. Added effect : Roll 3 Chance Dice to
Damage Pool for every 50 kgs. of weight Confuse the foe.
Priority above the target’s weight, up to +4 Extra Accuracy

1 Dice.
2
The user launches itself against the foe to strike it with an iron The user slams the foe using its whole body weight. Smaller The Pokémon hurls a metal bomb that is attracted to the The user dazes the foe with a beam of light. Those who have
fist. foes will be deeply affected. target like a magnet. The moment it touches the foe, it will experienced it describe it as: “Being in a mirror labyrinth”
explode.

POWER POWER
Flash Cannon 3 Iron Defense - Metal Burst
POWER
* Shift Gear
POWER
-
Type: Steel Type: Steel Type: Steel
Type: Steel
accuracy: Dexterity + Fight + Canalize
Channel accuracy: Vitality + Fight + Channel
Canalize Channel
accuracy: Special + Fight + Channel
Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3 Damage Pool: - Damage Pool: -
Damage Pool: Varies
Added effect : Roll 1 Chance Dice to Added effect : Increase the User’s Added effect : Increase the User’s
Added effect : This Move only works
Reduce the foe’s Sp. Defense. Defense. Strength and Dexterity.
Defense if the foe just used an attack. Roll the
Sp. Def Strength Dexterity
same Damage Pool as your foe’s last
1 2 attack and add 2 Extra Damage Dice.
1 2
The Pokémon absorbs the reflecting light on its body, releases The Pokémon hardens its body surface as if it was made from After receiving damage, the user bursts the tiny but sharp The Pokémon has its gears rotate quickly. Working like a
a powerful beam against the foe. the strongest iron around. metal pieces that came loose because of the foe’s attack. The powerful machine.
greater the impact the more metal it will shoot.

POWER POWER POWER POWER


Gear Grind 2 Iron Head 3 Metal Claw 2 Name Strike
Smart 3
1
Type:Steel Type: Steel Type: Steel Type: Steel
Accuracy
accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl Accuracy: D
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Double action.
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Strength
-
Added Effect: Lethal.
+3
None. Never Fail.
Flinch the foe. Increase the user’s Strength.
Accuracy Strength

2 1
The user traps the foe between its gears and crushes it with The Pokémon charges at the foe with a brutal headbutt that The Pokémon attacks using its sharp claws, the friction may The user
Move Description
stabs the foe using one of its sharp horns with
two painful grinds. may leave the target knocked down on the ground. leave them even sharper. astounding precision, the resulting wound will be very deep
and must be treated immediately.

362 363
POWER POWER POWER POWER
Steel Wing 3 Aqua Tail 3 Crabhammer 3 Muddy Water 3
All
Type: Steel Type: Water Type: Water Type: Water
Accuracy Accuracy Accuracy
accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl Accuracy: Special + Fight + Channel
Canalize
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
1 Damage Pool: Strength + 3
Added effect : High Critical.
Damage Pool: Special + 3
Added effect : All Foes in Range.
2
Increase the User’s Defense. Flinch the foe. Roll 3 Chance Dice to Reduce the
Defense Accuracy Accuracy of those affected. Accuracy

1 1 1
The Pokémon uses its sharp feathers as if they were razors. The user s we wave in a A large pincer strikes with the power of a hammer. The The user fills its mouth with dirt and spits a torrent of mud at
raging storm. demolition power is incredible. the foes. This mud may get in the eyes of the enemies.

POWER POWER POWER


Brine Dive Octazooka
Water
2* 2 2
Type:Water Type: Water Type: Water
Accuracy
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl Channel
Accuracy: Dexterity + Fight + Canalize

Damage Pool: Special + 2


Added effect : If the foe is at half HP,
Damage Pool: Strength + 2
Added effect : Charge Move. While
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
2
add 3 Extra Dice to the Damage Pool. charging this move, the User will be out of Reduce the foe’s Accuracy.
Super Effective against: range. Allows the pokemon to swim into Accuracy

Fire Ground Rock


Deep Waters.
1
The user blast the foe with extremely dense water, if the The user submerges into the water and continues diving at an The user sprays ink at the target's face to obstruct its vision.
It’s Not Very Effective against: target is tired he may be swept away easily by the pressure. insane speed.

Dragon Grass Water


POWER POWER POWER

Water Type is common and dangerous, even more if 2 Hydro Cannon 6 Rain Dance -
Type: Water
faced in the open sea or inside the depths of the ocean. Type: Water Type: Water

Fortunately, some species are easily domesticated and


Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Channel All Accuracy:
Damage Pool: Special + 6
Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Contest + Perform
Damage Pool: -
incredibly helpful for protection. Added effect : Roll 1 Chance Dice to Added effect : Must Recharge. Added effect : Rain Weather is
Reduce the foe’s Dexterity. activated for the next 4 Rounds.
Water Moves act as the opposite of Fire. However, they Dexterity Accuracy
both share a great potential for devastation. Water
attacks can produce floods that may wipe out human and
1 1
Pokémon homes. Some of these Pokémon can’t live on A spray of bubbles flies around the enemies, some of the The Pokémon blasts the foe with a water surge that could The user performs a curious mystic dance that summons a
land because they can’t breath outside a pool of water. bubbles stick to their bodies hindering their movement. bring down a house. The user needs to rest afterwards. heavy rainfall.
Whatever time they get in the fight, put it to good use.
POWER POWER POWER POWER
Aqua Jet 2 Bubble Beam 3 Hydro Pump 5 Razor Shell 3
Type:Water Type: Water Type:Water Type: Water
Accuracy
Accuracy:Special + Fight + Brawl Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Priority.
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool:
Added effect : -
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1
Reduce the foe’s Dexterity. Reduce the foe’s Defense.
Priority Dexterity Accuracy Defense

1 1 2 1
The user propels itself with a blast of water and strikes at high A long stream of bubbles hits the foe, the bubble foam may The user builds up pressure inside its body and then releases The Pokémon uses its sharp shell as a weapon to cut the
speed. prevent the target from moving freely. a tremendous amount of water at the target. target's fur, armor or anything protecting its body.

POWER POWER POWER POWER


Aqua Ring - Clamp 2 Name
Liquidation 3
1 Scald 3
Type: Water Type: Water Type: Water Type: Water
Accuracy: Special + Survival + Nature Accuracy: Dexterity + Fight + Brawl Accuracy: D
Dexterity + Fight + Brawl Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Strength + 2 Damage Pool: Strength
- +3 Damage Pool: Special + 3
Added effect : At the end of each Added effect : Block. Deal 2 dice of Added Effect: Lethal.
None. Roll 2 Chance Added effect : Roll 3 Chance Dice to
Round, recover 1 HP damage at the end of each Round. Lasts Dice to Reduce the Foe’s Defense. Burn the foe.
4 Rounds. Accuracy Defense

2 1
The user coats itself in a special flowing water that lessens The user tra ck and Move
The Description
Pokémon gets close to its foe then srtikes while bursting The user shoots a torrent of boiling water, it may leave the foe
the pain. sturdy shell. a full-force blast of pressurized water, the water may cut or sopping with burns.
dent through the foe’s armor.

364 365
POWER POWER POWER POWER
Soak - Water Pulse 2 Whirlpool 2 Ambush -
Type: Water Type: Water Type: Water
Accuracy Type: None
Accuracy: Dexterity + Fight + Channel
Canalize accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Survival + Stealth
Damage Pool: -
Added effect : Change the target’s
Damage Pool: Special + 3
Added effect: Roll 3 Chance Dice to
Damage Pool: Special + 2
Added effect : Block. Deal 2 dice of
2 Damage Pool: None
Additional info: The user rolls against an
Type to Water. Confuse the foe. damage at the end of each Round. Lasts unsuspecting foe’s Insight + Survival + Alert,
4 Rounds. If the user wins the roll it gets a free action against it.

POWER
The user shoots a stream of water and moisture that clings to The Pokemon attacks with a pulsing blast of water, this leaves Trap the foe inside a violent swirling whirlpool that make the Cover an Ally -
the foe’s body as an overcoat. the foe feeling dizzy. foe unable to escape the battle.
Type:
Accuracy:
None
None
1
Damage Pool: None
POWER POWER
Name
Sparkling Aria
POWER
3
1 Water Shuriken 1 Withdraw -
Additional Info: The user is more
likely to get attacked. It may provide
Cover against ranged attacks, according
Type: Water Type: Water to the size of the User. See p.44.
Type: Water
Accuracy: Dexterity
D + Contest + Perform accuracy: Dexterity + Fight + Channel
Canalize Accuracy:Dexterity + Fight + Canalize
Channel
Damage Pool: Special- +3 Damage Pool: Strength + 1 Damage Pool: -
Added Effect: Area None.Attack. If an affected Added effect: Ranged. Priority. Added effect :
POWER
Pokémon had any of the Burn Status Condi-
tions, heal it instead of dealing damage.
Successive Actions.
Priority Defense Stabilize an Ally -
1 1 Type: None Accuracy
1
The Pokémon
Move Description
sings a beautiful melody, the song comes out The Pokémon quickly throws sharp jets of water in the shape The user hides inside its hard shell to protect itself from
Accuracy: Dexterity + Knowledge + Medicine
Damage Pool: None 3
Additional info: The User applies CPR and/
as a sparkling fountain, bursting upon impact and quenching of a shuriken. incoming attacks. or first aid to an unconcious Ally.
any fire on its path. It won’t receive Lethal Damage each hour
anymore.
POWER POWER
Surf 3 Water Sport -
Type: Water Type: Water Battle Manuevers
Accuracy:Dexterity + Fight + Channel
Damage Pool: Special + 3
Canalize Accuracy: Special + Fight + Channel
Damage Pool: -
Canalize Technical Machines (Optional)
Added effect : Area Attack. Added effect : For the next 4 Rounds Not every attack is a Move. Sometimes Pokémon will
Fire Type attacks won't add their Power fight with simple Battle Manuevers, and so will humans. If you’re lucky you can find/buy discs containing guides
to the Damage Pool.
to teach any Move to a Pokémon called Technical
They are considered typeless, so anyone can perform Machines or TM’s for short.
any of these basic maneuvers. Whoever wrote these guides is an incredible Pokémon
A giant wave of water sweeps the area while the user swims The user soaks the battlefield with moisture, making it harder
on top of it. for fire attacks to ignite. expert that will give you great tips to get almost any
You can find other kinds of Maneuvers on our different move you want on your Pokémon, it’s not for cheap,
supplements. though, TM’s prices range from $1000 to $5000.
POWER POWER
Water Gun 2 Water Spout 6* POWER Which Move is contained inside the disc and which
Strike 1 Pokémon may learn from it is up to the Storyteller.
All
Type: Water Type: Water
Accuracy: Special + Fight + Canalize
Channel Channel
Accuracy: Special + Fight + Canalize
Damage Pool: Special +2 Damage Pool: Special + 6 Type:None
Learning a Move by TM has a cost of 15 Experience
Added effect : - Added effect : All Foes in Range. Accuracy:Dexterity + Fight + Brawl Points.
Remove 1 Dice of Damage for every Damage Pool: Strength + 1
missing HP of the User.

Knockdown
POWER
Frequently Asked Questions
0
The user learns to shoot water with enough force to hurt the The Pokémon builds up an amazing pressure and releases a
foe. huge columnar vortex of water that could even reach the Type: None Can I Target an Ally with a Move that Targets a
clouds. Accuracy: Strength + Fight + Brawl Foe?
Damage Pool: Strength + 0
Additional Info: Push the target away
Yes, you can. Very rarely you’ll find a use to it, but
POWER POWER
Water Pledge 2 Waterfall 3
from the User. The foe falls prone. It must
spend an action if it wants to get back up.
sometimes it’s worth the effort, such as with Swagger or
an Electric Move on a Pokémon with Volt Absorb.
Type: Water Type: Water
Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl POWER
Damage Pool: Special + 3 Damage Pool: Strength + 3
Grapple Can my Pokémon Target itself with a Move
Added effect : Create a rainbow that Added effect : Roll 3 Chance Dice to - that Targets an Ally or a Foe?
adds 2 Dice to all Chance Dice rolls. This Flinch the foe.
effects lasts 4 turns. Type: None No, you can’t. Most Moves that target an Ally or a Foe are
Accuracy: Strength + Fight + Brawl just impossible to be employed on the User, such as After
Damage Pool: None
Additional Info: The foe cannot move You or Helping Hand, you need another target to benefit
The Pokémon chants to invoke the power of Water. Moisture in The Pokémon may swim with such strength that it may away from the battle, but it can attack. from this power. Now, if you’re talking about hitting your
The foe breaks free if it has more
the air bends the light to create an inspiring rainbow. Everyone even swim upwards in a waterfall. Strength or Dexterity than the User. own Pokémon with its own attack, don’t expect your
in the field is sure to give its best. Pokemon to comply.

366 367
My Pokémon is able to float/fly is it still Fling/Natural Gift Relationship between
affected by Ground-Type Moves? Attributes and Moves
If your Pokémon does not have the ability Levitate, the This Move’s Type and Power can vary wildly.
Flying type or any other stated immunity to Ground, it
As you probably noticed, the effectiveness of some Moves
will be affected. It simply won’t get high enough to avoid Power
is greatly influenced by your Attributes. Some of them Each point in the Athletic Specialty
getting hit. Foul Berries aren’t very strong, but
allow you to run faster, such as Quick Attack or Extreme adds 1.4 mi / 2km per hour to the
delicious Berries are quite powerful.
Speed, while others require you to lift certain weight, Maximum Speed.
I ordered my Pokémon to attack but the foe Power ranges from +0 to +3.
such as Sky Drop or Rock Throw. But just how fast or how Pain Penalizations reduce your Speed:
used a priority Move to attack me first, can I strong is your Pokémon? At -1 your Speed is halved;
change the order into an Evasion? Flavor - Type At -2 you can only walk;
Yes. As long as your Pokémon wasn’t able to resolve its Spicy - Fire
The following charts describe the maximum Lifting At -3 you can only crawl.
original action, you may order it to evade or even use Juicy - Water
Capacity and maximum Speed for humans and most
another Priority Move. Fresh - Grass
Pokémon. Please note that some species may lift more Lifting someone or something halves
Sour - Electric
or less weight, or move faster or slower. As always the your Speed, unless you can lift twice
Can Fire Pledge, Grass Pledge, Water Pledge, Oily - Fighting
Storyteller has the final word on this topic. the weight of what you’re carrying.
be evaded? Frozen - Ice
Those Moves target everyone, including Allies and the Rotten - Poison
field. The damage portion of the Move can be evaded, Dry - Ground
Strength Chart (Lifting Capacity)
but the Added Effects will always affect everyone in the Effervescent - Flying
field. Numbing - Psychic
Half eaten - Bug
40 lb/18 kg Environment Challenges (Optional)
Is it possible to extend the duration of effects Tough - Rock 100 lb/45 kg
such as Rain Dance or Lucky Chant? Withered - Ghost 250 lb/113 kg This is a game oriented to drama and adventure, if you
Yes, at Storyteller’s discretion. If the User spends a Uneatable - Dragon 400 lb/181 kg wish to add more challenge to your Pokémon Battles, we
point of Will and certain amount of time performing Bitter - Dark previously suggested you use a live environment as part
650 lb/294 kg of the fight.
the Move (with a duration), it may extend the duration Salty - Steel
for double the time spent or even a day. The effects, Sugary - Fairy 800 lb/362 kg Here are some examples you can apply into your battles
however, will stay rooted in that same place. It won’t 900 lb/408 kg to spice them up:
rain wherever you go, just in the place you performed 1000 lb/453 kg
Falling/Situational Damage
the Move. Secret Power/Nature Power 1200 lb/544 kg If a fall or situation would end up hurting a Character,
Can I stack Attribute Increases on my 1500 lb/680 kg roll from 1 to 10 dice of damage, minus the Character’s
The Pokémon absorbs and redirects the properties of
Pokémon? Vitality. If a Character falls from a height that would
its environment onto the target. In the case of Nature
Moves that increase the same Attribute won’t stack, but result in someone normally dying, use common sense.
Power, the move also changes type accordingly at story-
take the higher increase into account instead. Each point in the Athletic Specialty Flying/Levitating Pokémon don’t receive falling damage.
teller’s discretion.
They don’t stack with Items either, only with Abilities. adds 8 lb / 4 kg to the Lifting Capacity.
Close to a Building:
Can Protect/Detect/Wide Guard and the like Redirect the electric current to inflict Paralysis. Lifting Capacity is affected Underwater Fighting
stack with each other? by Pain Penalizations. If the body of a Pokémon is not built to live or fight
No. Close to a Cave: underwater, they might get in huge trouble suffering the
Redirect the rubble to hit and Flinch the foe. following handicaps:
Can I change the Type of the Moves? -Physical Attacks inflict 2 less dice of damage.
Only if you are using another Move that states that as its Close to a Desert or Road: Dexterity Chart (Maximum Speed) -Physical actions get a -2 Penalization on Accuracy.
effect. Otherwise, No. Rediret the dust on the terrain to Reduce 1 dice -Ranged Physical attacks have their range greatly
from the Accuracy of the target. reduced.
What’s the meaning of “Out of Range”? 6 mph/10 kmph Also
Some moves like Fly or Dig take the Pokémon out of Close to Grass: 12 mph/20 kmph
-Fire Type Moves do not work.
range of the fight. When a Pokémon is out of range, it is Redirect the bug and grass powder left in the -Ground Type Moves might not work.
terrain to inflict Sleep. 15 mph/25 kmph -Abilities like Swift Swim, Hydration, Rain Dish etc. are
unaffected by attacks and Moves of any kind. As always,
there may be exceptions depending on the situation. 18 mph/30 kmph triggered just as if the Pokémon were under Rain Weather,
Close to Snow: 24 mph/40 kmph including all other benefits from Rain.
If my Pokémon moves away during its turn, is Redirect the cold wind to Freeze the Foe. Use common sense when determining if something would
31 mph/60 kmph work or not underwater.
it still in range of the foe?
Yes. Fight’s are not static, people and Pokémon don’t stay Close to Water: 49 mph/80 kmph
rooted the whole scene exchanging blows until someone Redirect a pool of water to engulf the foe, reducing 62 mph/100 kmph These kinds of challenges are
falls unconscious. Pokémon Battles are dynamic, everyone 1 point to the Strength of the target as it tries to good to give variety and for
80 mph/130 kmph
is constantly moving even if they’re not explicitly saying fight underwater. promoting creative thinking
99 mph/160 kmph during battle from your players.
so. If you decide to run away, the Battle may end.
Have fun creating your own.

368 369
Along with their amazing powers, Pokémon are born with
special Abilities that define their species.
Hidden Abilities
These Abilities may affect their personality, skill sets,
and give them advantages in-and-out of battle. Some of these Abilities are not assigned
to any Pokémon. These powerful Abilities
Always consider the Ability of your Pokémon to aid you are to be used as plot devices for Special
in any situation. Pokémon, Elite Four or Champions at Story-
teller’s discretion.
Pokémon sometimes have more than one ability to
choose from.
At the beginning of your game session, you must tell
It’s up to the Storyteller to determine which
your storyteller which Ability your Pokemon will be Pokémon will obtain a certain ability. Talk
using for the day. It cannot be changed once the game to him or her to know how your Pokémon
has started, but you may choose a different one the next may obtain the Hidden Ability you want.
session.

Adaptability
The Pokémon will easily adapt to its surroundings, it will travel with ease
no matter the terrain. Damage When using an
Attack of the
same Type.
Whenever this Pokémon uses a Damaging Move that matches its Type,
Add 1 Dice to the Damage pool of that attack.

Aerilate
The Pokémon never touches the ground, a wind current can be felt Become
surrounding it. Flying
Normal
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Damage
Flying-Type, affecting STAB, weakness and resistance. Add 1 Dice of damage
to Flying moves.

Aftermath
When hurt or upset, the Pokémon will prepare to burst. If hit hard enough, it When this Pokémon
Faints due to:
will explode on contact. Damage

If this Pokémon faints due to a Non-Ranged Physical Attack , the user of that
2
attack is dealt 2 Damage.

Analytic
When this Pokémon has lower
The Pokémon will never charge recklessly, it will take a moment to think about initiative than its foe:
the best decision to make in any situation. Damage

If this Pokémon has a lower initiative than its target, Add 1 Dice to all of its
Damage Pools.

Anger Point
The Pokémon will easily get aggressive. Little to no provocation is needed for
it to start throwing a tantrum. Strength
After receiving

If a foe lands a Critical Hit on this Pokémon, increase 3 Points to its Strength
3 a Critical Hit.

Attribute.

371
Anticipation Blaze
The Pokémon is always alert for threats and rarely sits to relax. If it perceives a Alerts of: The Fire on this Pokémon’s body will burn incredibly fierce just before fading.
potential danger it will get anxious and start shuddering. Super Damage
& Effective Fire
gets on Moves
Moves When this Pokémon is low on HP, its Fire-Type Moves get dice added to their
If a foe knows a move that would deal Lethal or Super Effective damage
against this Pokémon, it will alert its Trainer. Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

Arena Trap Bulletproof


The ground around this Pokémon becomes really soft and hard to walk on. Ranged
The armor on this Pokémon’s body protects it from projectiles and small
When in danger, it will sink the ground around itself creating a shifting sand pit.
All explosions. Damage

Foe Pokémon on the ground becomes Blocked, it cannot escape or be Reduce by 1 all damage from Special and Ranged Physical Attacks done to
-1
switched out for as long as this Pokémon is in the field. this Pokémon.

Aroma Veil Cheek Pouch


This Pokémon lets off a nice smell that helps you to stay relaxed even under Immunity to:
- Taunt
The Pokémon is able to store food and objects inside its stretchy cheeks
stressful situations. All - Torment for later consumption. Heal After using its
Held Berry
User and Allies are immune to the effects of the moves: Taunt, Torment
- Encore
- Disable
This Pokémon restores 2 HP whenever it eats a berry with no HP healing
2 to cure a
Status condition
- Heal Block
Attract, Disable, Encore, and Heal Block. - Attract effect. (e.g. Pecha Berry, Lum Berry)

Battery Chlorophyll
This Pokémon’s presence creates an electric field that charges up electronics All Special

and even makes others feel energized. 1 The Pokémon synthesizes sunlight to get energy, if it’s kept in a sunny
environment it will rarely need to eat. Dexterity

Increase 1 point to the Special of all Ally Pokémon in Range. All Damage If Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity
2
Ally Pokémon get 1 Bonus Dice to all their Special Move’s Damage Pool. On:
Attribute.

Battle Armor Clear Body


The Skin of the Pokémon is covered by plates of a very resistant material, like The Pokémon is completely aware of all its body surroundings, trying to sneak
rock, steel or an exoskeleton. Bonus on it will be incredibly difficult.. Attribute Attribute

If a Foe lands a Critical Hit on this Pokémon, it will not get any Bonus Dice for it. Other Pokémon cannot Increase or Decrease the Attributes of this Pokémon.
For Critical Hit This Pokémon can still Increase or Decrease its own Attributes.

Berserk Cloud Nine


This Pokémon is usually calm in demeanor, but when it or someone it cares for This Pokémon will easily feel pleased, and it’s prone to be happier than others.
is hurt, the adrenaline rush will transform it into an enraged beast. Special No matter if it’s sunny or rainy it will never feel gloomy.
When this Pokémon’s HP is half or less, Increase its Special Attribute by 1.
1 Immune to:
Negate the effects of Weather Conditions on this Pokémon.
1/2 HP

Big Pecks Color Change


This tenacious Pokémon uses its beak to cover its weak spots. This Pokémon can change its color and energy to camouflage and merge
Defense with the surroundings.
Changes
When this Pokémon is dealt damage it will temporarily change its type to Type
This Pokémon cannot have its Defense reduced.
match the type of the move that just hit it. The effect ends if the Pokémon Equal to
is removed from battle. attack it was hit with.

372 373
Comatose Damp
No Pokémon can
For some reason this Pokémon is always asleep and can’t wake up. Still, it is The Pokémon gathers the humidity in the air around itself. Lighting a spark or use the moves:
able to understand commands and move just as if it were sleepwalking. keeping a fire on, will be almost impossible close to it. - Self Destruct
- Explosion
The Pokémon permanently has the “Sleep” Status Condition but it is immune No ally or foe will be able to use the moves Explosion or Self-Destruct in an
to its effects. This Pokémon can’t be inflicted other Status Condition. area around this Pokémon.
Moves and Abilities affecting Asleep Pokémon still affect it.

Competitive Dancer
This Pokémon’s determination grows in the face of adversity. It is always trying When it gets: When someone begins to dance, this Pokémon dances too. It expresses its
to compete with those around it. Special Attribute feelings and communicates through little jigs. Is able to use any
Moves with the word
The first time this Pokémon gets an Attribute reduced by a foe during a battle,
2 Whenever a Pokémon uses a Move with the word “Dance” (i.e. Dragon Dance, “Dance” Previously
performed.
Increase 2 Points to its Special. Petal Dance etc.) This Pokémon can use the same Move immediately after, if
it still has actions available.

Corrosion Dazzling
This Pokémon’s venom can eat through metal, wood, and most inorganic Its beautiful scales reflect light in a mirror-like manner, no one can help but to
and organic materials. Be careful not to touch it! Ignore Immunities of stop on their tracks when they glance at this Pokémon. Priority
other Pokémon to
Poison-Type. Foes cannot use Priotity Moves against this Pokémon.
Ignore any immunity the foe has to Poison-Type Damage and/or to be
inflicted Poison and Badly Poisoned Status Ailments.

Compound Eyes Defeatist


When its HP is at half
This Pokémon has a peripheral vision that allows it to locate its targets with When a move has: This Pokémon is a pessimist by nature. When things get difficult, it will be the or lower it may get:
great precision. Accuracy Accuracy first to give up. Strength Special

This Pokémon gets 2 Bonus Dice on the Accuracy Pool of any move with If this Pokémon is at half or less of its total HP, roll this Pokemon’s Loyalty every 2 2
Reduced Accuracy. action, if the roll fails Reduce 2 Points to its Strength and Special Attributes for
that action. If it’s successful it may keep its attributes unchaged.

Contrary Defiant
Most of the time this Pokémon will want to do the opposite of what you want. Becomes This Pokémon will not yield, the harder the situation gets, the higher its fighting When it gets:
Sometimes it even contradicts itself. Attribute Attribute spirit will grow. It may, however, be a bit of a rebel. Strength Attribute

If anything would Decrease an Attribute of this Pokémon, Increase it instead.


X X The first time this Pokémon has an Attribute reduced during a battle, Increase
2
If anything would Increase an Attribute of this Pokémon, Decrease it instead. 2 Points to its Strength.

Cursed Body Disguise


This Pokémon carries a curse within itself. Harming this Pokémon is not a good This Pokémon hides by disguising as another Pokémon. If it receives damage,
idea. Disable the disguise will break, making it appear as if it received a fatal injury. Damage
First

Whenever this Pokémon is dealt damage with a move, Roll 3 Chance Dice to The first time this Pokémon would receive damage during a battle, reduce
Attack Deals 0 To

Disable that move. More than one move may be disabled this way. that damage to zero.
Entry Hazards, Weather Conditions and Status Ailments do not trigger this Ability.

Cute Charm Download


It may be its twinkly eyes or its rosy cheeks, but other people and Pokémon will When this Pokémon This Pokémon is able to scan and access the digital data within computers
is hit with:
try to win this Pokémon’s heart. and download the info into itself. Too much data might make it feel heavy. Strength Special

If a foe hits this Pokémon with a Non-Ranged Physical Attack, roll 3 Chance When this Pokémon comes out it will scan its foes and provide information 1 or
1
Dice to make the foe fall in Love. about them. It will then Increase 1 Point to either Strength or Special Attribute
at Storyteller’s discretion.

374 375
Drizzle Flame Body
When this Pokémon
The sky will keep raining in an apparent never-ending storm for as long as this This Pokémon can willingly ignite its body on flames, receiving no harm from is hit with:
Pokémon wants to. doing it. Objects that come in contact with this Pokémon may catch fire.
When this Pokémon comes out, it automatically starts the effects of Rain
When hit by a Non-Ranged Physical Attack, this Pokémon rolls 3 Chance Dice
Weather. The effects end when the Pokémon leaves the battle. (In case of
to burn the foe.
stalemate the Pokémon with higher Special will keep the dominant weather)

Drought Flare Boost


The Sunlight will be harshly bright, and the heat almost unbearable for as long Pokémon with this Ability benefit from the extreme heat produced by fire.
as this Pokémon wants to. Special

When this Pokémon comes out, it automatically starts the effects of Sunny
If this Pokémon gets any Burn condition, Increase 2 points to its Special
3
Weather. The effects end when the Pokémon leaves the battle. (In case of
attribute.
stalemate the Pokémon with higher Special will keep the dominant weather)

Dry Skin Damage


Flash Fire
Immune to
The skin of this Pokémon will need special care, constant hydration and deals 1 to
This Pokémon is capable of consuming other fire sources and adding them to damage from:
protection against heat. Damage its own, burning brighter and stronger. Damage
deals to when
Fire
1 hit by Fire
If Sunny Weather is in effect, this Pokémon will receive 1 damage at the end of The first time this Pokémon is hit by a Fire-Type move, add 1 Bonus dice to
each round. Fire attacks will deal 1 additional Damage to this Pokémon. Heal
the Damage Pool of Fire-type Moves this Pokémon uses until the end of the To Fire-Type
Water attacks may heal 1 HP to this Pokémon instead of dealing damage.
Water
1 scene. Fire-type moves do not deal damage to this Pokémon. Moves.

Early Bird Flower Gift


Pokémon with this ability are light sleepers that will easily rise from slumber. This Pokémon petals radiate full of energy when the sun shines bright. The
They wake up full of energy with just a couple hours of sleep. energy irradiated makes those around feel stronger. Strength Sp. Def
All
The time this Pokémon would be asleep is reduced by half, it will only need to ½ If Sunny weather is in effect, Increase 2 Points to the Strength and Sp.Defense
2 2
score 2 successes on its Insight roll to wake up in battle.
Attribute of the user and its allies.
This effect does not apply for the move “Rest”

Effect Spore When this Pokémon is hit with: Flower Veil


When stressed, this Pokémon will leak spores through its body that scatter in This Pokémon makes flowers grow in gardens and near other Pokémon to
the air causing severe allergies.
All
Randomly: protect them from harm. Status
Attribute Condition

If hit by a Non-Ranged Physical Attack, the Pokémon rolls 3 Chance Dice to User and allies can’t have their Attributes reduced.
Poison, Paralize or Sleep the foe at random. User and allies can’t have any Status Condition inflicted on them.
Previously inflicted Attribute reductions and/or ailmments remain.

Emergency Exit Fluffy


Damage
The Pokémon makes tactical escapes when the situation escalates out of This Pokémon’s fur is so fluffy you could die. So soft and snuggly that it invites
control. You may force him to fight despite this but he won’t like it. you to hug it. Tumble dry with no heat, do not iron.
Deals -2
1 To:
Whenever this Pokémon reaches half of its total HP, it will switch out to its Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks.
Damage
pokéball, sending an Ally to take its place. If there is no Ally, the battle may end. 1/2 HP Incread by 2 the Damage dealt to this Pokémon by Fire-Type Attacks.
Fire
Deals 2
This Ability’s effect is not affected by Block.

Filter When its hit by a


Forecast
Super Effective move: Changes Depending
This Pokémon uses an invisible energy field to filter away harmful energies and This Pokémon can absorb the elements around its environment to adapt and Type on weather:
substances. Damage survive even under extreme conditions.

If a foe uses a move that would deal Super Effective Damage to this Pokémon,
-1 Fire Ice
The Type of this Pokémon will change depending on the active weather.
reduce by 1 the total Damage from that attack. Fire under Sun, Water under Rain, Ice under Hail and Rock under Sand. Water Rock

376 377
Forewarn Gooey
This Pokémon may read bad intentions in others and mentally warn its trainer. Alerts of: This Pokémon’s sticky ooze will rub onto anyone that touches it. This may When this Pokémon
is hit with:
The trainer must make a roll of Insight to understand the message.
??? & High Power
become quite a burden. On the bright side, it is a natural and organic glue. Dexterity

In battle, this Pokémon will warn about the strongest move one of its foes has.
moves
The first time an opponent hits this Pokémon with a Non-Ranged Physical
1
Storyteller has to reveal it to the trainer of this Pokémon in secret. Attack, reduce 1 Point to its Dexterity Attribute.

Friend Guard Grass Pelt


When this Pokémon
The Pokémon is adorable and wakes the parental instincts in others. All of its is hit by: This Pokémon has a lush coat of grass to protect its body, even if you cut it,
allies will seek to protect it all the time. Damage
1 it will regrow in a few days. Defense When

If this Pokémon is hit by a move performed by an ally, Reduce by 2 the


-2 If the effects of the move Grassy Terrain are active, Increase 2 Points to this
2 Grassy Terrain
is active.

damage dealt to it. Pokémon’s Defense Attribute.

Frisk Guts
This Pokémon can see the items others may be carrying, even if they are This Pokémon dares to do everything no one else dares to, and won’t lose its
???
hidden. Status
determination easily, it may be a little reckless, though. Condition Strength
Reveal Held Item
When this Pokémon enters the battlefield, Storyteller must reveal its trainer While affected by any Status Condition, Increase 2 Points to this Pokémon’s
2
the held item of one foe. Strength Attribute.

Fur Coat Harvest


This Pokémon’s fluffy exterior is cuddly, soft, hypoallergenic, and also serves as When this Pokémon This Pokémon will naturally produce fruits in a short period of time, if fed with
is hit with:
a cushion against powerful blows. Damage berries it will start growing them too.

Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks.


-2 If this Pokémon uses a berry as a held item during a fight, the berry will grow
Regrows Berries.

back at the end of the day.

Gale Wings Healer


This Pokémon’s wings are perfectly designed to ride the roughest winds The Pokémon has healing powers, and will use them without hesitation to aid
effortlessly. others.
1
Priority Cure
Status
Flying
Add “Priority” to all Flying-Type Moves of this Pokémon.
1 to Moves
If an Ally in the battlefield has a Status Ailment, at the end of the round this
Pokémon rolls 3 Chance Dice to heal it.

Galvanize Heatproof
The body of this Pokémon is surrounded by electrical currents, this makes it Become
Electric This Pokémon can resist very high temperatures without trouble.
very energized in everything it does.
Normal
Damage
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Burn 1 deals no Damage to this Pokémon. Damage
Electric-Type, affecting STAB, weakness and resistance. Add 1 Dice of
damage to Electric moves.
If this Pokémon is hit by a Fire-Type Attack, Reduce the damage dealt by 2. Fire Deals
-2 to

Gluttony Heavy Metal


This Pokémon eats all day long, and usually has no problem finding The metal covering the body of the Pokémon is so thick that it easily doubles
food sources. Food and Medicine the normal weight of the Pokémon. Weight
have no negative
This Pokémon will eat any food or medicine without negative effects. effects Moves with damage based on weight get their damage pool modified
accordingly.

378 379
Honey Gather Illusion
The Pokémon produces its own honey, you can get a small barrel of high The Pokémon casts an illusion on itself to look like another creature it has
quality honey every day. seen. The illusion is undistinguishable from the real one. Changes it’s
Gives you Honey. appearance.
A small barrel of honey can be sold for $50. When this Pokémon comes out, it will have the form of another Pokémon in
Honey attracts wild Pokémon and feeding a Pokémon with it will make it happy. the party, it will regain its original form if it receives damage.
When taking a human form it cannot speak and its tail may remain visible.

Huge Power Immunity


The Pokémon has an unnatural source of Strength beyond its physical The Pokémon has a very strong immune system and will rarely get sick. It could
appearance. even eat rotten food without getting sick.
Can lift double
This Pokémon is able to lift up to double the weight it should be able to, the weight.
Poison and Badly Poison Status deal no damage to this Pokémon.
according to the Strength Chart (p. 369) This ability stacks with moves like
Strength.

Hustle Imposter
The Pokémon will perform everything in a hurry, usually being kind of sloppy. This Pokémon can alter its own cell structure extremely fast to transform into
Accuracy Damage
a copy of another being. Uses “Transform”
Gets: on automatically
This Pokémon gets an extra Reduced Accuracy and 2 Extra Dice to the 1 As soon as it enters to battle, this Pokémon will be under the effects of the
damage pool for all its Physical Attacks. move Transform.

Hydration Infiltrator
The Body of the Pokémon absorbs water and uses its moisture to maintain a The Pokémon is very stealthy with its movements, it is naturally harder to Ignores:
healthy state. Cure
Status detect than others. - Light Screen
& - Reflect
- Safeguard
When Rain weather is in effect, this Pokémon will cure any status ailment it has Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by - Substitute
at the end of the round. this Pokémon.

Hyper Cutter Innards Out


The claws of this Pokémon are very sharp and can’t be dulled. As it has no extremities, this Pokémon expels its own internal organs to use
Strength them as limbs or to defend itself from harm. Damage
When this
This Pokémon cannot have its Strength Attribute reduced by any means. If an attack would faint this Pokémon, it inflicts damage on the foe equal to
X Pokémon Faints.

whatever remaining HP it had.

Ice Body Inner Focus


The Pokémon’s body is almost frozen, it feels at home when temperatures are The Pokémon is extremely serious and focused on everything it does.
below zero. Heal It remains calm and never backs down, even if it’s getting severly injured.

If Hail Weather is in effect you may restore 1 HP to this Pokémon at the end of
1 This Pokémon does not Flinch.
the round. This Pokémon is immune to damage from Hail weather.

Illuminate Insomnia
The Pokémon naturally produces light through its body. Other Pokémon The Pokémon does not need to sleep, it will be awake no matter the hour.
approach curiously when they see this light.
Attracts wild
Pokémon.
Increases the chance of random Wild Pokémon encounters. This Pokémon is not affected by the Sleep Status.

380 381
Intimidate Levitate
This Pokémon has an overwhelming presence that inspires both fear and The Pokémon floats to move around without touching the ground. Immune to:
respect from others.
All Strength

When this Pokémon comes into battle, Reduce 1 Point to the Strength of all
1 Ground-Type moves and effects on the ground don’t affect this Pokémon.
Ground

foes in range. This effect will last for as long as this Pokémon is out. If this Pokémon uses a move that binds it to the ground the effects are lost
until it is free again.

Iron Barbs Light Metal


This Pokémon is covered with sharp steel quills that hurt anyone who may When this Pokémon The Material covering its body will be light as a feather, causing this Pokémon
is hit with:
touch them carelessly. Damage to weight from 50% to 75% less than it is supposed to. Weight

Whenever this Pokémon is hit with a Non- Ranged Physical Attack, Roll 1 Dice Moves with damage based on weight get their damage pool modified
of damage against the attacker. accordingly.

Iron Fist Lightning Rod


Electric redirected to:
The hands of this Pokémon are very strong and heavy, when curled into fists This Pokémon will attract lightning and electricity to itself to charge its power.
they can go through anything. Damage Special
on:
If anyone uses an Electric-Type move with a Single target, it will be redirected
Electric
1
Add 1 Dice to the Damage Pool of Fist Based moves.
to this Pokémon; it is immune to damage from them. The first time this Pokémon immune to Electric
is hit by an Electric-Type move, Increase 1 Point to this Pokemon’s Special. damage from:

Justified Limber
This Pokémon has an innate sense of justice, wrong doings will make them The muscles of this Pokémon are incredibly flexible and elastic. Easing their
really angry. Strength movement, agility and grace.
Dark
The first time this Pokémon is hit by a Dark-Type Attack or if it has witnessed
Moves 1 This Pokémon is not affected by the Paralysis Status.
something it considers unjust, Increase 1 Point to its Strength Attribute.

Keen Eye Liquid Ooze


This Pokémon has an exceptional sight, locating small or far away objects will The Pokémon produces a pestilent and toxic ooze within its body. Do not
be a lot easier. Accuracy attempt to eat it. Deal damage to
foes trying to
This Pokémon cannot have its Accuracy trait reduced by any means. If hit by a move that would asborb this Pokemon’s vital energy (Leech seed, absorb HP
Dream Eater, Drain Punch, etc.) it will instead deal that amount as damage.

Klutz Liquid Voice


This Pokémon does not understand how to use tools correctly. Sound waves from its voice turn the moisture in the air into water, seemingly
conjuring dew, rain and even cascades out of nothing.
Immune to Held Becomes: Water
Item effects. All Sound-Based Moves this Pokémon uses are considered Water-Type.
Held items won’t have any effect on this Pokémon.

Leaf Guard Long Reach


The leaves on this Pokémon expand with the sun to cover its body. The Pokémon is able to attack the shadows of objects and foes meanwhile
Status
Condition the real targets suffer the damage.
All Are Ranged.
Moves
If Sunny weather is in effect, this Pokémon can’t have any Status Conditions All Attacks made by this Pokémon are considered Ranged attacks.
inflicted. Previously inflicted conditions remain.

382 383
Magic Bounce Merciless
The Pokémon will psychically call its foe to indirecly harm itself, making it look Bounce back: Once this Pokémon senses the weakness caused by poison or disease, it Poisoned
like magic. begins acting according to their brutal nature. Always
to Critical Hits on:
All Support moves that target this Pokémon or its side of the battlefield will If the Foe is inflicted with Poison or Badly Poison, all of this Pokémon Moves are
have its effects redirected into the foe’s instead. considered to be Critical Hits.

Magic Guard Minus


The Pokémon is covered by a faint energy that stops any minor harm that Immune to
damage from: This Pokémon has a natural Negative charge. It will attract Positive charge
may come its way. - Status Conditions and repel other negative charge. Special
- Recoil If an ally has the
This Pokémon won’t receive damage from Status Conditions, Recoil, Held Items
- Held Items
If an ally Pokémon on the field has the ability “Plus”, Increase 2 Points to the
2 ability: Minus
- Weather
or Weather Conditions. Special Attribute of this Pokémon.

Magician Mold Breaker


This Pokémon excells at performing simple magic tricks that amaze others, This Pokémon will find unusual ways to achieve its goals.
such as conjuring and vanishing objects nearby in the blink of an eye.
Steals Held Item of Ignore Immunities of
the foe. other Pokémon.
This Pokémon will steal the Held Item of a foe it just hit. If a foe Pokémon has a type, an immunity, or an ability that would prevent this
For information on multiple Held Items see p. 79. Pokémon from attacking with a certain Move, ignore it.

Magma Armor Moody


The body of the Pokémon is always hot to the touch, it can heat a large room The Pokémon will have some severe mood swings, and be temperamental Randomly:
just by standing inside. most of the time. Attribute Attribute

This Pokémon is not affected by the Frozen Status. At the end of each round, reset Attributes modified by Moody, then Reduce 1
1 1
Point to a random Attribute and Increase 1 Point to another random Attribute.

Magnet Pull Motor Drive


Dexterity
This Pokémon can activate a magnetic field around itself to attract all kinds This Pokémon absorbs electricity and stores it as energy to run faster.
of metals.
Electric
1
Steel
All Steel-Type Pokémon on the field are Blocked. The first time this Pokémon is hit by an Electric-type move, Increase 1 Point to immune to Electric
its Dexterity Attribute. This Pokémon doesn’t receive damage from Electric- damage from:
type moves.

Marvel Scale Moxie


This Pokémon is naturally fierce and will try to get to a position of power by
The beautiful scales of this Pokémon will harden when its body is under stress.
Status defeating the alphas in the pack. Strength After this
Condition Defense

2 If a foe faints because of an attack dealt by this Pokémon, Increase 1 Point to


1 Pokémon
faints a foe.
If this Pokémon has a Status Ailment, Increase 2 points to its Defense Attribute.
its Strength Attribute.

Mega Launcher Multiscale


The cannons on this Pokémon’s body allow it to fire extremely powerful This Pokémon is covered by two layers of hard scales, if one layer is damaged
attacks. Damage it will be shed and regrown later. Damage
If this Pokémon
Add 2 Dice to the Damage pool/Healing Pool of moves with the keyword If this Pokémon was at full health, reduce 1 damage dealt by the attack.
-1 had a full HP.

“Pulse” and “Aura” on their name. On moves with the


keyword: Pulse & Aura

384 385
Mummy Own Tempo
This Pokémon will curse whoever dares to inflict harm upon them, the curse When this Pokémon This Pokémon will do everything at its own pace, external influences
hits/is hit with:
may even last for generations and will need the aid of a medium to lift it. will be ignored.
Change
Ability
When this Pokémon hits or gets hit with a Non-Ranged Physical Attack, the This Pokémon is not affected by the Confused Status.
foe’s ability is changed to Mummy.

Natural Cure Parental Bond


This Pokémon’s body will generate substances to heal itself. They can be used The Pokémon and its young are really close to each other, they do everything
in medicine. Cure
Status together. Roll Damage twice,
choose highest roll.
At the end of the round, if this Pokémon has a Status Ailment, it Rolls 3 Chance All of the Damage Pools of this Pokémon get rolled twice. Choose the highest
Dice to heal itself. roll to deal damage to the foe.

No Guard Pick Up
This Pokémon can focus on attacking perfectly but will be open to the Ignores: This Pokémon will often gather objects and keep a small hoard of treasure it
attacks of its foes as it won’t focus on anything but its precision. Accuracy may share with you.
But cannot Gets you an item at
Evade. the end of a Scene.
You can declare you won’t make any Evasion Action at the start of the Round. If this Pokémon was out of its Pokéball, at the end of the scene see what it
If you do, roll all the moves of this Pokémon as if they had no reduced accuracy. found for you at Storyteller’s discretion.

Normalize Pickpocket
The Pokémon’s actions are never impressive, always dull and never seem Become The Pokémon will instinctively steal from others. It takes whatever it can when Steals Held Item after this
Normal Pokémon uses:
to accomplish anything exceptional. people are not looking.
All Types
All the moves known by this Pokémon are considered Normal Type. Affecting Damage If this Pokémon is not holding an Item it will steal the held Item of the foe it just
STAB, weaknesses, immunities, and resistances. Add 1 Dice of Damage to all hit with a Non-Ranged Physical Attack. For information on multiple Held Items
Normal Moves. see p. 79.

Oblivious Pixilate
This Pokémon will rarely have a satisfactory social interaction. It’ll be too self- This Pokémon scatters fairy dust that brings happy thoughts to the mind. Becomes
Fairy
absorbed to take the hints of what is expected from it. Everything it does looks incredibly adorable.
Normal
This Pokémon is not affected by the Love Status. It is immune to the effects of Normal-Type Attacks that the Pokémon uses will deal damage as if they were Damage
moves that affect its feelings such as Taunt, Charm, Captivate etc. Fairy-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage
to Fairy moves.

Overcoat Plus
The Pokémon will have a protective coat surrounding its body that allows it to This Pokémon has a natural Positive charge. It will attract negative charge
live under extreme weather conditions. and repel other positive charge. Special
If an ally has the
Immune to damage from:
If an ally Pokémon has the ability “Minus”, Increase 2 Points to the Special
2 ability: Plus
This Pokémon won’t be damaged by weather conditions.
Attribute of this Pokémon.

Overgrow Poison Heal


When this Pokémon is hurt, it will grow huge plants in its body to defend itself, The Pokémon has an immunity to any poison and also assimilates that venom
this plants are very strong but wither quickly. Damage as an energy source. Heal
Grass
When this Pokémon is low on HP, its Grass-Type Moves get dice added to their
gets on
If this Pokémon becomes poisoned or badly poisoned. It will Heal 1 HP at the
or
1
Damage Pool equal to their Pain Penalizations. Equal to end of each round instead of receiving damage. The Poison will be completely
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization. absorbed after 3 Rounds.

386 387
Poison Point Queenly Majesty
The pointy thorns and scales on this Pokémon release poison that will When this Pokémon This Pokémon’s presence commands awe and respect. Others have no
is hit with:
infect anyone who touches them roughly. choice but to do as it says, whoever tries to outplay it, will feel its discontent. Priority

If this Pokémon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to Foes cannot use Priotity Moves against this Pokémon.
Poison the foe.

Poison Touch Quick Feet


Venomous substances will ooze through the body of this Pokémon, you’ll When this Pokémon Most of the time this Pokémon will seem to be in a hurry. When pressured, it will
hits with: move faster than normal. Status
become very sick if you get touched. Condition Dexterity

While affected by any Status Condition, Increase 2 Points to this Pokémon’s


2
If this Pokémon hits its foe with a Non-Ranged Physical Attack, Roll 2 Chance
Dice to Poison the foe. Dexterity Attribute. This Ability prevents the effects of the Paralyze condition.

Prankster Rain Dish


This Pokémon will always have a michievous twinkle on its eyes, no one around The Pokémon will store rain water for drink and nourishment.
will be safe from its pranks. Priority Heal

1 to
If Rain weather is in effect, you may restore 1 HP to this Pokémon at the end
1
Add Pritority +1 to all Support moves of this Pokémon.
of each Round.

Power of Alchemy Rattled


Bug
This Pokémon can absorb the essence of everything it touches, fusing with Fainted When this Pokémon becomes startled or scared it will make haste to get away
the chemical composition and even the genes of discarded trash. from danger. Dexterity
Change to the
For the next 24 Hours the Pokémon copies the ability of a fainted foe.
Ability same of:
Dark
1
The first time this Pokémon is hit by a Bug, Dark, or Ghost-Type Attack,
Multiple Abilities may be copied this way, but only one may be active during Increase 1 Point to its Dexterity Attribute. Ghost
combat. (Certain Abilities cannot be copied at Storyteller’s Discretion)

Pressure Receiver
Being around this Pokémon will be very stressing and demanding, even the This Pokémon is used to learning the tactic behavior of other Pokémon with Fainted
bravest will feel themselves faltering.
All Will which they have a bond.
Change to the 1
½ If an Ally is fainted in battle, this Pokémon may copy their ability for the next
Ability same of:
While this Pokémon is out, reduce the total Will Points of all foes by half,
rounded down. 24 hours. Only one Ability may be copied this way. (Certain Abilities cannot be
copied at Storyteller’s Discretion)

Protean Reckless
This Pokémon’s versatile body gives it proficiency on practically everything it The Pokémon will often get into risky situations in order to get what it wants.
sets out to do. Changes
Damage
Type on
Whenever this Pokémon uses a move, first change its type to that of the When this Pokémon performs a move with Recoil, Add 2 Dice to the Damage
Equal to the move
move. If the move is an attack and deals damage, use the appropriate STAB. its about to perform. Pool of that move.

Pure Power Refrigerate


The Pokémon makes use of its Psychic powers to move objects several times This Pokémon’s body works akin to a freezer, it can freeze things just by Becomes
bigger. touching them. Ice
Can lift double Normal
This Pokémon is able to lift up to double the weight it should be able to, the weight. Normal-Type Attacks that the Pokémon uses will deal damage as if they were Damage
according to the Strength Chart (p. 369) This ability stacks with moves like Ice-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage to
Strength. Ice moves.

388 389
Regenerator Sand Rush
Dexterity
The body of this Pokémon will regenerate from damage really quick, wounds While sand whips across the battlefield, the Pokémon can paddle through it
that would take days to heal will get better in a few hours. Heal Heal as if it was water. 1
or
This Pokémon may Heal up to 4 Damage or up to 2 Lethal Damage on its own
4 2 If Sandstorm Weather is in effect, increase 1 Point to the Dexterity Attibute of
Immune to
every day. The Pokémon must be out of combat to benefit from this effect. this Pokémon. The Pokémon is immune to damage from Sandstorm Weather. damage from:

Rivalry Sand Stream


Same Different
The Pokémon will be very competitive with others to prove its position as the Gender: Gender: The Pokémon can activate a raging sandstorm around itself that will last for
alpha of the group, however, it will try to gain the favor of possible mates. Strength Strength as long as it wants.
If this Pokémon has a foe of the same gender, Increase 1 Point to its Strength 1 1 When this Pokémon comes out, it automatically starts the effects of Sandstorm
Attribute. Weather. The effects end when the Pokémon leaves the battle. (In case of
If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute. stalemate the Pokémon with higher Special will keep the dominant weather)

RKS System Sand Veil


The Pokémon’s physiology morphs according to the data disc inserted in its Evasion
The Pokémon’s body is easily concealed by sand particles on the air.
RKS-drive. There are 17 discs, one for each Type. (No disc is Normal Type). Changes 1
Type
Change the Pokemon’s Type to match the Disc on its Held Item slot. If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this
To the one stated Immune to
(i.e. Electric Disc makes this Pokémon become an Electric Type) on its Held Item Pokémon. The Pokémon is immune to damage from Sandstorm weather. damage from:

Rock Head Sap Sipper


The head and body of the Pokémon are so resistant that they barely feel Strength
This Pokémon’s diet consists strictly of plants, it is particularly fond of sweet
anything.
Immune to sap for nourishment.
Grass
1
damage from:
This Pokémon will not receive damage from Recoil. The first time this Pokémon is hit by a Grass-type attack, Increase 1 Point to its
Strength Attribute instead of dealing damage. Immune to: Grass
Grass-type moves do not deal damage to this Pokémon.

Rough Skin Schooling


When this Pokémon Where? Allies arrive in...
Use protection on your hands when touching this Pokémon. Its body is When this Pokémon is threatened, it calls thousands of allies to create an
covered by sharp scales that get hooked into the skin. Damage
is hit with: Sea/River - Same Round
incontrolable monster. The closer to the sea, the faster they arrive.
Route/Town - 2 Rounds
Only Wishiwashi is able to have this Ability, When this Pokémon reaches 1 HP, wait for Cave/City - 3 Rounds
Whenever this Pokémon is hit with a Non-Ranged Physical Attack, Roll 1 Dice of
its allies to arrive, then replace your Pokémon for Wishiwashi School-Form at full HP. Desert/Snow - 4 Rounds
damage against the attacker. Reduce its Happiness and Loyalty to zero. At the end of the battle restore Wishiwashi Volcano - 5 Rounds
to its base form. (Healing/Fainting/Recalling prevents allies from arriving)

Run Away Scrappy


This Pokémon is the master of escape. It will be difficult to catch and may Immune to: This Pokémon is extremely determined when facing the unknown.
even squeeze through the tiniest gaps to get away.
Normal Fight
Can
hit: Ghost
This Pokémon cannot be Blocked. This Pokémon has the ability to hit Ghost-type Pokémon with Normal-type
It may also obtain bonus dice to escape from battle at Storyteller’s discretion. and Fighting-type moves, dealing Regular Damage. Apply the right resistances
or weaknesses to the foe if it has a secondary type.

Sand Force Damage


Serene Grace
The Pokémon controls the particles of sand around the battlefield to give a This Pokémon will bring good luck as if it was blessed by the heavens.
boost to its attacks. Its presence is soothing, it makes you feel calm and full of joy.
on
If Sandstorm Weather is in effect when this Pokémon deals damage using Add 2 Extra Chance Dice to all effects done by this Pokémon. (e.g. A move has
Ground, Steel or Rock-Type attacks, add 1 Dice to the damage pool of that Ground Steel Rock
Moves Moves Moves 3 Chance Dice to Flinch the foe, instead roll 5 Dice with this Pokémon)
attack. The Pokémon is immune to damage from Sandstorm Weather.

390 391
Shadow Tag Skill Link
The Pokémon steps on the opponent’s shadow, preventing them from This Pokémon can proficiently chain a flurry of attacks. It also enjoys repetition When using:
moving too far.
All and sequences. Accuracy

All foes become Blocked. Add 2 Dice to the Accuracy roll of Successive Actions.
Ghost-type Pokémon are immune to this effect.
Pokémon with the same ability are immune to this effect.

Shed Skin Slush Rush


This Pokémon’s body is constantly growing skin anew and molting the old one The Pokémon is used to run and hunt on icy terrain, moving swiftly through
when it becomes too damaged. Cure the snow during blizzards and ice storms. Dexterity
Status

If Hail Weather is in effect, increase 2 Points to the Dexterity Attibute of this


2
At the end of the round. If this Pokémon has a Status Condition, it rolls 3
Chance Dice to heal itself. Pokémon.

Sheer Force Sniper


This Pokémon is only interested in showing off its incredible battle prowess. This Pokémon will stealthily locate itself in an advantageous position to strike
Damage its foe’s weak spots. Bonus
Ignores Chance
Dice to get:
Whenever this Pokémon uses an attack with a chance dice for an additional If this Pokémon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool
of its attack instead of the regular 2. For Critical Hits.
effect, you may ignore those chance dice and add 2 Dice to its damage pool.

Shell Armor Snow Cloak


Evasion
This Pokémon’s skin blends well with the surrounding snow and hail, you can
This Pokémon’s shell protects its vulnerable spots from its opponents.
barely see it.
1
Bonus

If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokémon. Immune to
If a foe lands a Critical Hit on this Pokémon, it will not get its Extra Damage damage from:
The Pokémon is immune to damage from Hail weather.
Dice for that attack. For Critical Hit

Shield Dust Snow Warning


This Pokémon constantly generates specs of dust to shield and protect itself. The Pokémon is able to call a terrible hailstorm at will. Snow will cover the
battlefield and balls of ice will come plummeting from the sky.
Immune to
additional effects When this Pokémon comes out, it automatically starts the effects of Hail
If this Pokémon is hit by an attack with chance dice for an additional effect, it from Chance Dice.
Weather. The effects end when the Pokémon leaves the battle. (In case of
won’t be affected by said effects. stalemate the Pokémon with highest Special will keep the dominant weather)

Shields Down Solar Power


The Pokémon’s core is protected by a sturdy shield, if the shield is shattered The Pokémon is capable of overcharging itself with energy from the sun,
the Pokémon starts acting crazy. making it more powerful but also taking a toll on its body. Damage Special

Only Minior can have this Ability. After reaching half or less of its HP in-battle,
Changes between a
Meteor and a Core. While Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Special 1 2
replace Minior by Minior (Core) at full HP. To restore it to its base form, the core Attribute. If Sunny weather is in effect, this Pokémon will receive 1 damage at
must be set free and then recaptured after it returns a few days later. the end of the round.

Simple Solid Rock When its hit by a


This Pokémon’s ingenuous mind is easily swayed by not only its own, but also This Pokémon’s body is composed of extremely hard rock, protecting it from Super Effective move:
outside influences. It often finds ways to simplify things. Attribute Attribute everything, even its own weaknesses. Damage

If this Pokémon gets an Attribute reduced, reduce 1 more Point.


-1 1 If this Pokémon is hit by a move dealing Super-Effective Damage, reduce 1 -1
If this Pokémon gets an Attribute increased, increase 1 more Point. Damage dealt to it.

392 393
Soundproof Steadfast
This Pokémon’s body is structured to protect it from noises that might disturb Immune to: This Pokémon becomes even more dependable when adversity strikes.
its current state. Dexterity

This Pokémon is immune to the damage and effects of all Sound-based The first time this Pokémon is affected by Flinch, Increase 1 Point to its Dexterity
1
moves. Attribute.

Speed Boost Steelworker


This Pokémon will start maneuvering at an accelerated rate, it will move as if The Pokémon is able to slowly mold and eat through steel, giving shape and a
it blinked from place to place. Dexterity sharper edge to whatever metal it touches. Damage
Steel
At the end of the first round, Increase 1 Point to this Pokémon’s Dexterity
1 Moves
Steel-Type Attacks used by this Pokémon get 1 extra Dice to their Damage
Attribute. Pool.

Stakeout Stench
On the first
The Pokémon is constantly surveilling its environment, looking out for possible Switched attack it This Pokémon can emit a smell so unpleasant it repels other people When this Pokémon
prey, attacking them when they are most vulnerable. Foe receives. is hit with:
and Pokémon.
Damage
Whenever a Pokémon switches out, this Pokémon will inflict 1 additional 1 Reduces the chance of random Wild Pokémon encounters.
Whenever this Pokémon hits its foe with a Physical Attack, it Rolls 1 Chance
Damage with its first successful attack to its replacement.
Dice to Flinch the foe.

Stall Sticky Hold


This Pokémon is indecisive and always lets others act first before making its This Pokémon’s body is always oozing adhesive substances, if something gets
mind on what action to take. glued, it will be very difficult to remove.
Always goes last in Held Item cannot be
the initiative order. Stolen/Exchanged.
This Pokémon always goes last in the the initiative order. This Pokémon’s Held Item cannot be removed or swapped by moves or
abilities.

Stamina Storm Drain


Water redirected to:
This Pokémon cannot get tired. It regains its fortitude when it feels weak. Even The Pokémon absorbs moisture and liquids like a sponge, then uses them to
when it barely eats or sleeps. Defense Sp. Def increase its power and last more time out of the water. Special

The first time this Pokémon receives Damage in combat, increase 1 point to its
1 1 If anyone uses a Water-Type move with a Single target, it will be redirected to
Water
1
Defense and Special Defense. this Pokémon; it is immune to damage from them. The first time this Pokémon immune to Water
is hit by a Water-Type move, Increase 1 Point to this Pokemon’s Special. damage from:

Stance Change Strong Jaw


This Pokémon’s can change forms and become a migthy shield or a powerful The Pokémon’s strong jaw gives it tremendous biting power. Its teeth can tear
blade. Its attributes switch upon a change of stance. Changes between a through almost anything. Damage
At the beginning of the round choose a stance. While in Sword Stance it can Sword and a Shield.
only use Attack moves. While in Shield Stance, it can only use Support Moves. If this Pokémon uses a move with the Keywords Fang, Bite or Crunch, add 1
Adjust its Attributes accordingly, Aegislash doesn’t benefit from overtrained Dice to the Damage Pool of that Move. Moves with keyword:
Fang, Bite & Crunch.
points when they exceed its current Limits.

Static Sturdy
This Pokémon’s body is always ready to let off a jolt of static electricity at the When this Pokémon This Pokémon’s body is extremely resistant to damage, it can withstand
is hit with:
slightest touch. almost anything.
Will hang at 1HP
The first time this Pokémon would faint due to a Damaging move, it will remain instead of fainting.
Whenever this Pokémon is hit with a Non-Ranged Physical Attack, roll 3 Chance
Dice to Paralyze its foe. at 1 HP instead. Status Conditions and Self inflicted damage will still cause it to
faint. The pokémon must rest for an hour before benefiting from Sturdy again.

394 395
Suction Cups Synchronize
This Pokémon’s limbs contain suckers that allow it to stay rooted in place. The Pokémon can share its mood, feelings and sensations with whoever
Status
It can stick to any kind of surface, even upside down. caused those afflictions. Condition
Gets the same:
Immune to:
The Pokémon is immune to effects that force switches. If a foe inflicts a Status Condition to this Pokémon, the same condition is
inflicted into the foe unless it is immune to the effect.

Super Luck Tangled Feet


When this
This Pokémon has an incredible good luck, good things happen to it regularly. The Pokémon moves in a very strange and particular way when dizzy or Pokémon is:
confused, this usually works to its advantage. Accuracy

Add “High Critical” to all the Attack moves of this Pokémon.


While this Pokémon is Confused, Add an extra “Reduced Accuracy” to all
3
If a move already has the High Critical property, this Pokémon will only need 3
the foe’s Moves which target this Pokémon.
Successes on the Accuracy roll to land a Critical instead of 4.

Surge Surfer Tangling Hair


This Pokémon’s magnetic field allows it to stand and surf on top of electric This Pokémon’s hair is thick and tough and easily tangles anyone who comes
When this Pokémon
currents as if it were floating. Dexterity close to it. Brush it twice a day to keep it silky and shinining. is hit with:
Electric Dexterity
If Electric Terrain is in effect, Increase 2 Points to this Pokémon’s Dexterity
Terrain 2 The first time an opponent hits this Pokémon with a Non-Ranged Physical 1
Attribute. Attack, reduce 1 Point to its Dexterity Attribute.

Swarm Technician
The Pokémon enters a hive mind state when its life is on the line, becoming This Pokémon is meticulous and precise in tasks that everyone else would
more feral and aggressive. Damage perform roughly and without care. Damage
gets on Bug
When this Pokémon is low on HP, its Bug-Type Moves get dice added to their
Add 1 dice to the Damage pool of all Moves with Power 2 or less.
Damage Pool equal to their Pain Penalizations. Equal to On moves with
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization. Power 1 & 2.

Sweet Veil Telepathy


This Pokémon’s delicious aroma will wake the appetite of all Pokémon nearby. This Pokémon is able to communicate using telepathy, it can send messages
All to others but it cannot receive messages back. Immune to
damage from:
1
The Pokémon and its allies are immune to the Sleep status. This Pokémon won’t receive damage from moves performed by its allies.

Swift Swim Thick Fat


The Pokémon will move faster on water than on land, even a puddle covered This Pokémon’s body has a thick layer of blubber that protects it against harsh
roadway will allow it to use its full speed. Dexterity temperatures. Damage

If Rain Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity


2 Fire Ice
-1
Reduce by 1 the damage taken from Fire and Ice-Type moves.
Attribute.

Symbiosis Tinted Lens


This Pokémon enjoys forming a beneficial relationship with any ally it teams This Pokémon’s goggle-like eyes can find the good side in every bad situation,
up with. 1 Gives its Held Item to
even when there is none.
Ignores 1 Resistance
an ally. If a foe has a resistance against an attack performed by this Pokémon, make of the foe.
If an ally loses or spends its Held Item, this Pokémon will immediately give the
one it’s holding to the ally. that attack deal Regular Damage instead. If the foe has a double resistance,
make the attack as if the foe had only one.

396 397
Torrent Unburden
This Pokémon builds up pressure to shoot water streams. When that pressure This Pokémon is most comfortable when it is freed from having to carry stuff
cannot be held in, it is released through uncontrollable torrents. Damage around. It loves to be able to move without restrictions. Dexterity After losing or

When this Pokémon is low on HP, its Water-Type Moves get dice added to
gets on Water
The first time this Pokémon loses or spends its held item and is no longer
2 spending its
Held Item.
their Damage Pool equal to their Pain Penalizations. Equal to holding any, Increase 2 Points to its Dexterity Attribute.
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

Tough Claws Unnerve


This Pokémon’s claws are so sturdy, they can tear through almost anything. It may be its powerful gaze or its menacing presence, but others near this
Damage Pokémon become really nervous to the point where they lose their appetite.
on
Cant’ eat their
held berries.
Whenever this Pokémon uses a Non-Ranged Physical Attack, Add 1 Dice to its Opponents may not consume their held berry while this Pokémon is in the
damage pool. field.

Toxic Boost Vital Spirit


The blood of this Pokémon boils and goes into a powerful rampage whenever The Pokémon is incredibly active and energetic. It needs constant activities or
it is afflicted by Poison. Strength else it will act destructive. It hardly ever sleeps.

If this Pokémon gets the Poison or Badly Poison Status, Increase 2 Point to its
2 The Pokémon is immune to the Sleep status.
Strength Attribute.

Trace Volt Absorb


Heal
This Pokémon mimics the special characteristics of the foes, making them its This Pokémon’s body is practically a battery that is always happy to become
charged to full capacity.
Electric
1
own.
Change to the
Ability same of:
???
This Pokémon copies the ability of one random foe when it comes out. Whenever this Pokémon is hit by an Electric-Type Move, you may Heal 1 HP
Immune to: Electric
Effect ends if this Pokémon is removed from the battle. Flower Gift, Illusion, instead of receiving damage.
Imposter, Stance Change, Wonder Guard and Plot Device abilities won’t be copied. Electric-type moves do not deal damage to this Pokémon.

Triage Water Absorb


Heal
The Pokémon feels the urgency to treat the injured; it is also very quick to The Pokémon’s body is mostly made of water, it stores water inside itself and
uses it for nourishment.
Water
1
stitch and make knots. A skill often used to instantly mend wounds. Priority

1 to Cure
Status Whenever this Pokémon is hit by a Water-Type Move, you may Heal 1 HP
Add Pritority +1 to all Support moves of this Pokémon that Heal HP or cure instead of receiving damage. Immune to: Water
Status Ailments. Water-type moves do not deal damage to this Pokémon.

Truant Water Bubble Damage

This Pokémon is extremely lazy, it won’t make even the tiniest effort and often The Pokémon is shielded by a water bubble. Strangely, the bubble has clear
Fire
-1
loafs off even in the heat of battle. water inside instead of air.
May lose every other
action. Fire-Type Moves deal 1 less damage to this Pokémon.
Roll this Pokemon’s Loyalty every other turn. If the roll fails this Pokémon This Pokémon is immune to Burn 1 and Burn 2 Status. Damage
Water
refuses to act. If it is successful it may act normally. Add 2 Dice to the Damage Pool of this Pokémon’s Water-Type Moves. Moves

Unaware Water Compaction


Defense
The Pokémon is oblivious to many details in its surroundings, it will not notice
any sudden bursts of strength or weakness on its foes.
Ignores: The body of the Pokémon can absorb water at an astounding rate, its body
hardens as it quickly dries.
Water
2
Attribute Attribute

This Pokémon ignores any of the opponent’s Attribute increases or The fist time this Pokémon is hit by a Water-Type Move, Increase its Defense
Immune to: Water
decreases. Both when attacking and taking damage. by 2 instead of receiving damage.
Water-type moves do not deal damage to this Pokémon.

398 399
Water Veil
This Pokémon is always wet and producing water to keep itself moist. Thanks
to this, the Pokémon can stay away from a body of water for a long time.

The Pokémon is immune to any of the Burn status.

Weak Armor
This Pokémon’s protective outer layers can come off, allowing it to move freely When this Pokémon
is hit with:
and be more agile.
Dexterity Defense

The first time this Pokémon is hit by any Physical Attack, Increase 1 Point to its 1 1
Dexterity Attribute and Reduce 1 Point to its Defense.

White Smoke
The Pokémon is constantly releasing fumes of white smoke making it difficult
to be seen. It uses the smoke to conceal itself. Attribute

Foes cannot reduce the Attributes of this Pokémon. However, it can still lower
its own Attributes.

Wimp Out
The Pokémon goes into a lot of stress whenever its exoskeleton is weakened,
it can escape from anything out of sheer cowardice.
1
Whenever this Pokémon reaches half of its total HP, it will switch out to its
pokéball, sending an Ally to take its place. If there is no Ally, the battle may end.
1/2 HP
This Ability’s effect is not affected by Block.

Wonder Guard
This Pokémon’s body is protected by an incredible otherworldly aura. Most
things get through as if nothing was there. Immune to all damage
sources except
Super Effective
This Pokémon only receives damage from Status Conditions, and moves that Damage.
deal Super Effective damage against it. This Pokémon is immune to damage
from other sources like weather conditions and entry hazards.

Wonder Skin
The skin of this Pokémon is covered by a thin protective veil that allows it to
come unharmed from dangerous situations.
Reduce 2 Dice from the foes Chance Dice against this Pokémon. (Example:
The move Ember has 1 Chance Dice to Burn the foe, against this Pokémon it
has zero Chance Dice).

Zen Mode
Under extreme stress, this Pokémon will unlock its hidden psychic abilities
through the power of meditation. Changes form and
Only Darmanitan may have a Zen Mode form. When at half or less of its total gains the Psychic
Type.
HP, it changes to Zen Mode form at the start of its next turn. Switch it’s Strength with
its Special Attribute. Increases/reductions on them switch as well.
Gain the Psychic Type. It will return to normal after recovering to full HP.

400
Random Encounters You are encouraged to design your
There are many challenges for a Trainer within the world own Random Encounters with their
The Myths and Legends of the Random Encounters add an unexpected challenge to unique Pokémon and Event Tables.
of Pokémon.
Pokémon World your adventures, they showcase the dangers of the Be creative and share your Random
wilderness and the daily risks of a journey. They are Encounters with the community.
In this section of the book, we’ll give you some ideas and
Enough with humans and their affairs. If you want real a great way to experience this world and catch new
frameworks for episodic tales and campaigns. Use them
action, thrill, and danger; you must follow the rumor Pokémon for your team.
as inspiration for your games with your friends.
and lore and go deep into corners of the world where
EVENT TABLE B
no human has ever gone. There you will find an First you’ll need a list of Pokémon that could live in the
These are some settings you can choose for your Role
ungraspable power. Can you face it? Can you tame it? area. (i.e. If the Players are exploring a city, they could
playing sessions: A Pokémon is following you stealthily with the
find: Rattata, Pidgey, Lillipup, Meowth, or Garbodor).
intention of stealing your bag.
Each Legendary Pokémon could sustain a whole
campaign on their own. Ready the random Pokémon’s Attributes, Skills, Specialties
Episode of the week From a casual clue about their existence, to the greatest and Moves, either by taking notes or taking screenshots
A hungry Pokémon approaches you looking for
some food. It appears weaker than usual.
finding of your generation. from their Pokédex and Movedex entry.
A whole adventure in a single session. It can be A Pokémon is trying to tell you something
some light hearted fun about helping people in need urgently. Its family or Trainer is in trouble!
Legendary Pokémon are not mindless beasts to be final After that’s done, create a table with six simple
with the aid of your Pokémon, an evening exploring
bosses at the bottom of a dungeon. They all have a scenarios, one of these events will be happening as a
a cave and its secrets, an exhausting Training session, You fall into the trap of a Pokémon, getting
defined personality and their own motivations. set up for the encounter, you’ll need to roll one dice debuffed, afflicted with an ailment or attacked.
or the search for a specific Pokémon to complete your
Their power is brutal at the weakest and infinite at the to determine which one it’ll be.
Pokémon encyclopedia.
strongest. Use your creativity for these situations, in this book A trainer tells you a Pokémon grabbed his items.
They are not humans and they are not regular Pokémon, we will provide some event tables for you to use in He/She will reward you if you get the stuff back.
This format is simple and good for beginners. You can
they are beyond this plane and its concerns. your sessions, which pokémon and how hard the en-
use the random encounter format we provide later in Your find a lost and abandoned Pokémon. It looks
counter will be it’s up to you.
this section or you can create your own encounters wary.
Are they allies or foes? That will depend on your story.
appropiate for your players as a way to test their abilities.
To use an Event Table follow these simple steps:
EVENT TABLE C
For inspiration you may take a look at short fables or at
Pokémon League Challenge
the Pokémon TV series. You may even reenact one of its 1. Roll one Dice for the Event of the
episodes and see the different outcome you have with A trainer claims to have supernatural powers that
The League offers various challenges to their trainers, Random Encounter. Depending on the go according to the Pokémon.
your friends! result, read from one of the Tables in
some of them are:
Keep it simple but meaningful. this page or an Habitat page. A trapped Pokémon is crying for help.
Everything in the adventure must come full circle by the
Gym Leader Challenge
end of the session. 2. Role Play the Scene.
A novice trainer can go against a Gym leader with the
A wild Pokémon is bullying a weak trainer.
right strategy, while a veteran trainer will have to prove
he has what it takes to earn the last badge.
Defeat the Evil Team You can play the specific matches or embark on the whole A mean trainer is bullying a Pokémon.
journey. Traveling to the next Gym can be an adventure Roll for Random Encounters after
There are criminal groups in every region, who knows
on its own. minutes, hour or days, depending on
what kind of mayhem they could be up to. A boy/girl carrying a rare Pokémon wants to fight.
how populated the area is. Highly He/She may tell you where to find one if you win.
Annual Tournament Challenge populated places may involve battles
You and your players can also take the episode of the
If you manage to obtain 8 Gym Badges within a year, you against Multiple Pokémon at the same The Region’s Champion is nearby and accepting
week format to defeat the evil teams in the different
will be invited to participate in the Annual Tournament time instead of Singles coming often. friendly challenges.
regions. It may go from a casual encounter with one of its
of the region. In there, you’ll be given the title of Ace
grunts, to working alongside the police to uncover their
Trainer. You can battle against the strongest Pokémon in
evil plans and bring them to justice once and for all. EVENT TABLE A EVENT TABLE D
the region. Official matches in shifting scenarios with a
big crowd cheering or booing at your battle. Be sure to
It’s up to you to decide the length of the conflict A Pokémon wants to fight! You find a grunt red-handed trying to steal a
give your best as only the winner may take the trophy
between trainers and evil teams. Pokémon.
home.
You may find them in one session and not see them again
until 2 or 3 sessions later or it may be a recurring theme A Pokémon is looking at you from an unreachable A storm is coming. The shelter you find is a hideout
Victory Road Challenge place. It appears to be holding an Item. for the local Team of criminals.
appearing in all sessions trying to ruin the Trainer’s day.
If you get to the Top 5 on the famous Annual Tournament
Challenge you are now allowed to take the Victory Road, A Pokémon is doing exactly what is stated in its A Trainer challenges you to a fight. If you win, you
You may even choose to run a campaign with the single Pokédex entry. get invited to join the local Team of criminals.
a treacherous labrynth full of hazards. It is a very long
objective of stoping the criminal team before they do
journey through the region’s most dangerous area.
something terrible or unleash their big bad plan. The area is devastated by an aggressive A Trainer is lost. He will reward you if you help him.
Pokémon. It’s Encounter Level is Deadly.
You may also add your own League Challenges to create A Trainer wants to trade one of his Pokémon. He
Within the Random Encounters section you’ll find some
unique experiences for your players. You enter the home of this territorial Pokémon. wants a (select one) Cute, Cool, Smart, Tough or
Pokémon made specifically for Criminal Teams and some It may get a surprise round to attack you. Beautiful Pokémon in exchange.
of the common picks for grunts.
A member from the regional criminal organization A shady looking guy tries to sell you a “rare“
wants to bully you. He is a strong trainer. Pokémon.

402 403
Easy Encounter - Happy-go-Lucky
#354 Banette Type: Ghost
Strength
Designing Encounters Dexterity
Vitality
Encounter Level: Easy
● Distribute 2 Points on Attributes. Special
● Distribute 2 Points on a single Skill Insight
● Add 1 Move from its movepool plus any Move
4
Height: Weight: Base Disobedience:
with zero experience cost you want. 1.1m / 3’07” 12kg / 27 lbs HP:
● Will Score of 3 Marionette Pokémon Abilities:
Average Level: 10 It’s body is usually a discarded doll or Frisk & Insomnia
You may assign 45 Exp. Points instead toy. Its spirit is made of dark feelings

Evolution: Final Form.
and is overrun by the desire of
revenge towards the kid that threw
the toy. If you open its mouth, all the
Encounter Level: Hard cursed energy will escape. #353 #354
● Distribute 4 Points on Attributes. Dark Knock Off Contest
● Distribute 3 Points on a single Skill Ghost Curse
● 2 points on two Specialties.
Psychic Role Play
● Add 3 Moves from its movepool plus any Move
with zero experience cost you want.
● Will Score of 4 to 8 Hard Encounter - Survivor
● Disobedience +1
Average Level: 25 #093 Haunter Type: Ghost Poison
You may assign 160 Exp. Points instead Strength
Dexterity
Encounter Level: DEADLY
● Distribute 6 Points on Attributes. Vitality
● Distribute 4 Points on a single Skill Special
● 3 points on two Specialties. Insight
● Add 5 Moves from its movepool, incluiding its
5
Height: Weight: Base Disobedience:
Previous Stages, plus any Move with zero Exp. cost. 1.6m / 5’03” 0.1kg / 0.2 lbs HP:
● Will Score of 9-10 Abilities:
Gas Pokémon
● Disobedience +3 Haunter is a dangerous Pokémon. Levitate
Average Level: 45 it will try to lick you with its tongue
Evolution: Second Stage.
You may assign 290 Exp. Points instead to steal your life away. If you get Evolves after being Traded.
the feeling of being watched in
darkness when nobody is around, it
Pokémon often hunt in packs or live together in harmony means a Haunter is there. #092 #093 #094

with other creatures. For this reason, the amount of Ghost Lick Survival
Pokémon in the encounter should match the number of Ghost Night Shade Alert
players. Psychic Trick Stealth
Do not add more than two Hard/Deadly Pokémon in Ghost Shadow Punch
a single encounter, unless the Players are extremely
strong.
Deadly Encounter - Predator
Keep in mind that some Pokémon are great for battle, #609 Chandelure Type: Ghost Fire
while others are useful for different situations.
For this reason, try not to build all random Pokémon Strength
as battle machines, give them personality, read their Dexterity
entries and try to figure out if they’d survive using brute
Vitality
force or clever usage of their Moves. To determine their
role in the wild, they are divided in three categories Special
based on Skills. Insight

5
Height: Weight: Base Disobedience:
The Predator 1m / 3’03” 34kg / 75 lbs HP:
Pokémon whose main Skill is Fight and focus on Luring Pokémon Abilities:
High Power Moves. It consumes the spirits of the living, Flash Fire & Flame Body
puts people in a hypnotic trance
Evolution: Final Form.
The Survivor and consumes them with fire.
Pokémon whose main Skill is Survival and focus Being consumed in Chandelure’s
on stealth and alertness for surprise attacks. flame burns up the spirit, leaving
only the body behind. #607 #608 #609

The Happy-go-Lucky Fire Overheat Fight


Pokémon whose main Skill is Contest and focus on Ghost Shadow Ball Channel
debilitating foes through non-combat means. Ghost Confuse Ray Clash
Poison Acid Armor
404 Normal Pain Split
Myths and Legends
A long time ago on an island called
Alto Mare, there lived an old man
from the Pokémon World Legendary Pokémon and a woman. One day, they found
two wounded children on the seaside. Long ago, the Legendary Pokemon
As you embark on your first journey, Pokémon: The Despite being Plot Devices, Legendary Pokémon should
Kyogre and Groudon
Role Playing Game will deal with some ordinary affairs always be treated with great care. When building a story
With the old couple’s careful nursing, created the land and sea
and people’s everyday lives, their customs, their arc revolving around these creatures always take these
the children got better quickly. of the Hoenn region.
aspirations, the relevance of Pokémon and your own in tips into consideration:
But then suddenly an evil monster
this beautiful and innocent world. appeared and attacked the city.
Their presence actively modifies everything Both fought each other
It’s a time to learn about teamwork, leadership, happening around them. The island was instantly swallowed up in a catastrophic battle.
friendship, camaraderie and valor. A journey about by the monster. But then,
pursuing your dreams, climbing to the top, and realizing They cannot be caught or contained before the man’s and the woman’s eyes,
that you are able to do anything you want if you in any Pokéball. the children transformed.
persevere and work together. Rayquaza eventually came
Most of them should be more intelligent and wiser and calmed the two.
There is, however, another side to this world. A realm than humans.
of legends and gods. Beings who molded the landscapes They were the mirage Pokemon
and gave birth to humans and Pokémon. Creatures They know any number of Moves that Latias and Latios.
older than this world to which death means nothing. may match their Types or not. n and
The Blue and Red Orbs put Groudo
Pokémon who rule the vast ocean, the clear skies or the only
Their Moves work anyway they want. Kyogre into a slumber that could
wide continents you inhabit. again.
The two of them called their friends be ended should the Orbs be used
from the sky. They brought the power
Famous libraries and old tablets talk about creatures They don’t have an Attribute Limit.
to drive away the evil darkness.
out of the ordinary, even by Pokémon standards. Most That power was a jewel called the
believe these are nothing but tales from another era, Their HP doesn’t depend on their Size or
Soul Dew.
but maybe eventually you’ll bear witness to something Vitality.
simply unexplainable. This is the first time you’ll be
Some of them may be able to talk, either with Peace returned to the island.
facing Plot Deviced Pokémon.
telepathy or rough voices. And after that, Latias and Latios often
PAID visit, where the Soul Dew is. Three PokEmon there were.
Into the lakes they dove.
Myths They cannot be defeated in Battle, unless there is
Deep, deep, drawing no breath.
a very good explanation for it.
Deeper, deeper they dove.
We know you want to use a couple of Legendaries to
There is only one of each. Although some may The island was never attacked again by Into suffocating depths they dove.
spice up your Chronicle, and that’s completely fine. They
have powers that allow them to copy themselves. the evil monster. Deeper, then deepest they alight.
can turn a simple story into a quest that will change the
characters lives, forever.
Legendary Pokémon are found in the Pokédex Chapter.
A Myth is your main tool to build up the importance From the lake floor they rise.
Their entry is empty and only the Storyteller can fill the
of a Legendary Pokémon, to reveal the first clue to a blanks as he chooses.
mysterious happening, or answer the many questions Bearing with them the power to make
about this amazing technology. Legendaries aren’t regular Pokémon
vast lands, they rise again.
and they are not human.
People’s eyes are veiled in a cloak of ignorance and They shouldn’t think nor act as such. kemon’s eyes.
comfort. Before revealing the truth behind a Myth, make Look not into the Po
All of their actions are beyond u’ll have no
sure to inspire an air of ancient eras, when gods walked good and evil. At most they may be In but an instant, yo
you are.
the lands in times long forgotten. recollection of who w?
caring or uncaring. Return home, but ho

to remember? Many myths were heard from a homeless
When there is nothing man roaming Kalos. There is no reason to
believe any of his words are true,
Pokemon’s body. except he was 9 feet (3 m) tall,
Dare not touch the which is quite abnormal.
ys, all emotions
In but three short da
will drain away.

l, harm not Sinnoh Champion Cynthia has many


Above all, above al the Pokemon.
interpretations about old tales, legends
, the offender and ancient texts found in ruins.
In a scant five days
in entirety. Some believe she travels the world in
will grow immobile
search of occult knowledge.

406 407
, from
Before the beginning of everything
.
a vortex of chaos emerged an egg
,
Pick clean the bones of PokEmon When Arceus hatched from this egg
nd
caught in the sea or stream. it shaped the universe with its thousa
Thank them for the meals they arms and created the land of Sinn
oh. Long ago, when Sinnoh had just been made,
provide, and pick their bones clean. PokEmon and humans led
uteak separate lives.
When the bones are as clean as can 700 years ago, the people of Ecr Arceus then created the PokEmon
of time,
the hopes
be, set them free in the water from built two nine-tier towers with the PokEmon of space That is not to say they did not help
pe between
which they came. of fostering friendship and ho and the PokEmon of antimatter. each other. No, indeed they did.
The PokEmon will return, fully PokEmon and humans.
fleshed, and it begins anew. They supplied ONE ANOTHER
west, Eventually, people began to inhabit with goods.
They were the Brass Tower in the new A PokEmon proposed to the others
on, Sinnoh. Arceus then created three
which was said to awaken PokEm
PokEmon to give humans knowledge
, to always help humans.
and the Bell Tower in the east,
where PokEmon were said to res
t. emotions, and willpower.
It asked that PokEmon be ready to
Both towers became the roost appear before MEn AND WOMEN.

A young man, callow and foolish
in of powerful flying PokEmon, bit Thus, to this day, PokEmon appear
d. Lugia and Ho-Oh. These three PokEmon are said to inha
innocence, came to own a swor
lakes in the land of Sinnoh. to us if we venture into tall grass.
ich gav e
With it, he smote Pokemon, wh ing bolt
sustenance, with carefree abando
n. However, 150 years ago, a lightn
engulfed
struck the Brass Tower. It was
Those not taken as food, he days.
ht. in flames that raged for three
discarded, with no afterthoug
The following year, no Pokemon Blaze,
A sudden downpour put out the
appeared. Larders grew bare. ground. gy comes fro
m the There lived a PokEmon in a fo
but it had already burnt to the A stone w ho se en er
es. rest.
The young man, seeking the mis
sing Three nameless PokEmon perish
ed in the fire. gods themselv It shed its hide
sky
Pokemon, journeyed afar. But Ho-Oh descended from the to sleep as a human.
chosen
Long did he search. And far and
wide,
and resurrected them. e c ho se n po kemon and the n
until one he did find.
Shall th
ea sh its po w er, the pokemo Awakened, the human dons the
human unl wer.
The PokEmon are said to embod
y three
c o m e fo r th with a godly po PokEmon hide to roam villag
es.
Asked he, “Why do you hide?” the tower, will
powers: the lightning that struck
To which the Pokemon replied... the fire that burned the tower,
and the rain
ng
“If you bear your sword to bri that put out the fire.
harm upon us, with claws and
fangs, we will exact a toll. When the PokEmon appeared, the
y struck
rise. The three
terror in those who saw their
wer, fled,
“From your kind we will take it, PokEmon, knowing their own po
grassland.
for it must be done. running like the wind off into the
lves
“Done it must be to guard ourse
and for it, I apologize.”
uted
To the skies, the young man sho
his dismay.
e
“In having found the sword, I hav The god of fire, god of lightning, and
lost so much. god of ice must not be touched.
d
“Gorged with power, I grew blin
to Pokemon being alive.
“I will never fall savage again. Else, heaven and earth will be angered
sake. and the world will face destruction.
This sword I denounce and for
The god of the sea will appear
“I plead for forgiveness, to stop the Catastrophe.
for I was but a fool.” But, it will not prevent IT.
the
So saying, the young man hurled
ng it.
sword to the ground, snappi
Unless an exceptional human appears to
calm the wrath of the gods....
eared
Seeing this, the Pokemon disapp
to a place beyond see ...
ing

408 409
Conquering the Pokémon League Annual Tournament Victory Road They are crazy strong and wield powers beyond your
comprehension.
Every Trainer’s dream is to participate at least Whoever got to the Top 5 in the Annual Pokémon League The attribute limit does not apply to these trainers or
There is nothing like the Pokémon League Tournament,
once in the intense adventure that is the Pokémon Tournament earns the right to go through the most their Pokémon. An Elite can wipe a Gym Leader with a
this is the only place and event of the year where people
League Challenge. A grand scale journey across an dangerous test in the region and probably one of the single Pokémon and they always carry a party of six.
can watch the highest level battles, final evolutions and
entire region to train and prove your skills. All of the most deadly places in the entire world: The Victory Road.
extremely rare Pokémon in a parade of moves they may
greatest trainers have made this journey and it is said to As soon as you reach the end of the Victory Road, you
have never seen before.
be the only way to become the strongest. This is the final testing ground, only amazingly powerful will find yourself looking right into the lights and glory
trainers may go inside due to the tremendously strong of the Elite Four Facilities. Within, there is a Pokémon
Some of the trainers you’ll find here may be as strong
During the Pokémon League Challenge you will face a wild Pokémon that dwell in there. This place is a maze- healing machine, a transfer PC, a store and someone to
as some of the Gym Leaders, although most people get
great amount of danger to test your skills as a trainer, like dungeon, wide as a city, dark as a cave, perilous as welcome you. Soon after you heal you will take your last
their badges by taking advantage of a Gym’s preferred
the power of your Pokémon, your own survival ability, war. Here you will be alone with your Pokémon, crawling few steps and go after some real monsters. Once you get
type. They will be smart, resourceful and you should not
and your intelligence and wits. in enemy territory, surrounded by massive and aggressive in, there’s no turning back, no backing down, and you
take them lightly.
Sometimes your body and mind will be put to their limits. Pokémon gathered by unknown forces. cannot surrender, you must fight the Elites until either
Although many try to beat it, only the migthy will endure The Victory Road can extend for miles and this journey all your Pokémon loose consciousness or you win it all.
In this tournament, Pokémon Trainers battle each other
this journey. may last for days or weeks without food, Pokémarts The odds suggest you won’t beat the first Elite, but if you
using 3 Pokémon in a single battle where switching is
or a Pokémon Center. You have to endure, you have to manage to defeat him or her, you’ll have to move on to
allowed. The Battle arenas are themed, they range from
survive, you have to reach the end, and you have to hurry. the next one barely catching a breath.
a simple forest-like field to the inside of a house or a
Pokémon Gyms Challenge sci-fi set. This is mainly to add more challenges for the
Whatever entities reside in these dark corners of the
planet will let you know that you are not welcome. Here’s the Challenge, you have to defeat them all, one
participants and to give more variety and entertainment
The main objective of the Pokémon League Challenge is by one, without rest or hesitation. Basically, you must
to the public.
to make you and your Pokémon grow in skill and power. Going through the Victory Road is not an easy task, most beat their twenty four super strong Pokémon preferably
To test your progress, the League has eight testing arenas people give up after a few hours inside, once they realize using just four of yours. Save at least two Pokémon, you
The semifinals usually change the battle to a full party
called Pokémon Gyms, where powerful Trainers abound there is no way of healing besides the potions you carry. will need them to face the Champion.
of 6 Pokémon in single-battle while the Grand Final may
under the tutelage of one of the strongest and renowned The Pokémon center is a gift you learn to respect.
be different altogether. The Final match always comes as
Trainer in the region, this person is called a Gym Leader. Life is short and humans are weak, here you will realize Sometimes Elites show legendary capabilities. If they do,
a surprise, and may have lots of different scenarios and
the feebleness of your power as nature is a force to be you can’t win. They are out of your league.
added challenges to the fight.
They will test your skills in battle as a result of your reckoned with.
training talent and the relationship between you and Whoever goes through the Victory Road is now in a whole These battles are not broadcasted and there is no
Apart from the battles between Ace Trainers, the League
your companions. new level. audience. Everything is extremely confidential.
shows special events in this tournament such as fights
Their Pokémon vary in power, depending on who’s between Gym Leaders, Elite Four and even the Champion
challenging them and how many badges the Trainer has of the region. They are broadcasted on TV.
won. They usually focus on a single type of Pokémon. Elite Four Challenge Becoming Champion
Their fights are friendly matches and most people don’t
If you manage to beat them, you’ll be rewarded with a “Are you ready to lose? Your League challenge ends “One look at you tells me many things about you.
realize this, but during this tournament the Elites and
badge to prove your skill. Badges may also be bought for with me, Red!” - Elite Four Lance Together, you and your Pokémon overcame all the
Champion do not show their full power.
incredibly high amounts of money. challenges you faced, however difficult.
There comes a time when everyone must look directly It means that you’ve triumphed over any personal
To participate in the League Tournament is a great honor.
Defeating the eight Gym Leaders and getting the into the eyes of Destiny. For a trainer, this is It. The last weaknesses, too. The power you earned... I can feel
After months of enduring hardships, facing great danger,
eight badges, allows you to participate in the most steps, the final confrontation of power. it emanating from you.
battling wild Pokémon, competing against powerful
exciting and gigantic event of the year: The Annual That’s enough talking. Let’s get on with why you’re
trainers, challenging Gym Leaders, surviving in the wild,
Tournament! Where Trainers compete and do their best! The Elite Four are the ultimate league of badasses and here. I, Cynthia, accept your challenge as the Pokémon
eating from nature, taming your newly caught Pokémon
they will smite you with unmatched fury and great League Champion! There won’t be any letup from me!”
and overcoming your own fears; you are finally known
Just remember that you have less than a year to defeat vengeance. - Pokémon Champion Cynthia
as a formidable Ace Trainer. Whether you win or lose,
the eight Gym Leaders, otherwise you’ll have to start this is the end of the journey for a regular person.
over for the next year’s challenge. Get prepared and The rules are simple, you must defeat the four strongest A great arena suited for kings extends in front of you,
train hard. trainers in the region, each of them was able to beat all tall and strong, built as a fortress to withstand your last
gyms, go through the Victory Road, and has faced and battle. A booming sound of power fills the room and it’s
defeated one or more Elites. not a Pokémon but a human, frightening and wise, with an
unbreakable force of will that’s more resilient than these
walls.

410 411
She comes down on you as a mountain and with eyes that These extraordinary individuals have already proved
have seen all there is to know about Pokémon and their their worth, usefulness and resourcefulness to great
legends, myths, and gods. Could she have witnessed the creatures, allowing them to perform true feats of
same phenomenons as you? legends.

If you reached this Stage, you are probably not an You must defeat the Champion in an Item-Holding,
ordinary human anymore, neither ordinary are the Medicine-Allowed, Previously-Boosted Single Battle.
Pokémon you’re carrying. If you prevail, you will receive the Title of Champion
If by some miracle you defeated the Elite Four without and gain access to the Hall of Fame, where you and your
the help of a mythical being, the Champion will put an Pokémon will be recorded to be remembered forever.
end to your luck streak. Many new paths are revealed as you draw the attention
of many unnatural people and unravel the deepest Final Words
All champions and their Pokémon, knowingly or not, secrets of this universe. We have struggled to bring you the best game we could create. Between contained emotions,
are beyond any natural ability. They work the same as inspiring words, silent prayers, friends, and a community hoping to walk through the paths of their
facing legendary Pokémon and their Moves are so strong A Champion, a Master, a Legend. This is only your first childhood memories. We wish you enjoy this game as much as we enjoyed creating it.
that they are considered Plot Deviced versions. step inside the Marvelous World of Pokémon.
They may show powers related to Pokémon deities and All the best We want to hear from you!
demi-deities. Pokerole Project Team If you have any comment or suggestion feel free to
contact us!

412
pokerole.project@gmail.com
Glossary
A
Cool: Social attribute that defines one’s F J Perform Specialty: The ability to play a Status Condition: Ailment that impairs
charismatic appeal. p.24 Failure: A failed action. Johto: Region on the Pokémon World. p. 10 convincing act. p. 26 the normal function of the body. p. 60
Ability: A Pokémon trait to gain an edge Complete Heal: A healing move that will Penalty: Added difficulty to perform due Stealth Specialty: Ability to go around
Fainting: Losing conciousness. p. 49
on combat. p. 341
Accuracy: The precision of a move or
cure up to the full HP of the user. p. 56 Fairy Type: Pokémon Type based in K to the circumstances. p. 31 unnoticed. p. 26
Confused: See Status Condition. p. 61 pixies and playful sprites. p. 44 Kalos: Region on the Pokémon World. p. 11 Plasma, Team: Criminal team on the Steel Type: Pokémon Type based on iron
attack. Contest: See Pageant. Unova Region. p.15 and machinery. p. 44
Fight Skill: Skill that determines one’s Kanto: Region on the Pokémon World. p. 10
Ace Trainer: A Trainer who has obtained Contest Skill: A skill to determine one’s forward. Story: A compendium of situations the
ability to fend in combat. p. 25 Knowledge Skill: Skill that determines
at least eight gym badges. social or performing capability. p. 26 Player: A person playing the Game. characters go through. p.33
Fight Type: Pokémon Type based on the character’s level of learning and/or
Action: The process of being active. Cover: A protection for the body to Plot: The storyline of the game. Storyteller: The person directing the
brawlers and martial artists. p. 44 education. p. 26
Performing in combat. p. 46 & 52 lower damage intake. p. 53 Plot Device: A point for the story to go players through the story. p. 35
Fire Type: Pokémon Type based on
Alert Specialty: Skill to define the
awareness to one’s surroundings. p. 26
Crafts Specialty: A skill to define one’s flames and extreme heat. p. 44 L Pokéball: A small and portable storage Strength: Determines physical prowess
ability to create something. p. 26 Firearms: Guns and other armery. p. 16 Legendary Pokémon: Creatures of legend device. Used to carry Pokémon and Items to lift weight and deal damage. p. 23
Allure Specialty: A Pokémon’s skill to Critical Hit: A hit so precise that will add p. 65 & 77 Success: An action accomplished.
Flare, Team: Criminal team on the Kalos with incredible powers. p. 126 & 406
define its charm and appeal. p 25. bonus dice to the damage pool. p. 55 Pokédex: A digital encyclopedia with Successive Actions: Multiple actions
Region. p.15 Lethal Damage: Severe damage that puts
Alola: Region from the Pokémon world. Cute: Social attribute that defines a basic information of Pokémon species. unleashed in a single turn. p. 58
Flinched: See Status Condition. p. 61 life at risk. p. 49
p.11 Pokémon’s adorable and harmless p. 83 Survival Specialty: Capacity to survive
Flying Type: Pokémon Type based on wind Level: A grade to measure of power of a
Ally: A person or Pokémon associated to demeanor. p.25 Pokémon: A fantastic creature with the with a minimum of resources. p. 26
currents and winged creatures. p. 44 Pokémon. p. 70
you with a common purpose. ability to use incredible powers. p. 7 & 8 Switching Pokemon: The act of changing
Frozen Solid: See Status Condition. p. 60 License: A permit provided by the league
Annual Tournament: Grand event of the D Foe: An opponent in battle. to qualified Trainers. Pokémon Battle: The main sport of this an active Pokémon in the middle of the
Pokémon League. p. 402 & 403 Damage: Harm on the character that world. battle. p. 48
Form Variations: Change on a Pokémon’s Limits: The maximum score one can get
Antagonist: Adversary. An individual that reduces Health Points. p. 47 Pokémon Center: A health care facility
morphology. p. 127 in an Attribute. p. 70
opposes or competes against the players. Dark Type: Pokémon Type based on bad
Lore Specialty: Determines the level of for humans and Pokémon. p. 12 T
p. 14
Aqua, Team: Criminal team on the
emotions and filthy tactics. p. 44 G knowledge of myths and folklore about Pokémon League: Organization that Target: The objective to where a move
Death: A Character’s demise. Galactic, Team: Criminal team on the Pokémon. p. 26 regulates everything related to Pokemon is pointed at. p. 299
Hoenn Region. p.14 Defense: Resilence towards Physical Training and Battles. p. 12 Technical Machine: TM. A guide to
Sinnoh Region. p.15 Loyalty: Attribute to determine a
Athletic Specialty: Skill to define one’s Moves, is equal to the Vitality score.p. 23 Poison: See Status Condition. p. 60 teach moves to a Pokémon. p. 367
Game Session: Period of time in which a Pokémon’s allegiance to its Trainer. p. 29
physical fitness. p. 26 Dexterity: Attribute to determine one’s Poison Type: Pokémon Type based on Throw Specialty: A Human’s aim. p. 25
group of friends plays the game. Low Accuracy: A Move trait that reduces
agility and coordination. p. 23 Gary: was here, Ash is a loser. p. 31 the number of dice on its Acc. Pool. p.54 venom and toxins. p. 44 Tough: Social Attribute to determine
B Dice: Six-sided game tool to perfom rolls. Ghost Type: Pokémon Type based in Luck Dice: A Dice to be rolled when the Priority: The bypassing of regular one’s rough and brash attitude. p. 24
Badly Poison: See Status Condition. p. 61 Dice Pool: Group of dice representing initiative order. p. 57 Tournament: Series of matches between
creatures of terror and fear. p. 44 Dice Pool is reduced to zero by Pentalies
Badge: A token to prove the defeat of a different attributes, skills, etc. Psychic Type: Pokémon Type based in competitors.
Grass Type: Pokémon Type based on or Pain Penalizations. p. 31
certain Gym Leader. p. 12 & 402 to perform an action or deal damage. the power of the mind. p. 44 Trading Machine: A machine used to
plants and nature. p. 44
Base HP: See Health Points. p. 27 Disabled: See Status Condition. p. 60 Grooming: Cleaning and pampering of a M trade Pokémon between trainers. p.79
Basic Heal: A healing move that will Disobedience: Attribute to determine a Pokémon. p. 78 Magma, Team: Criminal team on the R Trainer: A Person who captures and
cure up to half the HP of the user. p. 56 Pokémon’s rebell ion . p. 29 Recoil: Damage for the user dealt by teaches Pokémon. p. 16 & 18
Ground Type: Pokémon Type based on Hoenn Region. p.14
Battlefield: Scenario in where the battle Dragon Type: Pokémon Type based on certain moves. p. 300 Training Session: A period in which the
earth movements. p. 44 Medicine: A remedy for pain, injury or
is taking place. p. 29 & 299 reptilian creatures of legend. p. 44 Resistance: The attack received will be trainer teaches new things to his or her
Gym: Pokémon League’s facility to train sickness. p. 73
Battle Maneuvers: Typeless Attacks for Not very effective. p. 44 Pokémon. p. 68
and get counseling. p. 12 Medicine Specialty: Proficiency to treat
humans and Pokémon. p. 367 E Gym Leader: Person in charge of a Gym. wounds and knowledge of curative Rock Type: Pokémon Type based in ore Turn: The moment in which a character
Beauty: Social attribute to define physical Effect Icon: Symbol that illustrates and rubble. p. 44 has its action in the round. p. 46
p. 12 substances. p. 27
appeal. p. 24 the consequences of a move, ability, or Rocket, Team: Criminal team on the
Money: Currency to buy goods. p. 72
Block: Condition in which the subject item. p.299 H Moves: Pokémon’s powers. p. 298 Kanto and Johto Regions. p.14 U
can’t escape from the battle. p. 300 Electric Type: Pokémon Type based on Role: A character to be portrayed. Unova: Region on the Pokémon World. p. 11
Habitat: Place where a Pokémon lives. Multiple Actions: The performing of
Brawl Specialty: Trait to define one’s electricity and magnetism. p. 44 Role-Play: The performance and User: He who is performing the action.
Happiness: Attribute to determine a various actions in a single round. p. 51
unarmed combat skill. p. 25 Elite: Second highest rank the Pokémon Pokémon’s Joy. p. 27 portrayal of a character.
Breeding: The act of producing and League gives to a Trainer. p. 14 Heal: The act of restoring health. N Roll: The act of rolling the dice. V
hatching a Pokémon Egg. p. 67 & 127 Elite Four: Group of Elites that conform Health Points: Score that indicates the Round: A section of the battle. p. 46 Vitality: Attribute that determines
Narrative: The accounting of events on
Bug Type: A Pokémon type based on one of the League’s Challenge. p. 411 one’s vigor, health and resilence. p. 23
over all resistance and healthy status of the story.
insect-like creatures. p.44 Empathy Specialty: Skill that allows one the body. p. 27 Natures: The escence and personality of S
Burn: See Status Condition. p. 60 to create emotional conections. p. 26 Held Item: Object for a Pokémon to a Character. p. 40 Science Specialty: Knowledge about the W
Episode: A form of storytelling. A short carry and possibly use in-battle. p. 79 Nature Specialty: Knowledge about how different branches of science. p. 27 Water Type: Pokémon Type based on the
C story told in a single session. p. 24 & 402 Hoenn: Region on the Pokémon World. p. 10 to use the forces of nature for your Shiny Pokémon: A sparkly colored sea and water sources. p. 44
Catch: The act of gaining ownership of a Etiquette Specialty: Skill to determine Pokémon. p. 64 Weapons Specialty: A Human’s ability to
benefit. p. 26
Pokémon. p. 66
Champion: Highest rank the Pokémon
good manners and class. p. 26 I Normal Type: Pokémon Type based on Sinnoh: Region on the Pokémon World. p. 11 use weapons. p. 25
Evasion: The act of dodging an incoming Ice Type: Pokémon Type based on cold the common and mundane. p. 44 Skills: A compendium of various applied Weather Condition: A weather effect
League gives to a Trainer. p. 14 & 411 attack. p. 53 knowledges. p. 25 taking place in the battlefield. p. 59
and freeze. p. 44 NPC: Non-Player Character. A character
Chance Dice: A dice or group of dice Evasion Specialty: Skill to determine one’s Imagination: Main tool of the game. Sleep: See Status Condition. p. 60 Weakness: The attack received will be
controlled by the storyteller.
that determine if an effect comes into ability to dodge away from harm. p. 25 Immunity: A Pokémon not being affected Smart: Social Attribute to determine the Super Effective. p. 44
play or not. p.299
Character: A role in the game. It may be
Evolution: Sudden metamorphosis of a by a certain kind of energy or attack. p. 44 O cognitive prowess of a Pokémon. p. 24 Will Points: Score that measures one’s
Pokémon to become stronger. p. 8 &127 In Love: See Status Condition. p. 60 Order: To command a Pokémon. Special: Attribute that determines the inner strength. p. 27
a Trainer, a Pokémon or else. p.18 Evolutionary Stage: The current phase Initiative: The first step of combat that Overgrown Pokémon: Pokémon that are size of a Pokémon’s displays of power. p. 23
Channel Specialty: A Pokemon’s aim.p. 25 of a Pokémon. First, Second or Final. determines the order of turns. p. 46 bigger than the average of their species. Special Defense: Resilence towards
Character Sheet: A paper sheet to keep Evolutionary Stone: A rock infused with Insight: Attribute that determines the Special Moves, is equal to the Vitality
p. 64
record of the character traits. p. 19 energy that triggers Evolution in some score.p. 23
perception and understanding. p. 23
Clash Specialty: Trait to define a Poké-
mon’s using attacks to defend itself. p.25
Pokémon. p. 79 Intelligence: Social Attribute that P Specialty: A refined skill. p. 25
Experience Points: Score that determines defines the sharpness of mind. p. 24 Pageant: A show exibition with many Species: A division for Pokémon of the
Clashing: Using an attack to reduce learnings, practice and struggles of a Intimidate Specialty: (Not to be confused same family and evolutive stage.
participants.
Damage made by another attack. p. 53 Character; it is used to buy more STAB: Same-Type Attack Bonus. Bonus to
with the ability) It determines the power Pain Penalization: The amount of pain
Charge: A move that requires to gather attributes, skills, moves, etc. p.36 the damage pool of a Pokémon performing
of manipulation based on threat. p. 26 the body is in. p. 49
energy before being unleashed. p. 300 a move of a matching type. p.53
Items: Variety of objects. p. 72 Paralysis: See Status Condition. p. 60
Chronicle: A form of storytelling. A long Starter: The first Pokémon of a Trainer.
Party: A group of up to six Pokémon.
story with a recurring theme. p. 34
Trainer
Step 1. Cut one of the character sheets.

LOCATION DATA EVENT TABLE Character Sheet


Outside
Step 2. Fold it carefully by the middle.

2 3 4 5
BHP: ___ BHP: ___
Will: ___ Will: ___
Skills:___ Skills:___

6 7 8 9
BHP: ___ BHP: ___
Will: ___ Will: ___
Skills:___ Skills:___

10 11 12
BHP: ___ BHP: ___
Will: ___ Will: ___
Skills:___ Skills:___
Trainer Step 1. Cut one of the character sheets.
Pokémon
Step 1. Cut one of the character sheets.

Character Sheet Character Sheet


Inside Outside Step 2. Fold each section carefully towards the center.
Step 2. Fold it carefully by the middle.

Front View Back View


Pokémon
Step 1. Cut one of the character sheets.

Character Sheet
Inside Step 2. Fold each section carefully towards the center.

Front View Back View

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