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Lawful Good
Maximum Hit Points: 13
Speed: 30 feet
Inspiration:
Armor Class: 18 = 10 + 6 [chain mail] + 2 [steel shield]
Proficiency bonus: +2
Initiative modifier: 1 = 1 [dexterity]
Attack (handheld / thrown): + 5 = + 3 [strength] + 2 [proficiency]
Attack (missile / finesse): + 1 = 1 [dexterity] + 2 [proficiency]
Strength save: + 3 = + 3 [strength]
Dexterity save: 1 = 1 [dexterity]
Constitution save: + 3 = + 3 [constitution]
Intelligence save: + 3 = + 3 [intelligence]
Wisdom save: + 5 = + 3 [wisdom] + 2 [proficiency]
Charisma save: + 6 = + 4 [charisma] + 2 [proficiency]
Insight (passive): 13 (18 with advantage)
Investigation (passive): 13 (18 with advantage)
Perception (passive): 13 (18 with advantage)
Carry: 255 lb maximum
For groups using the optional encumberance rules:
If carrying more than 85 lb, encumbered 10 on speed
If carrying more than 170 lb, heavily encumbered 20 on speed, disadvantage on ability checks,
attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish
Unarmed strike [+5 to hit; 1+3 bludgeoning]
5 Javelins [+1 to hit; 1d61 piercing, 4 lb, thrown (range 30/120)]
Longsword [+5 to hit; 1d8+3 slashing, 4 lb, versatile (1d10 slashing)]
Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]
Steel Shield [+2 AC; 6 lb.]
Feats:
Check any artisan tools with which this character is proficient:
Alchemist's supplies Leatherworker's tools
Boyer / fletcher tools Mason's tools
Brewer's supplies Painter's supplies
Calligrapher's supplies Potter's tools
Carpenter's tools Smith's tools
Cartographer's tools Tinker's tools
Cobbler's tools Weaver's tools
Cook's utensils Woodcarver's tools
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Check any instruments with which this character is proficient:
Bagpipes Horn
Drum Pan flute
Dulcimer Shawm
Flute Viol
Lute
Lyre
Check any games with which this character is proficient:
Dragon Chess Dice game:
Three Dragon Ante
Board Game:
Card Game:
Check any other tools with which this character is proficient:
Climber's kit Herbalism kit
Disguise kit Navigator tools
Drive a truck Ride a mount
Fly a plane Sail a ship
Forgery kit Poisoner kit
Healer's kit Thieves' tools
Human
Humans get +1 on each of the six ability scores (already included). If honor and/or
sanity are ability scores, these are also increased by one.
Humans learn one extra language.
Folk Hero
You can find a welcome and protection from ordinary people as long as you are
decent.
You can probably operate ordinary land vehicles.
You are proficient with one set of artisan tools.
Paladin
Proficient in riding a mount.
This paladin selected the dueling fighting style at level 2; +2 on damage from a one
handed weapon if using no other weapon. You will need to remember to add this
damage to what is listed above.
The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.
Divine sense use an action to detect holy / unholy things within 60 feet and not
behind a complete barrier
Lay on hands pool of hit points equal to 5 x paladin level, to restore hp, cure disease
or neutralize poison
Level 2: Divine smite. Expend a spell slot to do extra radiant / necrotic damage after
hitting.
Level 2: Fighting style
Level 3: Immune to disease
Level 3: Oath spells and channel divinity
Level 5: Extra attack each round if an attack was made this round
Level 6: Aura of protection. While you are conscious, you and all friendly creatures
within ten feet get your charisma bonus (minimum 1) on saving throws
Level 10: Aura of courage. While you are conscious, you and all friendly creatures
within ten feet are immune to fear.
Level 11: Improved divine smite. All weapon strikes get an extra 1d8 radiant / necrotic
damage.
Level 14: Cleansing touch removes hostile magical effects on you or a friend. Usable
charismamodifier (minimum 1) times per day.
Level 18: Aura of courage to 30 feet.
Devotion Paladin (oath, mostly lawful good paladins)
Level 3: Channel divinity sacred weapon, turn the unholy.
Level 7: Aura of Devotion you and friends within ten feet cannot be charmed
Level 15: Purity of Spirit you are always under protection from good / evil spell
Level 18: Aura of Devotion you and friends within thirty feet cannot be charmed
Level 20: Holy nimbus 1/day.
Class HP rolled
Level 1: Paladin 10
Hit Dice For Healing
Regain half with each long rest. Use as needed during long or short rests.
Death Saving Throws:
Successes
Failures
Equipment:
85 lb Weapons / Armor / Shield (from above)
1 lb Alms box
5 lb Backpack
3 lb Blanket, winter x 1
Candles x 5
1 lb Censer and incense
10 lb Pot, iron
4 lb Rations (1 day) x 2
8 lb Shovel / Spade
1 lb Tinderbox
3 lb Vestments
5 lb Waterskins x 1
1 lb Holy symbol (silver)
_____
127 lb Total
Personality Traits:
Ideal(s):
Bond(s):
Flaw(s):
More about this character: