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FEU High School Practical Research 2

SY 2019 – 2020

Title Presentation
Section: 12 ABM 2
Leader: Carla Cruz
Members: Aubrey Dulay Kevin Mejia
Anne Nichole Fabricante Jajrin Aguilar
Mary Grace P. Garcia Carl Abril

Proposed Study:
Impact of mobile games to the children’s willingness of buying physical toys in
toyshops of divisoria.
Rationale of the Study:
The purpose of this study is to know the effects of mobile games to the parents who has
children at the age of 6-10 years’ old who plays mobile games and uses gadgets that
became more preferable these days than physical toys.

Setting of the Study:


Toyshops in Divisora.

Variables that need to be defined, clarified or described:


Any gender who babysit
Parents or Guardians
6-10yrs old kids

Related Literature (per variable) used to define the variables of the study (at least 3
references per variable)

This chapter includes the review of related literature and studies that provides
important leads to help us to know “what is already known” and “what needs to be
known”. It is tackled here the different ideas, concept and conclusion, from the past up to
present that are relevant to the study.
Toy stores that went out of business

According to David L. Farquhar toy shops went out of business because of


mismanagement, poor services, new technologies that are interesting to children and
bankruptcy.

50 stores you once loved that you'll never be able to shop at again

According to Jessica Tyler (2018) most of all known toy shops like Toys R us are going
out of businesses due to bankruptcy and to save liquidation of its company due to the
rising of e-commerce.

The Future of Play: How Technology Is Changing the Way Kids Play

According to Laura Seargeant Richardson kids used to play stuffed toys, old fashioned tea
parties, cards, riding boxes etc. but because of technologies kids changes the way they
interact with others and their development.

References:

Farquhar D.L., Toy stores that went out of busines. Retrieved from
https://dfarq.homeip.net/toy-stores-went-business/

Tyler J. (2018) 50 stores you once loved that you'll never be able to shop at again.
Retrieved fromhttps://www.google.com.ph/amp/s/amp.businessinsider.com/stores-
that-dont-exist-anymore-2018-8

Richardson L. The Future of Play: How Technology Is Changing the Way Kids Play.
Retrieved from https://www.parents.com/fun/entertainment/the-future-of-play/

What is the level of seriousness of the research problem? If possible, show some
statistical evidence.

On the scale of 1-10, the level of seriousness of the research problem is 8 because not all
parents allow their children at the age of 6-12 to have gadgets and play mobile games.

References:
State the general objective of the study.

Research Statement:
To what extent and what effects has the mobile games affected the sales of the toy shops.

General objective:
To assess the knowledge about the extent and effect of kids using mobile games
regarding to the sales of toy shops in selected malls in metro manila

Specific objective:
To assess the knowledge regarding the effects of using mobile games to the behavioral
attitude of children towards their parents.

To determine the extent to which (both) physical and nonphysical games support the
child’s development of entertainment and learning skills need.

To identify the full impact regarding to the effect of children’s development of skills and
the effects of sales in toy shops

Possible contributions or possible beneficiaries of the study:

Toys engage a child's senses, spark their imaginations and encourage them to interact
with others, nurturing their creativity and imagination. Toys are fun, but toys are also
tools that help children learn about themselves and the world around them. Play is
critical to the healthy growth and development of children. As children play, they learn to
solve problems, to get along with others and to develop the fine and gross motor skills
needed to grow and learn. Children vocalized less while playing with electronic gadgets
than with toys. Also, adult say less words and there is less conversational play.
The study about this particular issue explains that playing with toys, can help more with
the quantity and quality of language skills, a child will obtain rather than mobile or
online games. An idea of how necessary it is for parents to not give up on traditional toys,
traditional playing.
On Internet, children can find more variety of free games in which made digital toys and
internet-connected devices for children, such as Smarty, are a rapidly growing since then,
kids are wedded to their smartphones, wedded to social media which lead to the Top
Mobile Games by Worldwide Revenue and Downloads.
Hyper-casual titles dominated the mobile gaming download charts for 2018, led by
releases Roblox which being alternative for real toys like puzzles and blocks, and Lion
Studios (Love Balls). Meanwhile, the battle royale genre brought hardcore gaming to the
forefront, with Tencent’s PUBG Mobile and Garena’s Free Fire both ranked in the top five
overall. Fortnite from Epic Games was the No. 7 highest earning iOS game worldwide,
grossing nearly half a billion dollars during the year. Given that in the first half of 2015
Internet retailing continued to see one of the strongest growth rates within overall toys
and games in 2018. This was almost entirely because of the strong position of internet
retailing within video games (accounting for three quarters of value sales), as the share
of internet retailing within traditional toys and games was negligible in 2018.
The Lego Group became the world's largest toy company by revenue, with sales
amounting to US$2.1 billion while mobile game Roblox has estimated revenue of
$220,000 in a single day.
Researchers came up with the data showing the importance and benefits of their
children playing toys which can be advantage for those who own toy shops, estimate
revenue of a single mobile game. Children and parents can benefit better relationship
especially when kids are more prone in aural interacting, playing physically and mentally
depends on what kind of toy. Also those who published mobile games that became
successful benefits because of those who keep in downloading and playing the game they
created.

----TO BE FILLED OUT BY THE EVALUATOR----

Decision:
______ Approved
______ without revisions
______ with slight revisions
______ with major revisions
______ Rejected

Recommendations:
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Signed by:

_________________________________
Research Adviser

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