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Artificer 5 House Scion Exthalion
CLASS & LEVEL BACKGROUND PLAYER NAME
Amranth d'Cannith
Cannith Human Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
8 -1
-1
SAVING THROW
ATHLETICS
17
ARMOR
INSPIRATION
CLASS
-1 CONDITIONS BOONS
I hold myself and anyone I work with to extremely high
standards
STRENGTH
+2 TEMP HP
30 PERSONALITY TRAITS
2 SAVING THROW INITIATIVE SPEED
14
2
2
ACROBATICS
SLEIGHT OF HAND
Current
38 38 SUCCESSES
Common Good: My house servs a vital function, and its
prosperity will help everyone
2 2 STEALTH 5d8 CURRENT MAXIMUM
FAILURES
NAME ATK BONUS DAMAGE/TYPE My house is my family, and I would do anything for my
2 SAVING THROW
14 family
Crossbow, light +4 1d8+2
CHARISMA PERSUASION Maker's Gift. You know the cantrip mending and gain
Infusion ● proficiency with one type of artisan's tools.
Dagger Alchemist's Supplies Favored In House: As long as you remain in contact with
CP Half Plate armor your House's upper echelons, you have access to influential
Light Crossbow + 20 bolts Identification Papers marking you as a member of House political figures directly through the House and need not
Cannith donate money or magic items to gain an audience with
Artificer's Tools them. Furthermore, the House supports you with a wealthy
SP Raw materials required to make custom A set of fine clothes lifestyle atno cost to yourself. These perks come with a cost,
spellcasting foci that do not have a cost however. As your influence grows, the requests for favors
Belt Pouch start to go both ways. If you decline a request or fail to keep
Inventor's pack: Includes a backpack, a promise, you may find yourself quickly ostracized. Too
EP blanket, an abacus, a bag of 1000 ball Leather Armor (In Storate at Wayfinder HQ) many shirked responsibilities may find you excoriated.
bearings, a bag of 20 caltrops, a bell, block
and tackle, 5 candles, 5 pieces of chalk, a
crowbar, 10 feet of string, a glass bottle and
GP 15 2 glass vials, a hammer, an ink bottle, an ink
pen, 5 sheets of parchment, 5 empty belt
pouches, a tinderbox, a whetstone, and a
PP nonmagical wand. The pack also has 50 feet
of hempen rope strapped to the side of it.
EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
32 5'11 160lb
AGE HEIGHT WEIGHT
Amranth d'Cannith
Grey Tan Iron Grey
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
0 CANTRIPS 3 2 ● ●
6
Mending Dispel Magic
Prestidigitation
Mold Earth
Guidance
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 4 ● ● ● ●
7
EPAR
SPELL NAME
ED
PR
● Identify
● Spell-Storing Item
4
● Magecraft
● Detect magic
SPELLS KNOWN
● Catapult
● Absorb Elements
● Emergency Repair
2 3 ● ● ●
● Enhanced Ability
● Spiritual weapon
● Locate Object
5
● Knock
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
ARMOR
CLASS
-5 -5
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT
ARMOR
CLASS
-5 -5 CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT