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• Physics: Study of the physical world. Science of energy General Problem Solving Strategy:

• Metric System: System of measurement based on Step 1: Identify what’s being given

multiples of 10. Step 2: Clarify what’s being asked.

• SI System: Systeme International d’Unites (International If necessary, rephrase the question

system of units). Step 3: Select a strategy

• Uncertainty: The last digit in a measurement is Trial & error, search, deductive reasoning,

uncertain—each person may see it slightly differently when knowledge-based, working backwards

reading the measurement. Step 4: Solve using the strategy

• Significant Figures: Digits that were actually measured Step 5: Review the answer

and have physical significance. (Also called “significant

digits”) Use the KUDOS method for solving word problems.

U = Unknown

Metric Prefixes commonly used in physics D = Definition

Prefix Symbol Multiple O = Output

Kilo k 1000 S = Substantiation

Deci d 0.1

Centi c 0.01 Multiple-choice tips:

Milli m 0.001 Scan all the choices

Micro μ 0.000001 Avoid word confusion

Nano n 0.000000001 Beware of absolutes

The “base unit” is when there’s no prefix. Essay tips:

Understand the question

To determine the equivalent in “base units”: Answer the whole question and only the question

1. Use prefix to determine multiple Watch your time

2. Multiply number by the multiple Free-Response tips:

3. Write the result with the base unit Show partial work

Examples: Don’t forget units

1.25 mL Æ “milli” means 0.001 Æ 0.00125 L Don’t be fooled by blank space

87.5 kg Æ “kilo” means 1000 Æ 87500 g

04: Motion in One Dimension

02: A Mathematical Toolkit • Vector: A quantity that represents magnitude (size) and

direction. It is usually represented with an arrow to indicate

the appropriate direction. They may or may not be drawn to

If a # is … to a then … the # to Example

scale.

variable, solve for the

• Scalar: A quantity that can be completely described its

variable

magnitude, or size. It has no direction associated with its

Added Subtract 5=x+2

size.

-2 -2

• Velocity: Speed of an object which includes its direction of

5-2 = x

motion. Velocity is a vector quantity.

Subtracted Add 3=x–6

• Acceleration: Rate at which an object’s velocity changes

+6 +6

with time; this change may in speed, direction, or both.

3-6 = x

Multiplied Divide 2 = 4x

• v=d/t

1. 4

• a = Δv/Δt=(vf-vi)/t

2/4 = x

• d=vit+at2/2

Divided Multiply 2·6=x·2 • vf2=vi2+2ad

2 • acceleration due to gravity = -9.8 m/s2

2·6=x

• For sign conventions, assign a direction as positive, keep

On Your Calculator: this convention throughout the problem, any quantities in

• Always use the ÷ key to designate a number is on the the opposite direction must be negative.

bottom of an expression. • Often, up and right are positive, while down and left are

• Always use the EE (or EXP) key to enter scientific notation. negative.

• Always use parenthesis around addition or subtraction

when combining it with other operations The motion of an object moving with a constant acceleration is

• To make something negative (when taking the number to a pictured below. The distance moved in each unit of time

power), keep the negative outside of the parenthesis. increases. In fact, it is proportional to the square of the time.

Important Formulas:

opposite opposite

sinθ = tanθ =

hypotenuse adjacent • An object moving with a constant velocity would cover

equal amounts of distance in equal time intervals.

adjacent − b ± b − 4ac

2

• An object moving with a constant acceleration would cover

cosθ = x= varying amounts of distance in equal time intervals.

hypotenuse 2a

05: Vectors and Motion in Two Dimensions 07: Work and Energy

• Resultant: the result of adding two or more vectors; • Work: Product of force on an object and the distance

vector sum. through which the object is moved.

• Vector Component: the parts into which a vector can be • Power: Work done per unit of time.

separated and that act in different directions from the • Energy: The ability to do work.

vector. • Base level: An arbitrary reference point from which

• Vector Addition: The process of combining vectors; added distances are measured.

tip to tail. • Kinetic Energy: The energy an object has due to its motion.

• Gravitational Potential Energy: The energy an object has

Vertical due to its position above some base level.

Velocity of a projectile

component • Work Energy Theorem: The work done is equal to the

change in energy.

• Conservation of Energy: energy is not created or

destroyed, just transformed from one type to another.

Horizontal component

• v=d/t • W= F d = mad

• a = Δv/Δt=(vf-vi)/t • W = F d cos θ

• d=vit+at2/2 • P = W/t

• vf2=vi2+2ad • a = Δv/Δt

• Pythagorean Theorem: c2=a2+b2 • cos θ = adjacent / hypotenuse

• Sin θ = opp/hyp • KE = ½ mv2

• Cos θ = adj/hyp • PE = mgh

• Tan θ = opp/adj

• acceleration due to gravity = -9.8 m/s2 • Work is done only when a force acts in the direction of

• Important formula note: All of these formulas could motion of an object

apply to any direction. Common subscripts are shown that • If the force is perpendicular to the direction of motion, then

indicate the direction of a particular quantity no work is done.

• v or y = vertical direction • Power is the ratio of work done per time

• h or x = horizontal direction • Energy may appear in different forms, but it is always

conserved.

• Projectiles move with a constant acceleration due to • The total amount of energy before and after some

gravity only in the vertical direction. interaction is constant.

• Projectiles move with a constant velocity only in the • Work and energy are interchangeable.

horizontal direction.

06: Forces and the Laws of Motion

• Static Equilibrium: A motionless state where all the 08: Momentum and Collisions

forces acting on an object yield a net force of zero. • Momentum: A vector quantity that is the product of mass

• Dynamic Equilibrium: A condition of constant and velocity of an item. It may be considered as inertia in

motion/zero acceleration where all the forces acting on an motion.

object yield a net force of zero. • Impulse: A change in momentum. The product of force

• Friction Force: A force that acts to resist motion of and the time through which the force acts.

objects that are in contact. • Conservation of Momentum: The momentum of a system

• Normal Force: Support force that acts perpendicular to a will remain constant. Momentum isn’t created or destroyed

surface. If the surface is horizontal, this force balances the unless an outside force is acting on the system.

weight of the object. • Elastic Collision: A collision where there is no kinetic lost,

• Force: A vector quantity that tends to accelerate an object; momentum is still conserved, the object have no

a push or a pull. deformation.

• Net Force, Fnet: : A combination of all the forces that act • Inelastic Collision: A collision where kinetic energy is lost

on an object due to heat, deformation, or other methods. However,

• Fnet=ma momentum is still conserved for the system.

• μ=Ff/FN • P=mv

• Fnet=ΣF = the sum of all forces • Ft=mΔv

• J=Ft

• Newton’s 1st law: An object at rest wants to stay at rest,

an object in motion tends to stay in motion; inertia. • Explosion: one object breaking into more objects.

• Newton’s 2nd law: Fnet=ma. 0=mv+mv+…

• Newton’s 3rd law: For every force that is an equal and • Hit and stick: one object striking and joining to the other.

opposite force; action and reaction. m1v1+m2v2=(m1+m2)v3

• Hit and rebound: one object striking and bouncing off of

An inclined the other. m1v1+m2v2=m1v3+m2v4

plane showing FN A

all the forces

acting on the m Ball A strikes

object: F┴ A B motionless ball B.

Ff After the collision

they move off as

W shown.

B

Note how momentum is conserved. In the X direction, the

θ F║ moments add up to the original momentum before the

collision. In the Y direction, the moments cancel out since

there was no momentum in that direction initially.

09: The Law of Gravity and Circular Motion 11: Solids and Fluid Dynamics

• Centripetal Force: a center seeking force for an object • Solids: Matte with definite shape and volume

moving in a circular path. • Fluids: Matter with indefinite shape and definite volume

• Centrifugal Force: An apparent, but nonexistent, outward • Thermal expansion: Volume of matter increase with

pointing force for an object moving in a circular path. A temperature

rotating object may seem to be pushed outward, but • Stress: Force causing deformation

actually must be pulled inward in order to maintain any • Strain: Degree of deformation

circular path. • Buoyancy: The force caused by pressure variation with

• Inverse Square Law: A relationship relating the strength depth to lift immersed objects

of an effect to the inverse square of the distance away from • Surface tension: The force to attract surfaced molecular to

the source. make the surface area of fluid as small as possible

• Gravitational Field: The map of influence that a massive • Capillary action: The phenomena of fluids automatically

body extends into space around itself. raising in open-ended tubes

• Linear Speed: Straight path distance moved per unit of • Viscosity: The inter-friction mechanism in fluid to dissipate

time, also referred to as tangential speed. energy

• Rotational Speed: Number of rotations or revolutions per • Laminar flow: Every particle passing a particular point

unit of time, often measured in rpm, revolutions per moves exactly along the smooth path followed by particles

minute. passing that point early

• Universal Gravitational Constant: A proportionality • Turbulent flow: The irregular flow when the velocity of the

constant that relates the strength of gravitational attraction flow is high

in Newton’s law of universal gravitation. • Thermal expansion: (L − L0 ) = α (T − T0 )

• Fg=Gm1m2/d 2

• Pressure variation with depth: P = ρgh

• G=6.67x10-11Nm2/kg2

• ac=v2/r • Buoyancy (Archimedes’ principle): B = ρgV

• Fc=mv2/r • Bernoulli’s equation (along any streamline):

1 2

• Weightlessness: Astronauts “floating” in space may P+ ρv + ρgh = const

appear to be weightless. However, the pull from gravity 2

definitely still acts on them. If it didn’t, their inertia would

carry them off in a straight line never to return to the Applied force

earth. Instead, the pull from gravity acts as a centripetal

• Stress =

force to maintain their orbit about the earth.

Loaded area

Kelvin: The Kelvin scale measures absolute temperature. At

• Torque: The rotational quantity that causes rotation; the

0 Kelvin, particles in an object are still. Other temperature

product of force times lever arm.

scales related to the Kelvin scale.

• Lever Arm: The distance from the axis of rotation to the

Celsius: A temperature increase of 1°C is equal to an increase

location where the force is applied.

in temperature of 1K. However, 0°C ≠ 0K. The Celsius scale

• Moment of Inertia: The rotational equivalent of linear

is based on the boiling and freezing points of water. Thus,

inertia; a measure of the ease of rotating some object.

water freezes at 0°C and boils at 100°C

• Angular Momentum: The rotational equivalent of linear

momentum that describes the tendency of an object to

continue rotating.

D

C + 273 = K

Fahrenheit: The Fahrenheit scale is set such that water

• Rotational Equilibrium: The situation when the net

freezes at 0°F and boils at 212°F.

torque on an object equals zero.

• Radian: A unit of rotational displacement; one revolution 9

equals 2 ∏ radians.

D

F = DC + 32

5

For changes in temperature:

• I=Σmr2

• L=Iω Qheat = m × C p × ΔT m = mass; ΔT = T2 – T1

• Ƭ=F l For increases in temperature that cross several phases simply

sum the Qfus, Qvap, and Qheat as needed.

Linear motion formula Rotational motion For changes in state: Temperature doesn’t change as the

formula added energy is used to break intermolecular forces.

d ∆θ

v=

t

ω=

∆t

Melting: ΔQ fus = m × L fus Qfus = heat of fusion

∆v ∆ω

a=

∆t

α=

∆t

Boiling: ΔQvap = m × Lvap Qvap = heat of vaporization

Heat, Work, and Internal Energy: The internal energy U of

d = v i t + at /2

2

θ = ωi t + αt /2

2

a system is defined as the sum of the heat energy Q in the

system and the work W done on or by the system.

v = v + 2ad

2

f

2

i ω2f = ωi2 + 2αθ

U = Q +W

• θ= angular displacement

• ω=angular speed Calorimetry: Calorimetry is used to measure the heat given

• α=angular acceleration off from or taken up by a reaction. Calorimetry assumes that

heat released by the system to the surroundings is used to

• Ƭ=torque

heat or cool the surroundings.

• I=rotational inertia

• Draw a diagram if needed. Identify all given information. ΔQsystem = −ΔQsurroundings

Be sure to make diagrams or calculations with direction in

mind. Draw all forces and components.

13: Thermodynamics 15: Sound

• Zeroth Law of Thermodynamics: Objects in thermal • Sound: A form of energy .When Matter vibrates very

equilibrium are at the same temperature. Objects in quickly it transports energy in the form of waves. It

contact will eventually come to thermal equilibrium. stimulates our sense of hearing. Sound waves are pressure

• 1st Law of Thermodynamics (Law of Conservation of waves (energy per unit area). Sound cannot travel through

Energy): Energy cannot be created nor destroyed in a vacuum. A wave is a carrier of sound energy.

chemical or physical process. • Beats: The periodic and repeating fluctuations heard in the

ΔU = ΔQ + W intensity of a sound. Two sound waves of nearly same

frequencies interfere with one another to produce beats

U = internal energy (in J)

• Pitch: The highest or lowest sound an object makes.

Q = heat (in J);

• Audible sounds: The audio spectrum extends from

W = work done on (W>0) or by (W<0) the system

approximately 20Hz to 20,000 Hz. These sounds can be

• Entropy (S): Disorder or random-ness

heard by human ear

• Below 20 Hz – Infrasonics

Has less entropy Has more entropy • Above 20KHz – Ultrasonics

Solid Liquid • Doppler Effect: The apparent change in the frequency of

Liquid Gas sound due to relative motion between the sound source and

Solute Crystals in Solvent Dissolved Solution observer is called Doppler Effect.

Simple molecules Large, complex molecules • Intensity: The loudness οφ sound is directly proportional to

Less molecules More molecules the square of the amplitude or intensity (I). It is convenient

to use a logarithmic scale to determine the intensity level

• 2nd Law of Thermodynamics: The total entropy of the β = 10 log (I/I0)

universe can never decrease. • Reference intensity or threshold of hearing , I0 = 1.00

ΔS total ≥ 0 x 10-12 W/ m2 ; β = 0 dB

• Stationary or Standing waves are formed due to

superposition of two identical waves moving in opposite

Note that the entropy of the system may decrease so long as directions.

the entropy of the surroundings increases by an equal or

greater amount.

ΔS system + ΔS surroundings ≥ 0 • There is no net flow of energy in the medium.

• Node: The points of no displacement when standing waves

are formed.

Living things utilize this concept by couplings the building of • Antinodes: The points along the medium which vibrate

organized molecules such as DNA to the release energy as back and forth with maximum displacement.

heat and an increase in the total entropy of the surroundings. • Echo: The sound obtained by reflection at a wall, cliff or a

mountain is called an echo.

14: Vibrations and Waves 16: Interference,Diffraction and Polarization

• Wave motion: The process in which the disturbance in a • Electromagnetic Spectrum: A diagram that illustrates all

point in the medium is transmitted to other parts of the the varieties of electromagnetic waves based on their

medium without the bodily movement of the particles. relative frequency/wavelengths. Our eyes observe only a

• Longitudional Waves: The particles in the medium move small amount of this spectrum.

parallel to the direction of the wave. Eg. Sound waves • Principle of Superposition: When two or more waves

• Transverse waves: In a transverse wave the particles in occupy the same region of space simultaneously, the

the medium move perpendicular to the direction of the resulting wave disturbance is the sum of separate waves.

wave. Eg. Light waves, waves on strings. • Constructive Interference: Two or more waves

• Time period (T): The time taken by a body to complete superimposing to create a resulting wave that has larger

one vibration. amplitude.

• Frequency: Frequency is the number of oscillations • Destructive Interference: Two or more waves

completed in a unit time superimposing to create a resulting wave that has smaller

• Amplitude (r): The maximum displacement of the body in amplitude.

vibration. • Diffraction: The bending of waves around corners or small

• Mechanical waves: A mechanical wave is just a openings.

disturbance that propagates through a medium • Young’s Double Slit Experiment: Experiment that

• Electromagnetic wave: An electromagnetic wave is measured the wavelength of light by interference from two

simply light of a visible or invisible wavelength. Oscillating small slits

intertwined electric and magnetic fields comprise light. • Polarization: Light where the electric field fluctuates in only

Light can travel without medium. one direction.

• Crest: The maximum displacement position in a wave is • 3x108m/s speed of light in a vacuum

called a crest. • sinθ=mλ/d bright fringe formula

• Trough: The minimum displacement position in a wave is • sinθ=(m+1/2) λ/d dark fringe formula

called a trough • sinθ=mλ/d diffraction grating formula

• S=Socos2θ Malus’ law

• Period of a swinging pendulum: T = 2π√(l/g) Here a

• Period of a mass on a spring: T = 2π√(M/K) polarizing filter

• Wave speed equation: v=fλ changes

• f = 1/T random

unpolarized

• Reflection of a wave at a boundary: When a wave is light into a

progressing towards an open end or from a medium of wave that

greater to lesser density it reflects back with the same vibrates in only

direction of displacement. When a wave is progressing Unpolarized Polarizing Polarized one direction.

towards a fixed end it gets inverted. light filter light

17: Reflection, Refraction and Lenses 19: Conductors, Capacitors and Dielectrics

• Law of Reflection: The angle of incidence equals the • Conductor: Material where electrons are loosely bound and

angle of reflection. are able to flow throughout due to the free electrons.

• Virtual Image: An image that cannot be projected onto a • Insulator: Materials where electrons are bound and don’t

screen. The rays of light don’t actually converge there; flow easily.

they just seem to originate from that location. • Semiconductor: Materials in between insulator and

• Real Image: An image where the rays of light actually conductor.

meet at a location. It can be projected onto a screen. • Superconductor: A material where electrons flow without

• Refraction: The bending of light due to its change in any resistance. Generally, superconductivity only occurs at

velocity in various media. very low temperatures.

• Index of Refraction: The ratio between the speed of light • Resistor: A device used to control or regular the amount of

in a vacuum and a particular medium. electric charge flowing.

• Total Internal Reflection: The complete reflection of • Resistivity: An intrinsic property of a material that partially

light when it strikes the boundary between two media at determines the resistance of a wire.

greater than a critical angle. • Capacitor: A device used to store or accumulate electric

energy. This is done by oppositely charging two nearby

• 1/f=1/do+1/di conductive surfaces that are not in contact with each other.

• m=hi/ho=-di/do • Dielectric: an insulating material is inserted between the

• n=c/v plates of a capacitor.

• n1sinθ1=n2sinθ2 angle of • Dielectric Constant: the factor that describes the

normal additional capacitance gained by adding a dielectric material

incidence

Note how the between the plates of a capacitor.

beam bends to

• R=ρ L/A

the normal

when entering • q=CV

the more dense air Refracted • C= kε o A/d

angle of beam

glass medium. •ε =8.85x10-12C2/Nm2

refraction o

Then it bends

away from the • Uc=qV/2=CV2/2

glass

normal when re • V=PE/q

entering air. “unrefracted”

beam Factors that determine the resistance of a wire:

• Resistivity of wire material

• Length of wire

18: Electric Forces and Fields • Cross sectional area of wire

• Charge: A fundamental intrinsic property of matter that • Temperature of wire

gives rise to the attractions and repulsions between

electrons and protons.

20: Circuits

• Charging by Contact: The transfer of electric charge from • Series Circuit: A circuit where the components form one

one object to another by simple contact or conduction. continuous loop. The current is constant throughout.

• Charging by Induction: Redistribution or charging or an • Parallel Circuit: A circuit where each component is

object by bringing a charged item in close proximity to, but connects to form its own separate independent branch. The

not touching, an uncharged object. voltage is constant throughout.

• Coulomb’s Law: Mathematical relationship between • Internal Resistance: Resistance from the processes inside

electric force, charge, and distance. The electric force a voltage source; resistance due to the battery itself.

varies directly with the product of the charges, and • Kirchhoff’s Laws: Two laws, the junction and loop rule,

inversely to the square of the distance between the that help describe circuits with multiple loops or voltage

charges. sources.

• Polarized: Separation or alignment of the charges in a • Junction Rule: A restatement of conservation of charge;

neutral body so that like charges are grouped together, the current going into a junction must equal the current

resulting in a positive and a negative region. going out of the junction.

• Electric Field: A force field that fills the space near any • Loop Rule: A restatement of conservation of energy; the

charge. sum of all voltages in the elements of a loop is zero.

• Electric Potential: The ratio of electric potential energy to

electric charge at a particular spot in an electric field. It is • V=IR Ohm’s law

often referred to as voltage since it is measured in volts. • P=IV=I2R

• Equipotential Line: A line where all points have an equal • RS=R1+R2+R3+…

electric potential, or voltage. • RP=1/R1+1/R2+1/R3+…

sw itch In this series

• FE=kq1q2/r2 circuit the

• k=9x109Nm2/C2 current flow

2

• k=1/4π ε o ε o =8.85x10-12C2/Nm2 batteries

Light would be

bulb

equal

• 1 Coulomb = 6.25x1018 electrons

throughout.

• E=F/q - resistor

• V=PE/q

• V=kq/r

In this parallel

Diagram shows the electric field circuit the 2

surrounding an area of negative voltage to each

batteries

charge. The E field lines always point in the direction that a resistor would

small positive test charge would move in the field. be equal.

21: Magnetic Fields 23: Atomic Physics

• Magnetic Domains: Microscopic areas of atoms where the Bohr’s atom model - Proposed by Neil Bohr in 1913

magnetic fields are aligned.

• Ferromagnetic: A naturally magnetic class of materials

where the magnetic domains are ordered and do not cancel

out.

• Magnetic Field Lines: Lines showing the shape and

extent of a magnetic field around a permanent magnet or a

moving charged object.

• Mass Spectrometer: A device that magnetically • First postulate: An atom consists of a positively charged

separates charged ions according to their mass. A nucleus at the centre. The electrons move round the nucleus

magnetic field is used to accomplish this separation. in certain stationary orbits of definite radii and not all

possible radii.

• FB=BIL sinθ • Second postulate: The radius of the orbit is such that the

• FB=qvBsinθ angular momentum of the electron is an integral multiple of

h/2p

• B = μ o i / 2π r

• Third postulate: Electron may jump from one orbit to the

• μ o=4π x10 Tm/A

-7

other, in which case the difference in energy between the

two states of motion is radiated in the form of a light

Right Hand Rule, RHR quantum.

1. The fingers extend or curl in the direction of the magnetic • Atomic Spectra Solids, liquids and diffused gases emit

field. light when heated. This light produces ordered arrangement

2. The outstretched thumb points in the direction of of lines or bands or continuous patch of light.

conventional current, or the direction of a positively charged

moving particle.

3. A line perpendicular to the palm indicates the direction of

the magnetic force.

X X X X X

X X X

. . .

. . .

X X

Heisenberg’s Uncertainty Principle

If position is identified the momentum cannot be measured

X X X X X

If momentum is measured the position is lost.

Δx X Δp ≥ h / 4π

22: Electromagnetism 24: Nuclear Physics

• Electromotive Force, EMF: A voltage that gives rise to a • Radioactivity: Emission of radiation as a consequence of a

current flow. This voltage can be induced or created by a nuclear reaction, or directly from the breakdown of an

changing magnetic field. unstable nucleus.

• Induced current: The flow of charge in a conductor due • Half Life: The time required for half of the nuclei in a

to the changing magnetic flux near that conductor. sample of a specific isotope to undergo radioactive decay.

• Lenz’s Law: The induced emf always gives rise to a • Alpha Particle: A positively charged helium nucleus

current whose magnetic flux opposed the original change in (consisting of two protons and two neutrons).

magnetic flux. Thus, the induced current tries to maintain • Beta Particle: An energetic electron produced as the result

the level of magnetic flux. of a nuclear reaction or nuclear decay.

• Generator: A machine that produces electricity by a • Gamma Particle/Ray: Very high frequency

rotating coil of wire immersed in a stationary magnetic electromagnetic radiation emitted as a consequence of

field. This rotating motion could be obtained from a variety radioactivity.

of sources. • Fission: The process whereby one item splits to become

two.

• ΦB=BAcosθ • Binding Energy: The energy needed to separate the

• Acircle=∏r2 constituent parts of an atom or nucleus

• ε=-NΔΦ/Δt • Mass Defect: The difference between the mass of an atom

• ε=BLv and the sum of the masses of its individual components.

Half Life: The amount of time needed for half of the original

X X X nuclei to decay away into another element.

Calculating Binding Energy:

1. Determine the masses of each of the particles

X X X individually.

2. Determine the mass of a whole nucleus.

3. The difference between the two provides “m”.

X X X 4. Use m in the equation E=mc2 to calculate E.

Here the conducting loop begins to pass into the magnetic century.

field that goes into the page. An induced emf, and current • Atomic bombs are based on fission and among the most

are created. The current flows so that the newly created B destructive weapons ever created.

field opposes the change in the original B field. While totally Medical applications of radioactivity are commonplace in

immersed, no current would flow since there would be no our society, and are seen in cancer therapy, tracers,

change in the B field flux. tomography (PET scans), NMRs and MRIs.

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