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Space Hulk & Tyranid Attack Index
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Space Crusade & Advanced Crusade Index
Issue Article
Subject Index
Photo Gallery White Dwarf 113 Space Hulk: 1st Ed. Preview
GW Product History Genestealers: Part 1 (Part 2 in
House Rules White Dwarf 115, Part 3 in White Dwarf 116)
Trade List White Dwarf 114
Cool Links Pitfall: Mission w/ New Rooms & Counters
Scuba Pics Space Hulk, 1st Edition Release
Micah's Painting Service
Select Issue Command Units
Go
Marine Captains
Marine Librarians
gamehobbyist@yahoo.com Weapons Systems
Assualt Cannon
Chain Fist
Force Axe
White Dwarf 115 Power Swords
Grenade Launchers
Bulkheads
Delaying Action: Mission
Genestealer Clans
White Dwarf 116 The Genstealer Brood
Genestealer Cults
Genestealers and Chaos
cult Organisation
The Cult Within Society
Genestealer Cult Army
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Organisation
Specific Orders
Genestealer Cult's Home World
Coven Transport
Genestealer Cult Army List
'Eavy Metal: Genestealer Cult Army
Force List
White Dwarf 122
Mission Generator Scenarios and
Campaign
New Weapons
Break-In
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The Generator
The Chapel
The Last Stand
Necromunda: Campaign
Background
Campaign Rules
Missions
First Blood
White Dwarf 138 No Way Out
Killing Ground
Interrogation
Divide & Conquer
Poison!
New Board Sections & Counters
Force Battles
Aegis Suit
Lightning Arc
Assail
White Dwarf 142
Miasma and Teleport
Drawing Psychic Cards
Overwatch
Command Points
Crates and Rubble
Other Questions
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To The Death!
New Board Sections (Also used in Strike
Deep campaign in White Dwarf 149)
New Counters
Pitfall
Barricades
Entry Point
White Dwarf 149 A Need for Power
Deep Down
The Race
Pull Back
Air Generator
New Board Sections
New Counters
Plasma Grenades with Proximity
Fuses
Nerve Gas Canisters
Farseers
Citadel Journal 5 Aspect Warriors
Exarchs
Wraithguard
Warlock
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Introduction
New Rules
Harpoon Gun
GSRC Bolter
Citadel Journal 7 Quadruple Bolter
MkI3 Battering Ram
Missions
Mission 1: Ambush
Mission 2: Smash and Grab
Mission 3: Quad Run
Mission 4: Escape Route
Issue Article
White Dwarf 196 Space Hulk: Preview
Defilement of Honor: Linked Missions
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New Rules
The Squad
Imperial Guard Tactical Squad
Storm Trooper Squad
New Weapons
Bolters, Hot-Shot Lasguns,
Hot-Shot Pistols and Shotguns
Citadel Journal 25 Lasgun
Plasma Gun
Melta Gun
The Command Rule
Tactics
Genesis: Scenario
Background
Mission 1:1 - 'Beachhead'
Mission 1:2 - 'Emporer's Grace'
Mission 1:3 - 'Specimen'
Assault Cannon
Citadel Journal 28
Lightning Claws
Thunder Hammer and Storm Shield
Chain Fist
Space Hulk Mission: Fire Corridor
Army Lists
Space Marines
Imperial Guard
Genestealers
Citadel Journal 34
Weapons
Experience
Skills
Injuries
Reinforcements
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Elite Terminators
New Character
Terminator Captain
Terminator Techmarine
New Wargear
Assault Cannon
Auxiliary Grenade Launcher
Cyclone Missile Launcher
Digilasers
Lightning Claws
Refractor Field
Missions
Mission I: Lightning Pierces the
Gloom...
Mission II: Sowing the Seeds of
Destruction
Mission III: Secure the Shaft
Mission IV: Into the Inferno...
Miniature Conversion
Terminator Techmarine
Related Links
Issue Article
Space Crusade: New Rules (Used in Renegade
Campaign in White Dwarf 145)
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Diving Prone
Space Marine Scout Weapons
Ork Mob
Using an Ork Mob
Ork Weapons
Tyranids Warriors and Genestealer
Hybrids
Tyranids
Tyranid Weapons
Using Tyranid Weapons
Genestealer Hybrids
Using Genestealer Hybrids
Genestealer Hybrid Weapons
Campaign Background
Mission Sequence
Campaign Notes
Special Rules
Using Terminators and Librarians
Victory Conditions
Vortex and Object Markers
Missions
White Dwarf 145
Mission 1: Obtain Alien Intelligence
Mission 2: Lightning Assault
Mission 3: Target: Cargo Vessel
Mission 4: Primary Assault
Mission 5: All-Out Assault
Space Marine Librarians
Using Psychic Cards
Psionic Cards
Power Cards
Kinesis Cards
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Issue Article
White Dwarf 131 Advanced Space Crusade: Preview
Imperial Guard:
Issue Article
White Dwarf 158 Tyranid Attack: Preview
Eldar in Tyranid Attack
Introduction
Using the Eldar in Tyranid Attack
White Dwarf 159
New Eldar Cards
Further Reading
Eldar Force List
Dreadnoughts
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