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Render Optimization in Vue
Realistic Atmospheres in Vue
Render Layers in Maya
Match to Live Setup in Maya and Nuke
Lighting in Maya: Final Gather
Lighting in Maya: Photons
Lighting in Maya: Depth Map Shadows
Lighting in Maya: Render Layers
Lighting in Maya: Raytraced Shadows
When creating in Vue, do NOT use a preset atmosphere (unless of course it is one you yourself made). A lot of the presets come with a lot
of extra baggage that may not even benefit your scene.
Make your scene first and THEN create your very own atmosphere using the options available when you hit F4 (Check out my tutorial on
Realistic Atmospheres in Vue for more information on this).
When making your scene it is important to know the difference in the types of available terrain meshes.
Standard Terrain: A simpler mesh that renders very quickly. If covering it with an ecosystem it can be suitable for closeups, otherwise keep
this one in the background.
Procedural Terrain: Tons of detail. Tons of polygons. Use only as hero scenery, not filler.
I use Global Illumination for most outdoor scenes, despite it taking a bit longer.
ONLY use Global Radiosity if you specifically have tons of reflectivity, bouncing both color and light around your scene. Otherwise, do not
use this option.
Regardless of what lighting model you choose, take the Quality Boost slider in the Light tab down to at least -1. You can lower this to
about -1.5 in most cases before seeing any visible drop in quality.
The Sky, Fog, and Haze tab has it's own Quality Boost slider. This one's effects are a bit more visible so be sure to play with it. At times I
have had it as low as -1.6!! Almost every slider in this tab will boost render time, so keep this in mind when creating your atmospheres.
To combat the enormous render times Vue is famous for, check the User Settings options under the Preset Render Quality segment.
http://kingtutdigital.blogspot.com/2012/02/render-optimization-in-vue.html 1/2
1/9/2018 King Tut: Render Optimization in Vue
Start with a Min of 4 and a Max of 10.
Try to keep the Texture Anti-aliasing Quality Threshold under 46%
Now hit the OK button and go back to the Render Options window.
Never, ever click the Depth of Field button. It is much faster to just render out the depth channel and do this in Nuke. Make sure to check
that the Optimize last render pass option and the Optimize Volumetric Lights options are checked. This will save you literally hours of
render time.
If the plants in your scene are far away or you do not have any plants, check the Ignore Indirect Lighting on Plants box.
The Advanced Effects Quality slider should be at 46% maximum, I usually render at about 40%.
Make sure Tile Rendering is NOT selected. This process requires a vast amount of memory to complete and may crash the computer.
Once again, Vue is not very friendly desktop software, it was built for powerhouse machines at major studios or renderfarms to
handle...some of these options are just not feasible on a single machine.
When setting your Picture Size and Resolution, keep in mind, the bigger the image/larger the DPI, the longer it is going to take.
If you can render at a lower resolution for the project at hand, do it...you will be glad you did.
at 8:43 AM
3 comments:
Sure thing! Vue can be a tricky thing to find good info on.
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