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PHAERIMM: COPY-READY STATBLOCKS
Due to issues with the formatting in the original PDF file for these statblocks, it was made impossible to simply copy and paste the
details from these statblocks to other programs. For this purpose, a “non-frills” version of the statblocks are presented in this
document, which should be easily able to copy and paste from, in addition to the lair action details of the Revered Elder and Elder
Phaerimm.
REGIONAL EFFECTS
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REVERED ELDER PHAERIMM 7th level (1 slot): fire storm
8th level (1 slot): power word stun
Huge aberration, neutral evil
9th level (1 slot): meteor swarm
Saving Throws Str +13, Dex +6, Con +10, Wis +13 Claws. Melee Weapon Attack: +13 to hit, reach 5ft., one
Skills Stealth +6, Perception +13, Intimidation +14 target. Hit: 15 (2d8 +6) slashing damage.
Damage Immunities bludgeoning, piercing, and slashing Stinger. Melee Weapon Attack: +13 to hit, reach 10 ft., one
damage from nonmagical weapons; poison target. Hit: 11 (1d10 + 6) piercing damage and the target
Condition Immunities petrified, poisoned, charmed must succeed on a DC 18 Constitution saving throw or be
Senses truesight 120 ft., passive Perception 23 poisoned for 1 minute. Until the poison ends, the target is
Languages all, telepathy 120 ft. paralyzed and levitates a few feet off the ground. The target
Challenge 27 (105,000 XP) can repeat the saving throw at the end of each of its turns,
ending the poison on a success.
Arcane Sight. The phaerimm can see magical auras as if Implant (Recharge 5-6). The phaerimm uses its stinger to lay
permanently under the effects of a detect magic spell. eggs inside the body of an incapacitated creature. The
creature must succeed on a DC 18 Constitution saving throw
Immutable Form. The phaerimm is immune to any spell or or be implanted with phaerimm eggs. After 90 days, the eggs
effect that would alter its form. begin to gestate. The host feels unwell, its speed is halved,
and it has disadvantage on attack rolls, ability checks, and
Legendary Resistance (3/Day). If the phaerimm fails a saving saving throws. After a further 24 hours, 1d8 phaerimm
throw, it can choose to succeed instead. hatchlings devour their way out of the host in 1 round, killing
the host. If the creature is cured of diseases before the
Magic Resistance. The phaerimm has advantage on saving phaerimm young emerge, the unborn phaerimm disintegrate
throws against spells and other magical effects. and the effect ends.
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ELDER PHAERIMM 6th level (1 slot): mass suggestion
7th level (1 slot): fire storm
Large aberration, neutral evil
8th level (1 slot): power word stun
Saving Throws Str +11, Dex +6, Con +8, Wis +11 Claws. Melee Weapon Attack: +11 to hit, reach 5ft., one
Skills Stealth +6, Perception +11, Intimidation +12 target. Hit 12 (2d6 + 5) slashing damage.
Damage Immunities poison Stinger. Melee Weapon Attack: +11 to hit, reach 10 ft., one
Damage Resistances bludgeoning, piercing, and slashing target. Hit: 9 (1d8 + 5) piercing damage and the target must
damage from nonmagical weapons. succeed on a DC 16 Constitution saving throw or be poisoned
Condition Immunities petrified, poisoned for 1 minute. Until the poison ends, the target is paralyzed
Senses truesight 120 ft., passive Perception 21 and levitates a few feet off the ground. The target can repeat
Languages all, telepathy 120 ft. the saving throw at the end of each of its turns, ending the
poison on a success.
Challenge 20 (25,000 XP)
Implant (Recharge 5-6). The phaerimm uses its stinger to lay
Arcane Sight. The phaerimm can see magical auras as if eggs inside the body of an incapacitated creature. The
permanently under the effects of a detect magic spell. creature must succeed on a DC 16 Constitution saving throw
or be implanted with phaerimm eggs. After 90 days, the eggs
Immutable Form. The phaerimm is immune to any spell or begin to gestate. The host feels unwell, its speed is halved,
effect that would alter its form. and it has disadvantage on attack rolls, ability checks, and
saving throws. After a further 24 hours, 1d8 phaerimm
Legendary Resistance (3/Day). If the phaerimm fails a saving hatchlings devour their way out of the host in 1 round, killing
throw, it can choose to succeed instead. the host. If the creature is cured of diseases before the
phaerimm young emerge, the unborn phaerimm disintegrate
Magic Resistance. The phaerimm has advantage on saving and the effect ends.
throws against spells and other magical effects.
LEGENDARY ACTIONS
Magic Weapons. The phaerimm's weapon attacks are
magical. The phaerimm takes 3 legendary actions, choosing from the
options below. Only one legendary action be can be used at a
Phaerimm Magic. The phaerimm does not require verbal or time and only at the end of another creature’s turn. The
material components to cast spells. revered elder phaerimm regains spent legendary actions at
the start of its turn.
Spellcasting. The phaerimm is a 16th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 20, +12 to hit Detect. The phaerimm makes a Wisdom (Perception) check.
with spell attacks). The phaerimm has the following sorcerer
spells prepared: Attack. The phaerimm makes one claws attack or one stinger
attack.
Cantrips (at will): acid splash, fire bolt, mage hand, minor
illusion, poison spray, true strike Shatter Minds (Costs 2 Actions). The phaerimm releases a
1st level (4 slots): ray of sickness, silent image, thunderwave telepathic jittering to break the will of nearby creatures. Each
2nd level (3 slots): crown of madness, phantasmal force creature within 30 feet of the phaerimm must succeed on a
3rd level (3 slots): hypnotic pattern, lightning bolt DC 20 Charisma saving throw or be stunned until the end of
4th level (3 slots): banishment, confusion that creature’s next turn. While the creature is stunned, it has
5th level (3 slots): cloudkill, dominate person disadvantage on Wisdom and Charisma saving throw against
being charmed.
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MATURE PHAERIMM
ACTIONS
Large aberration, neutral evil
Cantrips (at will): acid splash, fire bolt, mage hand, minor
illusion, poison spray, true strike
1st level (4 slots): ray of sickness, silent image, thunderwave
2nd level (3 slots): crown of madness, phantasmal force
3rd level (3 slots): hypnotic pattern, lightning bolt
4th level (3 slots): banishment, confusion
5th level (3 slots): cloudkill, dominate person
6th level (1 slot): mass suggestion
7th level (1 slot): fire storm
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ADULT PHAERIMM Claws. Melee Weapon Attack: +7 to hit, reach 5ft., one target.
Hit: 10 (2d6 + 3) slashing damage.
Large aberration, neutral evil
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one
target. Hit: 7 (1d8 + 3) piercing damage and the target must
Armor Class 17 (natural armor) succeed on a DC 13 Constitution saving throw or be poisoned
Hit Points 195 (30d10 + 30) for 1 minute. Until the poison ends, the target is paralyzed
Speed 10 ft., fly 30 ft. (hover) and levitates a few feet off the ground. The target can repeat
the saving throw at the end of each of its turns, ending the
poison on a success.
STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 12 (+1) 17 (+3) 18 (+4) 19 (+4) Implant (Recharge 5-6). The phaerimm uses its stinger to lay
eggs inside the body of an incapacitated creature. The
Saving Throws Str +7, Con +5, Wis +8 creature must succeed on a DC 13 Constitution saving throw
Skills Stealth +4, Perception +8, Intimidation +8 or be implanted with phaerimm eggs. After 90 days, the eggs
Damage Immunities poison begin to gestate. The host feels unwell, its speed is halved,
and it has disadvantage on attack rolls, ability checks, and
Condition Immunities petrified, poisoned
saving throws. After a further 24 hours, 1d8 phaerimm
Senses truesight 120 ft., passive Perception 18
hatchlings devour their way out of the host in 1 round, killing
Languages all, telepathy 120 ft. the host. If the creature is cured of diseases before the
Challenge 9 (5,000 XP) phaerimm young emerge, the unborn phaerimm disintegrate
and the effect ends.
Arcane Sight. The phaerimm can see magical auras as if
permanently under the effects of a detect magic spell.
Cantrips (at will): acid splash, fire bolt, mage hand, minor
illusion, poison spray, true strike
1st level (4 slots): ray of sickness, silent image, thunderwave
2nd level (3 slots): crown of madness, phantasmal force
3rd level (3 slots): hypnotic pattern, lightning bolt
4th level (3 slots): banishment, confusion
5th level (2 slots): cloudkill, dominate person
ACTIONS
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YOUNG PHAERIMM Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one
target. Hit: 4 (1d6 + 1) piercing damage and the target must
Medium aberration, neutral evil succeed on a DC 11 Constitution saving throw or be poisoned
for 1 minute. Until the poison ends, the target is paralyzed
Armor Class 16 (natural armor) and levitates a few feet off the ground. The target can repeat
Hit Points 60 (11d8 + 11) the saving throw at the end of each of its turns, ending the
Speed 10 ft., fly 30 ft. (hover) poison on a success.
Cantrips (at will): acid splash, fire bolt, mage hand, minor
illusion, true strike
1st level (4 slots): ray of sickness, silent image, thunderwave
2nd level (3 slots): crown of madness, phantasmal force
3rd level (3 slots): hypnotic pattern, lightning bolt
4th level (1 slots): banishment,
ACTIONS
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JUVENILE PHAERIMM PHAERIMM HATCHLING
Small aberration, neutral evil Tiny aberration, neutral evil
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 10 (+0) 13 (+1) 14 (+2) 15 (+2) 4 (-3) 17 (+3) 10 (+0) 11 (+0) 12 (+1) 13 (+1)
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