Documente Academic
Documente Profesional
Documente Cultură
close;
end;
sader_q_eitem: //item rewards leave it empty if you don't want it you can add item
exp etc
//getitem 501,20;//item_id,amount
//getexp 1000,1000;//base,job
//for easy mode
end;
sader_q_nitem: //item rewards leave it empty if you don't want it you can add item
exp etc
//for normal mode
end;
sader_q_hitem: //item rewards leave it empty if you don't want it you can add item
exp etc
//for hard mode
end;
sader_q_iitem: //item rewards leave it empty if you don't want it you can add item
exp etc
//for indeterminate mode
end;
//============================================================
//============================================================
OnInit:
////v2.0 update
setarray
.easy,1275,1737,1094,1011,1009,1107,1113,1020,1049,1008,1052,1012,1001,1025,1014,10
10,1015; //Easy Mode Monsters ID (you can add as many as you want IDs
ID,ID,ID,ID;)
setarray
.normal,1275,1737,1271,1415,1101,1110,1380,1493,1126,1127,1029,1264,1041,1278,1178,
1177; //Normal Mode Monsters ID (you can add as many as you want IDs ID,ID,ID,ID;)
setarray
.hard,1735,1736,1030,1102,1267,1385,1384,1106,1117,1778,1376,1680,1775,1379,1777,10
98,1282,1133; //Hard Mode Monsters ID (you can add as many as you want IDs
ID,ID,ID,ID;)
setarray
.indeterminate,1086,1115,1159,1511,1150,1389,1087,1038,1190,1157,1251,1039,1623,125
2,1785; //Indeterminate Mode Monsters ID (you can add as many as you want IDs
ID,ID,ID,ID;)
////v3.0 update
////v4.1 update
////v4.2 update
setarray .qs_elevel,1,40; //the Minimum level and the Maximum level for
easy mode quest (minimum,maximum)
setarray .qs_nlevel,1,70; //the Minimum level and the Maximum level for
normal mode quest (minimum,maximum)
setarray .qs_hlevel,1,175; //the Minimum level and the Maximum level for
hard mode quest (minimum,maximum)
setarray .qs_ilevel,70,175; //the Minimum level and the Maximum level for
indeterminate mode quest (minimum,maximum)
////
setarray
.sader_q_shop[0],7776,50,12210,40,19086,100,2687,250,16261,50,16260,50,13989,5,1398
9,30,13605,50,13593,50,13579,50,14182,50,14183,50,16483,50,12123,1,12122,1,12365,50
,9031,200,12361,50,12358,50,12363,50,14570,50,12366,50,12370,50,14571,50,12372,50,1
4572,50,14569,50,12362,50,12367,50,12371,50,12369,50,14573,50,12357,200,12368,50,12
364,200,12395,50,12699,100,14574,50,12360,50,12359,50,10033,500,10028,500,10037,500
,10024,500,10022,500,10023,500,10025,500,10038,500,10036,500,10034,500,10027,500,10
032,500,10031,500,10035,500,10030,500,10026,500,10039,500,7766,1,12072,1,7821,1,782
3,1,7824,1,6113,1,6110,1,6106,1,6105,1,6109,1,6107,1,17041,100,17037,100,17043,100,
17040,100,17039,100,17042,100,17038,100,22754,200,14232,10; // rewards in the shop
<item_id>,<prise>,<item_id>,<prise>,<item_id>,<prise>;
npcshopdelitem "sader q s",512;
for (.@i = 0; .@i < getarraysize(.sader_q_shop); .@i += 2)
npcshopadditem "sader q s", .sader_q_shop[.@i], .sader_q_shop[.@i+1];
end;
}
- pointshop sader q s -1,#SdM_PQ,512:1; //set the items you need in your
shop