Embryo Current Type: Type World Calculator Embryo Name: “Omnipotence over Force”, “Accelerator”
Ability Theme: enemy moving object = bad, friend moving object = good Motif/ Inspiration: Accelerator from Index, it’s literally in the name
Form 1 : Type Territory
[Vector Manipulation]: [Active] (Cooldown : 2 seconds) The ability to modify the speed of a physical object using SP. SP used depends on the mass, distance of the object from Caliber and current speed. At Form 1, this only applies to solid objects in motion. Liquids, Gases and other forms of particles do not apply. The maximum mass of the object manipulated is approximately 0.10 kg (the mass of a bullet is 0.02 to 0.04kg for reference.)
[Kinetic Vision] : [Passive] Caliber can perceive vectors in his vision.
Form 2 : Type Territory
[Vector Manipulation II] : [Active] (Cooldown : 2 seconds) The ability can now modify the vectors of up to 10 objects at a time. Each object will be modified to the same degree based on SP applied on the first object. However, the increase in SP required for more than one object is exponential. Form 2 allows it to now manipulate liquids in motion. The maximum mass of the object manipulated is now 5 kg.
[Shock Conversion] : [Passive] Allows the absorption of velocity from moving objects in contact with Caliber and reapplied to an object that follows the rules of [Vector Manipulation]. Upon the absorption of velocity, the energy must be applied to another object in the next 2 seconds, otherwise the absorbed velocity will dissipate.
Form 3 : Type Territory
[Vector Manipulation III] : [Active] (Cooldown : 2 seconds) The ability can now modify the vectors of all the objects in a 5 meter radius around Caliber. Each object will have the same modification applied regardless of mass or velocity. Depending on the number of objects in the radius, the SP required is simply the sum of the individual sum of SP required for each object to be accelerated or decelerated to a certain velocity. Form 3 allows it to now manipulate bodies of gas in motion. The maximum mass of the objects manipulated is now 50kg. Any object in the radius above the threshold of 50kg will not experience the effects of [Vector Manipulation]
Form 4 : Artificial Brain
[Vector Manipulation IV] : [Active] (Cooldown : 2 seconds) The ability can now modify the vector of non-physical objects such as light or sound. SP required for these is considerably higher than the SP requirement for the previous 3 iterations. Furthermore, now individual objects under [Vector Manipulation III] can have its vectors modified separately from the other objects and is increased to a maximum of 30 objects. The maximum mass of objects that can be manipulated is now 200kg
[Enhanced Neural Pathways] : [Passive] Caliber’s brain is now partly mechanical and allows Caliber to perform multiple calculations simultaneously. Caliber also gains resistance to certain mental debuffs.
Form 5 : Artificial Brain MKII
[Vector Manipulation V] : [Active] (Cooldown : 0.5 second). The cooldown of Vector Manipulation is a quarter of its original cooldown. Maximum mass of objects capable of being manipulated is 5000kg.
[Vector Interception Matrix] : [Passive] Caliber gains subconscious awareness of all vectors around him Form 6 : Biorhythmic Supercomputer
[Vector Manipulation VI] : [Active] (Cooldown : 0.5 second). The maximum mass is now 50000kg and the maximum number of objects manipulatable in one instance is 200. The range of the radius has also been increased to 30 meters. SP used is partly dependent on familiarity of vector manipulated.
[Quantum Computer] : [Passive] Caliber’s brain is 50% mechanical and Caliber can now perform calculations for particles, allowing [Vector Manipulation] to affect individual particles that make up an object. When performing [Vector Manipulation] on individual particles that make up an object, it only counts as a singular object.
Form 7 : God Over Vectors
[Vector Omnipotence, Accelerator] : [Active] (Cooldown : 0 seconds) The SP cost of [Vector Manipulation] is a quarter of its original cost and there is no longer a limit to maximum mass or objects, with maximum range increased to 150 meters. This is an ultimate skill that functions in the same way as [Vector Manipulation]. This skill has no cooldown or charge limit.
[Absolute Calculation, Accelerator] : [Passive] A sub-skill of [Vector Omnipotence, Accelerator]. The calculation capabilities of the embryo have been enhanced beyond human comprehension, allowing previously unachievable or impossible feats to be performed at the cost of exorbitant amounts of SP. It also allows [Vector Omnipotence, Accelerator] to properly perceive anything as a vector, thus making the skill effective against any form, including concepts or spiritually based mediums.