Sunteți pe pagina 1din 3

Master Name: Caliber 

Embryo Starting Type: Type Territory 


Embryo Current Type: Type World Calculator 
Embryo Name: “Omnipotence over Force”, “Accelerator” 
 
Ability Theme: enemy moving object = bad, friend moving object = good 
Motif/ Inspiration: Accelerator from Index, it’s literally in the name 
 
Form 1 : Type Territory 
 
[Vector Manipulation]: [Active] (Cooldown : 2 seconds) The ability to modify the speed of a 
physical object using SP. SP used depends on the mass, distance of the object from Caliber 
and current speed. At Form 1, this only applies to solid objects in motion. Liquids, Gases and 
other forms of particles do not apply. The maximum mass of the object manipulated is 
approximately 0.10 kg (the mass of a bullet is 0.02 to 0.04kg for reference.) 
 
[Kinetic Vision] : [Passive] Caliber can perceive vectors in his vision. 
 
Form 2 : Type Territory 
 
[Vector Manipulation II] : [Active] (Cooldown : 2 seconds) The ability can now modify the 
vectors of up to 10 objects at a time. Each object will be modified to the same degree based on 
SP applied on the first object. However, the increase in SP required for more than one object is 
exponential. Form 2 allows it to now manipulate liquids in motion. The maximum mass of the 
object manipulated is now 5 kg. 
 
[Shock Conversion] : [Passive] Allows the absorption of velocity from moving objects in contact 
with Caliber and reapplied to an object that follows the rules of [Vector Manipulation]. Upon 
the absorption of velocity, the energy must be applied to another object in the next 2 seconds, 
otherwise the absorbed velocity will dissipate. 
 
Form 3 : Type Territory 
 
[Vector Manipulation III] : [Active] (Cooldown : 2 seconds) The ability can now modify the 
vectors of all the objects in a 5 meter radius around Caliber. Each object will have the same 
modification applied regardless of mass or velocity. Depending on the number of objects in 
the radius, the SP required is simply the sum of the individual sum of SP required for each 
object to be accelerated or decelerated to a certain velocity. Form 3 allows it to now 
manipulate bodies of gas in motion. The maximum mass of the objects manipulated is now 
50kg. Any object in the radius above the threshold of 50kg will not experience the effects of 
[Vector Manipulation] 
 
Form 4 : Artificial Brain 
 
[Vector Manipulation IV] : [Active] (Cooldown : 2 seconds) The ability can now modify the 
vector of non-physical objects such as light or sound. SP required for these is considerably 
higher than the SP requirement for the previous 3 iterations. Furthermore, now individual 
objects under [Vector Manipulation III] can have its vectors modified separately from the other 
objects and is increased to a maximum of 30 objects. The maximum mass of objects that can 
be manipulated is now 200kg 
 
[Enhanced Neural Pathways] : [Passive] Caliber’s brain is now partly mechanical and allows 
Caliber to perform multiple calculations simultaneously. Caliber also gains resistance to 
certain mental debuffs. 
 
Form 5 : Artificial Brain MKII 
 
[Vector Manipulation V] : [Active] (Cooldown : 0.5 second). The cooldown of Vector 
Manipulation is a quarter of its original cooldown. Maximum mass of objects capable of being 
manipulated is 5000kg. 
 
[Vector Interception Matrix] : [Passive] Caliber gains subconscious awareness of all vectors 
around him 
Form 6 : Biorhythmic Supercomputer 
 
[Vector Manipulation VI] : [Active] (Cooldown : 0.5 second). The maximum mass is now 
50000kg and the maximum number of objects manipulatable in one instance is 200. The range 
of the radius has also been increased to 30 meters. SP used is partly dependent on familiarity 
of vector manipulated.  
 
[Quantum Computer] : [Passive] Caliber’s brain is 50% mechanical and Caliber can now 
perform calculations for particles, allowing [Vector Manipulation] to affect individual particles 
that make up an object. When performing [Vector Manipulation] on individual particles that 
make up an object, it only counts as a singular object. 
 
Form 7 : God Over Vectors 
 
[Vector Omnipotence, Accelerator] : [Active] (Cooldown : 0 seconds) 
The SP cost of [Vector Manipulation] is a quarter of its original cost and there is no longer a 
limit to maximum mass or objects, with maximum range increased to 150 meters. This is an 
ultimate skill that functions in the same way as [Vector Manipulation]. This skill has no 
cooldown or charge limit.  
 
[Absolute Calculation, Accelerator] : [Passive] A sub-skill of [Vector Omnipotence, Accelerator]. 
The calculation capabilities of the embryo have been enhanced beyond human 
comprehension, allowing previously unachievable or impossible feats to be performed at the 
cost of exorbitant amounts of SP. It also allows [Vector Omnipotence, Accelerator] to properly 
perceive anything as a vector, thus making the skill effective against any form, including 
concepts or spiritually based mediums. 

S-ar putea să vă placă și