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Jackie Cao

C: (860)-299-5608 Jackie.Cao91@gmail.com
www.jackiecao.weebly.com
SKILLS
Design: Encounter Design, Level Design, Combat Design, Gameplay Design
Software: Unity, Unreal, HeroEngine

WORK EXPERIENCE http://jackiecao.weebly.com/past-projects.html


Bioware, Austin, TX May 2017-Present
Game Designer
Star Wars: The Old Republic: Star Wars MMORPG
● Prototyped, pitched, and developed enemy encounters and boss fights to fit content goals, creating abilities that
fit the theme of each character
● Balanced and tuned enemy encounters and boss fights, utilizing balance sheets, and feedback from team playtests
● Designed and scripted quests, dungeons, and levels to provide gameplay objectives that contribute to furthering
the story and collaborated with multiple disciplines to implement them properly
● Assisted the systems design team by using data and metric analysis to help pinpoint the problems and potential
solutions associated with loot and progression
● Contributed to the narrative of the game by writing barks and ambient dialogue for quests and encounters

Electronic Arts, Salt Lake City, Utah July 2016-January 2017


Game Designer
Unannounced Game Title: Mobile CCG
● Conceptualized the game pitch and designed the gameplay loops and mechanics
● Created cards using spreadsheets with attention to gameplay, narrative, balance, and player experience
● Iterated upon initial designs multiple times after rigorous playtesting
● Balanced cards, gameplay and mechanics using data and feedback from testing
Secret Life of Pets Unleashed: Match-three game for mobile
● Designed level geometry and puzzles with varying objectives, difficulty, obstacles and board layouts
● Wrote specifications for future features and presented them to the team for implementation
● Collaborated with the design team to conceptualize with the gameplay, mechanics, and design pillars of the game.
● Balanced the difficulty of each level to meet difficulty curve through rigorous test data analysis

React Games, Midvale, Utah April 2015-April 2016


Game Designer
Smite Rivals: Mobile PvP game developed for Hi-Rez incorporating Strategy and CCG elements using the Smite IP
● Involved in pre-production where we brainstormed the initial concepts of the game and wrote design documents.
Teddy Bear Heroes: Match-three game for mobile
● Designed and balanced the six unique character power players could choose for each level
● Created level geometry, match patterns, spawn patterns, challenges, and power ups for the game
● Balanced and tuned each level and power ups so the game could follow a difficulty curve we determined
Super Dungeon Bros: Dungeon Crawler with multiplayer and co-op for PS4, Xbox One, and PC
● Designed and built procedurally generated levels by building the geometry options, enemy encounter options, and
trap and puzzle options
● Prototyped and implemented the multiplayer PvP and horde modes and the levels and balancing that went with it
● Created the functionality and theme of all the weapons and the upgrade progression system
● Collaborated with the design team to conceptualize with the gameplay, mechanics, and design pillars of the game
● Balanced the performance of each weapon, level and system through rigorous playtesting and tuning

EDUCATION
University of Utah, Salt Lake City, Utah
Master of Entertainment Arts & Engineering
University of Connecticut, Storrs, Connecticut
Bachelor of Science in Business
Major: Management Minor: Music
University of Mannheim, Mannheim, Germany
Faculty of Business

INTERESTS
Hiking, Brazillian Jiujitsu, Boxing, Fitness, Board Games, Cosplay, Photography

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