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Application of AR in Education

1. INTRODUCTION
1.1 Need
In recent years, training has been given in many fields using augmented
reality[3]. One of the most important features of augmented reality is that it
gives the sense of reality. The computers and augmented reality based
trainings increase the power of expression and student performance. When
the existing studies in the literature are analyzed, it is seen that there are
many studies regarding the use of augmented reality in the field of
education.

1.2 Problem Statement


This system proposes a system using AR to overcome the challenges
regarding education that students face commonly. This system is not much
expensive as VR. AR technology has an ability to render objects that are
hard to imagine and turn them into 3D models, thus making it easier to grasp
the abstract and difficult content. This is especially good for visual learners
and practically anyone to translate theoretical content into a real concept.

1.3 Aims and Objectives


1.3.1 Aims
The aim of this project is to develop a system using Augmented
Reality which will help students to understand the difficult concepts in
education easily.
1.3.2 Objectives
The objectives are to:
1. Improve collaborative capabilities

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2. Improve effective learning process


3. Make learning engaging and effortless
4. Provides opportunities for more authentic learning and appeals to
multiple learning styles
5. Provides each student with his/her own unique discovery path

1.4 Applications and Scope


AR in education can be implemented in various ways like:

 Skills Training
 Discovery-based learning
 AR Gaming
 Modeling Object
 AR books

It is highly likely that AR can make educational environments more


productive, pleasurable, and interactive than ever before. AR not only has
the power to engage a learner in a variety of interactive ways that have never
been possible before but also can provide each individual with one’s unique
discovery path with rich content from computer-generated three dimensional
environments and models.

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Application of AR in Education

2. LITERATURE SURVEYED
2.1 Literature Review

Development of Image Processing Based Methods Using Augmented Reality in


Higher Education[1]

This paper follows a complete software module approach. The software module is
integrated with augmented reality devices in which users can activate image processing
modules optionally and monitor the changes in the image in real-timely.

Virtual and Augmented Reality game-based applications to Civil Engineering


Education[2]

In this paper, Virtual Reality (VR) applications developed by first year students during an
introductory class of the Integrated Masters in Civil Engineering are described.
Additionally, two trials concerning the application of VR and Augmented Reality (AR) to
Civil Engineering held at a local school (K-12 students) are also detailed.

The Role of AR and VR Technologies in Education Developments: Opportunities


and Challenges[3]

This review paper has presented an introduction to and a definition of AR/VR. It also
briefly studies ongoing research and latest products in AR / VR, that have pedagogical
values and potentials to improve educational systems. It also highlights the capabilities
and limitations of AR / VR to identify what AR / VR can provide for learners and
teachers.

2.2 Existing Systems

The current system uses a vision – based gesture recognition system. By focusing a
camera on a real page with a specific marker, a 3D virtual model will appear which can
be seen from the computer screen. The virtual models superimposed upon the real page
serves as an aid for understanding various concepts.

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2.3 Summary of Literature Review

Sr. Title Author Publication Approach


no

1 Development of Orhan Yaman, 2016 15th The proposed method is


Image Mehmet International completely a software module. It
Processing Karakose Conference on is aimed to use this module by
Based Methods Information integrating it with the augmented
Using Technology Based reality devices in which users
Augmented Higher Education can activate the image
Reality in and Training processing modules optionally
Higher (ITHET) and monitor the changes in the
Education image in real-timely. Using the
image processing modules, it is
possible to remove the undesired
details and reveal the desired
ones in the image easily.

2 Virtual and Fábio Matoseiro 2017 IEEE Global In this paper, numerous
Augmented Dinis, Ana Engineering interfaces regarding the usage of
Reality game- Sofia Education game environments in
based Guimarães, Conference Engineering Education are
applications to Bárbara Rangel (EDUCON) described as well as the outcome
Civil Carvalho, João s in the learning process.
Engineering Pedro Poças
Education Martins

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3 The Role of AR Hadi 2018 6th RSI In this paper, we have attempted
and VR Ardiny, Esmaee International to show the capabilities and
Technologies in l Khanmirza Conference on limitations of AR and VR
Education Robotics and technologies for education.
Developments: Mechatronics
Opportunities (IcRoM)
and Challenges

Fig 2.1: Summary of Literature Review

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3. PROPOSED SYSTEM
3.1 System Block Diagram

Fig 3.1: Block Diagram

We first explore a 3d model that is related to the subject (in this case
biology). Then the appropriate Image Target is chosen. The Image Target is
then scanned and stored in unity cloud. The target is then processed and we
can add animations and other effects to the model. After rendering the
module of the virtual object, the virtual model is displayed. We can also add
voice and descriptions related to the model.

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4. DETAILS OF HARDWARE AND SOFTWARE


4.1 Software Details

1. Unity 3d
Unity is a game development which can be used to build high quality 2D
and 3D video games and simulations for computers, consoles and mobile
phones.
2. Blender
Blender is a free and open-source 3D computer graphics software toolset
used for creating animated films, visual effects, art, 3D printed models,
interactive 3D applications and video games.
3. Android Visual Studio
Android Studio is the official integrated development environment (IDE)
for Android application development. It is based on the IntelliJ IDEA, a
Java integrated development environment for software, and incorporates
it’s code editing and developer tools.

4.2 Hardware Details

PC with minimum 4GB RAM (64-bit operating system)

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5. IMPLEMENTATION

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6. OUTPUTS

Fig 6.1: First look at making

Fig 6.2: Image Target

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Fig 6.3: 3d view of model

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7. CONCLUSION
The idea proposes a general architecture of AR-based system for learning. The
virtual models are superimposed upon the real image which will serve as an aid for
learning the specific subject. The application provides learner with rich
information and more intuitive experience. It also provides opportunities to
increase students’ motivations. In addition, AR / VR allows the students to have
virtual experiences where traditional learning methods are impossible or
expensive. However, there are still some challenges for AR/ VR to be used by
most learners in the world. These technologies are in their infancy but they have a
great potential to overcome the barriers.

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REFERENCES
[1] Orhan Yaman, Mehmet Karakose, “Development of Image Processing Based Methods
Using Augmented Reality in Higher Education”, 2016 15th International Conference on
Information Technology Based Higher Education and Training (ITHET).
[2] Fábio Matoseiro Dinis, Ana Sofia Guimarães, Bárbara Rangel Carvalho, João Pedro
Poças Martins, “Virtual and Augmented Reality game-based applications to Civil
Engineering Education”, 2017 IEEE Global Engineering Education Conference
(EDUCON).
[3] Hadi Ardiny, Esmaeel Khanmirza, “The Role of AR and VR Technologies in Education
Developments: Opportunities and Challenges”, 2018 6th RSI International Conference on
Robotics and Mechatronics (IcRoM).
[4] Heen Chen, Kaiping Feng, Chunliu Mo,Siyuan Cheng, Zhongning Guo,Yizhu Huang ,
“Application of Augmented Reality in Engineering Graphics Education”, 2011 IEEE
International Symposium on IT in Medicine and Eduation.
[5] Reuter, R., Beslmeisl, M., & Mottok, J. (2017), “Work in progress: Teaching-obstacles in
higher software engineering education”, 2017 IEEE Global Engineering Education
Conference (EDUCON).

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