Documente Academic
Documente Profesional
Documente Cultură
:::..
The Rules of Wiseardrie
Signed: ~~=====""'=="""=""=="==-=====
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-!®>+{ Contents ~
Chapter 1: Magic II
~ What is a Wizard?
Chapter z: Alchemy
73
<i) 'What is Alchemyl • Cauldrons and Genies 74
<i) Using Your Cauldron 75
<i) Alchemical Formulae 76
Chapter 3: Equipment 95
<i) Equipping Your Familiars
/
96
<i) Weapons, Armor, and Accessories
+ Claws
+ Horns
+ Suits of Armor
+ Shields
>Of
oo6
>09
"l
+ Gowns and Robes "5
+ Helmets u8
+ Cloaks "9
(')
+ Fangs
"' ~
+ Medals
~
+ Badges "'"5
+ Scales
"7
Chapter 4: Provisions
'3'
A \Vizard's Basic Provisions
+ Materials
'34
•J6
+ Treats
•••
"
+ Various Treats and Their Effects '45
+ Gems and Drops ••6
~
' ('
'J7t fl.(:~
Teachings for Aspiring Wizards 7: •47
"Means of Transportation" (Part :z)
!
"Serenades and Familiar Retreats"
<€) The Fmt Tale: The Cowardly Prince and the Lion z6o
<!) The Secood Tale: The Squirrels and the Bramble z6s
<€l Tht Third Tale: The Fa.iry Who Wouldn't Stop Crying : 10
~ The Foonh Tale: The Bear-Man and the Prince"'' Tears %Jl
<!) The Fifth Tale: The Boy Who Would Be God 27 8
<!) The Sixth Tale: My Other Stlf :z8-t-
<!) The Seventh Tale: How the: Little Girl Became ~etn :z87
<!) Tht Ela-enth Tale: The Trtt and the Stort( JO+
<!) The Twelfth Tale: The Yoong Woman's .Jo-!rnal 308
Chapter 7: Regions of the World Jll
G) Map of the World 3"
G) Regional Map: The Summerlands (North) 3'4
+ City Guide: Ding Dong Dell 3•6
G) Regional Map: The Summerlands (South) 3'8
+ City Guide: AI Mamoon J'O
+ City Guide: Castaway Cove 3"
Teachings for Aspiring Wizards 13: 3'3
"The Temple of Trials" • "The Supreme Sage"
!
u
Teachings for Aspiring Wizards 11-:
Magic
What is a Wizard?
By opening this book and signing the pledge, you h~ indicated that you aspire to become: a
wizard. Before such a process can begin, however, you must fim learn more about what becoming
a wizard entails.
Magic can only be performed by those who possess the necessary magical ability. Observe your
reflection in the stone that's embedded in the cover of this book. If it appears vertically inverted,
or "upside down," then you possess the inherent ability required to perform magic. Needless to
say, it is the least that is expeeted of wizards who have chosen to sign the pledge.
Wizards perform two main forms of magic: "Spells," which involve the drawing of runes with
one's wand, and "Alchemy," which involves the combining of two or more materials to create
something quite different. Spells shall be introdueed in this chapter, while alchemy shall be
diseussed in more detail in the next.
A tertiary school of magic, concerning the use of familiars, will also be touched upon in due
course. Bear in mind, however, that the handling of familiars calls for talenu quite dilferent from
those required for other types of magic. There are some: who are capable of forming familiars
despite not being able to cast a single spell.
Wizards who master spellcrafl:, alchemy, and the use of familiars are called sages. Becoming a
sage is the highest honor that can be bestowed upon a wizard. It is a lofty goal indeed, but one
to which you may aspire if you remain pure of heart, and untiring in your studies and t~ining.
Though the path ahead will not be easy, it is one that all who would achieve greatness must tread.
-~
them all. Alas, his memory now survives only in aocient texu.
The Tools of Wizardry
Teachings for Aspiring Wizards
- - % - -
O::=T=h=
e=Lo=c=ke=t =-.:l
Joy and gri~f, pain and pleasure••. One's heart comprises all these things and more.
A heart may e~n contain too much of one and not enough of another. Such a heart
becomes unbalanced, with grave consequences for its owner. The Locket is a s~cial
vessel in which virtues-the elements which make up a heart--can be stored. It
is also capable of sensing the presence of people who possess an abundance of a
particular virtue, glowing whenever such a person is nearby.
With the proper training, wizards can learn to take some of a virtue &om a person
who has it in abundance and share it with othen who are in need of it. Naturally,
a person's heart is not something to be toyed with, and great
care must be taken.
J
-~
heart for one's own ~nds is d~spicabl~
~havior, unbecoming of a wizard.
·~
<
~ Virtues ~
~re are eight virtues that can be stored in the Locket: courage, kindness, ambition,
belief, rest raint, enthusiasm, love, and confidence. \Vhilst all of these appear to be
wonderful qualities in themsdves, an excess of any of them can cause great distress.
Too much "confidence," for example, leads directly to arrogance.
Be aware that no one has an inexhaustible supply of virtue on which you can dnw.
Furthermore, only a single morsel of each of the eight virtues can be carried in
the Locket at any one rime. Once a virtue in the Locket has been shared with a
brokenhearted person, you must find another person with an abundance of that virtue
liom whom to draw some more.
Having uad this far, you should have acquired some idea of what is required of wiurds such u
yourself. It is therdorc time for you to draw your fint runes. This is not something to be taken
lighfly, howt\'tt. 'Ibere is a strict sequence that must be foil~, and t~ consequences of breaking
said sequence do not bear thinking about. Great care must be taken when learning to draw runes.
mountains. It is claimed that there were once three magic stones set
into the wand, but their whereabouts, along with those of d\C wand
itself, have long since passed &om human knowledge.
~ Drawing Runes ~
Connary to popular belief, castint spells ~ Hold your wand with ~h hands when drawing runes.
does not require the utterance of magic 'The spell will not worK if you fail to adhere to the
words. Instead a wizard must use his specified order of stroks, or start drawing the strokes
wand to draw runes; arane symbols from the wrong position. The black line india.tes the
&om a language which predates even Jim stroke, the rtd line the second.
the Nattaln civiliurion. Though the
<!) 1k aware that knowing the shape of a rune d~s not
language itself is long forgotten, its
neeessarily enable you to aut the associated spell. Some
runes are still being drawn by wizards
spells require a wi:t.ard to fulfill certain conditions prior
to this day.
to casting, while othenmayonlybe cast using specific
wands.
:z
Hold your wand upright and,
focusing all your energy llpon
itt tip,drawtherune in the air.
0~
• Loaf of Life pf6 + Thunderstorm P59
. . . ;, \, '',\iii
Creatures are formed wherever hfe force 1s ~ ~\\\"~\
found. This spell alloW1 a wizard to form a .'~
creature from the life force within his own ~ "'\
heart-a crearore which then becomes his familiar.
Be at peace with yourself prior to casting this
spdl as the result is invariably self-re\'elatory. A
familiar thus formed is a manifestation of your
heart and soul.
Step out of one world and into another.
•Ill'" \\ '"$:
Cure the effects of venoms and toxins.
Spring Lock is a spell that forces open otherwise impregnable locks. Be sure
to try it when you eru::ounter a locked door or chest. Note, however, that this
is not a spdl that should be used for personal gain. If rumors
are to be believed, terrible things are wont to happen to wizards whose
greed leads them to spring locks that should
not be sprung.
Traverse continents and oceans in the blink of an eye.
Many are the times when men and women wish that
they could converse with the pb.nts and animals
which share their lil·es. Wizards, meanwhile,
know that wishing is an inefficient teehnique, and choose
instead to cast Nature's Tongue. It allows you to glean
from the living world the kind of information that is quite
beyond the reach of the ordinary human.
Give plants and flow ers a great spurt of growth.
aroun~
\Vizards are often pressed for time
for plants to blossom. Should' and cannot wait
a saplmg to maturi in . you need to bring
Growth is the spell to cast. No~ th the blmk of an eye, ~icken
a manner has :a grave effttt on the at ac.cel~rating growth in such
~ undeu aken lightly. plam s lifespan, and is not to
Perform uncanny impersonations upon demand.
Thrn back the clocks and return an object to its former glory.
; ·,
This spell turns the caster into a fish,
and grants the ability to converse with
ot~r aquatic creatures. The difficulties of
breathing underwater ha\oe meant that Nature's Tongue
has never been a practicable method of communicating
with fish, making this spell your only rea1 option if you
wish to gain a dttper undentanding of life ben«th the
water's surface. Some claim that fish have a clearer
view of the world than tho~ who dwell on land--but
clarity should not be confused with wisdom.
Cause a fearsome rain to fall upon your foes.
Alchemy
What is Alchemy?
Once you have acquired a cauldron, it will be rim~ for you to take your first tentative steps into
dle realm of alchemy. Though you will no doubt be eager to create your own formulae, it is better
to stick to a proven combination at first. Just remember that some formulae are Jl'IOU demanding
than others, with some requiring ingredients that only grow in far-flung corners of the world.
Note that making tiny adjustments to formulae can product wildly dilferent retuhs, and
experimenting in this manner offers a glimpse at the incredible depth that the world of alchemy
can provide. '!'he image below is around one hundred and fifty ytars old and shows a group of
wizards attempting to create a rain potion. It is said that the cauldron was stirred for thirteen
full days before thepotionwasMallyproduced.
Some claim that there are no limits to what can be created using alchemy, asserting that-with a
sufficiently large cauldron-any wizard can create a castle or palace for themselves. Please note,
howtrtr, that thc:sc claims arc unprortn at the time of going to print.
Sckct a formula. f'Kparc the materials u specified in Carefully following the neps listed in the
the fonnula. Make lute that none formula, place the materials into the cauldron
of the materials have perished or and begin stirrinc-'iddenhins, of counc. It
dricdout. isvital,uthisstage,tovitualiuthcobject
that you au trying to create.
,o/
~0
Alchemical Formulae
€
Swords and Daggers
~~~,-~-lo-P'-.o-n-' s_ S_w_o-rd-
.-,-r 1 /
- --•• :~::: ~1 Sword P99
~ ~
Lost Sword
Materials:
li) 1 Tachestone
li) :z Bass Bells
li) 3 Rings-a-bells
m l Primordial Sword
Materials:
li) 1 Skyfall Sword
li) S Kaleidostones
li) S Clumps of Troll's Tears
P99
f,......c_a_n_d_l_e_C_u_t_te-r-----.:~~e-
Mot";''"
li) 1 Flint Dagger
1-------- -···E>
li) 1 Embentone
Materials: Materials:
li) 1 Greatsword li) 1 Flint Dagger
li) z Meteorite Fragments ~ 1 Pi«e of Shadowglass
li) 3 Powerstones
Divine Dagger
Materials:
CO) t
CO) t
Sickle
Lump of Raw Steel
p•oo 1Watchmaker's Ax
Materials:
~ 1
~ 1
Iron Ax
Sprocket
p ! O:Z
Flitwing
r~ rl p•o• ~~~=:~ork Ax
p102
Materials:
..
li) 1 let Shard ~ 1 Watchmaker's Ax
CO) :z Meteorite Fragments CO) 1 Drill Screw
li):Gustplumes CO) 1 Sprocket
1
Planet Splitter p101 Demon's Ax p!O%
Materials: Materials:
<i) 1 Flitwing ') 1 Grand Ax
<!.> s Glowstones <i) :z Pain of Black Wings
<!>s Evil Eyes <i) 3 Tachestones
..,.Alchemical Formulae
il,
€>
Spears
••• 9
War God's Ax
.... Royal Spear p105
r
Materials: Materials:
I!) 1 Demon's Ax i!):.JadeMarbles
s
li) Kalcidostones -li) z Lumps of Raw Steel
li) S SeroUr of Truth li) z Pieces of Shadowglm
••• €:>
f
<
Hammer of Justice
Materials:
p103
"'-;®·· .,...
Materials:
P10 S
..
.e • • •
J! Rainbow Lance
Ninnyhammer p103 p105
.~
~ Materials:
~ z Bubble Pipes
Materials:
~ 1 Tachestone
< li) 3 Gnomebeuds
li) 3 Pieces of Supple Leather
li) :.Jade Marbles
li) 3 Embentones
r •••&-
Meteor Mallet
Materials:
p103
1 /
Giant's Spear
Materials:
p1 o6
(i!)~
Tainted Claws
Materiab:
') 1 Set of Haunted Claws
I!) z Pieces of Tealwood
li) 3 Banen~n
------ -------------·••E>
Longshank Crucible Claws
1
p•o6 P••7
Materials: Materials:
li) t Giant ' s Spear li) 1 Set of Stttl Claws
r
1iJ S Clumps of T roll's Tears li) z Coldstones
li) S Evil Eyes li) z Lumps of Raw Steel
-E>r-....____
- Cia:-~ --I
<9 ... ----------r
Knucklebone Claws
Materials:
p•o6 S
Mi•x,,.Wi
,·, ,1,nd Claws
• 1
p t O]
--r
li) 1 Set of Crude Claws ') 1 Set of Woodland Claws
li) 1 Sturdy Shinbone I!) z Pieces of Tealwood
li) :z Bundles of Slumbernot Leaves
••• e;..
Materials: Materials:
ii) 1 Set of Bullhorn Claws !!) t Set of Snow Witch Claws
li) 2 Jade Marbles li) z Coldstones
li) z Sprockeu li) 3 Blizzard Blooms
Alchemical Formulae
Bone Mail pm
qi) Materials:
€l1 Bass Bell
€l z Sturdy Shinbon~s
••• 9
Ice Crystal Claws Gale Armor p111
""1
Mat~rials: Mat~rials:
€l1 Set of Ice ~en Claws ') 1 Set of Gal~ Robes
') z Powcruoncs ') 1 Gustplum~
'J3}adeMarblcs ') z Rumblcnuts
··· ~
r ~-~
Materials:
€l1 Set of Scale Armor
€l z Coldstones
p111
~
€l z Drill Screws
~
J!
"
.~
~
<
Star Eater's Claws
Materials:
€l1 Set of lee Crystal Claws
'J 5 Kaleidoston~s
'J 5 Pairs of Ang~l's Wings
"1 Champion's Armor
Materials:
') 1 Set of Grunt Armor
'J z Iron Diamonds
'J z Lumps of Raw Stet!
··· ~
put
~ ···
r •••&-
l
Suits of Armor
E3 •••
Toughened Armor pn o Armor of Justice p1 u
Mat~rials: Materials:
€l1 Set of Rugged Armor €lt Set of Enigma Armor
€l1 Piece of Supple Leather €l z Blowpipes
'J 3 Powerstones
e~
Shadowglass Shield p114
Materials:
') 1 Iron Shield
€It jade Marble
li) 3 Pieces of Shadowglass
Brilliant Armor
Materials:
'J 1 Set of Champion's Armor
ti) 1 Medal of Impunity
'J 3 Blowpipe1
'"'1 Champion's Shield
Materials:
'Jt Grunt Shield
'J z Iron Diamonds
') z Pieces of Shadowglass
••• Go
Pl14
rI
~ ···
g:>
3
;;·
I
War God's Armor PIIJ Mystical Shield p 11 ) !!!.
6'
~
Materials: Materials:
li) 1 Set of Brilliant Armor ') 1 Avenger's Shield
1iJ 5 Clumps of Troll's Tears li) 1 Powerstonc if
1iJ S Scrolls of Truth 1iJ 5 Glowcaps
<Ell ••• ··· ~
<9 ••·
- Shield•
Scale Shield
Materials:
I!
pn; Goddess's Shield
Materials:
~ pus
~0
l
War God's Shield pus Wizard's Robes p117
Materials: Materials:
li) 1 Champion's Shield li) 3 Bunches of Old Oak Leaves
s
li) Kaleidostones li) 3 Ritestones
li) S Scrolls of Truth li) % Seeds of Discord
r
••• €:>
~
J!
t1
Ir
Pretty- Parasol Ripple Robes pn 8
"
-~
pu s
~ Materials:
li) :z Blowpipes
Materials:
li) z Blizzard Blooms
< li) :z Pairs of Black Vlinp
li) 10 Rings-a-bells
li):z Wetstones
li) 3 Bottles of Springwater
•••&-
~ ···
1
Champion's Smock P11 7 Goddess's Gown pu S
Materials: Materials:
li) 1 Soldier's Tunic s
li) Glowstones
<i) :z Pittes of Tealwood li) 5 Pairs of Angel's Wings
li) 3 Gnomebeards s
li) All-seeing Eyes
~,~
Champion's Helm P11 9 Stripy Cloak puo
r
Materials: Materials:
~ t Soldier's Helmet 1 Snakeskin Cloak
<!)
~ :z Iron Diamonds ~ 1Piece of Supple Leather
~ :z Drill Screws
~ ···
~
puo
''=Y Clmk
Materials:
~ 1 Sea Breeze Cloak
~
g:>
z Angulas
- - - - - - - -- - ...... ;;·3
Blessed Helm Eagle Eye Cloak ~
1r
P11 9 pu r
6'
~
Materials: Matenals
li) :1 Coldstones ~ 1 Gustplume
1iJ 3 Rings-a-bells li) 1 Blizzard Bloom if
G) 3 Pieces of Supple Leather li) :1 P1eces of Supple Leather
~----------••• 6>
Materials: Materials:
li) 1 Blessed Helm li) t Sted Scale
li) 5 Evil Eyes li) :1 Iron Diamonds
liJ 5 Scrolls of Truth li) :1 Drill Screws
Alchemical Formulae
€>
Tl ~w~
"'
Phantom Mantle
r
Materials: Materials:
li) 1 Caghoul li) 1 Giant's Tooth
li) :z Tachestones li) 1 Baneflowcr
li) :z Emberstones
••• €:!~-
P1Z3
Soolf. . N«kh<·
Materials:
li) 1 Soretooth Ring
li) 1 Drakestone
~
~ :z Baneflowers
~
'"'1
••• e,.
..
~
.~
Cyclone Cloak Crimson Fang pl%3
!i Materials: Materials:
-B li) 1 Bree-zy Cloak ~:zDrakestones
< li) 1 Fogdrop
li) 1 Blinard Bloom
~ 1
~
Sturdy Shinbone
:z Embentones
•••&-
f
1 ~
Heavenly Mantle pn:z Wyrmfang Ring P1Z3
Materials: Materials:
li) 1 Eagle Eye Cloak li) t Dragonstooth Ring
li) 1 Cyclone Cloak '€> 3 Ritestones
'€> 2 Jlairs of Black Wings '€> 3 Drakestones
®~
l
White Stag's Tooth pa4 Medal of Impunity pu4
Mat~rials: Materials:
~ s Glowstones ~ 1 Star Pearl
~ S Clumps of Troll's Tears .~ 3 All-be-goncs
~ S All-suing Eyes <i) 3 Glowcaps
~ ···
[
E9 ••·
Medals
Medal of Dexterity
I![ :~...
pu.s Barrier Badge
···e- ~-
pu6
g:>
e!.
6'
~
Materials: Materials:
<i) 1 Soldier's Sword <i) 1 Iron Shield
<i)' Bass Bell <i) z Meteorite Fragments if
r
<i) t Sprocket <i) :z Sprockets
••• e;;..
~ 1
Medal of Steadfastness pus Berserker's Badge pus
Materials: Materials:
<i) 1 Iron Shield <i) t Bastion Badge
<i) z Bubble Pipes <i) z Pain of Black Wings
<i) z Bass Bells <i) z Bubble Pipes
~0
Alchemical Formulae
Mat~rials:
~ 1 Braggart's Badg~
~
€ •••
z Powerston~s
~ 10 Bowls
Ironclad Badge
Materials:
of Fluffy Rice
pn6
.r -~.~8
Materials:
PU7
r•
••• €:>
..!!
~
J!
I
-;; Bracer Badge pu6 Ornniseal pn.]
.~
~ Materials:
~ 1 Battler's Badge
Materials:
~ S Pairs of Angel's Wings
< ~ 1 Grunt Shi~ld
~ z Fogdrops
~S Evil Eyes
~ S AU-seeing Eyes
••• e;.
Hardheaded Badge
Materials:
PU7
!I
Stalwart Scale
Materials:
Scales
··· ~
pn8
®~
Shadowglass Scale pn8
Materials:
~ t Ja<k Marble
Treats
~ l Pieces of Shadowglass
~ ····----------~-------p•.-------------------·•• 6>
Deep Blue Scale puS ~ ;) Milk Chocolate
Materials: Materials:
~ 1 Coldstonc ~ 1Bar of Chocolate
~zJadeMarbles €lt Bottle of Creamy Milk
~ z Wetstones <€/t Jar of Bumbler Honey
r
<8 •••---------,.·,...-------··· ~
Fairy Chocolate P' +' j
Materials:
~ 1 Bar of Milk Chocolate
~ t
g:>
Angula
<€) t Rings-a-hell
···e. ;;·3
Salamander Scale Chocolate Bonbons p142 e!.
6'
~
Materials: Materials:
1€> 1 Drakestonc li) :z Ban of Chocolate
li) z Rumblenuts li) :z Fogdrops if
li) z Emberuones li) :z Jars of Bumbler Honey
••• E»-
,
Materiab:
l!):zFlam
~ 1 Snowflake
~ :z Jan of Bumbler Honey
••• 9
Princess Chocolate
Materials:
. .. Fruit Flan
Materials:
PI·P
r
••• €:!>-
~
J:
Ir
...
-~
Creamy Flan p1<j.:Z Fantastic Flan pl.p
~ Materials:
~ 1 Flan
Materials:
~ 1 Babana Flan
< 1€) :z Dumpty Eggs
~ 1 Jar of Bumbler Honey
~ 1 Fruit Flan
~ :z Big Babanas
··· ~
P1 +J
Materials: Materials:
~ 1 Creamy F1an 1€)1 Cake
~ :z Bunches of Babana.s 1€) 3 Crunchy Carrots
~ 1 Gnomebeard
~!)~
Carnation Cake
Materials:
<i)1 Carrot Cake
<i) 2 Dumpty Eggs
<i) t Angula
<e ~r~-e-z_e_C_a_k_e-----,,.,
'
" r·l::----------
Sour Sundae
Materials:
<i) 1 Sundae
<i) 3 Bowls of Yogurt
Materials:
~:Cakes
~ 1 Handfuls of Caramels
<O.}t Gustplume
~· ··
Patty Cake
r
: :.: :ower Sundae
Materials:
li) 1 Breeu Catt <0) 1 Sour Sundae
<i) 1 Rumblenut ~ 1 Plainswort
li) 1 Powerstone <i) 1 Rings-a-bcll
1
Hot Cake P•·H Toadstool Sundae
Materials: Materials:
<i) 1 Carnation Cake <i) :1 Sundaes
<0) 1 Drake-stone <i) t Glowcap
<!) 2 Handfuls of Crownberries <i)zBlackTruffies
Alchemical Formulae
l
Sarsaparilla Sundae Soft Scoop Ice Cream P•H
Materials: Materials:
~ 1 Toadstool Sundae ') 1 Salted Ice Cream
~ :z Bunches of Booster Shoots ~ :z Bunches of Green Grapes
~ :z Snow Radishes ~ 1 Gnomebeard
r
·;:-----··· ~
j)
,....
I
Knickerbocker Glory Snow-White Ice Cream , ,..
Materials: Materials:
') 1 Wildflower Sundae ') 1 Soft Scoop Ice Cream
~ 1 Handful of Crownberries ') :z Bowls of Yogurt
.....,r·:-----------..
~ :z Big Babanas ~ 1 Snowflake
Sal-te-d--
I c-e-Cr-
-ea_m
_ _ __ ,- .-
.. e-
Materials:
'J1 !~Cream
') 1
""' "'
Bunch of Booster Shoots
--------- -- 1
Ruby Ripple Ice Cream , ,.,.. Tutti-Frutti Ice Cream ,...
Materials: Materials:
') 1 Salted Ice Cream ~ 1 Ruby Ripple I~ Cream
') :z Crunchy Carrots ') 1 Bunch of Sour Gra~s
') 1 Emberstone ') :z Handfuls of Crownberries
Sweetie Pie PI H
Materials:
~~Pie
~ 3 Crunchy Carrots
~ ···
See-through Pie pt4) Golden Pie PIH
Materials:
li) t Sweetie Pic
li) : Bowls of Yogurt
') t Bottle of Springwater
rMaterials:
~ 1 See-through Pie
li) : Bunches of Babanas
li) : Big Babanas
r
~ ···
g:>
3
;;·
Ir
Game Pie PI4S Jumbo Sundrop pi.oj.6 !!!.
6'
~
Materials: Materials:
' ) 1 Sweetie Pie ') 1 Sundrop
') % Hunks of Tender Bttf <i) 3 Sun Crystals 1f
')1 Rumblenut
··· ~
Jumbo Stardrop p146
Materials:
') 1 Stardrop
···e.
Pie on the Bone PI4S Jumbo Moondrop pl.oj-6
Materials: Materials:
<iJ1
Game Pie li) 1 Moondrop
<i) 1 Sturdy Shinbone <i) 3 Moon Cryuals
li) 1 Piece of Tealwood
~0
Alchemical Formulae
lr·;:----···e>
Jumbo Planetdrop Cheeseburger PIP
Materials: Materials:
~ 1 Planetdrop ~ 1 Sandwich
~3 Planet Crystals ~ 1 Crispy Leuuce
~ 1 Glowshrimp
u ...___________.
~ __:ov~
]., .
c;
-~
~
Sandwich
Materials:
P'P
r Tonic
Materials:
P1 P
< ~ : ~~ !f~~~~~f
0
~ : ~~~~~f ::~~}'~k Leaves
~ z Seeds of Discord
r,......------~-···6>
Fishburger Pixie Dew PIJ%
Materials: Materials:
~ z Loaves of White Bread ~ 1 Fogdrop
~ 1 Dumbflounder ~ 3 Bunches of Booster Shoots
~ 1 Crispy Lc-uuce ~ 3 Boules of Springwater
~~--E>
.,.-,-----""'!
,
Sprite Dew Sage's Secret PIJJ
""!
Materials: Materials:
<i) t Bottle of Pixie Dew <i)t Tonic
<i) t Bunch of Sour Grapes <i) t Snowflake
<i) 3 Bundles of Slumbernot Leaves <i) 3 Glowcaps
<a~::ong C·o-ffee-
Materiais:
- ,. 33 r··:c----Q--- - _
<i) a Bottles of Iced Cofftt
<i) 1 Boule of Springwater
E9 ••·
Cappuccino p13J Phoenix Breath PIJJ
Materials:
r
<i) 1 Cup of Strong Coffe(:
<i) 3 Bottles of Creamy Milk
--------,r,....-----,-·· 8>
<i) 1 Bundle of Slumbernot Leaves
Materials:
<i) 1 Phoenix Feather
<i) 1 Coldstone
<i) 3 Plainsworts
Espresso All-be-gone
Materials: Materials:
<i) z Cups of Strong Coffee t Bunch of Old OaJ: Leal'es
<i)
'J I Fogdrop t Plainswott
<i)
<i) 3 Bundles of Slumbernot Lta\"es t Bunch of Booster Shoots
<i)
_~
_ _ _o
_:rig~in:=a.l.F
.ormulae ~
Chapter Three
Equipment
Famili;m do not use equipment in the same way humans de-they do not wield our weapons,
wear our armor, or sport our jewelry. Instead they swallow such items whole, absorbing their
powt:r and enhancing their own natural abilities. Ingesting a $WOI"d1 for example, will improve a
familiar's offensive capabilities, while ingesting a shield will boost their defense.
Ust you wonder, familiars enclose equipment in transparent bubbles prior to ingesting it, thereby
keeping their innards safe, and the items dean and ready for rctricVlll at a moment's notice. Rest
assured that familiars have no qualms about ingesting an item that has already been swallowed
by another crtature.
,<;]
Soldier's Sword
Swords and A popular ftl(tal blade, issued
/
to gnmu of the Hamelin
Daggers army. Kttn-('dged and fairly
sturdy.
Source:
..
A pirate's weapon of choice.
The sight of its curved
blade strikes fear into every
seafarer's hea.rl. )
<!)The Cawtermauer's Store (Ding Dong Dell) Sourtt:
<!) Trcasurt Chests !!) Treasure Chtm
Source:
~The Cawtermaster's Store (Ding Dong Dell) Source:
<!)Treasure Chests !!) A Treasure Chesl on Old Smoky
/
A sword carved from a An enormous realhtr-shaped
large monster bone. Though sword, comprising numerous
not as sturdy as iu me tal smaller blades. Said 10 cause
COW'Lterp:arts, it is significantly whirlwinds when swung.
lighter.
Source:: Source:
~The Cawtermaster's Store (AI Mamoon) <!) Castaway Cove Ptddler and Elsewhere
Clockwork Cleaver Bluster Blade
Aswordwitharevolvingoog
where its blade should be.
A bl•d< lomlb<d wl<h; /
magical runes that cause a
Ensure: your slee\'C:S do oot get great wind to blow when it
caught up in the meehanism. is swung.
Source:
Source: ~AsaCasinoPriu:
~ A Treasure Chest in Hamelin ~ A Treasure Chest in the Glittering Grotto
Champion's Sword
A modern imitation of a
kgendary blade. Some claim
thatitismoreeffeetiveinthe
hands of one who believes it
;I
·
.
Greatsword
The favored weapon of a
band of warriors known
for their bloodcurdling war
cri~s. Its sh~~r size makes
to be the real thing. it incr~dibly destructive.
Source: Sourc~:
~Alchemical Cauldron ~ Perdida Peddler
Source: Source:
€> A Treasure Chest on the Tombstone Trail ~Yule Peddler
I
single·handedly repelled an upon its hopes and
wield~r's
::.,:.:;:·::.:·;:::!~ :~~~!
invading army, this sword
is said to exude a fearsome
presence. ~t~mal night... .
Source: Source:
<!.)Unknown ~ Tr~asur~ Chests
Lost Sword Celestial Sword
A ~•pon b<J;<>«f to hm ~
bttn us«! during the Great A ~
•••guided
to be ~·pon, ·.v ;·~
n ... , by the stars ·
Wizard Wars. Though its themscl~. Its blade bttomes
~lade i~ wuped, it still retains _, sharpercveryti~itisraist'd
Its ancttnt power. to the night sky. ,
Source: Source:
<i)Aichemical Cauldron <i) Unknown
Source: Source:
<i)AichemiClii!Cauldron C!)Alchemica!Cauldron
Soorce: Source:
<i) A Treasure Chest in Nevtrmore C!)Unknown
Source: Source:
<i) Alchemical Cauldron C!) The Cawtermaster's Store (Ding Dong Dell)
Candle Cutter Sacred Dagger
Aceremonialdaggtr,mainly
Aknifewithamagia.lflame / '
at intip.TI\e'flameisnever used in weddings and other
extinguisht-d, and the blade is such rituals. lklitvt'd to be
alwa)"rt·(HlOt. holy, so be sure to handle it
with respect.
Source: Source:
f€>Alchemical Cauldron ~Treasure Chests
/
the people of an ancient protection from the sun. The
civiliuation. Now blunt, it is dagger and wielder become
a rather ineffective weapon. one, allowing them to move
mort swifdy than any t~my.
Source: Source:
~The Cawtermuttr's Stou (AI Mamoon) ~ Alchtmical Cauldron
Source: Source:
I€>CastaWllyCovePeddler !€! Tht Cawttrmasttr's Stort (Hamelin)
/
hard black glass, this knife from an animal's fang. h s
has a jagged edge that causes serrated Ngt eausts agony
great distress to its victims. to its victims.
Sour~: Source:
~ Alchemical Cauldron ~ Treasurt Chtsu
Ice Shard Planet Splitter
Forged from a pie« of kt dut
will nevtt melt, iu cooling The~·""""'"' ....,~
of all, it cleaves through
touch has a calming effect any material with use and
during tht- heat of battle. stril:n with incredibk $pffil.
Its power is not bclitvtd to
be of this world.
Source: Source:
~ Yule Peddler ~ Alchemical Cauldron
Kiss of Death
A dagger that can dispose
of an enemy with a single
blow. Its blade seems to be
magial\yd rawntoatarget's
weak spots.
Though generally \'try ht:avy1 these
are some of the most powerful
Sourct: weapons available to a wi2.:ard.
€l Unknown
Flitwing Woodcutter's Ax
A blade that so swiftly,
11'10\-et A basic ax, gmc:rallyuKd for / '
its approach cannot be heard cuning firtwood but abo of
unti l afte r the weapon has usc on the banlefield.
struck home.
Sourct: Source:
<€> Alchemical Cauldron t€J The Cawtermaster's Store (AI Mamoon)
Source: Source:
!?>Unknown li) Perdida Peddler
Guardsman's Ax Giant's Ax
An ax issued to
of Hamelin's army. The
grunts~ Legends claim that this ax
onct belonged to a giant who
latest model combines case . usedittofellahundredmen
of wielding wi1h awesome with a single blow.
destructive power-and all ~
a1 avtry uasonable price.
Source:
Soun:c: ~ As a Casino Prize
li) The Cawtermast«'s Store (Hamelin) ~ A TrraSIIrc Chest in NevtrmQfe
J Watchmaker's Ax Demon's Ax
] A w<•poo w;<h • bl"'' <h"~
is fine enough to cut cogs for
watches. On the baulefidd,
the ax sinh deeply into
enemy flesh, leaving them
begging for mercy.
Source:
li)Alchemica!Cauldron
Sourct: Source:
~ Alchemical Cauldron ~Alehemica!Cauldron
Wooden Mallet Tomte Whomper
A simple wooden hammer. ? Carved from a piece of glacial
Though not especially icc, this hammer freezes
powerful, it hu bttn carved anything it striUs. No wizard
from sturdy timber and is \'et}' worthy of his wand would t\'tt
usytou~. usc it to whomp a tomte, of
Soorec: Source:
'€! The Cawtcrmastcr's Store (AI Mamoon) ') Ylllc Peddler
Sourtt: Source:
€J The Cawtermaster's Store (Fairyground) ~Alchemical Cauldron
Sourtt: Source:
'€l The Cawtcrmaster's Store (Hamelin) ~ A Treasure Chest in the Vault of Tears
Source: Source:
') Alchemical Cauldron ~ Alchemical Cauldron
Soldier's Spear/
A spear issued to Hamelin
Spears grunts. 'The clqarn rngraving1
alongitsshafthaveapositive
effect on morale.
I
h~ads for piercing enemy defenses.
In skilled hands, they can be deadly. Source:
li) The Cawtermaster's Store (Hamelin)
Source:
Flint Spear
Source:
~ A Treasure Chest in Golden Grove
Lightning Bolt/
A thin spear that crackles
withnaturalenergy.Amighty
storm is summoned when its
point is held aloft.
carelessly.
Source: Source:
li) The Cawtermaster's Store (AI Mamoon) ~Treasure Chests
Source: Source:
li) Castaway Cove Peddler li) 'Ihc Cawtermaster's Store (Fairyground)
Champion's Spear
A luge weapon designed for
Dryad's Spear /
Fashioned from a fallen
branch, and blessed by a foretl
spirit, this spear brings good
fortune to iu wielder.
Source:
')Unknown
Deadeye Spear
Forgtd by a legendary hunter,
this spear never misses its
mark, however evasive the
enemy maybe.
I
Source:
') Treaswc Chtm
Royal Spear v
Once used by the royal family
of a forgotten kingdom, this
spcaraddsatouchofelegancc
toone's battle regalia.
Source:
ci) Perdida Peddler
Glorious Lance
~~~«:;;,on~:~f=~:,.
Lam:e 11 sa1d to guarantee
VIC!Ofyfor 1\SWICJdtr
Source:
~ Alchemical Cauldron
BeeSting I
A cruel spear that releases a
deadly poison upon impact .
The bold pattern is designed
to intimidate the enemy.
Source·
')Unknown
Rainbow Lane~
A lance with a prism-shaped
head that sheds light on the
secrets of even the most
enigmatic enemies.
~
Sourtt: Source:
!i)TreasureChtsts <€> Akhonieal Cauldron
Dragon Lance
A lance whose power is sure
.in
enemy gets too close. . .·
quake at the mere sight of it.
Source: Source:
<!) Alchemical Cauldron ~The Cawtermaster's Store (AI Mamoon)
j
u
Longshank Knucklebone Claws
The hero to whom Made from carved animal
s~ar first belonged is said bones, these imitation claws
to have us«i it to ck ar an are sharper than the real
entire battlefiddwithasingle thing, and u ceedingly light
mighty swing. to boot.
Source: Source:
t€lA!chemicalCauldron ~ Alchemical Cauldron
Woodland Claws
A claw·shaped weapon made
of wood. Be sure not to let
it sprout leaves-they would
only soften your blows.
Source:
1€) The Cawtermaster's Store (Fairygroond)
Gaudy Claws Giant's Fingernails
Golden claws, as wo_rn h~~, Enormous fingernails, pluckt'd ~
a man who uyled hnnsdf from a fallen giant. Most folk - ~
the "Casino King." Such would struggle to pick these
garishntn dot-s not b«ome up,lctaloncwiddthem.
a wiurd.
Soorec: Source:
'!) Treasure Chem ~Treasure Chests
Source: Source:
~ Castaway Cove Ptddltt ')Alchemical Cauldron
Source: Source::
~ Alchemical Cauldron <€> Th~ Cawt~nnastc:r's Store (Hamelin)
Source: Source:
~Yule Peddler ')Unknown
Source: Source:
') Alchemi~l Cauldron ') A Treasure Chest in Ding Dong Well
Source: Source:
')Unknown €1Unlmown
Source: Source:
') Alchemical Cauldron €1 Unknown
Star Eater's Claws
The glowing claws of a
kgendary be:ast, believed
to have feast«! on the uars . .:
thl!msdves. Evil·dispoKd
CJI!atUJeS flee before
thl!m.
Whalefish Tusk
The original owner of this J ·
tusk wu an ancient marine
Source:
<i) The Cawtermaster's Store (Ding Dong De-ll) Source:
<i) A Treasure Chest in Ding Dong Well <i)Tteasure Chests
Source: Source:
~ Yule Peddltr ~ Castaway Cove Peddler
Source: Source;
~ As a Prize at the Casino ~The Cawtermaster's Store (AI Mamoon)
Toughened Armor
Armor made from tough
Suits of leather, treated at a high
Armor temperature for additional
surface strength.
Source: Source;
<!.)The Cawtermaster's Store (Ding Dong Dell) ~ Treasure Chests
Dress Armor Gale Armor
Though ~xtn vaganlly A spirit has granted this ~
d«orat«i, this golden suit armor prot«tion from the
of armor is surprisingly storm, making il the ideal ~ 1:./J•
resilient. ani re for doing battle in bad
weather.
Source: Source:
<i)Unknown <i)AlchemicaiCauldron
Source: Source:
<i) 'The Cawtermaster's Store (llimdin) ')Unknown
Soorce: Source:
<i) The Cawtermaster's Store (Fairyground) ci)AlchemicalCauldron
Source: Source:
<i) Alchemical Cauldron ci) Alchemical Cauldron
Inferno Armor Night Armor
Armor dtsignc:d specifically { A j« · b],ok ooi< of "mo• ~w
for doing batt le with fire· //•JN,;,.JJ . that allows the wearer to -
breathing dragons. It is ~~ ., become one with the night, ,
exuemely resilient to both ·~ overcoming all fear of
heat and name. ~ ·.:/ da rkness.
Source: Source:
€>Yule Peddler ~ A Trtasure Chest in the Miauna Marshes
Source: Source:
~Treasure Chtsts ~Unknown
Source: Source:
€I Perdida Peddler €I A Treasure Chest in Nevermore
J,a~
.~r
~~-
1
••
Sc-tt. Source:
~Ur own ~Alchemical Cauldron
Brilliant Armor
A suit of armor that glows
ever brighter with each blow
it r«eirts. Ju light causes
courage to swell within the
Saurcc: Source:
<i) A• a Prize in the Casino li) 'The Cawtermaster's Stort (Ding Dong Dell)
Source: Source:
<i) Alchemical Cauldron I€JTteasure Chests
Nazcaan Armor
Only the most steadfast
Na2:calin soldiers were
awarded this armor. Wearing
it is said to kindle one's
Leather Shield
A shield consisting of an
animal hidt st~tched across
a wooden (ram(, 'The thicker
the hide, the stronger the
®
• / ,• .
Source: Source:
!!)Unknown ~The Cawtennaster's Store (AI Mamoon)
Iron Shield Shadowglass Shield
Comprising several iron A gleaming black shield made
plates, thisshiddisttrtainly from pu re shadowglan. It is
strong.. but its weight ma~es said to have belonged to a
it unsuitable for the wealc of warrior wizard of~.
Source: Source::
!?> Castaway Cove Peddler ~Alchemical Cauldron
Source:
Soun:c: li)As a Prize at the Casino
li)Alchcmical Cauldron li) A Trrasure Chest in the Glittering Grano
Source: Source::
€!Unknown ~Alchemical Cauldron
'
girth is not asetmly way for rnistant to wintry weather.
awiurd to behave.
Sourtt: Source:
~The Cawtermaster's Store (1-hmelin) ~ Yule Peddler
Avenger's Shield War God's Shield
This uniquely shaptd shield Said to have once belongtd
has a glossy-smooth finish to a warlike deity, this all·
that ckflecu curses bad: onto surpassing shield is capable
the c~mits who cast them. of swaning metet~ritts bilck
into the heavens.
Soorec: Source:
'€! Perdida Peddler '€l Alchemical Cauldron
Sourtt: Source:
€JAlchemia~ICauldron ~Unknown
Goddess's Shield
A shield that enjoys a
degree of divine proteclion.
It also grants the wizard an
invaluable insight into the
m
U
Gownsand
Robes
thoughts of all ies, aiding
cooperation. Sundry outfits, ranging from simple
travel garments to robes imbued
Sourtt: with great magical power.
'€l Alchemical Cauldron
•
Asacrtd shie\dthat r e s i m a l l . A simple outfit woven from
evil. Naturally, itcanonlybe namral fiben grown near Ding
wielded by a wiurd who is Dong Dell. Cheap enough for '.
pure of heart. e~n the Jowliest peasant to
purt:hase. "'
Source: Source:
~ A Treasure Cht-st in Nevermore ~The Cawtermaster's Store (Ding Dong Dell)
Merchant's Garb Soldier's Smock
A !;gh<w<;gh< oo<fi< <h><
allows full freedom of
~· ' As worn by lhmelin gnmts·
in- training. Though it wraps
movcmtnt. Said to bless the tightly around the body, this
~arerwithsp«:tacularsales smock permits g~at frttdom
patter-if you believe such of movement.
claims.
Source: Source:
~The Cawtermaster's Store (AI Mamoon) li) The Cawtcrmaster's Store (Hamelin)
Source: Source:
li) Treasure CMm ~ A Treasure Chest on the Tombstone Trail
Source: Source:
li)CastawayCovel'eddler ') Perdida Peddler
Source: Source:
')Treasure Chests ~ Treasure Chests
Champion's Tunic Wizard's Robes
A tunic that allows complete Noble vestments woven using
freedom of movement. an ancient method. Those
In11ilkd with a wanior's who wear such ~~ are
spiril, it ensures that the l:nown to bring miracks in
~aurntvtrloseshcart. their wake.
Source: Source:
~Alchemical Cauldron ') Alchemical Cauldron
Sasquash Pelt
Acoatmadefroma sasquash
pelt. Warm, waterproof, and
indispensable for those who
reside on the Winter Isles.
Mist Robes
The traditional robes of
wizards-in-training. They
SW.'t to inspire the wearer and
thereby teach the importance
of ambition.
tt·
l
~
·
Source: Source:
<€> Yule Peddler ci) The Cawtermaster's Store (AI Mamoon)
Source: Source:
~ A Treasure Chest in the Miasma Marshes ci) A Treasure Chest on Old Smoky
Sourtt: Source:
')Unknown ci) The Cawtermaster's Store (Fairyground)
Mystic's Robes Sorceress's Robes
Beyond simple protection, this
outfit made from enchanted
El<g>t><robn,d<a><"<dwtlh~
mag1cal gems whose power
iron sand grants the' wearer n s;ud to protect the wearer
heightened sensitivity to fromamulmudcofpenls
1
nearby magnetic fields.
Source:
~€>Unknown
.~.
Ripple Robes
Covered in a thin film of
moisture, these robes are Helmets
entirely water·resiuant,
making them perfect for a
rainy day.
Source: Source:
€!Unknown ~The Cawtermaster' s Store (Ding Dong Dell)
Source: Source:
~ Alchemical Cauldron ~ Treasure Chests
Soldier's Helmet War God's Helm
This rough iron helmet has A helm for~ by a warlike
long been the first item of deity and decorated with
armor that trainee soldiers trophies tom from btasts that
leamto~ar. he slew. 1k sight of it fills
enemies with unholy <ITt-ad.
Soorec: Source:
'!)The Cawtermaster's Store (Hamdin) !i) Alchemical Cauldron
Source: Source:
~AlchemiCli!Cauldron ')Unknown
Blessed Helm
This sacred helm has been the
~ ~~ Clook•
n
subject of countless prayers,
and is believed to grant good
fortune on the battldidd.
Helm of Hamelin
Being awarded this helm is
thc:grtatesthonoraffordedto
~ldien the: Hamelin army.
or
lie ' ;o
-
Leafy Mantle
Made of fresh green leaves,
this mantle is surprisingly
wum, and highly prized
for its won<krfully calming
Al ._
aroma.
Source: Source:
~ The Cawtermaster's Store (Al Mamoon) ~Unknown
Source: Source:
~ A Treasure Chest on Old Smoky ~ Alchemical Cauldron
fieldt~yactuallyservc to fl.·.·.
about town, but out in the garment's eerie a~arance
does not endear its wearer to
make one less visibld --. onlookers.
Source: Source:
~ Alchemical Cauldron ~The Cawtermaster's Store (Hamelin)
Source: Source:
~ Castaway Cove Peddler ~ A Treasure Chest in the Vault of Tears
Eagle Eye Cloak Necromancer's Mantle
A pure blue cloak with a Despite being bladter than
truly captivating beauty. Even night iiSdf, this cloak
wizards who don't usually supposedly preveniS the
wear blue look good in this wearer from being enveloped
garment. by darkness.
Source: Source:
<i)Aichemica!Cauldron ') Treasure Chests
Source: Source:
I€)AlchemiCli!Cauldron <i) Perdida Peddler
.!'1-~ .·.
so as to refract light, p~datory beast, this cloak
rendering its wearer nigh on makes no sound u it Outtcrs .,_ .--; ,
:~~ob::i·s~~a~:,:i~ J \~
invisible. '
Source: Source:
<i) Alchemical Cauldron ~Treasure Chests
Source: Source:
') Yule Peddler ~ Alchemical Cauldron
Heavenly Mantle
Purportedly worn by
messengers of heaven, this
lus1rous garment allows
in wearer to move with
Beast Fangs
Asctoffangs,takenfrom
a bloodthinly wolf. Dagger·
sharpanda.pableofshrtdding
enemy flesh dfonless ly.
Q
otherworldly grace and
'"""·
Source:
G) Alchemical Cauldron Source:
G) A Treasure Chest in Golden Grove
Nix Gnashers
Source: Source:
<!)The Cawtcrmaster's Store (Ding Dong Dell) ~Bone Rangers
<f)Trearure Chests ~Treasure Chests
Q
'Jbe venomous tooth of a Capable of punching a hole
magical creature. \Viping it in the thickest iron plate,
dean will not stop the flow these sharp fangs will strike
of poisoo, so be sure to handle fear intotvtnthemc»t well·
with care. armoftd enemy.
Source: Source:
G) Alchemical Cauldron €l 'Ihe Cawtermaster's Store (Hamelin)
Skullfang Ring Wolf Fangs
Q
A sinister ring.. made from the Sharp white fangs that are
fanv of a terrifying monster, permanemly cold to the touch.
in whose vise· like jaws many 'The chill they exude causes
a man suffered a slow and enemies to !OK thtir will to
agonizingduth. fight.
Source: Source:
<i) Treasure Chem <i)Yule Peddler
J
dragon teeth, this ring countlenveins, tattingei'IOIIgh
allows the wearer to focus blood to turn the enamel a t>1
on an enemy's weak spou, perfect crimson. "ll
improving accuracy. :~·
g
Soortt:
<i)Megaliths Source:
<i) Treasure Chesu ci)Alchc:micaiCauldron
;F
9.
~
'.li
Soulfang Necklace Wyrmfang Ring
Anccklacethatdrainsenergy A ring carved from the fangt
~
from the souls of enemies, and of a dragon whose titanic
uses it to strengthen the bond . skdeton now forms a mountain
between wearer and familiar. range.
0
0
Soorce: Source:
<i) Alchemical Cauldron ci)Alchc:mica!Cauldron
0
into a ring. Unsettling to teeth that lined the beak
look at, and brutally effective of a griffin, king of beasts.
at breaking down enemy Though not esp«ially large,
defenses. they nevtttheleu inspi~ awe.
Source: Source:
<i) A Treasure Chtst on the- Tombstone Trail ci) A Treasure Chest in Nevtrmore
Fiend's Fang
A sing!~ tooth, beli~\'td to
bring sufftting and calamity to Medals
those who touch it. lk sure to
handk with great car~.
Source: Source:
r€)Alch~mica1Cauldron !€> Treasure Chests
Medal of Impunity
This m~dal ' s perman~nt
shine mak~s it unsuitable for
thost who wish to keep a low
profil~.
Sourc~: Source:
!€>Unknown ~Alchemical Cauldron
Source: Source:
!€>Unknown ~ Castaway Cove Peddl~r
Medal of Dexterity
Forged to honor a celebrated
warrior, this medal's fine Badges
cnfumanship is proof of the
cst~m in which he w:IS held.
~
spirits, even during the most in moments of dire need, ~
grudingofbatdcs. inspiring the wearer to fight
.g
unto the very end. ~·
~"'a
Source:
€1 As a Priu in the Casino Source:
€J A Treasure Cbest in the Glinering Grotto li)TreasureChests
,..f
Medal of Fortitude Berserker's Badge
•
"'!:.
e
Decorated with a swirling This badge boosts offensi\'C
whirlpool, this medal
commcmorues those who
capabilities but leaves the
wearer vulnerable. One must
'3
stay true to their beliefs in hopt that attack is indeed the
the midst of chaos. best form of defense.
Source: Source:
<€>TrcasurcChcm li)AkhemicalCauldron
·-~--·'
A medal with an impregnable
surface. The protection it ,,.,,..,,!ti>bl"l"night
grants its wearer is most and has the thrilling aroma of
effecti ve when placed over the forbidden fruit.
the heut .
I
uansparent barrier around its wearer feel impossibly
i11 wearer. It hu a proud strong. More surpr isingly,
repuation u a defensive it aciUally d~s mal::e one's
accrssory. attach more powerful.
Source: Source:
I?> Alchemical Cauldron ~The Cawtermuter's Store (AI Mamoon)
Source:
Souru: ~The Cawtermuter's Store (AI Mamoon)
li)Aichemical Cauldron I!> Treasure Chcm
Source:
li)AlchemicalCauldron
A
Ikconucd with a curious
enchanted crest, this badge
grants iu wearer a supreme
stubbornness.
Source:
m
C€J The Cawtermaster's Store (AI Mamoon)
•
This badge gh·es iu wearer A badge decorate-d with a
I
a ce rtain swagge r, making shield, wom by many wizards
it useful for those who lack asasimpleprotectivecharm.
the belief to cast spells with
confidence.
Sour~: Sour~:
C€J The Cawtermuter's Store (AI Mamoon) C€J Alchemical Cauldron
fE)~
Hardheaded Badge Storm Seal
A~d~thatdepicts aniron Dttonted with the image of
helmet. It is said to protect swirling winds, this badge
the wurer's skull, even in protects the wearer from
the absente of traditional norm-based attach.
headgear.
Source: Source:
<i)Aichemica!Cauldron <i) Alchemical Cauldron
•
When placed over the heart, Amagicalbadgtthatdisplays
thisbadgefillt itswearerwith thtall-seeingeyeofamighty
passion, and also instills a deity. It protects the wearer
burning sense of justice. fromalltypes ofattack.
Source: Source:
<i) Treasure Chtus <i) Alchemical Cauldron
Fire Seal
A glowing badge, embla:z.oned
with the image of a roaring Scales
flame. It is known to protect
the wearer from fire·based
attacks.
Though formed from all manner
of materials, these scales share a
Source: natural robustness.
<i) Castaway Cove Peddler
Source: Source:
<i) Treasure Chtm ~The Cawtennaster's Store (AI Mamoon)
Stalwart Scale Deep Blue Scale
Made from an especially Dyed a beautiful blue color,
hard scale, this defensive thiseyc-anchingscaleallows
item mcngthens the bond a wizard to command great
betw«n wiurd and familiar. masses of water with ease.
Source: Source:
~ Alchemical Cauldron li) Alchemical Cauldron
Source: Source:
li) The Cawtermaster's Store (Hamelin) ~ Alchemical Cauldron
Shining Scales
Thiel:, sturdy sales, taken Gleaming amber scales that
from the hide of a great grant the wearer greater ~
~rpent. Some wiu.rds have control over the forces of
b«n known to use them as a .-,-,"""~""'" light. ' ~ •
form of rudimentary armor.
Source:
Source: ~ Perdida Peddler
li) A Treasure Chest in the Vault of Tears ~Treasure Chests
Source: Source:
li) Alchemical Cauldron (!) Alchemical Cauldron
T eachings for Aspiri ng Wi zards
- 5~
Non·wizards have long been forced to rely upon ~'Chicles to Cll rry them to
thei r destinat ions. This section aims to introduce: some of the more common
modes of transportation currently in use. All wizards are advised to read the
information contained herein, for one cannot predict when circumstance--nixing,
dismemberment, or wand loss, to name but thrtt-might necessitate the use
of such infernal contraptions as those here described.
~ Cloud Sweepers ~
Wiurds, of course, do not require magical assistance: to fly through the air.
Indeed, in times gone by, wiu rds would not have countenanced travel by any
means other than broom. Alas, the age has changed, and now young wizards insist
on using half-magiClll, half- mechanical contraptions known as "Cloud Sweepers."
Cloud Sweepers requi re only the merest dash of magic to get them off' the
ground, meaning that inexperienced magic-users- and even non·wizards!-arc
able to ride them with gay abandon.
To gi\'e credit where it is due, cc:rta.in enterprising enginecn ha\-e gone so far as to
attach guns to the ITont of their Cloud SWttpers, allowing them to attack enemies
while in mid·air-a recognittd limitation of the traditional wiza rd's broom.
Teachings for Aspiring Wizards
- 6 -
well- known for their range of weapons and armor as for their
eccentric, crow-obsessed owners. Look closely and you'll see
that even the shops themselves have been made to loolc like
\Vhilt there, you may wish to muse upon a question that has puzzled wizards for
generations, namely-are the ~terious Cawtcrmasters actually crows?
Provisions
Tonic
Basic Provisions Restorative
A herbal elixir that's extrtmely dfecti\'t at easing
&md<y uoeful ;,ems, most eX ,.jUch """' one's aches and pains.
Sc11ute:
a resta'ative a corm:rive eflect. ~ TrtaMe Chests
~Alchemical Cauldron
1m
~ Treasure Chests ~ Alchemial Cauldron
Fishburger
Restorative
Sprite Dew
Restorative
A fillet of fre sh fish, lightly breaded, detp·fried An enchanted liquid that has the powtr to htal
andservedinacrustybun. the deepest of wounds.
Source: Sourte:
'€) Lumberwoods, Sea Naiads, and Wattees ~ Turnkeys and Othtn
~ Thasur~ Ch~su ~ Alchtmical Cauldron ~ Treasure Ch~m
~ Alchemical Cauldron ~ As a Casino Prize
Cheeseburger
Restor:~.tive
Nix-Be-Gone n Blindness-Be-Gone
Corrective U correcrive
A brush that sweeps away the effects of evil, uK<l A pur that glows brightly through the darkest
inctremonies tocurenixedwi:zards. nights and restores sight to blinded allies.
Source: Source:
€I Hootiques €1 Hootiques
~ Major Byrdes, Lotus Bubbuds, and Others ~ Liekety-Spitoos, Whackrabbots, and Others
<!) Treasure Chests
Confusion-Be-Gone All-Be-Gone
Corrective • Corrective
A strike from this hammer rtstort1 clarity to An antidote to any ailment. Unconsciousnen
a penon's mind and eliminates all confusion. is not an ailment, as any wizard should know.
Source: Source:
<i)Hootiques ~ Madcaps, Ex-girlfitnds, and Othtn
<i) Lesser Spont'd Naiads, Florets, and Othen ~ Treasure Chem
<i) Treasure Chem ~Alchemical Cauldron
fm Sleep-Be-Gone
lL:;IJ Corrective Ingredients
An alarm clock with a unique pitch that's sure
to wake one from the deepest sleep. These staples are used in tJ.: ~
Source:
<i) Hootiques c£ provisjoos and treats kr familiars.
<i) Manglerfish, Stabberwod.ies, and Others
"
~ Ingredients
Fluffy Rice
Green Grapes
Ingredient Materials
Juicy gr~n fruits that grow in bundlt-s. Their
faintly sweet aroma is uniquely appttiUng. In a auiWoo, th<se m2terials nuy be
Sourtt:
Ci)Hootiques <Xl1i»ned to create alllll3Ittr ri items.
Ci) Pusses in Bouts, Cap'n Zomhos, and Others
Baneflower
Alchemy Material
A highly poiSOllOIIs flowtt.---not to be eaten under
any circumstances.
II Rings-a-hell
Alchemy Matenal
This flower's glowing pollen brings bad: fond
memories to those who p:u upon it.
Source: Soura:
li) Obscuroboroses, Thrburns, and Cap'n ~ Baabies, Trapp« Snappers, and Hippeafowl
Zomboo ~ Naturally Oroming
') Naturally Occurring
"il l Sprocket
Alchemy Material
fiEI Fogdrop
l5il Alchemy Matenal
An old iron cog, covered in patches of rust. A cu rious flower whose pollen is shrouded in
Source an icy fog.
<i) Clinkctydank mk. :'s, Sprog Cog, and Sourtt:
"'"""
<i) Treasure Chem
~ Hackrabbou md Web Masten
~ Naturally Occurring
Rumblenut Gustplume
Alchemy Material Alchemy Material
This unique nut produtts a thunderous rumbling Afeatherthatfluttersinthtslightesthreeze. Used
sound when shaken. to decorate both weapons and armor.
Sourtt: Sour«:
<i) Hyperboan, Actts, and Others ~ Thundtrbyrdts, Prohawks, and Others
<i) Naturally Occurring
Blizzard Bloom a Drakestone
Alchemy Material ~ A• hemy Mater;a!
All attempts to grow this translucent flower in A dngon fossil whose residual heat makes it far
warm climates have failed miser.tbly. too hot to handle with bare hands.
Sou ret: Source:
~ Tadabouu and let Maidens ~ Wayward Suns, Gobspttds, and Others
~ Naturally Oroming
Powerstone Tachestone
Alchemy Material Alchemy Material
A stone inscribed with an a.ncitnt seal. Generally A moustache- shaped stone, used as a repository
used to enhance pietts of equipment. for memories and expc:riencts.
Sourer: Source:
~ Gruffians and Others ~ Pusses in Boats, Bone Brigadiers, and Othen
~NaturallyOcanTing
Ritestone Kaleidostone
Alchemy Material Alchemy Material
A carved stone fragment, imbued with great An ancient fossil, known for its light-refracting
magicalpowt:r. properties and many-hued glow.
Source: Source:
li) Unknown li) Unknown
Scroll of Truth
Alchemy Material Treats
An ancient scroll said to contain profound
knowledge about the mysteries of life. A selecrim <X e<Uble delig)>b ,.rum a~tt
Source:
!i) Unknown to""~ .....,,Xfamilian.
• Chocolate •_ ..::
Su=n=dae
= •-------
Consuming chocolate steadily improves Consuming sundaes makes a fam iliar
a familia r's offensive capabilities. more resistant to magical attacks.
• Flans •_:__:_P:::
;<:_
• --------
Consuming nans rapidly impro\-es a Consuming pies greatly impro~s a
familiar's defensive capabilities. familiar's accuracy.
+Cakes •~Ice
_:_ .._.C:::re::a==-------
m
Consuming cakes imprtn-es a familiar's Consuming ice cream speeds up a
capacity to perform tricks. familiar's movement.
Gems and Drops J
Gems are fed to familiars in t~ same war as othtr treats, but instead of improving
natural attributes, they enable them to lnrn new tricks.
Drops arc items that familiars consume in order to metamorphose. When your
l
familiar is rudy to metamorphose, feed it a drop just as you would any other treat.
Familiars become moch more powerful when they metamorphose, so be sure to
givt them a drop as soon as you havt the opportunity. Bear in mind, howtvtr, that
familiars must be givtn the appropriate drop for their sign.
+ Common Drops
+ Jumbo Drops
Sundrops, stardrops, moondrops, and J"mbo '"ndro,., uudro,., moondro,.,
planetdrops prompt metamorphosis in and planetdrops prompt further change
familiars of the sun, star, moon, and in metamorphosed fami liars of the
[
planet signs respectively. corresponding sign.
Teachings for Aspiring Wizards
- 7~
-l<l8!>+{ Ships ~
Non-wizards rely upon ships to carry them
across the world's oceans. Indeed, many
Certainshipsareequippedwithgrand
mechanical wheds--<me on each
side--which enhance maneu\'et'ability,
and allow docking in narrow harbon.
Creatures
and Familiars
f)'
Familiars and Other Creatures
Your journey as a wizard will inevitably bring you into contact wi th all manner of magical
cuatures. \1/hile most will present an obstacle to your progress, others may ytt httome your
familian--stalwart companions that will accompany you on your travels, and aid you in battle.
This chapter introduces many of the most common creatures, and provides dirtttion on how they
may be persuaded to become your familiars.
What is a Familiar?
Creatures are sentient beings that are born from the hearts of living things. There are many
different species in the world, ctrtain of which can usefully be employed by wizards as familiars.
Since familiars are often born liom human heans, many think that all familiars are created in
this Wlly. This is not the case, however. Most creatures can become familiars, irrespective of
theirp~nance .
Anything with a heart-in the senllt of a soul or a spirit--can give rise to a creature, including
animals, plants, sta", and even certain man·mack objects. Note that while creatures not born
of humans au consickud "wild," this does not preclude them from becoming familia". It is
simply a matter of approaching them in the correct manner. ~ most important step in making
a cuature your familiar is giving it a name. Naming creates a bond
between wizard and creature, and ontt you have formed this bond
with a creature, it will willingly take up residence in your cage
and become your familiar.
[ : : : : Serenading
\Vhile the creature cage provides a convenient way for a wizard to carry
familiars around, iu capacity is unfortunately limited. Should you acqui re
more familiars than the cage will comfortably accommodate, some will
have to be !ell in the care of the Familiar Retreat. The retreat can be
accrssed &om most towns, as wei! as several
Once a familiar has been acquired, it is impera1i~ 1ha1 it is immediately housed in the creature
cage. Don't worry if it sec:ms to be too big-familiars are capable of shrinking temporarily in
order to fit inside. Tht creature cage offers a stimulating environment in which your familiars
can train and relax. It is also a fine place to lavish affection upon them. Sages agree that showing
w;armth toward one's familiars has a positive effect on their de~lopment, so do not be afraid to
A single glance at the familiars in your cage should make it dear that the various species are all
~ry different. Some are placid and predictable, while others are hot-blooded and apt to bite a
wizard's finger off without w;aming.
Do not give up on your more violent familian, howe~r. With a good upbringing and the right
amount of love, they too will open their hearts and become your loyal companions.
Metamorphosis
As your familiars gain bat de experience, they will start to Jearn various "tricks." 'There are many
different tricks, and the ones that can be learned will vary from familiar to familiar.
Onc-e a familiar has acquirN a certain amount of battle experience, it may be prompted to
metamorphose into a more ad\'mtt'd cmture---one quite dilferent in both appearance and ability-
via the administering of a speeial drop. 'The more times a familiar undergoes metamorphosis,
the stronger it will ultimately become. 'When a familiar metamorphoses for the first time, it will
assume a second form consistent with all other creatures of its type. When it metamorphoses for
a ser:ond time, however, it will assume one of two dilferent final forms.
\Vhile ~uivtly observing your familiars' development can be amusing enough, attempting to uncover
the secrets of metamorphosis represents a much better use of an ambitious young wizard's time.
-··- -· ·
A pr~f~rred form is
chos~n for th~ familiar.
~~ -·: ~ -·
Glims
Enemy creatures will occasionally drop glowing orbs known as "glims" during battle. There are
various types or glim, each one having a diltt'rent e!Kct on the wizard who collects it. Green
glims, ror erampl~, restor~ some vitality, while bl~ glims restore magical power. Do not~,
however, that the effects or the rarest and most powerrul glims will vary according to the wiu.rd
or creature that oollecu them. Be sure to ~ar this in mind during battle.
Creatures and Familiars
Familiar Signs
Every creature is aligned with one of four crksrial sign~n, star, moon, and planet--each
with its own distinct characteristics. Of these, a small minority of creatures are aligned with
special, doubly powtrful signs known as "twin signs." A creature's sign has a notable eflttt on
its performance in battle. Creatures aligned with the sun sign, for example, art eflttrive against
those aligned with the moon sign, but inelttctive against those aligned with the star sign.
While creatures of a given species commonly share a sign, this is not always the ease, as other
factors, such as habitat, also influence alignment. Finally, while a familiar's sign may aflttt
its growth tnd metamorphosis, it is important to remember that battle experience is the most
important factor in any familiar's development .
ll
~
Sun
Creaturesueprolicientatfire-
based anacks and are fairly
difficult to put to sleep.
Star
Creatures are proficient at
storm-hued attacks and are
somewhat resistant to poison.
•~
Twin Sun
Creatures are highly proJicient
at fire-based attacks and art
difficult to put to sleep.
Twin Star
Creatures art highly proficient
at storm-based attaeks and ue
resistant to poison.
I[I I~]
Moon Twin Moon
Creatures are proficient at Creatures are highly proficient
~ ~
Planet Twin Planet
Creatures develop more quid:ly Creatures develop much more
than those hom under other quickly than those born under
signs. other signs.
--f<8!>i{ How Signs Relate to Each Other ~
f)'
Wild Monsters
Milites
Ptrud warrim who boast groat battlefield experience.
Milit~excel on the b:mlefidd due to their olfensi\oe abilitin, def~i\'t powa-,
and sp«d. Many of them are also adept at using weapons. Note that while
all creatures like sweet things, milites are famous for their Jove of chocolate.
Legendary Beasts
- - I - -
Guardians
Purrloiner
Ven.tioos creatures, known to ta~t weahhy humans and
steal their valuables. This is almou always dont for the
"
thrill alone, and the plunder is soon returned.
e Aflinity: WaterX
.6. Common Sign: Moon
• Habitat: Near Castaway Cove
+ Items Dropptd: Supple Leather
Moondrops
0 Trid:s: Ray of Light, Drowsy Drops,
See Stars
, .... , ,
IE 00
'
~
~
""'-
Milites
Hog-Goblin
'nlese curious creatures usually stttl~ in mountainous aros,
where they live in large communities. The sticks they carry
are used for hunting, coolcing, and more ~sidts.
e Affinity: None
.A. Common Sign: Moon
• Habitat: Near Castaway Cove
+ Items Dropped: Confusioo~Be-Gones
Planetdrops
0 Tricks: Ray of Light, Sec Sense,
Rolling Stone
00 00
'
.
'. '
Gobfather Gobspeed Gobforsaken
These crutures become very Known to target travelers for their Hog-goblins that have become
mached to their knives, and usc weapons and armor, gobspeeds utterly evil. Known to hide in the
the same one for years at a time. adapt the equipment they n eal shadows, waiting for the moment
They don't seem to mind ge tting (or their own personal use. to deal an unsuspeet ing victim a
them bloody, howtver ••• fatal blow.
." , Mite
Though small, the-se creatures have warriors' hearts and a
fighting spirit that allows them to face up to any e~my
lj
without fear.
: - ~
. Affinity:
.& Common Sign:
• Habitat:
+ ltems Dropped:
Storm ../ Water
Soo
Unknown
Embentones
X
.
Cheeseburgtrs
0 Tricks: Cut Loose, Sand Blast,
.. .. ..- . Smash Hit, and more
ill ~
'
....
:11:Il]Ii]
' ,
' .. , ..
.' '.
Mighty Mite Dynamite Mermite
Always brimming with life and Not satisfied with having mastered These mites are believed to have
gusto,thc:secrc:aturesa rc:capable the way of the sword, these mites mastered the sword by training
of knocking out an enemy with a arc always searching for new under a waterfall. Some wi:zards
single swingofthtir sword. challenges, in the shape of tougher claim to have sttn them pa rt the
enemies. sea itselfwiththtir blade•..
~- ,rf/,
Burly Hurly Hurlcules Hurlabaloo
Creatures who take great pride Warriors to the bone, these These hi ghly trained warriors
in their physical prowess. Their crntures think of nothing but simply cannot resist a fight, and
powerful punches are to be: avoided fighting from morning till night. will do whatever it takes to win.
at all costs. It is unimaginable that they would
ever consider fleeing from a battle.
, Hurly
' Extremdy strong creatures who amuse themselves by juggling
rocks-atruespectacleforthecuriousobserver.
Is • Affiru<yo Fire../WaterX
~ A Common Sign: Star
• Habitat: Unknown
+ Items Dropped: Sturdy Shinbor\e,
Game Pies
0 'Ihch: Sling Stone, Fling Flamt,
Razzle Dazzle, and mc:tt
A divine being who has protected the Deep Dark Wood since time immemorial. Though
generally peaceful and rather passive, it becomes wild and irrational when angry, pounding
the earth with such fury that all around it are brought to their knees.
+ Items Dropped: Spirit of the Woods that blows enemies off their
feet.
Bestiae
A COJTUl"Ql sight in grasslands the wcrld over, bestiae are sane
of Mother Nature's trughest warriors.
lkstiae are swift, powerful creatures that generally live on grassy plains and
other such flatlands. They tend not to usc: weapons, preferring instead to
attack with their teeth, claws, and tailt. Though naturally aggressire, they can
he rendered amenable with cold treats-ice cream bdng a particular favorite.
Legendary Beasts
- - z - -
. '
""'~'
Enlighten, and more
, RufF
' C reatures that are usually seen tearing around the Rol!ing
Hills that surround Ding Dong Dell. Though generally rather
frantic, they h«ome utterly indolent at the fintsign of rain.
e Affiru<yo Fire../WaterX
A Common Sign: Sun
• Habitat: 'The Rolling Hills
+ I1ems Dropped: Pies
Booster Shoots
0 Trid:s: Earsplitter, Fling Flame,
Hor:HufJ'
Rhinosaur
Creatures that enjoy a quiet existence in dense, \"erdant
forests. Once battle has bern joined, however, they do not
hesitate to use their enonnous bodies to crush the enemy•
• Affinity: Water X
.6. Conunon Sign: Sun
• Habitat: The Rolling Hills
• Items Dropped: Tender Beef
Springwater
0 Tricks: Roly·Poly, Fling Flame
Jabber ,
Jabben are born from hearts that ~am for frttdom. They
are generally found deep in forests, playing or hunting as
'
the mood takes them.
e Aflinity: Storm X
A Common Sign: Star
• Habitat: The Deep Dark Wood
+ Items Dropped: Cronehy Carrots
Iced Coffee
0 Triclcs: Smash Hit, Sand Blast,
Fling flame
.Gi].
IEIE
_,\t,.-~ - Stabber
Nimble creatures that attack
their enemies with spears. As
their gleeful expressions suggest,
' ' . ·. - .
Stabberwocky
Though their spears are rather
,
Jabberguppy
Creature• whose "spear" is in fact
a fish attached to a stick. Sages
are unable to agree on why they
~·
they ha\>e an insatiable appetite themselves have no idea of their would ch~ to ust such a curious
formischief. value. implement.
Baatender ,
Known for being extremely ~urotic, ontt baatenckrs have
deemed someone an annoy;tn«, they will not rest until the
subject of their agitation hu bet-n driven away.
e Affinity: FireX
A Common Sign: Moon
• Habitat: The Rolling Hills
+ Items Dropptd: \Vhite Brtad
.
Plainsworts
0 Tricks: Smash Hit, Poison Pinch,
Bdly Buster
, ,
[§]
' '
Baabarian
.' ~ ' ~ Baabie
' ....
Baarndancer
"
Creatures with powerful rear These creatures are known for Blessed with a lightness of foot
legs that allow for very nimble having a curiously sweet aroma which allaw1 them to approach foes
movement. They are famed for and a soporific singing voice. unnoticed, many a watching wiurd
showing no me rcy to those who has bet-n captivated by the graceful
trespass on their territory. movement of these creatures.
Fire X
" • Affinity:
,. .& Common Sign: Moon
• Habitat: Golden Grove
+ Items Dropped: Tender Beef
,-,·
Iced Coffee
0 Tricks: Belly Buster, Rolling Stone
.... ,
1!J 0000
'
'
. ""
~
::;.- \\
. . :. ~
'}
J
' '
' ..
" ....
' .
.. - ..
.
Crashing Boar Hyperboar Full Boar
Short· temperedcreaturesthatwill The striking appearance of these Full boars constantly simmer
chargctowardanythingthat is not short-tempered creatures makes with rage and spout flames from
to their liking, aiming to smash it themthesubjectofmanyajealous their nose when they eventually
out of their way. look. boil over.
, lnphant
' These hill-dwellers are mainly known for their considerable
bulk. The fact that they can squirt water from their trunk
has rome as something of a surprise to many an unsuspecting
wizard.
~
e A!fuU<yo Water../FireX
A Common Sign: s••
• Habitat; The Rolling Hills
+ Items Dropped: White Bread
Supple: Leather
® nich: Sling Stooe, Yoo-hoo
Lubber Club Adamantiger Elegantiger
Their fondness for training by the Rigorous training has made these Having pushed themselves to
seaside has given these creatures creatures' muscks as hard as steel the very limit in training, these
a unique aptitude for beach-based and capable of deflttting even the creatures attack so quickly that
combat. most vicious of blows. their unsuspecting victims see
nothing but a blur.
Clubber Cub
Clubber cubs arc obsessed with martial am, and dedicate
their whole lives to training for banlc. Some of the more
powerful ones have been seen crushing large boulders with
a single blow.
e Affinity: StormX
A Common Sign: Sun
• Habitat: The Shimmering Sands
+ Items Dropped: Itt Cream
Salted Itt Cream
(!) Tricks: War Cry, Pebble Pth,
Sling Stone
oo·
Bestiae
I1J [ij .
. .a\ ...lt .
' , ' ,
"' ·""""'·
Star Crystals
0 Stt Sense, Blunt, 'Whirligig.
0 Stt Stan, Thunderbolt,
Yoo-hoo, and more
+ Unknown
0 Ray of Life, Mighty Light,
Upsy·Daisy, and more
""'"""'
Thumbelemur
Small creatures that are very fond of dancing. Their graceful
movements and constant activity are known to be a source
'
of encouragement to their companions.
e Affinity: None
A CorrunonSign: Star
• Habitat: Islands North of the Summerlands
+ Items Dropped: Confusioo-lk-Gones
, Sasquish
' Though they dwdl on only a handful of snow-covered
~ :
islands, these crutures' mighty roars are so loud as to be
audible in distant tropical dimes.
e Affiru<yo Water../FircX
A Common Sign: Moon
~
• Habitat: The: Winter Isles
+ Items Dropped: Moondrops
Moon Crystals
·- 0 Trid:s: Earsplitter, Sabol:age,
Rolling Stone
----i®>t{ Gladiataur z--
A towering forest guardian who uses its fearsome might to punish those who would sully
its woodland home. The Gladiataur's low roar czn be heard throughout Golden Grove,
summoning other creatures to help repel invaders.
Legenda ry Beasts
- 3 -
Even the youngest children in Castaway Cove are familiar with the kgend of
this ~~ monster. Supposedly, a rainbow reveals itself to night fishermen out
at sea, and when they paddle out to investigate its
origin, their boat is gripped by giant tentacles
and dragged down to the tkptlu. The Je~nd
goes on to specify that should anyone manage
to escape the tentacles, they will be overcome
instead by dazzling lights which rise from t!K
~a bed. Note that tht: consequent absence of
survivon makes this legtnd difficult to verify.
Danglerfish
~ cmtum: hunt in dank, wet places, using t!Kir lantern·
like antennae to lure prey before gobbling tht'm up whok.
. Affinity: Watcr../FireX
.6. Common Sign: Sun
• Habitat: Ding Dong Well
+ ltems Dropped: Chocolate
Sandwiches
0 Tricks: Phantom Fangs, Splish Slash
-· . ...
····~· -- -- --~-
- -. . ~.:.
-~-
,
e Affinity: Water../FireX
A Common Sign: Moon
• Habitat: Ding Dong Well
+ Items Dropped: Ia: Cream
Sandwiches
0 Trid:s: Water Bomb, Roly-Poly,
HtalingTear
.... ,
~
~-
. . -.·.·.
Splisher
Creatures who prefer to li~~e together in quiet, peaceful
.'
societies. So rdaxed arc their lives, indeed, that they are
prone to falling asleep at any given moment •
• Affinity: Watcr.../FireX
• Common Sign: Twin Sun
• Habitat: The Sea South of the Summerlands
+ Items Dropped: Sundrops
Wetstones
.,
0 '!'rich: Splish Slash, \Vhirligig,
Healing Tear
~-L§J@J
' ~ - oo
-- ' .'
·.! -·
'.
.~ -
~~ e Affinity' Watcr./Firc:X
,. A. Common Sign:
• Habitat: The Sea South of the Summerlands
+ Items Dropped: Moondrops
Stron~ Coffee
0Tridcs: Belly Buster, Splish Slash,
Blunt
ill , "
~T;rl~!
12:!j ~ ~--
- '.
Hip-Hooray Grimray Springray
Noted for their spiky skin, these These ominous-looking blade and Capable of swimming much faster
creatures have ~en known to red sea creatures use their long than their siu would suggttt, these
skewer sailors who Jean too far tails as whips with which to attack creatures art usually within striking
overboard. their enemies. range btfore thei r prey even knows
they're the re.
Wattee
'
t ..
At:ee
'
Deecee
The two forks on these creatures' Though t~secreaturts generate a Creatures that are constantl y
heads unleash electrical blasts, the great deal of dectrical powtr, they charging large banerics with the
power of which Wattccs can then arc unable to control its discharge, electricity they generate, storing it
mwurt using the meters that they and fuq~ntly electrocute allits as up to be unleashed during battle.
always carry. well as enemies.
Water../Storm../
A Common Sign: Star
• Habitat: 'The Sea Sooth of the Summer!ands
+ Items Dropped: Glowshrimps
Ruby Ripple Itt Cream
® nid:s: Plasma Ball, Sabotage,
Thundenpark
'
,
~ ~
~
®<:)
0~ r
&.
[
s·
'
~ Royal Jelly }+-®!--
!
"<
An enormous gelatinous sea creature whose transparent flesh reveals a hypnotic array of
colorfully flashing innards. Enemies that enter its territory are entranctll by its beauty,
but soon find themselves wrapped in its tentacles, being lifted towards its gaping mouth.
Legendary Beasts
-4-
Minor Byrde
Creatures who fly by flapping their broad wings. Sharp
of eye and very spttdy, it is rare for prey to escape once
sponro. Byrdes are unique in that they spend their entire
li~sintheair.
e Affinity: None
A. Common Sign: Moon
• Habitat: The Rolling Hills
+ Items Dropped: Dumpty Eggs
Plainsworts
0 Trich: \\lhirligig, Poison Pinch,
See Stars
Aves
, Crowhawk
Easily identifiable due to their magnificent c~sts, thue
c~aturts are often heard at dawn, crowing together in
large numben. As a result, they are often referud to as
"Desert Alarm Clocks."
. Affinity: Storm X
.6. Conunon Sign: Star
• Habitat: The Shimmtring Sands
+ Items Dropped: Poison-~-Gones
Phoenix Feathen
0 Tricks: Body Blast, Whirligig,
See Stan
· Unknown
M~
.6. Sun A Sun
• T~hccti • Billy Goat's Bluff •
+ Emhn1tone + Gustplumes • Sour Grapes
Wildflower Sundae Cappuccinos Fruit Flam
0 Sabotage, Sand Blast, 0 Siict 'n' Dice, Blunt, 0 Snowball, Pick-Me-Up,
Crosswind, and more Slash 'n' Burn, and more Splish Slash, and more
Wham bat
Though these creatures tend to k~p to the dark carts that
they inhabit, they are able to sense when their companions
are in danger and will fly to their rescue wherever they are.
e Affinity: Storm../
A Common Sign: Sun
• Habitat: Near Castawty Cove
+ Items Dropped: Blindness-Be-Gones
Sundrops
0 Triclcs: Evil Embrace, Spite,
Dark Cloud
If} · ~·
' , ' ,
.:_ ~
.,
.•
' .' '.
Wishing Whambat Whampire Bat Captain Whamtastic
These creatures will invariably fly Often believed to be selfish Creatures who will fly to the aid
to the aid of a comrade in crisis, creatures due to their insistence ofanyonewhocries"help."Their
flapping their wings to create a on doing things their own way, propensity to protect the weak and
mighty wind that drives away the they are in fact rather kindhearted rej«tevilmakes thematrueally
aggressor. and generous. of justice.
.,
e
0
Storm.../
A Star
. Teehecti
......,.
Milk Chocolate
Rolling Stone, Sabotage,
.6. Star
•
•
0
Mia:ma Marshe5
Coldstones
Pixie Dew
Short Circuit, Lttch,
e Light../ Darkntn X
.6. Star
• Unknown
• Unknown
0 Time to Shine,
R.u::r.le Da::r.::r..le, Wind Tunnel,
Whirligig, and more Slow Poke, and matt
""'-
Aves
Sleepeafowl .' ,
Curious creatures whose plum~ forms a face when contttly
aligned. Tiley tend to ~~ in t~ for a suitably wed: victim
before using their wings to blow sand in its eyrs.
:
• ~
e Aflinity: Storm../
~
j
]
•
•
Common Sign:
Habitat:
+ Items Dropped:
Star
The Rolling Hills
Poison-Be-Cones
Booster Shoots
f3J:
. <(ffj"'
1 0 Tricks: Drowsy Drops, Blunt
~~
~ ~
'
c5
rn ·y ~
... "
'
·~
,
"
Hippeafowl Grumpeafowl Wimpeafowl
The expression on the face formed These creatures' large red wings These sensitive souls will cry at
by these creatures' wings changes produce searing fl ames when the slightest provocation. Do not
as their feathers are shed, meaning flapped . It has been noted that think that this makes them easy
some recklen pluckers have ended grumpeafowl can run faster than targets, howtver-their tears arc
up looking rathe r alarming. they can fly when enraged. accompanied by violent storms.
.'
\) , Drongo
Creatutts not~ for the single decorative plume that adorns
tht'ir he;~.d . Though they do not enjoy fighting, they are
fi
capable of unleashing powerful electrical attacks when
enraged.
-4'~ ~
,.
e Afiinity:
.& Conunon Sign:
Water../
M~
. !hb;,., Unknown
... + Items Dropped: Yogun
. Soil Scoop Ice Cream
0 Tricks: Healing Tear, Thunderspark,
See Sense, and more
.. ,
~[i]
'
.. t
~ J
v
"
Strongo Fluorongo Electrongo
Caring creatures who are often Boasting the avian equivalent of a This placid creature hu a loping
seen tending to thei r companions' goatee beard and bushy eyebrows, gait that is unerly at odds with the
wounds. fluorongo could be mistaken for fierce power of the lightning bolts
wizards when banishing enemies it fires at enemies.
with a flash from the tip of their
staff.
e Water../ e Light../FirtX e Storm../WaterX
·~ ·~ .• Unknown
b
•'Thr Sea North of the •Unkno-Nn
Winter Isles + Unknown + Unknown
+ Snow Radishes 0 Twinkle 'I\vinl:Je, 0 Thunderbolt, Wat~r Bomb,
Coldstones Short Circuit, Rise and Shine:, Wat~npout, and mar~
0 Thundenpark, Healthy Glow, and mor~
Bubbl~ Bath, and more
Aves
, .... , ,
00 ~ I!]
'
. "
Knightingale
" ' ..
Paladin Partridge
"
Bushido Bantam
"
Cr~atures whose heroic appearance Ostentatious crutures who wish Loyal creatures, known for their
gives courage to those who fight to become kgendary heroes and calm and rational decision-making.
alongside them. Rumor has it that can often ~ Sttn rashly risking They train rigorously every day,
their eyts burn bright red within their lives for othen during battle. and show resp«t toward even their
their helmets. most bine r rivals.
j ' • Unknown
+ Unknown
• Unknown
• Unknown
• Unknown
+ Unknown
0 &ahhy Glow, Plasma Ball, 0 Enlighten, Mighty Ligtn, 0 Sh~ner, Slice 'n' Dice,
5« Stan, and more Ray of Life, and ll'IClK Thunderbolt, and more
, Fightingale
' These creatures are easily embarrassed and blush whenevcr
anyone looks at them. They hide their shame by wearing
a tough homemade helmet that coven their entire head.
e Affinity: None
A Common Sign: Star
• Habitat: Unlmown
+ Items Dropped: Unknown
0 'Ihch: Yoo-hoo, Sand Blast,
Whirligig
~
.
' p
Aves J -_::
.:00
·~·
Th-Whoo
.··.:. _:wa:
Sharp-Hooter Hooting-Star
The heart-shaped outline of these Never seen without their top The pattern on hooting-stars'
creatures' faces means that they hat and glasses, sharp-hooters' breast plumage looks like a giant
are often drawn by children as chivalrous natu~ means they are face, and is genuinely terrifying
symbols ofpeact. unable to stand idly by when there when glimpsed at night .
is a damsel in distress.
Tu-Whit
Thesenocturnalcreaturesareusual!yaslttpduringtheday,
.'
@
though rumor has it that their narrow eyes see the truth in
all things, even when closed.
a::=: Nightmares
Nightmares are mysterious presences that consist entirely of evil. They seep
into the cracks that form in brol:c:n hearts, further disrupting their lnlance.
Those who are possessed by nigl11mares lose sight of themselves completely
and become totally dilttrent people. Since Nightmares do not generally alter
a penon's appearance, however, their friends and family may not even realize
that the victim has been possessed.
To return the victims of possession to their old selves, one must firn drive away
the Nightmll.re. Only then can the missing virtue be restored to the ir heart.
T eachings for Aspiri ng Wizards
- - I I --
Knowledge is Power
Each creature has its own strengths and ~aknc:ssc:s, much like each wizard.
Unlike wiu.rds, however, such attributes are largely dctermin«< by a creature's
genus and spei:ies. Ulk, for uample, have: bc:c:n found to be: highly susceptible
to poison, many wiu.rds having obsc:n-c:d their pronounct:d ~action to both
natural and manmade: toxins.
Automata, on the other hand, are generally resistant to poison but suffer badly
when subjected to c:lc:ctrical anacks, which disrupt their inner workings and
prevent them from operating corttetly.
Elemental traits of this kind can vary widely within a genus, and even between
metamorphically linked species. This is due to the fact that some creatures
knowingly ncrifice their affinity with one: element in order to increase their affinity
with another during metamorphosis. One nttd only compare a Fire Ogrrr and a
Water Ogrrr to comprehend the developmental consequencc:s of such a choice.
=
C reature anributes are therefore extremely varied. Remembering a creatu re's
st rengths and ~aknc:ssc:s, and adjusting one's planofanack accordingly is no
mean feat, but the Wizard' s Companion is here to help. This volume contains
extensive information on various enemies' most important characteristia, so be:
su~ to consult it prior to battle. Such knowl«<ge may save: your life.
Finally, it should go without saying that no single anack, spell, or strategy will
provc:equallyeffectivc:againstc:veryenc:my. 'Illc:rearenoshortcuu inwiu.rdry.
Only through study and training can one hope to bc:comc: a sage.
Minima
lleware those """"" s!ze makes them appear harmless ...
Minima are very small creatuus whose adorable appearance has lured many
an unwary traveler to his doom. They are very fond of freshly baked pies,
;md have never been known to turn one down as a trnt.
Legendary Beasts
5-
, Floret
' These creatures are belie~ to have sprung from the hearts
of sun-kissed plants, and have the invaluable ability to send
their enemies to skep•
• Affinity: WaterX
A Common Sign: TWin Sun
• Habitat: 1be Shimmering Sands
+ Items Dropped: Confusion·Be·Gones
Sweetie Pies
0 Thcb: Drowsy Drops, Sand Blast,
Plasma Ball
Minima
, Rabbot
Thtse creatures are bcliel'ed to be born from plumbcn'
spannen and are known to throw their tools at any enemy
that irritates them .
• Affinity: Storm X
.6. Conunon Sign: Sun
] • Habitat: Ding Dong Well
c5
~ - oo - lio- r
- i -o - _n
_--
.' ' . .' - , .' '
Jackrabbot Whackrabbot Hackrabbot
These creaturt:s ue very fond Their hammers are always at the Though these creatures look utterly
of wrenches, and are never seen ready, and are swung at anything terrifying, they are mostly jutt very
without one. Indeed, they even that is deemed to be "sticking out." lonely, and ue believed to spend
take a wrench with them to bed. their days searching for a friend.
0
Gnomebeards
Smash Hit, Fling Fhmt, 0
Dark Cloud ~ms
Dark Cloud, 5ef: Sense, 0
F"""""
Slitt 'n' Ditt, Splish Slash,
Hdlitosis, and more Stalagmins, and more Pid:·Me·Up, and mctt
Tyke
Equipped with both shield and spear, t~st c~aturcs attad:
anyone who da res approach their foren horne. Though their
spear is short, its head is very sharp, and is to bt: avoided
at all costs.
e Affinity: Storm X
A. Common Sign: Sun
•
+
Habitat: Golden Grove
Items Dropped: Pies
0 Trid:s:
Sandwiches
Smash Hit, Sand Blast,
Ray of Light, and more
r
&.
[
s·
' f.
~·
Turbandit ,
'These curious creatures, bdinrtd to bt born from W wands
of wiurds who perish in the lkscrt, launch fi~balls at their
foes without the slightest warning.
e Affinity: Firt../WaterX
• Common Sign: Sun
• Habitat: The Shimmering Sands
+ Items Dropped: Creamy Milk
Sandwiches
0 Tricks: Fling Flame, Rise and Shine,
Thuncknparl:
'¥}- ~
riD
J-
.'
- ~-
' . .' ' .'
r
- ru a-· ' .
Turburn Turban Myth Turban Legend
Generally found on windswept These denizens of the Shipwreck Usually found dwelling in icy
plateaus, far away from human Shore are able to command flames ca\'erns, these creatures can control
habitation, these creatures use with a grace that is truly something the weather with ease. Many a
scarves to hide their faces and to behold. hapless traveler has met a snowy
conceal their thoughts. end at their hands.
, Idler
Fundamentally lazy creatures. Even their periodic bursu of
energy do not last very long.
• Affinity: Storm X
.& Common Sign: Moon
• Habitat: Unknown
+ ltems Dropped: Unknown
0 Tricks: War Cry, Rise and Shine,
Sec Stan
.IIl
:~ : .: ~ :
.
OOIIl Wild Idler
Creatureswhoarefondofstriking
strangers with their clubs.
Despite this violent habit, they
.
All-Seeing Idler
Creatures who have, through their
experiences, achieved a form of
enlightenment that enables them
Evil Idler
Evil creatures, well versed in all
the darken ms. No righHhinking
wizard would ever trust an evil
are invariably u~t when people to dramatically boost their strength idler, u they may be relied upon
refuse to befriend them. when necessary. for nothing but duplicity.
Deep Fry
Old Smoky is infested with these
troublesome creatures, who are
unattountably attached to the
III
.' _· .
Firefry
Aggressive cruture1 with a
'
, Small Fry
' Mischievous little creatures that reside in the foothills of Old
Smoky. They like nothing more than playing with fire, much
to the annoyan~ of those who have to live alongside them.
Fire../WaterX
.A Common Sign: Star
• Habitat: Nnr Old Smoky
+ Items Dropped: Curse:- Be-Ganes
Embentones
® Trich: Fling Flame, Pebble ~It,
Body Blast
....
_
,
'
Dinkey
Creatures that are born from the keys of houses that hold
precious memories. Having a dinkey appear in your house
in considered an extremely auspicious omen.
Spitoo
Ill-tempered creatures who always cury a stock of seeds to
spit at those they find irritating.
'
e Affinity: Firc../WaterX
A Common Sign: Sun
• Habitat: The ~ Dark Wood
+ Items Dropped: Cakes
Sandwiches
0 Tticlcs: Nut Shell, 5« Stan,
Hot Huff, and mort
Automata
Sentient =tures bern !ian tlr prodocts of Man's ingenujty.
Since the creation of thefirst rudimentary tool, human ingenuity has driven
civilization onwards, resulting at length in the complex machines we see
today. That certain of the~ machines should beCi:lme sentient, however,
arose not &om human design, but &om the life found in all things.
Despite their mechanical nature, automata ha\'e appetites just like every other
creature, and are known to be fond of soft treats such as fl.ans .
Legendary Beasts
- 6 -
e Affinity: Physia!Attach../
.A. Common Sign: Sun
• Habitat: Near Casta~y Cove
• Items Dropped: Creamy Milk
Shadowglass
0 Tricb: Bra«r, ~trifyingPuff,
Spite, and more
00 Megalith
'.
These lively creatures are full of
curiosity, and simply will not stop
pestering anyone who visits the
Paleolith
Paleoliths can generate an
electrical charge by spinning their
faces at high speed. This circular
Neolith
Though generally passive and
motionless, out on the battlefield
these creatures scorch their
ruins in which they reside. movement also has the effect of enemies by spouting names (rom
disorienting their enemies. their mouths.
Sprog Cog ,
Cog-shaped creatures that a~ apable of slotting into brol:m
machines, bringing them back to life. 'They art also thought
'
to drain their enemies' spirit.
e Affinity: Nont
A. Common Sign: Twin Sun
• Habitat: Ttthetti
+ Items Dropped: Sandwiches
Sprockets
0 Triclcs: Sand Blast, Blunt
'
,
Tin-Man
Composed entirely of metal, these cuatures are known for
the distinctive clanging sound they makt when they walk,
which unfailingly alerts enemies to their pustntt.
e Physical Attacks ../ Storm X e Physical Attacks ../ Storm X e Physical Attacks ../ Storm X
A Sw A Sun .a. M~
• No Longer Mine . N<=m«< • Unknown
+ Drill Screws + Sow Grapes • Unknown
IUw Steel SunCry1lllls 0 Thundcntorm, Soulshield,
0 Short Circuit, Rolling Stant, 0 Bdly Buster, Roclr.fall,
Crosswind, and more Sh:upenc:r, and mott
Bdi~YN
Clinketyclank
Automata
• .
..-·
0 _0'
. Affinity: Storm../
.& Common Sign: Star
• Habitat: The Pig Iron Plain
+ Items Dropped: Sandwiches
Sprockets
0 Tricks: Thunderspark, Set Strrs,
Plasma Ball
IE~
· ~·
.: ~: .: ~:
Clinketyclank mk. 1 Clinketyclank LX Clinketyclank DX
These creatures are blessed with a These creatures carry a strong Despite their mechanical
host of functional enhancements, electrical charge that can be connruction, these creatures luve a
including powerful dectric limbs. unleashed upon the ir enemies at beating heart that's full of courage.
a moment's notice. The drills mounted on thei r arms
are their weapons of choice.
, Fuddy-Daddy
' Though they are always cajoling everyone around them, it
would seem that Cuddy-daddies are just lonely creatu res,
desperatt!yseekingattention.
r
&.
[
§'
;
' ~
~
~ Bashura z--
--------------~-~--------------
Th~ final challenge that awaits those who would prove themselves worthy of the title of
"sagt." Though it appears to be made of stone, Bashura comes to life when people approach,
and shows no mercy as it brings iu four mighty arms to bear upon them.
Legendary Beasts
- 7 -
, Lumberwood
' Despite towtring over most wizards, these creatures are
surprisingly gent!t, and adored by nature lovers the world
e Affiru<yo Stonn../FireX
A. Common Sign: Star
• Habitat: No Longer Mine
+ Items Dmpped: Fishburgrn
Star Crynals
0 Trich: Sling Stooe, Healing Tear
Flora
Bubbud
' Pretty little creatures with penonalities to match. Though
they are far from strong themselves, they never huitate
whtn it c~s to helping a friend in need.
~. Affinity: Water.../FireX
, . .6. Conunon Sign: Star
• Habitat: Ding Dong Well
+ Items Dropped: \Vhite Brud
Phoenix Feathers
0 Tricks: Healing Tear, Rise and Shine,
Sec Sense
Sponge Bubbud
.
·rn·
: ::-~ :
cru Lotus Bubbud
__ .
Tropical Bubbud
The flowers on which sponge Creatures who owe their fair The pure red petals that surround
bubbuds subsist absorb vitality appearance to the purity of the these creatures captivate those who
from the world around them, and water they drink. Those who look upon them, and serve as proof
are believed to bt the source of the gaze upon them are said to be of the tropical bubbuds' passion.
creatures' healing powers. transported to the spirit realm-
albeit momentarily.
e water../FireX e Water../ Fire X e Water../ Fire X
A Star A. Moon A. Sun
• The Pig Iron Plain • 1be Winter Isles • Unknown
+ Creamy Milk • Ni:z:-Be-Gonts • Unlcnown
Plainsworts Healing Tear Gems 0 Healing Rain, Wease of Life,
0 Soulshidd, Rau!e Dazzle, 0 Upsy-Daisy, Bractt, Twinkle Twinkle, and more
IYalthy Glow, and more Showtr Curtain, and more
Green Buncher
Desert-dwelling creatures, oftrn confustd with ordinary fruit
by hunger-maddened travden. Takt cau not to make this
mistalce--thcy are powerful enemies, and unwilling snacks.
e Affinity: FirtX
• Common Sign: Star
• Habitat: The Shimmering Sands
+ Items Dropptd: Babltnas
Salted Ice Cream
0 Trich: Stalagmitu, Blunt,
Sand Blast
·""""'·
0
Creamy Flans
Belly Buster, ~bble ~~~.
•
0
Moondrop<
&bana Flans
Htaling Tar, Sharpmer,
• Unknown
0 Rockfall, Maddening Melody,
Bowlder, and more
Bubble Bath, and more Wallop, and more
Flora
Napcap .' ,
Born from the nutrient-rich soil found under fruit trtts,
these permanently sleepy creatuus sttm ill-adapt~ to life
above: ground.
j
e Aflinity:
• Habitat:
Storm../
A Common Sign: Moon
Golden Grovc:
:
] + Items Dropped: Sundaes
Giowcaps
0
1 Tricks: Blunt, Sickly Spores,
Razzle Dat.~z.le
~ ~
c5
,
~ · [E[JJ
'~'
'
; . . . . .:- '
.
Duncecap Madcap Nightcap
Creatures whose paleness is Creatures whose enthusiasm has These creatures can only sleep
auributed to their sun-averse led some to question their sanity. whi le spraying douds of spores
lifestyle. Thty only emerge ~tbove They are known to squirt spores into the air. Ironically enough,
ground to embark on journeys of into the air when excited. these spores have a sleep-inducing
discovery-journeys that rarely effect on other creatures.
endwell.
e Storm .../ e Storm .../ e Storm../
A Moon A Moon
• No Longer Mint • Billy Goat's Bluff • Unknown
+ Grttn Gnpn + Blindneu-&-Gones • Unknown
Glowcaps All-Be-Cones 0 Smolce Bomb, Gun Buster,
0 Haling &lin, Mighty Light, 0 Time to Shine, firewall,
Second Wind, and more Tricksy Nixy, znd more
'
,
r
&.
[
§'
' f
~
A fi~ry bl'\ltt, believed to be the guardian of the volcano known as Old Smoky. The mere
sight of its colossal, bla:z:ing body is enough to put enemies to flight. Its still more terriCying
roar, meanwhile, causes the earth to crack open and release the red- hot magma beneath.
Legendary Beasts
- 8 -
Worker Bumbler
Creatures who spend their days transporting nectar. Their
poisoned leaves are used to protect their predous cargo from
any would-be thieves.
. Affinity: Storm../FireX
A Common Sign: Sun
• Habitat: Golden Grov-e
+ Items Dropped: Bumbler Honey
-
Booster Shoots
Poison Pinch, Smash Hit
~
.
' ,
.
.. -:----- ··
'
. ~ ..
Whippersnapper
Though usually found lying motionless at the base of a trtt,
these creatures spring to life in the presence of potential
'
prey, and give chase with great vigor.
e Affinity: Fire X
A Common Sign: Star
• Habitat: The IJreql Dark Wood
+ Items Dropped: Sundan
Booster Shoots
® Tricks: Bracer, Rauk Dau.k,
\Vhirligig
Verme s .
~
'
Slarnander Pyromander
12J Petramander
These unsightly creatures dwell Red-faced creatures, equipped with Greencreatureswithadiuinctive
deep within the sludge of the sha rp horns and a tough carapace. tuft of bright red hair. They
Miasma Marshes, jumping out to The fl ames they breathe are are known for being rather ill-
.
attack hapless travelers when they believed to have- caused many a tempered, and will turn other
leutcxptttit. raging conflagration. c~atures to stone at the slightest
provocation.
"""'
.II. M~
e Fire.../WaterX
.a. M~
e Firt ../Storm.../ Water.../
Physical Attacks X
• Ncar tht Miasma Manhts • Unknown • Star
+ Moondrops • Unknown • Unknown
Moon Crystals 0 Pyro Puff, Phantom Fangs, + Unknown
0 Hoi Huff, Roly-Poly, Wallop, and more 0 Crosswind, Twister,
""'= Petrifying Puff, and more
, Sillymander
' Though the~ creatures try to keep a low profile in the
wetlands they inhabit, thc:ir bright coloring means they are
easily spotted in the undergrowth.
Oroboros
The sptttacular stripes of these snake- like creatures kave
onlooken dumbfounded. Even more impressively, their nem
are also dttorated in the same pattern.
. Affinity: Water X
.6. Conunon Sign: Star
• Habitat: The Rolling Hills
+ ltems Dropped: Dumpty Eggs
Iced Coffee
0 Tricks: Pid:.-Me-Up, Sand Blast,
Body Blast
· Billy
M~Goat's Bluff
"' Sw A Sun
• 'The Vault of Tears • 'The Vauil of Tnn •
+ Bass Bells + Poison-Be-Gones + Poison-Be-Gone1
SwCrystals Moon Crystals
0 Hdlitosis, Plasma Ball, 0 PetriJYing Puff, Demon's 0 Healthy Glow, Upsy-Daisy,
Set- Stan, and more Fury, Dukneu Bedons 'TWinkle 'TWinkle, and mort
Vermes
Incy ." ,
Timid creatures whose lad: of a back~ is usually all too
apparent . When it comes to the crunch, h~ver, they have
~;~·:;~OOw;"";, , : ~- ~
• Habitat: Golden Grovt
+ Items Dropped: Crispy Lettuces
Jctl!Coffee
0 Trich: Roly·Poly, Sand Bla.st,
Pebble Pelt
~
.
' ,
~
., '
Winey Web Master Weaver Diva
Conceited creatures who like These taciturn creatures are Weaverdivasareopinioniltedand
nothingbetterthanbullyingothen. possessed of an iron will, and will domineering, and do not care how
Pleasingly, thdr inflated self- rcarleulyrepelanythingthatdares unpopular this makes them. Their
opinion makes them complacent, to attack them. everyrnoveonthebattlefieldis
and has frequently proved the ir made to garner anention.
undoing.
e FireX e None • No~
.a. M~ A M~ .a. M~
• Unknown • lslanch near Autumnia • Unknown
+ Sleep-Jk..Gonn + M- • Unknown
Bubble Pipes fog<hopo 0 Healing Rain, Mighty Light,
+ TriclcsyNixy,SeeScnse, + Maddening Mdody, Lease of Life, and more
Bubble Bath, and more Stalagmitts, Slow Poke,
""-
Nymphae
Small creatures \\00 loog fir ~ mere than a quiet life at
one with nature.
Nymphae are ex tremely elusive, and most non-wiurds do not even believe
that they uist. Once one starts to look, however, they can be found in
the most unupect«i of places. Should you chance to meet one, be sure
toolfer it some cake.
Legendary Beasts
-9-
, Lagoon Naiad
These tiny creatures derive thei r healing powen from the
magical stones they carry. TIM: stones themselves are said
to disap~ar when their ownen die •
• Affinity: None
.6. Common Sign: Sun
• Habitat: Islands South of dlt Summerla.nds
+ Items Dropped: Poison-Be-Gones
Springwater
0 Trid.s: Healing Tear, See Stars,
Blunt
~
· ~·
Sea Naiad
.: ~: .: ~:
Lesser Spotted Naiad Greater Naiad
Sea naiads make their homes in Creatures said to hail from an Creatures whose tiny bodies glow
coastal ca\n,whtretheycanoften unspoiled island paradise blessed with a divine radiance. They are
be found using magical stones to with bountiful crops of juicy fruits known to carry magic stones with
cleanse and purify their bodies. and berries. It is little wonder they the power to heal even the most
art rarely seen in the world of men. grievous wounds.
""'"'""
, .. ,
~ · ~· ·
Beachhead
"
[!] Fountainhead
". -....
Thunderhead
Mischievous creatures who like Fountainheads are very fond It is claimed that these creatures
nothing better than to give nearby of swimming, and do so with a bring storms with them wherever
fishermen a gendc clecuic shock. grace and speed that arc urum~tched they go. Alternatively and more
anywhere in the ~an. plausibly, they may simply prefer
going out on stormy days.
, Airhead
' These creatures are noted for the craclcling lightning clouds
attached to their heads. The sparks they produce inwriably
thwart thtir attempts to conceal thtmselves from foes.
Is • Affiru<yo Storm../
~ A Common Sign: Twin Star
• Habitat: Islands South of the Summerlands
+ Items Dropped: Yogurt
See-Throogh Pies
®Trid:s: Thundenparlr:, Whirligig.
Healing Tear
Sprout Sprite Sweetpea Sprite Sugarplum Sprite
flower buds grow from the heads With the buds atop their heads Sugarplum sprites grow fruits on
of thtse creatures as they get older, already in bloom, sweet~a sprites their heads that are said to contain
b«-oming quite a burden in later are always full of joy, drawing their very souls. Indeed, they are
life. Should you sec one looking energy and inspiration from the unable to live without them.
down, il is probably resting iu world around them.
ned.
e Light../FireX e ught../FireX e Lighi../FirtX
.II. M~ A Star • S1ar
• Unknown • Unknown • Unknown
+ Planetdrops • Unknown + Unknown
s~Jlili. 0 Second Wind, Water Cannon, 0 Snowblower, Aurora Curn!is,
0 Bubbk Bath, Rank Danle, Sharpener, and ll'IOI'e Polar Pulf, and mort"
1-kaling Rain, and more
Seed Sprite • ,
Though born from thorny flowers, the disposition of these
'
((
creatures is anything but prickly. In battle, they suppon their
companions with all manner of strange powers.
e
~
Affinity: Light ../ Fire X .
A Common Sign: Star
• Habitat:
+ Items Dropped:
Islands North o( the Summerb.nds
Sleep-Be·Gon"
=
S!umbem01 l..eavn
® Tricks: Drowsy Drops, \Vai(T Bomb,
~ -· ·
Healing Tar
, ...
~a
[Il
-~ -
.
'
'Gi]' @
\J
,
.,
'
--
,
'
Tokotoko Tokotocold Docotoko
The sweet lullabies of the tol:.otoko Though they look and fed like Do not be fooled by the docotoko's
can send even the warieu of pliant lumps of dough, these gormless appearance. They can
enemies to sleep. A wizard must creatures have been known to perform a dance that brings a
take g~at care when approaching unleash some truly devastating fallen ally back to life-a rare
these Ktmingly hannless creatures. ice·based attacks. and wonderful talent.
"'""""'
Toko
These artless creatures are born in forests that teem with
life. Their ability to briefly blind their foes goes some way
'
to make up for their total lack of battlefield nous.
e Affinity: None
A Corrunon Sign: Star
• Habitat: Islands Nor1h of the Summerla.nds
+ Items Dropped: Creamy Mill::
Cappuccinos
0 Tricl::s: Razzle Dault, Blun1,
Healing Tear, and JT'ICI"e
Jackpotty Crackpot Hotpot
'Thoughgtnerallycalm,jackponies 'Ibeunsteadinessof thesecrcaturts A s a result of a popular myth
havt been known to shoot jets of can be attributed to the wine that which says these creatures bring
water at pusersby whom they ferments in thdr stomachs. They rain with them wherever they go,
consider to be a threat . are often seen sipping it when they hotpou are considered lucky by
think no one is looking. those who farm in arid areas.
e wata../FircX
. ,. ,. , . ,. ,. ,
.II. M~ A Sun A Sun
• The Sta North of the • Unlmown • Unknown
Summerlands + Glowshrimps + Unknown
+ S!~-Ik-Gonts Iron Diamonds 0 Spire of Fire, Hocus Focus,
Shadowglass Fi~JJ, and more
0 Waterspout, Evil Embratt, Leech, and more
Darl::nen Beckons, and more
. ,. Potty
' Th~e creatures are born from lovingly made pieces of
~
crockery. They attack their enemies by spraying them with
water from their capacious bellies.
: : . Affinity:
A Common Sign:
• Habitat:
Water../FireX
Moon
'The: Sea Southeast of the
Summerlands
Bass Bells
0 Thch: Splish Slash, Spite,
. ~
"' .
Demon's Fury
'
]·
]
1
~
c5
:; ; ;
~
8
~ Cerboreas }i-®1--
The loyal hound of the Wizard King. Cerboreas is famed both for its mastery of ice magic,
and its preternatural fleetness of foot. Its o~~erwhelming physical power, meanwhile, goes
almost unremarked. Only the most foolhardy of wizards would willingly face sueh a foe.
Should one wish to befriend such a creature, a gift of hard, chewy treats, such
u chocolate, might help to break the itt.
Legendary Beasts
- - 10 --
Wiurds are reminded not to approach any novel islefs they encounter while
abro<ld upon the manhes. Indeed, they art strongly advised to do the opposite--
and with all possible haste.
Dracones
, Plessie
' :ka dragons whose fondness for humans often leads them
onto dry land. Though they tend to struggle in hot wc-adl('r,
even we-akened plessies can cause trouble with their water·
based attach.
. Affinity: Water../FirtX
.6. Conunon Sign: Moon
• Habitat: The Stlt North of Autumnia
+ Items Dropped: Curse-Be-Gones
Wetstones
0 Tricks: Splish Slash, Body Blast
e Affinity: Storm X
• Common Sign: Twin Sun
• Habitat: Ding Dong Well
+ Items Dropped: Flans
Springwater
0 Tricks: Hellitosis, Sabotage,
Body Blast
Najalisk
.
rn
.,
. ·oo·
'
..
Mahanaja
" -·
,
'
.'
'
.
.
Najapatra
, '
,
'
Creatures that prefer to build The white pattern on the bacl:s of Thoughvc:ryvain,thesecreatures
their nests in ancient ruins. Their thesereptiliancreaturc:s issaidto arc: actuall y rather reluctant to
petrifying breath is rightly feared be an auspicious symbol. Indeed, show themselves . Those lucky
by tm-eling wizards the world Ol'('t. some belie\'t mahanaja to be: agents enough to lay eyes on their unique
of the gods themselves. patterning are utterly captivated.
Teeny Bopper ,
Small creatures that have evolved grtat climbing abilities,
and are often found sleeping in the branches of tall tr~s .
On the ground, they are wont to kick sand at thost who
disturb them.
e Affinity: Storm X
A. Common Sign: Sun
• Habitat: The Deep Dark Wood
+ Items Dropped: \Vhite Brtad
Springwater
0 Tricks: Sand Blast, Set Stars,
Thunderspark
Dinoceros
These uncommonly strong creatures can lift d\C' heavien of
obj«ts with ease, and are notable for the lengths to which
they will go in order to help their companions •
• Affinity: None
.& Common Sign: Star
• Habitat: The Genie's Steps
+ Items Dropped: Sturdy Shinbones
Pixie Dew
0 Tricks: Rolling Stone, War Cry,
Sling Stone
' ,
Flapdragon
1£ Scrapdragon
.'
Napdragon
'
Though they are able to fly for Though their a~arance makes Much-loved creatures who owe
short periods using their ears as them S«m somewhat evil, nothing their popularity to their charming
wings, Oapdragons are commonly could be further from the truth. appearance. Though they seem to
to be seen fleeing the banldidd Ruffiing a scrapdragon's mane is be sleeping all the time, they are
on foot--tpeed ily, it must be said. a uniquely satisfying experience. in fact mosdy awake and alert .
, Sapdragon
' Sapdragons are notable for their wing-like ears and tiny
fangs . They are generally thought to be gentle souls that
are not especially fond of fighting.
.. ,
rA1~
l!!l U!J ~:. . . . ~. ., . . . ...::'it:!
Dragette Dragamuffin Bedraggle
Dragettes ha\"e adopted a pastel skin Having finally realized their own These creatures have become so
tone in an attempt to become even strength, these creatures make for reliant on humans that they now
more adorable. Though they look determined fighten. Even other spendmostoftheirtimesleeping.
rnttk, they are in fact extremely memben of t!x- dracones genus Though they possess great power,
spirited and despise losing. are impressed by their steely gaze. theyrarelymakeuseofit .
Draggle
Domesticated creatures who are incapable of fending for
thernselves.Theiradorableroondeyesseemtailor-madefor
thetaskofextractinghumanaffection.
Legendary Beasts
- - I I --
'
Grandsun Wayward Sun Godsun
The flames that surround these These creatures have develo~ a Ignore agitated godsuns at your
creatures indicate their mood. It mastery of water but have lost their peril, since their temperature
is best to avoid them when they affinity for fire in the process. increases when they are left
art blaring brightly and wait for Their pale glow is beautiful in alone. The columns of fire they
the flames to die down. the night sk.y. subsequently unleash can melt
steel.
e Firt../W..terX e water../FireX e Firc../WaterX
• Twin Sun · M~ • Sun
• 'ThtGenie'sSteps • Miasma Marshes • Unknown
+ Sundrops • Ilnk<n~ + Unknown
Sun Crystah 0 &at Ray, Hocu, Focus,
0 Spire of Fire, Crosswind, 0 Mighty Light, lllunt, Belly Buster, and more
Light Fantastic, and more
""'"""'
, Sunshine
' C reatures who float like suns in the desert sky, anaclcing
their enemies with lire. They are also known to heat up
the sand around them, making it even more uncomfortably
hotfortravden.
eAffiru<yo Fire.../WaterX
A Common Sign: Twin Sun
• Habitat: 1be Shimmering Sands
+ Items Dropped: White Bread
Embentones
® Tricks: Hot Huff, Ra:z.z.le Dank
Arcana
, Porn Porn
The~ creatures, born from forest swamps, arc l:nown to
hick among the trees, waiting for suitable prey to wandtr by•
.[!].
Siesta Sigh
' ~ , ~ ·. '
IE
'
~ .
e Water ../ Physical Attacks ../ e Fire ..,/ Physical Attacks .,/ e Physical Attacks ../ Fire X
Fire X Water X .& Star
A Moon A. Sun • Unknown
• 'The Winter Isles • 'The Sea Northwest of the + Unknown
• Poison·Ik·Gones Summerlands 0 Petrifying Puff, Evil Embratt,
Planet Crystals • Sundrops Darkneu Beckons, and mot"e
0 Sabotage, Water Bomb, Toadstool Sundaes
\Vhirly Whirlits, and mort 0 Bla:r.ing Breath, Bubble Bath,
Crosswind, and more
Arcana WI
Kipper ." ,
Kippen are notable for their fish· like heads, and for their
habit of sleeping whenever it is rainy, windy, or stonny.
I ndeed, it is quite a rarity to su one that is awak.
~
~~r
. Affinity: Storm ../ Physical Attacks X
6. Common Sign:
-
Star
• Habitat: The Sea Southeast of the
Summerlands -
+ Items Dropptd: Sieey·Be·Gones -
Ruby Ripple Ice Cream
0 Tricks: Rock·a-Byc Baby, Healing Tear, &.
Thunckrspark, and more
• ~
'" [
s·
- ,
'
r
'
~
.. '
Red Napper Sweet Bream Siestar Fish
These creatures are capable of Though it is said that these Creatures that sport a permanently
fighting skillfully while apparently creatures can use their fins to slee py expression . Their
:uleep, leading some to believe that swim, this is unconfirmed due to charmingly helpless deme anor
they are actually awake the whole the fact that no one has ever seen makes them popular with children.
time. one awake.
Shonky-Honker ,
These charming creatures, whom JOme bdit\o<t are born
from the hearts of music lo~n, communinte via a series
of staccato pups from their shiny brass ~aks.
e Affinity: None
• Common Sign: Star
• Habitat: Near Castaway Cove
+ Items Dropptd: Sandwiches
Stardrops
0 Triclcs: Body Blast, Drowsy Drops,
Demon's Fury
·-
·~
•Miasma Manhes
+ Planetdrops
Planet Crystals
·-
· Unknown
•
~
+ Unknown
0 Pup, Generator,
·-
•· Unknown
+
0
~
Unknown
Love-Struck,
0 Yoo-hoo, Purifying Pulse, Mighty Light, and more Rod-a-Bye Baby,
Tricksy Nixy, and mort TwinlcleTwinl:le,
Arcana
Hullaballoon
Creatures who are born and raised inside balloons, giving
them the ability to ride the six winds and sou through
the skies.
. Affinity: Storm../
A Common Sign: Moon
• Habitat: Old Smoky
+ ltems Dropped: Crispy Lettuces
Moondrops
0 Tricks: Gust Buster, Blunt,
Sling Stone
, .... , .. ,
' ..-,· '
~ [9
-
:,
"v'
~
~
;;
!i
""'"""' ""'~'
, Auroralynx
' Auroralynx appear on quiet evenings, leaving a glimmer of
spectral light in their wake. Many a traveling wi:z.ard has
~ntransfixedbytheiretherealbeauty.
Legendary Beasts
- - IZ - -
r
Lights that Glow in
Darkest Night
'What was it that was seen in
the mirror .. . ?
Rumon are circulating in Amurnnia about a priest who
disa~ared on an island to the north of the continent .
He w:as last seen on the evening of the new moon,
standing in front of a mirror with a candle in his hand.
'Those who saw him that night claim tNt though he only
held one candle, coundess Hames were reflected in the
mirror, as well as a set of eyt:s and a grinning mouth ..•
.. ,
'
Ice ~een
Saidtopreyupon injured travelen,
dragging them into the shadows
and feasting on what remains of
their vitality.
Eldri tch Empress
Creatures who dwell in the
darkness and erttp up on their
prey unnotiCfii, slicing them open
withcruelbladesoo~l«i intheir
'
• ....
Sinister Sovereign
Haughty creatures who sneer at
'
"""'· ~ttlefitld.
Ice Maiden
Ice maidens are generally found wandering aimlessly around
snowy plains. The mirrors which adorn their robes are said
'
to show the face of the penon one most detests, though this
is almost certainly htanay.
. Affinity: Water../FiuX
A Common Sign: Twin Moon
• Habitat: The Winter Isles
+ Items Dropped: SnOIPI Radishes
Blizzard Blooms
0 Triclcs: SnOIPiball, Evil Embntt,
Dark Cloud
.IE.
'!J'
-~ -
Daemonia
Sunshade
The spike upon the head of
uch sunshade is not merely
decorative--the beast behind the
OO
.'
Starshade
'
Attention-loving creatures, usily
recogni:z.able due to the stars on
their heads. Their fondnen for the
. .'
Nightshade
Creatures whose fixation with
'
.
sight of who they really are.
vtil knows only too \1/'ell how to limelight has not ~~ led any of Nighuhades themselves do not
use it. them to show their faces, h~. belie~ this to be the case, of
,..,.,,
• """"
.II. S.m
• 'Tht Thmbstone Trail
•
•
Star
Unlmown
• No<><
.II. Moon
• Unknown
+ Confusion-Jk-Gones • Unlrnown + Unknown
Phoeni:t Feathen 0 Raule Dazzle, 0 Time to Shine,
0 5« Stan, Poison Pinch, Thunderstorm, Rt:~ck-a-~Baby,
Stalagmitts, and mort Crosswind, and more Demon's Fury, and more
, Lightshade
' These shy crtaturts always cover their faces with a ~~eil.
They like to wait for their prey in the darkness, pouncing
on them with an unup«:ted and sinister strength.
e Affiru<yo No..
A. Common Sign: Moon
• Habitat: The Shimmering Sands
+ Items Dropped: Yogurt
Sweetie Pies
® Tricks: Spite, Sand Blast,
Darlmess Beckons
Daemonia
, Shrimpaler
' Creatures said to be born from the weapons of evildot-n.
Shrimpalen have an irritating habit of sticl:ing their tridents
into anything and anyone that seems unfamiliar •
• Affinity: Storm X
.6. Conunon Sign: Moon
• Habitat: Old Smoky
+ Items Dropped: Cakes
Planetdrops
0 Tricks: Smash Hit, Blunt,
Ray of Light
e Affinity: None
• Common Sign: Star
• Habitat: Unknown
+ Items Dropptd: Unknown
0 Tricks: Water Bomb, \Vhirligig,
Raulc: Dazzle
•· Unknown
~ •· Unknown
~ •· Unknown
~
+ Unknown + Unknown + Unknown
0 Plasma Ball, Gencn.tor, 0 Healing Rain, Water Cannon, 0 Wind 1\mnel, Healthy Glow,
Mighty Light, and more Showtr Curt~n, and mctt Twinkle Twinkle, and mort
Daemonia
Boggly-Boo .' ,
Though these creatures are not considerN to ~ evil, they
do have a childlike love of mischief. 'Ikir favorite trid: is
creeping up behind travelers and flicking Wir ears.
e Affinity: StOfmX
A Common Sign: Sun
• Habitat: Near Old Smoley
+ Items Dropptd: FluffY Ritt
Sandwiches
0 Trid:s: Enlighten, Fling Flame,
Thunderspark
Legendary Beasts
f
~13--
, Bougie
' Though generally found floating around in a manner not
dissimilar to human souls, these creaturesarealsocapable
of disguising themselves as candles .
• Affiru<y• Non<
A Common Sign: Moon
• Habitat: Ghosdy Gorge
+ l1ems Dropped: MooOOrops
Camalion Cakes
0 Trich: Saboragc, Spite,
Demon's Fury
Mortui
.. II 0 0
, VJ .
6
'
6
!Jj '·-
.)
(!;
Stu Crystals
•
•
•
0
Moon
Unknown
UnknO'WJl
Black Blast, Evil Embrace,
• Mom
•
+
Unknown
Unlmown
e Lttth, Ill Wind, Enlighten,
f
0 Dzrkness Bttkons, Spite,
Firewall, and more
Thundentorm, and more
""'"""'
Wisp
These creatures are at their happiest when dancing together
in large groups, and can become rather restless if left alone.
.'
• Affinity: Fire../llirlmess../WatttX
ugh• X
A Common Sign: Star
• Habitat: The Tombstone Trail
+ Items Dropped: Blindness·Be-Cones
0 Tricks:
Cheescbu~n
Dark Cloud, Pick-Me-Up,
--.. ~- · ···
fling Flame
Mortui
..
Born from the souls of people Born from the hurts of mothen In time, all girlfiends and
who were unluclcy in love, these who have lost children, phantasma ex-girlfiends will turn into
creaturesareveryjealousofhappy lookafterotherlostwubasthough these wizened old creatures.
couples, and strive to make their they were their own flesh and Grandamneds are actually very
lives a misery. blood. powerful, and l:now curses that
can kill instantly.
e Dulmeu ../ Ught X e Darkness .../ Light X e Darl:ness ../ Light X
A Star 6. Star • Moon
· Unknown
N~
• Nar the Miasma Manhes • Unl:nown
+ Cune-Jk-Gones • + Unl:nown
All-Be-Gones 0 Ill\Vind,Sharpcner, 0 Blacl: Blast, Pici:·Me·Up,
® Darkness B«kocu, l...eech, and more Soulshield, and IT'IDtt
Rock-a-Bye &by,
Blunt, and mort
Girlfiend
Undead souls, usually found haunring graveyards. They still
retain memories from their lifetime, and tend to think that
'
total strangers are their long-lost lovers.
0 Triclcs: """""'
Evi!Embratt,Sabotagt,
Demon's Fury ..• - · ~ •·
II 0 0
, VJ .·
6
·oo·
Mortui
' ~ '
IIJOO
.' '. . i .
Bone Ranger
Creatures who have ground their
way up the military ranks. Bone
rangtn art taken by such fury when
Bone Brigadier
These creatures have endurt'd
countless hardships to make it to
the top. The many nicks and chips
'
Bone Baron
While many generals pay lip
service to notions of honor and
'
e Physical Attacks ../ Fire X e Physical Anacks ../ e Physical Attacks ../ Wattt X
,a. Sw ,a. M~ • Sun
• Ghosdy Gorge
+ fluffy Rice
Sore1<xnh Ring1
® Blunt, Evil Embrace,
· Unlmowo
+
0
N~
Yoo·hoo, Dark Cloud,
Wu Cry, and morc
• Unknown
+ Unknown
0 Soulshidd, Slice 'n' Ditt,
Maddening Melody, and more:
f
~uifying Poke, and more
, Bonehead
' Having worked themselvts to the bone as soldien, these
creatures are now just skdetont. For all their efforts, however,
they never rtteivt'd a single promotion.
, Zambo
' It may look like they hal'C seen better da)'1, but th"e
creatu~s are actually born like: this. Even so, it is hard not
to be ~pulsed by their insistent groaning...
g . Affinity:
, . .6. Conunon Sign: Star
• Habitat: The Tombstone Trail
+ ltems Dropped: Stardrops
Bau Bells
0 Tricks: Demon's Fury, Spite
'
,
~
e Aflinity: Darkness .../ Light X
• Common Sign: Star
• Habitat: Tht Tombstone Trail
+ Items Dropptd: Emberstones
Sprockets
0 Triclcs: Evil Embrace, Dark Cloud,
Roly-Poly
• ~
f
Scrambled Eggroll Humpty Bumpty Eggyptian
These creatures have partidly Humpty bumptics are what eggrolls Eggrolls that died before they wtte
formed, and some of their bandages become when fully formed . Their fully formed. Their souls remain
have been removed. They are sturdy oval bodies are perfectly napped within the bandages, which
generally optimistic, and look suited for rolling attacks, as they move as thoogh they have a life
forward to being fully unwrapped. are only too happy to demonstrate. of their own.
•· ~
Billy Goat's Bluff · Unknown
•
~ •· Unknown
~
+ Blacl: Truffles + Unknown + Unknown
Jade Marbles 0 Lttth, Firewall, 0 Darkness Beckons,
0 Ill Wind, Spite, Bdly Buster, and mott 1ime to Shine,
Pbantom Fangs, and more Final Curtain, and more
Nobilia
Every land has legends that speak of the mythical beings whom we wiz.ards
refer to as nobilia. All such creatures are utrcmely powerful, and not to
be crossed lightly, for they are known to have long memories and vengeful
dispositions. The genus has been shrouded in mystery for so long that some
have concluded it is beyond human undemanding. No tl'\le wi u rd would be
satisfied with such an explanation, of course, but the fact remains that some
things in this world are simply too rare to permit familiarity.
Legendary Beasts
- 14 - --~~-
The Shining Tree
, Mandragorer
Fn»t-loving ettatures that have been observed gulping down
whole icebergs in seconds. The ice they consume remaim
frottn within their stomachs, giving their bodies a heft that
is of great use during battle.
e Affinity: None
.6. Conunon Sign: Planet
• Habitat: Unknown
+ ltems Dropped: Unknown
0 Tricks: Flame Fan
. .... ,
'
, ~ . -.
'
Pandoragorer --
Mendragorer Thndragorer
Though selfish and ill·tempered, Though their tears are known to These gluttonous crutures comb
pandoragoren are surprisingly have a healing effect, the selfish beac~s insearchofthings to eat.
k.ind towards their minions, and nature of mendragorers means they They are known to become violent
are alw.ays willing to do battle in willnevershareanyofthem. when hungry, so it isbeuertoa\'Oid
order to protect them. thematsuchtimes.
·~
No~
·~
•
.6. Planet A. Planet .6. Planet
• Unknowo • Unknowo • Unknown
+ Unknown • Unknowo + Unknown
0 Restcnr Auron and more 0 Upsy-Daisy, Ught Fantastic, 0 Slow Poke, Wallop, and mort
""'"""'
Teachings for Aspiring Wizards
- - 1%--
Even the greatest of sages must rest from time to time, and those
who lind themsdves far from home and weary from wizardly
exertion know to make for the nearest Cat 's Cradle. The
Cat'sCradle chain of inns has branches in every part of the
world, and each one: boasts different amenitie~me are
sim ple hotds, while others are grand spa resoru. What all
Cat's Cradles have in common, however, is the warm 'Welcome
you'll receive &om thc:ir Punprietors. Just be sure not to stare at their
cat's·ear coiffures!
Twelve Tales
of Wonder
Two Dragons
After some rime, news reached
the JGng that two dragons were
ravaging the eastern and western
edges of his kingdom. The people
were terrified and looked to their
king to deliver them from this
terrible evil, upon which the King
announced that he should go and
smite the dragons himself.
But even the fearsome Lion stood
no chance of defeating two such
terrible dragons.
"My dear stomach dweller/' said
he then. "What in the wide world
should I do now?''
Prince Tamalo considered the Lion's question, and at length, provided him with a
suitable scheme.
The Lion headed east, to the part of his kingdom that was being ravaged by the larger
dragon, and roared in its ugly face.
"Dragon, I shall soon slay thee! I fear thee not, for no matter how large thou art,
thou shalt never devour me."
"0 hal'' scoffed the Dragon. "We shall see about that!"
Upon which he ate the Lion whole.
From inside the dragon's stomach, the Lion said,
"Dragon, thou art now the King of this land. It is therefore thy royal duty to defeat
the dragon ravaging the western part of thy kingdom."
At first, the Dragon paid him no heed, but when the Dragon wimessed the humans
around him bowing down in deference (as Prince Tamalo had requested them to
do beforehand), he decided to do his royal duty, whereupon he went to the western
mountains and slew the other dragon.
Once the other dragon had been slain, the Lion commenced to scratching the inside
of the Dragon's stomach.
"Owww! It hurts, it hurts!" cried the Dragon, rolling on the floor in agony. "Have
mercy, I beseech thee!"
To which the Lion said,
"If thou wouldst not feel this pain, thou must promise never again to hurt the people
of this kingdom.''
"Owww! Very well! I promise!" cried the Dragon in reply.
But the Dragon was a cunning beast, and Prince Tamale knew that he would break
his promise the moment the Lion was out of his stomach. He therefore had the
Lion take out the babbling berry that he'd told him to bring with him and place it
inside the Dragon. This berry was known to make noises that sounded like someone
muttering to himself.
"With that babbling berry in his stomach, the Dragon shan't notice when the Lion
escapes/' thought Prince Tamale .
Later that night, when the Dragon was sleeping, the Lion crept out of the his gaping
mouth and set off back to the palace. The Dragon left the King and his subjects
alone for evermore.
A New King
The kingdom had been at peace for ten yean when the Lion said to Prince Tamale,
"Stomach dweller, it is time thou earnest hence &om in there. I would have thee take
my place on the throne."
Prince Tamale was shocked, and replied in a quivering tone,
"I fear that I do not have the spirit to become king."
"But thy judgments over the past ten yean have invariably been wise," said the Lion.
"That is as may be, but I am a coward," replied Prince Tamale.
"It was only h«ause I was protected by a great strong lion that I could act so
decisively."
Yet the Lion paid no heed. With an almighty sneeze, he ejected Prince Tamale &om
his stomach. It had been ten yean since Prince Tamale had seen the wide world
outside, and he could not believe his eyes. The Lion's mane was now full white, and
his face was covered in wrinkles. Shut up inside the Lion's stomach, Prince Tamale
had been quite unaware of any of this.
"As thou canst see with thine own eyes," said the Lion, "I have grown old. Ten
years hast thou resided in my stomach, and yet not once didst thou scratch me or
cause me any pain-as I myself did to that dragon--though thou couldst have done
at any rime. The courtiers and subjects of this kingdom did not accept me because I
am strong, they accepted me because I have given them my all--by which I mean,
thou hast given them thine. Thou art the true King of this country. Thou lackest
not the spirit, I assure thee."
In like manner, everyone at the palace beseeched Prince Tamalo to become their king.
"Prince Tamalo, everyone is humbly grateful for everything thou hast done. Our
country needeth just such a king as thee."
Upon hearing these words, Prince Tamalo felt his courage swell up within him.
As king, Tamalo gave still more of himself to his country, and despite the fact that
the Lion had retired, he continued to live alongside the King in the palace.
Though many countries are ruled by animals these days, in ancient times all kin~ were
human. Indeed, the magnificent lion about whom you have just read was the first ever
animal to be acknowledged as a king, and the world has never been the same since.
The Squirrels
and the Bramble
Protectors of the Forests
Once upon a rime, the whole world was lush and green and covered in countless
forests. In the mild days of spring, children would play in their clearings, making
necklaces &om wild flowers, while in summer, they would shelter &om the sun under
their ancient trees. And in autumn, of course, they would pick and eat their juicy
&uits. Indeed, forests have always been important to youngsters, being care&~ places
in which to play with gay abandon.
But what do you know of the "Forest Guardians"?
Every forest has one. They are believed to be god-like creatures that protect the
woods they inhabit, as wdl as al1 the creatures that dwell within.
But how do these Guardians come into existence?
No human knows for certain, of course, but it is believed that they are somehow selected
from amongst the creatures that live in the forest. Naturally, since the guardian is
responsible for protecting all the forest's inhabitants, the biggest, strongest creature in
the forest is usually the one selected. There has, however, been one notable exception,
as related in this well-known fable ...
The bickering continued for several nights until one day, a golden haze descended
upon the forest, bringing with it an aroma so sweet that the Beasts soon forgot about
choosing a guardian and simply spent the day in a contented daze, staring at the new
golden coloring of the trees around them.
The very next day, however, crimson saplings sprouted from some of the trees, and
quickly grew into a large tangle of red Bramble-for the golden haze the Beasts had
so enjoyed was, in fact, a cloud of evil-disposed spores. By the time any of them
noticed, however, the Bramble had covered the entire forest.
The Bramble
THE BRAMBLE strangled tree aft:er tree, causing them to wither and die. It seemed
only a matter of time before the entire forest would be quite devoid of life.
Thus, the Wise Owl said,
"Somewhere in this forest is the tree in which the spores first took root. That tree is
the source of this terrible Bramble. Cut off its source, and the entire thicket will wilt."
Desperate to save their forest, the Black Wolf and the Gray Bear resolved to find the
tree that the Wise Owl had mentioned. However, the Bramble had grown so thick
and so dense that their great bodies simply would not pass through it . It was rime for
the smaller forest creatures to come to the fore--the ones who abstained while the
other beasts had bickered and boasted about who was strongest.
And so the Mottled Snake slithered through the Bramble, moving deep into the forest,
in search of the tree where 6rst the spores took root.
"Alas! The Bramble wraps the tree completely," hissed the snake. "We shall need to
cut through it somehow, but I have neither claws nor tttth, only this forked tongue.''
Upon hearing the Mottled Snake's report,
the Blue Woodpecker leapt into action.
"I shall peck through the Bramble in no
time!" he chirped with con6dence.
But as he neared the tree which the
Mottled Snake had described, the Bramble
became too thick, and he was quite unable
to spread his wings, let alone Ay close
enough to peck at the Bramble, and thus
he went back dejected.
That was when the Field Mice and the
Squirrels rendered their assistance.
"These sturdy front teeth of ours shall
gnaw through the Bramble," squeaked the
Field Mice.
"But the Bramble goes all the way to the
top of the trtt/' observed the Squirrels.
"Can you truly climb so high?''
The Field Mice had to concede that they could not, and so it was the Squirrels who
set off to cut through the Bramble that surrounded the tree that had been the lint
to succumb.
The Squirrels
THE SQgiRRELS soon reached the tree1 and scaled it with ease. In no time at
all they were nibbling at the Bramble and making light work of cutting through it.
No sooner had they begun to chew their way through the Bramble than large parts
of the thicket that covered the forest fell away and withered-and so the Squirrels
decided to continue nibbling until the tree was completely &ee of the Bramble.
Alas, the Bramble contained poisoned spores, and the Squirrels who swallowed them
soon felt the effects and fell, lifeless, to the forest floor. And yet, this did not deter
the other brave Squirrels, who had resolved to rid the tree of the Bramble and save
the forest at any cost, and each of them continued to chew.
The moment the last of the Bramble was cut, and the entire tangle withered away,
the last remaining Squirrel fell &om the tree, dashing its head upon the ground.
The Squirrels had saved the forest.
When the Black Wolf and the Gray Bear were finally able to wade through the dead
Bramble, they came across the bodies of the dead Squirrels and let out terrifYing cries.
The Guardian
As the animals' cries rang out, the Squirrels' souls floated &om their bodies as pure
orbs of light.
The Black Wolf and the Gray Bear watched in amazement as the orbs floated into a
hollow in the tree, bringing it back to life.
The Deities of the Forest had spoken: the Squirrels were the forest's true guardians.
Though they were among the smallest and weakest of the Beasts, their courage was
greater than all of the largest creatures.
So he whips this tidy lantern out of his cloak, and plonh it on the end of the fairy's nose, right?
Now, the light &om the lantern made the fairy blink like mad, but it didn't half cheer him up,
and sure enough, he stopped crying. Felt like he'd been born again, he did!
"You see, little fairy?" said the wizard, "You shall never be in the dark again, no matter where
you go."
"I'm .•. I'm not scared anymore!" the fairy gasped, cracking the first smile of his whole entire life.
"And you are no longer good for nothing, either!" laughed the wizard . "That smile of youers
will bring comfort to a great many people. Come with me, and I shall show you."
So the fairy packed up his daps in a little bag and went off with the wizard. They had some
pretty hair-raising adventures, and all, but the fairy never once got scared. He had the lantern
on the end of his nose, see. And even after he parted ways with the kindly wizard, he never
cried again, and the light on his nose is still shining to this day. Have a look around you, like.
He might be right nearby!
Well, what do you say? Proper tidy ta1e, wasn't it? I bet you've got a tear in youer eye now!
A Kidnapped Princess
The king of a peaceful kingdom had one daughter, whom he loved very much. This
princess was very brave and very wise, and assisted her father in ruling the kingdom.
Hard by the edge of the kingdom was a steep mountain. No one ever approached it,
however, for it was known that a witch lived in a cave at its foot. This witch had
long had an inclination to rule the kingdom herself, but the fearless princess never
failed to foil her plans .
The Witch had an apprenri~ who was top half bear and bottom half man. This
5 apprentice was known as the Bear-Man, for that was his name; and was feanomely
~ strong, but very dull-witted; and always carried out the witch's commands to the letter.
One day, the Bear-Man was in the cave making potion when the Witch returned with
a young woman. It was-yes, guess!-the Prirn::ess who was always ruining her plans! I
The Bear~ Man looked at the Princess and was twice shocked. Firstly, at how wondrous
fair she was; and secondly, at the sight of her hands and feet, which the Witch had
turned to wood using magic.
"Look after the Princess/' the Witch commanded
the Bear ~ Man. "Do not let her get hungry, or shed
a single tear, else there shall be trouble!"
The Bear~Man immediately went to fetch some fruits
and preserves from the larder. Since the Princess's
hands had been turned to wood, the Bear·Man
tried to put the fruit in her mouth directly. But the
Princess turned away &om him, and looked instead
at the Witch.
"What will you do with me?''
"I shall tell your father that I have taken you
hostage," the Witch replied, "and demand his
kingdom in return for your &eedom.''
"That would be a waste of time," retorted the
Princess. "Father is always telling me not to
believe anything witches say. He will not
trust you, even if I am in mortal danger."
"Silence!" shrieked the Witch1 and with
a wave of her wand cursed the Princess,
who became quite unable to speak. The Witch had stolen
tf'~
her voice.
Tears at Last
A month passed, and the Witch visited the King once more. When she returned to
the cave this time, however, her mood had changed.
"The King refuses to negotiate; and there is no point keeping a hostage anymore. It
is time to kill her. 11
Upon which she waved her wand once more, sending a deadly arrow whistling towards
the Princess.
The Bear-Man immediately threw his great bulk in front her, shielding her &om the
arrow, which pierced his chest. As he crashed to the ground, the wand fell from the
Witch's hand.
The Bear-Man's fate was sealed, but with his last morsel of energy he opened his
eyes and looked up at the Princess. She stared back at him, her eyes wide.
"I have done such terrible things ... I will die an evil man in your eyes ... "
Such were the Bear-Man's sorrowful thoughts as he perished. As he did so, tears fell
in a flood from the Princess's eyes, raining down upon her wooden feet and arms,
lifting the curse and returning her to normal.
The Princess immediately stood, picked up the Witch's wand, and used it to draw a
rune-for the Princess could use magic as well, you see. A large fire engulfed the
cave, and the Witch's wailing could be heard for miles around.
Once the blaze had subsided, nothing remained of the Witch, save for a small pile
of pitch-black ashes.
At that moment, the Bear-Man was brought back to life-as a beautiful young
prince! For his dull-witted bear form was nothing but a cune, imposed upon him by
the wicked witch.
The Prince asked in a weak voice, for he was still upon the brink of death,
"Your Highness ..• Why did you cry for me?"
"Wimessing your death ... It filled me with a terrible sorrow. Had I only known that
crying would lift my cune, I should have done so far sooner! I see now that you were
trying to help me; even as you did those horrible things."
"I treated you terribly, your Highness . Please forgive me .. ."
"Of coune I forgive you. You are a kind penon at heart, and for that I am truly
grateful. Now please, do not die ... "
Upon hearing these words, the Prince shed one final tear, and breathed his last.
The Forbidden Spell
The Princess stared at the Prince's lifeless body for a long while, before picking up
the wand once more with conviction. She had settled upon a course of action.
She would cast "Ashes of Resurrection."
Upon casting the spell, the cave was filled with white light; restoring breath to the
Prince's lungs as it shone upon him--the Princess's spell had brought him back to life!
The very next moment, however, the Princess fell to the ground. As she lay there,
she raised her face and asked the Prince,
"\Vl10 ••• are ... you?"
"'Ashes of Resurrection' is a forbidden spell," he replied, mournfully. "Those who
cast it always pay a terrible price. The price you have paid is your memory of me ... "
And the Prince's eyes filled with tears of terrible sadness once more.
"'Why are you crying?" asked the puzzled Princess.
"Btcause ... something important has been lost."
Upon hearing the Princess's next words, however, the Prince could not help but smile.
"Well ..• perhaps together we may make it anew?''
/
There was once a boy wizard who was endowed with a great deal of magical ability.
No sooner was he able to walk than he could cast spells no other wizard could,
controlling the clouds above and making great seas and mighty mountains move at
will. In truth, such feats did the boy more honor than he deserved, for he had not
practiced any more diligently than other wizards. His talents were innate, and had
been with him since birth.
The boy, however, grew up quite ttrtain that he had been blessed by the gods, and came
to believe that his rightful place was among them, in heaven itself. No sooner had the
thought crossed his mind than the boy h«ame desirous to make it an immediate reality.
Boys who are born with such exceptional powers are seldom accustomed to waiting.
__,_,__
A Trial from the Gods
The boy made for Jabar al~Dukhan, the highest mountain
in all the world, and climbed to its summit, reasoning
that the gods would hear him more clearly if he were
closer to heaven.
"Gods, I beseech you to listen. I am the most powerful
wizard in this world. Verily, no man alive is my equal,
and thus I believe that my place is in heaven with you. I
wish for you to consider me one of your own."
The heavens responded with an enormous thunderclap.
The boy wizard's insolence had roused the passion of the
gods. The thunder was followed by a bolt of lightning,
aimed directly at the boy.
But the boy was ready. With a simple wave of his wand,
he swaned the lightning away.
"Do you see?" he cried to the gods with glee. "Do you see how powerful I am?"
At length, a Voice responded from the heavens.
"Boy, if you truly believe yourself to be as powerful as a god, then you may prove it
by taking this trial. Overcome it, and your wish shall be granted!'
The boy leaped with great joy upon hearing these words, believing as he did that no
trial was beyond his powers.
Suddenly, however, everything became quite dark. The boy had no idea where he was.
Indeed, his hand could not be seen in front of his face.
The Voice spoke once more.
"Boy, this is the World of Darkness. Your task is to tolerate it for eight days."
"So it is simply a matter of waiting?" thought the boy, relieved. "That shall not
prove difficult."
But the Voice went on,
"There is a door in front of you, Boy. Raise your hand and you shall feel it. On the
other side of this door is the World of Light, where all godly knowledge resides.
Enter, and you shall become one of us. The door, however, must not be opened until
eight days have passed."
With that, the Voice fell silent, and all was quiet once more.
The boy reached out his hand in &ont of him. Though he could not see it, the door
was there, just as the voice had said.
"I shall open that door," the boy said decisively. "I shall wait a full eight days, and
then I shall become a god, and all will be revealed to me."
Seven Days of Darkness
At fint, the boy could do nothing but sit and contemplate his current plight. It was
not long, however, before his mind started conjuring all sorts of thoughts.
What wenden awaited him when he became one of the gods?
What manner of place was the heaven that the gods called home?
How would he treat his human minions once he was one of their gods?
And so it went on ... He found himself increasingly agitated, anxious to see what
awaited him once he opened the door to the World of Light.
He kept his resolve for six days and six nights, but on the seventh day, the boy was
overcome by curiosity.
"In one more day I shall become a god," thought the boy. "Surely it is of no
consequence if I open the door a little early."
He reached for the door once more, and traced its even surface. Eventually his hand
came across a small protrusion which felt like the cover of a keyhole. Timidly, the
boy lifted it and looked through to the other side.
A blaze of blinding light flooded through the keyhole, knocking the boy a full cubit
backwards. It was incredibly bright, and yet he simply could not close his eyes. The
world on the other side of the door was beyond the boy's human imagination. Its
scale and beauty seemed to pierce his very soul.
"The world of the gods ... "
The thought alone made the boy shiver, but even as he did so, he was plunged into
darkness once more.
And so, the consequences of the boy wizard's folly are still being felt.
-~2~LL~~~~~LLI~2··~~~2~21Q~~L ~
~~~~~~~~-~~~~~~~s~~~~~~~~w~~~ ~
On a Hilltop
\Vhat follows is the extraordinary story of an ordinary little girl. ..
\Vhen I was a little girl, I had the reddest hair you've ever seen, and I lived with my
mother in a small village, tucked away in the hills. I was never any good at magic,
but I loved gardening, and could grow all sorts of flowers and medicinal herbs.
Behind my house was a low hill from which you could enjoy a wonderful evening
view. I used to walk to the top of it every night, to sit on a big old root and watch
the sun go down .
One day, my mother cut her hand on a glass that I had broken. Though she washed
the wound straightaway, just as she'd always taught me, the cut soon became infected,
and by the next morning, she had a very high fever. I took care of her the best I
could, of coune, but several days passed without any improvement in her condition.
Then one night, after I'd cried myself to sleep with worry, I woke with a start to find
myself standing in front of a strange door. I opened this door, and walked through it
to emerge on top of my favorite hill. It looked just the same as it always did, except
for one thing-there was someone else there, sitting on my root and sobbing quietly.
I took a sharp breath, and thought to myself; could the girl sitting on
the root actually be me? Her hair was just as red as mine, and
it glittered like a ruby in the setting sun.
The Bright Blue Bird
I was feeling quite sad m}'5elf, but the girl sitting on the root seemed absolutely
inconsolable. Feeling sorry for her, I asked,
"Are you all right? Why are you crying?"
At this, the weeping girl lifted her face, giving me another shock. It was exactly
like mine!
"1 was careless ... and my bird flew away,' she said. 'Oh, I did love it so ... "
"So that's why you're crying. I've been careless too, as it happens. I made my
mother sick ... "
I thought for a moment, then asked,
"What kind of bird was it?"
"It was blue. Bright blue. It was so very beautiful ... "
" ... My mother's eyes are blue as well," I sighed, "but they don't seem to sparkle
like they did before she took ill.''
We carried on talking for a little while, and before long we'd become firm &iends.
She loved gardening too, and was enjoying gazing at the sunset &om the crest of the
hill. It seemed we had absolutely everything in common. Eventually, I said,
"Here, take this. It's a Rower I grew. It's called a 'warm welcome/ and birds love
it. Perhaps it might make your blue bird come back."
I had already put some of these fl.owers at my mother's bedside to try and make her
feel better, as well as some in her hair.
"Thank you!" said the girl, smiling. "Oh my, it really does smell
wonderful. Hey, would you like to come to my house?''
I nodded, and off we went, down the hill together
and into the girl's house. She placed the fl.ower
I'd given her next to the window.
Before long, we heard a sound.
"Peep peep peep! Cheep cheep cheep!"
And a blue bird fl.ew in through the
window.
"Chichi!" shouted the girl,
recognizing her missing pet.
Th~ bird had flown straight for the vase that held the flower. It ~~m~d a lin!~ unst~ady,
as though on~ of its wings was injur~d, but I couldn't help f~~ling happy that th~
"warm welcom~" I'd given the girl had made her bird com~ back.
Every person in this world has a soul mate-a person in another world with whom
they share a soul. Soul mates' destinies are intertwined, and occasionally they even
overlap. So should you ever chance to step through a strang~ door, do not be surprised
if you meet someone just like you!
The Little Girl
IN XANADU, the kingdom in the clouds, the ruler has always possessed many a
mysterious power, not least the ability to make the most prescient of prophecies. This
is the story of one such ruler, of whom little was expected when first she ascended
to the throne ...
Xanadu's new ruler was a little girl, cowardly and weak. Though it was a peaceful
place, with a temperate climate and few if any monsters, Xanadu had never known a
cowardly ruler. The thought alone was simply preposterous.
The girl herself knew that she was a coward, having never displayed courage or daring
since the moment of her birth. She was scared of sleeping alone, and the thought
of being in the temple at night filled her with a holy dread. Despite claiming that
she had a well of courage to draw on if necessary, she would undoubtedly have been
found wanting if she had been asked to deal with a giant, or a dragon, or even a lion.
Life surrounded by adults was lonely and dull for the little girl. She had no friends,
and became very sullen. As a result, everyone assumed that she was humble and wise,
for most of those who rise to rule over Xanadu are powerful sorceresses, and prone
to self-importance. Though baseless, the myth of the little girl's wisdom meant that
her reign was very peaceful, with none of the tensions or infighting that marred the
reigns of her predecessors.
Sinister Rumors
SHE HAD NOT ruled for long, however, when it became apparent that a dragon
had taken up residence near Xanadu, in a great cavern, measureless to man. Alas, this
was no ordinary dragon. Indeed, it was said to be as large as a castle, utterly evil,
and endowed with a tail twice five miles long. Such sinister rumors grew, as sinister
rumors always do, and by the rime they'd reached the palace, they had the courtiers in
a state of some excitement. After much frantic discussion, a conclusion was reached.
Their ruler--the little girl-must be sent to deal with the dragon. Though she was
still young, everyone believed her to be both wise and brave, and it was concluded
that her age was of no significance. Thus, having no choice but to fulfill the duty
assigned to her, the little girl set off for the dragon's cavern.
A Savage Place
THE WANING MOON cast scarcely any light into the dismal cavern, and big
wet drops fell onto the little girl's head as she made her way through the darkness,
nervously clutching her wand. Though she quivered with fear, she knew that she had
little choice but to push on. She was the ruler of Xanadu, after all, and rulers must
show courage, however frightened they may be.
Having pushed deep into the cavern, the girl finally encountered the dragon. It was
not as big as she'd feared, but it would still have ordinarily been more than a match
for a little girl like her. The dragon, however, was injured. One of his wings was
broken, and he was unable to fl.y. Indeed, he had no way at all of avoiding the little
girl's spells. It seemed the tables had turned in her favor. Just then, the dragon turned
to her, and said,
"You came alone? I suppose you knew I was injured. I shall surely perish soon. All
you need do is wait, and your duty shall be fulfilled."
But the little girl took out her wand and proceeded to draw a rune. The spell she
cast began to heal the dragon's wounds. Being so young, it took a long rime for the
healing magic to work, but her concentration never wavered.
"Heal me, and I could come after you, and eat you. Are you sure about what you're
doing?"
The little girl thought for a moment, before replying politely,
"I should not like to be eaten, yet I do not see why you should die. Perhaps we could
reach an agreement instead? I will heal your wing if you swear to spare this kingdom."
The dragon made no reply, and simply gazed at the girl with flashing eyes. Once
his wing had been fully healed, the dragon picked up the little girl and, placing her
on his broad back, strode out of the cavern. Then, flexing his newly healed wing, he
carried the girl to the summit of a tall mountain. As the dragon reached the top of the
mountain, it seemed to grow in &ant of the girl's eyes . At last it began to resemble
the castle-sized dragon that the courtiers of Xanadu had mentioned. Indeed, it began
to look as though it could eat a castle thrice over.
"This is my true self," declared the dragon. "Now, you may be weak, but you are
both courageous and kind. My original intent was to eat every one of your subjects,
but I have decided to honor our bargain, and spare this kingdom."
The dragon's kind words touched the little girl deeply, and the two of them became
great friends. Then, the dragon shrank back to his smaller size and put the girl on
his back again, and together they made for Xanadu. When they reached the city 1
however, the dragon grew big once more. When the little girl explained what had
happened to her courtiers, they realized not only that she was wise and brave, but
that she was also very kind. From that moment on, she was no longer refened to as
the "little girl." She had become the "~een of the Heavens ." She never forgot her
dragon friend, and they spoke together often until the end of their days.
The Lazy Son
TWO SHEPHERDS, who were father and son, worked together in the fields. The
Father looked after the sheep &om morning till night, constantly patrolling the pasture
and looking out for wolves. The Son, however, spent every day at leisure, staring into
the distance and not lifting a finger to help his Father.
One day, the Father turned to his Son and said with regret,
"I am getting old, and shall soon be retiring. Though you are my only son, it has
become dear to me that you have no enthusiasm for shepherding. I am starting to
think that I should be better entrusting my flock to someone else."
The Son was quite shocked, for the flock was his only livelihood, and resol~ to
start ass~sting his Father in the field~hasing sheep, tending the grass, and so on.
Alas, he soon grew tired of such tasks. At a loss as to what to do, the Son supposed
he should pay a visit to Old Father Oak, an ancient tree in the Deep Dark Wood
possessed of infinite wisdom on all matters.
"0 Old Father Oak, is there not some manner of fruit that I can swallow to excite
my enthusiasm?" the Son asked in vexation.
"I am afraid that such things do not exist/' replied Old Father Oak. "There is,
however, a fountain hidden deep within a nearby forest. Drinking of its water provides
a goodly dose of energy."
The Fountain
THE SON traveled in the dir~tion indicated by Old Father Oak until he came to
the fountain and tested its cool surface with his hand.
"I shall take some of this water home with me." he thought, before realizing that he
had no vessel in which to carry it.
"Alas, I must return home empty-handed ... " he lamented.
The Son was about to go back to fetch a jug when he decided to sample a mouthful of
the fountain's water. Sure enough, he immediately felt the great surge of energy that
Old Father Oak had predicted, and used his ax to chop down a nearby tree, carving
it into a pitcher that was almost as big as himself.
Once the pitcher was finished, the Son filled it with water from the fountain and made
for home. The vessel was very heavy, and the journey was a long one. He nearly gave
up on several occasions, but every time he felt like abandoning his journey, he would
stop by the wayside to take another gulp of water from the pitcher; and eventually
he arrived back home.
"I have water enough here to last a lifetime," the Son thought with a sigh of relief.
He was very weary, and he fell into bed to sleep soundly rill morning.
The Pitcher
THE SON awoke &om his slumber, and resolved to take another drink of water from
the pitcher.
"0! How full of life I am!" he exclaimed happily, and set about his duties at double
the usual s~ed. As he did so, he resolved that no one else must be allowed to drink
the precious water in the pitcher.
In the days that followed, the Son spent much of his rime ensuring that no one went
near his pitcher--yet he took care to attend to his chores while he did so, knowing
that his father would otherwise be angry. Whenever a Villager approached the pitcher
for a drink of water, the Son would interrupt his own labors and offer a cup of different
water, thus preventing any of the water in his pitcher from going to waste. He was
also reluctant to waste the water from the fountain on himself; and so worked hard
every day without touching it.
Then, one very hot day, after the Son had been hard at work in the fields, he realiud
that a terrible thing had happened ...
The Water
THE WATER had evaporated in the searing heat of the sun. When the Son realized
that the water upon which his future depended had disappeared, he was overcome with
despair and collapsed upon the grass.
The sight of the Son lying prone excited the Villagers' concern; and they rushed to
see if he was all right, for the Son had a gained reputation in the village for being
kind and hardworking, on account of all the cups of water he was wont to provide
thirsty Villagers.
Some of the Villagers gave the Son a drink of water as he lay there, and he was
amazed at how delicious it tasted. It was the freshest, cleanest water he'd ever drank;
and, what's more, it gave him the same surge of energy that the water &om the
fountain had done.
His Father stood next to him and said kindly,
"No water on earth can compare to the first water you drink after swearing all day.
Why, I should think it is a fair sight better than the water from that fountain,'' for
the Father knew that his Son had visited the fountain.
The Son rose to his feet and smiled back at his Father.
"You are right, Father. It truly is better by far."
A Thick Fog
A short while later, disaster befell the
kingdom. A thick fog covered the entire
land, blocking all sunlight for one hundred
days. Crops would not grow, and people
became unwell, and yet the very worst of it
was that the fog put an end to all music, for
it simply could not be heard through the
heavy brume. The whole kingdom adopted
a silent, funereal air, and still the source
of the fog remained a mystery.
One night, as the King slept fitfully, he
had a strange dream. In it, someone was
telling him that the only way to clear the
fog was to play a certain Jlute--the most beauteous flute in the world. Upon waking,
the King immediately summoned the three brothers who had built his castle and
commanded them to build such a flute. Since the three brothers no longer spoke to
one another, however, they would not cooperate, and each went off to carve his own.
"I am the only one capable of making a flute fit for a king," said one brother. "It is
simply too great a feat for the two of you."
"Ha! Thou mightest better say that of thine own selfl" countered the second. "My
flute will be the finest, as thou shalt soon see."
"Boast if you will!" scoffed the third. "All men know that mine will be the best!"
And so the arguments continued.
Afl:er some rime, all three brothers finished making their flutes, and went to present
them to the King and his subjects. All the kingdom gathered on the shores of the
lake that had been created by the first brother, anxious for the presentation to begin.
The first brother picked up his flute, which was very big and made of stone, and
blew. Try as he might, however, the flute would not produce a sound. The King
soon turned his attention to the second brother. His Jlute was a beautiful, delicate
instrument made of clay, but when he blew it, it too produced no sound. The King
was now becoming nther agitated, and hastily commanded the third brother to blow
his Rute. It was made of a single bone, with holes drilled in the appropriate places,
and yet it too could produce not a single note. The King was furious, and banished
the brothers &om his sight.
- ~
Had he known what impact it would have, you can be sure he would not have been
quite so elated!
The Deep Dark Wood is a dense green forest, located in the northern part of the
continent now known as the Summerlands. Though there are some beautiful crystal-
clear waterfalls and other sites of minor interest, travelers mainly flock to the Deep
Dark Wood on account of a great tree known as "Old Father Oak/'
Princes and paupers alike have long visited this tree in the hope of gleaning some
understanding &om him, for Old Father Oak's great wisdom and benevolence have
---
led men to consider him the "World's Elder"-though no such title officially exists.
-
fright, and sending it scuttling away in fear.
-
to recount all his travel stories, and the little stone listened to every one in silent wonder.
And so ends this branch of the story of Old Father Oak and The T elling Stone.
The Young
Woman's Journal
An old traveler stood on a street comer, telling a crowd of people all about his
adventures. The crowd enjoyed listening to his tales, and one of them asked him,
"%at is the most incredible thing you have ever seen?''
The old traveler thought a while, and answered,
"Let me tell you about a notebook I found. I was traveling through some truly
inhospitable terrai~ jungle so thick that no light passed through its canopy, located
in the foothills of a steep mountain range. I was certain that I was the first human
to set foot in the place-until I came upon a notebook. Imagine my surprise when I
looked inside and saw that it was a young girl's journal. I became obsessed with it. I
couldn't stop thinking about this little girl and what had happened to her. Listen to
"'~\...; these entries. Did you ever hear of a tale so wondrous as hers?"
t
- "I wonder wlurr. you'vt gt»U ••• I'vt: hun looAi"8for you all tlt.is timt, hut I
can'tjind you anyw!urr•.. "
- - "Passin,g through a village today. 1/uard JO'ITIL ptoplt taWng ahcut Ji'U··· Tluy
ducn'htd you a little diffirmtly .firnn what I mntmhtr, but it was definittly
you. Tluy said you. wtrr.luadif18 nqrt/t. So that is wlttrr I shall go, /(}(),"
- - "[don't lulitvt it. T1uy say you'w... tltrown yourself into SC1TU lind qf
swamp--somtthing called tM 'Miasma Mars/us'... Wlzy would you do ruck a
thing? What am I going to do rww?'
- - "I finally found somtont wJw could tdl nu ahaut tlusc 'MUmna Manltu.'
It dotJn't sound good. It sums tltat tlw.st who gazt at tlu man/us an lurrd
towards tMm by tlu 'evil spirits' who midc tlurr.. Thty prry on those wlto'w
hm OVtrcOJIU by despair, ami comptl tlum to throw tMmH.!vtJ in ... Is that
wltat lwpptnd to you ... r·
- "/finally understand. The mptay of tlu Miarrna Mars/us... Wtll, Ilrww
what I !raw to do."
- "Last night, a traveling wizard told 'flU that ptoplc in this world sit. art a soul with a
ptrson in antJt/ur world. 77uu ptoplt art calltd 'soul matts.' Acconiing to him,
wul matts' liws art inurtwintd. and qffict tach otlur. By throwing thtmulws
into tht Miasma Marsha, howevtr, ptoplt can cut tlu lwnd that linls tlum to
thtir soul matts, allowing thtir htarts to bt anuumtd by tvil. Vhost who havt
dom sq art btytmd rdtmptitm. Ewn rtltasing tht tvil.fo;m thtir htarts and
rtctmntctingthtmtothtirsoulmattdoutUJtbn'ngbadthtptrsonthtyonetwen.
- - "It's been ~vtml ytars sina /last wrote in th.is journal. I'm a Creal Sage
Mw, capable if" hrraching time itic!f. I'Vl decided to go had and rescue th.c
oth.tr you. I'm going to talc good care qfh.im, righ.tfiom th.c very start. I ~Mw
I'll n!Vlr he able to return to th.is time, hut I wii/TUJt regret th.is. In th.c oth.cr
world, /'//find th.c 'jloating soul' to wh.ich. you were once connected, and I will
ahsorfJ it. That soul will th.cn he reborn-as my own ch.ild."
- "I'm setting out on a journey. a long journey to acquire th.c 'lifo' th.at l n!ed
in order to saVl you. That is th.clcast I can do for you, after wh.at you did
forme .. .
I believe th.at one day your soul will return, and th.at wt:'ll mut again.
l'&u ..
All:er the old traveler had finished reading the journal, the crowd that had assembled
before him stood silent for a long while. Before any of them could think of what to
say, the old traveler turned around and shuffied off to continue his wanderings. But
just as he was about to leave the town, he looked back at his dumbstruck audience
and addressed them once again.
"The notebook wasn't the only thing I found that day. There was a wand lying next
to it. I think it must ha~ bttn hen ... "
Chapter Seven
Regions of
the World
Ding Dong Dell is situated in the middle of the lush Rolling Hills that extend all the: way
to the Detp Duk Wood. This part of the: Summerlands enjoys constant \Qnn weather,
making the city a recommended destination for any visiting wiurd.
Ding Dong Dell is home to a siuble population of cat- like people known as grimalkin, and tht city
is fan)OI.n for the harmonious atmosphere in which humans and grimalkin coexist. Incked, a cat king
has sat on the Ding Dong Dell thront sintt time immemorial.
The mild climate means that the pace of life in Ding Dong Dell is slower than in some big cities. This
makes it the perfect destination for the weary traveler who's looking to recover &om a lengthy journey.
King Tom Xl
~ Recent Developments
in Ding Dong Dell
y£
There are unsavory dements 111 even the most
peaceful of SOCitlles, and m Dmg Dong Dell,
troub le comes in dlt form of mice. 'The city' s battle •
against mice has raged for centuries, though in rmnt
umes, tht- gnmalle~n have been able to assert their 'f
super1onty. There are rumors, however, that a new 'f:::_~.~~~·
dan of miSChltVOUS mitt are lurkmg somewhere m ~
the cuy, wanmg for the nght moment to take revenge --~~"tli~IB.
~ Souvenirs
Ding Dong Dell is )mown for producing some of the
world's finest fabrics.
With the fishing village of Castaway Cove to the south and the: Jabal al-Dukhan volcano (nid::n:uned
"Old Smoley" by locals) to the ~st, this area has w~thing to pi'llle the interest or any traveler.
G' The Temple of Trials
This glorious temple was erected by the
ancientsagcsasaplactforwiurdstodevelop
their skills. Only those who pass the rigorous
tem held within an realistically aspire to
one day becoming sages.
f? AI Mamoon
A dtsert oasis, ruled by a bovine queen.
Famous for its flavorsome babanu and milk
fountains,thc:cityinvitesvisitontosatetheir
hunger and slake their thirst.
@ Castaway Cove
An adorable fishing village, known as the
"Jewel of the Southern Seas." Cutaway Cove
is famous for being the birthplace of the
"flying boat," a truly unique fishing vend.
~ Jabal al-Dukhan
("Old Smoky")
A mighty volcano, constantly bubbling with
red-hot lava and utterly devoid of plant life.
At ttnain points in history, "Old Smoky" has
been prevented &om erupting via the magical
placement of a. vast boulder in its crater.
A Desert Oasis that Grows More Prosperous by the Day
Thtrt is no more impressive sight than that of the gleaming towttS of AI Mamoon rising
out of the endless desert. Within its walls, bountiful babana trees and rwo ettamy milk
fountains await the weary t~vder. Fin t-time visiton to AI Mamoon arc struck by two
things: the city's general magnificence, and its residents' commitment to equality. Indeed,
AI Mamoon is one of the only states in the world to have b«n ruled over a long socttssion
of female sovereigns. That it is so prosperous can be no coincidenct.
~ Climate: Hot and humid, but with a pleasant ~ Loa.! Character: Rough and ready, but kind·
seabr~u hearted
~ Loc:al Delicacies: Dumbnounden, Glowshrimps ~ Local Sportl: Flying lx».t racing
thingspertainingtofamiliars,andwill
impart his wisdom and advice to
those he dttms worthy. A visit to
the Supreme Sage is imperativt for
any wiu.rd who wishes to make an
impression on the battlefield.
T eachings for Aspiring Wizard s
- J4~-
"'"S
"'"t"'o"=n=e=C=u=J=tu=r=e=-.:Ji
City Guardians
Most of the great cities of history were built &om stone. Not only did this
providt them with sturdy walls, it also conferred magical protection upon them.
Indeed, there are many cities, towers, caves, and other locations that benefit
from such proteetion. 1bese locations are said to be guarded by "living stones."
Living stones continue to guard buildings long after humans have stopped using
them, meaning that the world is full of melancholy living stones, stoically
guarding long·abandoned cities.
Autumnia
Loa.tt'd to the cut of the Summttlands, Autumnia's hanh
terrain is b~dly divided between Billy Goat's Blu!F in
the north and the Pig Iron Plain in the sooth. Autumnia
wzs once home to several rival kingdoms, but of them,
only the southern state of Hamelin could daim to be more
dun a shadow of its former self.
@Hamelin
Hamelin is an ancient imperial city dun has bttn
a cradk of scientilic and magical research for
generations. h is located in the heart of the Pig
Iron Plain, in the southern pari of A111umnia.
Seat of Scientific and Magical Learning
Hamelin is the l~t city in Autwnnia and the capital of what it ofkn call~ the "Pig Iron
Empire." b is a popular dtnination for the less magically minded, as iu modern fac ilities
make it an easy place for non- wizards to li~. 1bt city is continuously being improved,
with the latest development being a system of tracks that allow whole buildings to be
moved around via the powtr of steam. The main complaint voiced by visitors to Hamelin
is that all the industry and machinery produces a thick smog that sits heavily in the lungs.
~ Cbaracte r: lnquisi!iveandcncrgeti<:,butn.thetcokland
indifferent :ulint
~ Local • Black Trufiles This extremely rare V1.riety of edible fungus has
Delicacies a wonderful aroma, and is said to be served to the
Empccror as an accompan iment to every meal.
This procession is a traditional event that sees the Emperor make his way through the
streets of Hamelin. It is also an opportunity for the Empire to show o!f its very latest
ttchnological advances.
Acaveloc.atedinthenorthern
part of the largest of the
Winter bin. Some say it is
so labyrinthine that no one who
has enteud has ew:r come out.
They are, of course, WTOng.
tr Yule
Located in the southern part
of the Iargen island, Yuk is
~ 9 the only inhabited settlement
~
~ io.<h<_W.ot<dd"·.""."""
QC 6?J v1:~t :,;:m::n:::~~:1g~;
one da res leave the house.
- 0
'0 I
~--~
< •
Ttthttri
~ Teeheeti ~
A small, isolated island, covert<! in a thick forest, untouched by human
hand. Not even the most adventurous of the fishermen who work nearby
have dartd enter the forest, and very few people know what sttreu it
contains.
~ The Fairyground
Hidden away inside the forest is the
village home of the fairies. The village is
overlooked by a mountain that's so large,
its summit is wrapptd in cloud.
()
A Tiny Tundra Town of Ice and Snow
Yuk is located in the $0Uthem part of the largest of the Winter Isles. Though it is ofl:cn
unspeab.bly cold, the town is also known as dlt ~st platt &om which to view the aurora.
Visitors to Yule often rema rk upon its thicl: wall, which is <it-signed to keep out both
momten and the wom of tht cold.
<!) Climate: Permanently cold and snowy ~ Local O!aractcr: Cold at lint, but very nrmhc:aned
l!) Local Dclicac:ict: let Stew ~ Fe$tivals: The Snowman Gala
The Fairyground is 1. curious village, hidden deep within dle forest at the center of
Ttthecti. It is home to all manner of fairin, who light up the dark forest with their
constant laughter and grilled-chcex- snacks.
~ Climate: Hot, but cool in the shade of the n us ~ Local Character: Cheerful and big·hc:arted
~ Local Dtlieacies: Fairy Rarebit ~ FcS!i~ls: The Tidy Ti ucn Comedy Festival
In its most ancient form, Nau:aan did not even consist of what we would call "letters," but
comprised in11ead a dizzying variety of tripartite "glyphs." ~r, the laborious nature of their
production meant that by the time most of the renowned $agt]y writings were produced, words
were already bting rendered using individual symbols. 'These symbols were historically wriuen--
and therefore read-fimn right to left. It was not until the Middle Ages, when the loose sl~
many associate with wi:z.ardry became popular, that the practice was abandoned-much to the
dismay of washerwomen, who had been eyeing ink-stained wizards' robes as a potential goldmine.
Nazcaln script is notable for its lack of both spacts bttween words and of punctuation in gene ral.
Hot-bloodtd young wizards-in-training are often htard complaining of tht difficulty this creates
in detc:rmining whtrt words and sentencts begin and tnd, but it is generally aCi:epted that reading
Nazcaan should not prove challenging to thost with realistic sagtly ambitions. To address tht
complaint more dirtctly: tht fact that the vast majority of modtrn scripts now incorporate thest
featurts is a consequence of tht spread of literacy beyond rardied scholarly cirdes, and the
concomitant nttd to assist tht common rtackr.
More astute souls will by now h~ notittd that tht Nazcaln script dots not distinguish betwttn
lower- and upptrcast letters. In fact, it was not until tht dc:velopmtnt of tht printing press,
many ctnturies after tht fall of tht Nazcaan civilization, that such a distinction was conttivtd.
l nd«d, tht two cattgorits were: named after tht uppt r and lowtr drawtrs, or "cases," in which
the: mov'able type: was stortd--but that is a digression for an01her time.
Finally, as the accompanying guick dearly shows, the constituent lc:ttc:rs of tht Nn.caln and
modem alphabets do not corrtlate exactly. This is due to the fact that certain modc:rn leners
wtre invented long after tht Nazcaln alphabet fell &om use, while ctrtain Nazcaln letters were
ul timately tht victims of modern printing methods, which saw thtm rendered as pairs of othtr
letters. For example, our letter w is a modtrn rendering of the Nncalin double l (vv), L being
itself the ancient equivalent of both the modtrn v and u. The Na zcain lttter Q (th), meanwhile,
survives only as a sound, and is now rendered as a combination of t and h. Likewise, ~ is
nowadays rendered as a combination of c and h, and 'ti as a combination of e and i.
1. Find tht beginning of the passage, and start rtading &om right to left, using the guide on
tht opposite page to dtcipher tht ancient symbols.
2, Remember that tht Na:zcain script featurts no spaces, no distinction between lower- and
uppercase letters, and no punctuating marks. You will need to engage you r brain in orckr to
worl: out whtre words and stnttncts begin and end.
3· Be aware that some of our modem lttters did not exist in the Nazcailn alphabet, with j, u,
and w being represented by ~ (i), L (v), and double L (v) respectively. Remember also
that two mockm letters art sometimes represented by one ancient symbol (namtly th, ch,
andei).
~ ~ The Nazcaan Script ~
A B C D E F
G H I/J K L M
~~~<9il\1 ~ t
-N
-
0
-Q_-
p R
-
s
lS'
"X, GJ. 0~ eA 7~ ~~ f
T U / V X Y Z
~L~~~
TH CH EI ..
Q ~ ~
I
I l 3 4 5
G't?~®@
6 7 8 9 0
~®<Dee
Heed it, and r~peat not the mistakes of the past.