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Revenge
A
fter the
accidental
death of a
bear cub,
Fanghort
the Druid
went into the forest to
make amends. Now, the
lumberjacks are under
organized attack from
woodland creatures—
and all of them talk.
Believing that animals and humanoids could get was Barkley that saved the orcs from execution
along if they could only communicate, Fanghort and led them on their long journey here.
granted sentience (and the ability to speak
Lewin: Lewin’ head was partially destroyed
Common) to all animals in the nearby wood.
during a skirmish. He is dull, barely
Fanghort’s peaceful idealism has thus far understanding that this whole mess is
proven unfounded. The animals gained sentience his fault. Though quick to anger, he is an
and immediately set their recently improved otherwise kind fellow.
intellect to drive out the humans from their
Evan Goldwood: Evan is a gregarious,
territory. For the past two weeks the lumberjacks
spoiled, and extremely well dressed human.
have been under attack from coordinated, insane, His father buys the crew’s lumber as it comes
insult-hurling animals. downstream and crafts it into trade ships.
Evan is set to inherit his father’s fortune,
The PCs Join the Fight but he likes getting his hands dirty in the
The PCs may enter into this adventure in a meantime. He has been sent up to check on
number of ways, as it makes sense for your the missing shipments.
campaign.
The lumberjacks don’t know exactly what
They may be hired to accompany Evan Fanghort did. All they know is that Lewin killed
Goldwood, the lumberjacks’ employer, and a bear, Fanghort went to the bear’s cave, and
determine what is happening. then talking animals attacked. They are largely
They may hear rumors of aggressive, suspicious of Fanghort, and believe that he has
swearing animals from a nearby town. gone over to the other side.
They may simply stumble across Barkley’s The lumberjacks can point the PCs to the bear’s
Men while travelling from one place to den, where they (correctly) suspect Fanghort
another. ventured.
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Should the PCs spend more than a few hours along a narrow slot canyon. The pine tree is not
at the campsite, they witness a wolf attack (6x immediately hostile. Indeed, it willingly lets the
LE wolves, 1x NE dire wolf). The attack is PCs pass, only attacking if provoked. The tree
immediately preceded by a group of squirrels questions its place in life, and asks the PCs for
that hang in the trees and provide distractions advice and their own purposes.
and reconnaissance. Barkley and two other orcs
join with the PCs in repelling the attack, while Mama Bear’s Lair
the rest of the orcs stay back in case the wolves The bear’s cave is set into a step rocky incline.
break through. Inside, Mama Bear (1x CE grizzly bear) guards
Fanghort’s body (the PCs can see and inspect
Into the Woods the body from a distance—see below for details).
The PCs can make their way into the woods Mama Bear understands that Fanghort’s body
by following Barkey’s directions to the bear’s provides the creatures with intelligence. She
lair. The way is not long (5 miles), but it is a speaks with a variety of woodland creatures,
rather treacherous journey up steep mountain including several dozen rats (2x CE rat swarms)
slopes. Along the way, the PCs must face the and one white wolf (1x LE wolf).
following perils: If the PCs sneak close enough and listen in,
Chatter the Eagle (1x CN eagle) hails the PCs they hear Mama Bear spewing anti-human
from above. He fills in any gaps in the PC’s story propaganda.
and describes what is going on at Mama Bear’s The PCs may try reasoning with the animals,
cave. He also explains that he just wants to go
EN World TRAILSeeker
perhaps asking them to back down or organize
and shimmering beetles crawl upon it. A DC 10 period, and the PCs will have to keep the
Identify Magic (using any of Arcana, Religion, peace.
Occultism, or Nature) check is enough to Alternatively, some adventurers may
determine that the body is the source of this choose to side with the animals and destroy
strange magic. If the body is destroyed or the logging camp. Though unorthodox, this
dispelled, then the magic ceases. option could yield the greatest reward. The
If the body is dealt 16 points of damage, PCs can loot the 250 gp promised to them
then the magic immediately ends. Each time from Evan Goldwood, as well as another 150
the body is attacked, it releases a cloud of gas, gp in valuable trinkets and tools. The PCs
dealing 1d4 poison damage to all creatures may potentially kidnap and ransom Evan
within 5 feet (DC 12 Fortitude save halves). Goldwood to his father, though they will have
Attacking the body is a noisy affair that may made a powerful enemy in the process.
attract the attention of the animals.
Alternatively, the magic effect may be
ritually dispelled. In a ritual that takes 30
second, a character may attempt a DC 15
Nature or Occultism check to end the spell.
On a failure, the character is frightened for
1 minute and must make a DC 15 Stealth
check to avoid being seen, but may otherwise
try again. The ritual itself is quiet, but it does
require contact with the body. The character
must make a Stealth check during the ritual to
avoid being heard by the animals.
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