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In daily life, people are often confronted with more than one source of Formatted: Justified, Indent: First line: 0.5"
information at a time, as, for example, when watching television. A television program
has at least two channels of information: a visual one (the image) and an auditory one
(the sound). In some countries most of the television programs are imported from
abroad and subtitled in the native language. The subtitles, then, are a third source of
redundant: they do not contradict but rather supplement one another, or express the
Let’s admit it: we’re mesmerized by these devices. We’re glued to our phones.
won’t hesitate to check status updates, tweets and game scores between bites at the
dinner table. The recent Pokemon Go! craze is driving hordes of people to distraction
(and occasionally onto city streets). And for parents who feel stressed out and
exhausted most of the time, it’s easy to just hand our restless kids a tablet with a bunch
we’re starting to notice changes in early learning and development as a result of our
rhythm). And what we’re noticing is that when we put the devices in the cradle and
when parents and young caregivers are on their devices, there is a notable reduction in
started from the fact that when a child is staring at a screen, they tend to block out the
physical environment around them. It means, for instance, that they’re not learning as
much language from their parents or siblings because they’re disengaged from the
conversations going on around them. They’re not getting the usual back-and-forth that
they would get from, for instance, story time, when there’s typically a dialogue going on
between parent and child over the subject matter. And that, in turn, means they’re
missing out on the broader contexts that normally would help them to understand what
they’re reading, not to mention to expand their vocabularies or learn some of the
nuances of vocal inflection and tone. Learning from an interactive app thus occurs in a
It’s hardly a minor issue. Kids need that time to interact and build strong
relationships with their parents, siblings, friends, extended family and neighbours. A
smartphone app might provide entertainment, a basic lesson, or even some temporary
relief to a parent in need of a break. But it can’t take over a parent’s job as chief
educator. It can’t substitute for real social and emotional connections, or supplant our
kids’ fundamental need to get out and play. It can’t address the full spectrum of needs
that our kids demand in order to become fully-functioning human beings. (Swingle,
2016)
From this point of view the researcher believe that without technology, life is so
boring and also youngsters cannot manage their time effectively because of too much
spending on a screen time. From here, this study came up to find out the possible
influences of the screen time to attention span and how this young generation deal with
the technology, rather than spending their time with their family.
using internet on the go. The iPhone and Droid are 2 popular types of smartphones. A
smartphone is a device that combines a cell phone with a hand-held computer, typically
offering Internet access, data storage, e-mail capability, etc. This is useful for quick
references like looking something up on google or using google maps in the car to find
your destination. This is one reason why smartphones are a great addition to
technology. Our lives would be very different without smartphones (Weebly.com, 2017).
Hardware Services students of Centro Escolar Integrated School who are using a
device on a daily basis can greatly influence their attention span. This study is
conducted to be able to know how long do respondents spend their time on a certain
device and find out how this affect their attention span.
Conceptual Framework
related literature about screen time and attention span. The process involves the
analysis of data using likert scale. This was followed by careful evaluation and
After the process, the researcher posits that the expected output is the influence
The researcher focused on the screen time and attention span of the Grade 12
Computer Hardware Services (CHS) in the Centro Escolar Integrated School (CEIS) to
see the potential and problems of the research. The data gathered was computed to
survey and questionaire, recommendations was made so that parents be aware of the
possible output.
This study aims to determine the extent of influence of screen time to attention
Furthermore, this study would like to answer the following specific questions:
students?
3) What are the influences of screen time to attention span of the grade 12 CHS
students?
Hypothesis
The study focuses on the screen time and attention span of grade 12 CHS
students.
Screen time per day was dealt on the time allotted by the respondents with a
The attention span is limited only to the time concentrated on a certain task
particularly in academics.
The study was conducted to the Grade 12 Computer Hardware Services
find out the number of screen time spent by the respondents and the possible
This study focused on the influence of screen time to the attention span of grade
Parents, the result of this study will give information to the parents of the
possible influences of screen time to attention span of their children. For this they will be
Student, the result of this study will warned the students of the effects they will
Definition of Terms
To fully understand the study more, the following terms are defined operationally
Attention Span. This refers to the length of time for which a person to
Grade 12 CHS students. Students who are currently enrolled at the Centro
Escolar Integrated School taking stem as their strand and majoring in Computer
Hardware Services.
Screen time. This refers to the time spent per day on a device such as TV,
This chapter presents the different literatures that we’ve gathered about our major
a device, is linked to a lot of negative influences on our brains, from disturbed sleep
patterns, to—you guessed it—our attention spans. Our brain identifies something as a
novelty that is already linked to something positive like a social connection or progress
brain structure and function. Much of the damage occurs in the brain’s frontal lob, which
undergoes massive changes from puberty until the mid-twenties. Frontal lobe
strengthen your own parental position on screen management, and to convince others
to do the same.
According to Dr. Hysing (2015), the longer a teenager spends using electronic
devices such as tablets and smartphones, the worse their sleep will be, a study of
nearly 10,000 16- to 19-year-olds suggests. More than two hours of screen time after
According to Knapton (2017), the researchers say that digital connectivity may
enhance creativity, communication skills and development and conclude there is little to
The longer you spent time on your device the higher the risk of, lack of sleep and
the brain is linked to the negative influence of the screen and it may enhance creativity,
According to Dunham (2017), teenagers (aged 12 to 18) using a screen for six or
less hours a day were not significantly impacted in other areas of their lives such as
their grades, fitness level, mental health or propensity for risky behaviour.
According to Graaf (2017), four hours and 17 minutes is the Goldilocks number,
providing enough time to develop social connections and skills. It is only after that point
Spending four hours and seventeen minutes or spending six hours on your device
doesn’t affect the mental health and it’s the goldilocks number to develop connection
and skills but beyond four hours and seventeen minutes or beyond six hours, it can be
harmful.
Poorer, Shorter Attention
According to Daley (2014), few researchers have examined links between other
electronic media and attention, but one study did find an association between gaming
and attention. Adolescents gaming for more than one hour a day displayed poorer
attention, but there was no association between internet use and attention.
According to Borreli (2015), the researchers sought to gauge overall attention and
gauge habits and perceptions by dividing the respondents into three equal sized groups
the sample. For the neurological component, participants’ brain activity was recorded
and behavior was filmed while they interacted with different media and performed
several activities across devices and in different environments. EEGs were used to
measure their attention levels and activities were mapped against tasks and behaviors
to view how attention varied by screen, task, content type, and structure. The findings
revealed human attention span has fallen from an average of 12 seconds in the year
According to Smigel (2013), one of the downsides of the digital age is that we
spend a lot more time staring at the screen on one electronic device or another. In many
cases, too much time. Some of us remember life before the LCD screen, but our
Paying too much time on your screens, you gadgets even for just an hour, our
attention becomes’ shorter and poorer every time we look at the screens of our gadgets.
21st Century Teenagers
screens is a time-capsule-worthy emblem of our times. The irony is that teens have
According to Wallace (2016), fifty percent of teens feel they are addicted to their
mobile devices, according to the poll, which was conducted for Common Sense Media,
media and technology. A larger number of parents, 59%, said their teens were addicted.
The poll involved 1,240 interviews with parents and their children, ages 12 to 18.
10 admitted checking their mobile phones for notifications at least 10 times a night.
Teenager’s age twelve to eighteen years old confessed that they checked at least
ten times a night. Fifty percent of teenagers is addicted to their phone and the image of
Synthesis
The present study assumed that screen time has greatly influence the attention
span of grade 12 students is similar to the different studies and literatures presented
previously. Since this study mainly deals with the influence of screen time to the
provides a similar idea about screen time and the conclusion of these researchers is
that it is unhealthy to our brains to look at the screens for a very long period of time.
The study of Dunham (2017) & Graaf (2017) agree that four to six hours of
screen time does not affect the health of teenagers and says that it’s the goldilocks time
to enhance connection and skils but beyond six hours it cripples the brain of a teenager.
Daley (2014), Borreli (2015) & Smigel (2013) claims that looking at the screen of
the device for just one hour the attention becomes poorer and shorter and that the
childrens and teenagers today doesn’t know what life is before digital age.
Furthermore the study of eMarketer (2016), Wallace (2016) & Sellgren (2016)
explains that teenagers twelve to eighteen years are addicted to their devices and
checks their phone ten times a night and each teenagers are significantly has a
smartphone.
hypothesize that screen time affects attention span of a teenager’s life. The researchers
felt the need to conduct this study to help teenagers to be aware and to know that their
help them plan of how many hours should be spent on a device there using in their daily
routine and to lose attention and spending too much time on a device.
Chapter 3
RESEARCH METHODOLOGY
This chapter described the research design, the population and sample size of
the respondents, the sampling technique, the description of the respondent, the
instrumentation, the data gathering procedure, and the statistical treatment of data used
by the researchers.
The purpose of the study is to determine the extent of influence of the screen
time to the attention span of Grade 12 Computer Hardware Services (CHS) students,
thus Likert scale method used. This method includes a survey paper for checking their
The respondents of the study are the students from Senior High School (SHS)
who are studying STEM-CHS course in Centro Escolar Integrated School (CEIS). As
there are many students in CHS course, CHS was divided to 3 sections. First section is
CHS-A section, there are 45 students. Second section is CHS-B section, there are 49
students and, last section is CHS-C, there are 43 students. Total number of students
who are taking CHS course are 137 students. As there are many students in CHS
The researchers used Cluster Sampling to select the respondents. Since the
research aims to define the extent of influence of the screen time to the attention span
of CHS-A students.
The respondents are from Senior High School (SHS) students who are taking
students are prompted to answer the survey and would help the researchers to collect
The researchers used (MARS) for surveying. This survey form was made by
John Whyte, MD, PhD and Tessa Hart, PhD and the description was change to the
great extent to make the measurement responsive to the problem of the study. The
researchers adopted the (MARS) for students respondents. In this paper, survey form
consists of 22 items for student’s status and the researchers gave them 10 minutes to
answer. Instead of writing a letter for answering, the researchers supervised to write the
specific numbers for grading their status by themselves and as there is no specific
screen time may give to the attention span of students in terms of academics. The result
To determine the mean average, the researchers used the Likert Scale for
statistical treatment. These numbers are only the selectable numbers for checking the
Statistical Treatment
All the data obtained from the respondents are tallied and tabulated using mean
This chapter presents, analyzes and interprets the data gathered through the use
of questionnaire. Results of data analysis are interpreted in relation and in the order of
STUDENTS
The screen time and attention of the respondents is presented using the Moss
Attention Rating scale by John Whyte, MD, PhD, Tessa Hart, PhD. Table 1.1 shows the
GRAND
MEAN 3 0.90 Moderate Extent
N = 45
For question number 1 is “moderate extent”, spends the whole using their phone
with a weighted mean of 3 and the standard deviation of 0.88. On the other hand,
Numbers 2 to 3 are also “moderate extent” and they are in between and obtained an
average of 3 and the standard deviation of number 2 is 0.87, while the other has the
Great extent
6 Performs best in a 1.14
day or after rest 4
N = 45
questionnaire which depicts the attention span of grade 12 computer hardware services
students.
unoccupied with a weighted mean of 3 and the standard deviation of 0.86. On the other
hand, Numbers 2 to 5 are also “moderate extent” and that they are in the middle and
the lowest standard deviation of 0.8, 4 is 1.01, 5 is 0.95, 6 has the highest standard
extent” in all items except for number 6 which only yield a verbal interpretation of “great
extent”.
3. INLUENCES OF SCREEN TIME TO THE THE ATTENTION SPAN OF THE
Blurred visions
20%
25%
From the 45 respondents, 30% of them answered that they cannot focus on the
study because of too much use of screen time. 25% answered that they only have
answered that not all of their assignment are done because of too much use of gadgets.
15% of the students answered they cannot sleep early because of watching movies.
And 10% answered it affects their visions so that they can’t focus on reading
comprehension.
From the interview, respondents can’t focus on assigned task because students
are being inclined to their personal satisfaction to answer their friends thru chat and this
includes facebook, entering into chatroom, doing discussion online and many others.
Other respondents said that they have only limited number of hours in reading
because many of their time has been used in exploring the internet: facebook, google,
searching for more online games and playing with friends online.
So therefore the more screen time spent by the students, the more they cannot
focus on studies.
CHAPTER 5
This study aimed to evaluate and determine the influence of screen time to
School and how the screen time affects their attention span.
Summary
2017. The sampling technique that was used is cluster sampling . There are three
sections of Computer Hardware Services (CHS) which has the population of 40-45
each. CHS-A has the large- scale in terms of population; the researcher considers the
said section to be the respondents of the study. The method use is descriptive because
M.A.R.S (Moss Attention Rating Scale) has been utilized and somewhat adopted
come up with a good result. Researchers also interviewed respondents to know the
For the questionnaires to perceive the screen time of the Computer Hardware
Students they responds to the question’s, “I spend the whole day using my phone”, falls
between moderate extent with the average mean of 3 and standard deviation of 0.88.
They also respond to the questions, “I spend 6-7 hours on my phone”. Also falls
between moderate extent with the average mean of 3 and standard deviation of 0.87.
For the questionnaires to perceive the attention span of the Computer Hardware
without interjecting irrelevant and off-topic comments” falls between moderate extent,
Another part of the questionnaire ask, “Tends to initiate task which are within
their capabilities”, the majority of the CHS-A agreed with an answer of 3-moderate
extent. The result of the study fall’s between the middle, this means that the screen time
For the interview, researcher know that the influence of the screen time to the
attention span greatly affect their academics, because they can’t focus on their studies
thus it affects their sleeping habit so the students cannot attend to their early classes.
Conclusions
The following conclusions have been derived from the findings of this study:
spending too much screen time. Their attention span is affected because of
Recommendations
Based on the findings and conclusions drawn from this study, the following
1. A Computer Hardware Servicing Student Should limits the use of Electronics and
2. Schools should use E-learning often as CHS students more likely to rely on
c. Determine if screen time really affects attention span and studies as well.
Instrument of the Study
Name(Optional)____________________
Section _________________
………………………………………………………………………………………………………
Using the number key below, please indicate to what degree each descriptor applies to
the person you are rating. Please make sure that you don’t discuss the rating scale at
all with your co-rater until both of you have filled it out independently.
Please don’t leave any items blank. If you are not sure how to answer, just make your
best guess.
1 = No Extent at All
2 = Little Extent
3 = Moderate Extent
4 = Great Extent
5 = Very Great Extent
What is the possible influence of your screen time to your attention span? Check only
one
_____________ Limited number of hours in academics because many hours was spent
on mobile games
_____________ Cannot sleep early so that the students came late in school
Other answer:____________________________________________________
References
Daley (2014). Children’s attention spans at risk from too much screen time. Retrieved
from http://theconversation.com/childrens-attention-spans-at-risk-from-too-much-
screen-time-23051
Dr. Hysing (2015). Screen time 'harms teenagers' sleep'. Retrieved from
http://www.bbc.com/news/health-31089014
Dunckley, L., M.D. (2014). Gray Matters: Too Much Screen Time Damages the Brain.
Retrieved from https://www.psychologytoday.com/blog/mental-
wealth/201402/gray-matters-too-much-screen-time-damages-the-brain
Dunham (2017). 6 hours of screen time a day for teens may not be so bad, suggests.
Retrieved from http://www.ctvnews.ca/mobile/lifestyle/6-hours-of-screen-time-a-
day-for-teens-may-not-be-so-bad-research-suggests-1.3283281
Graaf (2017). Screen time is GOOD for teen brains: Why 257 minutes is the 'sweet spot'
before computers damage mental health and behaviour. Retrieved from
http://www.dailymail.co.uk/health/article-4118550/Screen-time-GOOD-teen-
brains-257-minutes-sweet-spot-computers-damage-mental-health-behavior.html
http://www.bbc.com/news/education-37562259
http://www.bbc.com/news/health-31089014
Knapton (2017). 257 minutes: the time teens can spend on computers each day before
harming wellbeing. Retrieved from
http://www.telegraph.co.uk/science/2017/01/13/257-minutes-time-teens-can-
spend-computers-day-harming-wellbeing/
MARS http://www.tbims.org/combi/mars/
O'Rourke (2016). Screen Time Is Making Your Concentration Worse. Retrieved
from https://www.liveplan.com/blog/2016/01/are-short-attention-spans-the-new-
normal/