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Class Level
Armor Hit
Class Points
ABILITIES: SAVING THROWS:
STRENGTH POISON or
DEATH RAY
adjustment
INTELLIGENCE
MAGIC WAND
adjustment
WISDOM
adjustment TURN TO STONE or
PARALYSIS
DEXTERITY
adjustment
DRAGON BREATH
CONSTITUTION
adjustment
SPELLS or
MAGIC STAFF
CHARISMA
adjustment
SPECIAL ABILITIES
SPECIAL SKILLS: Spells, Thief’s abilities, Cleric’s turning, etc.
AC: 9 8 7 6 5 4 3 2 1 0
“TO HIT” ROLL
NEEDED
©1980 TSR Games
EQUIPMENT CARRIED
MAGIC ITEMS NORMAL ITEMS