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Character Name
Social Standing
1 1 Ninjō
Clan Family 1
School School Rank
Giri
Roles
a Work of Art
Refine
Composition 0
Restore
Design 0 Invent
Smithing 0 Adapt
Attune DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills
Feint
Overcome
Government
Know or
0 Recall
Medicine 0 Theorize
Sentiment 0 Survey
Theology 0 Sense ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES
Command 0
Trick
Courtesy
Influence
a Person
0 Reason
Games 0 Incite PERSONALITY, HABITS, AND QUIRKS
Performance 0 Charm
Enlighten
Con
Acquire or
Labor
Relationships
0 Produce
Seafaring 0 Innovate
Skulduggery 0 Exchange
Survival 0 Subsist
EXPERIENCE
Success
Symbol Key
Explosive Success
Opportunity
0 0 0
Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CONFLICT MODE
Derived Attributes
Rings and Stances
1 1 (Earth + Water) x 2
4
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
FOCUS
on your turn that does
not require a check or
1 1 If you succeed,
+1 bonus success
(Air + Fire)
2
share a type with your 1 per symbol.
first action. VIGILANCE 1
(Air + Water) / 2
Disadvantages
SKILL NAME RANKS
Advantages
Combat Skills
&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References
WEAPONS ARMOR
NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament
Clothes
TECHNIQUE TYPES AVAILABLE
Techniques (New Actions)
MAHŌ NINJUTSU
Gear
KOKU BU ZENI
Notes