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NARRATIVE MODE

Character Name

Player Name 1 1 Honor Glory Status


Identity

Social Standing
1 1 Ninjō
Clan Family 1
School School Rank
Giri

Roles

ARTISAN SKILLS RANKS APPROACHES


Titles
Aesthetics 0
Craft or Repair


a Work of Art

Refine
Composition 0
Restore 
Design 0 Invent 
Smithing 0 Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES

Advantages and Disadvantages


Fitness 0

an Opponent

Feint
Overcome

Martial Arts [Melee] 0


Withstand 
Martial Arts [Ranged] 0 ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed] 0 Shift 
Meditation 0 Sacrifice 
Tactics

SCHOLAR SKILLS RANKS APPROACHES


PASSIONS: After performing a check related to your passion,
Culture 0 remove 3 strife.
Analyze 
Learn a Fact

Government
Know or

0 Recall 
Medicine 0 Theorize 
Sentiment 0 Survey 
Theology 0 Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES
Command 0
Trick 
Courtesy
Influence
a Person

0 Reason 
Games 0 Incite  PERSONALITY, HABITS, AND QUIRKS
Performance 0 Charm 
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce 0
Use Resources

Con 
Acquire or

Labor
Relationships

0 Produce 
Seafaring 0 Innovate 
Skulduggery 0 Exchange 
Survival 0 Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
 Opportunity
0 0 0
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 4
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

1 1 (Earth + Water) x 2
4
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
FOCUS
on your turn that does
not require a check or
1 1 If you succeed,
+1 bonus success
(Air + Fire)
2
share a type with your 1 per  symbol.
first action. VIGILANCE 1
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 1
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262,
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band)

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
TECHNIQUE TYPES AVAILABLE
Techniques (New Actions)

KATA  KIHŌ  INVOCATIONS  RITUALS  SHŪJI 

MAHŌ  NINJUTSU 

Gear
KOKU BU ZENI

1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni


Techniques (New )

Notes

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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