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Aion: The Tower of Eternity (Korean: ???: ??? ?

) is a massively multiplayer online


role-playing game (MMORPG) released by NCSOFT. The game combines PvP and PvE (a
concept the developers call PvPvE) in a fantasy game environment. As of May 20,
2009, Aion had 3.5 million subscribers in Asia.[4] AION's first major expansion
pack was released to North America and Europe on September 7, 2010 under the name
AION: Assault on Balaurea. On February 29, 2012 AION changed publisher in Europe
while North American Truly Free launched on April 11, 2012 with no restrictions.
Aion's second major expansion was released in North America on June 26, 2013 under
the name "Aion: Dark Betrayal". Its most recent expansion was launched on July 13,
2016 under the name "Aion: Echoes of Eternity

The PvPvE gameplay of Aion revolves around battles within the Abyss and Balaurea
(PvP zones). Within these zones are fortresses which can be controlled by
individual Legions (the Aion equivalent of Guilds). Battle to control these castles
involves combat against players of the opposing faction and computer controlled
NPCs at the same time, using siege weapons obtained from PvE raid content. Legions
in control of a castle are entitled to funding from taxes and players within the
faction get specials from NPCs and discounts for travel and vendor items.[6] The
game currently does not allow factions to fight against those of their own race,
except for casual duels or in the Arena, or Panesterra.[citation needed]

The participation in PvP is rewarded with Abyss Points in the game. The game ranks
players as battles are won against fellow players based on their participation in
the Abyss and Balaurea. Certain items can be purchased with these points such as
high-end armor and weapons. This is referred to as the Abyss Rank system, and there
can only be a limited number of high-ranking players per server. The highest-
ranking players compete for the relatively few rank positions available.[7] Players
of a very high rank are also granted the ability to transform into what is known as
a Guardian General; a form that bestows an exceedingly large boost to certain
stats. Abyss points are gained by killing other players in combat, and points are
lost by being killed by another player. Higher points are awarded for a kill of a
much higher ranked player than for killing an equal or lower ranked player. Abyss
Points can also be earned by completing certain quests and by selling certain
items.[citation needed]

In 4.5 patch, a new Glory Point system is introduced. It replaced the Abyss Point
ranking system, turning Abyss Points into a currency to be spent instead of a
factor defines players' rank. You can get these glory points from sieges or pvp and
pve instances. Player can't get these points from killing the opposite faction.
Glory points aren't usable as currency to buy new items, but they do decrease a
certain amount daily, and the amount of lost points depends on the players rank.

Classes

Character customization in Aion


There are six subclasses, and eleven main classes in the game. Players start the
game by choosing one of the six primary classes: Warrior, Mage, Scout, Priest,
Technist or Muse. After attaining level 10, the player must choose from two
specialized classes associated with their chosen class (with the exception of Muse,
which at the time can only ascend to a Songweaver). Warriors may become a Templar
or a Gladiator; Mages may become a Sorcerer or Spiritmaster; Scouts may become an
Assassin or Ranger; Priests may become a Cleric or a Chanter; Technists may become
a Gunslinger or Aethertech; and a Muse will become a Songweaver.

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