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THE ADEPT

When the gift awakened in me, I looked inward. I 3. Choose your Name and Street Name 8. Establish Debts and Favors
studied myself. I saw my limitations - and overcame
them. I recognized my flaws - and accepted them. I Make up a name and street name or pick a real Place one of your fellow runners’ names in at
reached inward until I held the very heart of my own name and street name from the lists and name least one of the blanks in the ​Debts & Favors
power, and when I found it, I switched it on. generators starting in the ​GM Resources section of your playbook. Each time a name
section. appears in a debt or favor, it counts as 1 Bond
Fast, deadly, balanced, I’m an island of focus in the with that character. The more people you have
maelstrom of combat. Some people cannot grasp my 4. Assign your Stats a Bond with, the better.
true capabilities. Others don’t understand why I directed
your gifts inward, instead of outward in flashy displays. You have 5 stats: Awareness, Combat, 9. Starting Funds
But I know why. Stamina, Craft, and Presence. Important stats
for you are ​Combat​ and ​Awareness​. You start play with 1500¥ available.
Because in the end, when the machine fails, and the
magic dies: I will still have peace. You have ​4 Build Points​ to distribute among 10. Starting Moves
your stats. To increase a stat by 1 point costs 1
The Adept​ is a magic-user whose power is focused Build Point. You may increase a stat to a You know all the Core and Secondary Moves.
inward, unlocking their full physical potential. Realized maximum of +2 as a starting character. If you
wish, you may lower 1 stat to -1 in order to have You also know the ​Enhanced Ability​ move,
in the form of performance, speed, and endurance at or
an additional point to spend. and either the ​Gunfighter ​or the S
​ ubmission
exceeding the peak of human capability, mastery of
Hold​ move. (Also take a look at the ​Astral
martial combat, and total control of self, the adept’s
5. Choose your Equipment Projection​ and I​ mbue Focus​ moves in the
inner calm and perfected body are the envy of many.
Magic chapter.)
Pick one from each list below:
CREATING AN ADEPT Armor​: ​armored jacket, armor charm

Weapons​: ​2 pistols, 2 one-handed melee


weapons, or a compound bow
1. Choose your Metatype
6. Set your Essence and Karma
Each metatype offers a selection of metatype
moves. Choose one from the options You start with 6 Essence and 3 Karma.
presented.
7. Choose 2 Contacts
2. Choose your Look
Temple master, gunsmith, underground fight
Wise eyes, wary eyes, glowing eyes club organizer, tea shop owner, yakuza soldier,
fetishmonger
No hair, cropped hair, long braid
Clean skin, tattooed skin, hard skin
Perfect body, heavy body, lithe body
___________​METATYPE​___________ _____________ ____​ARCHETYPE MOVES​__ ______________

THE ADEPT​. ■​ ________________________________ ■​ ​Enhanced Ability​: when you concentrate on enhancing your abilities,
__________________________________ spend 1 Essence and roll+the stat you wish to enhance. On 10+,
Player __________________________________ increase that stat by 1 point until the end of the current scene or
_______________________________________ encounter. On a 7-9, increase any stat by 1, but reduce another stat by 1
__________________________________
for the equivalent time period.
Street Name ______________​STATS​______ ______ □​ ​Gunfighter​: when you ​Rock & Roll w
​ hile wielding two one-handed
_______________________________________ INJURIES guns, you may spend 1 essence. Until combat ends:
Real Name Awareness  ❏ On 10+, add +1 damage
❏ On 7-9, choose from the normal Rock & Roll outcomes, but they
_______________________________________   are modified in the following ways:
Combat  ● if you choose to graze the target, another enemy or
________________​LOOK​_________________   object behind your target takes 2 damage
● if you choose to expose yourself to danger, you use an
Eyes​: _________________________________ Stamina 
enemy as a human shield; the enemy takes half the
Hair​: __________________________________   damage or effect, and you take the other half
Body​: _________________________________
Craft  ● if you use up extra ammo, one enemy dives for cover
  and is suppressed
Style​: _________________________________ ❏ If your weapon runs out of ammo, you can kick the empty
Presence  magazine into a nearby enemy, dealing 1 stun
Other​:_________________________________
□​ ​Submission Hold​: when you would deal damage to an enemy in
______________________________________ melee, you may instead forgo damage and subdue your opponent. If the
opponent would normally be dangerous to touch (such as a fire
_________​DEBTS & FAVORS​________ elemental), you may spend 1 Essence to negate that danger.
______________ taught me a valuable lesson in _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__
________________________​WEAPONS​_______________________
self-control.
______________​ARMOR​_____ _______ Weapon Range Damage Ammo Tags
______________ helped me find my place here _________________________________________________________
Type Bonus
in the shadows. _________________________________________________________
__________________________________
I killed someone for ______________ . _________________________________________________________
__________________________________
_________________________________________________________
I taught ______________ secrets normally __________________________________
reserved for the masters. _________________________________________________________
_____________​WOUNDS​____________
___________________​GEAR/CYBERWARE​_________________
_______________________________________
_______________________________________
_______________________________________
◌◌​○○○○○○○○ _________________________________________________________
_________________________________________________________

_______________________________________ _________________________________________________________
________________​XP​_______________ _________________________________________________________
_______________________________________
_______________________________________ _________________________________________________________

_______________________________________ _________________________________________________________
_ ___​ADEPT ARCHETYPE MOVES​_ ___ _________________________________​CONTACTS​____________________________ ____​¥¥¥​___

□​ ​Killing Hands​: when when you deal damage with your _________________________________________________________________________
fists/feet, spend 1 essence to deal lethal damage instead of _________________________________________________________________________
stun.
_________________________________________________________________________
□​ ​Danger Sense​: when you open your mind to the world of _________________________________________________________________________
subtle mundane and magical information in your
environment, spend 1 essence and roll+Awareness. On 10+, _________________________________________________________________________
you cannot be surprised. On 7-9, take +1 to ​Stay Frosty​.
_________________________________________________________________________
□​ ​Perfect Control​: when you wish to control your emotions,
reactions, and nonverbal cues, roll+Presence. On 10+, you
can demonstrate any emotion or reaction you wish, _________________________________________​NOTES​______________________________________
indistinguishable from a genuine response. On 7-9, you
_______________________________________________________________________________________
maintain control, but (choose 1):
❏ it is exhausting; take 1 stun _______________________________________________________________________________________
❏ your control will only last for a short time _______________________________________________________________________________________
❏ your effort is detectable by magical means
_______________________________________________________________________________________
□​ ​The Sight​: when you take time to study an enemy,
roll+Awareness. On 10+, take +1 forward or take +2 damage _______________________________________________________________________________________
forward to your next attack. On 7-9, take +1 forward. _______________________________________________________________________________________
□​ ​Iron Skin​: when you take damage, you may spend _______________________________________________________________________________________
essence 1-for-1 to reduce it.
_______________________________________________________________________________________
□​ ​Spirit Hunter​: when you battle a spirit, you may spend 1
Essence to ignore the spirit’s defense. _______________________________________________________________________________________

□​ ​Gun-Fu​: when you ​Rock & Roll​ in melee, take 1 forward to _______________________________________________________________________________________
Rock & Roll​ with a ranged weapon. When you ​Rock & Roll _______________________________________________________________________________________
with a ranged weapon, take 1 forward to ​Rock & Roll​ in
melee. You are also considered to be Dual Wielding with _______________________________________________________________________________________
your fists/feet when you hold one melee weapon. _______________________________________________________________________________________
□​ ______________________________________________ _______________________________________________________________________________________
________________________________________________ _______________________________________________________________________________________
________________________________________________
_______________________________________________________________________________________
________________________________________________
_______________________________________________________________________________________
□​ ______________________________________________
________________________________________________ _______________________________________________________________________________________
________________________________________________ _______________________________________________________________________________________
________________________________________________ _______________________________________________________________________________________
□​ ______________________________________________ _______________________________________________________________________________________
________________________________________________
_______________________________________________________________________________________
________________________________________________
________________________________________________ _______________________________________________________________________________________
THE EX-COP
Years on the job, and now what am I doing? Running 3. Choose your Name and Street Name 7. Set your Essence and Karma
the shadows. Shit, I used to throw skels like myself in
jail every day. On the other hand, the pay is better than Make up a name and street name or pick a real To determine your starting Essence, subtract
anything I made on the force, I get to meet interesting name and street name from the lists and name the essence cost of your cyberware (if any)
people, and it beats corporate rent-a-cop work. generators starting in the ​GM Resources from 6.
section.
Some of these folks, they think because they’ve got the You start with 4 Karma. Must have done
wires, or the mojo, they can walk circles around me. 4. Assign your Stats something right.
And yeah, maybe so, if I ever let them have a level
playing field. But I still think like a cop, and I know the You have 5 stats: Awareness, Combat, 8. Choose 3 Contacts
system. People still on the job are happy to help an old Stamina, Craft, and Presence. Important stats
for you are ​Combat​ and ​Craft​. Confidential informant (CI), precinct secretary,
buddy.
gang leader, prosecutor, journalist, former
And while the badge may not be entirely official You have ​4 Build Points​ to distribute among partner, defense attorney
anymore - there’s always the gun. your stats. To increase a stat by 1 point costs 1
Build Point. You may increase a stat to a 9. Establish Debts and Favors
The Ex-Cop​ comes from Lone Star, Knight Errant, the maximum of +2 as a starting character. If you
wish, you may lower 1 stat to -1 in order to have Place one of your fellow runners’ names in at
military police, or any one of many law enforcement
an additional point to spend. least one of the blanks in the ​Debts & Favors
agencies in the confused landscape of the 2050’s.
section of your playbook. Each time a name
Possessed of a keen investigative mind, brutally
5. Choose your Equipment appears in a debt or favor, it counts as 1 Bond
effective combat skills, experience with the best and
with that character. The more people you have
worst of humanity, and connections deep into “the
Pick one from each list below: a Bond with, the better.
system,” the ex-cop is a valuable asset.
Armor​: ​ballistic vest, form-fitting armor 10. Starting Funds
CREATING AN EX-COP Service Pistol​: ​choose a pistol You start play with 1500¥ available.

Additional Weapon​: ​choose a shotgun or 11. Starting Moves


1. Choose your Metatype submachine gun
You know all the Core and Secondary Moves.
Each metatype offers a selection of metatype 6. Choose your Cyberware
You also know the ​Gumshoe​ move, and one
moves. Choose one from the options
You may start with one of the following other Ex-Cop archetype move.
presented.
cyberware kits, or design your own (up to 3
2. Choose your Look essence and 20,000¥):

Cold eyes, tired eyes, wary eyes Kit 1​ (​3 essence​):​ cybereyes (includes
low-light) with a recorder and a smartlink,
Close cropped hair, shaggy hair, bald tactical analytic unit, shocktrodes
Cheap suit, street clothes, hawaiian shirt
Heavy body, fit body, injured body Kit 2​ (​3 essence​): ​cyberears with ultrasound,
skillwires
___________​METATYPE​___________ _______________ ​__​ARCHETYPE MOVE​__________________
THE EX-COP ■​ ________________________________ ■​ Gumshoe​: when you examine the scene of an event, or interrogate
__________________________________ someone about an event, roll+Craft. On 10+, pick two of the following to
Player __________________________________ learn (relevant to what you’re investigating). On 7-9, pick one:
_______________________________________ __________________________________ ❏ Scene: when the events happened; whether magic was
Street Name involved; how many individuals were involved; if this is the
______________​STATS​______ ______
primary scene of the event
_______________________________________ INJURIES ❏ Person: if they’re connected to the event; whether they’re hiding
Real Name Awareness  something; what they stood to lose or gain; a useful personal
  detail (e.g, a tic, handedness, etc.)
_______________________________________
Combat 
________________​LOOK​_________________ ________________________​WEAPONS​_______________________
 
Eyes​: _________________________________ Stamina  Weapon Range Damage Ammo Tags
_________________________________________________________
Hair​: __________________________________  
Craft  _________________________________________________________
Body​: _________________________________
  _________________________________________________________
Style​: _________________________________
Presence  _________________________________________________________
Other​:_________________________________
_________________________________________________________
______________________________________
_________________________________________________________
_________​DEBTS & FAVORS​________
___________________​GEAR/CYBERWARE​_________________
If _________ hadn’t been there, I’d be dead right _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__
now. _________________________________________________________
______________​ARMOR​_________ ___ _________________________________________________________
One day, I’ll make it up to _________ for letting
Type Bonus _________________________________________________________
that suspect walk.
__________________________________ _________________________________________________________
I let _________ skate on a serious charge once.
__________________________________ _________________________________________________________
Letting _________ see that evidence earned me __________________________________ _________________________________________________________
a formal reprimand. _________________________________________________________
_____________​WOUNDS​____________
_______________________________________ _________________________________________________________
_______________________________________
_______________________________________
◌◌​○○○○○○○○ _________________________________________________________
_________________________________________________________
_______________________________________ _________________________________________________________
________________​XP​_______________
_______________________________________ _________________________________________________________
_______________________________________ _________________________________________________________
_______________________________________ _________________________________________________________
__ __​EX-COP ARCHETYPE MOVES​_ ___ _____________________________​CONTACTS​________________________ ____​¥¥¥​___

□​ ​Work the System​: when you use your ex-LEO status to get help, _________________________________________________________________
roll+Presence. On 10+, you have an old pal jam somebody up or cut _________________________________________________________________
them a break. On 7-9, you get the desired result, but (choose 1):
_________________________________________________________________
❏ the person knows who helped or hindered them
❏ your buddy got in trouble _________________________________________________________________
❏ your name got mentioned to the wrong ears _________________________________________________________________
□​ ​Takedown​: when you take control of a person physically, _________________________________________________________________
roll+Combat. On 10+, they are under your complete control, and you
are both unharmed. On 7-9, you gain control of them, but either you or
your target must take 2 damage. _____________________________________​NOTES​___________________________________

□​ ​Interrogation​: when you attempt to ​Make Them Sweat,​ you may ________________________________________________________________________________
roll+Craft instead of +Presence.
________________________________________________________________________________
□​ ​Deep Cover​: when you ​Stay Frosty​ to blend in to a criminal ________________________________________________________________________________
environment, you are boosted.
________________________________________________________________________________
□​ ​Good Cop, Bad Cop​: when you aid someone you have bond with
during an interrogation, roll+Craft instead of +Bond. ________________________________________________________________________________

□​ ​Gun Cage​: when you need some specialized weapons or hardware ________________________________________________________________________________
fast, you can borrow it from a buddy on the force. When you return it, ________________________________________________________________________________
roll+Presence (subtracting 1 for every day beyond the first that you’ve
had the gear). On 10+, everything’s fine. On 7-9, you’ve raised ________________________________________________________________________________
suspicions and can’t use this move for your next run. On 6 or less, you ________________________________________________________________________________
owe your buddy a favor before you get trusted with the keys again.
________________________________________________________________________________
□​ ​The Feds​: you have a contact in federal law enforcement.
Roll+Presence. On 10+, pick 2. On 7-9, pick 1. ________________________________________________________________________________
❏ You get a tip-off on a big operation so you can steer clear ________________________________________________________________________________
❏ You gain interesting and useful information about your current ________________________________________________________________________________
run
❏ You get access to federal data on an individual ________________________________________________________________________________
❏ You are listed as a “consultant” on a case ________________________________________________________________________________
□​ ​Doorkicker​: when you lead the team in an assault on the enemy, ________________________________________________________________________________
roll+Combat. On 10+, designate up to 3 enemies who are surprised.
________________________________________________________________________________
On 7-9, designate up to 2 enemies.
________________________________________________________________________________
□​ ​Hostage Negotiator​: when you negotiate in a dangerous situation,
you may roll+Combat instead of +Presence. You must still have ________________________________________________________________________________
leverage to negotiate. ________________________________________________________________________________
□ ​_____________________________________________________ ________________________________________________________________________________
_______________________________________________________
________________________________________________________________________________
_______________________________________________________
THE FACE
I could have been on the trid - I’ve got the looks. And 3. Choose your Name and Street Name 7. Set your Essence and Karma
half the megacorps in Seattle would kill to get me in an
interview. But why tie myself down like that? I have a Make up a name and street name or pick a real To determine your starting Essence, subtract
particular set of talents that makes me incredibly name and street name from the lists and name the essence cost of your cyberware (if any)
valuable in shadowrunning circles, and to be completely generators starting in the ​GM Resources from 6.
honest, I’m hooked on the adrenaline. section.
You start with 4 Karma - you’re just that good.
It’s a rush to be someone else, to read someone’s tics 4. Assign your Stats
and cues, and to run a con so effective that the mark 8. Choose 4 Contacts
never even figures out it happened. It’s good when it You have 5 stats: Awareness, Combat,
Stamina, Craft, and Presence. Important stats Club owner, Yakuza boss, car dealer, journalist,
goes right. So good.
for you are ​Awareness ​and ​Presence​. senator’s aide, money launderer, mafia capo,
On the other hand, you have to be careful who you con. arms dealer, wealthy socialite
You don’t con your team. Why? I sometimes ask myself You have ​4 Build Points​ to distribute among
your stats. To increase a stat by 1 point costs 1 9. Establish Debts and Favors
the same thing. But then...well, lemme make a long
story short. You see this scar...? Build Point. You may increase a stat to a
maximum of +2 as a starting character. If you Place one of your fellow runners’ names in at
wish, you may lower 1 stat to -1 in order to have least one of the blanks in the ​Debts & Favors
The Face​ is the professional front of the team. When a
an additional point to spend. section of your playbook. Each time a name
deal is being negotiated, the Face is front and center.
appears in a debt or favor, it counts as 1 Bond
However, the Face is also a professional con, and a
5. Choose your Equipment with that character. The more people you have
master of disguise, misdirection, and interpersonal
a Bond with, the better.
relations. A team without the Face is at a disadvantage
Pick one from each list below:
in dealing with potential employers and rivals, and with 10. Starting Funds
a few phone calls, the Face makes getting into and out Armor​: ​armored jacket, form-fitting armor
of any operation easier. You start play with 1500¥ available.
Weapon​: ​choose a pistol, submachine gun, or
11. Starting Moves
CREATING A FACE melee weapon

6. Choose your Cyberware You know all the Core and Secondary Moves.

You may start with one of the following You also know the ​Razor Insight ​move, and
1. Choose your Metatype one other Face archetype move.
cyberware kits, or design your own (up to 3
Each metatype offers a selection of metatype essence and 15,000¥):
moves. Choose one from the options
Kit 1​ (​3 essence​): ​shocktrodes, skillwires
presented.
Kit 2​ (​2 essence​): ​cybereyes (includes low-light
2. Choose your Look
vision) with a recorder and thermographic
Wise eyes, jeweled eyes, laughing eyes vision, voice modulator
Normal skin, perfect skin, synthetic skin
Great smile, smoky stare, rugged good looks,
regal bearing
Fit body, compact body, androgynous body
___________​METATYPE​___________ _________________​__​ARCHETYPE MOVE​__ _______________
THE FACE​.. ■​ ________________________________ ■​ Razor Insight​: when you have a casual conversation with someone,
__________________________________ roll+Awareness. On 10+, you learn three of the following things. On 7-9,
Player __________________________________ you learn 2.
_______________________________________ __________________________________ ❏ Something they love
Street Name ❏ Something they fear
______________​STATS​______ ______
❏ Something they need
_______________________________________ INJURIES ❏ Something they lost
Real Name Awareness  ❏ Something they took
  If you use this information when fast talking, manipulating, or making
_______________________________________ them sweat, you are boosted.
Combat 
________________​LOOK​_________________  
________________________​WEAPONS​_______________________
Eyes​: _________________________________ Stamina 
Hair​: __________________________________   Weapon Range Damage Ammo Tags
_________________________________________________________
Body​: _________________________________
Craft 
  _________________________________________________________
Style​: _________________________________
Presence  _________________________________________________________
Other​:_________________________________
_________________________________________________________
______________________________________
_________________________________________________________
_________​DEBTS & FAVORS​________ _________________________________________________________
______________ always answers my calls. _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__
___________________​GEAR/CYBERWARE​_________________
______________ knows I screwed over their ______________​ARMOR​_______ _____ _________________________________________________________
friend, and has never said anything about it.
Type Bonus _________________________________________________________
______________ hung me out to dry. __________________________________ _________________________________________________________

__________________________________ _________________________________________________________
I helped ______________ lay low after that
nasty business with Renraku. __________________________________ _________________________________________________________
_________________________________________________________
_______________________________________ _____________​WOUNDS​____________
_________________________________________________________
_______________________________________
_______________________________________ ◌◌​○○○○○○○○ _________________________________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
________________​XP​_______________ _________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
_ ___​FACE ARCHETYPE MOVES​__ __ ________________________ ____​CONTACTS​________________________ ____​¥¥¥​___

□​ ​Fast Talk​: when you need to convince somebody of something fast, _________________________________________________________________
roll+Presence. On 10+, your quick thinking gets you through. On 7-9, _________________________________________________________________
they’re convinced, but (choose 1)
_________________________________________________________________
❏ they check up on your story later
❏ they get in serious trouble for believing you _________________________________________________________________
❏ one of your contacts somehow ends up involved...in a bad way
_________________________________________________________________
□​ ​Work the Angles​: when you manipulate someone, take +1 forward. _________________________________________________________________
□​ ​Come Hither​: when you attempt to seduce someone,
roll+Presence. On 10+, they’re into you, and you can get a favor from
them or get access to some of their personal stuff. On 7-9, they’re into ______________________________________​NOTES​__________________________________
you and will provide minor help, but it will take some more time and _______________________________________________________________________________
TLC to get a favor from them.
_______________________________________________________________________________
□​ ​Build a Legend​: when you create a false identity, spend 1 day
working on it and roll+Craft. On 10+, your legend is solid and will hold _______________________________________________________________________________
up to any scrutiny. On 7-9, it holds up for now, but (choose 1): _______________________________________________________________________________
❏ you’ve only got 1d6-1+Craft days before its blown
❏ you run into someone who knows you...as someone else. _______________________________________________________________________________
❏ you have to do something unpleasant to maintain your cover. _______________________________________________________________________________
□​ ​Crazy Smooth​: when you ​Fast Talk​, you are boosted. _______________________________________________________________________________
□​ ​I Know A Guy​: when you need an illegal good or service, _______________________________________________________________________________
roll+Presence. On 10+, you know someone who can get it for you
_______________________________________________________________________________
immediately, and discreetly. On 7-9, they can get it, but (choose 1):
❏ it takes 1 additional day _______________________________________________________________________________
❏ it costs twice as much as predicted _______________________________________________________________________________
❏ your fence has to drop your name to get it
_______________________________________________________________________________
□​ ​Honeyed Words​: when you make someone sweat, you may
roll+Presence instead of Combat. _______________________________________________________________________________

□​ ​Chameleon​: when you attempt to blend in to a social environment, _______________________________________________________________________________


roll+Presence. On 10+, nobody questions your presence. On 7-9, you _______________________________________________________________________________
catch the eye of someone who later becomes curious about what you
were doing there. _______________________________________________________________________________

□​ ​Irresistible​: even if you anger, insult, or otherwise tick off a contact, _______________________________________________________________________________
they just can’t stay mad at you. They only avoid you for half as long as _______________________________________________________________________________
your roll.
_______________________________________________________________________________
□​ ______________________________________________________ _______________________________________________________________________________
________________________________________________________
________________________________________________________ _______________________________________________________________________________
________________________________________________________ _______________________________________________________________________________
________________________________________________________ _______________________________________________________________________________
THE HACKER
These chromers and spellworms are missing the point. 3. Choose your Name and Street Name Kit 1​ (​2 essence​): ​synaptic hardening
They’re in this for money, looking to retire someday?
Hah. They’ve got no idea where the power is. Real Make up a name and street name or pick a real Kit 2​ (​1 essence​): ​cyberears with ultrasound
power lies in a world most of them take for granted. But name and street name from the lists and name system
it’s a world I live and breathe. You want paydata? I generators starting in the ​GM Resources
know where it is. You want me to shut some shit down? section. 8. Set your Essence and Karma
I can do that. You want me to hack Renraku? Give me
4. Assign your Stats To determine your starting Essence, subtract
a dataline. I’ll do it. I dream in code, babe. I can see the
the essence cost of your cyberware (if any)
girl in the red dress.
You have 5 stats: Awareness, Combat, from 4.
And don’t tell anyone, but this? I do it for fun. You Stamina, Craft, and Presence. Important stats
for you are ​Awareness ​and ​Craft​. You start with 3 Karma.
should see me when I’m serious.
You have ​4 Build Points​ to distribute among 9. Choose 2 Contacts
The Hacker ​is the master of the worldwide virtual reality
network of the Matrix. Able to bend the Matrix their will, your stats. To increase a stat by 1 point costs 1
Build Point. You may increase a stat to a Ghost Syndicate footsoldier, electronics dealer,
the Hacker is a critical member of the team. From military hacker, gang member, former
finding crucial data on targets, to locating floor plans of maximum of +2 as a starting character. If you
wish, you may lower 1 stat to -1 in order to have professor, matrix guru, white hat, script kiddie,
facilities, to shutting down security systems and professional gambler, money launderer
sabotaging response efforts, the hacker’s value is an additional point to spend.
indisputable. 10. Establish Debts and Favors
5. Choose your Equipment
Place one of your fellow runners’ names in at
CREATING A HACKER Pick one from each list below:
least one of the blanks in the ​Debts & Favors
Armor​: ​armored jacket, form-fitting armor section of your playbook. Each time a name
appears in a debt or favor, it counts as 1 Bond
1. Choose your Metatype Weapon​: ​choose a pistol or shotgun with that character. The more people you have
a Bond with, the better.
Each metatype offers a selection of metatype Deck​:​ ​Allegiance Alpha
moves. Choose one from the options 11. Starting Funds
6. Write your Programs
presented.
You start play with 1500¥ available.
Choose 3 example programs, or using the rules
2. Choose your Look
in Building Programs, create the programs you 12. Starting Moves
Cybereyes, glasses, unfocused eyes wish to run on your deck.
You know all the Core and Secondary Moves.
No hair, unkempt hair, mohawk, ponytail 7. Choose your Cyberware
Pale skin, bad skin, tattooed skin You know either the ​Born Digital​ or the
You start with a ​Deckrunner​, which includes a Technomancer ​move. (Also take a look at the
Thin body, heavy body, compact body, flabby
datajack​. This is how you run Decks. Hacking Moves​ in The Matrix chapter.)
body
You may also start with one of the following
cyberware kits, or design your own (up to 3
essence and 10,000¥):
___________​METATYPE​___________ _____________ __​___​ARCHETYPE MOVE​__________________
THE HACKER ■​ ________________________________ □​ Born Digital​: when you hack a device, you can:
__________________________________ ❏ roll+Craft to ​Rock & Roll​ or S
​ tay Frosty​ with the device
Player __________________________________ ❏ add your Awareness to the device’s Sensor rating when you
_______________________________________ __________________________________ Check the Situation​ with the device
Street Name ______________​STATS​______ ______ □​ Technomancer​: your connection to the Matrix is on a deeper level.
_______________________________________ You can:
INJURIES ❏ roll+Awareness instead of Craft for Hacking moves
Real Name Awareness  ❏ spend essence 1-for-1 to reduce damage from Intrusion
_______________________________________   Countermeasures
Combat 
________________​LOOK​_________________   ________________________​WEAPONS​_______________________
Eyes​: _________________________________ Stamina  Weapon Range Damage Ammo Tags
Hair​: __________________________________   _________________________________________________________

Body​: _________________________________
Craft  _________________________________________________________
  _________________________________________________________
Style​: _________________________________
Presence  _________________________________________________________
Other​:_________________________________
______________________________________ _________________________________________________________
_________________________________________________________
_________​DEBTS & FAVORS​________
_________________________________________________________
I did a run with ____________ that went _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__
bad...because of me. ___________________​GEAR/CYBERWARE​_________________
______________​ARMOR​_________ ___
_________________________________________________________
If ____________ hadn’t unplugged me, that IC
Type Bonus _________________________________________________________
would have fried my brain.
__________________________________ _________________________________________________________
I scrubbed ____________ ’s arrest record;
__________________________________ _________________________________________________________
they’re pure as driven snow. For now.
__________________________________ _________________________________________________________
I don’t work for free. But ____________ can be
very convincing. _____________​WOUNDS​____________ _________________________________________________________
_________________________________________________________
_______________________________________
_______________________________________
◌◌​○○○○○○○○ _________________________________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________ ________________​XP​_______________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
_ __​ HACKER ARCHETYPE MOVES​_ ____ __________________ ___ __ _ _____​CONTACTS​___ __ ___________________ ____​¥¥¥​___

□​ ​Danger Zone​: you no longer take -1 forward to hacking ______________________________________________________________________


Dangerous devices. ______________________________________________________________________
□​ ​Multitasker​: you can hack multiple devices simultaneously. ______________________________________________________________________
Roll+Awareness. On 10+, you suffer no penalties to hack two
______________________________________________________________________
systems. On 7-9, take -1 ongoing to the second system.
______________________________________________________________________
□​ ​Deez Nutz​: spend two days to create a digital persona that
can take the fall for you. When you run afoul of a tracer and are ______________________________________________________________________
in danger of being exposed, roll+Presence. On a 10+, the fake
persona takes the blame instead of you. On a 7-9, the persona
is blamed and burned, and you can't use it again. ______________________ _​CYBERDECKS​___ _ _ _____ _____ ____________

□​ ​I am Invincible!​: when you successfully hack a device in real Name _____________ Name _____________ Name _____________ Name _____________
time, take +1 forward to ​Stay Frosty.​
Slots ______________ Slots ______________ Slots ______________ Slots ______________
□​ ​Crash and Burn​: when you use a Crash program type, take
+2 forward to hacking moves against the same device. Programs Programs Programs Programs
□​ ​Interference​: when you use a device you have hacked to ___________________ ___________________ ___________________ ___________________
interfere with an enemy, Hold 1 to grant to a teammate when ___________________ ___________________ ___________________ ___________________
they ​Rock & Roll ​or ​Stay Frosty​ involving that enemy.
___________________ ___________________ ___________________ ___________________
□​ ​Combat Hacker​: the ​Hot Swap​ move only takes a moment
for you, and you can take +1 forward to ​Stay Frosty​ under fire ___________________ ___________________ ___________________ ___________________
when you ​Hack the Planet​. ___________________ ___________________ ___________________ ___________________
□​ ​Crowdsource​: when you need a particular program but don’t ___________________ ___________________ ___________________ ___________________
have it Decked, you hit the Matrix and roll+Presence. On a 10+,
you managed to find someone who had an open source copy.
On a 7-9, you found a copy, but it wasn’t free; choose 1: __________________ _____ ______ __ ______​NOTES​___ ___ __ _ __________________________
❏ you now owe someone a big favor _____________________________________________________________________________________
❏ someone out there knows what you did - and you’re not
entirely sure who they are _____________________________________________________________________________________
❏ you had to name-drop a contact to get it _____________________________________________________________________________________
□ ​________________________________________________ _____________________________________________________________________________________
__________________________________________________
_____________________________________________________________________________________
__________________________________________________
_____________________________________________________________________________________
__________________________________________________
__________________________________________________ _____________________________________________________________________________________

□ ​________________________________________________ _____________________________________________________________________________________
__________________________________________________ _____________________________________________________________________________________
__________________________________________________
_____________________________________________________________________________________
__________________________________________________
_____________________________________________________________________________________
__________________________________________________
THE MAGE
It’s not easy to study these formulae. Trust me, it’s like 3. Choose your Name and Street Name 7. Set your Essence and Karma
learning a language spoken by creatures with ten
mouths, twelve eyes, and a tonal language based on Make up a name and street name or pick a real You start with 6 Essence and 3 Karma.
what the color nine smells like. If you haven’t got the name and street name from the lists and name
gift, well...if you’re lucky, it’ll look like gibberish. If you’re generators starting in the ​GM Resources 8. Choose 2 Contacts
unlucky, it might just bust your head. But do you know section.
Wage mage, corporate exec, fetishmonger,
what it’s like to turn invisible, to throw lightning from
4. Assign your Stats paranormal animal expert, bartender, street
your hands, or to heal injuries with a word? To be the
cop, professor of magical theory
artillery when a run goes south hard? You know what
You have 5 stats: Awareness, Combat,
it’s like? 9. Establish Debts and Favors
Stamina, Craft, and Presence. Important stats
It’s a little like being a god. for you are ​Awareness ​and ​Craft​, plus
whatever stats govern the types of spells you Place one of your fellow runners’ names in at
want to cast. least one of the blanks in the ​Debts & Favors
The Mage​’s magical talent is focused on the arcane art
section of your playbook. Each time a name
of spellcasting - employing esoteric formulas,
You have ​4 Build Points​ to distribute among appears in a debt or favor, it counts as 1 Bond
incantations, and the precepts of magical theory to
your stats. To increase a stat by 1 point costs 1 with that character. The more people you have
shape reality itself. If you want an Arcana artillery
Build Point. You may increase a stat to a a Bond with, the better.
company, someone to cloak the entire team in magical
invisibility, or someone to provide astral overwatch for maximum of +2 as a starting character. If you
wish, you may lower 1 stat to -1 in order to have 10. Starting Funds
the whole team, look to the mage.
an additional point to spend.
You start play with 1500¥ available.
CREATING A MAGE 5. Choose your Equipment
11. Starting Moves
Pick one from each list below:
You know all the Core and Secondary Moves.
1. Choose your Metatype Armor​: ​armored jacket, armor charm
You know the ​Cast a Spell​, ​Center​, and
Weapon​: ​choose a pistol, submachine gun, or Counterspell ​moves. (Also take a look at the
Each metatype offers a selection of metatype
melee weapon Astral Projection​ and ​Imbue Focus​ moves in
moves. Choose one from the options
the Magic chapter.)
presented.
6. Craft your Spells
2. Choose your Look
Choose 3 of the following 5 spell categories:
Blank eyes, unnatural eyes, piercing eyes
Combat, Detection, Illusion, Health,
Long hair, bald, wild hair Manipulation
Robes, street clothes, dress clothes
Thin body, weak body, muscular body You know 2 spells in one of your chosen
categories, 1 in the second category, and 1 in
the final category. Mark each spell you know on
the spells list.
___________​METATYPE​___________ ______________ __​__​ARCHETYPE MOVES​________________
THE MAGE​.. ■​ ________________________________ ■​ Cast a Spell​: when you cast a spell, spend at least 1 essence and
__________________________________ roll. What stat you add depends on the spell type:
Player __________________________________ ❏ Combat: roll+Combat
_______________________________________ __________________________________ ❏ Detection: roll+Awareness
Street Name ❏ Illusion: roll+Presence
______________​STATS​______ ______
❏ Health: roll+Stamina
_______________________________________ INJURIES ❏ Manipulation: roll+Craft
Real Name Awareness  On 10+, you cast the spell without trouble. On 7-9, you cast the spell,
  but (choose 1):
_______________________________________ ❏ it causes drain; take 1 stun
Combat  ❏ it causes astral feedback; take -1 to the next spell you cast
________________​LOOK​_________________   ❏ you must expose yourself to danger or an attack to cast the spell
Eyes​: _________________________________ Stamina  ■​ Center​: when you take a moment to concentrate and restore yourself,
Hair​: __________________________________   regain 1d6 essence.
Craft  ■​ Counterspell​: to disrupt or end a spell cast by another, spend 1
Body​: _________________________________ Essence and roll+Craft. On 10+, the spell is dispelled. On 7-9, the spell
  is dispelled, but it costs either an extra point of Essence or 1 stun.
Style​: _________________________________
Presence 
Other​:_________________________________
______________________________________ ________________________​WEAPONS​_______________________

Weapon Range Damage Ammo Tags


_________​DEBTS & FAVORS​________ _________________________________________________________
I’d still be a wage mage today if _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__
_________________________________________________________
______________ hadn’t made that call.
______________​ARMOR​_____ _______ _________________________________________________________
Those gangers would have waxed me if _________________________________________________________
Type Bonus
______________ hadn’t happened along.
_________________________________________________________
__________________________________
I helped ______________ get rid of a curse. You _________________________________________________________
__________________________________
believe that? A curse.
__________________________________ ___________________​GEAR/CYBERWARE​_________________
I sucked up a manabolt for ______________.
_____________​WOUNDS​____________ _________________________________________________________
_______________________________________ _________________________________________________________
_______________________________________
_______________________________________
◌◌​○○○○○○○○ _________________________________________________________
_________________________________________________________
_______________________________________ _________________________________________________________
________________​XP​_______________
_______________________________________ _________________________________________________________
_______________________________________ _________________________________________________________
_______________________________________ _________________________________________________________
_ _ __​MAGE ARCHETYPE MOVES​__ _ _ __________________________ ______​CONTACTS​_____________________ _______ ____​¥¥¥​___

□​ ​Specialist​: choose a spell category.You take +1 forward _________________________________________________________________________


when casting spells from that category. _________________________________________________________________________
□​ ​Magical Overwatch​: when you defend an ally from _________________________________________________________________________
hostile magic, spend 1 Essence and roll+Awareness. On
_________________________________________________________________________
10+, choose 2. On 7-9, choose 1:
❏ you reduce the damage of the hostile magic by half _________________________________________________________________________
❏ you reduce the duration of the hostile magic by half _________________________________________________________________________
❏ you pinpoint the location of the hostile magic user
❏ you deal 2 damage to the hostile caster
□​ ​Astral Trace​: when you observe a magical effect for __________________________________________​NOTES​______________________________________
which you cannot determine the source, roll+Awareness. On _______________________________________________________________________________________
a 10+, the GM answers three of the following. On 7-9, two:
❏ In what direction does the source of this magic lie? _______________________________________________________________________________________
❏ Approximately how far away is the source? _______________________________________________________________________________________
❏ What is the general nature of the source
(metahuman, astral, paranimal)? _______________________________________________________________________________________
❏ How powerful is the source? _______________________________________________________________________________________
□​ ​Hermetic Library​: you have permission to access an _______________________________________________________________________________________
extensive library of hermetic lore. When you or a teammate
uses the ​Citation Needed​ move to research magical history _______________________________________________________________________________________
or theory, the move is boosted. _______________________________________________________________________________________
□​ ​Reliable Centering​: when you center yourself, you can _______________________________________________________________________________________
choose to recover essence equal to your Stamina, rather
_______________________________________________________________________________________
than rolling 1d6.
_______________________________________________________________________________________
□​ ​Initiate​: when you ​Hit the Books,​ you may also spend the
Prep earned to: _______________________________________________________________________________________
❏ reduce a spell’s Essence cost by 1 (this can reduce _______________________________________________________________________________________
the cost to 0)
❏ boost a ​Cast a Spell​ move _______________________________________________________________________________________
❏ restore 1 essence _______________________________________________________________________________________
□​ ______________________________________________ _______________________________________________________________________________________
________________________________________________
_______________________________________________________________________________________
________________________________________________
________________________________________________ _______________________________________________________________________________________
________________________________________________ _______________________________________________________________________________________
□​ ______________________________________________ _______________________________________________________________________________________
________________________________________________ _______________________________________________________________________________________
________________________________________________
_______________________________________________________________________________________
________________________________________________
________________________________________________ _______________________________________________________________________________________
COMBAT SPELLS HEALTH SPELLS MANIPULATION SPELLS
□​ ​Knockout:​ deals 1d6+1 stun to all creatures in touch □​ ​Antidote: ​when you touch the target, you halt poison □​ ​Fling:​ when you cast this spell on a target you are
range ​(range T, ignores armor, essence 2) or other toxin effects in the target. ​(range T, essence 2) touching, you hurl the target out of melee range. ​(range
□​ ​Mana Bolt:​ deals 1d6+1 damage to a creature or □​ ​Heal:​ when you touch the target, heal a number of T, essence 1)
spirit; ​(range L, ignores armor, elemental, essence 2) wounds equal to 1 + the amount of essence spent on □​ ​Light:​ while you sustain this spell, an area you
□​ ​Manaball:​ deals 1d6+2 damage to creatures and the spell. ​(range T, exhausting, essence X) specify is illuminated by bright light or cloaked in arcane
spirits within the target area ​(range S, area, ignores □​ ​Increase Attribute:​ when you touch the target, darkness. ​(range S, area, sustain, essence 2)
armor, elemental, essence 3) choose 1 stat. The next move using that stat takes +1 □​ ​Levitate:​ while you sustain this spell, one target in
□​ _______________________________________ forward while the spell is sustained. ​(range T, range can move slowly without regard to gravity; if cast
_______________________________________ exhausting, sustain, essence 2) on an object, you control where it moves. ​(range S,
_______________________________________ □​ _______________________________________ sustain, essence 1 per ~100 lbs)

□​ _______________________________________ _______________________________________ □​ ​Mage Armor: ​while you sustain this spell, the target
_______________________________________ _______________________________________ gains 2 armor ​(range T, sustain, essence 2)
_______________________________________ □​ _______________________________________ □​ ​Mana Barrier:​ while you sustain this spell, you
_______________________________________ create a barrier that blocks living creatures and spirits.
_______________________________________ (self-only, sustain, essence 2)
□​ _______________________________________
ILLUSION SPELLS _______________________________________
DETECTION SPELLS □​ ​Chaotic World:​ when you cast this spell, you can _______________________________________
□​ ​Analyze Device:​ take +1 forward to your next move hold 1 to spend on your or your teammate’s moves. □​ _______________________________________
involving the device being analyzed, or learn what the (range S, 2 essence) _______________________________________
device does. ​(range T, essence 1) □​ ​Group Invisibility:​ while you sustain this spell, you _______________________________________
□​ ​Clairvoyance:​ when you Check the Situation, you conceal a number of creatures equal to the essence
can ask questions about a location you cannot see spent from being seen by creatures or metahumans.
within the range of the spell. ​(range L, essence 3) (range T, area, sustain, essence 2 per individual SPELL TAGS
□​ ​Combat Sense:​ while you sustain this spell, you concealed) range:​ T=touch/within reach, S=short, L=long
cannot be surprised, and take +1 forward to your first □​ ​Phantasm: ​while you sustain this spell, you create a elemental​: you may choose to add an elemental effect
Rock & Roll or Stay Frosty move when combat starts. frightening illusion in a small area, which may require to the spell: fire burns, lightning shocks, acid melts, ice
(self-only, subtle, sustain, essence 2) creatures to Stay Frosty or disengage ​(range S, area, freezes
sustain, essence 3) essence​: the essence cost of the spell
□​ ​Detect Life:​ when you Check the Situation to find exhausting:​ this spell is quite difficult to cast; take 1
living creatures in an area, take +2 forward. ​(range S, □​ ​Silence:​ while you sustain this spell, all sound is stun when casting it
essence 2) silenced in the area you specify. ​(range S, area, self-only​: you are the only possible target
□​ ​Mind Probe:​ when you touch the target, you get to sustain, essence 3) sustain:​ this spell may stay in effect as long as
know one thing as per Face’s Razor Insight move. □​ ​Stink:​ all creatures in the affected area have to either essence is committed to it; you cannot use the
(range T, essence 2) leave the area or use air filters or take 1 stun. ​(range S, Centering move while sustaining a spell
□​ _______________________________________ area, essence 2)
_______________________________________ □​ _______________________________________
_______________________________________ _______________________________________
□​ _______________________________________ _______________________________________
_______________________________________
_______________________________________
□​ _______________________________________
_______________________________________
_______________________________________
SPELLS
THE MERCENARY
I’ve fought in a dozen little brush wars - and some big 2. Choose your Look Kit 1​ (​4 essence​): ​active camouflage, bone
ones - over the years. I’ve seen a lot of shit go down. lacing
Once I got out, though, I wasn’t good for much except Dead eyes, cold eyes, soft eyes
killing people and breaking things. Upside: those are Boonie hat, crew cut, ponytail, fauxhawk Kit 2​ (​4 essence​): ​cybereyes (includes low-light
pretty marketable skills in 2050. vision) with a flare compensator and vision
Combat fatigues, street clothes, nice suit
magnification, autodoc
So I did my time with a few crews. Some pros. Scarred skin, tough skin, soft skin
Some...not. I try to maintain a code, though, and after a 7. Set your Essence and Karma
while I decided that freelance work was where it’s at. 3. Choose your Name and Street Name
That was a learning experience. Some of these To determine your starting Essence, subtract
supposedly shit-hot runners need to learn a few Make up a name and street name or pick a real the essence cost of your cyberware (if any)
essentials, like “don’t set up the ambush so you shoot name and street name from the lists and name from 6.
your own guys” and what “enfilade” means. Makes me generators starting in the ​GM Resources
section. You start with 2 Karma.
cringe sometimes.
4. Assign your Stats 8. Choose 2 Contacts
Still, it’s decent money, I set my own hours, and I get to
be the one to decide whether melting a busload of nuns Former CO, terrorist cell member, arms dealer,
You have 5 stats: Awareness, Combat,
is worth the pay. veterans clinic doctor, old war buddy, street
Stamina, Craft, and Presence. Important stats
for you are ​Combat​ and either ​Craft ​or pharmacist, therapist
The Mercenary ​served in one of the many military
forces found in the Sixth World, doing time in conflicts Presense​.
9. Establish Debts and Favors
large and small, and brought from that solid tactical
You have ​4 Build Points​ to distribute among
abilities and a respectable repertoire of combat talents. Place one of your fellow runners’ names in at
your stats. To increase a stat by 1 point costs 1
Hardened mentally and physically from years in service, least one of the blanks in the ​Debts & Favors
Build Point. You may increase a stat to a
the merc is highly skilled in combat and has the added section of your playbook. Each time a name
maximum of +2 as a starting character. If you
benefit of leadership experience that can save the appears in a debt or favor, it counts as 1 Bond
wish, you may lower 1 stat to -1 in order to have
team’s bacon when things get hairy. with that character. The more people you have
an additional point to spend.
a Bond with, the better.
CREATING A MERCENARY 5. Choose your Equipment
10. Starting Funds
Pick from each list below:
You start play with 1500¥ available.
1. Choose your Metatype Armor​: ​ballistic vest, form-fitting armor
11. Starting Moves
Each metatype offers a selection of metatype Weapons​: ​choose 3 weapons
You know all the Core and Secondary Moves.
moves. Choose one from the options
6. Choose your Cyberware
presented. You also know the ​Go Tactical m
​ ove, and one
You may start with one of the following other Mercenary archetype move.
cyberware kits, or design your own (up to 4
essence and 50,000¥):
___________​METATYPE​___________ ________________​___​ARCHETYPE MOVE​___ ______________
MERCENARY​. ■​ ________________________________ ■​ Go Tactical​: when you ​Check the Situation​ during combat,
__________________________________ roll+Combat instead of +Awareness. On a 10+, instead of asking the GM
Player __________________________________ questions, you may instead choose to Hold 3. On a 7-9, you may choose
_______________________________________ __________________________________ to Hold 1. You can then spend that Hold 1-for-1 to grant a bonus to any
Street Name ally at any point during the combat.
______________​STATS​______ ______
_______________________________________ INJURIES ________________________​WEAPONS​_______________________
Real Name Awareness 
_______________________________________   Weapon Range Damage Ammo Tags
_________________________________________________________
Combat 
________________​LOOK​_________________   _________________________________________________________

Eyes​: _________________________________ Stamina  _________________________________________________________

Hair​: __________________________________   _________________________________________________________

Body​: _________________________________
Craft  _________________________________________________________
  _________________________________________________________
Style​: _________________________________
Presence 
Other​:_________________________________ _________________________________________________________

______________________________________ ___________________​GEAR/CYBERWARE​_________________

_________​DEBTS & FAVORS​________ _________________________________________________________

_________ dragged me out when shit went _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__ _________________________________________________________


sideways. _________________________________________________________
______________​ARMOR​_________ ___
_________ backed my play even when nobody _________________________________________________________
Type Bonus
else would. _________________________________________________________
__________________________________
_________________________________________________________
It was not fun explaining to my CO what
__________________________________
happened to those weapons _________ _________________________________________________________
“borrowed.” __________________________________
_________________________________________________________

First time I saw _________, it was at the other _____________​WOUNDS​____________ _________________________________________________________


end of my gun. _________________________________________________________

_______________________________________ ◌◌​○○○○○○○○ _________________________________________________________

_______________________________________ _________________________________________________________
_________________________________________________________
_______________________________________ ________________​XP​_______________
_______________________________________ _________________________________________________________

_______________________________________ _________________________________________________________

_______________________________________ _________________________________________________________
__ __​MERCENARY ARCHETYPE MOVES​_______ __________________ _____ ______​CONTACTS​___ __ ___________________ ____​¥¥¥​___

□​ ​Combat Instincts​: Boost your first ​Rock & Roll​ move in a fight. ___________________________________________________________________
___________________________________________________________________
□​ ​CQC Expert​: when you ​Rock & Roll​ using a melee weapon or
while unarmed, deal +2 damage. ___________________________________________________________________
□​ ​Veteran​: when you ​Stay Frosty​ in combat, you take +1. ___________________________________________________________________
□​ ​Adapt and Overcome​: when you fail a move, instead of ___________________________________________________________________
marking XP you may roll+Craft. On 10+, take +2 forward to your
___________________________________________________________________
next move. On 7-9, take +1 forward.
□​ ​Contracts Available​: you have contacts with a mercenary force
or guild. Roll+Presence. On 10+, they can pass you a contract __________________ _____________ ______​NOTES​________ _ __________________________
worth a decent chunk of nuyen. On 7-9, they can pass you a
__________________________________________________________________________________
contract worth half as much.
__________________________________________________________________________________
□​ ​Field Trial​: when you use your military connections to acquire
military-only equipment, roll+Presence. On 10+, you’re able to __________________________________________________________________________________
borrow the equipment for 5 days. On 7-9, you borrow the __________________________________________________________________________________
equipment, but (choose 1):
❏ There’s an unscheduled inventory inspection before you __________________________________________________________________________________
can return it __________________________________________________________________________________
❏ You need to pony up a sizeable “security deposit”
❏ You got a hangar queen. The equipment requires 1 day of __________________________________________________________________________________
maintenance, or it will fail at a most inopportune moment. __________________________________________________________________________________
□​ ​Inspiring​: when you roll a 10+ when you ​Stay Frosty,​ one ally __________________________________________________________________________________
who saw you can take +1 to their next move.
__________________________________________________________________________________
□​ ​Dodge This​: when you manage to get out of an enemy’s line of __________________________________________________________________________________
sight, roll+Craft. On 10+, you get the drop on that enemy when you
reappear. On 7-9, you take +1 forward against that enemy when __________________________________________________________________________________
you reappear.
__________________________________________________________________________________
□ ​___________________________________________________ __________________________________________________________________________________
_____________________________________________________
_____________________________________________________ __________________________________________________________________________________
_____________________________________________________ __________________________________________________________________________________
_____________________________________________________ __________________________________________________________________________________
_____________________________________________________
__________________________________________________________________________________
□ ​___________________________________________________ __________________________________________________________________________________
_____________________________________________________
_____________________________________________________ __________________________________________________________________________________
_____________________________________________________ __________________________________________________________________________________
_____________________________________________________ __________________________________________________________________________________
THE RIGGER
When it comes right down to it, I don’t really live 2. Choose your Look You may also start with one of the following
anywhere. Unless you count the driver’s seat. My crew cyberware kits, or design your own (up to 2
might call me the “lookout” or the “getaway driver” but Goggles, alert eyes, obvious cybereyes essence and 10,000¥):
when things have gone bad, I’ve never seen them not Kaiser helmet, cowboy hat, pirate bandana
be happy that I own an armored truck with a couple of Kit 1​ (​2 essence​): ​cybereyes (includes low-light
Biker clothes, flight suit, street clothes, punk
Vindicators on it. vision) with a flare compensator and vision
Heavy body, built body, lean body magnification
Seriously, have you seen it? Man, she’s sweet. Purrs
like a kitten, too. 3. Choose your Name and Street Name Kit 2​ (​2 essence​): ​cyberears with sound
damper and ultrasound
Anyway, with all this Matrix-this and magic-that and Make up a name and street name or pick a real
mass-transit-other, you’d think driving wasn’t such a big name and street name from the lists and name 7. Set your Essence and Karma
thing. Well, that’s a load of bullshit. See, runners don’t generators starting in the ​GM Resources
take the fuckin’ subway, choombatta. There ain’t a bus section. To determine your starting Essence, subtract
that goes to the top of Ares Macrotech Tower. You want the essence cost of your cyberware (if any)
discreet tactical insertion into a hot LZ? Or a luxury ride 4. Assign your Stats from 4.
in a tricked out limo? Or how about a good old
You have 5 stats: Awareness, Combat, You start with 3 Karma.
fashioned #18 (that one involves crashing a cement
Stamina, Craft, and Presence. Important stats
truck through a wall to- well, anyway, good times...). 8. Choose 2 Contacts
for you are ​Awareness ​and ​Craft​.
Long story short, you want a ride? You talk to me. Chop shop worker, go ganger, fence, trucker,
You have ​4 Build Points​ to distribute among
your stats. To increase a stat by 1 point costs 1 arms dealer, mechanic, bartender, cargo pilot,
The Rigger​ is a cybered-up, shit-hot driving machine.
Build Point. You may increase a stat to a car thief
When a team needs transportation, recon, or a flying
drone to blow the enemy into bloody rags, they turn to maximum of +2 as a starting character. If you
wish, you may lower 1 stat to -1 in order to have 9. Establish Debts and Favors
their rigger. Riggers have the capability to operate any
vehicle at its peak, as well as operate drone vehicles of an additional point to spend.
Place one of your fellow runners’ names in at
various kinds. Getting into and out of an op, and least one of the blanks in the ​Debts & Favors
5. Choose your Equipment
providing a little robotic fire support, is the rigger’s section of your playbook. Each time a name
specialty. Pick one from each list below: appears in a debt or favor, it counts as 1 Bond
with that character. The more people you have
CREATING A RIGGER Armor​: ​ballistic vest, form-fitting armor a Bond with, the better.

Weapons​: ​choose a shotgun, submachine gun, 10. Starting Funds


or melee weapon
You start play with 1500¥ available.
1. Choose your Metatype
Vehicle​:​ choose a Ford Americar or Harley
Scorpion 11. Starting Moves
Each metatype offers a selection of metatype
moves. Choose one from the options You know all the Core and Secondary Moves.
Drone​:​ Aztechnology Crawler
presented.
6. Choose your Cyberware You also know the ​Jumped In m​ ove, and one
other Rigger archetype move. (Also take a look
You have a ​Control Rig​ installed, which at the ​Vehicle & Drone Moves​ in the Vehicles
includes a ​datajack​. This allows you to link to & Drones chapter.)
your vehicles and drones.
___________​METATYPE​___________ ______________​__ __​ARCHETYPE MOVE​__________________
THE RIGGER ■​ ________________________________ ■​ Jumped In​: while jacked into a vehicle or drone you own, when you:
__________________________________ ❏ Rock & Roll​ or ​Stay Frosty​, you can roll+Craft
Player __________________________________ ❏ Check the Situation,​ you can add the vehicle or drone’s Sensor
_______________________________________ __________________________________ rating to your roll
Street Name ❏ Roll+Power, take +1 forward
______________​STATS​______ ______
❏ Fail a move involving a vehicle or drone, you can mark off 1 Fuel
_______________________________________ INJURIES instead of taking other consequences
Real Name Awareness 
_______________________________________   ________________________​WEAPONS​_______________________
Combat  Weapon Range Damage Ammo Tags
________________​LOOK​_________________   _________________________________________________________
Eyes​: _________________________________ Stamina  _________________________________________________________
Hair​: __________________________________   _________________________________________________________
Body​: _________________________________
Craft 
_________________________________________________________
 
Style​: _________________________________ _________________________________________________________
Presence 
Other​:_________________________________ _________________________________________________________
______________________________________ _________________________________________________________
_________​DEBTS & FAVORS​________ ___________________​GEAR/CYBERWARE​_________________
____________ tipped me off to some sweet (and _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__
_________________________________________________________
lucrative) courier runs.
______________​ARMOR​_________ ___ _________________________________________________________
When I ended up in the slam for the Dynagene _________________________________________________________
Type Bonus
job, ____________ bailed me out.
_________________________________________________________
__________________________________
I wrecked my favorite ride working with _________________________________________________________
__________________________________
____________. Took months to fix it. _________________________________________________________
__________________________________
____________ jammed me up for a goddamned _________________________________________________________
percentage. _____________​WOUNDS​____________
_________________________________________________________

◌◌​○○○○○○○○
_______________________________________ _________________________________________________________

_______________________________________ _________________________________________________________

_______________________________________ _________________________________________________________

_______________________________________ ________________​XP​_______________ _________________________________________________________

_______________________________________ _________________________________________________________

_______________________________________ _________________________________________________________
_ __​ RIGGER ARCHETYPE MOVES​_ ____ __________________ ___ __ _ _____​CONTACTS​___ __ ___________________ ____​¥¥¥​___

□​ ​Autonomous Mode​: when you put a drone in autonomous ______________________________________________________________________


mode, roll+Awareness. On 10+, hold 2 to be spent on the ______________________________________________________________________
drone’s moves. On 7-9, hold 1.
______________________________________________________________________
□​ ​Split Personality​: when you launch a drone, you don’t take ______________________________________________________________________
any penalties to non-drone moves while controlling it.
______________________________________________________________________
□​ ​Fly, my pretties!​: you can install a second control rig and
control two vehicles or drones at a time instead of one. ______________________________________________________________________
□​ ​Jury Rig​: when you have to make fast repairs to any
machine, roll+Craft. On 10+, you get it running again and fast. ______________________ _____​VEHICLES & DRONES​_____ _____ _________________
On 7-9, you get it running, but (choose 1):
❏ it will only run for a few minutes and afterwards, it will Name _____________ Name _____________ Name _____________ Name _____________
be a total loss
❏ one of its stats is reduced to 0 (if it has no stats, you
can’t choose this) Power Armor Power Armor Power Armor Power Armor

□​ ​Percussive Maintenance​: when you smack the hell out of a Fuel Seats Fuel Seats Fuel Seats Fuel Seats
recalcitrant machine, roll+Craft. On 10+, the device springs to
life. On 7-9, the device works for only a moment, but you know
Sensor Tactic Sensor Tactic Sensor Tactic Sensor Tactic
what you need to do to fix it. Take +1 forward to Jury Rig.
Damage____________ Damage____________ Damage____________ Damage____________
□​ ​Paint the Target​: when you point out a drone or vehicle’s
weakness to your teammates, they take +1 forward to attacks Frame _____________ Frame _____________ Frame _____________ Frame _____________
against it.
Tags_______________ Tags_______________ Tags_______________ Tags_______________
□​ ​Failsafe​: when a vehicle or drone you own crashes and
you’re jacked in, your failsafes activate; roll+Craft. On a 10+, __________________ _____ ______ __ ______​NOTES​___ ___ __ _ __________________________
choose 2; on a 7-9, choose 1:
❏ if the device had at least 1 Frame before the crash, it _____________________________________________________________________________________
drops to 1 Frame instead of being destroyed _____________________________________________________________________________________
❏ passengers take stun damage instead of wound
damage _____________________________________________________________________________________
❏ the device explodes, doing 1d6+1, forceful damage to _____________________________________________________________________________________
anything inside or nearby
❏ you don’t take 4 stun from a feedback loop _____________________________________________________________________________________

□​ ​Garage​: when you have downtime, you can upgrade one of _____________________________________________________________________________________
your vehicles or drones. For every day of time you spend _____________________________________________________________________________________
upgrading, you can improve a vehicle’s Power, Armor, Fuel,
Sensor, or Tactical by 1 point, to a max of 3. You can only _____________________________________________________________________________________
upgrade each quality once. For two days of downtime, you can _____________________________________________________________________________________
add Sensor 1 OR Tactical 1, Damage 1d6 to a vehicle or drone
that doesn’t have that stat. Each addition or upgrade also costs _____________________________________________________________________________________
50% of the original price of the vehicle or drone. _____________________________________________________________________________________
□ ​________________________________________________ _____________________________________________________________________________________
THE SHAMAN
My partner over there likes blasting lightning from his 3. Choose your Name and Street Name 8. Choose 2 Contacts
hands. That’s cool, you know? I mean seriously - it’s
cool. And scary. I’d be jealous, but...I have this other Make up a name and street name or pick a real Wage mage, ork underground, gang thug,
trick. See, instead of channeling power through my name and street name from the lists and name street cop, herbalist, university professor, diner
hands and poring over dusty tomes, I just have a quick generators starting in the ​GM Resources owner, fetishmonger, art dealer, hedge wizard,
look-see into the unseen world around us, locate a section. houngan
friend, and ask ‘em for a hand.
4. Assign your Stats 9. Establish Debts and Favors
You’re looking at me like you’ve got no idea what I’m
talking about. Lemme break it down for you. All around You have 5 stats: Awareness, Combat, Place one of your fellow runners’ names in at
you, right now, is the world of astral energy. It’s like our Stamina, Craft, and Presence. Important stats least one of the blanks in the ​Debts & Favors
world, but...not. Okay, not really at all but let’s not get for you are ​Presence ​and ​Stamina​ and section of your playbook. Each time a name
off-topic. Dwelling there are spirits. Some are called whatever stat governs the spirits you want to appears in a debt or favor, it counts as 1 Bond
elementals, but what’s necessary to grok is this: I can Conjure. with that character. The more people you have
talk to ‘em, and I can bring them here, and I can make a Bond with, the better.
You have ​4 Build Points​ to distribute among
them do things.
your stats. To increase a stat by 1 point costs 1 10. Starting Funds
So remember to thank me the next time a being of pure Build Point. You may increase a stat to a
maximum of +2 as a starting character. If you You start play with 1500¥ available.
fire appears and saves your ass from getting geeked.
wish, you may lower 1 stat to -1 in order to have
an additional point to spend. 11. Starting Moves
The Shaman​ is a master of conjuring: summoning the
spirits that dwell in the astral realm and compelling You know all the Core and Secondary Moves.
them to do the shaman’s bidding. The shaman’s spirits 5. Choose your Equipment
provide many services, from devastating combat You also know the ​Conjure, Commune,​ and
Pick one from each list below:
abilities to protection from hostile intent to information Banish​ moves. (Also take a look at the ​Astral
and reconnaissance impossible for a mundane. Armor​: ​form-fitting armor, armor charm Projection​ and I​ mbue Focus​ moves in the
Magic chapter.)
CREATING A SHAMAN Weapons​: ​choose a pistol or assault rifle

6. Bond with your Spirits

You start the game able to summon 3 spirits.


1. Choose your Metatype
Either choose 3 from the example spirits, or
Each metatype offers a selection of metatype make your own.
moves. Choose one from the options
Choose your totem from the Totems chapter, or
presented.
make up one of your own.
2. Choose your Look
7. Set your Essence and Karma
Heterochromic eyes, wise eyes, sunglasses
You start with 6 Essence and 3 Karma.
Long hair, dreadlocks, shaved head
Street clothes, anachronistic clothes, biker gear
Wiry body, thin body, round body
___________​METATYPE​___________ ______________​____​ARCHETYPE MOVES​_________________
THE SHAMAN ■​ ________________________________ ■​ Conjure​: when you summon a spirit, spend at least 1 essence and
__________________________________ roll. What stat you add depends on the spirit’s nature:
Player __________________________________ ❏ Destroyer: roll+Combat □ ​Watcher: roll+Awareness
_______________________________________ __________________________________ ❏ Seducer: roll+Presence □ ​Protector: roll+Stamina
Street Name ______________​STATS​______ ______ ❏ Teacher:​ ​roll+Craft
_______________________________________ On 10+, the being is summoned as expected, and may perform a
INJURIES
number of Spirit Moves equal to the essence spent. On 7-9, the being is
Real Name Awareness 
summoned, but (choose 1):
_______________________________________   ❏ it can perform one fewer moves
Combat  ❏ it is draining; take 1 stun
________________​LOOK​_________________   ❏ you must expose yourself to danger or an attack
On a failure, the spirit does not manifest, and the essence spent is lost.
Eyes​: _________________________________ Stamina  If you roll a natural 2 (that is, “snake eyes”), the spirit is summoned in an
Hair​: __________________________________   uncontrolled state, and the GM will control its actions until it is exhausted
Craft  or banished.
Body​: _________________________________
  ■​ Commune​: when you take moment to mentally commune with your
Style​: _________________________________ totem, you may gain its boons and flaws, or regain 1d6 essence.
Presence 
Other​:_________________________________ ■​ Banish​: when you attempt to banish a spirit, roll+Stamina. On 10+,
you reduce the spirit’s available moves by 1. On 7-9, you reduce the
______________________________________
spirit’s moves by 1, but it deals 1 damage to you (ignoring armor). If you
_________​DEBTS & FAVORS​________ reduce the spirit’s available moves to 0, it vanishes immediately.

_________ had me in his sights, and let me live. _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__ ________________________​WEAPONS​_______________________

______________put their life on the line helping ______________​ARMOR​_____ _______ Weapon Range Damage Ammo Tags
me battle a wild spirit. _________________________________________________________
Type Bonus
_________________________________________________________
When ______________ fell foul of that corp hit __________________________________ _________________________________________________________
squad, I provided additional security.
__________________________________ _________________________________________________________
Getting the artifact ______________ wanted __________________________________ _________________________________________________________
wasn’t easy.
_____________​WOUNDS​____________ _________________________________________________________
_______________________________________
___________________​GEAR/CYBERWARE​_________________
_______________________________________
_______________________________________
◌◌​○○○○○○○○ _________________________________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________ ________________​XP​_______________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
____​SHAMAN ARCHETYPE MOVES​____ ___________________________​CONTACTS​___________ ___________ ​TOTEM​ ​ ​ ¥
​ ¥¥​___

□​ ​Binding​: when you know a free spirit’s true name ______________________________________________________________ Name
and attempt to bind it, roll+Presence. On a 10+, the ______________________________________________________________ __________________
spirit falls under your control and can be called upon
later. On a 7-9, the spirit is controlled, but only for ______________________________________________________________ Boons
the remainder of the scene. ______________________________________________________________ __________________
□​ ​Favored Spirit​: choose 1 spirit nature (Watcher, ______________________________________________________________ Flaws
Teacher, Protector, Destroyer, Seducer). Take +1
______________________________________________________________ __________________
forward when conjuring spirits of that nature.
□​ ​Aura Mask​: you may conceal your magical
nature. Roll+Craft. On 10+, you appear to be a ____________________________ _ ____​BOUND SPIRITS​_____________________________________
mundane individual to anyone or anything that
examines you. On 7-9, you appear mundane, but Name _______________ Name _______________ Name _______________ Name _______________
must spend 1 Essence to do so.
Type: Elemental / Natural Type: Elemental / Natural Type: Elemental / Natural Type: Elemental / Natural
□​ ​Spirit Master​: whenever you would spend more Domain ______________ Domain ______________ Domain ______________ Domain ______________
than 1 Essence to conjure a spirit, you may instead
conjure 2 spirits, dividing the Essence among them. Nature _______________ Nature _______________ Nature _______________ Nature _______________
□​ ​Domain Walker​: once per 24 hours, you may Tags ________________ Tags ________________ Tags ________________ Tags ________________
move from one known point to another within a
conjured spirit’s home turf instantly, without crossing Harm Search Harm Search Harm Search Harm Search
the intervening space
□​ ​Ally​: choose one of your spirits. This spirit Guard Enthrall Guard Enthrall Guard Enthrall Guard Enthrall
becomes your ally, and when summoned, always
performs one Spirit Move for free. The Spirit also Mentor Defense Mentor Defense Mentor Defense Mentor Defense
develops a telepathic link with the Shaman,
becoming a new contact. If you ever roll snake eyes Attack Dmg____________ Attack Dmg____________ Attack Dmg____________ Attack Dmg____________
while summoning your ally, it becomes a free spirit. Wounds ______________ Wounds ______________ Wounds ______________ Wounds ______________
□​ ​Great Spirit​: when you conjure a spirit, if you
spend 2 extra Essence, it gains the ​robust ​and _____________________________________________​NOTES​_________________________________________
generous ​tags..
______________________________________________________________________________________________
□ ​_______________________________________
______________________________________________________________________________________________
_________________________________________
_________________________________________ ______________________________________________________________________________________________
_________________________________________ ______________________________________________________________________________________________
_________________________________________ ______________________________________________________________________________________________
□ ​_______________________________________ ______________________________________________________________________________________________
_________________________________________
______________________________________________________________________________________________
_________________________________________
_________________________________________ ______________________________________________________________________________________________
_________________________________________
THE STREET DOC
Medicine, they say, is a calling. You’re in it to help 2. Choose your Look Kit 1​ (​3 essence​): ​cyberears with ultrasound
people. Well, that’s true, as far as it goes. I liked what I system and sound damper, skillwires
did, until one day I realized I just couldn’t do it anymore. Clear eyes, old eyes, sharp eyes
It had changed, or maybe I did. Close cut hair, stylish hairdo, bandana Kit 2​ (​3 essence​): ​obvious cyberarm with
shocktrodes
Fit body, heavy body, compact body
But when you’ve spent your time doing it, that’s what
you know. And remember that thing I said about Business attire, street clothes, EMT jumpsuit 7. Set your Essence and Karma
wanting to help people? Well there’s a whole lot of
people who need help, and they live just below our 3. Choose your Name and Street Name To determine your starting Essence, subtract
noses, right where we can’t see. I set out to help them - the essence cost of your cyberware (if any)
street medicine. These days, street medicine will get Make up a name and street name or pick a real from 6.
you tied up in ugly business sooner or later. I ended up name and street name from the lists and name
generators starting in the ​GM Resources You start with 4 Karma. You’ve stitched up
crossing some people. I needed money. I found out
section. more than your fair share.
about shadowrunning. I also found out that plenty of
teams love a good scalpel. 8. Choose 3 Contacts
4. Assign your Stats
It’s not always fun, combat medicine. In fact, “fun” is not ER doctor, morgue staffer, medical examiner,
You have 5 stats: Awareness, Combat,
even in the top 10 words I’d use to describe it. But I DocWagon driver, organlegger, black market
Stamina, Craft, and Presence. Important stats
figure it’s better than leaving someone to see whether organ dealer, blood bank worker, pharmacist
for you are ​Craft ​and ​Presence​.
blood loss or the waste management crew gets to them
first. So I’m still helping people. They’re not always You have ​4 Build Points​ to distribute among 9. Establish Debts and Favors
good people. In fact, they’re usually career criminals. your stats. To increase a stat by 1 point costs 1
Build Point. You may increase a stat to a Place one of your fellow runners’ names in at
Hey, nobody’s perfect. least one of the blanks in the ​Debts & Favors
maximum of +2 as a starting character. If you
wish, you may lower 1 stat to -1 in order to have section of your playbook. Each time a name
The Street Doc ​brings medical expertise to the appears in a debt or favor, it counts as 1 Bond
shadows, helping their team survive and recover from an additional point to spend.
with that character. The more people you have
the inevitable injuries that they will incur in their a Bond with, the better.
5. Choose your Equipment
particular line of work. Modern technology might make
basic first aid a matter of a slap patch and a pain pill, Pick one from each list below: 10. Starting Funds
but when you get caught by a frag grenade, basic first
aid is not what you need. You need the Doc. Armor​: ​ballistic vest, form-fitting armor You start play with 1500¥ available.

Weapons​: ​choose a special weapon, a pistol, 11. Starting Moves


CREATING A STREET DOC or a submachine gun
You know all the Core and Secondary Moves.
You also start with a custom Medkit with 6
uses. You know the ​Combat Medic​, ​Stay With Me​,
1. Choose your Metatype and ​Resupply​ moves.
6. Choose your Cyberware
Each metatype offers a selection of metatype
moves. Choose one from the options You may start with one of the following
presented. cyberware kits, or design your own (up to 3
essence and 20,000¥):
___________​METATYPE​___________ _______________ ​____​ARCHETYPE MOVE​_________________
STREET DOC ■​ ________________________________ ■​ Combat Medic​: when you provide medical aid to a person, roll+Craft
__________________________________ and mark off 1 Supply from your Medkit. On 10+, the patient heals
Player __________________________________ 1d6+1 damage. On 7-9, the patient heals 1d3+1 damage.
_______________________________________ __________________________________ ■​ Stay With Me​: you can choose to use this move instead of ​First Aid​.
Street Name When you attempt to stabilize someone who is bleeding out, roll+Craft
______________​STATS​______ ______ and mark off 2 supply from your kit. On a 7+, they stabilize, and choose
_______________________________________ INJURIES 1. On 10+, choose 2:
Real Name Awareness  ❏ they can be moved without a stretcher
❏ it takes fewer supplies than expected; mark off only 1 supply
_______________________________________   ❏ you do not expose yourself to danger to help them
Combat  Your patient does not die if you fail this move once, and you may take -1
________________​LOOK​_________________   and try again. A second failure, however, is fatal.
Eyes​: _________________________________ Stamina  ■​ Resupply​: spend 1d3 days and 100¥ to completely refill your medit.
Hair​: __________________________________  
Craft  ________________________​WEAPONS​_______________________
Body​: _________________________________
  Weapon Range Damage Ammo Tags
Style​: _________________________________
Presence  _________________________________________________________
Other​:_________________________________
_________________________________________________________
______________________________________
_________________________________________________________
_________​DEBTS & FAVORS​________ _________________________________________________________
___________ helped me get clean. _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__ _________________________________________________________

___________ got their hands bloody helping me ______________​ARMOR​_________ ___ ______________ _____​MEDKIT SUPPLY​___ ______________
save a life.
Type Bonus □□□□□□
I arranged for ___________ to receive a __________________________________
“mis-shipped” case of pharmaceuticals. ___________________​GEAR/CYBERWARE​_________________
__________________________________
_________________________________________________________
I extracted information from a prisoner once for __________________________________
___________ . _________________________________________________________
_____________​WOUNDS​____________
_________________________________________________________
_______________________________________

◌◌​○○○○○○○○
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
________________​XP​_______________ _________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
_________________________________________________________
_______________________________________
__ _​STREET DOC ARCHETYPE MOVES​______ __________________ _____ ______​CONTACTS​___ __ ___________________ ____​¥¥¥​___

□​ ​Grace Under Fire​: when you are working on a patient during a ___________________________________________________________________
fight but not actively fighting, you have +1 armor. ___________________________________________________________________
□​ ​First Do No Harm​: if you refuse to do harm (you never deal ___________________________________________________________________
lethal damage), then your​ Grace Under Fire​ move grants +2 armor
___________________________________________________________________
instead.
___________________________________________________________________
□​ ​We All Bleed Red​: when you take time to treat an injured
enemy, mark off 1 supply and roll+Presence. On 10+, they’re ___________________________________________________________________
stable, and you can ask two questions which they will answer
truthfully. On 7-9, you can ask only one question.
__________________ _____________ ______​NOTES​________ _ __________________________
□​ ​Good Drugs​: when a patient contracts a disease or is poisoned,
roll+Awareness and mark off 1 supply from your Medkit. On 10+, __________________________________________________________________________________
you have the correct antidote or antitoxin on hand, and can halt the
__________________________________________________________________________________
progress of the disease or poison. On 7-9, you are only able to
slow the effects. __________________________________________________________________________________
□​ ​Pharmacy Is Open​: when you use a contact to obtain special __________________________________________________________________________________
medical supplies, and roll+Presence. On 10+, choose 2. On 7-9,
__________________________________________________________________________________
choose 1:
❏ they throw in a little extra; get one dose of a drug __________________________________________________________________________________
❏ it takes 1 day to get the supplies instead of 2 __________________________________________________________________________________
❏ nobody notices the supplies are missing
❏ you receive an interesting piece of information as well __________________________________________________________________________________

□​ ​Mobile Surgery​: you own a vehicle that contains a small but __________________________________________________________________________________
complete surgical suite, capable of treating serious injuries. It has __________________________________________________________________________________
a supply value of 10, and takes 1d6 days and 200¥ to refill.
Supplies from the mobile surgery can be used to replenish your __________________________________________________________________________________
Medkit during runs. __________________________________________________________________________________
□​ ​You Got This​: whenever you walk someone through a medical __________________________________________________________________________________
procedure (such as first aid), roll+Presence. On 10+, they are
boosted. On 7-9, they take +1. __________________________________________________________________________________
__________________________________________________________________________________
□​ ​Megalexicosis​: when you spout a stream of medical
technobabble to confuse, intimidate, convince, or distract __________________________________________________________________________________
someone, you may roll+Craft instead of +Presence.
__________________________________________________________________________________
□ ​___________________________________________________ __________________________________________________________________________________
_____________________________________________________
_____________________________________________________ __________________________________________________________________________________
_____________________________________________________ __________________________________________________________________________________
□ ​___________________________________________________ __________________________________________________________________________________
_____________________________________________________ __________________________________________________________________________________
_____________________________________________________
__________________________________________________________________________________
THE STREET SAMURAI
I’m not close to a lot of people. It might be my blank 2. Choose your Look These items are state of the art, fully integrated
silver cybereyes, or the dermal plating under my with your biology and do not cost essence. In
skin...or maybe just the fact that whenever I look at Glowing eyes, silvered eyes, hard eyes addition, choose one kit from the options below,
someone, they assume I have some sort of crosshair Cropped hair, wild hair, topknot or design your own (up to 5 essence and
hovering over them. Tattooed skin, scarred skin, camo skin 25,000¥):

They’re right about the crosshairs. Bulky body, lithe body, skinny body Kit 1​ (​5 essence​): ​bone lacing, skillwires,
cranial cushion
Anyway, I don’t have a lot of friends. But when the lead 3. Choose your Name and Street Name
Kit 2​ (​4 essence​): ​obvious cyberarm with a
starts flying, all that changes.
Make up a name and street name or pick a real pistol and gyrostabilizer, smartlink
I’m chipped and wired, choombatta. I’m harder than name and street name from the lists and name Kit 3​ (​4 essence​): ​Smartlink, cyberears with
steel, faster than lightning, hit like an avalanche, and generators starting in the ​GM Resources sound damper and ultrasound, tactical
shoot like I invented it. It cost me, of course. Injuries. section. analytical unit, hand razors
Pain. Shitloads of money.
4. Assign your Stats 7. Set your Essence and Karma
Was it worth it? Replacing my meat with machines?
The pain of recovery, the terrible itch as it integrated, You have 5 stats: Awareness, Combat, To determine your starting Essence, subtract
the gradual distancing of people I loved. Was it worth it, Stamina, Craft, and Presence. Important stats the essence cost of your cyberware (if any)
to be this good? for you are ​Combat​ and ​Stamina​. from 6. You also start with 2 Karma.

Hell yes. You have ​4 Build Points​ to distribute among 8. Choose 2 Contacts
your stats. To increase a stat by 1 point costs 1
The Street Samurai ​is a combat master. Often one of Build Point. You may increase a stat to a Arms dealer, cybersurgeon, bartender, street
toughest and most skilled combatants on the team, the maximum of +2 as a starting character. If you clinic nurse, private investigator, dockworker,
street samurai is a warrior for hire whose superhuman wish, you may lower 1 stat to -1 in order to have pilot, cab driver, retired runner, survival nut
talents were bought with cybernetic upgrades, an additional point to spend.
9. Establish Debts and Favors
relentless training, and no small amount of spilled
blood. The Street Samurai may be a hired gun, but they 5. Choose your Equipment
Place one of your fellow runners’ names in at
take the word “samurai” very seriously, and adhere to a least one of the blanks in the ​Debts & Favors
code of their own devising. On the mean streets of the Pick from each list below:
section of your playbook. Each time a name
Sixth World, the samurai is a feared—and appears in a debt or favor, it counts as 1 Bond
Armor​: ​choose 1 armor
respected—enemy. with that character. The more people you have
Weapons​: ​choose 3 weapons a Bond with, the better.
CREATING A SAMURAI 6. Choose your Cyberware 10. Starting Funds

You start with the following cyberware items: You start play with 1500¥ available.
1. Choose your Metatype
❏ Cybereyes (includes low-light) with 11. Starting Moves
Each metatype offers a selection of metatype thermographic and flare compensation
❏ Dermal Plating You know all the Core and Secondary Moves.
moves. Choose one from the options
presented. You also know the ​Weapons Free ​move, and
one other Street Samurai archetype move.
___________​METATYPE​___________ _________________​_ ​ARCHETYPE MOVE​__________________
STREET SAM ■​ ________________________________ ■​ The Only Thing Faster is Light​: whenever you ​Rock & Roll​, on a
__________________________________ 12+ you may deal your damage to a second target within range.
Player __________________________________
_______________________________________ __________________________________ ________________________​WEAPONS​_______________________
Street Name ______________​STATS​______ ______
Weapon Range Damage Ammo Tags
_______________________________________ INJURIES _________________________________________________________
Real Name Awareness 
_________________________________________________________
_______________________________________  
_________________________________________________________
Combat 
________________​LOOK​_________________   _________________________________________________________

Eyes​: _________________________________ Stamina  _________________________________________________________

Hair​: __________________________________   _________________________________________________________

Body​: _________________________________
Craft  _________________________________________________________
  _________________________________________________________
Style​: _________________________________
Presence 
Other​:_________________________________ ___________________​GEAR/CYBERWARE​_________________
______________________________________ _________________________________________________________
_________​DEBTS & FAVORS​________ _________________________________________________________

__________ came back for me. _​_​ESSENCE​___​_​KARMA​_____​ARMOR​__ _________________________________________________________


_________________________________________________________
Even with all this chrome, __________ still treats ______________​ARMOR​_________ ___
me like a real person. _________________________________________________________
Type Bonus
_________________________________________________________
I got this scar taking a bullet for ___________. __________________________________
_________________________________________________________
___________’s “big score” ended with me in the __________________________________
_________________________________________________________
lockup. __________________________________
_________________________________________________________
_______________________________________ _____________​WOUNDS​____________ _________________________________________________________
_______________________________________ _________________________________________________________
_______________________________________ ◌◌​○○○○○○○○ _________________________________________________________
_______________________________________ _________________________________________________________
_______________________________________ _________________________________________________________
________________​XP​_______________
_______________________________________ _________________________________________________________
_______________________________________ _________________________________________________________
__ _​STREET SAMURAI ARCHETYPE MOVES ​__ __________________ _____ ______​CONTACTS​___ __ ___________________ ____​¥¥¥​___

□​ ​More Power​: when you attempt to bend, break through, or ___________________________________________________________________


otherwise destroy something, roll+Stamina. On 10+, you easily ___________________________________________________________________
achieve your goal. On 7-9, you break it, but (choose 1):
___________________________________________________________________
❏ It takes longer than expected
❏ It makes a lot of noise ___________________________________________________________________
❏ You take 1 stun in the process
___________________________________________________________________
□​ ​Get Medieval​: when you deal damage to an enemy in melee, ___________________________________________________________________
take +2 forward to ​Rock & Roll​ against that enemy.
□​ ​Shake it Off​: when you fight through the pain, roll+Stamina. On
10+, remove 2 boxes of stun damage. On 7-9, remove 1. __________________ _____________ ______​NOTES​________ _ __________________________

□​ ​Situational Awareness​: you are never surprised. If an enemy __________________________________________________________________________________


would get the drop on you, you may still act first. __________________________________________________________________________________
□​ ​Perfect Instincts​: when you act on GM’s answers after __________________________________________________________________________________
checking a situation, take +2 instead of +1.
__________________________________________________________________________________
□​ ​Pain Editor​: when you receive a wound that would cause you to
bleed out, you may choose to accept a chronic injury instead and __________________________________________________________________________________
ignore that wound. If you already have all of the chronic injuries, __________________________________________________________________________________
you cannot use this.
__________________________________________________________________________________
□​ ​Honorable​: when you uphold a tenet of your code,
roll+Presence. On a 10+, hold 2. On 7-9, hold 1. You may spend __________________________________________________________________________________
this hold to pull strings, manipulate, or make someone sweat. __________________________________________________________________________________
□​ ​Clean Up on Aisle 5​: whenever you ​Rock & Roll,​ on a 12+ you __________________________________________________________________________________
may add the messy tag to your attack.
__________________________________________________________________________________
□​ ​Hasta la Vista​: you can ignore the stabilize tag on weapons. __________________________________________________________________________________
□ ​___________________________________________________ __________________________________________________________________________________
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