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The relationship between aggressive behavior and the time spent

playing video games


Chapter I – The Problem and its Background

I - Introduction

Our world as we know it has always been prone to change. That includes us, the

people who live in it. And as the world change, we adapt to it. We teach ourselves to

work with it but that did not stop us from also changing the forms of our entertainment.

Not only since the mid 1970’s when the invention of the modern computers became an

international uproar. The invention of the computer awakened the mind of people

especially of the entertainment industry. It led to the invention of various helpful

technological things but one notable invention is that the invention of video games. Not

to be confused with the first video game Pong; first invented in the early 1970’s, where

in it is only available to be played in the arcade. In this particular research, the

researchers focused on a particular type of video games. The type where in it is

available to be played in various consoles that makes it more accessible than others.

The very first video game available in console was invented not long after the first video

game for arcades was invented. After only a few months, the very first video game was

invented. The video game was named “Brown Box” produced by an engineer named

Ralph Baer along with his then coworkers Bill Harrison and Bill Rusch. They have first

started creating prototypes between 1967 and 1969 only for it to be released in 1972

through the company Magnavox. After the company Magnavox paved a way, not only

video games but also video game consoles came through the spotlight making video

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games
games and video game consoles a mainstream type of entertainment throughout

the years making it popular especially among the youth.

But not long after the increase in popularity of video games, arises problems.

Video games are now being accused as the reason behind the increase of behavioral

aggressiveness among the youth. Behavioral aggressiveness according to the site

healthline.com, written by Amber Erickson Gabbey and Tim Jewell, medically reviewed

by Timothy J. Legg, Ph.D., is an unusual behavior that may cause physical and

emotional harm towards other people through verbal or physical abuse. People with this

condition may experience occasional outburst of aggressiveness that may possibly lead

breakdowns, they might also feel irritable and restless that may lead them to be easily

aggressive. The researchers understands that behavioral aggressiveness is not a

simple matter that can be taken lightly, rather, the researchers used this as an

opportunity to conduct a research paper about the most controversial topic on whether

video games causes violence or it does not. The researcher also added a personal

question out of curiousness and that is whether the amount of time playing video games

affects the level of behavioral aggressiveness of the youth especially amongst the

students.

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Chapter II – Background

In the previous pages, it is stated that the video game industry begun during the

mid-1970’s where in the company Magnavox released the very first video game known

as “Brown Box” and since then the video game industry has been flourishing until the

present(2019). As of now, the video game industry are facing backlash especially from

the older generations. The video games are being accused as the root of the increased

behavioral aggressiveness amongst the youth. Most accusers are from the generation

of baby boomers (1946-1964) and generation x (1965-1976), the younger generations

believe that these elder generations only blame video games for the ongoing violence

due to them not fully experiencing it. The researcher presumed that the younger

generations do have a point and concluded that they do have an acceptable argument.

But considering the argument of the elderlies, video games as we know it can be

violent. There is no secret to it and even the video game industry does not deny this.

Knowing that there are possible violent elements, it is not unexpected that there will be

accusations that video games cause violence as well as behavioral aggressiveness.

Considering that both parties have valid arguments, this sparked an interest among the

researchers that led them into conducting a deeper study for the said topic, the

researchers aim to educate not only themselves but also the possible audiences that

this research will have. The researchers have decided to handle the topic that involves

the possible effects of video game towards the youth especially students through the

amount of time they spend playing video games and how it can affect their behavioral

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PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games
aggressiveness in which the researchers will be using a test approved by medical

officials.

2.1 – Theoretical Framework

The research focuses on how video games and the amount of time spent playing

affects the behavioral aggressiveness of the students. This is a fairly old topic but has

been opened up again due to the variety of video games and video game consoles that

are being produced nowadays. As early as the 2000’s, video games have always been

a topic for discussion among parents and on how it can be a possible cause for their

children to be violent and aggressive. In recent researches, there has been a variety of

opinions on whether video games actually cause violence and behavioral

aggressiveness. In recent studies, a professor of media from the University of Las

Vegas named Benjamin Burroughs stated that there are studies that showed an

increase on violent thoughts but only for a short term. Some studies from 2006

according to https://learningenglish.voanews.com/a/is-there-a-link-between-video-

games-and-violence-/5031446.html, mentioned that there was a small study conducted

by researchers from Indiana University. It was stated that teenagers who played video

games displayed higher levels of emotional arousal that is most likely to be fear or

anger. Aside from the mentioned researches, there is a particular theory from Craig A.

Anderson Ph.D. that can be found on

https://www.apa.org/science/about/psa/2003/10/anderson this theory has caught the

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games
researcher’s attention. It states that in the recent years, there has been a considerable

progress on the study of human aggression. It also mentions how media violence, that

can also include video games, can affect the aggressiveness of a person be it in a short

or long term way. By pursuing this theory, the researchers are then set to explore this

study that they will mainly focus on how this aggressiveness effect from media violence,

that can also come from video games, affect the students not only in their school but

also in a long term way.

2.2 – Literature Review

2.2.1 – Local Review

According to Limos, M.A (2019) during the reign of the late president Ferdinand

E. Marcos, video games were banned by him due to the stigma that states that video

game mostly causes violence. Limos’ article also confirmed that the World Health

Organization has officially added video game addiction as a diagnosable disorder.

Furthermore, the article also mentions the small percentage of people who were

diagnosed with video game disorder that also adds more bad reputation or stigma

towards video games.

According to Castillo, R. (2016) there is significant studies that show how video

games affect a child’s brain in a negative manner. Castillo’s article is mostly focused on

the negative effects of a video game. The article pointed out that video games cause

unfavorable effects in a child’s verbal memory, attention sleep, learning and

comprehension. Even though there are studies that show that video games can also

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games
cause a positive effect on children, the article insists that it is undeniable that the

negative effects of playing video games and is a possible nuisance in a long term run.

On a positive note, an article by Benigno, K. (2014) reassured people that

contrary to popular beliefs and stigmas, video games has a bundle of positive effects

that it can give to it’s users. A proven scientific study by Granic, I. (2014) and her

research titled “The benefits of Playing Video Games”, states that video games does

indeed strengthen a child’s cognitive skills such as spatial navigation, reasoning,

memory, perception and many more.

2.2.2 – Foreign Review

According to Hirsch, l. (2018) video games can only affect the child’s behavior

only if their play exceeds the amount of time a child should be spending playing video

games. Usually, the cause of the child’s excessive gaming is due to the parent’s

carelessness. Parents that lacks in giving attention and care to their child ends up

having children with video game addiction disorder that is usually gets past the parent’s

eyes and is masked as being violent, lazy or unproductive.

Studies provided by Maldonado, M. (2018) states that there are existing debates

on whether the violence that appears on video game can translate into reality, in a way

that the person that plays video game shows attitude or action that is similar to the

video game that they play that can possibly be a violent one. It is common knowledge

that parents only wants what is best for their children. That is why the debate on video

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games
games causing violence will always be a heated topic especially among parents.

Maldonado also mentioned studies conducted by a group of researchers from University

of Rochester, N.Y that focused on the psychological effects of video games. The study

pointed out that the experiences of the person playing video games are more significant

than the actual content of the game. The results of the said studies concluded that the

amount of aggression associated with gaming is somewhat connected to the impeded

psychological need for competence.

2.3 – Statement of the Problem

1. What kind of behavioral aggressiveness is common among the senior high

school students?

2. What is the minimum amount of time spent playing video games that has still

caused behavioral aggressiveness?

3. Are the male students more aggressive than the opposite sex?

4. Is there a certain type of games that is the major contributor to the behavioral

aggressiveness of the students?

5. Does their behavioral aggressiveness lean more on physical aggression or

emotional aggression?

6. What is the maximum amount of time these students have spent playing to

change their behavior drastically?

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

2.4 – Hypothesis

1. The students are expected to be more prone to behavioral aggressiveness if

the amount of time they spent playing video games is more than 10 hours.

2. Students whom only spent a minimum of five hours playing video games are

expected to be less aggressive.

3. The kind of video games that can actually affect the student’s behavior are the

ones that are already labeled as violent even by the game producers and gamers

themselves.

4. The researchers hypothesizes that video games does not affect the student’s

behavior and daily lives as much as the expected effect.

5. The amount of time spent during playing video games contributes significantly

towards the effects of it on the behavioral aggressiveness of students.

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PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Chapter III – Research Method

3.1 – Research Design

The study that is to be conducted will be in a form of qualitative correlational

design where in the researchers are set to focus on connecting the relationship between

the amount of time spent playing video games and the behavioral aggressiveness levels

of a student.

3.2 – Research Locale

The participants that will be included in this research are based from San

Fernando, Pampanga. The researchers chose this locale due to the benefits it can offer

that can have a significant effect on the study.

3.3 – Research instrument

In this study, the researcher will be using 2 kinds of instrument. First is the

questionnaire that may consist of question related on whether the student answering

plays games and such. Second, the researchers will be behavioral aggressiveness test

to evaluate the type and level of aggression of the students. The aggressive test we will

be using is the Buss Perry Aggression Questionnaire.

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

3.4 – Data Collection

Datas will primarily be collected through 30 possible participants. The said data

will be collected through an interview conducted by the researchers. Secondary

information will be collected through the two mentioned instrument that the researchers

will be using. The questionnaire will help on deciding whether the said participants are

player and then the behavioral aggressiveness test can decipher their place and level

on the scale given by the aggression questionnaire.

3.5 – Data Analysis

The data gathered using questionnaires will be analyzed using analytical thinking

of each individual researcher that will be then compiled and presented. The data

gathered through the aggression test will be analyzed through the help of the given

result of their test.

3.6 - Population and Sampling

We will be considering 30 participants from the grade 12 students of Our Lady of

Fatima University. Age, gender and strand will be disregard and all participants will be

completely random.

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PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

CHAPTER IV - INTERPRETATION OF DATA

4.0 - Results

A total of 30 questionnaires are distributed and answered. The distributed

questionnaires were answered fully by 30 random Grade 12 senior high school students

of Our Lady of Fatima University. It consisted of 18 Males and 12 Females.

The questionnaires have two parts, the first part is the Demographic

Profile in which they will write their name, age, and gender.

The second part is the Buss Perry Aggression Questionnaire where in it uses a

five point scale to indicate how characteristic or uncharacteristic each following

statements relates to the respondents. The questionnaire’s end results will give you the

level of you Physical Aggression, Verbal Aggression, Hostility and Anger. The outcomes

will come out as 0.001 to 1 scale wherein 0.001 being the lowest and the latter being

the highest.

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PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Demographics:

Gender
30

25

20

15 18 male
female
10 12

0
male female

Out of 30 respondents, 40% are Females and 60% are Males

Age
30

25

20 22 16

15 17
18
10
19
5
6
1 1
0
16 17 18 19

Out of 30 respondents, there are 3.33% who are 16 years old, 73.3% are 17 years old, 20%
are 18 years old , and 3.33% are 19 years old.

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PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Strand
30

25

20 22
HUMSS

15 ABM
STEM
10 GAS

5
5
3 0
0
HUMSS ABM STEM GAS

Out of 30 respondents, 10% are HUMSS, 16.66% are ABM, 73.33% are STEM and 0% is from GAS

Hour spent playing games


24
23
22
21
20
19
18
17
16 17
15
14
13
12 13
11
10
9
8
7
6
5
4
3
2
1
9 hous and below 10 hours and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Hours spent playing games (female)


12

10

8 9

2 3

0
9 hours below 10 hours above

Hours spent playing games (male)


18

16

14

12

10
10
8
8
6

0
9 hours and below 10 hours and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

II. Buss Perry Aggressive Questionnaire

"Some of my friends think I'm hotheaded."


Series 1

11
8
5 5
1

extremely somewhat neither somewhat extremely


uncharactristic uncharacteristic characteristic nor characteristic characteristic
uncharacteristic

Out of 30 respondents, there are 36.66% that answered extremely uncharacteristic, 16.66 % that
answered somewhat characteristic, 26.66% answered neither characteristic nor characteristic, 16.665
answered somewhat characteristic and 3.33% answered extremely characteristic.

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"If I have to resort to violence to protect my rights, I


will."
Series 1

8 8 7
6
1

extremely somewhat neither somewhat extremely


uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 20% that answered extremely uncharacteristic, 3.33 % that
answered somewhat characteristic, 26.66% answered neither characteristic nor characteristic, 26.66%
answered somewhat characteristic and 23.33% answered extremely characteristic.

"When people areespecially nice to me, I wonder


what they want."
Series 1

12
8 7
2 1

extremely somewhat neither somewhat extremely


uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 6.66% that answered extremely uncharacteristic, 26.66 % that
answered somewhat characteristic, 40% answered neither characteristic nor characteristic, 23.33%
answered somewhat characteristic and 3.33% answered extremely characteristic.

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"I tell my friends openly when I disagree with them."


Series 1

9 9
6
3 3

extremely somewhat neither somewhat extremely


uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 10% that answered extremely uncharacteristic, 10 % that answered
somewhat characteristic, 20% answered neither characteristic nor characteristic, 30% answered
somewhat characteristic and 30% answered extremely characteristic

"I have become so mad that I have broken things."


30

25

20

15

10 Series 1
9
5 8
7
4 2
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic characteristic characteristic
nor
characteristic

Out of 30 respondents, there are 30% that answered extremely uncharacteristic, 13.33 % that
answered somewhat characteristic, 23.33% answered neither characteristic nor characteristic, 26.66%
answered somewhat characteristic and 6.66% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"I can't help getting into arguements when people


disagree with me."
30

25

20

15

10
9
5 7 7
6
1
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 23.33% that answered extremely uncharacteristic, 20 % that
answered somewhat characteristic, 30% answered neither characteristic nor characteristic, 23.33%
answered somewhat characteristic and 3.33% answered extremely characteristic

"I wonder why sometimes I feel so bitter about things."


30

25

20

15

10
10
8
5
5
3 4
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 10% that answered extremely uncharacteristic, 33.33% that
answered somewhat characteristic, 26.66% answered neither characteristic nor characteristic, 16.66%
answered somewhat characteristic and 13.33% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"Once in a while, I can't control the urge to strike another


person."
30

25

20

15

10
11
5 8
6
4 1
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 26.66% that answered extremely uncharacteristic, 20 % that
answered somewhat characteristic, 36.66% answered neither characteristic nor characteristic, 13.33%
answered somewhat characteristic and 3.33% answered extremely characteristic

"I am an even-tempered person."


30

25

20

15

10
9
5
6 6
5
4
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 20% that answered extremely uncharacteristic, 20 % that answered
somewhat characteristic, 30% answered neither characteristic nor characteristic, 16.66% answered
somewhat characteristic and 13.33% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"I am suspicious of overly friendly strangers."


30

25

20

15

10
11
9
5
5
2 3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 16.66% that answered extremely uncharacteristic, 36.66 % that
answered somewhat characteristic, 30% answered neither characteristic nor characteristic, 6.66%
answered somewhat characteristic and 3.33% answered extremely characteristic

"I have threatened people I know."


30

25

20

15

13
10

5 7
3 4 3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 43.33% that answered extremely uncharacteristic, 23.33% that
answered somewhat characteristic, 10% answered neither characteristic nor characteristic, 13.33%
answered somewhat characteristic and 10% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"I flare up quickly but get over it quickly."


30

25

20

15

10

8
5 7 7
4 4
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 13.33% that answered extremely uncharacteristic, 23.33% that
answered somewhat characteristic, 26.66% answered neither characteristic nor characteristic, 23.33%
answered somewhat characteristic and 13.33% answered extremely characteristic

"Given enough provocation, I may hit another person."


30

25

20

15

10
9
8
5
6
3 4
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 2 6.66% that answered extremely uncharacteristic, 30% that
answered somewhat characteristic, 20% answered neither characteristic nor characteristic, 10%
answered somewhat characteristic and 13.33% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"When people annoy me, I may tell them what I think of


them."
30

25

20

15

10

8 9
5 7
3 3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 10% that answered extremely uncharacteristic, 26.66 % that
answered somewhat characteristic, 23.33% answered neither characteristic nor characteristic, 30%
answered somewhat characteristic and 10% answered extremely characteristic

"I am sometimes eaten up by jealousy."


30

25

20

15

10
9
5
6 6 6
3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 20% that answered extremely uncharacteristic, 10 % that answered
somewhat characteristic, 20% answered neither characteristic nor characteristic, 40% answered
somewhat characteristic and 20% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"I can think of no good reason for ever hitting another


person."
30

25

20

15

10

5 8
5 6 5 6
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 1 6.66% that answered extremely uncharacteristic, 20 % that
answered somewhat characteristic, 26.66% answered neither characteristic nor characteristic, 16.66%
answered somewhat characteristic and 20% answered extremely characteristic

"At times I feel I have gotten a raw deal out of life."


30

25

20

15
16

10
9
5
3 2 0
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 10% that answered extremely uncharacteristic, 6.66% that
answered somewhat characteristic, 53.33% answered neither characteristic nor characteristic, 23.33%
answered somewhat characteristic and 0% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"I have trouble controlling my temper."


30

25

20

15

10
9
5 7
6 6
2
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 20% that answered extremely uncharacteristic, 20 % that answered
somewhat characteristic, 43.33% answered neither characteristic nor characteristic, 30% answered
somewhat characteristic and 6.66% answered extremely characteristic

"When frustrated, I let my irritation show."


30

25

20

15

10
10
8
5
4 4 4
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 13.33% that answered extremely uncharacteristic, 26.66 % that
answered somewhat characteristic, 13.33% answered neither characteristic nor characteristic, 33.33%
answered somewhat characteristic and 13.33% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"I sometimes feel that people are laughing behind my


back."
30

25

20

15

10 12
9
5
6 6
3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 20% that answered extremely uncharacteristic, 10% that answered
somewhat characteristic, 20% answered neither characteristic nor characteristic, 30% answered
somewhat characteristic and 40% answered extremely characteristic

"I often find myself disagreeing with people."


30

25

20

15

10
9
5 7
6
5
3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 20% that answered extremely uncharacteristic, 30 % that answered
somewhat characteristic, 16.66% answered neither characteristic nor characteristic, 23.33% answered
somewhat characteristic and 10% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"If someone hits me, I hit back."


30

25

20

15

10
9
5 7 7
6
1
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 23.33% that answered extremely uncharacteristic, 20 % that
answered somewhat characteristic, 23.33% answered neither characteristic nor characteristic, 30%
answered somewhat characteristic and 3.33% answered extremely characteristic

"I sometimes feel like a powder keg ready to explode."


30

25

20

15

10
10
9
5
6
4 1
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 30% that answered extremely uncharacteristic, 13.33% that
answered somewhat characteristic, 33.33% answered neither characteristic nor characteristic, 20%
answered somewhat characteristic and 3.33% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"Other people always seem to get the breaks."


30

25

20

15

13
10

5
5 5
4 3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 13.33% that answered extremely uncharacteristic, 16.66 % that
answered somewhat characteristic, 43.33% answered neither characteristic nor characteristic, 16.66%
answered somewhat characteristic and 10% answered extremely characteristic

"There are people who pushed me so far that we came to


blows."
30

25

20

15

10
9 9
5
4 5 3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 13.33% that answered extremely uncharacteristic, 16.66 % that
answered somewhat characteristic, 30% answered neither characteristic nor characteristic, 30%
answered somewhat characteristic and 10% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

""I know that 'friends' talk about me behind my back."


30

25

20

15

10
9
5 7 7
4 3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 23.33% that answered extremely uncharacteristic, 16.66% that
answered somewhat characteristic, 30% answered neither characteristic nor characteristic, 30%
answered somewhat characteristic and 10% answered extremely characteristic

"My friends say that I'm somewhat argumentative."


30

25

20

15

10
9
8
5 7
3 3
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 26.66% that answered extremely uncharacteristic, 23.33 % that
answered somewhat characteristic, 30% answered neither characteristic nor characteristic, 10%
answered somewhat characteristic and 10% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

"Sometimes I fly off the handle for no good reason."


30

25

20

15

10
10
8
5
5 5
2
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 33.33% that answered extremely uncharacteristic, 16.66 % that
answered somewhat characteristic, 26.66% answered neither characteristic nor characteristic, 16.66%
answered somewhat characteristic and 6.66% answered extremely characteristic

"I get into fights a little more than the average person."
30

25

20

15

13
10

5
6
5
2 4
0
extremely somewhat neither somewhat extremely
uncharacteristic uncharacteristic characteristic nor characteristic characteristic
characteristic

Out of 30 respondents, there are 43.44% that answered extremely uncharacteristic, 6.66 % that
answered somewhat characteristic, 16.66% answered neither characteristic nor characteristic, 20%
answered somewhat characteristic and 13.33% answered extremely characteristic
OUR LADY OF FATIMA UNIVERSITY
PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Results of the Buss Perry Aggression


Questionnaire

Result of Physical Aggression amongst


Females
12

10

8
8
6 0.50 and below
0.51 and above
4
4
2

0
0.50 and below 0.51 and above

Result of Verbal Aggression amongst Females


12

10

8 9

6 0.50 and below


0.51 and above
4

2 3

0
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Result of Hostility amongst Females


12

10

6 7 0.50 and below


0.51 and above
4 5

0
0.50 and below 0.51 and above

Result of Anger amongst Females


12

10

8
8
6 0.50 and below
0.51 and above
4
4
2

0
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Result of Physical Aggression amongst Males


18

16

14

12

10 11
0.50 and below
8
0.51 and above
6 7
4

0
0.50 and below 0.51 and above

Result of Verbal Aggression amongst Males


18

16

14

12 13
10
0.50 and below
8
0.51 and above
6

4 5
2

0
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Result of Hostility amongst Males


18

16

14

12
12
10
0.50 and below
8
0.51 and above
6
6
4

0
0.50 and below 0.51 and above

Result of Anger amongst Males


18

16

14

12

10
10 0.50 and below
8
0.51 and above
8
6

0
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Results of Physical Aggression amongst all


respondents
30

25

20
19
15

10
11

0
0.50 and below 0.51 and above

Results of Verbal Aggression amongst all


respondents
30

25

20 22

15

10

8
5

0
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Results of Hostility amongst all respondents


30

25

20
19
15

10
11

0
0.50 and below 0.51 and above

Results of Anger amongst all respondents


30

25

20

18
15

10 12

0
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Physical aggression results of students who


spent 10 and above hours playing
13

11

9
9
7

3 4

1
0.50 and below 0.51 and above

Verbal Aggression results of student who


spent 10 and above hours playing
13

11

9
9
7

3 4

1
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Hostility results of students who spent 10


and above hours playing
13

11

9 10

3
3
1
0.50 and below 0.51 and above

Anger results of students who spent 10 and


above hours playing
13

11

9 10

3
3
1
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Physical aggression results of students who


spent 9 or less hours playing
17

15

13

11

9
9
7 8
5

1
0.50 and below 0.51 and above

Verbal aggression results of students wh


spent 9 or less hours playing
17

15

13

11 12
9

5
5
3

1
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Hostility results of students who spent 9 or


less hours playing
17

15

13

11

9 10
7 8
5

1
0.50 and below 0.51 and above

Anger results of students who spent 9 or less


hours playing
17

15

13

11

9 10
7 8
5

1
0.50 and below 0.51 and above

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Chapter V

5.0 – Discussion

As most of us know the video game industry are booming these days as most of
their customers are a variety of generation, gender and social standing but we also
know that a number of people are against it.

This is what the researchers wanted to deal with. To handle and educate the
people who are ignorant about the effects of video games but in this research, the
researchers mostly focused on whether video games has an effect towards the
aggressive behavior of its respondents, specifically grade 12 senior high school
students of Our Lady of Fatima University.

What the researchers have conclude from the gathered outcomes that they have
is that from Limos, M.A (2019)’s article is that even though the world health organization
has already declared that video game addiction disorder is officially a diagnosable
disorder, most of the respondents that the researchers have surveyed mostly played for
fun and also out of boredom.

From Castillo, R.(2016)’s article it states that an extended period of time playing
video games might cause negative effects towards the player’s brain. The researcher’
Aggression test outcome can testify that it can always depend on the person as the
results revealed that the physical aggression, verbal aggression, hostility and anger of a
person that spends less than 9 hours of playing is higher than those who spend 10
hours and more.

Despite Hirsch, I(2018)’s statement that only extend periods of time can affect
the gamer’s brain in a negative way, the researcher’s test outcomes disagree as most of
the players that play less than 9 hours are more aggressive than those who spend 10 or
more hours.

According to Maldonado, M. (2018)’s research, the type of video game that the
player plays might affect the understanding of it’s player as they might translate it to
reality. But the researcher’s test outcomes shows that even the most basic game can
cause physical and verbal aggression as well as hostility and anger,

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

5.1 – Conclusion

Based on the two tests that the researchers provided, here are what they have
concluded as outcome of their research.

 The respondents were composed of 18 male respondents and 12 female


respondents under the strands HUMSS, ABM and dominated by STEM. The
GAS strand could not unfortunately join the survey as the researchers could not
find an acquaintance that is known to play video games.

 The number of hours spent playing video games does an insignificant


effect towards most of the respondents’ behavior.

 The outcomes of the Buss Perry Aggression Questionnaire revealed that


despite being exposed to video games in long periods of time did not affect the
behavioral aggression of the respondents.

 The male and female respondents that spent more than 10 hours playing
video games did not show unusual behavioral aggression than their counter parts
that only plays 9 hours or less.

 The researchers concluded that since most of their respondent were in the
age of 17 years old, their understanding and maturity are also in higher levels
that might have resulted in them not taking seriously the games.

 Most of the respondent’s responses towards whether or not video games


cause violence or have a negative effect towards the behavior of the players are
along the lines of “it depends on the person.”

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT
The relationship between aggressive behavior and the time spent
playing video games

Chapter VI

6.0 – Recommendations

This is based on the researcher’s experiences during the process of completing


this research.

6.1 – for students

As students and future leaders of this world, we must extend our patience
especially when trying to understand certain matters that we don’t have firsthand
experience with. Just like the researchers’ topic, the target respondents were one of the
most generalized groups of people on our current generation. That is why empathy and
patience are one of the values that we need to have in ourselves these days.

6.2 – for future researchers

Many obstacles were faced during the researchers’ time conducting the
research. That is why the researchers’ advice is that to make sure that you future
researchers have enough time to conduct the said research. Also, one of the slumps
that the researchers’ experienced is being held back by their own selves. In conclusion,
future researchers must have the will power to do so in order to have a reliable outcome
that may contribute and help other future researchers.

OUR LADY OF FATIMA UNIVERSITY


PAMPANGA CAMPUS BASIC EDUCATION DEPARTMENT

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