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The Influence of Japan to the Philippines

Submitted by:
Enero, Sunshine
Fernando, Kathrina Paula
Hall, Angelica
Marinduque, Paula Joanne
Palabrica, Jeremiah
Remo, Joyce
Tan, Abigail
Valderama, John Vincent
BAJ 2 – 1D

Submitted to:
Prof. Cherry C. Pebre

4 October 2019
INTRODUCTION
On December 8, 1941, Japan invaded the Philippines. A mix of local and
American forces, most without combat experience, rushed to hold off the professional
veterans of imperial Japan.

The Philippines and Japan


During the 1930s, Japan began a campaign of
imperial expansion in the western Pacific. They wanted to
gain power over their neighbors and also to oust American
and European influences from the region.
Early in 1941, the western powers were beginning to
pay attention to the situation. America sent troops to the
Philippines. Although they were trying to move toward
Philippine independence, the Japanese threat was too
great to ignore.
For the Japanese, the Philippines were strategically
important for several reasons. Taking them would deprive
the US of an advance base in the region. It would also
provide a Japanese base for attacks on the Dutch East
Indies, and it would secure lines of supply and
communication between the Japanese home islands and
their conquered territories.

JAPAN AND ITS INFLUENCE


Ever since the occupation of the Japanese in the Philippines, the Filipinos has
acquired various cultural behavior, beliefs and practices from the Japanese people that
they still possess until these days.

Food
Brief Information:
Japan is a nation of inventors. But it hasn't just given us robots, laptops and
reliable cars—They shared with us their Japanese cuisine, (和食, washoku) whichoffers
boundless variety of regional and seasonal dishes. Restaurants in Japan range from
mobile food stands to centuries old restaurant. Many restaurants are specialized in a
single type of dish, while others offer a variety of dishes.
Ramen is known globally as a Japanese dish, it actually has its origins in China,
when Chinese tradesmen brought over the soup in the 19th century. It soon became a
staple food of the working class. But it was in 1958 that the first packaged modern
Ramen, or "instant noodles" reached supermarket shelves. The soupy dish isn't just a
national delicacy, it's also a culture. There are Ramen celebrities, museums and video
games.
Umami, the literal translation of the Japanese term means “pleasant, savory
taste” or “yummy.” Umami is one of the five tastes (along with sweetness, sourness,
bitterness, and saltiness). A Japanese chemist Kikunae Ikeda discovered it in 1908. It is
described as a meaty taste and it's prominent in foods such as Parmesan cheese,
mushrooms and anchovies.

Influence to the Philippines:


Are there Japanese influences in Philippine cuisine? Initial research shows the
items are sparse compared with other outside influences, but there is at least a clear
influence. How can it be otherwise when the Japanese have long been here before that
tragic and ugly war happened?

1. Mongo con hielo, or red bean preserves on top of finely shaved ice, is said to be
a Japanese influence. So is the practice of preserving two other beans in syrup:
garbanzos and kidney beans. The halo-halo is therefore basically inspired by the
Japanese shaved ice dessert called kakigori.
Kakigōri is a Japanese shaved ice dessert flavored with syrup and a
sweetener, often condensed milk.
2. The use of udon or odong noodles in Baguio, Davao, and other parts of
Mindanao is another Japanese influence, thanks to “Japanese [migrant] workers,
some of whom had helped build the Kennon Road in Baguio City at the turn of
the century, who went to work in [Davao’s] abaca (hemp) plantations.” Davao has
a version of lasagna called haob na odong which uses udon noodles.
Unlike lasagna, however, haob na odong is wrapped in banana leaves and
baked in hot coal, like a bibingka.
3. The use of miso in sinigang sa miso is indubitably Japanese.
Miso is a paste made from soybeans, sea salt and koji (a mold starter), and
often mixed with rice, barley or other grains.
4. Monosodium Glutamate or MSG, the use of vetsin, specifically the Ajinomoto
brand, is clearly Japanese.
5. Ilocanos also have dried seaweed called gamet, a good delicacy. Local seaweed
‘gamet’ (nori) grown along the shore of Burgos town in Ilocos Norte.
In fact, gamet is considered as “black gold” in Ilocos Norte. Its current
market price is pegged up to P3,000 per kilo, the most expensive seaweed in the
province.
Fresh and dried seaweeds are sold in public markets, the biggest of which
is the one in Laoag City. Ilocano ‘balikbayans’ are also known to bring their
favorite seaweed abroad.
In Ilocos, they call dried seaweed, gamet. In Japan, nori. In Wales,
laverwood.

LANGUAGE
Japanese (日本語, Nihongo) is the most spoken language in Japan. Almost 99%
of Japanese people speaks and uses Nihongo which makes Japan famous for it's high
rate of literacy. Throughout history, Japan has been a homogeneous society with only
one language.
Japanese, as it may be considered to be the primary language of Japan, has no
law that actually defines it as the official and national language of its country. According
to Yasu Shimizu of Japan Luggage Express, perhaps the reason for this, is because the
population of Japan has been mostly Japanese people and the Japanese language has
been the only language spoken in the country; therefore, there has been no particular
need to define Japanese as the official language. Japanese people never think of it but
for this reason Japanese is not the official language of Japan.
Japanese is considered as the 9th most widely spoken language, used by over
130 million people, in Japan and Japanese immigrants communities around the world.

Regional Language
Besides the Japanese language, the other widely used language in Japan is the
Ryukyuan language. While Ryukyuan has many speakers spread all over the country,
the language is predominantly used in the Ryukyu Islands.

Basic Japanese words and phrases


In Japanese culture, being polite and respectful is very important. Here are some
of basic Japanese conversational and greetings.
はい Hai
Yes Hajimemashite
Nice to meet you (for the first time)
いいえ
iie もしもし
No Moshi moshi
“Hello?” (greeting on the phone)
おねがい します
Onegai shimasu. すみません
Please. Sumimasen
Excuse me (formal)
こんにちわ
Konnichiwa ありがとう
Hello / Good day Arigatō
Thank you
おはよう ございます
Ohayō gozaimasu ごめんなさい
Good morning Gomennasai
Sorry (polite)
はじめまして

• The sound inventory of Japanese is relatively small, and has a lexically


distinct pitch-accent system.

Written Japanese
Japanese uses four different systems of writing, these are: kanji, hiragana,
katakana and romanji.
• Kanji is based on the Chinese writing system and consists of about 2000
signs. Kanji was imported from Chinese in the 6th century AD.
The phonetic script in the Japanese language is known as Kana, a script
which also incorporates Chinese characters. There are two primary forms
of the kana script: the katakana and Hiragana.
• Hiragana is used mainly by women in earlier days, consisting of 48
characters. It is syllabic and the most original writing system in Japan. It is
used for simple words, conjugations, particles and children’s literature as it is
the first set of writing which is taught.
• Katakana, the other kana script, is composed of 48 characters as well. It is
used for emphasis, for flora and fauna scientific names, and when writing
foreign words.
• Romanji – a romanization of Japanese words – has developed, too. Often
simplifying the original letters.
• Interesting Facts About the Japanese Language
• There’s very little evidence of Japanese prehistory.
• Historians believe that Old Japanese and the regional and indigenous dialects
of the Ryukyu islands off mainland Japan, came from travelers from Asia and
various Pacific Islands nearby during the Yayoi period around 200 BC.
However, there’s little to no evidence of this as fact. Origin of Japanese is
somehow still a mystery.
• Japanese is one of the most fast-paced spoken languages in the world.
• Speakers of any language have their own dialects, accents and personalities
that affect how quickly they speak. Interestingly enough, Japan has a spoken
syllable rate of nearly eight syllables per second. That beats out Spanish,
French and Italian. However, while Japanese has the fastest spoken rate, it
also has the lowest amount of information density per second. That means
that while a lot of stuff is being said, not a lot of information is being given.
• Romaji, a.k.a. the romanization of Japanese words, has interesting origins.
• Romaji has its roots in Christianity. Romaji was developed in the 1500s by a
Japanese Catholic who wanted to help European missionaries evangelize
and promote their Jesuit religion in Japan without having to learn the complex
character systems of Japanese.
• influence to the Philippines
• In the short time that Philippines was invaded by Japan, Japanese has
incurred influences in the different aspects of the Filipino lives. Here are some
Filipino words that were derived and adapted from Japanese terms.
• •Dahan–dahan, in Japanese: だんだん / dandan, meaning "lowly or
gradually".
• Jack-en-poy, in Japanese: じゃんけんぽん / jankenpon, meaning "rock-
paper-scissors". Most Japanese refer to the game simply as “janken”.
• Kabán, in Japanese: 鞄 / kaban. While in Filipino it means sack of rice, in
Japanese, kaban means bag.
• Kampáy, in Japanese: 乾杯 / kanpai, means "Cheers!"
• Karaoke, in Japanese: カラオケ / karaoke. A form of musical entertainment,
usually social in nature in Filipino culture. However, there is a rumor that a
Filipino inventor invented the karaoke and the Japanese simply adapted it.
• Katól, in Japanese: 蚊取線香 / katori-senkō, means "Mosquito coil". A
Japanese product to repel mosquitos and other insects during the summer.
• Tansan, in Japanese: 炭酸 / tansan, originally "soda" in Japanese, but
changed to "bottle cap" in Tagalog.
• Teka, in Japanese: てゆーか / te-yuka means "wait"
• Toto, in Japanese: おとうと / otōto. While in Japanese it means a younger
brother or child, in Filipino it means a young boy.

GENERAL INFORMATION
• Muro-ami fishing was introduced by the Japanese. It involves children who
dive into the water and form a wall in order to scare fish toward a distant net.
The Children scare fish with a length string with streamers attached and a
rock at the bottom that works as a sinker. This sinker makes a sound which
also scares the fish. This pounding crushes coral and affects the ability of a
reef to sustain itself. According to a study conducted by UP, muro-ami helped
to destroy an estimated 70% of the reefs.
• Kite flying is now a popular activity in the Philippines – kite flying is now
considered part of a Filipino’s childhood. It is believed that the practice of kite
flying was learned from the Japanese. In fact, the Japanese even spend their
whole New Year’s Day while flying kites.
• Rajio taisō, or radio calisthenics, are rhythmical exercise routines set to
music. For around 90 years, the public broadcaster NHK has aired the
workouts on its radio channel early each morning, as well as at other times of
the day. During summer holidays, parent groups and local municipal
organizations often host regular rajio taisō gatherings for children. The
Philippines adapt this culture, we commonly call this as “zumba”. Zumba is a
type of radio calisthenics-- a fusion of entertainment and fitness in an
energizing total-body workout that burns calories – through dancing.
• It is believed that the educational trips or school trips in the Philippines started
before the Japanese Occupation Era. One of the cultural strategies of Japan
to colonize the Philippines was to offer a more or less equal exposure to the
Philippines and Japan. However, the educational tours focused only on Japan
since it is their strategy. The primary goal of this tour is to introduce Japan to
the Philippines. Since then, educational tours were made to immerse with the
life of other people and how they function.
• The Japanese introduced martial arts to the people of the Philippines.
Famous examples of which include Karate. Karate is taught in the Philippines
to learn basic self defense and also the principle of discipline.
POPULAR CULTURE
Cosplay
What is Cosplay?
- Cosplay is the practice of wearing costumes to dress up as a character from a movie,
book, or video game, especially one from the Japanese genres of manga and anime.
This also includes copying the actions of a specific character.
-It is a phenomenon in today's pop culture in the Philippines and the whole world.
Cosplay consists of different genres:
 Lolita
- Victorian-era style of women’s fashion and cosplay. Popularly seen in
Japanese youth street fashion (example: Harajuku fashion in Japan).
 Mecha
- Comes from the Japanese short form for the word “mechanical”,
referring to the machine-like nature of robots. This kind of cosplay
originated from popular anime series that features giant robots or
human-piloted robot suits, such as Gundam Wing and Neon Genesis
Evangelion.
 Furry
- This genre includes all anime characters who resemble animals or
have animal-like features such as cat ears and tails.
 Cross-playing
- Combination of “cross-dressing” and “cosplay”. It refers to cosplayers
dressing up as characters of their opposite gender.
 Historical (Ninja/Sumarai Cosplay)
- Cosplay based upon historical Japanese culture and folklore such as
Naruto, Bleach, and Rorouni Kenshin (Sumarai X).

Cosplay did not start in Japan. It’s a culture that was started in the West in the
1960s. However, the term “cosplay” was created by a Japanese man, and the art of
cosplay in the Philippines started due to the influence of Japanese anime and manga
(comics).
Back in 1984, Takahashi Nobuyuki, founder and writer for Anime publisher, was
overwhelmed with the practice of convention goers dressing up as action heroes and
science fiction when he visited a convention in Los Angeles. Because of this, he
encouraged Japanese anime fans to do the same, and he soon created the term
"Costume Play" which was shortened into "cosplay" or kosupure.
The beginning of cosplay in the Philippines came along when Anime
Conventions were born.
Anime conventions started to be held in malls during the late 90's due to the
growing mainstream of Japanese anime, specifically YuYu Hakusho (Ghost Fighter), as
well as the developing of anime culture in the Philippines.
In the year 2000, the first convention in the country exclusively dedicated to
anime, called Anime Explosion, officially introduced cosplay to the Philippines. It was
held in SM Megamall Megatrade Hall.
This was followed by ArtFarm Asia (Cosplay Manila) and AXN cosplay in 2001.
Since then, anime conventions and cosplay events in the Philippines are held
every year, with different themes that mostly consists of Japanese pop culture (Anime,
cosplay, modern Japanese music, toys, comics/mangas, festivals, etc.)
Aside from conventions, the anime community (which includes a large number of
Filipino cosplayers) grew larger due to their interactions through anime forums such as
Filcosplay, Anime Club, Cosplay PH, Gamer Clan, etc. Also because of Otaku
(Japanese pop culture enthusiasts) magazines such as Questor and Culture Crash
circulating around the community.

Video Games
Japan didn't invent the first computer game. That accolade goes to "Space War!",
a game created in 1962 at the Massachusetts Institute of Technology in the United
States.
But ever since then, Japan has embraced gaming culture with an almost
unrivaled passion. From the Super Mario and Sonic the Hedgehog games that became
cultural giants, to the Sega Mega Drive and Game Boy consoles which were symbols of
their time, gaming was led by Tokyo for decades.
"Without the contributions of Japan, we wouldn't have a video game industry,"
Blake J. Harris, a video game expert and author of "Console Wars," says. "Or, at least,
not one that resembles what we have today in any way.
"From hardware to software, controllers to culture, no country has had a bigger
influence on console gaming."
After decades of dominance, however, Japan's cultural clout waned during the
early 2000s.
• Sony's PlayStation 4 became the best-selling home console of this
generation in just 18 months, and so far it's the only one that can be
paired with a virtual reality headset -- the Sony PSVR, which has sold
over one million units.
• Nintendo is also breaking new ground with the Switch, a hybrid
between a home console and a handheld device, while its
accompanying "Legend of Zelda" game has received widespread
critical acclaim.

Famous Japanese Video Games


1. Super Mario Bros.
Super Mario Bros
Created by Nintendo’s genius-in-chief Shigeru Miyamoto in 1980, Super Mario actually
began life as the heroic foil in single-screen arcade game Donkey Kong. Then known
simply as Jumpman, Mario branched out with sibling Luigi into his own game Super
Mario Bros., cementing his appearance as the hard-working, pudgy Italian plumber we
all know and love.

The rest, as they say, is history. Highlighted by his starring role at the Olympics closing
ceremony, Mario is now an indisputable global icon, starring in several critically-
acclaimed platform games and trying his hand at kart-racing, golf, tennis and even
hosting his own Olympics with long-term rival Sonic. He has had his own cartoon series
and movie too, but we don’t like to talk about those.

2. Space Invaders
Space Invaders
Tomohiro Nishikado’s Space Invaders is one of the most important video games of all
time. Released in 1978, the arcade cabinet that had you blasting waves of descending
aliens was so popular that it was rumoured it caused a shortage of the 100-yen coin. It
wasn’t true, of course, but is a testament to the game’s appeal that the urban myth
endures to this day.

As does Space Invaders's legacy. It is arguably the title that announced gaming’s arrival
as a mainstream pursuit, while its gameplay loop is another that has stood the test of
time. Its pixel-art, meanwhile, is some of the most recognisable in the world. You might
even see ceramic mosaics based on the aliens in cities all around the world, installed by
the incognito French artist ‘Invader’.

3. Pac-Man
Pac-Man CREDIT: REX FEATURES
The recognisable form of Pac-Man also showed up in Rio, the famous yellow chomper
being another of Japan’s most iconic exports. Created by Toru Iwatani in 1980, Pac-
Man’s design is in part inspired by the shape of a pizza with a slice missing. Fitting for a
game all about eating, as Pac-Man wakka-wakkas around devilish mazes gobbling dots
while being pursued by ghosts. Its simple but charming character design resonated
across the world, while its deceptively deep gameplay has also stood the test of time.
Most recently the neon-fizz and fast pace of Pac-Man Championship Edition has shown
he can mix it with the modern.

4. Pokémon
Pikachu greets schoolchildren in Tokyo
Unless you’ve taken a vow of technological celibacy (and chances are you haven’t
seeing as you are reading this) you will be aware of the madness of Pokémon Go. The
recent mobile smash has hurled the cutesy Pocket Monsters back into the cultural
consciousness, dominating headlines and data packages across the world.

But Pokémon was a phenomenon long before you could catch ‘em all on your
smartphone. Originally created by keen insect-collector Satoshi Tajiri, Pokémon first
appeared on Nintendo’s Game Boy in 1995. The combination of engaging cartoon
design and compulsive adventuring made for a mega-hit, spawning a media empire that
included an anime series and feature-length movies, toy-lines and card-games. A new
‘proper’ Pokémon (Sun and Moon) is releasing later this year. Pokémania is back.

5. The Legend of Zelda


Zelda Breath of the Wild
Another Shigeru Miyamoto joint, The Legend of Zelda is a fantasy quest inspired by his
own adventuring as a child. As the elf-like Link you are oft-tasked with defending the
land of Hyrule from evil, often travelling across time and realities to do so.
While Zelda has perhaps not had the cultural global impact of stable-mate Mario, its
legacy is defined by its quality. Its games, particularly the exceptional Ocarina of Time,
are widely regarded as some of the best ever made. Except for that terrible Philips CDi
one. The Legend of Zelda also had its own cartoon series, but we don’t like to talk about
that either… well, excuuuuuuuuuse me Princess.

6. Street Fighter
Street Fighter
Also making a cameo at Rio was Ryu, poster-boy of the long-standing Street Fighter
series. The first game was developed by Capcom in 1987 and introduced Ryu as the
dedicated karate fighter travelling the world to test himself in combat.

But it wasn’t until the sequel in 1991 that the series hit the big-time. With its colourful
roster of global fighters, complex combat and fabulous art Street Fighter II was a
Nineties phenomenon, packing out arcades across the world before moving into homes
on the SNES. The fighting game industry it created is still going strong, with global
tournament EVO serving as its pinnacle. Street Fighter remains the centre-piece, with
Street Fighter V the latest game to combine its widespread appeal with intricate fighting
skills.

Also famous enough to have spawned an appalling Jean-Claude Van-Damme vehicle in


which Raul Julia played bad guy Bison.

7. Sonic the Hedgehog


Sonic
Sonic the Hedgehog hasn’t had the best of it recently, starring in a string of mediocre
titles that has seen his stock drop as a video game character. Yet the Blue Blur remains
a cultural icon famed for his speed and attitude. Originally created by legendary
developer Yuji Naka, Sonic was a direct riposte to Super Mario. His ferocious speed a
counterpoint to Mario’s more studious platforming. The original trio of Sonic games were
runaway hits, sparking the first real ‘console war’ between his Sega Mega Drive and
Mario’s Super Nintendo.
Sonic v Mario. Sega v Nintendo. It was a healthy feud that spurred the console business
and defined the Nineties for many a child. Much of this was down to Sonic’s spiky
demeanour, a smart piece of design that started to inject some ‘cool’ into computer
games. Sonic may never recapture his glory days, but his place as a cultural hero is
assured.

8. Final Fantasy
Final Fantasy XIII
Japan is famous for its unique style of role-playing games, often highly-stylised fantasy
jaunts with turn-based battling and earnest narratives. Final Fantasy is the standard-
bearer; the JRPG that has had the most impact outside of gaming circles. They even
made a terrible film (Spirits Within) which, as you may have noticed, seems to be the
requisite for mainstream recognition.

The game series itself is made up of a shared style and ethos, rather than overarching
storylines. Each entrant building its own lore and universe. Final Fantasy VII remains its
pinnacle, with news of its remake sending JRPG fans into delirium during E3 2015. The
mainline series has reached XV, which releases later this year.

9. Resident Evil
Resident Evil: Revelations
Shinji Mikami is often credited as the godfather of survival horror, with the
claustrophobic tension of the original Resident Evil inspiring a genre of terror. It made
zombies en vogue as a video game enemy, while its brilliantly hammy sci-fi tangle
spawned an interminable film series starring Milla Jovovich. Some may recognise the
seemingly ubiquitous movies more than the video game series, although the two don’t
have too much in common apart from its moniker. The games are good, for a start, with
Resi 4 widely regarded as one of the best and most influential action titles of all time.

10. Silent Hill


Silent Hill
While Silent Hill is directly inspired by Resident Evil, its tone and direction are entirely
different. This is a psychological chiller, exploring the psyche and drilling into the mind.
Its horrific creature design and grim ‘Otherworld’ has wormed its way into wider
consciousness, most recently seen as a clear inspiration for Stranger Things’ ‘Upside
Down’.
Anime has conquered the Philippine TV. Almost every channel has one these days. No
one could have imagined that these would be in demand in Filipino channels that even
managements of Filipino TV networks have decided to put anime in primetime slots just
to have ratings. Ever wonder what animes are shown in the Philippines these last years.
Today, we’re going to take a stroll back in time to see what the status of anime in
Philippine TV was these past years.

Some of the anime that was shown back in those days have american titles, and
because of that we thought that they were american cartoons. An example is Voltron
(GoLion in Japan). The story is about 5 people trying to protect the universe from evil
forces with the help of a big mecha that was formed from 5 mecha lions. It was also first
aired in IBC 13. An american TV network (Hanna Barbera) bought the rights to that
anime, and it was this network that also supplied the english dubbing for the anime.
Peter Keefe was the executive producer; he was also responsible for some of the
successful cartoons, like the Teenage Mutant Ninja Turtles.

And then there was Robotech, first aired in GMA-7. Most of you know that this was
based on the anime Macross. These only show that anime was already present when
American Cartoons ruled the local channels of Philippine TV.

Anime still isn’t popular at this point in time, but you have to admit, many people have
loved these animes back then, even up to now. Although these shows are very popular
that time, the idea of “anime” itself is not.

IBC-13 had the honor of first airing these two mecha shows. Before Voltes V and
Daimos(you may want to consider Voltron too), one mecha anime, Mazinger-Z, was the
first to introduce the idea of having one big mecha to save the planet from evil forces
that wants to take over. It was not as famous as the two, however.

Astroboy was first aired in RPN-9. Astroboy is a story about a robot boy with amazing
powers and abilities and also human emotions who goes through life trying to be
accepted as a robot and someone people can depend on. But just as important, to use
his powers to fight injustice and protect human and robot kind.
Why did the filipino people love these shows so much that up to now(even I was
surprised) many still watch it? It is because these animes had the elements that filipinos
liked and didn’t find in other cartoons at that time.First, these animes had developing
plots. Not like other cartoons, filipinos love waiting for what happens next to the
character. Just take a look at Daimos and Voltes V. Filipinos watched and waited for the
reunion of the Armstrong family in Voltes V. They also followed the love story of Richard
and Erica with eagerness. Another thing they liked in these cartoons is the drama they
have that filipinos really love. In Astroboy, filipinos took their hearts on the little robot
who struggles hard in society and in life with human like emotions. More examples of
anime with dramatic themes in the next part.

Daimos was the only one of the three who finished its season back at that time. GMA-7
brought Daimos and Voltes V in Philippine TV again for the sake of the new generation
of anime viewers

For a while, in this point of time, the Philippine TV kinda took a break from anime.
However, the idea of anime has already sprung out in a few, select people who had the
luck of renting one for their VCR. Some video rent houses already had anime in their
shelves and that has introduced Filipinos to great anime series such as Macross,
Patlabor and the likes of Nausicaa of the Valley of the Wind and Wings of Honneamise.
Filipinos can only watch anime if they have VHS or Betamax at that time. Still, anime
wasn’t that totally gone in Philippine TV because this was the time when ABS-CBN first
aired these animes with very dramatic themes.

ABS-CBN’s first try was Cedie:Ang Munting Prinsipe. Based on the book “The Little
Fauntleroy”, this anime captured the hearts of Filipino kids(along with their babysitters
or “yayas”) mainly because of the Filipino’s love for drama. Unlike other cartoons with
comic or humorous tones, Cedie became successful with the use of very dramatic
situations that placed the Filipinos sympathy towards the main character. Seeing the
potential of these kind of animes, ABS-CBN followed Cedie with more hits like
Sarah:Ang Munting Prinsesa, A Dog of Flanders and others. Most of these animes, by
the way, are based on novels. Sarah was based on the novel “The Little Princess” while
Flanders was based on a novel by the same title.

After being exposed to anime mostly through home videos, the Filipinos hunger for
anime grew even more as Philippine TV slowly brings out great animes one by one, as
if it does it on purpose to whet our appetites more.
Dragonball Z was the first, and by far the most popular at that time, to be aired on
Philippine TV that really made the Filipinos draw the line between anime and the typical
cartoon because of 1)really great animation, which in turn gave Dragonball Z really
great and cool fighting scenes that Filipinos have never seen in american cartoons and
2)very developed plot that was not present in most american cartoons. RPN-9 aired the
Dragonball series for 7 years and had a very great response from Filipino audiences,
even though it was dubbed in english and even when RPN-9 just did reruns of it.

Other channels had their share of anime hits. ABS-CBN had Magic Knight Rayearth,
which was dubbed in tagalog. ABC-5 aired Sailormoon, also dubbed in tagalog and had
its own share of followers, and Yaiba which was dubbed in english. And IBC-13 aired
the very successful Ghost Fighter(YuYu Hakusho), also dubbed in tagalog. Ranma 1/2,
which was mostly watched by Filipinos on VCR, also made it to Philippine TV thru RPN-
9.

And we come to the last part of our tour in the history of animes here in the Philippines.
To get an overview look, we’ll look in this topic channel-wise:

ABS-CBN: Anime status has changed little but for the good. Most cartoons that they air
today are anime but their time slots are still reserved for some of their own shows. They
still air those dramatic animes. Lots of great animes aired though like Slayers, Saber
Marionette J and Tenchi-Muyo.
ABC-5: Tried to get in the anime bandwagon with small results. After Sailormoon and
Yaiba, no hits followed them. Slamdunk and Miku: the Metal Fighters were among those
who got very little attention still ABC-5 continued the Sailormoon series(Sailormoon R,S
and Super S) in hopes to get the Sailormoon magic back.
GMA-7: The channel that really changed the status of anime in Philippine TV. GMA-7
saw the potential of animes for high ratings ,so using their slogan “We are Anime”, they
brought back great anime hits in the Philippines like Ghost Fighter and put anime in
primetime slots. We have yet to see other channels if they will try to emulate what GMA
did. GMA-7 also aired the ever popular Gundam series (Gundam W and Gundam G).
RPN-9 and IBC-13: The two channels who first aired those anime hits that GMA-7 is
slowly bringing back today. So far, these two channels have been quiet in the anime
scene. RPN-9 aired Sweet tales of St. Tail but without success. IBC-13 tried with small
time animes but also to no avail. We know they have taste in animes but only time will
tell if ever they will air another anime hit here in the Philippines.
SOURCES:
Introduction
1. https://www.warhistoryonline.com/ancient-history/thousands-of-romans-killed-in-
the-dense-german-woodland-what-if-the-teutoburg-disaster-didnt-happen.html
Food
1. http://glossaryoffilipinofood.blogspot.com/2014/05/japanese-influence-in-
philippine-cuisine.html
2. https://edition.cnn.com/2017/06/13/world/gallery/japanese-inventions-changed-
how-we-
live/index.html?fbclid=IwAR1qgU4xabQCLVIncQUz_ut2CUkzSU_oYZEnIS9V9lu
eUsA3JBszzEUUivE
Language
1. https://www.studycountry.com/guide/JP-language.html
2. https://www.newworldencyclopedia.org/entry/Japanese_language
3. Yasu Shimizu (Japan Luggage Express) https://www.jluggage.com/why-
japan/official-language-japan-is-not-japanese.html
4. https://www.rocketlanguages.com/japanese/words/basic-japanese-words
5. https://www.worldatlas.com/articles/what-languages-are-spoken-in-japan.html
6. https://thelanguagefactory.co.uk/2019/01/15/facts-about-the-japanese-language/
7. Emily Casalena https://www.fluentu.com/blog/japanese/interesting-facts-about-
japanese-language/
8. https://www.google.com/amp/s/kami.com.ph/amp/55860-you-guess-filipino-
words-japanese-terms.html
General Information
1. https://www.latimes.com/archives/la-xpm-1989-11-22-mn-128-story.html
2. https://www.nippon.com/en/features/jg00068/japan%E2%80%99s-radio-
calisthenics.html
3. Yu-Jose, L. (2001). Building Cultural Bridges: The Philippines and Japan in the
1930s. Philippine Studies, 49(3), 399-416. Retrieved from
http://www.jstor.org/stable/42634450
Popular Culture
1. https://www.otakucosplayph.com/2016/02/philippine-cosplay-history-and-how-
it.html
2. https://www.philstar.com/lifestyle/young-star/2002/10/22/180952/anime-ice
3. http://cosplayground.weebly.com/origins-of-cosplay.html
4. https://edition.cnn.com/2017/11/12/asia/future-japan-videogame-
landmarks/index.html
5. https://www.telegraph.co.uk/gaming/what-to-play/the-10-most-famous-japanese-
video-games/
Video Games
1. https://animesl.wordpress.com/2010/06/02/the-history-of-anime-in-the-
philippines/
2. https://animeholicph.wordpress.com/2009/08/31/a-short-history-of-the-anime-
revolution-in-the-philippines/

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