Documente Academic
Documente Profesional
Documente Cultură
By:
October 2019
APPROVAL AND ACCEPTANCE
Gasmen, Christian Rafael Atajar, and Altrick Espejo has been examined
and approved.
Adviser
Chairman
Member Member
Member Member
AMADO C. RAMOS
CTE Dean
ACKNOWLEDGEMENT
acknowledge.
assistance and for guiding and supporting his all throughout the process that
The Authors of the books and the Websites the researchers had used
To their Parents, for giving their all out support, love, kindness and
The Researchers
DEDICATION
First to the Heavenly Father who guided them during the development
of the project;
Finally, the researchers dedicated this piece of work to all those who
The Researchers
CHAPTER 1
INTRODUCTION
many years back. Internet is one of the abilities of the modern technology that
is really beneficial to today’s society, community and the people who live in it.
The rise in the use of the internet has led to many changes in our daily
life. In particular, this rise has also led to the rise of online gaming. Online
gaming can refer to any type of game that someone can play through the
things that people don't have many years back. Most of the time, online
gaming refers to the video games played over the internet, where multiple
players are in different locations around the world. In most cases, online
games are freeware programs that can be used for an unlimited time and are
(https://www.academia.edu)
people. Teenagers who are playing these online games said that they are
playing these games just for fun, to keep away from the heat of the sun,
without knowing that there are a lot of effects of playing these games that are
more than what they think. Playing online games, according to some research
tight situations, especially those adventure games that keep the players to be
alert, active and strategic. Playing these types of games makes the player
animation graphics with superb surround sound stereo now have the ability to
growing in popularity for variety of reasons. Gamers can easily find opponents
of a similar skill level when playing a head-to-head game over the internet.
players play an on-going game in a virtual world. Some online games change
entertainment and play for people of all ages, especially for the students. It
refers to the games that are played over some forms of computer network,
typically on the internet. These games are played online, in which you can
connect with multiple players. It is normally platform independent, relying on
Everyone who plays online games has a different reason for playing,
and the usage of the game leads to different effects for each individual.
are all factors that have a strong connection with the effects of gaming on
individuals. Online games maybe therapeutic for some people, but the small
amount of people who are negatively affected by gaming impact are many.
For most people, online gaming is one of the best past time that they acquire
specially for teenagers, youngsters and students. Teens who play online
games are just having fun. They do not just actually play because of some
sort of seriousness, but also because they just want to feel relief. During
school hours, students tend to feel stressed due to loads of school works and
through playing it will relive their stress. It is said that playing online games
mentally escaping from the real world. Online games also promote
each other to win at games helps them interact better with others at their
medium that is more tangibly under their control. This can enable them to get
playing these games also bring negative effects. It requires much of the
player's time, leaving school activities and home works unattended.
(http://www.oppapers.com)
time to be informed about the games their children are playing, the safety
settings and features of the devices they are playing games on, and then
The youth of today no longer seem to spend their leisure activities like
in the olden days; outdoor games or playing with toys, instead, they spend
their free time in their homes, internet cafés or computer shops simply to
satisfy their hunger; and that hunger is Online Gaming. Online gaming has
such a profound impact on not only the young, but dynamically every age
through the keys and mouse in order to get a high score, chat with players,
get the rarest items, and level up as fast as possible. Yes, there seems to be
impact of the Internet is being looked at. One social problem that has been
observed is that the Internet café has become mainly game centres. About
one study, are devoted to games (violent and gory games). The use of the
remaining computers was roughly split between browsing, email, online chat,
word processing and research. The Internet cafés have become not just game
centres. They are becoming centres off addiction among the youth, mostly
addiction, one which may not destroy their bodies as drugs do, but which is
certainly twisting their minds. To the young play is reality and reality is play.”
Today, one can see the impact of online games in politics, television,
popular music and Hollywood. A lot of research is conducted to study its effect
on lifestyle and behaviour of the wow power levelling gamer especially kids.
Online game is the most sought leisure activity followed by kids nowadays.
Computers play a major role in shaping the future of the kids. Days are gone
playing outside, children spend most of their time playing online games.
that the children who play online games are more active and have sharper
minds than their other counterparts. However, computers and video games
also receive much more negative critics, because games are often coined
and consumerism. Research shows that kids who play violent online games
(https://www.academia.edu)
The researchers felt the need to determine the impact of online gaming
this study is to find out the implications of online gaming to the academic
1.1. Age
1.2. Gender
1.5. Length of time the respondents play online games (in terms of
months)
1.6. Length of time the respondents play online games in a week (in
terms of hour)
(per day)
also aims to help the parents to be informed about the effects their children
give them information about the effects they may get from Online Games.
To the gamers, this study will let the gamers realize that there are
effects in Online Games and it is not as good as they think. But it will also
make them feel good because this study talks about the advantages and
To the teachers, this study will widen their knowledge about the
students who are choosing to stay in computer shops rather than going to
their classes during weekdays. That not all students who are playing online
games are simply addicted to it, aside from fun, they also have their own
reasons. Additionally, some young teachers also tend to play Online Games
To the future researchers, who will conduct a similar study, this study
To the readers, this study will help the readers to have the
This study was mainly concerned and limited only with the effects of
Bayambang Campus. This research presents the things that satisfy everyone
who will benefit from the study. Moreover, the list of subjects was handled
with proper confidentiality to protect and conceal their identity and most
Dwyer, 1985).
(Malone, 1981)
amount of playing computer games. Rather than engaging in the real world,
an addicted user devotes the majority of his or her time to gaming ( Conrad,
fact, Dr Shumaila Yousafzai (2009) from Cardiff Business School said popular
industry might know how high the percentage of over-users is, how much time
gamers spend playing and what specific features make a particular game
more engrossing and addictive than others (Yousafzai, 2009). In other hand,
warning messages were not enough. As a first step online game developers
and publishers need to look into the structural features of the game design, for
features which could make them addictive and or problematic for some
Parents across the globe are increasingly concerned about their sons
online gaming habits. They are sure that there is a problem but counselors
unfamiliar with online gaming addiction don’t understand how seductive they
can be (Young, 2009, p.4). Fraser (2012) mentions that kids are among the
most vulnerable to video game addiction, experts said, and may become
violent when their "drug" is taken away. Video game and Internet addiction
Kimberli Young (2009, p.12) says, not only are children, teenagers, and
adults are becoming hooked to online gaming. While such cases are rare,
video games can become the stuff of very real addictions that destroy
marriages and careers. People of all ages are quickly becoming immersed in
this virtual fantasy world whereby they can easily escape problems in their
lives.
new development in the world of mental health, treatments are not as well
Research indicates that there are many effects of Online Games to the
input, the researchers will gather all the information about the effects ofOnline
Games to the selected students. To carry out the study, the researchers
Games.