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BEAST EXPLORERS THE CARD GAME

1-4 players
bluff, bid, and battle
54 cards total
50 creature cards 50
4 rules reference cards 4

game setup
build a creature deck with 50 creature cards following these guidelines (the included deck already follows this):
no more than 4 copies of a card with the same name
at least 40 cards with skill value of 1 or higher.
each player has a starting hand of 5 cards and 10 life.

turn sequence
at the start of a player's turn, that player draws 2 cards.
draw if there are not enough cards left in the deck to draw from, shuffle together all cards in the discard pile an
during this time, the turn player may discard 2 cards to recover a defeated creature.
the turn player explores; that player declares a terrain type to explore from one of the four terrain types: land, wate
the next player (or an opponent who is closest to having their next turn) chooses any number of cards from their ha
then, the turn player must choose at least one card from their hand, regardless of terrain type, and plays them as gu
explore if all guide cards played match the declared terrain type, their player gains +2 total skill value.
if the turn player's guides have a total skill value greater than the total skill value of the terrain played by the next pl
the turn player then chooses a creature from their hand of the declared terrain type and with bravery les
after exploring, all terrain and guide cards are discarded; the turn player's bravery returns to zero.
if the turn player has at least one ready creature in their bestiary, the turn player may exhaust one of their ready cre
battle
the turn player can declare battle as many times as they are able to attack.
if the turn player has more than 5 cards in hand, that player chooses and discards a card from their hand until they o
regroup next, the turn player discards all of their defeated creatures.
after discarding cards, the turn player readies all their exhausted cards, then ends their turn.

creatures
to win, you must reduce all your opponents' stamina to zero by attacking them with creatures.
knowing when to use the creatures in your hand either as guides, terrain for your opponent to explore, or members of your be
the higher the skill value of a creature, the less powerful it is in battle.
the more powerful a creature is in battle, the higher the bravery needed for it to join a player's bestiary.
getting creatures to join your bestiary requires you to have bravery equal to or greater than the creature's bravery value.
friendly creatures that are defeated are turned upside-down, signifying they are defeated; defeated creatures cannot attack or
at the start of a player's turn, defeated creatures can be recovered by discarding two cards from their han
when a defeated creature recovers, it is exhausted.
at the end of a player's turn, any defeated creature in their bestiary is discarded.

battle
if the turn player has any ready creatures, that player may declare a battle against an opponent of their choice.
when a player declares a battle, that player declares an attacking creature; that player chooses one of their ready friendly creat
after declaring battle, the opponent being attacked may either:
take damage to their stamina equal to the strength value of the attacking creature, and then battle ends o
exhaust one of their friendly creatures to defend; the attacking and defending creatures enter battle.
if the attacking creature's strength value is equal to or greater than the defending creature's str
the player being attacked does not take damage to their stamina.
otherwise, nothing happens.
at the end of battle, if the turn player still has ready creatures, that player may declare another battle.
ady follows this):

er all cards in the discard pile and form a new creature deck.

he four terrain types: land, water, sky, or astral.


y number of cards from their hand (even zero) of that terrain type and plays them as terrain cards.
errain type, and plays them as guide cards.
s +2 total skill value.
the terrain played by the next player, the turn player gains bravery equal to the difference.
errain type and with bravery less than or equal to that player's bravery into their bestiary, exhausted.
eturns to zero.
ay exhaust one of their ready creatures to attack an opposing player.

card from their hand until they only have 5 cards in hand.

explore, or members of your bestiary is important.

e creature's bravery value.


eated creatures cannot attack or defend, and they have no abilities.
carding two cards from their hand for each creature they want to recover.

t of their choice.
one of their ready friendly creatures and exhausts it.

creature, and then battle ends or;


nding creatures enter battle.
than the defending creature's strength value, the defending creature is defeated.
heir stamina.
NAME TERRAIN BRV SKL STR
chimera Astral 3 1 4
ghost Astral 2 2 3
zombie Astral 1 2 2
tiger Land 4 1 5
plant Land 2 2 3
wolf Land 1 2 2
dragon Sky 3 1 4
bird Sky 2 2 3
insect Sky 1 2 2
whale Water 4 1 5
scorpion Water 2 2 3
turtle Water 1 2 2
ABILITY

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