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This part of the study discusses the relevant literature and studies
with regards to the understanding of the relation between video games and
aggression experienced by gamers. It covers the literacy works and studies from
other researchers and the theoretical and the conceptual framework that would
be beneficial to the readers/layman in ensuring a greater understanding of the
study.
The purpose of this chapter placed the current study into the
context of previous and related research. As such, the review system
emphasizes the relatedness between the current system and the work of other.
Readers should be familiarized with the points of agreement and disagreement
among the previous studies, as well as the theoretical and empirical relevance of
each to the present to the present research.
Funk (2004), video games make their own choices and pick which
strategies work best for them while playing the violent video games, rather than
just watching a pre-laid out plot or plan of action like those in movies and TV
shows.
Theoretical Framework
Conceptual Framework
SOCIODEMOGRAPHIC
PROFILE OF GAMERS
IN GUBAT SORSOGON
ACTIONS TAKEN BY
PARENTS BY PARENTS
AND SCHOOL
AUTHORITIES
DEMOGRAPHIC BACKGROUND &
VIDEO GAMES
CHILD
AGGRESSION